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import { | |
Frustum, | |
Vector3, | |
Matrix4, | |
Quaternion, | |
} from 'three'; | |
/** | |
* This is a class to check whether objects are in a selection area in 3D space | |
*/ | |
const _frustum = new Frustum(); | |
const _center = new Vector3(); | |
const _tmpPoint = new Vector3(); | |
const _vecNear = new Vector3(); | |
const _vecTopLeft = new Vector3(); | |
const _vecTopRight = new Vector3(); | |
const _vecDownRight = new Vector3(); | |
const _vecDownLeft = new Vector3(); | |
const _vecFarTopLeft = new Vector3(); | |
const _vecFarTopRight = new Vector3(); | |
const _vecFarDownRight = new Vector3(); | |
const _vecFarDownLeft = new Vector3(); | |
const _vectemp1 = new Vector3(); | |
const _vectemp2 = new Vector3(); | |
const _vectemp3 = new Vector3(); | |
const _matrix = new Matrix4(); | |
const _quaternion = new Quaternion(); | |
const _scale = new Vector3(); | |
class SelectionBox { | |
constructor( camera, scene, deep = Number.MAX_VALUE ) { | |
this.camera = camera; | |
this.scene = scene; | |
this.startPoint = new Vector3(); | |
this.endPoint = new Vector3(); | |
this.collection = []; | |
this.instances = {}; | |
this.deep = deep; | |
} | |
select( startPoint, endPoint ) { | |
this.startPoint = startPoint || this.startPoint; | |
this.endPoint = endPoint || this.endPoint; | |
this.collection = []; | |
this.updateFrustum( this.startPoint, this.endPoint ); | |
this.searchChildInFrustum( _frustum, this.scene ); | |
return this.collection; | |
} | |
updateFrustum( startPoint, endPoint ) { | |
startPoint = startPoint || this.startPoint; | |
endPoint = endPoint || this.endPoint; | |
// Avoid invalid frustum | |
if ( startPoint.x === endPoint.x ) { | |
endPoint.x += Number.EPSILON; | |
} | |
if ( startPoint.y === endPoint.y ) { | |
endPoint.y += Number.EPSILON; | |
} | |
this.camera.updateProjectionMatrix(); | |
this.camera.updateMatrixWorld(); | |
if ( this.camera.isPerspectiveCamera ) { | |
_tmpPoint.copy( startPoint ); | |
_tmpPoint.x = Math.min( startPoint.x, endPoint.x ); | |
_tmpPoint.y = Math.max( startPoint.y, endPoint.y ); | |
endPoint.x = Math.max( startPoint.x, endPoint.x ); | |
endPoint.y = Math.min( startPoint.y, endPoint.y ); | |
_vecNear.setFromMatrixPosition( this.camera.matrixWorld ); | |
_vecTopLeft.copy( _tmpPoint ); | |
_vecTopRight.set( endPoint.x, _tmpPoint.y, 0 ); | |
_vecDownRight.copy( endPoint ); | |
_vecDownLeft.set( _tmpPoint.x, endPoint.y, 0 ); | |
_vecTopLeft.unproject( this.camera ); | |
_vecTopRight.unproject( this.camera ); | |
_vecDownRight.unproject( this.camera ); | |
_vecDownLeft.unproject( this.camera ); | |
_vectemp1.copy( _vecTopLeft ).sub( _vecNear ); | |
_vectemp2.copy( _vecTopRight ).sub( _vecNear ); | |
_vectemp3.copy( _vecDownRight ).sub( _vecNear ); | |
_vectemp1.normalize(); | |
_vectemp2.normalize(); | |
_vectemp3.normalize(); | |
_vectemp1.multiplyScalar( this.deep ); | |
_vectemp2.multiplyScalar( this.deep ); | |
_vectemp3.multiplyScalar( this.deep ); | |
_vectemp1.add( _vecNear ); | |
_vectemp2.add( _vecNear ); | |
_vectemp3.add( _vecNear ); | |
const planes = _frustum.planes; | |
planes[ 0 ].setFromCoplanarPoints( _vecNear, _vecTopLeft, _vecTopRight ); | |
planes[ 1 ].setFromCoplanarPoints( _vecNear, _vecTopRight, _vecDownRight ); | |
planes[ 2 ].setFromCoplanarPoints( _vecDownRight, _vecDownLeft, _vecNear ); | |
planes[ 3 ].setFromCoplanarPoints( _vecDownLeft, _vecTopLeft, _vecNear ); | |
planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft ); | |
planes[ 5 ].setFromCoplanarPoints( _vectemp3, _vectemp2, _vectemp1 ); | |
planes[ 5 ].normal.multiplyScalar( - 1 ); | |
} else if ( this.camera.isOrthographicCamera ) { | |
const left = Math.min( startPoint.x, endPoint.x ); | |
const top = Math.max( startPoint.y, endPoint.y ); | |
const right = Math.max( startPoint.x, endPoint.x ); | |
const down = Math.min( startPoint.y, endPoint.y ); | |
_vecTopLeft.set( left, top, - 1 ); | |
_vecTopRight.set( right, top, - 1 ); | |
_vecDownRight.set( right, down, - 1 ); | |
_vecDownLeft.set( left, down, - 1 ); | |
_vecFarTopLeft.set( left, top, 1 ); | |
_vecFarTopRight.set( right, top, 1 ); | |
_vecFarDownRight.set( right, down, 1 ); | |
_vecFarDownLeft.set( left, down, 1 ); | |
_vecTopLeft.unproject( this.camera ); | |
_vecTopRight.unproject( this.camera ); | |
_vecDownRight.unproject( this.camera ); | |
_vecDownLeft.unproject( this.camera ); | |
_vecFarTopLeft.unproject( this.camera ); | |
_vecFarTopRight.unproject( this.camera ); | |
_vecFarDownRight.unproject( this.camera ); | |
_vecFarDownLeft.unproject( this.camera ); | |
const planes = _frustum.planes; | |
planes[ 0 ].setFromCoplanarPoints( _vecTopLeft, _vecFarTopLeft, _vecFarTopRight ); | |
planes[ 1 ].setFromCoplanarPoints( _vecTopRight, _vecFarTopRight, _vecFarDownRight ); | |
planes[ 2 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarDownLeft, _vecDownLeft ); | |
planes[ 3 ].setFromCoplanarPoints( _vecFarDownLeft, _vecFarTopLeft, _vecTopLeft ); | |
planes[ 4 ].setFromCoplanarPoints( _vecTopRight, _vecDownRight, _vecDownLeft ); | |
planes[ 5 ].setFromCoplanarPoints( _vecFarDownRight, _vecFarTopRight, _vecFarTopLeft ); | |
planes[ 5 ].normal.multiplyScalar( - 1 ); | |
} else { | |
console.error( 'THREE.SelectionBox: Unsupported camera type.' ); | |
} | |
} | |
searchChildInFrustum( frustum, object ) { | |
if ( object.isMesh || object.isLine || object.isPoints ) { | |
if ( object.isInstancedMesh ) { | |
this.instances[ object.uuid ] = []; | |
for ( let instanceId = 0; instanceId < object.count; instanceId ++ ) { | |
object.getMatrixAt( instanceId, _matrix ); | |
_matrix.decompose( _center, _quaternion, _scale ); | |
_center.applyMatrix4( object.matrixWorld ); | |
if ( frustum.containsPoint( _center ) ) { | |
this.instances[ object.uuid ].push( instanceId ); | |
} | |
} | |
} else { | |
if ( object.geometry.boundingSphere === null ) object.geometry.computeBoundingSphere(); | |
_center.copy( object.geometry.boundingSphere.center ); | |
_center.applyMatrix4( object.matrixWorld ); | |
if ( frustum.containsPoint( _center ) ) { | |
this.collection.push( object ); | |
} | |
} | |
} | |
if ( object.children.length > 0 ) { | |
for ( let x = 0; x < object.children.length; x ++ ) { | |
this.searchChildInFrustum( frustum, object.children[ x ] ); | |
} | |
} | |
} | |
} | |
export { SelectionBox }; | |