Spaces:
Running
Running
import { | |
HalfFloatType, | |
NoBlending, | |
ShaderMaterial, | |
UniformsUtils, | |
WebGLRenderTarget | |
} from 'three'; | |
import { Pass, FullScreenQuad } from './Pass.js'; | |
import { CopyShader } from '../shaders/CopyShader.js'; | |
class SavePass extends Pass { | |
constructor( renderTarget ) { | |
super(); | |
const shader = CopyShader; | |
this.textureID = 'tDiffuse'; | |
this.uniforms = UniformsUtils.clone( shader.uniforms ); | |
this.material = new ShaderMaterial( { | |
uniforms: this.uniforms, | |
vertexShader: shader.vertexShader, | |
fragmentShader: shader.fragmentShader, | |
blending: NoBlending | |
} ); | |
this.renderTarget = renderTarget; | |
if ( this.renderTarget === undefined ) { | |
this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later | |
this.renderTarget.texture.name = 'SavePass.rt'; | |
} | |
this.needsSwap = false; | |
this.fsQuad = new FullScreenQuad( this.material ); | |
} | |
render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) { | |
if ( this.uniforms[ this.textureID ] ) { | |
this.uniforms[ this.textureID ].value = readBuffer.texture; | |
} | |
renderer.setRenderTarget( this.renderTarget ); | |
if ( this.clear ) renderer.clear(); | |
this.fsQuad.render( renderer ); | |
} | |
setSize( width, height ) { | |
this.renderTarget.setSize( width, height ); | |
} | |
dispose() { | |
this.renderTarget.dispose(); | |
this.material.dispose(); | |
this.fsQuad.dispose(); | |
} | |
} | |
export { SavePass }; | |