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import { | |
BufferGeometry, | |
FileLoader, | |
Float32BufferAttribute, | |
Group, | |
LineBasicMaterial, | |
LineSegments, | |
Loader | |
} from 'three'; | |
/** | |
* GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications. | |
* | |
* Gcode files are composed by commands used by machines to create objects. | |
* | |
* @class GCodeLoader | |
* @param {Manager} manager Loading manager. | |
*/ | |
class GCodeLoader extends Loader { | |
constructor( manager ) { | |
super( manager ); | |
this.splitLayer = false; | |
} | |
load( url, onLoad, onProgress, onError ) { | |
const scope = this; | |
const loader = new FileLoader( scope.manager ); | |
loader.setPath( scope.path ); | |
loader.setRequestHeader( scope.requestHeader ); | |
loader.setWithCredentials( scope.withCredentials ); | |
loader.load( url, function ( text ) { | |
try { | |
onLoad( scope.parse( text ) ); | |
} catch ( e ) { | |
if ( onError ) { | |
onError( e ); | |
} else { | |
console.error( e ); | |
} | |
scope.manager.itemError( url ); | |
} | |
}, onProgress, onError ); | |
} | |
parse( data ) { | |
let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false }; | |
const layers = []; | |
let currentLayer = undefined; | |
const pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } ); | |
pathMaterial.name = 'path'; | |
const extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } ); | |
extrudingMaterial.name = 'extruded'; | |
function newLayer( line ) { | |
currentLayer = { vertex: [], pathVertex: [], z: line.z }; | |
layers.push( currentLayer ); | |
} | |
//Create lie segment between p1 and p2 | |
function addSegment( p1, p2 ) { | |
if ( currentLayer === undefined ) { | |
newLayer( p1 ); | |
} | |
if ( state.extruding ) { | |
currentLayer.vertex.push( p1.x, p1.y, p1.z ); | |
currentLayer.vertex.push( p2.x, p2.y, p2.z ); | |
} else { | |
currentLayer.pathVertex.push( p1.x, p1.y, p1.z ); | |
currentLayer.pathVertex.push( p2.x, p2.y, p2.z ); | |
} | |
} | |
function delta( v1, v2 ) { | |
return state.relative ? v2 : v2 - v1; | |
} | |
function absolute( v1, v2 ) { | |
return state.relative ? v1 + v2 : v2; | |
} | |
const lines = data.replace( /;.+/g, '' ).split( '\n' ); | |
for ( let i = 0; i < lines.length; i ++ ) { | |
const tokens = lines[ i ].split( ' ' ); | |
const cmd = tokens[ 0 ].toUpperCase(); | |
//Arguments | |
const args = {}; | |
tokens.splice( 1 ).forEach( function ( token ) { | |
if ( token[ 0 ] !== undefined ) { | |
const key = token[ 0 ].toLowerCase(); | |
const value = parseFloat( token.substring( 1 ) ); | |
args[ key ] = value; | |
} | |
} ); | |
//Process commands | |
//G0/G1 – Linear Movement | |
if ( cmd === 'G0' || cmd === 'G1' ) { | |
const line = { | |
x: args.x !== undefined ? absolute( state.x, args.x ) : state.x, | |
y: args.y !== undefined ? absolute( state.y, args.y ) : state.y, | |
z: args.z !== undefined ? absolute( state.z, args.z ) : state.z, | |
e: args.e !== undefined ? absolute( state.e, args.e ) : state.e, | |
f: args.f !== undefined ? absolute( state.f, args.f ) : state.f, | |
}; | |
//Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position | |
if ( delta( state.e, line.e ) > 0 ) { | |
state.extruding = delta( state.e, line.e ) > 0; | |
if ( currentLayer == undefined || line.z != currentLayer.z ) { | |
newLayer( line ); | |
} | |
} | |
addSegment( state, line ); | |
state = line; | |
} else if ( cmd === 'G2' || cmd === 'G3' ) { | |
//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise ) | |
//console.warn( 'THREE.GCodeLoader: Arc command not supported' ); | |
} else if ( cmd === 'G90' ) { | |
//G90: Set to Absolute Positioning | |
state.relative = false; | |
} else if ( cmd === 'G91' ) { | |
//G91: Set to state.relative Positioning | |
state.relative = true; | |
} else if ( cmd === 'G92' ) { | |
//G92: Set Position | |
const line = state; | |
line.x = args.x !== undefined ? args.x : line.x; | |
line.y = args.y !== undefined ? args.y : line.y; | |
line.z = args.z !== undefined ? args.z : line.z; | |
line.e = args.e !== undefined ? args.e : line.e; | |
} else { | |
//console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd ); | |
} | |
} | |
function addObject( vertex, extruding, i ) { | |
const geometry = new BufferGeometry(); | |
geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) ); | |
const segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial ); | |
segments.name = 'layer' + i; | |
object.add( segments ); | |
} | |
const object = new Group(); | |
object.name = 'gcode'; | |
if ( this.splitLayer ) { | |
for ( let i = 0; i < layers.length; i ++ ) { | |
const layer = layers[ i ]; | |
addObject( layer.vertex, true, i ); | |
addObject( layer.pathVertex, false, i ); | |
} | |
} else { | |
const vertex = [], | |
pathVertex = []; | |
for ( let i = 0; i < layers.length; i ++ ) { | |
const layer = layers[ i ]; | |
const layerVertex = layer.vertex; | |
const layerPathVertex = layer.pathVertex; | |
for ( let j = 0; j < layerVertex.length; j ++ ) { | |
vertex.push( layerVertex[ j ] ); | |
} | |
for ( let j = 0; j < layerPathVertex.length; j ++ ) { | |
pathVertex.push( layerPathVertex[ j ] ); | |
} | |
} | |
addObject( vertex, true, layers.length ); | |
addObject( pathVertex, false, layers.length ); | |
} | |
object.rotation.set( - Math.PI / 2, 0, 0 ); | |
return object; | |
} | |
} | |
export { GCodeLoader }; | |