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import { | |
BufferAttribute, | |
BufferGeometry, | |
Float32BufferAttribute, | |
InstancedBufferAttribute, | |
InterleavedBuffer, | |
InterleavedBufferAttribute, | |
TriangleFanDrawMode, | |
TriangleStripDrawMode, | |
TrianglesDrawMode, | |
Vector3, | |
} from 'three'; | |
function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) { | |
if ( ! MikkTSpace || ! MikkTSpace.isReady ) { | |
throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' ); | |
} | |
if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) { | |
throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' ); | |
} | |
function getAttributeArray( attribute ) { | |
if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) { | |
const dstArray = new Float32Array( attribute.count * attribute.itemSize ); | |
for ( let i = 0, j = 0; i < attribute.count; i ++ ) { | |
dstArray[ j ++ ] = attribute.getX( i ); | |
dstArray[ j ++ ] = attribute.getY( i ); | |
if ( attribute.itemSize > 2 ) { | |
dstArray[ j ++ ] = attribute.getZ( i ); | |
} | |
} | |
return dstArray; | |
} | |
if ( attribute.array instanceof Float32Array ) { | |
return attribute.array; | |
} | |
return new Float32Array( attribute.array ); | |
} | |
// MikkTSpace algorithm requires non-indexed input. | |
const _geometry = geometry.index ? geometry.toNonIndexed() : geometry; | |
// Compute vertex tangents. | |
const tangents = MikkTSpace.generateTangents( | |
getAttributeArray( _geometry.attributes.position ), | |
getAttributeArray( _geometry.attributes.normal ), | |
getAttributeArray( _geometry.attributes.uv ) | |
); | |
// Texture coordinate convention of glTF differs from the apparent | |
// default of the MikkTSpace library; .w component must be flipped. | |
if ( negateSign ) { | |
for ( let i = 3; i < tangents.length; i += 4 ) { | |
tangents[ i ] *= - 1; | |
} | |
} | |
// | |
_geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) ); | |
if ( geometry !== _geometry ) { | |
geometry.copy( _geometry ); | |
} | |
return geometry; | |
} | |
/** | |
* @param {Array<BufferGeometry>} geometries | |
* @param {Boolean} useGroups | |
* @return {BufferGeometry} | |
*/ | |
function mergeGeometries( geometries, useGroups = false ) { | |
const isIndexed = geometries[ 0 ].index !== null; | |
const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) ); | |
const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) ); | |
const attributes = {}; | |
const morphAttributes = {}; | |
const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative; | |
const mergedGeometry = new BufferGeometry(); | |
let offset = 0; | |
for ( let i = 0; i < geometries.length; ++ i ) { | |
const geometry = geometries[ i ]; | |
let attributesCount = 0; | |
// ensure that all geometries are indexed, or none | |
if ( isIndexed !== ( geometry.index !== null ) ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' ); | |
return null; | |
} | |
// gather attributes, exit early if they're different | |
for ( const name in geometry.attributes ) { | |
if ( ! attributesUsed.has( name ) ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' ); | |
return null; | |
} | |
if ( attributes[ name ] === undefined ) attributes[ name ] = []; | |
attributes[ name ].push( geometry.attributes[ name ] ); | |
attributesCount ++; | |
} | |
// ensure geometries have the same number of attributes | |
if ( attributesCount !== attributesUsed.size ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' ); | |
return null; | |
} | |
// gather morph attributes, exit early if they're different | |
if ( morphTargetsRelative !== geometry.morphTargetsRelative ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' ); | |
return null; | |
} | |
for ( const name in geometry.morphAttributes ) { | |
if ( ! morphAttributesUsed.has( name ) ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' ); | |
return null; | |
} | |
if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = []; | |
morphAttributes[ name ].push( geometry.morphAttributes[ name ] ); | |
} | |
if ( useGroups ) { | |
let count; | |
if ( isIndexed ) { | |
count = geometry.index.count; | |
} else if ( geometry.attributes.position !== undefined ) { | |
count = geometry.attributes.position.count; | |
} else { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' ); | |
return null; | |
} | |
mergedGeometry.addGroup( offset, count, i ); | |
offset += count; | |
} | |
} | |
// merge indices | |
if ( isIndexed ) { | |
let indexOffset = 0; | |
const mergedIndex = []; | |
for ( let i = 0; i < geometries.length; ++ i ) { | |
const index = geometries[ i ].index; | |
for ( let j = 0; j < index.count; ++ j ) { | |
mergedIndex.push( index.getX( j ) + indexOffset ); | |
} | |
indexOffset += geometries[ i ].attributes.position.count; | |
} | |
mergedGeometry.setIndex( mergedIndex ); | |
} | |
// merge attributes | |
for ( const name in attributes ) { | |
const mergedAttribute = mergeAttributes( attributes[ name ] ); | |
if ( ! mergedAttribute ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' ); | |
return null; | |
} | |
mergedGeometry.setAttribute( name, mergedAttribute ); | |
} | |
// merge morph attributes | |
for ( const name in morphAttributes ) { | |
const numMorphTargets = morphAttributes[ name ][ 0 ].length; | |
if ( numMorphTargets === 0 ) break; | |
mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; | |
mergedGeometry.morphAttributes[ name ] = []; | |
for ( let i = 0; i < numMorphTargets; ++ i ) { | |
const morphAttributesToMerge = []; | |
for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) { | |
morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] ); | |
} | |
const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge ); | |
if ( ! mergedMorphAttribute ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' ); | |
return null; | |
} | |
mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute ); | |
} | |
} | |
return mergedGeometry; | |
} | |
/** | |
* @param {Array<BufferAttribute>} attributes | |
* @return {BufferAttribute} | |
*/ | |
function mergeAttributes( attributes ) { | |
let TypedArray; | |
let itemSize; | |
let normalized; | |
let gpuType = - 1; | |
let arrayLength = 0; | |
for ( let i = 0; i < attributes.length; ++ i ) { | |
const attribute = attributes[ i ]; | |
if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; | |
if ( TypedArray !== attribute.array.constructor ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' ); | |
return null; | |
} | |
if ( itemSize === undefined ) itemSize = attribute.itemSize; | |
if ( itemSize !== attribute.itemSize ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' ); | |
return null; | |
} | |
if ( normalized === undefined ) normalized = attribute.normalized; | |
if ( normalized !== attribute.normalized ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' ); | |
return null; | |
} | |
if ( gpuType === - 1 ) gpuType = attribute.gpuType; | |
if ( gpuType !== attribute.gpuType ) { | |
console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' ); | |
return null; | |
} | |
arrayLength += attribute.count * itemSize; | |
} | |
const array = new TypedArray( arrayLength ); | |
const result = new BufferAttribute( array, itemSize, normalized ); | |
let offset = 0; | |
for ( let i = 0; i < attributes.length; ++ i ) { | |
const attribute = attributes[ i ]; | |
if ( attribute.isInterleavedBufferAttribute ) { | |
const tupleOffset = offset / itemSize; | |
for ( let j = 0, l = attribute.count; j < l; j ++ ) { | |
for ( let c = 0; c < itemSize; c ++ ) { | |
const value = attribute.getComponent( j, c ); | |
result.setComponent( j + tupleOffset, c, value ); | |
} | |
} | |
} else { | |
array.set( attribute.array, offset ); | |
} | |
offset += attribute.count * itemSize; | |
} | |
if ( gpuType !== undefined ) { | |
result.gpuType = gpuType; | |
} | |
return result; | |
} | |
/** | |
* @param {BufferAttribute} attribute | |
* @return {BufferAttribute} | |
*/ | |
export function deepCloneAttribute( attribute ) { | |
if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) { | |
return deinterleaveAttribute( attribute ); | |
} | |
if ( attribute.isInstancedBufferAttribute ) { | |
return new InstancedBufferAttribute().copy( attribute ); | |
} | |
return new BufferAttribute().copy( attribute ); | |
} | |
/** | |
* @param {Array<BufferAttribute>} attributes | |
* @return {Array<InterleavedBufferAttribute>} | |
*/ | |
function interleaveAttributes( attributes ) { | |
// Interleaves the provided attributes into an InterleavedBuffer and returns | |
// a set of InterleavedBufferAttributes for each attribute | |
let TypedArray; | |
let arrayLength = 0; | |
let stride = 0; | |
// calculate the length and type of the interleavedBuffer | |
for ( let i = 0, l = attributes.length; i < l; ++ i ) { | |
const attribute = attributes[ i ]; | |
if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; | |
if ( TypedArray !== attribute.array.constructor ) { | |
console.error( 'AttributeBuffers of different types cannot be interleaved' ); | |
return null; | |
} | |
arrayLength += attribute.array.length; | |
stride += attribute.itemSize; | |
} | |
// Create the set of buffer attributes | |
const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride ); | |
let offset = 0; | |
const res = []; | |
const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; | |
const setters = [ 'setX', 'setY', 'setZ', 'setW' ]; | |
for ( let j = 0, l = attributes.length; j < l; j ++ ) { | |
const attribute = attributes[ j ]; | |
const itemSize = attribute.itemSize; | |
const count = attribute.count; | |
const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized ); | |
res.push( iba ); | |
offset += itemSize; | |
// Move the data for each attribute into the new interleavedBuffer | |
// at the appropriate offset | |
for ( let c = 0; c < count; c ++ ) { | |
for ( let k = 0; k < itemSize; k ++ ) { | |
iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) ); | |
} | |
} | |
} | |
return res; | |
} | |
// returns a new, non-interleaved version of the provided attribute | |
export function deinterleaveAttribute( attribute ) { | |
const cons = attribute.data.array.constructor; | |
const count = attribute.count; | |
const itemSize = attribute.itemSize; | |
const normalized = attribute.normalized; | |
const array = new cons( count * itemSize ); | |
let newAttribute; | |
if ( attribute.isInstancedInterleavedBufferAttribute ) { | |
newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute ); | |
} else { | |
newAttribute = new BufferAttribute( array, itemSize, normalized ); | |
} | |
for ( let i = 0; i < count; i ++ ) { | |
newAttribute.setX( i, attribute.getX( i ) ); | |
if ( itemSize >= 2 ) { | |
newAttribute.setY( i, attribute.getY( i ) ); | |
} | |
if ( itemSize >= 3 ) { | |
newAttribute.setZ( i, attribute.getZ( i ) ); | |
} | |
if ( itemSize >= 4 ) { | |
newAttribute.setW( i, attribute.getW( i ) ); | |
} | |
} | |
return newAttribute; | |
} | |
// deinterleaves all attributes on the geometry | |
export function deinterleaveGeometry( geometry ) { | |
const attributes = geometry.attributes; | |
const morphTargets = geometry.morphTargets; | |
const attrMap = new Map(); | |
for ( const key in attributes ) { | |
const attr = attributes[ key ]; | |
if ( attr.isInterleavedBufferAttribute ) { | |
if ( ! attrMap.has( attr ) ) { | |
attrMap.set( attr, deinterleaveAttribute( attr ) ); | |
} | |
attributes[ key ] = attrMap.get( attr ); | |
} | |
} | |
for ( const key in morphTargets ) { | |
const attr = morphTargets[ key ]; | |
if ( attr.isInterleavedBufferAttribute ) { | |
if ( ! attrMap.has( attr ) ) { | |
attrMap.set( attr, deinterleaveAttribute( attr ) ); | |
} | |
morphTargets[ key ] = attrMap.get( attr ); | |
} | |
} | |
} | |
/** | |
* @param {BufferGeometry} geometry | |
* @return {number} | |
*/ | |
function estimateBytesUsed( geometry ) { | |
// Return the estimated memory used by this geometry in bytes | |
// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account | |
// for InterleavedBufferAttributes. | |
let mem = 0; | |
for ( const name in geometry.attributes ) { | |
const attr = geometry.getAttribute( name ); | |
mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT; | |
} | |
const indices = geometry.getIndex(); | |
mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0; | |
return mem; | |
} | |
/** | |
* @param {BufferGeometry} geometry | |
* @param {number} tolerance | |
* @return {BufferGeometry} | |
*/ | |
function mergeVertices( geometry, tolerance = 1e-4 ) { | |
tolerance = Math.max( tolerance, Number.EPSILON ); | |
// Generate an index buffer if the geometry doesn't have one, or optimize it | |
// if it's already available. | |
const hashToIndex = {}; | |
const indices = geometry.getIndex(); | |
const positions = geometry.getAttribute( 'position' ); | |
const vertexCount = indices ? indices.count : positions.count; | |
// next value for triangle indices | |
let nextIndex = 0; | |
// attributes and new attribute arrays | |
const attributeNames = Object.keys( geometry.attributes ); | |
const tmpAttributes = {}; | |
const tmpMorphAttributes = {}; | |
const newIndices = []; | |
const getters = [ 'getX', 'getY', 'getZ', 'getW' ]; | |
const setters = [ 'setX', 'setY', 'setZ', 'setW' ]; | |
// Initialize the arrays, allocating space conservatively. Extra | |
// space will be trimmed in the last step. | |
for ( let i = 0, l = attributeNames.length; i < l; i ++ ) { | |
const name = attributeNames[ i ]; | |
const attr = geometry.attributes[ name ]; | |
tmpAttributes[ name ] = new attr.constructor( | |
new attr.array.constructor( attr.count * attr.itemSize ), | |
attr.itemSize, | |
attr.normalized | |
); | |
const morphAttributes = geometry.morphAttributes[ name ]; | |
if ( morphAttributes ) { | |
if ( ! tmpMorphAttributes[ name ] ) tmpMorphAttributes[ name ] = []; | |
morphAttributes.forEach( ( morphAttr, i ) => { | |
const array = new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ); | |
tmpMorphAttributes[ name ][ i ] = new morphAttr.constructor( array, morphAttr.itemSize, morphAttr.normalized ); | |
} ); | |
} | |
} | |
// convert the error tolerance to an amount of decimal places to truncate to | |
const halfTolerance = tolerance * 0.5; | |
const exponent = Math.log10( 1 / tolerance ); | |
const hashMultiplier = Math.pow( 10, exponent ); | |
const hashAdditive = halfTolerance * hashMultiplier; | |
for ( let i = 0; i < vertexCount; i ++ ) { | |
const index = indices ? indices.getX( i ) : i; | |
// Generate a hash for the vertex attributes at the current index 'i' | |
let hash = ''; | |
for ( let j = 0, l = attributeNames.length; j < l; j ++ ) { | |
const name = attributeNames[ j ]; | |
const attribute = geometry.getAttribute( name ); | |
const itemSize = attribute.itemSize; | |
for ( let k = 0; k < itemSize; k ++ ) { | |
// double tilde truncates the decimal value | |
hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`; | |
} | |
} | |
// Add another reference to the vertex if it's already | |
// used by another index | |
if ( hash in hashToIndex ) { | |
newIndices.push( hashToIndex[ hash ] ); | |
} else { | |
// copy data to the new index in the temporary attributes | |
for ( let j = 0, l = attributeNames.length; j < l; j ++ ) { | |
const name = attributeNames[ j ]; | |
const attribute = geometry.getAttribute( name ); | |
const morphAttributes = geometry.morphAttributes[ name ]; | |
const itemSize = attribute.itemSize; | |
const newArray = tmpAttributes[ name ]; | |
const newMorphArrays = tmpMorphAttributes[ name ]; | |
for ( let k = 0; k < itemSize; k ++ ) { | |
const getterFunc = getters[ k ]; | |
const setterFunc = setters[ k ]; | |
newArray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) ); | |
if ( morphAttributes ) { | |
for ( let m = 0, ml = morphAttributes.length; m < ml; m ++ ) { | |
newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttributes[ m ][ getterFunc ]( index ) ); | |
} | |
} | |
} | |
} | |
hashToIndex[ hash ] = nextIndex; | |
newIndices.push( nextIndex ); | |
nextIndex ++; | |
} | |
} | |
// generate result BufferGeometry | |
const result = geometry.clone(); | |
for ( const name in geometry.attributes ) { | |
const tmpAttribute = tmpAttributes[ name ]; | |
result.setAttribute( name, new tmpAttribute.constructor( | |
tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ), | |
tmpAttribute.itemSize, | |
tmpAttribute.normalized, | |
) ); | |
if ( ! ( name in tmpMorphAttributes ) ) continue; | |
for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) { | |
const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ]; | |
result.morphAttributes[ name ][ j ] = new tmpMorphAttribute.constructor( | |
tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ), | |
tmpMorphAttribute.itemSize, | |
tmpMorphAttribute.normalized, | |
); | |
} | |
} | |
// indices | |
result.setIndex( newIndices ); | |
return result; | |
} | |
/** | |
* @param {BufferGeometry} geometry | |
* @param {number} drawMode | |
* @return {BufferGeometry} | |
*/ | |
function toTrianglesDrawMode( geometry, drawMode ) { | |
if ( drawMode === TrianglesDrawMode ) { | |
console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' ); | |
return geometry; | |
} | |
if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) { | |
let index = geometry.getIndex(); | |
// generate index if not present | |
if ( index === null ) { | |
const indices = []; | |
const position = geometry.getAttribute( 'position' ); | |
if ( position !== undefined ) { | |
for ( let i = 0; i < position.count; i ++ ) { | |
indices.push( i ); | |
} | |
geometry.setIndex( indices ); | |
index = geometry.getIndex(); | |
} else { | |
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' ); | |
return geometry; | |
} | |
} | |
// | |
const numberOfTriangles = index.count - 2; | |
const newIndices = []; | |
if ( drawMode === TriangleFanDrawMode ) { | |
// gl.TRIANGLE_FAN | |
for ( let i = 1; i <= numberOfTriangles; i ++ ) { | |
newIndices.push( index.getX( 0 ) ); | |
newIndices.push( index.getX( i ) ); | |
newIndices.push( index.getX( i + 1 ) ); | |
} | |
} else { | |
// gl.TRIANGLE_STRIP | |
for ( let i = 0; i < numberOfTriangles; i ++ ) { | |
if ( i % 2 === 0 ) { | |
newIndices.push( index.getX( i ) ); | |
newIndices.push( index.getX( i + 1 ) ); | |
newIndices.push( index.getX( i + 2 ) ); | |
} else { | |
newIndices.push( index.getX( i + 2 ) ); | |
newIndices.push( index.getX( i + 1 ) ); | |
newIndices.push( index.getX( i ) ); | |
} | |
} | |
} | |
if ( ( newIndices.length / 3 ) !== numberOfTriangles ) { | |
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' ); | |
} | |
// build final geometry | |
const newGeometry = geometry.clone(); | |
newGeometry.setIndex( newIndices ); | |
newGeometry.clearGroups(); | |
return newGeometry; | |
} else { | |
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode ); | |
return geometry; | |
} | |
} | |
/** | |
* Calculates the morphed attributes of a morphed/skinned BufferGeometry. | |
* Helpful for Raytracing or Decals. | |
* @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. | |
* @return {Object} An Object with original position/normal attributes and morphed ones. | |
*/ | |
function computeMorphedAttributes( object ) { | |
const _vA = new Vector3(); | |
const _vB = new Vector3(); | |
const _vC = new Vector3(); | |
const _tempA = new Vector3(); | |
const _tempB = new Vector3(); | |
const _tempC = new Vector3(); | |
const _morphA = new Vector3(); | |
const _morphB = new Vector3(); | |
const _morphC = new Vector3(); | |
function _calculateMorphedAttributeData( | |
object, | |
attribute, | |
morphAttribute, | |
morphTargetsRelative, | |
a, | |
b, | |
c, | |
modifiedAttributeArray | |
) { | |
_vA.fromBufferAttribute( attribute, a ); | |
_vB.fromBufferAttribute( attribute, b ); | |
_vC.fromBufferAttribute( attribute, c ); | |
const morphInfluences = object.morphTargetInfluences; | |
if ( morphAttribute && morphInfluences ) { | |
_morphA.set( 0, 0, 0 ); | |
_morphB.set( 0, 0, 0 ); | |
_morphC.set( 0, 0, 0 ); | |
for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) { | |
const influence = morphInfluences[ i ]; | |
const morph = morphAttribute[ i ]; | |
if ( influence === 0 ) continue; | |
_tempA.fromBufferAttribute( morph, a ); | |
_tempB.fromBufferAttribute( morph, b ); | |
_tempC.fromBufferAttribute( morph, c ); | |
if ( morphTargetsRelative ) { | |
_morphA.addScaledVector( _tempA, influence ); | |
_morphB.addScaledVector( _tempB, influence ); | |
_morphC.addScaledVector( _tempC, influence ); | |
} else { | |
_morphA.addScaledVector( _tempA.sub( _vA ), influence ); | |
_morphB.addScaledVector( _tempB.sub( _vB ), influence ); | |
_morphC.addScaledVector( _tempC.sub( _vC ), influence ); | |
} | |
} | |
_vA.add( _morphA ); | |
_vB.add( _morphB ); | |
_vC.add( _morphC ); | |
} | |
if ( object.isSkinnedMesh ) { | |
object.applyBoneTransform( a, _vA ); | |
object.applyBoneTransform( b, _vB ); | |
object.applyBoneTransform( c, _vC ); | |
} | |
modifiedAttributeArray[ a * 3 + 0 ] = _vA.x; | |
modifiedAttributeArray[ a * 3 + 1 ] = _vA.y; | |
modifiedAttributeArray[ a * 3 + 2 ] = _vA.z; | |
modifiedAttributeArray[ b * 3 + 0 ] = _vB.x; | |
modifiedAttributeArray[ b * 3 + 1 ] = _vB.y; | |
modifiedAttributeArray[ b * 3 + 2 ] = _vB.z; | |
modifiedAttributeArray[ c * 3 + 0 ] = _vC.x; | |
modifiedAttributeArray[ c * 3 + 1 ] = _vC.y; | |
modifiedAttributeArray[ c * 3 + 2 ] = _vC.z; | |
} | |
const geometry = object.geometry; | |
const material = object.material; | |
let a, b, c; | |
const index = geometry.index; | |
const positionAttribute = geometry.attributes.position; | |
const morphPosition = geometry.morphAttributes.position; | |
const morphTargetsRelative = geometry.morphTargetsRelative; | |
const normalAttribute = geometry.attributes.normal; | |
const morphNormal = geometry.morphAttributes.position; | |
const groups = geometry.groups; | |
const drawRange = geometry.drawRange; | |
let i, j, il, jl; | |
let group; | |
let start, end; | |
const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize ); | |
const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize ); | |
if ( index !== null ) { | |
// indexed buffer geometry | |
if ( Array.isArray( material ) ) { | |
for ( i = 0, il = groups.length; i < il; i ++ ) { | |
group = groups[ i ]; | |
start = Math.max( group.start, drawRange.start ); | |
end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); | |
for ( j = start, jl = end; j < jl; j += 3 ) { | |
a = index.getX( j ); | |
b = index.getX( j + 1 ); | |
c = index.getX( j + 2 ); | |
_calculateMorphedAttributeData( | |
object, | |
positionAttribute, | |
morphPosition, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedPosition | |
); | |
_calculateMorphedAttributeData( | |
object, | |
normalAttribute, | |
morphNormal, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedNormal | |
); | |
} | |
} | |
} else { | |
start = Math.max( 0, drawRange.start ); | |
end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); | |
for ( i = start, il = end; i < il; i += 3 ) { | |
a = index.getX( i ); | |
b = index.getX( i + 1 ); | |
c = index.getX( i + 2 ); | |
_calculateMorphedAttributeData( | |
object, | |
positionAttribute, | |
morphPosition, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedPosition | |
); | |
_calculateMorphedAttributeData( | |
object, | |
normalAttribute, | |
morphNormal, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedNormal | |
); | |
} | |
} | |
} else { | |
// non-indexed buffer geometry | |
if ( Array.isArray( material ) ) { | |
for ( i = 0, il = groups.length; i < il; i ++ ) { | |
group = groups[ i ]; | |
start = Math.max( group.start, drawRange.start ); | |
end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ); | |
for ( j = start, jl = end; j < jl; j += 3 ) { | |
a = j; | |
b = j + 1; | |
c = j + 2; | |
_calculateMorphedAttributeData( | |
object, | |
positionAttribute, | |
morphPosition, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedPosition | |
); | |
_calculateMorphedAttributeData( | |
object, | |
normalAttribute, | |
morphNormal, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedNormal | |
); | |
} | |
} | |
} else { | |
start = Math.max( 0, drawRange.start ); | |
end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); | |
for ( i = start, il = end; i < il; i += 3 ) { | |
a = i; | |
b = i + 1; | |
c = i + 2; | |
_calculateMorphedAttributeData( | |
object, | |
positionAttribute, | |
morphPosition, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedPosition | |
); | |
_calculateMorphedAttributeData( | |
object, | |
normalAttribute, | |
morphNormal, | |
morphTargetsRelative, | |
a, b, c, | |
modifiedNormal | |
); | |
} | |
} | |
} | |
const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 ); | |
const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 ); | |
return { | |
positionAttribute: positionAttribute, | |
normalAttribute: normalAttribute, | |
morphedPositionAttribute: morphedPositionAttribute, | |
morphedNormalAttribute: morphedNormalAttribute | |
}; | |
} | |
function mergeGroups( geometry ) { | |
if ( geometry.groups.length === 0 ) { | |
console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' ); | |
return geometry; | |
} | |
let groups = geometry.groups; | |
// sort groups by material index | |
groups = groups.sort( ( a, b ) => { | |
if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex; | |
return a.start - b.start; | |
} ); | |
// create index for non-indexed geometries | |
if ( geometry.getIndex() === null ) { | |
const positionAttribute = geometry.getAttribute( 'position' ); | |
const indices = []; | |
for ( let i = 0; i < positionAttribute.count; i += 3 ) { | |
indices.push( i, i + 1, i + 2 ); | |
} | |
geometry.setIndex( indices ); | |
} | |
// sort index | |
const index = geometry.getIndex(); | |
const newIndices = []; | |
for ( let i = 0; i < groups.length; i ++ ) { | |
const group = groups[ i ]; | |
const groupStart = group.start; | |
const groupLength = groupStart + group.count; | |
for ( let j = groupStart; j < groupLength; j ++ ) { | |
newIndices.push( index.getX( j ) ); | |
} | |
} | |
geometry.dispose(); // Required to force buffer recreation | |
geometry.setIndex( newIndices ); | |
// update groups indices | |
let start = 0; | |
for ( let i = 0; i < groups.length; i ++ ) { | |
const group = groups[ i ]; | |
group.start = start; | |
start += group.count; | |
} | |
// merge groups | |
let currentGroup = groups[ 0 ]; | |
geometry.groups = [ currentGroup ]; | |
for ( let i = 1; i < groups.length; i ++ ) { | |
const group = groups[ i ]; | |
if ( currentGroup.materialIndex === group.materialIndex ) { | |
currentGroup.count += group.count; | |
} else { | |
currentGroup = group; | |
geometry.groups.push( currentGroup ); | |
} | |
} | |
return geometry; | |
} | |
/** | |
* Modifies the supplied geometry if it is non-indexed, otherwise creates a new, | |
* non-indexed geometry. Returns the geometry with smooth normals everywhere except | |
* faces that meet at an angle greater than the crease angle. | |
* | |
* @param {BufferGeometry} geometry | |
* @param {number} [creaseAngle] | |
* @return {BufferGeometry} | |
*/ | |
function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) { | |
const creaseDot = Math.cos( creaseAngle ); | |
const hashMultiplier = ( 1 + 1e-10 ) * 1e2; | |
// reusable vectors | |
const verts = [ new Vector3(), new Vector3(), new Vector3() ]; | |
const tempVec1 = new Vector3(); | |
const tempVec2 = new Vector3(); | |
const tempNorm = new Vector3(); | |
const tempNorm2 = new Vector3(); | |
// hashes a vector | |
function hashVertex( v ) { | |
const x = ~ ~ ( v.x * hashMultiplier ); | |
const y = ~ ~ ( v.y * hashMultiplier ); | |
const z = ~ ~ ( v.z * hashMultiplier ); | |
return `${x},${y},${z}`; | |
} | |
// BufferGeometry.toNonIndexed() warns if the geometry is non-indexed | |
// and returns the original geometry | |
const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry; | |
const posAttr = resultGeometry.attributes.position; | |
const vertexMap = {}; | |
// find all the normals shared by commonly located vertices | |
for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) { | |
const i3 = 3 * i; | |
const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 ); | |
const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 ); | |
const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 ); | |
tempVec1.subVectors( c, b ); | |
tempVec2.subVectors( a, b ); | |
// add the normal to the map for all vertices | |
const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize(); | |
for ( let n = 0; n < 3; n ++ ) { | |
const vert = verts[ n ]; | |
const hash = hashVertex( vert ); | |
if ( ! ( hash in vertexMap ) ) { | |
vertexMap[ hash ] = []; | |
} | |
vertexMap[ hash ].push( normal ); | |
} | |
} | |
// average normals from all vertices that share a common location if they are within the | |
// provided crease threshold | |
const normalArray = new Float32Array( posAttr.count * 3 ); | |
const normAttr = new BufferAttribute( normalArray, 3, false ); | |
for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) { | |
// get the face normal for this vertex | |
const i3 = 3 * i; | |
const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 ); | |
const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 ); | |
const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 ); | |
tempVec1.subVectors( c, b ); | |
tempVec2.subVectors( a, b ); | |
tempNorm.crossVectors( tempVec1, tempVec2 ).normalize(); | |
// average all normals that meet the threshold and set the normal value | |
for ( let n = 0; n < 3; n ++ ) { | |
const vert = verts[ n ]; | |
const hash = hashVertex( vert ); | |
const otherNormals = vertexMap[ hash ]; | |
tempNorm2.set( 0, 0, 0 ); | |
for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) { | |
const otherNorm = otherNormals[ k ]; | |
if ( tempNorm.dot( otherNorm ) > creaseDot ) { | |
tempNorm2.add( otherNorm ); | |
} | |
} | |
tempNorm2.normalize(); | |
normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z ); | |
} | |
} | |
resultGeometry.setAttribute( 'normal', normAttr ); | |
return resultGeometry; | |
} | |
export { | |
computeMikkTSpaceTangents, | |
mergeGeometries, | |
mergeAttributes, | |
interleaveAttributes, | |
estimateBytesUsed, | |
mergeVertices, | |
toTrianglesDrawMode, | |
computeMorphedAttributes, | |
mergeGroups, | |
toCreasedNormals | |
}; | |