Spaces:
Running
on
CPU Upgrade
Running
on
CPU Upgrade
File size: 8,296 Bytes
5dfc565 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 |
import { saveCompletedTask } from "./saveCompletedTask.mts"
import { savePendingTask } from "./savePendingTask.mts"
import { updatePendingTask } from "./updatePendingTask.mts"
import { VideoShot, VideoTask } from "../types.mts"
import { downloadFileToTmp } from "../utils/downloadFileToTmp.mts"
import { generateVideo } from "../production/generateVideo.mts"
import { copyVideoFromTmpToPending } from "../utils/copyVideoFromTmpToPending.mts"
import { copyVideoFromTmpToCompleted } from "../utils/copyVideoFromTmpToCompleted.mts"
import { upscaleVideo } from "../production/upscaleVideo.mts"
import { interpolateVideo } from "../production/interpolateVideo.mts"
import { postInterpolation } from "../production/postInterpolation.mts"
import { moveVideoFromPendingToCompleted } from "../utils/moveVideoFromPendingToCompleted.mts"
import { assembleShots } from "../production/assembleShots.mts"
export const processTask = async (task: VideoTask) => {
console.log(`processing video task ${task.id}`)
// something isn't right, the task is already completed
if (task.completed) {
console.log(`video task ${task.id} is already completed`)
await saveCompletedTask(task)
return
}
for (const shot of task.shots) {
// skip shots completed previously
if (shot.completed) {
continue
}
console.log(`need to complete shot ${shot.id}`)
// currenty we cannot generate too many frames at once,
// otherwise the upscaler will have trouble
// so for now, we fix it to 24 frames
// const nbFramesForBaseModel = Math.min(3, Math.max(1, Math.round(duration))) * 8
const nbFramesForBaseModel = 24
if (!shot.hasGeneratedPreview) {
console.log("generating a preview of the final result..")
let generatedPreviewVideoUrl = ""
try {
generatedPreviewVideoUrl = await generateVideo(shot.shotPrompt, {
seed: shot.seed,
nbFrames: nbFramesForBaseModel,
nbSteps: 10, // for the preview, we only give a rough approximation
})
console.log("downloading preview video..")
// download to /tmp
await downloadFileToTmp(generatedPreviewVideoUrl, shot.fileName)
// NO NEED to copy from /tmp to /data/pending
// await copyVideoFromTmpToPending(shot.fileName)
// copy from /tmp to /data/completed
await copyVideoFromTmpToCompleted(shot.fileName)
shot.hasGeneratedPreview = true
shot.nbCompletedSteps++
await updatePendingTask(task)
} catch (err) {
console.error(`failed to generate preview for shot ${shot.id} (${err})`)
// something is wrong, let's put the whole thing back into the queue
task.error = `failed to generate preview for shot ${shot.id} (will try again later)`
await updatePendingTask(task)
break
}
}
if (!shot.hasGeneratedVideo) {
console.log("generating primordial pixel soup (raw video)..")
let generatedVideoUrl = ""
const nbFramesForBaseModel = 24
try {
generatedVideoUrl = await generateVideo(shot.shotPrompt, {
seed: shot.seed,
nbFrames: nbFramesForBaseModel,
nbSteps: shot.steps,
})
console.log("downloading video..")
await downloadFileToTmp(generatedVideoUrl, shot.fileName)
await copyVideoFromTmpToPending(shot.fileName)
shot.hasGeneratedVideo = true
shot.nbCompletedSteps++
await updatePendingTask(task)
} catch (err) {
console.error(`failed to generate shot ${shot.id} (${err})`)
// something is wrong, let's put the whole thing back into the queue
task.error = `failed to generate shot ${shot.id} (will try again later)`
await updatePendingTask(task)
break
}
}
if (!shot.hasUpscaledVideo) {
console.log("upscaling video..")
try {
await upscaleVideo(shot.fileName, shot.shotPrompt)
shot.hasUpscaledVideo = true
shot.nbCompletedSteps++
await updatePendingTask(task)
} catch (err) {
console.error(`failed to upscale shot ${shot.id} (${err})`)
// something is wrong, let's put the whole thing back into the queue
task.error = `failed to upscale shot ${shot.id} (will try again later)`
await updatePendingTask(task)
break
}
}
if (!shot.hasInterpolatedVideo) {
console.log("interpolating video..")
// ATTENTION 1:
// the interpolation step always create a SLOW MOTION video
// it means it can last a lot longer (eg. 2x, 3x, 4x.. longer)
// than the duration generated by the original video model
// ATTENTION 2:
// the interpolation step generates videos in 910x512!
// ATTENTION 3:
// the interpolation step parameters are currently not passed to the space,
// so changing those two variables below will have no effect!
const interpolationSteps = 3
const interpolatedFramesPerSecond = 24
console.log('creating slow-mo video (910x512 @ 24 FPS)')
try {
await interpolateVideo(
shot.fileName,
interpolationSteps,
interpolatedFramesPerSecond
)
shot.hasInterpolatedVideo = true
shot.nbCompletedSteps++
await updatePendingTask(task)
} catch (err) {
console.error(`failed to interpolate shot ${shot.id} (${err})`)
// something is wrong, let's put the whole thing back into the queue
task.error = `failed to interpolate shot ${shot.id} (will try again later)`
await updatePendingTask(task)
break
}
}
if (!shot.hasPostProcessedVideo) {
console.log("post-processing video..")
// with our current interpolation settings, the 3 seconds video generated by the model
// become a 7 seconds video, at 24 FPS
// so we want to scale it back to the desired duration length
// also, as a last trick we want to upscale it (without AI) and add some FXs
console.log('performing final scaling (1280x720 @ 24 FPS)')
try {
await postInterpolation(shot.fileName, shot.durationMs, shot.fps)
shot.hasPostProcessedVideo = true
shot.nbCompletedSteps++
await updatePendingTask(task)
} catch (err) {
console.error(`failed to post-process shot ${shot.id} (${err})`)
// something is wrong, let's put the whole thing back into the queue
task.error = `failed to post-process shot ${shot.id} (will try again later)`
await updatePendingTask(task)
break
}
}
shot.completed = true
shot.completedAt = new Date().toISOString()
task.nbCompletedShots++
await updatePendingTask(task)
}
console.log(`end of the loop:`)
console.log(`nb completed shots: ${task.nbCompletedShots}`)
if (task.nbCompletedShots === task.nbTotalShots) {
console.log(`we have completed the whole video sequence!`)
console.log(`assembling the video..`)
if (task.nbTotalShots === 1) {
console.log(`we only have one shot, so this gonna be easy`)
task.hasAssembledVideo = true
// the shot become the final movie
await moveVideoFromPendingToCompleted(task.shots[0].fileName, task.fileName)
await updatePendingTask(task)
}
if (!task.hasAssembledVideo) {
console.log(`assembling the ${task.shots.length} shots together (might take a while)`)
try {
await assembleShots(task.shots, task.fileName)
console.log(`finished assembling the ${task.shots.length} shots together!`)
await moveVideoFromPendingToCompleted(task.fileName)
task.hasAssembledVideo = true
await updatePendingTask(task)
} catch (err) {
console.error(`failed to assemble the shots together (${err})`)
// something is wrong, let's put the whole thing back into the queue
task.error = `failed to assemble the shots together (will try again later)`
await updatePendingTask(task)
return
}
}
task.completed = true
task.completedAt = new Date().toISOString()
await updatePendingTask(task)
console.log(`moving task to completed tasks..`)
await saveCompletedTask(task)
}
} |