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import { | |
Color | |
} from 'three'; | |
import { Pass } from './Pass.js'; | |
class RenderPass extends Pass { | |
constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) { | |
super(); | |
this.scene = scene; | |
this.camera = camera; | |
this.overrideMaterial = overrideMaterial; | |
this.clearColor = clearColor; | |
this.clearAlpha = clearAlpha; | |
this.clear = true; | |
this.clearDepth = false; | |
this.needsSwap = false; | |
this._oldClearColor = new Color(); | |
} | |
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) { | |
const oldAutoClear = renderer.autoClear; | |
renderer.autoClear = false; | |
let oldClearAlpha, oldOverrideMaterial; | |
if ( this.overrideMaterial !== null ) { | |
oldOverrideMaterial = this.scene.overrideMaterial; | |
this.scene.overrideMaterial = this.overrideMaterial; | |
} | |
if ( this.clearColor !== null ) { | |
renderer.getClearColor( this._oldClearColor ); | |
renderer.setClearColor( this.clearColor, renderer.getClearAlpha() ); | |
} | |
if ( this.clearAlpha !== null ) { | |
oldClearAlpha = renderer.getClearAlpha(); | |
renderer.setClearAlpha( this.clearAlpha ); | |
} | |
if ( this.clearDepth == true ) { | |
renderer.clearDepth(); | |
} | |
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer ); | |
if ( this.clear === true ) { | |
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600 | |
renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil ); | |
} | |
renderer.render( this.scene, this.camera ); | |
// restore | |
if ( this.clearColor !== null ) { | |
renderer.setClearColor( this._oldClearColor ); | |
} | |
if ( this.clearAlpha !== null ) { | |
renderer.setClearAlpha( oldClearAlpha ); | |
} | |
if ( this.overrideMaterial !== null ) { | |
this.scene.overrideMaterial = oldOverrideMaterial; | |
} | |
renderer.autoClear = oldAutoClear; | |
} | |
} | |
export { RenderPass }; | |