jbilcke-hf HF staff commited on
Commit
de08055
·
1 Parent(s): bdaab1c

update dependencies

Browse files
package-lock.json CHANGED
The diff for this file is too large to render. See raw diff
 
package.json CHANGED
@@ -1,6 +1,6 @@
1
  {
2
  "name": "@aitube/website",
3
- "version": "0.0.3",
4
  "private": true,
5
  "scripts": {
6
  "patch": "cp -f patch.js node_modules/fluent-ffmpeg/index.js",
@@ -10,9 +10,9 @@
10
  "lint": "next lint"
11
  },
12
  "dependencies": {
13
- "@aitube/clap": "0.0.27",
14
- "@aitube/client": "0.0.36",
15
- "@aitube/engine": "0.0.21",
16
  "@huggingface/hub": "0.12.3-oauth",
17
  "@huggingface/inference": "^2.7.0",
18
  "@jcoreio/async-throttle": "^1.6.0",
 
1
  {
2
  "name": "@aitube/website",
3
+ "version": "0.1.2",
4
  "private": true,
5
  "scripts": {
6
  "patch": "cp -f patch.js node_modules/fluent-ffmpeg/index.js",
 
10
  "lint": "next lint"
11
  },
12
  "dependencies": {
13
+ "@aitube/clap": "0.1.2",
14
+ "@aitube/client": "0.1.2",
15
+ "@aitube/engine": "0.1.2",
16
  "@huggingface/hub": "0.12.3-oauth",
17
  "@huggingface/inference": "^2.7.0",
18
  "@jcoreio/async-throttle": "^1.6.0",
src/app/api/v1/edit/music/generateMusic.ts CHANGED
@@ -36,7 +36,7 @@ export async function generateMusic({
36
 
37
  // for now we do something very basic
38
 
39
- if (musicSegment.status === "completed") {
40
  console.log(`generateMusic(): music segment is already generated, skipping doing it twice.`)
41
  return
42
  }
 
36
 
37
  // for now we do something very basic
38
 
39
+ if (musicSegment.status === ClapSegmentStatus.COMPLETED) {
40
  console.log(`generateMusic(): music segment is already generated, skipping doing it twice.`)
41
  return
42
  }
src/app/api/v1/edit/sounds/generateSound.ts CHANGED
@@ -33,7 +33,7 @@ export async function generateSound({
33
 
34
  // for now we do something very basic
35
 
36
- if (soundSegment.status === "completed") {
37
  console.log(`generateSound(): sound segment is already generated, skipping doing it twice.`)
38
  return
39
  }
 
33
 
34
  // for now we do something very basic
35
 
36
+ if (soundSegment.status === ClapSegmentStatus.COMPLETED) {
37
  console.log(`generateSound(): sound segment is already generated, skipping doing it twice.`)
38
  return
39
  }
src/app/api/v1/edit/videos/processShot.ts CHANGED
@@ -190,7 +190,7 @@ export async function processShot({
190
  //----------
191
  if (
192
  shotStoryboardSegment &&
193
- (!shotStoryboardSegment.assetUrl || shotStoryboardSegment.status === "to_generate")
194
  ) {
195
  console.log(`[api/edit/videos] processShot: generating a missing storyboard asset`)
196
 
 
190
  //----------
191
  if (
192
  shotStoryboardSegment &&
193
+ (!shotStoryboardSegment.assetUrl || shotStoryboardSegment.status === ClapSegmentStatus.TO_GENERATE)
194
  ) {
195
  console.log(`[api/edit/videos] processShot: generating a missing storyboard asset`)
196
 
src/components/interface/latent-engine/core/useLatentEngine.ts CHANGED
@@ -431,7 +431,7 @@ export const useLatentEngine = create<LatentEngineStore>((set, get) => ({
431
  // could also be the camera
432
  // after all, we don't necessarily have a shot,
433
  // this could also be a gaussian splat
434
- const shotData = shotSegmentsToPreload.find(s => s.category === "video")
435
 
436
  console.log(`shotData:`, shotData)
437
 
 
431
  // could also be the camera
432
  // after all, we don't necessarily have a shot,
433
  // this could also be a gaussian splat
434
+ const shotData = shotSegmentsToPreload.find(s => s.category === ClapSegmentCategory.VIDEO)
435
 
436
  console.log(`shotData:`, shotData)
437
 
src/lib/utils/getInitialRenderedScene.ts CHANGED
@@ -4,7 +4,7 @@ import { RenderedScene } from "@/types/general"
4
 
5
  export const getInitialRenderedScene = (): RenderedScene => ({
6
  renderId: "",
7
- status: ClapSegmentStatus.TO_GENERATE,
8
  assetUrl: "",
9
  alt: "",
10
  error: "",
 
4
 
5
  export const getInitialRenderedScene = (): RenderedScene => ({
6
  renderId: "",
7
+ status: "to_generate",
8
  assetUrl: "",
9
  alt: "",
10
  error: "",