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import { | |
Mesh, | |
MeshBasicMaterial, | |
Object3D, | |
SphereGeometry, | |
} from 'three'; | |
import { GLTFLoader } from '../loaders/GLTFLoader.js'; | |
import { | |
Constants as MotionControllerConstants, | |
fetchProfile, | |
MotionController | |
} from '../libs/motion-controllers.module.js'; | |
const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/[email protected]/dist/profiles'; | |
const DEFAULT_PROFILE = 'generic-trigger'; | |
class XRControllerModel extends Object3D { | |
constructor() { | |
super(); | |
this.motionController = null; | |
this.envMap = null; | |
} | |
setEnvironmentMap( envMap ) { | |
if ( this.envMap == envMap ) { | |
return this; | |
} | |
this.envMap = envMap; | |
this.traverse( ( child ) => { | |
if ( child.isMesh ) { | |
child.material.envMap = this.envMap; | |
child.material.needsUpdate = true; | |
} | |
} ); | |
return this; | |
} | |
/** | |
* Polls data from the XRInputSource and updates the model's components to match | |
* the real world data | |
* | |
* @param {Boolean} force | |
*/ | |
updateMatrixWorld( force ) { | |
super.updateMatrixWorld( force ); | |
if ( ! this.motionController ) return; | |
// Cause the MotionController to poll the Gamepad for data | |
this.motionController.updateFromGamepad(); | |
// Update the 3D model to reflect the button, thumbstick, and touchpad state | |
Object.values( this.motionController.components ).forEach( ( component ) => { | |
// Update node data based on the visual responses' current states | |
Object.values( component.visualResponses ).forEach( ( visualResponse ) => { | |
const { valueNode, minNode, maxNode, value, valueNodeProperty } = visualResponse; | |
// Skip if the visual response node is not found. No error is needed, | |
// because it will have been reported at load time. | |
if ( ! valueNode ) return; | |
// Calculate the new properties based on the weight supplied | |
if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY ) { | |
valueNode.visible = value; | |
} else if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) { | |
valueNode.quaternion.slerpQuaternions( | |
minNode.quaternion, | |
maxNode.quaternion, | |
value | |
); | |
valueNode.position.lerpVectors( | |
minNode.position, | |
maxNode.position, | |
value | |
); | |
} | |
} ); | |
} ); | |
} | |
} | |
/** | |
* Walks the model's tree to find the nodes needed to animate the components and | |
* saves them to the motionController components for use in the frame loop. When | |
* touchpads are found, attaches a touch dot to them. | |
* | |
* @param {MotionController} motionController | |
* @param {Object3D} scene | |
*/ | |
function findNodes( motionController, scene ) { | |
// Loop through the components and find the nodes needed for each components' visual responses | |
Object.values( motionController.components ).forEach( ( component ) => { | |
const { type, touchPointNodeName, visualResponses } = component; | |
if ( type === MotionControllerConstants.ComponentType.TOUCHPAD ) { | |
component.touchPointNode = scene.getObjectByName( touchPointNodeName ); | |
if ( component.touchPointNode ) { | |
// Attach a touch dot to the touchpad. | |
const sphereGeometry = new SphereGeometry( 0.001 ); | |
const material = new MeshBasicMaterial( { color: 0x0000FF } ); | |
const sphere = new Mesh( sphereGeometry, material ); | |
component.touchPointNode.add( sphere ); | |
} else { | |
console.warn( `Could not find touch dot, ${component.touchPointNodeName}, in touchpad component ${component.id}` ); | |
} | |
} | |
// Loop through all the visual responses to be applied to this component | |
Object.values( visualResponses ).forEach( ( visualResponse ) => { | |
const { valueNodeName, minNodeName, maxNodeName, valueNodeProperty } = visualResponse; | |
// If animating a transform, find the two nodes to be interpolated between. | |
if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) { | |
visualResponse.minNode = scene.getObjectByName( minNodeName ); | |
visualResponse.maxNode = scene.getObjectByName( maxNodeName ); | |
// If the extents cannot be found, skip this animation | |
if ( ! visualResponse.minNode ) { | |
console.warn( `Could not find ${minNodeName} in the model` ); | |
return; | |
} | |
if ( ! visualResponse.maxNode ) { | |
console.warn( `Could not find ${maxNodeName} in the model` ); | |
return; | |
} | |
} | |
// If the target node cannot be found, skip this animation | |
visualResponse.valueNode = scene.getObjectByName( valueNodeName ); | |
if ( ! visualResponse.valueNode ) { | |
console.warn( `Could not find ${valueNodeName} in the model` ); | |
} | |
} ); | |
} ); | |
} | |
function addAssetSceneToControllerModel( controllerModel, scene ) { | |
// Find the nodes needed for animation and cache them on the motionController. | |
findNodes( controllerModel.motionController, scene ); | |
// Apply any environment map that the mesh already has set. | |
if ( controllerModel.envMap ) { | |
scene.traverse( ( child ) => { | |
if ( child.isMesh ) { | |
child.material.envMap = controllerModel.envMap; | |
child.material.needsUpdate = true; | |
} | |
} ); | |
} | |
// Add the glTF scene to the controllerModel. | |
controllerModel.add( scene ); | |
} | |
class XRControllerModelFactory { | |
constructor( gltfLoader = null, onLoad = null ) { | |
this.gltfLoader = gltfLoader; | |
this.path = DEFAULT_PROFILES_PATH; | |
this._assetCache = {}; | |
this.onLoad = onLoad; | |
// If a GLTFLoader wasn't supplied to the constructor create a new one. | |
if ( ! this.gltfLoader ) { | |
this.gltfLoader = new GLTFLoader(); | |
} | |
} | |
setPath( path ) { | |
this.path = path; | |
return this; | |
} | |
createControllerModel( controller ) { | |
const controllerModel = new XRControllerModel(); | |
let scene = null; | |
controller.addEventListener( 'connected', ( event ) => { | |
const xrInputSource = event.data; | |
if ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad || xrInputSource.hand ) return; | |
fetchProfile( xrInputSource, this.path, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => { | |
controllerModel.motionController = new MotionController( | |
xrInputSource, | |
profile, | |
assetPath | |
); | |
const cachedAsset = this._assetCache[ controllerModel.motionController.assetUrl ]; | |
if ( cachedAsset ) { | |
scene = cachedAsset.scene.clone(); | |
addAssetSceneToControllerModel( controllerModel, scene ); | |
if ( this.onLoad ) this.onLoad( scene ); | |
} else { | |
if ( ! this.gltfLoader ) { | |
throw new Error( 'GLTFLoader not set.' ); | |
} | |
this.gltfLoader.setPath( '' ); | |
this.gltfLoader.load( controllerModel.motionController.assetUrl, ( asset ) => { | |
this._assetCache[ controllerModel.motionController.assetUrl ] = asset; | |
scene = asset.scene.clone(); | |
addAssetSceneToControllerModel( controllerModel, scene ); | |
if ( this.onLoad ) this.onLoad( scene ); | |
}, | |
null, | |
() => { | |
throw new Error( `Asset ${controllerModel.motionController.assetUrl} missing or malformed.` ); | |
} ); | |
} | |
} ).catch( ( err ) => { | |
console.warn( err ); | |
} ); | |
} ); | |
controller.addEventListener( 'disconnected', () => { | |
controllerModel.motionController = null; | |
controllerModel.remove( scene ); | |
scene = null; | |
} ); | |
return controllerModel; | |
} | |
} | |
export { XRControllerModelFactory }; | |