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/** | |
* Simple test shader | |
*/ | |
const BasicShader = { | |
name: 'BasicShader', | |
uniforms: {}, | |
vertexShader: /* glsl */` | |
void main() { | |
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
}`, | |
fragmentShader: /* glsl */` | |
void main() { | |
gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); | |
}` | |
}; | |
export { BasicShader }; | |