(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(); else if(typeof define === 'function' && define.amd) define([], factory); else if(typeof exports === 'object') exports["AFRAME"] = factory(); else root["AFRAME"] = factory(); })(self, () => { return /******/ (() => { // webpackBootstrap /******/ var __webpack_modules__ = ({ /***/ "./node_modules/@ungap/custom-elements/index.js": /*!******************************************************!*\ !*** ./node_modules/@ungap/custom-elements/index.js ***! \******************************************************/ /***/ (() => { /*! (c) Andrea Giammarchi @webreflection ISC */ (function () { 'use strict'; var attributesObserver = function (whenDefined, MutationObserver) { var attributeChanged = function attributeChanged(records) { for (var i = 0, length = records.length; i < length; i++) { dispatch(records[i]); } }; var dispatch = function dispatch(_ref) { var target = _ref.target, attributeName = _ref.attributeName, oldValue = _ref.oldValue; target.attributeChangedCallback(attributeName, oldValue, target.getAttribute(attributeName)); }; return function (target, is) { var attributeFilter = target.constructor.observedAttributes; if (attributeFilter) { whenDefined(is).then(function () { new MutationObserver(attributeChanged).observe(target, { attributes: true, attributeOldValue: true, attributeFilter: attributeFilter }); for (var i = 0, length = attributeFilter.length; i < length; i++) { if (target.hasAttribute(attributeFilter[i])) dispatch({ target: target, attributeName: attributeFilter[i], oldValue: null }); } }); } return target; }; }; function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function () {}; return { s: F, n: function () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function (e) { throw e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function () { it = it.call(o); }, n: function () { var step = it.next(); normalCompletion = step.done; return step; }, e: function (e) { didErr = true; err = e; }, f: function () { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } /*! (c) Andrea Giammarchi - ISC */ var TRUE = true, FALSE = false, QSA$1 = 'querySelectorAll'; /** * Start observing a generic document or root element. * @param {(node:Element, connected:boolean) => void} callback triggered per each dis/connected element * @param {Document|Element} [root=document] by default, the global document to observe * @param {Function} [MO=MutationObserver] by default, the global MutationObserver * @param {string[]} [query=['*']] the selectors to use within nodes * @returns {MutationObserver} */ var notify = function notify(callback) { var root = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : document; var MO = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : MutationObserver; var query = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : ['*']; var loop = function loop(nodes, selectors, added, removed, connected, pass) { var _iterator = _createForOfIteratorHelper(nodes), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var node = _step.value; if (pass || QSA$1 in node) { if (connected) { if (!added.has(node)) { added.add(node); removed["delete"](node); callback(node, connected); } } else if (!removed.has(node)) { removed.add(node); added["delete"](node); callback(node, connected); } if (!pass) loop(node[QSA$1](selectors), selectors, added, removed, connected, TRUE); } } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } }; var mo = new MO(function (records) { if (query.length) { var selectors = query.join(','); var added = new Set(), removed = new Set(); var _iterator2 = _createForOfIteratorHelper(records), _step2; try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var _step2$value = _step2.value, addedNodes = _step2$value.addedNodes, removedNodes = _step2$value.removedNodes; loop(removedNodes, selectors, added, removed, FALSE, FALSE); loop(addedNodes, selectors, added, removed, TRUE, FALSE); } } catch (err) { _iterator2.e(err); } finally { _iterator2.f(); } } }); var observe = mo.observe; (mo.observe = function (node) { return observe.call(mo, node, { subtree: TRUE, childList: TRUE }); })(root); return mo; }; var QSA = 'querySelectorAll'; var _self$1 = self, document$2 = _self$1.document, Element$1 = _self$1.Element, MutationObserver$2 = _self$1.MutationObserver, Set$2 = _self$1.Set, WeakMap$1 = _self$1.WeakMap; var elements = function elements(element) { return QSA in element; }; var filter = [].filter; var qsaObserver = function (options) { var live = new WeakMap$1(); var drop = function drop(elements) { for (var i = 0, length = elements.length; i < length; i++) { live["delete"](elements[i]); } }; var flush = function flush() { var records = observer.takeRecords(); for (var i = 0, length = records.length; i < length; i++) { parse(filter.call(records[i].removedNodes, elements), false); parse(filter.call(records[i].addedNodes, elements), true); } }; var matches = function matches(element) { return element.matches || element.webkitMatchesSelector || element.msMatchesSelector; }; var notifier = function notifier(element, connected) { var selectors; if (connected) { for (var q, m = matches(element), i = 0, length = query.length; i < length; i++) { if (m.call(element, q = query[i])) { if (!live.has(element)) live.set(element, new Set$2()); selectors = live.get(element); if (!selectors.has(q)) { selectors.add(q); options.handle(element, connected, q); } } } } else if (live.has(element)) { selectors = live.get(element); live["delete"](element); selectors.forEach(function (q) { options.handle(element, connected, q); }); } }; var parse = function parse(elements) { var connected = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true; for (var i = 0, length = elements.length; i < length; i++) { notifier(elements[i], connected); } }; var query = options.query; var root = options.root || document$2; var observer = notify(notifier, root, MutationObserver$2, query); var attachShadow = Element$1.prototype.attachShadow; if (attachShadow) Element$1.prototype.attachShadow = function (init) { var shadowRoot = attachShadow.call(this, init); observer.observe(shadowRoot); return shadowRoot; }; if (query.length) parse(root[QSA](query)); return { drop: drop, flush: flush, observer: observer, parse: parse }; }; var _self = self, document$1 = _self.document, Map = _self.Map, MutationObserver$1 = _self.MutationObserver, Object$1 = _self.Object, Set$1 = _self.Set, WeakMap = _self.WeakMap, Element = _self.Element, HTMLElement = _self.HTMLElement, Node = _self.Node, Error = _self.Error, TypeError$1 = _self.TypeError, Reflect = _self.Reflect; var defineProperty = Object$1.defineProperty, keys = Object$1.keys, getOwnPropertyNames = Object$1.getOwnPropertyNames, setPrototypeOf = Object$1.setPrototypeOf; var legacy = !self.customElements; var expando = function expando(element) { var key = keys(element); var value = []; var length = key.length; for (var i = 0; i < length; i++) { value[i] = element[key[i]]; delete element[key[i]]; } return function () { for (var _i = 0; _i < length; _i++) { element[key[_i]] = value[_i]; } }; }; if (legacy) { var HTMLBuiltIn = function HTMLBuiltIn() { var constructor = this.constructor; if (!classes.has(constructor)) throw new TypeError$1('Illegal constructor'); var is = classes.get(constructor); if (override) return augment(override, is); var element = createElement.call(document$1, is); return augment(setPrototypeOf(element, constructor.prototype), is); }; var createElement = document$1.createElement; var classes = new Map(); var defined = new Map(); var prototypes = new Map(); var registry = new Map(); var query = []; var handle = function handle(element, connected, selector) { var proto = prototypes.get(selector); if (connected && !proto.isPrototypeOf(element)) { var redefine = expando(element); override = setPrototypeOf(element, proto); try { new proto.constructor(); } finally { override = null; redefine(); } } var method = "".concat(connected ? '' : 'dis', "connectedCallback"); if (method in proto) element[method](); }; var _qsaObserver = qsaObserver({ query: query, handle: handle }), parse = _qsaObserver.parse; var override = null; var whenDefined = function whenDefined(name) { if (!defined.has(name)) { var _, $ = new Promise(function ($) { _ = $; }); defined.set(name, { $: $, _: _ }); } return defined.get(name).$; }; var augment = attributesObserver(whenDefined, MutationObserver$1); defineProperty(self, 'customElements', { configurable: true, value: { define: function define(is, Class) { if (registry.has(is)) throw new Error("the name \"".concat(is, "\" has already been used with this registry")); classes.set(Class, is); prototypes.set(is, Class.prototype); registry.set(is, Class); query.push(is); whenDefined(is).then(function () { parse(document$1.querySelectorAll(is)); }); defined.get(is)._(Class); }, get: function get(is) { return registry.get(is); }, whenDefined: whenDefined } }); defineProperty(HTMLBuiltIn.prototype = HTMLElement.prototype, 'constructor', { value: HTMLBuiltIn }); defineProperty(self, 'HTMLElement', { configurable: true, value: HTMLBuiltIn }); defineProperty(document$1, 'createElement', { configurable: true, value: function value(name, options) { var is = options && options.is; var Class = is ? registry.get(is) : registry.get(name); return Class ? new Class() : createElement.call(document$1, name); } }); // in case ShadowDOM is used through a polyfill, to avoid issues // with builtin extends within shadow roots if (!('isConnected' in Node.prototype)) defineProperty(Node.prototype, 'isConnected', { configurable: true, get: function get() { return !(this.ownerDocument.compareDocumentPosition(this) & this.DOCUMENT_POSITION_DISCONNECTED); } }); } else { legacy = !self.customElements.get('extends-li'); if (legacy) { try { var LI = function LI() { return self.Reflect.construct(HTMLLIElement, [], LI); }; LI.prototype = HTMLLIElement.prototype; var is = 'extends-li'; self.customElements.define('extends-li', LI, { 'extends': 'li' }); legacy = document$1.createElement('li', { is: is }).outerHTML.indexOf(is) < 0; var _self$customElements = self.customElements, get = _self$customElements.get, _whenDefined = _self$customElements.whenDefined; defineProperty(self.customElements, 'whenDefined', { configurable: true, value: function value(is) { var _this = this; return _whenDefined.call(this, is).then(function (Class) { return Class || get.call(_this, is); }); } }); } catch (o_O) {} } } if (legacy) { var parseShadow = function parseShadow(element) { var root = shadowRoots.get(element); _parse(root.querySelectorAll(this), element.isConnected); }; var customElements = self.customElements; var _createElement = document$1.createElement; var define = customElements.define, _get = customElements.get, upgrade = customElements.upgrade; var _ref = Reflect || { construct: function construct(HTMLElement) { return HTMLElement.call(this); } }, construct = _ref.construct; var shadowRoots = new WeakMap(); var shadows = new Set$1(); var _classes = new Map(); var _defined = new Map(); var _prototypes = new Map(); var _registry = new Map(); var shadowed = []; var _query = []; var getCE = function getCE(is) { return _registry.get(is) || _get.call(customElements, is); }; var _handle = function _handle(element, connected, selector) { var proto = _prototypes.get(selector); if (connected && !proto.isPrototypeOf(element)) { var redefine = expando(element); _override = setPrototypeOf(element, proto); try { new proto.constructor(); } finally { _override = null; redefine(); } } var method = "".concat(connected ? '' : 'dis', "connectedCallback"); if (method in proto) element[method](); }; var _qsaObserver2 = qsaObserver({ query: _query, handle: _handle }), _parse = _qsaObserver2.parse; var _qsaObserver3 = qsaObserver({ query: shadowed, handle: function handle(element, connected) { if (shadowRoots.has(element)) { if (connected) shadows.add(element);else shadows["delete"](element); if (_query.length) parseShadow.call(_query, element); } } }), parseShadowed = _qsaObserver3.parse; // qsaObserver also patches attachShadow // be sure this runs *after* that var attachShadow = Element.prototype.attachShadow; if (attachShadow) Element.prototype.attachShadow = function (init) { var root = attachShadow.call(this, init); shadowRoots.set(this, root); return root; }; var _whenDefined2 = function _whenDefined2(name) { if (!_defined.has(name)) { var _, $ = new Promise(function ($) { _ = $; }); _defined.set(name, { $: $, _: _ }); } return _defined.get(name).$; }; var _augment = attributesObserver(_whenDefined2, MutationObserver$1); var _override = null; getOwnPropertyNames(self).filter(function (k) { return /^HTML.*Element$/.test(k); }).forEach(function (k) { var HTMLElement = self[k]; function HTMLBuiltIn() { var constructor = this.constructor; if (!_classes.has(constructor)) throw new TypeError$1('Illegal constructor'); var _classes$get = _classes.get(constructor), is = _classes$get.is, tag = _classes$get.tag; if (is) { if (_override) return _augment(_override, is); var element = _createElement.call(document$1, tag); element.setAttribute('is', is); return _augment(setPrototypeOf(element, constructor.prototype), is); } else return construct.call(this, HTMLElement, [], constructor); } defineProperty(HTMLBuiltIn.prototype = HTMLElement.prototype, 'constructor', { value: HTMLBuiltIn }); defineProperty(self, k, { value: HTMLBuiltIn }); }); defineProperty(document$1, 'createElement', { configurable: true, value: function value(name, options) { var is = options && options.is; if (is) { var Class = _registry.get(is); if (Class && _classes.get(Class).tag === name) return new Class(); } var element = _createElement.call(document$1, name); if (is) element.setAttribute('is', is); return element; } }); defineProperty(customElements, 'get', { configurable: true, value: getCE }); defineProperty(customElements, 'whenDefined', { configurable: true, value: _whenDefined2 }); defineProperty(customElements, 'upgrade', { configurable: true, value: function value(element) { var is = element.getAttribute('is'); if (is) { var _constructor = _registry.get(is); if (_constructor) { _augment(setPrototypeOf(element, _constructor.prototype), is); // apparently unnecessary because this is handled by qsa observer // if (element.isConnected && element.connectedCallback) // element.connectedCallback(); return; } } upgrade.call(customElements, element); } }); defineProperty(customElements, 'define', { configurable: true, value: function value(is, Class, options) { if (getCE(is)) throw new Error("'".concat(is, "' has already been defined as a custom element")); var selector; var tag = options && options["extends"]; _classes.set(Class, tag ? { is: is, tag: tag } : { is: '', tag: is }); if (tag) { selector = "".concat(tag, "[is=\"").concat(is, "\"]"); _prototypes.set(selector, Class.prototype); _registry.set(is, Class); _query.push(selector); } else { define.apply(customElements, arguments); shadowed.push(selector = is); } _whenDefined2(is).then(function () { if (tag) { _parse(document$1.querySelectorAll(selector)); shadows.forEach(parseShadow, [selector]); } else parseShadowed(document$1.querySelectorAll(selector)); }); _defined.get(is)._(Class); } }); } })(); /***/ }), /***/ "./node_modules/an-array/index.js": /*!****************************************!*\ !*** ./node_modules/an-array/index.js ***! \****************************************/ /***/ ((module) => { var str = Object.prototype.toString; module.exports = anArray; function anArray(arr) { return arr.BYTES_PER_ELEMENT && str.call(arr.buffer) === '[object ArrayBuffer]' || Array.isArray(arr); } /***/ }), /***/ "./node_modules/as-number/index.js": /*!*****************************************!*\ !*** ./node_modules/as-number/index.js ***! \*****************************************/ /***/ ((module) => { module.exports = function numtype(num, def) { return typeof num === 'number' ? num : typeof def === 'number' ? def : 0; }; /***/ }), /***/ "./node_modules/base64-js/index.js": /*!*****************************************!*\ !*** ./node_modules/base64-js/index.js ***! \*****************************************/ /***/ ((__unused_webpack_module, exports) => { "use strict"; exports.byteLength = byteLength; exports.toByteArray = toByteArray; exports.fromByteArray = fromByteArray; var lookup = []; var revLookup = []; var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array; var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; for (var i = 0, len = code.length; i < len; ++i) { lookup[i] = code[i]; revLookup[code.charCodeAt(i)] = i; } // Support decoding URL-safe base64 strings, as Node.js does. // See: https://en.wikipedia.org/wiki/Base64#URL_applications revLookup['-'.charCodeAt(0)] = 62; revLookup['_'.charCodeAt(0)] = 63; function getLens(b64) { var len = b64.length; if (len % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4'); } // Trim off extra bytes after placeholder bytes are found // See: https://github.com/beatgammit/base64-js/issues/42 var validLen = b64.indexOf('='); if (validLen === -1) validLen = len; var placeHoldersLen = validLen === len ? 0 : 4 - validLen % 4; return [validLen, placeHoldersLen]; } // base64 is 4/3 + up to two characters of the original data function byteLength(b64) { var lens = getLens(b64); var validLen = lens[0]; var placeHoldersLen = lens[1]; return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen; } function _byteLength(b64, validLen, placeHoldersLen) { return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen; } function toByteArray(b64) { var tmp; var lens = getLens(b64); var validLen = lens[0]; var placeHoldersLen = lens[1]; var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen)); var curByte = 0; // if there are placeholders, only get up to the last complete 4 chars var len = placeHoldersLen > 0 ? validLen - 4 : validLen; var i; for (i = 0; i < len; i += 4) { tmp = revLookup[b64.charCodeAt(i)] << 18 | revLookup[b64.charCodeAt(i + 1)] << 12 | revLookup[b64.charCodeAt(i + 2)] << 6 | revLookup[b64.charCodeAt(i + 3)]; arr[curByte++] = tmp >> 16 & 0xFF; arr[curByte++] = tmp >> 8 & 0xFF; arr[curByte++] = tmp & 0xFF; } if (placeHoldersLen === 2) { tmp = revLookup[b64.charCodeAt(i)] << 2 | revLookup[b64.charCodeAt(i + 1)] >> 4; arr[curByte++] = tmp & 0xFF; } if (placeHoldersLen === 1) { tmp = revLookup[b64.charCodeAt(i)] << 10 | revLookup[b64.charCodeAt(i + 1)] << 4 | revLookup[b64.charCodeAt(i + 2)] >> 2; arr[curByte++] = tmp >> 8 & 0xFF; arr[curByte++] = tmp & 0xFF; } return arr; } function tripletToBase64(num) { return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]; } function encodeChunk(uint8, start, end) { var tmp; var output = []; for (var i = start; i < end; i += 3) { tmp = (uint8[i] << 16 & 0xFF0000) + (uint8[i + 1] << 8 & 0xFF00) + (uint8[i + 2] & 0xFF); output.push(tripletToBase64(tmp)); } return output.join(''); } function fromByteArray(uint8) { var tmp; var len = uint8.length; var extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes var parts = []; var maxChunkLength = 16383; // must be multiple of 3 // go through the array every three bytes, we'll deal with trailing stuff later for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { parts.push(encodeChunk(uint8, i, i + maxChunkLength > len2 ? len2 : i + maxChunkLength)); } // pad the end with zeros, but make sure to not forget the extra bytes if (extraBytes === 1) { tmp = uint8[len - 1]; parts.push(lookup[tmp >> 2] + lookup[tmp << 4 & 0x3F] + '=='); } else if (extraBytes === 2) { tmp = (uint8[len - 2] << 8) + uint8[len - 1]; parts.push(lookup[tmp >> 10] + lookup[tmp >> 4 & 0x3F] + lookup[tmp << 2 & 0x3F] + '='); } return parts.join(''); } /***/ }), /***/ "./node_modules/buffer-equal/index.js": /*!********************************************!*\ !*** ./node_modules/buffer-equal/index.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var Buffer = (__webpack_require__(/*! buffer */ "./node_modules/buffer/index.js").Buffer); // for use with browserify module.exports = function (a, b) { if (!Buffer.isBuffer(a)) return undefined; if (!Buffer.isBuffer(b)) return undefined; if (typeof a.equals === 'function') return a.equals(b); if (a.length !== b.length) return false; for (var i = 0; i < a.length; i++) { if (a[i] !== b[i]) return false; } return true; }; /***/ }), /***/ "./node_modules/buffer/index.js": /*!**************************************!*\ !*** ./node_modules/buffer/index.js ***! \**************************************/ /***/ ((__unused_webpack_module, exports, __webpack_require__) => { "use strict"; /*! * The buffer module from node.js, for the browser. * * @author Feross Aboukhadijeh <https://feross.org> * @license MIT */ /* eslint-disable no-proto */ const base64 = __webpack_require__(/*! base64-js */ "./node_modules/base64-js/index.js"); const ieee754 = __webpack_require__(/*! ieee754 */ "./node_modules/ieee754/index.js"); const customInspectSymbol = typeof Symbol === 'function' && typeof Symbol['for'] === 'function' // eslint-disable-line dot-notation ? Symbol['for']('nodejs.util.inspect.custom') // eslint-disable-line dot-notation : null; exports.Buffer = Buffer; exports.SlowBuffer = SlowBuffer; exports.INSPECT_MAX_BYTES = 50; const K_MAX_LENGTH = 0x7fffffff; exports.kMaxLength = K_MAX_LENGTH; /** * If `Buffer.TYPED_ARRAY_SUPPORT`: * === true Use Uint8Array implementation (fastest) * === false Print warning and recommend using `buffer` v4.x which has an Object * implementation (most compatible, even IE6) * * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, * Opera 11.6+, iOS 4.2+. * * We report that the browser does not support typed arrays if the are not subclassable * using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array` * (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support * for __proto__ and has a buggy typed array implementation. */ Buffer.TYPED_ARRAY_SUPPORT = typedArraySupport(); if (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== 'undefined' && typeof console.error === 'function') { console.error('This browser lacks typed array (Uint8Array) support which is required by ' + '`buffer` v5.x. Use `buffer` v4.x if you require old browser support.'); } function typedArraySupport() { // Can typed array instances can be augmented? try { const arr = new Uint8Array(1); const proto = { foo: function () { return 42; } }; Object.setPrototypeOf(proto, Uint8Array.prototype); Object.setPrototypeOf(arr, proto); return arr.foo() === 42; } catch (e) { return false; } } Object.defineProperty(Buffer.prototype, 'parent', { enumerable: true, get: function () { if (!Buffer.isBuffer(this)) return undefined; return this.buffer; } }); Object.defineProperty(Buffer.prototype, 'offset', { enumerable: true, get: function () { if (!Buffer.isBuffer(this)) return undefined; return this.byteOffset; } }); function createBuffer(length) { if (length > K_MAX_LENGTH) { throw new RangeError('The value "' + length + '" is invalid for option "size"'); } // Return an augmented `Uint8Array` instance const buf = new Uint8Array(length); Object.setPrototypeOf(buf, Buffer.prototype); return buf; } /** * The Buffer constructor returns instances of `Uint8Array` that have their * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of * `Uint8Array`, so the returned instances will have all the node `Buffer` methods * and the `Uint8Array` methods. Square bracket notation works as expected -- it * returns a single octet. * * The `Uint8Array` prototype remains unmodified. */ function Buffer(arg, encodingOrOffset, length) { // Common case. if (typeof arg === 'number') { if (typeof encodingOrOffset === 'string') { throw new TypeError('The "string" argument must be of type string. Received type number'); } return allocUnsafe(arg); } return from(arg, encodingOrOffset, length); } Buffer.poolSize = 8192; // not used by this implementation function from(value, encodingOrOffset, length) { if (typeof value === 'string') { return fromString(value, encodingOrOffset); } if (ArrayBuffer.isView(value)) { return fromArrayView(value); } if (value == null) { throw new TypeError('The first argument must be one of type string, Buffer, ArrayBuffer, Array, ' + 'or Array-like Object. Received type ' + typeof value); } if (isInstance(value, ArrayBuffer) || value && isInstance(value.buffer, ArrayBuffer)) { return fromArrayBuffer(value, encodingOrOffset, length); } if (typeof SharedArrayBuffer !== 'undefined' && (isInstance(value, SharedArrayBuffer) || value && isInstance(value.buffer, SharedArrayBuffer))) { return fromArrayBuffer(value, encodingOrOffset, length); } if (typeof value === 'number') { throw new TypeError('The "value" argument must not be of type number. Received type number'); } const valueOf = value.valueOf && value.valueOf(); if (valueOf != null && valueOf !== value) { return Buffer.from(valueOf, encodingOrOffset, length); } const b = fromObject(value); if (b) return b; if (typeof Symbol !== 'undefined' && Symbol.toPrimitive != null && typeof value[Symbol.toPrimitive] === 'function') { return Buffer.from(value[Symbol.toPrimitive]('string'), encodingOrOffset, length); } throw new TypeError('The first argument must be one of type string, Buffer, ArrayBuffer, Array, ' + 'or Array-like Object. Received type ' + typeof value); } /** * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError * if value is a number. * Buffer.from(str[, encoding]) * Buffer.from(array) * Buffer.from(buffer) * Buffer.from(arrayBuffer[, byteOffset[, length]]) **/ Buffer.from = function (value, encodingOrOffset, length) { return from(value, encodingOrOffset, length); }; // Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug: // https://github.com/feross/buffer/pull/148 Object.setPrototypeOf(Buffer.prototype, Uint8Array.prototype); Object.setPrototypeOf(Buffer, Uint8Array); function assertSize(size) { if (typeof size !== 'number') { throw new TypeError('"size" argument must be of type number'); } else if (size < 0) { throw new RangeError('The value "' + size + '" is invalid for option "size"'); } } function alloc(size, fill, encoding) { assertSize(size); if (size <= 0) { return createBuffer(size); } if (fill !== undefined) { // Only pay attention to encoding if it's a string. This // prevents accidentally sending in a number that would // be interpreted as a start offset. return typeof encoding === 'string' ? createBuffer(size).fill(fill, encoding) : createBuffer(size).fill(fill); } return createBuffer(size); } /** * Creates a new filled Buffer instance. * alloc(size[, fill[, encoding]]) **/ Buffer.alloc = function (size, fill, encoding) { return alloc(size, fill, encoding); }; function allocUnsafe(size) { assertSize(size); return createBuffer(size < 0 ? 0 : checked(size) | 0); } /** * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. * */ Buffer.allocUnsafe = function (size) { return allocUnsafe(size); }; /** * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. */ Buffer.allocUnsafeSlow = function (size) { return allocUnsafe(size); }; function fromString(string, encoding) { if (typeof encoding !== 'string' || encoding === '') { encoding = 'utf8'; } if (!Buffer.isEncoding(encoding)) { throw new TypeError('Unknown encoding: ' + encoding); } const length = byteLength(string, encoding) | 0; let buf = createBuffer(length); const actual = buf.write(string, encoding); if (actual !== length) { // Writing a hex string, for example, that contains invalid characters will // cause everything after the first invalid character to be ignored. (e.g. // 'abxxcd' will be treated as 'ab') buf = buf.slice(0, actual); } return buf; } function fromArrayLike(array) { const length = array.length < 0 ? 0 : checked(array.length) | 0; const buf = createBuffer(length); for (let i = 0; i < length; i += 1) { buf[i] = array[i] & 255; } return buf; } function fromArrayView(arrayView) { if (isInstance(arrayView, Uint8Array)) { const copy = new Uint8Array(arrayView); return fromArrayBuffer(copy.buffer, copy.byteOffset, copy.byteLength); } return fromArrayLike(arrayView); } function fromArrayBuffer(array, byteOffset, length) { if (byteOffset < 0 || array.byteLength < byteOffset) { throw new RangeError('"offset" is outside of buffer bounds'); } if (array.byteLength < byteOffset + (length || 0)) { throw new RangeError('"length" is outside of buffer bounds'); } let buf; if (byteOffset === undefined && length === undefined) { buf = new Uint8Array(array); } else if (length === undefined) { buf = new Uint8Array(array, byteOffset); } else { buf = new Uint8Array(array, byteOffset, length); } // Return an augmented `Uint8Array` instance Object.setPrototypeOf(buf, Buffer.prototype); return buf; } function fromObject(obj) { if (Buffer.isBuffer(obj)) { const len = checked(obj.length) | 0; const buf = createBuffer(len); if (buf.length === 0) { return buf; } obj.copy(buf, 0, 0, len); return buf; } if (obj.length !== undefined) { if (typeof obj.length !== 'number' || numberIsNaN(obj.length)) { return createBuffer(0); } return fromArrayLike(obj); } if (obj.type === 'Buffer' && Array.isArray(obj.data)) { return fromArrayLike(obj.data); } } function checked(length) { // Note: cannot use `length < K_MAX_LENGTH` here because that fails when // length is NaN (which is otherwise coerced to zero.) if (length >= K_MAX_LENGTH) { throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + K_MAX_LENGTH.toString(16) + ' bytes'); } return length | 0; } function SlowBuffer(length) { if (+length != length) { // eslint-disable-line eqeqeq length = 0; } return Buffer.alloc(+length); } Buffer.isBuffer = function isBuffer(b) { return b != null && b._isBuffer === true && b !== Buffer.prototype; // so Buffer.isBuffer(Buffer.prototype) will be false }; Buffer.compare = function compare(a, b) { if (isInstance(a, Uint8Array)) a = Buffer.from(a, a.offset, a.byteLength); if (isInstance(b, Uint8Array)) b = Buffer.from(b, b.offset, b.byteLength); if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { throw new TypeError('The "buf1", "buf2" arguments must be one of type Buffer or Uint8Array'); } if (a === b) return 0; let x = a.length; let y = b.length; for (let i = 0, len = Math.min(x, y); i < len; ++i) { if (a[i] !== b[i]) { x = a[i]; y = b[i]; break; } } if (x < y) return -1; if (y < x) return 1; return 0; }; Buffer.isEncoding = function isEncoding(encoding) { switch (String(encoding).toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'latin1': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return true; default: return false; } }; Buffer.concat = function concat(list, length) { if (!Array.isArray(list)) { throw new TypeError('"list" argument must be an Array of Buffers'); } if (list.length === 0) { return Buffer.alloc(0); } let i; if (length === undefined) { length = 0; for (i = 0; i < list.length; ++i) { length += list[i].length; } } const buffer = Buffer.allocUnsafe(length); let pos = 0; for (i = 0; i < list.length; ++i) { let buf = list[i]; if (isInstance(buf, Uint8Array)) { if (pos + buf.length > buffer.length) { if (!Buffer.isBuffer(buf)) buf = Buffer.from(buf); buf.copy(buffer, pos); } else { Uint8Array.prototype.set.call(buffer, buf, pos); } } else if (!Buffer.isBuffer(buf)) { throw new TypeError('"list" argument must be an Array of Buffers'); } else { buf.copy(buffer, pos); } pos += buf.length; } return buffer; }; function byteLength(string, encoding) { if (Buffer.isBuffer(string)) { return string.length; } if (ArrayBuffer.isView(string) || isInstance(string, ArrayBuffer)) { return string.byteLength; } if (typeof string !== 'string') { throw new TypeError('The "string" argument must be one of type string, Buffer, or ArrayBuffer. ' + 'Received type ' + typeof string); } const len = string.length; const mustMatch = arguments.length > 2 && arguments[2] === true; if (!mustMatch && len === 0) return 0; // Use a for loop to avoid recursion let loweredCase = false; for (;;) { switch (encoding) { case 'ascii': case 'latin1': case 'binary': return len; case 'utf8': case 'utf-8': return utf8ToBytes(string).length; case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return len * 2; case 'hex': return len >>> 1; case 'base64': return base64ToBytes(string).length; default: if (loweredCase) { return mustMatch ? -1 : utf8ToBytes(string).length; // assume utf8 } encoding = ('' + encoding).toLowerCase(); loweredCase = true; } } } Buffer.byteLength = byteLength; function slowToString(encoding, start, end) { let loweredCase = false; // No need to verify that "this.length <= MAX_UINT32" since it's a read-only // property of a typed array. // This behaves neither like String nor Uint8Array in that we set start/end // to their upper/lower bounds if the value passed is out of range. // undefined is handled specially as per ECMA-262 6th Edition, // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. if (start === undefined || start < 0) { start = 0; } // Return early if start > this.length. Done here to prevent potential uint32 // coercion fail below. if (start > this.length) { return ''; } if (end === undefined || end > this.length) { end = this.length; } if (end <= 0) { return ''; } // Force coercion to uint32. This will also coerce falsey/NaN values to 0. end >>>= 0; start >>>= 0; if (end <= start) { return ''; } if (!encoding) encoding = 'utf8'; while (true) { switch (encoding) { case 'hex': return hexSlice(this, start, end); case 'utf8': case 'utf-8': return utf8Slice(this, start, end); case 'ascii': return asciiSlice(this, start, end); case 'latin1': case 'binary': return latin1Slice(this, start, end); case 'base64': return base64Slice(this, start, end); case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return utf16leSlice(this, start, end); default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding); encoding = (encoding + '').toLowerCase(); loweredCase = true; } } } // This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package) // to detect a Buffer instance. It's not possible to use `instanceof Buffer` // reliably in a browserify context because there could be multiple different // copies of the 'buffer' package in use. This method works even for Buffer // instances that were created from another copy of the `buffer` package. // See: https://github.com/feross/buffer/issues/154 Buffer.prototype._isBuffer = true; function swap(b, n, m) { const i = b[n]; b[n] = b[m]; b[m] = i; } Buffer.prototype.swap16 = function swap16() { const len = this.length; if (len % 2 !== 0) { throw new RangeError('Buffer size must be a multiple of 16-bits'); } for (let i = 0; i < len; i += 2) { swap(this, i, i + 1); } return this; }; Buffer.prototype.swap32 = function swap32() { const len = this.length; if (len % 4 !== 0) { throw new RangeError('Buffer size must be a multiple of 32-bits'); } for (let i = 0; i < len; i += 4) { swap(this, i, i + 3); swap(this, i + 1, i + 2); } return this; }; Buffer.prototype.swap64 = function swap64() { const len = this.length; if (len % 8 !== 0) { throw new RangeError('Buffer size must be a multiple of 64-bits'); } for (let i = 0; i < len; i += 8) { swap(this, i, i + 7); swap(this, i + 1, i + 6); swap(this, i + 2, i + 5); swap(this, i + 3, i + 4); } return this; }; Buffer.prototype.toString = function toString() { const length = this.length; if (length === 0) return ''; if (arguments.length === 0) return utf8Slice(this, 0, length); return slowToString.apply(this, arguments); }; Buffer.prototype.toLocaleString = Buffer.prototype.toString; Buffer.prototype.equals = function equals(b) { if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer'); if (this === b) return true; return Buffer.compare(this, b) === 0; }; Buffer.prototype.inspect = function inspect() { let str = ''; const max = exports.INSPECT_MAX_BYTES; str = this.toString('hex', 0, max).replace(/(.{2})/g, '$1 ').trim(); if (this.length > max) str += ' ... '; return '<Buffer ' + str + '>'; }; if (customInspectSymbol) { Buffer.prototype[customInspectSymbol] = Buffer.prototype.inspect; } Buffer.prototype.compare = function compare(target, start, end, thisStart, thisEnd) { if (isInstance(target, Uint8Array)) { target = Buffer.from(target, target.offset, target.byteLength); } if (!Buffer.isBuffer(target)) { throw new TypeError('The "target" argument must be one of type Buffer or Uint8Array. ' + 'Received type ' + typeof target); } if (start === undefined) { start = 0; } if (end === undefined) { end = target ? target.length : 0; } if (thisStart === undefined) { thisStart = 0; } if (thisEnd === undefined) { thisEnd = this.length; } if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { throw new RangeError('out of range index'); } if (thisStart >= thisEnd && start >= end) { return 0; } if (thisStart >= thisEnd) { return -1; } if (start >= end) { return 1; } start >>>= 0; end >>>= 0; thisStart >>>= 0; thisEnd >>>= 0; if (this === target) return 0; let x = thisEnd - thisStart; let y = end - start; const len = Math.min(x, y); const thisCopy = this.slice(thisStart, thisEnd); const targetCopy = target.slice(start, end); for (let i = 0; i < len; ++i) { if (thisCopy[i] !== targetCopy[i]) { x = thisCopy[i]; y = targetCopy[i]; break; } } if (x < y) return -1; if (y < x) return 1; return 0; }; // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, // OR the last index of `val` in `buffer` at offset <= `byteOffset`. // // Arguments: // - buffer - a Buffer to search // - val - a string, Buffer, or number // - byteOffset - an index into `buffer`; will be clamped to an int32 // - encoding - an optional encoding, relevant is val is a string // - dir - true for indexOf, false for lastIndexOf function bidirectionalIndexOf(buffer, val, byteOffset, encoding, dir) { // Empty buffer means no match if (buffer.length === 0) return -1; // Normalize byteOffset if (typeof byteOffset === 'string') { encoding = byteOffset; byteOffset = 0; } else if (byteOffset > 0x7fffffff) { byteOffset = 0x7fffffff; } else if (byteOffset < -0x80000000) { byteOffset = -0x80000000; } byteOffset = +byteOffset; // Coerce to Number. if (numberIsNaN(byteOffset)) { // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer byteOffset = dir ? 0 : buffer.length - 1; } // Normalize byteOffset: negative offsets start from the end of the buffer if (byteOffset < 0) byteOffset = buffer.length + byteOffset; if (byteOffset >= buffer.length) { if (dir) return -1;else byteOffset = buffer.length - 1; } else if (byteOffset < 0) { if (dir) byteOffset = 0;else return -1; } // Normalize val if (typeof val === 'string') { val = Buffer.from(val, encoding); } // Finally, search either indexOf (if dir is true) or lastIndexOf if (Buffer.isBuffer(val)) { // Special case: looking for empty string/buffer always fails if (val.length === 0) { return -1; } return arrayIndexOf(buffer, val, byteOffset, encoding, dir); } else if (typeof val === 'number') { val = val & 0xFF; // Search for a byte value [0-255] if (typeof Uint8Array.prototype.indexOf === 'function') { if (dir) { return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset); } else { return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset); } } return arrayIndexOf(buffer, [val], byteOffset, encoding, dir); } throw new TypeError('val must be string, number or Buffer'); } function arrayIndexOf(arr, val, byteOffset, encoding, dir) { let indexSize = 1; let arrLength = arr.length; let valLength = val.length; if (encoding !== undefined) { encoding = String(encoding).toLowerCase(); if (encoding === 'ucs2' || encoding === 'ucs-2' || encoding === 'utf16le' || encoding === 'utf-16le') { if (arr.length < 2 || val.length < 2) { return -1; } indexSize = 2; arrLength /= 2; valLength /= 2; byteOffset /= 2; } } function read(buf, i) { if (indexSize === 1) { return buf[i]; } else { return buf.readUInt16BE(i * indexSize); } } let i; if (dir) { let foundIndex = -1; for (i = byteOffset; i < arrLength; i++) { if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { if (foundIndex === -1) foundIndex = i; if (i - foundIndex + 1 === valLength) return foundIndex * indexSize; } else { if (foundIndex !== -1) i -= i - foundIndex; foundIndex = -1; } } } else { if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength; for (i = byteOffset; i >= 0; i--) { let found = true; for (let j = 0; j < valLength; j++) { if (read(arr, i + j) !== read(val, j)) { found = false; break; } } if (found) return i; } } return -1; } Buffer.prototype.includes = function includes(val, byteOffset, encoding) { return this.indexOf(val, byteOffset, encoding) !== -1; }; Buffer.prototype.indexOf = function indexOf(val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, true); }; Buffer.prototype.lastIndexOf = function lastIndexOf(val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, false); }; function hexWrite(buf, string, offset, length) { offset = Number(offset) || 0; const remaining = buf.length - offset; if (!length) { length = remaining; } else { length = Number(length); if (length > remaining) { length = remaining; } } const strLen = string.length; if (length > strLen / 2) { length = strLen / 2; } let i; for (i = 0; i < length; ++i) { const parsed = parseInt(string.substr(i * 2, 2), 16); if (numberIsNaN(parsed)) return i; buf[offset + i] = parsed; } return i; } function utf8Write(buf, string, offset, length) { return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length); } function asciiWrite(buf, string, offset, length) { return blitBuffer(asciiToBytes(string), buf, offset, length); } function base64Write(buf, string, offset, length) { return blitBuffer(base64ToBytes(string), buf, offset, length); } function ucs2Write(buf, string, offset, length) { return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length); } Buffer.prototype.write = function write(string, offset, length, encoding) { // Buffer#write(string) if (offset === undefined) { encoding = 'utf8'; length = this.length; offset = 0; // Buffer#write(string, encoding) } else if (length === undefined && typeof offset === 'string') { encoding = offset; length = this.length; offset = 0; // Buffer#write(string, offset[, length][, encoding]) } else if (isFinite(offset)) { offset = offset >>> 0; if (isFinite(length)) { length = length >>> 0; if (encoding === undefined) encoding = 'utf8'; } else { encoding = length; length = undefined; } } else { throw new Error('Buffer.write(string, encoding, offset[, length]) is no longer supported'); } const remaining = this.length - offset; if (length === undefined || length > remaining) length = remaining; if (string.length > 0 && (length < 0 || offset < 0) || offset > this.length) { throw new RangeError('Attempt to write outside buffer bounds'); } if (!encoding) encoding = 'utf8'; let loweredCase = false; for (;;) { switch (encoding) { case 'hex': return hexWrite(this, string, offset, length); case 'utf8': case 'utf-8': return utf8Write(this, string, offset, length); case 'ascii': case 'latin1': case 'binary': return asciiWrite(this, string, offset, length); case 'base64': // Warning: maxLength not taken into account in base64Write return base64Write(this, string, offset, length); case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return ucs2Write(this, string, offset, length); default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding); encoding = ('' + encoding).toLowerCase(); loweredCase = true; } } }; Buffer.prototype.toJSON = function toJSON() { return { type: 'Buffer', data: Array.prototype.slice.call(this._arr || this, 0) }; }; function base64Slice(buf, start, end) { if (start === 0 && end === buf.length) { return base64.fromByteArray(buf); } else { return base64.fromByteArray(buf.slice(start, end)); } } function utf8Slice(buf, start, end) { end = Math.min(buf.length, end); const res = []; let i = start; while (i < end) { const firstByte = buf[i]; let codePoint = null; let bytesPerSequence = firstByte > 0xEF ? 4 : firstByte > 0xDF ? 3 : firstByte > 0xBF ? 2 : 1; if (i + bytesPerSequence <= end) { let secondByte, thirdByte, fourthByte, tempCodePoint; switch (bytesPerSequence) { case 1: if (firstByte < 0x80) { codePoint = firstByte; } break; case 2: secondByte = buf[i + 1]; if ((secondByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0x1F) << 0x6 | secondByte & 0x3F; if (tempCodePoint > 0x7F) { codePoint = tempCodePoint; } } break; case 3: secondByte = buf[i + 1]; thirdByte = buf[i + 2]; if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | thirdByte & 0x3F; if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { codePoint = tempCodePoint; } } break; case 4: secondByte = buf[i + 1]; thirdByte = buf[i + 2]; fourthByte = buf[i + 3]; if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | fourthByte & 0x3F; if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { codePoint = tempCodePoint; } } } } if (codePoint === null) { // we did not generate a valid codePoint so insert a // replacement char (U+FFFD) and advance only 1 byte codePoint = 0xFFFD; bytesPerSequence = 1; } else if (codePoint > 0xFFFF) { // encode to utf16 (surrogate pair dance) codePoint -= 0x10000; res.push(codePoint >>> 10 & 0x3FF | 0xD800); codePoint = 0xDC00 | codePoint & 0x3FF; } res.push(codePoint); i += bytesPerSequence; } return decodeCodePointsArray(res); } // Based on http://stackoverflow.com/a/22747272/680742, the browser with // the lowest limit is Chrome, with 0x10000 args. // We go 1 magnitude less, for safety const MAX_ARGUMENTS_LENGTH = 0x1000; function decodeCodePointsArray(codePoints) { const len = codePoints.length; if (len <= MAX_ARGUMENTS_LENGTH) { return String.fromCharCode.apply(String, codePoints); // avoid extra slice() } // Decode in chunks to avoid "call stack size exceeded". let res = ''; let i = 0; while (i < len) { res += String.fromCharCode.apply(String, codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)); } return res; } function asciiSlice(buf, start, end) { let ret = ''; end = Math.min(buf.length, end); for (let i = start; i < end; ++i) { ret += String.fromCharCode(buf[i] & 0x7F); } return ret; } function latin1Slice(buf, start, end) { let ret = ''; end = Math.min(buf.length, end); for (let i = start; i < end; ++i) { ret += String.fromCharCode(buf[i]); } return ret; } function hexSlice(buf, start, end) { const len = buf.length; if (!start || start < 0) start = 0; if (!end || end < 0 || end > len) end = len; let out = ''; for (let i = start; i < end; ++i) { out += hexSliceLookupTable[buf[i]]; } return out; } function utf16leSlice(buf, start, end) { const bytes = buf.slice(start, end); let res = ''; // If bytes.length is odd, the last 8 bits must be ignored (same as node.js) for (let i = 0; i < bytes.length - 1; i += 2) { res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256); } return res; } Buffer.prototype.slice = function slice(start, end) { const len = this.length; start = ~~start; end = end === undefined ? len : ~~end; if (start < 0) { start += len; if (start < 0) start = 0; } else if (start > len) { start = len; } if (end < 0) { end += len; if (end < 0) end = 0; } else if (end > len) { end = len; } if (end < start) end = start; const newBuf = this.subarray(start, end); // Return an augmented `Uint8Array` instance Object.setPrototypeOf(newBuf, Buffer.prototype); return newBuf; }; /* * Need to make sure that buffer isn't trying to write out of bounds. */ function checkOffset(offset, ext, length) { if (offset % 1 !== 0 || offset < 0) throw new RangeError('offset is not uint'); if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length'); } Buffer.prototype.readUintLE = Buffer.prototype.readUIntLE = function readUIntLE(offset, byteLength, noAssert) { offset = offset >>> 0; byteLength = byteLength >>> 0; if (!noAssert) checkOffset(offset, byteLength, this.length); let val = this[offset]; let mul = 1; let i = 0; while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul; } return val; }; Buffer.prototype.readUintBE = Buffer.prototype.readUIntBE = function readUIntBE(offset, byteLength, noAssert) { offset = offset >>> 0; byteLength = byteLength >>> 0; if (!noAssert) { checkOffset(offset, byteLength, this.length); } let val = this[offset + --byteLength]; let mul = 1; while (byteLength > 0 && (mul *= 0x100)) { val += this[offset + --byteLength] * mul; } return val; }; Buffer.prototype.readUint8 = Buffer.prototype.readUInt8 = function readUInt8(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 1, this.length); return this[offset]; }; Buffer.prototype.readUint16LE = Buffer.prototype.readUInt16LE = function readUInt16LE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 2, this.length); return this[offset] | this[offset + 1] << 8; }; Buffer.prototype.readUint16BE = Buffer.prototype.readUInt16BE = function readUInt16BE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 2, this.length); return this[offset] << 8 | this[offset + 1]; }; Buffer.prototype.readUint32LE = Buffer.prototype.readUInt32LE = function readUInt32LE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 4, this.length); return (this[offset] | this[offset + 1] << 8 | this[offset + 2] << 16) + this[offset + 3] * 0x1000000; }; Buffer.prototype.readUint32BE = Buffer.prototype.readUInt32BE = function readUInt32BE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 4, this.length); return this[offset] * 0x1000000 + (this[offset + 1] << 16 | this[offset + 2] << 8 | this[offset + 3]); }; Buffer.prototype.readBigUInt64LE = defineBigIntMethod(function readBigUInt64LE(offset) { offset = offset >>> 0; validateNumber(offset, 'offset'); const first = this[offset]; const last = this[offset + 7]; if (first === undefined || last === undefined) { boundsError(offset, this.length - 8); } const lo = first + this[++offset] * 2 ** 8 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 24; const hi = this[++offset] + this[++offset] * 2 ** 8 + this[++offset] * 2 ** 16 + last * 2 ** 24; return BigInt(lo) + (BigInt(hi) << BigInt(32)); }); Buffer.prototype.readBigUInt64BE = defineBigIntMethod(function readBigUInt64BE(offset) { offset = offset >>> 0; validateNumber(offset, 'offset'); const first = this[offset]; const last = this[offset + 7]; if (first === undefined || last === undefined) { boundsError(offset, this.length - 8); } const hi = first * 2 ** 24 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + this[++offset]; const lo = this[++offset] * 2 ** 24 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + last; return (BigInt(hi) << BigInt(32)) + BigInt(lo); }); Buffer.prototype.readIntLE = function readIntLE(offset, byteLength, noAssert) { offset = offset >>> 0; byteLength = byteLength >>> 0; if (!noAssert) checkOffset(offset, byteLength, this.length); let val = this[offset]; let mul = 1; let i = 0; while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul; } mul *= 0x80; if (val >= mul) val -= Math.pow(2, 8 * byteLength); return val; }; Buffer.prototype.readIntBE = function readIntBE(offset, byteLength, noAssert) { offset = offset >>> 0; byteLength = byteLength >>> 0; if (!noAssert) checkOffset(offset, byteLength, this.length); let i = byteLength; let mul = 1; let val = this[offset + --i]; while (i > 0 && (mul *= 0x100)) { val += this[offset + --i] * mul; } mul *= 0x80; if (val >= mul) val -= Math.pow(2, 8 * byteLength); return val; }; Buffer.prototype.readInt8 = function readInt8(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 1, this.length); if (!(this[offset] & 0x80)) return this[offset]; return (0xff - this[offset] + 1) * -1; }; Buffer.prototype.readInt16LE = function readInt16LE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 2, this.length); const val = this[offset] | this[offset + 1] << 8; return val & 0x8000 ? val | 0xFFFF0000 : val; }; Buffer.prototype.readInt16BE = function readInt16BE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 2, this.length); const val = this[offset + 1] | this[offset] << 8; return val & 0x8000 ? val | 0xFFFF0000 : val; }; Buffer.prototype.readInt32LE = function readInt32LE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 4, this.length); return this[offset] | this[offset + 1] << 8 | this[offset + 2] << 16 | this[offset + 3] << 24; }; Buffer.prototype.readInt32BE = function readInt32BE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 4, this.length); return this[offset] << 24 | this[offset + 1] << 16 | this[offset + 2] << 8 | this[offset + 3]; }; Buffer.prototype.readBigInt64LE = defineBigIntMethod(function readBigInt64LE(offset) { offset = offset >>> 0; validateNumber(offset, 'offset'); const first = this[offset]; const last = this[offset + 7]; if (first === undefined || last === undefined) { boundsError(offset, this.length - 8); } const val = this[offset + 4] + this[offset + 5] * 2 ** 8 + this[offset + 6] * 2 ** 16 + (last << 24); // Overflow return (BigInt(val) << BigInt(32)) + BigInt(first + this[++offset] * 2 ** 8 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 24); }); Buffer.prototype.readBigInt64BE = defineBigIntMethod(function readBigInt64BE(offset) { offset = offset >>> 0; validateNumber(offset, 'offset'); const first = this[offset]; const last = this[offset + 7]; if (first === undefined || last === undefined) { boundsError(offset, this.length - 8); } const val = (first << 24) + // Overflow this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + this[++offset]; return (BigInt(val) << BigInt(32)) + BigInt(this[++offset] * 2 ** 24 + this[++offset] * 2 ** 16 + this[++offset] * 2 ** 8 + last); }); Buffer.prototype.readFloatLE = function readFloatLE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 4, this.length); return ieee754.read(this, offset, true, 23, 4); }; Buffer.prototype.readFloatBE = function readFloatBE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 4, this.length); return ieee754.read(this, offset, false, 23, 4); }; Buffer.prototype.readDoubleLE = function readDoubleLE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 8, this.length); return ieee754.read(this, offset, true, 52, 8); }; Buffer.prototype.readDoubleBE = function readDoubleBE(offset, noAssert) { offset = offset >>> 0; if (!noAssert) checkOffset(offset, 8, this.length); return ieee754.read(this, offset, false, 52, 8); }; function checkInt(buf, value, offset, ext, max, min) { if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance'); if (value > max || value < min) throw new RangeError('"value" argument is out of bounds'); if (offset + ext > buf.length) throw new RangeError('Index out of range'); } Buffer.prototype.writeUintLE = Buffer.prototype.writeUIntLE = function writeUIntLE(value, offset, byteLength, noAssert) { value = +value; offset = offset >>> 0; byteLength = byteLength >>> 0; if (!noAssert) { const maxBytes = Math.pow(2, 8 * byteLength) - 1; checkInt(this, value, offset, byteLength, maxBytes, 0); } let mul = 1; let i = 0; this[offset] = value & 0xFF; while (++i < byteLength && (mul *= 0x100)) { this[offset + i] = value / mul & 0xFF; } return offset + byteLength; }; Buffer.prototype.writeUintBE = Buffer.prototype.writeUIntBE = function writeUIntBE(value, offset, byteLength, noAssert) { value = +value; offset = offset >>> 0; byteLength = byteLength >>> 0; if (!noAssert) { const maxBytes = Math.pow(2, 8 * byteLength) - 1; checkInt(this, value, offset, byteLength, maxBytes, 0); } let i = byteLength - 1; let mul = 1; this[offset + i] = value & 0xFF; while (--i >= 0 && (mul *= 0x100)) { this[offset + i] = value / mul & 0xFF; } return offset + byteLength; }; Buffer.prototype.writeUint8 = Buffer.prototype.writeUInt8 = function writeUInt8(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0); this[offset] = value & 0xff; return offset + 1; }; Buffer.prototype.writeUint16LE = Buffer.prototype.writeUInt16LE = function writeUInt16LE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0); this[offset] = value & 0xff; this[offset + 1] = value >>> 8; return offset + 2; }; Buffer.prototype.writeUint16BE = Buffer.prototype.writeUInt16BE = function writeUInt16BE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0); this[offset] = value >>> 8; this[offset + 1] = value & 0xff; return offset + 2; }; Buffer.prototype.writeUint32LE = Buffer.prototype.writeUInt32LE = function writeUInt32LE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0); this[offset + 3] = value >>> 24; this[offset + 2] = value >>> 16; this[offset + 1] = value >>> 8; this[offset] = value & 0xff; return offset + 4; }; Buffer.prototype.writeUint32BE = Buffer.prototype.writeUInt32BE = function writeUInt32BE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0); this[offset] = value >>> 24; this[offset + 1] = value >>> 16; this[offset + 2] = value >>> 8; this[offset + 3] = value & 0xff; return offset + 4; }; function wrtBigUInt64LE(buf, value, offset, min, max) { checkIntBI(value, min, max, buf, offset, 7); let lo = Number(value & BigInt(0xffffffff)); buf[offset++] = lo; lo = lo >> 8; buf[offset++] = lo; lo = lo >> 8; buf[offset++] = lo; lo = lo >> 8; buf[offset++] = lo; let hi = Number(value >> BigInt(32) & BigInt(0xffffffff)); buf[offset++] = hi; hi = hi >> 8; buf[offset++] = hi; hi = hi >> 8; buf[offset++] = hi; hi = hi >> 8; buf[offset++] = hi; return offset; } function wrtBigUInt64BE(buf, value, offset, min, max) { checkIntBI(value, min, max, buf, offset, 7); let lo = Number(value & BigInt(0xffffffff)); buf[offset + 7] = lo; lo = lo >> 8; buf[offset + 6] = lo; lo = lo >> 8; buf[offset + 5] = lo; lo = lo >> 8; buf[offset + 4] = lo; let hi = Number(value >> BigInt(32) & BigInt(0xffffffff)); buf[offset + 3] = hi; hi = hi >> 8; buf[offset + 2] = hi; hi = hi >> 8; buf[offset + 1] = hi; hi = hi >> 8; buf[offset] = hi; return offset + 8; } Buffer.prototype.writeBigUInt64LE = defineBigIntMethod(function writeBigUInt64LE(value, offset = 0) { return wrtBigUInt64LE(this, value, offset, BigInt(0), BigInt('0xffffffffffffffff')); }); Buffer.prototype.writeBigUInt64BE = defineBigIntMethod(function writeBigUInt64BE(value, offset = 0) { return wrtBigUInt64BE(this, value, offset, BigInt(0), BigInt('0xffffffffffffffff')); }); Buffer.prototype.writeIntLE = function writeIntLE(value, offset, byteLength, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) { const limit = Math.pow(2, 8 * byteLength - 1); checkInt(this, value, offset, byteLength, limit - 1, -limit); } let i = 0; let mul = 1; let sub = 0; this[offset] = value & 0xFF; while (++i < byteLength && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { sub = 1; } this[offset + i] = (value / mul >> 0) - sub & 0xFF; } return offset + byteLength; }; Buffer.prototype.writeIntBE = function writeIntBE(value, offset, byteLength, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) { const limit = Math.pow(2, 8 * byteLength - 1); checkInt(this, value, offset, byteLength, limit - 1, -limit); } let i = byteLength - 1; let mul = 1; let sub = 0; this[offset + i] = value & 0xFF; while (--i >= 0 && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { sub = 1; } this[offset + i] = (value / mul >> 0) - sub & 0xFF; } return offset + byteLength; }; Buffer.prototype.writeInt8 = function writeInt8(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80); if (value < 0) value = 0xff + value + 1; this[offset] = value & 0xff; return offset + 1; }; Buffer.prototype.writeInt16LE = function writeInt16LE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000); this[offset] = value & 0xff; this[offset + 1] = value >>> 8; return offset + 2; }; Buffer.prototype.writeInt16BE = function writeInt16BE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000); this[offset] = value >>> 8; this[offset + 1] = value & 0xff; return offset + 2; }; Buffer.prototype.writeInt32LE = function writeInt32LE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); this[offset] = value & 0xff; this[offset + 1] = value >>> 8; this[offset + 2] = value >>> 16; this[offset + 3] = value >>> 24; return offset + 4; }; Buffer.prototype.writeInt32BE = function writeInt32BE(value, offset, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000); if (value < 0) value = 0xffffffff + value + 1; this[offset] = value >>> 24; this[offset + 1] = value >>> 16; this[offset + 2] = value >>> 8; this[offset + 3] = value & 0xff; return offset + 4; }; Buffer.prototype.writeBigInt64LE = defineBigIntMethod(function writeBigInt64LE(value, offset = 0) { return wrtBigUInt64LE(this, value, offset, -BigInt('0x8000000000000000'), BigInt('0x7fffffffffffffff')); }); Buffer.prototype.writeBigInt64BE = defineBigIntMethod(function writeBigInt64BE(value, offset = 0) { return wrtBigUInt64BE(this, value, offset, -BigInt('0x8000000000000000'), BigInt('0x7fffffffffffffff')); }); function checkIEEE754(buf, value, offset, ext, max, min) { if (offset + ext > buf.length) throw new RangeError('Index out of range'); if (offset < 0) throw new RangeError('Index out of range'); } function writeFloat(buf, value, offset, littleEndian, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) { checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38); } ieee754.write(buf, value, offset, littleEndian, 23, 4); return offset + 4; } Buffer.prototype.writeFloatLE = function writeFloatLE(value, offset, noAssert) { return writeFloat(this, value, offset, true, noAssert); }; Buffer.prototype.writeFloatBE = function writeFloatBE(value, offset, noAssert) { return writeFloat(this, value, offset, false, noAssert); }; function writeDouble(buf, value, offset, littleEndian, noAssert) { value = +value; offset = offset >>> 0; if (!noAssert) { checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308); } ieee754.write(buf, value, offset, littleEndian, 52, 8); return offset + 8; } Buffer.prototype.writeDoubleLE = function writeDoubleLE(value, offset, noAssert) { return writeDouble(this, value, offset, true, noAssert); }; Buffer.prototype.writeDoubleBE = function writeDoubleBE(value, offset, noAssert) { return writeDouble(this, value, offset, false, noAssert); }; // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) Buffer.prototype.copy = function copy(target, targetStart, start, end) { if (!Buffer.isBuffer(target)) throw new TypeError('argument should be a Buffer'); if (!start) start = 0; if (!end && end !== 0) end = this.length; if (targetStart >= target.length) targetStart = target.length; if (!targetStart) targetStart = 0; if (end > 0 && end < start) end = start; // Copy 0 bytes; we're done if (end === start) return 0; if (target.length === 0 || this.length === 0) return 0; // Fatal error conditions if (targetStart < 0) { throw new RangeError('targetStart out of bounds'); } if (start < 0 || start >= this.length) throw new RangeError('Index out of range'); if (end < 0) throw new RangeError('sourceEnd out of bounds'); // Are we oob? if (end > this.length) end = this.length; if (target.length - targetStart < end - start) { end = target.length - targetStart + start; } const len = end - start; if (this === target && typeof Uint8Array.prototype.copyWithin === 'function') { // Use built-in when available, missing from IE11 this.copyWithin(targetStart, start, end); } else { Uint8Array.prototype.set.call(target, this.subarray(start, end), targetStart); } return len; }; // Usage: // buffer.fill(number[, offset[, end]]) // buffer.fill(buffer[, offset[, end]]) // buffer.fill(string[, offset[, end]][, encoding]) Buffer.prototype.fill = function fill(val, start, end, encoding) { // Handle string cases: if (typeof val === 'string') { if (typeof start === 'string') { encoding = start; start = 0; end = this.length; } else if (typeof end === 'string') { encoding = end; end = this.length; } if (encoding !== undefined && typeof encoding !== 'string') { throw new TypeError('encoding must be a string'); } if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { throw new TypeError('Unknown encoding: ' + encoding); } if (val.length === 1) { const code = val.charCodeAt(0); if (encoding === 'utf8' && code < 128 || encoding === 'latin1') { // Fast path: If `val` fits into a single byte, use that numeric value. val = code; } } } else if (typeof val === 'number') { val = val & 255; } else if (typeof val === 'boolean') { val = Number(val); } // Invalid ranges are not set to a default, so can range check early. if (start < 0 || this.length < start || this.length < end) { throw new RangeError('Out of range index'); } if (end <= start) { return this; } start = start >>> 0; end = end === undefined ? this.length : end >>> 0; if (!val) val = 0; let i; if (typeof val === 'number') { for (i = start; i < end; ++i) { this[i] = val; } } else { const bytes = Buffer.isBuffer(val) ? val : Buffer.from(val, encoding); const len = bytes.length; if (len === 0) { throw new TypeError('The value "' + val + '" is invalid for argument "value"'); } for (i = 0; i < end - start; ++i) { this[i + start] = bytes[i % len]; } } return this; }; // CUSTOM ERRORS // ============= // Simplified versions from Node, changed for Buffer-only usage const errors = {}; function E(sym, getMessage, Base) { errors[sym] = class NodeError extends Base { constructor() { super(); Object.defineProperty(this, 'message', { value: getMessage.apply(this, arguments), writable: true, configurable: true }); // Add the error code to the name to include it in the stack trace. this.name = `${this.name} [${sym}]`; // Access the stack to generate the error message including the error code // from the name. this.stack; // eslint-disable-line no-unused-expressions // Reset the name to the actual name. delete this.name; } get code() { return sym; } set code(value) { Object.defineProperty(this, 'code', { configurable: true, enumerable: true, value, writable: true }); } toString() { return `${this.name} [${sym}]: ${this.message}`; } }; } E('ERR_BUFFER_OUT_OF_BOUNDS', function (name) { if (name) { return `${name} is outside of buffer bounds`; } return 'Attempt to access memory outside buffer bounds'; }, RangeError); E('ERR_INVALID_ARG_TYPE', function (name, actual) { return `The "${name}" argument must be of type number. Received type ${typeof actual}`; }, TypeError); E('ERR_OUT_OF_RANGE', function (str, range, input) { let msg = `The value of "${str}" is out of range.`; let received = input; if (Number.isInteger(input) && Math.abs(input) > 2 ** 32) { received = addNumericalSeparator(String(input)); } else if (typeof input === 'bigint') { received = String(input); if (input > BigInt(2) ** BigInt(32) || input < -(BigInt(2) ** BigInt(32))) { received = addNumericalSeparator(received); } received += 'n'; } msg += ` It must be ${range}. Received ${received}`; return msg; }, RangeError); function addNumericalSeparator(val) { let res = ''; let i = val.length; const start = val[0] === '-' ? 1 : 0; for (; i >= start + 4; i -= 3) { res = `_${val.slice(i - 3, i)}${res}`; } return `${val.slice(0, i)}${res}`; } // CHECK FUNCTIONS // =============== function checkBounds(buf, offset, byteLength) { validateNumber(offset, 'offset'); if (buf[offset] === undefined || buf[offset + byteLength] === undefined) { boundsError(offset, buf.length - (byteLength + 1)); } } function checkIntBI(value, min, max, buf, offset, byteLength) { if (value > max || value < min) { const n = typeof min === 'bigint' ? 'n' : ''; let range; if (byteLength > 3) { if (min === 0 || min === BigInt(0)) { range = `>= 0${n} and < 2${n} ** ${(byteLength + 1) * 8}${n}`; } else { range = `>= -(2${n} ** ${(byteLength + 1) * 8 - 1}${n}) and < 2 ** ` + `${(byteLength + 1) * 8 - 1}${n}`; } } else { range = `>= ${min}${n} and <= ${max}${n}`; } throw new errors.ERR_OUT_OF_RANGE('value', range, value); } checkBounds(buf, offset, byteLength); } function validateNumber(value, name) { if (typeof value !== 'number') { throw new errors.ERR_INVALID_ARG_TYPE(name, 'number', value); } } function boundsError(value, length, type) { if (Math.floor(value) !== value) { validateNumber(value, type); throw new errors.ERR_OUT_OF_RANGE(type || 'offset', 'an integer', value); } if (length < 0) { throw new errors.ERR_BUFFER_OUT_OF_BOUNDS(); } throw new errors.ERR_OUT_OF_RANGE(type || 'offset', `>= ${type ? 1 : 0} and <= ${length}`, value); } // HELPER FUNCTIONS // ================ const INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g; function base64clean(str) { // Node takes equal signs as end of the Base64 encoding str = str.split('=')[0]; // Node strips out invalid characters like \n and \t from the string, base64-js does not str = str.trim().replace(INVALID_BASE64_RE, ''); // Node converts strings with length < 2 to '' if (str.length < 2) return ''; // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not while (str.length % 4 !== 0) { str = str + '='; } return str; } function utf8ToBytes(string, units) { units = units || Infinity; let codePoint; const length = string.length; let leadSurrogate = null; const bytes = []; for (let i = 0; i < length; ++i) { codePoint = string.charCodeAt(i); // is surrogate component if (codePoint > 0xD7FF && codePoint < 0xE000) { // last char was a lead if (!leadSurrogate) { // no lead yet if (codePoint > 0xDBFF) { // unexpected trail if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); continue; } else if (i + 1 === length) { // unpaired lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); continue; } // valid lead leadSurrogate = codePoint; continue; } // 2 leads in a row if (codePoint < 0xDC00) { if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); leadSurrogate = codePoint; continue; } // valid surrogate pair codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000; } else if (leadSurrogate) { // valid bmp char, but last char was a lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD); } leadSurrogate = null; // encode utf8 if (codePoint < 0x80) { if ((units -= 1) < 0) break; bytes.push(codePoint); } else if (codePoint < 0x800) { if ((units -= 2) < 0) break; bytes.push(codePoint >> 0x6 | 0xC0, codePoint & 0x3F | 0x80); } else if (codePoint < 0x10000) { if ((units -= 3) < 0) break; bytes.push(codePoint >> 0xC | 0xE0, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80); } else if (codePoint < 0x110000) { if ((units -= 4) < 0) break; bytes.push(codePoint >> 0x12 | 0xF0, codePoint >> 0xC & 0x3F | 0x80, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80); } else { throw new Error('Invalid code point'); } } return bytes; } function asciiToBytes(str) { const byteArray = []; for (let i = 0; i < str.length; ++i) { // Node's code seems to be doing this and not & 0x7F.. byteArray.push(str.charCodeAt(i) & 0xFF); } return byteArray; } function utf16leToBytes(str, units) { let c, hi, lo; const byteArray = []; for (let i = 0; i < str.length; ++i) { if ((units -= 2) < 0) break; c = str.charCodeAt(i); hi = c >> 8; lo = c % 256; byteArray.push(lo); byteArray.push(hi); } return byteArray; } function base64ToBytes(str) { return base64.toByteArray(base64clean(str)); } function blitBuffer(src, dst, offset, length) { let i; for (i = 0; i < length; ++i) { if (i + offset >= dst.length || i >= src.length) break; dst[i + offset] = src[i]; } return i; } // ArrayBuffer or Uint8Array objects from other contexts (i.e. iframes) do not pass // the `instanceof` check but they should be treated as of that type. // See: https://github.com/feross/buffer/issues/166 function isInstance(obj, type) { return obj instanceof type || obj != null && obj.constructor != null && obj.constructor.name != null && obj.constructor.name === type.name; } function numberIsNaN(obj) { // For IE11 support return obj !== obj; // eslint-disable-line no-self-compare } // Create lookup table for `toString('hex')` // See: https://github.com/feross/buffer/issues/219 const hexSliceLookupTable = function () { const alphabet = '0123456789abcdef'; const table = new Array(256); for (let i = 0; i < 16; ++i) { const i16 = i * 16; for (let j = 0; j < 16; ++j) { table[i16 + j] = alphabet[i] + alphabet[j]; } } return table; }(); // Return not function with Error if BigInt not supported function defineBigIntMethod(fn) { return typeof BigInt === 'undefined' ? BufferBigIntNotDefined : fn; } function BufferBigIntNotDefined() { throw new Error('BigInt not supported'); } /***/ }), /***/ "./node_modules/css-loader/dist/runtime/api.js": /*!*****************************************************!*\ !*** ./node_modules/css-loader/dist/runtime/api.js ***! \*****************************************************/ /***/ ((module) => { "use strict"; /* MIT License http://www.opensource.org/licenses/mit-license.php Author Tobias Koppers @sokra */ module.exports = function (cssWithMappingToString) { var list = []; // return the list of modules as css string list.toString = function toString() { return this.map(function (item) { var content = ""; var needLayer = typeof item[5] !== "undefined"; if (item[4]) { content += "@supports (".concat(item[4], ") {"); } if (item[2]) { content += "@media ".concat(item[2], " {"); } if (needLayer) { content += "@layer".concat(item[5].length > 0 ? " ".concat(item[5]) : "", " {"); } content += cssWithMappingToString(item); if (needLayer) { content += "}"; } if (item[2]) { content += "}"; } if (item[4]) { content += "}"; } return content; }).join(""); }; // import a list of modules into the list list.i = function i(modules, media, dedupe, supports, layer) { if (typeof modules === "string") { modules = [[null, modules, undefined]]; } var alreadyImportedModules = {}; if (dedupe) { for (var k = 0; k < this.length; k++) { var id = this[k][0]; if (id != null) { alreadyImportedModules[id] = true; } } } for (var _k = 0; _k < modules.length; _k++) { var item = [].concat(modules[_k]); if (dedupe && alreadyImportedModules[item[0]]) { continue; } if (typeof layer !== "undefined") { if (typeof item[5] === "undefined") { item[5] = layer; } else { item[1] = "@layer".concat(item[5].length > 0 ? " ".concat(item[5]) : "", " {").concat(item[1], "}"); item[5] = layer; } } if (media) { if (!item[2]) { item[2] = media; } else { item[1] = "@media ".concat(item[2], " {").concat(item[1], "}"); item[2] = media; } } if (supports) { if (!item[4]) { item[4] = "".concat(supports); } else { item[1] = "@supports (".concat(item[4], ") {").concat(item[1], "}"); item[4] = supports; } } list.push(item); } }; return list; }; /***/ }), /***/ "./node_modules/css-loader/dist/runtime/getUrl.js": /*!********************************************************!*\ !*** ./node_modules/css-loader/dist/runtime/getUrl.js ***! \********************************************************/ /***/ ((module) => { "use strict"; module.exports = function (url, options) { if (!options) { options = {}; } if (!url) { return url; } url = String(url.__esModule ? url.default : url); // If url is already wrapped in quotes, remove them if (/^['"].*['"]$/.test(url)) { url = url.slice(1, -1); } if (options.hash) { url += options.hash; } // Should url be wrapped? // See https://drafts.csswg.org/css-values-3/#urls if (/["'() \t\n]|(%20)/.test(url) || options.needQuotes) { return "\"".concat(url.replace(/"/g, '\\"').replace(/\n/g, "\\n"), "\""); } return url; }; /***/ }), /***/ "./node_modules/css-loader/dist/runtime/sourceMaps.js": /*!************************************************************!*\ !*** ./node_modules/css-loader/dist/runtime/sourceMaps.js ***! \************************************************************/ /***/ ((module) => { "use strict"; module.exports = function (item) { var content = item[1]; var cssMapping = item[3]; if (!cssMapping) { return content; } if (typeof btoa === "function") { var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(cssMapping)))); var data = "sourceMappingURL=data:application/json;charset=utf-8;base64,".concat(base64); var sourceMapping = "/*# ".concat(data, " */"); return [content].concat([sourceMapping]).join("\n"); } return [content].join("\n"); }; /***/ }), /***/ "./node_modules/custom-event-polyfill/polyfill.js": /*!********************************************************!*\ !*** ./node_modules/custom-event-polyfill/polyfill.js ***! \********************************************************/ /***/ (() => { // Polyfill for creating CustomEvents on IE9/10/11 // code pulled from: // https://github.com/d4tocchini/customevent-polyfill // https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent#Polyfill (function () { if (typeof window === 'undefined') { return; } try { var ce = new window.CustomEvent('test', { cancelable: true }); ce.preventDefault(); if (ce.defaultPrevented !== true) { // IE has problems with .preventDefault() on custom events // http://stackoverflow.com/questions/23349191 throw new Error('Could not prevent default'); } } catch (e) { var CustomEvent = function (event, params) { var evt, origPrevent; params = params || {}; params.bubbles = !!params.bubbles; params.cancelable = !!params.cancelable; evt = document.createEvent('CustomEvent'); evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail); origPrevent = evt.preventDefault; evt.preventDefault = function () { origPrevent.call(this); try { Object.defineProperty(this, 'defaultPrevented', { get: function () { return true; } }); } catch (e) { this.defaultPrevented = true; } }; return evt; }; CustomEvent.prototype = window.Event.prototype; window.CustomEvent = CustomEvent; // expose definition to window } })(); /***/ }), /***/ "./node_modules/debug/browser.js": /*!***************************************!*\ !*** ./node_modules/debug/browser.js ***! \***************************************/ /***/ ((module, exports, __webpack_require__) => { /** * This is the web browser implementation of `debug()`. * * Expose `debug()` as the module. */ exports = module.exports = __webpack_require__(/*! ./debug */ "./node_modules/debug/debug.js"); exports.log = log; exports.formatArgs = formatArgs; exports.save = save; exports.load = load; exports.useColors = useColors; exports.storage = 'undefined' != typeof chrome && 'undefined' != typeof chrome.storage ? chrome.storage.local : localstorage(); /** * Colors. */ exports.colors = ['lightseagreen', 'forestgreen', 'goldenrod', 'dodgerblue', 'darkorchid', 'crimson']; /** * Currently only WebKit-based Web Inspectors, Firefox >= v31, * and the Firebug extension (any Firefox version) are known * to support "%c" CSS customizations. * * TODO: add a `localStorage` variable to explicitly enable/disable colors */ function useColors() { // is webkit? http://stackoverflow.com/a/16459606/376773 return 'WebkitAppearance' in document.documentElement.style || // is firebug? http://stackoverflow.com/a/398120/376773 window.console && (console.firebug || console.exception && console.table) || // is firefox >= v31? // https://developer.mozilla.org/en-US/docs/Tools/Web_Console#Styling_messages navigator.userAgent.toLowerCase().match(/firefox\/(\d+)/) && parseInt(RegExp.$1, 10) >= 31; } /** * Map %j to `JSON.stringify()`, since no Web Inspectors do that by default. */ exports.formatters.j = function (v) { return JSON.stringify(v); }; /** * Colorize log arguments if enabled. * * @api public */ function formatArgs() { var args = arguments; var useColors = this.useColors; args[0] = (useColors ? '%c' : '') + this.namespace + (useColors ? ' %c' : ' ') + args[0] + (useColors ? '%c ' : ' '); if (!useColors) return args; var c = 'color: ' + this.color; args = [args[0], c, 'color: inherit'].concat(Array.prototype.slice.call(args, 1)); // the final "%c" is somewhat tricky, because there could be other // arguments passed either before or after the %c, so we need to // figure out the correct index to insert the CSS into var index = 0; var lastC = 0; args[0].replace(/%[a-z%]/g, function (match) { if ('%%' === match) return; index++; if ('%c' === match) { // we only are interested in the *last* %c // (the user may have provided their own) lastC = index; } }); args.splice(lastC, 0, c); return args; } /** * Invokes `console.log()` when available. * No-op when `console.log` is not a "function". * * @api public */ function log() { // this hackery is required for IE8/9, where // the `console.log` function doesn't have 'apply' return 'object' === typeof console && console.log && Function.prototype.apply.call(console.log, console, arguments); } /** * Save `namespaces`. * * @param {String} namespaces * @api private */ function save(namespaces) { try { if (null == namespaces) { exports.storage.removeItem('debug'); } else { exports.storage.debug = namespaces; } } catch (e) {} } /** * Load `namespaces`. * * @return {String} returns the previously persisted debug modes * @api private */ function load() { var r; try { r = exports.storage.debug; } catch (e) {} return r; } /** * Enable namespaces listed in `localStorage.debug` initially. */ exports.enable(load()); /** * Localstorage attempts to return the localstorage. * * This is necessary because safari throws * when a user disables cookies/localstorage * and you attempt to access it. * * @return {LocalStorage} * @api private */ function localstorage() { try { return window.localStorage; } catch (e) {} } /***/ }), /***/ "./node_modules/debug/debug.js": /*!*************************************!*\ !*** ./node_modules/debug/debug.js ***! \*************************************/ /***/ ((module, exports) => { /** * This is the common logic for both the Node.js and web browser * implementations of `debug()`. * * Expose `debug()` as the module. */ exports = module.exports = debug; exports.coerce = coerce; exports.disable = disable; exports.enable = enable; exports.enabled = enabled; /** * The currently active debug mode names, and names to skip. */ exports.names = []; exports.skips = []; /** * Map of special "%n" handling functions, for the debug "format" argument. * * Valid key names are a single, lowercased letter, i.e. "n". */ exports.formatters = {}; /** * Previously assigned color. */ var prevColor = 0; /** * Select a color. * * @return {Number} * @api private */ function selectColor() { return exports.colors[prevColor++ % exports.colors.length]; } /** * Create a debugger with the given `namespace`. * * @param {String} namespace * @return {Function} * @api public */ function debug(namespace) { // define the `disabled` version function disabled() {} disabled.enabled = false; // define the `enabled` version function enabled() { var self = enabled; // add the `color` if not set if (null == self.useColors) self.useColors = exports.useColors(); if (null == self.color && self.useColors) self.color = selectColor(); var args = Array.prototype.slice.call(arguments); args[0] = exports.coerce(args[0]); if ('string' !== typeof args[0]) { // anything else let's inspect with %o args = ['%o'].concat(args); } // apply any `formatters` transformations var index = 0; args[0] = args[0].replace(/%([a-z%])/g, function (match, format) { // if we encounter an escaped % then don't increase the array index if (match === '%%') return match; index++; var formatter = exports.formatters[format]; if ('function' === typeof formatter) { var val = args[index]; match = formatter.call(self, val); // now we need to remove `args[index]` since it's inlined in the `format` args.splice(index, 1); index--; } return match; }); if ('function' === typeof exports.formatArgs) { args = exports.formatArgs.apply(self, args); } var logFn = enabled.log || exports.log || console.log.bind(console); logFn.apply(self, args); } enabled.enabled = true; var fn = exports.enabled(namespace) ? enabled : disabled; fn.namespace = namespace; return fn; } /** * Enables a debug mode by namespaces. This can include modes * separated by a colon and wildcards. * * @param {String} namespaces * @api public */ function enable(namespaces) { exports.save(namespaces); var split = (namespaces || '').split(/[\s,]+/); var len = split.length; for (var i = 0; i < len; i++) { if (!split[i]) continue; // ignore empty strings namespaces = split[i].replace(/\*/g, '.*?'); if (namespaces[0] === '-') { exports.skips.push(new RegExp('^' + namespaces.substr(1) + '$')); } else { exports.names.push(new RegExp('^' + namespaces + '$')); } } } /** * Disable debug output. * * @api public */ function disable() { exports.enable(''); } /** * Returns true if the given mode name is enabled, false otherwise. * * @param {String} name * @return {Boolean} * @api public */ function enabled(name) { var i, len; for (i = 0, len = exports.skips.length; i < len; i++) { if (exports.skips[i].test(name)) { return false; } } for (i = 0, len = exports.names.length; i < len; i++) { if (exports.names[i].test(name)) { return true; } } return false; } /** * Coerce `val`. * * @param {Mixed} val * @return {Mixed} * @api private */ function coerce(val) { if (val instanceof Error) return val.stack || val.message; return val; } /***/ }), /***/ "./node_modules/deep-assign/index.js": /*!*******************************************!*\ !*** ./node_modules/deep-assign/index.js ***! \*******************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; var isObj = __webpack_require__(/*! is-obj */ "./node_modules/is-obj/index.js"); var hasOwnProperty = Object.prototype.hasOwnProperty; var propIsEnumerable = Object.prototype.propertyIsEnumerable; function toObject(val) { if (val === null || val === undefined) { throw new TypeError('Sources cannot be null or undefined'); } return Object(val); } function assignKey(to, from, key) { var val = from[key]; if (val === undefined || val === null) { return; } if (hasOwnProperty.call(to, key)) { if (to[key] === undefined || to[key] === null) { throw new TypeError('Cannot convert undefined or null to object (' + key + ')'); } } if (!hasOwnProperty.call(to, key) || !isObj(val)) { to[key] = val; } else { to[key] = assign(Object(to[key]), from[key]); } } function assign(to, from) { if (to === from) { return to; } from = Object(from); for (var key in from) { if (hasOwnProperty.call(from, key)) { assignKey(to, from, key); } } if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(from); for (var i = 0; i < symbols.length; i++) { if (propIsEnumerable.call(from, symbols[i])) { assignKey(to, from, symbols[i]); } } } return to; } module.exports = function deepAssign(target) { target = toObject(target); for (var s = 1; s < arguments.length; s++) { assign(target, arguments[s]); } return target; }; /***/ }), /***/ "./node_modules/dtype/index.js": /*!*************************************!*\ !*** ./node_modules/dtype/index.js ***! \*************************************/ /***/ ((module) => { module.exports = function (dtype) { switch (dtype) { case 'int8': return Int8Array; case 'int16': return Int16Array; case 'int32': return Int32Array; case 'uint8': return Uint8Array; case 'uint16': return Uint16Array; case 'uint32': return Uint32Array; case 'float32': return Float32Array; case 'float64': return Float64Array; case 'array': return Array; case 'uint8_clamped': return Uint8ClampedArray; } }; /***/ }), /***/ "./node_modules/global/window.js": /*!***************************************!*\ !*** ./node_modules/global/window.js ***! \***************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var win; if (typeof window !== "undefined") { win = window; } else if (typeof __webpack_require__.g !== "undefined") { win = __webpack_require__.g; } else if (typeof self !== "undefined") { win = self; } else { win = {}; } module.exports = win; /***/ }), /***/ "./node_modules/ieee754/index.js": /*!***************************************!*\ !*** ./node_modules/ieee754/index.js ***! \***************************************/ /***/ ((__unused_webpack_module, exports) => { /*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */ exports.read = function (buffer, offset, isLE, mLen, nBytes) { var e, m; var eLen = nBytes * 8 - mLen - 1; var eMax = (1 << eLen) - 1; var eBias = eMax >> 1; var nBits = -7; var i = isLE ? nBytes - 1 : 0; var d = isLE ? -1 : 1; var s = buffer[offset + i]; i += d; e = s & (1 << -nBits) - 1; s >>= -nBits; nBits += eLen; for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} m = e & (1 << -nBits) - 1; e >>= -nBits; nBits += mLen; for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} if (e === 0) { e = 1 - eBias; } else if (e === eMax) { return m ? NaN : (s ? -1 : 1) * Infinity; } else { m = m + Math.pow(2, mLen); e = e - eBias; } return (s ? -1 : 1) * m * Math.pow(2, e - mLen); }; exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { var e, m, c; var eLen = nBytes * 8 - mLen - 1; var eMax = (1 << eLen) - 1; var eBias = eMax >> 1; var rt = mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0; var i = isLE ? 0 : nBytes - 1; var d = isLE ? 1 : -1; var s = value < 0 || value === 0 && 1 / value < 0 ? 1 : 0; value = Math.abs(value); if (isNaN(value) || value === Infinity) { m = isNaN(value) ? 1 : 0; e = eMax; } else { e = Math.floor(Math.log(value) / Math.LN2); if (value * (c = Math.pow(2, -e)) < 1) { e--; c *= 2; } if (e + eBias >= 1) { value += rt / c; } else { value += rt * Math.pow(2, 1 - eBias); } if (value * c >= 2) { e++; c /= 2; } if (e + eBias >= eMax) { m = 0; e = eMax; } else if (e + eBias >= 1) { m = (value * c - 1) * Math.pow(2, mLen); e = e + eBias; } else { m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen); e = 0; } } for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} e = e << mLen | m; eLen += mLen; for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} buffer[offset + i - d] |= s * 128; }; /***/ }), /***/ "./node_modules/is-buffer/index.js": /*!*****************************************!*\ !*** ./node_modules/is-buffer/index.js ***! \*****************************************/ /***/ ((module) => { /*! * Determine if an object is a Buffer * * @author Feross Aboukhadijeh <https://feross.org> * @license MIT */ // The _isBuffer check is for Safari 5-7 support, because it's missing // Object.prototype.constructor. Remove this eventually module.exports = function (obj) { return obj != null && (isBuffer(obj) || isSlowBuffer(obj) || !!obj._isBuffer); }; function isBuffer(obj) { return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj); } // For Node v0.10 support. Remove this eventually. function isSlowBuffer(obj) { return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isBuffer(obj.slice(0, 0)); } /***/ }), /***/ "./node_modules/is-function/index.js": /*!*******************************************!*\ !*** ./node_modules/is-function/index.js ***! \*******************************************/ /***/ ((module) => { module.exports = isFunction; var toString = Object.prototype.toString; function isFunction(fn) { if (!fn) { return false; } var string = toString.call(fn); return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && ( // IE8 and below fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt); } ; /***/ }), /***/ "./node_modules/is-obj/index.js": /*!**************************************!*\ !*** ./node_modules/is-obj/index.js ***! \**************************************/ /***/ ((module) => { "use strict"; module.exports = function (x) { var type = typeof x; return x !== null && (type === 'object' || type === 'function'); }; /***/ }), /***/ "./node_modules/layout-bmfont-text/index.js": /*!**************************************************!*\ !*** ./node_modules/layout-bmfont-text/index.js ***! \**************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var wordWrap = __webpack_require__(/*! word-wrapper */ "./node_modules/word-wrapper/index.js"); var xtend = __webpack_require__(/*! xtend */ "./node_modules/xtend/immutable.js"); var number = __webpack_require__(/*! as-number */ "./node_modules/as-number/index.js"); var X_HEIGHTS = ['x', 'e', 'a', 'o', 'n', 's', 'r', 'c', 'u', 'm', 'v', 'w', 'z']; var M_WIDTHS = ['m', 'w']; var CAP_HEIGHTS = ['H', 'I', 'N', 'E', 'F', 'K', 'L', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z']; var TAB_ID = '\t'.charCodeAt(0); var SPACE_ID = ' '.charCodeAt(0); var ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2; module.exports = function createLayout(opt) { return new TextLayout(opt); }; function TextLayout(opt) { this.glyphs = []; this._measure = this.computeMetrics.bind(this); this.update(opt); } TextLayout.prototype.update = function (opt) { opt = xtend({ measure: this._measure }, opt); this._opt = opt; this._opt.tabSize = number(this._opt.tabSize, 4); if (!opt.font) throw new Error('must provide a valid bitmap font'); var glyphs = this.glyphs; var text = opt.text || ''; var font = opt.font; this._setupSpaceGlyphs(font); var lines = wordWrap.lines(text, opt); var minWidth = opt.width || 0; //clear glyphs glyphs.length = 0; //get max line width var maxLineWidth = lines.reduce(function (prev, line) { return Math.max(prev, line.width, minWidth); }, 0); //the pen position var x = 0; var y = 0; var lineHeight = number(opt.lineHeight, font.common.lineHeight); var baseline = font.common.base; var descender = lineHeight - baseline; var letterSpacing = opt.letterSpacing || 0; var height = lineHeight * lines.length - descender; var align = getAlignType(this._opt.align); //draw text along baseline y -= height; //the metrics for this text layout this._width = maxLineWidth; this._height = height; this._descender = lineHeight - baseline; this._baseline = baseline; this._xHeight = getXHeight(font); this._capHeight = getCapHeight(font); this._lineHeight = lineHeight; this._ascender = lineHeight - descender - this._xHeight; //layout each glyph var self = this; lines.forEach(function (line, lineIndex) { var start = line.start; var end = line.end; var lineWidth = line.width; var lastGlyph; //for each glyph in that line... for (var i = start; i < end; i++) { var id = text.charCodeAt(i); var glyph = self.getGlyph(font, id); if (glyph) { if (lastGlyph) x += getKerning(font, lastGlyph.id, glyph.id); var tx = x; if (align === ALIGN_CENTER) tx += (maxLineWidth - lineWidth) / 2;else if (align === ALIGN_RIGHT) tx += maxLineWidth - lineWidth; glyphs.push({ position: [tx, y], data: glyph, index: i, line: lineIndex }); //move pen forward x += glyph.xadvance + letterSpacing; lastGlyph = glyph; } } //next line down y += lineHeight; x = 0; }); this._linesTotal = lines.length; }; TextLayout.prototype._setupSpaceGlyphs = function (font) { //These are fallbacks, when the font doesn't include //' ' or '\t' glyphs this._fallbackSpaceGlyph = null; this._fallbackTabGlyph = null; if (!font.chars || font.chars.length === 0) return; //try to get space glyph //then fall back to the 'm' or 'w' glyphs //then fall back to the first glyph available var space = getGlyphById(font, SPACE_ID) || getMGlyph(font) || font.chars[0]; //and create a fallback for tab var tabWidth = this._opt.tabSize * space.xadvance; this._fallbackSpaceGlyph = space; this._fallbackTabGlyph = xtend(space, { x: 0, y: 0, xadvance: tabWidth, id: TAB_ID, xoffset: 0, yoffset: 0, width: 0, height: 0 }); }; TextLayout.prototype.getGlyph = function (font, id) { var glyph = getGlyphById(font, id); if (glyph) return glyph;else if (id === TAB_ID) return this._fallbackTabGlyph;else if (id === SPACE_ID) return this._fallbackSpaceGlyph; return null; }; TextLayout.prototype.computeMetrics = function (text, start, end, width) { var letterSpacing = this._opt.letterSpacing || 0; var font = this._opt.font; var curPen = 0; var curWidth = 0; var count = 0; var glyph; var lastGlyph; if (!font.chars || font.chars.length === 0) { return { start: start, end: start, width: 0 }; } end = Math.min(text.length, end); for (var i = start; i < end; i++) { var id = text.charCodeAt(i); var glyph = this.getGlyph(font, id); if (glyph) { //move pen forward var xoff = glyph.xoffset; var kern = lastGlyph ? getKerning(font, lastGlyph.id, glyph.id) : 0; curPen += kern; var nextPen = curPen + glyph.xadvance + letterSpacing; var nextWidth = curPen + glyph.width; //we've hit our limit; we can't move onto the next glyph if (nextWidth >= width || nextPen >= width) break; //otherwise continue along our line curPen = nextPen; curWidth = nextWidth; lastGlyph = glyph; } count++; } //make sure rightmost edge lines up with rendered glyphs if (lastGlyph) curWidth += lastGlyph.xoffset; return { start: start, end: start + count, width: curWidth }; } //getters for the private vars ; ['width', 'height', 'descender', 'ascender', 'xHeight', 'baseline', 'capHeight', 'lineHeight'].forEach(addGetter); function addGetter(name) { Object.defineProperty(TextLayout.prototype, name, { get: wrapper(name), configurable: true }); } //create lookups for private vars function wrapper(name) { return new Function(['return function ' + name + '() {', ' return this._' + name, '}'].join('\n'))(); } function getGlyphById(font, id) { if (!font.chars || font.chars.length === 0) return null; var glyphIdx = findChar(font.chars, id); if (glyphIdx >= 0) return font.chars[glyphIdx]; return null; } function getXHeight(font) { for (var i = 0; i < X_HEIGHTS.length; i++) { var id = X_HEIGHTS[i].charCodeAt(0); var idx = findChar(font.chars, id); if (idx >= 0) return font.chars[idx].height; } return 0; } function getMGlyph(font) { for (var i = 0; i < M_WIDTHS.length; i++) { var id = M_WIDTHS[i].charCodeAt(0); var idx = findChar(font.chars, id); if (idx >= 0) return font.chars[idx]; } return 0; } function getCapHeight(font) { for (var i = 0; i < CAP_HEIGHTS.length; i++) { var id = CAP_HEIGHTS[i].charCodeAt(0); var idx = findChar(font.chars, id); if (idx >= 0) return font.chars[idx].height; } return 0; } function getKerning(font, left, right) { if (!font.kernings || font.kernings.length === 0) return 0; var table = font.kernings; for (var i = 0; i < table.length; i++) { var kern = table[i]; if (kern.first === left && kern.second === right) return kern.amount; } return 0; } function getAlignType(align) { if (align === 'center') return ALIGN_CENTER;else if (align === 'right') return ALIGN_RIGHT; return ALIGN_LEFT; } function findChar(array, value, start) { start = start || 0; for (var i = start; i < array.length; i++) { if (array[i].id === value) { return i; } } return -1; } /***/ }), /***/ "./node_modules/load-bmfont/browser.js": /*!*********************************************!*\ !*** ./node_modules/load-bmfont/browser.js ***! \*********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* provided dependency */ var Buffer = __webpack_require__(/*! buffer */ "./node_modules/buffer/index.js")["Buffer"]; var xhr = __webpack_require__(/*! xhr */ "./node_modules/xhr/index.js"); var noop = function () {}; var parseASCII = __webpack_require__(/*! parse-bmfont-ascii */ "./node_modules/parse-bmfont-ascii/index.js"); var parseXML = __webpack_require__(/*! parse-bmfont-xml */ "./node_modules/parse-bmfont-xml/lib/browser.js"); var readBinary = __webpack_require__(/*! parse-bmfont-binary */ "./node_modules/parse-bmfont-binary/index.js"); var isBinaryFormat = __webpack_require__(/*! ./lib/is-binary */ "./node_modules/load-bmfont/lib/is-binary.js"); var xtend = __webpack_require__(/*! xtend */ "./node_modules/xtend/immutable.js"); var xml2 = function hasXML2() { return self.XMLHttpRequest && "withCredentials" in new XMLHttpRequest(); }(); module.exports = function (opt, cb) { cb = typeof cb === 'function' ? cb : noop; if (typeof opt === 'string') opt = { uri: opt };else if (!opt) opt = {}; var expectBinary = opt.binary; if (expectBinary) opt = getBinaryOpts(opt); xhr(opt, function (err, res, body) { if (err) return cb(err); if (!/^2/.test(res.statusCode)) return cb(new Error('http status code: ' + res.statusCode)); if (!body) return cb(new Error('no body result')); var binary = false; //if the response type is an array buffer, //we need to convert it into a regular Buffer object if (isArrayBuffer(body)) { var array = new Uint8Array(body); body = Buffer.from(array, 'binary'); } //now check the string/Buffer response //and see if it has a binary BMF header if (isBinaryFormat(body)) { binary = true; //if we have a string, turn it into a Buffer if (typeof body === 'string') body = Buffer.from(body, 'binary'); } //we are not parsing a binary format, just ASCII/XML/etc if (!binary) { //might still be a buffer if responseType is 'arraybuffer' if (Buffer.isBuffer(body)) body = body.toString(opt.encoding); body = body.trim(); } var result; try { var type = res.headers['content-type']; if (binary) result = readBinary(body);else if (/json/.test(type) || body.charAt(0) === '{') result = JSON.parse(body);else if (/xml/.test(type) || body.charAt(0) === '<') result = parseXML(body);else result = parseASCII(body); } catch (e) { cb(new Error('error parsing font ' + e.message)); cb = noop; } cb(null, result); }); }; function isArrayBuffer(arr) { var str = Object.prototype.toString; return str.call(arr) === '[object ArrayBuffer]'; } function getBinaryOpts(opt) { //IE10+ and other modern browsers support array buffers if (xml2) return xtend(opt, { responseType: 'arraybuffer' }); if (typeof self.XMLHttpRequest === 'undefined') throw new Error('your browser does not support XHR loading'); //IE9 and XML1 browsers could still use an override var req = new self.XMLHttpRequest(); req.overrideMimeType('text/plain; charset=x-user-defined'); return xtend({ xhr: req }, opt); } /***/ }), /***/ "./node_modules/load-bmfont/lib/is-binary.js": /*!***************************************************!*\ !*** ./node_modules/load-bmfont/lib/is-binary.js ***! \***************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* provided dependency */ var Buffer = __webpack_require__(/*! buffer */ "./node_modules/buffer/index.js")["Buffer"]; var equal = __webpack_require__(/*! buffer-equal */ "./node_modules/buffer-equal/index.js"); var HEADER = Buffer.from([66, 77, 70, 3]); module.exports = function (buf) { if (typeof buf === 'string') return buf.substring(0, 3) === 'BMF'; return buf.length > 4 && equal(buf.slice(0, 4), HEADER); }; /***/ }), /***/ "./node_modules/object-assign/index.js": /*!*********************************************!*\ !*** ./node_modules/object-assign/index.js ***! \*********************************************/ /***/ ((module) => { "use strict"; /* object-assign (c) Sindre Sorhus @license MIT */ /* eslint-disable no-unused-vars */ var getOwnPropertySymbols = Object.getOwnPropertySymbols; var hasOwnProperty = Object.prototype.hasOwnProperty; var propIsEnumerable = Object.prototype.propertyIsEnumerable; function toObject(val) { if (val === null || val === undefined) { throw new TypeError('Object.assign cannot be called with null or undefined'); } return Object(val); } function shouldUseNative() { try { if (!Object.assign) { return false; } // Detect buggy property enumeration order in older V8 versions. // https://bugs.chromium.org/p/v8/issues/detail?id=4118 var test1 = new String('abc'); // eslint-disable-line no-new-wrappers test1[5] = 'de'; if (Object.getOwnPropertyNames(test1)[0] === '5') { return false; } // https://bugs.chromium.org/p/v8/issues/detail?id=3056 var test2 = {}; for (var i = 0; i < 10; i++) { test2['_' + String.fromCharCode(i)] = i; } var order2 = Object.getOwnPropertyNames(test2).map(function (n) { return test2[n]; }); if (order2.join('') !== '0123456789') { return false; } // https://bugs.chromium.org/p/v8/issues/detail?id=3056 var test3 = {}; 'abcdefghijklmnopqrst'.split('').forEach(function (letter) { test3[letter] = letter; }); if (Object.keys(Object.assign({}, test3)).join('') !== 'abcdefghijklmnopqrst') { return false; } return true; } catch (err) { // We don't expect any of the above to throw, but better to be safe. return false; } } module.exports = shouldUseNative() ? Object.assign : function (target, source) { var from; var to = toObject(target); var symbols; for (var s = 1; s < arguments.length; s++) { from = Object(arguments[s]); for (var key in from) { if (hasOwnProperty.call(from, key)) { to[key] = from[key]; } } if (getOwnPropertySymbols) { symbols = getOwnPropertySymbols(from); for (var i = 0; i < symbols.length; i++) { if (propIsEnumerable.call(from, symbols[i])) { to[symbols[i]] = from[symbols[i]]; } } } } return to; }; /***/ }), /***/ "./node_modules/parse-bmfont-ascii/index.js": /*!**************************************************!*\ !*** ./node_modules/parse-bmfont-ascii/index.js ***! \**************************************************/ /***/ ((module) => { module.exports = function parseBMFontAscii(data) { if (!data) throw new Error('no data provided'); data = data.toString().trim(); var output = { pages: [], chars: [], kernings: [] }; var lines = data.split(/\r\n?|\n/g); if (lines.length === 0) throw new Error('no data in BMFont file'); for (var i = 0; i < lines.length; i++) { var lineData = splitLine(lines[i], i); if (!lineData) //skip empty lines continue; if (lineData.key === 'page') { if (typeof lineData.data.id !== 'number') throw new Error('malformed file at line ' + i + ' -- needs page id=N'); if (typeof lineData.data.file !== 'string') throw new Error('malformed file at line ' + i + ' -- needs page file="path"'); output.pages[lineData.data.id] = lineData.data.file; } else if (lineData.key === 'chars' || lineData.key === 'kernings') { //... do nothing for these two ... } else if (lineData.key === 'char') { output.chars.push(lineData.data); } else if (lineData.key === 'kerning') { output.kernings.push(lineData.data); } else { output[lineData.key] = lineData.data; } } return output; }; function splitLine(line, idx) { line = line.replace(/\t+/g, ' ').trim(); if (!line) return null; var space = line.indexOf(' '); if (space === -1) throw new Error("no named row at line " + idx); var key = line.substring(0, space); line = line.substring(space + 1); //clear "letter" field as it is non-standard and //requires additional complexity to parse " / = symbols line = line.replace(/letter=[\'\"]\S+[\'\"]/gi, ''); line = line.split("="); line = line.map(function (str) { return str.trim().match(/(".*?"|[^"\s]+)+(?=\s*|\s*$)/g); }); var data = []; for (var i = 0; i < line.length; i++) { var dt = line[i]; if (i === 0) { data.push({ key: dt[0], data: "" }); } else if (i === line.length - 1) { data[data.length - 1].data = parseData(dt[0]); } else { data[data.length - 1].data = parseData(dt[0]); data.push({ key: dt[1], data: "" }); } } var out = { key: key, data: {} }; data.forEach(function (v) { out.data[v.key] = v.data; }); return out; } function parseData(data) { if (!data || data.length === 0) return ""; if (data.indexOf('"') === 0 || data.indexOf("'") === 0) return data.substring(1, data.length - 1); if (data.indexOf(',') !== -1) return parseIntList(data); return parseInt(data, 10); } function parseIntList(data) { return data.split(',').map(function (val) { return parseInt(val, 10); }); } /***/ }), /***/ "./node_modules/parse-bmfont-binary/index.js": /*!***************************************************!*\ !*** ./node_modules/parse-bmfont-binary/index.js ***! \***************************************************/ /***/ ((module) => { var HEADER = [66, 77, 70]; module.exports = function readBMFontBinary(buf) { if (buf.length < 6) throw new Error('invalid buffer length for BMFont'); var header = HEADER.every(function (byte, i) { return buf.readUInt8(i) === byte; }); if (!header) throw new Error('BMFont missing BMF byte header'); var i = 3; var vers = buf.readUInt8(i++); if (vers > 3) throw new Error('Only supports BMFont Binary v3 (BMFont App v1.10)'); var target = { kernings: [], chars: [] }; for (var b = 0; b < 5; b++) i += readBlock(target, buf, i); return target; }; function readBlock(target, buf, i) { if (i > buf.length - 1) return 0; var blockID = buf.readUInt8(i++); var blockSize = buf.readInt32LE(i); i += 4; switch (blockID) { case 1: target.info = readInfo(buf, i); break; case 2: target.common = readCommon(buf, i); break; case 3: target.pages = readPages(buf, i, blockSize); break; case 4: target.chars = readChars(buf, i, blockSize); break; case 5: target.kernings = readKernings(buf, i, blockSize); break; } return 5 + blockSize; } function readInfo(buf, i) { var info = {}; info.size = buf.readInt16LE(i); var bitField = buf.readUInt8(i + 2); info.smooth = bitField >> 7 & 1; info.unicode = bitField >> 6 & 1; info.italic = bitField >> 5 & 1; info.bold = bitField >> 4 & 1; //fixedHeight is only mentioned in binary spec if (bitField >> 3 & 1) info.fixedHeight = 1; info.charset = buf.readUInt8(i + 3) || ''; info.stretchH = buf.readUInt16LE(i + 4); info.aa = buf.readUInt8(i + 6); info.padding = [buf.readInt8(i + 7), buf.readInt8(i + 8), buf.readInt8(i + 9), buf.readInt8(i + 10)]; info.spacing = [buf.readInt8(i + 11), buf.readInt8(i + 12)]; info.outline = buf.readUInt8(i + 13); info.face = readStringNT(buf, i + 14); return info; } function readCommon(buf, i) { var common = {}; common.lineHeight = buf.readUInt16LE(i); common.base = buf.readUInt16LE(i + 2); common.scaleW = buf.readUInt16LE(i + 4); common.scaleH = buf.readUInt16LE(i + 6); common.pages = buf.readUInt16LE(i + 8); var bitField = buf.readUInt8(i + 10); common.packed = 0; common.alphaChnl = buf.readUInt8(i + 11); common.redChnl = buf.readUInt8(i + 12); common.greenChnl = buf.readUInt8(i + 13); common.blueChnl = buf.readUInt8(i + 14); return common; } function readPages(buf, i, size) { var pages = []; var text = readNameNT(buf, i); var len = text.length + 1; var count = size / len; for (var c = 0; c < count; c++) { pages[c] = buf.slice(i, i + text.length).toString('utf8'); i += len; } return pages; } function readChars(buf, i, blockSize) { var chars = []; var count = blockSize / 20; for (var c = 0; c < count; c++) { var char = {}; var off = c * 20; char.id = buf.readUInt32LE(i + 0 + off); char.x = buf.readUInt16LE(i + 4 + off); char.y = buf.readUInt16LE(i + 6 + off); char.width = buf.readUInt16LE(i + 8 + off); char.height = buf.readUInt16LE(i + 10 + off); char.xoffset = buf.readInt16LE(i + 12 + off); char.yoffset = buf.readInt16LE(i + 14 + off); char.xadvance = buf.readInt16LE(i + 16 + off); char.page = buf.readUInt8(i + 18 + off); char.chnl = buf.readUInt8(i + 19 + off); chars[c] = char; } return chars; } function readKernings(buf, i, blockSize) { var kernings = []; var count = blockSize / 10; for (var c = 0; c < count; c++) { var kern = {}; var off = c * 10; kern.first = buf.readUInt32LE(i + 0 + off); kern.second = buf.readUInt32LE(i + 4 + off); kern.amount = buf.readInt16LE(i + 8 + off); kernings[c] = kern; } return kernings; } function readNameNT(buf, offset) { var pos = offset; for (; pos < buf.length; pos++) { if (buf[pos] === 0x00) break; } return buf.slice(offset, pos); } function readStringNT(buf, offset) { return readNameNT(buf, offset).toString('utf8'); } /***/ }), /***/ "./node_modules/parse-bmfont-xml/lib/browser.js": /*!******************************************************!*\ !*** ./node_modules/parse-bmfont-xml/lib/browser.js ***! \******************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var parseAttributes = __webpack_require__(/*! ./parse-attribs */ "./node_modules/parse-bmfont-xml/lib/parse-attribs.js"); var parseFromString = __webpack_require__(/*! xml-parse-from-string */ "./node_modules/xml-parse-from-string/index.js"); //In some cases element.attribute.nodeName can return //all lowercase values.. so we need to map them to the correct //case var NAME_MAP = { scaleh: 'scaleH', scalew: 'scaleW', stretchh: 'stretchH', lineheight: 'lineHeight', alphachnl: 'alphaChnl', redchnl: 'redChnl', greenchnl: 'greenChnl', bluechnl: 'blueChnl' }; module.exports = function parse(data) { data = data.toString(); var xmlRoot = parseFromString(data); var output = { pages: [], chars: [], kernings: [] } //get config settings ; ['info', 'common'].forEach(function (key) { var element = xmlRoot.getElementsByTagName(key)[0]; if (element) output[key] = parseAttributes(getAttribs(element)); }); //get page info var pageRoot = xmlRoot.getElementsByTagName('pages')[0]; if (!pageRoot) throw new Error('malformed file -- no <pages> element'); var pages = pageRoot.getElementsByTagName('page'); for (var i = 0; i < pages.length; i++) { var p = pages[i]; var id = parseInt(p.getAttribute('id'), 10); var file = p.getAttribute('file'); if (isNaN(id)) throw new Error('malformed file -- page "id" attribute is NaN'); if (!file) throw new Error('malformed file -- needs page "file" attribute'); output.pages[parseInt(id, 10)] = file; } //get kernings / chars ; ['chars', 'kernings'].forEach(function (key) { var element = xmlRoot.getElementsByTagName(key)[0]; if (!element) return; var childTag = key.substring(0, key.length - 1); var children = element.getElementsByTagName(childTag); for (var i = 0; i < children.length; i++) { var child = children[i]; output[key].push(parseAttributes(getAttribs(child))); } }); return output; }; function getAttribs(element) { var attribs = getAttribList(element); return attribs.reduce(function (dict, attrib) { var key = mapName(attrib.nodeName); dict[key] = attrib.nodeValue; return dict; }, {}); } function getAttribList(element) { //IE8+ and modern browsers var attribs = []; for (var i = 0; i < element.attributes.length; i++) attribs.push(element.attributes[i]); return attribs; } function mapName(nodeName) { return NAME_MAP[nodeName.toLowerCase()] || nodeName; } /***/ }), /***/ "./node_modules/parse-bmfont-xml/lib/parse-attribs.js": /*!************************************************************!*\ !*** ./node_modules/parse-bmfont-xml/lib/parse-attribs.js ***! \************************************************************/ /***/ ((module) => { //Some versions of GlyphDesigner have a typo //that causes some bugs with parsing. //Need to confirm with recent version of the software //to see whether this is still an issue or not. var GLYPH_DESIGNER_ERROR = 'chasrset'; module.exports = function parseAttributes(obj) { if (GLYPH_DESIGNER_ERROR in obj) { obj['charset'] = obj[GLYPH_DESIGNER_ERROR]; delete obj[GLYPH_DESIGNER_ERROR]; } for (var k in obj) { if (k === 'face' || k === 'charset') continue;else if (k === 'padding' || k === 'spacing') obj[k] = parseIntList(obj[k]);else obj[k] = parseInt(obj[k], 10); } return obj; }; function parseIntList(data) { return data.split(',').map(function (val) { return parseInt(val, 10); }); } /***/ }), /***/ "./node_modules/parse-headers/parse-headers.js": /*!*****************************************************!*\ !*** ./node_modules/parse-headers/parse-headers.js ***! \*****************************************************/ /***/ ((module) => { var trim = function (string) { return string.replace(/^\s+|\s+$/g, ''); }, isArray = function (arg) { return Object.prototype.toString.call(arg) === '[object Array]'; }; module.exports = function (headers) { if (!headers) return {}; var result = {}; var headersArr = trim(headers).split('\n'); for (var i = 0; i < headersArr.length; i++) { var row = headersArr[i]; var index = row.indexOf(':'), key = trim(row.slice(0, index)).toLowerCase(), value = trim(row.slice(index + 1)); if (typeof result[key] === 'undefined') { result[key] = value; } else if (isArray(result[key])) { result[key].push(value); } else { result[key] = [result[key], value]; } } return result; }; /***/ }), /***/ "./node_modules/present/lib/present-browser.js": /*!*****************************************************!*\ !*** ./node_modules/present/lib/present-browser.js ***! \*****************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var performance = __webpack_require__.g.performance || {}; var present = function () { var names = ['now', 'webkitNow', 'msNow', 'mozNow', 'oNow']; while (names.length) { var name = names.shift(); if (name in performance) { return performance[name].bind(performance); } } var dateNow = Date.now || function () { return new Date().getTime(); }; var navigationStart = (performance.timing || {}).navigationStart || dateNow(); return function () { return dateNow() - navigationStart; }; }(); present.performanceNow = performance.now; present.noConflict = function () { performance.now = present.performanceNow; }; present.conflict = function () { performance.now = present; }; present.conflict(); module.exports = present; /***/ }), /***/ "./node_modules/process/browser.js": /*!*****************************************!*\ !*** ./node_modules/process/browser.js ***! \*****************************************/ /***/ ((module) => { // shim for using process in browser var process = module.exports = {}; // cached from whatever global is present so that test runners that stub it // don't break things. But we need to wrap it in a try catch in case it is // wrapped in strict mode code which doesn't define any globals. It's inside a // function because try/catches deoptimize in certain engines. var cachedSetTimeout; var cachedClearTimeout; function defaultSetTimout() { throw new Error('setTimeout has not been defined'); } function defaultClearTimeout() { throw new Error('clearTimeout has not been defined'); } (function () { try { if (typeof setTimeout === 'function') { cachedSetTimeout = setTimeout; } else { cachedSetTimeout = defaultSetTimout; } } catch (e) { cachedSetTimeout = defaultSetTimout; } try { if (typeof clearTimeout === 'function') { cachedClearTimeout = clearTimeout; } else { cachedClearTimeout = defaultClearTimeout; } } catch (e) { cachedClearTimeout = defaultClearTimeout; } })(); function runTimeout(fun) { if (cachedSetTimeout === setTimeout) { //normal enviroments in sane situations return setTimeout(fun, 0); } // if setTimeout wasn't available but was latter defined if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { cachedSetTimeout = setTimeout; return setTimeout(fun, 0); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedSetTimeout(fun, 0); } catch (e) { try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedSetTimeout.call(null, fun, 0); } catch (e) { // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error return cachedSetTimeout.call(this, fun, 0); } } } function runClearTimeout(marker) { if (cachedClearTimeout === clearTimeout) { //normal enviroments in sane situations return clearTimeout(marker); } // if clearTimeout wasn't available but was latter defined if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { cachedClearTimeout = clearTimeout; return clearTimeout(marker); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedClearTimeout(marker); } catch (e) { try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedClearTimeout.call(null, marker); } catch (e) { // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. // Some versions of I.E. have different rules for clearTimeout vs setTimeout return cachedClearTimeout.call(this, marker); } } } var queue = []; var draining = false; var currentQueue; var queueIndex = -1; function cleanUpNextTick() { if (!draining || !currentQueue) { return; } draining = false; if (currentQueue.length) { queue = currentQueue.concat(queue); } else { queueIndex = -1; } if (queue.length) { drainQueue(); } } function drainQueue() { if (draining) { return; } var timeout = runTimeout(cleanUpNextTick); draining = true; var len = queue.length; while (len) { currentQueue = queue; queue = []; while (++queueIndex < len) { if (currentQueue) { currentQueue[queueIndex].run(); } } queueIndex = -1; len = queue.length; } currentQueue = null; draining = false; runClearTimeout(timeout); } process.nextTick = function (fun) { var args = new Array(arguments.length - 1); if (arguments.length > 1) { for (var i = 1; i < arguments.length; i++) { args[i - 1] = arguments[i]; } } queue.push(new Item(fun, args)); if (queue.length === 1 && !draining) { runTimeout(drainQueue); } }; // v8 likes predictible objects function Item(fun, array) { this.fun = fun; this.array = array; } Item.prototype.run = function () { this.fun.apply(null, this.array); }; process.title = 'browser'; process.browser = true; process.env = {}; process.argv = []; process.version = ''; // empty string to avoid regexp issues process.versions = {}; function noop() {} process.on = noop; process.addListener = noop; process.once = noop; process.off = noop; process.removeListener = noop; process.removeAllListeners = noop; process.emit = noop; process.prependListener = noop; process.prependOnceListener = noop; process.listeners = function (name) { return []; }; process.binding = function (name) { throw new Error('process.binding is not supported'); }; process.cwd = function () { return '/'; }; process.chdir = function (dir) { throw new Error('process.chdir is not supported'); }; process.umask = function () { return 0; }; /***/ }), /***/ "./node_modules/promise-polyfill/Promise.js": /*!**************************************************!*\ !*** ./node_modules/promise-polyfill/Promise.js ***! \**************************************************/ /***/ (function(module) { (function (root) { // Store setTimeout reference so promise-polyfill will be unaffected by // other code modifying setTimeout (like sinon.useFakeTimers()) var setTimeoutFunc = setTimeout; // Use polyfill for setImmediate for performance gains var asap = typeof setImmediate === 'function' && setImmediate || function (fn) { setTimeoutFunc(fn, 1); }; // Polyfill for Function.prototype.bind function bind(fn, thisArg) { return function () { fn.apply(thisArg, arguments); }; } var isArray = Array.isArray || function (value) { return Object.prototype.toString.call(value) === "[object Array]"; }; function Promise(fn) { if (typeof this !== 'object') throw new TypeError('Promises must be constructed via new'); if (typeof fn !== 'function') throw new TypeError('not a function'); this._state = null; this._value = null; this._deferreds = []; doResolve(fn, bind(resolve, this), bind(reject, this)); } function handle(deferred) { var me = this; if (this._state === null) { this._deferreds.push(deferred); return; } asap(function () { var cb = me._state ? deferred.onFulfilled : deferred.onRejected; if (cb === null) { (me._state ? deferred.resolve : deferred.reject)(me._value); return; } var ret; try { ret = cb(me._value); } catch (e) { deferred.reject(e); return; } deferred.resolve(ret); }); } function resolve(newValue) { try { //Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure if (newValue === this) throw new TypeError('A promise cannot be resolved with itself.'); if (newValue && (typeof newValue === 'object' || typeof newValue === 'function')) { var then = newValue.then; if (typeof then === 'function') { doResolve(bind(then, newValue), bind(resolve, this), bind(reject, this)); return; } } this._state = true; this._value = newValue; finale.call(this); } catch (e) { reject.call(this, e); } } function reject(newValue) { this._state = false; this._value = newValue; finale.call(this); } function finale() { for (var i = 0, len = this._deferreds.length; i < len; i++) { handle.call(this, this._deferreds[i]); } this._deferreds = null; } function Handler(onFulfilled, onRejected, resolve, reject) { this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null; this.onRejected = typeof onRejected === 'function' ? onRejected : null; this.resolve = resolve; this.reject = reject; } /** * Take a potentially misbehaving resolver function and make sure * onFulfilled and onRejected are only called once. * * Makes no guarantees about asynchrony. */ function doResolve(fn, onFulfilled, onRejected) { var done = false; try { fn(function (value) { if (done) return; done = true; onFulfilled(value); }, function (reason) { if (done) return; done = true; onRejected(reason); }); } catch (ex) { if (done) return; done = true; onRejected(ex); } } Promise.prototype['catch'] = function (onRejected) { return this.then(null, onRejected); }; Promise.prototype.then = function (onFulfilled, onRejected) { var me = this; return new Promise(function (resolve, reject) { handle.call(me, new Handler(onFulfilled, onRejected, resolve, reject)); }); }; Promise.all = function () { var args = Array.prototype.slice.call(arguments.length === 1 && isArray(arguments[0]) ? arguments[0] : arguments); return new Promise(function (resolve, reject) { if (args.length === 0) return resolve([]); var remaining = args.length; function res(i, val) { try { if (val && (typeof val === 'object' || typeof val === 'function')) { var then = val.then; if (typeof then === 'function') { then.call(val, function (val) { res(i, val); }, reject); return; } } args[i] = val; if (--remaining === 0) { resolve(args); } } catch (ex) { reject(ex); } } for (var i = 0; i < args.length; i++) { res(i, args[i]); } }); }; Promise.resolve = function (value) { if (value && typeof value === 'object' && value.constructor === Promise) { return value; } return new Promise(function (resolve) { resolve(value); }); }; Promise.reject = function (value) { return new Promise(function (resolve, reject) { reject(value); }); }; Promise.race = function (values) { return new Promise(function (resolve, reject) { for (var i = 0, len = values.length; i < len; i++) { values[i].then(resolve, reject); } }); }; /** * Set the immediate function to execute callbacks * @param fn {function} Function to execute * @private */ Promise._setImmediateFn = function _setImmediateFn(fn) { asap = fn; }; if ( true && module.exports) { module.exports = Promise; } else if (!root.Promise) { root.Promise = Promise; } })(this); /***/ }), /***/ "./node_modules/quad-indices/index.js": /*!********************************************!*\ !*** ./node_modules/quad-indices/index.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var dtype = __webpack_require__(/*! dtype */ "./node_modules/dtype/index.js"); var anArray = __webpack_require__(/*! an-array */ "./node_modules/an-array/index.js"); var isBuffer = __webpack_require__(/*! is-buffer */ "./node_modules/is-buffer/index.js"); var CW = [0, 2, 3]; var CCW = [2, 1, 3]; module.exports = function createQuadElements(array, opt) { //if user didn't specify an output array if (!array || !(anArray(array) || isBuffer(array))) { opt = array || {}; array = null; } if (typeof opt === 'number') //backwards-compatible opt = { count: opt };else opt = opt || {}; var type = typeof opt.type === 'string' ? opt.type : 'uint16'; var count = typeof opt.count === 'number' ? opt.count : 1; var start = opt.start || 0; var dir = opt.clockwise !== false ? CW : CCW, a = dir[0], b = dir[1], c = dir[2]; var numIndices = count * 6; var indices = array || new (dtype(type))(numIndices); for (var i = 0, j = 0; i < numIndices; i += 6, j += 4) { var x = i + start; indices[x + 0] = j + 0; indices[x + 1] = j + 1; indices[x + 2] = j + 2; indices[x + 3] = j + a; indices[x + 4] = j + b; indices[x + 5] = j + c; } return indices; }; /***/ }), /***/ "./node_modules/super-animejs/lib/anime.es.js": /*!****************************************************!*\ !*** ./node_modules/super-animejs/lib/anime.es.js ***! \****************************************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) /* harmony export */ }); /* * anime.js v3.0.0 * (c) 2019 Julian Garnier * Released under the MIT license * animejs.com */ // Defaults var defaultInstanceSettings = { update: null, begin: null, loopBegin: null, changeBegin: null, change: null, changeComplete: null, loopComplete: null, complete: null, loop: 1, direction: 'normal', autoplay: true, timelineOffset: 0 }; var defaultTweenSettings = { duration: 1000, delay: 0, endDelay: 0, easing: 'easeOutElastic(1, .5)', round: 0 }; var validTransforms = ['translateX', 'translateY', 'translateZ', 'rotate', 'rotateX', 'rotateY', 'rotateZ', 'scale', 'scaleX', 'scaleY', 'scaleZ', 'skew', 'skewX', 'skewY', 'perspective']; // Caching var cache = { CSS: {}, springs: {} }; // Utils function minMax(val, min, max) { return Math.min(Math.max(val, min), max); } function stringContains(str, text) { return str.indexOf(text) > -1; } function applyArguments(func, args) { return func.apply(null, args); } var hexRegex = /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i; var rgbPrefixRegex = /^rgb/; var hslRegex = /^hsl/; var is = { arr: function (a) { return Array.isArray(a); }, obj: function (a) { return stringContains(Object.prototype.toString.call(a), 'Object'); }, pth: function (a) { return is.obj(a) && a.hasOwnProperty('totalLength'); }, svg: function (a) { return a instanceof SVGElement; }, inp: function (a) { return a instanceof HTMLInputElement; }, dom: function (a) { return a.nodeType || is.svg(a); }, str: function (a) { return typeof a === 'string'; }, fnc: function (a) { return typeof a === 'function'; }, und: function (a) { return typeof a === 'undefined'; }, hex: function (a) { return hexRegex.test(a); }, rgb: function (a) { return rgbPrefixRegex.test(a); }, hsl: function (a) { return hslRegex.test(a); }, col: function (a) { return is.hex(a) || is.rgb(a) || is.hsl(a); }, key: function (a) { return !defaultInstanceSettings.hasOwnProperty(a) && !defaultTweenSettings.hasOwnProperty(a) && a !== 'targets' && a !== 'keyframes'; } }; // Easings var easingFunctionRegex = /\(([^)]+)\)/; function parseEasingParameters(string) { var match = easingFunctionRegex.exec(string); return match ? match[1].split(',').map(function (p) { return parseFloat(p); }) : []; } // Spring solver inspired by Webkit Copyright © 2016 Apple Inc. All rights reserved. https://webkit.org/demos/spring/spring.js function spring(string, duration) { var params = parseEasingParameters(string); var mass = minMax(is.und(params[0]) ? 1 : params[0], .1, 100); var stiffness = minMax(is.und(params[1]) ? 100 : params[1], .1, 100); var damping = minMax(is.und(params[2]) ? 10 : params[2], .1, 100); var velocity = minMax(is.und(params[3]) ? 0 : params[3], .1, 100); var w0 = Math.sqrt(stiffness / mass); var zeta = damping / (2 * Math.sqrt(stiffness * mass)); var wd = zeta < 1 ? w0 * Math.sqrt(1 - zeta * zeta) : 0; var a = 1; var b = zeta < 1 ? (zeta * w0 + -velocity) / wd : -velocity + w0; function solver(t) { var progress = duration ? duration * t / 1000 : t; if (zeta < 1) { progress = Math.exp(-progress * zeta * w0) * (a * Math.cos(wd * progress) + b * Math.sin(wd * progress)); } else { progress = (a + b * progress) * Math.exp(-progress * w0); } if (t === 0 || t === 1) { return t; } return 1 - progress; } function getDuration() { var cached = cache.springs[string]; if (cached) { return cached; } var frame = 1 / 6; var elapsed = 0; var rest = 0; while (true) { elapsed += frame; if (solver(elapsed) === 1) { rest++; if (rest >= 16) { break; } } else { rest = 0; } } var duration = elapsed * frame * 1000; cache.springs[string] = duration; return duration; } return duration ? solver : getDuration; } // Elastic easing adapted from jQueryUI http://api.jqueryui.com/easings/ function elastic(amplitude, period) { if (amplitude === void 0) amplitude = 1; if (period === void 0) period = .5; var a = minMax(amplitude, 1, 10); var p = minMax(period, .1, 2); return function (t) { return t === 0 || t === 1 ? t : -a * Math.pow(2, 10 * (t - 1)) * Math.sin((t - 1 - p / (Math.PI * 2) * Math.asin(1 / a)) * (Math.PI * 2) / p); }; } // Basic steps easing implementation https://developer.mozilla.org/fr/docs/Web/CSS/transition-timing-function function steps(steps) { if (steps === void 0) steps = 10; return function (t) { return Math.round(t * steps) * (1 / steps); }; } // BezierEasing https://github.com/gre/bezier-easing var bezier = function () { var kSplineTableSize = 11; var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0); function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; } function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; } function C(aA1) { return 3.0 * aA1; } function calcBezier(aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; } function getSlope(aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); } function binarySubdivide(aX, aA, aB, mX1, mX2) { var currentX, currentT, i = 0; do { currentT = aA + (aB - aA) / 2.0; currentX = calcBezier(currentT, mX1, mX2) - aX; if (currentX > 0.0) { aB = currentT; } else { aA = currentT; } } while (Math.abs(currentX) > 0.0000001 && ++i < 10); return currentT; } function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) { for (var i = 0; i < 4; ++i) { var currentSlope = getSlope(aGuessT, mX1, mX2); if (currentSlope === 0.0) { return aGuessT; } var currentX = calcBezier(aGuessT, mX1, mX2) - aX; aGuessT -= currentX / currentSlope; } return aGuessT; } function bezier(mX1, mY1, mX2, mY2) { if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { return; } var sampleValues = new Float32Array(kSplineTableSize); if (mX1 !== mY1 || mX2 !== mY2) { for (var i = 0; i < kSplineTableSize; ++i) { sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2); } } function getTForX(aX) { var intervalStart = 0; var currentSample = 1; var lastSample = kSplineTableSize - 1; for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) { intervalStart += kSampleStepSize; } --currentSample; var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]); var guessForT = intervalStart + dist * kSampleStepSize; var initialSlope = getSlope(guessForT, mX1, mX2); if (initialSlope >= 0.001) { return newtonRaphsonIterate(aX, guessForT, mX1, mX2); } else if (initialSlope === 0.0) { return guessForT; } else { return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2); } } return function (x) { if (mX1 === mY1 && mX2 === mY2) { return x; } if (x === 0 || x === 1) { return x; } return calcBezier(getTForX(x), mY1, mY2); }; } return bezier; }(); var penner = function () { var names = ['Quad', 'Cubic', 'Quart', 'Quint', 'Sine', 'Expo', 'Circ', 'Back', 'Elastic']; // Approximated Penner equations http://matthewlein.com/ceaser/ var curves = { In: [[0.550, 0.085, 0.680, 0.530], /* inQuad */ [0.550, 0.055, 0.675, 0.190], /* inCubic */ [0.895, 0.030, 0.685, 0.220], /* inQuart */ [0.755, 0.050, 0.855, 0.060], /* inQuint */ [0.470, 0.000, 0.745, 0.715], /* inSine */ [0.950, 0.050, 0.795, 0.035], /* inExpo */ [0.600, 0.040, 0.980, 0.335], /* inCirc */ [0.600, -0.280, 0.735, 0.045], /* inBack */ elastic /* inElastic */], Out: [[0.250, 0.460, 0.450, 0.940], /* outQuad */ [0.215, 0.610, 0.355, 1.000], /* outCubic */ [0.165, 0.840, 0.440, 1.000], /* outQuart */ [0.230, 1.000, 0.320, 1.000], /* outQuint */ [0.390, 0.575, 0.565, 1.000], /* outSine */ [0.190, 1.000, 0.220, 1.000], /* outExpo */ [0.075, 0.820, 0.165, 1.000], /* outCirc */ [0.175, 0.885, 0.320, 1.275], /* outBack */ function (a, p) { return function (t) { return 1 - elastic(a, p)(1 - t); }; } /* outElastic */], InOut: [[0.455, 0.030, 0.515, 0.955], /* inOutQuad */ [0.645, 0.045, 0.355, 1.000], /* inOutCubic */ [0.770, 0.000, 0.175, 1.000], /* inOutQuart */ [0.860, 0.000, 0.070, 1.000], /* inOutQuint */ [0.445, 0.050, 0.550, 0.950], /* inOutSine */ [1.000, 0.000, 0.000, 1.000], /* inOutExpo */ [0.785, 0.135, 0.150, 0.860], /* inOutCirc */ [0.680, -0.550, 0.265, 1.550], /* inOutBack */ function (a, p) { return function (t) { return t < .5 ? elastic(a, p)(t * 2) / 2 : 1 - elastic(a, p)(t * -2 + 2) / 2; }; } /* inOutElastic */] }; var eases = { linear: [0.250, 0.250, 0.750, 0.750] }; for (var coords in curves) { for (var i = 0, len = curves[coords].length; i < len; i++) { eases['ease' + coords + names[i]] = curves[coords][i]; } } return eases; }(); function parseEasings(easing, duration) { if (is.fnc(easing)) { return easing; } var name = easing.split('(')[0]; var ease = penner[name]; var args = parseEasingParameters(easing); switch (name) { case 'spring': return spring(easing, duration); case 'cubicBezier': return applyArguments(bezier, args); case 'steps': return applyArguments(steps, args); default: return is.fnc(ease) ? applyArguments(ease, args) : applyArguments(bezier, ease); } } // Strings function selectString(str) { try { var nodes = document.querySelectorAll(str); return nodes; } catch (e) { return; } } // Arrays var auxArrayFilter = []; function filterArray(arr, callback) { var result = auxArrayFilter; var len = arr.length; var thisArg = arguments.length >= 2 ? arguments[1] : void 0; for (var i = 0; i < len; i++) { if (i in arr) { var val = arr[i]; if (callback.call(thisArg, val, i, arr)) { result.push(val); } } } // arr turns into the auxArray and we return the previously aux array. auxArrayFilter = arr; auxArrayFilter.length = 0; return result; } function flattenArray(arr, result) { if (!result) { result = []; } for (var i = 0, length = arr.length; i < length; i++) { var value = arr[i]; if (Array.isArray(value)) { flattenArray(value, result); } else { result.push(value); } } return result; } function toArray(o) { if (is.arr(o)) { return o; } if (is.str(o)) { o = selectString(o) || o; } if (o instanceof NodeList || o instanceof HTMLCollection) { return [].slice.call(o); } return [o]; } function arrayContains(arr, val) { return arr.some(function (a) { return a === val; }); } // Objects function cloneObject(o) { var clone = {}; for (var p in o) { clone[p] = o[p]; } return clone; } function replaceObjectProps(o1, o2) { var o = cloneObject(o1); for (var p in o1) { o[p] = o2.hasOwnProperty(p) ? o2[p] : o1[p]; } return o; } function mergeObjects(o1, o2) { var o = cloneObject(o1); for (var p in o2) { o[p] = is.und(o1[p]) ? o2[p] : o1[p]; } return o; } // Colors var rgbRegex = /rgb\((\d+,\s*[\d]+,\s*[\d]+)\)/g; function rgbToRgba(rgbValue) { var rgb = rgbRegex.exec(rgbValue); return rgb ? "rgba(" + rgb[1] + ",1)" : rgbValue; } var hexToRgbaHexRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i; var hexToRgbaRgbRegex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i; function hexToRgba(hexValue) { var hex = hexValue.replace(hexToRgbaHexRegex, function (m, r, g, b) { return r + r + g + g + b + b; }); var rgb = hexToRgbaRgbRegex.exec(hex); var r = parseInt(rgb[1], 16); var g = parseInt(rgb[2], 16); var b = parseInt(rgb[3], 16); return "rgba(" + r + "," + g + "," + b + ",1)"; } var hslToRgbaHsl1Regex = /hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g; var hslToRgbaHsl2Regex = /hsla\((\d+),\s*([\d.]+)%,\s*([\d.]+)%,\s*([\d.]+)\)/g; function hslToRgba(hslValue) { var hsl = hslToRgbaHsl1Regex.exec(hslValue) || hslToRgbaHsl2Regex.exec(hslValue); var h = parseInt(hsl[1], 10) / 360; var s = parseInt(hsl[2], 10) / 100; var l = parseInt(hsl[3], 10) / 100; var a = hsl[4] || 1; function hue2rgb(p, q, t) { if (t < 0) { t += 1; } if (t > 1) { t -= 1; } if (t < 1 / 6) { return p + (q - p) * 6 * t; } if (t < 1 / 2) { return q; } if (t < 2 / 3) { return p + (q - p) * (2 / 3 - t) * 6; } return p; } var r, g, b; if (s == 0) { r = g = b = l; } else { var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; r = hue2rgb(p, q, h + 1 / 3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - 1 / 3); } return "rgba(" + r * 255 + "," + g * 255 + "," + b * 255 + "," + a + ")"; } function colorToRgb(val) { if (is.rgb(val)) { return rgbToRgba(val); } if (is.hex(val)) { return hexToRgba(val); } if (is.hsl(val)) { return hslToRgba(val); } } // Units var unitRegex = /([\+\-]?[0-9#\.]+)(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/; function getUnit(val) { var split = unitRegex.exec(val); if (split) { return split[2]; } } function getTransformUnit(propName) { if (stringContains(propName, 'translate') || propName === 'perspective') { return 'px'; } if (stringContains(propName, 'rotate') || stringContains(propName, 'skew')) { return 'deg'; } } // Values function getFunctionValue(val, animatable) { if (!is.fnc(val)) { return val; } return val(animatable.target, animatable.id, animatable.total); } function getAttribute(el, prop) { return el.getAttribute(prop); } function convertPxToUnit(el, value, unit) { var valueUnit = getUnit(value); if (arrayContains([unit, 'deg', 'rad', 'turn'], valueUnit)) { return value; } var cached = cache.CSS[value + unit]; if (!is.und(cached)) { return cached; } var baseline = 100; var tempEl = document.createElement(el.tagName); var parentEl = el.parentNode && el.parentNode !== document ? el.parentNode : document.body; parentEl.appendChild(tempEl); tempEl.style.position = 'absolute'; tempEl.style.width = baseline + unit; var factor = baseline / tempEl.offsetWidth; parentEl.removeChild(tempEl); var convertedUnit = factor * parseFloat(value); cache.CSS[value + unit] = convertedUnit; return convertedUnit; } function getCSSValue(el, prop, unit) { if (prop in el.style) { var uppercasePropName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); var value = el.style[prop] || getComputedStyle(el).getPropertyValue(uppercasePropName) || '0'; return unit ? convertPxToUnit(el, value, unit) : value; } } function getAnimationType(el, prop) { if (is.dom(el) && !is.inp(el) && (getAttribute(el, prop) || is.svg(el) && el[prop])) { return 'attribute'; } if (is.dom(el) && arrayContains(validTransforms, prop)) { return 'transform'; } if (is.dom(el) && prop !== 'transform' && getCSSValue(el, prop)) { return 'css'; } if (el[prop] != null) { return 'object'; } } var transformRegex = /(\w+)\(([^)]*)\)/g; function getElementTransforms(el) { if (!is.dom(el)) { return; } var str = el.style.transform || ''; var transforms = new Map(); var m; while (m = transformRegex.exec(str)) { transforms.set(m[1], m[2]); } return transforms; } function getTransformValue(el, propName, animatable, unit) { var defaultVal = stringContains(propName, 'scale') ? 1 : 0 + getTransformUnit(propName); var value = getElementTransforms(el).get(propName) || defaultVal; if (animatable) { animatable.transforms.list.set(propName, value); animatable.transforms['last'] = propName; } return unit ? convertPxToUnit(el, value, unit) : value; } function getOriginalTargetValue(target, propName, unit, animatable) { switch (getAnimationType(target, propName)) { case 'transform': return getTransformValue(target, propName, animatable, unit); case 'css': return getCSSValue(target, propName, unit); case 'attribute': return getAttribute(target, propName); default: return target[propName] || 0; } } var operatorRegex = /^(\*=|\+=|-=)/; function getRelativeValue(to, from) { var operator = operatorRegex.exec(to); if (!operator) { return to; } var u = getUnit(to) || 0; var x = parseFloat(from); var y = parseFloat(to.replace(operator[0], '')); switch (operator[0][0]) { case '+': return x + y + u; case '-': return x - y + u; case '*': return x * y + u; } } var whitespaceRegex = /\s/g; function validateValue(val, unit) { if (is.col(val)) { return colorToRgb(val); } var originalUnit = getUnit(val); var unitLess = originalUnit ? val.substr(0, val.length - originalUnit.length) : val; return unit && !whitespaceRegex.test(val) ? unitLess + unit : unitLess; } // getTotalLength() equivalent for circle, rect, polyline, polygon and line shapes // adapted from https://gist.github.com/SebLambla/3e0550c496c236709744 function getDistance(p1, p2) { return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2)); } function getCircleLength(el) { return Math.PI * 2 * getAttribute(el, 'r'); } function getRectLength(el) { return getAttribute(el, 'width') * 2 + getAttribute(el, 'height') * 2; } function getLineLength(el) { return getDistance({ x: getAttribute(el, 'x1'), y: getAttribute(el, 'y1') }, { x: getAttribute(el, 'x2'), y: getAttribute(el, 'y2') }); } function getPolylineLength(el) { var points = el.points; var totalLength = 0; var previousPos; for (var i = 0; i < points.numberOfItems; i++) { var currentPos = points.getItem(i); if (i > 0) { totalLength += getDistance(previousPos, currentPos); } previousPos = currentPos; } return totalLength; } function getPolygonLength(el) { var points = el.points; return getPolylineLength(el) + getDistance(points.getItem(points.numberOfItems - 1), points.getItem(0)); } // Path animation function getTotalLength(el) { if (el.getTotalLength) { return el.getTotalLength(); } switch (el.tagName.toLowerCase()) { case 'circle': return getCircleLength(el); case 'rect': return getRectLength(el); case 'line': return getLineLength(el); case 'polyline': return getPolylineLength(el); case 'polygon': return getPolygonLength(el); } } function setDashoffset(el) { var pathLength = getTotalLength(el); el.setAttribute('stroke-dasharray', pathLength); return pathLength; } // Motion path function getParentSvgEl(el) { var parentEl = el.parentNode; while (is.svg(parentEl)) { parentEl = parentEl.parentNode; if (!is.svg(parentEl.parentNode)) { break; } } return parentEl; } function getParentSvg(pathEl, svgData) { var svg = svgData || {}; var parentSvgEl = svg.el || getParentSvgEl(pathEl); var rect = parentSvgEl.getBoundingClientRect(); var viewBoxAttr = getAttribute(parentSvgEl, 'viewBox'); var width = rect.width; var height = rect.height; var viewBox = svg.viewBox || (viewBoxAttr ? viewBoxAttr.split(' ') : [0, 0, width, height]); return { el: parentSvgEl, viewBox: viewBox, x: viewBox[0] / 1, y: viewBox[1] / 1, w: width / viewBox[2], h: height / viewBox[3] }; } function getPath(path, percent) { var pathEl = is.str(path) ? selectString(path)[0] : path; var p = percent || 100; return function (property) { return { property: property, el: pathEl, svg: getParentSvg(pathEl), totalLength: getTotalLength(pathEl) * (p / 100) }; }; } function getPathProgress(path, progress) { function point(offset) { if (offset === void 0) offset = 0; var l = progress + offset >= 1 ? progress + offset : 0; return path.el.getPointAtLength(l); } var svg = getParentSvg(path.el, path.svg); var p = point(); var p0 = point(-1); var p1 = point(+1); switch (path.property) { case 'x': return (p.x - svg.x) * svg.w; case 'y': return (p.y - svg.y) * svg.h; case 'angle': return Math.atan2(p1.y - p0.y, p1.x - p0.x) * 180 / Math.PI; } } // Decompose value var valueRegex = /-?\d*\.?\d+/g; function decomposeValue(val, unit) { var value = validateValue(is.pth(val) ? val.totalLength : val, unit) + ''; return { original: value, numbers: value.match(valueRegex) ? value.match(valueRegex).map(Number) : [0], strings: is.str(val) || unit ? value.split(valueRegex) : [] }; } // Animatables function parseTargets(targets) { var targetsArray = targets ? flattenArray(is.arr(targets) ? targets.map(toArray) : toArray(targets)) : []; return filterArray(targetsArray, function (item, pos, self) { return self.indexOf(item) === pos; }); } function getAnimatables(targets) { var parsed = parseTargets(targets); return parsed.map(function (t, i) { return { target: t, id: i, total: parsed.length, transforms: { list: getElementTransforms(t) } }; }); } // Properties var springRegex = /^spring/; function normalizePropertyTweens(prop, tweenSettings) { var settings = cloneObject(tweenSettings); // Override duration if easing is a spring if (springRegex.test(settings.easing)) { settings.duration = spring(settings.easing); } if (is.arr(prop)) { var l = prop.length; var isFromTo = l === 2 && !is.obj(prop[0]); if (!isFromTo) { // Duration divided by the number of tweens if (!is.fnc(tweenSettings.duration)) { settings.duration = tweenSettings.duration / l; } } else { // Transform [from, to] values shorthand to a valid tween value prop = { value: prop }; } } var propArray = is.arr(prop) ? prop : [prop]; return propArray.map(function (v, i) { var obj = is.obj(v) && !is.pth(v) ? v : { value: v }; // Default delay value should only be applied to the first tween if (is.und(obj.delay)) { obj.delay = !i ? tweenSettings.delay : 0; } // Default endDelay value should only be applied to the last tween if (is.und(obj.endDelay)) { obj.endDelay = i === propArray.length - 1 ? tweenSettings.endDelay : 0; } return obj; }).map(function (k) { return mergeObjects(k, settings); }); } function flattenKeyframes(keyframes) { var propertyNames = filterArray(flattenArray(keyframes.map(function (key) { return Object.keys(key); })), function (p) { return is.key(p); }).reduce(function (a, b) { if (a.indexOf(b) < 0) { a.push(b); } return a; }, []); var properties = {}; var loop = function (i) { var propName = propertyNames[i]; properties[propName] = keyframes.map(function (key) { var newKey = {}; for (var p in key) { if (is.key(p)) { if (p == propName) { newKey.value = key[p]; } } else { newKey[p] = key[p]; } } return newKey; }); }; for (var i = 0; i < propertyNames.length; i++) loop(i); return properties; } function getProperties(tweenSettings, params) { var properties = []; var keyframes = params.keyframes; if (keyframes) { params = mergeObjects(flattenKeyframes(keyframes), params); } for (var p in params) { if (is.key(p)) { properties.push({ name: p, tweens: normalizePropertyTweens(params[p], tweenSettings) }); } } return properties; } // Tweens function normalizeTweenValues(tween, animatable) { var t = {}; for (var p in tween) { var value = getFunctionValue(tween[p], animatable); if (is.arr(value)) { value = value.map(function (v) { return getFunctionValue(v, animatable); }); if (value.length === 1) { value = value[0]; } } t[p] = value; } t.duration = parseFloat(t.duration); t.delay = parseFloat(t.delay); return t; } function normalizeTweens(prop, animatable) { var previousTween; return prop.tweens.map(function (t) { var tween = normalizeTweenValues(t, animatable); var tweenValue = tween.value; var to = is.arr(tweenValue) ? tweenValue[1] : tweenValue; var toUnit = getUnit(to); var originalValue = getOriginalTargetValue(animatable.target, prop.name, toUnit, animatable); var previousValue = previousTween ? previousTween.to.original : originalValue; var from = is.arr(tweenValue) ? tweenValue[0] : previousValue; var fromUnit = getUnit(from) || getUnit(originalValue); var unit = toUnit || fromUnit; if (is.und(to)) { to = previousValue; } tween.from = decomposeValue(from, unit); tween.to = decomposeValue(getRelativeValue(to, from), unit); tween.start = previousTween ? previousTween.end : 0; tween.end = tween.start + tween.delay + tween.duration + tween.endDelay; tween.easing = parseEasings(tween.easing, tween.duration); tween.isPath = is.pth(tweenValue); tween.isColor = is.col(tween.from.original); if (tween.isColor) { tween.round = 1; } previousTween = tween; return tween; }); } // Tween progress var setProgressValue = { css: function (t, p, v) { return t.style[p] = v; }, attribute: function (t, p, v) { return t.setAttribute(p, v); }, object: function (t, p, v) { return t[p] = v; }, transform: function (t, p, v, transforms, manual) { transforms.list.set(p, v); if (p === transforms.last || manual) { var str = ''; transforms.list.forEach(function (value, prop) { str += prop + "(" + value + ") "; }); t.style.transform = str; } } }; // Set Value helper function setTargetsValue(targets, properties) { var animatables = getAnimatables(targets); for (var i = 0, len = animatables.length; i < len; i++) { var animatable = animatables[i]; for (var property in properties) { var value = getFunctionValue(properties[property], animatable); var target = animatable.target; var valueUnit = getUnit(value); var originalValue = getOriginalTargetValue(target, property, valueUnit, animatable); var unit = valueUnit || getUnit(originalValue); var to = getRelativeValue(validateValue(value, unit), originalValue); var animType = getAnimationType(target, property); setProgressValue[animType](target, property, to, animatable.transforms, true); } } } // Animations function createAnimation(animatable, prop) { var animType = getAnimationType(animatable.target, prop.name); if (animType) { var tweens = normalizeTweens(prop, animatable); var lastTween = tweens[tweens.length - 1]; return { type: animType, property: prop.name, animatable: animatable, tweens: tweens, duration: lastTween.end, delay: tweens[0].delay, endDelay: lastTween.endDelay }; } } function getAnimations(animatables, properties) { return filterArray(flattenArray(animatables.map(function (animatable) { return properties.map(function (prop) { return createAnimation(animatable, prop); }); })), function (a) { return !is.und(a); }); } // Create Instance function getInstanceTimings(animations, tweenSettings) { var animLength = animations.length; var getTlOffset = function (anim) { return anim.timelineOffset ? anim.timelineOffset : 0; }; var timings = {}; timings.duration = animLength ? Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration; })) : tweenSettings.duration; timings.delay = animLength ? Math.min.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.delay; })) : tweenSettings.delay; timings.endDelay = animLength ? timings.duration - Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration - anim.endDelay; })) : tweenSettings.endDelay; return timings; } var instanceID = 0; function createNewInstance(params) { var instanceSettings = replaceObjectProps(defaultInstanceSettings, params); var tweenSettings = replaceObjectProps(defaultTweenSettings, params); var properties = getProperties(tweenSettings, params); var animatables = getAnimatables(params.targets); var animations = getAnimations(animatables, properties); var timings = getInstanceTimings(animations, tweenSettings); var id = instanceID; instanceID++; return mergeObjects(instanceSettings, { id: id, children: [], animatables: animatables, animations: animations, duration: timings.duration, delay: timings.delay, endDelay: timings.endDelay }); } // Core var activeInstances = []; var pausedInstances = []; var raf; var engine = function () { function play() { raf = requestAnimationFrame(step); } function step(t) { var activeInstancesLength = activeInstances.length; if (activeInstancesLength) { var i = 0; while (i < activeInstancesLength) { var activeInstance = activeInstances[i]; if (!activeInstance.paused) { activeInstance.tick(t); } else { var instanceIndex = activeInstances.indexOf(activeInstance); if (instanceIndex > -1) { activeInstances.splice(instanceIndex, 1); activeInstancesLength = activeInstances.length; } } i++; } play(); } else { raf = cancelAnimationFrame(raf); } } return play; }(); function handleVisibilityChange() { if (document.hidden) { for (var i = 0, len = activeInstances.length; i < len; i++) { activeInstance[i].pause(); } pausedInstances = activeInstances.slice(0); activeInstances = []; } else { for (var i$1 = 0, len$1 = pausedInstances.length; i$1 < len$1; i$1++) { pausedInstances[i$1].play(); } } } document.addEventListener('visibilitychange', handleVisibilityChange); // Public Instance function anime(params) { if (params === void 0) params = {}; var startTime = 0, lastTime = 0, now = 0; var children, childrenLength = 0; var resolve = null; function makePromise() { return window.Promise && new Promise(function (_resolve) { return resolve = _resolve; }); } var promise = makePromise(); var instance = createNewInstance(params); function toggleInstanceDirection() { instance.reversed = !instance.reversed; for (var i = 0, len = children.length; i < len; i++) { children[i].reversed = instance.reversed; } } function adjustTime(time) { return instance.reversed ? instance.duration - time : time; } function resetTime() { startTime = 0; lastTime = adjustTime(instance.currentTime) * (1 / anime.speed); } function seekCild(time, child) { if (child) { child.seek(time - child.timelineOffset); } } function syncInstanceChildren(time) { if (!instance.reversePlayback) { for (var i = 0; i < childrenLength; i++) { seekCild(time, children[i]); } } else { for (var i$1 = childrenLength; i$1--;) { seekCild(time, children[i$1]); } } } function setAnimationsProgress(insTime) { var i = 0; var animations = instance.animations; var animationsLength = animations.length; while (i < animationsLength) { var anim = animations[i]; var animatable = anim.animatable; var tweens = anim.tweens; var tweenLength = tweens.length - 1; var tween = tweens[tweenLength]; // Only check for keyframes if there is more than one tween if (tweenLength) { tween = filterArray(tweens, function (t) { return insTime < t.end; })[0] || tween; } var elapsed = minMax(insTime - tween.start - tween.delay, 0, tween.duration) / tween.duration; var eased = isNaN(elapsed) ? 1 : tween.easing(elapsed); var strings = tween.to.strings; var round = tween.round; var numbers = []; var toNumbersLength = tween.to.numbers.length; var progress = void 0; for (var n = 0; n < toNumbersLength; n++) { var value = void 0; var toNumber = tween.to.numbers[n]; var fromNumber = tween.from.numbers[n] || 0; if (!tween.isPath) { value = fromNumber + eased * (toNumber - fromNumber); } else { value = getPathProgress(tween.value, eased * toNumber); } if (round) { if (!(tween.isColor && n > 2)) { value = Math.round(value * round) / round; } } numbers.push(value); } // Manual Array.reduce for better performances var stringsLength = strings.length; if (!stringsLength) { progress = numbers[0]; } else { progress = strings[0]; for (var s = 0; s < stringsLength; s++) { var a = strings[s]; var b = strings[s + 1]; var n$1 = numbers[s]; if (!isNaN(n$1)) { if (!b) { progress += n$1 + ' '; } else { progress += n$1 + b; } } } } setProgressValue[anim.type](animatable.target, anim.property, progress, animatable.transforms); anim.currentValue = progress; i++; } } function setCallback(cb) { if (instance[cb] && !instance.passThrough) { instance[cb](instance); } } function countIteration() { if (instance.remaining && instance.remaining !== true) { instance.remaining--; } } function setInstanceProgress(engineTime) { var insDuration = instance.duration; var insDelay = instance.delay; var insEndDelay = insDuration - instance.endDelay; var insTime = adjustTime(engineTime); instance.progress = minMax(insTime / insDuration * 100, 0, 100); instance.reversePlayback = insTime < instance.currentTime; if (children) { syncInstanceChildren(insTime); } if (!instance.began && instance.currentTime > 0) { instance.began = true; setCallback('begin'); setCallback('loopBegin'); } if (insTime <= insDelay && instance.currentTime !== 0) { setAnimationsProgress(0); } if (insTime >= insEndDelay && instance.currentTime !== insDuration || !insDuration) { setAnimationsProgress(insDuration); } if (insTime > insDelay && insTime < insEndDelay) { if (!instance.changeBegan) { instance.changeBegan = true; instance.changeCompleted = false; setCallback('changeBegin'); } setCallback('change'); setAnimationsProgress(insTime); } else { if (instance.changeBegan) { instance.changeCompleted = true; instance.changeBegan = false; setCallback('changeComplete'); } } instance.currentTime = minMax(insTime, 0, insDuration); if (instance.began) { setCallback('update'); } if (engineTime >= insDuration) { lastTime = 0; countIteration(); if (instance.remaining) { startTime = now; setCallback('loopComplete'); setCallback('loopBegin'); if (instance.direction === 'alternate') { toggleInstanceDirection(); } } else { instance.paused = true; if (!instance.completed) { instance.completed = true; setCallback('loopComplete'); setCallback('complete'); if ('Promise' in window) { resolve(); promise = makePromise(); } } } } } instance.reset = function () { var direction = instance.direction; instance.passThrough = false; instance.currentTime = 0; instance.progress = 0; instance.paused = true; instance.began = false; instance.changeBegan = false; instance.completed = false; instance.changeCompleted = false; instance.reversePlayback = false; instance.reversed = direction === 'reverse'; instance.remaining = instance.loop; children = instance.children; childrenLength = children.length; for (var i = childrenLength; i--;) { instance.children[i].reset(); } if (instance.reversed && instance.loop !== true || direction === 'alternate' && instance.loop === 1) { instance.remaining++; } setAnimationsProgress(0); }; // Set Value helper instance.set = function (targets, properties) { setTargetsValue(targets, properties); return instance; }; instance.tick = function (t) { now = t; if (!startTime) { startTime = now; } setInstanceProgress((now + (lastTime - startTime)) * anime.speed); }; instance.seek = function (time) { setInstanceProgress(adjustTime(time)); }; instance.pause = function () { instance.paused = true; resetTime(); }; instance.play = function () { if (!instance.paused) { return; } instance.paused = false; activeInstances.push(instance); resetTime(); if (!raf) { engine(); } }; instance.reverse = function () { toggleInstanceDirection(); resetTime(); }; instance.restart = function () { instance.reset(); instance.play(); }; instance.finished = promise; instance.reset(); if (instance.autoplay) { instance.play(); } return instance; } // Remove targets from animation function removeTargetsFromAnimations(targetsArray, animations) { for (var a = animations.length; a--;) { if (arrayContains(targetsArray, animations[a].animatable.target)) { animations.splice(a, 1); } } } function removeTargets(targets) { var targetsArray = parseTargets(targets); for (var i = activeInstances.length; i--;) { var instance = activeInstances[i]; var animations = instance.animations; var children = instance.children; removeTargetsFromAnimations(targetsArray, animations); for (var c = children.length; c--;) { var child = children[c]; var childAnimations = child.animations; removeTargetsFromAnimations(targetsArray, childAnimations); if (!childAnimations.length && !child.children.length) { children.splice(c, 1); } } if (!animations.length && !children.length) { instance.pause(); } } } // Stagger helpers function stagger(val, params) { if (params === void 0) params = {}; var direction = params.direction || 'normal'; var easing = params.easing ? parseEasings(params.easing) : null; var grid = params.grid; var axis = params.axis; var fromIndex = params.from || 0; var fromFirst = fromIndex === 'first'; var fromCenter = fromIndex === 'center'; var fromLast = fromIndex === 'last'; var isRange = is.arr(val); var val1 = isRange ? parseFloat(val[0]) : parseFloat(val); var val2 = isRange ? parseFloat(val[1]) : 0; var unit = getUnit(isRange ? val[1] : val) || 0; var start = params.start || 0 + (isRange ? val1 : 0); var values = []; var maxValue = 0; return function (el, i, t) { if (fromFirst) { fromIndex = 0; } if (fromCenter) { fromIndex = (t - 1) / 2; } if (fromLast) { fromIndex = t - 1; } if (!values.length) { for (var index = 0; index < t; index++) { if (!grid) { values.push(Math.abs(fromIndex - index)); } else { var fromX = !fromCenter ? fromIndex % grid[0] : (grid[0] - 1) / 2; var fromY = !fromCenter ? Math.floor(fromIndex / grid[0]) : (grid[1] - 1) / 2; var toX = index % grid[0]; var toY = Math.floor(index / grid[0]); var distanceX = fromX - toX; var distanceY = fromY - toY; var value = Math.sqrt(distanceX * distanceX + distanceY * distanceY); if (axis === 'x') { value = -distanceX; } if (axis === 'y') { value = -distanceY; } values.push(value); } maxValue = Math.max.apply(Math, values); } if (easing) { values = values.map(function (val) { return easing(val / maxValue) * maxValue; }); } if (direction === 'reverse') { values = values.map(function (val) { return axis ? val < 0 ? val * -1 : -val : Math.abs(maxValue - val); }); } } var spacing = isRange ? (val2 - val1) / maxValue : val1; return start + spacing * (Math.round(values[i] * 100) / 100) + unit; }; } // Timeline function timeline(params) { if (params === void 0) params = {}; var tl = anime(params); tl.duration = 0; tl.add = function (instanceParams, timelineOffset) { var tlIndex = activeInstances.indexOf(tl); var children = tl.children; if (tlIndex > -1) { activeInstances.splice(tlIndex, 1); } function passThrough(ins) { ins.passThrough = true; } for (var i = 0; i < children.length; i++) { passThrough(children[i]); } var insParams = mergeObjects(instanceParams, replaceObjectProps(defaultTweenSettings, params)); insParams.targets = insParams.targets || params.targets; var tlDuration = tl.duration; insParams.autoplay = false; insParams.direction = tl.direction; insParams.timelineOffset = is.und(timelineOffset) ? tlDuration : getRelativeValue(timelineOffset, tlDuration); passThrough(tl); tl.seek(insParams.timelineOffset); var ins = anime(insParams); passThrough(ins); children.push(ins); var timings = getInstanceTimings(children, params); tl.delay = timings.delay; tl.endDelay = timings.endDelay; tl.duration = timings.duration; tl.seek(0); tl.reset(); if (tl.autoplay) { tl.play(); } return tl; }; return tl; } anime.version = '3.0.0'; anime.speed = 1; anime.running = activeInstances; anime.remove = removeTargets; anime.get = getOriginalTargetValue; anime.set = setTargetsValue; anime.convertPx = convertPxToUnit; anime.path = getPath; anime.setDashoffset = setDashoffset; anime.stagger = stagger; anime.timeline = timeline; anime.easing = parseEasings; anime.penner = penner; anime.random = function (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }; /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (anime); /***/ }), /***/ "./node_modules/three-bmfont-text/index.js": /*!*************************************************!*\ !*** ./node_modules/three-bmfont-text/index.js ***! \*************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var createLayout = __webpack_require__(/*! layout-bmfont-text */ "./node_modules/layout-bmfont-text/index.js"); var createIndices = __webpack_require__(/*! quad-indices */ "./node_modules/quad-indices/index.js"); var vertices = __webpack_require__(/*! ./lib/vertices */ "./node_modules/three-bmfont-text/lib/vertices.js"); var utils = __webpack_require__(/*! ./lib/utils */ "./node_modules/three-bmfont-text/lib/utils.js"); module.exports = function createTextGeometry(opt) { return new TextGeometry(opt); }; class TextGeometry extends THREE.BufferGeometry { constructor(opt) { super(); if (typeof opt === 'string') { opt = { text: opt }; } // use these as default values for any subsequent // calls to update() this._opt = Object.assign({}, opt); // also do an initial setup... if (opt) this.update(opt); } update(opt) { if (typeof opt === 'string') { opt = { text: opt }; } // use constructor defaults opt = Object.assign({}, this._opt, opt); if (!opt.font) { throw new TypeError('must specify a { font } in options'); } this.layout = createLayout(opt); // get vec2 texcoords var flipY = opt.flipY !== false; // the desired BMFont data var font = opt.font; // determine texture size from font file var texWidth = font.common.scaleW; var texHeight = font.common.scaleH; // get visible glyphs var glyphs = this.layout.glyphs.filter(function (glyph) { var bitmap = glyph.data; return bitmap.width * bitmap.height > 0; }); // provide visible glyphs for convenience this.visibleGlyphs = glyphs; // get common vertex data var positions = vertices.positions(glyphs); var uvs = vertices.uvs(glyphs, texWidth, texHeight, flipY); var indices = createIndices([], { clockwise: true, type: 'uint16', count: glyphs.length }); // update vertex data this.setIndex(indices); this.setAttribute('position', new THREE.BufferAttribute(positions, 2)); this.setAttribute('uv', new THREE.BufferAttribute(uvs, 2)); // update multipage data if (!opt.multipage && 'page' in this.attributes) { // disable multipage rendering this.removeAttribute('page'); } else if (opt.multipage) { // enable multipage rendering var pages = vertices.pages(glyphs); this.setAttribute('page', new THREE.BufferAttribute(pages, 1)); } // recompute bounding box and sphere, if present if (this.boundingBox !== null) { this.computeBoundingBox(); } if (this.boundingSphere !== null) { this.computeBoundingSphere(); } } computeBoundingSphere() { if (this.boundingSphere === null) { this.boundingSphere = new THREE.Sphere(); } var positions = this.attributes.position.array; var itemSize = this.attributes.position.itemSize; if (!positions || !itemSize || positions.length < 2) { this.boundingSphere.radius = 0; this.boundingSphere.center.set(0, 0, 0); return; } utils.computeSphere(positions, this.boundingSphere); if (isNaN(this.boundingSphere.radius)) { console.error('THREE.BufferGeometry.computeBoundingSphere(): ' + 'Computed radius is NaN. The ' + '"position" attribute is likely to have NaN values.'); } } computeBoundingBox() { if (this.boundingBox === null) { this.boundingBox = new THREE.Box3(); } var bbox = this.boundingBox; var positions = this.attributes.position.array; var itemSize = this.attributes.position.itemSize; if (!positions || !itemSize || positions.length < 2) { bbox.makeEmpty(); return; } utils.computeBox(positions, bbox); } } /***/ }), /***/ "./node_modules/three-bmfont-text/lib/utils.js": /*!*****************************************************!*\ !*** ./node_modules/three-bmfont-text/lib/utils.js ***! \*****************************************************/ /***/ ((module) => { var itemSize = 2; var box = { min: [0, 0], max: [0, 0] }; function bounds(positions) { var count = positions.length / itemSize; box.min[0] = positions[0]; box.min[1] = positions[1]; box.max[0] = positions[0]; box.max[1] = positions[1]; for (var i = 0; i < count; i++) { var x = positions[i * itemSize + 0]; var y = positions[i * itemSize + 1]; box.min[0] = Math.min(x, box.min[0]); box.min[1] = Math.min(y, box.min[1]); box.max[0] = Math.max(x, box.max[0]); box.max[1] = Math.max(y, box.max[1]); } } module.exports.computeBox = function (positions, output) { bounds(positions); output.min.set(box.min[0], box.min[1], 0); output.max.set(box.max[0], box.max[1], 0); }; module.exports.computeSphere = function (positions, output) { bounds(positions); var minX = box.min[0]; var minY = box.min[1]; var maxX = box.max[0]; var maxY = box.max[1]; var width = maxX - minX; var height = maxY - minY; var length = Math.sqrt(width * width + height * height); output.center.set(minX + width / 2, minY + height / 2, 0); output.radius = length / 2; }; /***/ }), /***/ "./node_modules/three-bmfont-text/lib/vertices.js": /*!********************************************************!*\ !*** ./node_modules/three-bmfont-text/lib/vertices.js ***! \********************************************************/ /***/ ((module) => { module.exports.pages = function pages(glyphs) { var pages = new Float32Array(glyphs.length * 4 * 1); var i = 0; glyphs.forEach(function (glyph) { var id = glyph.data.page || 0; pages[i++] = id; pages[i++] = id; pages[i++] = id; pages[i++] = id; }); return pages; }; module.exports.uvs = function uvs(glyphs, texWidth, texHeight, flipY) { var uvs = new Float32Array(glyphs.length * 4 * 2); var i = 0; glyphs.forEach(function (glyph) { var bitmap = glyph.data; var bw = bitmap.x + bitmap.width; var bh = bitmap.y + bitmap.height; // top left position var u0 = bitmap.x / texWidth; var v1 = bitmap.y / texHeight; var u1 = bw / texWidth; var v0 = bh / texHeight; if (flipY) { v1 = (texHeight - bitmap.y) / texHeight; v0 = (texHeight - bh) / texHeight; } // BL uvs[i++] = u0; uvs[i++] = v1; // TL uvs[i++] = u0; uvs[i++] = v0; // TR uvs[i++] = u1; uvs[i++] = v0; // BR uvs[i++] = u1; uvs[i++] = v1; }); return uvs; }; module.exports.positions = function positions(glyphs) { var positions = new Float32Array(glyphs.length * 4 * 2); var i = 0; glyphs.forEach(function (glyph) { var bitmap = glyph.data; // bottom left position var x = glyph.position[0] + bitmap.xoffset; var y = glyph.position[1] + bitmap.yoffset; // quad size var w = bitmap.width; var h = bitmap.height; // BL positions[i++] = x; positions[i++] = y; // TL positions[i++] = x; positions[i++] = y + h; // TR positions[i++] = x + w; positions[i++] = y + h; // BR positions[i++] = x + w; positions[i++] = y; }); return positions; }; /***/ }), /***/ "./node_modules/webvr-polyfill/build/webvr-polyfill.js": /*!*************************************************************!*\ !*** ./node_modules/webvr-polyfill/build/webvr-polyfill.js ***! \*************************************************************/ /***/ (function(module, __unused_webpack_exports, __webpack_require__) { /** * @license * webvr-polyfill * Copyright (c) 2015-2017 Google * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @license * cardboard-vr-display * Copyright (c) 2015-2017 Google * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @license * webvr-polyfill-dpdb * Copyright (c) 2017 Google * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @license * wglu-preserve-state * Copyright (c) 2016, Brandon Jones. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @license * nosleep.js * Copyright (c) 2017, Rich Tibbett * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ (function (global, factory) { true ? module.exports = factory() : 0; })(this, function () { 'use strict'; var commonjsGlobal = typeof window !== 'undefined' ? window : typeof __webpack_require__.g !== 'undefined' ? __webpack_require__.g : typeof self !== 'undefined' ? self : {}; function unwrapExports(x) { return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; } function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var isMobile = function isMobile() { return /Android/i.test(navigator.userAgent) || /iPhone|iPad|iPod/i.test(navigator.userAgent); }; var copyArray = function copyArray(source, dest) { for (var i = 0, n = source.length; i < n; i++) { dest[i] = source[i]; } }; var extend = function extend(dest, src) { for (var key in src) { if (src.hasOwnProperty(key)) { dest[key] = src[key]; } } return dest; }; var cardboardVrDisplay = createCommonjsModule(function (module, exports) { /** * @license * cardboard-vr-display * Copyright (c) 2015-2017 Google * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @license * gl-preserve-state * Copyright (c) 2016, Brandon Jones. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @license * webvr-polyfill-dpdb * Copyright (c) 2015-2017 Google * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @license * nosleep.js * Copyright (c) 2017, Rich Tibbett * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ (function (global, factory) { module.exports = factory(); })(commonjsGlobal, function () { var classCallCheck = function (instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }; var createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }(); var MIN_TIMESTEP = 0.001; var MAX_TIMESTEP = 1; var dataUri = function dataUri(mimeType, svg) { return 'data:' + mimeType + ',' + encodeURIComponent(svg); }; var lerp = function lerp(a, b, t) { return a + (b - a) * t; }; var isIOS = function () { var isIOS = /iPad|iPhone|iPod/.test(navigator.platform); return function () { return isIOS; }; }(); var isWebViewAndroid = function () { var isWebViewAndroid = navigator.userAgent.indexOf('Version') !== -1 && navigator.userAgent.indexOf('Android') !== -1 && navigator.userAgent.indexOf('Chrome') !== -1; return function () { return isWebViewAndroid; }; }(); var isSafari = function () { var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); return function () { return isSafari; }; }(); var isFirefoxAndroid = function () { var isFirefoxAndroid = navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1; return function () { return isFirefoxAndroid; }; }(); var getChromeVersion = function () { var match = navigator.userAgent.match(/.*Chrome\/([0-9]+)/); var value = match ? parseInt(match[1], 10) : null; return function () { return value; }; }(); var isSafariWithoutDeviceMotion = function () { var value = false; value = isIOS() && isSafari() && navigator.userAgent.indexOf('13_4') !== -1; return function () { return value; }; }(); var isChromeWithoutDeviceMotion = function () { var value = false; if (getChromeVersion() === 65) { var match = navigator.userAgent.match(/.*Chrome\/([0-9\.]*)/); if (match) { var _match$1$split = match[1].split('.'), _match$1$split2 = slicedToArray(_match$1$split, 4), major = _match$1$split2[0], minor = _match$1$split2[1], branch = _match$1$split2[2], build = _match$1$split2[3]; value = parseInt(branch, 10) === 3325 && parseInt(build, 10) < 148; } } return function () { return value; }; }(); var isR7 = function () { var isR7 = navigator.userAgent.indexOf('R7 Build') !== -1; return function () { return isR7; }; }(); var isLandscapeMode = function isLandscapeMode() { var rtn = window.orientation == 90 || window.orientation == -90; return isR7() ? !rtn : rtn; }; var isTimestampDeltaValid = function isTimestampDeltaValid(timestampDeltaS) { if (isNaN(timestampDeltaS)) { return false; } if (timestampDeltaS <= MIN_TIMESTEP) { return false; } if (timestampDeltaS > MAX_TIMESTEP) { return false; } return true; }; var getScreenWidth = function getScreenWidth() { return Math.max(window.screen.width, window.screen.height) * window.devicePixelRatio; }; var getScreenHeight = function getScreenHeight() { return Math.min(window.screen.width, window.screen.height) * window.devicePixelRatio; }; var requestFullscreen = function requestFullscreen(element) { if (isWebViewAndroid()) { return false; } if (element.requestFullscreen) { element.requestFullscreen(); } else if (element.webkitRequestFullscreen) { element.webkitRequestFullscreen(); } else if (element.mozRequestFullScreen) { element.mozRequestFullScreen(); } else if (element.msRequestFullscreen) { element.msRequestFullscreen(); } else { return false; } return true; }; var exitFullscreen = function exitFullscreen() { if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.msExitFullscreen) { document.msExitFullscreen(); } else { return false; } return true; }; var getFullscreenElement = function getFullscreenElement() { return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement; }; var linkProgram = function linkProgram(gl, vertexSource, fragmentSource, attribLocationMap) { var vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, vertexSource); gl.compileShader(vertexShader); var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fragmentShader, fragmentSource); gl.compileShader(fragmentShader); var program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); for (var attribName in attribLocationMap) { gl.bindAttribLocation(program, attribLocationMap[attribName], attribName); } gl.linkProgram(program); gl.deleteShader(vertexShader); gl.deleteShader(fragmentShader); return program; }; var getProgramUniforms = function getProgramUniforms(gl, program) { var uniforms = {}; var uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); var uniformName = ''; for (var i = 0; i < uniformCount; i++) { var uniformInfo = gl.getActiveUniform(program, i); uniformName = uniformInfo.name.replace('[0]', ''); uniforms[uniformName] = gl.getUniformLocation(program, uniformName); } return uniforms; }; var orthoMatrix = function orthoMatrix(out, left, right, bottom, top, near, far) { var lr = 1 / (left - right), bt = 1 / (bottom - top), nf = 1 / (near - far); out[0] = -2 * lr; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = -2 * bt; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 2 * nf; out[11] = 0; out[12] = (left + right) * lr; out[13] = (top + bottom) * bt; out[14] = (far + near) * nf; out[15] = 1; return out; }; var isMobile = function isMobile() { var check = false; (function (a) { if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true; })(navigator.userAgent || navigator.vendor || window.opera); return check; }; var extend = function extend(dest, src) { for (var key in src) { if (src.hasOwnProperty(key)) { dest[key] = src[key]; } } return dest; }; var safariCssSizeWorkaround = function safariCssSizeWorkaround(canvas) { if (isIOS()) { var width = canvas.style.width; var height = canvas.style.height; canvas.style.width = parseInt(width) + 1 + 'px'; canvas.style.height = parseInt(height) + 'px'; setTimeout(function () { canvas.style.width = width; canvas.style.height = height; }, 100); } window.canvas = canvas; }; var frameDataFromPose = function () { var piOver180 = Math.PI / 180.0; var rad45 = Math.PI * 0.25; function mat4_perspectiveFromFieldOfView(out, fov, near, far) { var upTan = Math.tan(fov ? fov.upDegrees * piOver180 : rad45), downTan = Math.tan(fov ? fov.downDegrees * piOver180 : rad45), leftTan = Math.tan(fov ? fov.leftDegrees * piOver180 : rad45), rightTan = Math.tan(fov ? fov.rightDegrees * piOver180 : rad45), xScale = 2.0 / (leftTan + rightTan), yScale = 2.0 / (upTan + downTan); out[0] = xScale; out[1] = 0.0; out[2] = 0.0; out[3] = 0.0; out[4] = 0.0; out[5] = yScale; out[6] = 0.0; out[7] = 0.0; out[8] = -((leftTan - rightTan) * xScale * 0.5); out[9] = (upTan - downTan) * yScale * 0.5; out[10] = far / (near - far); out[11] = -1.0; out[12] = 0.0; out[13] = 0.0; out[14] = far * near / (near - far); out[15] = 0.0; return out; } function mat4_fromRotationTranslation(out, q, v) { var x = q[0], y = q[1], z = q[2], w = q[3], x2 = x + x, y2 = y + y, z2 = z + z, xx = x * x2, xy = x * y2, xz = x * z2, yy = y * y2, yz = y * z2, zz = z * z2, wx = w * x2, wy = w * y2, wz = w * z2; out[0] = 1 - (yy + zz); out[1] = xy + wz; out[2] = xz - wy; out[3] = 0; out[4] = xy - wz; out[5] = 1 - (xx + zz); out[6] = yz + wx; out[7] = 0; out[8] = xz + wy; out[9] = yz - wx; out[10] = 1 - (xx + yy); out[11] = 0; out[12] = v[0]; out[13] = v[1]; out[14] = v[2]; out[15] = 1; return out; } function mat4_translate(out, a, v) { var x = v[0], y = v[1], z = v[2], a00, a01, a02, a03, a10, a11, a12, a13, a20, a21, a22, a23; if (a === out) { out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; } else { a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; out[12] = a00 * x + a10 * y + a20 * z + a[12]; out[13] = a01 * x + a11 * y + a21 * z + a[13]; out[14] = a02 * x + a12 * y + a22 * z + a[14]; out[15] = a03 * x + a13 * y + a23 * z + a[15]; } return out; } function mat4_invert(out, a) { var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15], b00 = a00 * a11 - a01 * a10, b01 = a00 * a12 - a02 * a10, b02 = a00 * a13 - a03 * a10, b03 = a01 * a12 - a02 * a11, b04 = a01 * a13 - a03 * a11, b05 = a02 * a13 - a03 * a12, b06 = a20 * a31 - a21 * a30, b07 = a20 * a32 - a22 * a30, b08 = a20 * a33 - a23 * a30, b09 = a21 * a32 - a22 * a31, b10 = a21 * a33 - a23 * a31, b11 = a22 * a33 - a23 * a32, det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; if (!det) { return null; } det = 1.0 / det; out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; return out; } var defaultOrientation = new Float32Array([0, 0, 0, 1]); var defaultPosition = new Float32Array([0, 0, 0]); function updateEyeMatrices(projection, view, pose, fov, offset, vrDisplay) { mat4_perspectiveFromFieldOfView(projection, fov || null, vrDisplay.depthNear, vrDisplay.depthFar); var orientation = pose.orientation || defaultOrientation; var position = pose.position || defaultPosition; mat4_fromRotationTranslation(view, orientation, position); if (offset) mat4_translate(view, view, offset); mat4_invert(view, view); } return function (frameData, pose, vrDisplay) { if (!frameData || !pose) return false; frameData.pose = pose; frameData.timestamp = pose.timestamp; updateEyeMatrices(frameData.leftProjectionMatrix, frameData.leftViewMatrix, pose, vrDisplay._getFieldOfView("left"), vrDisplay._getEyeOffset("left"), vrDisplay); updateEyeMatrices(frameData.rightProjectionMatrix, frameData.rightViewMatrix, pose, vrDisplay._getFieldOfView("right"), vrDisplay._getEyeOffset("right"), vrDisplay); return true; }; }(); var isInsideCrossOriginIFrame = function isInsideCrossOriginIFrame() { var isFramed = window.self !== window.top; var refOrigin = getOriginFromUrl(document.referrer); var thisOrigin = getOriginFromUrl(window.location.href); return isFramed && refOrigin !== thisOrigin; }; var getOriginFromUrl = function getOriginFromUrl(url) { var domainIdx; var protoSepIdx = url.indexOf("://"); if (protoSepIdx !== -1) { domainIdx = protoSepIdx + 3; } else { domainIdx = 0; } var domainEndIdx = url.indexOf('/', domainIdx); if (domainEndIdx === -1) { domainEndIdx = url.length; } return url.substring(0, domainEndIdx); }; var getQuaternionAngle = function getQuaternionAngle(quat) { if (quat.w > 1) { console.warn('getQuaternionAngle: w > 1'); return 0; } var angle = 2 * Math.acos(quat.w); return angle; }; var warnOnce = function () { var observedWarnings = {}; return function (key, message) { if (observedWarnings[key] === undefined) { console.warn('webvr-polyfill: ' + message); observedWarnings[key] = true; } }; }(); var deprecateWarning = function deprecateWarning(deprecated, suggested) { var alternative = suggested ? 'Please use ' + suggested + ' instead.' : ''; warnOnce(deprecated, deprecated + ' has been deprecated. ' + 'This may not work on native WebVR displays. ' + alternative); }; function WGLUPreserveGLState(gl, bindings, callback) { if (!bindings) { callback(gl); return; } var boundValues = []; var activeTexture = null; for (var i = 0; i < bindings.length; ++i) { var binding = bindings[i]; switch (binding) { case gl.TEXTURE_BINDING_2D: case gl.TEXTURE_BINDING_CUBE_MAP: var textureUnit = bindings[++i]; if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) { console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"); boundValues.push(null, null); break; } if (!activeTexture) { activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); } gl.activeTexture(textureUnit); boundValues.push(gl.getParameter(binding), null); break; case gl.ACTIVE_TEXTURE: activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); boundValues.push(null); break; default: boundValues.push(gl.getParameter(binding)); break; } } callback(gl); for (var i = 0; i < bindings.length; ++i) { var binding = bindings[i]; var boundValue = boundValues[i]; switch (binding) { case gl.ACTIVE_TEXTURE: break; case gl.ARRAY_BUFFER_BINDING: gl.bindBuffer(gl.ARRAY_BUFFER, boundValue); break; case gl.COLOR_CLEAR_VALUE: gl.clearColor(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); break; case gl.COLOR_WRITEMASK: gl.colorMask(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); break; case gl.CURRENT_PROGRAM: gl.useProgram(boundValue); break; case gl.ELEMENT_ARRAY_BUFFER_BINDING: gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, boundValue); break; case gl.FRAMEBUFFER_BINDING: gl.bindFramebuffer(gl.FRAMEBUFFER, boundValue); break; case gl.RENDERBUFFER_BINDING: gl.bindRenderbuffer(gl.RENDERBUFFER, boundValue); break; case gl.TEXTURE_BINDING_2D: var textureUnit = bindings[++i]; if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) break; gl.activeTexture(textureUnit); gl.bindTexture(gl.TEXTURE_2D, boundValue); break; case gl.TEXTURE_BINDING_CUBE_MAP: var textureUnit = bindings[++i]; if (textureUnit < gl.TEXTURE0 || textureUnit > gl.TEXTURE31) break; gl.activeTexture(textureUnit); gl.bindTexture(gl.TEXTURE_CUBE_MAP, boundValue); break; case gl.VIEWPORT: gl.viewport(boundValue[0], boundValue[1], boundValue[2], boundValue[3]); break; case gl.BLEND: case gl.CULL_FACE: case gl.DEPTH_TEST: case gl.SCISSOR_TEST: case gl.STENCIL_TEST: if (boundValue) { gl.enable(binding); } else { gl.disable(binding); } break; default: console.log("No GL restore behavior for 0x" + binding.toString(16)); break; } if (activeTexture) { gl.activeTexture(activeTexture); } } } var glPreserveState = WGLUPreserveGLState; var distortionVS = ['attribute vec2 position;', 'attribute vec3 texCoord;', 'varying vec2 vTexCoord;', 'uniform vec4 viewportOffsetScale[2];', 'void main() {', ' vec4 viewport = viewportOffsetScale[int(texCoord.z)];', ' vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;', ' gl_Position = vec4( position, 1.0, 1.0 );', '}'].join('\n'); var distortionFS = ['precision mediump float;', 'uniform sampler2D diffuse;', 'varying vec2 vTexCoord;', 'void main() {', ' gl_FragColor = texture2D(diffuse, vTexCoord);', '}'].join('\n'); function CardboardDistorter(gl, cardboardUI, bufferScale, dirtySubmitFrameBindings) { this.gl = gl; this.cardboardUI = cardboardUI; this.bufferScale = bufferScale; this.dirtySubmitFrameBindings = dirtySubmitFrameBindings; this.ctxAttribs = gl.getContextAttributes(); this.instanceExt = gl.getExtension('ANGLE_instanced_arrays'); this.meshWidth = 20; this.meshHeight = 20; this.bufferWidth = gl.drawingBufferWidth; this.bufferHeight = gl.drawingBufferHeight; this.realBindFramebuffer = gl.bindFramebuffer; this.realEnable = gl.enable; this.realDisable = gl.disable; this.realColorMask = gl.colorMask; this.realClearColor = gl.clearColor; this.realViewport = gl.viewport; if (!isIOS()) { this.realCanvasWidth = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'width'); this.realCanvasHeight = Object.getOwnPropertyDescriptor(gl.canvas.__proto__, 'height'); } this.isPatched = false; this.lastBoundFramebuffer = null; this.cullFace = false; this.depthTest = false; this.blend = false; this.scissorTest = false; this.stencilTest = false; this.viewport = [0, 0, 0, 0]; this.colorMask = [true, true, true, true]; this.clearColor = [0, 0, 0, 0]; this.attribs = { position: 0, texCoord: 1 }; this.program = linkProgram(gl, distortionVS, distortionFS, this.attribs); this.uniforms = getProgramUniforms(gl, this.program); this.viewportOffsetScale = new Float32Array(8); this.setTextureBounds(); this.vertexBuffer = gl.createBuffer(); this.indexBuffer = gl.createBuffer(); this.indexCount = 0; this.renderTarget = gl.createTexture(); this.framebuffer = gl.createFramebuffer(); this.depthStencilBuffer = null; this.depthBuffer = null; this.stencilBuffer = null; if (this.ctxAttribs.depth && this.ctxAttribs.stencil) { this.depthStencilBuffer = gl.createRenderbuffer(); } else if (this.ctxAttribs.depth) { this.depthBuffer = gl.createRenderbuffer(); } else if (this.ctxAttribs.stencil) { this.stencilBuffer = gl.createRenderbuffer(); } this.patch(); this.onResize(); } CardboardDistorter.prototype.destroy = function () { var gl = this.gl; this.unpatch(); gl.deleteProgram(this.program); gl.deleteBuffer(this.vertexBuffer); gl.deleteBuffer(this.indexBuffer); gl.deleteTexture(this.renderTarget); gl.deleteFramebuffer(this.framebuffer); if (this.depthStencilBuffer) { gl.deleteRenderbuffer(this.depthStencilBuffer); } if (this.depthBuffer) { gl.deleteRenderbuffer(this.depthBuffer); } if (this.stencilBuffer) { gl.deleteRenderbuffer(this.stencilBuffer); } if (this.cardboardUI) { this.cardboardUI.destroy(); } }; CardboardDistorter.prototype.onResize = function () { var gl = this.gl; var self = this; var glState = [gl.RENDERBUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0]; glPreserveState(gl, glState, function (gl) { self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } self.realColorMask.call(gl, true, true, true, true); self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); self.realClearColor.call(gl, 0, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.framebuffer); gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); gl.texImage2D(gl.TEXTURE_2D, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, self.bufferWidth, self.bufferHeight, 0, self.ctxAttribs.alpha ? gl.RGBA : gl.RGB, gl.UNSIGNED_BYTE, null); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, self.renderTarget, 0); if (self.ctxAttribs.depth && self.ctxAttribs.stencil) { gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthStencilBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, self.bufferWidth, self.bufferHeight); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.depthStencilBuffer); } else if (self.ctxAttribs.depth) { gl.bindRenderbuffer(gl.RENDERBUFFER, self.depthBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, self.bufferWidth, self.bufferHeight); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, self.depthBuffer); } else if (self.ctxAttribs.stencil) { gl.bindRenderbuffer(gl.RENDERBUFFER, self.stencilBuffer); gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, self.bufferWidth, self.bufferHeight); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, self.stencilBuffer); } if (!gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) { console.error('Framebuffer incomplete!'); } self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } self.realColorMask.apply(gl, self.colorMask); self.realViewport.apply(gl, self.viewport); self.realClearColor.apply(gl, self.clearColor); }); if (this.cardboardUI) { this.cardboardUI.onResize(); } }; CardboardDistorter.prototype.patch = function () { if (this.isPatched) { return; } var self = this; var canvas = this.gl.canvas; var gl = this.gl; if (!isIOS()) { canvas.width = getScreenWidth() * this.bufferScale; canvas.height = getScreenHeight() * this.bufferScale; Object.defineProperty(canvas, 'width', { configurable: true, enumerable: true, get: function get() { return self.bufferWidth; }, set: function set(value) { self.bufferWidth = value; self.realCanvasWidth.set.call(canvas, value); self.onResize(); } }); Object.defineProperty(canvas, 'height', { configurable: true, enumerable: true, get: function get() { return self.bufferHeight; }, set: function set(value) { self.bufferHeight = value; self.realCanvasHeight.set.call(canvas, value); self.onResize(); } }); } this.lastBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); if (this.lastBoundFramebuffer == null) { this.lastBoundFramebuffer = this.framebuffer; this.gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer); } this.gl.bindFramebuffer = function (target, framebuffer) { self.lastBoundFramebuffer = framebuffer ? framebuffer : self.framebuffer; self.realBindFramebuffer.call(gl, target, self.lastBoundFramebuffer); }; this.cullFace = gl.getParameter(gl.CULL_FACE); this.depthTest = gl.getParameter(gl.DEPTH_TEST); this.blend = gl.getParameter(gl.BLEND); this.scissorTest = gl.getParameter(gl.SCISSOR_TEST); this.stencilTest = gl.getParameter(gl.STENCIL_TEST); gl.enable = function (pname) { switch (pname) { case gl.CULL_FACE: self.cullFace = true; break; case gl.DEPTH_TEST: self.depthTest = true; break; case gl.BLEND: self.blend = true; break; case gl.SCISSOR_TEST: self.scissorTest = true; break; case gl.STENCIL_TEST: self.stencilTest = true; break; } self.realEnable.call(gl, pname); }; gl.disable = function (pname) { switch (pname) { case gl.CULL_FACE: self.cullFace = false; break; case gl.DEPTH_TEST: self.depthTest = false; break; case gl.BLEND: self.blend = false; break; case gl.SCISSOR_TEST: self.scissorTest = false; break; case gl.STENCIL_TEST: self.stencilTest = false; break; } self.realDisable.call(gl, pname); }; this.colorMask = gl.getParameter(gl.COLOR_WRITEMASK); gl.colorMask = function (r, g, b, a) { self.colorMask[0] = r; self.colorMask[1] = g; self.colorMask[2] = b; self.colorMask[3] = a; self.realColorMask.call(gl, r, g, b, a); }; this.clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); gl.clearColor = function (r, g, b, a) { self.clearColor[0] = r; self.clearColor[1] = g; self.clearColor[2] = b; self.clearColor[3] = a; self.realClearColor.call(gl, r, g, b, a); }; this.viewport = gl.getParameter(gl.VIEWPORT); gl.viewport = function (x, y, w, h) { self.viewport[0] = x; self.viewport[1] = y; self.viewport[2] = w; self.viewport[3] = h; self.realViewport.call(gl, x, y, w, h); }; this.isPatched = true; safariCssSizeWorkaround(canvas); }; CardboardDistorter.prototype.unpatch = function () { if (!this.isPatched) { return; } var gl = this.gl; var canvas = this.gl.canvas; if (!isIOS()) { Object.defineProperty(canvas, 'width', this.realCanvasWidth); Object.defineProperty(canvas, 'height', this.realCanvasHeight); } canvas.width = this.bufferWidth; canvas.height = this.bufferHeight; gl.bindFramebuffer = this.realBindFramebuffer; gl.enable = this.realEnable; gl.disable = this.realDisable; gl.colorMask = this.realColorMask; gl.clearColor = this.realClearColor; gl.viewport = this.realViewport; if (this.lastBoundFramebuffer == this.framebuffer) { gl.bindFramebuffer(gl.FRAMEBUFFER, null); } this.isPatched = false; setTimeout(function () { safariCssSizeWorkaround(canvas); }, 1); }; CardboardDistorter.prototype.setTextureBounds = function (leftBounds, rightBounds) { if (!leftBounds) { leftBounds = [0, 0, 0.5, 1]; } if (!rightBounds) { rightBounds = [0.5, 0, 0.5, 1]; } this.viewportOffsetScale[0] = leftBounds[0]; this.viewportOffsetScale[1] = leftBounds[1]; this.viewportOffsetScale[2] = leftBounds[2]; this.viewportOffsetScale[3] = leftBounds[3]; this.viewportOffsetScale[4] = rightBounds[0]; this.viewportOffsetScale[5] = rightBounds[1]; this.viewportOffsetScale[6] = rightBounds[2]; this.viewportOffsetScale[7] = rightBounds[3]; }; CardboardDistorter.prototype.submitFrame = function () { var gl = this.gl; var self = this; var glState = []; if (!this.dirtySubmitFrameBindings) { glState.push(gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING, gl.TEXTURE_BINDING_2D, gl.TEXTURE0); } glPreserveState(gl, glState, function (gl) { self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, null); var positionDivisor = 0; var texCoordDivisor = 0; if (self.instanceExt) { positionDivisor = gl.getVertexAttrib(self.attribs.position, self.instanceExt.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); texCoordDivisor = gl.getVertexAttrib(self.attribs.texCoord, self.instanceExt.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); } if (self.cullFace) { self.realDisable.call(gl, gl.CULL_FACE); } if (self.depthTest) { self.realDisable.call(gl, gl.DEPTH_TEST); } if (self.blend) { self.realDisable.call(gl, gl.BLEND); } if (self.scissorTest) { self.realDisable.call(gl, gl.SCISSOR_TEST); } if (self.stencilTest) { self.realDisable.call(gl, gl.STENCIL_TEST); } self.realColorMask.call(gl, true, true, true, true); self.realViewport.call(gl, 0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); if (self.ctxAttribs.alpha || isIOS()) { self.realClearColor.call(gl, 0, 0, 0, 1); gl.clear(gl.COLOR_BUFFER_BIT); } gl.useProgram(self.program); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); gl.enableVertexAttribArray(self.attribs.position); gl.enableVertexAttribArray(self.attribs.texCoord); gl.vertexAttribPointer(self.attribs.position, 2, gl.FLOAT, false, 20, 0); gl.vertexAttribPointer(self.attribs.texCoord, 3, gl.FLOAT, false, 20, 8); if (self.instanceExt) { if (positionDivisor != 0) { self.instanceExt.vertexAttribDivisorANGLE(self.attribs.position, 0); } if (texCoordDivisor != 0) { self.instanceExt.vertexAttribDivisorANGLE(self.attribs.texCoord, 0); } } gl.activeTexture(gl.TEXTURE0); gl.uniform1i(self.uniforms.diffuse, 0); gl.bindTexture(gl.TEXTURE_2D, self.renderTarget); gl.uniform4fv(self.uniforms.viewportOffsetScale, self.viewportOffsetScale); gl.drawElements(gl.TRIANGLES, self.indexCount, gl.UNSIGNED_SHORT, 0); if (self.cardboardUI) { self.cardboardUI.renderNoState(); } self.realBindFramebuffer.call(self.gl, gl.FRAMEBUFFER, self.framebuffer); if (!self.ctxAttribs.preserveDrawingBuffer) { self.realClearColor.call(gl, 0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); } if (!self.dirtySubmitFrameBindings) { self.realBindFramebuffer.call(gl, gl.FRAMEBUFFER, self.lastBoundFramebuffer); } if (self.cullFace) { self.realEnable.call(gl, gl.CULL_FACE); } if (self.depthTest) { self.realEnable.call(gl, gl.DEPTH_TEST); } if (self.blend) { self.realEnable.call(gl, gl.BLEND); } if (self.scissorTest) { self.realEnable.call(gl, gl.SCISSOR_TEST); } if (self.stencilTest) { self.realEnable.call(gl, gl.STENCIL_TEST); } self.realColorMask.apply(gl, self.colorMask); self.realViewport.apply(gl, self.viewport); if (self.ctxAttribs.alpha || !self.ctxAttribs.preserveDrawingBuffer) { self.realClearColor.apply(gl, self.clearColor); } if (self.instanceExt) { if (positionDivisor != 0) { self.instanceExt.vertexAttribDivisorANGLE(self.attribs.position, positionDivisor); } if (texCoordDivisor != 0) { self.instanceExt.vertexAttribDivisorANGLE(self.attribs.texCoord, texCoordDivisor); } } }); if (isIOS()) { var canvas = gl.canvas; if (canvas.width != self.bufferWidth || canvas.height != self.bufferHeight) { self.bufferWidth = canvas.width; self.bufferHeight = canvas.height; self.onResize(); } } }; CardboardDistorter.prototype.updateDeviceInfo = function (deviceInfo) { var gl = this.gl; var self = this; var glState = [gl.ARRAY_BUFFER_BINDING, gl.ELEMENT_ARRAY_BUFFER_BINDING]; glPreserveState(gl, glState, function (gl) { var vertices = self.computeMeshVertices_(self.meshWidth, self.meshHeight, deviceInfo); gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); if (!self.indexCount) { var indices = self.computeMeshIndices_(self.meshWidth, self.meshHeight); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, self.indexBuffer); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); self.indexCount = indices.length; } }); }; CardboardDistorter.prototype.computeMeshVertices_ = function (width, height, deviceInfo) { var vertices = new Float32Array(2 * width * height * 5); var lensFrustum = deviceInfo.getLeftEyeVisibleTanAngles(); var noLensFrustum = deviceInfo.getLeftEyeNoLensTanAngles(); var viewport = deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum); var vidx = 0; for (var e = 0; e < 2; e++) { for (var j = 0; j < height; j++) { for (var i = 0; i < width; i++, vidx++) { var u = i / (width - 1); var v = j / (height - 1); var s = u; var t = v; var x = lerp(lensFrustum[0], lensFrustum[2], u); var y = lerp(lensFrustum[3], lensFrustum[1], v); var d = Math.sqrt(x * x + y * y); var r = deviceInfo.distortion.distortInverse(d); var p = x * r / d; var q = y * r / d; u = (p - noLensFrustum[0]) / (noLensFrustum[2] - noLensFrustum[0]); v = (q - noLensFrustum[3]) / (noLensFrustum[1] - noLensFrustum[3]); u = (viewport.x + u * viewport.width - 0.5) * 2.0; v = (viewport.y + v * viewport.height - 0.5) * 2.0; vertices[vidx * 5 + 0] = u; vertices[vidx * 5 + 1] = v; vertices[vidx * 5 + 2] = s; vertices[vidx * 5 + 3] = t; vertices[vidx * 5 + 4] = e; } } var w = lensFrustum[2] - lensFrustum[0]; lensFrustum[0] = -(w + lensFrustum[0]); lensFrustum[2] = w - lensFrustum[2]; w = noLensFrustum[2] - noLensFrustum[0]; noLensFrustum[0] = -(w + noLensFrustum[0]); noLensFrustum[2] = w - noLensFrustum[2]; viewport.x = 1 - (viewport.x + viewport.width); } return vertices; }; CardboardDistorter.prototype.computeMeshIndices_ = function (width, height) { var indices = new Uint16Array(2 * (width - 1) * (height - 1) * 6); var halfwidth = width / 2; var halfheight = height / 2; var vidx = 0; var iidx = 0; for (var e = 0; e < 2; e++) { for (var j = 0; j < height; j++) { for (var i = 0; i < width; i++, vidx++) { if (i == 0 || j == 0) continue; if (i <= halfwidth == j <= halfheight) { indices[iidx++] = vidx; indices[iidx++] = vidx - width - 1; indices[iidx++] = vidx - width; indices[iidx++] = vidx - width - 1; indices[iidx++] = vidx; indices[iidx++] = vidx - 1; } else { indices[iidx++] = vidx - 1; indices[iidx++] = vidx - width; indices[iidx++] = vidx; indices[iidx++] = vidx - width; indices[iidx++] = vidx - 1; indices[iidx++] = vidx - width - 1; } } } } return indices; }; CardboardDistorter.prototype.getOwnPropertyDescriptor_ = function (proto, attrName) { var descriptor = Object.getOwnPropertyDescriptor(proto, attrName); if (descriptor.get === undefined || descriptor.set === undefined) { descriptor.configurable = true; descriptor.enumerable = true; descriptor.get = function () { return this.getAttribute(attrName); }; descriptor.set = function (val) { this.setAttribute(attrName, val); }; } return descriptor; }; var uiVS = ['attribute vec2 position;', 'uniform mat4 projectionMat;', 'void main() {', ' gl_Position = projectionMat * vec4( position, -1.0, 1.0 );', '}'].join('\n'); var uiFS = ['precision mediump float;', 'uniform vec4 color;', 'void main() {', ' gl_FragColor = color;', '}'].join('\n'); var DEG2RAD = Math.PI / 180.0; var kAnglePerGearSection = 60; var kOuterRimEndAngle = 12; var kInnerRimBeginAngle = 20; var kOuterRadius = 1; var kMiddleRadius = 0.75; var kInnerRadius = 0.3125; var kCenterLineThicknessDp = 4; var kButtonWidthDp = 28; var kTouchSlopFactor = 1.5; function CardboardUI(gl) { this.gl = gl; this.attribs = { position: 0 }; this.program = linkProgram(gl, uiVS, uiFS, this.attribs); this.uniforms = getProgramUniforms(gl, this.program); this.vertexBuffer = gl.createBuffer(); this.gearOffset = 0; this.gearVertexCount = 0; this.arrowOffset = 0; this.arrowVertexCount = 0; this.projMat = new Float32Array(16); this.listener = null; this.onResize(); } CardboardUI.prototype.destroy = function () { var gl = this.gl; if (this.listener) { gl.canvas.removeEventListener('click', this.listener, false); } gl.deleteProgram(this.program); gl.deleteBuffer(this.vertexBuffer); }; CardboardUI.prototype.listen = function (optionsCallback, backCallback) { var canvas = this.gl.canvas; this.listener = function (event) { var midline = canvas.clientWidth / 2; var buttonSize = kButtonWidthDp * kTouchSlopFactor; if (event.clientX > midline - buttonSize && event.clientX < midline + buttonSize && event.clientY > canvas.clientHeight - buttonSize) { optionsCallback(event); } else if (event.clientX < buttonSize && event.clientY < buttonSize) { backCallback(event); } }; canvas.addEventListener('click', this.listener, false); }; CardboardUI.prototype.onResize = function () { var gl = this.gl; var self = this; var glState = [gl.ARRAY_BUFFER_BINDING]; glPreserveState(gl, glState, function (gl) { var vertices = []; var midline = gl.drawingBufferWidth / 2; var physicalPixels = Math.max(screen.width, screen.height) * window.devicePixelRatio; var scalingRatio = gl.drawingBufferWidth / physicalPixels; var dps = scalingRatio * window.devicePixelRatio; var lineWidth = kCenterLineThicknessDp * dps / 2; var buttonSize = kButtonWidthDp * kTouchSlopFactor * dps; var buttonScale = kButtonWidthDp * dps / 2; var buttonBorder = (kButtonWidthDp * kTouchSlopFactor - kButtonWidthDp) * dps; vertices.push(midline - lineWidth, buttonSize); vertices.push(midline - lineWidth, gl.drawingBufferHeight); vertices.push(midline + lineWidth, buttonSize); vertices.push(midline + lineWidth, gl.drawingBufferHeight); self.gearOffset = vertices.length / 2; function addGearSegment(theta, r) { var angle = (90 - theta) * DEG2RAD; var x = Math.cos(angle); var y = Math.sin(angle); vertices.push(kInnerRadius * x * buttonScale + midline, kInnerRadius * y * buttonScale + buttonScale); vertices.push(r * x * buttonScale + midline, r * y * buttonScale + buttonScale); } for (var i = 0; i <= 6; i++) { var segmentTheta = i * kAnglePerGearSection; addGearSegment(segmentTheta, kOuterRadius); addGearSegment(segmentTheta + kOuterRimEndAngle, kOuterRadius); addGearSegment(segmentTheta + kInnerRimBeginAngle, kMiddleRadius); addGearSegment(segmentTheta + (kAnglePerGearSection - kInnerRimBeginAngle), kMiddleRadius); addGearSegment(segmentTheta + (kAnglePerGearSection - kOuterRimEndAngle), kOuterRadius); } self.gearVertexCount = vertices.length / 2 - self.gearOffset; self.arrowOffset = vertices.length / 2; function addArrowVertex(x, y) { vertices.push(buttonBorder + x, gl.drawingBufferHeight - buttonBorder - y); } var angledLineWidth = lineWidth / Math.sin(45 * DEG2RAD); addArrowVertex(0, buttonScale); addArrowVertex(buttonScale, 0); addArrowVertex(buttonScale + angledLineWidth, angledLineWidth); addArrowVertex(angledLineWidth, buttonScale + angledLineWidth); addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); addArrowVertex(0, buttonScale); addArrowVertex(buttonScale, buttonScale * 2); addArrowVertex(buttonScale + angledLineWidth, buttonScale * 2 - angledLineWidth); addArrowVertex(angledLineWidth, buttonScale - angledLineWidth); addArrowVertex(0, buttonScale); addArrowVertex(angledLineWidth, buttonScale - lineWidth); addArrowVertex(kButtonWidthDp * dps, buttonScale - lineWidth); addArrowVertex(angledLineWidth, buttonScale + lineWidth); addArrowVertex(kButtonWidthDp * dps, buttonScale + lineWidth); self.arrowVertexCount = vertices.length / 2 - self.arrowOffset; gl.bindBuffer(gl.ARRAY_BUFFER, self.vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); }); }; CardboardUI.prototype.render = function () { var gl = this.gl; var self = this; var glState = [gl.CULL_FACE, gl.DEPTH_TEST, gl.BLEND, gl.SCISSOR_TEST, gl.STENCIL_TEST, gl.COLOR_WRITEMASK, gl.VIEWPORT, gl.CURRENT_PROGRAM, gl.ARRAY_BUFFER_BINDING]; glPreserveState(gl, glState, function (gl) { gl.disable(gl.CULL_FACE); gl.disable(gl.DEPTH_TEST); gl.disable(gl.BLEND); gl.disable(gl.SCISSOR_TEST); gl.disable(gl.STENCIL_TEST); gl.colorMask(true, true, true, true); gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); self.renderNoState(); }); }; CardboardUI.prototype.renderNoState = function () { var gl = this.gl; gl.useProgram(this.program); gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); gl.enableVertexAttribArray(this.attribs.position); gl.vertexAttribPointer(this.attribs.position, 2, gl.FLOAT, false, 8, 0); gl.uniform4f(this.uniforms.color, 1.0, 1.0, 1.0, 1.0); orthoMatrix(this.projMat, 0, gl.drawingBufferWidth, 0, gl.drawingBufferHeight, 0.1, 1024.0); gl.uniformMatrix4fv(this.uniforms.projectionMat, false, this.projMat); gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); gl.drawArrays(gl.TRIANGLE_STRIP, this.gearOffset, this.gearVertexCount); gl.drawArrays(gl.TRIANGLE_STRIP, this.arrowOffset, this.arrowVertexCount); }; function Distortion(coefficients) { this.coefficients = coefficients; } Distortion.prototype.distortInverse = function (radius) { var r0 = 0; var r1 = 1; var dr0 = radius - this.distort(r0); while (Math.abs(r1 - r0) > 0.0001) { var dr1 = radius - this.distort(r1); var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0)); r0 = r1; r1 = r2; dr0 = dr1; } return r1; }; Distortion.prototype.distort = function (radius) { var r2 = radius * radius; var ret = 0; for (var i = 0; i < this.coefficients.length; i++) { ret = r2 * (ret + this.coefficients[i]); } return (ret + 1) * radius; }; var degToRad = Math.PI / 180; var radToDeg = 180 / Math.PI; var Vector3 = function Vector3(x, y, z) { this.x = x || 0; this.y = y || 0; this.z = z || 0; }; Vector3.prototype = { constructor: Vector3, set: function set(x, y, z) { this.x = x; this.y = y; this.z = z; return this; }, copy: function copy(v) { this.x = v.x; this.y = v.y; this.z = v.z; return this; }, length: function length() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); }, normalize: function normalize() { var scalar = this.length(); if (scalar !== 0) { var invScalar = 1 / scalar; this.multiplyScalar(invScalar); } else { this.x = 0; this.y = 0; this.z = 0; } return this; }, multiplyScalar: function multiplyScalar(scalar) { this.x *= scalar; this.y *= scalar; this.z *= scalar; }, applyQuaternion: function applyQuaternion(q) { var x = this.x; var y = this.y; var z = this.z; var qx = q.x; var qy = q.y; var qz = q.z; var qw = q.w; var ix = qw * x + qy * z - qz * y; var iy = qw * y + qz * x - qx * z; var iz = qw * z + qx * y - qy * x; var iw = -qx * x - qy * y - qz * z; this.x = ix * qw + iw * -qx + iy * -qz - iz * -qy; this.y = iy * qw + iw * -qy + iz * -qx - ix * -qz; this.z = iz * qw + iw * -qz + ix * -qy - iy * -qx; return this; }, dot: function dot(v) { return this.x * v.x + this.y * v.y + this.z * v.z; }, crossVectors: function crossVectors(a, b) { var ax = a.x, ay = a.y, az = a.z; var bx = b.x, by = b.y, bz = b.z; this.x = ay * bz - az * by; this.y = az * bx - ax * bz; this.z = ax * by - ay * bx; return this; } }; var Quaternion = function Quaternion(x, y, z, w) { this.x = x || 0; this.y = y || 0; this.z = z || 0; this.w = w !== undefined ? w : 1; }; Quaternion.prototype = { constructor: Quaternion, set: function set(x, y, z, w) { this.x = x; this.y = y; this.z = z; this.w = w; return this; }, copy: function copy(quaternion) { this.x = quaternion.x; this.y = quaternion.y; this.z = quaternion.z; this.w = quaternion.w; return this; }, setFromEulerXYZ: function setFromEulerXYZ(x, y, z) { var c1 = Math.cos(x / 2); var c2 = Math.cos(y / 2); var c3 = Math.cos(z / 2); var s1 = Math.sin(x / 2); var s2 = Math.sin(y / 2); var s3 = Math.sin(z / 2); this.x = s1 * c2 * c3 + c1 * s2 * s3; this.y = c1 * s2 * c3 - s1 * c2 * s3; this.z = c1 * c2 * s3 + s1 * s2 * c3; this.w = c1 * c2 * c3 - s1 * s2 * s3; return this; }, setFromEulerYXZ: function setFromEulerYXZ(x, y, z) { var c1 = Math.cos(x / 2); var c2 = Math.cos(y / 2); var c3 = Math.cos(z / 2); var s1 = Math.sin(x / 2); var s2 = Math.sin(y / 2); var s3 = Math.sin(z / 2); this.x = s1 * c2 * c3 + c1 * s2 * s3; this.y = c1 * s2 * c3 - s1 * c2 * s3; this.z = c1 * c2 * s3 - s1 * s2 * c3; this.w = c1 * c2 * c3 + s1 * s2 * s3; return this; }, setFromAxisAngle: function setFromAxisAngle(axis, angle) { var halfAngle = angle / 2, s = Math.sin(halfAngle); this.x = axis.x * s; this.y = axis.y * s; this.z = axis.z * s; this.w = Math.cos(halfAngle); return this; }, multiply: function multiply(q) { return this.multiplyQuaternions(this, q); }, multiplyQuaternions: function multiplyQuaternions(a, b) { var qax = a.x, qay = a.y, qaz = a.z, qaw = a.w; var qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w; this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; return this; }, inverse: function inverse() { this.x *= -1; this.y *= -1; this.z *= -1; this.normalize(); return this; }, normalize: function normalize() { var l = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); if (l === 0) { this.x = 0; this.y = 0; this.z = 0; this.w = 1; } else { l = 1 / l; this.x = this.x * l; this.y = this.y * l; this.z = this.z * l; this.w = this.w * l; } return this; }, slerp: function slerp(qb, t) { if (t === 0) return this; if (t === 1) return this.copy(qb); var x = this.x, y = this.y, z = this.z, w = this.w; var cosHalfTheta = w * qb.w + x * qb.x + y * qb.y + z * qb.z; if (cosHalfTheta < 0) { this.w = -qb.w; this.x = -qb.x; this.y = -qb.y; this.z = -qb.z; cosHalfTheta = -cosHalfTheta; } else { this.copy(qb); } if (cosHalfTheta >= 1.0) { this.w = w; this.x = x; this.y = y; this.z = z; return this; } var halfTheta = Math.acos(cosHalfTheta); var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta * cosHalfTheta); if (Math.abs(sinHalfTheta) < 0.001) { this.w = 0.5 * (w + this.w); this.x = 0.5 * (x + this.x); this.y = 0.5 * (y + this.y); this.z = 0.5 * (z + this.z); return this; } var ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta; this.w = w * ratioA + this.w * ratioB; this.x = x * ratioA + this.x * ratioB; this.y = y * ratioA + this.y * ratioB; this.z = z * ratioA + this.z * ratioB; return this; }, setFromUnitVectors: function () { var v1, r; var EPS = 0.000001; return function (vFrom, vTo) { if (v1 === undefined) v1 = new Vector3(); r = vFrom.dot(vTo) + 1; if (r < EPS) { r = 0; if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) { v1.set(-vFrom.y, vFrom.x, 0); } else { v1.set(0, -vFrom.z, vFrom.y); } } else { v1.crossVectors(vFrom, vTo); } this.x = v1.x; this.y = v1.y; this.z = v1.z; this.w = r; this.normalize(); return this; }; }() }; function Device(params) { this.width = params.width || getScreenWidth(); this.height = params.height || getScreenHeight(); this.widthMeters = params.widthMeters; this.heightMeters = params.heightMeters; this.bevelMeters = params.bevelMeters; } var DEFAULT_ANDROID = new Device({ widthMeters: 0.110, heightMeters: 0.062, bevelMeters: 0.004 }); var DEFAULT_IOS = new Device({ widthMeters: 0.1038, heightMeters: 0.0584, bevelMeters: 0.004 }); var Viewers = { CardboardV1: new CardboardViewer({ id: 'CardboardV1', label: 'Cardboard I/O 2014', fov: 40, interLensDistance: 0.060, baselineLensDistance: 0.035, screenLensDistance: 0.042, distortionCoefficients: [0.441, 0.156], inverseCoefficients: [-0.4410035, 0.42756155, -0.4804439, 0.5460139, -0.58821183, 0.5733938, -0.48303202, 0.33299083, -0.17573841, 0.0651772, -0.01488963, 0.001559834] }), CardboardV2: new CardboardViewer({ id: 'CardboardV2', label: 'Cardboard I/O 2015', fov: 60, interLensDistance: 0.064, baselineLensDistance: 0.035, screenLensDistance: 0.039, distortionCoefficients: [0.34, 0.55], inverseCoefficients: [-0.33836704, -0.18162185, 0.862655, -1.2462051, 1.0560602, -0.58208317, 0.21609078, -0.05444823, 0.009177956, -9.904169E-4, 6.183535E-5, -1.6981803E-6] }) }; function DeviceInfo(deviceParams, additionalViewers) { this.viewer = Viewers.CardboardV2; this.updateDeviceParams(deviceParams); this.distortion = new Distortion(this.viewer.distortionCoefficients); for (var i = 0; i < additionalViewers.length; i++) { var viewer = additionalViewers[i]; Viewers[viewer.id] = new CardboardViewer(viewer); } } DeviceInfo.prototype.updateDeviceParams = function (deviceParams) { this.device = this.determineDevice_(deviceParams) || this.device; }; DeviceInfo.prototype.getDevice = function () { return this.device; }; DeviceInfo.prototype.setViewer = function (viewer) { this.viewer = viewer; this.distortion = new Distortion(this.viewer.distortionCoefficients); }; DeviceInfo.prototype.determineDevice_ = function (deviceParams) { if (!deviceParams) { if (isIOS()) { console.warn('Using fallback iOS device measurements.'); return DEFAULT_IOS; } else { console.warn('Using fallback Android device measurements.'); return DEFAULT_ANDROID; } } var METERS_PER_INCH = 0.0254; var metersPerPixelX = METERS_PER_INCH / deviceParams.xdpi; var metersPerPixelY = METERS_PER_INCH / deviceParams.ydpi; var width = getScreenWidth(); var height = getScreenHeight(); return new Device({ widthMeters: metersPerPixelX * width, heightMeters: metersPerPixelY * height, bevelMeters: deviceParams.bevelMm * 0.001 }); }; DeviceInfo.prototype.getDistortedFieldOfViewLeftEye = function () { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; var eyeToScreenDistance = viewer.screenLensDistance; var outerDist = (device.widthMeters - viewer.interLensDistance) / 2; var innerDist = viewer.interLensDistance / 2; var bottomDist = viewer.baselineLensDistance - device.bevelMeters; var topDist = device.heightMeters - bottomDist; var outerAngle = radToDeg * Math.atan(distortion.distort(outerDist / eyeToScreenDistance)); var innerAngle = radToDeg * Math.atan(distortion.distort(innerDist / eyeToScreenDistance)); var bottomAngle = radToDeg * Math.atan(distortion.distort(bottomDist / eyeToScreenDistance)); var topAngle = radToDeg * Math.atan(distortion.distort(topDist / eyeToScreenDistance)); return { leftDegrees: Math.min(outerAngle, viewer.fov), rightDegrees: Math.min(innerAngle, viewer.fov), downDegrees: Math.min(bottomAngle, viewer.fov), upDegrees: Math.min(topAngle, viewer.fov) }; }; DeviceInfo.prototype.getLeftEyeVisibleTanAngles = function () { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; var fovLeft = Math.tan(-degToRad * viewer.fov); var fovTop = Math.tan(degToRad * viewer.fov); var fovRight = Math.tan(degToRad * viewer.fov); var fovBottom = Math.tan(-degToRad * viewer.fov); var halfWidth = device.widthMeters / 4; var halfHeight = device.heightMeters / 2; var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight; var centerX = viewer.interLensDistance / 2 - halfWidth; var centerY = -verticalLensOffset; var centerZ = viewer.screenLensDistance; var screenLeft = distortion.distort((centerX - halfWidth) / centerZ); var screenTop = distortion.distort((centerY + halfHeight) / centerZ); var screenRight = distortion.distort((centerX + halfWidth) / centerZ); var screenBottom = distortion.distort((centerY - halfHeight) / centerZ); var result = new Float32Array(4); result[0] = Math.max(fovLeft, screenLeft); result[1] = Math.min(fovTop, screenTop); result[2] = Math.min(fovRight, screenRight); result[3] = Math.max(fovBottom, screenBottom); return result; }; DeviceInfo.prototype.getLeftEyeNoLensTanAngles = function () { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; var result = new Float32Array(4); var fovLeft = distortion.distortInverse(Math.tan(-degToRad * viewer.fov)); var fovTop = distortion.distortInverse(Math.tan(degToRad * viewer.fov)); var fovRight = distortion.distortInverse(Math.tan(degToRad * viewer.fov)); var fovBottom = distortion.distortInverse(Math.tan(-degToRad * viewer.fov)); var halfWidth = device.widthMeters / 4; var halfHeight = device.heightMeters / 2; var verticalLensOffset = viewer.baselineLensDistance - device.bevelMeters - halfHeight; var centerX = viewer.interLensDistance / 2 - halfWidth; var centerY = -verticalLensOffset; var centerZ = viewer.screenLensDistance; var screenLeft = (centerX - halfWidth) / centerZ; var screenTop = (centerY + halfHeight) / centerZ; var screenRight = (centerX + halfWidth) / centerZ; var screenBottom = (centerY - halfHeight) / centerZ; result[0] = Math.max(fovLeft, screenLeft); result[1] = Math.min(fovTop, screenTop); result[2] = Math.min(fovRight, screenRight); result[3] = Math.max(fovBottom, screenBottom); return result; }; DeviceInfo.prototype.getLeftEyeVisibleScreenRect = function (undistortedFrustum) { var viewer = this.viewer; var device = this.device; var dist = viewer.screenLensDistance; var eyeX = (device.widthMeters - viewer.interLensDistance) / 2; var eyeY = viewer.baselineLensDistance - device.bevelMeters; var left = (undistortedFrustum[0] * dist + eyeX) / device.widthMeters; var top = (undistortedFrustum[1] * dist + eyeY) / device.heightMeters; var right = (undistortedFrustum[2] * dist + eyeX) / device.widthMeters; var bottom = (undistortedFrustum[3] * dist + eyeY) / device.heightMeters; return { x: left, y: bottom, width: right - left, height: top - bottom }; }; DeviceInfo.prototype.getFieldOfViewLeftEye = function (opt_isUndistorted) { return opt_isUndistorted ? this.getUndistortedFieldOfViewLeftEye() : this.getDistortedFieldOfViewLeftEye(); }; DeviceInfo.prototype.getFieldOfViewRightEye = function (opt_isUndistorted) { var fov = this.getFieldOfViewLeftEye(opt_isUndistorted); return { leftDegrees: fov.rightDegrees, rightDegrees: fov.leftDegrees, upDegrees: fov.upDegrees, downDegrees: fov.downDegrees }; }; DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye = function () { var p = this.getUndistortedParams_(); return { leftDegrees: radToDeg * Math.atan(p.outerDist), rightDegrees: radToDeg * Math.atan(p.innerDist), downDegrees: radToDeg * Math.atan(p.bottomDist), upDegrees: radToDeg * Math.atan(p.topDist) }; }; DeviceInfo.prototype.getUndistortedViewportLeftEye = function () { var p = this.getUndistortedParams_(); var viewer = this.viewer; var device = this.device; var eyeToScreenDistance = viewer.screenLensDistance; var screenWidth = device.widthMeters / eyeToScreenDistance; var screenHeight = device.heightMeters / eyeToScreenDistance; var xPxPerTanAngle = device.width / screenWidth; var yPxPerTanAngle = device.height / screenHeight; var x = Math.round((p.eyePosX - p.outerDist) * xPxPerTanAngle); var y = Math.round((p.eyePosY - p.bottomDist) * yPxPerTanAngle); return { x: x, y: y, width: Math.round((p.eyePosX + p.innerDist) * xPxPerTanAngle) - x, height: Math.round((p.eyePosY + p.topDist) * yPxPerTanAngle) - y }; }; DeviceInfo.prototype.getUndistortedParams_ = function () { var viewer = this.viewer; var device = this.device; var distortion = this.distortion; var eyeToScreenDistance = viewer.screenLensDistance; var halfLensDistance = viewer.interLensDistance / 2 / eyeToScreenDistance; var screenWidth = device.widthMeters / eyeToScreenDistance; var screenHeight = device.heightMeters / eyeToScreenDistance; var eyePosX = screenWidth / 2 - halfLensDistance; var eyePosY = (viewer.baselineLensDistance - device.bevelMeters) / eyeToScreenDistance; var maxFov = viewer.fov; var viewerMax = distortion.distortInverse(Math.tan(degToRad * maxFov)); var outerDist = Math.min(eyePosX, viewerMax); var innerDist = Math.min(halfLensDistance, viewerMax); var bottomDist = Math.min(eyePosY, viewerMax); var topDist = Math.min(screenHeight - eyePosY, viewerMax); return { outerDist: outerDist, innerDist: innerDist, topDist: topDist, bottomDist: bottomDist, eyePosX: eyePosX, eyePosY: eyePosY }; }; function CardboardViewer(params) { this.id = params.id; this.label = params.label; this.fov = params.fov; this.interLensDistance = params.interLensDistance; this.baselineLensDistance = params.baselineLensDistance; this.screenLensDistance = params.screenLensDistance; this.distortionCoefficients = params.distortionCoefficients; this.inverseCoefficients = params.inverseCoefficients; } DeviceInfo.Viewers = Viewers; var format = 1; var last_updated = "2019-11-09T17:36:14Z"; var devices = [{ "type": "android", "rules": [{ "mdmh": "asus/*/Nexus 7/*" }, { "ua": "Nexus 7" }], "dpi": [320.8, 323], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "asus/*/ASUS_X00PD/*" }, { "ua": "ASUS_X00PD" }], "dpi": 245, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "asus/*/ASUS_X008D/*" }, { "ua": "ASUS_X008D" }], "dpi": 282, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "asus/*/ASUS_Z00AD/*" }, { "ua": "ASUS_Z00AD" }], "dpi": [403, 404.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Google/*/Pixel 2 XL/*" }, { "ua": "Pixel 2 XL" }], "dpi": 537.9, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Google/*/Pixel 3 XL/*" }, { "ua": "Pixel 3 XL" }], "dpi": [558.5, 553.8], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Google/*/Pixel XL/*" }, { "ua": "Pixel XL" }], "dpi": [537.9, 533], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Google/*/Pixel 3/*" }, { "ua": "Pixel 3" }], "dpi": 442.4, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Google/*/Pixel 2/*" }, { "ua": "Pixel 2" }], "dpi": 441, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "Google/*/Pixel/*" }, { "ua": "Pixel" }], "dpi": [432.6, 436.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "HTC/*/HTC6435LVW/*" }, { "ua": "HTC6435LVW" }], "dpi": [449.7, 443.3], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "HTC/*/HTC One XL/*" }, { "ua": "HTC One XL" }], "dpi": [315.3, 314.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "htc/*/Nexus 9/*" }, { "ua": "Nexus 9" }], "dpi": 289, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "HTC/*/HTC One M9/*" }, { "ua": "HTC One M9" }], "dpi": [442.5, 443.3], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "HTC/*/HTC One_M8/*" }, { "ua": "HTC One_M8" }], "dpi": [449.7, 447.4], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "HTC/*/HTC One/*" }, { "ua": "HTC One" }], "dpi": 472.8, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Huawei/*/Nexus 6P/*" }, { "ua": "Nexus 6P" }], "dpi": [515.1, 518], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Huawei/*/BLN-L24/*" }, { "ua": "HONORBLN-L24" }], "dpi": 480, "bw": 4, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "Huawei/*/BKL-L09/*" }, { "ua": "BKL-L09" }], "dpi": 403, "bw": 3.47, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "LENOVO/*/Lenovo PB2-690Y/*" }, { "ua": "Lenovo PB2-690Y" }], "dpi": [457.2, 454.713], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/Nexus 5X/*" }, { "ua": "Nexus 5X" }], "dpi": [422, 419.9], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/LGMS345/*" }, { "ua": "LGMS345" }], "dpi": [221.7, 219.1], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/LG-D800/*" }, { "ua": "LG-D800" }], "dpi": [422, 424.1], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/LG-D850/*" }, { "ua": "LG-D850" }], "dpi": [537.9, 541.9], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/VS985 4G/*" }, { "ua": "VS985 4G" }], "dpi": [537.9, 535.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/Nexus 5/*" }, { "ua": "Nexus 5 B" }], "dpi": [442.4, 444.8], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/Nexus 4/*" }, { "ua": "Nexus 4" }], "dpi": [319.8, 318.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/LG-P769/*" }, { "ua": "LG-P769" }], "dpi": [240.6, 247.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/LGMS323/*" }, { "ua": "LGMS323" }], "dpi": [206.6, 204.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "LGE/*/LGLS996/*" }, { "ua": "LGLS996" }], "dpi": [403.4, 401.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Micromax/*/4560MMX/*" }, { "ua": "4560MMX" }], "dpi": [240, 219.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Micromax/*/A250/*" }, { "ua": "Micromax A250" }], "dpi": [480, 446.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Micromax/*/Micromax AQ4501/*" }, { "ua": "Micromax AQ4501" }], "dpi": 240, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/G5/*" }, { "ua": "Moto G (5) Plus" }], "dpi": [403.4, 403], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/DROID RAZR/*" }, { "ua": "DROID RAZR" }], "dpi": [368.1, 256.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT830C/*" }, { "ua": "XT830C" }], "dpi": [254, 255.9], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1021/*" }, { "ua": "XT1021" }], "dpi": [254, 256.7], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1023/*" }, { "ua": "XT1023" }], "dpi": [254, 256.7], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1028/*" }, { "ua": "XT1028" }], "dpi": [326.6, 327.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1034/*" }, { "ua": "XT1034" }], "dpi": [326.6, 328.4], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1053/*" }, { "ua": "XT1053" }], "dpi": [315.3, 316.1], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1562/*" }, { "ua": "XT1562" }], "dpi": [403.4, 402.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/Nexus 6/*" }, { "ua": "Nexus 6 B" }], "dpi": [494.3, 489.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1063/*" }, { "ua": "XT1063" }], "dpi": [295, 296.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1064/*" }, { "ua": "XT1064" }], "dpi": [295, 295.6], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1092/*" }, { "ua": "XT1092" }], "dpi": [422, 424.1], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/XT1095/*" }, { "ua": "XT1095" }], "dpi": [422, 423.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "motorola/*/G4/*" }, { "ua": "Moto G (4)" }], "dpi": 401, "bw": 4, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/A0001/*" }, { "ua": "A0001" }], "dpi": [403.4, 401], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE E1001/*" }, { "ua": "ONE E1001" }], "dpi": [442.4, 441.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE E1003/*" }, { "ua": "ONE E1003" }], "dpi": [442.4, 441.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE E1005/*" }, { "ua": "ONE E1005" }], "dpi": [442.4, 441.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE A2001/*" }, { "ua": "ONE A2001" }], "dpi": [391.9, 405.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE A2003/*" }, { "ua": "ONE A2003" }], "dpi": [391.9, 405.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE A2005/*" }, { "ua": "ONE A2005" }], "dpi": [391.9, 405.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A3000/*" }, { "ua": "ONEPLUS A3000" }], "dpi": 401, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A3003/*" }, { "ua": "ONEPLUS A3003" }], "dpi": 401, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A3010/*" }, { "ua": "ONEPLUS A3010" }], "dpi": 401, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A5000/*" }, { "ua": "ONEPLUS A5000 " }], "dpi": [403.411, 399.737], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONE A5010/*" }, { "ua": "ONEPLUS A5010" }], "dpi": [403, 400], "bw": 2, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A6000/*" }, { "ua": "ONEPLUS A6000" }], "dpi": 401, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A6003/*" }, { "ua": "ONEPLUS A6003" }], "dpi": 401, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A6010/*" }, { "ua": "ONEPLUS A6010" }], "dpi": 401, "bw": 2, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OnePlus/*/ONEPLUS A6013/*" }, { "ua": "ONEPLUS A6013" }], "dpi": 401, "bw": 2, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "OPPO/*/X909/*" }, { "ua": "X909" }], "dpi": [442.4, 444.1], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9082/*" }, { "ua": "GT-I9082" }], "dpi": [184.7, 185.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G360P/*" }, { "ua": "SM-G360P" }], "dpi": [196.7, 205.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/Nexus S/*" }, { "ua": "Nexus S" }], "dpi": [234.5, 229.8], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9300/*" }, { "ua": "GT-I9300" }], "dpi": [304.8, 303.9], "bw": 5, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-T230NU/*" }, { "ua": "SM-T230NU" }], "dpi": 216, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SGH-T399/*" }, { "ua": "SGH-T399" }], "dpi": [217.7, 231.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SGH-M919/*" }, { "ua": "SGH-M919" }], "dpi": [440.8, 437.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-N9005/*" }, { "ua": "SM-N9005" }], "dpi": [386.4, 387], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SAMSUNG-SM-N900A/*" }, { "ua": "SAMSUNG-SM-N900A" }], "dpi": [386.4, 387.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9500/*" }, { "ua": "GT-I9500" }], "dpi": [442.5, 443.3], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9505/*" }, { "ua": "GT-I9505" }], "dpi": 439.4, "bw": 4, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G900F/*" }, { "ua": "SM-G900F" }], "dpi": [415.6, 431.6], "bw": 5, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G900M/*" }, { "ua": "SM-G900M" }], "dpi": [415.6, 431.6], "bw": 5, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G800F/*" }, { "ua": "SM-G800F" }], "dpi": 326.8, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G906S/*" }, { "ua": "SM-G906S" }], "dpi": [562.7, 572.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9300/*" }, { "ua": "GT-I9300" }], "dpi": [306.7, 304.8], "bw": 5, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-T535/*" }, { "ua": "SM-T535" }], "dpi": [142.6, 136.4], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-N920C/*" }, { "ua": "SM-N920C" }], "dpi": [515.1, 518.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-N920P/*" }, { "ua": "SM-N920P" }], "dpi": [386.3655, 390.144], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-N920W8/*" }, { "ua": "SM-N920W8" }], "dpi": [515.1, 518.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9300I/*" }, { "ua": "GT-I9300I" }], "dpi": [304.8, 305.8], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-I9195/*" }, { "ua": "GT-I9195" }], "dpi": [249.4, 256.7], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SPH-L520/*" }, { "ua": "SPH-L520" }], "dpi": [249.4, 255.9], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SAMSUNG-SGH-I717/*" }, { "ua": "SAMSUNG-SGH-I717" }], "dpi": 285.8, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SPH-D710/*" }, { "ua": "SPH-D710" }], "dpi": [217.7, 204.2], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/GT-N7100/*" }, { "ua": "GT-N7100" }], "dpi": 265.1, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SCH-I605/*" }, { "ua": "SCH-I605" }], "dpi": 265.1, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/Galaxy Nexus/*" }, { "ua": "Galaxy Nexus" }], "dpi": [315.3, 314.2], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-N910H/*" }, { "ua": "SM-N910H" }], "dpi": [515.1, 518], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-N910C/*" }, { "ua": "SM-N910C" }], "dpi": [515.2, 520.2], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G130M/*" }, { "ua": "SM-G130M" }], "dpi": [165.9, 164.8], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G928I/*" }, { "ua": "SM-G928I" }], "dpi": [515.1, 518.4], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G920F/*" }, { "ua": "SM-G920F" }], "dpi": 580.6, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G920P/*" }, { "ua": "SM-G920P" }], "dpi": [522.5, 577], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G925F/*" }, { "ua": "SM-G925F" }], "dpi": 580.6, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G925V/*" }, { "ua": "SM-G925V" }], "dpi": [522.5, 576.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G930F/*" }, { "ua": "SM-G930F" }], "dpi": 576.6, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G935F/*" }, { "ua": "SM-G935F" }], "dpi": 533, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G950F/*" }, { "ua": "SM-G950F" }], "dpi": [562.707, 565.293], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G955U/*" }, { "ua": "SM-G955U" }], "dpi": [522.514, 525.762], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G955F/*" }, { "ua": "SM-G955F" }], "dpi": [522.514, 525.762], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G960F/*" }, { "ua": "SM-G960F" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G9600/*" }, { "ua": "SM-G9600" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G960T/*" }, { "ua": "SM-G960T" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G960N/*" }, { "ua": "SM-G960N" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G960U/*" }, { "ua": "SM-G960U" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G9608/*" }, { "ua": "SM-G9608" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G960FD/*" }, { "ua": "SM-G960FD" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G960W/*" }, { "ua": "SM-G960W" }], "dpi": [569.575, 571.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G965F/*" }, { "ua": "SM-G965F" }], "dpi": 529, "bw": 2, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Sony/*/C6903/*" }, { "ua": "C6903" }], "dpi": [442.5, 443.3], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "Sony/*/D6653/*" }, { "ua": "D6653" }], "dpi": [428.6, 427.6], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Sony/*/E6653/*" }, { "ua": "E6653" }], "dpi": [428.6, 425.7], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Sony/*/E6853/*" }, { "ua": "E6853" }], "dpi": [403.4, 401.9], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Sony/*/SGP321/*" }, { "ua": "SGP321" }], "dpi": [224.7, 224.1], "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "TCT/*/ALCATEL ONE TOUCH Fierce/*" }, { "ua": "ALCATEL ONE TOUCH Fierce" }], "dpi": [240, 247.5], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "THL/*/thl 5000/*" }, { "ua": "thl 5000" }], "dpi": [480, 443.3], "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Fly/*/IQ4412/*" }, { "ua": "IQ4412" }], "dpi": 307.9, "bw": 3, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "ZTE/*/ZTE Blade L2/*" }, { "ua": "ZTE Blade L2" }], "dpi": 240, "bw": 3, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "BENEVE/*/VR518/*" }, { "ua": "VR518" }], "dpi": 480, "bw": 3, "ac": 500 }, { "type": "ios", "rules": [{ "res": [640, 960] }], "dpi": [325.1, 328.4], "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [{ "res": [640, 1136] }], "dpi": [317.1, 320.2], "bw": 3, "ac": 1000 }, { "type": "ios", "rules": [{ "res": [750, 1334] }], "dpi": 326.4, "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [{ "res": [1242, 2208] }], "dpi": [453.6, 458.4], "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [{ "res": [1125, 2001] }], "dpi": [410.9, 415.4], "bw": 4, "ac": 1000 }, { "type": "ios", "rules": [{ "res": [1125, 2436] }], "dpi": 458, "bw": 4, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "Huawei/*/EML-L29/*" }, { "ua": "EML-L29" }], "dpi": 428, "bw": 3.45, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "Nokia/*/Nokia 7.1/*" }, { "ua": "Nokia 7.1" }], "dpi": [432, 431.9], "bw": 3, "ac": 500 }, { "type": "ios", "rules": [{ "res": [1242, 2688] }], "dpi": 458, "bw": 4, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G570M/*" }, { "ua": "SM-G570M" }], "dpi": 320, "bw": 3.684, "ac": 1000 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G970F/*" }, { "ua": "SM-G970F" }], "dpi": 438, "bw": 2.281, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G973F/*" }, { "ua": "SM-G973F" }], "dpi": 550, "bw": 2.002, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G975F/*" }, { "ua": "SM-G975F" }], "dpi": 522, "bw": 2.054, "ac": 500 }, { "type": "android", "rules": [{ "mdmh": "samsung/*/SM-G977F/*" }, { "ua": "SM-G977F" }], "dpi": 505, "bw": 2.334, "ac": 500 }, { "type": "ios", "rules": [{ "res": [828, 1792] }], "dpi": 326, "bw": 5, "ac": 500 }]; var DPDB_CACHE = { format: format, last_updated: last_updated, devices: devices }; function Dpdb(url, onDeviceParamsUpdated) { this.dpdb = DPDB_CACHE; this.recalculateDeviceParams_(); if (url) { this.onDeviceParamsUpdated = onDeviceParamsUpdated; var xhr = new XMLHttpRequest(); var obj = this; xhr.open('GET', url, true); xhr.addEventListener('load', function () { obj.loading = false; if (xhr.status >= 200 && xhr.status <= 299) { obj.dpdb = JSON.parse(xhr.response); obj.recalculateDeviceParams_(); } else { console.error('Error loading online DPDB!'); } }); xhr.send(); } } Dpdb.prototype.getDeviceParams = function () { return this.deviceParams; }; Dpdb.prototype.recalculateDeviceParams_ = function () { var newDeviceParams = this.calcDeviceParams_(); if (newDeviceParams) { this.deviceParams = newDeviceParams; if (this.onDeviceParamsUpdated) { this.onDeviceParamsUpdated(this.deviceParams); } } else { console.error('Failed to recalculate device parameters.'); } }; Dpdb.prototype.calcDeviceParams_ = function () { var db = this.dpdb; if (!db) { console.error('DPDB not available.'); return null; } if (db.format != 1) { console.error('DPDB has unexpected format version.'); return null; } if (!db.devices || !db.devices.length) { console.error('DPDB does not have a devices section.'); return null; } var userAgent = navigator.userAgent || navigator.vendor || window.opera; var width = getScreenWidth(); var height = getScreenHeight(); if (!db.devices) { console.error('DPDB has no devices section.'); return null; } for (var i = 0; i < db.devices.length; i++) { var device = db.devices[i]; if (!device.rules) { console.warn('Device[' + i + '] has no rules section.'); continue; } if (device.type != 'ios' && device.type != 'android') { console.warn('Device[' + i + '] has invalid type.'); continue; } if (isIOS() != (device.type == 'ios')) continue; var matched = false; for (var j = 0; j < device.rules.length; j++) { var rule = device.rules[j]; if (this.ruleMatches_(rule, userAgent, width, height)) { matched = true; break; } } if (!matched) continue; var xdpi = device.dpi[0] || device.dpi; var ydpi = device.dpi[1] || device.dpi; return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw }); } console.warn('No DPDB device match.'); return null; }; Dpdb.prototype.ruleMatches_ = function (rule, ua, screenWidth, screenHeight) { if (!rule.ua && !rule.res) return false; if (rule.ua && rule.ua.substring(0, 2) === 'SM') rule.ua = rule.ua.substring(0, 7); if (rule.ua && ua.indexOf(rule.ua) < 0) return false; if (rule.res) { if (!rule.res[0] || !rule.res[1]) return false; var resX = rule.res[0]; var resY = rule.res[1]; if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || Math.max(screenWidth, screenHeight) != Math.max(resX, resY)) { return false; } } return true; }; function DeviceParams(params) { this.xdpi = params.xdpi; this.ydpi = params.ydpi; this.bevelMm = params.bevelMm; } function SensorSample(sample, timestampS) { this.set(sample, timestampS); } SensorSample.prototype.set = function (sample, timestampS) { this.sample = sample; this.timestampS = timestampS; }; SensorSample.prototype.copy = function (sensorSample) { this.set(sensorSample.sample, sensorSample.timestampS); }; function ComplementaryFilter(kFilter, isDebug) { this.kFilter = kFilter; this.isDebug = isDebug; this.currentAccelMeasurement = new SensorSample(); this.currentGyroMeasurement = new SensorSample(); this.previousGyroMeasurement = new SensorSample(); if (isIOS()) { this.filterQ = new Quaternion(-1, 0, 0, 1); } else { this.filterQ = new Quaternion(1, 0, 0, 1); } this.previousFilterQ = new Quaternion(); this.previousFilterQ.copy(this.filterQ); this.accelQ = new Quaternion(); this.isOrientationInitialized = false; this.estimatedGravity = new Vector3(); this.measuredGravity = new Vector3(); this.gyroIntegralQ = new Quaternion(); } ComplementaryFilter.prototype.addAccelMeasurement = function (vector, timestampS) { this.currentAccelMeasurement.set(vector, timestampS); }; ComplementaryFilter.prototype.addGyroMeasurement = function (vector, timestampS) { this.currentGyroMeasurement.set(vector, timestampS); var deltaT = timestampS - this.previousGyroMeasurement.timestampS; if (isTimestampDeltaValid(deltaT)) { this.run_(); } this.previousGyroMeasurement.copy(this.currentGyroMeasurement); }; ComplementaryFilter.prototype.run_ = function () { if (!this.isOrientationInitialized) { this.accelQ = this.accelToQuaternion_(this.currentAccelMeasurement.sample); this.previousFilterQ.copy(this.accelQ); this.isOrientationInitialized = true; return; } var deltaT = this.currentGyroMeasurement.timestampS - this.previousGyroMeasurement.timestampS; var gyroDeltaQ = this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample, deltaT); this.gyroIntegralQ.multiply(gyroDeltaQ); this.filterQ.copy(this.previousFilterQ); this.filterQ.multiply(gyroDeltaQ); var invFilterQ = new Quaternion(); invFilterQ.copy(this.filterQ); invFilterQ.inverse(); this.estimatedGravity.set(0, 0, -1); this.estimatedGravity.applyQuaternion(invFilterQ); this.estimatedGravity.normalize(); this.measuredGravity.copy(this.currentAccelMeasurement.sample); this.measuredGravity.normalize(); var deltaQ = new Quaternion(); deltaQ.setFromUnitVectors(this.estimatedGravity, this.measuredGravity); deltaQ.inverse(); if (this.isDebug) { console.log('Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, %s)', radToDeg * getQuaternionAngle(deltaQ), this.estimatedGravity.x.toFixed(1), this.estimatedGravity.y.toFixed(1), this.estimatedGravity.z.toFixed(1), this.measuredGravity.x.toFixed(1), this.measuredGravity.y.toFixed(1), this.measuredGravity.z.toFixed(1)); } var targetQ = new Quaternion(); targetQ.copy(this.filterQ); targetQ.multiply(deltaQ); this.filterQ.slerp(targetQ, 1 - this.kFilter); this.previousFilterQ.copy(this.filterQ); }; ComplementaryFilter.prototype.getOrientation = function () { return this.filterQ; }; ComplementaryFilter.prototype.accelToQuaternion_ = function (accel) { var normAccel = new Vector3(); normAccel.copy(accel); normAccel.normalize(); var quat = new Quaternion(); quat.setFromUnitVectors(new Vector3(0, 0, -1), normAccel); quat.inverse(); return quat; }; ComplementaryFilter.prototype.gyroToQuaternionDelta_ = function (gyro, dt) { var quat = new Quaternion(); var axis = new Vector3(); axis.copy(gyro); axis.normalize(); quat.setFromAxisAngle(axis, gyro.length() * dt); return quat; }; function PosePredictor(predictionTimeS, isDebug) { this.predictionTimeS = predictionTimeS; this.isDebug = isDebug; this.previousQ = new Quaternion(); this.previousTimestampS = null; this.deltaQ = new Quaternion(); this.outQ = new Quaternion(); } PosePredictor.prototype.getPrediction = function (currentQ, gyro, timestampS) { if (!this.previousTimestampS) { this.previousQ.copy(currentQ); this.previousTimestampS = timestampS; return currentQ; } var axis = new Vector3(); axis.copy(gyro); axis.normalize(); var angularSpeed = gyro.length(); if (angularSpeed < degToRad * 20) { if (this.isDebug) { console.log('Moving slowly, at %s deg/s: no prediction', (radToDeg * angularSpeed).toFixed(1)); } this.outQ.copy(currentQ); this.previousQ.copy(currentQ); return this.outQ; } var predictAngle = angularSpeed * this.predictionTimeS; this.deltaQ.setFromAxisAngle(axis, predictAngle); this.outQ.copy(this.previousQ); this.outQ.multiply(this.deltaQ); this.previousQ.copy(currentQ); this.previousTimestampS = timestampS; return this.outQ; }; function FusionPoseSensor(kFilter, predictionTime, yawOnly, isDebug) { this.yawOnly = yawOnly; this.accelerometer = new Vector3(); this.gyroscope = new Vector3(); this.filter = new ComplementaryFilter(kFilter, isDebug); this.posePredictor = new PosePredictor(predictionTime, isDebug); this.isFirefoxAndroid = isFirefoxAndroid(); this.isIOS = isIOS(); var chromeVersion = getChromeVersion(); this.isDeviceMotionInRadians = !this.isIOS && chromeVersion && chromeVersion < 66; this.isWithoutDeviceMotion = isChromeWithoutDeviceMotion() || isSafariWithoutDeviceMotion(); this.filterToWorldQ = new Quaternion(); if (isIOS()) { this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), Math.PI / 2); } else { this.filterToWorldQ.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2); } this.inverseWorldToScreenQ = new Quaternion(); this.worldToScreenQ = new Quaternion(); this.originalPoseAdjustQ = new Quaternion(); this.originalPoseAdjustQ.setFromAxisAngle(new Vector3(0, 0, 1), -window.orientation * Math.PI / 180); this.setScreenTransform_(); if (isLandscapeMode()) { this.filterToWorldQ.multiply(this.inverseWorldToScreenQ); } this.resetQ = new Quaternion(); this.orientationOut_ = new Float32Array(4); this.start(); } FusionPoseSensor.prototype.getPosition = function () { return null; }; FusionPoseSensor.prototype.getOrientation = function () { var orientation = void 0; if (this.isWithoutDeviceMotion && this._deviceOrientationQ) { this.deviceOrientationFixQ = this.deviceOrientationFixQ || function () { var z = new Quaternion().setFromAxisAngle(new Vector3(0, 0, -1), 0); var y = new Quaternion(); if (window.orientation === -90) { y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / -2); } else { y.setFromAxisAngle(new Vector3(0, 1, 0), Math.PI / 2); } return z.multiply(y); }(); this.deviceOrientationFilterToWorldQ = this.deviceOrientationFilterToWorldQ || function () { var q = new Quaternion(); q.setFromAxisAngle(new Vector3(1, 0, 0), -Math.PI / 2); return q; }(); orientation = this._deviceOrientationQ; var out = new Quaternion(); out.copy(orientation); out.multiply(this.deviceOrientationFilterToWorldQ); out.multiply(this.resetQ); out.multiply(this.worldToScreenQ); out.multiplyQuaternions(this.deviceOrientationFixQ, out); if (this.yawOnly) { out.x = 0; out.z = 0; out.normalize(); } this.orientationOut_[0] = out.x; this.orientationOut_[1] = out.y; this.orientationOut_[2] = out.z; this.orientationOut_[3] = out.w; return this.orientationOut_; } else { var filterOrientation = this.filter.getOrientation(); orientation = this.posePredictor.getPrediction(filterOrientation, this.gyroscope, this.previousTimestampS); } var out = new Quaternion(); out.copy(this.filterToWorldQ); out.multiply(this.resetQ); out.multiply(orientation); out.multiply(this.worldToScreenQ); if (this.yawOnly) { out.x = 0; out.z = 0; out.normalize(); } this.orientationOut_[0] = out.x; this.orientationOut_[1] = out.y; this.orientationOut_[2] = out.z; this.orientationOut_[3] = out.w; return this.orientationOut_; }; FusionPoseSensor.prototype.resetPose = function () { this.resetQ.copy(this.filter.getOrientation()); this.resetQ.x = 0; this.resetQ.y = 0; this.resetQ.z *= -1; this.resetQ.normalize(); if (isLandscapeMode()) { this.resetQ.multiply(this.inverseWorldToScreenQ); } this.resetQ.multiply(this.originalPoseAdjustQ); }; FusionPoseSensor.prototype.onDeviceOrientation_ = function (e) { this._deviceOrientationQ = this._deviceOrientationQ || new Quaternion(); var alpha = e.alpha, beta = e.beta, gamma = e.gamma; alpha = (alpha || 0) * Math.PI / 180; beta = (beta || 0) * Math.PI / 180; gamma = (gamma || 0) * Math.PI / 180; this._deviceOrientationQ.setFromEulerYXZ(beta, alpha, -gamma); }; FusionPoseSensor.prototype.onDeviceMotion_ = function (deviceMotion) { this.updateDeviceMotion_(deviceMotion); }; FusionPoseSensor.prototype.updateDeviceMotion_ = function (deviceMotion) { var accGravity = deviceMotion.accelerationIncludingGravity; var rotRate = deviceMotion.rotationRate; var timestampS = deviceMotion.timeStamp / 1000; var deltaS = timestampS - this.previousTimestampS; if (deltaS < 0) { warnOnce('fusion-pose-sensor:invalid:non-monotonic', 'Invalid timestamps detected: non-monotonic timestamp from devicemotion'); this.previousTimestampS = timestampS; return; } else if (deltaS <= MIN_TIMESTEP || deltaS > MAX_TIMESTEP) { warnOnce('fusion-pose-sensor:invalid:outside-threshold', 'Invalid timestamps detected: Timestamp from devicemotion outside expected range.'); this.previousTimestampS = timestampS; return; } this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z); if (rotRate) { if (isR7()) { this.gyroscope.set(-rotRate.beta, rotRate.alpha, rotRate.gamma); } else { this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma); } if (!this.isDeviceMotionInRadians) { this.gyroscope.multiplyScalar(Math.PI / 180); } this.filter.addGyroMeasurement(this.gyroscope, timestampS); } this.filter.addAccelMeasurement(this.accelerometer, timestampS); this.previousTimestampS = timestampS; }; FusionPoseSensor.prototype.onOrientationChange_ = function (screenOrientation) { this.setScreenTransform_(); }; FusionPoseSensor.prototype.onMessage_ = function (event) { var message = event.data; if (!message || !message.type) { return; } var type = message.type.toLowerCase(); if (type !== 'devicemotion') { return; } this.updateDeviceMotion_(message.deviceMotionEvent); }; FusionPoseSensor.prototype.setScreenTransform_ = function () { this.worldToScreenQ.set(0, 0, 0, 1); switch (window.orientation) { case 0: break; case 90: this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), -Math.PI / 2); break; case -90: this.worldToScreenQ.setFromAxisAngle(new Vector3(0, 0, 1), Math.PI / 2); break; case 180: break; } this.inverseWorldToScreenQ.copy(this.worldToScreenQ); this.inverseWorldToScreenQ.inverse(); }; FusionPoseSensor.prototype.start = function () { this.onDeviceMotionCallback_ = this.onDeviceMotion_.bind(this); this.onOrientationChangeCallback_ = this.onOrientationChange_.bind(this); this.onMessageCallback_ = this.onMessage_.bind(this); this.onDeviceOrientationCallback_ = this.onDeviceOrientation_.bind(this); if (isIOS() && isInsideCrossOriginIFrame()) { window.addEventListener('message', this.onMessageCallback_); } window.addEventListener('orientationchange', this.onOrientationChangeCallback_); if (this.isWithoutDeviceMotion) { window.addEventListener('deviceorientation', this.onDeviceOrientationCallback_); } else { window.addEventListener('devicemotion', this.onDeviceMotionCallback_); } }; FusionPoseSensor.prototype.stop = function () { window.removeEventListener('devicemotion', this.onDeviceMotionCallback_); window.removeEventListener('deviceorientation', this.onDeviceOrientationCallback_); window.removeEventListener('orientationchange', this.onOrientationChangeCallback_); window.removeEventListener('message', this.onMessageCallback_); }; var SENSOR_FREQUENCY = 60; var X_AXIS = new Vector3(1, 0, 0); var Z_AXIS = new Vector3(0, 0, 1); var SENSOR_TO_VR = new Quaternion(); SENSOR_TO_VR.setFromAxisAngle(X_AXIS, -Math.PI / 2); SENSOR_TO_VR.multiply(new Quaternion().setFromAxisAngle(Z_AXIS, Math.PI / 2)); var PoseSensor = function () { function PoseSensor(config) { classCallCheck(this, PoseSensor); this.config = config; this.sensor = null; this.fusionSensor = null; this._out = new Float32Array(4); this.api = null; this.errors = []; this._sensorQ = new Quaternion(); this._outQ = new Quaternion(); this._onSensorRead = this._onSensorRead.bind(this); this._onSensorError = this._onSensorError.bind(this); this.init(); } createClass(PoseSensor, [{ key: 'init', value: function init() { var sensor = null; try { sensor = new RelativeOrientationSensor({ frequency: SENSOR_FREQUENCY, referenceFrame: 'screen' }); sensor.addEventListener('error', this._onSensorError); } catch (error) { this.errors.push(error); if (error.name === 'SecurityError') { console.error('Cannot construct sensors due to the Feature Policy'); console.warn('Attempting to fall back using "devicemotion"; however this will ' + 'fail in the future without correct permissions.'); this.useDeviceMotion(); } else if (error.name === 'ReferenceError') { this.useDeviceMotion(); } else { console.error(error); } } if (sensor) { this.api = 'sensor'; this.sensor = sensor; this.sensor.addEventListener('reading', this._onSensorRead); this.sensor.start(); } } }, { key: 'useDeviceMotion', value: function useDeviceMotion() { this.api = 'devicemotion'; this.fusionSensor = new FusionPoseSensor(this.config.K_FILTER, this.config.PREDICTION_TIME_S, this.config.YAW_ONLY, this.config.DEBUG); if (this.sensor) { this.sensor.removeEventListener('reading', this._onSensorRead); this.sensor.removeEventListener('error', this._onSensorError); this.sensor = null; } } }, { key: 'getOrientation', value: function getOrientation() { if (this.fusionSensor) { return this.fusionSensor.getOrientation(); } if (!this.sensor || !this.sensor.quaternion) { this._out[0] = this._out[1] = this._out[2] = 0; this._out[3] = 1; return this._out; } var q = this.sensor.quaternion; this._sensorQ.set(q[0], q[1], q[2], q[3]); var out = this._outQ; out.copy(SENSOR_TO_VR); out.multiply(this._sensorQ); if (this.config.YAW_ONLY) { out.x = out.z = 0; out.normalize(); } this._out[0] = out.x; this._out[1] = out.y; this._out[2] = out.z; this._out[3] = out.w; return this._out; } }, { key: '_onSensorError', value: function _onSensorError(event) { this.errors.push(event.error); if (event.error.name === 'NotAllowedError') { console.error('Permission to access sensor was denied'); } else if (event.error.name === 'NotReadableError') { console.error('Sensor could not be read'); } else { console.error(event.error); } this.useDeviceMotion(); } }, { key: '_onSensorRead', value: function _onSensorRead() {} }]); return PoseSensor; }(); var rotateInstructionsAsset = "<svg width='198' height='240' viewBox='0 0 198 240' xmlns='http://www.w3.org/2000/svg'><g fill='none' fill-rule='evenodd'><path d='M149.625 109.527l6.737 3.891v.886c0 .177.013.36.038.549.01.081.02.162.027.242.14 1.415.974 2.998 2.105 3.999l5.72 5.062.081-.09s4.382-2.53 5.235-3.024l25.97 14.993v54.001c0 .771-.386 1.217-.948 1.217-.233 0-.495-.076-.772-.236l-23.967-13.838-.014.024-27.322 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document.createElement('div'); var s = overlay.style; s.position = 'fixed'; s.top = 0; s.right = 0; s.bottom = 0; s.left = 0; s.backgroundColor = 'gray'; s.fontFamily = 'sans-serif'; s.zIndex = 1000000; var img = document.createElement('img'); img.src = this.icon; var s = img.style; s.marginLeft = '25%'; s.marginTop = '25%'; s.width = '50%'; overlay.appendChild(img); var text = document.createElement('div'); var s = text.style; s.textAlign = 'center'; s.fontSize = '16px'; s.lineHeight = '24px'; s.margin = '24px 25%'; s.width = '50%'; text.innerHTML = 'Place your phone into your Cardboard viewer.'; overlay.appendChild(text); var snackbar = document.createElement('div'); var s = snackbar.style; s.backgroundColor = '#CFD8DC'; s.position = 'fixed'; s.bottom = 0; s.width = '100%'; s.height = '48px'; s.padding = '14px 24px'; s.boxSizing = 'border-box'; s.color = '#656A6B'; overlay.appendChild(snackbar); var snackbarText = document.createElement('div'); snackbarText.style.float = 'left'; snackbarText.innerHTML = 'No Cardboard viewer?'; var snackbarButton = document.createElement('a'); snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/'; snackbarButton.innerHTML = 'get one'; snackbarButton.target = '_blank'; var s = snackbarButton.style; s.float = 'right'; s.fontWeight = 600; s.textTransform = 'uppercase'; s.borderLeft = '1px solid gray'; s.paddingLeft = '24px'; s.textDecoration = 'none'; s.color = '#656A6B'; snackbar.appendChild(snackbarText); snackbar.appendChild(snackbarButton); this.overlay = overlay; this.text = text; this.hide(); } RotateInstructions.prototype.show = function (parent) { if (!parent && !this.overlay.parentElement) { document.body.appendChild(this.overlay); } else if (parent) { if (this.overlay.parentElement && this.overlay.parentElement != parent) this.overlay.parentElement.removeChild(this.overlay); parent.appendChild(this.overlay); } this.overlay.style.display = 'block'; var img = this.overlay.querySelector('img'); var s = img.style; if (isLandscapeMode()) { s.width = '20%'; s.marginLeft = '40%'; s.marginTop = '3%'; } else { s.width = '50%'; s.marginLeft = '25%'; s.marginTop = '25%'; } }; RotateInstructions.prototype.hide = function () { this.overlay.style.display = 'none'; }; RotateInstructions.prototype.showTemporarily = function (ms, parent) { this.show(parent); this.timer = setTimeout(this.hide.bind(this), ms); }; RotateInstructions.prototype.disableShowTemporarily = function () { clearTimeout(this.timer); }; RotateInstructions.prototype.update = function () { this.disableShowTemporarily(); if (!isLandscapeMode() && isMobile()) { this.show(); } else { this.hide(); } }; RotateInstructions.prototype.loadIcon_ = function () { this.icon = dataUri('image/svg+xml', rotateInstructionsAsset); }; var DEFAULT_VIEWER = 'CardboardV1'; var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER'; var CLASS_NAME = 'webvr-polyfill-viewer-selector'; function ViewerSelector(defaultViewer) { try { this.selectedKey = localStorage.getItem(VIEWER_KEY); } catch (error) { console.error('Failed to load viewer profile: %s', error); } if (!this.selectedKey) { this.selectedKey = defaultViewer || DEFAULT_VIEWER; } this.dialog = this.createDialog_(DeviceInfo.Viewers); this.root = null; this.onChangeCallbacks_ = []; } ViewerSelector.prototype.show = function (root) { this.root = root; root.appendChild(this.dialog); var selected = this.dialog.querySelector('#' + this.selectedKey); selected.checked = true; this.dialog.style.display = 'block'; }; ViewerSelector.prototype.hide = function () { if (this.root && this.root.contains(this.dialog)) { this.root.removeChild(this.dialog); } this.dialog.style.display = 'none'; }; ViewerSelector.prototype.getCurrentViewer = function () { return DeviceInfo.Viewers[this.selectedKey]; }; ViewerSelector.prototype.getSelectedKey_ = function () { var input = this.dialog.querySelector('input[name=field]:checked'); if (input) { return input.id; } return null; }; ViewerSelector.prototype.onChange = function (cb) { this.onChangeCallbacks_.push(cb); }; ViewerSelector.prototype.fireOnChange_ = function (viewer) { for (var i = 0; i < this.onChangeCallbacks_.length; i++) { this.onChangeCallbacks_[i](viewer); } }; ViewerSelector.prototype.onSave_ = function () { this.selectedKey = this.getSelectedKey_(); if (!this.selectedKey || !DeviceInfo.Viewers[this.selectedKey]) { console.error('ViewerSelector.onSave_: this should never happen!'); return; } this.fireOnChange_(DeviceInfo.Viewers[this.selectedKey]); try { localStorage.setItem(VIEWER_KEY, this.selectedKey); } catch (error) { console.error('Failed to save viewer profile: %s', error); } this.hide(); }; ViewerSelector.prototype.createDialog_ = function (options) { var container = document.createElement('div'); container.classList.add(CLASS_NAME); container.style.display = 'none'; var overlay = document.createElement('div'); var s = overlay.style; s.position = 'fixed'; s.left = 0; s.top = 0; s.width = '100%'; s.height = '100%'; s.background = 'rgba(0, 0, 0, 0.3)'; overlay.addEventListener('click', this.hide.bind(this)); var width = 280; var dialog = document.createElement('div'); var s = dialog.style; s.boxSizing = 'border-box'; s.position = 'fixed'; s.top = '24px'; s.left = '50%'; s.marginLeft = -width / 2 + 'px'; s.width = width + 'px'; s.padding = '24px'; s.overflow = 'hidden'; s.background = '#fafafa'; s.fontFamily = "'Roboto', sans-serif"; s.boxShadow = '0px 5px 20px #666'; dialog.appendChild(this.createH1_('Select your viewer')); for (var id in options) { dialog.appendChild(this.createChoice_(id, options[id].label)); } dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this))); container.appendChild(overlay); container.appendChild(dialog); return container; }; ViewerSelector.prototype.createH1_ = function (name) { var h1 = document.createElement('h1'); var s = h1.style; s.color = 'black'; s.fontSize = '20px'; s.fontWeight = 'bold'; s.marginTop = 0; s.marginBottom = '24px'; h1.innerHTML = name; return h1; }; ViewerSelector.prototype.createChoice_ = function (id, name) { var div = document.createElement('div'); div.style.marginTop = '8px'; div.style.color = 'black'; var input = document.createElement('input'); input.style.fontSize = '30px'; input.setAttribute('id', id); input.setAttribute('type', 'radio'); input.setAttribute('value', id); input.setAttribute('name', 'field'); var label = document.createElement('label'); label.style.marginLeft = '4px'; label.setAttribute('for', id); label.innerHTML = name; div.appendChild(input); div.appendChild(label); return div; }; ViewerSelector.prototype.createButton_ = function (label, onclick) { var button = document.createElement('button'); button.innerHTML = label; var s = button.style; s.float = 'right'; s.textTransform = 'uppercase'; s.color = '#1094f7'; s.fontSize = '14px'; s.letterSpacing = 0; s.border = 0; s.background = 'none'; s.marginTop = '16px'; button.addEventListener('click', onclick); return button; }; var commonjsGlobal$$1 = typeof window !== 'undefined' ? window : typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof self !== 'undefined' ? self : {}; function unwrapExports$$1(x) { return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; } function createCommonjsModule$$1(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var NoSleep = createCommonjsModule$$1(function (module, exports) { (function webpackUniversalModuleDefinition(root, factory) { module.exports = factory(); })(commonjsGlobal$$1, function () { return function (modules) { var installedModules = {}; function __nested_webpack_require_167216__(moduleId) { if (installedModules[moduleId]) { return installedModules[moduleId].exports; } var module = installedModules[moduleId] = { i: moduleId, l: false, exports: {} }; modules[moduleId].call(module.exports, module, module.exports, __nested_webpack_require_167216__); module.l = true; return module.exports; } __nested_webpack_require_167216__.m = modules; __nested_webpack_require_167216__.c = installedModules; __nested_webpack_require_167216__.d = function (exports, name, getter) { if (!__nested_webpack_require_167216__.o(exports, name)) { Object.defineProperty(exports, name, { configurable: false, enumerable: true, get: getter }); } }; __nested_webpack_require_167216__.n = function (module) { var getter = module && module.__esModule ? function getDefault() { return module['default']; } : function getModuleExports() { return module; }; __nested_webpack_require_167216__.d(getter, 'a', getter); return getter; }; __nested_webpack_require_167216__.o = function (object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; __nested_webpack_require_167216__.p = ""; return __nested_webpack_require_167216__(__nested_webpack_require_167216__.s = 0); }([function (module, exports, __nested_webpack_require_168841__) { var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var mediaFile = __nested_webpack_require_168841__(1); var oldIOS = typeof navigator !== 'undefined' && parseFloat(('' + (/CPU.*OS ([0-9_]{3,4})[0-9_]{0,1}|(CPU like).*AppleWebKit.*Mobile/i.exec(navigator.userAgent) || [0, ''])[1]).replace('undefined', '3_2').replace('_', '.').replace('_', '')) < 10 && !window.MSStream; var NoSleep = function () { function NoSleep() { _classCallCheck(this, NoSleep); if (oldIOS) { this.noSleepTimer = null; } else { this.noSleepVideo = document.createElement('video'); this.noSleepVideo.setAttribute('playsinline', ''); this.noSleepVideo.setAttribute('src', mediaFile); this.noSleepVideo.addEventListener('timeupdate', function (e) { if (this.noSleepVideo.currentTime > 0.5) { this.noSleepVideo.currentTime = Math.random(); } }.bind(this)); } } _createClass(NoSleep, [{ key: 'enable', value: function enable() { if (oldIOS) { this.disable(); this.noSleepTimer = window.setInterval(function () { window.location.href = '/'; window.setTimeout(window.stop, 0); }, 15000); } else { this.noSleepVideo.play(); } } }, { key: 'disable', value: function disable() { if (oldIOS) { if (this.noSleepTimer) { window.clearInterval(this.noSleepTimer); this.noSleepTimer = null; } } else { this.noSleepVideo.pause(); } } }]); return NoSleep; }(); module.exports = NoSleep; }, function (module, exports, __webpack_require__) { module.exports = 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}]); }); }); var NoSleep$1 = unwrapExports$$1(NoSleep); var nextDisplayId = 1000; var defaultLeftBounds = [0, 0, 0.5, 1]; var defaultRightBounds = [0.5, 0, 0.5, 1]; var raf = window.requestAnimationFrame; var caf = window.cancelAnimationFrame; function VRFrameData() { this.leftProjectionMatrix = new Float32Array(16); this.leftViewMatrix = new Float32Array(16); this.rightProjectionMatrix = new Float32Array(16); this.rightViewMatrix = new Float32Array(16); this.pose = null; } function VRDisplayCapabilities(config) { Object.defineProperties(this, { hasPosition: { writable: false, enumerable: true, value: config.hasPosition }, hasExternalDisplay: { writable: false, enumerable: true, value: config.hasExternalDisplay }, canPresent: { writable: false, enumerable: true, value: config.canPresent }, maxLayers: { writable: false, enumerable: true, value: config.maxLayers }, hasOrientation: { enumerable: true, get: function get() { deprecateWarning('VRDisplayCapabilities.prototype.hasOrientation', 'VRDisplay.prototype.getFrameData'); return config.hasOrientation; } } }); } function VRDisplay(config) { config = config || {}; var USE_WAKELOCK = 'wakelock' in config ? config.wakelock : true; this.isPolyfilled = true; this.displayId = nextDisplayId++; this.displayName = ''; this.depthNear = 0.01; this.depthFar = 10000.0; this.isPresenting = false; Object.defineProperty(this, 'isConnected', { get: function get() { deprecateWarning('VRDisplay.prototype.isConnected', 'VRDisplayCapabilities.prototype.hasExternalDisplay'); return false; } }); this.capabilities = new VRDisplayCapabilities({ hasPosition: false, hasOrientation: false, hasExternalDisplay: false, canPresent: false, maxLayers: 1 }); this.stageParameters = null; this.waitingForPresent_ = false; this.layer_ = null; this.originalParent_ = null; this.fullscreenElement_ = null; this.fullscreenWrapper_ = null; this.fullscreenElementCachedStyle_ = null; this.fullscreenEventTarget_ = null; this.fullscreenChangeHandler_ = null; this.fullscreenErrorHandler_ = null; if (USE_WAKELOCK && isMobile()) { this.wakelock_ = new NoSleep$1(); } } VRDisplay.prototype.getFrameData = function (frameData) { return frameDataFromPose(frameData, this._getPose(), this); }; VRDisplay.prototype.getPose = function () { deprecateWarning('VRDisplay.prototype.getPose', 'VRDisplay.prototype.getFrameData'); return this._getPose(); }; VRDisplay.prototype.resetPose = function () { deprecateWarning('VRDisplay.prototype.resetPose'); return this._resetPose(); }; VRDisplay.prototype.getImmediatePose = function () { deprecateWarning('VRDisplay.prototype.getImmediatePose', 'VRDisplay.prototype.getFrameData'); return this._getPose(); }; VRDisplay.prototype.requestAnimationFrame = function (callback) { return raf(callback); }; VRDisplay.prototype.cancelAnimationFrame = function (id) { return caf(id); }; VRDisplay.prototype.wrapForFullscreen = function (element) { if (isIOS()) { return element; } if (!this.fullscreenWrapper_) { this.fullscreenWrapper_ = document.createElement('div'); var cssProperties = ['height: ' + Math.min(screen.height, screen.width) + 'px !important', 'top: 0 !important', 'left: 0 !important', 'right: 0 !important', 'border: 0', 'margin: 0', 'padding: 0', 'z-index: 999999 !important', 'position: fixed']; this.fullscreenWrapper_.setAttribute('style', cssProperties.join('; ') + ';'); this.fullscreenWrapper_.classList.add('webvr-polyfill-fullscreen-wrapper'); } if (this.fullscreenElement_ == element) { return this.fullscreenWrapper_; } if (this.fullscreenElement_) { if (this.originalParent_) { this.originalParent_.appendChild(this.fullscreenElement_); } else { this.fullscreenElement_.parentElement.removeChild(this.fullscreenElement_); } } this.fullscreenElement_ = element; this.originalParent_ = element.parentElement; if (!this.originalParent_) { document.body.appendChild(element); } if (!this.fullscreenWrapper_.parentElement) { var parent = this.fullscreenElement_.parentElement; parent.insertBefore(this.fullscreenWrapper_, this.fullscreenElement_); parent.removeChild(this.fullscreenElement_); } this.fullscreenWrapper_.insertBefore(this.fullscreenElement_, this.fullscreenWrapper_.firstChild); this.fullscreenElementCachedStyle_ = this.fullscreenElement_.getAttribute('style'); var self = this; function applyFullscreenElementStyle() { if (!self.fullscreenElement_) { return; } var cssProperties = ['position: absolute', 'top: 0', 'left: 0', 'width: ' + Math.max(screen.width, screen.height) + 'px', 'height: ' + Math.min(screen.height, screen.width) + 'px', 'border: 0', 'margin: 0', 'padding: 0']; self.fullscreenElement_.setAttribute('style', cssProperties.join('; ') + ';'); } applyFullscreenElementStyle(); return this.fullscreenWrapper_; }; VRDisplay.prototype.removeFullscreenWrapper = function () { if (!this.fullscreenElement_) { return; } var element = this.fullscreenElement_; if (this.fullscreenElementCachedStyle_) { element.setAttribute('style', this.fullscreenElementCachedStyle_); } else { element.removeAttribute('style'); } this.fullscreenElement_ = null; this.fullscreenElementCachedStyle_ = null; var parent = this.fullscreenWrapper_.parentElement; this.fullscreenWrapper_.removeChild(element); if (this.originalParent_ === parent) { parent.insertBefore(element, this.fullscreenWrapper_); } else if (this.originalParent_) { this.originalParent_.appendChild(element); } parent.removeChild(this.fullscreenWrapper_); return element; }; VRDisplay.prototype.requestPresent = function (layers) { var wasPresenting = this.isPresenting; var self = this; if (!(layers instanceof Array)) { deprecateWarning('VRDisplay.prototype.requestPresent with non-array argument', 'an array of VRLayers as the first argument'); layers = [layers]; } return new Promise(function (resolve, reject) { if (!self.capabilities.canPresent) { reject(new Error('VRDisplay is not capable of presenting.')); return; } if (layers.length == 0 || layers.length > self.capabilities.maxLayers) { reject(new Error('Invalid number of layers.')); return; } var incomingLayer = layers[0]; if (!incomingLayer.source) { resolve(); return; } var leftBounds = incomingLayer.leftBounds || defaultLeftBounds; var rightBounds = incomingLayer.rightBounds || defaultRightBounds; if (wasPresenting) { var layer = self.layer_; if (layer.source !== incomingLayer.source) { layer.source = incomingLayer.source; } for (var i = 0; i < 4; i++) { layer.leftBounds[i] = leftBounds[i]; layer.rightBounds[i] = rightBounds[i]; } self.wrapForFullscreen(self.layer_.source); self.updatePresent_(); resolve(); return; } self.layer_ = { predistorted: incomingLayer.predistorted, source: incomingLayer.source, leftBounds: leftBounds.slice(0), rightBounds: rightBounds.slice(0) }; self.waitingForPresent_ = false; if (self.layer_ && self.layer_.source) { var fullscreenElement = self.wrapForFullscreen(self.layer_.source); var onFullscreenChange = function onFullscreenChange() { var actualFullscreenElement = getFullscreenElement(); self.isPresenting = fullscreenElement === actualFullscreenElement; if (self.isPresenting) { if (screen.orientation && screen.orientation.lock) { screen.orientation.lock('landscape-primary').catch(function (error) { console.error('screen.orientation.lock() failed due to', error.message); }); } self.waitingForPresent_ = false; self.beginPresent_(); resolve(); } else { if (screen.orientation && screen.orientation.unlock) { screen.orientation.unlock(); } self.removeFullscreenWrapper(); self.disableWakeLock(); self.endPresent_(); self.removeFullscreenListeners_(); } self.fireVRDisplayPresentChange_(); }; var onFullscreenError = function onFullscreenError() { if (!self.waitingForPresent_) { return; } self.removeFullscreenWrapper(); self.removeFullscreenListeners_(); self.disableWakeLock(); self.waitingForPresent_ = false; self.isPresenting = false; reject(new Error('Unable to present.')); }; self.addFullscreenListeners_(fullscreenElement, onFullscreenChange, onFullscreenError); if (requestFullscreen(fullscreenElement)) { self.enableWakeLock(); self.waitingForPresent_ = true; } else if (isIOS() || isWebViewAndroid()) { self.enableWakeLock(); self.isPresenting = true; self.beginPresent_(); self.fireVRDisplayPresentChange_(); resolve(); } } if (!self.waitingForPresent_ && !isIOS()) { exitFullscreen(); reject(new Error('Unable to present.')); } }); }; VRDisplay.prototype.exitPresent = function () { var wasPresenting = this.isPresenting; var self = this; this.isPresenting = false; this.layer_ = null; this.disableWakeLock(); return new Promise(function (resolve, reject) { if (wasPresenting) { if (!exitFullscreen() && isIOS()) { self.endPresent_(); self.fireVRDisplayPresentChange_(); } if (isWebViewAndroid()) { self.removeFullscreenWrapper(); self.removeFullscreenListeners_(); self.endPresent_(); self.fireVRDisplayPresentChange_(); } resolve(); } else { reject(new Error('Was not presenting to VRDisplay.')); } }); }; VRDisplay.prototype.getLayers = function () { if (this.layer_) { return [this.layer_]; } return []; }; VRDisplay.prototype.fireVRDisplayPresentChange_ = function () { var event = new CustomEvent('vrdisplaypresentchange', { detail: { display: this } }); window.dispatchEvent(event); }; VRDisplay.prototype.fireVRDisplayConnect_ = function () { var event = new CustomEvent('vrdisplayconnect', { detail: { display: this } }); window.dispatchEvent(event); }; VRDisplay.prototype.addFullscreenListeners_ = function (element, changeHandler, errorHandler) { this.removeFullscreenListeners_(); this.fullscreenEventTarget_ = element; this.fullscreenChangeHandler_ = changeHandler; this.fullscreenErrorHandler_ = errorHandler; if (changeHandler) { if (document.fullscreenEnabled) { element.addEventListener('fullscreenchange', changeHandler, false); } else if (document.webkitFullscreenEnabled) { element.addEventListener('webkitfullscreenchange', changeHandler, false); } else if (document.mozFullScreenEnabled) { document.addEventListener('mozfullscreenchange', changeHandler, false); } else if (document.msFullscreenEnabled) { element.addEventListener('msfullscreenchange', changeHandler, false); } } if (errorHandler) { if (document.fullscreenEnabled) { element.addEventListener('fullscreenerror', errorHandler, false); } else if (document.webkitFullscreenEnabled) { element.addEventListener('webkitfullscreenerror', errorHandler, false); } else if (document.mozFullScreenEnabled) { document.addEventListener('mozfullscreenerror', errorHandler, false); } else if (document.msFullscreenEnabled) { element.addEventListener('msfullscreenerror', errorHandler, false); } } }; VRDisplay.prototype.removeFullscreenListeners_ = function () { if (!this.fullscreenEventTarget_) return; var element = this.fullscreenEventTarget_; if (this.fullscreenChangeHandler_) { var changeHandler = this.fullscreenChangeHandler_; element.removeEventListener('fullscreenchange', changeHandler, false); element.removeEventListener('webkitfullscreenchange', changeHandler, false); document.removeEventListener('mozfullscreenchange', changeHandler, false); element.removeEventListener('msfullscreenchange', changeHandler, false); } if (this.fullscreenErrorHandler_) { var errorHandler = this.fullscreenErrorHandler_; element.removeEventListener('fullscreenerror', errorHandler, false); element.removeEventListener('webkitfullscreenerror', errorHandler, false); document.removeEventListener('mozfullscreenerror', errorHandler, false); element.removeEventListener('msfullscreenerror', errorHandler, false); } this.fullscreenEventTarget_ = null; this.fullscreenChangeHandler_ = null; this.fullscreenErrorHandler_ = null; }; VRDisplay.prototype.enableWakeLock = function () { if (this.wakelock_) { this.wakelock_.enable(); } }; VRDisplay.prototype.disableWakeLock = function () { if (this.wakelock_) { this.wakelock_.disable(); } }; VRDisplay.prototype.beginPresent_ = function () {}; VRDisplay.prototype.endPresent_ = function () {}; VRDisplay.prototype.submitFrame = function (pose) {}; VRDisplay.prototype.getEyeParameters = function (whichEye) { return null; }; var config = { ADDITIONAL_VIEWERS: [], DEFAULT_VIEWER: '', MOBILE_WAKE_LOCK: true, DEBUG: false, DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json', K_FILTER: 0.98, PREDICTION_TIME_S: 0.040, CARDBOARD_UI_DISABLED: false, ROTATE_INSTRUCTIONS_DISABLED: false, YAW_ONLY: false, BUFFER_SCALE: 0.5, DIRTY_SUBMIT_FRAME_BINDINGS: false }; var Eye = { LEFT: 'left', RIGHT: 'right' }; function CardboardVRDisplay(config$$1) { var defaults = extend({}, config); config$$1 = extend(defaults, config$$1 || {}); VRDisplay.call(this, { wakelock: config$$1.MOBILE_WAKE_LOCK }); this.config = config$$1; this.displayName = 'Cardboard VRDisplay'; this.capabilities = new VRDisplayCapabilities({ hasPosition: false, hasOrientation: true, hasExternalDisplay: false, canPresent: true, maxLayers: 1 }); this.stageParameters = null; this.bufferScale_ = this.config.BUFFER_SCALE; this.poseSensor_ = new PoseSensor(this.config); this.distorter_ = null; this.cardboardUI_ = null; this.dpdb_ = new Dpdb(this.config.DPDB_URL, this.onDeviceParamsUpdated_.bind(this)); this.deviceInfo_ = new DeviceInfo(this.dpdb_.getDeviceParams(), config$$1.ADDITIONAL_VIEWERS); this.viewerSelector_ = new ViewerSelector(config$$1.DEFAULT_VIEWER); this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)); this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()); if (!this.config.ROTATE_INSTRUCTIONS_DISABLED) { this.rotateInstructions_ = new RotateInstructions(); } if (isIOS()) { window.addEventListener('resize', this.onResize_.bind(this)); } } CardboardVRDisplay.prototype = Object.create(VRDisplay.prototype); CardboardVRDisplay.prototype._getPose = function () { return { position: null, orientation: this.poseSensor_.getOrientation(), linearVelocity: null, linearAcceleration: null, angularVelocity: null, angularAcceleration: null }; }; CardboardVRDisplay.prototype._resetPose = function () { if (this.poseSensor_.resetPose) { this.poseSensor_.resetPose(); } }; CardboardVRDisplay.prototype._getFieldOfView = function (whichEye) { var fieldOfView; if (whichEye == Eye.LEFT) { fieldOfView = this.deviceInfo_.getFieldOfViewLeftEye(); } else if (whichEye == Eye.RIGHT) { fieldOfView = this.deviceInfo_.getFieldOfViewRightEye(); } else { console.error('Invalid eye provided: %s', whichEye); return null; } return fieldOfView; }; CardboardVRDisplay.prototype._getEyeOffset = function (whichEye) { var offset; if (whichEye == Eye.LEFT) { offset = [-this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; } else if (whichEye == Eye.RIGHT) { offset = [this.deviceInfo_.viewer.interLensDistance * 0.5, 0.0, 0.0]; } else { console.error('Invalid eye provided: %s', whichEye); return null; } return offset; }; CardboardVRDisplay.prototype.getEyeParameters = function (whichEye) { var offset = this._getEyeOffset(whichEye); var fieldOfView = this._getFieldOfView(whichEye); var eyeParams = { offset: offset, renderWidth: this.deviceInfo_.device.width * 0.5 * this.bufferScale_, renderHeight: this.deviceInfo_.device.height * this.bufferScale_ }; Object.defineProperty(eyeParams, 'fieldOfView', { enumerable: true, get: function get() { deprecateWarning('VRFieldOfView', 'VRFrameData\'s projection matrices'); return fieldOfView; } }); return eyeParams; }; CardboardVRDisplay.prototype.onDeviceParamsUpdated_ = function (newParams) { if (this.config.DEBUG) { console.log('DPDB reported that device params were updated.'); } this.deviceInfo_.updateDeviceParams(newParams); if (this.distorter_) { this.distorter_.updateDeviceInfo(this.deviceInfo_); } }; CardboardVRDisplay.prototype.updateBounds_ = function () { if (this.layer_ && this.distorter_ && (this.layer_.leftBounds || this.layer_.rightBounds)) { this.distorter_.setTextureBounds(this.layer_.leftBounds, this.layer_.rightBounds); } }; CardboardVRDisplay.prototype.beginPresent_ = function () { var gl = this.layer_.source.getContext('webgl'); if (!gl) gl = this.layer_.source.getContext('experimental-webgl'); if (!gl) gl = this.layer_.source.getContext('webgl2'); if (!gl) return; if (this.layer_.predistorted) { if (!this.config.CARDBOARD_UI_DISABLED) { gl.canvas.width = getScreenWidth() * this.bufferScale_; gl.canvas.height = getScreenHeight() * this.bufferScale_; this.cardboardUI_ = new CardboardUI(gl); } } else { if (!this.config.CARDBOARD_UI_DISABLED) { this.cardboardUI_ = new CardboardUI(gl); } this.distorter_ = new CardboardDistorter(gl, this.cardboardUI_, this.config.BUFFER_SCALE, this.config.DIRTY_SUBMIT_FRAME_BINDINGS); this.distorter_.updateDeviceInfo(this.deviceInfo_); } if (this.cardboardUI_) { this.cardboardUI_.listen(function (e) { this.viewerSelector_.show(this.layer_.source.parentElement); e.stopPropagation(); e.preventDefault(); }.bind(this), function (e) { this.exitPresent(); e.stopPropagation(); e.preventDefault(); }.bind(this)); } if (this.rotateInstructions_) { if (isLandscapeMode() && isMobile()) { this.rotateInstructions_.showTemporarily(3000, this.layer_.source.parentElement); } else { this.rotateInstructions_.update(); } } this.orientationHandler = this.onOrientationChange_.bind(this); window.addEventListener('orientationchange', this.orientationHandler); this.vrdisplaypresentchangeHandler = this.updateBounds_.bind(this); window.addEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); this.fireVRDisplayDeviceParamsChange_(); }; CardboardVRDisplay.prototype.endPresent_ = function () { if (this.distorter_) { this.distorter_.destroy(); this.distorter_ = null; } if (this.cardboardUI_) { this.cardboardUI_.destroy(); this.cardboardUI_ = null; } if (this.rotateInstructions_) { this.rotateInstructions_.hide(); } this.viewerSelector_.hide(); window.removeEventListener('orientationchange', this.orientationHandler); window.removeEventListener('vrdisplaypresentchange', this.vrdisplaypresentchangeHandler); }; CardboardVRDisplay.prototype.updatePresent_ = function () { this.endPresent_(); this.beginPresent_(); }; CardboardVRDisplay.prototype.submitFrame = function (pose) { if (this.distorter_) { this.updateBounds_(); this.distorter_.submitFrame(); } else if (this.cardboardUI_ && this.layer_) { var gl = this.layer_.source.getContext('webgl'); if (!gl) gl = this.layer_.source.getContext('experimental-webgl'); if (!gl) gl = this.layer_.source.getContext('webgl2'); var canvas = gl.canvas; if (canvas.width != this.lastWidth || canvas.height != this.lastHeight) { this.cardboardUI_.onResize(); } this.lastWidth = canvas.width; this.lastHeight = canvas.height; this.cardboardUI_.render(); } }; CardboardVRDisplay.prototype.onOrientationChange_ = function (e) { this.viewerSelector_.hide(); if (this.rotateInstructions_) { this.rotateInstructions_.update(); } this.onResize_(); }; CardboardVRDisplay.prototype.onResize_ = function (e) { if (this.layer_) { var gl = this.layer_.source.getContext('webgl'); if (!gl) gl = this.layer_.source.getContext('experimental-webgl'); if (!gl) gl = this.layer_.source.getContext('webgl2'); var cssProperties = ['position: absolute', 'top: 0', 'left: 0', 'width: 100vw', 'height: 100vh', 'border: 0', 'margin: 0', 'padding: 0px', 'box-sizing: content-box']; gl.canvas.setAttribute('style', cssProperties.join('; ') + ';'); safariCssSizeWorkaround(gl.canvas); } }; CardboardVRDisplay.prototype.onViewerChanged_ = function (viewer) { this.deviceInfo_.setViewer(viewer); if (this.distorter_) { this.distorter_.updateDeviceInfo(this.deviceInfo_); } this.fireVRDisplayDeviceParamsChange_(); }; CardboardVRDisplay.prototype.fireVRDisplayDeviceParamsChange_ = function () { var event = new CustomEvent('vrdisplaydeviceparamschange', { detail: { vrdisplay: this, deviceInfo: this.deviceInfo_ } }); window.dispatchEvent(event); }; CardboardVRDisplay.VRFrameData = VRFrameData; CardboardVRDisplay.VRDisplay = VRDisplay; return CardboardVRDisplay; }); }); var CardboardVRDisplay = unwrapExports(cardboardVrDisplay); var version = "0.10.12"; var DefaultConfig = { ADDITIONAL_VIEWERS: [], DEFAULT_VIEWER: '', PROVIDE_MOBILE_VRDISPLAY: true, MOBILE_WAKE_LOCK: true, DEBUG: false, DPDB_URL: 'https://dpdb.webvr.rocks/dpdb.json', K_FILTER: 0.98, PREDICTION_TIME_S: 0.040, CARDBOARD_UI_DISABLED: false, ROTATE_INSTRUCTIONS_DISABLED: false, YAW_ONLY: false, BUFFER_SCALE: 0.5, DIRTY_SUBMIT_FRAME_BINDINGS: false }; function WebVRPolyfill(config) { this.config = extend(extend({}, DefaultConfig), config); this.polyfillDisplays = []; this.enabled = false; this.hasNative = 'getVRDisplays' in navigator; this.native = {}; this.native.getVRDisplays = navigator.getVRDisplays; this.native.VRFrameData = window.VRFrameData; this.native.VRDisplay = window.VRDisplay; if (!this.hasNative || this.config.PROVIDE_MOBILE_VRDISPLAY && isMobile()) { this.enable(); this.getVRDisplays().then(function (displays) { if (displays && displays[0] && displays[0].fireVRDisplayConnect_) { displays[0].fireVRDisplayConnect_(); } }); } } WebVRPolyfill.prototype.getPolyfillDisplays = function () { if (this._polyfillDisplaysPopulated) { return this.polyfillDisplays; } if (isMobile()) { var vrDisplay = new CardboardVRDisplay({ ADDITIONAL_VIEWERS: this.config.ADDITIONAL_VIEWERS, DEFAULT_VIEWER: this.config.DEFAULT_VIEWER, MOBILE_WAKE_LOCK: this.config.MOBILE_WAKE_LOCK, DEBUG: this.config.DEBUG, DPDB_URL: this.config.DPDB_URL, CARDBOARD_UI_DISABLED: this.config.CARDBOARD_UI_DISABLED, K_FILTER: this.config.K_FILTER, PREDICTION_TIME_S: this.config.PREDICTION_TIME_S, ROTATE_INSTRUCTIONS_DISABLED: this.config.ROTATE_INSTRUCTIONS_DISABLED, YAW_ONLY: this.config.YAW_ONLY, BUFFER_SCALE: this.config.BUFFER_SCALE, DIRTY_SUBMIT_FRAME_BINDINGS: this.config.DIRTY_SUBMIT_FRAME_BINDINGS }); this.polyfillDisplays.push(vrDisplay); } this._polyfillDisplaysPopulated = true; return this.polyfillDisplays; }; WebVRPolyfill.prototype.enable = function () { this.enabled = true; if (this.hasNative && this.native.VRFrameData) { var NativeVRFrameData = this.native.VRFrameData; var nativeFrameData = new this.native.VRFrameData(); var nativeGetFrameData = this.native.VRDisplay.prototype.getFrameData; window.VRDisplay.prototype.getFrameData = function (frameData) { if (frameData instanceof NativeVRFrameData) { nativeGetFrameData.call(this, frameData); return; } nativeGetFrameData.call(this, nativeFrameData); frameData.pose = nativeFrameData.pose; copyArray(nativeFrameData.leftProjectionMatrix, frameData.leftProjectionMatrix); copyArray(nativeFrameData.rightProjectionMatrix, frameData.rightProjectionMatrix); copyArray(nativeFrameData.leftViewMatrix, frameData.leftViewMatrix); copyArray(nativeFrameData.rightViewMatrix, frameData.rightViewMatrix); }; } navigator.getVRDisplays = this.getVRDisplays.bind(this); window.VRDisplay = CardboardVRDisplay.VRDisplay; window.VRFrameData = CardboardVRDisplay.VRFrameData; }; WebVRPolyfill.prototype.getVRDisplays = function () { var _this = this; var config = this.config; if (!this.hasNative) { return Promise.resolve(this.getPolyfillDisplays()); } return this.native.getVRDisplays.call(navigator).then(function (nativeDisplays) { return nativeDisplays.length > 0 ? nativeDisplays : _this.getPolyfillDisplays(); }); }; WebVRPolyfill.version = version; WebVRPolyfill.VRFrameData = CardboardVRDisplay.VRFrameData; WebVRPolyfill.VRDisplay = CardboardVRDisplay.VRDisplay; var webvrPolyfill = Object.freeze({ default: WebVRPolyfill }); var require$$0 = webvrPolyfill && WebVRPolyfill || webvrPolyfill; if (typeof commonjsGlobal !== 'undefined' && commonjsGlobal.window) { if (!commonjsGlobal.document) { commonjsGlobal.document = commonjsGlobal.window.document; } if (!commonjsGlobal.navigator) { commonjsGlobal.navigator = commonjsGlobal.window.navigator; } } var src = require$$0; return src; }); /***/ }), /***/ "./node_modules/word-wrapper/index.js": /*!********************************************!*\ !*** ./node_modules/word-wrapper/index.js ***! \********************************************/ /***/ ((module) => { var newline = /\n/; var newlineChar = '\n'; var whitespace = /\s/; module.exports = function (text, opt) { var lines = module.exports.lines(text, opt); return lines.map(function (line) { return text.substring(line.start, line.end); }).join('\n'); }; module.exports.lines = function wordwrap(text, opt) { opt = opt || {}; //zero width results in nothing visible if (opt.width === 0 && opt.mode !== 'nowrap') return []; text = text || ''; var width = typeof opt.width === 'number' ? opt.width : Number.MAX_VALUE; var start = Math.max(0, opt.start || 0); var end = typeof opt.end === 'number' ? opt.end : text.length; var mode = opt.mode; var measure = opt.measure || monospace; if (mode === 'pre') return pre(measure, text, start, end, width);else return greedy(measure, text, start, end, width, mode); }; function idxOf(text, chr, start, end) { var idx = text.indexOf(chr, start); if (idx === -1 || idx > end) return end; return idx; } function isWhitespace(chr) { return whitespace.test(chr); } function pre(measure, text, start, end, width) { var lines = []; var lineStart = start; for (var i = start; i < end && i < text.length; i++) { var chr = text.charAt(i); var isNewline = newline.test(chr); //If we've reached a newline, then step down a line //Or if we've reached the EOF if (isNewline || i === end - 1) { var lineEnd = isNewline ? i : i + 1; var measured = measure(text, lineStart, lineEnd, width); lines.push(measured); lineStart = i + 1; } } return lines; } function greedy(measure, text, start, end, width, mode) { //A greedy word wrapper based on LibGDX algorithm //https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/BitmapFontCache.java var lines = []; var testWidth = width; //if 'nowrap' is specified, we only wrap on newline chars if (mode === 'nowrap') testWidth = Number.MAX_VALUE; while (start < end && start < text.length) { //get next newline position var newLine = idxOf(text, newlineChar, start, end); //eat whitespace at start of line while (start < newLine) { if (!isWhitespace(text.charAt(start))) break; start++; } //determine visible # of glyphs for the available width var measured = measure(text, start, newLine, testWidth); var lineEnd = start + (measured.end - measured.start); var nextStart = lineEnd + newlineChar.length; //if we had to cut the line before the next newline... if (lineEnd < newLine) { //find char to break on while (lineEnd > start) { if (isWhitespace(text.charAt(lineEnd))) break; lineEnd--; } if (lineEnd === start) { if (nextStart > start + newlineChar.length) nextStart--; lineEnd = nextStart; // If no characters to break, show all. } else { nextStart = lineEnd; //eat whitespace at end of line while (lineEnd > start) { if (!isWhitespace(text.charAt(lineEnd - newlineChar.length))) break; lineEnd--; } } } if (lineEnd >= start) { var result = measure(text, start, lineEnd, testWidth); lines.push(result); } start = nextStart; } return lines; } //determines the visible number of glyphs within a given width function monospace(text, start, end, width) { var glyphs = Math.min(width, end - start); return { start: start, end: start + glyphs }; } /***/ }), /***/ "./node_modules/xhr/index.js": /*!***********************************!*\ !*** ./node_modules/xhr/index.js ***! \***********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { "use strict"; var window = __webpack_require__(/*! global/window */ "./node_modules/global/window.js"); var isFunction = __webpack_require__(/*! is-function */ "./node_modules/is-function/index.js"); var parseHeaders = __webpack_require__(/*! parse-headers */ "./node_modules/parse-headers/parse-headers.js"); var xtend = __webpack_require__(/*! xtend */ "./node_modules/xtend/immutable.js"); module.exports = createXHR; // Allow use of default import syntax in TypeScript module.exports["default"] = createXHR; createXHR.XMLHttpRequest = window.XMLHttpRequest || noop; createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window.XDomainRequest; forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) { createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) { options = initParams(uri, options, callback); options.method = method.toUpperCase(); return _createXHR(options); }; }); function forEachArray(array, iterator) { for (var i = 0; i < array.length; i++) { iterator(array[i]); } } function isEmpty(obj) { for (var i in obj) { if (obj.hasOwnProperty(i)) return false; } return true; } function initParams(uri, options, callback) { var params = uri; if (isFunction(options)) { callback = options; if (typeof uri === "string") { params = { uri: uri }; } } else { params = xtend(options, { uri: uri }); } params.callback = callback; return params; } function createXHR(uri, options, callback) { options = initParams(uri, options, callback); return _createXHR(options); } function _createXHR(options) { if (typeof options.callback === "undefined") { throw new Error("callback argument missing"); } var called = false; var callback = function cbOnce(err, response, body) { if (!called) { called = true; options.callback(err, response, body); } }; function readystatechange() { if (xhr.readyState === 4) { setTimeout(loadFunc, 0); } } function getBody() { // Chrome with requestType=blob throws errors arround when even testing access to responseText var body = undefined; if (xhr.response) { body = xhr.response; } else { body = xhr.responseText || getXml(xhr); } if (isJson) { try { body = JSON.parse(body); } catch (e) {} } return body; } function errorFunc(evt) { clearTimeout(timeoutTimer); if (!(evt instanceof Error)) { evt = new Error("" + (evt || "Unknown XMLHttpRequest Error")); } evt.statusCode = 0; return callback(evt, failureResponse); } // will load the data & process the response in a special response object function loadFunc() { if (aborted) return; var status; clearTimeout(timeoutTimer); if (options.useXDR && xhr.status === undefined) { //IE8 CORS GET successful response doesn't have a status field, but body is fine status = 200; } else { status = xhr.status === 1223 ? 204 : xhr.status; } var response = failureResponse; var err = null; if (status !== 0) { response = { body: getBody(), statusCode: status, method: method, headers: {}, url: uri, rawRequest: xhr }; if (xhr.getAllResponseHeaders) { //remember xhr can in fact be XDR for CORS in IE response.headers = parseHeaders(xhr.getAllResponseHeaders()); } } else { err = new Error("Internal XMLHttpRequest Error"); } return callback(err, response, response.body); } var xhr = options.xhr || null; if (!xhr) { if (options.cors || options.useXDR) { xhr = new createXHR.XDomainRequest(); } else { xhr = new createXHR.XMLHttpRequest(); } } var key; var aborted; var uri = xhr.url = options.uri || options.url; var method = xhr.method = options.method || "GET"; var body = options.body || options.data; var headers = xhr.headers = options.headers || {}; var sync = !!options.sync; var isJson = false; var timeoutTimer; var failureResponse = { body: undefined, headers: {}, statusCode: 0, method: method, url: uri, rawRequest: xhr }; if ("json" in options && options.json !== false) { isJson = true; headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user if (method !== "GET" && method !== "HEAD") { headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user body = JSON.stringify(options.json === true ? body : options.json); } } xhr.onreadystatechange = readystatechange; xhr.onload = loadFunc; xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function. xhr.onprogress = function () { // IE must die }; xhr.onabort = function () { aborted = true; }; xhr.ontimeout = errorFunc; xhr.open(method, uri, !sync, options.username, options.password); //has to be after open if (!sync) { xhr.withCredentials = !!options.withCredentials; } // Cannot set timeout with sync request // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent if (!sync && options.timeout > 0) { timeoutTimer = setTimeout(function () { if (aborted) return; aborted = true; //IE9 may still call readystatechange xhr.abort("timeout"); var e = new Error("XMLHttpRequest timeout"); e.code = "ETIMEDOUT"; errorFunc(e); }, options.timeout); } if (xhr.setRequestHeader) { for (key in headers) { if (headers.hasOwnProperty(key)) { xhr.setRequestHeader(key, headers[key]); } } } else if (options.headers && !isEmpty(options.headers)) { throw new Error("Headers cannot be set on an XDomainRequest object"); } if ("responseType" in options) { xhr.responseType = options.responseType; } if ("beforeSend" in options && typeof options.beforeSend === "function") { options.beforeSend(xhr); } // Microsoft Edge browser sends "undefined" when send is called with undefined value. // XMLHttpRequest spec says to pass null as body to indicate no body // See https://github.com/naugtur/xhr/issues/100. xhr.send(body || null); return xhr; } function getXml(xhr) { // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException" // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML. try { if (xhr.responseType === "document") { return xhr.responseXML; } var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"; if (xhr.responseType === "" && !firefoxBugTakenEffect) { return xhr.responseXML; } } catch (e) {} return null; } function noop() {} /***/ }), /***/ "./node_modules/xml-parse-from-string/index.js": /*!*****************************************************!*\ !*** ./node_modules/xml-parse-from-string/index.js ***! \*****************************************************/ /***/ ((module) => { module.exports = function xmlparser() { //common browsers if (typeof self.DOMParser !== 'undefined') { return function (str) { var parser = new self.DOMParser(); return parser.parseFromString(str, 'application/xml'); }; } //IE8 fallback if (typeof self.ActiveXObject !== 'undefined' && new self.ActiveXObject('Microsoft.XMLDOM')) { return function (str) { var xmlDoc = new self.ActiveXObject("Microsoft.XMLDOM"); xmlDoc.async = "false"; xmlDoc.loadXML(str); return xmlDoc; }; } //last resort fallback return function (str) { var div = document.createElement('div'); div.innerHTML = str; return div; }; }(); /***/ }), /***/ "./node_modules/xtend/immutable.js": /*!*****************************************!*\ !*** ./node_modules/xtend/immutable.js ***! \*****************************************/ /***/ ((module) => { module.exports = extend; var hasOwnProperty = Object.prototype.hasOwnProperty; function extend() { var target = {}; for (var i = 0; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; } /***/ }), /***/ "./src/components/anchored.js": /*!************************************!*\ !*** ./src/components/anchored.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE, XRRigidTransform, localStorage */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var warn = utils.debug('components:anchored:warn'); /** * Anchored component. * Feature only available in browsers that implement the WebXR anchors module. * Once anchored the entity remains to a fixed position in real-world space. * If the anchor is persistent, the anchor positioned remains across sessions or until the browser data is cleared. */ module.exports.Component = registerComponent('anchored', { schema: { persistent: { default: false } }, init: function () { var sceneEl = this.el.sceneEl; var webxrData = sceneEl.getAttribute('webxr'); var optionalFeaturesArray = webxrData.optionalFeatures; if (optionalFeaturesArray.indexOf('anchors') === -1) { optionalFeaturesArray.push('anchors'); this.el.sceneEl.setAttribute('webxr', webxrData); } this.auxQuaternion = new THREE.Quaternion(); this.onEnterVR = this.onEnterVR.bind(this); this.el.sceneEl.addEventListener('enter-vr', this.onEnterVR); }, onEnterVR: function () { this.anchor = undefined; this.requestPersistentAnchorPending = this.data.persistent; this.requestAnchorPending = !this.data.persistent; }, tick: function () { var sceneEl = this.el.sceneEl; var xrManager = sceneEl.renderer.xr; var frame; var refSpace; var pose; var object3D = this.el.object3D; if (!sceneEl.is('ar-mode') && !sceneEl.is('vr-mode')) { return; } if (!this.anchor && this.requestPersistentAnchorPending) { this.restorePersistentAnchor(); } if (!this.anchor && this.requestAnchorPending) { this.createAnchor(); } if (!this.anchor) { return; } frame = sceneEl.frame; refSpace = xrManager.getReferenceSpace(); pose = frame.getPose(this.anchor.anchorSpace, refSpace); object3D.matrix.elements = pose.transform.matrix; object3D.matrix.decompose(object3D.position, object3D.rotation, object3D.scale); }, createAnchor: async function createAnchor(position, quaternion) { var sceneEl = this.el.sceneEl; var xrManager = sceneEl.renderer.xr; var frame; var referenceSpace; var anchorPose; var anchor; var object3D = this.el.object3D; position = position || object3D.position; quaternion = quaternion || this.auxQuaternion.setFromEuler(object3D.rotation); if (!anchorsSupported(sceneEl)) { warn('This browser doesn\'t support the WebXR anchors module'); return; } if (this.anchor) { this.deleteAnchor(); } frame = sceneEl.frame; referenceSpace = xrManager.getReferenceSpace(); anchorPose = new XRRigidTransform({ x: position.x, y: position.y, z: position.z }, { x: quaternion.x, y: quaternion.y, z: quaternion.z, w: quaternion.w }); this.requestAnchorPending = false; anchor = await frame.createAnchor(anchorPose, referenceSpace); if (this.data.persistent) { if (this.el.id) { this.persistentHandle = await anchor.requestPersistentHandle(); localStorage.setItem(this.el.id, this.persistentHandle); } else { warn('The anchor won\'t be persisted because the entity has no assigned id.'); } } sceneEl.object3D.attach(this.el.object3D); this.anchor = anchor; }, restorePersistentAnchor: async function restorePersistentAnchor() { var xrManager = this.el.sceneEl.renderer.xr; var session = xrManager.getSession(); var persistentAnchors = session.persistentAnchors; var storedPersistentHandle; this.requestPersistentAnchorPending = false; if (!this.el.id) { warn('The entity associated to the persistent anchor cannot be retrieved because it doesn\'t have an assigned id.'); this.requestAnchorPending = true; return; } if (persistentAnchors) { storedPersistentHandle = localStorage.getItem(this.el.id); for (var i = 0; i < persistentAnchors.length; ++i) { if (storedPersistentHandle !== persistentAnchors[i]) { continue; } this.anchor = await session.restorePersistentAnchor(persistentAnchors[i]); if (this.anchor) { this.persistentHandle = persistentAnchors[i]; } break; } if (!this.anchor) { this.requestAnchorPending = true; } } else { this.requestPersistentAnchorPending = true; } }, deleteAnchor: function () { var xrManager; var session; var anchor = this.anchor; if (!anchor) { return; } xrManager = this.el.sceneEl.renderer.xr; session = xrManager.getSession(); anchor.delete(); this.el.sceneEl.object3D.add(this.el.object3D); if (this.persistentHandle) { session.deletePersistentAnchor(this.persistentHandle); } this.anchor = undefined; } }); function anchorsSupported(sceneEl) { var xrManager = sceneEl.renderer.xr; var session = xrManager.getSession(); return session && session.restorePersistentAnchor; } /***/ }), /***/ "./src/components/animation.js": /*!*************************************!*\ !*** ./src/components/animation.js ***! \*************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var anime = (__webpack_require__(/*! super-animejs */ "./node_modules/super-animejs/lib/anime.es.js")["default"]); var components = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").components); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils */ "./src/utils/index.js"); var colorHelperFrom = new THREE.Color(); var colorHelperTo = new THREE.Color(); var getComponentProperty = utils.entity.getComponentProperty; var setComponentProperty = utils.entity.setComponentProperty; var splitCache = {}; var TYPE_COLOR = 'color'; var PROP_POSITION = 'position'; var PROP_ROTATION = 'rotation'; var PROP_SCALE = 'scale'; var STRING_COMPONENTS = 'components'; var STRING_OBJECT3D = 'object3D'; /** * Animation component for A-Frame using anime.js. * * The component manually controls the tick by setting `autoplay: false` on anime.js and * manually * calling `animation.tick()` in the tick handler. To pause or resume, we toggle a * boolean * flag * `isAnimationPlaying`. * * anime.js animation config for tweenining Javascript objects and values works as: * * config = { * targets: {foo: 0.0, bar: '#000'}, * foo: 1.0, * bar: '#FFF' * } * * The above will tween each property in `targets`. The `to` values are set in the root of * the config. * * @member {object} animation - anime.js instance. * @member {boolean} animationIsPlaying - Control if animation is playing. */ module.exports.Component = registerComponent('animation', { schema: { autoplay: { default: true }, delay: { default: 0 }, dir: { default: '' }, dur: { default: 1000 }, easing: { default: 'easeInQuad' }, elasticity: { default: 400 }, enabled: { default: true }, from: { default: '' }, loop: { default: 0, parse: function (value) { // Boolean or integer. if (value === true || value === 'true') { return true; } if (value === false || value === 'false') { return false; } return parseInt(value, 10); } }, property: { default: '' }, startEvents: { type: 'array' }, pauseEvents: { type: 'array' }, resumeEvents: { type: 'array' }, round: { default: false }, to: { default: '' }, type: { default: '' }, isRawProperty: { default: false } }, multiple: true, init: function () { var self = this; this.eventDetail = { name: this.attrName }; this.time = 0; this.animation = null; this.animationIsPlaying = false; this.onStartEvent = this.onStartEvent.bind(this); this.beginAnimation = this.beginAnimation.bind(this); this.pauseAnimation = this.pauseAnimation.bind(this); this.resumeAnimation = this.resumeAnimation.bind(this); this.fromColor = {}; this.toColor = {}; this.targets = {}; this.targetsArray = []; this.updateConfigForDefault = this.updateConfigForDefault.bind(this); this.updateConfigForRawColor = this.updateConfigForRawColor.bind(this); this.config = { complete: function () { self.animationIsPlaying = false; self.el.emit('animationcomplete', self.eventDetail, false); if (self.id) { self.el.emit('animationcomplete__' + self.id, self.eventDetail, false); } } }; }, update: function (oldData) { var config = this.config; var data = this.data; this.animationIsPlaying = false; if (!this.data.enabled) { return; } if (!data.property) { return; } // Base config. config.autoplay = false; config.direction = data.dir; config.duration = data.dur; config.easing = data.easing; config.elasticity = data.elasticity; config.loop = data.loop; config.round = data.round; // Start new animation. this.createAndStartAnimation(); }, tick: function (t, dt) { if (!this.animationIsPlaying) { return; } this.time += dt; this.animation.tick(this.time); }, remove: function () { this.pauseAnimation(); this.removeEventListeners(); }, pause: function () { this.paused = true; this.pausedWasPlaying = this.animationIsPlaying; this.pauseAnimation(); this.removeEventListeners(); }, /** * `play` handler only for resuming scene. */ play: function () { if (!this.paused) { return; } this.paused = false; this.addEventListeners(); if (this.pausedWasPlaying) { this.resumeAnimation(); this.pausedWasPlaying = false; } }, /** * Start animation from scratch. */ createAndStartAnimation: function () { var data = this.data; this.updateConfig(); this.animationIsPlaying = false; this.animation = anime(this.config); this.animation.began = true; this.removeEventListeners(); this.addEventListeners(); // Wait for start events for animation. if (!data.autoplay || data.startEvents && data.startEvents.length) { return; } // Delay animation. if (data.delay) { setTimeout(this.beginAnimation, data.delay); return; } // Play animation. this.beginAnimation(); }, /** * This is before animation start (including from startEvents). * Set to initial state (config.from, time = 0, seekTime = 0). */ beginAnimation: function () { this.updateConfig(); this.animation.began = true; this.time = 0; this.animationIsPlaying = true; this.stopRelatedAnimations(); this.el.emit('animationbegin', this.eventDetail, false); }, pauseAnimation: function () { this.animationIsPlaying = false; }, resumeAnimation: function () { this.animationIsPlaying = true; }, /** * startEvents callback. */ onStartEvent: function () { if (!this.data.enabled) { return; } this.updateConfig(); if (this.animation) { this.animation.pause(); } this.animation = anime(this.config); // Include the delay before each start event. if (this.data.delay) { setTimeout(this.beginAnimation, this.data.delay); return; } this.beginAnimation(); }, /** * rawProperty: true and type: color; */ updateConfigForRawColor: function () { var config = this.config; var data = this.data; var el = this.el; var from; var key; var to; if (this.waitComponentInitRawProperty(this.updateConfigForRawColor)) { return; } from = data.from === '' ? getRawProperty(el, data.property) : data.from; to = data.to; // Use r/g/b vector for color type. this.setColorConfig(from, to); from = this.fromColor; to = this.toColor; this.targetsArray.length = 0; this.targetsArray.push(from); config.targets = this.targetsArray; for (key in to) { config[key] = to[key]; } config.update = function () { var lastValue = {}; return function (anim) { var value; value = anim.animatables[0].target; // For animation timeline. if (value.r === lastValue.r && value.g === lastValue.g && value.b === lastValue.b) { return; } setRawProperty(el, data.property, value, data.type); }; }(); }, /** * Stuff property into generic `property` key. */ updateConfigForDefault: function () { var config = this.config; var data = this.data; var el = this.el; var from; var isBoolean; var isNumber; var to; if (this.waitComponentInitRawProperty(this.updateConfigForDefault)) { return; } if (data.from === '') { // Infer from. from = isRawProperty(data) ? getRawProperty(el, data.property) : getComponentProperty(el, data.property); } else { // Explicit from. from = data.from; } to = data.to; isNumber = !isNaN(from || to); if (isNumber) { from = parseFloat(from); to = parseFloat(to); } else { from = from ? from.toString() : from; to = to ? to.toString() : to; } // Convert booleans to integer to allow boolean flipping. isBoolean = data.to === 'true' || data.to === 'false' || data.to === true || data.to === false; if (isBoolean) { from = data.from === 'true' || data.from === true ? 1 : 0; to = data.to === 'true' || data.to === true ? 1 : 0; } this.targets.aframeProperty = from; config.targets = this.targets; config.aframeProperty = to; config.update = function () { var lastValue; return function (anim) { var value; value = anim.animatables[0].target.aframeProperty; // Need to do a last value check for animation timeline since all the tweening // begins simultaenously even if the value has not changed. Also better for perf // anyways. if (value === lastValue) { return; } lastValue = value; if (isBoolean) { value = value >= 1; } if (isRawProperty(data)) { setRawProperty(el, data.property, value, data.type); } else { setComponentProperty(el, data.property, value); } }; }(); }, /** * Extend x/y/z/w onto the config. * Update vector by modifying object3D. */ updateConfigForVector: function () { var config = this.config; var data = this.data; var el = this.el; var key; var from; var to; // Parse coordinates. from = data.from !== '' ? utils.coordinates.parse(data.from) // If data.from defined, use that. : getComponentProperty(el, data.property); // If data.from not defined, get on the fly. to = utils.coordinates.parse(data.to); if (data.property === PROP_ROTATION) { toRadians(from); toRadians(to); } // Set to and from. this.targetsArray.length = 0; this.targetsArray.push(from); config.targets = this.targetsArray; for (key in to) { config[key] = to[key]; } // If animating object3D transformation, run more optimized updater. if (data.property === PROP_POSITION || data.property === PROP_ROTATION || data.property === PROP_SCALE) { config.update = function () { var lastValue = {}; return function (anim) { var value = anim.animatables[0].target; // For animation timeline. if (value.x === lastValue.x && value.y === lastValue.y && value.z === lastValue.z) { return; } lastValue.x = value.x; lastValue.y = value.y; lastValue.z = value.z; el.object3D[data.property].set(value.x, value.y, value.z); }; }(); return; } // Animating some vector. config.update = function () { var lastValue = {}; return function (anim) { var value = anim.animatables[0].target; // Animate rotation through radians. // For animation timeline. if (value.x === lastValue.x && value.y === lastValue.y && value.z === lastValue.z) { return; } lastValue.x = value.x; lastValue.y = value.y; lastValue.z = value.z; setComponentProperty(el, data.property, value); }; }(); }, /** * Update the config before each run. */ updateConfig: function () { var propType; // Route config type. propType = getPropertyType(this.el, this.data.property); if (isRawProperty(this.data) && this.data.type === TYPE_COLOR) { this.updateConfigForRawColor(); } else if (propType === 'vec2' || propType === 'vec3' || propType === 'vec4') { this.updateConfigForVector(); } else { this.updateConfigForDefault(); } }, /** * Wait for component to initialize. */ waitComponentInitRawProperty: function (cb) { var componentName; var data = this.data; var el = this.el; var self = this; if (data.from !== '') { return false; } if (!data.property.startsWith(STRING_COMPONENTS)) { return false; } componentName = splitDot(data.property)[1]; if (el.components[componentName]) { return false; } el.addEventListener('componentinitialized', function wait(evt) { if (evt.detail.name !== componentName) { return; } cb(); // Since the config was created async, create the animation now since we missed it // earlier. self.animation = anime(self.config); el.removeEventListener('componentinitialized', wait); }); return true; }, /** * Make sure two animations on the same property don't fight each other. * e.g., animation__mouseenter="property: material.opacity" * animation__mouseleave="property: material.opacity" */ stopRelatedAnimations: function () { var component; var componentName; for (componentName in this.el.components) { component = this.el.components[componentName]; if (componentName === this.attrName) { continue; } if (component.name !== 'animation') { continue; } if (!component.animationIsPlaying) { continue; } if (component.data.property !== this.data.property) { continue; } component.animationIsPlaying = false; } }, addEventListeners: function () { var data = this.data; var el = this.el; addEventListeners(el, data.startEvents, this.onStartEvent); addEventListeners(el, data.pauseEvents, this.pauseAnimation); addEventListeners(el, data.resumeEvents, this.resumeAnimation); }, removeEventListeners: function () { var data = this.data; var el = this.el; removeEventListeners(el, data.startEvents, this.onStartEvent); removeEventListeners(el, data.pauseEvents, this.pauseAnimation); removeEventListeners(el, data.resumeEvents, this.resumeAnimation); }, setColorConfig: function (from, to) { colorHelperFrom.set(from); colorHelperTo.set(to); from = this.fromColor; to = this.toColor; from.r = colorHelperFrom.r; from.g = colorHelperFrom.g; from.b = colorHelperFrom.b; to.r = colorHelperTo.r; to.g = colorHelperTo.g; to.b = colorHelperTo.b; } }); /** * Given property name, check schema to see what type we are animating. * We just care whether the property is a vector. */ function getPropertyType(el, property) { var component; var componentName; var split; var propertyName; split = property.split('.'); componentName = split[0]; propertyName = split[1]; component = el.components[componentName] || components[componentName]; // Primitives. if (!component) { return null; } // Dynamic schema. We only care about vectors anyways. if (propertyName && !component.schema[propertyName]) { return null; } // Multi-prop. if (propertyName) { return component.schema[propertyName].type; } // Single-prop. return component.schema.type; } /** * Convert object to radians. */ function toRadians(obj) { obj.x = THREE.MathUtils.degToRad(obj.x); obj.y = THREE.MathUtils.degToRad(obj.y); obj.z = THREE.MathUtils.degToRad(obj.z); } function addEventListeners(el, eventNames, handler) { var i; for (i = 0; i < eventNames.length; i++) { el.addEventListener(eventNames[i], handler); } } function removeEventListeners(el, eventNames, handler) { var i; for (i = 0; i < eventNames.length; i++) { el.removeEventListener(eventNames[i], handler); } } function getRawProperty(el, path) { var i; var split; var value; split = splitDot(path); value = el; for (i = 0; i < split.length; i++) { value = value[split[i]]; } if (value === undefined) { console.log(el); throw new Error('[animation] property (' + path + ') could not be found'); } return value; } function setRawProperty(el, path, value, type) { var i; var split; var propertyName; var targetValue; if (path.startsWith('object3D.rotation')) { value = THREE.MathUtils.degToRad(value); } // Walk. split = splitDot(path); targetValue = el; for (i = 0; i < split.length - 1; i++) { targetValue = targetValue[split[i]]; } propertyName = split[split.length - 1]; // Raw color. if (type === TYPE_COLOR) { if ('r' in targetValue[propertyName]) { targetValue[propertyName].r = value.r; targetValue[propertyName].g = value.g; targetValue[propertyName].b = value.b; } else { targetValue[propertyName].x = value.r; targetValue[propertyName].y = value.g; targetValue[propertyName].z = value.b; } return; } targetValue[propertyName] = value; } function splitDot(path) { if (path in splitCache) { return splitCache[path]; } splitCache[path] = path.split('.'); return splitCache[path]; } function isRawProperty(data) { return data.isRawProperty || data.property.startsWith(STRING_COMPONENTS) || data.property.startsWith(STRING_OBJECT3D); } /***/ }), /***/ "./src/components/camera.js": /*!**********************************!*\ !*** ./src/components/camera.js ***! \**********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); /** * Camera component. * Pairs along with camera system to handle tracking the active camera. */ module.exports.Component = registerComponent('camera', { schema: { active: { default: true }, far: { default: 10000 }, fov: { default: 80, min: 0 }, near: { default: 0.005, min: 0 }, spectator: { default: false }, zoom: { default: 1, min: 0 } }, /** * Initialize three.js camera and add it to the entity. * Add reference from scene to this entity as the camera. */ init: function () { var camera; var el = this.el; // Create camera. camera = this.camera = new THREE.PerspectiveCamera(); el.setObject3D('camera', camera); }, /** * Update three.js camera. */ update: function (oldData) { var data = this.data; var camera = this.camera; // Update properties. camera.aspect = data.aspect || window.innerWidth / window.innerHeight; camera.far = data.far; camera.fov = data.fov; camera.near = data.near; camera.zoom = data.zoom; camera.updateProjectionMatrix(); this.updateActiveCamera(oldData); this.updateSpectatorCamera(oldData); }, updateActiveCamera: function (oldData) { var data = this.data; var el = this.el; var system = this.system; // Active property did not change. if (oldData && oldData.active === data.active || data.spectator) { return; } // If `active` property changes, or first update, handle active camera with system. if (data.active && system.activeCameraEl !== el) { // Camera enabled. Set camera to this camera. system.setActiveCamera(el); } else if (!data.active && system.activeCameraEl === el) { // Camera disabled. Set camera to another camera. system.disableActiveCamera(); } }, updateSpectatorCamera: function (oldData) { var data = this.data; var el = this.el; var system = this.system; // spectator property did not change. if (oldData && oldData.spectator === data.spectator) { return; } // If `spectator` property changes, or first update, handle spectator camera with system. if (data.spectator && system.spectatorCameraEl !== el) { // Camera enabled. Set camera to this camera. system.setSpectatorCamera(el); } else if (!data.spectator && system.spectatorCameraEl === el) { // Camera disabled. Set camera to another camera. system.disableSpectatorCamera(); } }, /** * Remove camera on remove (callback). */ remove: function () { this.el.removeObject3D('camera'); } }); /***/ }), /***/ "./src/components/cursor.js": /*!**********************************!*\ !*** ./src/components/cursor.js ***! \**********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE, MouseEvent, TouchEvent */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var bind = utils.bind; var EVENTS = { CLICK: 'click', FUSING: 'fusing', MOUSEENTER: 'mouseenter', MOUSEDOWN: 'mousedown', MOUSELEAVE: 'mouseleave', MOUSEUP: 'mouseup' }; var STATES = { FUSING: 'cursor-fusing', HOVERING: 'cursor-hovering', HOVERED: 'cursor-hovered' }; var CANVAS_EVENTS = { DOWN: ['mousedown', 'touchstart'], UP: ['mouseup', 'touchend'] }; var WEBXR_EVENTS = { DOWN: ['selectstart'], UP: ['selectend'] }; var CANVAS_HOVER_CLASS = 'a-mouse-cursor-hover'; /** * Cursor component. Applies the raycaster component specifically for starting the raycaster * from the camera and pointing from camera's facing direction, and then only returning the * closest intersection. Cursor can be fine-tuned by setting raycaster properties. * * @member {object} fuseTimeout - Timeout to trigger fuse-click. * @member {Element} cursorDownEl - Entity that was last mousedowned during current click. * @member {object} intersection - Attributes of the current intersection event, including * 3D- and 2D-space coordinates. See: http://threejs.org/docs/api/core/Raycaster.html * @member {Element} intersectedEl - Currently-intersected entity. Used to keep track to * emit events when unintersecting. */ module.exports.Component = registerComponent('cursor', { dependencies: ['raycaster'], schema: { downEvents: { default: [] }, fuse: { default: utils.device.isMobile() }, fuseTimeout: { default: 1500, min: 0 }, mouseCursorStylesEnabled: { default: true }, upEvents: { default: [] }, rayOrigin: { default: 'entity', oneOf: ['mouse', 'entity', 'xrselect'] } }, multiple: true, init: function () { var self = this; this.fuseTimeout = undefined; this.cursorDownEl = null; this.intersectedEl = null; this.canvasBounds = document.body.getBoundingClientRect(); this.isCursorDown = false; this.activeXRInput = null; // Debounce. this.updateCanvasBounds = utils.debounce(function updateCanvasBounds() { self.canvasBounds = self.el.sceneEl.canvas.getBoundingClientRect(); }, 500); this.eventDetail = {}; this.intersectedEventDetail = { cursorEl: this.el }; // Bind methods. this.onCursorDown = bind(this.onCursorDown, this); this.onCursorUp = bind(this.onCursorUp, this); this.onIntersection = bind(this.onIntersection, this); this.onIntersectionCleared = bind(this.onIntersectionCleared, this); this.onMouseMove = bind(this.onMouseMove, this); this.onEnterVR = bind(this.onEnterVR, this); }, update: function (oldData) { if (this.data.rayOrigin === oldData.rayOrigin) { return; } this.updateMouseEventListeners(); }, tick: function () { // Update on frame to allow someone to select and mousemove var frame = this.el.sceneEl.frame; var inputSource = this.activeXRInput; if (this.data.rayOrigin === 'xrselect' && frame && inputSource) { this.onMouseMove({ frame: frame, inputSource: inputSource, type: 'fakeselectevent' }); } }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); }, remove: function () { var el = this.el; el.removeState(STATES.HOVERING); el.removeState(STATES.FUSING); clearTimeout(this.fuseTimeout); if (this.intersectedEl) { this.intersectedEl.removeState(STATES.HOVERED); } this.removeEventListeners(); }, addEventListeners: function () { var canvas; var data = this.data; var el = this.el; var self = this; function addCanvasListeners() { canvas = el.sceneEl.canvas; if (data.downEvents.length || data.upEvents.length) { return; } CANVAS_EVENTS.DOWN.forEach(function (downEvent) { canvas.addEventListener(downEvent, self.onCursorDown); }); CANVAS_EVENTS.UP.forEach(function (upEvent) { canvas.addEventListener(upEvent, self.onCursorUp); }); } canvas = el.sceneEl.canvas; if (canvas) { addCanvasListeners(); } else { el.sceneEl.addEventListener('render-target-loaded', addCanvasListeners); } data.downEvents.forEach(function (downEvent) { el.addEventListener(downEvent, self.onCursorDown); }); data.upEvents.forEach(function (upEvent) { el.addEventListener(upEvent, self.onCursorUp); }); el.addEventListener('raycaster-intersection', this.onIntersection); el.addEventListener('raycaster-closest-entity-changed', this.onIntersection); el.addEventListener('raycaster-intersection-cleared', this.onIntersectionCleared); el.sceneEl.addEventListener('rendererresize', this.updateCanvasBounds); el.sceneEl.addEventListener('enter-vr', this.onEnterVR); window.addEventListener('resize', this.updateCanvasBounds); window.addEventListener('scroll', this.updateCanvasBounds); this.updateMouseEventListeners(); }, removeEventListeners: function () { var canvas; var data = this.data; var el = this.el; var self = this; canvas = el.sceneEl.canvas; if (canvas && !data.downEvents.length && !data.upEvents.length) { CANVAS_EVENTS.DOWN.forEach(function (downEvent) { canvas.removeEventListener(downEvent, self.onCursorDown); }); CANVAS_EVENTS.UP.forEach(function (upEvent) { canvas.removeEventListener(upEvent, self.onCursorUp); }); } data.downEvents.forEach(function (downEvent) { el.removeEventListener(downEvent, self.onCursorDown); }); data.upEvents.forEach(function (upEvent) { el.removeEventListener(upEvent, self.onCursorUp); }); el.removeEventListener('raycaster-intersection', this.onIntersection); el.removeEventListener('raycaster-intersection-cleared', this.onIntersectionCleared); canvas.removeEventListener('mousemove', this.onMouseMove); canvas.removeEventListener('touchstart', this.onMouseMove); canvas.removeEventListener('touchmove', this.onMouseMove); el.sceneEl.removeEventListener('rendererresize', this.updateCanvasBounds); el.sceneEl.removeEventListener('enter-vr', this.onEnterVR); window.removeEventListener('resize', this.updateCanvasBounds); window.removeEventListener('scroll', this.updateCanvasBounds); }, updateMouseEventListeners: function () { var canvas; var el = this.el; canvas = el.sceneEl.canvas; canvas.removeEventListener('mousemove', this.onMouseMove); canvas.removeEventListener('touchmove', this.onMouseMove); el.setAttribute('raycaster', 'useWorldCoordinates', false); if (this.data.rayOrigin !== 'mouse') { return; } canvas.addEventListener('mousemove', this.onMouseMove, false); canvas.addEventListener('touchmove', this.onMouseMove, false); el.setAttribute('raycaster', 'useWorldCoordinates', true); this.updateCanvasBounds(); }, onMouseMove: function () { var direction = new THREE.Vector3(); var mouse = new THREE.Vector2(); var origin = new THREE.Vector3(); var rayCasterConfig = { origin: origin, direction: direction }; return function (evt) { var bounds = this.canvasBounds; var camera = this.el.sceneEl.camera; var left; var point; var top; var frame; var inputSource; var referenceSpace; var pose; var transform; camera.parent.updateMatrixWorld(); // Calculate mouse position based on the canvas element if (evt.type === 'touchmove' || evt.type === 'touchstart') { // Track the first touch for simplicity. point = evt.touches.item(0); } else { point = evt; } left = point.clientX - bounds.left; top = point.clientY - bounds.top; mouse.x = left / bounds.width * 2 - 1; mouse.y = -(top / bounds.height) * 2 + 1; if (this.data.rayOrigin === 'xrselect' && (evt.type === 'selectstart' || evt.type === 'fakeselectevent')) { frame = evt.frame; inputSource = evt.inputSource; referenceSpace = this.el.renderer.xr.getReferenceSpace(); pose = frame.getPose(inputSource.targetRaySpace, referenceSpace); transform = pose.transform; direction.set(0, 0, -1); direction.applyQuaternion(transform.orientation); origin.copy(transform.position); } else if (evt.type === 'fakeselectout') { direction.set(0, 1, 0); origin.set(0, 9999, 0); } else if (camera && camera.isPerspectiveCamera) { origin.setFromMatrixPosition(camera.matrixWorld); direction.set(mouse.x, mouse.y, 0.5).unproject(camera).sub(origin).normalize(); } else if (camera && camera.isOrthographicCamera) { origin.set(mouse.x, mouse.y, (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); // set origin in plane of camera direction.set(0, 0, -1).transformDirection(camera.matrixWorld); } else { console.error('AFRAME.Raycaster: Unsupported camera type: ' + camera.type); } this.el.setAttribute('raycaster', rayCasterConfig); if (evt.type === 'touchmove') { evt.preventDefault(); } }; }(), /** * Trigger mousedown and keep track of the mousedowned entity. */ onCursorDown: function (evt) { this.isCursorDown = true; // Raycast again for touch. if (this.data.rayOrigin === 'mouse' && evt.type === 'touchstart') { this.onMouseMove(evt); this.el.components.raycaster.checkIntersections(); evt.preventDefault(); } if (this.data.rayOrigin === 'xrselect' && evt.type === 'selectstart') { this.activeXRInput = evt.inputSource; this.onMouseMove(evt); this.el.components.raycaster.checkIntersections(); // if something was tapped on don't do ar-hit-test things if (this.el.components.raycaster.intersectedEls.length && this.el.sceneEl.components['ar-hit-test'] !== undefined && this.el.sceneEl.getAttribute('ar-hit-test').enabled) { // Cancel the ar-hit-test behaviours and disable the ar-hit-test this.el.sceneEl.setAttribute('ar-hit-test', 'enabled', false); this.reenableARHitTest = true; } } this.twoWayEmit(EVENTS.MOUSEDOWN, evt); this.cursorDownEl = this.intersectedEl; }, /** * Trigger mouseup if: * - Not fusing (mobile has no mouse). * - Currently intersecting an entity. * - Currently-intersected entity is the same as the one when mousedown was triggered, * in case user mousedowned one entity, dragged to another, and mouseupped. */ onCursorUp: function (evt) { if (!this.isCursorDown) { return; } this.isCursorDown = false; var data = this.data; this.twoWayEmit(EVENTS.MOUSEUP, evt); if (this.reenableARHitTest === true) { this.el.sceneEl.setAttribute('ar-hit-test', 'enabled', true); this.reenableARHitTest = undefined; } // If intersected entity has changed since the cursorDown, still emit mouseUp on the // previously cursorUp entity. if (this.cursorDownEl && this.cursorDownEl !== this.intersectedEl) { this.intersectedEventDetail.intersection = null; this.cursorDownEl.emit(EVENTS.MOUSEUP, this.intersectedEventDetail); } if ((!data.fuse || data.rayOrigin === 'mouse' || data.rayOrigin === 'xrselect') && this.intersectedEl && this.cursorDownEl === this.intersectedEl) { this.twoWayEmit(EVENTS.CLICK, evt); } // if the current xr input stops selecting then make the ray caster point somewhere else if (data.rayOrigin === 'xrselect' && this.activeXRInput === evt.inputSource) { this.onMouseMove({ type: 'fakeselectout' }); } this.activeXRInput = null; this.cursorDownEl = null; if (evt.type === 'touchend') { evt.preventDefault(); } }, /** * Handle intersection. */ onIntersection: function (evt) { var currentIntersection; var cursorEl = this.el; var index; var intersectedEl; var intersection; // Select closest object, excluding the cursor. index = evt.detail.els[0] === cursorEl ? 1 : 0; intersection = evt.detail.intersections[index]; intersectedEl = evt.detail.els[index]; // If cursor is the only intersected object, ignore the event. if (!intersectedEl) { return; } // Already intersecting this entity. if (this.intersectedEl === intersectedEl) { return; } // Ignore events further away than active intersection. if (this.intersectedEl) { currentIntersection = this.el.components.raycaster.getIntersection(this.intersectedEl); if (currentIntersection && currentIntersection.distance <= intersection.distance) { return; } } // Unset current intersection. this.clearCurrentIntersection(true); this.setIntersection(intersectedEl, intersection); }, /** * Handle intersection cleared. */ onIntersectionCleared: function (evt) { var clearedEls = evt.detail.clearedEls; // Check if the current intersection has ended if (clearedEls.indexOf(this.intersectedEl) === -1) { return; } this.clearCurrentIntersection(); }, onEnterVR: function () { this.clearCurrentIntersection(true); var xrSession = this.el.sceneEl.xrSession; var self = this; if (!xrSession) { return; } if (this.data.rayOrigin === 'mouse') { return; } WEBXR_EVENTS.DOWN.forEach(function (downEvent) { xrSession.addEventListener(downEvent, self.onCursorDown); }); WEBXR_EVENTS.UP.forEach(function (upEvent) { xrSession.addEventListener(upEvent, self.onCursorUp); }); }, setIntersection: function (intersectedEl, intersection) { var cursorEl = this.el; var data = this.data; var self = this; // Already intersecting. if (this.intersectedEl === intersectedEl) { return; } // Set new intersection. this.intersectedEl = intersectedEl; // Hovering. cursorEl.addState(STATES.HOVERING); intersectedEl.addState(STATES.HOVERED); this.twoWayEmit(EVENTS.MOUSEENTER); if (this.data.mouseCursorStylesEnabled && this.data.rayOrigin === 'mouse') { this.el.sceneEl.canvas.classList.add(CANVAS_HOVER_CLASS); } // Begin fuse if necessary. if (data.fuseTimeout === 0 || !data.fuse || data.rayOrigin === 'xrselect' || data.rayOrigin === 'mouse') { return; } cursorEl.addState(STATES.FUSING); this.twoWayEmit(EVENTS.FUSING); this.fuseTimeout = setTimeout(function fuse() { cursorEl.removeState(STATES.FUSING); self.twoWayEmit(EVENTS.CLICK); }, data.fuseTimeout); }, clearCurrentIntersection: function (ignoreRemaining) { var index; var intersection; var intersections; var cursorEl = this.el; // Nothing to be cleared. if (!this.intersectedEl) { return; } // No longer hovering (or fusing). this.intersectedEl.removeState(STATES.HOVERED); cursorEl.removeState(STATES.HOVERING); cursorEl.removeState(STATES.FUSING); this.twoWayEmit(EVENTS.MOUSELEAVE); if (this.data.mouseCursorStylesEnabled && this.data.rayOrigin === 'mouse') { this.el.sceneEl.canvas.classList.remove(CANVAS_HOVER_CLASS); } // Unset intersected entity (after emitting the event). this.intersectedEl = null; // Clear fuseTimeout. clearTimeout(this.fuseTimeout); // Set intersection to another raycasted element if any. if (ignoreRemaining === true) { return; } intersections = this.el.components.raycaster.intersections; if (intersections.length === 0) { return; } // Exclude the cursor. index = intersections[0].object.el === cursorEl ? 1 : 0; intersection = intersections[index]; if (!intersection) { return; } this.setIntersection(intersection.object.el, intersection); }, /** * Helper to emit on both the cursor and the intersected entity (if exists). */ twoWayEmit: function (evtName, originalEvent) { var el = this.el; var intersectedEl = this.intersectedEl; var intersection; function addOriginalEvent(detail, evt) { if (originalEvent instanceof MouseEvent) { detail.mouseEvent = originalEvent; } else if (typeof TouchEvent !== 'undefined' && originalEvent instanceof TouchEvent) { detail.touchEvent = originalEvent; } } intersection = this.el.components.raycaster.getIntersection(intersectedEl); this.eventDetail.intersectedEl = intersectedEl; this.eventDetail.intersection = intersection; addOriginalEvent(this.eventDetail, originalEvent); el.emit(evtName, this.eventDetail); if (!intersectedEl) { return; } this.intersectedEventDetail.intersection = intersection; addOriginalEvent(this.intersectedEventDetail, originalEvent); intersectedEl.emit(evtName, this.intersectedEventDetail); } }); /***/ }), /***/ "./src/components/generic-tracked-controller-controls.js": /*!***************************************************************!*\ !*** ./src/components/generic-tracked-controller-controls.js ***! \***************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var GAMEPAD_ID_PREFIX = 'generic'; /** * Button indices: * 0 - trigger * 1 - squeeze * 2 - touchpad * 3 - thumbstick * * Axis: * 0 - touchpad * 1 - thumbstick * */ var INPUT_MAPPING = { axes: { touchpad: [0, 1], thumbstick: [2, 3] }, buttons: ['trigger', 'squeeze', 'touchpad', 'thumbstick'] }; /** * Oculus Go controls. * Interface with Oculus Go controller and map Gamepad events to * controller buttons: trackpad, trigger * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('generic-tracked-controller-controls', { schema: { hand: { default: '' }, // This informs the degenerate arm model. defaultModel: { default: true }, defaultModelColor: { default: 'gray' }, orientationOffset: { type: 'vec3' }, disabled: { default: false } }, /** * Button IDs: * 0 - trackpad * 1 - trigger */ mapping: INPUT_MAPPING, bindMethods: function () { this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.controllerPresent = false; this.wasControllerConnected = false; this.lastControllerCheck = 0; this.bindMethods(); // generic-tracked-controller-controls has the lowest precedence. // Disable this component if there are more specialized controls components. this.el.addEventListener('controllerconnected', function (evt) { if (evt.detail.name === self.name) { return; } self.wasControllerConnected = true; self.removeEventListeners(); self.removeControllersUpdateListener(); }); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { var data = this.data; var hand = data.hand ? data.hand : undefined; checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { hand: hand, iterateControllerProfiles: true }); }, play: function () { if (this.wasControllerConnected) { return; } this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, injectTrackedControls: function () { var el = this.el; var data = this.data; // Do nothing if tracked-controls already set. // Generic controls have the lowest precedence. if (this.el.components['tracked-controls']) { this.removeEventListeners(); return; } el.setAttribute('tracked-controls', { hand: data.hand, idPrefix: GAMEPAD_ID_PREFIX, orientationOffset: data.orientationOffset, iterateControllerProfiles: true }); if (!this.data.defaultModel) { return; } this.initDefaultModel(); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { if (!this.wasControllerConnected) { return; } this.checkIfControllerPresent(); }, onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; if (!button) return; // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); }, initDefaultModel: function () { var modelEl = this.modelEl = document.createElement('a-entity'); modelEl.setAttribute('geometry', { primitive: 'sphere', radius: 0.03 }); modelEl.setAttribute('material', { color: this.data.color }); this.el.appendChild(modelEl); this.el.emit('controllermodelready', { name: 'generic-tracked-controller-controls', model: this.modelEl, rayOrigin: { origin: { x: 0, y: 0, z: -0.01 }, direction: { x: 0, y: 0, z: -1 } } }); } }); /***/ }), /***/ "./src/components/geometry.js": /*!************************************!*\ !*** ./src/components/geometry.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var geometries = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").geometries); var geometryNames = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").geometryNames); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var dummyGeometry = new THREE.BufferGeometry(); /** * Geometry component. Combined with material component to make a mesh in 3D object. * Extended with registered geometries. */ module.exports.Component = registerComponent('geometry', { schema: { buffer: { default: true }, primitive: { default: 'box', oneOf: geometryNames, schemaChange: true }, skipCache: { default: false } }, init: function () { this.geometry = null; }, /** * Talk to geometry system to get or create geometry. */ update: function (previousData) { var data = this.data; var el = this.el; var mesh; var system = this.system; // Dispose old geometry if we created one. if (this.geometry) { system.unuseGeometry(previousData); this.geometry = null; } // Create new geometry. this.geometry = system.getOrCreateGeometry(data); // Set on mesh. If mesh does not exist, create it. mesh = el.getObject3D('mesh'); if (mesh) { mesh.geometry = this.geometry; } else { mesh = new THREE.Mesh(); mesh.geometry = this.geometry; // Default material if not defined on the entity. if (!this.el.getAttribute('material')) { mesh.material = new THREE.MeshStandardMaterial({ color: Math.random() * 0xFFFFFF, metalness: 0, roughness: 0.5 }); } el.setObject3D('mesh', mesh); } }, /** * Tell geometry system that entity is no longer using the geometry. * Unset the geometry on the mesh */ remove: function () { this.system.unuseGeometry(this.data); this.el.getObject3D('mesh').geometry = dummyGeometry; this.geometry = null; }, /** * Update geometry component schema based on geometry type. */ updateSchema: function (data) { var currentGeometryType = this.oldData && this.oldData.primitive; var newGeometryType = data.primitive; var schema = geometries[newGeometryType] && geometries[newGeometryType].schema; // Geometry has no schema. if (!schema) { throw new Error('Unknown geometry schema `' + newGeometryType + '`'); } // Nothing has changed. if (currentGeometryType && currentGeometryType === newGeometryType) { return; } this.extendSchema(schema); } }); /***/ }), /***/ "./src/components/gltf-model.js": /*!**************************************!*\ !*** ./src/components/gltf-model.js ***! \**************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var warn = utils.debug('components:gltf-model:warn'); /** * glTF model loader. */ module.exports.Component = registerComponent('gltf-model', { schema: { type: 'model' }, init: function () { var self = this; var dracoLoader = this.system.getDRACOLoader(); var meshoptDecoder = this.system.getMeshoptDecoder(); var ktxLoader = this.system.getKTX2Loader(); this.model = null; this.loader = new THREE.GLTFLoader(); if (dracoLoader) { this.loader.setDRACOLoader(dracoLoader); } if (meshoptDecoder) { this.ready = meshoptDecoder.then(function (meshoptDecoder) { self.loader.setMeshoptDecoder(meshoptDecoder); }); } else { this.ready = Promise.resolve(); } if (ktxLoader) { this.loader.setKTX2Loader(ktxLoader); } }, update: function () { var self = this; var el = this.el; var src = this.data; if (!src) { return; } this.remove(); this.ready.then(function () { self.loader.load(src, function gltfLoaded(gltfModel) { self.model = gltfModel.scene || gltfModel.scenes[0]; self.model.animations = gltfModel.animations; el.setObject3D('mesh', self.model); el.emit('model-loaded', { format: 'gltf', model: self.model }); }, undefined /* onProgress */, function gltfFailed(error) { var message = error && error.message ? error.message : 'Failed to load glTF model'; warn(message); el.emit('model-error', { format: 'gltf', src: src }); }); }); }, remove: function () { if (!this.model) { return; } this.el.removeObject3D('mesh'); } }); /***/ }), /***/ "./src/components/grabbable.js": /*!*************************************!*\ !*** ./src/components/grabbable.js ***! \*************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); registerComponent('grabbable', { init: function () { this.el.setAttribute('obb-collider', 'centerModel: true'); } }); /***/ }), /***/ "./src/components/hand-controls.js": /*!*****************************************!*\ !*** ./src/components/hand-controls.js ***! \*****************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); // Found at https://github.com/aframevr/assets. var MODEL_URLS = { toonLeft: AFRAME_CDN_ROOT + 'controllers/hands/leftHand.glb', toonRight: AFRAME_CDN_ROOT + 'controllers/hands/rightHand.glb', lowPolyLeft: AFRAME_CDN_ROOT + 'controllers/hands/leftHandLow.glb', lowPolyRight: AFRAME_CDN_ROOT + 'controllers/hands/rightHandLow.glb', highPolyLeft: AFRAME_CDN_ROOT + 'controllers/hands/leftHandHigh.glb', highPolyRight: AFRAME_CDN_ROOT + 'controllers/hands/rightHandHigh.glb' }; // Poses. var ANIMATIONS = { open: 'Open', // point: grip active, trackpad surface active, trigger inactive. point: 'Point', // pointThumb: grip active, trigger inactive, trackpad surface inactive. pointThumb: 'Point + Thumb', // fist: grip active, trigger active, trackpad surface active. fist: 'Fist', // hold: trigger active, grip inactive. hold: 'Hold', // thumbUp: grip active, trigger active, trackpad surface inactive. thumbUp: 'Thumb Up' }; // Map animation to public events for the API. var EVENTS = {}; EVENTS[ANIMATIONS.fist] = 'grip'; EVENTS[ANIMATIONS.thumbUp] = 'pistol'; EVENTS[ANIMATIONS.point] = 'pointing'; /** * Hand controls component that abstracts 6DoF controls: * oculus-touch-controls, vive-controls, windows-motion-controls. * * Originally meant to be a sample implementation of applications-specific controls that * abstracts multiple types of controllers. * * Auto-detect appropriate controller. * Handle common events coming from the detected vendor-specific controls. * Translate button events to semantic hand-related event names: * (gripclose, gripopen, thumbup, thumbdown, pointup, pointdown) * Load hand model with gestures that are applied based on the button pressed. * * @property {string} Hand mapping (`left`, `right`). */ module.exports.Component = registerComponent('hand-controls', { schema: { color: { default: 'white', type: 'color' }, hand: { default: 'left' }, handModelStyle: { default: 'lowPoly', oneOf: ['lowPoly', 'highPoly', 'toon'] } }, init: function () { var self = this; var el = this.el; // Active buttons populated by events provided by the attached controls. this.pressedButtons = {}; this.touchedButtons = {}; this.loader = new THREE.GLTFLoader(); this.loader.setCrossOrigin('anonymous'); this.onGripDown = function () { self.handleButton('grip', 'down'); }; this.onGripUp = function () { self.handleButton('grip', 'up'); }; this.onTrackpadDown = function () { self.handleButton('trackpad', 'down'); }; this.onTrackpadUp = function () { self.handleButton('trackpad', 'up'); }; this.onTrackpadTouchStart = function () { self.handleButton('trackpad', 'touchstart'); }; this.onTrackpadTouchEnd = function () { self.handleButton('trackpad', 'touchend'); }; this.onTriggerDown = function () { self.handleButton('trigger', 'down'); }; this.onTriggerUp = function () { self.handleButton('trigger', 'up'); }; this.onTriggerTouchStart = function () { self.handleButton('trigger', 'touchstart'); }; this.onTriggerTouchEnd = function () { self.handleButton('trigger', 'touchend'); }; this.onGripTouchStart = function () { self.handleButton('grip', 'touchstart'); }; this.onGripTouchEnd = function () { self.handleButton('grip', 'touchend'); }; this.onThumbstickDown = function () { self.handleButton('thumbstick', 'down'); }; this.onThumbstickUp = function () { self.handleButton('thumbstick', 'up'); }; this.onAorXTouchStart = function () { self.handleButton('AorX', 'touchstart'); }; this.onAorXTouchEnd = function () { self.handleButton('AorX', 'touchend'); }; this.onBorYTouchStart = function () { self.handleButton('BorY', 'touchstart'); }; this.onBorYTouchEnd = function () { self.handleButton('BorY', 'touchend'); }; this.onSurfaceTouchStart = function () { self.handleButton('surface', 'touchstart'); }; this.onSurfaceTouchEnd = function () { self.handleButton('surface', 'touchend'); }; this.onControllerConnected = this.onControllerConnected.bind(this); this.onControllerDisconnected = this.onControllerDisconnected.bind(this); el.addEventListener('controllerconnected', this.onControllerConnected); el.addEventListener('controllerdisconnected', this.onControllerDisconnected); // Hidden by default. el.object3D.visible = false; }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); }, tick: function (time, delta) { var mesh = this.el.getObject3D('mesh'); if (!mesh || !mesh.mixer) { return; } mesh.mixer.update(delta / 1000); }, onControllerConnected: function () { this.el.object3D.visible = true; }, onControllerDisconnected: function () { this.el.object3D.visible = false; }, addEventListeners: function () { var el = this.el; el.addEventListener('gripdown', this.onGripDown); el.addEventListener('gripup', this.onGripUp); el.addEventListener('trackpaddown', this.onTrackpadDown); el.addEventListener('trackpadup', this.onTrackpadUp); el.addEventListener('trackpadtouchstart', this.onTrackpadTouchStart); el.addEventListener('trackpadtouchend', this.onTrackpadTouchEnd); el.addEventListener('triggerdown', this.onTriggerDown); el.addEventListener('triggerup', this.onTriggerUp); el.addEventListener('triggertouchstart', this.onTriggerTouchStart); el.addEventListener('triggertouchend', this.onTriggerTouchEnd); el.addEventListener('griptouchstart', this.onGripTouchStart); el.addEventListener('griptouchend', this.onGripTouchEnd); el.addEventListener('thumbstickdown', this.onThumbstickDown); el.addEventListener('thumbstickup', this.onThumbstickUp); el.addEventListener('abuttontouchstart', this.onAorXTouchStart); el.addEventListener('abuttontouchend', this.onAorXTouchEnd); el.addEventListener('bbuttontouchstart', this.onBorYTouchStart); el.addEventListener('bbuttontouchend', this.onBorYTouchEnd); el.addEventListener('xbuttontouchstart', this.onAorXTouchStart); el.addEventListener('xbuttontouchend', this.onAorXTouchEnd); el.addEventListener('ybuttontouchstart', this.onBorYTouchStart); el.addEventListener('ybuttontouchend', this.onBorYTouchEnd); el.addEventListener('surfacetouchstart', this.onSurfaceTouchStart); el.addEventListener('surfacetouchend', this.onSurfaceTouchEnd); }, removeEventListeners: function () { var el = this.el; el.removeEventListener('gripdown', this.onGripDown); el.removeEventListener('gripup', this.onGripUp); el.removeEventListener('trackpaddown', this.onTrackpadDown); el.removeEventListener('trackpadup', this.onTrackpadUp); el.removeEventListener('trackpadtouchstart', this.onTrackpadTouchStart); el.removeEventListener('trackpadtouchend', this.onTrackpadTouchEnd); el.removeEventListener('triggerdown', this.onTriggerDown); el.removeEventListener('triggerup', this.onTriggerUp); el.removeEventListener('triggertouchstart', this.onTriggerTouchStart); el.removeEventListener('triggertouchend', this.onTriggerTouchEnd); el.removeEventListener('griptouchstart', this.onGripTouchStart); el.removeEventListener('griptouchend', this.onGripTouchEnd); el.removeEventListener('thumbstickdown', this.onThumbstickDown); el.removeEventListener('thumbstickup', this.onThumbstickUp); el.removeEventListener('abuttontouchstart', this.onAorXTouchStart); el.removeEventListener('abuttontouchend', this.onAorXTouchEnd); el.removeEventListener('bbuttontouchstart', this.onBorYTouchStart); el.removeEventListener('bbuttontouchend', this.onBorYTouchEnd); el.removeEventListener('xbuttontouchstart', this.onAorXTouchStart); el.removeEventListener('xbuttontouchend', this.onAorXTouchEnd); el.removeEventListener('ybuttontouchstart', this.onBorYTouchStart); el.removeEventListener('ybuttontouchend', this.onBorYTouchEnd); el.removeEventListener('surfacetouchstart', this.onSurfaceTouchStart); el.removeEventListener('surfacetouchend', this.onSurfaceTouchEnd); }, /** * Update handler. More like the `init` handler since the only property is the hand, and * that won't be changing much. */ update: function (previousHand) { var controlConfiguration; var el = this.el; var hand = this.data.hand; var handModelStyle = this.data.handModelStyle; var handColor = this.data.color; var self = this; // Get common configuration to abstract different vendor controls. controlConfiguration = { hand: hand, model: false }; // Set model. if (hand !== previousHand) { var handmodelUrl = MODEL_URLS[handModelStyle + hand.charAt(0).toUpperCase() + hand.slice(1)]; this.loader.load(handmodelUrl, function (gltf) { var mesh = gltf.scene.children[0]; var handModelOrientationZ = hand === 'left' ? Math.PI / 2 : -Math.PI / 2; // The WebXR standard defines the grip space such that a cylinder held in a closed hand points // along the Z axis. The models currently have such a cylinder point along the X-Axis. var handModelOrientationX = el.sceneEl.hasWebXR ? -Math.PI / 2 : 0; mesh.mixer = new THREE.AnimationMixer(mesh); self.clips = gltf.animations; el.setObject3D('mesh', mesh); mesh.traverse(function (object) { if (!object.isMesh) { return; } object.material.color = new THREE.Color(handColor); }); mesh.position.set(0, 0, 0); mesh.rotation.set(handModelOrientationX, 0, handModelOrientationZ); el.setAttribute('magicleap-controls', controlConfiguration); el.setAttribute('vive-controls', controlConfiguration); el.setAttribute('oculus-touch-controls', controlConfiguration); el.setAttribute('pico-controls', controlConfiguration); el.setAttribute('windows-motion-controls', controlConfiguration); el.setAttribute('hp-mixed-reality-controls', controlConfiguration); }); } }, remove: function () { this.el.removeObject3D('mesh'); }, /** * Play model animation, based on which button was pressed and which kind of event. * * 1. Process buttons. * 2. Determine gesture (this.determineGesture()). * 3. Animation gesture (this.animationGesture()). * 4. Emit gesture events (this.emitGestureEvents()). * * @param {string} button - Name of the button. * @param {string} evt - Type of event for the button (i.e., down/up/touchstart/touchend). */ handleButton: function (button, evt) { var lastGesture; var isPressed = evt === 'down'; var isTouched = evt === 'touchstart'; // Update objects. if (evt.indexOf('touch') === 0) { // Update touch object. if (isTouched === this.touchedButtons[button]) { return; } this.touchedButtons[button] = isTouched; } else { // Update button object. if (isPressed === this.pressedButtons[button]) { return; } this.pressedButtons[button] = isPressed; } // Determine the gesture. lastGesture = this.gesture; this.gesture = this.determineGesture(); // Same gesture. if (this.gesture === lastGesture) { return; } // Animate gesture. this.animateGesture(this.gesture, lastGesture); // Emit events. this.emitGestureEvents(this.gesture, lastGesture); }, /** * Determine which pose hand should be in considering active and touched buttons. */ determineGesture: function () { var gesture; var isGripActive = this.pressedButtons.grip; var isSurfaceActive = this.pressedButtons.surface || this.touchedButtons.surface; var isTrackpadActive = this.pressedButtons.trackpad || this.touchedButtons.trackpad; var isTriggerActive = this.pressedButtons.trigger || this.touchedButtons.trigger; var isABXYActive = this.touchedButtons.AorX || this.touchedButtons.BorY; var isVive = isViveController(this.el.components['tracked-controls']); // Works well with Oculus Touch and Windows Motion Controls, but Vive needs tweaks. if (isVive) { if (isGripActive || isTriggerActive) { gesture = ANIMATIONS.fist; } else if (isTrackpadActive) { gesture = ANIMATIONS.point; } } else { if (isGripActive) { if (isSurfaceActive || isABXYActive || isTrackpadActive) { gesture = isTriggerActive ? ANIMATIONS.fist : ANIMATIONS.point; } else { gesture = isTriggerActive ? ANIMATIONS.thumbUp : ANIMATIONS.pointThumb; } } else if (isTriggerActive) { gesture = ANIMATIONS.hold; } } return gesture; }, /** * Play corresponding clip to a gesture */ getClip: function (gesture) { var clip; var i; for (i = 0; i < this.clips.length; i++) { clip = this.clips[i]; if (clip.name !== gesture) { continue; } return clip; } }, /** * Play gesture animation. * * @param {string} gesture - Which pose to animate to. If absent, then animate to open. * @param {string} lastGesture - Previous gesture, to reverse back to open if needed. */ animateGesture: function (gesture, lastGesture) { if (gesture) { this.playAnimation(gesture || ANIMATIONS.open, lastGesture, false); return; } // If no gesture, then reverse the current gesture back to open pose. this.playAnimation(lastGesture, lastGesture, true); }, /** * Emit `hand-controls`-specific events. */ emitGestureEvents: function (gesture, lastGesture) { var el = this.el; var eventName; if (lastGesture === gesture) { return; } // Emit event for lastGesture not inactive. eventName = getGestureEventName(lastGesture, false); if (eventName) { el.emit(eventName); } // Emit event for current gesture now active. eventName = getGestureEventName(gesture, true); if (eventName) { el.emit(eventName); } }, /** * Play hand animation based on button state. * * @param {string} gesture - Name of the animation as specified by the model. * @param {string} lastGesture - Previous pose. * @param {boolean} reverse - Whether animation should play in reverse. */ playAnimation: function (gesture, lastGesture, reverse) { var clip; var fromAction; var mesh = this.el.getObject3D('mesh'); var toAction; if (!mesh) { return; } // Grab clip action. clip = this.getClip(gesture); toAction = mesh.mixer.clipAction(clip); // Reverse from gesture to no gesture. if (reverse) { toAction.paused = false; toAction.timeScale = -1; return; } toAction.clampWhenFinished = true; toAction.loop = THREE.LoopOnce; toAction.repetitions = 0; toAction.timeScale = 1; toAction.time = 0; toAction.weight = 1; // No gesture to gesture. if (!lastGesture) { // Play animation. mesh.mixer.stopAllAction(); toAction.play(); return; } // Animate or crossfade from gesture to gesture. clip = this.getClip(lastGesture); toAction.reset(); toAction.play(); fromAction = mesh.mixer.clipAction(clip); fromAction.crossFadeTo(toAction, 0.15, true); } }); /** * Suffix gestures based on toggle state (e.g., open/close, up/down, start/end). * * @param {string} gesture * @param {boolean} active */ function getGestureEventName(gesture, active) { var eventName; if (!gesture) { return; } eventName = EVENTS[gesture]; if (eventName === 'grip') { return eventName + (active ? 'close' : 'open'); } if (eventName === 'point') { return eventName + (active ? 'up' : 'down'); } if (eventName === 'pointing' || eventName === 'pistol') { return eventName + (active ? 'start' : 'end'); } } function isViveController(trackedControls) { var controller = trackedControls && trackedControls.controller; var isVive = controller && (controller.id && controller.id.indexOf('OpenVR ') === 0 || controller.profiles && controller.profiles[0] && controller.profiles[0] === 'htc-vive'); return isVive; } /***/ }), /***/ "./src/components/hand-tracking-controls.js": /*!**************************************************!*\ !*** ./src/components/hand-tracking-controls.js ***! \**************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE, XRHand */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var AEntity = (__webpack_require__(/*! ../core/a-entity */ "./src/core/a-entity.js").AEntity); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var LEFT_HAND_MODEL_URL = AFRAME_CDN_ROOT + 'controllers/oculus-hands/v4/left.glb'; var RIGHT_HAND_MODEL_URL = AFRAME_CDN_ROOT + 'controllers/oculus-hands/v4/right.glb'; var JOINTS = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip']; var WRIST_INDEX = 0; var THUMB_TIP_INDEX = 4; var INDEX_TIP_INDEX = 9; var PINCH_START_DISTANCE = 0.015; var PINCH_END_PERCENTAGE = 0.1; /** * Controls for hand tracking */ module.exports.Component = registerComponent('hand-tracking-controls', { schema: { hand: { default: 'right', oneOf: ['left', 'right'] }, modelStyle: { default: 'mesh', oneOf: ['dots', 'mesh'] }, modelColor: { default: 'white' }, modelOpacity: { default: 1.0 } }, bindMethods: function () { this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); }, addEventListeners: function () { this.el.addEventListener('model-loaded', this.onModelLoaded); for (var i = 0; i < this.jointEls.length; ++i) { this.jointEls[i].object3D.visible = true; } }, removeEventListeners: function () { this.el.removeEventListener('model-loaded', this.onModelLoaded); for (var i = 0; i < this.jointEls.length; ++i) { this.jointEls[i].object3D.visible = false; } }, init: function () { var sceneEl = this.el.sceneEl; var webxrData = sceneEl.getAttribute('webxr'); var optionalFeaturesArray = webxrData.optionalFeatures; if (optionalFeaturesArray.indexOf('hand-tracking') === -1) { optionalFeaturesArray.push('hand-tracking'); sceneEl.setAttribute('webxr', webxrData); } this.wristObject3D = new THREE.Object3D(); this.el.sceneEl.object3D.add(this.wristObject3D); this.onModelLoaded = this.onModelLoaded.bind(this); this.onChildAttached = this.onChildAttached.bind(this); this.jointEls = []; this.controllerPresent = false; this.isPinched = false; this.pinchEventDetail = { position: new THREE.Vector3(), wristRotation: new THREE.Quaternion() }; this.indexTipPosition = new THREE.Vector3(); this.hasPoses = false; this.jointPoses = new Float32Array(16 * JOINTS.length); this.jointRadii = new Float32Array(JOINTS.length); this.bindMethods(); this.updateReferenceSpace = this.updateReferenceSpace.bind(this); this.el.sceneEl.addEventListener('enter-vr', this.updateReferenceSpace); this.el.sceneEl.addEventListener('exit-vr', this.updateReferenceSpace); this.el.addEventListener('child-attached', this.onChildAttached); this.el.object3D.visible = false; this.wristObject3D.visible = false; }, onChildAttached: function (evt) { this.addChildEntity(evt.detail.el); }, update: function () { this.updateModelMaterial(); }, updateModelMaterial: function () { var jointEls = this.jointEls; var skinnedMesh = this.skinnedMesh; var transparent = !(this.data.modelOpacity === 1.0); if (skinnedMesh) { this.skinnedMesh.material.color.set(this.data.modelColor); this.skinnedMesh.material.transparent = transparent; this.skinnedMesh.material.opacity = this.data.modelOpacity; } for (var i = 0; i < jointEls.length; i++) { jointEls[i].setAttribute('material', { color: this.data.modelColor, transparent: transparent, opacity: this.data.modelOpacity }); } }, updateReferenceSpace: function () { var self = this; var xrSession = this.el.sceneEl.xrSession; this.referenceSpace = undefined; if (!xrSession) { return; } var referenceSpaceType = self.el.sceneEl.systems.webxr.sessionReferenceSpaceType; xrSession.requestReferenceSpace(referenceSpaceType).then(function (referenceSpace) { self.referenceSpace = referenceSpace; }).catch(function (error) { self.el.sceneEl.systems.webxr.warnIfFeatureNotRequested(referenceSpaceType, 'tracked-controls-webxr uses reference space ' + referenceSpaceType); throw error; }); }, checkIfControllerPresent: function () { var data = this.data; var hand = data.hand ? data.hand : undefined; checkControllerPresentAndSetup(this, '', { hand: hand, iterateControllerProfiles: true, handTracking: true }); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, tick: function () { var sceneEl = this.el.sceneEl; var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller; var frame = sceneEl.frame; var trackedControlsWebXR = this.el.components['tracked-controls-webxr']; var referenceSpace = this.referenceSpace; if (!controller || !frame || !referenceSpace || !trackedControlsWebXR) { return; } this.hasPoses = false; if (controller.hand) { this.el.object3D.position.set(0, 0, 0); this.el.object3D.rotation.set(0, 0, 0); this.hasPoses = frame.fillPoses(controller.hand.values(), referenceSpace, this.jointPoses) && frame.fillJointRadii(controller.hand.values(), this.jointRadii); this.updateHandModel(); this.detectGesture(); this.updateWristObject(); } }, updateWristObject: function () { var jointPose = new THREE.Matrix4(); return function () { var wristObject3D = this.wristObject3D; if (!wristObject3D || !this.hasPoses) { return; } jointPose.fromArray(this.jointPoses, WRIST_INDEX * 16); wristObject3D.position.setFromMatrixPosition(jointPose); wristObject3D.quaternion.setFromRotationMatrix(jointPose); }; }(), updateHandModel: function () { if (this.data.modelStyle === 'dots') { this.updateHandDotsModel(); } if (this.data.modelStyle === 'mesh') { this.updateHandMeshModel(); } }, getBone: function (name) { var bones = this.bones; for (var i = 0; i < bones.length; i++) { if (bones[i].name === name) { return bones[i]; } } return null; }, updateHandMeshModel: function () { var jointPose = new THREE.Matrix4(); return function () { var i = 0; var jointPoses = this.jointPoses; var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller; if (!controller || !this.mesh) { return; } this.mesh.visible = false; if (!this.hasPoses) { return; } for (var inputjoint of controller.hand.values()) { var bone = this.getBone(inputjoint.jointName); if (bone != null) { this.mesh.visible = true; jointPose.fromArray(jointPoses, i * 16); bone.position.setFromMatrixPosition(jointPose); bone.quaternion.setFromRotationMatrix(jointPose); } i++; } }; }(), updateHandDotsModel: function () { var jointPoses = this.jointPoses; var jointRadii = this.jointRadii; var controller = this.el.components['tracked-controls'] && this.el.components['tracked-controls'].controller; var jointEl; var object3D; for (var i = 0; i < controller.hand.size; i++) { jointEl = this.jointEls[i]; object3D = jointEl.object3D; jointEl.object3D.visible = this.hasPoses; if (!this.hasPoses) { continue; } object3D.matrix.fromArray(jointPoses, i * 16); object3D.matrix.decompose(object3D.position, object3D.rotation, object3D.scale); jointEl.setAttribute('scale', { x: jointRadii[i], y: jointRadii[i], z: jointRadii[i] }); } }, detectGesture: function () { this.detectPinch(); }, detectPinch: function () { var thumbTipPosition = new THREE.Vector3(); var jointPose = new THREE.Matrix4(); return function () { var indexTipPosition = this.indexTipPosition; var pinchEventDetail = this.pinchEventDetail; if (!this.hasPoses) { return; } thumbTipPosition.setFromMatrixPosition(jointPose.fromArray(this.jointPoses, THUMB_TIP_INDEX * 16)); indexTipPosition.setFromMatrixPosition(jointPose.fromArray(this.jointPoses, INDEX_TIP_INDEX * 16)); pinchEventDetail.wristRotation.setFromRotationMatrix(jointPose.fromArray(this.jointPoses, WRIST_INDEX * 16)); var distance = indexTipPosition.distanceTo(thumbTipPosition); if (distance < PINCH_START_DISTANCE && this.isPinched === false) { this.isPinched = true; this.pinchDistance = distance; pinchEventDetail.position.copy(indexTipPosition).add(thumbTipPosition).multiplyScalar(0.5); this.el.emit('pinchstarted', pinchEventDetail); } if (distance > this.pinchDistance + this.pinchDistance * PINCH_END_PERCENTAGE && this.isPinched === true) { this.isPinched = false; pinchEventDetail.position.copy(indexTipPosition).add(thumbTipPosition).multiplyScalar(0.5); this.el.emit('pinchended', pinchEventDetail); } if (this.isPinched) { pinchEventDetail.position.copy(indexTipPosition).add(thumbTipPosition).multiplyScalar(0.5); this.el.emit('pinchmoved', pinchEventDetail); } }; }(), pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { id: '', hand: data.hand, iterateControllerProfiles: true, handTrackingEnabled: true }); if (this.mesh) { if (this.mesh !== el.getObject3D('mesh')) { el.setObject3D('mesh', this.mesh); } return; } this.initDefaultModel(); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { var el = this.el; var controller; this.checkIfControllerPresent(); controller = el.components['tracked-controls'] && el.components['tracked-controls'].controller; if (!this.mesh) { return; } if (controller && controller.hand && controller.hand instanceof XRHand) { el.setObject3D('mesh', this.mesh); } }, initDefaultModel: function () { var data = this.data; if (data.modelStyle === 'dots') { this.initDotsModel(); } if (data.modelStyle === 'mesh') { this.initMeshHandModel(); } this.el.object3D.visible = true; this.wristObject3D.visible = true; }, initDotsModel: function () { // Add models just once. if (this.jointEls.length !== 0) { return; } for (var i = 0; i < JOINTS.length; ++i) { var jointEl = this.jointEl = document.createElement('a-entity'); jointEl.setAttribute('geometry', { primitive: 'sphere', radius: 1.0 }); jointEl.object3D.visible = false; this.el.appendChild(jointEl); this.jointEls.push(jointEl); } this.updateModelMaterial(); }, initMeshHandModel: function () { var modelURL = this.data.hand === 'left' ? LEFT_HAND_MODEL_URL : RIGHT_HAND_MODEL_URL; this.el.setAttribute('gltf-model', modelURL); }, onModelLoaded: function () { var mesh = this.mesh = this.el.getObject3D('mesh').children[0]; var skinnedMesh = this.skinnedMesh = mesh.getObjectByProperty('type', 'SkinnedMesh'); if (!this.skinnedMesh) { return; } this.bones = skinnedMesh.skeleton.bones; this.el.removeObject3D('mesh'); mesh.position.set(0, 0, 0); mesh.rotation.set(0, 0, 0); skinnedMesh.frustumCulled = false; skinnedMesh.material = new THREE.MeshStandardMaterial(); this.updateModelMaterial(); this.setupChildrenEntities(); this.el.setObject3D('mesh', mesh); }, setupChildrenEntities: function () { var childrenEls = this.el.children; for (var i = 0; i < childrenEls.length; ++i) { if (!(childrenEls[i] instanceof AEntity)) { continue; } this.addChildEntity(childrenEls[i]); } }, addChildEntity: function (childEl) { if (!(childEl instanceof AEntity)) { return; } this.wristObject3D.add(childEl.object3D); } }); /***/ }), /***/ "./src/components/hand-tracking-grab-controls.js": /*!*******************************************************!*\ !*** ./src/components/hand-tracking-grab-controls.js ***! \*******************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerComponent('hand-tracking-grab-controls', { schema: { hand: { default: 'right', oneOf: ['left', 'right'] }, color: { type: 'color', default: 'white' }, hoverColor: { type: 'color', default: '#538df1' }, hoverEnabled: { default: false } }, init: function () { var el = this.el; var data = this.data; var trackedObject3DVariable; if (data.hand === 'right') { trackedObject3DVariable = 'components.hand-tracking-controls.bones.3'; } else { trackedObject3DVariable = 'components.hand-tracking-controls.bones.21'; } el.setAttribute('hand-tracking-controls', { hand: data.hand }); el.setAttribute('obb-collider', { trackedObject3D: trackedObject3DVariable, size: 0.04 }); this.auxMatrix = new THREE.Matrix4(); this.auxQuaternion = new THREE.Quaternion(); this.auxQuaternion2 = new THREE.Quaternion(); this.auxVector = new THREE.Vector3(); this.auxVector2 = new THREE.Vector3(); this.grabbingObjectPosition = new THREE.Vector3(); this.grabbedObjectPosition = new THREE.Vector3(); this.grabbedObjectPositionDelta = new THREE.Vector3(); this.grabDeltaPosition = new THREE.Vector3(); this.grabInitialRotation = new THREE.Quaternion(); this.onCollisionStarted = this.onCollisionStarted.bind(this); this.el.addEventListener('obbcollisionstarted', this.onCollisionStarted); this.onCollisionEnded = this.onCollisionEnded.bind(this); this.el.addEventListener('obbcollisionended', this.onCollisionEnded); this.onPinchStarted = this.onPinchStarted.bind(this); this.el.addEventListener('pinchstarted', this.onPinchStarted); this.onPinchEnded = this.onPinchEnded.bind(this); this.el.addEventListener('pinchended', this.onPinchEnded); this.onPinchMoved = this.onPinchMoved.bind(this); this.el.addEventListener('pinchmoved', this.onPinchMoved); }, transferEntityOwnership: function () { var grabbingElComponent; var grabbingEls = this.el.sceneEl.querySelectorAll('[hand-tracking-grab-controls]'); for (var i = 0; i < grabbingEls.length; ++i) { grabbingElComponent = grabbingEls[i].components['hand-tracking-grab-controls']; if (grabbingElComponent === this) { continue; } if (this.grabbedEl && this.grabbedEl === grabbingElComponent.grabbedEl) { grabbingElComponent.releaseGrabbedEntity(); } } return false; }, onCollisionStarted: function (evt) { var withEl = evt.detail.withEl; if (this.collidedEl) { return; } if (!withEl.getAttribute('grabbable')) { return; } this.collidedEl = withEl; this.grabbingObject3D = evt.detail.trackedObject3D; if (this.data.hoverEnabled) { this.el.setAttribute('hand-tracking-controls', 'modelColor', this.data.hoverColor); } }, onCollisionEnded: function () { this.collidedEl = undefined; if (this.grabbedEl) { return; } this.grabbingObject3D = undefined; if (this.data.hoverEnabled) { this.el.setAttribute('hand-tracking-controls', 'modelColor', this.data.color); } }, onPinchStarted: function (evt) { if (!this.collidedEl) { return; } this.pinchPosition = evt.detail.position; this.wristRotation = evt.detail.wristRotation; this.grabbedEl = this.collidedEl; this.transferEntityOwnership(); this.grab(); }, onPinchEnded: function () { this.releaseGrabbedEntity(); }, onPinchMoved: function (evt) { this.wristRotation = evt.detail.wristRotation; }, releaseGrabbedEntity: function () { var grabbedEl = this.grabbedEl; if (!grabbedEl) { return; } grabbedEl.object3D.updateMatrixWorld = this.originalUpdateMatrixWorld; grabbedEl.object3D.matrixAutoUpdate = true; grabbedEl.object3D.matrixWorldAutoUpdate = true; grabbedEl.object3D.matrixWorld.decompose(this.auxVector, this.auxQuaternion, this.auxVector2); grabbedEl.object3D.position.copy(this.auxVector); grabbedEl.object3D.quaternion.copy(this.auxQuaternion); this.el.emit('grabended', { grabbedEl: grabbedEl }); this.grabbedEl = undefined; }, grab: function () { var grabbedEl = this.grabbedEl; var grabedObjectWorldPosition; grabedObjectWorldPosition = grabbedEl.object3D.getWorldPosition(this.grabbedObjectPosition); this.grabDeltaPosition.copy(grabedObjectWorldPosition).sub(this.pinchPosition); this.grabInitialRotation.copy(this.auxQuaternion.copy(this.wristRotation).invert()); this.originalUpdateMatrixWorld = grabbedEl.object3D.updateMatrixWorld; grabbedEl.object3D.updateMatrixWorld = function () {/* no op */}; grabbedEl.object3D.updateMatrixWorldChildren = function (force) { var children = this.children; for (var i = 0, l = children.length; i < l; i++) { var child = children[i]; if (child.matrixWorldAutoUpdate === true || force === true) { child.updateMatrixWorld(true); } } }; grabbedEl.object3D.matrixAutoUpdate = false; grabbedEl.object3D.matrixWorldAutoUpdate = false; this.el.emit('grabstarted', { grabbedEl: grabbedEl }); }, tock: function () { var auxMatrix = this.auxMatrix; var auxQuaternion = this.auxQuaternion; var auxQuaternion2 = this.auxQuaternion2; var grabbedObject3D; var grabbedEl = this.grabbedEl; if (!grabbedEl) { return; } // We have to compose 4 transformations. // Both grabbing and grabbed entities position and rotation. // 1. Move grabbed entity to the pinch position (middle point between index and thumb) // 2. Apply the rotation delta (substract initial rotation) of the grabbing entity position (wrist). // 3. Translate grabbed entity to the original position: distance betweeen grabbed and grabbing entities at collision time. // 4. Apply grabbed entity rotation. // 5. Preserve original scale. // Store grabbed entity local rotation. grabbedObject3D = grabbedEl.object3D; grabbedObject3D.getWorldQuaternion(auxQuaternion2); // Reset grabbed entity matrix. grabbedObject3D.matrixWorld.identity(); // 1. auxMatrix.identity(); auxMatrix.makeTranslation(this.pinchPosition); grabbedObject3D.matrixWorld.multiply(auxMatrix); // 2. auxMatrix.identity(); auxMatrix.makeRotationFromQuaternion(auxQuaternion.copy(this.wristRotation).multiply(this.grabInitialRotation)); grabbedObject3D.matrixWorld.multiply(auxMatrix); // 3. auxMatrix.identity(); auxMatrix.makeTranslation(this.grabDeltaPosition); grabbedObject3D.matrixWorld.multiply(auxMatrix); // 4. auxMatrix.identity(); auxMatrix.makeRotationFromQuaternion(auxQuaternion2); grabbedObject3D.matrixWorld.multiply(auxMatrix); // 5. auxMatrix.makeScale(grabbedEl.object3D.scale.x, grabbedEl.object3D.scale.y, grabbedEl.object3D.scale.z); grabbedObject3D.matrixWorld.multiply(auxMatrix); grabbedObject3D.updateMatrixWorldChildren(); } }); /***/ }), /***/ "./src/components/hide-on-enter-ar.js": /*!********************************************!*\ !*** ./src/components/hide-on-enter-ar.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var register = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = register('hide-on-enter-ar', { init: function () { var self = this; this.el.sceneEl.addEventListener('enter-vr', function () { if (self.el.sceneEl.is('ar-mode')) { self.el.object3D.visible = false; } }); this.el.sceneEl.addEventListener('exit-vr', function () { self.el.object3D.visible = true; }); } }); /***/ }), /***/ "./src/components/hide-on-enter-vr.js": /*!********************************************!*\ !*** ./src/components/hide-on-enter-vr.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var register = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = register('hide-on-enter-vr', { init: function () { var self = this; this.el.sceneEl.addEventListener('enter-vr', function () { if (self.el.sceneEl.is('vr-mode')) { self.el.object3D.visible = false; } }); this.el.sceneEl.addEventListener('exit-vr', function () { self.el.object3D.visible = true; }); } }); /***/ }), /***/ "./src/components/hp-mixed-reality-controls.js": /*!*****************************************************!*\ !*** ./src/components/hp-mixed-reality-controls.js ***! \*****************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; // See Profiles Registry: // https://github.com/immersive-web/webxr-input-profiles/tree/master/packages/registry // TODO: Add a more robust system for deriving gamepad name. var GAMEPAD_ID = 'hp-mixed-reality'; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var HP_MIXEDL_REALITY_MODEL_GLB_BASE_URL = AFRAME_CDN_ROOT + 'controllers/hp/mixed-reality/'; var HP_MIXED_REALITY_POSITION_OFFSET = { x: 0, y: 0, z: 0.06 }; var HP_MIXED_REALITY_ROTATION_OFFSET = { _x: Math.PI / 4, _y: 0, _z: 0, _order: 'XYZ' }; /** * Button IDs: * 0 - trigger * 1 - grip * 3 - X / A * 4 - Y / B * * Axis: * 2 - joystick x axis * 3 - joystick y axis */ var INPUT_MAPPING_WEBXR = { left: { axes: { touchpad: [2, 3] }, buttons: ['trigger', 'grip', 'none', 'thumbstick', 'xbutton', 'ybutton'] }, right: { axes: { touchpad: [2, 3] }, buttons: ['trigger', 'grip', 'none', 'thumbstick', 'abutton', 'bbutton'] } }; /** * HP Mixed Reality Controls */ module.exports.Component = registerComponent('hp-mixed-reality-controls', { schema: { hand: { default: 'none' }, model: { default: true }, orientationOffset: { type: 'vec3' } }, mapping: INPUT_MAPPING_WEBXR, init: function () { var self = this; this.controllerPresent = false; this.lastControllerCheck = 0; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self, self.data.hand); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self, self.data.hand); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self, self.data.hand); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self, self.data.hand); }; this.previousButtonValues = {}; this.bindMethods(); }, update: function () { var data = this.data; this.controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { var data = this.data; checkControllerPresentAndSetup(this, GAMEPAD_ID, { index: this.controllerIndex, hand: data.hand }); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { // TODO: verify expected behavior between reserved prefixes. idPrefix: GAMEPAD_ID, hand: data.hand, controller: this.controllerIndex, orientationOffset: data.orientationOffset }); // Load model. if (!this.data.model) { return; } this.el.setAttribute('gltf-model', HP_MIXEDL_REALITY_MODEL_GLB_BASE_URL + this.data.hand + '.glb'); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { // Note that due to gamepadconnected event propagation issues, we don't rely on events. this.checkIfControllerPresent(); }, onButtonChanged: function (evt) { var button = this.mapping[this.data.hand].buttons[evt.detail.id]; var analogValue; if (!button) { return; } if (button === 'trigger') { analogValue = evt.detail.state.value; console.log('analog value of trigger press: ' + analogValue); } // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; if (!this.data.model) { return; } controllerObject3D.position.copy(HP_MIXED_REALITY_POSITION_OFFSET); controllerObject3D.rotation.copy(HP_MIXED_REALITY_ROTATION_OFFSET); this.el.emit('controllermodelready', { name: 'hp-mixed-reality-controls', model: this.data.model, rayOrigin: new THREE.Vector3(0, 0, 0) }); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); } }); /***/ }), /***/ "./src/components/index.js": /*!*********************************!*\ !*** ./src/components/index.js ***! \*********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { __webpack_require__(/*! ./animation */ "./src/components/animation.js"); __webpack_require__(/*! ./anchored */ "./src/components/anchored.js"); __webpack_require__(/*! ./camera */ "./src/components/camera.js"); __webpack_require__(/*! ./cursor */ "./src/components/cursor.js"); __webpack_require__(/*! ./geometry */ "./src/components/geometry.js"); __webpack_require__(/*! ./generic-tracked-controller-controls */ "./src/components/generic-tracked-controller-controls.js"); __webpack_require__(/*! ./gltf-model */ "./src/components/gltf-model.js"); __webpack_require__(/*! ./grabbable */ "./src/components/grabbable.js"); __webpack_require__(/*! ./hand-tracking-controls */ "./src/components/hand-tracking-controls.js"); __webpack_require__(/*! ./hand-tracking-grab-controls */ "./src/components/hand-tracking-grab-controls.js"); __webpack_require__(/*! ./hand-controls */ "./src/components/hand-controls.js"); __webpack_require__(/*! ./hide-on-enter-ar */ "./src/components/hide-on-enter-ar.js"); __webpack_require__(/*! ./hide-on-enter-vr */ "./src/components/hide-on-enter-vr.js"); __webpack_require__(/*! ./hp-mixed-reality-controls */ "./src/components/hp-mixed-reality-controls.js"); __webpack_require__(/*! ./layer */ "./src/components/layer.js"); __webpack_require__(/*! ./laser-controls */ "./src/components/laser-controls.js"); __webpack_require__(/*! ./light */ "./src/components/light.js"); __webpack_require__(/*! ./line */ "./src/components/line.js"); __webpack_require__(/*! ./link */ "./src/components/link.js"); __webpack_require__(/*! ./look-controls */ "./src/components/look-controls.js"); __webpack_require__(/*! ./magicleap-controls */ "./src/components/magicleap-controls.js"); __webpack_require__(/*! ./material */ "./src/components/material.js"); __webpack_require__(/*! ./obb-collider */ "./src/components/obb-collider.js"); __webpack_require__(/*! ./obj-model */ "./src/components/obj-model.js"); __webpack_require__(/*! ./oculus-go-controls */ "./src/components/oculus-go-controls.js"); __webpack_require__(/*! ./oculus-touch-controls */ "./src/components/oculus-touch-controls.js"); __webpack_require__(/*! ./pico-controls */ "./src/components/pico-controls.js"); __webpack_require__(/*! ./position */ "./src/components/position.js"); __webpack_require__(/*! ./raycaster */ "./src/components/raycaster.js"); __webpack_require__(/*! ./rotation */ "./src/components/rotation.js"); __webpack_require__(/*! ./scale */ "./src/components/scale.js"); __webpack_require__(/*! ./shadow */ "./src/components/shadow.js"); __webpack_require__(/*! ./sound */ "./src/components/sound.js"); __webpack_require__(/*! ./text */ "./src/components/text.js"); __webpack_require__(/*! ./tracked-controls */ "./src/components/tracked-controls.js"); __webpack_require__(/*! ./tracked-controls-webvr */ "./src/components/tracked-controls-webvr.js"); __webpack_require__(/*! ./tracked-controls-webxr */ "./src/components/tracked-controls-webxr.js"); __webpack_require__(/*! ./visible */ "./src/components/visible.js"); __webpack_require__(/*! ./valve-index-controls */ "./src/components/valve-index-controls.js"); __webpack_require__(/*! ./vive-controls */ "./src/components/vive-controls.js"); __webpack_require__(/*! ./vive-focus-controls */ "./src/components/vive-focus-controls.js"); __webpack_require__(/*! ./wasd-controls */ "./src/components/wasd-controls.js"); __webpack_require__(/*! ./windows-motion-controls */ "./src/components/windows-motion-controls.js"); __webpack_require__(/*! ./scene/ar-hit-test */ "./src/components/scene/ar-hit-test.js"); __webpack_require__(/*! ./scene/background */ "./src/components/scene/background.js"); __webpack_require__(/*! ./scene/debug */ "./src/components/scene/debug.js"); __webpack_require__(/*! ./scene/device-orientation-permission-ui */ "./src/components/scene/device-orientation-permission-ui.js"); __webpack_require__(/*! ./scene/embedded */ "./src/components/scene/embedded.js"); __webpack_require__(/*! ./scene/inspector */ "./src/components/scene/inspector.js"); __webpack_require__(/*! ./scene/fog */ "./src/components/scene/fog.js"); __webpack_require__(/*! ./scene/keyboard-shortcuts */ "./src/components/scene/keyboard-shortcuts.js"); __webpack_require__(/*! ./scene/pool */ "./src/components/scene/pool.js"); __webpack_require__(/*! ./scene/real-world-meshing */ "./src/components/scene/real-world-meshing.js"); __webpack_require__(/*! ./scene/reflection */ "./src/components/scene/reflection.js"); __webpack_require__(/*! ./scene/screenshot */ "./src/components/scene/screenshot.js"); __webpack_require__(/*! ./scene/stats */ "./src/components/scene/stats.js"); __webpack_require__(/*! ./scene/xr-mode-ui */ "./src/components/scene/xr-mode-ui.js"); /***/ }), /***/ "./src/components/laser-controls.js": /*!******************************************!*\ !*** ./src/components/laser-controls.js ***! \******************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); registerComponent('laser-controls', { schema: { hand: { default: 'right' }, model: { default: true }, defaultModelColor: { type: 'color', default: 'grey' } }, init: function () { var config = this.config; var data = this.data; var el = this.el; var self = this; var controlsConfiguration = { hand: data.hand, model: data.model }; // Set all controller models. el.setAttribute('hp-mixed-reality-controls', controlsConfiguration); el.setAttribute('magicleap-controls', controlsConfiguration); el.setAttribute('oculus-go-controls', controlsConfiguration); el.setAttribute('oculus-touch-controls', controlsConfiguration); el.setAttribute('pico-controls', controlsConfiguration); el.setAttribute('valve-index-controls', controlsConfiguration); el.setAttribute('vive-controls', controlsConfiguration); el.setAttribute('vive-focus-controls', controlsConfiguration); el.setAttribute('windows-motion-controls', controlsConfiguration); el.setAttribute('generic-tracked-controller-controls', { hand: controlsConfiguration.hand }); // Wait for controller to connect, or have a valid pointing pose, before creating ray el.addEventListener('controllerconnected', createRay); el.addEventListener('controllerdisconnected', hideRay); el.addEventListener('controllermodelready', function (evt) { createRay(evt); self.modelReady = true; }); function createRay(evt) { var controllerConfig = config[evt.detail.name]; if (!controllerConfig) { return; } // Show the line unless a particular config opts to hide it, until a controllermodelready // event comes through. var raycasterConfig = utils.extend({ showLine: true }, controllerConfig.raycaster || {}); // The controllermodelready event contains a rayOrigin that takes into account // offsets specific to the loaded model. if (evt.detail.rayOrigin) { raycasterConfig.origin = evt.detail.rayOrigin.origin; raycasterConfig.direction = evt.detail.rayOrigin.direction; raycasterConfig.showLine = true; } // Only apply a default raycaster if it does not yet exist. This prevents it overwriting // config applied from a controllermodelready event. if (evt.detail.rayOrigin || !self.modelReady) { el.setAttribute('raycaster', raycasterConfig); } else { el.setAttribute('raycaster', 'showLine', true); } el.setAttribute('cursor', utils.extend({ fuse: false }, controllerConfig.cursor)); } function hideRay(evt) { var controllerConfig = config[evt.detail.name]; if (!controllerConfig) { return; } el.setAttribute('raycaster', 'showLine', false); } }, config: { 'generic-tracked-controller-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] } }, 'hp-mixed-reality-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] }, raycaster: { origin: { x: 0, y: 0, z: 0 } } }, 'magicleap-controls': { cursor: { downEvents: ['trackpaddown', 'triggerdown'], upEvents: ['trackpadup', 'triggerup'] } }, 'oculus-go-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] }, raycaster: { origin: { x: 0, y: 0.0005, z: 0 } } }, 'oculus-touch-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] }, raycaster: { origin: { x: 0, y: 0, z: 0 } } }, 'pico-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] } }, 'valve-index-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] } }, 'vive-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] } }, 'vive-focus-controls': { cursor: { downEvents: ['trackpaddown', 'triggerdown'], upEvents: ['trackpadup', 'triggerup'] } }, 'windows-motion-controls': { cursor: { downEvents: ['triggerdown'], upEvents: ['triggerup'] }, raycaster: { showLine: false } } } }); /***/ }), /***/ "./src/components/layer.js": /*!*********************************!*\ !*** ./src/components/layer.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE, XRRigidTransform, XRWebGLBinding */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var warn = utils.debug('components:layer:warn'); module.exports.Component = registerComponent('layer', { schema: { type: { default: 'quad', oneOf: ['quad', 'monocubemap', 'stereocubemap'] }, src: { type: 'map' }, rotateCubemap: { default: false }, width: { default: 0 }, height: { default: 0 } }, init: function () { var gl = this.el.sceneEl.renderer.getContext(); this.quaternion = new THREE.Quaternion(); this.position = new THREE.Vector3(); this.bindMethods(); this.needsRedraw = false; this.frameBuffer = gl.createFramebuffer(); var webxrData = this.el.sceneEl.getAttribute('webxr'); var requiredFeaturesArray = webxrData.requiredFeatures; if (requiredFeaturesArray.indexOf('layers') === -1) { requiredFeaturesArray.push('layers'); this.el.sceneEl.setAttribute('webxr', webxrData); } this.el.sceneEl.addEventListener('enter-vr', this.onEnterVR); this.el.sceneEl.addEventListener('exit-vr', this.onExitVR); }, bindMethods: function () { this.onRequestedReferenceSpace = this.onRequestedReferenceSpace.bind(this); this.onEnterVR = this.onEnterVR.bind(this); this.onExitVR = this.onExitVR.bind(this); }, update: function (oldData) { if (this.data.src !== oldData.src) { this.updateSrc(); } }, updateSrc: function () { var type = this.data.type; this.texture = undefined; if (type === 'quad') { this.loadQuadImage(); return; } if (type === 'monocubemap' || type === 'stereocubemap') { this.loadCubeMapImages(); return; } }, loadCubeMapImages: function () { var glayer; var xrGLFactory = this.xrGLFactory; var frame = this.el.sceneEl.frame; var src = this.data.src; var type = this.data.type; this.visibilityChanged = false; if (!this.layer) { return; } if (type !== 'monocubemap' && type !== 'stereocubemap') { return; } if (!src.complete) { this.pendingCubeMapUpdate = true; } else { this.pendingCubeMapUpdate = false; } if (!this.loadingScreen) { this.loadingScreen = true; } else { this.loadingScreen = false; } if (type === 'monocubemap') { glayer = xrGLFactory.getSubImage(this.layer, frame); this.loadCubeMapImage(glayer.colorTexture, src, 0); } else { glayer = xrGLFactory.getSubImage(this.layer, frame, 'left'); this.loadCubeMapImage(glayer.colorTexture, src, 0); glayer = xrGLFactory.getSubImage(this.layer, frame, 'right'); this.loadCubeMapImage(glayer.colorTexture, src, 6); } }, loadQuadImage: function () { var src = this.data.src; var self = this; this.el.sceneEl.systems.material.loadTexture(src, { src: src }, function textureLoaded(texture) { self.el.sceneEl.renderer.initTexture(texture); self.texture = texture; if (src.tagName === 'VIDEO') { setTimeout(function () { self.textureIsVideo = true; }, 1000); } if (self.layer) { self.layer.height = self.data.height / 2 || self.texture.image.height / 1000; self.layer.width = self.data.width / 2 || self.texture.image.width / 1000; self.needsRedraw = true; } self.updateQuadPanel(); }); }, preGenerateCubeMapTextures: function (src, callback) { if (this.data.type === 'monocubemap') { this.generateCubeMapTextures(src, 0, callback); } else { this.generateCubeMapTextures(src, 0, callback); this.generateCubeMapTextures(src, 6, callback); } }, generateCubeMapTextures: function (src, faceOffset, callback) { var data = this.data; var cubeFaceSize = this.cubeFaceSize; var textureSourceCubeFaceSize = Math.min(src.width, src.height); var cubefaceTextures = []; var imgTmp0; var imgTmp2; for (var i = 0; i < 6; i++) { var tempCanvas = document.createElement('CANVAS'); tempCanvas.width = tempCanvas.height = cubeFaceSize; var tempCanvasContext = tempCanvas.getContext('2d'); if (data.rotateCubemap) { if (i === 2 || i === 3) { tempCanvasContext.save(); tempCanvasContext.translate(cubeFaceSize, cubeFaceSize); tempCanvasContext.rotate(Math.PI); } } // Note that this call to drawImage will not only copy the bytes to the // canvas but also could resized the image if our cube face size is // smaller than the source image due to GL max texture size. tempCanvasContext.drawImage(src, (i + faceOffset) * textureSourceCubeFaceSize, // top left x coord in source 0, // top left y coord in source textureSourceCubeFaceSize, // x pixel count from source textureSourceCubeFaceSize, // y pixel count from source 0, // dest x offset in the canvas 0, // dest y offset in the canvas cubeFaceSize, // x pixel count in dest cubeFaceSize // y pixel count in dest ); tempCanvasContext.restore(); if (callback) { callback(); } cubefaceTextures.push(tempCanvas); } if (data.rotateCubemap) { imgTmp0 = cubefaceTextures[0]; imgTmp2 = cubefaceTextures[1]; cubefaceTextures[0] = imgTmp2; cubefaceTextures[1] = imgTmp0; imgTmp0 = cubefaceTextures[4]; imgTmp2 = cubefaceTextures[5]; cubefaceTextures[4] = imgTmp2; cubefaceTextures[5] = imgTmp0; } if (callback) { callback(); } return cubefaceTextures; }, loadCubeMapImage: function (layerColorTexture, src, faceOffset) { var gl = this.el.sceneEl.renderer.getContext(); var cubefaceTextures; // dont flip the pixels as we load them into the texture buffer. // TEXTURE_CUBE_MAP expects the Y to be flipped for the faces and it already // is flipped in our texture image. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); gl.bindTexture(gl.TEXTURE_CUBE_MAP, layerColorTexture); if (!src.complete || this.loadingScreen) { cubefaceTextures = this.loadingScreenImages; } else { cubefaceTextures = this.generateCubeMapTextures(src, faceOffset); } var errorCode = 0; cubefaceTextures.forEach(function (canvas, i) { gl.texSubImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, canvas); errorCode = gl.getError(); }); if (errorCode !== 0) { console.log('renderingError, WebGL Error Code: ' + errorCode); } gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); }, tick: function () { if (!this.el.sceneEl.xrSession) { return; } if (!this.layer && this.el.sceneEl.is('vr-mode')) { this.initLayer(); } this.updateTransform(); if (this.data.src.complete && (this.pendingCubeMapUpdate || this.loadingScreen || this.visibilityChanged)) { this.loadCubeMapImages(); } if (!this.needsRedraw && !this.layer.needsRedraw && !this.textureIsVideo) { return; } if (this.data.type === 'quad') { this.draw(); } this.needsRedraw = false; }, initLayer: function () { var self = this; var type = this.data.type; this.el.sceneEl.xrSession.onvisibilitychange = function (evt) { self.visibilityChanged = evt.session.visibilityState !== 'hidden'; }; if (type === 'quad') { this.initQuadLayer(); return; } if (type === 'monocubemap' || type === 'stereocubemap') { this.initCubeMapLayer(); return; } }, initQuadLayer: function () { var sceneEl = this.el.sceneEl; var gl = sceneEl.renderer.getContext(); var xrGLFactory = this.xrGLFactory = new XRWebGLBinding(sceneEl.xrSession, gl); if (!this.texture) { return; } this.layer = xrGLFactory.createQuadLayer({ space: this.referenceSpace, viewPixelHeight: 2048, viewPixelWidth: 2048, height: this.data.height / 2 || this.texture.image.height / 1000, width: this.data.width / 2 || this.texture.image.width / 1000 }); this.initLoadingScreenImages(); sceneEl.renderer.xr.addLayer(this.layer); }, initCubeMapLayer: function () { var src = this.data.src; var sceneEl = this.el.sceneEl; var gl = sceneEl.renderer.getContext(); var glSizeLimit = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); var cubeFaceSize = this.cubeFaceSize = Math.min(glSizeLimit, Math.min(src.width, src.height)); var xrGLFactory = this.xrGLFactory = new XRWebGLBinding(sceneEl.xrSession, gl); this.layer = xrGLFactory.createCubeLayer({ space: this.referenceSpace, viewPixelWidth: cubeFaceSize, viewPixelHeight: cubeFaceSize, layout: this.data.type === 'monocubemap' ? 'mono' : 'stereo', isStatic: false }); this.initLoadingScreenImages(); this.loadCubeMapImages(); sceneEl.renderer.xr.addLayer(this.layer); }, initLoadingScreenImages: function () { var cubeFaceSize = this.cubeFaceSize; var loadingScreenImages = this.loadingScreenImages = []; for (var i = 0; i < 6; i++) { var tempCanvas = document.createElement('CANVAS'); tempCanvas.width = tempCanvas.height = cubeFaceSize; var tempCanvasContext = tempCanvas.getContext('2d'); tempCanvas.width = tempCanvas.height = cubeFaceSize; tempCanvasContext.fillStyle = 'black'; tempCanvasContext.fillRect(0, 0, cubeFaceSize, cubeFaceSize); if (i !== 2 && i !== 3) { tempCanvasContext.translate(cubeFaceSize, 0); tempCanvasContext.scale(-1, 1); tempCanvasContext.fillStyle = 'white'; tempCanvasContext.font = '30px Arial'; tempCanvasContext.fillText('Loading', cubeFaceSize / 2, cubeFaceSize / 2); } loadingScreenImages.push(tempCanvas); } }, destroyLayer: function () { if (!this.layer) { return; } this.el.sceneEl.renderer.xr.removeLayer(this.layer); this.layer.destroy(); this.layer = undefined; }, toggleCompositorLayer: function () { this.enableCompositorLayer(!this.layerEnabled); }, enableCompositorLayer: function (enable) { this.layerEnabled = enable; this.quadPanelEl.object3D.visible = !this.layerEnabled; }, updateQuadPanel: function () { var quadPanelEl = this.quadPanelEl; if (!this.quadPanelEl) { quadPanelEl = this.quadPanelEl = document.createElement('a-entity'); this.el.appendChild(quadPanelEl); } quadPanelEl.setAttribute('material', { shader: 'flat', src: this.data.src, transparent: true }); quadPanelEl.setAttribute('geometry', { primitive: 'plane', height: this.data.height || this.texture.image.height / 1000, width: this.data.width || this.texture.image.height / 1000 }); }, draw: function () { var sceneEl = this.el.sceneEl; var gl = this.el.sceneEl.renderer.getContext(); var glayer = this.xrGLFactory.getSubImage(this.layer, sceneEl.frame); var texture = sceneEl.renderer.properties.get(this.texture).__webglTexture; var previousFrameBuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); gl.viewport(glayer.viewport.x, glayer.viewport.y, glayer.viewport.width, glayer.viewport.height); gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glayer.colorTexture, 0); blitTexture(gl, texture, glayer, this.data.src); gl.bindFramebuffer(gl.FRAMEBUFFER, previousFrameBuffer); }, updateTransform: function () { var el = this.el; var position = this.position; var quaternion = this.quaternion; el.object3D.updateMatrixWorld(); position.setFromMatrixPosition(el.object3D.matrixWorld); quaternion.setFromRotationMatrix(el.object3D.matrixWorld); if (!this.layerEnabled) { position.set(0, 0, 100000000); } this.layer.transform = new XRRigidTransform(position, quaternion); }, onEnterVR: function () { var sceneEl = this.el.sceneEl; var xrSession = sceneEl.xrSession; if (!sceneEl.hasWebXR || !XRWebGLBinding || !xrSession) { warn('The layer component requires WebXR and the layers API enabled'); return; } xrSession.requestReferenceSpace('local-floor').then(this.onRequestedReferenceSpace); this.needsRedraw = true; this.layerEnabled = true; if (this.quadPanelEl) { this.quadPanelEl.object3D.visible = false; } if (this.data.src.play) { this.data.src.play(); } }, onExitVR: function () { if (this.quadPanelEl) { this.quadPanelEl.object3D.visible = true; } this.destroyLayer(); }, onRequestedReferenceSpace: function (referenceSpace) { this.referenceSpace = referenceSpace; } }); function blitTexture(gl, texture, subImage, textureEl) { var xrReadFramebuffer = gl.createFramebuffer(); var x1offset = subImage.viewport.x; var y1offset = subImage.viewport.y; var x2offset = subImage.viewport.x + subImage.viewport.width; var y2offset = subImage.viewport.y + subImage.viewport.height; // Update video texture. if (textureEl.tagName === 'VIDEO') { gl.bindTexture(gl.TEXTURE_2D, texture); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureEl.width, textureEl.height, gl.RGB, gl.UNSIGNED_BYTE, textureEl); } // Bind texture to read framebuffer. gl.bindFramebuffer(gl.READ_FRAMEBUFFER, xrReadFramebuffer); gl.framebufferTexture2D(gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); // Blit into layer buffer. gl.readBuffer(gl.COLOR_ATTACHMENT0); gl.blitFramebuffer(0, 0, textureEl.width, textureEl.height, x1offset, y1offset, x2offset, y2offset, gl.COLOR_BUFFER_BIT, gl.NEAREST); gl.bindFramebuffer(gl.READ_FRAMEBUFFER, null); gl.deleteFramebuffer(xrReadFramebuffer); } /***/ }), /***/ "./src/components/light.js": /*!*********************************!*\ !*** ./src/components/light.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var utils = __webpack_require__(/*! ../utils */ "./src/utils/index.js"); var diff = utils.diff; var debug = __webpack_require__(/*! ../utils/debug */ "./src/utils/debug.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var mathUtils = __webpack_require__(/*! ../utils/math */ "./src/utils/math.js"); var degToRad = THREE.MathUtils.degToRad; var warn = debug('components:light:warn'); var CubeLoader = new THREE.CubeTextureLoader(); var probeCache = {}; /** * Light component. */ module.exports.Component = registerComponent('light', { schema: { angle: { default: 60, if: { type: ['spot'] } }, color: { type: 'color', if: { type: ['ambient', 'directional', 'hemisphere', 'point', 'spot'] } }, envMap: { default: '', if: { type: ['probe'] } }, groundColor: { type: 'color', if: { type: ['hemisphere'] } }, decay: { default: 1, if: { type: ['point', 'spot'] } }, distance: { default: 0.0, min: 0, if: { type: ['point', 'spot'] } }, intensity: { default: 1.0, min: 0, if: { type: ['ambient', 'directional', 'hemisphere', 'point', 'spot', 'probe'] } }, penumbra: { default: 0, min: 0, max: 1, if: { type: ['spot'] } }, type: { default: 'directional', oneOf: ['ambient', 'directional', 'hemisphere', 'point', 'spot', 'probe'], schemaChange: true }, target: { type: 'selector', if: { type: ['spot', 'directional'] } }, // Shadows. castShadow: { default: false, if: { type: ['point', 'spot', 'directional'] } }, shadowBias: { default: 0, if: { castShadow: true } }, shadowCameraFar: { default: 500, if: { castShadow: true } }, shadowCameraFov: { default: 90, if: { castShadow: true } }, shadowCameraNear: { default: 0.5, if: { castShadow: true } }, shadowCameraTop: { default: 5, if: { castShadow: true } }, shadowCameraRight: { default: 5, if: { castShadow: true } }, shadowCameraBottom: { default: -5, if: { castShadow: true } }, shadowCameraLeft: { default: -5, if: { castShadow: true } }, shadowCameraVisible: { default: false, if: { castShadow: true } }, shadowCameraAutomatic: { default: '', if: { type: ['directional'] } }, shadowMapHeight: { default: 512, if: { castShadow: true } }, shadowMapWidth: { default: 512, if: { castShadow: true } }, shadowRadius: { default: 1, if: { castShadow: true } } }, /** * Notifies scene a light has been added to remove default lighting. */ init: function () { var el = this.el; this.light = null; this.defaultTarget = null; this.system.registerLight(el); }, /** * (Re)create or update light. */ update: function (oldData) { var data = this.data; var diffData = diff(data, oldData); var light = this.light; var self = this; // Existing light. if (light && !('type' in diffData)) { var shadowsLoaded = false; // Light type has not changed. Update light. Object.keys(diffData).forEach(function (key) { var value = data[key]; switch (key) { case 'color': { light.color.set(value); break; } case 'groundColor': { light.groundColor.set(value); break; } case 'angle': { light.angle = degToRad(value); break; } case 'target': { // Reset target if selector is null. if (value === null) { if (data.type === 'spot' || data.type === 'directional') { light.target = self.defaultTarget; } } else { // Target specified, set target to entity's `object3D` when it is loaded. if (value.hasLoaded) { self.onSetTarget(value, light); } else { value.addEventListener('loaded', bind(self.onSetTarget, self, value, light)); } } break; } case 'envMap': self.updateProbeMap(data, light); break; case 'castShadow': case 'shadowBias': case 'shadowCameraFar': case 'shadowCameraFov': case 'shadowCameraNear': case 'shadowCameraTop': case 'shadowCameraRight': case 'shadowCameraBottom': case 'shadowCameraLeft': case 'shadowCameraVisible': case 'shadowMapHeight': case 'shadowMapWidth': case 'shadowRadius': if (!shadowsLoaded) { self.updateShadow(); shadowsLoaded = true; } break; case 'shadowCameraAutomatic': if (data.shadowCameraAutomatic) { self.shadowCameraAutomaticEls = Array.from(document.querySelectorAll(data.shadowCameraAutomatic)); } else { self.shadowCameraAutomaticEls = []; } break; default: { light[key] = value; } } }); return; } // No light yet or light type has changed. Create and add light. this.setLight(this.data); this.updateShadow(); }, tick: function () { var bbox = new THREE.Box3(); var normal = new THREE.Vector3(); var cameraWorldPosition = new THREE.Vector3(); var tempMat = new THREE.Matrix4(); var sphere = new THREE.Sphere(); var tempVector = new THREE.Vector3(); return function () { if (!(this.data.type === 'directional' && this.light.shadow && this.light.shadow.camera instanceof THREE.OrthographicCamera && this.shadowCameraAutomaticEls.length)) return; var camera = this.light.shadow.camera; camera.getWorldDirection(normal); camera.getWorldPosition(cameraWorldPosition); tempMat.copy(camera.matrixWorld); tempMat.invert(); camera.near = 1; camera.left = 100000; camera.right = -100000; camera.top = -100000; camera.bottom = 100000; this.shadowCameraAutomaticEls.forEach(function (el) { bbox.setFromObject(el.object3D); bbox.getBoundingSphere(sphere); var distanceToPlane = mathUtils.distanceOfPointFromPlane(cameraWorldPosition, normal, sphere.center); var pointOnCameraPlane = mathUtils.nearestPointInPlane(cameraWorldPosition, normal, sphere.center, tempVector); var pointInXYPlane = pointOnCameraPlane.applyMatrix4(tempMat); camera.near = Math.min(-distanceToPlane - sphere.radius - 1, camera.near); camera.left = Math.min(-sphere.radius + pointInXYPlane.x, camera.left); camera.right = Math.max(sphere.radius + pointInXYPlane.x, camera.right); camera.top = Math.max(sphere.radius + pointInXYPlane.y, camera.top); camera.bottom = Math.min(-sphere.radius + pointInXYPlane.y, camera.bottom); }); camera.updateProjectionMatrix(); }; }(), setLight: function (data) { var el = this.el; var newLight = this.getLight(data); if (newLight) { if (this.light) { el.removeObject3D('light'); } this.light = newLight; this.light.el = el; el.setObject3D('light', this.light); // HACK solution for issue #1624 if (data.type === 'spot' || data.type === 'directional' || data.type === 'hemisphere') { el.getObject3D('light').translateY(-1); } // set and position default lighttarget as a child to enable spotlight orientation if (data.type === 'spot') { el.setObject3D('light-target', this.defaultTarget); el.getObject3D('light-target').position.set(0, 0, -1); } if (data.shadowCameraAutomatic) { this.shadowCameraAutomaticEls = Array.from(document.querySelectorAll(data.shadowCameraAutomatic)); } else { this.shadowCameraAutomaticEls = []; } } }, /** * Updates shadow-related properties on the current light. */ updateShadow: function () { var el = this.el; var data = this.data; var light = this.light; light.castShadow = data.castShadow; // Shadow camera helper. var cameraHelper = el.getObject3D('cameraHelper'); if (data.shadowCameraVisible && !cameraHelper) { el.setObject3D('cameraHelper', new THREE.CameraHelper(light.shadow.camera)); } else if (!data.shadowCameraVisible && cameraHelper) { el.removeObject3D('cameraHelper'); } if (!data.castShadow) { return light; } // Shadow appearance. light.shadow.bias = data.shadowBias; light.shadow.radius = data.shadowRadius; light.shadow.mapSize.height = data.shadowMapHeight; light.shadow.mapSize.width = data.shadowMapWidth; // Shadow camera. light.shadow.camera.near = data.shadowCameraNear; light.shadow.camera.far = data.shadowCameraFar; if (light.shadow.camera instanceof THREE.OrthographicCamera) { light.shadow.camera.top = data.shadowCameraTop; light.shadow.camera.right = data.shadowCameraRight; light.shadow.camera.bottom = data.shadowCameraBottom; light.shadow.camera.left = data.shadowCameraLeft; } else { light.shadow.camera.fov = data.shadowCameraFov; } light.shadow.camera.updateProjectionMatrix(); if (cameraHelper) { cameraHelper.update(); } }, /** * Creates a new three.js light object given data object defining the light. * * @param {object} data */ getLight: function (data) { var angle = data.angle; var color = new THREE.Color(data.color); color = color.getHex(); var decay = data.decay; var distance = data.distance; var groundColor = new THREE.Color(data.groundColor); groundColor = groundColor.getHex(); var intensity = data.intensity; var type = data.type; var target = data.target; var light = null; switch (type.toLowerCase()) { case 'ambient': { return new THREE.AmbientLight(color, intensity); } case 'directional': { light = new THREE.DirectionalLight(color, intensity); this.defaultTarget = light.target; if (target) { if (target.hasLoaded) { this.onSetTarget(target, light); } else { target.addEventListener('loaded', bind(this.onSetTarget, this, target, light)); } } return light; } case 'hemisphere': { return new THREE.HemisphereLight(color, groundColor, intensity); } case 'point': { return new THREE.PointLight(color, intensity, distance, decay); } case 'spot': { light = new THREE.SpotLight(color, intensity, distance, degToRad(angle), data.penumbra, decay); this.defaultTarget = light.target; if (target) { if (target.hasLoaded) { this.onSetTarget(target, light); } else { target.addEventListener('loaded', bind(this.onSetTarget, this, target, light)); } } return light; } case 'probe': { light = new THREE.LightProbe(); this.updateProbeMap(data, light); return light; } default: { warn('%s is not a valid light type. ' + 'Choose from ambient, directional, hemisphere, point, spot.', type); } } }, /** * Generate the spherical harmonics for the LightProbe from a cube map */ updateProbeMap: function (data, light) { if (!data.envMap) { // reset parameters if no map light.copy(new THREE.LightProbe()); } if (probeCache[data.envMap] instanceof window.Promise) { probeCache[data.envMap].then(function (tempLightProbe) { light.copy(tempLightProbe); }); } if (probeCache[data.envMap] instanceof THREE.LightProbe) { light.copy(probeCache[data.envMap]); } probeCache[data.envMap] = new window.Promise(function (resolve) { utils.srcLoader.validateCubemapSrc(data.envMap, function loadEnvMap(urls) { CubeLoader.load(urls, function (cube) { var tempLightProbe = THREE.LightProbeGenerator.fromCubeTexture(cube); probeCache[data.envMap] = tempLightProbe; light.copy(tempLightProbe); }); }); }); }, onSetTarget: function (targetEl, light) { light.target = targetEl.object3D; }, /** * Remove light on remove (callback). */ remove: function () { var el = this.el; el.removeObject3D('light'); if (el.getObject3D('cameraHelper')) { el.removeObject3D('cameraHelper'); } } }); /***/ }), /***/ "./src/components/line.js": /*!********************************!*\ !*** ./src/components/line.js ***! \********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = registerComponent('line', { schema: { start: { type: 'vec3', default: { x: 0, y: 0, z: 0 } }, end: { type: 'vec3', default: { x: 0, y: 0, z: 0 } }, color: { type: 'color', default: '#74BEC1' }, opacity: { type: 'number', default: 1 }, visible: { default: true } }, multiple: true, init: function () { var data = this.data; var geometry; var material; material = this.material = new THREE.LineBasicMaterial({ color: data.color, opacity: data.opacity, transparent: data.opacity < 1, visible: data.visible }); geometry = this.geometry = new THREE.BufferGeometry(); geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(2 * 3), 3)); this.line = new THREE.Line(geometry, material); this.el.setObject3D(this.attrName, this.line); }, update: function (oldData) { var data = this.data; var geometry = this.geometry; var geoNeedsUpdate = false; var material = this.material; var positionArray = geometry.attributes.position.array; // Update geometry. if (!isEqualVec3(data.start, oldData.start)) { positionArray[0] = data.start.x; positionArray[1] = data.start.y; positionArray[2] = data.start.z; geoNeedsUpdate = true; } if (!isEqualVec3(data.end, oldData.end)) { positionArray[3] = data.end.x; positionArray[4] = data.end.y; positionArray[5] = data.end.z; geoNeedsUpdate = true; } if (geoNeedsUpdate) { geometry.attributes.position.needsUpdate = true; geometry.computeBoundingSphere(); } material.color.setStyle(data.color); material.opacity = data.opacity; material.transparent = data.opacity < 1; material.visible = data.visible; }, remove: function () { this.el.removeObject3D(this.attrName, this.line); } }); function isEqualVec3(a, b) { if (!a || !b) { return false; } return a.x === b.x && a.y === b.y && a.z === b.z; } /***/ }), /***/ "./src/components/link.js": /*!********************************!*\ !*** ./src/components/link.js ***! \********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); /** * Link component. Connect experiences and traverse between them in VR * * @member {object} hiddenEls - Store the hidden elements during peek mode. */ module.exports.Component = registerComponent('link', { schema: { backgroundColor: { default: 'red', type: 'color' }, borderColor: { default: 'white', type: 'color' }, highlighted: { default: false }, highlightedColor: { default: '#24CAFF', type: 'color' }, href: { default: '' }, image: { type: 'asset' }, on: { default: 'click' }, peekMode: { default: false }, title: { default: '' }, titleColor: { default: 'white', type: 'color' }, visualAspectEnabled: { default: false } }, init: function () { this.navigate = this.navigate.bind(this); this.previousQuaternion = undefined; this.quaternionClone = new THREE.Quaternion(); // Store hidden elements during peek mode so we can show them again later. this.hiddenEls = []; }, update: function (oldData) { var data = this.data; var el = this.el; var backgroundColor; var strokeColor; if (!data.visualAspectEnabled) { return; } this.initVisualAspect(); backgroundColor = data.highlighted ? data.highlightedColor : data.backgroundColor; strokeColor = data.highlighted ? data.highlightedColor : data.borderColor; el.setAttribute('material', 'backgroundColor', backgroundColor); el.setAttribute('material', 'strokeColor', strokeColor); if (data.on !== oldData.on) { this.updateEventListener(); } if (oldData.peekMode !== undefined && data.peekMode !== oldData.peekMode) { this.updatePeekMode(); } if (!data.image || oldData.image === data.image) { return; } el.setAttribute('material', 'pano', typeof data.image === 'string' ? data.image : data.image.src); }, /* * Toggle all elements and full 360 preview of the linked page. */ updatePeekMode: function () { var el = this.el; var sphereEl = this.sphereEl; if (this.data.peekMode) { this.hideAll(); el.getObject3D('mesh').visible = false; sphereEl.setAttribute('visible', true); } else { this.showAll(); el.getObject3D('mesh').visible = true; sphereEl.setAttribute('visible', false); } }, play: function () { this.updateEventListener(); }, pause: function () { this.removeEventListener(); }, updateEventListener: function () { var el = this.el; if (!el.isPlaying) { return; } this.removeEventListener(); el.addEventListener(this.data.on, this.navigate); }, removeEventListener: function () { var on = this.data.on; if (!on) { return; } this.el.removeEventListener(on, this.navigate); }, initVisualAspect: function () { var el = this.el; var semiSphereEl; var sphereEl; var textEl; if (!this.data.visualAspectEnabled || this.visualAspectInitialized) { return; } textEl = this.textEl = this.textEl || document.createElement('a-entity'); sphereEl = this.sphereEl = this.sphereEl || document.createElement('a-entity'); semiSphereEl = this.semiSphereEl = this.semiSphereEl || document.createElement('a-entity'); // Set portal. el.setAttribute('geometry', { primitive: 'circle', radius: 1.0, segments: 64 }); el.setAttribute('material', { shader: 'portal', pano: this.data.image, side: 'double' }); // Set text that displays the link title and URL. textEl.setAttribute('text', { color: this.data.titleColor, align: 'center', font: 'kelsonsans', value: this.data.title || this.data.href, width: 4 }); textEl.setAttribute('position', '0 1.5 0'); el.appendChild(textEl); // Set sphere rendered when camera is close to portal to allow user to peek inside. semiSphereEl.setAttribute('geometry', { primitive: 'sphere', radius: 1.0, phiStart: 0, segmentsWidth: 64, segmentsHeight: 64, phiLength: 180, thetaStart: 0, thetaLength: 360 }); semiSphereEl.setAttribute('material', { shader: 'portal', borderEnabled: 0.0, pano: this.data.image, side: 'back' }); semiSphereEl.setAttribute('rotation', '0 180 0'); semiSphereEl.setAttribute('position', '0 0 0'); semiSphereEl.setAttribute('visible', false); el.appendChild(semiSphereEl); // Set sphere rendered when camera is close to portal to allow user to peek inside. sphereEl.setAttribute('geometry', { primitive: 'sphere', radius: 10, segmentsWidth: 64, segmentsHeight: 64 }); sphereEl.setAttribute('material', { shader: 'portal', borderEnabled: 0.0, pano: this.data.image, side: 'back' }); sphereEl.setAttribute('visible', false); el.appendChild(sphereEl); this.visualAspectInitialized = true; }, navigate: function () { window.location = this.data.href; }, /** * 1. Swap plane that represents portal with sphere with a hole when the camera is close * so user can peek inside portal. Sphere is rendered on oposite side of portal * from where user enters. * 2. Place the url/title above or inside portal depending on distance to camera. * 3. Face portal to camera when far away from user. */ tick: function () { var cameraWorldPosition = new THREE.Vector3(); var elWorldPosition = new THREE.Vector3(); var quaternion = new THREE.Quaternion(); var scale = new THREE.Vector3(); return function () { var el = this.el; var object3D = el.object3D; var camera = el.sceneEl.camera; var cameraPortalOrientation; var distance; var textEl = this.textEl; if (!this.data.visualAspectEnabled) { return; } // Update matrices object3D.updateMatrixWorld(); camera.parent.updateMatrixWorld(); camera.updateMatrixWorld(); object3D.matrix.decompose(elWorldPosition, quaternion, scale); elWorldPosition.setFromMatrixPosition(object3D.matrixWorld); cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld); distance = elWorldPosition.distanceTo(cameraWorldPosition); if (distance > 20) { // Store original orientation to be restored when the portal stops facing the camera. if (!this.previousQuaternion) { this.quaternionClone.copy(quaternion); this.previousQuaternion = this.quaternionClone; } // If the portal is far away from the user, face portal to camera. object3D.lookAt(cameraWorldPosition); } else { // When portal is close to the user/camera. cameraPortalOrientation = this.calculateCameraPortalOrientation(); // If user gets very close to portal, replace with holed sphere they can peek in. if (distance < 0.5) { // Configure text size and sphere orientation depending side user approaches portal. if (this.semiSphereEl.getAttribute('visible') === true) { return; } textEl.setAttribute('text', 'width', 1.5); if (cameraPortalOrientation <= 0.0) { textEl.setAttribute('position', '0 0 0.75'); textEl.setAttribute('rotation', '0 180 0'); this.semiSphereEl.setAttribute('rotation', '0 0 0'); } else { textEl.setAttribute('position', '0 0 -0.75'); textEl.setAttribute('rotation', '0 0 0'); this.semiSphereEl.setAttribute('rotation', '0 180 0'); } el.getObject3D('mesh').visible = false; this.semiSphereEl.setAttribute('visible', true); this.peekCameraPortalOrientation = cameraPortalOrientation; } else { // Calculate wich side the camera is approaching the camera (back / front). // Adjust text orientation based on camera position. if (cameraPortalOrientation <= 0.0) { textEl.setAttribute('rotation', '0 180 0'); } else { textEl.setAttribute('rotation', '0 0 0'); } textEl.setAttribute('text', 'width', 5); textEl.setAttribute('position', '0 1.5 0'); el.getObject3D('mesh').visible = true; this.semiSphereEl.setAttribute('visible', false); this.peekCameraPortalOrientation = undefined; } if (this.previousQuaternion) { object3D.quaternion.copy(this.previousQuaternion); this.previousQuaternion = undefined; } } }; }(), hideAll: function () { var el = this.el; var hiddenEls = this.hiddenEls; var self = this; if (hiddenEls.length > 0) { return; } el.sceneEl.object3D.traverse(function (object) { if (object && object.el && object.el.hasAttribute('link-controls')) { return; } if (!object.el || object === el.sceneEl.object3D || object.el === el || object.el === self.sphereEl || object.el === el.sceneEl.cameraEl || object.el.getAttribute('visible') === false || object.el === self.textEl || object.el === self.semiSphereEl) { return; } object.el.setAttribute('visible', false); hiddenEls.push(object.el); }); }, showAll: function () { this.hiddenEls.forEach(function (el) { el.setAttribute('visible', true); }); this.hiddenEls = []; }, /** * Calculate whether the camera faces the front or back face of the portal. * @returns {number} > 0 if camera faces front of portal, < 0 if it faces back of portal. */ calculateCameraPortalOrientation: function () { var mat4 = new THREE.Matrix4(); var cameraPosition = new THREE.Vector3(); var portalNormal = new THREE.Vector3(0, 0, 1); var portalPosition = new THREE.Vector3(0, 0, 0); return function () { var el = this.el; var camera = el.sceneEl.camera; // Reset tmp variables. cameraPosition.set(0, 0, 0); portalNormal.set(0, 0, 1); portalPosition.set(0, 0, 0); // Apply portal orientation to the normal. el.object3D.matrixWorld.extractRotation(mat4); portalNormal.applyMatrix4(mat4); // Calculate portal world position. el.object3D.updateMatrixWorld(); el.object3D.localToWorld(portalPosition); // Calculate camera world position. camera.parent.parent.updateMatrixWorld(); camera.parent.updateMatrixWorld(); camera.updateMatrixWorld(); camera.localToWorld(cameraPosition); // Calculate vector from portal to camera. // (portal) -------> (camera) cameraPosition.sub(portalPosition).normalize(); portalNormal.normalize(); // Side where camera approaches portal is given by sign of dot product of portal normal // and portal to camera vectors. return Math.sign(portalNormal.dot(cameraPosition)); }; }(), remove: function () { this.removeEventListener(); } }); /* eslint-disable */ registerShader('portal', { schema: { borderEnabled: { default: 1.0, type: 'int', is: 'uniform' }, backgroundColor: { default: 'red', type: 'color', is: 'uniform' }, pano: { type: 'map', is: 'uniform' }, strokeColor: { default: 'white', type: 'color', is: 'uniform' } }, vertexShader: ['vec3 portalPosition;', 'varying vec3 vWorldPosition;', 'varying float vDistanceToCenter;', 'varying float vDistance;', 'void main() {', 'vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);', 'portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;', 'vDistance = length(portalPosition - cameraPosition);', 'vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;', 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', '}'].join('\n'), fragmentShader: ['#define RECIPROCAL_PI2 0.15915494', 'uniform sampler2D pano;', 'uniform vec3 strokeColor;', 'uniform vec3 backgroundColor;', 'uniform float borderEnabled;', 'varying float vDistanceToCenter;', 'varying float vDistance;', 'varying vec3 vWorldPosition;', 'void main() {', 'vec3 direction = normalize(vWorldPosition - cameraPosition);', 'vec2 sampleUV;', 'float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);', 'sampleUV.y = clamp(direction.y * 0.5 + 0.5, 0.0, 1.0);', 'sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;', 'if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {', 'gl_FragColor = vec4(strokeColor, 1.0);', '} else {', 'gl_FragColor = mix(texture2D(pano, sampleUV), vec4(backgroundColor, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));', '}', '}'].join('\n') }); /* eslint-enable */ /***/ }), /***/ "./src/components/look-controls.js": /*!*****************************************!*\ !*** ./src/components/look-controls.js ***! \*****************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global DeviceOrientationEvent */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var bind = utils.bind; // To avoid recalculation at every mouse movement tick var PI_2 = Math.PI / 2; /** * look-controls. Update entity pose, factoring mouse, touch, and WebVR API data. */ module.exports.Component = registerComponent('look-controls', { dependencies: ['position', 'rotation'], schema: { enabled: { default: true }, magicWindowTrackingEnabled: { default: true }, pointerLockEnabled: { default: false }, reverseMouseDrag: { default: false }, reverseTouchDrag: { default: false }, touchEnabled: { default: true }, mouseEnabled: { default: true } }, init: function () { this.deltaYaw = 0; this.previousHMDPosition = new THREE.Vector3(); this.hmdQuaternion = new THREE.Quaternion(); this.magicWindowAbsoluteEuler = new THREE.Euler(); this.magicWindowDeltaEuler = new THREE.Euler(); this.position = new THREE.Vector3(); this.magicWindowObject = new THREE.Object3D(); this.rotation = {}; this.deltaRotation = {}; this.savedPose = null; this.pointerLocked = false; this.setupMouseControls(); this.bindMethods(); this.previousMouseEvent = {}; this.setupMagicWindowControls(); // To save / restore camera pose this.savedPose = { position: new THREE.Vector3(), rotation: new THREE.Euler() }; // Call enter VR handler if the scene has entered VR before the event listeners attached. if (this.el.sceneEl.is('vr-mode') || this.el.sceneEl.is('ar-mode')) { this.onEnterVR(); } }, setupMagicWindowControls: function () { var magicWindowControls; var data = this.data; // Only on mobile devices and only enabled if DeviceOrientation permission has been granted. if (utils.device.isMobile() || utils.device.isMobileDeviceRequestingDesktopSite()) { magicWindowControls = this.magicWindowControls = new THREE.DeviceOrientationControls(this.magicWindowObject); if (typeof DeviceOrientationEvent !== 'undefined' && DeviceOrientationEvent.requestPermission) { magicWindowControls.enabled = false; if (this.el.sceneEl.components['device-orientation-permission-ui'].permissionGranted) { magicWindowControls.enabled = data.magicWindowTrackingEnabled; } else { this.el.sceneEl.addEventListener('deviceorientationpermissiongranted', function () { magicWindowControls.enabled = data.magicWindowTrackingEnabled; }); } } } }, update: function (oldData) { var data = this.data; // Disable grab cursor classes if no longer enabled. if (data.enabled !== oldData.enabled) { this.updateGrabCursor(data.enabled); } // Reset magic window eulers if tracking is disabled. if (oldData && !data.magicWindowTrackingEnabled && oldData.magicWindowTrackingEnabled) { this.magicWindowAbsoluteEuler.set(0, 0, 0); this.magicWindowDeltaEuler.set(0, 0, 0); } // Pass on magic window tracking setting to magicWindowControls. if (this.magicWindowControls) { this.magicWindowControls.enabled = data.magicWindowTrackingEnabled; } if (oldData && !data.pointerLockEnabled !== oldData.pointerLockEnabled) { this.removeEventListeners(); this.addEventListeners(); if (this.pointerLocked) { this.exitPointerLock(); } } }, tick: function (t) { var data = this.data; if (!data.enabled) { return; } this.updateOrientation(); }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); if (this.pointerLocked) { this.exitPointerLock(); } }, remove: function () { this.removeEventListeners(); if (this.pointerLocked) { this.exitPointerLock(); } }, bindMethods: function () { this.onMouseDown = bind(this.onMouseDown, this); this.onMouseMove = bind(this.onMouseMove, this); this.onMouseUp = bind(this.onMouseUp, this); this.onTouchStart = bind(this.onTouchStart, this); this.onTouchMove = bind(this.onTouchMove, this); this.onTouchEnd = bind(this.onTouchEnd, this); this.onEnterVR = bind(this.onEnterVR, this); this.onExitVR = bind(this.onExitVR, this); this.onPointerLockChange = bind(this.onPointerLockChange, this); this.onPointerLockError = bind(this.onPointerLockError, this); }, /** * Set up states and Object3Ds needed to store rotation data. */ setupMouseControls: function () { this.mouseDown = false; this.pitchObject = new THREE.Object3D(); this.yawObject = new THREE.Object3D(); this.yawObject.position.y = 10; this.yawObject.add(this.pitchObject); }, /** * Add mouse and touch event listeners to canvas. */ addEventListeners: function () { var sceneEl = this.el.sceneEl; var canvasEl = sceneEl.canvas; // Wait for canvas to load. if (!canvasEl) { sceneEl.addEventListener('render-target-loaded', bind(this.addEventListeners, this)); return; } // Mouse events. canvasEl.addEventListener('mousedown', this.onMouseDown, false); window.addEventListener('mousemove', this.onMouseMove, false); window.addEventListener('mouseup', this.onMouseUp, false); // Touch events. canvasEl.addEventListener('touchstart', this.onTouchStart); window.addEventListener('touchmove', this.onTouchMove); window.addEventListener('touchend', this.onTouchEnd); // sceneEl events. sceneEl.addEventListener('enter-vr', this.onEnterVR); sceneEl.addEventListener('exit-vr', this.onExitVR); // Pointer Lock events. if (this.data.pointerLockEnabled) { document.addEventListener('pointerlockchange', this.onPointerLockChange, false); document.addEventListener('mozpointerlockchange', this.onPointerLockChange, false); document.addEventListener('pointerlockerror', this.onPointerLockError, false); } }, /** * Remove mouse and touch event listeners from canvas. */ removeEventListeners: function () { var sceneEl = this.el.sceneEl; var canvasEl = sceneEl && sceneEl.canvas; if (!canvasEl) { return; } // Mouse events. canvasEl.removeEventListener('mousedown', this.onMouseDown); window.removeEventListener('mousemove', this.onMouseMove); window.removeEventListener('mouseup', this.onMouseUp); // Touch events. canvasEl.removeEventListener('touchstart', this.onTouchStart); window.removeEventListener('touchmove', this.onTouchMove); window.removeEventListener('touchend', this.onTouchEnd); // sceneEl events. sceneEl.removeEventListener('enter-vr', this.onEnterVR); sceneEl.removeEventListener('exit-vr', this.onExitVR); // Pointer Lock events. document.removeEventListener('pointerlockchange', this.onPointerLockChange, false); document.removeEventListener('mozpointerlockchange', this.onPointerLockChange, false); document.removeEventListener('pointerlockerror', this.onPointerLockError, false); }, /** * Update orientation for mobile, mouse drag, and headset. * Mouse-drag only enabled if HMD is not active. */ updateOrientation: function () { var object3D = this.el.object3D; var pitchObject = this.pitchObject; var yawObject = this.yawObject; var sceneEl = this.el.sceneEl; // In VR or AR mode, THREE is in charge of updating the camera pose. if ((sceneEl.is('vr-mode') || sceneEl.is('ar-mode')) && sceneEl.checkHeadsetConnected()) { // With WebXR THREE applies headset pose to the object3D internally. return; } this.updateMagicWindowOrientation(); // On mobile, do camera rotation with touch events and sensors. object3D.rotation.x = this.magicWindowDeltaEuler.x + pitchObject.rotation.x; object3D.rotation.y = this.magicWindowDeltaEuler.y + yawObject.rotation.y; object3D.rotation.z = this.magicWindowDeltaEuler.z; }, updateMagicWindowOrientation: function () { var magicWindowAbsoluteEuler = this.magicWindowAbsoluteEuler; var magicWindowDeltaEuler = this.magicWindowDeltaEuler; // Calculate magic window HMD quaternion. if (this.magicWindowControls && this.magicWindowControls.enabled) { this.magicWindowControls.update(); magicWindowAbsoluteEuler.setFromQuaternion(this.magicWindowObject.quaternion, 'YXZ'); if (!this.previousMagicWindowYaw && magicWindowAbsoluteEuler.y !== 0) { this.previousMagicWindowYaw = magicWindowAbsoluteEuler.y; } if (this.previousMagicWindowYaw) { magicWindowDeltaEuler.x = magicWindowAbsoluteEuler.x; magicWindowDeltaEuler.y += magicWindowAbsoluteEuler.y - this.previousMagicWindowYaw; magicWindowDeltaEuler.z = magicWindowAbsoluteEuler.z; this.previousMagicWindowYaw = magicWindowAbsoluteEuler.y; } } }, /** * Translate mouse drag into rotation. * * Dragging up and down rotates the camera around the X-axis (yaw). * Dragging left and right rotates the camera around the Y-axis (pitch). */ onMouseMove: function (evt) { var direction; var movementX; var movementY; var pitchObject = this.pitchObject; var previousMouseEvent = this.previousMouseEvent; var yawObject = this.yawObject; // Not dragging or not enabled. if (!this.data.enabled || !this.mouseDown && !this.pointerLocked) { return; } // Calculate delta. if (this.pointerLocked) { movementX = evt.movementX || evt.mozMovementX || 0; movementY = evt.movementY || evt.mozMovementY || 0; } else { movementX = evt.screenX - previousMouseEvent.screenX; movementY = evt.screenY - previousMouseEvent.screenY; } this.previousMouseEvent.screenX = evt.screenX; this.previousMouseEvent.screenY = evt.screenY; // Calculate rotation. direction = this.data.reverseMouseDrag ? 1 : -1; yawObject.rotation.y += movementX * 0.002 * direction; pitchObject.rotation.x += movementY * 0.002 * direction; pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, pitchObject.rotation.x)); }, /** * Register mouse down to detect mouse drag. */ onMouseDown: function (evt) { var sceneEl = this.el.sceneEl; if (!this.data.enabled || !this.data.mouseEnabled || (sceneEl.is('vr-mode') || sceneEl.is('ar-mode')) && sceneEl.checkHeadsetConnected()) { return; } // Handle only primary button. if (evt.button !== 0) { return; } var canvasEl = sceneEl && sceneEl.canvas; this.mouseDown = true; this.previousMouseEvent.screenX = evt.screenX; this.previousMouseEvent.screenY = evt.screenY; this.showGrabbingCursor(); if (this.data.pointerLockEnabled && !this.pointerLocked) { if (canvasEl.requestPointerLock) { canvasEl.requestPointerLock(); } else if (canvasEl.mozRequestPointerLock) { canvasEl.mozRequestPointerLock(); } } }, /** * Shows grabbing cursor on scene */ showGrabbingCursor: function () { this.el.sceneEl.canvas.style.cursor = 'grabbing'; }, /** * Hides grabbing cursor on scene */ hideGrabbingCursor: function () { this.el.sceneEl.canvas.style.cursor = ''; }, /** * Register mouse up to detect release of mouse drag. */ onMouseUp: function () { this.mouseDown = false; this.hideGrabbingCursor(); }, /** * Register touch down to detect touch drag. */ onTouchStart: function (evt) { if (evt.touches.length !== 1 || !this.data.touchEnabled || this.el.sceneEl.is('vr-mode') || this.el.sceneEl.is('ar-mode')) { return; } this.touchStart = { x: evt.touches[0].pageX, y: evt.touches[0].pageY }; this.touchStarted = true; }, /** * Translate touch move to Y-axis rotation. */ onTouchMove: function (evt) { var direction; var canvas = this.el.sceneEl.canvas; var deltaY; var yawObject = this.yawObject; if (!this.touchStarted || !this.data.touchEnabled) { return; } deltaY = 2 * Math.PI * (evt.touches[0].pageX - this.touchStart.x) / canvas.clientWidth; direction = this.data.reverseTouchDrag ? 1 : -1; // Limit touch orientaion to to yaw (y axis). yawObject.rotation.y -= deltaY * 0.5 * direction; this.touchStart = { x: evt.touches[0].pageX, y: evt.touches[0].pageY }; }, /** * Register touch end to detect release of touch drag. */ onTouchEnd: function () { this.touchStarted = false; }, /** * Save pose. */ onEnterVR: function () { var sceneEl = this.el.sceneEl; if (!sceneEl.checkHeadsetConnected()) { return; } this.saveCameraPose(); this.el.object3D.position.set(0, 0, 0); this.el.object3D.rotation.set(0, 0, 0); if (sceneEl.hasWebXR) { this.el.object3D.matrixAutoUpdate = false; this.el.object3D.updateMatrix(); } }, /** * Restore the pose. */ onExitVR: function () { if (!this.el.sceneEl.checkHeadsetConnected()) { return; } this.restoreCameraPose(); this.previousHMDPosition.set(0, 0, 0); this.el.object3D.matrixAutoUpdate = true; }, /** * Update Pointer Lock state. */ onPointerLockChange: function () { this.pointerLocked = !!(document.pointerLockElement || document.mozPointerLockElement); }, /** * Recover from Pointer Lock error. */ onPointerLockError: function () { this.pointerLocked = false; }, // Exits pointer-locked mode. exitPointerLock: function () { document.exitPointerLock(); this.pointerLocked = false; }, /** * Toggle the feature of showing/hiding the grab cursor. */ updateGrabCursor: function (enabled) { var sceneEl = this.el.sceneEl; function enableGrabCursor() { sceneEl.canvas.classList.add('a-grab-cursor'); } function disableGrabCursor() { sceneEl.canvas.classList.remove('a-grab-cursor'); } if (!sceneEl.canvas) { if (enabled) { sceneEl.addEventListener('render-target-loaded', enableGrabCursor); } else { sceneEl.addEventListener('render-target-loaded', disableGrabCursor); } return; } if (enabled) { enableGrabCursor(); return; } disableGrabCursor(); }, /** * Save camera pose before entering VR to restore later if exiting. */ saveCameraPose: function () { var el = this.el; this.savedPose.position.copy(el.object3D.position); this.savedPose.rotation.copy(el.object3D.rotation); this.hasSavedPose = true; }, /** * Reset camera pose to before entering VR. */ restoreCameraPose: function () { var el = this.el; var savedPose = this.savedPose; if (!this.hasSavedPose) { return; } // Reset camera orientation. el.object3D.position.copy(savedPose.position); el.object3D.rotation.copy(savedPose.rotation); this.hasSavedPose = false; } }); /***/ }), /***/ "./src/components/magicleap-controls.js": /*!**********************************************!*\ !*** ./src/components/magicleap-controls.js ***! \**********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; // See Profiles Registry: // https://github.com/immersive-web/webxr-input-profiles/tree/master/packages/registry // TODO: Add a more robust system for deriving gamepad name. var GAMEPAD_ID_PREFIX = 'magicleap'; var GAMEPAD_ID_SUFFIX = '-one'; var GAMEPAD_ID_COMPOSITE = GAMEPAD_ID_PREFIX + GAMEPAD_ID_SUFFIX; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var MAGICLEAP_CONTROLLER_MODEL_GLB_URL = AFRAME_CDN_ROOT + 'controllers/magicleap/magicleap-one-controller.glb'; /** * Button IDs: * 0 - trigger * 1 - grip * 2 - touchpad * 3 - menu (never dispatched on this layer) * * Axis: * 0 - touchpad x axis * 1 - touchpad y axis */ var INPUT_MAPPING_WEBXR = { axes: { touchpad: [0, 1] }, buttons: ['trigger', 'grip', 'touchpad', 'menu'] }; /** * Magic Leap Controls * Interface with Magic Leap control and map Gamepad events to controller * buttons: trigger, grip, touchpad, and menu. * Load a controller model. */ module.exports.Component = registerComponent('magicleap-controls', { schema: { hand: { default: 'none' }, model: { default: true }, orientationOffset: { type: 'vec3' } }, mapping: INPUT_MAPPING_WEBXR, init: function () { var self = this; this.controllerPresent = false; this.lastControllerCheck = 0; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.previousButtonValues = {}; this.bindMethods(); }, update: function () { var data = this.data; this.controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { var data = this.data; checkControllerPresentAndSetup(this, GAMEPAD_ID_COMPOSITE, { index: this.controllerIndex, hand: data.hand }); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { // TODO: verify expected behavior between reserved prefixes. idPrefix: GAMEPAD_ID_COMPOSITE, hand: data.hand, controller: this.controllerIndex, orientationOffset: data.orientationOffset }); // Load model. if (!this.data.model) { return; } this.el.setAttribute('gltf-model', MAGICLEAP_CONTROLLER_MODEL_GLB_URL); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { // Note that due to gamepadconnected event propagation issues, we don't rely on events. this.checkIfControllerPresent(); }, /** * Rotate the trigger button based on how hard the trigger is pressed. */ onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; var analogValue; if (!button) { return; } if (button === 'trigger') { analogValue = evt.detail.state.value; console.log('analog value of trigger press: ' + analogValue); } // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; // our glb scale is too large. controllerObject3D.scale.set(0.01, 0.01, 0.01); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); }, updateModel: function (buttonName, evtName) {}, setButtonColor: function (buttonName, color) {} }); /***/ }), /***/ "./src/components/material.js": /*!************************************!*\ !*** ./src/components/material.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global Promise */ var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var component = __webpack_require__(/*! ../core/component */ "./src/core/component.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var shader = __webpack_require__(/*! ../core/shader */ "./src/core/shader.js"); var error = utils.debug('components:material:error'); var registerComponent = component.registerComponent; var shaders = shader.shaders; var shaderNames = shader.shaderNames; /** * Material component. * * @member {object} shader - Determines how material is shaded. Defaults to `standard`, * three.js's implementation of PBR. Another standard shading model is `flat` which * uses MeshBasicMaterial. */ module.exports.Component = registerComponent('material', { schema: { alphaTest: { default: 0.0, min: 0.0, max: 1.0 }, depthTest: { default: true }, depthWrite: { default: true }, flatShading: { default: false }, npot: { default: false }, offset: { type: 'vec2', default: { x: 0, y: 0 } }, opacity: { default: 1.0, min: 0.0, max: 1.0 }, repeat: { type: 'vec2', default: { x: 1, y: 1 } }, shader: { default: 'standard', oneOf: shaderNames, schemaChange: true }, side: { default: 'front', oneOf: ['front', 'back', 'double'] }, transparent: { default: false }, vertexColorsEnabled: { default: false }, visible: { default: true }, blending: { default: 'normal', oneOf: ['none', 'normal', 'additive', 'subtractive', 'multiply'] }, dithering: { default: true }, anisotropy: { default: 0, min: 0 } }, init: function () { this.material = null; }, /** * Update or create material. * * @param {object|null} oldData */ update: function (oldData) { var data = this.data; if (!this.shader || data.shader !== oldData.shader) { this.updateShader(data.shader); } this.shader.update(this.data); this.updateMaterial(oldData); }, updateSchema: function (data) { var currentShader; var newShader; var schema; var shader; newShader = data && data.shader; currentShader = this.oldData && this.oldData.shader; shader = newShader || currentShader; schema = shaders[shader] && shaders[shader].schema; if (!schema) { error('Unknown shader schema ' + shader); } if (currentShader && newShader === currentShader) { return; } this.extendSchema(schema); this.updateBehavior(); }, updateBehavior: function () { var key; var sceneEl = this.el.sceneEl; var schema = this.schema; var self = this; var tickProperties; function tickTime(time, delta) { var key; for (key in tickProperties) { tickProperties[key] = time; } self.shader.update(tickProperties); } this.tick = undefined; tickProperties = {}; for (key in schema) { if (schema[key].type === 'time') { this.tick = tickTime; tickProperties[key] = true; } } if (!sceneEl) { return; } if (this.tick) { sceneEl.addBehavior(this); } else { sceneEl.removeBehavior(this); } }, updateShader: function (shaderName) { var data = this.data; var Shader = shaders[shaderName] && shaders[shaderName].Shader; var shaderInstance; if (!Shader) { throw new Error('Unknown shader ' + shaderName); } // Get material from A-Frame shader. shaderInstance = this.shader = new Shader(); shaderInstance.el = this.el; shaderInstance.init(data); this.setMaterial(shaderInstance.material); this.updateSchema(data); }, /** * Set and update base material properties. * Set `needsUpdate` when needed. */ updateMaterial: function (oldData) { var data = this.data; var material = this.material; var oldDataHasKeys; // Base material properties. material.alphaTest = data.alphaTest; material.depthTest = data.depthTest !== false; material.depthWrite = data.depthWrite !== false; material.opacity = data.opacity; material.flatShading = data.flatShading; material.side = parseSide(data.side); material.transparent = data.transparent !== false || data.opacity < 1.0; material.vertexColors = data.vertexColorsEnabled; material.visible = data.visible; material.blending = parseBlending(data.blending); material.dithering = data.dithering; // Check if material needs update. for (oldDataHasKeys in oldData) { break; } if (oldDataHasKeys && (oldData.alphaTest !== data.alphaTest || oldData.side !== data.side || oldData.vertexColorsEnabled !== data.vertexColorsEnabled)) { material.needsUpdate = true; } }, /** * Remove material on remove (callback). * Dispose of it from memory and unsubscribe from scene updates. */ remove: function () { var defaultMaterial = new THREE.MeshBasicMaterial(); var material = this.material; var object3D = this.el.getObject3D('mesh'); if (object3D) { object3D.material = defaultMaterial; } disposeMaterial(material, this.system); }, /** * (Re)create new material. Has side-effects of setting `this.material` and updating * material registration in scene. * * @param {object} data - Material component data. * @param {object} type - Material type to create. * @returns {object} Material. */ setMaterial: function (material) { var el = this.el; var mesh; var system = this.system; if (this.material) { disposeMaterial(this.material, system); } this.material = material; system.registerMaterial(material); // Set on mesh. If mesh does not exist, wait for it. mesh = el.getObject3D('mesh'); if (mesh) { mesh.material = material; } else { el.addEventListener('object3dset', function waitForMesh(evt) { if (evt.detail.type !== 'mesh' || evt.target !== el) { return; } el.getObject3D('mesh').material = material; el.removeEventListener('object3dset', waitForMesh); }); } } }); /** * Return a three.js constant determining which material face sides to render * based on the side parameter (passed as a component property). * * @param {string} [side=front] - `front`, `back`, or `double`. * @returns {number} THREE.FrontSide, THREE.BackSide, or THREE.DoubleSide. */ function parseSide(side) { switch (side) { case 'back': { return THREE.BackSide; } case 'double': { return THREE.DoubleSide; } default: { // Including case `front`. return THREE.FrontSide; } } } /** * Return a three.js constant determining blending * * @param {string} [blending=normal] * - `none`, additive`, `subtractive`,`multiply` or `normal`. * @returns {number} */ function parseBlending(blending) { switch (blending) { case 'none': { return THREE.NoBlending; } case 'additive': { return THREE.AdditiveBlending; } case 'subtractive': { return THREE.SubtractiveBlending; } case 'multiply': { return THREE.MultiplyBlending; } default: { return THREE.NormalBlending; } } } /** * Dispose of material from memory and unsubscribe material from scene updates like fog. */ function disposeMaterial(material, system) { material.dispose(); system.unregisterMaterial(material); } /***/ }), /***/ "./src/components/obb-collider.js": /*!****************************************!*\ !*** ./src/components/obb-collider.js ***! \****************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerComponent('obb-collider', { schema: { size: { default: 0 }, trackedObject3D: { default: '' }, minimumColliderDimension: { default: 0.02 }, centerModel: { default: false } }, init: function () { this.previousScale = new THREE.Vector3().copy(this.el.object3D.scale); this.auxEuler = new THREE.Euler(); this.boundingBox = new THREE.Box3(); this.boundingBoxSize = new THREE.Vector3(); this.updateCollider = this.updateCollider.bind(this); this.onModelLoaded = this.onModelLoaded.bind(this); this.updateBoundingBox = this.updateBoundingBox.bind(this); this.el.addEventListener('model-loaded', this.onModelLoaded); this.updateCollider(); this.system.addCollider(this.el); }, remove: function () { this.system.removeCollider(this.el); }, update: function () { if (this.data.trackedObject3D) { this.trackedObject3DPath = this.data.trackedObject3D.split('.'); } }, onModelLoaded: function () { if (this.data.centerModel) { this.centerModel(); } this.updateCollider(); }, centerModel: function () { var el = this.el; var model = el.components['gltf-model'] && el.components['gltf-model'].model; var box; var center; if (!model) { return; } this.el.removeObject3D('mesh'); box = new THREE.Box3().setFromObject(model); center = box.getCenter(new THREE.Vector3()); model.position.x += model.position.x - center.x; model.position.y += model.position.y - center.y; model.position.z += model.position.z - center.z; this.el.setObject3D('mesh', model); }, updateCollider: function () { var el = this.el; var boundingBoxSize = this.boundingBoxSize; var aabb = this.aabb = this.aabb || new THREE.OBB(); this.obb = this.obb || new THREE.OBB(); // Defer if entity has not yet loaded. if (!el.hasLoaded) { el.addEventListener('loaded', this.updateCollider); return; } this.updateBoundingBox(); aabb.halfSize.copy(boundingBoxSize).multiplyScalar(0.5); if (this.el.sceneEl.systems['obb-collider'].data.showColliders) { this.showCollider(); } }, showCollider: function () { this.updateColliderMesh(); this.renderColliderMesh.visible = true; }, updateColliderMesh: function () { var renderColliderMesh = this.renderColliderMesh; var boundingBoxSize = this.boundingBoxSize; if (!renderColliderMesh) { this.initColliderMesh(); return; } // Destroy current geometry. renderColliderMesh.geometry.dispose(); renderColliderMesh.geometry = new THREE.BoxGeometry(boundingBoxSize.x, boundingBoxSize.y, boundingBoxSize.z); }, hideCollider: function () { if (!this.renderColliderMesh) { return; } this.renderColliderMesh.visible = false; }, initColliderMesh: function () { var boundingBoxSize; var renderColliderGeometry; var renderColliderMesh; boundingBoxSize = this.boundingBoxSize; renderColliderGeometry = this.renderColliderGeometry = new THREE.BoxGeometry(boundingBoxSize.x, boundingBoxSize.y, boundingBoxSize.z); renderColliderMesh = this.renderColliderMesh = new THREE.Mesh(renderColliderGeometry, new THREE.MeshLambertMaterial({ color: 0x00ff00, side: THREE.DoubleSide })); renderColliderMesh.matrixAutoUpdate = false; renderColliderMesh.matrixWorldAutoUpdate = false; // THREE scene forces matrix world update even if matrixWorldAutoUpdate set to false. renderColliderMesh.updateMatrixWorld = function () {/* no op */}; this.el.sceneEl.object3D.add(renderColliderMesh); }, updateBoundingBox: function () { var auxPosition = new THREE.Vector3(); var auxScale = new THREE.Vector3(); var auxQuaternion = new THREE.Quaternion(); var identityQuaternion = new THREE.Quaternion(); var auxMatrix = new THREE.Matrix4(); return function () { var auxEuler = this.auxEuler; var boundingBox = this.boundingBox; var size = this.data.size; var trackedObject3D = this.trackedObject3D || this.el.object3D; var boundingBoxSize = this.boundingBoxSize; var minimumColliderDimension = this.data.minimumColliderDimension; // user defined size takes precedence. if (size) { this.boundingBoxSize.x = size; this.boundingBoxSize.y = size; this.boundingBoxSize.z = size; return; } // Bounding box is created axis-aligned AABB. // If there's any rotation the box will have the wrong size. // It undoes the local entity rotation and then restores so box has the expected size. // We also undo the parent world rotation. auxEuler.copy(trackedObject3D.rotation); trackedObject3D.rotation.set(0, 0, 0); trackedObject3D.parent.matrixWorld.decompose(auxPosition, auxQuaternion, auxScale); auxMatrix.compose(auxPosition, identityQuaternion, auxScale); trackedObject3D.parent.matrixWorld.copy(auxMatrix); // Calculate bounding box size. boundingBox.setFromObject(trackedObject3D, true); boundingBox.getSize(boundingBoxSize); // Enforce minimum dimensions. boundingBoxSize.x = boundingBoxSize.x < minimumColliderDimension ? minimumColliderDimension : boundingBoxSize.x; boundingBoxSize.y = boundingBoxSize.y < minimumColliderDimension ? minimumColliderDimension : boundingBoxSize.y; boundingBoxSize.z = boundingBoxSize.z < minimumColliderDimension ? minimumColliderDimension : boundingBoxSize.z; // Restore rotations. trackedObject3D.parent.matrixWorld.compose(auxPosition, auxQuaternion, auxScale); this.el.object3D.rotation.copy(auxEuler); }; }(), checkTrackedObject: function () { var trackedObject3DPath = this.trackedObject3DPath; var trackedObject3D; if (trackedObject3DPath && trackedObject3DPath.length && !this.trackedObject3D) { trackedObject3D = this.el; for (var i = 0; i < trackedObject3DPath.length; i++) { trackedObject3D = trackedObject3D[trackedObject3DPath[i]]; if (!trackedObject3D) { break; } } if (trackedObject3D) { this.trackedObject3D = trackedObject3D; this.updateCollider(); } } return this.trackedObject3D; }, tick: function () { var auxPosition = new THREE.Vector3(); var auxScale = new THREE.Vector3(); var auxQuaternion = new THREE.Quaternion(); var auxMatrix = new THREE.Matrix4(); return function () { var obb = this.obb; var renderColliderMesh = this.renderColliderMesh; var trackedObject3D = this.checkTrackedObject() || this.el.object3D; if (!trackedObject3D) { return; } trackedObject3D.updateMatrix(); trackedObject3D.updateMatrixWorld(true); trackedObject3D.matrixWorld.decompose(auxPosition, auxQuaternion, auxScale); // Recalculate collider if scale has changed. if (Math.abs(auxScale.x - this.previousScale.x) > 0.0001 || Math.abs(auxScale.y - this.previousScale.y) > 0.0001 || Math.abs(auxScale.z - this.previousScale.z) > 0.0001) { this.updateCollider(); } this.previousScale.copy(auxScale); // reset scale, keep position and rotation auxScale.set(1, 1, 1); auxMatrix.compose(auxPosition, auxQuaternion, auxScale); // Update OBB visual representation. if (renderColliderMesh) { renderColliderMesh.matrixWorld.copy(auxMatrix); } // Reset OBB with AABB and apply entity matrix. applyMatrix4 changes OBB internal state. obb.copy(this.aabb); obb.applyMatrix4(auxMatrix); }; }() }); /***/ }), /***/ "./src/components/obj-model.js": /*!*************************************!*\ !*** ./src/components/obj-model.js ***! \*************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var debug = __webpack_require__(/*! ../utils/debug */ "./src/utils/debug.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var warn = debug('components:obj-model:warn'); module.exports.Component = registerComponent('obj-model', { schema: { mtl: { type: 'model' }, obj: { type: 'model' } }, init: function () { var self = this; this.model = null; this.objLoader = new THREE.OBJLoader(); this.mtlLoader = new THREE.MTLLoader(this.objLoader.manager); // Allow cross-origin images to be loaded. this.mtlLoader.crossOrigin = ''; this.el.addEventListener('componentinitialized', function (evt) { if (!self.model) { return; } if (evt.detail.name !== 'material') { return; } self.applyMaterial(); }); }, update: function () { var data = this.data; if (!data.obj) { return; } this.resetMesh(); this.loadObj(data.obj, data.mtl); }, remove: function () { if (!this.model) { return; } this.resetMesh(); }, resetMesh: function () { this.el.removeObject3D('mesh'); }, loadObj: function (objUrl, mtlUrl) { var self = this; var el = this.el; var mtlLoader = this.mtlLoader; var objLoader = this.objLoader; var rendererSystem = this.el.sceneEl.systems.renderer; var BASE_PATH = mtlUrl.substr(0, mtlUrl.lastIndexOf('/') + 1); if (mtlUrl) { // .OBJ with an .MTL. if (el.hasAttribute('material')) { warn('Material component properties are ignored when a .MTL is provided'); } mtlLoader.setResourcePath(BASE_PATH); mtlLoader.load(mtlUrl, function (materials) { materials.preload(); objLoader.setMaterials(materials); objLoader.load(objUrl, function (objModel) { self.model = objModel; self.model.traverse(function (object) { if (object.isMesh) { var material = object.material; if (material.map) rendererSystem.applyColorCorrection(material.map); if (material.emissiveMap) rendererSystem.applyColorCorrection(material.emissiveMap); } }); el.setObject3D('mesh', objModel); el.emit('model-loaded', { format: 'obj', model: objModel }); }); }); return; } // .OBJ only. objLoader.load(objUrl, function loadObjOnly(objModel) { self.model = objModel; self.applyMaterial(); el.setObject3D('mesh', objModel); el.emit('model-loaded', { format: 'obj', model: objModel }); }); }, /** * Apply material from material component recursively. */ applyMaterial: function () { var material = this.el.components.material; if (!material) { return; } this.model.traverse(function (child) { if (child instanceof THREE.Mesh) { child.material = material.material; } }); } }); /***/ }), /***/ "./src/components/oculus-go-controls.js": /*!**********************************************!*\ !*** ./src/components/oculus-go-controls.js ***! \**********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var isWebXRAvailable = (__webpack_require__(/*! ../utils/ */ "./src/utils/index.js").device.isWebXRAvailable); var GAMEPAD_ID_WEBXR = 'oculus-go'; var GAMEPAD_ID_WEBVR = 'Oculus Go'; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var OCULUS_GO_CONTROLLER_MODEL_URL = AFRAME_CDN_ROOT + 'controllers/oculus/go/oculus-go-controller.gltf'; // Prefix for Gen1 and Gen2 Oculus Touch Controllers. var GAMEPAD_ID_PREFIX = isWebXRAvailable ? GAMEPAD_ID_WEBXR : GAMEPAD_ID_WEBVR; /** * Button indices: * 0 - trackpad * 1 - trigger * * Axis: * 0 - trackpad x * 1 - trackpad y */ var INPUT_MAPPING_WEBVR = { axes: { trackpad: [0, 1] }, buttons: ['trackpad', 'trigger'] }; /** * Button indices: * 0 - trigger * 1 - none * 2 - touchpad * * Axis: * 0 - touchpad x * 1 - touchpad y * Reference: https://github.com/immersive-web/webxr-input-profiles/blob/master/packages/registry/profiles/oculus/oculus-go.json */ var INPUT_MAPPING_WEBXR = { axes: { touchpad: [0, 1] }, buttons: ['trigger', 'none', 'touchpad'] }; var INPUT_MAPPING = isWebXRAvailable ? INPUT_MAPPING_WEBXR : INPUT_MAPPING_WEBVR; /** * Oculus Go controls. * Interface with Oculus Go controller and map Gamepad events to * controller buttons: trackpad, trigger * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('oculus-go-controls', { schema: { hand: { default: '' }, // This informs the degenerate arm model. buttonColor: { type: 'color', default: '#FFFFFF' }, buttonTouchedColor: { type: 'color', default: '#BBBBBB' }, buttonHighlightColor: { type: 'color', default: '#7A7A7A' }, model: { default: true }, orientationOffset: { type: 'vec3' }, armModel: { default: true } }, mapping: INPUT_MAPPING, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.controllerPresent = false; this.lastControllerCheck = 0; this.bindMethods(); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, this.data.hand ? { hand: this.data.hand } : {}); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { armModel: data.armModel, hand: data.hand, idPrefix: GAMEPAD_ID_PREFIX, orientationOffset: data.orientationOffset }); if (!this.data.model) { return; } this.el.setAttribute('gltf-model', OCULUS_GO_CONTROLLER_MODEL_URL); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, // No need for onButtonChanged, since Oculus Go controller has no analog buttons. onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; var buttonMeshes; if (evt.target !== this.el || !this.data.model) { return; } buttonMeshes = this.buttonMeshes = {}; buttonMeshes.trigger = controllerObject3D.getObjectByName('oculus_go_button_trigger'); buttonMeshes.trackpad = controllerObject3D.getObjectByName('oculus_go_touchpad'); buttonMeshes.touchpad = controllerObject3D.getObjectByName('oculus_go_touchpad'); }, onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; if (!button) return; // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); }, updateModel: function (buttonName, evtName) { if (!this.data.model) { return; } this.updateButtonModel(buttonName, evtName); }, updateButtonModel: function (buttonName, state) { var buttonMeshes = this.buttonMeshes; if (!buttonMeshes || !buttonMeshes[buttonName]) { return; } var color; var button; switch (state) { case 'down': color = this.data.buttonHighlightColor; break; case 'touchstart': color = this.data.buttonTouchedColor; break; default: color = this.data.buttonColor; } button = buttonMeshes[buttonName]; button.material.color.set(color); } }); /***/ }), /***/ "./src/components/oculus-touch-controls.js": /*!*************************************************!*\ !*** ./src/components/oculus-touch-controls.js ***! \*************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var isWebXRAvailable = (__webpack_require__(/*! ../utils/ */ "./src/utils/index.js").device.isWebXRAvailable); var GAMEPAD_ID_WEBXR = 'oculus-touch'; var GAMEPAD_ID_WEBVR = 'Oculus Touch'; // Prefix for Gen1 and Gen2 Oculus Touch Controllers. var GAMEPAD_ID_PREFIX = isWebXRAvailable ? GAMEPAD_ID_WEBXR : GAMEPAD_ID_WEBVR; // First generation model URL. var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var TOUCH_CONTROLLER_MODEL_BASE_URL = AFRAME_CDN_ROOT + 'controllers/oculus/oculus-touch-controller-'; var META_CONTROLLER_MODEL_BASE_URL = AFRAME_CDN_ROOT + 'controllers/meta/'; var OCULUS_TOUCH_WEBVR = { left: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.gltf', rayOrigin: { origin: { x: 0.008, y: -0.01, z: 0 }, direction: { x: 0, y: -0.8, z: -1 } }, modelPivotOffset: new THREE.Vector3(-0.005, 0.003, -0.055), modelPivotRotation: new THREE.Euler(0, 0, 0) }, right: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.gltf', rayOrigin: { origin: { x: -0.008, y: -0.01, z: 0 }, direction: { x: 0, y: -0.8, z: -1 } }, modelPivotOffset: new THREE.Vector3(0.005, 0.003, -0.055), modelPivotRotation: new THREE.Euler(0, 0, 0) } }; var OCULUS_TOUCH_WEBXR = { left: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'left.gltf', rayOrigin: { origin: { x: 0.002, y: -0.005, z: -0.03 }, direction: { x: 0, y: -0.8, z: -1 } }, modelPivotOffset: new THREE.Vector3(-0.005, 0.036, -0.037), modelPivotRotation: new THREE.Euler(Math.PI / 4.5, 0, 0) }, right: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'right.gltf', rayOrigin: { origin: { x: -0.002, y: -0.005, z: -0.03 }, direction: { x: 0, y: -0.8, z: -1 } }, modelPivotOffset: new THREE.Vector3(0.005, 0.036, -0.037), modelPivotRotation: new THREE.Euler(Math.PI / 4.5, 0, 0) } }; var OCULUS_TOUCH_CONFIG = isWebXRAvailable ? OCULUS_TOUCH_WEBXR : OCULUS_TOUCH_WEBVR; var CONTROLLER_DEFAULT = 'oculus-touch'; var CONTROLLER_PROPERTIES = { 'oculus-touch': OCULUS_TOUCH_CONFIG, 'oculus-touch-v2': { left: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'gen2-left.gltf', rayOrigin: { origin: { x: -0.006, y: -0.03, z: -0.04 }, direction: { x: 0, y: -0.9, z: -1 } }, modelPivotOffset: new THREE.Vector3(0, -0.007, -0.021), modelPivotRotation: new THREE.Euler(-Math.PI / 4, 0, 0) }, right: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'gen2-right.gltf', rayOrigin: { origin: { x: 0.006, y: -0.03, z: -0.04 }, direction: { x: 0, y: -0.9, z: -1 } }, modelPivotOffset: new THREE.Vector3(0, -0.007, -0.021), modelPivotRotation: new THREE.Euler(-Math.PI / 4, 0, 0) } }, 'oculus-touch-v3': { left: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'v3-left.glb', rayOrigin: { origin: { x: 0.0065, y: -0.0186, z: -0.05 }, direction: { x: 0.12394785839500175, y: -0.5944043672340157, z: -0.7945567170519814 } }, modelPivotOffset: new THREE.Vector3(0, 0, 0), modelPivotRotation: new THREE.Euler(0, 0, 0) }, right: { modelUrl: TOUCH_CONTROLLER_MODEL_BASE_URL + 'v3-right.glb', rayOrigin: { origin: { x: -0.0065, y: -0.0186, z: -0.05 }, direction: { x: -0.12394785839500175, y: -0.5944043672340157, z: -0.7945567170519814 } }, modelPivotOffset: new THREE.Vector3(0, 0, 0), modelPivotRotation: new THREE.Euler(0, 0, 0) } }, 'meta-quest-touch-pro': { left: { modelUrl: META_CONTROLLER_MODEL_BASE_URL + 'quest-touch-pro-left.glb', rayOrigin: { origin: { x: 0.0065, y: -0.0186, z: -0.05 }, direction: { x: 0.12394785839500175, y: -0.5944043672340157, z: -0.7945567170519814 } }, modelPivotOffset: new THREE.Vector3(0, 0, 0), modelPivotRotation: new THREE.Euler(0, 0, 0) }, right: { modelUrl: META_CONTROLLER_MODEL_BASE_URL + 'quest-touch-pro-right.glb', rayOrigin: { origin: { x: -0.0065, y: -0.0186, z: -0.05 }, direction: { x: -0.12394785839500175, y: -0.5944043672340157, z: -0.7945567170519814 } }, modelPivotOffset: new THREE.Vector3(0, 0, 0), modelPivotRotation: new THREE.Euler(0, 0, 0) } }, 'meta-quest-touch-plus': { left: { modelUrl: META_CONTROLLER_MODEL_BASE_URL + 'quest-touch-plus-left.glb', rayOrigin: { origin: { x: 0.0065, y: -0.0186, z: -0.05 }, direction: { x: 0.12394785839500175, y: -0.5944043672340157, z: -0.7945567170519814 } }, modelPivotOffset: new THREE.Vector3(0, 0, 0), modelPivotRotation: new THREE.Euler(0, 0, 0) }, right: { modelUrl: META_CONTROLLER_MODEL_BASE_URL + 'quest-touch-plus-right.glb', rayOrigin: { origin: { x: -0.0065, y: -0.0186, z: -0.05 }, direction: { x: -0.12394785839500175, y: -0.5944043672340157, z: -0.7945567170519814 } }, modelPivotOffset: new THREE.Vector3(0, 0, 0), modelPivotRotation: new THREE.Euler(0, 0, 0) } } }; /** * Button indices: * 0 - thumbstick (which has separate axismove / thumbstickmoved events) * 1 - trigger (with analog value, which goes up to 1) * 2 - grip (with analog value, which goes up to 1) * 3 - X (left) or A (right) * 4 - Y (left) or B (right) * 5 - surface (touch only) */ var INPUT_MAPPING_WEBVR = { left: { axes: { thumbstick: [0, 1] }, buttons: ['thumbstick', 'trigger', 'grip', 'xbutton', 'ybutton', 'surface'] }, right: { axes: { thumbstick: [0, 1] }, buttons: ['thumbstick', 'trigger', 'grip', 'abutton', 'bbutton', 'surface'] } }; /** * Button indices: * 0 - trigger * 1 - grip * 2 - none * 3 - thumbstick * 4 - X or A button * 5 - Y or B button * 6 - surface * * Axis: * 0 - none * 1 - none * 2 - thumbstick * 3 - thumbstick * Reference: https://github.com/immersive-web/webxr-input-profiles/blob/master/packages/registry/profiles/oculus/oculus-touch.json */ var INPUT_MAPPING_WEBXR = { left: { axes: { thumbstick: [2, 3] }, buttons: ['trigger', 'grip', 'none', 'thumbstick', 'xbutton', 'ybutton', 'surface'] }, right: { axes: { thumbstick: [2, 3] }, buttons: ['trigger', 'grip', 'none', 'thumbstick', 'abutton', 'bbutton', 'surface'] } }; var INPUT_MAPPING = isWebXRAvailable ? INPUT_MAPPING_WEBXR : INPUT_MAPPING_WEBVR; /** * Oculus Touch controls. * Interface with Oculus Touch controllers and map Gamepad events to * controller buttons: thumbstick, trigger, grip, xbutton, ybutton, surface * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('oculus-touch-controls', { schema: { hand: { default: 'left' }, buttonColor: { type: 'color', default: '#999' }, // Off-white. buttonTouchColor: { type: 'color', default: '#8AB' }, buttonHighlightColor: { type: 'color', default: '#2DF' }, // Light blue. model: { default: true }, controllerType: { default: 'auto', oneOf: ['auto', 'oculus-touch', 'oculus-touch-v2', 'oculus-touch-v3'] }, orientationOffset: { type: 'vec3', default: { x: 43, y: 0, z: 0 } } }, mapping: INPUT_MAPPING, bindMethods: function () { this.onButtonChanged = bind(this.onButtonChanged, this); this.onThumbstickMoved = bind(this.onThumbstickMoved, this); this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self, self.data.hand); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self, self.data.hand); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self, self.data.hand); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self, self.data.hand); }; this.controllerPresent = false; this.lastControllerCheck = 0; this.previousButtonValues = {}; this.bindMethods(); this.triggerEuler = new THREE.Euler(); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('thumbstickmoved', this.onThumbstickMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('thumbstickmoved', this.onThumbstickMoved); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { hand: this.data.hand, iterateControllerProfiles: true }); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, loadModel: function (controller) { var data = this.data; var controllerId; if (!data.model) { return; } // If model has been already loaded if (this.controllerObject3D) { this.el.setObject3D('mesh', this.controllerObject3D); return; } // Set the controller display model based on the data passed in. this.displayModel = CONTROLLER_PROPERTIES[data.controllerType] || CONTROLLER_PROPERTIES[CONTROLLER_DEFAULT]; // If the developer is asking for auto-detection, use the retrieved displayName to identify the specific unit. // This only works for WebVR currently. if (data.controllerType === 'auto') { var trackedControlsSystem = this.el.sceneEl.systems['tracked-controls-webvr']; // WebVR if (trackedControlsSystem && trackedControlsSystem.vrDisplay) { var displayName = trackedControlsSystem.vrDisplay.displayName; if (/^Oculus Quest$/.test(displayName)) { this.displayModel = CONTROLLER_PROPERTIES['oculus-touch-v2']; } } else { // WebXR controllerId = CONTROLLER_DEFAULT; var controllersPropertiesIds = Object.keys(CONTROLLER_PROPERTIES); for (var i = 0; i < controller.profiles.length; i++) { if (controllersPropertiesIds.indexOf(controller.profiles[i]) !== -1) { controllerId = controller.profiles[i]; break; } } this.displayModel = CONTROLLER_PROPERTIES[controllerId]; } } var modelUrl = this.displayModel[data.hand].modelUrl; this.isTouchV3orPROorPlus = this.displayModel === CONTROLLER_PROPERTIES['oculus-touch-v3'] || this.displayModel === CONTROLLER_PROPERTIES['meta-quest-touch-pro'] || this.displayModel === CONTROLLER_PROPERTIES['meta-quest-touch-plus']; this.el.setAttribute('gltf-model', modelUrl); }, injectTrackedControls: function (controller) { var data = this.data; var webXRId = GAMEPAD_ID_WEBXR; var webVRId = data.hand === 'right' ? 'Oculus Touch (Right)' : 'Oculus Touch (Left)'; var id = isWebXRAvailable ? webXRId : webVRId; this.el.setAttribute('tracked-controls', { id: id, hand: data.hand, orientationOffset: data.orientationOffset, handTrackingEnabled: false, iterateControllerProfiles: true, space: 'gripSpace' }); this.loadModel(controller); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { // Note that due to gamepadconnected event propagation issues, we don't rely on events. this.checkIfControllerPresent(); }, onButtonChanged: function (evt) { var button = this.mapping[this.data.hand].buttons[evt.detail.id]; if (!button) { return; } // move the button meshes if (this.isTouchV3orPROorPlus) { this.onButtonChangedV3orPROorPlus(evt); } else { var buttonMeshes = this.buttonMeshes; var analogValue; if (button === 'trigger' || button === 'grip') { analogValue = evt.detail.state.value; } if (buttonMeshes) { if (button === 'trigger' && buttonMeshes.trigger) { buttonMeshes.trigger.rotation.x = this.originalXRotationTrigger - analogValue * (Math.PI / 26); } if (button === 'grip' && buttonMeshes.grip) { analogValue *= this.data.hand === 'left' ? -1 : 1; buttonMeshes.grip.position.x = this.originalXPositionGrip + analogValue * 0.004; } } } // Pass along changed event with button state, using the buttom mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onButtonChangedV3orPROorPlus: function (evt) { var button = this.mapping[this.data.hand].buttons[evt.detail.id]; var buttonObjects = this.buttonObjects; var analogValue; if (!buttonObjects || !buttonObjects[button]) { return; } analogValue = evt.detail.state.value; buttonObjects[button].quaternion.slerpQuaternions(this.buttonRanges[button].min.quaternion, this.buttonRanges[button].max.quaternion, analogValue); buttonObjects[button].position.lerpVectors(this.buttonRanges[button].min.position, this.buttonRanges[button].max.position, analogValue); }, onModelLoaded: function (evt) { if (evt.target !== this.el || !this.data.model) { return; } if (this.isTouchV3orPROorPlus) { this.onTouchV3orPROorPlusModelLoaded(evt); } else { // All oculus headset controller models prior to the Quest 2 (i.e., Oculus Touch V3) // used a consistent format that is handled here var controllerObject3D = this.controllerObject3D = evt.detail.model; var buttonMeshes; buttonMeshes = this.buttonMeshes = {}; buttonMeshes.grip = controllerObject3D.getObjectByName('buttonHand'); this.originalXPositionGrip = buttonMeshes.grip && buttonMeshes.grip.position.x; buttonMeshes.trigger = controllerObject3D.getObjectByName('buttonTrigger'); this.originalXRotationTrigger = buttonMeshes.trigger && buttonMeshes.trigger.rotation.x; buttonMeshes.thumbstick = controllerObject3D.getObjectByName('stick'); buttonMeshes.xbutton = controllerObject3D.getObjectByName('buttonX'); buttonMeshes.abutton = controllerObject3D.getObjectByName('buttonA'); buttonMeshes.ybutton = controllerObject3D.getObjectByName('buttonY'); buttonMeshes.bbutton = controllerObject3D.getObjectByName('buttonB'); } for (var button in this.buttonMeshes) { if (this.buttonMeshes[button]) { cloneMeshMaterial(this.buttonMeshes[button]); } } this.applyOffset(evt.detail.model); this.el.emit('controllermodelready', { name: 'oculus-touch-controls', model: this.data.model, rayOrigin: this.displayModel[this.data.hand].rayOrigin }); }, applyOffset: function (model) { model.position.copy(this.displayModel[this.data.hand].modelPivotOffset); model.rotation.copy(this.displayModel[this.data.hand].modelPivotRotation); }, onTouchV3orPROorPlusModelLoaded: function (evt) { var controllerObject3D = this.controllerObject3D = evt.detail.model; var buttonObjects = this.buttonObjects = {}; var buttonMeshes = this.buttonMeshes = {}; var buttonRanges = this.buttonRanges = {}; buttonMeshes.grip = controllerObject3D.getObjectByName('squeeze'); buttonObjects.grip = controllerObject3D.getObjectByName('xr_standard_squeeze_pressed_value'); buttonRanges.grip = { min: controllerObject3D.getObjectByName('xr_standard_squeeze_pressed_min'), max: controllerObject3D.getObjectByName('xr_standard_squeeze_pressed_max') }; buttonObjects.grip.minX = buttonObjects.grip.position.x; buttonMeshes.thumbstick = controllerObject3D.getObjectByName('thumbstick'); buttonObjects.thumbstick = controllerObject3D.getObjectByName('xr_standard_thumbstick_pressed_value'); buttonRanges.thumbstick = { min: controllerObject3D.getObjectByName('xr_standard_thumbstick_pressed_min'), max: controllerObject3D.getObjectByName('xr_standard_thumbstick_pressed_max') }; buttonObjects.thumbstickXAxis = controllerObject3D.getObjectByName('xr_standard_thumbstick_xaxis_pressed_value'); buttonRanges.thumbstickXAxis = { min: controllerObject3D.getObjectByName('xr_standard_thumbstick_xaxis_pressed_min'), max: controllerObject3D.getObjectByName('xr_standard_thumbstick_xaxis_pressed_max') }; buttonObjects.thumbstickYAxis = controllerObject3D.getObjectByName('xr_standard_thumbstick_yaxis_pressed_value'); buttonRanges.thumbstickYAxis = { min: controllerObject3D.getObjectByName('xr_standard_thumbstick_yaxis_pressed_min'), max: controllerObject3D.getObjectByName('xr_standard_thumbstick_yaxis_pressed_max') }; buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger'); buttonObjects.trigger = controllerObject3D.getObjectByName('xr_standard_trigger_pressed_value'); buttonRanges.trigger = { min: controllerObject3D.getObjectByName('xr_standard_trigger_pressed_min'), max: controllerObject3D.getObjectByName('xr_standard_trigger_pressed_max') }; buttonRanges.trigger.diff = { x: Math.abs(buttonRanges.trigger.max.rotation.x) - Math.abs(buttonRanges.trigger.min.rotation.x), y: Math.abs(buttonRanges.trigger.max.rotation.y) - Math.abs(buttonRanges.trigger.min.rotation.y), z: Math.abs(buttonRanges.trigger.max.rotation.z) - Math.abs(buttonRanges.trigger.min.rotation.z) }; var button1 = this.data.hand === 'left' ? 'x' : 'a'; var button2 = this.data.hand === 'left' ? 'y' : 'b'; var button1id = button1 + 'button'; var button2id = button2 + 'button'; buttonMeshes[button1id] = controllerObject3D.getObjectByName(button1 + '_button'); buttonObjects[button1id] = controllerObject3D.getObjectByName(button1 + '_button_pressed_value'); buttonRanges[button1id] = { min: controllerObject3D.getObjectByName(button1 + '_button_pressed_min'), max: controllerObject3D.getObjectByName(button1 + '_button_pressed_max') }; buttonMeshes[button2id] = controllerObject3D.getObjectByName(button2 + '_button'); buttonObjects[button2id] = controllerObject3D.getObjectByName(button2 + '_button_pressed_value'); buttonRanges[button2id] = { min: controllerObject3D.getObjectByName(button2 + '_button_pressed_min'), max: controllerObject3D.getObjectByName(button2 + '_button_pressed_max') }; }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping[this.data.hand].axes, evt); }, onThumbstickMoved: function (evt) { if (!this.buttonMeshes || !this.buttonMeshes.thumbstick) { return; } if (this.isTouchV3orPROorPlus) { this.updateThumbstickTouchV3orPROorPlus(evt); return; } for (var axis in evt.detail) { this.buttonObjects.thumbstick.rotation[this.axisMap[axis]] = this.buttonRanges.thumbstick.originalRotation[this.axisMap[axis]] - Math.PI / 8 * evt.detail[axis] * (axis === 'y' || this.data.hand === 'right' ? -1 : 1); } }, axisMap: { y: 'x', x: 'z' }, updateThumbstickTouchV3orPROorPlus: function (evt) { var normalizedXAxis = (evt.detail.x + 1.0) / 2.0; this.buttonObjects.thumbstickXAxis.quaternion.slerpQuaternions(this.buttonRanges.thumbstickXAxis.min.quaternion, this.buttonRanges.thumbstickXAxis.max.quaternion, normalizedXAxis); var normalizedYAxis = (evt.detail.y + 1.0) / 2.0; this.buttonObjects.thumbstickYAxis.quaternion.slerpQuaternions(this.buttonRanges.thumbstickYAxis.min.quaternion, this.buttonRanges.thumbstickYAxis.max.quaternion, normalizedYAxis); }, updateModel: function (buttonName, evtName) { if (!this.data.model) { return; } this.updateButtonModel(buttonName, evtName); }, updateButtonModel: function (buttonName, state) { // update the button mesh colors var buttonMeshes = this.buttonMeshes; var button; var color; if (!buttonMeshes) { return; } if (buttonMeshes[buttonName]) { color = state === 'up' || state === 'touchend' ? buttonMeshes[buttonName].originalColor || this.data.buttonColor : state === 'touchstart' ? this.data.buttonTouchColor : this.data.buttonHighlightColor; button = buttonMeshes[buttonName]; button.material.color.set(color); } } }); /** * Some of the controller models share the same material for different parts (buttons, triggers...). * In order to change their color independently we have to create separate materials. */ function cloneMeshMaterial(object3d) { object3d.traverse(function (node) { var newMaterial; if (node.type !== 'Mesh') return; newMaterial = node.material.clone(); object3d.originalColor = node.material.color; node.material.dispose(); node.material = newMaterial; }); } /***/ }), /***/ "./src/components/pico-controls.js": /*!*****************************************!*\ !*** ./src/components/pico-controls.js ***! \*****************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; // See Profiles Registry: // https://github.com/immersive-web/webxr-input-profiles/tree/master/packages/registry // TODO: Add a more robust system for deriving gamepad name. var GAMEPAD_ID = 'pico-4'; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var PICO_MODEL_GLB_BASE_URL = AFRAME_CDN_ROOT + 'controllers/pico/pico4/'; /** * Button IDs: * 0 - trigger * 1 - grip * 3 - X / A * 4 - Y / B * * Axis: * 2 - joystick x axis * 3 - joystick y axis */ var INPUT_MAPPING_WEBXR = { left: { axes: { touchpad: [2, 3] }, buttons: ['trigger', 'squeeze', 'none', 'thumbstick', 'xbutton', 'ybutton'] }, right: { axes: { touchpad: [2, 3] }, buttons: ['trigger', 'squeeze', 'none', 'thumbstick', 'abutton', 'bbutton'] } }; /** * Pico Controls */ module.exports.Component = registerComponent('pico-controls', { schema: { hand: { default: 'none' }, model: { default: true }, orientationOffset: { type: 'vec3' } }, mapping: INPUT_MAPPING_WEBXR, init: function () { var self = this; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self, self.data.hand); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self, self.data.hand); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self, self.data.hand); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self, self.data.hand); }; this.bindMethods(); }, update: function () { var data = this.data; this.controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { var data = this.data; checkControllerPresentAndSetup(this, GAMEPAD_ID, { index: this.controllerIndex, hand: data.hand }); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { // TODO: verify expected behavior between reserved prefixes. idPrefix: GAMEPAD_ID, hand: data.hand, controller: this.controllerIndex, orientationOffset: data.orientationOffset }); // Load model. if (!this.data.model) { return; } this.el.setAttribute('gltf-model', PICO_MODEL_GLB_BASE_URL + this.data.hand + '.glb'); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { // Note that due to gamepadconnected event propagation issues, we don't rely on events. this.checkIfControllerPresent(); }, onButtonChanged: function (evt) { var button = this.mapping[this.data.hand].buttons[evt.detail.id]; var analogValue; if (!button) { return; } if (button === 'trigger') { analogValue = evt.detail.state.value; console.log('analog value of trigger press: ' + analogValue); } // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { if (evt.target !== this.el || !this.data.model) { return; } this.el.emit('controllermodelready', { name: 'pico-controls', model: this.data.model, rayOrigin: new THREE.Vector3(0, 0, 0) }); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); } }); /***/ }), /***/ "./src/components/position.js": /*!************************************!*\ !*** ./src/components/position.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = registerComponent('position', { schema: { type: 'vec3' }, update: function () { var object3D = this.el.object3D; var data = this.data; object3D.position.set(data.x, data.y, data.z); }, remove: function () { // Pretty much for mixins. this.el.object3D.position.set(0, 0, 0); } }); /***/ }), /***/ "./src/components/raycaster.js": /*!*************************************!*\ !*** ./src/components/raycaster.js ***! \*************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global MutationObserver */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var warn = utils.debug('components:raycaster:warn'); // Defines selectors that should be 'safe' for the MutationObserver used to // refresh the whitelist. Matches classnames, IDs, and presence of attributes. // Selectors for the value of an attribute, like [position=0 2 0], cannot be // reliably detected and are therefore disallowed. var OBSERVER_SELECTOR_RE = /^[\w\s-.,[\]#]*$/; // Configuration for the MutationObserver used to refresh the whitelist. // Listens for addition/removal of elements and attributes within the scene. var OBSERVER_CONFIG = { childList: true, attributes: true, subtree: true }; var EVENTS = { INTERSECT: 'raycaster-intersected', INTERSECTION: 'raycaster-intersection', INTERSECT_CLEAR: 'raycaster-intersected-cleared', INTERSECTION_CLEAR: 'raycaster-intersection-cleared', INTERSECTION_CLOSEST_ENTITY_CHANGED: 'raycaster-closest-entity-changed' }; /** * Raycaster component. * * Pass options to three.js Raycaster including which objects to test. * Poll for intersections. * Emit event on origin entity and on target entity on intersect. * * @member {array} intersectedEls - List of currently intersected entities. * @member {array} objects - Cached list of meshes to intersect. * @member {number} prevCheckTime - Previous time intersection was checked. To help interval. * @member {object} raycaster - three.js Raycaster. */ module.exports.Component = registerComponent('raycaster', { schema: { autoRefresh: { default: true }, direction: { type: 'vec3', default: { x: 0, y: 0, z: -1 } }, enabled: { default: true }, far: { default: 1000 }, interval: { default: 0 }, near: { default: 0 }, objects: { default: '' }, origin: { type: 'vec3' }, showLine: { default: false }, lineColor: { default: 'white' }, lineOpacity: { default: 1 }, useWorldCoordinates: { default: false } }, multiple: true, init: function () { this.clearedIntersectedEls = []; this.unitLineEndVec3 = new THREE.Vector3(); this.intersectedEls = []; this.intersections = []; this.newIntersectedEls = []; this.newIntersections = []; this.objects = []; this.prevCheckTime = undefined; this.prevIntersectedEls = []; this.rawIntersections = []; this.raycaster = new THREE.Raycaster(); this.updateOriginDirection(); this.setDirty = this.setDirty.bind(this); this.updateLine = this.updateLine.bind(this); this.observer = new MutationObserver(this.setDirty); this.dirty = true; this.lineEndVec3 = new THREE.Vector3(); this.otherLineEndVec3 = new THREE.Vector3(); this.lineData = { end: this.lineEndVec3 }; this.getIntersection = this.getIntersection.bind(this); this.intersectedDetail = { el: this.el, getIntersection: this.getIntersection }; this.intersectedClearedDetail = { el: this.el }; this.intersectionClearedDetail = { clearedEls: this.clearedIntersectedEls }; this.intersectionDetail = {}; }, /** * Create or update raycaster object. */ update: function (oldData) { var data = this.data; var el = this.el; var raycaster = this.raycaster; // Set raycaster properties. raycaster.far = data.far; raycaster.near = data.near; // Draw line. if (data.showLine && (data.far !== oldData.far || data.origin !== oldData.origin || data.direction !== oldData.direction || !oldData.showLine)) { // Calculate unit vector for line direction. Can be multiplied via scalar and added // to orign to adjust line length. this.unitLineEndVec3.copy(data.direction).normalize(); this.drawLine(); } if (!data.showLine && oldData.showLine) { el.removeAttribute('line'); } if (data.objects !== oldData.objects && !OBSERVER_SELECTOR_RE.test(data.objects)) { warn('[raycaster] Selector "' + data.objects + '" may not update automatically with DOM changes.'); } if (!data.objects) { warn('[raycaster] For performance, please define raycaster.objects when using ' + 'raycaster or cursor components to whitelist which entities to intersect with. ' + 'e.g., raycaster="objects: [data-raycastable]".'); } if (data.autoRefresh !== oldData.autoRefresh && el.isPlaying) { data.autoRefresh ? this.addEventListeners() : this.removeEventListeners(); } if (oldData.enabled && !data.enabled) { this.clearAllIntersections(); } this.setDirty(); }, play: function () { this.addEventListeners(); }, pause: function () { this.removeEventListeners(); }, remove: function () { if (this.data.showLine) { this.el.removeAttribute('line'); } this.clearAllIntersections(); }, addEventListeners: function () { if (!this.data.autoRefresh) { return; } this.observer.observe(this.el.sceneEl, OBSERVER_CONFIG); this.el.sceneEl.addEventListener('object3dset', this.setDirty); this.el.sceneEl.addEventListener('object3dremove', this.setDirty); }, removeEventListeners: function () { this.observer.disconnect(); this.el.sceneEl.removeEventListener('object3dset', this.setDirty); this.el.sceneEl.removeEventListener('object3dremove', this.setDirty); }, /** * Mark the object list as dirty, to be refreshed before next raycast. */ setDirty: function () { this.dirty = true; }, /** * Update list of objects to test for intersection. */ refreshObjects: function () { var data = this.data; var els; // If objects not defined, intersect with everything. els = data.objects ? this.el.sceneEl.querySelectorAll(data.objects) : this.el.sceneEl.querySelectorAll('*'); this.objects = this.flattenObject3DMaps(els); this.dirty = false; }, /** * Check for intersections and cleared intersections on an interval. */ tock: function (time) { var data = this.data; var prevCheckTime = this.prevCheckTime; if (!data.enabled) { return; } // Only check for intersection if interval time has passed. if (prevCheckTime && time - prevCheckTime < data.interval) { return; } // Update check time. this.prevCheckTime = time; this.checkIntersections(); }, /** * Raycast for intersections and emit events for current and cleared intersections. */ checkIntersections: function () { var clearedIntersectedEls = this.clearedIntersectedEls; var el = this.el; var data = this.data; var i; var intersectedEls = this.intersectedEls; var intersection; var intersections = this.intersections; var newIntersectedEls = this.newIntersectedEls; var newIntersections = this.newIntersections; var prevIntersectedEls = this.prevIntersectedEls; var rawIntersections = this.rawIntersections; // Refresh the object whitelist if needed. if (this.dirty) { this.refreshObjects(); } // Store old previously intersected entities. copyArray(this.prevIntersectedEls, this.intersectedEls); // Raycast. this.updateOriginDirection(); rawIntersections.length = 0; this.raycaster.intersectObjects(this.objects, true, rawIntersections); // Only keep intersections against objects that have a reference to an entity. intersections.length = 0; intersectedEls.length = 0; for (i = 0; i < rawIntersections.length; i++) { intersection = rawIntersections[i]; // Don't intersect with own line. if (data.showLine && intersection.object === el.getObject3D('line')) { continue; } if (intersection.object.el) { intersections.push(intersection); intersectedEls.push(intersection.object.el); } } // Get newly intersected entities. newIntersections.length = 0; newIntersectedEls.length = 0; for (i = 0; i < intersections.length; i++) { if (prevIntersectedEls.indexOf(intersections[i].object.el) === -1) { newIntersections.push(intersections[i]); newIntersectedEls.push(intersections[i].object.el); } } // Emit intersection cleared on both entities per formerly intersected entity. clearedIntersectedEls.length = 0; for (i = 0; i < prevIntersectedEls.length; i++) { if (intersectedEls.indexOf(prevIntersectedEls[i]) !== -1) { continue; } prevIntersectedEls[i].emit(EVENTS.INTERSECT_CLEAR, this.intersectedClearedDetail); clearedIntersectedEls.push(prevIntersectedEls[i]); } if (clearedIntersectedEls.length) { el.emit(EVENTS.INTERSECTION_CLEAR, this.intersectionClearedDetail); } // Emit intersected on intersected entity per intersected entity. for (i = 0; i < newIntersectedEls.length; i++) { newIntersectedEls[i].emit(EVENTS.INTERSECT, this.intersectedDetail); } // Emit all intersections at once on raycasting entity. if (newIntersections.length) { this.intersectionDetail.els = newIntersectedEls; this.intersectionDetail.intersections = newIntersections; el.emit(EVENTS.INTERSECTION, this.intersectionDetail); } // Emit event when the closest intersected entity has changed. if (prevIntersectedEls.length === 0 && intersections.length > 0 || prevIntersectedEls.length > 0 && intersections.length === 0 || prevIntersectedEls.length && intersections.length && prevIntersectedEls[0] !== intersections[0].object.el) { this.intersectionDetail.els = this.intersectedEls; this.intersectionDetail.intersections = intersections; el.emit(EVENTS.INTERSECTION_CLOSEST_ENTITY_CHANGED, this.intersectionDetail); } // Update line length. if (data.showLine) { setTimeout(this.updateLine); } }, updateLine: function () { var el = this.el; var intersections = this.intersections; var lineLength; if (intersections.length) { if (intersections[0].object.el === el && intersections[1]) { lineLength = intersections[1].distance; } else { lineLength = intersections[0].distance; } } this.drawLine(lineLength); }, /** * Return the most recent intersection details for a given entity, if any. * @param {AEntity} el * @return {Object} */ getIntersection: function (el) { var i; var intersection; for (i = 0; i < this.intersections.length; i++) { intersection = this.intersections[i]; if (intersection.object.el === el) { return intersection; } } return null; }, /** * Update origin and direction of raycaster using entity transforms and supplied origin or * direction offsets. */ updateOriginDirection: function () { var direction = new THREE.Vector3(); var originVec3 = new THREE.Vector3(); // Closure to make quaternion/vector3 objects private. return function updateOriginDirection() { var el = this.el; var data = this.data; if (data.useWorldCoordinates) { this.raycaster.set(data.origin, data.direction); return; } el.object3D.updateMatrixWorld(); originVec3.setFromMatrixPosition(el.object3D.matrixWorld); // If non-zero origin, translate the origin into world space. if (data.origin.x !== 0 || data.origin.y !== 0 || data.origin.z !== 0) { originVec3 = el.object3D.localToWorld(originVec3.copy(data.origin)); } // three.js raycaster direction is relative to 0, 0, 0 NOT the origin / offset we // provide. Apply the offset to the direction, then rotation from the object, // and normalize. direction.copy(data.direction).transformDirection(el.object3D.matrixWorld).normalize(); // Apply offset and direction, in world coordinates. this.raycaster.set(originVec3, direction); }; }(), /** * Create or update line to give raycaster visual representation. * Customize the line through through line component. * We draw the line in the raycaster component to customize the line to the * raycaster's origin, direction, and far. * * Unlike the raycaster, we create the line as a child of the object. The line will * be affected by the transforms of the objects, so we don't have to calculate transforms * like we do with the raycaster. * * @param {number} length - Length of line. Pass in to shorten the line to the intersection * point. If not provided, length will default to the max length, `raycaster.far`. */ drawLine: function (length) { var data = this.data; var el = this.el; var endVec3; // Switch each time vector so line update triggered and to avoid unnecessary vector clone. endVec3 = this.lineData.end === this.lineEndVec3 ? this.otherLineEndVec3 : this.lineEndVec3; // Treat Infinity as 1000m for the line. if (length === undefined) { length = data.far === Infinity ? 1000 : data.far; } // Update the length of the line if given. `unitLineEndVec3` is the direction // given by data.direction, then we apply a scalar to give it a length and the // origin point to offset it. this.lineData.start = data.origin; this.lineData.end = endVec3.copy(this.unitLineEndVec3).multiplyScalar(length).add(data.origin); this.lineData.color = data.lineColor; this.lineData.opacity = data.lineOpacity; el.setAttribute('line', this.lineData); }, /** * Return A-Frame attachments of each element's object3D group (e.g., mesh). * Children are flattened by one level, removing the THREE.Group wrapper, * so that non-recursive raycasting remains useful. * * Only push children defined as component attachements (e.g., setObject3D), * NOT actual children in the scene graph hierarchy. * * @param {Array<Element>} els * @return {Array<THREE.Object3D>} */ flattenObject3DMaps: function (els) { var key; var i; var objects = this.objects; var scene = this.el.sceneEl.object3D; function isAttachedToScene(object) { if (object.parent) { return isAttachedToScene(object.parent); } else { return object === scene; } } // Push meshes and other attachments onto list of objects to intersect. objects.length = 0; for (i = 0; i < els.length; i++) { var el = els[i]; if (el.isEntity && el.object3D && isAttachedToScene(el.object3D)) { for (key in el.object3DMap) { objects.push(el.getObject3D(key)); } } } return objects; }, clearAllIntersections: function () { var i; for (i = 0; i < this.intersectedEls.length; i++) { this.intersectedEls[i].emit(EVENTS.INTERSECT_CLEAR, this.intersectedClearedDetail); } copyArray(this.clearedIntersectedEls, this.intersectedEls); this.intersectedEls.length = 0; this.intersections.length = 0; this.el.emit(EVENTS.INTERSECTION_CLEAR, this.intersectionClearedDetail); } }); /** * Copy contents of one array to another without allocating new array. */ function copyArray(a, b) { var i; a.length = b.length; for (i = 0; i < b.length; i++) { a[i] = b[i]; } } /***/ }), /***/ "./src/components/rotation.js": /*!************************************!*\ !*** ./src/components/rotation.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var degToRad = (__webpack_require__(/*! ../lib/three */ "./src/lib/three.js").MathUtils.degToRad); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = registerComponent('rotation', { schema: { type: 'vec3' }, /** * Updates object3D rotation. */ update: function () { var data = this.data; var object3D = this.el.object3D; object3D.rotation.set(degToRad(data.x), degToRad(data.y), degToRad(data.z)); object3D.rotation.order = 'YXZ'; }, remove: function () { // Pretty much for mixins. this.el.object3D.rotation.set(0, 0, 0); } }); /***/ }), /***/ "./src/components/scale.js": /*!*********************************!*\ !*** ./src/components/scale.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = registerComponent('scale', { schema: { type: 'vec3', default: { x: 1, y: 1, z: 1 } }, update: function () { var data = this.data; var object3D = this.el.object3D; object3D.scale.set(data.x, data.y, data.z); }, remove: function () { // Pretty much for mixins. this.el.object3D.scale.set(1, 1, 1); } }); /***/ }), /***/ "./src/components/scene/ar-hit-test.js": /*!*********************************************!*\ !*** ./src/components/scene/ar-hit-test.js ***! \*********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global ImageData, Map, Set */ var arrowURL = 'data:image/webp;base64,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'; var register = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../../lib/three */ "./src/lib/three.js"); var CAM_LAYER = 21; var applyPose = function () { var tempQuaternion = new THREE.Quaternion(); var tempVec3 = new THREE.Vector3(); function applyPose(pose, object3D, offset) { object3D.position.copy(pose.transform.position); object3D.quaternion.copy(pose.transform.orientation); tempVec3.copy(offset); tempQuaternion.copy(pose.transform.orientation); tempVec3.applyQuaternion(tempQuaternion); object3D.position.sub(tempVec3); } return applyPose; }(); applyPose.tempFakePose = { transform: { orientation: new THREE.Quaternion(), position: new THREE.Vector3() } }; /** * Class to handle hit-test from a single source * * For a normal space provide it as a space option * new HitTest(renderer, { * space: viewerSpace * }); * * this is also useful for the targetRaySpace of an XRInputSource * * It can also describe a transient input source like so: * * var profileToSupport = 'generic-touchscreen'; * var transientHitTest = new HitTest(renderer, { * profile: profileToSupport * }); * * Where the profile matches an item in a type of controller, profiles matching 'generic-touchscreen' * will always be a transient input and as of 08/2021 all transient inputs are 'generic-touchscreen' * * @param {WebGLRenderer} renderer THREE.JS Renderer * @param {} hitTestSourceDetails The source information either as the information for a transient hit-test or a regular hit-test */ function HitTest(renderer, hitTestSourceDetails) { this.renderer = renderer; this.xrHitTestSource = null; renderer.xr.addEventListener('sessionend', function () { this.xrHitTestSource = null; }.bind(this)); renderer.xr.addEventListener('sessionstart', function () { this.sessionStart(hitTestSourceDetails); }.bind(this)); if (this.renderer.xr.isPresenting) { this.sessionStart(hitTestSourceDetails); } } HitTest.prototype.previousFrameAnchors = new Set(); HitTest.prototype.anchorToObject3D = new Map(); function warnAboutHitTest(e) { console.warn(e.message); console.warn('Cannot requestHitTestSource Are you missing: webxr="optionalFeatures: hit-test;" from <a-scene>?'); } HitTest.prototype.sessionStart = function sessionStart(hitTestSourceDetails) { this.session = this.renderer.xr.getSession(); if (!('requestHitTestSource' in this.session)) { warnAboutHitTest({ message: 'No requestHitTestSource on the session.' }); return; } if (hitTestSourceDetails.space) { this.session.requestHitTestSource(hitTestSourceDetails).then(function (xrHitTestSource) { this.xrHitTestSource = xrHitTestSource; }.bind(this)).catch(warnAboutHitTest); } else if (hitTestSourceDetails.profile) { this.session.requestHitTestSourceForTransientInput(hitTestSourceDetails).then(function (xrHitTestSource) { this.xrHitTestSource = xrHitTestSource; this.transient = true; }.bind(this)).catch(warnAboutHitTest); } }; /** * Turns the last hit test into an anchor, the provided Object3D will have it's * position update to track the anchor. * * @param {Object3D} object3D object to track * @param {Vector3} offset offset of the object from the origin that gets subtracted * @returns */ HitTest.prototype.anchorFromLastHitTestResult = function (object3D, offset) { var hitTest = this.lastHitTest; if (!hitTest) { return; } var object3DOptions = { object3D: object3D, offset: offset }; Array.from(this.anchorToObject3D.entries()).forEach(function (entry) { var entryObject = entry[1].object3D; var anchor = entry[0]; if (entryObject === object3D) { this.anchorToObject3D.delete(anchor); anchor.delete(); } }.bind(this)); if (hitTest.createAnchor) { hitTest.createAnchor().then(function (anchor) { this.anchorToObject3D.set(anchor, object3DOptions); }.bind(this)).catch(function (e) { console.warn(e.message); console.warn('Cannot create anchor, are you missing: webxr="optionalFeatures: anchors;" from <a-scene>?'); }); } }; HitTest.prototype.doHit = function doHit(frame) { if (!this.renderer.xr.isPresenting) { return; } var refSpace = this.renderer.xr.getReferenceSpace(); var xrViewerPose = frame.getViewerPose(refSpace); var hitTestResults; var results; if (this.xrHitTestSource && xrViewerPose) { if (this.transient) { hitTestResults = frame.getHitTestResultsForTransientInput(this.xrHitTestSource); if (hitTestResults.length > 0) { results = hitTestResults[0].results; if (results.length > 0) { this.lastHitTest = results[0]; return results[0].getPose(refSpace); } else { return false; } } else { return false; } } else { hitTestResults = frame.getHitTestResults(this.xrHitTestSource); if (hitTestResults.length > 0) { this.lastHitTest = hitTestResults[0]; return hitTestResults[0].getPose(refSpace); } else { return false; } } } }; // static function HitTest.updateAnchorPoses = function (frame, refSpace) { // If tracked anchors isn't defined because it's not supported then just use the empty set var trackedAnchors = frame.trackedAnchors || HitTest.prototype.previousFrameAnchors; HitTest.prototype.previousFrameAnchors.forEach(function (anchor) { // Handle anchor tracking loss - `anchor` was present // in the present frame but is no longer tracked. if (!trackedAnchors.has(anchor)) { HitTest.prototype.anchorToObject3D.delete(anchor); } }); trackedAnchors.forEach(function (anchor) { var anchorPose; var object3DOptions; var offset; var object3D; try { // Query most recent pose of the anchor relative to some reference space: anchorPose = frame.getPose(anchor.anchorSpace, refSpace); } catch (e) { // This will fail if the anchor has been deleted that frame } if (anchorPose) { object3DOptions = HitTest.prototype.anchorToObject3D.get(anchor); if (!object3DOptions) { return; } offset = object3DOptions.offset; object3D = object3DOptions.object3D; applyPose(anchorPose, object3D, offset); } }); }; var hitTestCache; module.exports.Component = register('ar-hit-test', { schema: { target: { type: 'selector' }, enabled: { default: true }, src: { default: arrowURL, type: 'map' }, type: { default: 'footprint', oneOf: ['footprint', 'map'] }, footprintDepth: { default: 0.1 }, mapSize: { type: 'vec2', default: { x: 0.5, y: 0.5 } } }, init: function () { this.hitTest = null; this.imageDataArray = new Uint8ClampedArray(512 * 512 * 4); this.imageData = new ImageData(this.imageDataArray, 512, 512); this.textureCache = new Map(); this.orthoCam = new THREE.OrthographicCamera(); this.orthoCam.layers.set(CAM_LAYER); this.textureTarget = new THREE.WebGLRenderTarget(512, 512, {}); this.basicMaterial = new THREE.MeshBasicMaterial({ color: 0x000000, side: THREE.DoubleSide }); this.canvas = document.createElement('canvas'); this.context = this.canvas.getContext('2d'); this.context.imageSmoothingEnabled = false; this.canvas.width = 512; this.canvas.height = 512; this.canvasTexture = new THREE.CanvasTexture(this.canvas, { alpha: true }); this.canvasTexture.flipY = false; // Update WebXR to support hit-test and anchors var webxrData = this.el.getAttribute('webxr'); var optionalFeaturesArray = webxrData.optionalFeatures; if (!optionalFeaturesArray.includes('hit-test') || !optionalFeaturesArray.includes('anchors')) { optionalFeaturesArray.push('hit-test'); optionalFeaturesArray.push('anchors'); this.el.setAttribute('webxr', webxrData); } this.el.sceneEl.renderer.xr.addEventListener('sessionend', function () { this.hitTest = null; }.bind(this)); this.el.sceneEl.renderer.xr.addEventListener('sessionstart', function () { // Don't request Hit Test unless AR (breaks WebXR Emulator) if (!this.el.is('ar-mode')) { return; } var renderer = this.el.sceneEl.renderer; var session = this.session = renderer.xr.getSession(); this.hasPosedOnce = false; this.bboxMesh.visible = false; if (!hitTestCache) { hitTestCache = new Map(); } // Default to selecting through the face session.requestReferenceSpace('viewer').then(function (viewerSpace) { this.hitTest = new HitTest(renderer, { space: viewerSpace }); hitTestCache.set(viewerSpace, this.hitTest); this.el.emit('ar-hit-test-start'); }.bind(this)); // These are transient inputs so need to be handled seperately var profileToSupport = 'generic-touchscreen'; var transientHitTest = new HitTest(renderer, { profile: profileToSupport }); session.addEventListener('selectstart', function (e) { if (this.data.enabled !== true) { return; } var inputSource = e.inputSource; this.bboxMesh.visible = true; if (this.hasPosedOnce === true) { this.el.emit('ar-hit-test-select-start', { inputSource: inputSource, position: this.bboxMesh.position, orientation: this.bboxMesh.quaternion }); if (inputSource.profiles[0] === profileToSupport) { this.hitTest = transientHitTest; } else { this.hitTest = hitTestCache.get(inputSource) || new HitTest(renderer, { space: inputSource.targetRaySpace }); hitTestCache.set(inputSource, this.hitTest); } } }.bind(this)); session.addEventListener('selectend', function (e) { if (!this.hitTest || this.data.enabled !== true) { this.hitTest = null; return; } var inputSource = e.inputSource; var object; if (this.hasPosedOnce === true) { this.bboxMesh.visible = false; // if we have a target with a 3D object then automatically generate an anchor for it. if (this.data.target) { object = this.data.target.object3D; if (object) { applyPose.tempFakePose.transform.position.copy(this.bboxMesh.position); applyPose.tempFakePose.transform.orientation.copy(this.bboxMesh.quaternion); applyPose(applyPose.tempFakePose, object, this.bboxOffset); object.visible = true; // create an anchor attatched to the object this.hitTest.anchorFromLastHitTestResult(object, this.bboxOffset); } } this.el.emit('ar-hit-test-select', { inputSource: inputSource, position: this.bboxMesh.position, orientation: this.bboxMesh.quaternion }); } this.hitTest = null; }.bind(this)); }.bind(this)); this.bboxOffset = new THREE.Vector3(); this.update = this.update.bind(this); this.makeBBox(); }, update: function () { // If it is disabled it's cleaned up if (this.data.enabled === false) { this.hitTest = null; this.bboxMesh.visible = false; } if (this.data.target) { if (this.data.target.object3D) { this.data.target.addEventListener('model-loaded', this.update); this.data.target.object3D.layers.enable(CAM_LAYER); this.data.target.object3D.traverse(function (child) { child.layers.enable(CAM_LAYER); }); } else { this.data.target.addEventListener('loaded', this.update, { once: true }); } } this.bboxNeedsUpdate = true; }, makeBBox: function () { var geometry = new THREE.PlaneGeometry(1, 1); var material = new THREE.MeshBasicMaterial({ transparent: true, color: 0xffffff }); geometry.rotateX(-Math.PI / 2); geometry.rotateY(-Math.PI / 2); this.bbox = new THREE.Box3(); this.bboxMesh = new THREE.Mesh(geometry, material); this.el.setObject3D('ar-hit-test', this.bboxMesh); this.bboxMesh.visible = false; }, updateFootprint: function () { var tempImageData; var renderer = this.el.sceneEl.renderer; var oldRenderTarget, oldBackground; var isXREnabled = renderer.xr.enabled; this.bboxMesh.material.map = this.canvasTexture; this.bboxMesh.material.needsUpdate = true; this.orthoCam.rotation.set(-Math.PI / 2, 0, -Math.PI / 2); this.orthoCam.position.copy(this.bboxMesh.position); this.orthoCam.position.y -= this.bboxMesh.scale.y / 2; this.orthoCam.near = 0.1; this.orthoCam.far = this.orthoCam.near + this.data.footprintDepth * this.bboxMesh.scale.y; this.orthoCam.position.y += this.orthoCam.far; this.orthoCam.right = this.bboxMesh.scale.z / 2; this.orthoCam.left = -this.bboxMesh.scale.z / 2; this.orthoCam.top = this.bboxMesh.scale.x / 2; this.orthoCam.bottom = -this.bboxMesh.scale.x / 2; this.orthoCam.updateProjectionMatrix(); oldRenderTarget = renderer.getRenderTarget(); renderer.setRenderTarget(this.textureTarget); renderer.xr.enabled = false; oldBackground = this.el.object3D.background; this.el.object3D.overrideMaterial = this.basicMaterial; this.el.object3D.background = null; renderer.render(this.el.object3D, this.orthoCam); this.el.object3D.background = oldBackground; this.el.object3D.overrideMaterial = null; renderer.xr.enabled = isXREnabled; renderer.setRenderTarget(oldRenderTarget); renderer.readRenderTargetPixels(this.textureTarget, 0, 0, 512, 512, this.imageDataArray); this.context.putImageData(this.imageData, 0, 0); this.context.shadowColor = 'white'; this.context.shadowBlur = 10; this.context.drawImage(this.canvas, 0, 0); tempImageData = this.context.getImageData(0, 0, 512, 512); for (var i = 0; i < 512 * 512; i++) { // if it's a little bit transparent but not opaque make it middle transparent if (tempImageData.data[i * 4 + 3] !== 0 && tempImageData.data[i * 4 + 3] !== 255) { tempImageData.data[i * 4 + 3] = 128; } } this.context.putImageData(tempImageData, 0, 0); this.canvasTexture.needsUpdate = true; }, tick: function () { var pose; var frame = this.el.sceneEl.frame; var renderer = this.el.sceneEl.renderer; if (frame) { // if we are in XR then update the positions of the objects attatched to anchors HitTest.updateAnchorPoses(frame, renderer.xr.getReferenceSpace()); } if (this.bboxNeedsUpdate) { this.bboxNeedsUpdate = false; if (!this.data.target || this.data.type === 'map') { var texture; if (this.textureCache.has(this.data.src)) { texture = this.textureCache.get(this.data.src); } else { texture = new THREE.TextureLoader().load(this.data.src); this.textureCache.set(this.data.src, texture); } this.bboxMesh.material.map = texture; this.bboxMesh.material.needsUpdate = true; } if (this.data.target && this.data.target.object3D) { this.bbox.setFromObject(this.data.target.object3D); this.bbox.getCenter(this.bboxMesh.position); this.bbox.getSize(this.bboxMesh.scale); if (this.data.type === 'footprint') { // Add a little buffer for the footprint border this.bboxMesh.scale.x *= 1.04; this.bboxMesh.scale.z *= 1.04; this.updateFootprint(); } this.bboxMesh.position.y -= this.bboxMesh.scale.y / 2; this.bboxOffset.copy(this.bboxMesh.position); this.bboxOffset.sub(this.data.target.object3D.position); } else { this.bboxMesh.scale.set(this.data.mapSize.x, 1, this.data.mapSize.y); } } if (this.hitTest) { pose = this.hitTest.doHit(frame); if (pose) { if (this.hasPosedOnce !== true) { this.hasPosedOnce = true; this.el.emit('ar-hit-test-achieved'); } this.bboxMesh.visible = true; this.bboxMesh.position.copy(pose.transform.position); this.bboxMesh.quaternion.copy(pose.transform.orientation); } } } }); /***/ }), /***/ "./src/components/scene/background.js": /*!********************************************!*\ !*** ./src/components/scene/background.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE */ var register = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = register('background', { schema: { color: { type: 'color', default: 'black' }, transparent: { default: false } }, update: function () { var data = this.data; var object3D = this.el.object3D; if (data.transparent) { object3D.background = null; } else { object3D.background = new THREE.Color(data.color); } }, remove: function () { var object3D = this.el.object3D; object3D.background = null; } }); /***/ }), /***/ "./src/components/scene/debug.js": /*!***************************************!*\ !*** ./src/components/scene/debug.js ***! \***************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var register = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); module.exports.Component = register('debug', { schema: { default: true } }); /***/ }), /***/ "./src/components/scene/device-orientation-permission-ui.js": /*!******************************************************************!*\ !*** ./src/components/scene/device-orientation-permission-ui.js ***! \******************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global DeviceOrientationEvent, location */ var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); var bind = utils.bind; var constants = __webpack_require__(/*! ../../constants/ */ "./src/constants/index.js"); var MODAL_CLASS = 'a-modal'; var DIALOG_CLASS = 'a-dialog'; var DIALOG_TEXT_CLASS = 'a-dialog-text'; var DIALOG_TEXT_CONTAINER_CLASS = 'a-dialog-text-container'; var DIALOG_BUTTONS_CONTAINER_CLASS = 'a-dialog-buttons-container'; var DIALOG_BUTTON_CLASS = 'a-dialog-button'; var DIALOG_ALLOW_BUTTON_CLASS = 'a-dialog-allow-button'; var DIALOG_DENY_BUTTON_CLASS = 'a-dialog-deny-button'; var DIALOG_OK_BUTTON_CLASS = 'a-dialog-ok-button'; /** * UI for enabling device motion permission */ module.exports.Component = registerComponent('device-orientation-permission-ui', { schema: { enabled: { default: true }, deviceMotionMessage: { default: 'This immersive website requires access to your device motion sensors.' }, httpsMessage: { default: 'Access this site over HTTPS to enter VR mode and grant access to the device sensors.' }, denyButtonText: { default: 'Deny' }, allowButtonText: { default: 'Allow' }, cancelButtonText: { default: 'Cancel' } }, init: function () { var self = this; if (!this.data.enabled) { return; } if (location.hostname !== 'localhost' && location.hostname !== '127.0.0.1' && location.protocol === 'http:') { this.showHTTPAlert(); } // Browser doesn't support or doesn't require permission to DeviceOrientationEvent API. if (typeof DeviceOrientationEvent === 'undefined' || !DeviceOrientationEvent.requestPermission) { this.permissionGranted = true; return; } this.onDeviceMotionDialogAllowClicked = bind(this.onDeviceMotionDialogAllowClicked, this); this.onDeviceMotionDialogDenyClicked = bind(this.onDeviceMotionDialogDenyClicked, this); // Show dialog only if permission has not yet been granted. DeviceOrientationEvent.requestPermission().then(function () { self.el.emit('deviceorientationpermissiongranted'); self.permissionGranted = true; }).catch(function () { self.devicePermissionDialogEl = createPermissionDialog(self.data.denyButtonText, self.data.allowButtonText, self.data.deviceMotionMessage, self.onDeviceMotionDialogAllowClicked, self.onDeviceMotionDialogDenyClicked); self.el.appendChild(self.devicePermissionDialogEl); }); }, remove: function () { // This removes the modal screen if (this.devicePermissionDialogEl) { this.el.removeChild(this.devicePermissionDialogEl); } }, onDeviceMotionDialogDenyClicked: function () { this.remove(); }, showHTTPAlert: function () { var self = this; var httpAlertEl = createAlertDialog(self.data.cancelButtonText, self.data.httpsMessage, function () { self.el.removeChild(httpAlertEl); }); this.el.appendChild(httpAlertEl); }, /** * Enable device motion permission when clicked. */ onDeviceMotionDialogAllowClicked: function () { var self = this; this.el.emit('deviceorientationpermissionrequested'); DeviceOrientationEvent.requestPermission().then(function (response) { if (response === 'granted') { self.el.emit('deviceorientationpermissiongranted'); self.permissionGranted = true; } else { self.el.emit('deviceorientationpermissionrejected'); } self.remove(); }).catch(console.error); } }); /** * Create a modal dialog that request users permission to access the Device Motion API. * * @param {function} onAllowClicked - click event handler * @param {function} onDenyClicked - click event handler * * @returns {Element} Wrapper <div>. */ function createPermissionDialog(denyText, allowText, dialogText, onAllowClicked, onDenyClicked) { var buttonsContainer; var denyButton; var acceptButton; buttonsContainer = document.createElement('div'); buttonsContainer.classList.add(DIALOG_BUTTONS_CONTAINER_CLASS); // Buttons denyButton = document.createElement('button'); denyButton.classList.add(DIALOG_BUTTON_CLASS, DIALOG_DENY_BUTTON_CLASS); denyButton.setAttribute(constants.AFRAME_INJECTED, ''); denyButton.innerHTML = denyText; buttonsContainer.appendChild(denyButton); acceptButton = document.createElement('button'); acceptButton.classList.add(DIALOG_BUTTON_CLASS, DIALOG_ALLOW_BUTTON_CLASS); acceptButton.setAttribute(constants.AFRAME_INJECTED, ''); acceptButton.innerHTML = allowText; buttonsContainer.appendChild(acceptButton); // Ask for sensor events to be used acceptButton.addEventListener('click', function (evt) { evt.stopPropagation(); onAllowClicked(); }); denyButton.addEventListener('click', function (evt) { evt.stopPropagation(); onDenyClicked(); }); return createDialog(dialogText, buttonsContainer); } function createAlertDialog(closeText, dialogText, onOkClicked) { var buttonsContainer; var okButton; buttonsContainer = document.createElement('div'); buttonsContainer.classList.add(DIALOG_BUTTONS_CONTAINER_CLASS); // Buttons okButton = document.createElement('button'); okButton.classList.add(DIALOG_BUTTON_CLASS, DIALOG_OK_BUTTON_CLASS); okButton.setAttribute(constants.AFRAME_INJECTED, ''); okButton.innerHTML = closeText; buttonsContainer.appendChild(okButton); // Ask for sensor events to be used okButton.addEventListener('click', function (evt) { evt.stopPropagation(); onOkClicked(); }); return createDialog(dialogText, buttonsContainer); } function createDialog(text, buttonsContainerEl) { var modalContainer; var dialog; var dialogTextContainer; var dialogText; modalContainer = document.createElement('div'); modalContainer.classList.add(MODAL_CLASS); modalContainer.setAttribute(constants.AFRAME_INJECTED, ''); dialog = document.createElement('div'); dialog.className = DIALOG_CLASS; dialog.setAttribute(constants.AFRAME_INJECTED, ''); modalContainer.appendChild(dialog); dialogTextContainer = document.createElement('div'); dialogTextContainer.classList.add(DIALOG_TEXT_CONTAINER_CLASS); dialog.appendChild(dialogTextContainer); dialogText = document.createElement('div'); dialogText.classList.add(DIALOG_TEXT_CLASS); dialogText.innerHTML = text; dialogTextContainer.appendChild(dialogText); dialog.appendChild(buttonsContainerEl); return modalContainer; } /***/ }), /***/ "./src/components/scene/embedded.js": /*!******************************************!*\ !*** ./src/components/scene/embedded.js ***! \******************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); /** * Component to embed an a-frame scene within the layout of a 2D page. */ module.exports.Component = registerComponent('embedded', { dependencies: ['xr-mode-ui'], schema: { default: true }, update: function () { var sceneEl = this.el; var enterVREl = sceneEl.querySelector('.a-enter-vr'); if (this.data === true) { if (enterVREl) { enterVREl.classList.add('embedded'); } sceneEl.removeFullScreenStyles(); } else { if (enterVREl) { enterVREl.classList.remove('embedded'); } sceneEl.addFullScreenStyles(); } } }); /***/ }), /***/ "./src/components/scene/fog.js": /*!*************************************!*\ !*** ./src/components/scene/fog.js ***! \*************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var register = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../../lib/three */ "./src/lib/three.js"); var debug = __webpack_require__(/*! ../../utils/debug */ "./src/utils/debug.js"); var warn = debug('components:fog:warn'); /** * Fog component. * Applies only to the scene entity. */ module.exports.Component = register('fog', { schema: { color: { type: 'color', default: '#000' }, density: { default: 0.00025 }, far: { default: 1000, min: 0 }, near: { default: 1, min: 0 }, type: { default: 'linear', oneOf: ['linear', 'exponential'] } }, update: function () { var data = this.data; var el = this.el; var fog = this.el.object3D.fog; if (!el.isScene) { warn('Fog component can only be applied to <a-scene>'); return; } // (Re)create fog if fog doesn't exist or fog type changed. if (!fog || data.type !== fog.name) { el.object3D.fog = getFog(data); return; } // Fog data changed. Update fog. Object.keys(this.schema).forEach(function (key) { var value = data[key]; if (key === 'color') { value = new THREE.Color(value); } fog[key] = value; }); }, /** * Remove fog on remove (callback). */ remove: function () { var el = this.el; var fog = this.el.object3D.fog; if (!fog) { return; } el.object3D.fog = null; } }); /** * Creates a fog object. Sets fog.name to be able to detect fog type changes. * * @param {object} data - Fog data. * @returns {object} fog */ function getFog(data) { var fog; if (data.type === 'exponential') { fog = new THREE.FogExp2(data.color, data.density); } else { fog = new THREE.Fog(data.color, data.near, data.far); } fog.name = data.type; return fog; } /***/ }), /***/ "./src/components/scene/inspector.js": /*!*******************************************!*\ !*** ./src/components/scene/inspector.js ***! \*******************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global AFRAME */ var AFRAME_INJECTED = (__webpack_require__(/*! ../../constants */ "./src/constants/index.js").AFRAME_INJECTED); var pkg = __webpack_require__(/*! ../../../package */ "./package.json"); var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); /** * 0.4.2 to 0.4.x * Will need to update this when A-Frame goes to 1.x.x. */ function getFuzzyPatchVersion(version) { var split = version.split('.'); split[2] = 'x'; return split.join('.'); } var INSPECTOR_DEV_URL = 'https://aframe.io/aframe-inspector/dist/aframe-inspector.js'; var INSPECTOR_RELEASE_URL = 'https://unpkg.com/aframe-inspector@' + getFuzzyPatchVersion(pkg.version) + '/dist/aframe-inspector.min.js'; var INSPECTOR_URL = false ? 0 : INSPECTOR_RELEASE_URL; var LOADING_MESSAGE = 'Loading Inspector'; var LOADING_ERROR_MESSAGE = 'Error loading Inspector'; module.exports.Component = registerComponent('inspector', { schema: { url: { default: INSPECTOR_URL } }, init: function () { this.firstPlay = true; this.onKeydown = this.onKeydown.bind(this); this.onMessage = this.onMessage.bind(this); this.initOverlay(); window.addEventListener('keydown', this.onKeydown); window.addEventListener('message', this.onMessage); }, play: function () { var urlParam; if (!this.firstPlay) { return; } urlParam = utils.getUrlParameter('inspector'); if (urlParam !== 'false' && !!urlParam) { this.openInspector(); this.firstPlay = false; } }, initOverlay: function () { var dotsHTML = '<span class="dots"><span>.</span><span>.</span><span>.</span></span>'; this.loadingMessageEl = document.createElement('div'); this.loadingMessageEl.classList.add('a-inspector-loader'); this.loadingMessageEl.innerHTML = LOADING_MESSAGE + dotsHTML; }, remove: function () { this.removeEventListeners(); }, /** * <ctrl> + <alt> + i keyboard shortcut. */ onKeydown: function (evt) { var shortcutPressed = evt.keyCode === 73 && (evt.ctrlKey && evt.altKey || evt.getModifierState('AltGraph')); if (!shortcutPressed) { return; } this.openInspector(); }, showLoader: function () { document.body.appendChild(this.loadingMessageEl); }, hideLoader: function () { document.body.removeChild(this.loadingMessageEl); }, /** * postMessage. aframe.io uses this to create a button on examples to open Inspector. */ onMessage: function (evt) { if (evt.data === 'INJECT_AFRAME_INSPECTOR') { this.openInspector(); } }, openInspector: function (focusEl) { var self = this; var script; // Already injected. Open. if (AFRAME.INSPECTOR || AFRAME.inspectorInjected) { AFRAME.INSPECTOR.open(focusEl); return; } this.showLoader(); // Inject. script = document.createElement('script'); script.src = this.data.url; script.setAttribute('data-name', 'aframe-inspector'); script.setAttribute(AFRAME_INJECTED, ''); script.onload = function () { AFRAME.INSPECTOR.open(focusEl); self.hideLoader(); self.removeEventListeners(); }; script.onerror = function () { self.loadingMessageEl.innerHTML = LOADING_ERROR_MESSAGE; }; document.head.appendChild(script); AFRAME.inspectorInjected = true; }, removeEventListeners: function () { window.removeEventListener('keydown', this.onKeydown); window.removeEventListener('message', this.onMessage); } }); /***/ }), /***/ "./src/components/scene/keyboard-shortcuts.js": /*!****************************************************!*\ !*** ./src/components/scene/keyboard-shortcuts.js ***! \****************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var shouldCaptureKeyEvent = (__webpack_require__(/*! ../../utils/ */ "./src/utils/index.js").shouldCaptureKeyEvent); module.exports.Component = registerComponent('keyboard-shortcuts', { schema: { enterVR: { default: true }, exitVR: { default: true } }, init: function () { this.onKeyup = this.onKeyup.bind(this); }, update: function (oldData) { var data = this.data; this.enterVREnabled = data.enterVR; }, play: function () { window.addEventListener('keyup', this.onKeyup, false); }, pause: function () { window.removeEventListener('keyup', this.onKeyup); }, onKeyup: function (evt) { var scene = this.el; if (!shouldCaptureKeyEvent(evt)) { return; } if (this.enterVREnabled && evt.keyCode === 70) { // f. scene.enterVR(); } if (this.enterVREnabled && evt.keyCode === 27) { // escape. scene.exitVR(); } } }); /***/ }), /***/ "./src/components/scene/pool.js": /*!**************************************!*\ !*** ./src/components/scene/pool.js ***! \**************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var debug = __webpack_require__(/*! ../../utils/debug */ "./src/utils/debug.js"); var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var warn = debug('components:pool:warn'); /** * Pool component to reuse entities. * Avoids creating and destroying the same kind of entities. * Helps reduce GC pauses. For example in a game to reuse enemies entities. * * @member {array} availableEls - Available entities in the pool. * @member {array} usedEls - Entities of the pool in use. */ module.exports.Component = registerComponent('pool', { schema: { container: { default: '' }, mixin: { default: '' }, size: { default: 0 }, dynamic: { default: false } }, multiple: true, initPool: function () { var i; this.availableEls = []; this.usedEls = []; if (!this.data.mixin) { warn('No mixin provided for pool component.'); } if (this.data.container) { this.container = document.querySelector(this.data.container); if (!this.container) { warn('Container ' + this.data.container + ' not found.'); } } this.container = this.container || this.el; for (i = 0; i < this.data.size; ++i) { this.createEntity(); } }, update: function (oldData) { var data = this.data; if (oldData.mixin !== data.mixin || oldData.size !== data.size) { this.initPool(); } }, /** * Add a new entity to the list of available entities. */ createEntity: function () { var el; el = document.createElement('a-entity'); el.play = this.wrapPlay(el.play); el.setAttribute('mixin', this.data.mixin); el.object3D.visible = false; el.pause(); this.container.appendChild(el); this.availableEls.push(el); var usedEls = this.usedEls; el.addEventListener('loaded', function () { if (usedEls.indexOf(el) !== -1) { return; } el.object3DParent = el.object3D.parent; el.object3D.parent.remove(el.object3D); }); }, /** * Play wrapper for pooled entities. When pausing and playing a scene, don't want to play * entities that are not in use. */ wrapPlay: function (playMethod) { var usedEls = this.usedEls; return function () { if (usedEls.indexOf(this) === -1) { return; } playMethod.call(this); }; }, /** * Used to request one of the available entities of the pool. */ requestEntity: function () { var el; if (this.availableEls.length === 0) { if (this.data.dynamic === false) { warn('Requested entity from empty pool: ' + this.attrName); return; } else { warn('Requested entity from empty pool. This pool is dynamic and will resize ' + 'automatically. You might want to increase its initial size: ' + this.attrName); } this.createEntity(); } el = this.availableEls.shift(); this.usedEls.push(el); if (el.object3DParent) { el.object3DParent.add(el.object3D); this.updateRaycasters(); } el.object3D.visible = true; return el; }, /** * Used to return a used entity to the pool. */ returnEntity: function (el) { var index = this.usedEls.indexOf(el); if (index === -1) { warn('The returned entity was not previously pooled from ' + this.attrName); return; } this.usedEls.splice(index, 1); this.availableEls.push(el); el.object3DParent = el.object3D.parent; el.object3D.parent.remove(el.object3D); this.updateRaycasters(); el.object3D.visible = false; el.pause(); return el; }, updateRaycasters: function () { var raycasterEls = document.querySelectorAll('[raycaster]'); raycasterEls.forEach(function (el) { el.components['raycaster'].setDirty(); }); } }); /***/ }), /***/ "./src/components/scene/real-world-meshing.js": /*!****************************************************!*\ !*** ./src/components/scene/real-world-meshing.js ***! \****************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global XRPlane, XRMesh */ var register = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../../lib/three */ "./src/lib/three.js"); /** * Real World Meshing. * * Create entities with meshes corresponding to 3D surfaces detected in user's enviornment. * It requires a browser with support for the WebXR Mesh and Plane detection modules. * */ module.exports.Component = register('real-world-meshing', { schema: { filterLabels: { type: 'array' }, meshesEnabled: { default: true }, meshMixin: { default: true }, planesEnabled: { default: true }, planeMixin: { default: '' } }, init: function () { var webxrData = this.el.getAttribute('webxr'); var requiredFeaturesArray = webxrData.requiredFeatures; if (requiredFeaturesArray.indexOf('mesh-detection') === -1) { requiredFeaturesArray.push('mesh-detection'); this.el.setAttribute('webxr', webxrData); } if (requiredFeaturesArray.indexOf('plane-detection') === -1) { requiredFeaturesArray.push('plane-detection'); this.el.setAttribute('webxr', webxrData); } this.meshEntities = []; this.initWorldMeshEntity = this.initWorldMeshEntity.bind(this); }, tick: function () { if (!this.el.is('ar-mode')) { return; } this.detectMeshes(); this.updateMeshes(); }, detectMeshes: function () { var data = this.data; var detectedMeshes; var detectedPlanes; var sceneEl = this.el; var xrManager = sceneEl.renderer.xr; var frame; var meshEntities = this.meshEntities; var present = false; var newMeshes = []; var filterLabels = this.data.filterLabels; frame = sceneEl.frame; detectedMeshes = frame.detectedMeshes; detectedPlanes = frame.detectedPlanes; for (var i = 0; i < meshEntities.length; i++) { meshEntities[i].present = false; } if (data.meshesEnabled) { for (var mesh of detectedMeshes.values()) { // Ignore meshes that don't match the filterLabels. if (filterLabels.length && filterLabels.indexOf(mesh.semanticLabel) === -1) { continue; } for (i = 0; i < meshEntities.length; i++) { if (mesh === meshEntities[i].mesh) { present = true; meshEntities[i].present = true; if (meshEntities[i].lastChangedTime < mesh.lastChangedTime) { this.updateMeshGeometry(meshEntities[i].el, mesh); } meshEntities[i].lastChangedTime = mesh.lastChangedTime; break; } } if (!present) { newMeshes.push(mesh); } present = false; } } if (data.planesEnabled) { for (mesh of detectedPlanes.values()) { // Ignore meshes that don't match the filterLabels. if (filterLabels.length && filterLabels.indexOf(mesh.semanticLabel) === -1) { continue; } for (i = 0; i < meshEntities.length; i++) { if (mesh === meshEntities[i].mesh) { present = true; meshEntities[i].present = true; if (meshEntities[i].lastChangedTime < mesh.lastChangedTime) { this.updateMeshGeometry(meshEntities[i].el, mesh); } meshEntities[i].lastChangedTime = mesh.lastChangedTime; break; } } if (!present) { newMeshes.push(mesh); } present = false; } } this.deleteMeshes(); this.createNewMeshes(newMeshes); }, updateMeshes: function () { var auxMatrix = new THREE.Matrix4(); return function () { var meshPose; var sceneEl = this.el; var meshEl; var frame = sceneEl.frame; var meshEntities = this.meshEntities; var referenceSpace = sceneEl.renderer.xr.getReferenceSpace(); var meshSpace; for (var i = 0; i < meshEntities.length; i++) { meshSpace = meshEntities[i].mesh.meshSpace || meshEntities[i].mesh.planeSpace; meshPose = frame.getPose(meshSpace, referenceSpace); meshEl = meshEntities[i].el; if (!meshEl.hasLoaded) { continue; } auxMatrix.fromArray(meshPose.transform.matrix); auxMatrix.decompose(meshEl.object3D.position, meshEl.object3D.quaternion, meshEl.object3D.scale); } }; }(), deleteMeshes: function () { var meshEntities = this.meshEntities; var newMeshEntities = []; for (var i = 0; i < meshEntities.length; i++) { if (!meshEntities[i].present) { this.el.removeChild(meshEntities[i]); } else { newMeshEntities.push(meshEntities[i]); } } this.meshEntities = newMeshEntities; }, createNewMeshes: function (newMeshes) { var meshEl; for (var i = 0; i < newMeshes.length; i++) { meshEl = document.createElement('a-entity'); this.meshEntities.push({ mesh: newMeshes[i], el: meshEl }); meshEl.addEventListener('loaded', this.initWorldMeshEntity); this.el.appendChild(meshEl); } }, initMeshGeometry: function (mesh) { var geometry; var shape; var polygon; if (mesh instanceof XRPlane) { shape = new THREE.Shape(); polygon = mesh.polygon; for (var i = 0; i < polygon.length; ++i) { if (i === 0) { shape.moveTo(polygon[i].x, polygon[i].z); } else { shape.lineTo(polygon[i].x, polygon[i].z); } } geometry = new THREE.ShapeGeometry(shape); geometry.rotateX(Math.PI / 2); return geometry; } geometry = new THREE.BufferGeometry(); geometry.setAttribute('position', new THREE.BufferAttribute(mesh.vertices, 3)); geometry.setIndex(new THREE.BufferAttribute(mesh.indices, 1)); return geometry; }, initWorldMeshEntity: function (evt) { var el = evt.target; var geometry; var mesh; var meshEntity; var meshEntities = this.meshEntities; for (var i = 0; i < meshEntities.length; i++) { if (meshEntities[i].el === el) { meshEntity = meshEntities[i]; break; } } geometry = this.initMeshGeometry(meshEntity.mesh); mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({ color: Math.random() * 0xFFFFFF, side: THREE.DoubleSide })); el.setObject3D('mesh', mesh); if (meshEntity.mesh instanceof XRPlane && this.data.planeMixin) { el.setAttribute('mixin', this.data.planeMixin); } else { if (this.data.meshMixin) { el.setAttribute('mixin', this.data.meshMixin); } } el.setAttribute('data-world-mesh', meshEntity.mesh.semanticLabel); }, updateMeshGeometry: function (entityEl, mesh) { var entityMesh = entityEl.getObject3D('mesh'); entityMesh.geometry.dispose(); entityMesh.geometry = this.initMeshGeometry(mesh); } }); /***/ }), /***/ "./src/components/scene/reflection.js": /*!********************************************!*\ !*** ./src/components/scene/reflection.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE, XRWebGLBinding */ var register = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); // source: view-source:https://storage.googleapis.com/chromium-webxr-test/r886480/proposals/lighting-estimation.html function updateLights(estimate, probeLight, directionalLight, directionalLightPosition) { var intensityScalar = Math.max(estimate.primaryLightIntensity.x, Math.max(estimate.primaryLightIntensity.y, estimate.primaryLightIntensity.z)); probeLight.sh.fromArray(estimate.sphericalHarmonicsCoefficients); probeLight.intensity = 1; if (directionalLight) { directionalLight.color.setRGB(estimate.primaryLightIntensity.x / intensityScalar, estimate.primaryLightIntensity.y / intensityScalar, estimate.primaryLightIntensity.z / intensityScalar); directionalLight.intensity = intensityScalar; directionalLightPosition.copy(estimate.primaryLightDirection); } } module.exports.Component = register('reflection', { schema: { directionalLight: { type: 'selector' } }, init: function () { var self = this; this.cubeRenderTarget = new THREE.WebGLCubeRenderTarget(16); this.cubeCamera = new THREE.CubeCamera(0.1, 1000, this.cubeRenderTarget); this.lightingEstimationTexture = new THREE.WebGLCubeRenderTarget(16).texture; this.needsVREnvironmentUpdate = true; // Update WebXR to support light-estimation var webxrData = this.el.getAttribute('webxr'); var optionalFeaturesArray = webxrData.optionalFeatures; if (!optionalFeaturesArray.includes('light-estimation')) { optionalFeaturesArray.push('light-estimation'); this.el.setAttribute('webxr', webxrData); } this.el.addEventListener('enter-vr', function () { if (!self.el.is('ar-mode')) { return; } var renderer = self.el.renderer; var session = renderer.xr.getSession(); if (session.requestLightProbe) { self.startLightProbe(); } }); this.el.addEventListener('exit-vr', function () { if (self.xrLightProbe) { self.stopLightProbe(); } }); this.el.object3D.environment = this.cubeRenderTarget.texture; }, stopLightProbe: function () { this.xrLightProbe = null; if (this.probeLight) { this.probeLight.components.light.light.intensity = 0; } this.needsVREnvironmentUpdate = true; this.el.object3D.environment = this.cubeRenderTarget.texture; }, startLightProbe: function () { this.needsLightProbeUpdate = true; }, setupLightProbe: function () { var renderer = this.el.renderer; var xrSession = renderer.xr.getSession(); var self = this; var gl = renderer.getContext(); if (!this.probeLight) { var probeLight = document.createElement('a-light'); probeLight.setAttribute('type', 'probe'); probeLight.setAttribute('intensity', 0); this.el.appendChild(probeLight); this.probeLight = probeLight; } // Ensure that we have any extensions needed to use the preferred cube map format. switch (xrSession.preferredReflectionFormat) { case 'srgba8': gl.getExtension('EXT_sRGB'); break; case 'rgba16f': gl.getExtension('OES_texture_half_float'); break; } this.glBinding = new XRWebGLBinding(xrSession, gl); gl.getExtension('EXT_sRGB'); gl.getExtension('OES_texture_half_float'); xrSession.requestLightProbe().then(function (lightProbe) { self.xrLightProbe = lightProbe; lightProbe.addEventListener('reflectionchange', self.updateXRCubeMap.bind(self)); }).catch(function (err) { console.warn('Lighting estimation not supported: ' + err.message); console.warn('Are you missing: webxr="optionalFeatures: light-estimation;" from <a-scene>?'); }); }, updateXRCubeMap: function () { // Update Cube Map, cubeMap maybe some unavailable on some hardware var renderer = this.el.renderer; var cubeMap = this.glBinding.getReflectionCubeMap(this.xrLightProbe); if (cubeMap) { var rendererProps = renderer.properties.get(this.lightingEstimationTexture); rendererProps.__webglTexture = cubeMap; this.lightingEstimationTexture.needsPMREMUpdate = true; this.el.object3D.environment = this.lightingEstimationTexture; } }, tick: function () { var scene = this.el.object3D; var renderer = this.el.renderer; var frame = this.el.frame; if (frame && this.xrLightProbe) { // light estimate may not yet be available, it takes a few frames to start working var estimate = frame.getLightEstimate(this.xrLightProbe); if (estimate) { updateLights(estimate, this.probeLight.components.light.light, this.data.directionalLight && this.data.directionalLight.components.light.light, this.data.directionalLight && this.data.directionalLight.object3D.position); } } if (this.needsVREnvironmentUpdate) { scene.environment = null; this.needsVREnvironmentUpdate = false; this.cubeCamera.position.set(0, 1.6, 0); this.cubeCamera.update(renderer, scene); scene.environment = this.cubeRenderTarget.texture; } if (this.needsLightProbeUpdate && frame) { // wait until the XR Session has started before trying to make // the light probe this.setupLightProbe(); this.needsLightProbeUpdate = false; } }, remove: function () { this.el.object3D.environment = null; if (this.probeLight) { this.el.removeChild(this.probeLight); } } }); /***/ }), /***/ "./src/components/scene/screenshot.js": /*!********************************************!*\ !*** ./src/components/scene/screenshot.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global ImageData, URL */ var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../../lib/three */ "./src/lib/three.js"); var VERTEX_SHADER = ['attribute vec3 position;', 'attribute vec2 uv;', 'uniform mat4 projectionMatrix;', 'uniform mat4 modelViewMatrix;', 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( 1.- uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'); var FRAGMENT_SHADER = ['precision mediump float;', 'uniform samplerCube map;', 'varying vec2 vUv;', '#define M_PI 3.141592653589793238462643383279', 'void main() {', ' vec2 uv = vUv;', ' float longitude = uv.x * 2. * M_PI - M_PI + M_PI / 2.;', ' float latitude = uv.y * M_PI;', ' vec3 dir = vec3(', ' - sin( longitude ) * sin( latitude ),', ' cos( latitude ),', ' - cos( longitude ) * sin( latitude )', ' );', ' normalize( dir );', ' gl_FragColor = vec4( textureCube( map, dir ).rgb, 1.0 );', '}'].join('\n'); /** * Component to take screenshots of the scene using a keboard shortcut (alt+s). * It can be configured to either take 360° captures (`equirectangular`) * or regular screenshots (`projection`) * * This is based on https://github.com/spite/THREE.CubemapToEquirectangular * To capture an equirectangular projection of the scene a THREE.CubeCamera is used * The cube map produced by the CubeCamera is projected on a quad and then rendered to * WebGLRenderTarget with an ortographic camera. */ module.exports.Component = registerComponent('screenshot', { schema: { width: { default: 4096 }, height: { default: 2048 }, camera: { type: 'selector' } }, setup: function () { var el = this.el; if (this.canvas) { return; } var gl = el.renderer.getContext(); if (!gl) { return; } this.cubeMapSize = gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE); this.material = new THREE.RawShaderMaterial({ uniforms: { map: { type: 't', value: null } }, vertexShader: VERTEX_SHADER, fragmentShader: FRAGMENT_SHADER, side: THREE.DoubleSide }); this.quad = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), this.material); this.quad.visible = false; this.camera = new THREE.OrthographicCamera(-1 / 2, 1 / 2, 1 / 2, -1 / 2, -10000, 10000); this.canvas = document.createElement('canvas'); this.ctx = this.canvas.getContext('2d'); el.object3D.add(this.quad); this.onKeyDown = this.onKeyDown.bind(this); }, getRenderTarget: function (width, height) { return new THREE.WebGLRenderTarget(width, height, { colorSpace: this.el.sceneEl.renderer.outputColorSpace, minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, wrapS: THREE.ClampToEdgeWrapping, wrapT: THREE.ClampToEdgeWrapping, format: THREE.RGBAFormat, type: THREE.UnsignedByteType }); }, resize: function (width, height) { // Resize quad. this.quad.scale.set(width, height, 1); // Resize camera. this.camera.left = -1 * width / 2; this.camera.right = width / 2; this.camera.top = height / 2; this.camera.bottom = -1 * height / 2; this.camera.updateProjectionMatrix(); // Resize canvas. this.canvas.width = width; this.canvas.height = height; }, play: function () { window.addEventListener('keydown', this.onKeyDown); }, /** * <ctrl> + <alt> + s = Regular screenshot. * <ctrl> + <alt> + <shift> + s = Equirectangular screenshot. */ onKeyDown: function (evt) { var shortcutPressed = evt.keyCode === 83 && evt.ctrlKey && evt.altKey; if (!this.data || !shortcutPressed) { return; } var projection = evt.shiftKey ? 'equirectangular' : 'perspective'; this.capture(projection); }, /** * Capture a screenshot of the scene. * * @param {string} projection - Screenshot projection (equirectangular or perspective). */ setCapture: function (projection) { var el = this.el; var size; var camera; var cubeCamera; var cubeRenderTarget; // Configure camera. if (projection === 'perspective') { // Quad is only used in equirectangular mode. Hide it in this case. this.quad.visible = false; // Use scene camera. camera = this.data.camera && this.data.camera.components.camera.camera || el.camera; size = { width: this.data.width, height: this.data.height }; } else { // Use ortho camera. camera = this.camera; cubeRenderTarget = new THREE.WebGLCubeRenderTarget(Math.min(this.cubeMapSize, 2048), { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter, colorSpace: THREE.SRGBColorSpace }); // Create cube camera and copy position from scene camera. cubeCamera = new THREE.CubeCamera(el.camera.near, el.camera.far, cubeRenderTarget); // Copy camera position into cube camera; el.camera.getWorldPosition(cubeCamera.position); el.camera.getWorldQuaternion(cubeCamera.quaternion); // Render scene with cube camera. cubeCamera.update(el.renderer, el.object3D); this.quad.material.uniforms.map.value = cubeCamera.renderTarget.texture; size = { width: this.data.width, height: this.data.height }; // Use quad to project image taken by the cube camera. this.quad.visible = true; } return { camera: camera, size: size, projection: projection }; }, /** * Maintained for backwards compatibility. */ capture: function (projection) { var isVREnabled = this.el.renderer.xr.enabled; var renderer = this.el.renderer; var params; this.setup(); // Disable VR. renderer.xr.enabled = false; params = this.setCapture(projection); this.renderCapture(params.camera, params.size, params.projection); // Trigger file download. this.saveCapture(); // Restore VR. renderer.xr.enabled = isVREnabled; }, /** * Return canvas instead of triggering download (e.g., for uploading blob to server). */ getCanvas: function (projection) { var isVREnabled = this.el.renderer.xr.enabled; var renderer = this.el.renderer; // Disable VR. var params = this.setCapture(projection); renderer.xr.enabled = false; this.renderCapture(params.camera, params.size, params.projection); // Restore VR. renderer.xr.enabled = isVREnabled; return this.canvas; }, renderCapture: function (camera, size, projection) { var autoClear = this.el.renderer.autoClear; var el = this.el; var imageData; var output; var pixels; var renderer = el.renderer; // Create rendering target and buffer to store the read pixels. output = this.getRenderTarget(size.width, size.height); pixels = new Uint8Array(4 * size.width * size.height); // Resize quad, camera, and canvas. this.resize(size.width, size.height); // Render scene to render target. renderer.autoClear = true; renderer.clear(); renderer.setRenderTarget(output); renderer.render(el.object3D, camera); renderer.autoClear = autoClear; // Read image pizels back. renderer.readRenderTargetPixels(output, 0, 0, size.width, size.height, pixels); renderer.setRenderTarget(null); if (projection === 'perspective') { pixels = this.flipPixelsVertically(pixels, size.width, size.height); } imageData = new ImageData(new Uint8ClampedArray(pixels), size.width, size.height); // Hide quad after projecting the image. this.quad.visible = false; // Copy pixels into canvas. this.ctx.putImageData(imageData, 0, 0); }, flipPixelsVertically: function (pixels, width, height) { var flippedPixels = pixels.slice(0); for (var x = 0; x < width; ++x) { for (var y = 0; y < height; ++y) { flippedPixels[x * 4 + y * width * 4] = pixels[x * 4 + (height - y) * width * 4]; flippedPixels[x * 4 + 1 + y * width * 4] = pixels[x * 4 + 1 + (height - y) * width * 4]; flippedPixels[x * 4 + 2 + y * width * 4] = pixels[x * 4 + 2 + (height - y) * width * 4]; flippedPixels[x * 4 + 3 + y * width * 4] = pixels[x * 4 + 3 + (height - y) * width * 4]; } } return flippedPixels; }, /** * Download capture to file. */ saveCapture: function () { this.canvas.toBlob(function (blob) { var fileName = 'screenshot-' + document.title.toLowerCase() + '-' + Date.now() + '.png'; var linkEl = document.createElement('a'); var url = URL.createObjectURL(blob); linkEl.href = url; linkEl.setAttribute('download', fileName); linkEl.innerHTML = 'downloading...'; linkEl.style.display = 'none'; document.body.appendChild(linkEl); setTimeout(function () { linkEl.click(); document.body.removeChild(linkEl); }, 1); }, 'image/png'); } }); /***/ }), /***/ "./src/components/scene/stats.js": /*!***************************************!*\ !*** ./src/components/scene/stats.js ***! \***************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var RStats = __webpack_require__(/*! ../../../vendor/rStats */ "./vendor/rStats.js"); var utils = __webpack_require__(/*! ../../utils */ "./src/utils/index.js"); __webpack_require__(/*! ../../../vendor/rStats.extras */ "./vendor/rStats.extras.js"); __webpack_require__(/*! ../../lib/rStatsAframe */ "./src/lib/rStatsAframe.js"); var AFrameStats = window.aframeStats; var bind = utils.bind; var HIDDEN_CLASS = 'a-hidden'; var ThreeStats = window.threeStats; /** * Stats appended to document.body by RStats. */ module.exports.Component = registerComponent('stats', { schema: { default: true }, init: function () { var scene = this.el; if (utils.getUrlParameter('stats') === 'false') { return; } this.stats = createStats(scene); this.statsEl = document.querySelector('.rs-base'); this.hideBound = bind(this.hide, this); this.showBound = bind(this.show, this); scene.addEventListener('enter-vr', this.hideBound); scene.addEventListener('exit-vr', this.showBound); }, update: function () { if (!this.stats) { return; } return !this.data ? this.hide() : this.show(); }, remove: function () { this.el.removeEventListener('enter-vr', this.hideBound); this.el.removeEventListener('exit-vr', this.showBound); if (!this.statsEl) { return; } // Scene detached. this.statsEl.parentNode.removeChild(this.statsEl); }, tick: function () { var stats = this.stats; if (!stats) { return; } stats('rAF').tick(); stats('FPS').frame(); stats().update(); }, hide: function () { this.statsEl.classList.add(HIDDEN_CLASS); }, show: function () { this.statsEl.classList.remove(HIDDEN_CLASS); } }); function createStats(scene) { var threeStats = new ThreeStats(scene.renderer); var aframeStats = new AFrameStats(scene); var plugins = scene.isMobile ? [] : [threeStats, aframeStats]; return new RStats({ css: [], // Our stylesheet is injected from `src/index.js`. values: { fps: { caption: 'fps', below: 30 } }, groups: [{ caption: 'Framerate', values: ['fps', 'raf'] }], plugins: plugins }); } /***/ }), /***/ "./src/components/scene/xr-mode-ui.js": /*!********************************************!*\ !*** ./src/components/scene/xr-mode-ui.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var constants = __webpack_require__(/*! ../../constants/ */ "./src/constants/index.js"); var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); var bind = utils.bind; var ENTER_VR_CLASS = 'a-enter-vr'; var ENTER_AR_CLASS = 'a-enter-ar'; var ENTER_VR_BTN_CLASS = 'a-enter-vr-button'; var ENTER_AR_BTN_CLASS = 'a-enter-ar-button'; var HIDDEN_CLASS = 'a-hidden'; var ORIENTATION_MODAL_CLASS = 'a-orientation-modal'; /** * UI for Aentering VR mode. */ module.exports.Component = registerComponent('xr-mode-ui', { dependencies: ['canvas'], schema: { enabled: { default: true }, cardboardModeEnabled: { default: false }, enterVRButton: { default: '' }, enterVREnabled: { default: true }, enterARButton: { default: '' }, enterAREnabled: { default: true }, XRMode: { default: 'vr', oneOf: ['vr', 'ar', 'xr'] } }, init: function () { var self = this; var sceneEl = this.el; if (utils.getUrlParameter('ui') === 'false') { return; } this.insideLoader = false; this.enterVREl = null; this.enterAREl = null; this.orientationModalEl = null; this.bindMethods(); // Hide/show VR UI when entering/exiting VR mode. sceneEl.addEventListener('enter-vr', this.updateEnterInterfaces); sceneEl.addEventListener('exit-vr', this.updateEnterInterfaces); sceneEl.addEventListener('update-vr-devices', this.updateEnterInterfaces); window.addEventListener('message', function (event) { if (event.data.type === 'loaderReady') { self.insideLoader = true; self.remove(); } }); // Modal that tells the user to change orientation if in portrait. window.addEventListener('orientationchange', this.toggleOrientationModalIfNeeded); }, bindMethods: function () { this.onEnterVRButtonClick = bind(this.onEnterVRButtonClick, this); this.onEnterARButtonClick = bind(this.onEnterARButtonClick, this); this.onModalClick = bind(this.onModalClick, this); this.toggleOrientationModalIfNeeded = bind(this.toggleOrientationModalIfNeeded, this); this.updateEnterInterfaces = bind(this.updateEnterInterfaces, this); }, /** * Exit VR when modal clicked. */ onModalClick: function () { this.el.exitVR(); }, /** * Enter VR when clicked. */ onEnterVRButtonClick: function () { this.el.enterVR(); }, /** * Enter AR when clicked. */ onEnterARButtonClick: function () { this.el.enterAR(); }, update: function () { var data = this.data; var sceneEl = this.el; if (!data.enabled || this.insideLoader || utils.getUrlParameter('ui') === 'false') { return this.remove(); } if (this.enterVREl || this.enterAREl || this.orientationModalEl) { return; } // Add UI if enabled and not already present. if (!this.enterVREl && data.enterVREnabled && (data.XRMode === 'xr' || data.XRMode === 'vr')) { if (data.enterVRButton) { // Custom button. this.enterVREl = document.querySelector(data.enterVRButton); this.enterVREl.addEventListener('click', this.onEnterVRButtonClick); } else { this.enterVREl = createEnterVRButton(this.onEnterVRButtonClick); sceneEl.appendChild(this.enterVREl); } } if (!this.enterAREl && data.enterAREnabled && (data.XRMode === 'xr' || data.XRMode === 'ar')) { if (data.enterARButton) { // Custom button. this.enterAREl = document.querySelector(data.enterARButton); this.enterAREl.addEventListener('click', this.onEnterARButtonClick); } else { this.enterAREl = createEnterARButton(this.onEnterARButtonClick, data.XRMode === 'xr'); sceneEl.appendChild(this.enterAREl); } } this.orientationModalEl = createOrientationModal(this.onModalClick); sceneEl.appendChild(this.orientationModalEl); this.updateEnterInterfaces(); }, remove: function () { [this.enterVREl, this.enterAREl, this.orientationModalEl].forEach(function (uiElement) { if (uiElement && uiElement.parentNode) { uiElement.parentNode.removeChild(uiElement); } }); this.enterVREl = undefined; this.enterAREl = undefined; this.orientationModalEl = undefined; }, updateEnterInterfaces: function () { this.toggleEnterVRButtonIfNeeded(); this.toggleEnterARButtonIfNeeded(); this.toggleOrientationModalIfNeeded(); }, toggleEnterVRButtonIfNeeded: function () { var sceneEl = this.el; if (!this.enterVREl) { return; } if (sceneEl.is('vr-mode') || (sceneEl.isMobile || utils.device.isMobileDeviceRequestingDesktopSite()) && !this.data.cardboardModeEnabled && !utils.device.checkVRSupport()) { this.enterVREl.classList.add(HIDDEN_CLASS); } else { if (!utils.device.checkVRSupport()) { this.enterVREl.classList.add('fullscreen'); } this.enterVREl.classList.remove(HIDDEN_CLASS); sceneEl.enterVR(false, true); } }, toggleEnterARButtonIfNeeded: function () { var sceneEl = this.el; if (!this.enterAREl) { return; } // Hide the button while in a session, or if AR is not supported. if (sceneEl.is('vr-mode') || !utils.device.checkARSupport()) { this.enterAREl.classList.add(HIDDEN_CLASS); } else { this.enterAREl.classList.remove(HIDDEN_CLASS); sceneEl.enterVR(true, true); } }, toggleOrientationModalIfNeeded: function () { var sceneEl = this.el; var orientationModalEl = this.orientationModalEl; if (!orientationModalEl || !sceneEl.isMobile) { return; } if (!utils.device.isLandscape() && sceneEl.is('vr-mode')) { // Show if in VR mode on portrait. orientationModalEl.classList.remove(HIDDEN_CLASS); } else { orientationModalEl.classList.add(HIDDEN_CLASS); } } }); /** * Create a button that when clicked will enter into stereo-rendering mode for VR. * * Structure: <div><button></div> * * @param {function} onClick - click event handler * @returns {Element} Wrapper <div>. */ function createEnterVRButton(onClick) { var vrButton; var wrapper; // Create elements. wrapper = document.createElement('div'); wrapper.classList.add(ENTER_VR_CLASS); wrapper.setAttribute(constants.AFRAME_INJECTED, ''); vrButton = document.createElement('button'); vrButton.className = ENTER_VR_BTN_CLASS; vrButton.setAttribute('title', 'Enter VR mode with a headset or fullscreen without'); vrButton.setAttribute(constants.AFRAME_INJECTED, ''); if (utils.device.isMobile()) { applyStickyHoverFix(vrButton); } // Insert elements. wrapper.appendChild(vrButton); vrButton.addEventListener('click', function (evt) { onClick(); evt.stopPropagation(); }); return wrapper; } /** * Create a button that when clicked will enter into AR mode * * Structure: <div><button></div> * * @param {function} onClick - click event handler * @returns {Element} Wrapper <div>. */ function createEnterARButton(onClick, xrMode) { var arButton; var wrapper; // Create elements. wrapper = document.createElement('div'); wrapper.classList.add(ENTER_AR_CLASS); if (xrMode) { wrapper.classList.add('xr'); } wrapper.setAttribute(constants.AFRAME_INJECTED, ''); arButton = document.createElement('button'); arButton.className = ENTER_AR_BTN_CLASS; arButton.setAttribute('title', 'Enter AR mode with a headset or handheld device.'); arButton.setAttribute(constants.AFRAME_INJECTED, ''); if (utils.device.isMobile()) { applyStickyHoverFix(arButton); } // Insert elements. wrapper.appendChild(arButton); arButton.addEventListener('click', function (evt) { onClick(); evt.stopPropagation(); }); return wrapper; } /** * Creates a modal dialog to request the user to switch to landscape orientation. * * @param {function} onClick - click event handler * @returns {Element} Wrapper <div>. */ function createOrientationModal(onClick) { var modal = document.createElement('div'); modal.className = ORIENTATION_MODAL_CLASS; modal.classList.add(HIDDEN_CLASS); modal.setAttribute(constants.AFRAME_INJECTED, ''); var exit = document.createElement('button'); exit.setAttribute(constants.AFRAME_INJECTED, ''); exit.innerHTML = 'Exit VR'; // Exit VR on close. exit.addEventListener('click', onClick); modal.appendChild(exit); return modal; } /** * CSS hover state is sticky in iOS (as in 12/18/2019) * They are not removed on mouseleave and this function applies a class * to resets the style. * * @param {function} buttonEl - Button element */ function applyStickyHoverFix(buttonEl) { buttonEl.addEventListener('touchstart', function () { buttonEl.classList.remove('resethover'); }); buttonEl.addEventListener('touchend', function () { buttonEl.classList.add('resethover'); }); } /***/ }), /***/ "./src/components/shadow.js": /*!**********************************!*\ !*** ./src/components/shadow.js ***! \**********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var component = __webpack_require__(/*! ../core/component */ "./src/core/component.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var registerComponent = component.registerComponent; /** * Shadow component. * * When applied to an entity, that entity's geometry and any descendants will cast or receive * shadows as specified by the `cast` and `receive` properties. */ module.exports.Component = registerComponent('shadow', { schema: { cast: { default: true }, receive: { default: true } }, init: function () { this.onMeshChanged = bind(this.update, this); this.el.addEventListener('object3dset', this.onMeshChanged); this.system.setShadowMapEnabled(true); }, update: function () { var data = this.data; this.updateDescendants(data.cast, data.receive); }, remove: function () { var el = this.el; el.removeEventListener('object3dset', this.onMeshChanged); this.updateDescendants(false, false); }, updateDescendants: function (cast, receive) { var sceneEl = this.el.sceneEl; this.el.object3D.traverse(function (node) { if (!(node instanceof THREE.Mesh)) { return; } node.castShadow = cast; node.receiveShadow = receive; // If scene has already rendered, materials must be updated. if (sceneEl.hasLoaded && node.material) { var materials = Array.isArray(node.material) ? node.material : [node.material]; for (var i = 0; i < materials.length; i++) { materials[i].needsUpdate = true; } } }); } }); /***/ }), /***/ "./src/components/sound.js": /*!*********************************!*\ !*** ./src/components/sound.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var debug = __webpack_require__(/*! ../utils/debug */ "./src/utils/debug.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var warn = debug('components:sound:warn'); /** * Sound component. */ module.exports.Component = registerComponent('sound', { schema: { autoplay: { default: false }, distanceModel: { default: 'inverse', oneOf: ['linear', 'inverse', 'exponential'] }, loop: { default: false }, loopStart: { default: 0 }, loopEnd: { default: 0 }, maxDistance: { default: 10000 }, on: { default: '' }, poolSize: { default: 1 }, positional: { default: true }, refDistance: { default: 1 }, rolloffFactor: { default: 1 }, src: { type: 'audio' }, volume: { default: 1 } }, multiple: true, init: function () { var self = this; this.listener = null; this.audioLoader = new THREE.AudioLoader(); this.pool = new THREE.Group(); this.loaded = false; this.mustPlay = false; // Don't pass evt because playSound takes a function as parameter. this.playSoundBound = function () { self.playSound(); }; }, update: function (oldData) { var data = this.data; var i; var sound; var srcChanged = data.src !== oldData.src; // Create new sound if not yet created or changing `src`. if (srcChanged) { if (!data.src) { return; } this.setupSound(); } for (i = 0; i < this.pool.children.length; i++) { sound = this.pool.children[i]; if (data.positional) { sound.setDistanceModel(data.distanceModel); sound.setMaxDistance(data.maxDistance); sound.setRefDistance(data.refDistance); sound.setRolloffFactor(data.rolloffFactor); } sound.setLoop(data.loop); sound.setLoopStart(data.loopStart); // With a loop start specified without a specified loop end, the end of the loop should be the end of the file if (data.loopStart !== 0 && data.loopEnd === 0) { sound.setLoopEnd(sound.buffer.duration); } else { sound.setLoopEnd(data.loopEnd); } sound.setVolume(data.volume); sound.isPaused = false; } if (data.on !== oldData.on) { this.updateEventListener(oldData.on); } // All sound values set. Load in `src`. if (srcChanged) { var self = this; this.loaded = false; this.audioLoader.load(data.src, function (buffer) { for (i = 0; i < self.pool.children.length; i++) { sound = self.pool.children[i]; sound.setBuffer(buffer); } self.loaded = true; // Remove this key from cache, otherwise we can't play it again THREE.Cache.remove(data.src); if (self.data.autoplay || self.mustPlay) { self.playSound(self.processSound); } self.el.emit('sound-loaded', self.evtDetail, false); }); } }, pause: function () { this.stopSound(); this.removeEventListener(); }, play: function () { if (this.data.autoplay) { this.playSound(); } this.updateEventListener(); }, remove: function () { var i; var sound; this.removeEventListener(); if (this.el.getObject3D(this.attrName)) { this.el.removeObject3D(this.attrName); } try { for (i = 0; i < this.pool.children.length; i++) { sound = this.pool.children[i]; sound.disconnect(); } } catch (e) { // disconnect() will throw if it was never connected initially. warn('Audio source not properly disconnected'); } }, /** * Update listener attached to the user defined on event. */ updateEventListener: function (oldEvt) { var el = this.el; if (oldEvt) { el.removeEventListener(oldEvt, this.playSoundBound); } el.addEventListener(this.data.on, this.playSoundBound); }, removeEventListener: function () { this.el.removeEventListener(this.data.on, this.playSoundBound); }, /** * Removes current sound object, creates new sound object, adds to entity. * * @returns {object} sound */ setupSound: function () { var el = this.el; var i; var sceneEl = el.sceneEl; var self = this; var sound; if (this.pool.children.length > 0) { this.stopSound(); el.removeObject3D('sound'); } // Only want one AudioListener. Cache it on the scene. var listener = this.listener = sceneEl.audioListener || new THREE.AudioListener(); sceneEl.audioListener = listener; if (sceneEl.camera) { sceneEl.camera.add(listener); } // Wait for camera if necessary. sceneEl.addEventListener('camera-set-active', function (evt) { evt.detail.cameraEl.getObject3D('camera').add(listener); }); // Create [poolSize] audio instances and attach them to pool this.pool = new THREE.Group(); for (i = 0; i < this.data.poolSize; i++) { sound = this.data.positional ? new THREE.PositionalAudio(listener) : new THREE.Audio(listener); this.pool.add(sound); } el.setObject3D(this.attrName, this.pool); for (i = 0; i < this.pool.children.length; i++) { sound = this.pool.children[i]; sound.onEnded = function () { this.isPlaying = false; self.el.emit('sound-ended', self.evtDetail, false); }; } }, /** * Pause all the sounds in the pool. */ pauseSound: function () { var i; var sound; this.isPlaying = false; for (i = 0; i < this.pool.children.length; i++) { sound = this.pool.children[i]; if (!sound.source || !sound.source.buffer || !sound.isPlaying || sound.isPaused) { continue; } sound.isPaused = true; sound.pause(); } }, /** * Look for an unused sound in the pool and play it if found. */ playSound: function (processSound) { var found; var i; var sound; if (!this.loaded) { warn('Sound not loaded yet. It will be played once it finished loading'); this.mustPlay = true; this.processSound = processSound; return; } found = false; this.isPlaying = true; for (i = 0; i < this.pool.children.length; i++) { sound = this.pool.children[i]; if (!sound.isPlaying && sound.buffer && !found) { if (processSound) { processSound(sound); } sound.play(); sound.isPaused = false; found = true; continue; } } if (!found) { warn('All the sounds are playing. If you need to play more sounds simultaneously ' + 'consider increasing the size of pool with the `poolSize` attribute.', this.el); return; } this.mustPlay = false; this.processSound = undefined; }, /** * Stop all the sounds in the pool. */ stopSound: function () { var i; var sound; this.isPlaying = false; for (i = 0; i < this.pool.children.length; i++) { sound = this.pool.children[i]; if (!sound.source || !sound.source.buffer) { return; } sound.stop(); } } }); /***/ }), /***/ "./src/components/text.js": /*!********************************!*\ !*** ./src/components/text.js ***! \********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var createTextGeometry = __webpack_require__(/*! three-bmfont-text */ "./node_modules/three-bmfont-text/index.js"); var loadBMFont = __webpack_require__(/*! load-bmfont */ "./node_modules/load-bmfont/browser.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var coreShader = __webpack_require__(/*! ../core/shader */ "./src/core/shader.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var error = utils.debug('components:text:error'); var shaders = coreShader.shaders; var warn = utils.debug('components:text:warn'); // 1 to match other A-Frame default widths. var DEFAULT_WIDTH = 1; // @bryik set anisotropy to 16. Improves look of large amounts of text when viewed from angle. var MAX_ANISOTROPY = 16; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var FONT_BASE_URL = AFRAME_CDN_ROOT + 'fonts/'; var FONTS = { aileronsemibold: FONT_BASE_URL + 'Aileron-Semibold.fnt', dejavu: FONT_BASE_URL + 'DejaVu-sdf.fnt', exo2bold: FONT_BASE_URL + 'Exo2Bold.fnt', exo2semibold: FONT_BASE_URL + 'Exo2SemiBold.fnt', kelsonsans: FONT_BASE_URL + 'KelsonSans.fnt', monoid: FONT_BASE_URL + 'Monoid.fnt', mozillavr: FONT_BASE_URL + 'mozillavr.fnt', roboto: FONT_BASE_URL + 'Roboto-msdf.json', sourcecodepro: FONT_BASE_URL + 'SourceCodePro.fnt' }; var MSDF_FONTS = ['roboto']; var DEFAULT_FONT = 'roboto'; module.exports.FONTS = FONTS; var cache = new PromiseCache(); var fontWidthFactors = {}; var textures = {}; // Regular expression for detecting a URLs with a protocol prefix. var protocolRe = /^\w+:/; /** * SDF-based text component. * Based on https://github.com/Jam3/three-bmfont-text. * * All the stock fonts are for the `sdf` registered shader, an improved version of jam3's * original `sdf` shader. */ module.exports.Component = registerComponent('text', { multiple: true, schema: { align: { type: 'string', default: 'left', oneOf: ['left', 'right', 'center'] }, alphaTest: { default: 0.5 }, // `anchor` defaults to center to match geometries. anchor: { default: 'center', oneOf: ['left', 'right', 'center', 'align'] }, baseline: { default: 'center', oneOf: ['top', 'center', 'bottom'] }, color: { type: 'color', default: '#FFF' }, font: { type: 'string', default: DEFAULT_FONT }, // `fontImage` defaults to the font name as a .png (e.g., mozillavr.fnt -> mozillavr.png). fontImage: { type: 'string' }, // `height` has no default, will be populated at layout. height: { type: 'number' }, letterSpacing: { type: 'number', default: 0 }, // `lineHeight` defaults to font's `lineHeight` value. lineHeight: { type: 'number' }, // `negate` must be true for fonts generated with older versions of msdfgen (white background). negate: { type: 'boolean', default: true }, opacity: { type: 'number', default: 1.0 }, shader: { default: 'sdf', oneOf: shaders }, side: { default: 'front', oneOf: ['front', 'back', 'double'] }, tabSize: { default: 4 }, transparent: { default: true }, value: { type: 'string' }, whiteSpace: { default: 'normal', oneOf: ['normal', 'pre', 'nowrap'] }, // `width` defaults to geometry width if present, else `DEFAULT_WIDTH`. width: { type: 'number' }, // `wrapCount` units are about one default font character. Wrap roughly at this number. wrapCount: { type: 'number', default: 40 }, // `wrapPixels` will wrap using bmfont pixel units (e.g., dejavu's is 32 pixels). wrapPixels: { type: 'number' }, // `xOffset` to add padding. xOffset: { type: 'number', default: 0 }, // `yOffset` to adjust generated fonts from tools that may have incorrect metrics. yOffset: { type: 'number', default: 0 }, // `zOffset` will provide a small z offset to avoid z-fighting. zOffset: { type: 'number', default: 0.001 } }, init: function () { this.shaderData = {}; this.geometry = createTextGeometry(); this.createOrUpdateMaterial(); this.explicitGeoDimensionsChecked = false; }, update: function (oldData) { var data = this.data; var font = this.currentFont; if (textures[data.font]) { this.texture = textures[data.font]; } else { // Create texture per font. this.texture = textures[data.font] = new THREE.Texture(); this.texture.anisotropy = MAX_ANISOTROPY; } // Update material. this.createOrUpdateMaterial(); // New font. `updateFont` will later change data and layout. if (oldData.font !== data.font) { this.updateFont(); return; } // Update geometry and layout. if (font) { this.updateGeometry(this.geometry, font); this.updateLayout(); } }, /** * Clean up geometry, material, texture, mesh, objects. */ remove: function () { this.geometry.dispose(); this.geometry = null; this.el.removeObject3D(this.attrName); this.material.dispose(); this.material = null; this.texture.dispose(); this.texture = null; if (this.shaderObject) { delete this.shaderObject; } }, /** * Update the shader of the material. */ createOrUpdateMaterial: function () { var data = this.data; var hasChangedShader; var material = this.material; var NewShader; var shaderData = this.shaderData; var shaderName; // Infer shader if using a stock font (or from `-msdf` filename convention). shaderName = data.shader; if (MSDF_FONTS.indexOf(data.font) !== -1 || data.font.indexOf('-msdf.') >= 0) { shaderName = 'msdf'; } else if (data.font in FONTS && MSDF_FONTS.indexOf(data.font) === -1) { shaderName = 'sdf'; } hasChangedShader = (this.shaderObject && this.shaderObject.name) !== shaderName; shaderData.alphaTest = data.alphaTest; shaderData.color = data.color; shaderData.map = this.texture; shaderData.opacity = data.opacity; shaderData.side = parseSide(data.side); shaderData.transparent = data.transparent; shaderData.negate = data.negate; // Shader has not changed, do an update. if (!hasChangedShader) { // Update shader material. this.shaderObject.update(shaderData); // Apparently, was not set on `init` nor `update`. material.transparent = shaderData.transparent; material.side = shaderData.side; return; } // Shader has changed. Create a shader material. NewShader = createShader(this.el, shaderName, shaderData); this.material = NewShader.material; this.shaderObject = NewShader.shader; // Set new shader material. this.material.side = shaderData.side; if (this.mesh) { this.mesh.material = this.material; } }, /** * Load font for geometry, load font image for material, and apply. */ updateFont: function () { var data = this.data; var el = this.el; var fontSrc; var geometry = this.geometry; var self = this; if (!data.font) { warn('No font specified. Using the default font.'); } // Make invisible during font swap. if (this.mesh) { this.mesh.visible = false; } // Look up font URL to use, and perform cached load. fontSrc = this.lookupFont(data.font || DEFAULT_FONT) || data.font; cache.get(fontSrc, function doLoadFont() { return loadFont(fontSrc, data.yOffset); }).then(function setFont(font) { var fontImgSrc; if (font.pages.length !== 1) { throw new Error('Currently only single-page bitmap fonts are supported.'); } if (!fontWidthFactors[fontSrc]) { font.widthFactor = fontWidthFactors[font] = computeFontWidthFactor(font); } self.currentFont = font; // Look up font image URL to use, and perform cached load. fontImgSrc = self.getFontImageSrc(); cache.get(fontImgSrc, function () { return loadTexture(fontImgSrc); }).then(function (image) { // Make mesh visible and apply font image as texture. var texture = self.texture; // The component may have been removed at this point and texture will // be null. This happens mainly while executing the tests, // in this case we just return. if (!texture) return; texture.image = image; texture.needsUpdate = true; textures[data.font] = texture; self.texture = texture; self.initMesh(); self.currentFont = font; // Update geometry given font metrics. self.updateGeometry(geometry, font); self.updateLayout(); self.mesh.visible = true; el.emit('textfontset', { font: data.font, fontObj: font }); }).catch(function (err) { error(err.message); error(err.stack); }); }).catch(function (err) { error(err.message); error(err.stack); }); }, initMesh: function () { if (this.mesh) { return; } this.mesh = new THREE.Mesh(this.geometry, this.material); this.el.setObject3D(this.attrName, this.mesh); }, getFontImageSrc: function () { if (this.data.fontImage) { return this.data.fontImage; } var fontSrc = this.lookupFont(this.data.font || DEFAULT_FONT) || this.data.font; var imageSrc = this.currentFont.pages[0]; // If the image URL contains a non-HTTP(S) protocol, assume it's an absolute // path on disk and try to infer the path from the font source instead. if (imageSrc.match(protocolRe) && imageSrc.indexOf('http') !== 0) { return fontSrc.replace(/(\.fnt)|(\.json)/, '.png'); } return THREE.LoaderUtils.extractUrlBase(fontSrc) + imageSrc; }, /** * Update layout with anchor, alignment, baseline, and considering any meshes. */ updateLayout: function () { var anchor; var baseline; var el = this.el; var data = this.data; var geometry = this.geometry; var geometryComponent; var height; var layout; var mesh = this.mesh; var textRenderWidth; var textScale; var width; var x; var y; if (!mesh || !geometry.layout) { return; } // Determine width to use (defined width, geometry's width, or default width). geometryComponent = el.getAttribute('geometry'); width = data.width || geometryComponent && geometryComponent.width || DEFAULT_WIDTH; // Determine wrap pixel count. Either specified or by experimental fudge factor. // Note that experimental factor will never be correct for variable width fonts. textRenderWidth = computeWidth(data.wrapPixels, data.wrapCount, this.currentFont.widthFactor); textScale = width / textRenderWidth; // Determine height to use. layout = geometry.layout; height = textScale * (layout.height + layout.descender); // Update geometry dimensions to match text layout if width and height are set to 0. // For example, scales a plane to fit text. if (geometryComponent && geometryComponent.primitive === 'plane') { if (!this.explicitGeoDimensionsChecked) { this.explicitGeoDimensionsChecked = true; this.hasExplicitGeoWidth = !!geometryComponent.width; this.hasExplicitGeoHeight = !!geometryComponent.height; } if (!this.hasExplicitGeoWidth) { el.setAttribute('geometry', 'width', width); } if (!this.hasExplicitGeoHeight) { el.setAttribute('geometry', 'height', height); } } // Calculate X position to anchor text left, center, or right. anchor = data.anchor === 'align' ? data.align : data.anchor; if (anchor === 'left') { x = 0; } else if (anchor === 'right') { x = -1 * layout.width; } else if (anchor === 'center') { x = -1 * layout.width / 2; } else { throw new TypeError('Invalid text.anchor property value', anchor); } // Calculate Y position to anchor text top, center, or bottom. baseline = data.baseline; if (baseline === 'bottom') { y = 0; } else if (baseline === 'top') { y = -1 * layout.height + layout.ascender; } else if (baseline === 'center') { y = -1 * layout.height / 2; } else { throw new TypeError('Invalid text.baseline property value', baseline); } // Position and scale mesh to apply layout. mesh.position.x = x * textScale + data.xOffset; mesh.position.y = y * textScale; // Place text slightly in front to avoid Z-fighting. mesh.position.z = data.zOffset; mesh.scale.set(textScale, -1 * textScale, textScale); }, /** * Grab font from the constant. * Set as a method for test stubbing purposes. */ lookupFont: function (key) { return FONTS[key]; }, /** * Update the text geometry using `three-bmfont-text.update`. */ updateGeometry: function () { var geometryUpdateBase = {}; var geometryUpdateData = {}; var newLineRegex = /\\n/g; var tabRegex = /\\t/g; return function (geometry, font) { var data = this.data; geometryUpdateData.font = font; geometryUpdateData.lineHeight = data.lineHeight && isFinite(data.lineHeight) ? data.lineHeight : font.common.lineHeight; geometryUpdateData.text = data.value.toString().replace(newLineRegex, '\n').replace(tabRegex, '\t'); geometryUpdateData.width = computeWidth(data.wrapPixels, data.wrapCount, font.widthFactor); geometry.update(utils.extend(geometryUpdateBase, data, geometryUpdateData)); }; }() }); /** * Due to using negative scale, we return the opposite side specified. * https://github.com/mrdoob/three.js/pull/12787/ */ function parseSide(side) { switch (side) { case 'back': { return THREE.FrontSide; } case 'double': { return THREE.DoubleSide; } default: { return THREE.BackSide; } } } /** * @returns {Promise} */ function loadFont(src, yOffset) { return new Promise(function (resolve, reject) { loadBMFont(src, function (err, font) { if (err) { error('Error loading font', src); reject(err); return; } // Fix negative Y offsets for Roboto MSDF font from tool. Experimentally determined. if (src.indexOf('/Roboto-msdf.json') >= 0) { yOffset = 30; } if (yOffset) { font.chars.map(function doOffset(ch) { ch.yoffset += yOffset; }); } resolve(font); }); }); } /** * @returns {Promise} */ function loadTexture(src) { return new Promise(function (resolve, reject) { new THREE.ImageLoader().load(src, function (image) { resolve(image); }, undefined, function () { error('Error loading font image', src); reject(null); }); }); } function createShader(el, shaderName, data) { var shader; var shaderObject; // Set up Shader. shaderObject = new shaders[shaderName].Shader(); shaderObject.el = el; shaderObject.init(data); shaderObject.update(data); // Get material. shader = shaderObject.material; // Apparently, was not set on `init` nor `update`. shader.transparent = data.transparent; return { material: shader, shader: shaderObject }; } /** * Determine wrap pixel count. Either specified or by experimental fudge factor. * Note that experimental factor will never be correct for variable width fonts. */ function computeWidth(wrapPixels, wrapCount, widthFactor) { return wrapPixels || (0.5 + wrapCount) * widthFactor; } /** * Compute default font width factor to use. */ function computeFontWidthFactor(font) { var sum = 0; var digitsum = 0; var digits = 0; font.chars.map(function (ch) { sum += ch.xadvance; if (ch.id >= 48 && ch.id <= 57) { digits++; digitsum += ch.xadvance; } }); return digits ? digitsum / digits : sum / font.chars.length; } /** * Get or create a promise given a key and promise generator. * @todo Move to a utility and use in other parts of A-Frame. */ function PromiseCache() { var cache = this.cache = {}; this.get = function (key, promiseGenerator) { if (key in cache) { return cache[key]; } cache[key] = promiseGenerator(); return cache[key]; }; } /***/ }), /***/ "./src/components/tracked-controls-webvr.js": /*!**************************************************!*\ !*** ./src/components/tracked-controls-webvr.js ***! \**************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var controllerUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var DEFAULT_CAMERA_HEIGHT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").DEFAULT_CAMERA_HEIGHT); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var DEFAULT_HANDEDNESS = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").DEFAULT_HANDEDNESS); // Vector from eyes to elbow (divided by user height). var EYES_TO_ELBOW = { x: 0.175, y: -0.3, z: -0.03 }; // Vector from eyes to elbow (divided by user height). var FOREARM = { x: 0, y: 0, z: -0.175 }; // Due to unfortunate name collision, add empty touches array to avoid Daydream error. var EMPTY_DAYDREAM_TOUCHES = { touches: [] }; var EVENTS = { AXISMOVE: 'axismove', BUTTONCHANGED: 'buttonchanged', BUTTONDOWN: 'buttondown', BUTTONUP: 'buttonup', TOUCHSTART: 'touchstart', TOUCHEND: 'touchend' }; /** * Tracked controls component. * Wrap the gamepad API for pose and button states. * Select the appropriate controller and apply pose to the entity. * Observe button states and emit appropriate events. * * @property {number} controller - Index of controller in array returned by Gamepad API. * Only used if hand property is not set. * @property {string} id - Selected controller among those returned by Gamepad API. * @property {number} hand - If multiple controllers found with id, choose the one with the * given value for hand. If set, we ignore 'controller' property */ module.exports.Component = registerComponent('tracked-controls-webvr', { schema: { autoHide: { default: true }, controller: { default: 0 }, id: { type: 'string', default: '' }, hand: { type: 'string', default: '' }, idPrefix: { type: 'string', default: '' }, orientationOffset: { type: 'vec3' }, // Arm model parameters when not 6DoF. armModel: { default: false }, headElement: { type: 'selector' } }, init: function () { // Copy variables back to tracked-controls for backwards compatibility. // Some 3rd components rely on them. this.axis = this.el.components['tracked-controls'].axis = [0, 0, 0]; this.buttonStates = this.el.components['tracked-controls'].buttonStates = {}; this.changedAxes = []; this.targetControllerNumber = this.data.controller; this.axisMoveEventDetail = { axis: this.axis, changed: this.changedAxes }; this.deltaControllerPosition = new THREE.Vector3(); this.controllerQuaternion = new THREE.Quaternion(); this.controllerEuler = new THREE.Euler(); this.updateGamepad(); this.buttonEventDetails = {}; }, tick: function (time, delta) { var mesh = this.el.getObject3D('mesh'); // Update mesh animations. if (mesh && mesh.update) { mesh.update(delta / 1000); } this.updateGamepad(); this.updatePose(); this.updateButtons(); }, /** * Return default user height to use for non-6DOF arm model. */ defaultUserHeight: function () { return DEFAULT_CAMERA_HEIGHT; }, /** * Return head element to use for non-6DOF arm model. */ getHeadElement: function () { return this.data.headElement || this.el.sceneEl.camera.el; }, /** * Handle update controller match criteria (such as `id`, `idPrefix`, `hand`, `controller`) */ updateGamepad: function () { var data = this.data; var controller = controllerUtils.findMatchingControllerWebVR(this.system.controllers, data.id, data.idPrefix, data.hand, data.controller); this.controller = controller; // Legacy handle to the controller for old components. this.el.components['tracked-controls'].controller = controller; if (this.data.autoHide) { this.el.object3D.visible = !!this.controller; } }, /** * Applies an artificial arm model to simulate elbow to wrist positioning * based on the orientation of the controller. * * @param {object} controllerPosition - Existing vector to update with controller position. */ applyArmModel: function (controllerPosition) { // Use controllerPosition and deltaControllerPosition to avoid creating variables. var controller = this.controller; var controllerEuler = this.controllerEuler; var controllerQuaternion = this.controllerQuaternion; var deltaControllerPosition = this.deltaControllerPosition; var hand; var headEl; var headObject3D; var pose; var userHeight; headEl = this.getHeadElement(); headObject3D = headEl.object3D; userHeight = this.defaultUserHeight(); pose = controller.pose; hand = (controller ? controller.hand : undefined) || DEFAULT_HANDEDNESS; // Use camera position as head position. controllerPosition.copy(headObject3D.position); // Set offset for degenerate "arm model" to elbow. deltaControllerPosition.set(EYES_TO_ELBOW.x * (hand === 'left' ? -1 : hand === 'right' ? 1 : 0), EYES_TO_ELBOW.y, // Lower than our eyes. EYES_TO_ELBOW.z); // Slightly out in front. // Scale offset by user height. deltaControllerPosition.multiplyScalar(userHeight); // Apply camera Y rotation (not X or Z, so you can look down at your hand). deltaControllerPosition.applyAxisAngle(headObject3D.up, headObject3D.rotation.y); // Apply rotated offset to position. controllerPosition.add(deltaControllerPosition); // Set offset for degenerate "arm model" forearm. Forearm sticking out from elbow. deltaControllerPosition.set(FOREARM.x, FOREARM.y, FOREARM.z); // Scale offset by user height. deltaControllerPosition.multiplyScalar(userHeight); // Apply controller X/Y rotation (tilting up/down/left/right is usually moving the arm). if (pose.orientation) { controllerQuaternion.fromArray(pose.orientation); } else { controllerQuaternion.copy(headObject3D.quaternion); } controllerEuler.setFromQuaternion(controllerQuaternion); controllerEuler.set(controllerEuler.x, controllerEuler.y, 0); deltaControllerPosition.applyEuler(controllerEuler); // Apply rotated offset to position. controllerPosition.add(deltaControllerPosition); }, /** * Read pose from controller (from Gamepad API), apply transforms, apply to entity. */ updatePose: function () { var controller = this.controller; var data = this.data; var object3D = this.el.object3D; var pose; var vrDisplay = this.system.vrDisplay; var standingMatrix; if (!controller) { return; } // Compose pose from Gamepad. pose = controller.pose; if (pose.position) { object3D.position.fromArray(pose.position); } else { // Controller not 6DOF, apply arm model. if (data.armModel) { this.applyArmModel(object3D.position); } } if (pose.orientation) { object3D.quaternion.fromArray(pose.orientation); } // Apply transforms, if 6DOF and in VR. if (vrDisplay && pose.position) { standingMatrix = this.el.sceneEl.renderer.xr.getStandingMatrix(); object3D.matrix.compose(object3D.position, object3D.quaternion, object3D.scale); object3D.matrix.multiplyMatrices(standingMatrix, object3D.matrix); object3D.matrix.decompose(object3D.position, object3D.quaternion, object3D.scale); } object3D.rotateX(this.data.orientationOffset.x * THREE.MathUtils.DEG2RAD); object3D.rotateY(this.data.orientationOffset.y * THREE.MathUtils.DEG2RAD); object3D.rotateZ(this.data.orientationOffset.z * THREE.MathUtils.DEG2RAD); }, /** * Handle button changes including axes, presses, touches, values. */ updateButtons: function () { var buttonState; var controller = this.controller; var id; if (!controller) { return; } // Check every button. for (id = 0; id < controller.buttons.length; ++id) { // Initialize button state. if (!this.buttonStates[id]) { this.buttonStates[id] = { pressed: false, touched: false, value: 0 }; } if (!this.buttonEventDetails[id]) { this.buttonEventDetails[id] = { id: id, state: this.buttonStates[id] }; } buttonState = controller.buttons[id]; this.handleButton(id, buttonState); } // Check axes. this.handleAxes(); }, /** * Handle presses and touches for a single button. * * @param {number} id - Index of button in Gamepad button array. * @param {number} buttonState - Value of button state from 0 to 1. * @returns {boolean} Whether button has changed in any way. */ handleButton: function (id, buttonState) { var changed; changed = this.handlePress(id, buttonState) | this.handleTouch(id, buttonState) | this.handleValue(id, buttonState); if (!changed) { return false; } this.el.emit(EVENTS.BUTTONCHANGED, this.buttonEventDetails[id], false); return true; }, /** * An axis is an array of values from -1 (up, left) to 1 (down, right). * Compare each component of the axis to the previous value to determine change. * * @returns {boolean} Whether axes changed. */ handleAxes: function () { var changed = false; var controllerAxes = this.controller.axes; var i; var previousAxis = this.axis; var changedAxes = this.changedAxes; // Check if axis changed. this.changedAxes.splice(0, this.changedAxes.length); for (i = 0; i < controllerAxes.length; ++i) { changedAxes.push(previousAxis[i] !== controllerAxes[i]); if (changedAxes[i]) { changed = true; } } if (!changed) { return false; } this.axis.splice(0, this.axis.length); for (i = 0; i < controllerAxes.length; i++) { this.axis.push(controllerAxes[i]); } this.el.emit(EVENTS.AXISMOVE, this.axisMoveEventDetail, false); return true; }, /** * Determine whether a button press has occured and emit events as appropriate. * * @param {string} id - ID of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button press state changed. */ handlePress: function (id, buttonState) { var evtName; var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.pressed === previousButtonState.pressed) { return false; } evtName = buttonState.pressed ? EVENTS.BUTTONDOWN : EVENTS.BUTTONUP; this.el.emit(evtName, this.buttonEventDetails[id], false); previousButtonState.pressed = buttonState.pressed; return true; }, /** * Determine whether a button touch has occured and emit events as appropriate. * * @param {string} id - ID of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button touch state changed. */ handleTouch: function (id, buttonState) { var evtName; var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.touched === previousButtonState.touched) { return false; } evtName = buttonState.touched ? EVENTS.TOUCHSTART : EVENTS.TOUCHEND; this.el.emit(evtName, this.buttonEventDetails[id], false, EMPTY_DAYDREAM_TOUCHES); previousButtonState.touched = buttonState.touched; return true; }, /** * Determine whether a button value has changed. * * @param {string} id - Id of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button value changed. */ handleValue: function (id, buttonState) { var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.value === previousButtonState.value) { return false; } previousButtonState.value = buttonState.value; return true; } }); /***/ }), /***/ "./src/components/tracked-controls-webxr.js": /*!**************************************************!*\ !*** ./src/components/tracked-controls-webxr.js ***! \**************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var controllerUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var EVENTS = { AXISMOVE: 'axismove', BUTTONCHANGED: 'buttonchanged', BUTTONDOWN: 'buttondown', BUTTONUP: 'buttonup', TOUCHSTART: 'touchstart', TOUCHEND: 'touchend' }; module.exports.Component = registerComponent('tracked-controls-webxr', { schema: { id: { type: 'string', default: '' }, hand: { type: 'string', default: '' }, handTrackingEnabled: { default: false }, index: { type: 'int', default: -1 }, iterateControllerProfiles: { default: false }, space: { type: 'string', oneOf: ['targetRaySpace', 'gripSpace'], default: 'gripSpace' } }, init: function () { this.updateController = this.updateController.bind(this); this.buttonEventDetails = {}; this.buttonStates = this.el.components['tracked-controls'].buttonStates = {}; this.axis = this.el.components['tracked-controls'].axis = [0, 0, 0]; this.changedAxes = []; this.axisMoveEventDetail = { axis: this.axis, changed: this.changedAxes }; }, update: function () { this.updateController(); }, play: function () { var sceneEl = this.el.sceneEl; this.updateController(); sceneEl.addEventListener('controllersupdated', this.updateController); }, pause: function () { var sceneEl = this.el.sceneEl; sceneEl.removeEventListener('controllersupdated', this.updateController); }, isControllerPresent: function (evt) { if (!this.controller || this.controller.gamepad) { return false; } if (evt.inputSource.handedness !== 'none' && evt.inputSource.handedness !== this.data.hand) { return false; } return true; }, /** * Handle update controller match criteria (such as `id`, `idPrefix`, `hand`, `controller`) */ updateController: function () { this.controller = controllerUtils.findMatchingControllerWebXR(this.system.controllers, this.data.id, this.data.hand, this.data.index, this.data.iterateControllerProfiles, this.data.handTrackingEnabled); // Legacy handle to the controller for old components. this.el.components['tracked-controls'].controller = this.controller; if (this.data.autoHide) { this.el.object3D.visible = !!this.controller; } }, tick: function () { var sceneEl = this.el.sceneEl; var controller = this.controller; var frame = sceneEl.frame; if (!controller || !sceneEl.frame || !this.system.referenceSpace) { return; } if (!controller.hand) { this.pose = frame.getPose(controller[this.data.space], this.system.referenceSpace); this.updatePose(); this.updateButtons(); } }, updatePose: function () { var object3D = this.el.object3D; var pose = this.pose; if (!pose) { return; } object3D.matrix.elements = pose.transform.matrix; object3D.matrix.decompose(object3D.position, object3D.rotation, object3D.scale); }, /** * Handle button changes including axes, presses, touches, values. */ updateButtons: function () { var buttonState; var id; var controller = this.controller; var gamepad; if (!controller || !controller.gamepad) { return; } gamepad = controller.gamepad; // Check every button. for (id = 0; id < gamepad.buttons.length; ++id) { // Initialize button state. if (!this.buttonStates[id]) { this.buttonStates[id] = { pressed: false, touched: false, value: 0 }; } if (!this.buttonEventDetails[id]) { this.buttonEventDetails[id] = { id: id, state: this.buttonStates[id] }; } buttonState = gamepad.buttons[id]; this.handleButton(id, buttonState); } // Check axes. this.handleAxes(); }, /** * Handle presses and touches for a single button. * * @param {number} id - Index of button in Gamepad button array. * @param {number} buttonState - Value of button state from 0 to 1. * @returns {boolean} Whether button has changed in any way. */ handleButton: function (id, buttonState) { var changed; changed = this.handlePress(id, buttonState) | this.handleTouch(id, buttonState) | this.handleValue(id, buttonState); if (!changed) { return false; } this.el.emit(EVENTS.BUTTONCHANGED, this.buttonEventDetails[id], false); return true; }, /** * An axis is an array of values from -1 (up, left) to 1 (down, right). * Compare each component of the axis to the previous value to determine change. * * @returns {boolean} Whether axes changed. */ handleAxes: function () { var changed = false; var controllerAxes = this.controller.gamepad.axes; var i; var previousAxis = this.axis; var changedAxes = this.changedAxes; // Check if axis changed. this.changedAxes.splice(0, this.changedAxes.length); for (i = 0; i < controllerAxes.length; ++i) { changedAxes.push(previousAxis[i] !== controllerAxes[i]); if (changedAxes[i]) { changed = true; } } if (!changed) { return false; } this.axis.splice(0, this.axis.length); for (i = 0; i < controllerAxes.length; i++) { this.axis.push(controllerAxes[i]); } this.el.emit(EVENTS.AXISMOVE, this.axisMoveEventDetail, false); return true; }, /** * Determine whether a button press has occured and emit events as appropriate. * * @param {string} id - ID of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button press state changed. */ handlePress: function (id, buttonState) { var evtName; var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.pressed === previousButtonState.pressed) { return false; } evtName = buttonState.pressed ? EVENTS.BUTTONDOWN : EVENTS.BUTTONUP; this.el.emit(evtName, this.buttonEventDetails[id], false); previousButtonState.pressed = buttonState.pressed; return true; }, /** * Determine whether a button touch has occured and emit events as appropriate. * * @param {string} id - ID of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button touch state changed. */ handleTouch: function (id, buttonState) { var evtName; var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.touched === previousButtonState.touched) { return false; } evtName = buttonState.touched ? EVENTS.TOUCHSTART : EVENTS.TOUCHEND; this.el.emit(evtName, this.buttonEventDetails[id], false); previousButtonState.touched = buttonState.touched; return true; }, /** * Determine whether a button value has changed. * * @param {string} id - Id of the button to check. * @param {object} buttonState - State of the button to check. * @returns {boolean} Whether button value changed. */ handleValue: function (id, buttonState) { var previousButtonState = this.buttonStates[id]; // Not changed. if (buttonState.value === previousButtonState.value) { return false; } previousButtonState.value = buttonState.value; return true; } }); /***/ }), /***/ "./src/components/tracked-controls.js": /*!********************************************!*\ !*** ./src/components/tracked-controls.js ***! \********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); /** * Tracked controls. * Abstract controls that decide if the WebVR or WebXR version is going to be applied. * * @property {number} controller - Index of controller in array returned by Gamepad API. * Only used if hand property is not set. * @property {string} id - Selected controller among those returned by Gamepad API. * @property {number} hand - If multiple controllers found with id, choose the one with the * given value for hand. If set, we ignore 'controller' property */ module.exports.Component = registerComponent('tracked-controls', { schema: { autoHide: { default: true }, controller: { default: -1 }, id: { type: 'string', default: '' }, hand: { type: 'string', default: '' }, idPrefix: { type: 'string', default: '' }, handTrackingEnabled: { default: false }, orientationOffset: { type: 'vec3' }, // Arm model parameters when not 6DoF. armModel: { default: false }, headElement: { type: 'selector' }, iterateControllerProfiles: { default: false }, space: { type: 'string', oneOf: ['targetRaySpace', 'gripSpace'], default: 'targetRaySpace' } }, update: function () { var data = this.data; var el = this.el; if (el.sceneEl.hasWebXR) { el.setAttribute('tracked-controls-webxr', { id: data.id, hand: data.hand, index: data.controller, iterateControllerProfiles: data.iterateControllerProfiles, handTrackingEnabled: data.handTrackingEnabled, space: data.space }); } else { el.setAttribute('tracked-controls-webvr', data); } } }); /***/ }), /***/ "./src/components/valve-index-controls.js": /*!************************************************!*\ !*** ./src/components/valve-index-controls.js ***! \************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var INDEX_CONTROLLER_MODEL_BASE_URL = AFRAME_CDN_ROOT + 'controllers/valve/index/valve-index-'; var INDEX_CONTROLLER_MODEL_URL = { left: INDEX_CONTROLLER_MODEL_BASE_URL + 'left.glb', right: INDEX_CONTROLLER_MODEL_BASE_URL + 'right.glb' }; var GAMEPAD_ID_PREFIX = 'valve'; var isWebXRAvailable = (__webpack_require__(/*! ../utils/ */ "./src/utils/index.js").device.isWebXRAvailable); var INDEX_CONTROLLER_POSITION_OFFSET_WEBVR = { left: { x: -0.00023692678902063457, y: 0.04724540367838371, z: -0.061959880395271096 }, right: { x: 0.002471558599671131, y: 0.055765208987076195, z: -0.061068168708348844 } }; var INDEX_CONTROLLER_POSITION_OFFSET_WEBXR = { left: { x: 0, y: -0.05, z: 0.06 }, right: { x: 0, y: -0.05, z: 0.06 } }; var INDEX_CONTROLLER_ROTATION_OFFSET_WEBVR = { left: { _x: 0.692295102620542, _y: -0.0627618864318427, _z: -0.06265893149611756, _order: 'XYZ' }, right: { _x: 0.6484021229942998, _y: -0.032563619881892894, _z: -0.1327973171917482, _order: 'XYZ' } }; var INDEX_CONTROLLER_ROTATION_OFFSET_WEBXR = { left: { _x: Math.PI / 3, _y: 0, _z: 0, _order: 'XYZ' }, right: { _x: Math.PI / 3, _y: 0, _z: 0, _order: 'XYZ' } }; var INDEX_CONTROLLER_ROTATION_OFFSET = isWebXRAvailable ? INDEX_CONTROLLER_ROTATION_OFFSET_WEBXR : INDEX_CONTROLLER_ROTATION_OFFSET_WEBVR; var INDEX_CONTROLLER_POSITION_OFFSET = isWebXRAvailable ? INDEX_CONTROLLER_POSITION_OFFSET_WEBXR : INDEX_CONTROLLER_POSITION_OFFSET_WEBVR; /** * Vive controls. * Interface with Vive controllers and map Gamepad events to controller buttons: * trackpad, trigger, grip, menu, system * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('valve-index-controls', { schema: { hand: { default: 'left' }, buttonColor: { type: 'color', default: '#FAFAFA' }, // Off-white. buttonHighlightColor: { type: 'color', default: '#22D1EE' }, // Light blue. model: { default: true }, orientationOffset: { type: 'vec3' } }, mapping: { axes: { trackpad: [0, 1], thumbstick: [2, 3] }, buttons: ['trigger', 'grip', 'trackpad', 'thumbstick', 'abutton'] }, init: function () { var self = this; this.controllerPresent = false; this.lastControllerCheck = 0; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.previousButtonValues = {}; this.bindMethods(); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; }, /** * Once OpenVR returns correct hand data in supporting browsers, we can use hand property. * var isPresent = checkControllerPresentAndSetup(this.el.sceneEl, GAMEPAD_ID_PREFIX, { hand: data.hand }); * Until then, use hardcoded index. */ checkIfControllerPresent: function () { var data = this.data; var controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { index: controllerIndex, iterateControllerProfiles: true, hand: data.hand }); }, injectTrackedControls: function () { var el = this.el; var data = this.data; // If we have an OpenVR Gamepad, use the fixed mapping. el.setAttribute('tracked-controls', { idPrefix: GAMEPAD_ID_PREFIX, // Hand IDs: 1 = right, 0 = left, 2 = anything else. controller: data.hand === 'right' ? 1 : data.hand === 'left' ? 0 : 2, hand: data.hand, orientationOffset: data.orientationOffset }); this.loadModel(); }, loadModel: function () { var data = this.data; if (!data.model) { return; } this.el.setAttribute('gltf-model', '' + INDEX_CONTROLLER_MODEL_URL[data.hand] + ''); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, /** * Rotate the trigger button based on how hard the trigger is pressed. */ onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; var buttonMeshes = this.buttonMeshes; var analogValue; if (!button) { return; } if (button === 'trigger') { analogValue = evt.detail.state.value; // Update trigger rotation depending on button value. if (buttonMeshes && buttonMeshes.trigger) { buttonMeshes.trigger.rotation.x = this.triggerOriginalRotationX - analogValue * (Math.PI / 40); } } // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { var buttonMeshes; var controllerObject3D = evt.detail.model; var self = this; if (evt.target !== this.el || !this.data.model) { return; } // Store button meshes object to be able to change their colors. buttonMeshes = this.buttonMeshes = {}; buttonMeshes.grip = { left: controllerObject3D.getObjectByName('leftgrip'), right: controllerObject3D.getObjectByName('rightgrip') }; buttonMeshes.menu = controllerObject3D.getObjectByName('menubutton'); buttonMeshes.system = controllerObject3D.getObjectByName('systembutton'); buttonMeshes.trackpad = controllerObject3D.getObjectByName('touchpad'); buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger'); this.triggerOriginalRotationX = buttonMeshes.trigger.rotation.x; // Set default colors. Object.keys(buttonMeshes).forEach(function (buttonName) { self.setButtonColor(buttonName, self.data.buttonColor); }); // Offset pivot point. controllerObject3D.position.copy(INDEX_CONTROLLER_POSITION_OFFSET[this.data.hand]); controllerObject3D.rotation.copy(INDEX_CONTROLLER_ROTATION_OFFSET[this.data.hand]); this.el.emit('controllermodelready', { name: 'valve-index-controlls', model: this.data.model, rayOrigin: new THREE.Vector3(0, 0, 0) }); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); }, updateModel: function (buttonName, evtName) { var color; var isTouch; if (!this.data.model) { return; } isTouch = evtName.indexOf('touch') !== -1; // Don't change color for trackpad touch. if (isTouch) { return; } // Update colors. color = evtName === 'up' ? this.data.buttonColor : this.data.buttonHighlightColor; this.setButtonColor(buttonName, color); }, setButtonColor: function (buttonName, color) { // TODO: The meshes aren't set up correctly now, skipping for the moment return; } }); /***/ }), /***/ "./src/components/visible.js": /*!***********************************!*\ !*** ./src/components/visible.js ***! \***********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); /** * Visibility component. */ module.exports.Component = registerComponent('visible', { schema: { default: true }, update: function () { this.el.object3D.visible = this.data; } }); /***/ }), /***/ "./src/components/vive-controls.js": /*!*****************************************!*\ !*** ./src/components/vive-controls.js ***! \*****************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var VIVE_CONTROLLER_MODEL_OBJ_URL = AFRAME_CDN_ROOT + 'controllers/vive/vr_controller_vive.obj'; var VIVE_CONTROLLER_MODEL_OBJ_MTL = AFRAME_CDN_ROOT + 'controllers/vive/vr_controller_vive.mtl'; var isWebXRAvailable = (__webpack_require__(/*! ../utils/ */ "./src/utils/index.js").device.isWebXRAvailable); var GAMEPAD_ID_WEBXR = 'htc-vive'; var GAMEPAD_ID_WEBVR = 'OpenVR '; // Prefix for Gen1 and Gen2 Oculus Touch Controllers. var GAMEPAD_ID_PREFIX = isWebXRAvailable ? GAMEPAD_ID_WEBXR : GAMEPAD_ID_WEBVR; /** * Button IDs: * 0 - trackpad * 1 - trigger (intensity value from 0.5 to 1) * 2 - grip * 3 - menu (dispatch but better for menu options) * 4 - system (never dispatched on this layer) */ var INPUT_MAPPING_WEBVR = { axes: { trackpad: [0, 1] }, buttons: ['trackpad', 'trigger', 'grip', 'menu', 'system'] }; /** * Button IDs: * 0 - trigger * 1 - squeeze * 2 - touchpad * 3 - none (dispatch but better for menu options) * 4 - menu (never dispatched on this layer) * * Axis: * 0 - touchpad x axis * 1 - touchpad y axis * Reference: https://github.com/immersive-web/webxr-input-profiles/blob/master/packages/registry/profiles/htc/htc-vive.json */ var INPUT_MAPPING_WEBXR = { axes: { thumbstick: [0, 1] }, buttons: ['trigger', 'grip', 'trackpad', 'none', 'menu'] }; var INPUT_MAPPING = isWebXRAvailable ? INPUT_MAPPING_WEBXR : INPUT_MAPPING_WEBVR; /** * Vive controls. * Interface with Vive controllers and map Gamepad events to controller buttons: * trackpad, trigger, grip, menu, system * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('vive-controls', { schema: { hand: { default: 'left' }, buttonColor: { type: 'color', default: '#FAFAFA' }, // Off-white. buttonHighlightColor: { type: 'color', default: '#22D1EE' }, // Light blue. model: { default: true }, orientationOffset: { type: 'vec3' } }, mapping: INPUT_MAPPING, init: function () { var self = this; this.controllerPresent = false; this.lastControllerCheck = 0; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.previousButtonValues = {}; this.bindMethods(); }, update: function () { var data = this.data; this.controllerIndex = data.hand === 'right' ? 0 : data.hand === 'left' ? 1 : 2; }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; }, /** * Once OpenVR returns correct hand data in supporting browsers, we can use hand property. * var isPresent = checkControllerPresentAndSetup(this.el.sceneEl, GAMEPAD_ID_PREFIX, { hand: data.hand }); * Until then, use hardcoded index. */ checkIfControllerPresent: function () { var data = this.data; checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { index: this.controllerIndex, hand: data.hand }); }, injectTrackedControls: function () { var el = this.el; var data = this.data; // If we have an OpenVR Gamepad, use the fixed mapping. el.setAttribute('tracked-controls', { idPrefix: GAMEPAD_ID_PREFIX, hand: data.hand, controller: this.controllerIndex, orientationOffset: data.orientationOffset }); // Load model. if (!this.data.model) { return; } this.el.setAttribute('obj-model', { obj: VIVE_CONTROLLER_MODEL_OBJ_URL, mtl: VIVE_CONTROLLER_MODEL_OBJ_MTL }); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, /** * Rotate the trigger button based on how hard the trigger is pressed. */ onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; var buttonMeshes = this.buttonMeshes; var analogValue; if (!button) { return; } if (button === 'trigger') { analogValue = evt.detail.state.value; // Update trigger rotation depending on button value. if (buttonMeshes && buttonMeshes.trigger) { buttonMeshes.trigger.rotation.x = -analogValue * (Math.PI / 12); } } // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onModelLoaded: function (evt) { var buttonMeshes; var controllerObject3D = evt.detail.model; var self = this; if (evt.target !== this.el || !this.data.model) { return; } // Store button meshes object to be able to change their colors. buttonMeshes = this.buttonMeshes = {}; buttonMeshes.grip = { left: controllerObject3D.getObjectByName('leftgrip'), right: controllerObject3D.getObjectByName('rightgrip') }; buttonMeshes.menu = controllerObject3D.getObjectByName('menubutton'); buttonMeshes.system = controllerObject3D.getObjectByName('systembutton'); buttonMeshes.trackpad = controllerObject3D.getObjectByName('touchpad'); buttonMeshes.trigger = controllerObject3D.getObjectByName('trigger'); // Set default colors. Object.keys(buttonMeshes).forEach(function (buttonName) { self.setButtonColor(buttonName, self.data.buttonColor); }); // Offset pivot point. controllerObject3D.position.set(0, -0.015, 0.04); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); }, updateModel: function (buttonName, evtName) { var color; var isTouch; if (!this.data.model) { return; } isTouch = evtName.indexOf('touch') !== -1; // Don't change color for trackpad touch. if (isTouch) { return; } // Update colors. color = evtName === 'up' ? this.data.buttonColor : this.data.buttonHighlightColor; this.setButtonColor(buttonName, color); }, setButtonColor: function (buttonName, color) { var buttonMeshes = this.buttonMeshes; if (!buttonMeshes) { return; } // Need to do both left and right sides for grip. if (buttonName === 'grip') { buttonMeshes.grip.left.material.color.set(color); buttonMeshes.grip.right.material.color.set(color); return; } buttonMeshes[buttonName].material.color.set(color); } }); /***/ }), /***/ "./src/components/vive-focus-controls.js": /*!***********************************************!*\ !*** ./src/components/vive-focus-controls.js ***! \***********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var GAMEPAD_ID_PREFIX = 'HTC Vive Focus'; var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var VIVE_FOCUS_CONTROLLER_MODEL_URL = AFRAME_CDN_ROOT + 'controllers/vive/focus-controller/focus-controller.gltf'; /** * Vive Focus controls. * Interface with Vive Focus controller and map Gamepad events to * controller buttons: trackpad, trigger * Load a controller model and highlight the pressed buttons. */ module.exports.Component = registerComponent('vive-focus-controls', { schema: { hand: { default: '' }, // This informs the degenerate arm model. buttonTouchedColor: { type: 'color', default: '#BBBBBB' }, buttonHighlightColor: { type: 'color', default: '#7A7A7A' }, model: { default: true }, orientationOffset: { type: 'vec3' }, armModel: { default: true } }, /** * Button IDs: * 0 - trackpad * 1 - trigger */ mapping: { axes: { trackpad: [0, 1] }, buttons: ['trackpad', 'trigger'] }, bindMethods: function () { this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.removeControllersUpdateListener = bind(this.removeControllersUpdateListener, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.controllerPresent = false; this.lastControllerCheck = 0; this.bindMethods(); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('model-loaded', this.onModelLoaded); el.addEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = true; this.addControllersUpdateListener(); }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('model-loaded', this.onModelLoaded); el.removeEventListener('axismove', this.onAxisMoved); this.controllerEventsActive = false; this.removeControllersUpdateListener(); }, checkIfControllerPresent: function () { checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, this.data.hand ? { hand: this.data.hand } : {}); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, injectTrackedControls: function () { var el = this.el; var data = this.data; el.setAttribute('tracked-controls', { armModel: data.armModel, idPrefix: GAMEPAD_ID_PREFIX, orientationOffset: data.orientationOffset }); if (!this.data.model) { return; } this.el.setAttribute('gltf-model', VIVE_FOCUS_CONTROLLER_MODEL_URL); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, onModelLoaded: function (evt) { var controllerObject3D = evt.detail.model; var buttonMeshes; if (evt.target !== this.el || !this.data.model) { return; } buttonMeshes = this.buttonMeshes = {}; buttonMeshes.trigger = controllerObject3D.getObjectByName('BumperKey'); buttonMeshes.triggerPressed = controllerObject3D.getObjectByName('BumperKey_Press'); if (buttonMeshes.triggerPressed) { buttonMeshes.triggerPressed.visible = false; } buttonMeshes.trackpad = controllerObject3D.getObjectByName('TouchPad'); buttonMeshes.trackpadPressed = controllerObject3D.getObjectByName('TouchPad_Press'); if (buttonMeshes.trackpadPressed) { buttonMeshes.trackpadPressed.visible = false; } }, // No analog buttons, only emits 0/1 values onButtonChanged: function (evt) { var button = this.mapping.buttons[evt.detail.id]; if (!button) return; // Pass along changed event with button state, using button mapping for convenience. this.el.emit(button + 'changed', evt.detail.state); }, onAxisMoved: function (evt) { emitIfAxesChanged(this, this.mapping.axes, evt); }, updateModel: function (buttonName, evtName) { if (!this.data.model) { return; } this.updateButtonModel(buttonName, evtName); }, updateButtonModel: function (buttonName, state) { var buttonMeshes = this.buttonMeshes; var pressedName = buttonName + 'Pressed'; if (!buttonMeshes || !buttonMeshes[buttonName] || !buttonMeshes[pressedName]) { return; } var color; switch (state) { case 'down': color = this.data.buttonHighlightColor; break; case 'touchstart': color = this.data.buttonTouchedColor; break; } if (color) { buttonMeshes[pressedName].material.color.set(color); } buttonMeshes[pressedName].visible = !!color; buttonMeshes[buttonName].visible = !color; } }); /***/ }), /***/ "./src/components/wasd-controls.js": /*!*****************************************!*\ !*** ./src/components/wasd-controls.js ***! \*****************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var KEYCODE_TO_CODE = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").keyboardevent.KEYCODE_TO_CODE); var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var bind = utils.bind; var shouldCaptureKeyEvent = utils.shouldCaptureKeyEvent; var CLAMP_VELOCITY = 0.00001; var MAX_DELTA = 0.2; var KEYS = ['KeyW', 'KeyA', 'KeyS', 'KeyD', 'ArrowUp', 'ArrowLeft', 'ArrowRight', 'ArrowDown']; /** * WASD component to control entities using WASD keys. */ module.exports.Component = registerComponent('wasd-controls', { schema: { acceleration: { default: 65 }, adAxis: { default: 'x', oneOf: ['x', 'y', 'z'] }, adEnabled: { default: true }, adInverted: { default: false }, enabled: { default: true }, fly: { default: false }, wsAxis: { default: 'z', oneOf: ['x', 'y', 'z'] }, wsEnabled: { default: true }, wsInverted: { default: false } }, init: function () { // To keep track of the pressed keys. this.keys = {}; this.easing = 1.1; this.velocity = new THREE.Vector3(); // Bind methods and add event listeners. this.onBlur = bind(this.onBlur, this); this.onContextMenu = bind(this.onContextMenu, this); this.onFocus = bind(this.onFocus, this); this.onKeyDown = bind(this.onKeyDown, this); this.onKeyUp = bind(this.onKeyUp, this); this.onVisibilityChange = bind(this.onVisibilityChange, this); this.attachVisibilityEventListeners(); }, tick: function (time, delta) { var data = this.data; var el = this.el; var velocity = this.velocity; if (!velocity[data.adAxis] && !velocity[data.wsAxis] && isEmptyObject(this.keys)) { return; } // Update velocity. delta = delta / 1000; this.updateVelocity(delta); if (!velocity[data.adAxis] && !velocity[data.wsAxis]) { return; } // Get movement vector and translate position. el.object3D.position.add(this.getMovementVector(delta)); }, update: function (oldData) { // Reset velocity if axis have changed. if (oldData.adAxis !== this.data.adAxis) { this.velocity[oldData.adAxis] = 0; } if (oldData.wsAxis !== this.data.wsAxis) { this.velocity[oldData.wsAxis] = 0; } }, remove: function () { this.removeKeyEventListeners(); this.removeVisibilityEventListeners(); }, play: function () { this.attachKeyEventListeners(); }, pause: function () { this.keys = {}; this.removeKeyEventListeners(); }, updateVelocity: function (delta) { var acceleration; var adAxis; var adSign; var data = this.data; var keys = this.keys; var velocity = this.velocity; var wsAxis; var wsSign; adAxis = data.adAxis; wsAxis = data.wsAxis; // If FPS too low, reset velocity. if (delta > MAX_DELTA) { velocity[adAxis] = 0; velocity[wsAxis] = 0; return; } // https://gamedev.stackexchange.com/questions/151383/frame-rate-independant-movement-with-acceleration var scaledEasing = Math.pow(1 / this.easing, delta * 60); // Velocity Easing. if (velocity[adAxis] !== 0) { velocity[adAxis] = velocity[adAxis] * scaledEasing; } if (velocity[wsAxis] !== 0) { velocity[wsAxis] = velocity[wsAxis] * scaledEasing; } // Clamp velocity easing. if (Math.abs(velocity[adAxis]) < CLAMP_VELOCITY) { velocity[adAxis] = 0; } if (Math.abs(velocity[wsAxis]) < CLAMP_VELOCITY) { velocity[wsAxis] = 0; } if (!data.enabled) { return; } // Update velocity using keys pressed. acceleration = data.acceleration; if (data.adEnabled) { adSign = data.adInverted ? -1 : 1; if (keys.KeyA || keys.ArrowLeft) { velocity[adAxis] -= adSign * acceleration * delta; } if (keys.KeyD || keys.ArrowRight) { velocity[adAxis] += adSign * acceleration * delta; } } if (data.wsEnabled) { wsSign = data.wsInverted ? -1 : 1; if (keys.KeyW || keys.ArrowUp) { velocity[wsAxis] -= wsSign * acceleration * delta; } if (keys.KeyS || keys.ArrowDown) { velocity[wsAxis] += wsSign * acceleration * delta; } } }, getMovementVector: function () { var directionVector = new THREE.Vector3(0, 0, 0); var rotationEuler = new THREE.Euler(0, 0, 0, 'YXZ'); return function (delta) { var rotation = this.el.getAttribute('rotation'); var velocity = this.velocity; var xRotation; directionVector.copy(velocity); directionVector.multiplyScalar(delta); // Absolute. if (!rotation) { return directionVector; } xRotation = this.data.fly ? rotation.x : 0; // Transform direction relative to heading. rotationEuler.set(THREE.MathUtils.degToRad(xRotation), THREE.MathUtils.degToRad(rotation.y), 0); directionVector.applyEuler(rotationEuler); return directionVector; }; }(), attachVisibilityEventListeners: function () { window.oncontextmenu = this.onContextMenu; window.addEventListener('blur', this.onBlur); window.addEventListener('focus', this.onFocus); document.addEventListener('visibilitychange', this.onVisibilityChange); }, removeVisibilityEventListeners: function () { window.removeEventListener('blur', this.onBlur); window.removeEventListener('focus', this.onFocus); document.removeEventListener('visibilitychange', this.onVisibilityChange); }, attachKeyEventListeners: function () { window.addEventListener('keydown', this.onKeyDown); window.addEventListener('keyup', this.onKeyUp); }, removeKeyEventListeners: function () { window.removeEventListener('keydown', this.onKeyDown); window.removeEventListener('keyup', this.onKeyUp); }, onContextMenu: function () { var keys = Object.keys(this.keys); for (var i = 0; i < keys.length; i++) { delete this.keys[keys[i]]; } }, onBlur: function () { this.pause(); }, onFocus: function () { this.play(); }, onVisibilityChange: function () { if (document.hidden) { this.onBlur(); } else { this.onFocus(); } }, onKeyDown: function (event) { var code; if (!shouldCaptureKeyEvent(event)) { return; } code = event.code || KEYCODE_TO_CODE[event.keyCode]; if (KEYS.indexOf(code) !== -1) { this.keys[code] = true; } }, onKeyUp: function (event) { var code; code = event.code || KEYCODE_TO_CODE[event.keyCode]; delete this.keys[code]; } }); function isEmptyObject(keys) { var key; for (key in keys) { return false; } return true; } /***/ }), /***/ "./src/components/windows-motion-controls.js": /*!***************************************************!*\ !*** ./src/components/windows-motion-controls.js ***! \***************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE */ var registerComponent = (__webpack_require__(/*! ../core/component */ "./src/core/component.js").registerComponent); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var trackedControlsUtils = __webpack_require__(/*! ../utils/tracked-controls */ "./src/utils/tracked-controls.js"); var checkControllerPresentAndSetup = trackedControlsUtils.checkControllerPresentAndSetup; var emitIfAxesChanged = trackedControlsUtils.emitIfAxesChanged; var onButtonEvent = trackedControlsUtils.onButtonEvent; var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var debug = utils.debug('components:windows-motion-controls:debug'); var warn = utils.debug('components:windows-motion-controls:warn'); var DEFAULT_HANDEDNESS = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").DEFAULT_HANDEDNESS); var AFRAME_CDN_ROOT = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").AFRAME_CDN_ROOT); var MODEL_BASE_URL = AFRAME_CDN_ROOT + 'controllers/microsoft/'; var MODEL_FILENAMES = { left: 'left.glb', right: 'right.glb', default: 'universal.glb' }; var isWebXRAvailable = (__webpack_require__(/*! ../utils/ */ "./src/utils/index.js").device.isWebXRAvailable); var GAMEPAD_ID_WEBXR = 'windows-mixed-reality'; var GAMEPAD_ID_WEBVR = 'Spatial Controller (Spatial Interaction Source) '; var GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/; var GAMEPAD_ID_PREFIX = isWebXRAvailable ? GAMEPAD_ID_WEBXR : GAMEPAD_ID_WEBVR; var INPUT_MAPPING_WEBVR = { // A-Frame specific semantic axis names axes: { 'thumbstick': [0, 1], 'trackpad': [2, 3] }, // A-Frame specific semantic button names buttons: ['thumbstick', 'trigger', 'grip', 'menu', 'trackpad'], // A mapping of the semantic name to node name in the glTF model file, // that should be transformed by axis value. // This array mirrors the browser Gamepad.axes array, such that // the mesh corresponding to axis 0 is in this array index 0. axisMeshNames: ['THUMBSTICK_X', 'THUMBSTICK_Y', 'TOUCHPAD_TOUCH_X', 'TOUCHPAD_TOUCH_Y'], // A mapping of the semantic name to button node name in the glTF model file, // that should be transformed by button value. buttonMeshNames: { 'trigger': 'SELECT', 'menu': 'MENU', 'grip': 'GRASP', 'thumbstick': 'THUMBSTICK_PRESS', 'trackpad': 'TOUCHPAD_PRESS' }, pointingPoseMeshName: 'POINTING_POSE' }; var INPUT_MAPPING_WEBXR = { // A-Frame specific semantic axis names axes: { 'touchpad': [0, 1], 'thumbstick': [2, 3] }, // A-Frame specific semantic button names buttons: ['trigger', 'squeeze', 'touchpad', 'thumbstick', 'menu'], // A mapping of the semantic name to node name in the glTF model file, // that should be transformed by axis value. // This array mirrors the browser Gamepad.axes array, such that // the mesh corresponding to axis 0 is in this array index 0. axisMeshNames: ['TOUCHPAD_TOUCH_X', 'TOUCHPAD_TOUCH_X', 'THUMBSTICK_X', 'THUMBSTICK_Y'], // A mapping of the semantic name to button node name in the glTF model file, // that should be transformed by button value. buttonMeshNames: { 'trigger': 'SELECT', 'menu': 'MENU', 'squeeze': 'GRASP', 'thumbstick': 'THUMBSTICK_PRESS', 'touchpad': 'TOUCHPAD_PRESS' }, pointingPoseMeshName: 'POINTING_POSE' }; var INPUT_MAPPING = isWebXRAvailable ? INPUT_MAPPING_WEBXR : INPUT_MAPPING_WEBVR; /** * Windows Motion Controller controls. * Interface with Windows Motion Controller controllers and map Gamepad events to * controller buttons: trackpad, trigger, grip, menu, thumbstick * Load a controller model and transform the pressed buttons. */ module.exports.Component = registerComponent('windows-motion-controls', { schema: { hand: { default: DEFAULT_HANDEDNESS }, // It is possible to have multiple pairs of controllers attached (a pair has both left and right). // Set this to 1 to use a controller from the second pair, 2 from the third pair, etc. pair: { default: 0 }, // If true, loads the controller glTF asset. model: { default: true }, // If true, will hide the model from the scene if no matching gamepad (based on ID & hand) is connected. hideDisconnected: { default: true } }, mapping: INPUT_MAPPING, bindMethods: function () { this.onModelError = bind(this.onModelError, this); this.onModelLoaded = bind(this.onModelLoaded, this); this.onControllersUpdate = bind(this.onControllersUpdate, this); this.checkIfControllerPresent = bind(this.checkIfControllerPresent, this); this.onAxisMoved = bind(this.onAxisMoved, this); }, init: function () { var self = this; var el = this.el; this.onButtonChanged = bind(this.onButtonChanged, this); this.onButtonDown = function (evt) { onButtonEvent(evt.detail.id, 'down', self); }; this.onButtonUp = function (evt) { onButtonEvent(evt.detail.id, 'up', self); }; this.onButtonTouchStart = function (evt) { onButtonEvent(evt.detail.id, 'touchstart', self); }; this.onButtonTouchEnd = function (evt) { onButtonEvent(evt.detail.id, 'touchend', self); }; this.onControllerConnected = function () { self.setModelVisibility(true); }; this.onControllerDisconnected = function () { self.setModelVisibility(false); }; this.controllerPresent = false; this.lastControllerCheck = 0; this.previousButtonValues = {}; this.bindMethods(); // Cache for submeshes that we have looked up by name. this.loadedMeshInfo = { buttonMeshes: null, axisMeshes: null }; // Pointing poses this.rayOrigin = { origin: new THREE.Vector3(), direction: new THREE.Vector3(0, 0, -1), createdFromMesh: false }; el.addEventListener('controllerconnected', this.onControllerConnected); el.addEventListener('controllerdisconnected', this.onControllerDisconnected); }, addEventListeners: function () { var el = this.el; el.addEventListener('buttonchanged', this.onButtonChanged); el.addEventListener('buttondown', this.onButtonDown); el.addEventListener('buttonup', this.onButtonUp); el.addEventListener('touchstart', this.onButtonTouchStart); el.addEventListener('touchend', this.onButtonTouchEnd); el.addEventListener('axismove', this.onAxisMoved); el.addEventListener('model-error', this.onModelError); el.addEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = true; }, removeEventListeners: function () { var el = this.el; el.removeEventListener('buttonchanged', this.onButtonChanged); el.removeEventListener('buttondown', this.onButtonDown); el.removeEventListener('buttonup', this.onButtonUp); el.removeEventListener('touchstart', this.onButtonTouchStart); el.removeEventListener('touchend', this.onButtonTouchEnd); el.removeEventListener('axismove', this.onAxisMoved); el.removeEventListener('model-error', this.onModelError); el.removeEventListener('model-loaded', this.onModelLoaded); this.controllerEventsActive = false; }, checkIfControllerPresent: function () { checkControllerPresentAndSetup(this, GAMEPAD_ID_PREFIX, { hand: this.data.hand, index: this.data.pair, iterateControllerProfiles: true }); }, play: function () { this.checkIfControllerPresent(); this.addControllersUpdateListener(); }, pause: function () { this.removeEventListeners(); this.removeControllersUpdateListener(); }, updateControllerModel: function () { // If we do not want to load a model, or, have already loaded the model, emit the controllermodelready event. if (!this.data.model || this.rayOrigin.createdFromMesh) { this.modelReady(); return; } var sourceUrl = this.createControllerModelUrl(); this.loadModel(sourceUrl); }, /** * Helper function that constructs a URL from the controller ID suffix, for future proofed * art assets. */ createControllerModelUrl: function (forceDefault) { // Determine the device specific folder based on the ID suffix var trackedControlsComponent = this.el.components['tracked-controls']; var controller = trackedControlsComponent ? trackedControlsComponent.controller : null; var device = 'default'; var hand = this.data.hand; var filename; if (controller && !window.hasNativeWebXRImplementation) { // Read hand directly from the controller, rather than this.data, as in the case that the controller // is unhanded this.data will still have 'left' or 'right' (depending on what the user inserted in to the scene). // In this case, we want to load the universal model, so need to get the '' from the controller. hand = controller.hand; if (!forceDefault) { var match = controller.id.match(GAMEPAD_ID_PATTERN); device = match && match[0] || device; } } // Hand filename = MODEL_FILENAMES[hand] || MODEL_FILENAMES.default; // Final url return MODEL_BASE_URL + device + '/' + filename; }, injectTrackedControls: function () { var data = this.data; this.el.setAttribute('tracked-controls', { idPrefix: GAMEPAD_ID_PREFIX, controller: data.pair, hand: data.hand, armModel: false }); this.updateControllerModel(); }, addControllersUpdateListener: function () { this.el.sceneEl.addEventListener('controllersupdated', this.onControllersUpdate, false); }, removeControllersUpdateListener: function () { this.el.sceneEl.removeEventListener('controllersupdated', this.onControllersUpdate, false); }, onControllersUpdate: function () { this.checkIfControllerPresent(); }, onModelError: function (evt) { var defaultUrl = this.createControllerModelUrl(true); if (evt.detail.src !== defaultUrl) { warn('Failed to load controller model for device, attempting to load default.'); this.loadModel(defaultUrl); } else { warn('Failed to load default controller model.'); } }, loadModel: function (url) { // The model is loaded by the gltf-model compoent when this attribute is initially set, // removed and re-loaded if the given url changes. this.el.setAttribute('gltf-model', 'url(' + url + ')'); }, onModelLoaded: function (evt) { var rootNode = this.controllerModel = evt.detail.model; var loadedMeshInfo = this.loadedMeshInfo; var i; var meshName; var mesh; var meshInfo; if (evt.target !== this.el) { return; } debug('Processing model'); // Reset the caches loadedMeshInfo.buttonMeshes = {}; loadedMeshInfo.axisMeshes = {}; // Cache our meshes so we aren't traversing the hierarchy per frame if (rootNode) { // Button Meshes for (i = 0; i < this.mapping.buttons.length; i++) { meshName = this.mapping.buttonMeshNames[this.mapping.buttons[i]]; if (!meshName) { debug('Skipping unknown button at index: ' + i + ' with mapped name: ' + this.mapping.buttons[i]); continue; } mesh = rootNode.getObjectByName(meshName); if (!mesh) { warn('Missing button mesh with name: ' + meshName); continue; } meshInfo = { index: i, value: getImmediateChildByName(mesh, 'VALUE'), pressed: getImmediateChildByName(mesh, 'PRESSED'), unpressed: getImmediateChildByName(mesh, 'UNPRESSED') }; if (meshInfo.value && meshInfo.pressed && meshInfo.unpressed) { loadedMeshInfo.buttonMeshes[this.mapping.buttons[i]] = meshInfo; } else { // If we didn't find the mesh, it simply means this button won't have transforms applied as mapped button value changes. warn('Missing button submesh under mesh with name: ' + meshName + '(VALUE: ' + !!meshInfo.value + ', PRESSED: ' + !!meshInfo.pressed + ', UNPRESSED:' + !!meshInfo.unpressed + ')'); } } // Axis Meshes for (i = 0; i < this.mapping.axisMeshNames.length; i++) { meshName = this.mapping.axisMeshNames[i]; if (!meshName) { debug('Skipping unknown axis at index: ' + i); continue; } mesh = rootNode.getObjectByName(meshName); if (!mesh) { warn('Missing axis mesh with name: ' + meshName); continue; } meshInfo = { index: i, value: getImmediateChildByName(mesh, 'VALUE'), min: getImmediateChildByName(mesh, 'MIN'), max: getImmediateChildByName(mesh, 'MAX') }; if (meshInfo.value && meshInfo.min && meshInfo.max) { loadedMeshInfo.axisMeshes[i] = meshInfo; } else { // If we didn't find the mesh, it simply means this axis won't have transforms applied as mapped axis values change. warn('Missing axis submesh under mesh with name: ' + meshName + '(VALUE: ' + !!meshInfo.value + ', MIN: ' + !!meshInfo.min + ', MAX:' + !!meshInfo.max + ')'); } } this.calculateRayOriginFromMesh(rootNode); // Determine if the model has to be visible or not. this.setModelVisibility(); } debug('Model load complete.'); // Look through only immediate children. This will return null if no mesh exists with the given name. function getImmediateChildByName(object3d, value) { for (var i = 0, l = object3d.children.length; i < l; i++) { var obj = object3d.children[i]; if (obj && obj['name'] === value) { return obj; } } return undefined; } }, calculateRayOriginFromMesh: function () { var quaternion = new THREE.Quaternion(); return function (rootNode) { var mesh; // Calculate the pointer pose (used for rays), by applying the world transform of th POINTER_POSE node // in the glTF (assumes that root node is at world origin) this.rayOrigin.origin.set(0, 0, 0); this.rayOrigin.direction.set(0, 0, -1); this.rayOrigin.createdFromMesh = true; // Try to read Pointing pose from the source model mesh = rootNode.getObjectByName(this.mapping.pointingPoseMeshName); if (mesh) { var parent = rootNode.parent; // We need to read pose transforms accumulated from the root of the glTF, not the scene. if (parent) { rootNode.parent = null; rootNode.updateMatrixWorld(true); rootNode.parent = parent; } mesh.getWorldPosition(this.rayOrigin.origin); mesh.getWorldQuaternion(quaternion); this.rayOrigin.direction.applyQuaternion(quaternion); // Recalculate the world matrices now that the rootNode is re-attached to the parent. if (parent) { rootNode.updateMatrixWorld(true); } } else { debug('Mesh does not contain pointing origin data, defaulting to none.'); } // Emit event stating that our pointing ray is now accurate. this.modelReady(); }; }(), lerpAxisTransform: function () { var quaternion = new THREE.Quaternion(); return function (axis, axisValue) { var axisMeshInfo = this.loadedMeshInfo.axisMeshes[axis]; if (!axisMeshInfo) return; var min = axisMeshInfo.min; var max = axisMeshInfo.max; var target = axisMeshInfo.value; // Convert from gamepad value range (-1 to +1) to lerp range (0 to 1) var lerpValue = axisValue * 0.5 + 0.5; target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, lerpValue)); target.position.lerpVectors(min.position, max.position, lerpValue); }; }(), lerpButtonTransform: function () { var quaternion = new THREE.Quaternion(); return function (buttonName, buttonValue) { var buttonMeshInfo = this.loadedMeshInfo.buttonMeshes[buttonName]; if (!buttonMeshInfo) return; var min = buttonMeshInfo.unpressed; var max = buttonMeshInfo.pressed; var target = buttonMeshInfo.value; target.setRotationFromQuaternion(quaternion.copy(min.quaternion).slerp(max.quaternion, buttonValue)); target.position.lerpVectors(min.position, max.position, buttonValue); }; }(), modelReady: function () { this.el.emit('controllermodelready', { name: 'windows-motion-controls', model: this.data.model, rayOrigin: this.rayOrigin }); }, onButtonChanged: function (evt) { var buttonName = this.mapping.buttons[evt.detail.id]; if (buttonName) { // Update the button mesh transform if (this.loadedMeshInfo && this.loadedMeshInfo.buttonMeshes) { this.lerpButtonTransform(buttonName, evt.detail.state.value); } // Only emit events for buttons that we know how to map from index to name this.el.emit(buttonName + 'changed', evt.detail.state); } }, onAxisMoved: function (evt) { var numAxes = this.mapping.axisMeshNames.length; // Only attempt to update meshes if we have valid data. if (this.loadedMeshInfo && this.loadedMeshInfo.axisMeshes) { for (var axis = 0; axis < numAxes; axis++) { // Update the button mesh transform this.lerpAxisTransform(axis, evt.detail.axis[axis] || 0.0); } } emitIfAxesChanged(this, this.mapping.axes, evt); }, setModelVisibility: function (visible) { var model = this.el.getObject3D('mesh'); if (!this.controllerPresent) { return; } visible = visible !== undefined ? visible : this.modelVisible; this.modelVisible = visible; if (!model) { return; } model.visible = visible; } }); /***/ }), /***/ "./src/constants/index.js": /*!********************************!*\ !*** ./src/constants/index.js ***! \********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { module.exports = { AFRAME_CDN_ROOT: window.AFRAME_CDN_ROOT || 'https://cdn.aframe.io/', AFRAME_INJECTED: 'aframe-injected', DEFAULT_CAMERA_HEIGHT: 1.6, DEFAULT_HANDEDNESS: 'right', keyboardevent: __webpack_require__(/*! ./keyboardevent */ "./src/constants/keyboardevent.js") }; /***/ }), /***/ "./src/constants/keyboardevent.js": /*!****************************************!*\ !*** ./src/constants/keyboardevent.js ***! \****************************************/ /***/ ((module) => { module.exports = { // Tiny KeyboardEvent.code polyfill. KEYCODE_TO_CODE: { '38': 'ArrowUp', '37': 'ArrowLeft', '40': 'ArrowDown', '39': 'ArrowRight', '87': 'KeyW', '65': 'KeyA', '83': 'KeyS', '68': 'KeyD' } }; /***/ }), /***/ "./src/core/a-assets.js": /*!******************************!*\ !*** ./src/core/a-assets.js ***! \******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global customElements */ var ANode = (__webpack_require__(/*! ./a-node */ "./src/core/a-node.js").ANode); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var debug = __webpack_require__(/*! ../utils/debug */ "./src/utils/debug.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var fileLoader = new THREE.FileLoader(); var warn = debug('core:a-assets:warn'); /** * Asset management system. Handles blocking on asset loading. */ class AAssets extends ANode { constructor() { super(); this.isAssets = true; this.fileLoader = fileLoader; this.timeout = null; } connectedCallback() { // Defer if DOM is not ready. if (document.readyState !== 'complete') { document.addEventListener('readystatechange', this.onReadyStateChange.bind(this)); return; } this.doConnectedCallback(); } doConnectedCallback() { var self = this; var i; var loaded = []; var mediaEl; var mediaEls; var imgEl; var imgEls; var timeout; super.connectedCallback(); if (!this.parentNode.isScene) { throw new Error('<a-assets> must be a child of a <a-scene>.'); } // Wait for <img>s. imgEls = this.querySelectorAll('img'); for (i = 0; i < imgEls.length; i++) { imgEl = fixUpMediaElement(imgEls[i]); loaded.push(new Promise(function (resolve, reject) { // Set in cache because we won't be needing to call three.js loader if we have. // a loaded media element. THREE.Cache.add(imgEls[i].getAttribute('src'), imgEl); if (imgEl.complete) { resolve(); return; } imgEl.onload = resolve; imgEl.onerror = reject; })); } // Wait for <audio>s and <video>s. mediaEls = this.querySelectorAll('audio, video'); for (i = 0; i < mediaEls.length; i++) { mediaEl = fixUpMediaElement(mediaEls[i]); if (!mediaEl.src && !mediaEl.srcObject) { warn('Audio/video asset has neither `src` nor `srcObject` attributes.'); } loaded.push(mediaElementLoaded(mediaEl)); } // Trigger loaded for scene to start rendering. Promise.allSettled(loaded).then(bind(this.load, this)); // Timeout to start loading anyways. timeout = parseInt(this.getAttribute('timeout'), 10) || 3000; this.timeout = setTimeout(function () { if (self.hasLoaded) { return; } warn('Asset loading timed out in ', timeout, 'ms'); self.emit('timeout'); self.load(); }, timeout); } disconnectedCallback() { super.disconnectedCallback(); if (this.timeout) { clearTimeout(this.timeout); } } load() { super.load.call(this, null, function waitOnFilter(el) { return el.isAssetItem && el.hasAttribute('src'); }); } } customElements.define('a-assets', AAssets); /** * Preload using XHRLoader for any type of asset. */ class AAssetItem extends ANode { constructor() { super(); this.data = null; this.isAssetItem = true; } connectedCallback() { var self = this; var src = this.getAttribute('src'); fileLoader.setResponseType(this.getAttribute('response-type') || inferResponseType(src)); fileLoader.load(src, function handleOnLoad(response) { self.data = response; ANode.prototype.load.call(self); }, function handleOnProgress(xhr) { self.emit('progress', { loadedBytes: xhr.loaded, totalBytes: xhr.total, xhr: xhr }); }, function handleOnError(xhr) { self.emit('error', { xhr: xhr }); }); } } customElements.define('a-asset-item', AAssetItem); /** * Create a Promise that resolves once the media element has finished buffering. * * @param {Element} el - HTMLMediaElement. * @returns {Promise} */ function mediaElementLoaded(el) { if (!el.hasAttribute('autoplay') && el.getAttribute('preload') !== 'auto') { return; } // If media specifies autoplay or preload, wait until media is completely buffered. return new Promise(function (resolve, reject) { if (el.readyState === 4) { return resolve(); } // Already loaded. if (el.error) { return reject(); } // Error. el.addEventListener('loadeddata', checkProgress, false); el.addEventListener('progress', checkProgress, false); el.addEventListener('error', reject, false); function checkProgress() { // Add up the seconds buffered. var secondsBuffered = 0; for (var i = 0; i < el.buffered.length; i++) { secondsBuffered += el.buffered.end(i) - el.buffered.start(i); } // Compare seconds buffered to media duration. if (secondsBuffered >= el.duration) { // Set in cache because we won't be needing to call three.js loader if we have. // a loaded media element. // Store video elements only. three.js loader is used for audio elements. // See assetParse too. if (el.tagName === 'VIDEO') { THREE.Cache.add(el.getAttribute('src'), el); } resolve(); } } }); } /** * Automatically add attributes to media elements where convenient. * crossorigin, playsinline. */ function fixUpMediaElement(mediaEl) { // Cross-origin. var newMediaEl = setCrossOrigin(mediaEl); // Plays inline for mobile. if (newMediaEl.tagName && newMediaEl.tagName.toLowerCase() === 'video') { newMediaEl.setAttribute('playsinline', ''); newMediaEl.setAttribute('webkit-playsinline', ''); } if (newMediaEl !== mediaEl) { mediaEl.parentNode.appendChild(newMediaEl); mediaEl.parentNode.removeChild(mediaEl); } return newMediaEl; } /** * Automatically set `crossorigin` if not defined on the media element. * If it is not defined, we must create and re-append a new media element <img> and * have the browser re-request it with `crossorigin` set. * * @param {Element} Media element (e.g., <img>, <audio>, <video>). * @returns {Element} Media element to be used to listen to for loaded events. */ function setCrossOrigin(mediaEl) { var newMediaEl; var src; // Already has crossorigin set. if (mediaEl.hasAttribute('crossorigin')) { return mediaEl; } src = mediaEl.getAttribute('src'); if (src !== null) { // Does not have protocol. if (src.indexOf('://') === -1) { return mediaEl; } // Determine if cross origin is actually needed. if (extractDomain(src) === window.location.host) { return mediaEl; } } warn('Cross-origin element (e.g., <img>) was requested without `crossorigin` set. ' + 'A-Frame will re-request the asset with `crossorigin` attribute set. ' + 'Please set `crossorigin` on the element (e.g., <img crossorigin="anonymous">)', src); mediaEl.crossOrigin = 'anonymous'; newMediaEl = mediaEl.cloneNode(true); return newMediaEl; } /** * Extract domain out of URL. * * @param {string} url * @returns {string} */ function extractDomain(url) { // Find and remove protocol (e.g., http, ftp, etc.) to get domain. var domain = url.indexOf('://') > -1 ? url.split('/')[2] : url.split('/')[0]; // Find and remove port number. return domain.substring(0, domain.indexOf(':')); } /** * Infer response-type attribute from src. * Default is text (default XMLHttpRequest.responseType) * and arraybuffer for .glb files. * * @param {string} src * @returns {string} */ function inferResponseType(src) { var fileName = getFileNameFromURL(src); var dotLastIndex = fileName.lastIndexOf('.'); if (dotLastIndex >= 0) { var extension = fileName.slice(dotLastIndex, src.search(/\?|#|$/)); if (extension === '.glb') { return 'arraybuffer'; } } return 'text'; } module.exports.inferResponseType = inferResponseType; /** * Extract filename from URL * * @param {string} url * @returns {string} */ function getFileNameFromURL(url) { var parser = document.createElement('a'); parser.href = url; var query = parser.search.replace(/^\?/, ''); var filePath = url.replace(query, '').replace('?', ''); return filePath.substring(filePath.lastIndexOf('/') + 1); } module.exports.getFileNameFromURL = getFileNameFromURL; /***/ }), /***/ "./src/core/a-cubemap.js": /*!*******************************!*\ !*** ./src/core/a-cubemap.js ***! \*******************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { /* global customElements, HTMLElement */ var debug = __webpack_require__(/*! ../utils/debug */ "./src/utils/debug.js"); var warn = debug('core:cubemap:warn'); /** * Cubemap element that handles validation and exposes list of URLs. * Does not listen to updates. */ class ACubeMap extends HTMLElement { /** * Calculates this.srcs. */ constructor(self) { self = super(self); return self; } onReadyStateChange() { if (document.readyState === 'complete') { this.doConnectedCallback(); } } connectedCallback() { // Defer if DOM is not ready. if (document.readyState !== 'complete') { document.addEventListener('readystatechange', this.onReadyStateChange.bind(this)); return; } ACubeMap.prototype.doConnectedCallback.call(this); } doConnectedCallback() { this.srcs = this.validate(); } /** * Checks for exactly six elements with [src]. * Does not check explicitly for <img>s in case user does not want * prefetching. * * @returns {Array|null} - six URLs if valid, else null. */ validate() { var elements = this.querySelectorAll('[src]'); var i; var srcs = []; if (elements.length === 6) { for (i = 0; i < elements.length; i++) { srcs.push(elements[i].getAttribute('src')); } return srcs; } // Else if there are not six elements, throw a warning. warn('<a-cubemap> did not contain exactly six elements each with a ' + '`src` attribute.'); } } customElements.define('a-cubemap', ACubeMap); /***/ }), /***/ "./src/core/a-entity.js": /*!******************************!*\ !*** ./src/core/a-entity.js ***! \******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global customElements */ var ANode = (__webpack_require__(/*! ./a-node */ "./src/core/a-node.js").ANode); var COMPONENTS = (__webpack_require__(/*! ./component */ "./src/core/component.js").components); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var debug = utils.debug('core:a-entity:debug'); var warn = utils.debug('core:a-entity:warn'); var MULTIPLE_COMPONENT_DELIMITER = '__'; var OBJECT3D_COMPONENTS = ['position', 'rotation', 'scale', 'visible']; var ONCE = { once: true }; /** * Entity is a container object that components are plugged into to comprise everything in * the scene. In A-Frame, they inherently have position, rotation, and scale. * * To be able to take components, the scene element inherits from the entity definition. * * @member {object} components - entity's currently initialized components. * @member {object} object3D - three.js object. * @member {array} states. * @member {boolean} isPlaying - false if dynamic behavior of the entity is paused. */ class AEntity extends ANode { constructor() { super(); this.components = {}; // To avoid double initializations and infinite loops. this.initializingComponents = {}; this.componentsToUpdate = {}; this.isEntity = true; this.isPlaying = false; this.object3D = new THREE.Group(); this.object3D.el = this; this.object3DMap = {}; this.parentEl = null; this.rotationObj = {}; this.states = []; } /** * Handle changes coming from the browser DOM inspector. */ attributeChangedCallback(attr, oldVal, newVal) { var component = this.components[attr]; super.attributeChangedCallback(); // If the empty string is passed by the component initialization // logic we ignore the component update. if (component && component.justInitialized && newVal === '') { delete component.justInitialized; return; } // When a component is removed after calling el.removeAttribute('material') if (!component && newVal === null) { return; } this.setEntityAttribute(attr, oldVal, newVal); } /** * Add to parent, load, play. */ connectedCallback() { // Defer if DOM is not ready. if (document.readyState !== 'complete') { document.addEventListener('readystatechange', this.onReadyStateChange.bind(this)); return; } AEntity.prototype.doConnectedCallback.call(this); } doConnectedCallback() { var self = this; // Component. var assetsEl; // Asset management system element. var sceneEl; // ANode method. super.connectedCallback(); sceneEl = this.sceneEl; this.addToParent(); // Don't .load() scene on attachedCallback. if (this.isScene) { return; } // Gracefully not error when outside of <a-scene> (e.g., tests). if (!sceneEl) { this.load(); return; } // Wait for asset management system to finish before loading. assetsEl = sceneEl.querySelector('a-assets'); if (assetsEl && !assetsEl.hasLoaded) { assetsEl.addEventListener('loaded', function () { self.load(); }); return; } this.load(); } /** * Tell parent to remove this element's object3D from its object3D. * Do not call on scene element because that will cause a call to document.body.remove(). */ disconnectedCallback() { var componentName; if (!this.parentEl) { return; } // Remove components. for (componentName in this.components) { this.removeComponent(componentName, false); } if (this.isScene) { return; } this.removeFromParent(); super.disconnectedCallback(); // Remove cyclic reference. this.object3D.el = null; } getObject3D(type) { return this.object3DMap[type]; } /** * Set a THREE.Object3D into the map. * * @param {string} type - Developer-set name of the type of object, will be unique per type. * @param {object} obj - A THREE.Object3D. */ setObject3D(type, obj) { var oldObj; var self = this; if (!(obj instanceof THREE.Object3D)) { throw new Error('`Entity.setObject3D` was called with an object that was not an instance of ' + 'THREE.Object3D.'); } // Remove existing object of the type. oldObj = this.getObject3D(type); if (oldObj) { this.object3D.remove(oldObj); } // Set references to A-Frame entity. obj.el = this; if (obj.children.length) { obj.traverse(function bindEl(child) { child.el = self; }); } // Add. this.object3D.add(obj); this.object3DMap[type] = obj; this.emit('object3dset', { object: obj, type: type }); } /** * Remove object from scene and entity object3D map. */ removeObject3D(type) { var obj = this.getObject3D(type); if (!obj) { warn('Tried to remove `Object3D` of type:', type, 'which was not defined.'); return; } this.object3D.remove(obj); delete this.object3DMap[type]; this.emit('object3dremove', { type: type }); } /** * Gets or creates an object3D of a given type. * * @param {string} type - Type of the object3D. * @param {string} Constructor - Constructor to use to create the object3D if needed. * @returns {object} */ getOrCreateObject3D(type, Constructor) { var object3D = this.getObject3D(type); if (!object3D && Constructor) { object3D = new Constructor(); this.setObject3D(type, object3D); } warn('`getOrCreateObject3D` has been deprecated. Use `setObject3D()` ' + 'and `object3dset` event instead.'); return object3D; } /** * Add child entity. * * @param {Element} el - Child entity. */ add(el) { if (!el.object3D) { throw new Error("Trying to add an element that doesn't have an `object3D`"); } this.object3D.add(el.object3D); this.emit('child-attached', { el: el }); } /** * Tell parentNode to add this entity to itself. */ addToParent() { var parentNode = this.parentEl = this.parentNode; // `!parentNode` check primarily for unit tests. if (!parentNode || !parentNode.add || this.attachedToParent) { return; } parentNode.add(this); this.attachedToParent = true; // To prevent multiple attachments to same parent. } /** * Tell parentNode to remove this entity from itself. */ removeFromParent() { var parentEl = this.parentEl; this.parentEl.remove(this); this.attachedToParent = false; this.parentEl = null; parentEl.emit('child-detached', { el: this }); } load() { var self = this; if (this.hasLoaded || !this.parentEl) { return; } super.load.call(this, function entityLoadCallback() { // Check if entity was detached while it was waiting to load. if (!self.parentEl) { return; } self.updateComponents(); if (self.isScene || self.parentEl.isPlaying) { self.play(); } }); } /** * Remove child entity. * * @param {Element} el - Child entity. */ remove(el) { if (el) { this.object3D.remove(el.object3D); } else { this.parentNode.removeChild(this); } } /** * @returns {array} Direct children that are entities. */ getChildEntities() { var children = this.children; var childEntities = []; for (var i = 0; i < children.length; i++) { var child = children[i]; if (child instanceof AEntity) { childEntities.push(child); } } return childEntities; } /** * Initialize component. * * @param {string} attrName - Attribute name asociated to the component. * @param {object} data - Component data * @param {boolean} isDependency - True if the component is a dependency. */ initComponent(attrName, data, isDependency) { var component; var componentId; var componentInfo; var componentName; var isComponentDefined; componentInfo = utils.split(attrName, MULTIPLE_COMPONENT_DELIMITER); componentName = componentInfo[0]; componentId = componentInfo.length > 2 ? componentInfo.slice(1).join('__') : componentInfo[1]; // Not a registered component. if (!COMPONENTS[componentName]) { return; } // Component is not a dependency and is undefined. // If a component is a dependency, then it is okay to have no data. isComponentDefined = checkComponentDefined(this, attrName) || data !== undefined; if (!isComponentDefined && !isDependency) { return; } // Component already initialized. if (attrName in this.components) { return; } // Initialize dependencies first this.initComponentDependencies(componentName); // If component name has an id we check component type multiplic if (componentId && !COMPONENTS[componentName].multiple) { throw new Error('Trying to initialize multiple ' + 'components of type `' + componentName + '`. There can only be one component of this type per entity.'); } component = new COMPONENTS[componentName].Component(this, data, componentId); if (this.isPlaying) { component.play(); } // Components are reflected in the DOM as attributes but the state is not shown // hence we set the attribute to empty string. // The flag justInitialized is for attributeChangedCallback to not overwrite // the component with the empty string. if (!this.hasAttribute(attrName)) { component.justInitialized = true; window.HTMLElement.prototype.setAttribute.call(this, attrName, ''); } debug('Component initialized: %s', attrName); } /** * Initialize dependencies of a component. * * @param {string} name - Root component name. */ initComponentDependencies(name) { var self = this; var component = COMPONENTS[name]; var dependencies; var i; // Not a component. if (!component) { return; } // No dependencies. dependencies = COMPONENTS[name].dependencies; if (!dependencies) { return; } // Initialize dependencies. for (i = 0; i < dependencies.length; i++) { // Call getAttribute to initialize the data from the DOM. self.initComponent(dependencies[i], window.HTMLElement.prototype.getAttribute.call(self, dependencies[i]) || undefined, true); } } removeComponent(name, destroy) { var component; component = this.components[name]; if (!component) { return; } // Wait for component to initialize. if (!component.initialized) { this.addEventListener('componentinitialized', function tryRemoveLater(evt) { if (evt.detail.name !== name) { return; } this.removeComponent(name, destroy); this.removeEventListener('componentinitialized', tryRemoveLater); }); return; } component.pause(); component.remove(); // Keep component attached to entity in case of just full entity detach. if (destroy) { component.destroy(); delete this.components[name]; } this.emit('componentremoved', component.evtDetail, false); } /** * Initialize or update all components. * Build data using initial components, defined attributes, mixins, and defaults. * Update default components before the rest. * * @member {function} getExtraComponents - Can be implemented to include component data * from other sources (e.g., implemented by primitives). */ updateComponents() { var data; var extraComponents; var i; var name; var componentsToUpdate = this.componentsToUpdate; if (!this.hasLoaded && !this.isLoading) { return; } // Gather mixin-defined components. for (i = 0; i < this.mixinEls.length; i++) { for (name in this.mixinEls[i].componentCache) { if (isComponent(name)) { componentsToUpdate[name] = true; } } } // Gather from extra initial component data if defined (e.g., primitives). if (this.getExtraComponents) { extraComponents = this.getExtraComponents(); for (name in extraComponents) { if (isComponent(name)) { componentsToUpdate[name] = true; } } } // Gather entity-defined components. for (i = 0; i < this.attributes.length; ++i) { name = this.attributes[i].name; if (OBJECT3D_COMPONENTS.indexOf(name) !== -1) { continue; } if (isComponent(name)) { componentsToUpdate[name] = true; } } // object3D components first (position, rotation, scale, visible). for (i = 0; i < OBJECT3D_COMPONENTS.length; i++) { name = OBJECT3D_COMPONENTS[i]; if (!this.hasAttribute(name)) { continue; } this.updateComponent(name, this.getDOMAttribute(name)); } // Initialize or update rest of components. for (name in componentsToUpdate) { data = mergeComponentData(this.getDOMAttribute(name), extraComponents && extraComponents[name]); this.updateComponent(name, data); delete componentsToUpdate[name]; } } /** * Initialize, update, or remove a single component. * * When initializing, we set the component on `this.components`. * * @param {string} attr - Component name. * @param {object} attrValue - Value of the DOM attribute. * @param {boolean} clobber - If new attrValue completely replaces previous properties. */ updateComponent(attr, attrValue, clobber) { var component = this.components[attr]; if (component) { // Remove component. if (attrValue === null && !checkComponentDefined(this, attr)) { this.removeComponent(attr, true); return; } // Component already initialized. Update component. component.updateProperties(attrValue, clobber); return; } // Component not yet initialized. Initialize component. this.initComponent(attr, attrValue, false); } /** * If `attr` is a component name, detach the component from the entity. * * If `propertyName` is given, reset the component property value to its default. * * @param {string} attr - Attribute name, which could also be a component name. * @param {string} propertyName - Component prop name, if resetting an individual prop. */ removeAttribute(attr, propertyName) { var component = this.components[attr]; // Remove component. if (component && propertyName === undefined) { this.removeComponent(attr, true); } // Reset component property value. if (component && propertyName !== undefined) { component.resetProperty(propertyName); return; } // Remove mixins. if (attr === 'mixin') { this.mixinUpdate(''); } window.HTMLElement.prototype.removeAttribute.call(this, attr); } /** * Start dynamic behavior associated with entity such as dynamic components and animations. * Tell all children entities to also play. */ play() { var entities; var i; var key; // Already playing. if (this.isPlaying || !this.hasLoaded && !this.isLoading) { return; } this.isPlaying = true; // Wake up all components. for (key in this.components) { this.components[key].play(); } // Tell all child entities to play. entities = this.getChildEntities(); for (i = 0; i < entities.length; i++) { entities[i].play(); } this.emit('play'); } /** * Pause dynamic behavior associated with entity such as dynamic components and animations. * Tell all children entities to also pause. */ pause() { var entities; var i; var key; if (!this.isPlaying) { return; } this.isPlaying = false; // Sleep all components. for (key in this.components) { this.components[key].pause(); } // Tell all child entities to pause. entities = this.getChildEntities(); for (i = 0; i < entities.length; i++) { entities[i].pause(); } this.emit('pause'); } /** * Deals with updates on entity-specific attributes (i.e., components and mixins). * * @param {string} attr * @param {string} oldVal * @param {string|object} newVal */ setEntityAttribute(attr, oldVal, newVal) { if (COMPONENTS[attr] || this.components[attr]) { this.updateComponent(attr, newVal); return; } if (attr === 'mixin') { // Ignore if `<a-node>` code is just updating computed mixin in the DOM. if (newVal === this.computedMixinStr) { return; } this.mixinUpdate(newVal, oldVal); } } /** * When mixins updated, trigger init or optimized-update of relevant components. */ mixinUpdate(newMixins, oldMixins, deferred) { var componentsUpdated = AEntity.componentsUpdated; var component; var mixinEl; var mixinIds; var i; var self = this; if (!deferred) { oldMixins = oldMixins || this.getAttribute('mixin'); } if (!this.hasLoaded) { this.addEventListener('loaded-private', function () { self.mixinUpdate(newMixins, oldMixins, true); }, ONCE); return; } mixinIds = this.updateMixins(newMixins, oldMixins); // Loop over current mixins. componentsUpdated.length = 0; for (i = 0; i < this.mixinEls.length; i++) { for (component in this.mixinEls[i].componentCache) { if (componentsUpdated.indexOf(component) === -1) { if (this.components[component]) { // Update. Just rebuild data. this.components[component].handleMixinUpdate(); } else { // Init. buildData will gather mixin values. this.initComponent(component, null); } componentsUpdated.push(component); } } } // Loop over old mixins to call for data rebuild. for (i = 0; i < mixinIds.oldMixinIds.length; i++) { mixinEl = document.getElementById(mixinIds.oldMixinIds[i]); if (!mixinEl) { continue; } for (component in mixinEl.componentCache) { if (componentsUpdated.indexOf(component) === -1) { if (this.components[component]) { if (this.getDOMAttribute(component)) { // Update component if explicitly defined. this.components[component].handleMixinUpdate(); } else { // Remove component if not explicitly defined. this.removeComponent(component, true); } } } } } } /** * setAttribute can: * * 1. Set a single property of a multi-property component. * 2. Set multiple properties of a multi-property component. * 3. Replace properties of a multi-property component. * 4. Set a value for a single-property component, mixin, or normal HTML attribute. * * @param {string} attrName - Component or attribute name. * @param {*} arg1 - Can be a value, property name, CSS-style property string, or * object of properties. * @param {*|bool} arg2 - If arg1 is a property name, this should be a value. Otherwise, * it is a boolean indicating whether to clobber previous values (defaults to false). */ setAttribute(attrName, arg1, arg2) { var singlePropUpdate = AEntity.singlePropUpdate; var newAttrValue; var clobber; var componentName; var delimiterIndex; var isDebugMode; var key; delimiterIndex = attrName.indexOf(MULTIPLE_COMPONENT_DELIMITER); componentName = delimiterIndex > 0 ? attrName.substring(0, delimiterIndex) : attrName; // Not a component. Normal set attribute. if (!COMPONENTS[componentName]) { if (attrName === 'mixin') { this.mixinUpdate(arg1); } super.setAttribute.call(this, attrName, arg1); return; } // Initialize component first if not yet initialized. if (!this.components[attrName] && this.hasAttribute(attrName)) { this.updateComponent(attrName, window.HTMLElement.prototype.getAttribute.call(this, attrName)); } // Determine new attributes from the arguments if (typeof arg2 !== 'undefined' && typeof arg1 === 'string' && arg1.length > 0 && typeof utils.styleParser.parse(arg1) === 'string') { // Update a single property of a multi-property component for (key in singlePropUpdate) { delete singlePropUpdate[key]; } newAttrValue = singlePropUpdate; newAttrValue[arg1] = arg2; clobber = false; } else { // Update with a value, object, or CSS-style property string, with the possiblity // of clobbering previous values. newAttrValue = arg1; clobber = arg2 === true; } // Update component this.updateComponent(attrName, newAttrValue, clobber); // In debug mode, write component data up to the DOM. isDebugMode = this.sceneEl && this.sceneEl.getAttribute('debug'); if (isDebugMode) { this.components[attrName].flushToDOM(); } } /** * Reflect component data in the DOM (as seen from the browser DOM Inspector). * * @param {bool} recursive - Also flushToDOM on the children. **/ flushToDOM(recursive) { var components = this.components; var child; var children = this.children; var i; var key; // Flush entity's components to DOM. for (key in components) { components[key].flushToDOM(); } // Recurse. if (!recursive) { return; } for (i = 0; i < children.length; ++i) { child = children[i]; if (!child.flushToDOM) { continue; } child.flushToDOM(recursive); } } /** * If `attr` is a component, returns ALL component data including applied mixins and * defaults. * * If `attr` is not a component, fall back to HTML getAttribute. * * @param {string} attr * @returns {object|string} Object if component, else string. */ getAttribute(attr) { // If component, return component data. var component; if (attr === 'position') { return this.object3D.position; } if (attr === 'rotation') { return getRotation(this); } if (attr === 'scale') { return this.object3D.scale; } if (attr === 'visible') { return this.object3D.visible; } component = this.components[attr]; if (component) { return component.data; } return window.HTMLElement.prototype.getAttribute.call(this, attr); } /** * If `attr` is a component, returns JUST the component data defined on the entity. * Like a partial version of `getComputedAttribute` as returned component data * does not include applied mixins or defaults. * * If `attr` is not a component, fall back to HTML getAttribute. * * @param {string} attr * @returns {object|string} Object if component, else string. */ getDOMAttribute(attr) { // If cached value exists, return partial component data. var component = this.components[attr]; if (component) { return component.attrValue; } return window.HTMLElement.prototype.getAttribute.call(this, attr); } addState(state) { if (this.is(state)) { return; } this.states.push(state); this.emit('stateadded', state); } removeState(state) { var stateIndex = this.states.indexOf(state); if (stateIndex === -1) { return; } this.states.splice(stateIndex, 1); this.emit('stateremoved', state); } /** * Checks if the element is in a given state. e.g. el.is('alive'); * @type {string} state - Name of the state we want to check */ is(state) { return this.states.indexOf(state) !== -1; } /** * Open Inspector to this entity. */ inspect() { this.sceneEl.components.inspector.openInspector(this); } /** * Clean up memory and return memory to object pools. */ destroy() { var key; if (this.parentNode) { warn('Entity can only be destroyed if detached from scenegraph.'); return; } for (key in this.components) { this.components[key].destroy(); } } } /** * Check if a component is *defined* for an entity, including defaults and mixins. * Does not check whether the component has been *initialized* for an entity. * * @param {string} el - Entity. * @param {string} name - Component name. * @returns {boolean} */ function checkComponentDefined(el, name) { // Check if element contains the component. if (el.components[name] && el.components[name].attrValue) { return true; } return isComponentMixedIn(name, el.mixinEls); } /** * Check if any mixins contains a component. * * @param {string} name - Component name. * @param {array} mixinEls - Array of <a-mixin>s. */ function isComponentMixedIn(name, mixinEls) { var i; var inMixin = false; for (i = 0; i < mixinEls.length; ++i) { inMixin = mixinEls[i].hasAttribute(name); if (inMixin) { break; } } return inMixin; } /** * Given entity defined value, merge in extra data if necessary. * Handle both single and multi-property components. * * @param {string} attrValue - Entity data. * @param extraData - Entity data from another source to merge in. */ function mergeComponentData(attrValue, extraData) { // Extra data not defined, just return attrValue. if (!extraData) { return attrValue; } // Merge multi-property data. if (extraData.constructor === Object) { return utils.extend(extraData, utils.styleParser.parse(attrValue || {})); } // Return data, precendence to the defined value. return attrValue || extraData; } function isComponent(componentName) { if (componentName.indexOf(MULTIPLE_COMPONENT_DELIMITER) !== -1) { componentName = utils.split(componentName, MULTIPLE_COMPONENT_DELIMITER)[0]; } if (!COMPONENTS[componentName]) { return false; } return true; } function getRotation(entityEl) { var radToDeg = THREE.MathUtils.radToDeg; var rotation = entityEl.object3D.rotation; var rotationObj = entityEl.rotationObj; rotationObj.x = radToDeg(rotation.x); rotationObj.y = radToDeg(rotation.y); rotationObj.z = radToDeg(rotation.z); return rotationObj; } AEntity.componentsUpdated = []; AEntity.singlePropUpdate = {}; customElements.define('a-entity', AEntity); module.exports.AEntity = AEntity; /***/ }), /***/ "./src/core/a-mixin.js": /*!*****************************!*\ !*** ./src/core/a-mixin.js ***! \*****************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { /* global customElements */ var ANode = (__webpack_require__(/*! ./a-node */ "./src/core/a-node.js").ANode); var components = (__webpack_require__(/*! ./component */ "./src/core/component.js").components); var utils = __webpack_require__(/*! ../utils */ "./src/utils/index.js"); var MULTIPLE_COMPONENT_DELIMITER = '__'; /** * @member {object} componentCache - Cache of pre-parsed values. An object where the keys * are component names and the values are already parsed by the component. */ class AMixin extends ANode { constructor() { super(); this.componentCache = {}; this.isMixin = true; } connectedCallback() { // Defer if DOM is not ready. if (document.readyState !== 'complete') { document.addEventListener('readystatechange', this.onReadyStateChange.bind(this)); return; } this.doConnectedCallback(); } doConnectedCallback() { super.connectedCallback(); this.sceneEl = this.closestScene(); this.id = this.getAttribute('id'); this.cacheAttributes(); this.updateEntities(); this.load(); } attributeChangedCallback(attr, oldVal, newVal) { super.attributeChangedCallback(); this.cacheAttribute(attr, newVal); this.updateEntities(); } /** * setAttribute that parses and caches component values. */ setAttribute(attr, value) { window.HTMLElement.prototype.setAttribute.call(this, attr, value); this.cacheAttribute(attr, value); } /** * If `attr` is a component, then parse the value using the schema and store it. */ cacheAttribute(attr, value) { var component; var componentName; // Get component data. componentName = utils.split(attr, MULTIPLE_COMPONENT_DELIMITER)[0]; component = components[componentName]; if (!component) { return; } if (value === undefined) { value = window.HTMLElement.prototype.getAttribute.call(this, attr); } this.componentCache[attr] = component.parseAttrValueForCache(value); } /** * If `attr` is a component, then grab pre-parsed value from the cache. * Else do a normal getAttribute. */ getAttribute(attr) { return this.componentCache[attr] || window.HTMLElement.prototype.getAttribute.call(this, attr); } /** * Parse and cache every component defined on the mixin. */ cacheAttributes() { var attributes = this.attributes; var attrName; var i; for (i = 0; i < attributes.length; i++) { attrName = attributes[i].name; this.cacheAttribute(attrName); } } /** * For entities that already have been loaded by the time the mixin was attached, tell * those entities to register the mixin and refresh their component data. */ updateEntities() { var entity; var entities; var i; if (!this.sceneEl) { return; } entities = this.sceneEl.querySelectorAll('[mixin~=' + this.id + ']'); for (i = 0; i < entities.length; i++) { entity = entities[i]; if (!entity.hasLoaded || entity.isMixin) { continue; } entity.mixinUpdate(this.id); } } } customElements.define('a-mixin', AMixin); /***/ }), /***/ "./src/core/a-node.js": /*!****************************!*\ !*** ./src/core/a-node.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global customElements, CustomEvent, HTMLElement, MutationObserver */ var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var warn = utils.debug('core:a-node:warn'); var knownTags = { 'a-scene': true, 'a-assets': true, 'a-assets-items': true, 'a-cubemap': true, 'a-mixin': true, 'a-node': true, 'a-entity': true }; function isNode(node) { return node.tagName.toLowerCase() in knownTags || node.isNode; } /** * Base class for A-Frame that manages loading of objects. * * Nodes can be modified using mixins. * Nodes emit a `loaded` event when they and their children have initialized. */ class ANode extends HTMLElement { constructor() { super(); this.computedMixinStr = ''; this.hasLoaded = false; this.isNode = true; this.mixinEls = []; } onReadyStateChange() { if (document.readyState === 'complete') { this.doConnectedCallback(); } } connectedCallback() { // Defer if DOM is not ready. if (document.readyState !== 'complete') { document.addEventListener('readystatechange', this.onReadyStateChange.bind(this)); return; } ANode.prototype.doConnectedCallback.call(this); } doConnectedCallback() { var mixins; this.sceneEl = this.closestScene(); if (!this.sceneEl) { warn('You are attempting to attach <' + this.tagName + '> outside of an A-Frame ' + 'scene. Append this element to `<a-scene>` instead.'); } this.hasLoaded = false; this.emit('nodeready', undefined, false); if (!this.isMixin) { mixins = this.getAttribute('mixin'); if (mixins) { this.updateMixins(mixins); } } } /** * Handle mixin. */ attributeChangedCallback(attr, oldVal, newVal) { // Ignore if `<a-node>` code is just updating computed mixin in the DOM. if (newVal === this.computedMixinStr) { return; } if (attr === 'mixin' && !this.isMixin) { this.updateMixins(newVal, oldVal); } } /** * Returns the first scene by traversing up the tree starting from and * including receiver element. */ closestScene() { var element = this; while (element) { if (element.isScene) { break; } element = element.parentElement; } return element; } /** * Returns first element matching a selector by traversing up the tree starting * from and including receiver element. * * @param {string} selector - Selector of element to find. */ closest(selector) { var matches = this.matches || this.mozMatchesSelector || this.msMatchesSelector || this.oMatchesSelector || this.webkitMatchesSelector; var element = this; while (element) { if (matches.call(element, selector)) { break; } element = element.parentElement; } return element; } disconnectedCallback() { this.hasLoaded = false; } /** * Wait for children to load, if any. * Then emit `loaded` event and set `hasLoaded`. */ load(cb, childFilter) { var children; var childrenLoaded; var self = this; if (this.hasLoaded) { return; } // Default to waiting for all nodes. childFilter = childFilter || isNode; // Wait for children to load (if any), then load. children = this.getChildren(); childrenLoaded = children.filter(childFilter).map(function (child) { return new Promise(function waitForLoaded(resolve, reject) { if (child.hasLoaded) { return resolve(); } child.addEventListener('loaded', resolve); child.addEventListener('error', reject); }); }); Promise.allSettled(childrenLoaded).then(function emitLoaded(results) { results.forEach(function checkResultForError(result) { if (result.status === 'rejected') { // An "error" event has already been fired by THREE.js loader, // so we don't need to fire another one. // A warning explaining the consequences of the error is sufficient. warn('Rendering scene with errors on node: ', result.reason.target); } }); self.isLoading = true; self.setupMutationObserver(); if (cb) { cb(); } self.isLoading = false; self.hasLoaded = true; // loaded-private is an event analog to loaded that gives A-Frame an opportunity to manage internal // affairs before the publicly loaded event fires and corresponding handlers executed. self.emit('loaded-private', undefined, false); self.emit('loaded', undefined, false); }); } /** * With custom elements V1 attributeChangedCallback only fires * for attributes defined statically via observedAttributes. * One can assign any arbitrary components to an A-Frame entity * hence we can't know the list of attributes beforehand. * This function setup a mutation observer to keep track of the entity attribute changes * in the DOM and update components accordingly. */ setupMutationObserver() { var self = this; var observerConfig = { attributes: true, attributeOldValue: true }; var observer = new MutationObserver(function callAttributeChangedCallback(mutationList) { var i; for (i = 0; i < mutationList.length; i++) { if (mutationList[i].type === 'attributes') { var attributeName = mutationList[i].attributeName; var newValue = window.HTMLElement.prototype.getAttribute.call(self, attributeName); var oldValue = mutationList[i].oldValue; self.attributeChangedCallback(attributeName, oldValue, newValue); } } }); observer.observe(this, observerConfig); } getChildren() { return Array.prototype.slice.call(this.children, 0); } /** * Unregister old mixins and listeners. * Register new mixins and listeners. * Registering means to update `this.mixinEls` with listeners. */ updateMixins(newMixins, oldMixins) { var newMixinIdArray = ANode.newMixinIdArray; var oldMixinIdArray = ANode.oldMixinIdArray; var mixinIds = ANode.mixinIds; var i; var newMixinIds; var oldMixinIds; newMixinIdArray.length = 0; oldMixinIdArray.length = 0; newMixinIds = newMixins ? utils.split(newMixins.trim(), /\s+/) : newMixinIdArray; oldMixinIds = oldMixins ? utils.split(oldMixins.trim(), /\s+/) : oldMixinIdArray; mixinIds.newMixinIds = newMixinIds; mixinIds.oldMixinIds = oldMixinIds; // Unregister old mixins. for (i = 0; i < oldMixinIds.length; i++) { if (newMixinIds.indexOf(oldMixinIds[i]) === -1) { this.unregisterMixin(oldMixinIds[i]); } } // Register new mixins. this.computedMixinStr = ''; this.mixinEls.length = 0; for (i = 0; i < newMixinIds.length; i++) { this.registerMixin(document.getElementById(newMixinIds[i])); } // Update DOM. Keep track of `computedMixinStr` to not recurse back here after // update. if (this.computedMixinStr) { this.computedMixinStr = this.computedMixinStr.trim(); window.HTMLElement.prototype.setAttribute.call(this, 'mixin', this.computedMixinStr); } if (newMixinIds.length === 0) { window.HTMLElement.prototype.removeAttribute.call(this, 'mixin'); } return mixinIds; } /** * From mixin ID, add mixin element to `mixinEls`. * * @param {Element} mixinEl */ registerMixin(mixinEl) { var compositedMixinIds; var i; var mixin; if (!mixinEl) { return; } // Register composited mixins (if mixin has mixins). mixin = mixinEl.getAttribute('mixin'); if (mixin) { compositedMixinIds = utils.split(mixin.trim(), /\s+/); for (i = 0; i < compositedMixinIds.length; i++) { this.registerMixin(document.getElementById(compositedMixinIds[i])); } } // Register mixin. this.computedMixinStr = this.computedMixinStr + ' ' + mixinEl.id; this.mixinEls.push(mixinEl); } setAttribute(attr, newValue) { if (attr === 'mixin') { this.updateMixins(newValue); } window.HTMLElement.prototype.setAttribute.call(this, attr, newValue); } unregisterMixin(mixinId) { var i; var mixinEls = this.mixinEls; var mixinEl; for (i = 0; i < mixinEls.length; ++i) { mixinEl = mixinEls[i]; if (mixinId === mixinEl.id) { mixinEls.splice(i, 1); break; } } } /** * Emit a DOM event. * * @param {string} name - Name of event. * @param {object} [detail={}] - Custom data to pass as `detail` to the event. * @param {boolean} [bubbles=true] - Whether the event should bubble. * @param {object} [extraData] - Extra data to pass to the event, if any. */ emit(name, detail, bubbles, extraData) { var data = ANode.evtData; if (bubbles === undefined) { bubbles = true; } data.bubbles = !!bubbles; data.detail = detail; // If extra data is present, we need to create a new object. if (extraData) { data = utils.extend({}, extraData, data); } this.dispatchEvent(new CustomEvent(name, data)); } } ANode.evtData = {}; ANode.newMixinIdArray = []; ANode.oldMixinIdArray = []; ANode.mixinIds = {}; customElements.define('a-node', ANode); module.exports.ANode = ANode; module.exports.knownTags = knownTags; /***/ }), /***/ "./src/core/component.js": /*!*******************************!*\ !*** ./src/core/component.js ***! \*******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global Node */ var schema = __webpack_require__(/*! ./schema */ "./src/core/schema.js"); var scenes = __webpack_require__(/*! ./scene/scenes */ "./src/core/scene/scenes.js"); var systems = __webpack_require__(/*! ./system */ "./src/core/system.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var components = module.exports.components = {}; // Keep track of registered components. var parseProperties = schema.parseProperties; var parseProperty = schema.parseProperty; var processSchema = schema.process; var isSingleProp = schema.isSingleProperty; var stringifyProperties = schema.stringifyProperties; var stringifyProperty = schema.stringifyProperty; var styleParser = utils.styleParser; var warn = utils.debug('core:component:warn'); var aframeScript = document.currentScript; var upperCaseRegExp = new RegExp('[A-Z]+'); // Object pools by component, created upon registration. var objectPools = {}; /** * Component class definition. * * Components configure appearance, modify behavior, or add functionality to * entities. The behavior and appearance of an entity can be changed at runtime * by adding, removing, or updating components. Entities do not share instances * of components. * * @member {object} el - Reference to the entity element. * @member {string} attrValue - Value of the corresponding HTML attribute. * @member {object} data - Component data populated by parsing the * mapped attribute of the component plus applying defaults and mixins. */ var Component = module.exports.Component = function (el, attrValue, id) { var self = this; this.el = el; this.id = id; this.attrName = this.name + (id ? '__' + id : ''); this.evtDetail = { id: this.id, name: this.name }; this.initialized = false; this.el.components[this.attrName] = this; this.objectPool = objectPools[this.name]; var events = this.events; this.events = {}; eventsBind(this, events); // Store component data from previous update call. this.attrValue = undefined; if (this.isObjectBased) { this.nextData = this.objectPool.use(); // Drop any properties added by dynamic schemas in previous use utils.objectPool.removeUnusedKeys(this.nextData, this.schema); this.oldData = this.objectPool.use(); utils.objectPool.removeUnusedKeys(this.oldData, this.schema); this.previousOldData = this.objectPool.use(); utils.objectPool.removeUnusedKeys(this.previousOldData, this.schema); this.parsingAttrValue = this.objectPool.use(); utils.objectPool.removeUnusedKeys(this.parsingAttrValue, this.schema); } else { this.nextData = undefined; this.oldData = undefined; this.previousOldData = undefined; this.parsingAttrValue = undefined; } // Last value passed to updateProperties. // This type of throttle ensures that when a burst of changes occurs, the final change to the // component always triggers an event (so a consumer of this event will end up reading the correct // final state, following a burst of changes). this.throttledEmitComponentChanged = utils.throttleLeadingAndTrailing(function emitChange() { el.emit('componentchanged', self.evtDetail, false); }, 200); this.updateProperties(attrValue); }; Component.prototype = { /** * Contains the type schema and defaults for the data values. * Data is coerced into the types of the values of the defaults. */ schema: {}, /** * Init handler. Similar to attachedCallback. * Called during component initialization and is only run once. * Components can use this to set initial state. */ init: function () {/* no-op */}, /** * Map of event names to binded event handlers that will be lifecycle-handled. * Will be detached on pause / remove. * Will be attached on play. */ events: {}, /** * Update handler. Similar to attributeChangedCallback. * Called whenever component's data changes. * Also called on component initialization when the component receives initial data. * * @param {object} prevData - Previous attributes of the component. */ update: function (prevData) {/* no-op */}, updateSchema: undefined, /** * Tick handler. * Called on each tick of the scene render loop. * Affected by play and pause. * * @param {number} time - Scene tick time. * @param {number} timeDelta - Difference in current render time and previous render time. */ tick: undefined, /** * Tock handler. * Called on each tock of the scene render loop. * Affected by play and pause. * * @param {number} time - Scene tick time. * @param {number} timeDelta - Difference in current render time and previous render time. * @param {object} camera - Camera used to render the last frame. */ tock: undefined, /** * Called to start any dynamic behavior (e.g., animation, AI, events, physics). */ play: function () {/* no-op */}, /** * Called to stop any dynamic behavior (e.g., animation, AI, events, physics). */ pause: function () {/* no-op */}, /** * Remove handler. Similar to detachedCallback. * Called whenever component is removed from the entity (i.e., removeAttribute). * Components can use this to reset behavior on the entity. */ remove: function () {/* no-op */}, /** * Parses each property based on property type. * If component is single-property, then parses the single property value. * * @param {string} value - HTML attribute value. * @param {boolean} silent - Suppress warning messages. * @returns {object} Component data. */ parse: function (value, silent) { var schema = this.schema; if (this.isSingleProperty) { return parseProperty(value, schema); } return parseProperties(styleParser.parse(value), schema, true, this.name, silent); }, /** * Stringify properties if necessary. * * Only called from `Entity.setAttribute` for properties whose parsers accept a non-string * value (e.g., selector, vec3 property types). * * @param {object} data - Complete component data. * @returns {string} */ stringify: function (data) { var schema = this.schema; if (typeof data === 'string') { return data; } if (this.isSingleProperty) { return stringifyProperty(data, schema); } data = stringifyProperties(data, schema); return styleParser.stringify(data); }, /** * Update the cache of the pre-parsed attribute value. * * @param {string} value - New data. * @param {boolean } clobber - Whether to wipe out and replace previous data. */ updateCachedAttrValue: function (value, clobber) { var newAttrValue; var tempObject; var property; if (value === undefined) { return; } // If null value is the new attribute value, make the attribute value falsy. if (value === null) { if (this.isObjectBased && this.attrValue) { this.objectPool.recycle(this.attrValue); } this.attrValue = undefined; return; } if (value instanceof Object && !(value instanceof window.HTMLElement)) { // If value is an object, copy it to our pooled newAttrValue object to use to update // the attrValue. tempObject = this.objectPool.use(); newAttrValue = utils.extend(tempObject, value); } else { newAttrValue = this.parseAttrValueForCache(value); } // Merge new data with previous `attrValue` if updating and not clobbering. if (this.isObjectBased && !clobber && this.attrValue) { for (property in this.attrValue) { if (newAttrValue[property] === undefined) { newAttrValue[property] = this.attrValue[property]; } } } // Update attrValue. if (this.isObjectBased && !this.attrValue) { this.attrValue = this.objectPool.use(); } utils.objectPool.clearObject(this.attrValue); this.attrValue = extendProperties(this.attrValue, newAttrValue, this.isObjectBased); utils.objectPool.clearObject(tempObject); }, /** * Given an HTML attribute value parses the string based on the component schema. * To avoid double parsings of strings into strings we store the original instead * of the parsed one. * * @param {string} value - HTML attribute value. */ parseAttrValueForCache: function (value) { var parsedValue; if (typeof value !== 'string') { return value; } if (this.isSingleProperty) { parsedValue = this.schema.parse(value); /** * To avoid bogus double parsings. Cached values will be parsed when building * component data. For instance when parsing a src id to its url, we want to cache * original string and not the parsed one (#monster -> models/monster.dae) * so when building data we parse the expected value. */ if (typeof parsedValue === 'string') { parsedValue = value; } } else { // Parse using the style parser to avoid double parsing of individual properties. utils.objectPool.clearObject(this.parsingAttrValue); parsedValue = styleParser.parse(value, this.parsingAttrValue); } return parsedValue; }, /** * Write cached attribute data to the entity DOM element. * * @param {boolean} isDefault - Whether component is a default component. Always flush for * default components. */ flushToDOM: function (isDefault) { var attrValue = isDefault ? this.data : this.attrValue; if (attrValue === null || attrValue === undefined) { return; } window.HTMLElement.prototype.setAttribute.call(this.el, this.attrName, this.stringify(attrValue)); }, /** * Apply new component data if data has changed (from setAttribute). * * @param {string} attrValue - HTML attribute value. * If undefined, use the cached attribute value and continue updating properties. * @param {boolean} clobber - The previous component data is overwritten by the atrrValue. */ updateProperties: function (attrValue, clobber) { var el = this.el; // Just cache the attribute if the entity has not loaded // Components are not initialized until the entity has loaded if (!el.hasLoaded && !el.isLoading) { this.updateCachedAttrValue(attrValue); return; } // Parse the attribute value. // Cache current attrValue for future updates. Updates `this.attrValue`. // `null` means no value on purpose, do not set a default value, let mixins take over. if (attrValue !== null) { attrValue = this.parseAttrValueForCache(attrValue); } // Cache current attrValue for future updates. this.updateCachedAttrValue(attrValue, clobber); if (this.initialized) { this.updateComponent(attrValue, clobber); this.callUpdateHandler(); } else { this.initComponent(); } }, initComponent: function () { var el = this.el; var initialOldData; // Build data. if (this.updateSchema) { this.updateSchema(this.buildData(this.attrValue, false, true)); } this.data = this.buildData(this.attrValue); // Component is being already initialized. if (el.initializingComponents[this.name]) { return; } // Prevent infinite loop in case of init method setting same component on the entity. el.initializingComponents[this.name] = true; // Initialize component. this.init(); this.initialized = true; delete el.initializingComponents[this.name]; // Store current data as previous data for future updates. this.oldData = extendProperties(this.oldData, this.data, this.isObjectBased); // For oldData, pass empty object to multiple-prop schemas or object single-prop schema. // Pass undefined to rest of types. initialOldData = this.isObjectBased ? this.objectPool.use() : undefined; this.update(initialOldData); if (this.isObjectBased) { this.objectPool.recycle(initialOldData); } // Play the component if the entity is playing. if (el.isPlaying) { this.play(); } el.emit('componentinitialized', this.evtDetail, false); }, /** * @param attrValue - Passed argument from setAttribute. */ updateComponent: function (attrValue, clobber) { var key; var mayNeedSchemaUpdate; if (clobber) { // Clobber. Rebuild. if (this.updateSchema) { this.updateSchema(this.buildData(this.attrValue, true, true)); } this.data = this.buildData(this.attrValue, true, false); return; } // Apply new value to this.data in place since direct update. if (this.isSingleProperty) { if (this.isObjectBased) { parseProperty(attrValue, this.schema); } // Single-property (already parsed). this.data = attrValue; return; } parseProperties(attrValue, this.schema, true, this.name); // Check if we need to update schema. if (this.schemaChangeKeys.length) { for (key in attrValue) { if (key in this.schema && this.schema[key].schemaChange) { mayNeedSchemaUpdate = true; break; } } } if (mayNeedSchemaUpdate) { // Rebuild data if need schema update. if (this.updateSchema) { this.updateSchema(this.buildData(this.attrValue, true, true)); } this.data = this.buildData(this.attrValue, true, false); return; } // Normal update. for (key in attrValue) { if (attrValue[key] === undefined) { continue; } this.data[key] = attrValue[key]; } }, /** * Check if component should fire update and fire update lifecycle handler. */ callUpdateHandler: function () { var hasComponentChanged; // Store the previous old data before we calculate the new oldData. if (this.previousOldData instanceof Object) { utils.objectPool.clearObject(this.previousOldData); } if (this.isObjectBased) { copyData(this.previousOldData, this.oldData); } else { this.previousOldData = this.oldData; } hasComponentChanged = !utils.deepEqual(this.oldData, this.data); // Don't update if properties haven't changed. // Always update rotation, position, scale. if (!this.isPositionRotationScale && !hasComponentChanged) { return; } // Store current data as previous data for future updates. // Reuse `this.oldData` object to try not to allocate another one. if (this.oldData instanceof Object) { utils.objectPool.clearObject(this.oldData); } this.oldData = extendProperties(this.oldData, this.data, this.isObjectBased); // Update component with the previous old data. this.update(this.previousOldData); this.throttledEmitComponentChanged(); }, handleMixinUpdate: function () { this.data = this.buildData(this.attrValue); this.callUpdateHandler(); }, /** * Reset value of a property to the property's default value. * If single-prop component, reset value to component's default value. * * @param {string} propertyName - Name of property to reset. */ resetProperty: function (propertyName) { if (this.isObjectBased) { if (!(propertyName in this.attrValue)) { return; } delete this.attrValue[propertyName]; this.data[propertyName] = this.schema[propertyName].default; } else { this.attrValue = this.schema.default; this.data = this.schema.default; } this.updateProperties(this.attrValue); }, /** * Extend schema of component given a partial schema. * * Some components might want to mutate their schema based on certain properties. * e.g., Material component changes its schema based on `shader` to account for different * uniforms. * * @param {object} schemaAddon - Schema chunk that extend base schema. */ extendSchema: function (schemaAddon) { var extendedSchema; // Clone base schema. extendedSchema = utils.extend({}, components[this.name].schema); // Extend base schema with new schema chunk. utils.extend(extendedSchema, schemaAddon); this.schema = processSchema(extendedSchema); this.el.emit('schemachanged', this.evtDetail); }, /** * Build component data from the current state of the entity.data. * * Precedence: * 1. Defaults data * 2. Mixin data. * 3. Attribute data. * * Finally coerce the data to the types of the defaults. * * @param {object} newData - Element new data. * @param {boolean} clobber - The previous data is completely replaced by the new one. * @param {boolean} silent - Suppress warning messages. * @return {object} The component data. */ buildData: function (newData, clobber, silent) { var componentDefined; var data; var defaultValue; var key; var mixinData; var nextData = this.nextData; var schema = this.schema; var i; var mixinEls = this.el.mixinEls; var previousData; // Whether component has a defined value. For arrays, treat empty as not defined. componentDefined = newData && newData.constructor === Array ? newData.length : newData !== undefined && newData !== null; if (this.isObjectBased) { utils.objectPool.clearObject(nextData); } // 1. Gather default values (lowest precendence). if (this.isSingleProperty) { if (this.isObjectBased) { // If object-based single-prop, then copy over the data to our pooled object. data = copyData(nextData, schema.default); } else { // If is plain single-prop, copy by value the default. data = isObjectOrArray(schema.default) ? utils.clone(schema.default) : schema.default; } } else { // Preserve previously set properties if clobber not enabled. previousData = !clobber && this.attrValue; // Clone default value if object so components don't share object data = previousData instanceof Object ? copyData(nextData, previousData) : nextData; // Apply defaults. for (key in schema) { defaultValue = schema[key].default; if (data[key] !== undefined) { continue; } // Clone default value if object so components don't share object data[key] = isObjectOrArray(defaultValue) ? utils.clone(defaultValue) : defaultValue; } } // 2. Gather mixin values. for (i = 0; i < mixinEls.length; i++) { mixinData = mixinEls[i].getAttribute(this.attrName); if (!mixinData) { continue; } data = extendProperties(data, mixinData, this.isObjectBased); } // 3. Gather attribute values (highest precendence). if (componentDefined) { if (this.isSingleProperty) { // If object-based, copy the value to not modify the original. if (isObject(newData)) { copyData(this.parsingAttrValue, newData); return parseProperty(this.parsingAttrValue, schema); } return parseProperty(newData, schema); } data = extendProperties(data, newData, this.isObjectBased); } else { // Parse and coerce using the schema. if (this.isSingleProperty) { return parseProperty(data, schema); } } return parseProperties(data, schema, undefined, this.name, silent); }, /** * Attach events from component-defined events map. */ eventsAttach: function () { var eventName; // Safety detach to prevent double-registration. this.eventsDetach(); for (eventName in this.events) { this.el.addEventListener(eventName, this.events[eventName]); } }, /** * Detach events from component-defined events map. */ eventsDetach: function () { var eventName; for (eventName in this.events) { this.el.removeEventListener(eventName, this.events[eventName]); } }, /** * Release and free memory. */ destroy: function () { this.objectPool.recycle(this.attrValue); this.objectPool.recycle(this.oldData); this.objectPool.recycle(this.parsingAttrValue); this.attrValue = this.oldData = this.parsingAttrValue = undefined; } }; function eventsBind(component, events) { var eventName; for (eventName in events) { component.events[eventName] = events[eventName].bind(component); } } // For testing. if (window.debug) { var registrationOrderWarnings = module.exports.registrationOrderWarnings = {}; } /** * Register a component to A-Frame. * * @param {string} name - Component name. * @param {object} definition - Component schema and lifecycle method handlers. * @returns {object} Component. */ module.exports.registerComponent = function (name, definition) { var NewComponent; var propertyName; var proto = {}; var schema; var schemaIsSingleProp; var isSinglePropertyObject; // Warning if component is statically registered after the scene. if (document.currentScript && document.currentScript !== aframeScript) { scenes.forEach(function checkPosition(sceneEl) { // Okay to register component after the scene at runtime. if (sceneEl.hasLoaded) { return; } // Check that component is declared before the scene. if (document.currentScript.compareDocumentPosition(sceneEl) === Node.DOCUMENT_POSITION_FOLLOWING) { return; } warn('The component `' + name + '` was registered in a <script> tag after the scene. ' + 'Component <script> tags in an HTML file should be declared *before* the scene ' + 'such that the component is available to entities during scene initialization.'); // For testing. if (window.debug) { registrationOrderWarnings[name] = true; } }); } if (upperCaseRegExp.test(name) === true) { warn('The component name `' + name + '` contains uppercase characters, but ' + 'HTML will ignore the capitalization of attribute names. ' + 'Change the name to be lowercase: `' + name.toLowerCase() + '`'); } if (name.indexOf('__') !== -1) { throw new Error('The component name `' + name + '` is not allowed. ' + 'The sequence __ (double underscore) is reserved to specify an id' + ' for multiple components of the same type'); } // Format definition object to prototype object. Object.keys(definition).forEach(function (key) { proto[key] = { value: definition[key], writable: true }; }); if (components[name]) { throw new Error('The component `' + name + '` has been already registered. ' + 'Check that you are not loading two versions of the same component ' + 'or two different components of the same name.'); } NewComponent = function (el, attr, id) { Component.call(this, el, attr, id); }; NewComponent.prototype = Object.create(Component.prototype, proto); NewComponent.prototype.name = name; NewComponent.prototype.isPositionRotationScale = name === 'position' || name === 'rotation' || name === 'scale'; NewComponent.prototype.constructor = NewComponent; NewComponent.prototype.system = systems && systems.systems[name]; NewComponent.prototype.play = wrapPlay(NewComponent.prototype.play); NewComponent.prototype.pause = wrapPause(NewComponent.prototype.pause); schema = utils.extend(processSchema(NewComponent.prototype.schema, NewComponent.prototype.name)); NewComponent.prototype.isSingleProperty = schemaIsSingleProp = isSingleProp(NewComponent.prototype.schema); NewComponent.prototype.isSinglePropertyObject = isSinglePropertyObject = schemaIsSingleProp && isObject(parseProperty(undefined, schema)) && !(schema.default instanceof window.HTMLElement); NewComponent.prototype.isObjectBased = !schemaIsSingleProp || isSinglePropertyObject; // Keep track of keys that may potentially change the schema. if (!schemaIsSingleProp) { NewComponent.prototype.schemaChangeKeys = []; for (propertyName in schema) { if (schema[propertyName].schemaChange) { NewComponent.prototype.schemaChangeKeys.push(propertyName); } } } // Create object pool for class of components. objectPools[name] = utils.objectPool.createPool(); components[name] = { Component: NewComponent, dependencies: NewComponent.prototype.dependencies, isSingleProperty: NewComponent.prototype.isSingleProperty, isSinglePropertyObject: NewComponent.prototype.isSinglePropertyObject, isObjectBased: NewComponent.prototype.isObjectBased, multiple: NewComponent.prototype.multiple, name: name, parse: NewComponent.prototype.parse, parseAttrValueForCache: NewComponent.prototype.parseAttrValueForCache, schema: schema, stringify: NewComponent.prototype.stringify, type: NewComponent.prototype.type }; return NewComponent; }; /** * Clone component data. * Clone only the properties that are plain objects while keeping a reference for the rest. * * @param data - Component data to clone. * @returns Cloned data. */ function copyData(dest, sourceData) { var parsedProperty; var key; for (key in sourceData) { if (sourceData[key] === undefined) { continue; } parsedProperty = sourceData[key]; dest[key] = isObjectOrArray(parsedProperty) ? utils.clone(parsedProperty) : parsedProperty; } return dest; } /** * Object extending with checking for single-property schema. * * @param dest - Destination object or value. * @param source - Source object or value. * @param {boolean} isObjectBased - Whether values are objects. * @returns Overridden object or value. */ function extendProperties(dest, source, isObjectBased) { var key; if (isObjectBased && source.constructor === Object) { for (key in source) { if (source[key] === undefined) { continue; } if (source[key] && source[key].constructor === Object) { dest[key] = utils.clone(source[key]); } else { dest[key] = source[key]; } } return dest; } return source; } /** * Checks if a component has defined a method that needs to run every frame. */ function hasBehavior(component) { return component.tick || component.tock; } /** * Wrapper for defined pause method. * Pause component by removing tick behavior and calling user's pause method. * * @param pauseMethod {function} */ function wrapPause(pauseMethod) { return function pause() { var sceneEl = this.el.sceneEl; if (!this.isPlaying) { return; } pauseMethod.call(this); this.isPlaying = false; this.eventsDetach(); // Remove tick behavior. if (!hasBehavior(this)) { return; } sceneEl.removeBehavior(this); }; } /** * Wrapper for defined play method. * Play component by adding tick behavior and calling user's play method. * * @param playMethod {function} */ function wrapPlay(playMethod) { return function play() { var sceneEl = this.el.sceneEl; var shouldPlay = this.el.isPlaying && !this.isPlaying; if (!this.initialized || !shouldPlay) { return; } playMethod.call(this); this.isPlaying = true; this.eventsAttach(); // Add tick behavior. if (!hasBehavior(this)) { return; } sceneEl.addBehavior(this); }; } function isObject(value) { return value && value.constructor === Object && !(value instanceof window.HTMLElement); } function isObjectOrArray(value) { return value && (value.constructor === Object || value.constructor === Array) && !(value instanceof window.HTMLElement); } /***/ }), /***/ "./src/core/geometry.js": /*!******************************!*\ !*** ./src/core/geometry.js ***! \******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var schema = __webpack_require__(/*! ./schema */ "./src/core/schema.js"); var processSchema = schema.process; var geometries = module.exports.geometries = {}; // Registered geometries. var geometryNames = module.exports.geometryNames = []; // Names of registered geometries. var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); /** * Geometry class definition. * * Geometries extend the geometry component API to create and register geometry types. */ var Geometry = module.exports.Geometry = function () {}; Geometry.prototype = { /** * Contains the type schema and defaults for the data values. * Data is coerced into the types of the values of the defaults. */ schema: {}, /** * Init handler. Similar to attachedCallback. * Called during shader initialization and is only run once. */ init: function (data) { this.geometry = new THREE.BufferGeometry(); return this.geometry; }, /** * Update handler. Similar to attributeChangedCallback. * Called whenever the associated geometry data changes. * * @param {object} data - New geometry data. */ update: function (data) {/* no-op */} }; /** * Registers a geometry to A-Frame. * * @param {string} name - Geometry name. * @param {object} definition - Geometry property and methods. * @returns {object} Geometry. */ module.exports.registerGeometry = function (name, definition) { var NewGeometry; var proto = {}; // Format definition object to prototype object. Object.keys(definition).forEach(function expandDefinition(key) { proto[key] = { value: definition[key], writable: true }; }); if (geometries[name]) { throw new Error('The geometry `' + name + '` has been already registered'); } NewGeometry = function () { Geometry.call(this); }; NewGeometry.prototype = Object.create(Geometry.prototype, proto); NewGeometry.prototype.name = name; NewGeometry.prototype.constructor = NewGeometry; geometries[name] = { Geometry: NewGeometry, schema: processSchema(NewGeometry.prototype.schema) }; geometryNames.push(name); return NewGeometry; }; /***/ }), /***/ "./src/core/propertyTypes.js": /*!***********************************!*\ !*** ./src/core/propertyTypes.js ***! \***********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var coordinates = __webpack_require__(/*! ../utils/coordinates */ "./src/utils/coordinates.js"); var debug = __webpack_require__(/*! debug */ "./node_modules/debug/browser.js"); var error = debug('core:propertyTypes:warn'); var warn = debug('core:propertyTypes:warn'); var propertyTypes = module.exports.propertyTypes = {}; var nonCharRegex = /[,> .[\]:]/; var urlRegex = /\url\((.+)\)/; // Built-in property types. registerPropertyType('audio', '', assetParse); registerPropertyType('array', [], arrayParse, arrayStringify); registerPropertyType('asset', '', assetParse); registerPropertyType('boolean', false, boolParse); registerPropertyType('color', '#FFF', defaultParse, defaultStringify); registerPropertyType('int', 0, intParse); registerPropertyType('number', 0, numberParse); registerPropertyType('map', '', assetParse); registerPropertyType('model', '', assetParse); registerPropertyType('selector', null, selectorParse, selectorStringify); registerPropertyType('selectorAll', null, selectorAllParse, selectorAllStringify); registerPropertyType('src', '', srcParse); registerPropertyType('string', '', defaultParse, defaultStringify); registerPropertyType('time', 0, intParse); registerPropertyType('vec2', { x: 0, y: 0 }, vecParse, coordinates.stringify); registerPropertyType('vec3', { x: 0, y: 0, z: 0 }, vecParse, coordinates.stringify); registerPropertyType('vec4', { x: 0, y: 0, z: 0, w: 1 }, vecParse, coordinates.stringify); /** * Register a parser for re-use such that when someone uses `type` in the schema, * `schema.process` will set the property `parse` and `stringify`. * * @param {string} type - Type name. * @param [defaultValue=null] - * Default value to use if component does not define default value. * @param {function} [parse=defaultParse] - Parse string function. * @param {function} [stringify=defaultStringify] - Stringify to DOM function. */ function registerPropertyType(type, defaultValue, parse, stringify) { if ('type' in propertyTypes) { error('Property type ' + type + ' is already registered.'); return; } propertyTypes[type] = { default: defaultValue, parse: parse || defaultParse, stringify: stringify || defaultStringify }; } module.exports.registerPropertyType = registerPropertyType; function arrayParse(value) { if (Array.isArray(value)) { return value; } if (!value || typeof value !== 'string') { return []; } return value.split(',').map(trim); function trim(str) { return str.trim(); } } function arrayStringify(value) { return value.join(', '); } /** * For general assets. * * @param {string} value - Can either be `url(<value>)`, an ID selector to an asset, or * just string. * @returns {string} Parsed value from `url(<value>)`, src from `<someasset src>`, or * just string. */ function assetParse(value) { var el; var parsedUrl; // If an element was provided (e.g. canvas or video), just return it. if (typeof value !== 'string') { return value; } // Wrapped `url()` in case of data URI. parsedUrl = value.match(urlRegex); if (parsedUrl) { return parsedUrl[1]; } // ID. if (value.charAt(0) === '#') { el = document.getElementById(value.substring(1)); if (el) { // Pass through media elements. If we have the elements, we don't have to call // three.js loaders which would re-request the assets. if (el.tagName === 'CANVAS' || el.tagName === 'VIDEO' || el.tagName === 'IMG') { return el; } return el.getAttribute('src'); } warn('"' + value + '" asset not found.'); return; } // Non-wrapped url(). return value; } function defaultParse(value) { return value; } function defaultStringify(value) { if (value === null) { return 'null'; } return value.toString(); } function boolParse(value) { return value !== 'false' && value !== false; } function intParse(value) { return parseInt(value, 10); } function numberParse(value) { return parseFloat(value, 10); } function selectorParse(value) { if (!value) { return null; } if (typeof value !== 'string') { return value; } if (value[0] === '#' && !nonCharRegex.test(value)) { // When selecting element by ID only, use getElementById for better performance. // Don't match like #myId .child. return document.getElementById(value.substring(1)); } return document.querySelector(value); } function selectorAllParse(value) { if (!value) { return null; } if (typeof value !== 'string') { return value; } return Array.prototype.slice.call(document.querySelectorAll(value), 0); } function selectorStringify(value) { if (value.getAttribute) { return '#' + value.getAttribute('id'); } return defaultStringify(value); } function selectorAllStringify(value) { if (value instanceof Array) { return value.map(function (element) { return '#' + element.getAttribute('id'); }).join(', '); } return defaultStringify(value); } function srcParse(value) { warn('`src` property type is deprecated. Use `asset` instead.'); return assetParse(value); } function vecParse(value) { return coordinates.parse(value, this.default); } /** * Validate the default values in a schema to match their type. * * @param {string} type - Property type name. * @param defaultVal - Property type default value. * @returns {boolean} Whether default value is accurate given the type. */ function isValidDefaultValue(type, defaultVal) { if (type === 'audio' && typeof defaultVal !== 'string') { return false; } if (type === 'array' && !Array.isArray(defaultVal)) { return false; } if (type === 'asset' && typeof defaultVal !== 'string') { return false; } if (type === 'boolean' && typeof defaultVal !== 'boolean') { return false; } if (type === 'color' && typeof defaultVal !== 'string') { return false; } if (type === 'int' && typeof defaultVal !== 'number') { return false; } if (type === 'number' && typeof defaultVal !== 'number') { return false; } if (type === 'map' && typeof defaultVal !== 'string') { return false; } if (type === 'model' && typeof defaultVal !== 'string') { return false; } if (type === 'selector' && typeof defaultVal !== 'string' && defaultVal !== null) { return false; } if (type === 'selectorAll' && typeof defaultVal !== 'string' && defaultVal !== null) { return false; } if (type === 'src' && typeof defaultVal !== 'string') { return false; } if (type === 'string' && typeof defaultVal !== 'string') { return false; } if (type === 'time' && typeof defaultVal !== 'number') { return false; } if (type === 'vec2') { return isValidDefaultCoordinate(defaultVal, 2); } if (type === 'vec3') { return isValidDefaultCoordinate(defaultVal, 3); } if (type === 'vec4') { return isValidDefaultCoordinate(defaultVal, 4); } return true; } module.exports.isValidDefaultValue = isValidDefaultValue; /** * Checks if default coordinates are valid. * * @param possibleCoordinates * @param {number} dimensions - 2 for 2D Vector, 3 for 3D vector. * @returns {boolean} Whether coordinates are parsed correctly. */ function isValidDefaultCoordinate(possibleCoordinates, dimensions) { if (possibleCoordinates === null) { return true; } if (typeof possibleCoordinates !== 'object') { return false; } if (Object.keys(possibleCoordinates).length !== dimensions) { return false; } else { var x = possibleCoordinates.x; var y = possibleCoordinates.y; var z = possibleCoordinates.z; var w = possibleCoordinates.w; if (typeof x !== 'number' || typeof y !== 'number') { return false; } if (dimensions > 2 && typeof z !== 'number') { return false; } if (dimensions > 3 && typeof w !== 'number') { return false; } } return true; } module.exports.isValidDefaultCoordinate = isValidDefaultCoordinate; /***/ }), /***/ "./src/core/scene/a-scene.js": /*!***********************************!*\ !*** ./src/core/scene/a-scene.js ***! \***********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global Promise, screen, CustomEvent */ var initMetaTags = (__webpack_require__(/*! ./metaTags */ "./src/core/scene/metaTags.js").inject); var initWakelock = __webpack_require__(/*! ./wakelock */ "./src/core/scene/wakelock.js"); var loadingScreen = __webpack_require__(/*! ./loadingScreen */ "./src/core/scene/loadingScreen.js"); var scenes = __webpack_require__(/*! ./scenes */ "./src/core/scene/scenes.js"); var systems = (__webpack_require__(/*! ../system */ "./src/core/system.js").systems); var THREE = __webpack_require__(/*! ../../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); // Require after. var AEntity = (__webpack_require__(/*! ../a-entity */ "./src/core/a-entity.js").AEntity); var ANode = (__webpack_require__(/*! ../a-node */ "./src/core/a-node.js").ANode); var initPostMessageAPI = __webpack_require__(/*! ./postMessage */ "./src/core/scene/postMessage.js"); var bind = utils.bind; var isIOS = utils.device.isIOS(); var isMobile = utils.device.isMobile(); var isWebXRAvailable = utils.device.isWebXRAvailable; var warn = utils.debug('core:a-scene:warn'); if (isIOS) { __webpack_require__(/*! ../../utils/ios-orientationchange-blank-bug */ "./src/utils/ios-orientationchange-blank-bug.js"); } /** * Scene element, holds all entities. * * @member {array} behaviors - Component instances that have registered themselves to be updated on every tick. * @member {object} camera - three.js Camera object. * @member {object} canvas * @member {bool} isScene - Differentiates as scene entity as opposed to other entites. * @member {bool} isMobile - Whether browser is mobile (via UA detection). * @member {object} object3D - Root three.js Scene object. * @member {object} renderer * @member {bool} renderStarted * @member {object} systems - Registered instantiated systems. * @member {number} time */ class AScene extends AEntity { constructor() { var self; super(); self = this; self.clock = new THREE.Clock(); self.isIOS = isIOS; self.isMobile = isMobile; self.hasWebXR = isWebXRAvailable; self.isAR = false; self.isScene = true; self.object3D = new THREE.Scene(); self.object3D.onAfterRender = function (renderer, scene, camera) { // THREE may swap the camera used for the rendering if in VR, so we pass it to tock if (self.isPlaying) { self.tock(self.time, self.delta, camera); } }; self.resize = bind(self.resize, self); self.render = bind(self.render, self); self.systems = {}; self.systemNames = []; self.time = self.delta = 0; self.usedOfferSession = false; self.behaviors = { tick: [], tock: [] }; self.hasLoaded = false; self.isPlaying = false; self.originalHTML = self.innerHTML; } addFullScreenStyles() { document.documentElement.classList.add('a-fullscreen'); } removeFullScreenStyles() { document.documentElement.classList.remove('a-fullscreen'); } connectedCallback() { // Defer if DOM is not ready. if (document.readyState !== 'complete') { document.addEventListener('readystatechange', this.onReadyStateChange.bind(this)); return; } this.doConnectedCallback(); } doConnectedCallback() { var self = this; var embedded = this.hasAttribute('embedded'); // Default components. this.setAttribute('inspector', ''); this.setAttribute('keyboard-shortcuts', ''); this.setAttribute('screenshot', ''); this.setAttribute('xr-mode-ui', ''); this.setAttribute('device-orientation-permission-ui', ''); super.connectedCallback(); // Renderer initialization setupCanvas(this); this.setupRenderer(); loadingScreen.setup(this, getCanvasSize); this.resize(); if (!embedded) { this.addFullScreenStyles(); } initPostMessageAPI(this); initMetaTags(this); initWakelock(this); // Handler to exit VR (e.g., Oculus Browser back button). this.onVRPresentChangeBound = bind(this.onVRPresentChange, this); window.addEventListener('vrdisplaypresentchange', this.onVRPresentChangeBound); // Bind functions. this.enterVRBound = function () { self.enterVR(); }; this.exitVRBound = function () { self.exitVR(); }; this.exitVRTrueBound = function () { self.exitVR(true); }; this.pointerRestrictedBound = function () { self.pointerRestricted(); }; this.pointerUnrestrictedBound = function () { self.pointerUnrestricted(); }; if (!self.hasWebXR) { // Exit VR on `vrdisplaydeactivate` (e.g. taking off Rift headset). window.addEventListener('vrdisplaydeactivate', this.exitVRBound); // Exit VR on `vrdisplaydisconnect` (e.g. unplugging Rift headset). window.addEventListener('vrdisplaydisconnect', this.exitVRTrueBound); // Register for mouse restricted events while in VR // (e.g. mouse no longer available on desktop 2D view) window.addEventListener('vrdisplaypointerrestricted', this.pointerRestrictedBound); // Register for mouse unrestricted events while in VR // (e.g. mouse once again available on desktop 2D view) window.addEventListener('vrdisplaypointerunrestricted', this.pointerUnrestrictedBound); } window.addEventListener('sessionend', this.resize); // Camera set up by camera system. this.addEventListener('cameraready', function () { self.attachedCallbackPostCamera(); }); this.initSystems(); // WebXR Immersive navigation handler. if (this.hasWebXR && navigator.xr && navigator.xr.addEventListener) { navigator.xr.addEventListener('sessiongranted', function () { self.enterVR(); }); } } attachedCallbackPostCamera() { var resize; var self = this; window.addEventListener('load', resize); window.addEventListener('resize', function () { // Workaround for a Webkit bug (https://bugs.webkit.org/show_bug.cgi?id=170595) // where the window does not contain the correct viewport size // after an orientation change. The window size is correct if the operation // is postponed a few milliseconds. // self.resize can be called directly once the bug above is fixed. if (self.isIOS) { setTimeout(self.resize, 100); } else { self.resize(); } }); this.play(); // Add to scene index. scenes.push(this); } /** * Initialize all systems. */ initSystems() { var name; // Initialize camera system first. this.initSystem('camera'); for (name in systems) { if (name === 'camera') { continue; } this.initSystem(name); } } /** * Initialize a system. */ initSystem(name) { if (this.systems[name]) { return; } this.systems[name] = new systems[name](this); this.systemNames.push(name); } /** * Shut down scene on detach. */ disconnectedCallback() { // Remove from scene index. var sceneIndex = scenes.indexOf(this); super.disconnectedCallback(); scenes.splice(sceneIndex, 1); window.removeEventListener('vrdisplaypresentchange', this.onVRPresentChangeBound); window.removeEventListener('vrdisplayactivate', this.enterVRBound); window.removeEventListener('vrdisplaydeactivate', this.exitVRBound); window.removeEventListener('vrdisplayconnect', this.enterVRBound); window.removeEventListener('vrdisplaydisconnect', this.exitVRTrueBound); window.removeEventListener('vrdisplaypointerrestricted', this.pointerRestrictedBound); window.removeEventListener('vrdisplaypointerunrestricted', this.pointerUnrestrictedBound); window.removeEventListener('sessionend', this.resize); this.renderer.dispose(); } /** * Add ticks and tocks. * * @param {object} behavior - A component. */ addBehavior(behavior) { var behaviorArr; var behaviors = this.behaviors; var behaviorType; // Check if behavior has tick and/or tock and add the behavior to the appropriate list. for (behaviorType in behaviors) { if (!behavior[behaviorType]) { continue; } behaviorArr = this.behaviors[behaviorType]; if (behaviorArr.indexOf(behavior) === -1) { behaviorArr.push(behavior); } } } /** * For tests. */ getPointerLockElement() { return document.pointerLockElement; } /** * For tests. */ checkHeadsetConnected() { return utils.device.checkHeadsetConnected(); } enterAR() { var errorMessage; if (!this.hasWebXR) { errorMessage = 'Failed to enter AR mode, WebXR not supported.'; throw new Error(errorMessage); } if (!utils.device.checkARSupport()) { errorMessage = 'Failed to enter AR, WebXR immersive-ar mode not supported in your browser or device.'; throw new Error(errorMessage); } return this.enterVR(true); } /** * Call `requestPresent` if WebVR or WebVR polyfill. * Call `requestFullscreen` on desktop. * Handle events, states, fullscreen styles. * * @param {bool?} useAR - if true, try immersive-ar mode * @returns {Promise} */ enterVR(useAR, useOfferSession) { var self = this; var vrDisplay; var vrManager = self.renderer.xr; var xrInit; // Don't enter VR if already in VR. if (useOfferSession && (!navigator.xr || !navigator.xr.offerSession)) { return Promise.resolve('OfferSession is not supported.'); } if (self.usedOfferSession && useOfferSession) { return Promise.resolve('OfferSession was already called.'); } if (this.is('vr-mode')) { return Promise.resolve('Already in VR.'); } // Has VR. if (this.checkHeadsetConnected() || this.isMobile) { var rendererSystem = self.getAttribute('renderer'); vrManager.enabled = true; if (this.hasWebXR) { // XR API. if (this.xrSession) { this.xrSession.removeEventListener('end', this.exitVRBound); } var refspace = this.sceneEl.systems.webxr.sessionReferenceSpaceType; vrManager.setReferenceSpaceType(refspace); var xrMode = useAR ? 'immersive-ar' : 'immersive-vr'; xrInit = this.sceneEl.systems.webxr.sessionConfiguration; return new Promise(function (resolve, reject) { var requestSession = useOfferSession ? navigator.xr.offerSession.bind(navigator.xr) : navigator.xr.requestSession.bind(navigator.xr); self.usedOfferSession |= useOfferSession; requestSession(xrMode, xrInit).then(function requestSuccess(xrSession) { self.xrSession = xrSession; if (useOfferSession) { self.usedOfferSession = false; } vrManager.layersEnabled = xrInit.requiredFeatures.indexOf('layers') !== -1; vrManager.setSession(xrSession).then(function () { vrManager.setFoveation(rendererSystem.foveationLevel); }); self.systems.renderer.setWebXRFrameRate(xrSession); xrSession.addEventListener('end', self.exitVRBound); enterVRSuccess(resolve); }, function requestFail(error) { var useAR = xrMode === 'immersive-ar'; var mode = useAR ? 'AR' : 'VR'; reject(new Error('Failed to enter ' + mode + ' mode (`requestSession`)', { cause: error })); }); }); } else { vrDisplay = utils.device.getVRDisplay(); vrManager.setDevice(vrDisplay); if (vrDisplay.isPresenting && !window.hasNativeWebVRImplementation) { enterVRSuccess(); return Promise.resolve(); } var presentationAttributes = { highRefreshRate: rendererSystem.highRefreshRate }; return vrDisplay.requestPresent([{ source: this.canvas, attributes: presentationAttributes }]).then(enterVRSuccess, enterVRFailure); } } // No VR. enterVRSuccess(); return Promise.resolve(); // Callback that happens on enter VR success or enter fullscreen (any API). function enterVRSuccess(resolve) { // vrdisplaypresentchange fires only once when the first requestPresent is completed; // the first requestPresent could be called from ondisplayactivate and there is no way // to setup everything from there. Thus, we need to emulate another vrdisplaypresentchange // for the actual requestPresent. Need to make sure there are no issues with firing the // vrdisplaypresentchange multiple times. var event; if (window.hasNativeWebVRImplementation && !window.hasNativeWebXRImplementation) { event = new CustomEvent('vrdisplaypresentchange', { detail: { display: utils.device.getVRDisplay() } }); window.dispatchEvent(event); } if (useAR) { self.addState('ar-mode'); } else { self.addState('vr-mode'); } self.emit('enter-vr', { target: self }); // Lock to landscape orientation on mobile. if (!self.hasWebXR && self.isMobile && screen.orientation && screen.orientation.lock) { screen.orientation.lock('landscape'); } self.addFullScreenStyles(); // On mobile, the polyfill handles fullscreen. // TODO: 07/16 Chromium builds break when `requestFullscreen`ing on a canvas // that we are also `requestPresent`ing. Until then, don't fullscreen if headset // connected. if (!self.isMobile && !self.checkHeadsetConnected()) { requestFullscreen(self.canvas); } self.resize(); if (resolve) { resolve(); } } function enterVRFailure(err) { self.removeState('vr-mode'); if (err && err.message) { throw new Error('Failed to enter VR mode (`requestPresent`): ' + err.message); } else { throw new Error('Failed to enter VR mode (`requestPresent`).'); } } } /** * Call `exitPresent` if WebVR / WebXR or WebVR polyfill. * Handle events, states, fullscreen styles. * * @returns {Promise} */ exitVR() { var self = this; var vrDisplay; var vrManager = this.renderer.xr; // Don't exit VR if not in VR. if (!this.is('vr-mode') && !this.is('ar-mode')) { return Promise.resolve('Not in immersive mode.'); } // Handle exiting VR if not yet already and in a headset or polyfill. if (this.checkHeadsetConnected() || this.isMobile) { vrManager.enabled = false; vrDisplay = utils.device.getVRDisplay(); if (this.hasWebXR) { this.xrSession.removeEventListener('end', this.exitVRBound); // Capture promise to avoid errors. this.xrSession.end().then(function () {}, function () {}); this.xrSession = undefined; } else { if (vrDisplay.isPresenting) { return vrDisplay.exitPresent().then(exitVRSuccess, exitVRFailure); } } } else { exitFullscreen(); } // Handle exiting VR in all other cases (2D fullscreen, external exit VR event). exitVRSuccess(); return Promise.resolve(); function exitVRSuccess() { self.removeState('vr-mode'); self.removeState('ar-mode'); // Lock to landscape orientation on mobile. if (self.isMobile && screen.orientation && screen.orientation.unlock) { screen.orientation.unlock(); } // Exiting VR in embedded mode, no longer need fullscreen styles. if (self.hasAttribute('embedded')) { self.removeFullScreenStyles(); } self.resize(); if (self.isIOS) { utils.forceCanvasResizeSafariMobile(self.canvas); } self.renderer.setPixelRatio(window.devicePixelRatio); self.emit('exit-vr', { target: self }); } function exitVRFailure(err) { if (err && err.message) { throw new Error('Failed to exit VR mode (`exitPresent`): ' + err.message); } else { throw new Error('Failed to exit VR mode (`exitPresent`).'); } } } pointerRestricted() { if (this.canvas) { var pointerLockElement = this.getPointerLockElement(); if (pointerLockElement && pointerLockElement !== this.canvas && document.exitPointerLock) { // Recreate pointer lock on the canvas, if taken on another element. document.exitPointerLock(); } if (this.canvas.requestPointerLock) { this.canvas.requestPointerLock(); } } } pointerUnrestricted() { var pointerLockElement = this.getPointerLockElement(); if (pointerLockElement && pointerLockElement === this.canvas && document.exitPointerLock) { document.exitPointerLock(); } } /** * Handle `vrdisplaypresentchange` event for exiting VR through other means than * `<ESC>` key. For example, GearVR back button on Oculus Browser. */ onVRPresentChange(evt) { // Polyfill places display inside the detail property var display = evt.display || evt.detail.display; // Entering VR. if (display && display.isPresenting) { this.enterVR(); return; } // Exiting VR. this.exitVR(); } /** * Wraps Entity.getAttribute to take into account for systems. * If system exists, then return system data rather than possible component data. */ getAttribute(attr) { var system = this.systems[attr]; if (system) { return system.data; } return AEntity.prototype.getAttribute.call(this, attr); } /** * `getAttribute` used to be `getDOMAttribute` and `getComputedAttribute` used to be * what `getAttribute` is now. Now legacy code. */ getComputedAttribut(attr) { warn('`getComputedAttribute` is deprecated. Use `getAttribute` instead.'); this.getAttribute(attr); } /** * Wraps Entity.getDOMAttribute to take into account for systems. * If system exists, then return system data rather than possible component data. */ getDOMAttribute(attr) { var system = this.systems[attr]; if (system) { return system.data; } return AEntity.prototype.getDOMAttribute.call(this, attr); } /** * Wrap Entity.setAttribute to take into account for systems. * If system exists, then skip component initialization checks and do a normal * setAttribute. */ setAttribute(attr, value, componentPropValue) { var system = this.systems[attr]; if (system) { ANode.prototype.setAttribute.call(this, attr, value); system.updateProperties(value); return; } AEntity.prototype.setAttribute.call(this, attr, value, componentPropValue); } /** * @param {object} behavior - A component. */ removeBehavior(behavior) { var behaviorArr; var behaviorType; var behaviors = this.behaviors; var index; // Check if behavior has tick and/or tock and remove the behavior from the appropriate // array. for (behaviorType in behaviors) { if (!behavior[behaviorType]) { continue; } behaviorArr = this.behaviors[behaviorType]; index = behaviorArr.indexOf(behavior); if (index !== -1) { behaviorArr.splice(index, 1); } } } resize() { var camera = this.camera; var canvas = this.canvas; var embedded; var isVRPresenting; var size; var isPresenting = this.renderer.xr.isPresenting; isVRPresenting = this.renderer.xr.enabled && isPresenting; // Do not update renderer, if a camera or a canvas have not been injected. // In VR mode, three handles canvas resize based on the dimensions returned by // the getEyeParameters function of the WebVR API. These dimensions are independent of // the window size, therefore should not be overwritten with the window's width and // height, // except when in fullscreen mode. if (!camera || !canvas || this.is('vr-mode') && (this.isMobile || isVRPresenting)) { return; } // Update camera. embedded = this.getAttribute('embedded') && !this.is('vr-mode'); size = getCanvasSize(canvas, embedded, this.maxCanvasSize, this.is('vr-mode')); camera.aspect = size.width / size.height; camera.updateProjectionMatrix(); // Notify renderer of size change. this.renderer.setSize(size.width, size.height, false); this.emit('rendererresize', null, false); } setupRenderer() { var self = this; var renderer; var rendererAttr; var rendererAttrString; var rendererConfig; rendererConfig = { alpha: true, antialias: !isMobile, canvas: this.canvas, logarithmicDepthBuffer: false, powerPreference: 'high-performance' }; this.maxCanvasSize = { height: -1, width: -1 }; if (this.hasAttribute('renderer')) { rendererAttrString = this.getAttribute('renderer'); rendererAttr = utils.styleParser.parse(rendererAttrString); if (rendererAttr.precision) { rendererConfig.precision = rendererAttr.precision + 'p'; } if (rendererAttr.antialias && rendererAttr.antialias !== 'auto') { rendererConfig.antialias = rendererAttr.antialias === 'true'; } if (rendererAttr.logarithmicDepthBuffer && rendererAttr.logarithmicDepthBuffer !== 'auto') { rendererConfig.logarithmicDepthBuffer = rendererAttr.logarithmicDepthBuffer === 'true'; } if (rendererAttr.alpha) { rendererConfig.alpha = rendererAttr.alpha === 'true'; } if (rendererAttr.multiviewStereo) { rendererConfig.multiviewStereo = rendererAttr.multiviewStereo === 'true'; } this.maxCanvasSize = { width: rendererAttr.maxCanvasWidth ? parseInt(rendererAttr.maxCanvasWidth) : this.maxCanvasSize.width, height: rendererAttr.maxCanvasHeight ? parseInt(rendererAttr.maxCanvasHeight) : this.maxCanvasSize.height }; } renderer = this.renderer = new THREE.WebGLRenderer(rendererConfig); renderer.setPixelRatio(window.devicePixelRatio); if (this.camera) { renderer.xr.setPoseTarget(this.camera.el.object3D); } this.addEventListener('camera-set-active', function () { renderer.xr.setPoseTarget(self.camera.el.object3D); }); } /** * Handler attached to elements to help scene know when to kick off. * Scene waits for all entities to load. */ play() { var self = this; var sceneEl = this; if (this.renderStarted) { AEntity.prototype.play.call(this); return; } this.addEventListener('loaded', function () { var renderer = this.renderer; var vrDisplay; var vrManager = this.renderer.xr; AEntity.prototype.play.call(this); // .play() *before* render. if (sceneEl.renderStarted) { return; } sceneEl.resize(); // Kick off render loop. if (sceneEl.renderer) { if (window.performance) { window.performance.mark('render-started'); } loadingScreen.remove(); vrDisplay = utils.device.getVRDisplay(); if (vrDisplay && vrDisplay.isPresenting) { vrManager.setDevice(vrDisplay); vrManager.enabled = true; sceneEl.enterVR(); } renderer.setAnimationLoop(this.render); sceneEl.renderStarted = true; sceneEl.emit('renderstart'); } }); // setTimeout to wait for all nodes to attach and run their callbacks. setTimeout(function () { AEntity.prototype.load.call(self); }); } /** * Wrap `updateComponent` to not initialize the component if the component has a system * (aframevr/aframe#2365). */ updateComponent(componentName) { if (componentName in systems) { return; } AEntity.prototype.updateComponent.apply(this, arguments); } /** * Behavior-updater meant to be called from scene render. * Abstracted to a different function to facilitate unit testing (`scene.tick()`) without * needing to render. */ tick(time, timeDelta) { var i; var systems = this.systems; // Components. for (i = 0; i < this.behaviors.tick.length; i++) { if (!this.behaviors.tick[i].el.isPlaying) { continue; } this.behaviors.tick[i].tick(time, timeDelta); } // Systems. for (i = 0; i < this.systemNames.length; i++) { if (!systems[this.systemNames[i]].tick) { continue; } systems[this.systemNames[i]].tick(time, timeDelta); } } /** * Behavior-updater meant to be called after scene render for post processing purposes. * Abstracted to a different function to facilitate unit testing (`scene.tock()`) without * needing to render. */ tock(time, timeDelta, camera) { var i; var systems = this.systems; // Components. for (i = 0; i < this.behaviors.tock.length; i++) { if (!this.behaviors.tock[i].el.isPlaying) { continue; } this.behaviors.tock[i].tock(time, timeDelta, camera); } // Systems. for (i = 0; i < this.systemNames.length; i++) { if (!systems[this.systemNames[i]].tock) { continue; } systems[this.systemNames[i]].tock(time, timeDelta, camera); } } /** * The render loop. * * Updates animations. * Updates behaviors. * Renders with request animation frame. */ render(time, frame) { var renderer = this.renderer; this.frame = frame; this.delta = this.clock.getDelta() * 1000; this.time = this.clock.elapsedTime * 1000; if (this.isPlaying) { this.tick(this.time, this.delta); } var savedBackground = null; if (this.is('ar-mode')) { // In AR mode, don't render the default background. Hide it, then // restore it again after rendering. savedBackground = this.object3D.background; this.object3D.background = null; } renderer.render(this.object3D, this.camera); if (savedBackground) { this.object3D.background = savedBackground; } } } /** * Return size constrained to maxSize - maintaining aspect ratio. * * @param {object} size - size parameters (width and height). * @param {object} maxSize - Max size parameters (width and height). * @returns {object} Width and height. */ function constrainSizeTo(size, maxSize) { var aspectRatio; var pixelRatio = window.devicePixelRatio; if (!maxSize || maxSize.width === -1 && maxSize.height === -1) { return size; } if (size.width * pixelRatio < maxSize.width && size.height * pixelRatio < maxSize.height) { return size; } aspectRatio = size.width / size.height; if (size.width * pixelRatio > maxSize.width && maxSize.width !== -1) { size.width = Math.round(maxSize.width / pixelRatio); size.height = Math.round(maxSize.width / aspectRatio / pixelRatio); } if (size.height * pixelRatio > maxSize.height && maxSize.height !== -1) { size.height = Math.round(maxSize.height / pixelRatio); size.width = Math.round(maxSize.height * aspectRatio / pixelRatio); } return size; } window.customElements.define('a-scene', AScene); /** * Return the canvas size where the scene will be rendered. * Will be always the window size except when the scene is embedded. * The parent size will be returned in that case. * the returned size will be constrained to the maxSize maintaining aspect ratio. * * @param {object} canvasEl - the canvas element * @param {boolean} embedded - Is the scene embedded? * @param {object} max - Max size parameters * @param {boolean} isVR - If in VR */ function getCanvasSize(canvasEl, embedded, maxSize, isVR) { if (!canvasEl.parentElement) { return { height: 0, width: 0 }; } if (embedded) { var size; size = { height: canvasEl.parentElement.offsetHeight, width: canvasEl.parentElement.offsetWidth }; return constrainSizeTo(size, maxSize); } return getMaxSize(maxSize, isVR); } /** * Return the canvas size. Will be the window size unless that size is greater than the * maximum size (1920x1920 by default). The constrained size will be returned in that case, * maintaining aspect ratio * * @param {object} maxSize - Max size parameters (width and height). * @param {boolean} isVR - If in VR. * @returns {object} Width and height. */ function getMaxSize(maxSize, isVR) { var size; size = { height: document.body.offsetHeight, width: document.body.offsetWidth }; if (isVR) { return size; } else { return constrainSizeTo(size, maxSize); } } function requestFullscreen(canvas) { var requestFullscreen = canvas.requestFullscreen || canvas.webkitRequestFullscreen || canvas.mozRequestFullScreen || // The capitalized `S` is not a typo. canvas.msRequestFullscreen; // Hide navigation buttons on Android. requestFullscreen.apply(canvas, [{ navigationUI: 'hide' }]); } function exitFullscreen() { var fullscreenEl = document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement; if (!fullscreenEl) { return; } if (document.exitFullscreen) { document.exitFullscreen(); } else if (document.mozCancelFullScreen) { document.mozCancelFullScreen(); } else if (document.webkitExitFullscreen) { document.webkitExitFullscreen(); } } function setupCanvas(sceneEl) { var canvasEl; canvasEl = document.createElement('canvas'); canvasEl.classList.add('a-canvas'); // Mark canvas as provided/injected by A-Frame. canvasEl.dataset.aframeCanvas = true; sceneEl.appendChild(canvasEl); document.addEventListener('fullscreenchange', onFullScreenChange); document.addEventListener('mozfullscreenchange', onFullScreenChange); document.addEventListener('webkitfullscreenchange', onFullScreenChange); document.addEventListener('MSFullscreenChange', onFullScreenChange); // Prevent overscroll on mobile. canvasEl.addEventListener('touchmove', function (event) { event.preventDefault(); }); // Set canvas on scene. sceneEl.canvas = canvasEl; sceneEl.emit('render-target-loaded', { target: canvasEl }); // For unknown reasons a synchronous resize does not work on desktop when // entering/exiting fullscreen. setTimeout(bind(sceneEl.resize, sceneEl), 0); function onFullScreenChange() { var fullscreenEl = document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement; // No fullscren element === exit fullscreen if (!fullscreenEl) { sceneEl.exitVR(); } document.activeElement.blur(); document.body.focus(); } } module.exports.setupCanvas = setupCanvas; module.exports.AScene = AScene; /***/ }), /***/ "./src/core/scene/loadingScreen.js": /*!*****************************************!*\ !*** ./src/core/scene/loadingScreen.js ***! \*****************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE */ var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); var styleParser = utils.styleParser; var sceneEl; var titleEl; var getSceneCanvasSize; var ATTR_NAME = 'loading-screen'; var LOADER_TITLE_CLASS = 'a-loader-title'; module.exports.setup = function setup(el, getCanvasSize) { sceneEl = el; getSceneCanvasSize = getCanvasSize; var loaderAttribute = sceneEl.hasAttribute(ATTR_NAME) ? styleParser.parse(sceneEl.getAttribute(ATTR_NAME)) : undefined; var dotsColor = loaderAttribute && loaderAttribute.dotsColor || 'white'; var backgroundColor = loaderAttribute && loaderAttribute.backgroundColor || '#24CAFF'; var loaderEnabled = loaderAttribute === undefined || loaderAttribute.enabled === 'true' || loaderAttribute.enabled === undefined; // true default var loaderScene; var sphereGeometry; var sphereMaterial; var sphereMesh1; var sphereMesh2; var sphereMesh3; var camera; var clock; var time; var render; if (!loaderEnabled) { return; } // Setup Scene. loaderScene = new THREE.Scene(); sphereGeometry = new THREE.SphereGeometry(0.20, 36, 18, 0, 2 * Math.PI, 0, Math.PI); sphereMaterial = new THREE.MeshBasicMaterial({ color: dotsColor }); sphereMesh1 = new THREE.Mesh(sphereGeometry, sphereMaterial); sphereMesh2 = sphereMesh1.clone(); sphereMesh3 = sphereMesh1.clone(); camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.0005, 10000); clock = new THREE.Clock(); time = 0; render = function () { sceneEl.renderer.render(loaderScene, camera); time = clock.getElapsedTime() % 4; sphereMesh1.visible = time >= 1; sphereMesh2.visible = time >= 2; sphereMesh3.visible = time >= 3; }; loaderScene.background = new THREE.Color(backgroundColor); loaderScene.add(camera); sphereMesh1.position.set(-1, 0, -15); sphereMesh2.position.set(0, 0, -15); sphereMesh3.position.set(1, 0, -15); camera.add(sphereMesh1); camera.add(sphereMesh2); camera.add(sphereMesh3); setupTitle(); // Delay 200ms to avoid loader flashes. setTimeout(function () { if (sceneEl.hasLoaded) { return; } resize(camera); titleEl.style.display = 'block'; window.addEventListener('resize', function () { resize(camera); }); sceneEl.renderer.setAnimationLoop(render); }, 200); }; module.exports.remove = function remove() { window.removeEventListener('resize', resize); if (!titleEl) { return; } // Hide title. titleEl.style.display = 'none'; }; function resize(camera) { var embedded = sceneEl.hasAttribute('embedded'); var size = getSceneCanvasSize(sceneEl.canvas, embedded, sceneEl.maxCanvasSize, sceneEl.is('vr-mode')); camera.aspect = size.width / size.height; camera.updateProjectionMatrix(); // Notify renderer of size change. sceneEl.renderer.setSize(size.width, size.height, false); } function setupTitle() { titleEl = document.createElement('div'); titleEl.className = LOADER_TITLE_CLASS; titleEl.innerHTML = document.title; titleEl.style.display = 'none'; sceneEl.appendChild(titleEl); } /***/ }), /***/ "./src/core/scene/metaTags.js": /*!************************************!*\ !*** ./src/core/scene/metaTags.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var constants = __webpack_require__(/*! ../../constants/ */ "./src/constants/index.js"); var extend = (__webpack_require__(/*! ../../utils */ "./src/utils/index.js").extend); var MOBILE_HEAD_TAGS = module.exports.MOBILE_HEAD_TAGS = [Meta({ name: 'viewport', content: 'width=device-width,initial-scale=1,maximum-scale=1,shrink-to-fit=no,user-scalable=no,minimal-ui,viewport-fit=cover' }), // W3C-standardised meta tags. Meta({ name: 'mobile-web-app-capable', content: 'yes' }), Meta({ name: 'theme-color', content: 'black' })]; var MOBILE_IOS_HEAD_TAGS = [ // iOS-specific meta tags for fullscreen when pinning to homescreen. Meta({ name: 'apple-mobile-web-app-capable', content: 'yes' }), Meta({ name: 'apple-mobile-web-app-status-bar-style', content: 'black' }), Link({ rel: 'apple-touch-icon', href: 'https://aframe.io/images/aframe-logo-152.png' })]; function Meta(attrs) { return { tagName: 'meta', attributes: attrs, exists: function () { return document.querySelector('meta[name="' + attrs.name + '"]'); } }; } function Link(attrs) { return { tagName: 'link', attributes: attrs, exists: function () { return document.querySelector('link[rel="' + attrs.rel + '"]'); } }; } /** * Injects the necessary metatags in the document for mobile support: * 1. Prevent the user to zoom in the document. * 2. Ensure that window.innerWidth and window.innerHeight have the correct * values and the canvas is properly scaled. * 3. To allow fullscreen mode when pinning a web app on the home screen on * iOS. * Adapted from https://www.reddit.com/r/web_design/comments/3la04p/ * * @param {object} scene - Scene element * @returns {Array} */ module.exports.inject = function injectHeadTags(scene) { var headEl = document.head; var headScriptEl = headEl.querySelector('script'); var tag; var headTags = []; MOBILE_HEAD_TAGS.forEach(createAndInjectTag); if (scene.isIOS) { MOBILE_IOS_HEAD_TAGS.forEach(createAndInjectTag); } return headTags; function createAndInjectTag(tagObj) { if (!tagObj || tagObj.exists()) { return; } tag = createTag(tagObj); if (!tag) { return; } if (headScriptEl) { headScriptEl.parentNode.insertBefore(tag, headScriptEl); } else { headEl.appendChild(tag); } headTags.push(tag); } }; function createTag(tagObj) { if (!tagObj || !tagObj.tagName) { return; } var meta = document.createElement(tagObj.tagName); meta.setAttribute(constants.AFRAME_INJECTED, ''); return extend(meta, tagObj.attributes); } /***/ }), /***/ "./src/core/scene/postMessage.js": /*!***************************************!*\ !*** ./src/core/scene/postMessage.js ***! \***************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var bind = __webpack_require__(/*! ../../utils/bind */ "./src/utils/bind.js"); var isIframed = (__webpack_require__(/*! ../../utils/ */ "./src/utils/index.js").isIframed); /** * Provides a post message API for scenes contained * in an iframe. */ module.exports = function initPostMessageAPI(scene) { // Handles fullscreen behavior when inside an iframe. if (!isIframed()) { return; } // postMessage API handler window.addEventListener('message', bind(postMessageAPIHandler, scene)); }; function postMessageAPIHandler(event) { var scene = this; if (!event.data) { return; } switch (event.data.type) { case 'vr': { switch (event.data.data) { case 'enter': scene.enterVR(); break; case 'exit': scene.exitVR(); break; } } } } /***/ }), /***/ "./src/core/scene/scenes.js": /*!**********************************!*\ !*** ./src/core/scene/scenes.js ***! \**********************************/ /***/ ((module) => { /* Scene index for keeping track of created scenes. */ module.exports = []; /***/ }), /***/ "./src/core/scene/wakelock.js": /*!************************************!*\ !*** ./src/core/scene/wakelock.js ***! \************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var Wakelock = __webpack_require__(/*! ../../../vendor/wakelock/wakelock */ "./vendor/wakelock/wakelock.js"); module.exports = function initWakelock(scene) { if (!scene.isMobile) { return; } var wakelock = scene.wakelock = new Wakelock(); scene.addEventListener('enter-vr', function () { wakelock.request(); }); scene.addEventListener('exit-vr', function () { wakelock.release(); }); }; /***/ }), /***/ "./src/core/schema.js": /*!****************************!*\ !*** ./src/core/schema.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var PropertyTypes = __webpack_require__(/*! ./propertyTypes */ "./src/core/propertyTypes.js"); var debug = utils.debug; var isValidDefaultValue = PropertyTypes.isValidDefaultValue; var propertyTypes = PropertyTypes.propertyTypes; var warn = debug('core:schema:warn'); /** * A schema is classified as a schema for a single property if: * - `type` is defined on the schema as a string. * - OR `default` is defined on the schema, as a reserved keyword. * - OR schema is empty. */ function isSingleProperty(schema) { if ('type' in schema) { return typeof schema.type === 'string'; } return 'default' in schema; } module.exports.isSingleProperty = isSingleProperty; /** * Build step to schema to use `type` to inject default value, parser, and stringifier. * * @param {object} schema * @param {string} componentName * @returns {object} Schema. */ module.exports.process = function (schema, componentName) { var propName; // For single property schema, run processPropDefinition over the whole schema. if (isSingleProperty(schema)) { return processPropertyDefinition(schema, componentName); } // For multi-property schema, run processPropDefinition over each property definition. for (propName in schema) { schema[propName] = processPropertyDefinition(schema[propName], componentName); } return schema; }; /** * Inject default value, parser, stringifier for single property. * * @param {object} propDefinition * @param {string} componentName */ function processPropertyDefinition(propDefinition, componentName) { var defaultVal = propDefinition.default; var isCustomType; var propType; var typeName = propDefinition.type; // Type inference. if (!propDefinition.type) { if (defaultVal !== undefined && (typeof defaultVal === 'boolean' || typeof defaultVal === 'number')) { // Type inference. typeName = typeof defaultVal; } else if (Array.isArray(defaultVal)) { typeName = 'array'; } else { // Fall back to string. typeName = 'string'; } } else if (propDefinition.type === 'bool') { typeName = 'boolean'; } else if (propDefinition.type === 'float') { typeName = 'number'; } propType = propertyTypes[typeName]; if (!propType) { warn('Unknown property type for component `' + componentName + '`: ' + typeName); } // Fill in parse and stringify using property types. isCustomType = !!propDefinition.parse; propDefinition.parse = propDefinition.parse || propType.parse; propDefinition.stringify = propDefinition.stringify || propType.stringify; // Fill in type name. propDefinition.type = typeName; // Check that default value exists. if ('default' in propDefinition) { // Check that default values are valid. if (!isCustomType && !isValidDefaultValue(typeName, defaultVal)) { warn('Default value `' + defaultVal + '` does not match type `' + typeName + '` in component `' + componentName + '`'); } } else { // Fill in default value. propDefinition.default = propType.default; } return propDefinition; } module.exports.processPropertyDefinition = processPropertyDefinition; /** * Parse propData using schema. Use default values if not existing in propData. * * @param {object} propData - Unparsed properties. * @param {object} schema - Property types definition. * @param {boolean} getPartialData - Whether to return full component data or just the data * with keys in `propData`. * @param {string } componentName - Name of the component, used for the property warning. * @param {boolean} silent - Suppress warning messages. */ module.exports.parseProperties = function () { var propNames = []; return function (propData, schema, getPartialData, componentName, silent) { var i; var propName; var propDefinition; var propValue; propNames.length = 0; for (propName in getPartialData ? propData : schema) { if (getPartialData && propData[propName] === undefined) { continue; } propNames.push(propName); } if (propData === null || typeof propData !== 'object') { return propData; } // Validation errors. for (propName in propData) { if (propData[propName] !== undefined && !schema[propName] && !silent) { warn('Unknown property `' + propName + '` for component/system `' + componentName + '`.'); } } for (i = 0; i < propNames.length; i++) { propName = propNames[i]; propDefinition = schema[propName]; propValue = propData[propName]; if (!schema[propName]) { return; } propData[propName] = parseProperty(propValue, propDefinition); } return propData; }; }(); /** * Deserialize a single property. */ function parseProperty(value, propDefinition) { // Use default value if value is falsy. if (value === undefined || value === null || value === '') { value = propDefinition.default; if (Array.isArray(value)) { value = value.slice(); } } // Invoke property type parser. return propDefinition.parse(value, propDefinition.default); } module.exports.parseProperty = parseProperty; /** * Serialize a group of properties. */ module.exports.stringifyProperties = function (propData, schema) { var propName; var propDefinition; var propValue; var stringifiedData = {}; var value; for (propName in propData) { propDefinition = schema[propName]; propValue = propData[propName]; value = propValue; if (typeof value === 'object') { value = stringifyProperty(propValue, propDefinition); if (!propDefinition) { warn('Unknown component property: ' + propName); } } stringifiedData[propName] = value; } return stringifiedData; }; /** * Serialize a single property. */ function stringifyProperty(value, propDefinition) { // This function stringifies but it's used in a context where // there's always second stringification pass. By returning the original // value when it's not an object we save one unnecessary call // to JSON.stringify. if (typeof value !== 'object') { return value; } // if there's no schema for the property we use standar JSON stringify if (!propDefinition || value === null) { return JSON.stringify(value); } return propDefinition.stringify(value); } module.exports.stringifyProperty = stringifyProperty; /***/ }), /***/ "./src/core/shader.js": /*!****************************!*\ !*** ./src/core/shader.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var schema = __webpack_require__(/*! ./schema */ "./src/core/schema.js"); var processSchema = schema.process; var shaders = module.exports.shaders = {}; // Keep track of registered shaders. var shaderNames = module.exports.shaderNames = []; // Keep track of the names of registered shaders. var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils */ "./src/utils/index.js"); // A-Frame properties to three.js uniform types. var propertyToThreeMapping = { array: 'v3', color: 'v3', int: 'i', number: 'f', map: 't', time: 'f', vec2: 'v2', vec3: 'v3', vec4: 'v4' }; /** * Shader class definition. * * Shaders extend the material component API so you can create your own library * of customized materials. * */ var Shader = module.exports.Shader = function () {}; Shader.prototype = { /** * Contains the type schema and defaults for the data values. * Data is coerced into the types of the values of the defaults. */ schema: {}, vertexShader: 'void main() {' + 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);' + '}', fragmentShader: 'void main() {' + 'gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);' + '}', /** * Init handler. Similar to attachedCallback. * Called during shader initialization and is only run once. */ init: function (data) { this.attributes = this.initVariables(data, 'attribute'); this.uniforms = this.initVariables(data, 'uniform'); this.material = new (this.raw ? THREE.RawShaderMaterial : THREE.ShaderMaterial)({ // attributes: this.attributes, uniforms: this.uniforms, glslVersion: this.raw || this.glsl3 ? THREE.GLSL3 : null, vertexShader: this.vertexShader, fragmentShader: this.fragmentShader }); return this.material; }, initVariables: function (data, type) { var key; var schema = this.schema; var variables = {}; var varType; for (key in schema) { if (schema[key].is !== type) { continue; } varType = propertyToThreeMapping[schema[key].type]; variables[key] = { type: varType, value: undefined // Let updateVariables handle setting these. }; } return variables; }, /** * Update handler. Similar to attributeChangedCallback. * Called whenever the associated material data changes. * * @param {object} data - New material data. */ update: function (data) { this.updateVariables(data, 'attribute'); this.updateVariables(data, 'uniform'); }, updateVariables: function (data, type) { var key; var materialKey; var schema = this.schema; var variables; variables = type === 'uniform' ? this.uniforms : this.attributes; for (key in data) { if (!schema[key] || schema[key].is !== type) { continue; } if (schema[key].type === 'map') { // If data unchanged, get out early. if (!variables[key] || variables[key].value === data[key]) { continue; } // Special handling is needed for textures. materialKey = '_texture_' + key; // We can't actually set the variable correctly until we've loaded the texture. this.setMapOnTextureLoad(variables, key, materialKey); // Kick off the texture update now that handler is added. utils.material.updateMapMaterialFromData(materialKey, key, this, data); continue; } variables[key].value = this.parseValue(schema[key].type, data[key]); variables[key].needsUpdate = true; } }, parseValue: function (type, value) { var color; switch (type) { case 'vec2': { return new THREE.Vector2(value.x, value.y); } case 'vec3': { return new THREE.Vector3(value.x, value.y, value.z); } case 'vec4': { return new THREE.Vector4(value.x, value.y, value.z, value.w); } case 'color': { color = new THREE.Color(value); return new THREE.Vector3(color.r, color.g, color.b); } case 'map': { return THREE.ImageUtils.loadTexture(value); } default: { return value; } } }, setMapOnTextureLoad: function (variables, key, materialKey) { var self = this; this.el.addEventListener('materialtextureloaded', function () { variables[key].value = self.material[materialKey]; variables[key].needsUpdate = true; }); } }; /** * Registers a shader to A-Frame. * * @param {string} name - shader name. * @param {object} definition - shader property and methods. * @returns {object} Shader. */ module.exports.registerShader = function (name, definition) { var NewShader; var proto = {}; // Format definition object to prototype object. Object.keys(definition).forEach(function (key) { proto[key] = { value: definition[key], writable: true }; }); if (shaders[name]) { throw new Error('The shader ' + name + ' has been already registered'); } NewShader = function () { Shader.call(this); }; NewShader.prototype = Object.create(Shader.prototype, proto); NewShader.prototype.name = name; NewShader.prototype.constructor = NewShader; shaders[name] = { Shader: NewShader, schema: processSchema(NewShader.prototype.schema) }; shaderNames.push(name); return NewShader; }; /***/ }), /***/ "./src/core/system.js": /*!****************************!*\ !*** ./src/core/system.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var components = __webpack_require__(/*! ./component */ "./src/core/component.js"); var schema = __webpack_require__(/*! ./schema */ "./src/core/schema.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var parseProperties = schema.parseProperties; var parseProperty = schema.parseProperty; var processSchema = schema.process; var isSingleProp = schema.isSingleProperty; var styleParser = utils.styleParser; var systems = module.exports.systems = {}; // Keep track of registered systems. /** * System class definition. * * Systems provide global scope and services to a group of instantiated components of the * same class. They can also help abstract logic away from components such that components * only have to worry about data. * * For example, a physics component that creates a physics world that oversees * all entities with a physics or rigid body component. * * TODO: Have the System prototype reuse the Component prototype. Most code is copied * and some pieces are missing from the Component facilities (e.g., attribute caching, * setAttribute behavior). * * @member {string} name - Name that system is registered under. * @member {Element} sceneEl - Handle to the scene element where system applies to. */ var System = module.exports.System = function (sceneEl) { var component = components && components.components[this.name]; // Set reference to scene. this.el = sceneEl; this.sceneEl = sceneEl; // Set reference to matching component (if exists). if (component) { component.Component.prototype.system = this; } // Process system configuration. this.buildData(); this.init(); this.update({}); }; System.prototype = { /** * Schema to configure system. */ schema: {}, /** * Init handler. Called during scene initialization and is only run once. * Systems can use this to set initial state. */ init: function () {/* no-op */}, /** * Update handler. Called during scene attribute updates. * Systems can use this to dynamically update their state. */ update: function (oldData) {/* no-op */}, /** * Build data and call update handler. * * @private */ updateProperties: function (rawData) { var oldData = this.data; if (!Object.keys(schema).length) { return; } this.buildData(rawData); this.update(oldData); }, /** * Parse data. */ buildData: function (rawData) { var schema = this.schema; if (!Object.keys(schema).length) { return; } rawData = rawData || window.HTMLElement.prototype.getAttribute.call(this.sceneEl, this.name); if (isSingleProp(schema)) { this.data = parseProperty(rawData, schema); } else { this.data = parseProperties(styleParser.parse(rawData) || {}, schema); } }, /** * Tick handler. * Called on each tick of the scene render loop. * Affected by play and pause. * * @param {number} time - Scene tick time. * @param {number} timeDelta - Difference in current render time and previous render time. */ tick: undefined, /** * Tock handler. * Called on each tock of the scene render loop. * Affected by play and pause. * * @param {number} time - Scene tick time. * @param {number} timeDelta - Difference in current render time and previous render time. */ tock: undefined, /** * Called to start any dynamic behavior (e.g., animation, AI, events, physics). */ play: function () {/* no-op */}, /** * Called to stop any dynamic behavior (e.g., animation, AI, events, physics). */ pause: function () {/* no-op */} }; /** * Registers a system to A-Frame. * * @param {string} name - Component name. * @param {object} definition - Component property and methods. * @returns {object} Component. */ module.exports.registerSystem = function (name, definition) { var i; var NewSystem; var proto = {}; var scenes = utils.findAllScenes(document); // Format definition object to prototype object. Object.keys(definition).forEach(function (key) { proto[key] = { value: definition[key], writable: true }; }); if (systems[name]) { throw new Error('The system `' + name + '` has been already registered. ' + 'Check that you are not loading two versions of the same system ' + 'or two different systems of the same name.'); } NewSystem = function (sceneEl) { System.call(this, sceneEl); }; NewSystem.prototype = Object.create(System.prototype, proto); NewSystem.prototype.name = name; NewSystem.prototype.constructor = NewSystem; NewSystem.prototype.schema = utils.extend(processSchema(NewSystem.prototype.schema)); systems[name] = NewSystem; // Initialize systems for existing scenes for (i = 0; i < scenes.length; i++) { scenes[i].initSystem(name); } }; /***/ }), /***/ "./src/extras/components/index.js": /*!****************************************!*\ !*** ./src/extras/components/index.js ***! \****************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { __webpack_require__(/*! ./pivot */ "./src/extras/components/pivot.js"); /***/ }), /***/ "./src/extras/components/pivot.js": /*!****************************************!*\ !*** ./src/extras/components/pivot.js ***! \****************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerComponent = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").registerComponent); var THREE = __webpack_require__(/*! ../../lib/three */ "./src/lib/three.js"); var originalPosition = new THREE.Vector3(); var originalRotation = new THREE.Vector3(); /** * Wrap el.object3D within an outer group. Apply pivot to el.object3D as position. */ registerComponent('pivot', { dependencies: ['position'], schema: { type: 'vec3' }, init: function () { var data = this.data; var el = this.el; var originalParent = el.object3D.parent; var originalGroup = el.object3D; var outerGroup = new THREE.Group(); originalPosition.copy(originalGroup.position); originalRotation.copy(originalGroup.rotation); // Detach current group from parent. originalParent.remove(originalGroup); outerGroup.add(originalGroup); // Set new group as the outer group. originalParent.add(outerGroup); // Set outer group as new object3D. el.object3D = outerGroup; // Apply pivot to original group. originalGroup.position.set(-1 * data.x, -1 * data.y, -1 * data.z); // Offset the pivot so that world position not affected. // And restore position onto outer group. outerGroup.position.set(data.x + originalPosition.x, data.y + originalPosition.y, data.z + originalPosition.z); // Transfer rotation to outer group. outerGroup.rotation.copy(originalGroup.rotation); originalGroup.rotation.set(0, 0, 0); } }); /***/ }), /***/ "./src/extras/primitives/getMeshMixin.js": /*!***********************************************!*\ !*** ./src/extras/primitives/getMeshMixin.js ***! \***********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /** * Common mesh defaults, mappings, and transforms. */ var components = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").components); var shaders = (__webpack_require__(/*! ../../core/shader */ "./src/core/shader.js").shaders); var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); var materialMappings = {}; Object.keys(components.material.schema).forEach(addMapping); Object.keys(shaders.standard.schema).forEach(addMapping); function addMapping(prop) { // To hyphenated. var htmlAttrName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); if (prop === 'fog') { htmlAttrName = 'material-fog'; } if (prop === 'visible') { htmlAttrName = 'material-visible'; } materialMappings[htmlAttrName] = 'material.' + prop; } module.exports = function getMeshMixin() { return { defaultComponents: { material: {} }, mappings: utils.extend({}, materialMappings) }; }; /***/ }), /***/ "./src/extras/primitives/index.js": /*!****************************************!*\ !*** ./src/extras/primitives/index.js ***! \****************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { __webpack_require__(/*! ./primitives/a-camera */ "./src/extras/primitives/primitives/a-camera.js"); __webpack_require__(/*! ./primitives/a-cursor */ "./src/extras/primitives/primitives/a-cursor.js"); __webpack_require__(/*! ./primitives/a-curvedimage */ "./src/extras/primitives/primitives/a-curvedimage.js"); __webpack_require__(/*! ./primitives/a-gltf-model */ "./src/extras/primitives/primitives/a-gltf-model.js"); __webpack_require__(/*! ./primitives/a-image */ "./src/extras/primitives/primitives/a-image.js"); __webpack_require__(/*! ./primitives/a-light */ "./src/extras/primitives/primitives/a-light.js"); __webpack_require__(/*! ./primitives/a-link */ "./src/extras/primitives/primitives/a-link.js"); __webpack_require__(/*! ./primitives/a-obj-model */ "./src/extras/primitives/primitives/a-obj-model.js"); __webpack_require__(/*! ./primitives/a-sky */ "./src/extras/primitives/primitives/a-sky.js"); __webpack_require__(/*! ./primitives/a-sound */ "./src/extras/primitives/primitives/a-sound.js"); __webpack_require__(/*! ./primitives/a-text */ "./src/extras/primitives/primitives/a-text.js"); __webpack_require__(/*! ./primitives/a-video */ "./src/extras/primitives/primitives/a-video.js"); __webpack_require__(/*! ./primitives/a-videosphere */ "./src/extras/primitives/primitives/a-videosphere.js"); __webpack_require__(/*! ./primitives/meshPrimitives */ "./src/extras/primitives/primitives/meshPrimitives.js"); /***/ }), /***/ "./src/extras/primitives/primitives.js": /*!*********************************************!*\ !*** ./src/extras/primitives/primitives.js ***! \*********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global customElements */ var knownTags = (__webpack_require__(/*! ../../core/a-node */ "./src/core/a-node.js").knownTags); var AEntity = (__webpack_require__(/*! ../../core/a-entity */ "./src/core/a-entity.js").AEntity); var components = (__webpack_require__(/*! ../../core/component */ "./src/core/component.js").components); var utils = __webpack_require__(/*! ../../utils/ */ "./src/utils/index.js"); var debug = utils.debug; var setComponentProperty = utils.entity.setComponentProperty; var log = debug('extras:primitives:debug'); var warn = debug('extras:primitives:warn'); var error = debug('extras:primitives:error'); var primitives = module.exports.primitives = {}; module.exports.registerPrimitive = function registerPrimitive(name, definition) { name = name.toLowerCase(); if (knownTags[name]) { error('Trying to register primitive ' + name + ' that has been already previously registered'); return; } knownTags[name] = true; log('Registering <%s>', name); // Deprecation warning for defaultAttributes usage. if (definition.defaultAttributes) { warn("The 'defaultAttributes' object is deprecated. Use 'defaultComponents' instead."); } var mappings = definition.mappings || {}; var primitiveClass = class extends AEntity { constructor() { super(); this.defaultComponentsFromPrimitive = definition.defaultComponents || definition.defaultAttributes || {}; this.deprecated = definition.deprecated || null; this.deprecatedMappings = definition.deprecatedMappings || {}; this.mappings = mappings; if (definition.deprecated) { console.warn(definition.deprecated); } this.resolveMappingCollisions(); } /** * If a mapping collides with a registered component name * it renames the mapping to componentname-property */ resolveMappingCollisions() { var mappings = this.mappings; var self = this; Object.keys(mappings).forEach(function resolveCollision(key) { var newAttribute; if (key !== key.toLowerCase()) { warn('Mapping keys should be specified in lower case. The mapping key ' + key + ' may not be recognized'); } if (components[key]) { newAttribute = mappings[key].replace('.', '-'); mappings[newAttribute] = mappings[key]; delete mappings[key]; console.warn('The primitive ' + self.tagName.toLowerCase() + ' has a mapping collision. ' + 'The attribute ' + key + ' has the same name as a registered component and' + ' has been renamed to ' + newAttribute); } }); } getExtraComponents() { var attr; var data; var i; var mapping; var mixins; var path; var self = this; // Gather component data from default components. data = utils.clone(this.defaultComponentsFromPrimitive); // Factor in mixins to overwrite default components. mixins = this.getAttribute('mixin'); if (mixins) { mixins = mixins.trim().split(' '); mixins.forEach(function applyMixin(mixinId) { var mixinComponents = self.sceneEl.querySelector('#' + mixinId).componentCache; Object.keys(mixinComponents).forEach(function setComponent(name) { data[name] = extend(data[name], mixinComponents[name]); }); }); } // Gather component data from mappings. for (i = 0; i < this.attributes.length; i++) { attr = this.attributes[i]; mapping = this.mappings[attr.name]; if (mapping) { path = utils.entity.getComponentPropertyPath(mapping); if (path.constructor === Array) { data[path[0]] = data[path[0]] || {}; data[path[0]][path[1]] = attr.value.trim(); } else { data[path] = attr.value.trim(); } continue; } } return data; /** * For the base to be extensible, both objects must be pure JavaScript objects. * The function assumes that base is undefined, or null or a pure object. */ function extend(base, extension) { if (isUndefined(base)) { return copy(extension); } if (isUndefined(extension)) { return copy(base); } if (isPureObject(base) && isPureObject(extension)) { return utils.extendDeep(base, extension); } return copy(extension); } function isUndefined(value) { return typeof value === 'undefined'; } function copy(value) { if (isPureObject(value)) { return utils.extendDeep({}, value); } return value; } function isPureObject(value) { return value !== null && value.constructor === Object; } } /** * Sync to attribute to component property whenever mapped attribute changes. * If attribute is mapped to a component property, set the component property using * the attribute value. */ attributeChangedCallback(attr, oldVal, value) { var componentName = this.mappings[attr]; if (attr in this.deprecatedMappings) { console.warn(this.deprecatedMappings[attr]); } if (!attr || !componentName) { super.attributeChangedCallback(attr, oldVal, value); return; } // Set value. setComponentProperty(this, componentName, value); } }; customElements.define(name, primitiveClass); primitiveClass.mappings = mappings; // Store. primitives[name] = primitiveClass; return primitiveClass; }; /** * Add component mappings using schema. */ function addComponentMapping(componentName, mappings) { var schema = components[componentName].schema; Object.keys(schema).map(function (prop) { // Hyphenate where there is camelCase. var attrName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); // If there is a mapping collision, prefix with component name and hyphen. if (mappings[attrName] !== undefined) { attrName = componentName + '-' + prop; } mappings[attrName] = componentName + '.' + prop; }); } /** * Helper to define a primitive, building mappings using a component schema. */ function definePrimitive(tagName, defaultComponents, mappings) { // If no initial mappings provided, start from empty map. mappings = mappings || {}; // From the default components, add mapping automagically. Object.keys(defaultComponents).map(function buildMappings(componentName) { addComponentMapping(componentName, mappings); }); // Register the primitive. module.exports.registerPrimitive(tagName, utils.extendDeep({}, null, { defaultComponents: defaultComponents, mappings: mappings })); } module.exports.definePrimitive = definePrimitive; /***/ }), /***/ "./src/extras/primitives/primitives/a-camera.js": /*!******************************************************!*\ !*** ./src/extras/primitives/primitives/a-camera.js ***! \******************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); registerPrimitive('a-camera', { defaultComponents: { 'camera': {}, 'look-controls': {}, 'wasd-controls': {}, 'position': { x: 0, y: 1.6, z: 0 } }, mappings: { active: 'camera.active', far: 'camera.far', fov: 'camera.fov', 'look-controls-enabled': 'look-controls.enabled', near: 'camera.near', 'pointer-lock-enabled': 'look-controls.pointerLockEnabled', 'wasd-controls-enabled': 'wasd-controls.enabled', 'reverse-mouse-drag': 'look-controls.reverseMouseDrag', zoom: 'camera.zoom' } }); /***/ }), /***/ "./src/extras/primitives/primitives/a-cursor.js": /*!******************************************************!*\ !*** ./src/extras/primitives/primitives/a-cursor.js ***! \******************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); registerPrimitive('a-cursor', utils.extendDeep({}, getMeshMixin(), { defaultComponents: { cursor: {}, geometry: { primitive: 'ring', radiusOuter: 0.016, radiusInner: 0.01, segmentsTheta: 32 }, material: { color: '#000', shader: 'flat', opacity: 0.8 }, position: { x: 0, y: 0, z: -1 } }, mappings: { far: 'raycaster.far', fuse: 'cursor.fuse', 'fuse-timeout': 'cursor.fuseTimeout', interval: 'raycaster.interval', objects: 'raycaster.objects' } })); /***/ }), /***/ "./src/extras/primitives/primitives/a-curvedimage.js": /*!***********************************************************!*\ !*** ./src/extras/primitives/primitives/a-curvedimage.js ***! \***********************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); registerPrimitive('a-curvedimage', utils.extendDeep({}, getMeshMixin(), { defaultComponents: { geometry: { height: 1, primitive: 'cylinder', radius: 2, segmentsRadial: 48, thetaLength: 270, openEnded: true, thetaStart: 0 }, material: { color: '#FFF', shader: 'flat', side: 'double', transparent: true, repeat: '-1 1' } }, mappings: { height: 'geometry.height', 'open-ended': 'geometry.openEnded', radius: 'geometry.radius', segments: 'geometry.segmentsRadial', start: 'geometry.thetaStart', 'theta-length': 'geometry.thetaLength', 'theta-start': 'geometry.thetaStart', 'width': 'geometry.thetaLength' } })); /***/ }), /***/ "./src/extras/primitives/primitives/a-gltf-model.js": /*!**********************************************************!*\ !*** ./src/extras/primitives/primitives/a-gltf-model.js ***! \**********************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); registerPrimitive('a-gltf-model', { mappings: { src: 'gltf-model' } }); /***/ }), /***/ "./src/extras/primitives/primitives/a-image.js": /*!*****************************************************!*\ !*** ./src/extras/primitives/primitives/a-image.js ***! \*****************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); registerPrimitive('a-image', utils.extendDeep({}, getMeshMixin(), { defaultComponents: { geometry: { primitive: 'plane' }, material: { color: '#FFF', shader: 'flat', side: 'double', transparent: true } }, mappings: { height: 'geometry.height', width: 'geometry.width' } })); /***/ }), /***/ "./src/extras/primitives/primitives/a-light.js": /*!*****************************************************!*\ !*** ./src/extras/primitives/primitives/a-light.js ***! \*****************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); registerPrimitive('a-light', { defaultComponents: { light: {} }, mappings: { angle: 'light.angle', color: 'light.color', 'ground-color': 'light.groundColor', decay: 'light.decay', distance: 'light.distance', intensity: 'light.intensity', penumbra: 'light.penumbra', type: 'light.type', target: 'light.target', envmap: 'light.envMap', 'shadow-camera-automatic': 'light.shadowCameraAutomatic' } }); /***/ }), /***/ "./src/extras/primitives/primitives/a-link.js": /*!****************************************************!*\ !*** ./src/extras/primitives/primitives/a-link.js ***! \****************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); registerPrimitive('a-link', { defaultComponents: { link: { visualAspectEnabled: true } }, mappings: { href: 'link.href', image: 'link.image', title: 'link.title' } }); /***/ }), /***/ "./src/extras/primitives/primitives/a-obj-model.js": /*!*********************************************************!*\ !*** ./src/extras/primitives/primitives/a-obj-model.js ***! \*********************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var meshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js")(); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); registerPrimitive('a-obj-model', utils.extendDeep({}, meshMixin, { defaultComponents: { 'obj-model': {} }, mappings: { src: 'obj-model.obj', mtl: 'obj-model.mtl' } })); /***/ }), /***/ "./src/extras/primitives/primitives/a-sky.js": /*!***************************************************!*\ !*** ./src/extras/primitives/primitives/a-sky.js ***! \***************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); var meshPrimitives = __webpack_require__(/*! ./meshPrimitives */ "./src/extras/primitives/primitives/meshPrimitives.js"); registerPrimitive('a-sky', utils.extendDeep({}, getMeshMixin(), { defaultComponents: { geometry: { primitive: 'sphere', radius: 500, segmentsWidth: 64, segmentsHeight: 32 }, material: { color: '#FFF', side: 'back', shader: 'flat', npot: true }, scale: '-1 1 1' }, mappings: utils.extendDeep({}, meshPrimitives['a-sphere'].mappings) })); /***/ }), /***/ "./src/extras/primitives/primitives/a-sound.js": /*!*****************************************************!*\ !*** ./src/extras/primitives/primitives/a-sound.js ***! \*****************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); registerPrimitive('a-sound', { defaultComponents: { sound: {} }, mappings: { src: 'sound.src', on: 'sound.on', autoplay: 'sound.autoplay', loop: 'sound.loop', volume: 'sound.volume' } }); /***/ }), /***/ "./src/extras/primitives/primitives/a-text.js": /*!****************************************************!*\ !*** ./src/extras/primitives/primitives/a-text.js ***! \****************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { // <a-text> using `definePrimitive` helper. var definePrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").definePrimitive); definePrimitive('a-text', { text: { anchor: 'align', width: 5 } }); /***/ }), /***/ "./src/extras/primitives/primitives/a-video.js": /*!*****************************************************!*\ !*** ./src/extras/primitives/primitives/a-video.js ***! \*****************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); registerPrimitive('a-video', utils.extendDeep({}, getMeshMixin(), { defaultComponents: { geometry: { primitive: 'plane' }, material: { color: '#FFF', shader: 'flat', side: 'double', transparent: true } }, mappings: { height: 'geometry.height', width: 'geometry.width' } })); /***/ }), /***/ "./src/extras/primitives/primitives/a-videosphere.js": /*!***********************************************************!*\ !*** ./src/extras/primitives/primitives/a-videosphere.js ***! \***********************************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); registerPrimitive('a-videosphere', utils.extendDeep({}, getMeshMixin(), { defaultComponents: { geometry: { primitive: 'sphere', radius: 500, segmentsWidth: 64, segmentsHeight: 32 }, material: { color: '#FFF', shader: 'flat', side: 'back', npot: true }, scale: '-1 1 1' }, mappings: { radius: 'geometry.radius', 'segments-height': 'geometry.segmentsHeight', 'segments-width': 'geometry.segmentsWidth' } })); /***/ }), /***/ "./src/extras/primitives/primitives/meshPrimitives.js": /*!************************************************************!*\ !*** ./src/extras/primitives/primitives/meshPrimitives.js ***! \************************************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /** * Automated mesh primitive registration. */ var getMeshMixin = __webpack_require__(/*! ../getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"); var geometries = (__webpack_require__(/*! ../../../core/geometry */ "./src/core/geometry.js").geometries); var geometryNames = (__webpack_require__(/*! ../../../core/geometry */ "./src/core/geometry.js").geometryNames); var registerPrimitive = (__webpack_require__(/*! ../primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var utils = __webpack_require__(/*! ../../../utils/ */ "./src/utils/index.js"); // For testing. var meshPrimitives = module.exports = {}; // Generate primitive for each geometry type. geometryNames.forEach(function registerMeshPrimitive(geometryName) { var geometry = geometries[geometryName]; var geometryHyphened = unCamelCase(geometryName); // Generate mappings. var mappings = {}; Object.keys(geometry.schema).forEach(function createMapping(property) { mappings[unCamelCase(property)] = 'geometry.' + property; }); // Register. var tagName = 'a-' + geometryHyphened; var primitive = registerPrimitive(tagName, utils.extendDeep({}, getMeshMixin(), { defaultComponents: { geometry: { primitive: geometryName } }, mappings: mappings })); meshPrimitives[tagName] = primitive; }); /** * camelCase to hyphened-string. */ function unCamelCase(str) { return str.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase(); } /***/ }), /***/ "./src/geometries/box.js": /*!*******************************!*\ !*** ./src/geometries/box.js ***! \*******************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('box', { schema: { depth: { default: 1, min: 0 }, height: { default: 1, min: 0 }, width: { default: 1, min: 0 }, segmentsHeight: { default: 1, min: 1, max: 20, type: 'int' }, segmentsWidth: { default: 1, min: 1, max: 20, type: 'int' }, segmentsDepth: { default: 1, min: 1, max: 20, type: 'int' } }, init: function (data) { this.geometry = new THREE.BoxGeometry(data.width, data.height, data.depth, data.segmentsWidth, data.segmentsHeight, data.segmentsDepth); } }); /***/ }), /***/ "./src/geometries/circle.js": /*!**********************************!*\ !*** ./src/geometries/circle.js ***! \**********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var degToRad = THREE.MathUtils.degToRad; registerGeometry('circle', { schema: { radius: { default: 1, min: 0 }, segments: { default: 32, min: 3, type: 'int' }, thetaLength: { default: 360, min: 0 }, thetaStart: { default: 0 } }, init: function (data) { this.geometry = new THREE.CircleGeometry(data.radius, data.segments, degToRad(data.thetaStart), degToRad(data.thetaLength)); } }); /***/ }), /***/ "./src/geometries/cone.js": /*!********************************!*\ !*** ./src/geometries/cone.js ***! \********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var degToRad = THREE.MathUtils.degToRad; registerGeometry('cone', { schema: { height: { default: 1, min: 0 }, openEnded: { default: false }, radiusBottom: { default: 1, min: 0 }, radiusTop: { default: 0.01, min: 0 }, segmentsHeight: { default: 18, min: 1, type: 'int' }, segmentsRadial: { default: 36, min: 3, type: 'int' }, thetaLength: { default: 360, min: 0 }, thetaStart: { default: 0 } }, init: function (data) { this.geometry = new THREE.CylinderGeometry(data.radiusTop, data.radiusBottom, data.height, data.segmentsRadial, data.segmentsHeight, data.openEnded, degToRad(data.thetaStart), degToRad(data.thetaLength)); } }); /***/ }), /***/ "./src/geometries/cylinder.js": /*!************************************!*\ !*** ./src/geometries/cylinder.js ***! \************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var degToRad = THREE.MathUtils.degToRad; registerGeometry('cylinder', { schema: { height: { default: 1, min: 0 }, openEnded: { default: false }, radius: { default: 1, min: 0 }, segmentsHeight: { default: 18, min: 1, type: 'int' }, segmentsRadial: { default: 36, min: 3, type: 'int' }, thetaLength: { default: 360, min: 0 }, thetaStart: { default: 0 } }, init: function (data) { this.geometry = new THREE.CylinderGeometry(data.radius, data.radius, data.height, data.segmentsRadial, data.segmentsHeight, data.openEnded, degToRad(data.thetaStart), degToRad(data.thetaLength)); } }); /***/ }), /***/ "./src/geometries/dodecahedron.js": /*!****************************************!*\ !*** ./src/geometries/dodecahedron.js ***! \****************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('dodecahedron', { schema: { detail: { default: 0, min: 0, max: 5, type: 'int' }, radius: { default: 1, min: 0 } }, init: function (data) { this.geometry = new THREE.DodecahedronGeometry(data.radius, data.detail); } }); /***/ }), /***/ "./src/geometries/icosahedron.js": /*!***************************************!*\ !*** ./src/geometries/icosahedron.js ***! \***************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('icosahedron', { schema: { detail: { default: 0, min: 0, max: 5, type: 'int' }, radius: { default: 1, min: 0 } }, init: function (data) { this.geometry = new THREE.IcosahedronGeometry(data.radius, data.detail); } }); /***/ }), /***/ "./src/geometries/index.js": /*!*********************************!*\ !*** ./src/geometries/index.js ***! \*********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { __webpack_require__(/*! ./box.js */ "./src/geometries/box.js"); __webpack_require__(/*! ./circle.js */ "./src/geometries/circle.js"); __webpack_require__(/*! ./cone.js */ "./src/geometries/cone.js"); __webpack_require__(/*! ./cylinder.js */ "./src/geometries/cylinder.js"); __webpack_require__(/*! ./dodecahedron.js */ "./src/geometries/dodecahedron.js"); __webpack_require__(/*! ./icosahedron.js */ "./src/geometries/icosahedron.js"); __webpack_require__(/*! ./octahedron.js */ "./src/geometries/octahedron.js"); __webpack_require__(/*! ./plane.js */ "./src/geometries/plane.js"); __webpack_require__(/*! ./ring.js */ "./src/geometries/ring.js"); __webpack_require__(/*! ./sphere.js */ "./src/geometries/sphere.js"); __webpack_require__(/*! ./tetrahedron.js */ "./src/geometries/tetrahedron.js"); __webpack_require__(/*! ./torus.js */ "./src/geometries/torus.js"); __webpack_require__(/*! ./torusKnot.js */ "./src/geometries/torusKnot.js"); __webpack_require__(/*! ./triangle.js */ "./src/geometries/triangle.js"); /***/ }), /***/ "./src/geometries/octahedron.js": /*!**************************************!*\ !*** ./src/geometries/octahedron.js ***! \**************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('octahedron', { schema: { detail: { default: 0, min: 0, max: 5, type: 'int' }, radius: { default: 1, min: 0 } }, init: function (data) { this.geometry = new THREE.OctahedronGeometry(data.radius, data.detail); } }); /***/ }), /***/ "./src/geometries/plane.js": /*!*********************************!*\ !*** ./src/geometries/plane.js ***! \*********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('plane', { schema: { height: { default: 1, min: 0 }, width: { default: 1, min: 0 }, segmentsHeight: { default: 1, min: 1, max: 20, type: 'int' }, segmentsWidth: { default: 1, min: 1, max: 20, type: 'int' } }, init: function (data) { this.geometry = new THREE.PlaneGeometry(data.width, data.height, data.segmentsWidth, data.segmentsHeight); } }); /***/ }), /***/ "./src/geometries/ring.js": /*!********************************!*\ !*** ./src/geometries/ring.js ***! \********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var degToRad = THREE.MathUtils.degToRad; registerGeometry('ring', { schema: { radiusInner: { default: 0.8, min: 0 }, radiusOuter: { default: 1.2, min: 0 }, segmentsPhi: { default: 10, min: 1, type: 'int' }, segmentsTheta: { default: 32, min: 3, type: 'int' }, thetaLength: { default: 360, min: 0 }, thetaStart: { default: 0 } }, init: function (data) { this.geometry = new THREE.RingGeometry(data.radiusInner, data.radiusOuter, data.segmentsTheta, data.segmentsPhi, degToRad(data.thetaStart), degToRad(data.thetaLength)); } }); /***/ }), /***/ "./src/geometries/sphere.js": /*!**********************************!*\ !*** ./src/geometries/sphere.js ***! \**********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var degToRad = THREE.MathUtils.degToRad; registerGeometry('sphere', { schema: { radius: { default: 1, min: 0 }, phiLength: { default: 360 }, phiStart: { default: 0, min: 0 }, thetaLength: { default: 180, min: 0 }, thetaStart: { default: 0 }, segmentsHeight: { default: 18, min: 2, type: 'int' }, segmentsWidth: { default: 36, min: 3, type: 'int' } }, init: function (data) { this.geometry = new THREE.SphereGeometry(data.radius, data.segmentsWidth, data.segmentsHeight, degToRad(data.phiStart), degToRad(data.phiLength), degToRad(data.thetaStart), degToRad(data.thetaLength)); } }); /***/ }), /***/ "./src/geometries/tetrahedron.js": /*!***************************************!*\ !*** ./src/geometries/tetrahedron.js ***! \***************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('tetrahedron', { schema: { detail: { default: 0, min: 0, max: 5, type: 'int' }, radius: { default: 1, min: 0 } }, init: function (data) { this.geometry = new THREE.TetrahedronGeometry(data.radius, data.detail); } }); /***/ }), /***/ "./src/geometries/torus.js": /*!*********************************!*\ !*** ./src/geometries/torus.js ***! \*********************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var degToRad = THREE.MathUtils.degToRad; registerGeometry('torus', { schema: { arc: { default: 360 }, radius: { default: 1, min: 0 }, radiusTubular: { default: 0.2, min: 0 }, segmentsRadial: { default: 36, min: 2, type: 'int' }, segmentsTubular: { default: 32, min: 3, type: 'int' } }, init: function (data) { this.geometry = new THREE.TorusGeometry(data.radius, data.radiusTubular * 2, data.segmentsRadial, data.segmentsTubular, degToRad(data.arc)); } }); /***/ }), /***/ "./src/geometries/torusKnot.js": /*!*************************************!*\ !*** ./src/geometries/torusKnot.js ***! \*************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); registerGeometry('torusKnot', { schema: { p: { default: 2, min: 1 }, q: { default: 3, min: 1 }, radius: { default: 1, min: 0 }, radiusTubular: { default: 0.2, min: 0 }, segmentsRadial: { default: 8, min: 3, type: 'int' }, segmentsTubular: { default: 100, min: 3, type: 'int' } }, init: function (data) { this.geometry = new THREE.TorusKnotGeometry(data.radius, data.radiusTubular * 2, data.segmentsTubular, data.segmentsRadial, data.p, data.q); } }); /***/ }), /***/ "./src/geometries/triangle.js": /*!************************************!*\ !*** ./src/geometries/triangle.js ***! \************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerGeometry = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").registerGeometry); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var quaternion = new THREE.Quaternion(); var rotateVector = new THREE.Vector3(0, 0, 1); var uvMinVector = new THREE.Vector2(); var uvMaxVector = new THREE.Vector2(); var uvScaleVector = new THREE.Vector2(); registerGeometry('triangle', { schema: { vertexA: { type: 'vec3', default: { x: 0, y: 0.5, z: 0 } }, vertexB: { type: 'vec3', default: { x: -0.5, y: -0.5, z: 0 } }, vertexC: { type: 'vec3', default: { x: 0.5, y: -0.5, z: 0 } } }, init: function (data) { var geometry; var normal; var triangle; var uvA; var uvB; var uvC; var vertices; var normals; var uvs; triangle = new THREE.Triangle(); triangle.a.set(data.vertexA.x, data.vertexA.y, data.vertexA.z); triangle.b.set(data.vertexB.x, data.vertexB.y, data.vertexB.z); triangle.c.set(data.vertexC.x, data.vertexC.y, data.vertexC.z); normal = triangle.getNormal(new THREE.Vector3()); // Rotate the 3D triangle to be parallel to XY plane. quaternion.setFromUnitVectors(normal, rotateVector); uvA = triangle.a.clone().applyQuaternion(quaternion); uvB = triangle.b.clone().applyQuaternion(quaternion); uvC = triangle.c.clone().applyQuaternion(quaternion); // Compute UVs. // Normalize x/y values of UV so they are within 0 to 1. uvMinVector.set(Math.min(uvA.x, uvB.x, uvC.x), Math.min(uvA.y, uvB.y, uvC.y)); uvMaxVector.set(Math.max(uvA.x, uvB.x, uvC.x), Math.max(uvA.y, uvB.y, uvC.y)); uvScaleVector.set(0, 0).subVectors(uvMaxVector, uvMinVector); uvA = new THREE.Vector2().subVectors(uvA, uvMinVector).divide(uvScaleVector); uvB = new THREE.Vector2().subVectors(uvB, uvMinVector).divide(uvScaleVector); uvC = new THREE.Vector2().subVectors(uvC, uvMinVector).divide(uvScaleVector); geometry = this.geometry = new THREE.BufferGeometry(); vertices = [triangle.a.x, triangle.a.y, triangle.a.z, triangle.b.x, triangle.b.y, triangle.b.z, triangle.c.x, triangle.c.y, triangle.c.z]; normals = [normal.x, normal.y, normal.z, normal.x, normal.y, normal.z, normal.x, normal.y, normal.z]; uvs = [uvA.x, uvA.y, uvB.x, uvB.y, uvC.x, uvC.y]; geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3)); geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)); } }); /***/ }), /***/ "./src/index.js": /*!**********************!*\ !*** ./src/index.js ***! \**********************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { // Polyfill `Promise`. window.Promise = window.Promise || __webpack_require__(/*! promise-polyfill */ "./node_modules/promise-polyfill/Promise.js"); __webpack_require__(/*! @ungap/custom-elements */ "./node_modules/@ungap/custom-elements/index.js"); // WebVR polyfill // Check before the polyfill runs. window.hasNativeWebVRImplementation = !!window.navigator.getVRDisplays || !!window.navigator.getVRDevices; window.hasNativeWebXRImplementation = navigator.xr !== undefined; // If native WebXR or WebVR are defined WebVRPolyfill does not initialize. if (!window.hasNativeWebXRImplementation && !window.hasNativeWebVRImplementation) { var isIOSOlderThan10 = __webpack_require__(/*! ./utils/isIOSOlderThan10 */ "./src/utils/isIOSOlderThan10.js"); // Workaround for iOS Safari canvas sizing issues in stereo (webvr-polyfill/issues/102). // Only for iOS on versions older than 10. var bufferScale = isIOSOlderThan10(window.navigator.userAgent) ? 1 / window.devicePixelRatio : 1; var WebVRPolyfill = __webpack_require__(/*! webvr-polyfill */ "./node_modules/webvr-polyfill/build/webvr-polyfill.js"); var polyfillConfig = { BUFFER_SCALE: bufferScale, CARDBOARD_UI_DISABLED: true, ROTATE_INSTRUCTIONS_DISABLED: true, MOBILE_WAKE_LOCK: !!window.cordova }; window.webvrpolyfill = new WebVRPolyfill(polyfillConfig); } var utils = __webpack_require__(/*! ./utils/ */ "./src/utils/index.js"); var debug = utils.debug; if (utils.isIE11) { // Polyfill `CustomEvent`. __webpack_require__(/*! custom-event-polyfill */ "./node_modules/custom-event-polyfill/polyfill.js"); // Polyfill String.startsWith. __webpack_require__(/*! ../vendor/starts-with-polyfill */ "./vendor/starts-with-polyfill.js"); } var error = debug('A-Frame:error'); var warn = debug('A-Frame:warn'); if (window.document.currentScript && window.document.currentScript.parentNode !== window.document.head && !window.debug) { warn('Put the A-Frame <script> tag in the <head> of the HTML *before* the scene to ' + 'ensure everything for A-Frame is properly registered before they are used from ' + 'HTML.'); } // Error if not using a server. if (!window.cordova && window.location.protocol === 'file:') { error('This HTML file is currently being served via the file:// protocol. ' + 'Assets, textures, and models WILL NOT WORK due to cross-origin policy! ' + 'Please use a local or hosted server: ' + 'https://aframe.io/docs/1.4.0/introduction/installation.html#use-a-local-server.'); } __webpack_require__(/*! present */ "./node_modules/present/lib/present-browser.js"); // Polyfill `performance.now()`. // CSS. if (utils.device.isBrowserEnvironment) { __webpack_require__(/*! ./style/aframe.css */ "./src/style/aframe.css"); __webpack_require__(/*! ./style/rStats.css */ "./src/style/rStats.css"); } // Required before `AEntity` so that all components are registered. var AScene = (__webpack_require__(/*! ./core/scene/a-scene */ "./src/core/scene/a-scene.js").AScene); var components = (__webpack_require__(/*! ./core/component */ "./src/core/component.js").components); var registerComponent = (__webpack_require__(/*! ./core/component */ "./src/core/component.js").registerComponent); var registerGeometry = (__webpack_require__(/*! ./core/geometry */ "./src/core/geometry.js").registerGeometry); var registerPrimitive = (__webpack_require__(/*! ./extras/primitives/primitives */ "./src/extras/primitives/primitives.js").registerPrimitive); var registerShader = (__webpack_require__(/*! ./core/shader */ "./src/core/shader.js").registerShader); var registerSystem = (__webpack_require__(/*! ./core/system */ "./src/core/system.js").registerSystem); var shaders = (__webpack_require__(/*! ./core/shader */ "./src/core/shader.js").shaders); var systems = (__webpack_require__(/*! ./core/system */ "./src/core/system.js").systems); // Exports THREE to window so three.js can be used without alteration. var THREE = window.THREE = __webpack_require__(/*! ./lib/three */ "./src/lib/three.js"); var pkg = __webpack_require__(/*! ../package */ "./package.json"); __webpack_require__(/*! ./components/index */ "./src/components/index.js"); // Register standard components. __webpack_require__(/*! ./geometries/index */ "./src/geometries/index.js"); // Register standard geometries. __webpack_require__(/*! ./shaders/index */ "./src/shaders/index.js"); // Register standard shaders. __webpack_require__(/*! ./systems/index */ "./src/systems/index.js"); // Register standard systems. var ANode = (__webpack_require__(/*! ./core/a-node */ "./src/core/a-node.js").ANode); var AEntity = (__webpack_require__(/*! ./core/a-entity */ "./src/core/a-entity.js").AEntity); // Depends on ANode and core components. __webpack_require__(/*! ./core/a-assets */ "./src/core/a-assets.js"); __webpack_require__(/*! ./core/a-cubemap */ "./src/core/a-cubemap.js"); __webpack_require__(/*! ./core/a-mixin */ "./src/core/a-mixin.js"); // Extras. __webpack_require__(/*! ./extras/components/ */ "./src/extras/components/index.js"); __webpack_require__(/*! ./extras/primitives/ */ "./src/extras/primitives/index.js"); console.log('A-Frame Version: 1.5.0 (Date 2024-02-02, Commit #e489e5ac)'); console.log('THREE Version (https://github.com/supermedium/three.js):', pkg.dependencies['super-three']); console.log('WebVR Polyfill Version:', pkg.dependencies['webvr-polyfill']); module.exports = window.AFRAME = { AComponent: (__webpack_require__(/*! ./core/component */ "./src/core/component.js").Component), AEntity: AEntity, ANode: ANode, ANIME: (__webpack_require__(/*! super-animejs */ "./node_modules/super-animejs/lib/anime.es.js")["default"]), AScene: AScene, components: components, coreComponents: Object.keys(components), geometries: (__webpack_require__(/*! ./core/geometry */ "./src/core/geometry.js").geometries), registerComponent: registerComponent, registerGeometry: registerGeometry, registerPrimitive: registerPrimitive, registerShader: registerShader, registerSystem: registerSystem, primitives: { getMeshMixin: __webpack_require__(/*! ./extras/primitives/getMeshMixin */ "./src/extras/primitives/getMeshMixin.js"), primitives: (__webpack_require__(/*! ./extras/primitives/primitives */ "./src/extras/primitives/primitives.js").primitives) }, scenes: __webpack_require__(/*! ./core/scene/scenes */ "./src/core/scene/scenes.js"), schema: __webpack_require__(/*! ./core/schema */ "./src/core/schema.js"), shaders: shaders, systems: systems, THREE: THREE, utils: utils, version: pkg.version }; /***/ }), /***/ "./src/lib/rStatsAframe.js": /*!*********************************!*\ !*** ./src/lib/rStatsAframe.js ***! \*********************************/ /***/ ((module) => { window.aframeStats = function (scene) { var _rS = null; var _scene = scene; var _values = { te: { caption: 'Entities' }, lt: { caption: 'Load Time' } }; var _groups = [{ caption: 'A-Frame', values: ['te', 'lt'] }]; function _update() { _rS('te').set(getEntityCount()); if (window.performance.getEntriesByName) { _rS('lt').set(window.performance.getEntriesByName('render-started')[0].startTime.toFixed(0)); } } function getEntityCount() { var elements = _scene.querySelectorAll('*'); Array.prototype.slice.call(elements).filter(function (el) { return el.isEntity; }); return elements.length; } function _start() {} function _end() {} function _attach(r) { _rS = r; } return { update: _update, start: _start, end: _end, attach: _attach, values: _values, groups: _groups, fractions: [] }; }; if (true) { module.exports = { aframeStats: window.aframeStats }; } /***/ }), /***/ "./src/lib/three.js": /*!**************************!*\ !*** ./src/lib/three.js ***! \**************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var THREE = (__webpack_require__(/*! ./three.module.js */ "./src/lib/three.module.js")["default"]); // In-memory caching for XHRs (for images, audio files, textures, etc.). if (THREE.Cache) { THREE.Cache.enabled = true; } module.exports = THREE; /***/ }), /***/ "./src/lib/three.module.js": /*!*********************************!*\ !*** ./src/lib/three.module.js ***! \*********************************/ /***/ ((__unused_webpack_module, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "default": () => (__WEBPACK_DEFAULT_EXPORT__) /* harmony export */ }); /* harmony import */ var super_three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! super-three */ "./node_modules/super-three/build/three.module.js"); /* harmony import */ var super_three_examples_jsm_loaders_DRACOLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! super-three/examples/jsm/loaders/DRACOLoader */ "./node_modules/super-three/examples/jsm/loaders/DRACOLoader.js"); /* harmony import */ var super_three_examples_jsm_loaders_GLTFLoader__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! super-three/examples/jsm/loaders/GLTFLoader */ "./node_modules/super-three/examples/jsm/loaders/GLTFLoader.js"); /* harmony import */ var super_three_examples_jsm_loaders_KTX2Loader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! super-three/examples/jsm/loaders/KTX2Loader */ "./node_modules/super-three/examples/jsm/loaders/KTX2Loader.js"); /* harmony import */ var super_three_addons_math_OBB_js__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! super-three/addons/math/OBB.js */ "./node_modules/super-three/examples/jsm/math/OBB.js"); /* harmony import */ var super_three_examples_jsm_loaders_OBJLoader__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! super-three/examples/jsm/loaders/OBJLoader */ "./node_modules/super-three/examples/jsm/loaders/OBJLoader.js"); /* harmony import */ var super_three_examples_jsm_loaders_MTLLoader__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! super-three/examples/jsm/loaders/MTLLoader */ "./node_modules/super-three/examples/jsm/loaders/MTLLoader.js"); /* harmony import */ var super_three_examples_jsm_utils_BufferGeometryUtils__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! super-three/examples/jsm/utils/BufferGeometryUtils */ "./node_modules/super-three/examples/jsm/utils/BufferGeometryUtils.js"); /* harmony import */ var super_three_examples_jsm_lights_LightProbeGenerator__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! super-three/examples/jsm/lights/LightProbeGenerator */ "./node_modules/super-three/examples/jsm/lights/LightProbeGenerator.js"); var THREE = window.THREE = super_three__WEBPACK_IMPORTED_MODULE_0__; // TODO: Eventually include these only if they are needed by a component. __webpack_require__(/*! ../../vendor/DeviceOrientationControls */ "./vendor/DeviceOrientationControls.js"); // THREE.DeviceOrientationControls THREE.DRACOLoader = super_three_examples_jsm_loaders_DRACOLoader__WEBPACK_IMPORTED_MODULE_1__.DRACOLoader; THREE.GLTFLoader = super_three_examples_jsm_loaders_GLTFLoader__WEBPACK_IMPORTED_MODULE_2__.GLTFLoader; THREE.KTX2Loader = super_three_examples_jsm_loaders_KTX2Loader__WEBPACK_IMPORTED_MODULE_3__.KTX2Loader; THREE.OBJLoader = super_three_examples_jsm_loaders_OBJLoader__WEBPACK_IMPORTED_MODULE_4__.OBJLoader; THREE.MTLLoader = super_three_examples_jsm_loaders_MTLLoader__WEBPACK_IMPORTED_MODULE_5__.MTLLoader; THREE.OBB = super_three_addons_math_OBB_js__WEBPACK_IMPORTED_MODULE_6__.OBB; THREE.BufferGeometryUtils = super_three_examples_jsm_utils_BufferGeometryUtils__WEBPACK_IMPORTED_MODULE_7__; THREE.LightProbeGenerator = super_three_examples_jsm_lights_LightProbeGenerator__WEBPACK_IMPORTED_MODULE_8__.LightProbeGenerator; /* harmony default export */ const __WEBPACK_DEFAULT_EXPORT__ = (THREE); /***/ }), /***/ "./src/shaders/flat.js": /*!*****************************!*\ !*** ./src/shaders/flat.js ***! \*****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); /** * Flat shader using THREE.MeshBasicMaterial. */ module.exports.Shader = registerShader('flat', { schema: { color: { type: 'color' }, fog: { default: true }, height: { default: 256 }, offset: { type: 'vec2', default: { x: 0, y: 0 } }, repeat: { type: 'vec2', default: { x: 1, y: 1 } }, src: { type: 'map' }, width: { default: 512 }, wireframe: { default: false }, wireframeLinewidth: { default: 2 }, toneMapped: { default: true } }, /** * Initializes the shader. * Adds a reference from the scene to this entity as the camera. */ init: function (data) { this.materialData = { color: new THREE.Color() }; this.textureSrc = null; getMaterialData(data, this.materialData); this.material = new THREE.MeshBasicMaterial(this.materialData); }, update: function (data) { this.updateMaterial(data); utils.material.updateMap(this, data); }, /** * Updating existing material. * * @param {object} data - Material component data. */ updateMaterial: function (data) { var key; getMaterialData(data, this.materialData); for (key in this.materialData) { this.material[key] = this.materialData[key]; } } }); /** * Builds and normalize material data, normalizing stuff along the way. * * @param {object} data - Material data. * @param {object} materialData - Object to reuse. * @returns {object} Updated material data. */ function getMaterialData(data, materialData) { materialData.color.set(data.color); materialData.fog = data.fog; materialData.wireframe = data.wireframe; materialData.toneMapped = data.toneMapped; materialData.wireframeLinewidth = data.wireframeLinewidth; return materialData; } /***/ }), /***/ "./src/shaders/index.js": /*!******************************!*\ !*** ./src/shaders/index.js ***! \******************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { __webpack_require__(/*! ./flat */ "./src/shaders/flat.js"); __webpack_require__(/*! ./standard */ "./src/shaders/standard.js"); __webpack_require__(/*! ./phong */ "./src/shaders/phong.js"); __webpack_require__(/*! ./sdf */ "./src/shaders/sdf.js"); __webpack_require__(/*! ./msdf */ "./src/shaders/msdf.js"); __webpack_require__(/*! ./ios10hls */ "./src/shaders/ios10hls.js"); __webpack_require__(/*! ./shadow */ "./src/shaders/shadow.js"); /***/ }), /***/ "./src/shaders/ios10hls.js": /*!*********************************!*\ !*** ./src/shaders/ios10hls.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); /** * Custom shader for iOS 10 HTTP Live Streaming (HLS). * For more information on HLS, see https://datatracker.ietf.org/doc/draft-pantos-http-live-streaming/ */ module.exports.Shader = registerShader('ios10hls', { schema: { src: { type: 'map', is: 'uniform' }, opacity: { type: 'number', is: 'uniform', default: 1 } }, vertexShader: ['varying vec2 vUV;', 'void main(void) {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', ' vUV = uv;', '}'].join('\n'), fragmentShader: ['uniform sampler2D src;', 'uniform float opacity;', 'varying vec2 vUV;', 'void main() {', ' vec2 offset = vec2(0, 0);', ' vec2 repeat = vec2(1, 1);', ' vec4 color = texture2D(src, vec2(vUV.x / repeat.x + offset.x, (1.0 - vUV.y) / repeat.y + offset.y)).bgra;', ' gl_FragColor = vec4(color.rgb, opacity);', '}'].join('\n') }); /***/ }), /***/ "./src/shaders/msdf.js": /*!*****************************!*\ !*** ./src/shaders/msdf.js ***! \*****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var VERTEX_SHADER = ['#include <common>', '#include <fog_pars_vertex>', '#include <logdepthbuf_pars_vertex>', 'out vec2 vUV;', 'void main(void) {', ' vUV = uv;', ' #include <begin_vertex>', ' #include <project_vertex>', ' #include <logdepthbuf_vertex>', ' #include <fog_vertex>', '}'].join('\n'); var FRAGMENT_SHADER = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', 'uniform bool negate;', 'uniform float alphaTest;', 'uniform float opacity;', 'uniform sampler2D map;', 'uniform vec3 color;', 'in vec2 vUV;', 'float median(float r, float g, float b) {', ' return max(min(r, g), min(max(r, g), b));', '}', // FIXME: Experimentally determined constants. '#define BIG_ENOUGH 0.001', '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)', 'void main() {', ' vec3 sampleColor = texture(map, vUV).rgb;', ' if (negate) { sampleColor = 1.0 - sampleColor; }', ' float sigDist = median(sampleColor.r, sampleColor.g, sampleColor.b) - 0.5;', ' float alpha = clamp(sigDist / fwidth(sigDist) + 0.5, 0.0, 1.0);', ' float dscale = 0.353505;', ' vec2 duv = dscale * (dFdx(vUV) + dFdy(vUV));', ' float isBigEnough = max(abs(duv.x), abs(duv.y));', // When texel is too small, blend raw alpha value rather than supersampling. // FIXME: Experimentally determined constant. ' // Do modified alpha test.', ' if (isBigEnough > BIG_ENOUGH) {', ' float ratio = BIG_ENOUGH / isBigEnough;', ' alpha = ratio * alpha + (1.0 - ratio) * (sigDist + 0.5);', ' }', ' // Do modified alpha test.', ' if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }', ' gl_FragColor = vec4(color.xyz, alpha * opacity);', ' #include <logdepthbuf_fragment>', ' #include <tonemapping_fragment>', ' #include <colorspace_fragment>', ' #include <fog_fragment>', '}'].join('\n'); /** * Multi-channel signed distance field. * Used by text component. */ module.exports.Shader = registerShader('msdf', { schema: { alphaTest: { type: 'number', is: 'uniform', default: 0.5 }, color: { type: 'color', is: 'uniform', default: 'white' }, map: { type: 'map', is: 'uniform' }, negate: { type: 'boolean', is: 'uniform', default: true }, opacity: { type: 'number', is: 'uniform', default: 1.0 } }, vertexShader: VERTEX_SHADER, fragmentShader: FRAGMENT_SHADER, init: function (data) { this.uniforms = THREE.UniformsUtils.merge([THREE.UniformsLib.fog, this.initVariables(data, 'uniform')]); this.material = new THREE.ShaderMaterial({ uniforms: this.uniforms, vertexShader: this.vertexShader, fragmentShader: this.fragmentShader, fog: true }); return this.material; } }); /***/ }), /***/ "./src/shaders/phong.js": /*!******************************!*\ !*** ./src/shaders/phong.js ***! \******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var CubeLoader = new THREE.CubeTextureLoader(); var texturePromises = {}; /** * Phong shader using THREE.MeshPhongMaterial. */ module.exports.Shader = registerShader('phong', { schema: { color: { type: 'color' }, emissive: { type: 'color', default: 'black' }, emissiveIntensity: { default: 1 }, specular: { type: 'color', default: '#111111' }, transparent: { default: false }, fog: { default: true }, offset: { type: 'vec2', default: { x: 0, y: 0 } }, repeat: { type: 'vec2', default: { x: 1, y: 1 } }, src: { type: 'map' }, envMap: { default: '' }, sphericalEnvMap: { type: 'map' }, shininess: { default: 30 }, flatShading: { default: false }, wireframe: { default: false }, wireframeLinewidth: { default: 2 }, combine: { oneOF: ['multiply', 'mix', 'add'], default: 'mix' }, reflectivity: { default: 0.9 }, refractionRatio: { default: 0.98 }, refract: { default: false }, normalMap: { type: 'map' }, normalScale: { type: 'vec2', default: { x: 1, y: 1 } }, normalTextureOffset: { type: 'vec2' }, normalTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, displacementMap: { type: 'map' }, displacementScale: { default: 1 }, displacementBias: { default: 0.5 }, displacementTextureOffset: { type: 'vec2' }, displacementTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, bumpMap: { type: 'map' }, bumpMapScale: { default: 1 }, bumpTextureOffset: { type: 'vec2' }, bumpTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } } }, /** * Initializes the shader. * Adds a reference from the scene to this entity as the camera. */ init: function (data) { this.materialData = { color: new THREE.Color(), specular: new THREE.Color(), emissive: new THREE.Color() }; this.textureSrc = null; getMaterialData(data, this.materialData); this.material = new THREE.MeshPhongMaterial(this.materialData); utils.material.updateMap(this, data); }, update: function (data) { this.updateMaterial(data); utils.material.updateMap(this, data); if (data.normalMap) { utils.material.updateDistortionMap('normal', this, data); } if (data.displacementMap) { utils.material.updateDistortionMap('displacement', this, data); } if (data.ambientOcclusionMap) { utils.material.updateDistortionMap('ambientOcclusion', this, data); } if (data.bump) { utils.material.updateDistortionMap('bump', this, data); } this.updateEnvMap(data); }, /** * Updating existing material. * * @param {object} data - Material component data. */ updateMaterial: function (data) { var key; getMaterialData(data, this.materialData); for (key in this.materialData) { this.material[key] = this.materialData[key]; } }, /** * Handle environment cubemap. Textures are cached in texturePromises. */ updateEnvMap: function (data) { var self = this; var material = this.material; var envMap = data.envMap; var sphericalEnvMap = data.sphericalEnvMap; var refract = data.refract; var sceneEl = this.el.sceneEl; // No envMap defined or already loading. if (!envMap && !sphericalEnvMap || this.isLoadingEnvMap) { Object.defineProperty(material, 'envMap', { get: function () { return sceneEl.object3D.environment; }, set: function (value) { delete this.envMap; this.envMap = value; } }); material.needsUpdate = true; return; } this.isLoadingEnvMap = true; delete material.envMap; // if a spherical env map is defined then use it. if (sphericalEnvMap) { this.el.sceneEl.systems.material.loadTexture(sphericalEnvMap, { src: sphericalEnvMap }, function textureLoaded(texture) { self.isLoadingEnvMap = false; texture.mapping = refract ? THREE.EquirectangularRefractionMapping : THREE.EquirectangularReflectionMapping; material.envMap = texture; utils.material.handleTextureEvents(self.el, texture); material.needsUpdate = true; }); return; } // Another material is already loading this texture. Wait on promise. if (texturePromises[envMap]) { texturePromises[envMap].then(function (cube) { self.isLoadingEnvMap = false; material.envMap = cube; utils.material.handleTextureEvents(self.el, cube); material.needsUpdate = true; }); return; } // Material is first to load this texture. Load and resolve texture. texturePromises[envMap] = new Promise(function (resolve) { utils.srcLoader.validateCubemapSrc(envMap, function loadEnvMap(urls) { CubeLoader.load(urls, function (cube) { // Texture loaded. self.isLoadingEnvMap = false; material.envMap = cube; cube.mapping = refract ? THREE.CubeRefractionMapping : THREE.CubeReflectionMapping; utils.material.handleTextureEvents(self.el, cube); resolve(cube); }); }); }); } }); /** * Builds and normalize material data, normalizing stuff along the way. * * @param {object} data - Material data. * @param {object} materialData - Object to use. * @returns {object} Updated materialData. */ function getMaterialData(data, materialData) { materialData.color.set(data.color); materialData.specular.set(data.specular); materialData.emissive.set(data.emissive); materialData.emissiveIntensity = data.emissiveIntensity; materialData.fog = data.fog; materialData.transparent = data.transparent; materialData.wireframe = data.wireframe; materialData.wireframeLinewidth = data.wireframeLinewidth; materialData.shininess = data.shininess; materialData.flatShading = data.flatShading; materialData.wireframe = data.wireframe; materialData.wireframeLinewidth = data.wireframeLinewidth; materialData.reflectivity = data.reflectivity; materialData.refractionRatio = data.refractionRatio; switch (data.combine) { case 'mix': materialData.combine = THREE.MixOperation; break; case 'multiply': materialData.combine = THREE.MultiplyOperation; break; case 'add': materialData.combine = THREE.AddOperation; break; } if (data.normalMap) { materialData.normalScale = data.normalScale; } if (data.ambientOcclusionMap) { materialData.aoMapIntensity = data.ambientOcclusionMapIntensity; } if (data.bumpMap) { materialData.aoMapIntensity = data.bumpMapScale; } if (data.displacementMap) { materialData.displacementScale = data.displacementScale; materialData.displacementBias = data.displacementBias; } return materialData; } /***/ }), /***/ "./src/shaders/sdf.js": /*!****************************!*\ !*** ./src/shaders/sdf.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var VERTEX_SHADER = ['#include <common>', '#include <fog_pars_vertex>', '#include <logdepthbuf_pars_vertex>', 'out vec2 vUV;', 'void main(void) {', ' vUV = uv;', ' #include <begin_vertex>', ' #include <project_vertex>', ' #include <logdepthbuf_vertex>', ' #include <fog_vertex>', '}'].join('\n'); var FRAGMENT_SHADER = ['#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', 'uniform float alphaTest;', 'uniform float opacity;', 'uniform sampler2D map;', 'uniform vec3 color;', 'in vec2 vUV;', 'float contour(float width, float value) {', ' return smoothstep(0.5 - value, 0.5 + value, width);', '}', // FIXME: Experimentally determined constants. '#define BIG_ENOUGH 0.001', '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)', 'void main() {', ' vec2 uv = vUV;', ' vec4 texColor = texture(map, uv);', ' float dist = texColor.a;', ' float width = fwidth(dist);', ' float alpha = contour(dist, width);', ' float dscale = 0.353505;', ' vec2 duv = dscale * (dFdx(uv) + dFdy(uv));', ' float isBigEnough = max(abs(duv.x), abs(duv.y));', // When texel is too small, blend raw alpha value rather than supersampling. // FIXME: experimentally determined constant ' if (isBigEnough > BIG_ENOUGH) {', ' float ratio = BIG_ENOUGH / isBigEnough;', ' alpha = ratio * alpha + (1.0 - ratio) * dist;', ' }', // Otherwise do weighted supersampling. // FIXME: why this weighting? ' if (isBigEnough <= BIG_ENOUGH) {', ' vec4 box = vec4 (uv - duv, uv + duv);', ' alpha = (alpha + 0.5 * (', ' contour(texture(map, box.xy).a, width)', ' + contour(texture(map, box.zw).a, width)', ' + contour(texture(map, box.xw).a, width)', ' + contour(texture(map, box.zy).a, width)', ' )) / 3.0;', ' }', // Do modified alpha test. ' if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }', ' gl_FragColor = vec4(color, opacity * alpha);', ' #include <logdepthbuf_fragment>', ' #include <tonemapping_fragment>', ' #include <colorspace_fragment>', ' #include <fog_fragment>', '}'].join('\n'); /** * Signed distance field. * Used by text component. */ module.exports.Shader = registerShader('sdf', { schema: { alphaTest: { type: 'number', is: 'uniform', default: 0.5 }, color: { type: 'color', is: 'uniform', default: 'white' }, map: { type: 'map', is: 'uniform' }, opacity: { type: 'number', is: 'uniform', default: 1.0 } }, vertexShader: VERTEX_SHADER, fragmentShader: FRAGMENT_SHADER, init: function (data) { this.uniforms = THREE.UniformsUtils.merge([THREE.UniformsLib.fog, this.initVariables(data, 'uniform')]); this.material = new THREE.ShaderMaterial({ uniforms: this.uniforms, vertexShader: this.vertexShader, fragmentShader: this.fragmentShader, fog: true }); return this.material; } }); /***/ }), /***/ "./src/shaders/shadow.js": /*!*******************************!*\ !*** ./src/shaders/shadow.js ***! \*******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); /** * Flat shader using THREE.ShadowMaterial. */ module.exports.Shader = registerShader('shadow', { schema: { opacity: { default: 0.5 }, transparent: { default: true }, alphaToCoverage: { default: true } }, /** * Initializes the shader. * Adds a reference from the scene to this entity as the camera. */ init: function (data) { this.material = new THREE.ShadowMaterial(); }, update: function (data) { this.material.opacity = data.opacity; this.material.alphaToCoverage = data.alphaToCoverage; this.material.transparent = data.transparent; } }); /***/ }), /***/ "./src/shaders/standard.js": /*!*********************************!*\ !*** ./src/shaders/standard.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerShader = (__webpack_require__(/*! ../core/shader */ "./src/core/shader.js").registerShader); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var CubeLoader = new THREE.CubeTextureLoader(); var texturePromises = {}; /** * Standard (physically-based) shader using THREE.MeshStandardMaterial. */ module.exports.Shader = registerShader('standard', { schema: { ambientOcclusionMap: { type: 'map' }, ambientOcclusionMapIntensity: { default: 1 }, ambientOcclusionTextureOffset: { type: 'vec2' }, ambientOcclusionTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, color: { type: 'color' }, displacementMap: { type: 'map' }, displacementScale: { default: 1 }, displacementBias: { default: 0.5 }, displacementTextureOffset: { type: 'vec2' }, displacementTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, emissive: { type: 'color', default: '#000' }, emissiveIntensity: { default: 1 }, envMap: { default: '' }, fog: { default: true }, height: { default: 256 }, metalness: { default: 0.0, min: 0.0, max: 1.0 }, metalnessMap: { type: 'map' }, metalnessTextureOffset: { type: 'vec2' }, metalnessTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, normalMap: { type: 'map' }, normalScale: { type: 'vec2', default: { x: 1, y: 1 } }, normalTextureOffset: { type: 'vec2' }, normalTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, offset: { type: 'vec2', default: { x: 0, y: 0 } }, repeat: { type: 'vec2', default: { x: 1, y: 1 } }, roughness: { default: 0.5, min: 0.0, max: 1.0 }, roughnessMap: { type: 'map' }, roughnessTextureOffset: { type: 'vec2' }, roughnessTextureRepeat: { type: 'vec2', default: { x: 1, y: 1 } }, sphericalEnvMap: { type: 'map' }, src: { type: 'map' }, width: { default: 512 }, wireframe: { default: false }, wireframeLinewidth: { default: 2 } }, /** * Initializes the shader. * Adds a reference from the scene to this entity as the camera. */ init: function (data) { this.materialData = { color: new THREE.Color(), emissive: new THREE.Color() }; getMaterialData(data, this.materialData); this.material = new THREE.MeshStandardMaterial(this.materialData); }, update: function (data) { this.updateMaterial(data); utils.material.updateMap(this, data); if (data.normalMap) { utils.material.updateDistortionMap('normal', this, data); } if (data.displacementMap) { utils.material.updateDistortionMap('displacement', this, data); } if (data.ambientOcclusionMap) { utils.material.updateDistortionMap('ambientOcclusion', this, data); } if (data.metalnessMap) { utils.material.updateDistortionMap('metalness', this, data); } if (data.roughnessMap) { utils.material.updateDistortionMap('roughness', this, data); } this.updateEnvMap(data); }, /** * Updating existing material. * * @param {object} data - Material component data. * @returns {object} Material. */ updateMaterial: function (data) { var key; var material = this.material; getMaterialData(data, this.materialData); for (key in this.materialData) { material[key] = this.materialData[key]; } }, /** * Handle environment cubemap. Textures are cached in texturePromises. */ updateEnvMap: function (data) { var self = this; var material = this.material; var envMap = data.envMap; var sphericalEnvMap = data.sphericalEnvMap; // No envMap defined or already loading. if (!envMap && !sphericalEnvMap || this.isLoadingEnvMap) { material.envMap = null; material.needsUpdate = true; return; } this.isLoadingEnvMap = true; // if a spherical env map is defined then use it. if (sphericalEnvMap) { this.el.sceneEl.systems.material.loadTexture(sphericalEnvMap, { src: sphericalEnvMap }, function textureLoaded(texture) { self.isLoadingEnvMap = false; texture.mapping = THREE.EquirectangularReflectionMapping; material.envMap = texture; utils.material.handleTextureEvents(self.el, texture); material.needsUpdate = true; }); return; } // Another material is already loading this texture. Wait on promise. if (texturePromises[envMap]) { texturePromises[envMap].then(function (cube) { self.isLoadingEnvMap = false; material.envMap = cube; utils.material.handleTextureEvents(self.el, cube); material.needsUpdate = true; }); return; } // Material is first to load this texture. Load and resolve texture. texturePromises[envMap] = new Promise(function (resolve) { utils.srcLoader.validateCubemapSrc(envMap, function loadEnvMap(urls) { CubeLoader.load(urls, function (cube) { // Texture loaded. self.isLoadingEnvMap = false; material.envMap = cube; utils.material.handleTextureEvents(self.el, cube); resolve(cube); }); }); }); } }); /** * Builds and normalize material data, normalizing stuff along the way. * * @param {object} data - Material data. * @param {object} materialData - Object to use. * @returns {object} Updated materialData. */ function getMaterialData(data, materialData) { materialData.color.set(data.color); materialData.emissive.set(data.emissive); materialData.emissiveIntensity = data.emissiveIntensity; materialData.fog = data.fog; materialData.metalness = data.metalness; materialData.roughness = data.roughness; materialData.wireframe = data.wireframe; materialData.wireframeLinewidth = data.wireframeLinewidth; if (data.normalMap) { materialData.normalScale = data.normalScale; } if (data.ambientOcclusionMap) { materialData.aoMapIntensity = data.ambientOcclusionMapIntensity; } if (data.displacementMap) { materialData.displacementScale = data.displacementScale; materialData.displacementBias = data.displacementBias; } return materialData; } /***/ }), /***/ "./src/systems/camera.js": /*!*******************************!*\ !*** ./src/systems/camera.js ***! \*******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var constants = __webpack_require__(/*! ../constants/ */ "./src/constants/index.js"); var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var DEFAULT_CAMERA_ATTR = 'data-aframe-default-camera'; /** * Camera system. Manages which camera is active among multiple cameras in scene. * * @member {object} activeCameraEl - Active camera entity. */ module.exports.System = registerSystem('camera', { init: function () { this.activeCameraEl = null; this.render = this.render.bind(this); this.unwrapRender = this.unwrapRender.bind(this); this.wrapRender = this.wrapRender.bind(this); this.initialCameraFound = false; this.numUserCameras = 0; this.numUserCamerasChecked = 0; this.setupInitialCamera(); }, /** * Setup initial camera, either searching for camera or * creating a default camera if user has not added one during the initial scene traversal. * We want sceneEl.camera to be ready, set, and initialized before the rest of the scene * loads. * * Default camera offset height is at average eye level (~1.6m). */ setupInitialCamera: function () { var cameraEls; var i; var sceneEl = this.sceneEl; var self = this; // Camera already defined or the one defined it is an spectator one. if (sceneEl.camera && !sceneEl.camera.el.getAttribute('camera').spectator) { sceneEl.emit('cameraready', { cameraEl: sceneEl.camera.el }); return; } // Search for initial user-defined camera. cameraEls = sceneEl.querySelectorAll('a-camera, :not(a-mixin)[camera]'); // No user cameras, create default one. if (!cameraEls.length) { this.createDefaultCamera(); return; } this.numUserCameras = cameraEls.length; for (i = 0; i < cameraEls.length; i++) { cameraEls[i].addEventListener('object3dset', function (evt) { if (evt.detail.type !== 'camera') { return; } self.checkUserCamera(this); }); // Load camera and wait for camera to initialize. if (cameraEls[i].isNode) { cameraEls[i].load(); } else { cameraEls[i].addEventListener('nodeready', function () { this.load(); }); } } }, /** * Check if a user-defined camera entity is appropriate to be initial camera. * (active + non-spectator). * * Keep track of the number of cameras we checked and whether we found one. */ checkUserCamera: function (cameraEl) { var cameraData; var sceneEl = this.el.sceneEl; this.numUserCamerasChecked++; // Already found one. if (this.initialCameraFound) { return; } // Check if camera is appropriate for being the initial camera. cameraData = cameraEl.getAttribute('camera'); if (!cameraData.active || cameraData.spectator) { // No user cameras eligible, create default camera. if (this.numUserCamerasChecked === this.numUserCameras) { this.createDefaultCamera(); } return; } this.initialCameraFound = true; sceneEl.camera = cameraEl.getObject3D('camera'); sceneEl.emit('cameraready', { cameraEl: cameraEl }); }, createDefaultCamera: function () { var defaultCameraEl; var sceneEl = this.sceneEl; // Set up default camera. defaultCameraEl = document.createElement('a-entity'); defaultCameraEl.setAttribute('camera', { active: true }); defaultCameraEl.setAttribute('position', { x: 0, y: constants.DEFAULT_CAMERA_HEIGHT, z: 0 }); defaultCameraEl.setAttribute('wasd-controls', ''); defaultCameraEl.setAttribute('look-controls', ''); defaultCameraEl.setAttribute(constants.AFRAME_INJECTED, ''); defaultCameraEl.addEventListener('object3dset', function (evt) { if (evt.detail.type !== 'camera') { return; } sceneEl.camera = evt.detail.object; sceneEl.emit('cameraready', { cameraEl: defaultCameraEl }); }); sceneEl.appendChild(defaultCameraEl); }, /** * Set a different active camera. * When we choose a (sort of) random scene camera as the replacement, set its `active` to * true. The camera component will call `setActiveCamera` and handle passing the torch to * the new camera. */ disableActiveCamera: function () { var cameraEls; var newActiveCameraEl; cameraEls = this.sceneEl.querySelectorAll(':not(a-mixin)[camera]'); newActiveCameraEl = cameraEls[cameraEls.length - 1]; newActiveCameraEl.setAttribute('camera', 'active', true); }, /** * Set active camera to be used by renderer. * Removes the default camera (if present). * Disables all other cameras in the scene. * * @param {Element} newCameraEl - Entity with camera component. */ setActiveCamera: function (newCameraEl) { var cameraEl; var cameraEls; var i; var newCamera; var previousCamera = this.activeCameraEl; var sceneEl = this.sceneEl; // Same camera. newCamera = newCameraEl.getObject3D('camera'); if (!newCamera || newCameraEl === this.activeCameraEl) { return; } // Grab the default camera. var defaultCameraWrapper = sceneEl.querySelector('[' + DEFAULT_CAMERA_ATTR + ']'); var defaultCameraEl = defaultCameraWrapper && defaultCameraWrapper.querySelector(':not(a-mixin)[camera]'); // Remove default camera if new camera is not the default camera. if (newCameraEl !== defaultCameraEl) { removeDefaultCamera(sceneEl); } // Make new camera active. this.activeCameraEl = newCameraEl; this.activeCameraEl.play(); sceneEl.camera = newCamera; // Disable current camera if (previousCamera) { previousCamera.setAttribute('camera', 'active', false); } // Disable other cameras in the scene cameraEls = sceneEl.querySelectorAll(':not(a-mixin)[camera]'); for (i = 0; i < cameraEls.length; i++) { cameraEl = cameraEls[i]; if (!cameraEl.isEntity || newCameraEl === cameraEl) { continue; } cameraEl.setAttribute('camera', 'active', false); cameraEl.pause(); } sceneEl.emit('camera-set-active', { cameraEl: newCameraEl }); }, /** * Set spectator camera to render the scene on a 2D display. * * @param {Element} newCameraEl - Entity with camera component. */ setSpectatorCamera: function (newCameraEl) { var newCamera; var previousCamera = this.spectatorCameraEl; var sceneEl = this.sceneEl; var spectatorCameraEl; // Same camera. newCamera = newCameraEl.getObject3D('camera'); if (!newCamera || newCameraEl === this.spectatorCameraEl) { return; } // Disable current camera if (previousCamera) { previousCamera.setAttribute('camera', 'spectator', false); } spectatorCameraEl = this.spectatorCameraEl = newCameraEl; sceneEl.addEventListener('enter-vr', this.wrapRender); sceneEl.addEventListener('exit-vr', this.unwrapRender); spectatorCameraEl.setAttribute('camera', 'active', false); spectatorCameraEl.play(); sceneEl.emit('camera-set-spectator', { cameraEl: newCameraEl }); }, /** * Disables current spectator camera. */ disableSpectatorCamera: function () { this.spectatorCameraEl = undefined; }, /** * Wrap the render method of the renderer to render * the spectator camera after vrDisplay.submitFrame. */ wrapRender: function () { if (!this.spectatorCameraEl || this.originalRender) { return; } this.originalRender = this.sceneEl.renderer.render; this.sceneEl.renderer.render = this.render; }, unwrapRender: function () { if (!this.originalRender) { return; } this.sceneEl.renderer.render = this.originalRender; this.originalRender = undefined; }, render: function (scene, camera) { var isVREnabled; var sceneEl = this.sceneEl; var spectatorCamera; isVREnabled = sceneEl.renderer.xr.enabled; this.originalRender.call(sceneEl.renderer, scene, camera); if (!this.spectatorCameraEl || sceneEl.isMobile || !isVREnabled) { return; } spectatorCamera = this.spectatorCameraEl.components.camera.camera; sceneEl.renderer.xr.enabled = false; this.originalRender.call(sceneEl.renderer, scene, spectatorCamera); sceneEl.renderer.xr.enabled = isVREnabled; } }); /** * Remove injected default camera from scene, if present. * * @param {Element} sceneEl */ function removeDefaultCamera(sceneEl) { var defaultCamera; var camera = sceneEl.camera; if (!camera) { return; } // Remove default camera if present. defaultCamera = sceneEl.querySelector('[' + DEFAULT_CAMERA_ATTR + ']'); if (!defaultCamera) { return; } sceneEl.removeChild(defaultCamera); } /***/ }), /***/ "./src/systems/geometry.js": /*!*********************************!*\ !*** ./src/systems/geometry.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var geometries = (__webpack_require__(/*! ../core/geometry */ "./src/core/geometry.js").geometries); var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); /** * System for geometry component. * Handle geometry caching. * * @member {object} cache - Mapping of stringified component data to THREE.BufferGeometry objects. * @member {object} cacheCount - Keep track of number of entities using a geometry to * know whether to dispose on removal. */ module.exports.System = registerSystem('geometry', { init: function () { this.cache = {}; this.cacheCount = {}; }, /** * Reset cache. Mainly for testing. */ clearCache: function () { this.cache = {}; this.cacheCount = {}; }, /** * Attempt to retrieve from cache. * * @returns {Object|null} A geometry if it exists, else null. */ getOrCreateGeometry: function (data) { var cache = this.cache; var cachedGeometry; var hash; // Skip all caching logic. if (data.skipCache) { return createGeometry(data); } // Try to retrieve from cache first. hash = this.hash(data); cachedGeometry = cache[hash]; incrementCacheCount(this.cacheCount, hash); if (cachedGeometry) { return cachedGeometry; } // Create geometry. cachedGeometry = createGeometry(data); // Cache and return geometry. cache[hash] = cachedGeometry; return cachedGeometry; }, /** * Let system know that an entity is no longer using a geometry. */ unuseGeometry: function (data) { var cache = this.cache; var cacheCount = this.cacheCount; var geometry; var hash; if (data.skipCache) { return; } hash = this.hash(data); if (!cache[hash]) { return; } decrementCacheCount(cacheCount, hash); // Another entity is still using this geometry. No need to do anything. if (cacheCount[hash] > 0) { return; } // No more entities are using this geometry. Dispose. geometry = cache[hash]; geometry.dispose(); delete cache[hash]; delete cacheCount[hash]; }, /** * Use JSON.stringify to turn component data into hash. * Should be deterministic within a single browser engine. * If not, then look into json-stable-stringify. */ hash: function (data) { return JSON.stringify(data); } }); /** * Create geometry using component data. * * @param {object} data - Component data. * @returns {object} Geometry. */ function createGeometry(data) { var geometryType = data.primitive; var GeometryClass = geometries[geometryType] && geometries[geometryType].Geometry; var geometryInstance = new GeometryClass(); if (!GeometryClass) { throw new Error('Unknown geometry `' + geometryType + '`'); } geometryInstance.init(data); return geometryInstance.geometry; } /** * Decreate count of entity using a geometry. */ function decrementCacheCount(cacheCount, hash) { cacheCount[hash]--; } /** * Increase count of entity using a geometry. */ function incrementCacheCount(cacheCount, hash) { cacheCount[hash] = cacheCount[hash] === undefined ? 1 : cacheCount[hash] + 1; } /***/ }), /***/ "./src/systems/gltf-model.js": /*!***********************************!*\ !*** ./src/systems/gltf-model.js ***! \***********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); function fetchScript(src) { return new Promise(function (resolve, reject) { var script = document.createElement('script'); document.body.appendChild(script); script.onload = resolve; script.onerror = reject; script.async = true; script.src = src; }); } /** * glTF model system. * * Configures glTF loading options. Models using glTF compression require that a Draco decoder be * provided externally. * * @param {string} dracoDecoderPath - Base path from which to load Draco decoder library. * @param {string} basisTranscoderPath - Base path from which to load Basis transcoder library. * @param {string} meshoptDecoderPath - Full path from which to load Meshopt decoder. */ module.exports.System = registerSystem('gltf-model', { schema: { dracoDecoderPath: { default: 'https://www.gstatic.com/draco/versioned/decoders/1.5.6/' }, basisTranscoderPath: { default: '' }, meshoptDecoderPath: { default: '' } }, init: function () { this.update(); }, update: function () { var dracoDecoderPath = this.data.dracoDecoderPath; var basisTranscoderPath = this.data.basisTranscoderPath; var meshoptDecoderPath = this.data.meshoptDecoderPath; if (!this.dracoLoader && dracoDecoderPath) { this.dracoLoader = new THREE.DRACOLoader(); this.dracoLoader.setDecoderPath(dracoDecoderPath); } if (!this.ktx2Loader && basisTranscoderPath) { this.ktx2Loader = new THREE.KTX2Loader(); this.ktx2Loader.setTranscoderPath(basisTranscoderPath).detectSupport(this.el.renderer); } if (!this.meshoptDecoder && meshoptDecoderPath) { this.meshoptDecoder = fetchScript(meshoptDecoderPath).then(function () { return window.MeshoptDecoder.ready; }).then(function () { return window.MeshoptDecoder; }); } }, getDRACOLoader: function () { return this.dracoLoader; }, getKTX2Loader: function () { return this.ktx2Loader; }, getMeshoptDecoder: function () { return this.meshoptDecoder; } }); /***/ }), /***/ "./src/systems/index.js": /*!******************************!*\ !*** ./src/systems/index.js ***! \******************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { __webpack_require__(/*! ./camera */ "./src/systems/camera.js"); __webpack_require__(/*! ./geometry */ "./src/systems/geometry.js"); __webpack_require__(/*! ./gltf-model */ "./src/systems/gltf-model.js"); __webpack_require__(/*! ./light */ "./src/systems/light.js"); __webpack_require__(/*! ./material */ "./src/systems/material.js"); __webpack_require__(/*! ./obb-collider */ "./src/systems/obb-collider.js"); __webpack_require__(/*! ./renderer */ "./src/systems/renderer.js"); __webpack_require__(/*! ./shadow */ "./src/systems/shadow.js"); __webpack_require__(/*! ./tracked-controls-webvr */ "./src/systems/tracked-controls-webvr.js"); __webpack_require__(/*! ./tracked-controls-webxr */ "./src/systems/tracked-controls-webxr.js"); __webpack_require__(/*! ./webxr */ "./src/systems/webxr.js"); /***/ }), /***/ "./src/systems/light.js": /*!******************************!*\ !*** ./src/systems/light.js ***! \******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var bind = __webpack_require__(/*! ../utils/bind */ "./src/utils/bind.js"); var constants = __webpack_require__(/*! ../constants/ */ "./src/constants/index.js"); var DEFAULT_LIGHT_ATTR = 'data-aframe-default-light'; /** * Light system. * * Prescribes default lighting if not specified (one ambient, one directional). * Removes default lighting from the scene when a new light is added. * * @param {bool} defaultLights - Whether default lighting are defined. * @param {bool} userDefinedLights - Whether user lighting is defined. */ module.exports.System = registerSystem('light', { schema: { defaultLightsEnabled: { default: true } }, init: function () { this.defaultLights = false; this.userDefinedLights = false; // Wait for all entities to fully load before checking for existence of lights. // Since entities wait for <a-assets> to load, any lights attaching to the scene // will do so asynchronously. this.sceneEl.addEventListener('loaded', bind(this.setupDefaultLights, this)); }, /** * Notify scene that light has been added and to remove the default. * * @param {object} el - element holding the light component. */ registerLight: function (el) { if (!el.hasAttribute(DEFAULT_LIGHT_ATTR)) { // User added a light, remove default lights through DOM. this.removeDefaultLights(); this.userDefinedLights = true; } }, removeDefaultLights: function () { var defaultLights; var sceneEl = this.sceneEl; if (!this.defaultLights) { return; } defaultLights = document.querySelectorAll('[' + DEFAULT_LIGHT_ATTR + ']'); for (var i = 0; i < defaultLights.length; i++) { sceneEl.removeChild(defaultLights[i]); } this.defaultLights = false; }, /** * Prescibe default lights to the scene. * Does so by injecting markup such that this state is not invisible. * These lights are removed if the user adds any lights. */ setupDefaultLights: function () { var sceneEl = this.sceneEl; var ambientLight; var directionalLight; if (this.userDefinedLights || this.defaultLights || !this.data.defaultLightsEnabled) { return; } ambientLight = document.createElement('a-entity'); ambientLight.setAttribute('light', { color: '#BBB', type: 'ambient' }); ambientLight.setAttribute(DEFAULT_LIGHT_ATTR, ''); ambientLight.setAttribute(constants.AFRAME_INJECTED, ''); sceneEl.appendChild(ambientLight); directionalLight = document.createElement('a-entity'); directionalLight.setAttribute('light', { color: '#FFF', intensity: 0.6, castShadow: true }); directionalLight.setAttribute('position', { x: -0.5, y: 1, z: 1 }); directionalLight.setAttribute(DEFAULT_LIGHT_ATTR, ''); directionalLight.setAttribute(constants.AFRAME_INJECTED, ''); sceneEl.appendChild(directionalLight); this.defaultLights = true; } }); /***/ }), /***/ "./src/systems/material.js": /*!*********************************!*\ !*** ./src/systems/material.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var isHLS = (__webpack_require__(/*! ../utils/material */ "./src/utils/material.js").isHLS); var setTextureProperties = (__webpack_require__(/*! ../utils/material */ "./src/utils/material.js").setTextureProperties); var bind = utils.bind; var debug = utils.debug; var error = debug('components:texture:error'); var TextureLoader = new THREE.TextureLoader(); var warn = debug('components:texture:warn'); TextureLoader.setCrossOrigin('anonymous'); /** * System for material component. * Handle material registration, updates (for fog), and texture caching. * * @member {object} materials - Registered materials. * @member {object} textureCounts - Number of times each texture is used. Tracked * separately from textureCache, because the cache (1) is populated in * multiple places, and (2) may be cleared at any time. * @member {object} textureCache - Texture cache for: * - Images: textureCache has mapping of src -> repeat -> cached three.js texture. * - Videos: textureCache has mapping of videoElement -> cached three.js texture. */ module.exports.System = registerSystem('material', { init: function () { this.materials = {}; this.textureCounts = {}; this.textureCache = {}; this.sceneEl.addEventListener('materialtextureloaded', bind(this.onMaterialTextureLoaded, this)); }, clearTextureCache: function () { this.textureCache = {}; }, /** * Determine whether `src` is a image or video. Then try to load the asset, then call back. * * @param {string, or element} src - Texture URL or element. * @param {string} data - Relevant texture data used for caching. * @param {function} cb - Callback to pass texture to. */ loadTexture: function (src, data, cb) { var self = this; // Canvas. if (src.tagName === 'CANVAS') { this.loadCanvas(src, data, cb); return; } // Video element. if (src.tagName === 'VIDEO') { if (!src.src && !src.srcObject && !src.childElementCount) { warn('Video element was defined with neither `source` elements nor `src` / `srcObject` attributes.'); } this.loadVideo(src, data, cb); return; } utils.srcLoader.validateSrc(src, loadImageCb, loadVideoCb); function loadImageCb(src) { self.loadImage(src, data, cb); } function loadVideoCb(src) { self.loadVideo(src, data, cb); } }, /** * High-level function for loading image textures (THREE.Texture). * * @param {Element|string} src - Texture source. * @param {object} data - Texture data. * @param {function} cb - Callback to pass texture to. */ loadImage: function (src, data, handleImageTextureLoaded) { var hash = this.hash(data); var textureCache = this.textureCache; // Texture already being loaded or already loaded. Wait on promise. if (textureCache[hash]) { textureCache[hash].then(handleImageTextureLoaded); return; } // Texture not yet being loaded. Start loading it. textureCache[hash] = loadImageTexture(src, data); textureCache[hash].then(handleImageTextureLoaded); }, /** * High-level function for loading canvas textures (THREE.Texture). * * @param {Element|string} src - Texture source. * @param {object} data - Texture data. * @param {function} cb - Callback to pass texture to. */ loadCanvas: function (src, data, cb) { var texture; texture = new THREE.CanvasTexture(src); setTextureProperties(texture, data); cb(texture); }, /** * Load video texture (THREE.VideoTexture). * Which is just an image texture that RAFs + needsUpdate. * Note that creating a video texture is synchronous unlike loading an image texture. * Made asynchronous to be consistent with image textures. * * @param {Element|string} src - Texture source. * @param {object} data - Texture data. * @param {function} cb - Callback to pass texture to. */ loadVideo: function (src, data, cb) { var hash; var texture; var textureCache = this.textureCache; var videoEl; var videoTextureResult; function handleVideoTextureLoaded(result) { result.texture.needsUpdate = true; cb(result.texture, result.videoEl); } // Video element provided. if (typeof src !== 'string') { // Check cache before creating texture. videoEl = src; hash = this.hashVideo(data, videoEl); if (textureCache[hash]) { textureCache[hash].then(handleVideoTextureLoaded); return; } // If not in cache, fix up the attributes then start to create the texture. fixVideoAttributes(videoEl); } // Only URL provided. Use video element to create texture. videoEl = videoEl || createVideoEl(src, data.width, data.height); // Generated video element already cached. Use that. hash = this.hashVideo(data, videoEl); if (textureCache[hash]) { textureCache[hash].then(handleVideoTextureLoaded); return; } // Create new video texture. texture = new THREE.VideoTexture(videoEl); texture.minFilter = THREE.LinearFilter; setTextureProperties(texture, data); // If iOS and video is HLS, do some hacks. if (this.sceneEl.isIOS && isHLS(videoEl.src || videoEl.getAttribute('src'), videoEl.type || videoEl.getAttribute('type'))) { // Actually BGRA. Tell shader to correct later. texture.format = THREE.RGBAFormat; texture.needsCorrectionBGRA = true; // Apparently needed for HLS. Tell shader to correct later. texture.flipY = false; texture.needsCorrectionFlipY = true; } // Cache as promise to be consistent with image texture caching. videoTextureResult = { texture: texture, videoEl: videoEl }; textureCache[hash] = Promise.resolve(videoTextureResult); handleVideoTextureLoaded(videoTextureResult); }, /** * Create a hash of the material properties for texture cache key. */ hash: function (data) { if (data.src.tagName) { // Since `data.src` can be an element, parse out the string if necessary for the hash. data = utils.extendDeep({}, data); data.src = data.src.src; } return JSON.stringify(data); }, hashVideo: function (data, videoEl) { return calculateVideoCacheHash(data, videoEl); }, /** * Keep track of material in case an update trigger is needed (e.g., fog). * * @param {object} material */ registerMaterial: function (material) { this.materials[material.uuid] = material; }, /** * Stop tracking material, and dispose of any textures not being used by * another material component. * * @param {object} material */ unregisterMaterial: function (material) { delete this.materials[material.uuid]; // If any textures on this material are no longer in use, dispose of them. var textureCounts = this.textureCounts; Object.keys(material).filter(function (propName) { return material[propName] && material[propName].isTexture; }).forEach(function (mapName) { textureCounts[material[mapName].uuid]--; if (textureCounts[material[mapName].uuid] <= 0) { material[mapName].dispose(); } }); }, /** * Track textures used by material components, so that they can be safely * disposed when no longer in use. Textures must be registered here, and not * through registerMaterial(), because textures may not be attached at the * time the material is registered. * * @param {Event} e */ onMaterialTextureLoaded: function (e) { if (!this.textureCounts[e.detail.texture.uuid]) { this.textureCounts[e.detail.texture.uuid] = 0; } this.textureCounts[e.detail.texture.uuid]++; } }); /** * Calculates consistent hash from a video element using its attributes. * If the video element has an ID, use that. * Else build a hash that looks like `src:myvideo.mp4;height:200;width:400;`. * * @param data {object} - Texture data such as repeat. * @param videoEl {Element} - Video element. * @returns {string} */ function calculateVideoCacheHash(data, videoEl) { var i; var id = videoEl.getAttribute('id'); var hash; var videoAttributes; if (id) { return id; } // Calculate hash using sorted video attributes. hash = ''; videoAttributes = data || {}; for (i = 0; i < videoEl.attributes.length; i++) { videoAttributes[videoEl.attributes[i].name] = videoEl.attributes[i].value; } Object.keys(videoAttributes).sort().forEach(function (name) { hash += name + ':' + videoAttributes[name] + ';'; }); return hash; } /** * Load image texture. * * @private * @param {string|object} src - An <img> element or url to an image file. * @param {object} data - Data to set texture properties like `repeat`. * @returns {Promise} Resolves once texture is loaded. */ function loadImageTexture(src, data) { return new Promise(doLoadImageTexture); function doLoadImageTexture(resolve, reject) { var isEl = typeof src !== 'string'; function resolveTexture(texture) { setTextureProperties(texture, data); texture.needsUpdate = true; resolve(texture); } // Create texture from an element. if (isEl) { resolveTexture(new THREE.Texture(src)); return; } // Request and load texture from src string. THREE will create underlying element. // Use THREE.TextureLoader (src, onLoad, onProgress, onError) to load texture. TextureLoader.load(src, resolveTexture, function () {/* no-op */}, function (xhr) { error('`$s` could not be fetched (Error code: %s; Response: %s)', xhr.status, xhr.statusText); }); } } /** * Create video element to be used as a texture. * * @param {string} src - Url to a video file. * @param {number} width - Width of the video. * @param {number} height - Height of the video. * @returns {Element} Video element. */ function createVideoEl(src, width, height) { var videoEl = document.createElement('video'); videoEl.width = width; videoEl.height = height; // Support inline videos for iOS webviews. videoEl.setAttribute('playsinline', ''); videoEl.setAttribute('webkit-playsinline', ''); videoEl.autoplay = true; videoEl.loop = true; videoEl.crossOrigin = 'anonymous'; videoEl.addEventListener('error', function () { warn('`$s` is not a valid video', src); }, true); videoEl.src = src; return videoEl; } /** * Fixes a video element's attributes to prevent developers from accidentally passing the * wrong attribute values to commonly misused video attributes. * * <video> does not treat `autoplay`, `controls`, `crossorigin`, `loop`, and `preload` as * as booleans. Existence of those attributes will mean truthy. * * For example, translates <video loop="false"> to <video>. * * @see https://developer.mozilla.org/docs/Web/HTML/Element/video#Attributes * @param {Element} videoEl - Video element. * @returns {Element} Video element with the correct properties updated. */ function fixVideoAttributes(videoEl) { videoEl.autoplay = videoEl.hasAttribute('autoplay') && videoEl.getAttribute('autoplay') !== 'false'; videoEl.controls = videoEl.hasAttribute('controls') && videoEl.getAttribute('controls') !== 'false'; if (videoEl.getAttribute('loop') === 'false') { videoEl.removeAttribute('loop'); } if (videoEl.getAttribute('preload') === 'false') { videoEl.preload = 'none'; } videoEl.crossOrigin = videoEl.crossOrigin || 'anonymous'; // To support inline videos in iOS webviews. videoEl.setAttribute('playsinline', ''); videoEl.setAttribute('webkit-playsinline', ''); return videoEl; } /***/ }), /***/ "./src/systems/obb-collider.js": /*!*************************************!*\ !*** ./src/systems/obb-collider.js ***! \*************************************/ /***/ ((__unused_webpack_module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); registerSystem('obb-collider', { schema: { showColliders: { default: false } }, init: function () { this.collisions = []; this.colliderEls = []; }, addCollider: function (colliderEl) { this.colliderEls.push(colliderEl); if (this.data.showColliders) { colliderEl.components['obb-collider'].showCollider(); } else { colliderEl.components['obb-collider'].hideCollider(); } this.tick = this.detectCollisions; }, removeCollider: function (colliderEl) { var colliderEls = this.colliderEls; var elIndex = colliderEls.indexOf(colliderEl); colliderEl.components['obb-collider'].hideCollider(); if (elIndex > -1) { colliderEls.splice(elIndex, 1); } if (colliderEls.length === 0) { this.tick = undefined; } }, registerCollision: function (componentA, componentB) { var collisions = this.collisions; var existingCollision = false; var boundingBoxA = componentA.obb; var boundingBoxB = componentB.obb; var collisionMeshA = componentA.renderColliderMesh; var collisionMeshB = componentB.renderColliderMesh; if (collisionMeshA) { collisionMeshA.material.color.set(0xff0000); } if (collisionMeshB) { collisionMeshB.material.color.set(0xff0000); } for (var i = 0; i < collisions.length; i++) { if (collisions[i].componentA.obb === boundingBoxA && collisions[i].componentB.obb === boundingBoxB || collisions[i].componentA.obb === boundingBoxB && collisions[i].componentB.obb === boundingBoxA) { existingCollision = true; collisions[i].detected = true; break; } } if (!existingCollision) { collisions.push({ componentA: componentA, componentB: componentB, detected: true }); componentA.el.emit('obbcollisionstarted', { trackedObject3D: componentA.trackedObject3D, withEl: componentB.el }); componentB.el.emit('obbcollisionstarted', { trackedObject3D: componentB.trackedObject3D, withEl: componentA.el }); } }, resetCollisions: function () { var collisions = this.collisions; for (var i = 0; i < collisions.length; i++) { collisions[i].detected = false; } }, clearCollisions: function () { var collisions = this.collisions; var detectedCollisions = []; var componentA; var componentB; var collisionMeshA; var collisionMeshB; for (var i = 0; i < collisions.length; i++) { if (!collisions[i].detected) { componentA = collisions[i].componentA; componentB = collisions[i].componentB; collisionMeshA = componentA.renderColliderMesh; collisionMeshB = componentB.renderColliderMesh; if (collisionMeshA) { collisionMeshA.material.color.set(0x00ff00); } componentA.el.emit('obbcollisionended', { trackedObject3D: this.trackedObject3D, withEl: componentB.el }); if (collisionMeshB) { collisionMeshB.material.color.set(0x00ff00); } componentB.el.emit('obbcollisionended', { trackedObject3D: this.trackedObject3D, withEl: componentA.el }); } else { detectedCollisions.push(collisions[i]); } } this.collisions = detectedCollisions; }, detectCollisions: function () { var boxA; var boxB; var componentA; var componentB; var colliderEls = this.colliderEls; if (colliderEls.length < 2) { return; } this.resetCollisions(); for (var i = 0; i < colliderEls.length; i++) { componentA = colliderEls[i].components['obb-collider']; boxA = colliderEls[i].components['obb-collider'].obb; // ignore bounding box with 0 volume. if (boxA.halfSize.x === 0 || boxA.halfSize.y === 0 || boxA.halfSize.z === 0) { continue; } for (var j = i + 1; j < colliderEls.length; j++) { componentB = colliderEls[j].components['obb-collider']; boxB = componentB.obb; // ignore bounding box with 0 volume. if (boxB.halfSize.x === 0 || boxB.halfSize.y === 0 || boxB.halfSize.z === 0) { continue; } if (boxA.intersectsOBB(boxB)) { this.registerCollision(componentA, componentB); } } } this.clearCollisions(); } }); /***/ }), /***/ "./src/systems/renderer.js": /*!*********************************!*\ !*** ./src/systems/renderer.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var debug = utils.debug; var warn = debug('components:renderer:warn'); /** * Determines state of various renderer properties. */ module.exports.System = registerSystem('renderer', { schema: { antialias: { default: 'auto', oneOf: ['true', 'false', 'auto'] }, highRefreshRate: { default: utils.device.isOculusBrowser() }, logarithmicDepthBuffer: { default: 'auto', oneOf: ['true', 'false', 'auto'] }, maxCanvasWidth: { default: -1 }, maxCanvasHeight: { default: -1 }, multiviewStereo: { default: false }, physicallyCorrectLights: { default: false }, exposure: { default: 1, if: { toneMapping: ['ACESFilmic', 'linear', 'reinhard', 'cineon'] } }, toneMapping: { default: 'no', oneOf: ['no', 'ACESFilmic', 'linear', 'reinhard', 'cineon'] }, precision: { default: 'high', oneOf: ['high', 'medium', 'low'] }, anisotropy: { default: 1 }, sortTransparentObjects: { default: false }, colorManagement: { default: true }, alpha: { default: true }, foveationLevel: { default: 1 } }, init: function () { var data = this.data; var sceneEl = this.el; var toneMappingName = this.data.toneMapping.charAt(0).toUpperCase() + this.data.toneMapping.slice(1); // This is the rendering engine, such as THREE.js so copy over any persistent properties from the rendering system. var renderer = sceneEl.renderer; if (!data.physicallyCorrectLights) { renderer.useLegacyLights = !data.physicallyCorrectLights; } renderer.toneMapping = THREE[toneMappingName + 'ToneMapping']; THREE.Texture.DEFAULT_ANISOTROPY = data.anisotropy; THREE.ColorManagement.enabled = data.colorManagement; renderer.outputColorSpace = data.colorManagement ? THREE.SRGBColorSpace : THREE.LinearSRGBColorSpace; if (sceneEl.hasAttribute('antialias')) { warn('Component `antialias` is deprecated. Use `renderer="antialias: true"` instead.'); } if (sceneEl.hasAttribute('logarithmicDepthBuffer')) { warn('Component `logarithmicDepthBuffer` is deprecated. Use `renderer="logarithmicDepthBuffer: true"` instead.'); } // These properties are always the same, regardless of rendered oonfiguration renderer.sortObjects = true; renderer.setOpaqueSort(sortFrontToBack); }, update: function () { var data = this.data; var sceneEl = this.el; var renderer = sceneEl.renderer; var toneMappingName = this.data.toneMapping.charAt(0).toUpperCase() + this.data.toneMapping.slice(1); renderer.toneMapping = THREE[toneMappingName + 'ToneMapping']; renderer.toneMappingExposure = data.exposure; renderer.xr.setFoveation(data.foveationLevel); if (data.sortObjects) { warn('`sortObjects` property is deprecated. Use `renderer="sortTransparentObjects: true"` instead.'); } if (data.sortTransparentObjects) { renderer.setTransparentSort(sortBackToFront); } else { renderer.setTransparentSort(sortRenderOrderOnly); } }, applyColorCorrection: function (texture) { if (!this.data.colorManagement || !texture) { return; } else if (texture.isTexture) { texture.colorSpace = THREE.SRGBColorSpace; } }, setWebXRFrameRate: function (xrSession) { var data = this.data; var rates = xrSession.supportedFrameRates; if (rates && xrSession.updateTargetFrameRate) { var targetRate; if (rates.includes(90)) { targetRate = data.highRefreshRate ? 90 : 72; } else { targetRate = data.highRefreshRate ? 72 : 60; } xrSession.updateTargetFrameRate(targetRate).catch(function (error) { console.warn('failed to set target frame rate of ' + targetRate + '. Error info: ' + error); }); } } }); // Custom A-Frame sort functions. // Variations of Three.js default sort orders here: // https://github.com/mrdoob/three.js/blob/ebbaecf9acacf259ea9abdcba7b6fb25cfcea2ab/src/renderers/webgl/WebGLRenderLists.js#L1 // See: https://github.com/aframevr/aframe/issues/5332 // Default sort for opaque objects: // - respect groupOrder & renderOrder settings // - sort front-to-back by z-depth from camera (this should minimize overdraw) // - otherwise leave objects in default order (object tree order) function sortFrontToBack(a, b) { if (a.groupOrder !== b.groupOrder) { return a.groupOrder - b.groupOrder; } if (a.renderOrder !== b.renderOrder) { return a.renderOrder - b.renderOrder; } return a.z - b.z; } // Default sort for transparent objects: // - respect groupOrder & renderOrder settings // - otherwise leave objects in default order (object tree order) function sortRenderOrderOnly(a, b) { if (a.groupOrder !== b.groupOrder) { return a.groupOrder - b.groupOrder; } return a.renderOrder - b.renderOrder; } // Spatial sort for transparent objects: // - respect groupOrder & renderOrder settings // - sort back-to-front by z-depth from camera // - otherwise leave objects in default order (object tree order) function sortBackToFront(a, b) { if (a.groupOrder !== b.groupOrder) { return a.groupOrder - b.groupOrder; } if (a.renderOrder !== b.renderOrder) { return a.renderOrder - b.renderOrder; } return b.z - a.z; } // exports needed for Unit Tests module.exports.sortFrontToBack = sortFrontToBack; module.exports.sortRenderOrderOnly = sortRenderOrderOnly; module.exports.sortBackToFront = sortBackToFront; /***/ }), /***/ "./src/systems/shadow.js": /*!*******************************!*\ !*** ./src/systems/shadow.js ***! \*******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var SHADOW_MAP_TYPE_MAP = { basic: THREE.BasicShadowMap, pcf: THREE.PCFShadowMap, pcfsoft: THREE.PCFSoftShadowMap }; /** * Shadow system. * * Enabled automatically when one or more shadow components are added to the scene, the system sets * options on the WebGLRenderer for configuring shadow appearance. */ module.exports.System = registerSystem('shadow', { schema: { enabled: { default: true }, autoUpdate: { default: true }, type: { default: 'pcf', oneOf: ['basic', 'pcf', 'pcfsoft'] } }, init: function () { var sceneEl = this.sceneEl; var data = this.data; this.shadowMapEnabled = false; sceneEl.renderer.shadowMap.type = SHADOW_MAP_TYPE_MAP[data.type]; sceneEl.renderer.shadowMap.autoUpdate = data.autoUpdate; }, update: function (prevData) { if (prevData.enabled !== this.data.enabled) { this.setShadowMapEnabled(this.shadowMapEnabled); } }, /** * Enables/disables the renderer shadow map. * @param {boolean} enabled */ setShadowMapEnabled: function (enabled) { var sceneEl = this.sceneEl; var renderer = this.sceneEl.renderer; this.shadowMapEnabled = enabled; var newEnabledState = this.data.enabled && this.shadowMapEnabled; if (renderer && newEnabledState !== renderer.shadowMap.enabled) { renderer.shadowMap.enabled = newEnabledState; // Materials must be updated for the change to take effect. updateAllMaterials(sceneEl); } } }); function updateAllMaterials(sceneEl) { if (!sceneEl.hasLoaded) { return; } sceneEl.object3D.traverse(function (node) { if (node.material) { var materials = Array.isArray(node.material) ? node.material : [node.material]; for (var i = 0; i < materials.length; i++) { materials[i].needsUpdate = true; } } }); } /***/ }), /***/ "./src/systems/tracked-controls-webvr.js": /*!***********************************************!*\ !*** ./src/systems/tracked-controls-webvr.js ***! \***********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var utils = __webpack_require__(/*! ../utils */ "./src/utils/index.js"); var isWebXRAvailable = utils.device.isWebXRAvailable; /** * Tracked controls system. * Maintain list with available tracked controllers. */ module.exports.System = registerSystem('tracked-controls-webvr', { init: function () { var self = this; this.controllers = []; this.isChrome = navigator.userAgent.indexOf('Chrome') !== -1; this.updateControllerList(); this.throttledUpdateControllerList = utils.throttle(this.updateControllerList, 500, this); // Don't use WebVR if WebXR is available? if (isWebXRAvailable) { return; } if (!navigator.getVRDisplays) { return; } this.sceneEl.addEventListener('enter-vr', function () { navigator.getVRDisplays().then(function (displays) { if (displays.length) { self.vrDisplay = displays[0]; } }); }); }, tick: function () { if (this.isChrome) { // Retrieve new controller handlers with updated state (pose, buttons...) this.updateControllerList(); } else { this.throttledUpdateControllerList(); } }, /** * Update controller list. */ updateControllerList: function () { var controllers = this.controllers; var gamepad; var gamepads; var i; var prevCount; gamepads = navigator.getGamepads && navigator.getGamepads(); if (!gamepads) { return; } prevCount = controllers.length; controllers.length = 0; for (i = 0; i < gamepads.length; ++i) { gamepad = gamepads[i]; if (gamepad && gamepad.pose) { controllers.push(gamepad); } } if (controllers.length !== prevCount) { this.el.emit('controllersupdated', undefined, false); } } }); /***/ }), /***/ "./src/systems/tracked-controls-webxr.js": /*!***********************************************!*\ !*** ./src/systems/tracked-controls-webxr.js ***! \***********************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var utils = __webpack_require__(/*! ../utils */ "./src/utils/index.js"); /** * Tracked controls system. * Maintain list with available tracked controllers. */ module.exports.System = registerSystem('tracked-controls-webxr', { init: function () { this.controllers = []; this.oldControllers = []; this.oldControllersLength = 0; this.throttledUpdateControllerList = utils.throttle(this.updateControllerList, 500, this); this.updateReferenceSpace = this.updateReferenceSpace.bind(this); this.el.addEventListener('enter-vr', this.updateReferenceSpace); this.el.addEventListener('exit-vr', this.updateReferenceSpace); }, tick: function () { this.throttledUpdateControllerList(); }, updateReferenceSpace: function () { var self = this; var xrSession = this.el.xrSession; if (!xrSession) { this.referenceSpace = undefined; this.controllers = []; if (this.oldControllersLength > 0) { this.oldControllersLength = 0; this.el.emit('controllersupdated', undefined, false); } return; } var refspace = self.el.sceneEl.systems.webxr.sessionReferenceSpaceType; xrSession.requestReferenceSpace(refspace).then(function (referenceSpace) { self.referenceSpace = referenceSpace; }).catch(function (err) { self.el.sceneEl.systems.webxr.warnIfFeatureNotRequested(refspace, 'tracked-controls-webxr uses reference space "' + refspace + '".'); throw err; }); }, updateControllerList: function () { var xrSession = this.el.xrSession; var oldControllers = this.oldControllers; var i; if (!xrSession) { if (this.oldControllersLength === 0) { return; } // Broadcast that we now have zero controllers connected if there is // no session this.oldControllersLength = 0; this.controllers = []; this.el.emit('controllersupdated', undefined, false); return; } if (!xrSession.inputSources) { return; } this.controllers = xrSession.inputSources; if (this.oldControllersLength === this.controllers.length) { var equal = true; for (i = 0; i < this.controllers.length; ++i) { if (this.controllers[i] === oldControllers[i] && this.controllers[i].gamepad === oldControllers[i].gamepad) { continue; } equal = false; break; } if (equal) { return; } } // Store reference to current controllers oldControllers.length = 0; for (i = 0; i < this.controllers.length; i++) { oldControllers.push(this.controllers[i]); } this.oldControllersLength = this.controllers.length; this.el.emit('controllersupdated', undefined, false); } }); /***/ }), /***/ "./src/systems/webxr.js": /*!******************************!*\ !*** ./src/systems/webxr.js ***! \******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var registerSystem = (__webpack_require__(/*! ../core/system */ "./src/core/system.js").registerSystem); var utils = __webpack_require__(/*! ../utils/ */ "./src/utils/index.js"); var warn = utils.debug('systems:webxr:warn'); /** * WebXR session initialization and XR module support. */ module.exports.System = registerSystem('webxr', { schema: { referenceSpaceType: { type: 'string', default: 'local-floor' }, requiredFeatures: { type: 'array', default: ['local-floor'] }, optionalFeatures: { type: 'array', default: ['bounded-floor'] }, overlayElement: { type: 'selector' } }, update: function () { var data = this.data; this.sessionConfiguration = { requiredFeatures: data.requiredFeatures, optionalFeatures: data.optionalFeatures }; this.sessionReferenceSpaceType = data.referenceSpaceType; if (data.overlayElement) { // Update WebXR to support light-estimation data.overlayElement.classList.remove('a-dom-overlay'); if (!data.optionalFeatures.includes('dom-overlay')) { data.optionalFeatures.push('dom-overlay'); this.el.setAttribute('webxr', data); } this.warnIfFeatureNotRequested('dom-overlay'); this.sessionConfiguration.domOverlay = { root: data.overlayElement }; data.overlayElement.classList.add('a-dom-overlay'); } }, wasFeatureRequested: function (feature) { // Features available by default for immersive sessions don't need to // be requested explicitly. if (feature === 'viewer' || feature === 'local') { return true; } if (this.sessionConfiguration.requiredFeatures.includes(feature) || this.sessionConfiguration.optionalFeatures.includes(feature)) { return true; } return false; }, warnIfFeatureNotRequested: function (feature, optIntro) { if (!this.wasFeatureRequested(feature)) { var msg = 'Please add the feature "' + feature + '" to a-scene\'s ' + 'webxr system options in requiredFeatures/optionalFeatures.'; warn((optIntro ? optIntro + ' ' : '') + msg); } } }); /***/ }), /***/ "./src/utils/bind.js": /*!***************************!*\ !*** ./src/utils/bind.js ***! \***************************/ /***/ ((module) => { /** * Faster version of Function.prototype.bind * @param {Function} fn - Function to wrap. * @param {Object} ctx - What to bind as context. * @param {...*} arguments - Arguments to pass through. */ module.exports = function bind(fn, ctx /* , arg1, arg2 */) { return function (prependedArgs) { return function bound() { // Concat the bound function arguments with those passed to original bind var args = prependedArgs.concat(Array.prototype.slice.call(arguments, 0)); return fn.apply(ctx, args); }; }(Array.prototype.slice.call(arguments, 2)); }; /***/ }), /***/ "./src/utils/coordinates.js": /*!**********************************!*\ !*** ./src/utils/coordinates.js ***! \**********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global THREE */ var debug = __webpack_require__(/*! ./debug */ "./src/utils/debug.js"); var extend = __webpack_require__(/*! object-assign */ "./node_modules/object-assign/index.js"); var warn = debug('utils:coordinates:warn'); // Order of coordinates parsed by coordinates.parse. var COORDINATE_KEYS = ['x', 'y', 'z', 'w']; // Coordinate string regex. Handles negative, positive, and decimals. var regex = /^\s*((-?\d*\.{0,1}\d+(e-?\d+)?)\s+){2,3}(-?\d*\.{0,1}\d+(e-?\d+)?)\s*$/; module.exports.regex = regex; var whitespaceRegex = /\s+/g; /** * Parses coordinates from an "x y z" string. * Example: "3 10 -5" to {x: 3, y: 10, z: -5}. * * @param {string} val - An "x y z" string. * @param {string} defaults - fallback value. * @returns {object} An object with keys [x, y, z]. */ function parse(value, defaultVec) { var coordinate; var defaultVal; var key; var i; var vec; var x; var y; var z; var w; if (value && value instanceof Object) { x = value.x === undefined ? defaultVec && defaultVec.x : value.x; y = value.y === undefined ? defaultVec && defaultVec.y : value.y; z = value.z === undefined ? defaultVec && defaultVec.z : value.z; w = value.w === undefined ? defaultVec && defaultVec.w : value.w; if (x !== undefined && x !== null) { value.x = parseIfString(x); } if (y !== undefined && y !== null) { value.y = parseIfString(y); } if (z !== undefined && z !== null) { value.z = parseIfString(z); } if (w !== undefined && w !== null) { value.w = parseIfString(w); } return value; } if (value === null || value === undefined) { return typeof defaultVec === 'object' ? extend({}, defaultVec) : defaultVec; } coordinate = value.trim().split(whitespaceRegex); vec = {}; for (i = 0; i < COORDINATE_KEYS.length; i++) { key = COORDINATE_KEYS[i]; if (coordinate[i]) { vec[key] = parseFloat(coordinate[i], 10); } else { defaultVal = defaultVec && defaultVec[key]; if (defaultVal === undefined) { continue; } vec[key] = parseIfString(defaultVal); } } return vec; } module.exports.parse = parse; /** * Stringify coordinates from an object with keys [x y z]. * Example: {x: 3, y: 10, z: -5} to "3 10 -5". * * @param {object|string} data - An object with keys [x y z]. * @returns {string} An "x y z" string. */ function stringify(data) { var str; if (typeof data !== 'object') { return data; } str = data.x + ' ' + data.y; if (data.z != null) { str += ' ' + data.z; } if (data.w != null) { str += ' ' + data.w; } return str; } module.exports.stringify = stringify; /** * @returns {bool} */ function isCoordinates(value) { return regex.test(value); } module.exports.isCoordinates = isCoordinates; module.exports.isCoordinate = function (value) { warn('`AFRAME.utils.isCoordinate` has been renamed to `AFRAME.utils.isCoordinates`'); return isCoordinates(value); }; function parseIfString(val) { if (val !== null && val !== undefined && val.constructor === String) { return parseFloat(val, 10); } return val; } /** * Convert {x, y, z} object to three.js Vector3. */ module.exports.toVector3 = function (vec3) { return new THREE.Vector3(vec3.x, vec3.y, vec3.z); }; /***/ }), /***/ "./src/utils/debug.js": /*!****************************!*\ !*** ./src/utils/debug.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* provided dependency */ var process = __webpack_require__(/*! process/browser */ "./node_modules/process/browser.js"); var debugLib = __webpack_require__(/*! debug */ "./node_modules/debug/browser.js"); var extend = __webpack_require__(/*! object-assign */ "./node_modules/object-assign/index.js"); var settings = { colors: { debug: 'gray', error: 'red', info: 'gray', warn: 'orange' } }; /** * Monkeypatches `debug` so we can colorize error/warning messages. * * (See issue: https://github.com/visionmedia/debug/issues/137) */ var debug = function (namespace) { var d = debugLib(namespace); d.color = getDebugNamespaceColor(namespace); return d; }; extend(debug, debugLib); /** * Returns the type of the namespace (e.g., `error`, `warn`). * * @param {String} namespace * The debug logger's namespace (e.g., `components:geometry:warn`). * @returns {String} The type of the namespace (e.g., `warn`). * @api private */ function getDebugNamespaceType(namespace) { var chunks = namespace.split(':'); return chunks[chunks.length - 1]; // Return the last one } /** * Returns the color of the namespace (e.g., `orange`). * * @param {String} namespace * The debug logger's namespace (e.g., `components:geometry:warn`). * @returns {String} The color of the namespace (e.g., `orange`). * @api private */ function getDebugNamespaceColor(namespace) { var type = getDebugNamespaceType(namespace); var color = settings.colors && settings.colors[type]; return color || null; } /** * Returns `localStorage` if possible. * * This is necessary because Safari throws when a user disables * cookies or `localStorage` and you attempt to access it. * * @returns {localStorage} * @api private */ function storage() { try { return window.localStorage; } catch (e) {} } /** * To enable console logging, type this in the Console of your Dev Tools: * * localStorage.logs = 1 * * To disable console logging: * * localStorage.logs = 0 * */ var ls = storage(); if (ls && (parseInt(ls.logs, 10) || ls.logs === 'true')) { debug.enable('*'); } else { debug.enable('*:error,*:info,*:warn'); } if (process.browser) { window.logs = debug; } module.exports = debug; /***/ }), /***/ "./src/utils/device.js": /*!*****************************!*\ !*** ./src/utils/device.js ***! \*****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* provided dependency */ var process = __webpack_require__(/*! process/browser */ "./node_modules/process/browser.js"); var error = __webpack_require__(/*! debug */ "./node_modules/debug/browser.js")('device:error'); var vrDisplay; var supportsVRSession = false; var supportsARSession = false; /** * Oculus Browser 7 doesn't support the WebXR gamepads module. * We fallback to WebVR API and will hotfix when implementation is complete. */ var isWebXRAvailable = module.exports.isWebXRAvailable = !window.debug && navigator.xr !== undefined; // Catch vrdisplayactivate early to ensure we can enter VR mode after the scene loads. window.addEventListener('vrdisplayactivate', function (evt) { var canvasEl; // WebXR takes priority if available. if (isWebXRAvailable) { return; } canvasEl = document.createElement('canvas'); vrDisplay = evt.display; // We need to make sure the canvas has a WebGL context associated with it. // Otherwise, the requestPresent could be denied. canvasEl.getContext('webgl', {}); // Request present immediately. a-scene will be allowed to enter VR without user gesture. vrDisplay.requestPresent([{ source: canvasEl }]).then(function () {}, function () {}); }); // Support both WebVR and WebXR APIs. if (isWebXRAvailable) { var updateEnterInterfaces = function () { var sceneEl = document.querySelector('a-scene'); if (!sceneEl) { window.addEventListener('DOMContentLoaded', updateEnterInterfaces); return; } if (sceneEl.hasLoaded) { sceneEl.components['xr-mode-ui'].updateEnterInterfaces(); } else { sceneEl.addEventListener('loaded', updateEnterInterfaces); } }; var errorHandler = function (err) { error('WebXR session support error: ' + err.message); }; if (navigator.xr.isSessionSupported) { // Current WebXR spec uses a boolean-returning isSessionSupported promise navigator.xr.isSessionSupported('immersive-vr').then(function (supported) { supportsVRSession = supported; updateEnterInterfaces(); }).catch(errorHandler); navigator.xr.isSessionSupported('immersive-ar').then(function (supported) { supportsARSession = supported; updateEnterInterfaces(); }).catch(function () {}); } else if (navigator.xr.supportsSession) { // Fallback for implementations that haven't updated to the new spec yet, // the old version used supportsSession which is rejected for missing // support. navigator.xr.supportsSession('immersive-vr').then(function () { supportsVRSession = true; updateEnterInterfaces(); }).catch(errorHandler); navigator.xr.supportsSession('immersive-ar').then(function () { supportsARSession = true; updateEnterInterfaces(); }).catch(function () {}); } else { error('WebXR has neither isSessionSupported or supportsSession?!'); } } else { if (navigator.getVRDisplays) { navigator.getVRDisplays().then(function (displays) { var sceneEl = document.querySelector('a-scene'); vrDisplay = displays.length && displays[0]; if (sceneEl) { sceneEl.emit('displayconnected', { vrDisplay: vrDisplay }); } }); } } function getVRDisplay() { return vrDisplay; } module.exports.getVRDisplay = getVRDisplay; /** * Determine if a headset is connected by checking if a vrDisplay is available. */ function checkHeadsetConnected() { return supportsVRSession || supportsARSession || !!getVRDisplay(); } module.exports.checkHeadsetConnected = checkHeadsetConnected; function checkARSupport() { return supportsARSession; } module.exports.checkARSupport = checkARSupport; function checkVRSupport() { return supportsVRSession; } module.exports.checkVRSupport = checkVRSupport; /** * Checks if browser is mobile and not stand-alone dedicated vr device. * @return {Boolean} True if mobile browser detected. */ var isMobile = function () { var _isMobile = false; (function (a) { // eslint-disable-next-line no-useless-escape if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) { _isMobile = true; } if (isIOS() || isTablet() || isR7()) { _isMobile = true; } if (isMobileVR()) { _isMobile = false; } })(window.navigator.userAgent || window.navigator.vendor || window.opera); return function () { return _isMobile; }; }(); module.exports.isMobile = isMobile; /** * Detect tablet devices. * @param {string} mockUserAgent - Allow passing a mock user agent for testing. */ function isTablet(mockUserAgent) { var userAgent = mockUserAgent || window.navigator.userAgent; return /ipad|Nexus (7|9)|xoom|sch-i800|playbook|tablet|kindle/i.test(userAgent); } module.exports.isTablet = isTablet; function isIOS() { return /iPad|iPhone|iPod/.test(window.navigator.platform); } module.exports.isIOS = isIOS; function isMobileDeviceRequestingDesktopSite() { return !isMobile() && !isMobileVR() && window.orientation !== undefined; } module.exports.isMobileDeviceRequestingDesktopSite = isMobileDeviceRequestingDesktopSite; /** * Detect Oculus Browser (standalone headset) */ function isOculusBrowser() { return /(OculusBrowser)/i.test(window.navigator.userAgent); } module.exports.isOculusBrowser = isOculusBrowser; /** * Detect Firefox Reality (standalone headset) */ function isFirefoxReality() { return /(Mobile VR)/i.test(window.navigator.userAgent); } module.exports.isFirefoxReality = isFirefoxReality; /** * Detect browsers in Stand-Alone headsets */ function isMobileVR() { return isOculusBrowser() || isFirefoxReality(); } module.exports.isMobileVR = isMobileVR; function isR7() { return /R7 Build/.test(window.navigator.userAgent); } module.exports.isR7 = isR7; /** * Checks mobile device orientation. * @return {Boolean} True if landscape orientation. */ module.exports.isLandscape = function () { var orientation = window.orientation; if (isR7()) { orientation += 90; } return orientation === 90 || orientation === -90; }; /** * Check if running in a browser or spoofed browser (bundler). * We need to check a node api that isn't mocked on either side. * `require` and `module.exports` are mocked in browser by bundlers. * `window` is mocked in node. * `process` is also mocked by browserify, but has custom properties. */ module.exports.isBrowserEnvironment = !!(!process || process.browser); /** * Check if running in node on the server. */ module.exports.isNodeEnvironment = !module.exports.isBrowserEnvironment; /***/ }), /***/ "./src/utils/entity.js": /*!*****************************!*\ !*** ./src/utils/entity.js ***! \*****************************/ /***/ ((module) => { /** * Split a delimited component property string (e.g., `material.color`) to an object * containing `component` name and `property` name. If there is no delimiter, just return the * string back. * * Cache arrays from splitting strings via delimiter to save on memory. * * @param {string} str - e.g., `material.opacity`. * @param {string} delimiter - e.g., `.`. * @returns {array} e.g., `['material', 'opacity']`. */ var propertyPathCache = {}; function getComponentPropertyPath(str, delimiter) { delimiter = delimiter || '.'; if (!propertyPathCache[delimiter]) { propertyPathCache[delimiter] = {}; } if (str.indexOf(delimiter) !== -1) { propertyPathCache[delimiter][str] = str.split(delimiter); } else { propertyPathCache[delimiter][str] = str; } return propertyPathCache[delimiter][str]; } module.exports.getComponentPropertyPath = getComponentPropertyPath; module.exports.propertyPathCache = propertyPathCache; /** * Get component property using encoded component name + component property name with a * delimiter. */ module.exports.getComponentProperty = function (el, name, delimiter) { var splitName; delimiter = delimiter || '.'; if (name.indexOf(delimiter) !== -1) { splitName = getComponentPropertyPath(name, delimiter); if (splitName.constructor === String) { return el.getAttribute(splitName); } return el.getAttribute(splitName[0])[splitName[1]]; } return el.getAttribute(name); }; /** * Set component property using encoded component name + component property name with a * delimiter. */ module.exports.setComponentProperty = function (el, name, value, delimiter) { var splitName; delimiter = delimiter || '.'; if (name.indexOf(delimiter) !== -1) { splitName = getComponentPropertyPath(name, delimiter); if (splitName.constructor === String) { el.setAttribute(splitName, value); } else { el.setAttribute(splitName[0], splitName[1], value); } return; } el.setAttribute(name, value); }; /***/ }), /***/ "./src/utils/forceCanvasResizeSafariMobile.js": /*!****************************************************!*\ !*** ./src/utils/forceCanvasResizeSafariMobile.js ***! \****************************************************/ /***/ ((module) => { module.exports = function forceCanvasResizeSafariMobile(canvasEl) { var width = canvasEl.style.width; var height = canvasEl.style.height; // Taken from webvr-polyfill (https://github.com/borismus/webvr-polyfill/blob/85f657cd502ec9417bf26b87c3cb2afa6a70e079/src/util.js#L200) // iOS only workaround for https://bugs.webkit.org/show_bug.cgi?id=152556 // By changing the size 1 pixel and restoring the previous value // we trigger a size recalculation cycle. canvasEl.style.width = parseInt(width, 10) + 1 + 'px'; canvasEl.style.height = parseInt(height, 10) + 1 + 'px'; setTimeout(function () { canvasEl.style.width = width; canvasEl.style.height = height; }, 200); }; /***/ }), /***/ "./src/utils/index.js": /*!****************************!*\ !*** ./src/utils/index.js ***! \****************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global location */ /* Centralized place to reference utilities since utils is exposed to the user. */ var debug = __webpack_require__(/*! ./debug */ "./src/utils/debug.js"); var deepAssign = __webpack_require__(/*! deep-assign */ "./node_modules/deep-assign/index.js"); var device = __webpack_require__(/*! ./device */ "./src/utils/device.js"); var objectAssign = __webpack_require__(/*! object-assign */ "./node_modules/object-assign/index.js"); var objectPool = __webpack_require__(/*! ./object-pool */ "./src/utils/object-pool.js"); var warn = debug('utils:warn'); module.exports.bind = __webpack_require__(/*! ./bind */ "./src/utils/bind.js"); module.exports.coordinates = __webpack_require__(/*! ./coordinates */ "./src/utils/coordinates.js"); module.exports.debug = debug; module.exports.device = device; module.exports.entity = __webpack_require__(/*! ./entity */ "./src/utils/entity.js"); module.exports.forceCanvasResizeSafariMobile = __webpack_require__(/*! ./forceCanvasResizeSafariMobile */ "./src/utils/forceCanvasResizeSafariMobile.js"); module.exports.isIE11 = __webpack_require__(/*! ./is-ie11 */ "./src/utils/is-ie11.js"); module.exports.material = __webpack_require__(/*! ./material */ "./src/utils/material.js"); module.exports.objectPool = objectPool; module.exports.split = __webpack_require__(/*! ./split */ "./src/utils/split.js").split; module.exports.styleParser = __webpack_require__(/*! ./styleParser */ "./src/utils/styleParser.js"); module.exports.trackedControls = __webpack_require__(/*! ./tracked-controls */ "./src/utils/tracked-controls.js"); module.exports.checkHeadsetConnected = function () { warn('`utils.checkHeadsetConnected` has moved to `utils.device.checkHeadsetConnected`'); return device.checkHeadsetConnected(arguments); }; module.exports.isGearVR = module.exports.device.isGearVR = function () { warn('`utils.isGearVR` has been deprecated, use `utils.device.isMobileVR`'); }; module.exports.isIOS = function () { warn('`utils.isIOS` has moved to `utils.device.isIOS`'); return device.isIOS(arguments); }; module.exports.isOculusGo = module.exports.device.isOculusGo = function () { warn('`utils.isOculusGo` has been deprecated, use `utils.device.isMobileVR`'); }; module.exports.isMobile = function () { warn('`utils.isMobile has moved to `utils.device.isMobile`'); return device.isMobile(arguments); }; /** * Returns throttle function that gets called at most once every interval. * * @param {function} functionToThrottle * @param {number} minimumInterval - Minimal interval between calls (milliseconds). * @param {object} optionalContext - If given, bind function to throttle to this context. * @returns {function} Throttled function. */ module.exports.throttle = function (functionToThrottle, minimumInterval, optionalContext) { var lastTime; if (optionalContext) { functionToThrottle = module.exports.bind(functionToThrottle, optionalContext); } return function () { var time = Date.now(); var sinceLastTime = typeof lastTime === 'undefined' ? minimumInterval : time - lastTime; if (typeof lastTime === 'undefined' || sinceLastTime >= minimumInterval) { lastTime = time; functionToThrottle.apply(null, arguments); } }; }; /** * Returns throttle function that gets called at most once every interval. * If there are multiple calls in the last interval we call the function one additional * time. * It behaves like throttle except for the very last call that gets deferred until the end of the interval. * This is useful when an event is used to trigger synchronization of state, and there is a need to converge * to the correct final state following a burst of events. * * Example use cases: * - synchronizing state based on the componentchanged event * - following a mouse pointer using the mousemove event * - integrating with THREE.TransformControls, via the objectChange event. * * @param {function} functionToThrottle * @param {number} minimumInterval - Minimal interval between calls (milliseconds). * @param {object} optionalContext - If given, bind function to throttle to this context. * @returns {function} Throttled function. */ module.exports.throttleLeadingAndTrailing = function (functionToThrottle, minimumInterval, optionalContext) { var lastTime; var deferTimer; if (optionalContext) { functionToThrottle = module.exports.bind(functionToThrottle, optionalContext); } return function () { var time = Date.now(); var sinceLastTime = typeof lastTime === 'undefined' ? minimumInterval : time - lastTime; var args = arguments; if (typeof lastTime === 'undefined' || sinceLastTime >= minimumInterval) { clearTimeout(deferTimer); lastTime = time; functionToThrottle.apply(null, args); } else { clearTimeout(deferTimer); deferTimer = setTimeout(function () { lastTime = Date.now(); functionToThrottle.apply(this, args); }, minimumInterval - sinceLastTime); } }; }; /** * Returns throttle function that gets called at most once every interval. * Uses the time/timeDelta timestamps provided by the global render loop for better perf. * * @param {function} functionToThrottle * @param {number} minimumInterval - Minimal interval between calls (milliseconds). * @param {object} optionalContext - If given, bind function to throttle to this context. * @returns {function} Throttled function. */ module.exports.throttleTick = function (functionToThrottle, minimumInterval, optionalContext) { var lastTime; if (optionalContext) { functionToThrottle = module.exports.bind(functionToThrottle, optionalContext); } return function (time, delta) { var sinceLastTime = typeof lastTime === 'undefined' ? delta : time - lastTime; if (typeof lastTime === 'undefined' || sinceLastTime >= minimumInterval) { lastTime = time; functionToThrottle(time, sinceLastTime); } }; }; /** * Returns debounce function that gets called only once after a set of repeated calls. * * @param {function} functionToDebounce * @param {number} wait - Time to wait for repeated function calls (milliseconds). * @param {boolean} immediate - Calls the function immediately regardless of if it should be waiting. * @returns {function} Debounced function. */ module.exports.debounce = function (func, wait, immediate) { var timeout; return function () { var context = this; var args = arguments; var later = function () { timeout = null; if (!immediate) func.apply(context, args); }; var callNow = immediate && !timeout; clearTimeout(timeout); timeout = setTimeout(later, wait); if (callNow) func.apply(context, args); }; }; /** * Mix the properties of source object(s) into a destination object. * * @param {object} dest - The object to which properties will be copied. * @param {...object} source - The object(s) from which properties will be copied. */ module.exports.extend = objectAssign; module.exports.extendDeep = deepAssign; module.exports.clone = function (obj) { return JSON.parse(JSON.stringify(obj)); }; /** * Checks if two values are equal. * Includes objects and arrays and nested objects and arrays. * Try to keep this function performant as it will be called often to see if a component * should be updated. * * @param {object} a - First object. * @param {object} b - Second object. * @returns {boolean} Whether two objects are deeply equal. */ var deepEqual = function () { var arrayPool = objectPool.createPool(function () { return []; }); return function (a, b) { var key; var keysA; var keysB; var i; var valA; var valB; // If not objects or arrays, compare as values. if (a === undefined || b === undefined || a === null || b === null || !(a && b && a.constructor === Object && b.constructor === Object || a.constructor === Array && b.constructor === Array)) { return a === b; } // Different number of keys, not equal. keysA = arrayPool.use(); keysB = arrayPool.use(); keysA.length = 0; keysB.length = 0; for (key in a) { keysA.push(key); } for (key in b) { keysB.push(key); } if (keysA.length !== keysB.length) { arrayPool.recycle(keysA); arrayPool.recycle(keysB); return false; } // Return `false` at the first sign of inequality. for (i = 0; i < keysA.length; ++i) { valA = a[keysA[i]]; valB = b[keysA[i]]; // Check nested array and object. if (typeof valA === 'object' || typeof valB === 'object' || Array.isArray(valA) && Array.isArray(valB)) { if (valA === valB) { continue; } if (!deepEqual(valA, valB)) { arrayPool.recycle(keysA); arrayPool.recycle(keysB); return false; } } else if (valA !== valB) { arrayPool.recycle(keysA); arrayPool.recycle(keysB); return false; } } arrayPool.recycle(keysA); arrayPool.recycle(keysB); return true; }; }(); module.exports.deepEqual = deepEqual; /** * Computes the difference between two objects. * * @param {object} a - First object to compare (e.g., oldData). * @param {object} b - Second object to compare (e.g., newData). * @returns {object} * Difference object where set of keys note which values were not equal, and values are * `b`'s values. */ module.exports.diff = function () { var keys = []; return function (a, b, targetObject) { var aVal; var bVal; var bKey; var diff; var key; var i; var isComparingObjects; diff = targetObject || {}; // Collect A keys. keys.length = 0; for (key in a) { keys.push(key); } if (!b) { return diff; } // Collect B keys. for (bKey in b) { if (keys.indexOf(bKey) === -1) { keys.push(bKey); } } for (i = 0; i < keys.length; i++) { key = keys[i]; aVal = a[key]; bVal = b[key]; isComparingObjects = aVal && bVal && aVal.constructor === Object && bVal.constructor === Object; if (isComparingObjects && !deepEqual(aVal, bVal) || !isComparingObjects && aVal !== bVal) { diff[key] = bVal; } } return diff; }; }(); /** * Returns whether we should capture this keyboard event for keyboard shortcuts. * @param {Event} event Event object. * @returns {Boolean} Whether the key event should be captured. */ module.exports.shouldCaptureKeyEvent = function (event) { if (event.metaKey) { return false; } return document.activeElement === document.body; }; /** * Splits a string into an array based on a delimiter. * * @param {string=} [str=''] Source string * @param {string=} [delimiter=' '] Delimiter to use * @returns {array} Array of delimited strings */ module.exports.splitString = function (str, delimiter) { if (typeof delimiter === 'undefined') { delimiter = ' '; } // First collapse the whitespace (or whatever the delimiter is). var regex = new RegExp(delimiter, 'g'); str = (str || '').replace(regex, delimiter); // Then split. return str.split(delimiter); }; /** * Extracts data from the element given an object that contains expected keys. * * @param {Element} Source element. * @param {Object} [defaults={}] Object of default key-value pairs. * @returns {Object} */ module.exports.getElData = function (el, defaults) { defaults = defaults || {}; var data = {}; Object.keys(defaults).forEach(copyAttribute); function copyAttribute(key) { if (el.hasAttribute(key)) { data[key] = el.getAttribute(key); } } return data; }; /** * Retrieves querystring value. * @param {String} name Name of querystring key. * @return {String} Value */ module.exports.getUrlParameter = function (name) { // eslint-disable-next-line no-useless-escape name = name.replace(/[\[]/, '\\[').replace(/[\]]/, '\\]'); var regex = new RegExp('[\\?&]' + name + '=([^&#]*)'); var results = regex.exec(location.search); return results === null ? '' : decodeURIComponent(results[1].replace(/\+/g, ' ')); }; /** * Detects whether context is within iframe. */ module.exports.isIframed = function () { return window.top !== window.self; }; /** * Finds all elements under the element that have the isScene * property set to true */ module.exports.findAllScenes = function (el) { var matchingElements = []; var allElements = el.getElementsByTagName('*'); for (var i = 0, n = allElements.length; i < n; i++) { if (allElements[i].isScene) { // Element exists with isScene set. matchingElements.push(allElements[i]); } } return matchingElements; }; // Must be at bottom to avoid circular dependency. module.exports.srcLoader = __webpack_require__(/*! ./src-loader */ "./src/utils/src-loader.js"); /***/ }), /***/ "./src/utils/ios-orientationchange-blank-bug.js": /*!******************************************************!*\ !*** ./src/utils/ios-orientationchange-blank-bug.js ***! \******************************************************/ /***/ (() => { // Safari regression introduced in iOS 12 and remains in iOS 13. // https://stackoverflow.com/questions/62717621/white-space-at-page-bottom-after-device-rotation-in-ios-safari window.addEventListener('orientationchange', function () { document.documentElement.style.height = 'initial'; setTimeout(function () { document.documentElement.style.height = '100%'; setTimeout(function () { // this line prevents the content // from hiding behind the address bar window.scrollTo(0, 1); }, 500); }, 500); }); /***/ }), /***/ "./src/utils/is-ie11.js": /*!******************************!*\ !*** ./src/utils/is-ie11.js ***! \******************************/ /***/ ((module) => { // https://stackoverflow.com/a/17907562 function getInternetExplorerVersion() { var version = -1; var userAgent = navigator.userAgent; var re; if (navigator.appName === 'Microsoft Internet Explorer') { re = new RegExp('MSIE ([0-9]{1,}[\\.0-9]{0,})'); if (re.exec(userAgent) != null) { version = parseFloat(RegExp.$1); } } else if (navigator.appName === 'Netscape') { re = new RegExp('Trident/.*rv:([0-9]{1,}[\\.0-9]{0,})'); if (re.exec(userAgent) != null) { version = parseFloat(RegExp.$1); } } return version; } module.exports = getInternetExplorerVersion() === 11; /***/ }), /***/ "./src/utils/isIOSOlderThan10.js": /*!***************************************!*\ !*** ./src/utils/isIOSOlderThan10.js ***! \***************************************/ /***/ ((module) => { /** * Check if device is iOS and older than version 10. */ module.exports = function isIOSOlderThan10(userAgent) { return /(iphone|ipod|ipad).*os.(7_|8_|9_)/i.test(userAgent); }; /***/ }), /***/ "./src/utils/material.js": /*!*******************************!*\ !*** ./src/utils/material.js ***! \*******************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var THREE = __webpack_require__(/*! ../lib/three */ "./src/lib/three.js"); var HLS_MIMETYPES = ['application/x-mpegurl', 'application/vnd.apple.mpegurl']; var COLOR_MAPS = new Set(['emissiveMap', 'envMap', 'map', 'specularMap']); /** * Set texture properties such as repeat and offset. * * @param {object} data - With keys like `repeat`. */ function setTextureProperties(texture, data) { var offset = data.offset || { x: 0, y: 0 }; var repeat = data.repeat || { x: 1, y: 1 }; var npot = data.npot || false; var anisotropy = data.anisotropy || 0; // To support NPOT textures, wrap must be ClampToEdge (not Repeat), // and filters must not use mipmaps (i.e. Nearest or Linear). if (npot) { texture.wrapS = THREE.ClampToEdgeWrapping; texture.wrapT = THREE.ClampToEdgeWrapping; texture.magFilter = THREE.LinearFilter; texture.minFilter = THREE.LinearFilter; } // Don't bother setting repeat if it is 1/1. Power-of-two is required to repeat. if (repeat.x !== 1 || repeat.y !== 1) { texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.repeat.set(repeat.x, repeat.y); } // Don't bother setting offset if it is 0/0. if (offset.x !== 0 || offset.y !== 0) { texture.offset.set(offset.x, offset.y); } // Only set anisotropy if it isn't 0, which indicates that the default value should be used. if (anisotropy !== 0) { texture.anisotropy = anisotropy; } } module.exports.setTextureProperties = setTextureProperties; /** * Update `material` texture property (usually but not always `map`) * from `data` property (usually but not always `src`). * * @param {object} shader - A-Frame shader instance. * @param {object} data */ module.exports.updateMapMaterialFromData = function (materialName, dataName, shader, data) { var el = shader.el; var material = shader.material; var rendererSystem = el.sceneEl.systems.renderer; var src = data[dataName]; // Because a single material / shader may have multiple textures, // we need to remember the source value for this data property // to avoid redundant operations which can be expensive otherwise // (e.g. video texture loads). if (!shader.materialSrcs) { shader.materialSrcs = {}; } if (!src) { // Forget the prior material src. delete shader.materialSrcs[materialName]; // Remove the texture. setMap(null); return; } // If material src hasn't changed, and we already have a texture, // just update properties, but don't reload the texture. if (src === shader.materialSrcs[materialName] && material[materialName]) { setTextureProperties(material[materialName], data); return; } // Remember the new src for this texture (there may be multiple). shader.materialSrcs[materialName] = src; // If the new material src is already a texture, just use it. if (src instanceof THREE.Texture) { setMap(src); } else { // Load texture for the new material src. // (And check if we should still use it once available in callback.) el.sceneEl.systems.material.loadTexture(src, { src: src, repeat: data.repeat, offset: data.offset, npot: data.npot, anisotropy: data.anisotropy }, checkSetMap); } function checkSetMap(texture) { // If the source has been changed, don't use loaded texture. if (shader.materialSrcs[materialName] !== src) { return; } setMap(texture); } function setMap(texture) { material[materialName] = texture; if (texture && COLOR_MAPS.has(materialName)) { rendererSystem.applyColorCorrection(texture); } material.needsUpdate = true; handleTextureEvents(el, texture); } }; /** * Update `material.map` given `data.src`. For standard and flat shaders. * * @param {object} shader - A-Frame shader instance. * @param {object} data */ module.exports.updateMap = function (shader, data) { return module.exports.updateMapMaterialFromData('map', 'src', shader, data); }; /** * Updates the material's maps which give the illusion of extra geometry. * * @param {string} longType - The friendly name of the map from the component e.g. ambientOcclusionMap becomes aoMap in THREE.js * @param {object} shader - A-Frame shader instance * @param {object} data */ module.exports.updateDistortionMap = function (longType, shader, data) { var shortType = longType; if (longType === 'ambientOcclusion') { shortType = 'ao'; } var el = shader.el; var material = shader.material; var rendererSystem = el.sceneEl.systems.renderer; var src = data[longType + 'Map']; var info = {}; info.src = src; // Pass through the repeat and offset to be handled by the material loader. info.offset = data[longType + 'TextureOffset']; info.repeat = data[longType + 'TextureRepeat']; info.wrap = data[longType + 'TextureWrap']; if (src) { if (src === shader[longType + 'TextureSrc']) { return; } // Texture added or changed. shader[longType + 'TextureSrc'] = src; el.sceneEl.systems.material.loadTexture(src, info, setMap); return; } // Texture removed. if (!material.map) { return; } setMap(null); function setMap(texture) { var slot = shortType + 'Map'; material[slot] = texture; if (texture && COLOR_MAPS.has(slot)) { rendererSystem.applyColorCorrection(texture); } if (texture) { setTextureProperties(texture, data); } material.needsUpdate = true; handleTextureEvents(el, texture); } }; /** * Emit event on entities on texture-related events. * * @param {Element} el - Entity. * @param {object} texture - three.js Texture. */ function handleTextureEvents(el, texture) { if (!texture) { return; } el.emit('materialtextureloaded', { src: texture.image, texture: texture }); // Video events. if (!texture.image || texture.image.tagName !== 'VIDEO') { return; } texture.image.addEventListener('loadeddata', function emitVideoTextureLoadedDataAll() { // Check to see if we need to use iOS 10 HLS shader. // Only override the shader if it is stock shader that we know doesn't correct. if (!el.components || !el.components.material) { return; } if (texture.needsCorrectionBGRA && texture.needsCorrectionFlipY && ['standard', 'flat'].indexOf(el.components.material.data.shader) !== -1) { el.setAttribute('material', 'shader', 'ios10hls'); } el.emit('materialvideoloadeddata', { src: texture.image, texture: texture }); }); texture.image.addEventListener('ended', function emitVideoTextureEndedAll() { // Works for non-looping videos only. el.emit('materialvideoended', { src: texture.image, texture: texture }); }); } module.exports.handleTextureEvents = handleTextureEvents; /** * Given video element src and type, guess whether stream is HLS. * * @param {string} src - src from video element (generally URL to content). * @param {string} type - type from video element (generally MIME type if present). */ module.exports.isHLS = function (src, type) { if (type && HLS_MIMETYPES.includes(type.toLowerCase())) { return true; } if (src && src.toLowerCase().indexOf('.m3u8') > 0) { return true; } return false; }; /***/ }), /***/ "./src/utils/math.js": /*!***************************!*\ !*** ./src/utils/math.js ***! \***************************/ /***/ ((module) => { /** * Find the disatance from a plane defined by a point on the plane and the normal of the plane to any point. * @param {THREE.Vector3} positionOnPlane any point on the plane. * @param {THREE.Vector3} planeNormal the normal of the plane * @param {THREE.Vector3} pointToTest point to test * @returns Number */ function distanceOfPointFromPlane(positionOnPlane, planeNormal, pointToTest) { // the d value in the plane equation a*x + b*y + c*z=d var d = planeNormal.dot(positionOnPlane); // distance of point from plane return (d - planeNormal.dot(pointToTest)) / planeNormal.length(); } /** * Find the point on a plane that lies closest to * @param {THREE.Vector3} positionOnPlane any point on the plane. * @param {THREE.Vector3} planeNormal the normal of the plane * @param {THREE.Vector3} pointToTest point to test * @param {THREE.Vector3} resultPoint where to store the result. * @returns */ function nearestPointInPlane(positionOnPlane, planeNormal, pointToTest, resultPoint) { var t = distanceOfPointFromPlane(positionOnPlane, planeNormal, pointToTest); // closest point on the plane resultPoint.copy(planeNormal); resultPoint.multiplyScalar(t); resultPoint.add(pointToTest); return resultPoint; } module.exports.distanceOfPointFromPlane = distanceOfPointFromPlane; module.exports.nearestPointInPlane = nearestPointInPlane; /***/ }), /***/ "./src/utils/object-pool.js": /*!**********************************!*\ !*** ./src/utils/object-pool.js ***! \**********************************/ /***/ ((module) => { /* Adapted deePool by Kyle Simpson. MIT License: http://getify.mit-license.org */ var EMPTY_SLOT = Object.freeze(Object.create(null)); // Default object factory. function defaultObjectFactory() { return {}; } /** * Create a new pool. */ module.exports.createPool = function createPool(objectFactory) { var objPool = []; var nextFreeSlot = null; // Pool location to look for a free object to use. objectFactory = objectFactory || defaultObjectFactory; function use() { var objToUse; if (nextFreeSlot === null || nextFreeSlot === objPool.length) { grow(objPool.length || 5); } objToUse = objPool[nextFreeSlot]; objPool[nextFreeSlot++] = EMPTY_SLOT; clearObject(objToUse); return objToUse; } function recycle(obj) { if (!(obj instanceof Object)) { return; } if (nextFreeSlot === null || nextFreeSlot === -1) { objPool[objPool.length] = obj; return; } objPool[--nextFreeSlot] = obj; } function grow(count) { var currentLength; var i; count = count === undefined ? objPool.length : count; if (count > 0 && nextFreeSlot == null) { nextFreeSlot = 0; } if (count > 0) { currentLength = objPool.length; objPool.length += Number(count); for (i = currentLength; i < objPool.length; i++) { // Add new obj to pool. objPool[i] = objectFactory(); } } return objPool.length; } function size() { return objPool.length; } return { grow: grow, pool: objPool, recycle: recycle, size: size, use: use }; }; function clearObject(obj) { var key; if (!obj || obj.constructor !== Object) { return; } for (key in obj) { obj[key] = undefined; } } module.exports.clearObject = clearObject; function removeUnusedKeys(obj, schema) { var key; if (!obj || obj.constructor !== Object) { return; } for (key in obj) { if (!(key in schema)) { delete obj[key]; } } } module.exports.removeUnusedKeys = removeUnusedKeys; /***/ }), /***/ "./src/utils/split.js": /*!****************************!*\ !*** ./src/utils/split.js ***! \****************************/ /***/ ((module) => { /** * String split with cached result. */ module.exports.split = function () { var splitCache = {}; return function (str, delimiter) { if (!(delimiter in splitCache)) { splitCache[delimiter] = {}; } if (str in splitCache[delimiter]) { return splitCache[delimiter][str]; } splitCache[delimiter][str] = str.split(delimiter); return splitCache[delimiter][str]; }; }(); /***/ }), /***/ "./src/utils/src-loader.js": /*!*********************************!*\ !*** ./src/utils/src-loader.js ***! \*********************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* global Image, XMLHttpRequest */ var debug = __webpack_require__(/*! ./debug */ "./src/utils/debug.js"); var warn = debug('utils:src-loader:warn'); /** * Validate a texture, either as a selector or as a URL. * Detects whether `src` is pointing to an image or video and invokes the appropriate * callback. * * `src` will be passed into the callback * * @params {string|Element} src - URL or media element. * @params {function} isImageCb - callback if texture is an image. * @params {function} isVideoCb - callback if texture is a video. */ function validateSrc(src, isImageCb, isVideoCb) { checkIsImage(src, function isAnImageUrl(isImage) { if (isImage) { isImageCb(src); return; } isVideoCb(src); }); } /** * Validates six images as a cubemap, either as selector or comma-separated * URLs. * * @param {string} src - A selector or comma-separated image URLs. Image URLs must be wrapped by `url()`. * @param {string} src - A selector or comma-separated image URLs. Image URLs must be wrapped by `url()`. */ function validateCubemapSrc(src, cb) { var aCubemap; var cubemapSrcRegex = ''; var i; var urls; var validatedUrls = []; for (i = 0; i < 5; i++) { cubemapSrcRegex += '(url\\((?:[^\\)]+)\\),\\s*)'; } cubemapSrcRegex += '(url\\((?:[^\\)]+)\\)\\s*)'; urls = src.match(new RegExp(cubemapSrcRegex)); // `src` is a comma-separated list of URLs. // In this case, re-use validateSrc for each side of the cube. function isImageCb(url) { validatedUrls.push(url); if (validatedUrls.length === 6) { cb(validatedUrls); } } if (urls) { for (i = 1; i < 7; i++) { validateSrc(parseUrl(urls[i]), isImageCb); } return; } // `src` is a query selector to <a-cubemap> containing six $([src])s. aCubemap = validateAndGetQuerySelector(src); if (!aCubemap) { return; } if (aCubemap.tagName === 'A-CUBEMAP' && aCubemap.srcs) { return cb(aCubemap.srcs); } // Else if aCubeMap is not a <a-cubemap>. warn('Selector "%s" does not point to <a-cubemap>', src); } /** * Parses src from `url(src)`. * @param {string} src - String to parse. * @return {string} The parsed src, if parseable. */ function parseUrl(src) { var parsedSrc = src.match(/\url\((.+)\)/); if (!parsedSrc) { return; } return parsedSrc[1]; } /** * Call back whether `src` is an image. * * @param {string|Element} src - URL or element that will be tested. * @param {function} onResult - Callback with whether `src` is an image. */ function checkIsImage(src, onResult) { var request; if (src.tagName) { onResult(src.tagName === 'IMG'); return; } request = new XMLHttpRequest(); // Try to send HEAD request to check if image first. request.open('HEAD', src); request.addEventListener('load', function (event) { var contentType; if (request.status >= 200 && request.status < 300) { contentType = request.getResponseHeader('Content-Type'); if (contentType == null) { checkIsImageFallback(src, onResult); } else { if (contentType.startsWith('image')) { onResult(true); } else { onResult(false); } } } else { checkIsImageFallback(src, onResult); } request.abort(); }); request.send(); } function checkIsImageFallback(src, onResult) { var tester = new Image(); tester.addEventListener('load', onLoad); function onLoad() { onResult(true); } tester.addEventListener('error', onError); function onError() { onResult(false); } tester.src = src; } /** * Query and validate a query selector, * * @param {string} selector - DOM selector. * @return {object|null|undefined} Selected DOM element if exists. null if query yields no results. undefined if `selector` is not a valid selector. */ function validateAndGetQuerySelector(selector) { try { var el = document.querySelector(selector); if (!el) { warn('No element was found matching the selector: "%s"', selector); } return el; } catch (e) { // Capture exception if it's not a valid selector. warn('"%s" is not a valid selector', selector); return undefined; } } module.exports = { parseUrl: parseUrl, validateSrc: validateSrc, validateCubemapSrc: validateCubemapSrc }; /***/ }), /***/ "./src/utils/styleParser.js": /*!**********************************!*\ !*** ./src/utils/styleParser.js ***! \**********************************/ /***/ ((module) => { /** * Utils for parsing style-like strings (e.g., "primitive: box; width: 5; height: 4.5"). * Some code adapted from `style-attr` (https://github.com/joshwnj/style-attr) * by Josh Johnston (MIT License). */ var DASH_REGEX = /-([a-z])/g; /** * Deserialize style-like string into an object of properties. * * @param {string} value - HTML attribute value. * @param {object} obj - Reused object for object pooling. * @returns {object} Property data. */ module.exports.parse = function (value, obj) { var parsedData; if (typeof value !== 'string') { return value; } parsedData = styleParse(value, obj); // The style parser returns an object { "" : "test"} when fed a string if (parsedData['']) { return value; } return transformKeysToCamelCase(parsedData); }; /** * Serialize an object of properties into a style-like string. * * @param {object} data - Property data. * @returns {string} */ module.exports.stringify = function (data) { if (typeof data === 'string') { return data; } return styleStringify(data); }; /** * Converts string from hyphen to camelCase. * * @param {string} str - String to camelCase. * @return {string} CamelCased string. */ function toCamelCase(str) { return str.replace(DASH_REGEX, upperCase); } module.exports.toCamelCase = toCamelCase; /** * Converts object's keys from hyphens to camelCase (e.g., `max-value` to * `maxValue`). * * @param {object} obj - The object to camelCase keys. * @return {object} The object with keys camelCased. */ function transformKeysToCamelCase(obj) { var camelKey; var key; for (key in obj) { camelKey = toCamelCase(key); if (key === camelKey) { continue; } obj[camelKey] = obj[key]; delete obj[key]; } return obj; } module.exports.transformKeysToCamelCase = transformKeysToCamelCase; /** * Split a string into chunks matching `<key>: <value>` */ var getKeyValueChunks = function () { var chunks = []; var hasUnclosedUrl = /url\([^)]+$/; return function getKeyValueChunks(raw) { var chunk = ''; var nextSplit; var offset = 0; var sep = ';'; chunks.length = 0; while (offset < raw.length) { nextSplit = raw.indexOf(sep, offset); if (nextSplit === -1) { nextSplit = raw.length; } chunk += raw.substring(offset, nextSplit); // data URIs can contain semicolons, so make sure we get the whole thing if (hasUnclosedUrl.test(chunk)) { chunk += ';'; offset = nextSplit + 1; continue; } chunks.push(chunk.trim()); chunk = ''; offset = nextSplit + 1; } return chunks; }; }(); /** * Convert a style attribute string to an object. * * @param {object} str - Attribute string. * @param {object} obj - Object to reuse as a base, else a new one will be allocated. */ function styleParse(str, obj) { var chunks; var i; var item; var pos; var key; var val; obj = obj || {}; chunks = getKeyValueChunks(str); for (i = 0; i < chunks.length; i++) { item = chunks[i]; if (!item) { continue; } // Split with `.indexOf` rather than `.split` because the value may also contain colons. pos = item.indexOf(':'); key = item.substr(0, pos).trim(); val = item.substr(pos + 1).trim(); obj[key] = val; } return obj; } /** * Convert an object into an attribute string **/ function styleStringify(obj) { var key; var keyCount = 0; var i = 0; var str = ''; for (key in obj) { keyCount++; } for (key in obj) { str += key + ': ' + obj[key]; if (i < keyCount - 1) { str += '; '; } i++; } return str; } function upperCase(str) { return str[1].toUpperCase(); } /***/ }), /***/ "./src/utils/tracked-controls.js": /*!***************************************!*\ !*** ./src/utils/tracked-controls.js ***! \***************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var DEFAULT_HANDEDNESS = (__webpack_require__(/*! ../constants */ "./src/constants/index.js").DEFAULT_HANDEDNESS); var AXIS_LABELS = ['x', 'y', 'z', 'w']; var NUM_HANDS = 2; // Number of hands in a pair. Should always be 2. /** * Called on controller component `.play` handlers. * Check if controller matches parameters and inject tracked-controls component. * Handle event listeners. * Generate controllerconnected or controllerdisconnected events. * * @param {object} component - Tracked controls component. * @param {object} idPrefix - Prefix to match in gamepad id if any. * @param {object} queryObject - Map of values to match. */ module.exports.checkControllerPresentAndSetup = function (component, idPrefix, queryObject) { var el = component.el; var controller; var hasWebXR = el.sceneEl.hasWebXR; var isControllerPresent = hasWebXR ? isControllerPresentWebXR : isControllerPresentWebVR; var isPresent; controller = isControllerPresent(component, idPrefix, queryObject); isPresent = !!controller; // If component was previously paused and now playing, re-add event listeners. // Handle the event listeners here since this helper method is control of calling // `.addEventListeners` and `.removeEventListeners`. if (component.controllerPresent && !component.controllerEventsActive && !hasWebXR) { component.addEventListeners(); } // Nothing changed, no need to do anything. if (isPresent === component.controllerPresent) { return isPresent; } component.controllerPresent = isPresent; // Update controller presence. if (isPresent) { component.addEventListeners(); component.injectTrackedControls(controller); el.emit('controllerconnected', { name: component.name, component: component }); } else { component.removeEventListeners(); el.emit('controllerdisconnected', { name: component.name, component: component }); } }; /** * Enumerate controller (that have pose) and check if they match parameters for WebVR * * @param {object} component - Tracked controls component. * @param {object} idPrefix - Prefix to match in gamepad id if any. * @param {object} queryObject - Map of values to match. */ function isControllerPresentWebVR(component, idPrefix, queryObject) { var gamepads; var sceneEl = component.el.sceneEl; var trackedControlsSystem; var filterControllerIndex = queryObject.index || 0; if (!idPrefix) { return false; } trackedControlsSystem = sceneEl && sceneEl.systems['tracked-controls-webvr']; if (!trackedControlsSystem) { return false; } gamepads = trackedControlsSystem.controllers; if (!gamepads.length) { return false; } return !!findMatchingControllerWebVR(gamepads, null, idPrefix, queryObject.hand, filterControllerIndex); } /** * * @param {object} component - Tracked controls component. */ function isControllerPresentWebXR(component, id, queryObject) { var controllers; var sceneEl = component.el.sceneEl; var trackedControlsSystem = sceneEl && sceneEl.systems['tracked-controls-webxr']; if (!trackedControlsSystem) { return false; } controllers = trackedControlsSystem.controllers; if (!controllers || !controllers.length) { return false; } return findMatchingControllerWebXR(controllers, id, queryObject.hand, queryObject.index, queryObject.iterateControllerProfiles, queryObject.handTracking); } module.exports.isControllerPresentWebVR = isControllerPresentWebVR; module.exports.isControllerPresentWebXR = isControllerPresentWebXR; /** * Walk through the given controllers to find any where the device ID equals * filterIdExact, or startsWith filterIdPrefix. * A controller where this considered true is considered a 'match'. * * For each matching controller: * If filterHand is set, and the controller: * is handed, we further verify that controller.hand equals filterHand. * is unhanded (controller.hand is ''), we skip until we have found a * number of matching controllers that equals filterControllerIndex * If filterHand is not set, we skip until we have found the nth matching * controller, where n equals filterControllerIndex * * The method should be called with one of: [filterIdExact, filterIdPrefix] AND * one or both of: [filterHand, filterControllerIndex] * * @param {object} controllers - Array of gamepads to search * @param {string} filterIdExact - If set, used to find controllers with id === this value * @param {string} filterIdPrefix - If set, used to find controllers with id startsWith this value * @param {object} filterHand - If set, further filters controllers with matching 'hand' property * @param {object} filterControllerIndex - Find the nth matching controller, * where n equals filterControllerIndex. defaults to 0. */ function findMatchingControllerWebVR(controllers, filterIdExact, filterIdPrefix, filterHand, filterControllerIndex) { var controller; var i; var matchingControllerOccurence = 0; var targetControllerMatch = filterControllerIndex >= 0 ? filterControllerIndex : 0; for (i = 0; i < controllers.length; i++) { controller = controllers[i]; // Determine if the controller ID matches our criteria. if (filterIdPrefix && !controller.id.startsWith(filterIdPrefix)) { continue; } if (!filterIdPrefix && controller.id !== filterIdExact) { continue; } // If the hand filter and controller handedness are defined we compare them. if (filterHand && controller.hand && filterHand !== controller.hand) { continue; } // If we have detected an unhanded controller and the component was asking // for a particular hand, we need to treat the controllers in the array as // pairs of controllers. This effectively means that we need to skip // NUM_HANDS matches for each controller number, instead of 1. if (filterHand && !controller.hand) { targetControllerMatch = NUM_HANDS * filterControllerIndex + (filterHand === DEFAULT_HANDEDNESS ? 0 : 1); } else { return controller; } // We are looking for the nth occurence of a matching controller // (n equals targetControllerMatch). if (matchingControllerOccurence === targetControllerMatch) { return controller; } ++matchingControllerOccurence; } return undefined; } function findMatchingControllerWebXR(controllers, idPrefix, handedness, index, iterateProfiles, handTracking) { var i; var j; var controller; var controllerMatch = false; var controllerHasHandedness; var profiles; for (i = 0; i < controllers.length; i++) { controller = controllers[i]; profiles = controller.profiles; if (handTracking) { controllerMatch = controller.hand; } else { if (iterateProfiles) { for (j = 0; j < profiles.length; j++) { controllerMatch = profiles[j].startsWith(idPrefix); if (controllerMatch) { break; } } } else { controllerMatch = profiles.length > 0 && profiles[0].startsWith(idPrefix); } } if (!controllerMatch) { continue; } // Vive controllers are assigned handedness at runtime and it might not be always available. controllerHasHandedness = controller.handedness === 'right' || controller.handedness === 'left'; if (controllerHasHandedness) { if (controller.handedness === handedness) { return controllers[i]; } } else { // Fallback to index if controller has no handedness. if (i === index) { return controllers[i]; } } } return undefined; } module.exports.findMatchingControllerWebVR = findMatchingControllerWebVR; module.exports.findMatchingControllerWebXR = findMatchingControllerWebXR; /** * Emit specific `moved` event(s) if axes changed based on original axismoved event. * * @param {object} component - Controller component in use. * @param {array} axesMapping - For example `{thumbstick: [0, 1]}`. * @param {object} evt - Event to process. */ module.exports.emitIfAxesChanged = function (component, axesMapping, evt) { var axes; var buttonType; var changed; var detail; var j; for (buttonType in axesMapping) { axes = axesMapping[buttonType]; changed = false; for (j = 0; j < axes.length; j++) { if (evt.detail.changed[axes[j]]) { changed = true; } } if (!changed) { continue; } // Axis has changed. Emit the specific moved event with axis values in detail. detail = {}; for (j = 0; j < axes.length; j++) { detail[AXIS_LABELS[j]] = evt.detail.axis[axes[j]]; } component.el.emit(buttonType + 'moved', detail); } }; /** * Handle a button event and reemits the events. * * @param {string} id - id of the button. * @param {string} evtName - name of the reemitted event * @param {object} component - reference to the component * @param {string} hand - handedness of the controller: left or right. */ module.exports.onButtonEvent = function (id, evtName, component, hand) { var mapping = hand ? component.mapping[hand] : component.mapping; var buttonName = mapping.buttons[id]; component.el.emit(buttonName + evtName); if (component.updateModel) { component.updateModel(buttonName, evtName); } }; /***/ }), /***/ "./vendor/DeviceOrientationControls.js": /*!*********************************************!*\ !*** ./vendor/DeviceOrientationControls.js ***! \*********************************************/ /***/ (() => { /** * @author richt / http://richt.me * @author WestLangley / http://github.com/WestLangley * * W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html) */ THREE.DeviceOrientationControls = function (object) { var scope = this; this.object = object; this.object.rotation.reorder('YXZ'); this.enabled = true; this.deviceOrientation = {}; this.screenOrientation = 0; this.alphaOffset = 0; // radians var onDeviceOrientationChangeEvent = function (event) { scope.deviceOrientation = event; }; var onScreenOrientationChangeEvent = function () { scope.screenOrientation = window.orientation || 0; }; // The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y'' var setObjectQuaternion = function () { var zee = new THREE.Vector3(0, 0, 1); var euler = new THREE.Euler(); var q0 = new THREE.Quaternion(); var q1 = new THREE.Quaternion(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)); // - PI/2 around the x-axis return function (quaternion, alpha, beta, gamma, orient) { euler.set(beta, alpha, -gamma, 'YXZ'); // 'ZXY' for the device, but 'YXZ' for us quaternion.setFromEuler(euler); // orient the device quaternion.multiply(q1); // camera looks out the back of the device, not the top quaternion.multiply(q0.setFromAxisAngle(zee, -orient)); // adjust for screen orientation }; }(); this.connect = function () { onScreenOrientationChangeEvent(); window.addEventListener('orientationchange', onScreenOrientationChangeEvent, false); window.addEventListener('deviceorientation', onDeviceOrientationChangeEvent, false); scope.enabled = true; }; this.disconnect = function () { window.removeEventListener('orientationchange', onScreenOrientationChangeEvent, false); window.removeEventListener('deviceorientation', onDeviceOrientationChangeEvent, false); scope.enabled = false; }; this.update = function () { if (scope.enabled === false) return; var device = scope.deviceOrientation; if (device) { var alpha = device.alpha ? THREE.MathUtils.degToRad(device.alpha) + scope.alphaOffset : 0; // Z var beta = device.beta ? THREE.MathUtils.degToRad(device.beta) : 0; // X' var gamma = device.gamma ? THREE.MathUtils.degToRad(device.gamma) : 0; // Y'' var orient = scope.screenOrientation ? THREE.MathUtils.degToRad(scope.screenOrientation) : 0; // O setObjectQuaternion(scope.object.quaternion, alpha, beta, gamma, orient); } }; this.dispose = function () { scope.disconnect(); }; this.connect(); }; /***/ }), /***/ "./vendor/rStats.extras.js": /*!*********************************!*\ !*** ./vendor/rStats.extras.js ***! \*********************************/ /***/ ((module) => { window.glStats = function () { var _rS = null; var _totalDrawArraysCalls = 0, _totalDrawElementsCalls = 0, _totalUseProgramCalls = 0, _totalFaces = 0, _totalVertices = 0, _totalPoints = 0, _totalBindTexures = 0; function _h(f, c) { return function () { c.apply(this, arguments); f.apply(this, arguments); }; } WebGLRenderingContext.prototype.drawArrays = _h(WebGLRenderingContext.prototype.drawArrays, function () { _totalDrawArraysCalls++; if (arguments[0] == this.POINTS) _totalPoints += arguments[2];else _totalVertices += arguments[2]; }); WebGLRenderingContext.prototype.drawElements = _h(WebGLRenderingContext.prototype.drawElements, function () { _totalDrawElementsCalls++; _totalFaces += arguments[1] / 3; _totalVertices += arguments[1]; }); WebGLRenderingContext.prototype.useProgram = _h(WebGLRenderingContext.prototype.useProgram, function () { _totalUseProgramCalls++; }); WebGLRenderingContext.prototype.bindTexture = _h(WebGLRenderingContext.prototype.bindTexture, function () { _totalBindTexures++; }); var _values = { allcalls: { over: 3000, caption: 'Calls (hook)' }, drawelements: { caption: 'drawElements (hook)' }, drawarrays: { caption: 'drawArrays (hook)' } }; var _groups = [{ caption: 'WebGL', values: ['allcalls', 'drawelements', 'drawarrays', 'useprogram', 'bindtexture', 'glfaces', 'glvertices', 'glpoints'] }]; var _fractions = [{ base: 'allcalls', steps: ['drawelements', 'drawarrays'] }]; function _update() { _rS('allcalls').set(_totalDrawArraysCalls + _totalDrawElementsCalls); _rS('drawElements').set(_totalDrawElementsCalls); _rS('drawArrays').set(_totalDrawArraysCalls); _rS('bindTexture').set(_totalBindTexures); _rS('useProgram').set(_totalUseProgramCalls); _rS('glfaces').set(_totalFaces); _rS('glvertices').set(_totalVertices); _rS('glpoints').set(_totalPoints); } function _start() { _totalDrawArraysCalls = 0; _totalDrawElementsCalls = 0; _totalUseProgramCalls = 0; _totalFaces = 0; _totalVertices = 0; _totalPoints = 0; _totalBindTexures = 0; } function _end() {} function _attach(r) { _rS = r; } return { update: _update, start: _start, end: _end, attach: _attach, values: _values, groups: _groups, fractions: _fractions }; }; window.threeStats = function (renderer) { var _rS = null; var _values = { 'renderer.info.memory.geometries': { caption: 'Geometries' }, 'renderer.info.memory.textures': { caption: 'Textures' }, 'renderer.info.programs': { caption: 'Programs' }, 'renderer.info.render.calls': { caption: 'Calls' }, 'renderer.info.render.triangles': { caption: 'Triangles', over: 1000 }, 'renderer.info.render.points': { caption: 'Points' } }; var _groups = [{ caption: 'Three.js - Memory', values: ['renderer.info.memory.geometries', 'renderer.info.programs', 'renderer.info.memory.textures'] }, { caption: 'Three.js - Render', values: ['renderer.info.render.calls', 'renderer.info.render.triangles', 'renderer.info.render.points'] }]; var _fractions = []; function _update() { _rS('renderer.info.memory.geometries').set(renderer.info.memory.geometries); _rS('renderer.info.programs').set(renderer.info.programs.length); _rS('renderer.info.memory.textures').set(renderer.info.memory.textures); _rS('renderer.info.render.calls').set(renderer.info.render.calls); _rS('renderer.info.render.triangles').set(renderer.info.render.triangles); _rS('renderer.info.render.points').set(renderer.info.render.points); } function _start() {} function _end() {} function _attach(r) { _rS = r; } return { update: _update, start: _start, end: _end, attach: _attach, values: _values, groups: _groups, fractions: _fractions }; }; /* * From https://github.com/paulirish/memory-stats.js */ window.BrowserStats = function () { var _rS = null; var _usedJSHeapSize = 0, _totalJSHeapSize = 0; if (window.performance && !performance.memory) { performance.memory = { usedJSHeapSize: 0, totalJSHeapSize: 0 }; } if (performance.memory.totalJSHeapSize === 0) { console.warn('totalJSHeapSize === 0... performance.memory is only available in Chrome .'); } var _values = { memory: { caption: 'Used Memory', average: true, avgMs: 1000, over: 22 }, total: { caption: 'Total Memory' } }; var _groups = [{ caption: 'Browser', values: ['memory', 'total'] }]; var _fractions = [{ base: 'total', steps: ['memory'] }]; var log1024 = Math.log(1024); function _size(v) { var precision = 100; //Math.pow(10, 2); var i = Math.floor(Math.log(v) / log1024); return Math.round(v * precision / Math.pow(1024, i)) / precision; // + ' ' + sizes[i]; } function _update() { _usedJSHeapSize = _size(performance.memory.usedJSHeapSize); _totalJSHeapSize = _size(performance.memory.totalJSHeapSize); _rS('memory').set(_usedJSHeapSize); _rS('total').set(_totalJSHeapSize); } function _start() { _usedJSHeapSize = 0; } function _end() {} function _attach(r) { _rS = r; } return { update: _update, start: _start, end: _end, attach: _attach, values: _values, groups: _groups, fractions: _fractions }; }; if (true) { module.exports = { glStats: window.glStats, threeStats: window.threeStats, BrowserStats: window.BrowserStats }; } /***/ }), /***/ "./vendor/rStats.js": /*!**************************!*\ !*** ./vendor/rStats.js ***! \**************************/ /***/ ((module) => { "use strict"; // performance.now() polyfill from https://gist.github.com/paulirish/5438650 (function () { if ('performance' in window == false) { window.performance = {}; } var performance = window.performance; if ('now' in performance == false) { var nowOffset = Date.now(); if (performance.timing && performance.timing.navigationStart) { nowOffset = performance.timing.navigationStart; } performance.now = function now() { return Date.now() - nowOffset; }; } if (!performance.mark) { performance.mark = function () {}; } if (!performance.measure) { performance.measure = function () {}; } })(); window.rStats = function rStats(settings) { function iterateKeys(array, callback) { var keys = Object.keys(array); for (var j = 0, l = keys.length; j < l; j++) { callback(keys[j]); } } function importCSS(url) { var element = document.createElement('link'); element.href = url; element.rel = 'stylesheet'; element.type = 'text/css'; document.getElementsByTagName('head')[0].appendChild(element); } var _settings = settings || {}; var _colours = _settings.colours || ['#850700', '#c74900', '#fcb300', '#284280', '#4c7c0c']; var _cssFont = 'https://fonts.googleapis.com/css?family=Roboto+Condensed:400,700,300'; var _cssRStats = (_settings.CSSPath ? _settings.CSSPath : '') + 'rStats.css'; var _css = _settings.css || [_cssFont, _cssRStats]; _css.forEach(function (uri) { importCSS(uri); }); if (!_settings.values) _settings.values = {}; var _base, _div, _elHeight = 10, _elWidth = 200; var _perfCounters = {}; function Graph(_dom, _id, _defArg) { var _def = _defArg || {}; var _canvas = document.createElement('canvas'), _ctx = _canvas.getContext('2d'), _max = 0, _current = 0; var c = _def.color ? _def.color : '#666666'; var _dotCanvas = document.createElement('canvas'), _dotCtx = _dotCanvas.getContext('2d'); _dotCanvas.width = 1; _dotCanvas.height = 2 * _elHeight; _dotCtx.fillStyle = '#444444'; _dotCtx.fillRect(0, 0, 1, 2 * _elHeight); _dotCtx.fillStyle = c; _dotCtx.fillRect(0, _elHeight, 1, _elHeight); _dotCtx.fillStyle = '#ffffff'; _dotCtx.globalAlpha = 0.5; _dotCtx.fillRect(0, _elHeight, 1, 1); _dotCtx.globalAlpha = 1; var _alarmCanvas = document.createElement('canvas'), _alarmCtx = _alarmCanvas.getContext('2d'); _alarmCanvas.width = 1; _alarmCanvas.height = 2 * _elHeight; _alarmCtx.fillStyle = '#444444'; _alarmCtx.fillRect(0, 0, 1, 2 * _elHeight); _alarmCtx.fillStyle = '#b70000'; _alarmCtx.fillRect(0, _elHeight, 1, _elHeight); _alarmCtx.globalAlpha = 0.5; _alarmCtx.fillStyle = '#ffffff'; _alarmCtx.fillRect(0, _elHeight, 1, 1); _alarmCtx.globalAlpha = 1; function _init() { _canvas.width = _elWidth; _canvas.height = _elHeight; _canvas.style.width = _canvas.width + 'px'; _canvas.style.height = _canvas.height + 'px'; _canvas.className = 'rs-canvas'; _dom.appendChild(_canvas); _ctx.fillStyle = '#444444'; _ctx.fillRect(0, 0, _canvas.width, _canvas.height); } function _draw(v, alarm) { _current += (v - _current) * 0.1; _max *= 0.99; if (_current > _max) _max = _current; _ctx.drawImage(_canvas, 1, 0, _canvas.width - 1, _canvas.height, 0, 0, _canvas.width - 1, _canvas.height); if (alarm) { _ctx.drawImage(_alarmCanvas, _canvas.width - 1, _canvas.height - _current * _canvas.height / _max - _elHeight); } else { _ctx.drawImage(_dotCanvas, _canvas.width - 1, _canvas.height - _current * _canvas.height / _max - _elHeight); } } _init(); return { draw: _draw }; } function StackGraph(_dom, _num) { var _canvas = document.createElement('canvas'), _ctx = _canvas.getContext('2d'); function _init() { _canvas.width = _elWidth; _canvas.height = _elHeight * _num; _canvas.style.width = _canvas.width + 'px'; _canvas.style.height = _canvas.height + 'px'; _canvas.className = 'rs-canvas'; _dom.appendChild(_canvas); _ctx.fillStyle = '#444444'; _ctx.fillRect(0, 0, _canvas.width, _canvas.height); } function _draw(v) { _ctx.drawImage(_canvas, 1, 0, _canvas.width - 1, _canvas.height, 0, 0, _canvas.width - 1, _canvas.height); var th = 0; iterateKeys(v, function (j) { var h = v[j] * _canvas.height; _ctx.fillStyle = _colours[j]; _ctx.fillRect(_canvas.width - 1, th, 1, h); th += h; }); } _init(); return { draw: _draw }; } function PerfCounter(id, group) { var _id = id, _time, _value = 0, _total = 0, _averageValue = 0, _accumValue = 0, _accumStart = performance.now(), _accumSamples = 0, _dom = document.createElement('div'), _spanId = document.createElement('span'), _spanValue = document.createElement('div'), _spanValueText = document.createTextNode(''), _def = _settings ? _settings.values[_id.toLowerCase()] : null, _graph = new Graph(_dom, _id, _def), _started = false; _spanId.className = 'rs-counter-id'; _spanId.textContent = _def && _def.caption ? _def.caption : _id; _spanValue.className = 'rs-counter-value'; _spanValue.appendChild(_spanValueText); _dom.appendChild(_spanId); _dom.appendChild(_spanValue); if (group) group.div.appendChild(_dom);else _div.appendChild(_dom); _time = performance.now(); function _average(v) { if (_def && _def.average) { _accumValue += v; _accumSamples++; var t = performance.now(); if (t - _accumStart >= (_def.avgMs || 1000)) { _averageValue = _accumValue / _accumSamples; _accumValue = 0; _accumStart = t; _accumSamples = 0; } } } function _start() { _time = performance.now(); if (_settings.userTimingAPI) performance.mark(_id + '-start'); _started = true; } function _end() { _value = performance.now() - _time; if (_settings.userTimingAPI) { performance.mark(_id + '-end'); if (_started) { performance.measure(_id, _id + '-start', _id + '-end'); } } _average(_value); } function _tick() { _end(); _start(); } function _draw() { var v = _def && _def.average ? _averageValue : _value; _spanValueText.nodeValue = Math.round(v * 100) / 100; var a = _def && (_def.below && _value < _def.below || _def.over && _value > _def.over); _graph.draw(_value, a); _dom.className = a ? 'rs-counter-base alarm' : 'rs-counter-base'; } function _frame() { var t = performance.now(); var e = t - _time; _total++; if (e > 1000) { if (_def && _def.interpolate === false) { _value = _total; } else { _value = _total * 1000 / e; } _total = 0; _time = t; _average(_value); } } function _set(v) { _value = v; _average(_value); } return { set: _set, start: _start, tick: _tick, end: _end, frame: _frame, value: function () { return _value; }, draw: _draw }; } function sample() { var _value = 0; function _set(v) { _value = v; } return { set: _set, value: function () { return _value; } }; } function _perf(idArg) { var id = idArg.toLowerCase(); if (id === undefined) id = 'default'; if (_perfCounters[id]) return _perfCounters[id]; var group = null; if (_settings && _settings.groups) { iterateKeys(_settings.groups, function (j) { var g = _settings.groups[parseInt(j, 10)]; if (!group && g.values.indexOf(id.toLowerCase()) !== -1) { group = g; } }); } var p = new PerfCounter(id, group); _perfCounters[id] = p; return p; } function _init() { if (_settings.plugins) { if (!_settings.values) _settings.values = {}; if (!_settings.groups) _settings.groups = []; if (!_settings.fractions) _settings.fractions = []; for (var j = 0; j < _settings.plugins.length; j++) { _settings.plugins[j].attach(_perf); iterateKeys(_settings.plugins[j].values, function (k) { _settings.values[k] = _settings.plugins[j].values[k]; }); _settings.groups = _settings.groups.concat(_settings.plugins[j].groups); _settings.fractions = _settings.fractions.concat(_settings.plugins[j].fractions); } } else { _settings.plugins = {}; } _base = document.createElement('div'); _base.className = 'rs-base'; _div = document.createElement('div'); _div.className = 'rs-container'; _div.style.height = 'auto'; _base.appendChild(_div); document.body.appendChild(_base); if (!_settings) return; if (_settings.groups) { iterateKeys(_settings.groups, function (j) { var g = _settings.groups[parseInt(j, 10)]; var div = document.createElement('div'); div.className = 'rs-group'; g.div = div; var h1 = document.createElement('h1'); h1.textContent = g.caption; h1.addEventListener('click', function (e) { this.classList.toggle('hidden'); e.preventDefault(); }.bind(div)); _div.appendChild(h1); _div.appendChild(div); }); } if (_settings.fractions) { iterateKeys(_settings.fractions, function (j) { var f = _settings.fractions[parseInt(j, 10)]; var div = document.createElement('div'); div.className = 'rs-fraction'; var legend = document.createElement('div'); legend.className = 'rs-legend'; var h = 0; iterateKeys(_settings.fractions[j].steps, function (k) { var p = document.createElement('p'); p.textContent = _settings.fractions[j].steps[k]; p.style.color = _colours[h]; legend.appendChild(p); h++; }); div.appendChild(legend); div.style.height = h * _elHeight + 'px'; f.div = div; var graph = new StackGraph(div, h); f.graph = graph; _div.appendChild(div); }); } } function _update() { iterateKeys(_settings.plugins, function (j) { _settings.plugins[j].update(); }); iterateKeys(_perfCounters, function (j) { _perfCounters[j].draw(); }); if (_settings && _settings.fractions) { iterateKeys(_settings.fractions, function (j) { var f = _settings.fractions[parseInt(j, 10)]; var v = []; var base = _perfCounters[f.base.toLowerCase()]; if (base) { base = base.value(); iterateKeys(_settings.fractions[j].steps, function (k) { var s = _settings.fractions[j].steps[parseInt(k, 10)].toLowerCase(); var val = _perfCounters[s]; if (val) { v.push(val.value() / base); } }); } f.graph.draw(v); }); } /*if( _height != _div.clientHeight ) { _height = _div.clientHeight; _base.style.height = _height + 2 * _elHeight + 'px'; console.log( _base.clientHeight ); }*/ } _init(); return function (id) { if (id) return _perf(id); return { element: _base, update: _update }; }; }; if (true) { module.exports = window.rStats; } /***/ }), /***/ "./vendor/starts-with-polyfill.js": /*!****************************************!*\ !*** ./vendor/starts-with-polyfill.js ***! \****************************************/ /***/ (() => { // https://stackoverflow.com/a/36213464 if (!String.prototype.startsWith) { String.prototype.startsWith = function (searchString, position) { position = position || 0; return this.substr(position, searchString.length) === searchString; }; } /***/ }), /***/ "./vendor/wakelock/util.js": /*!*********************************!*\ !*** ./vendor/wakelock/util.js ***! \*********************************/ /***/ ((module) => { /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = {}; Util.base64 = function (mimeType, base64) { return 'data:' + mimeType + ';base64,' + base64; }; Util.isMobile = function () { var check = false; (function (a) { if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true; })(navigator.userAgent || navigator.vendor || window.opera); return check; }; Util.isIOS = function () { return /(iPad|iPhone|iPod)/g.test(navigator.userAgent); }; Util.isIFrame = function () { try { return window.self !== window.top; } catch (e) { return true; } }; Util.appendQueryParameter = function (url, key, value) { // Determine delimiter based on if the URL already GET parameters in it. var delimiter = url.indexOf('?') < 0 ? '?' : '&'; url += delimiter + key + '=' + value; return url; }; // From http://goo.gl/4WX3tg Util.getQueryParameter = function (name) { name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), results = regex.exec(location.search); return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); }; Util.isLandscapeMode = function () { return window.orientation == 90 || window.orientation == -90; }; module.exports = Util; /***/ }), /***/ "./vendor/wakelock/wakelock.js": /*!*************************************!*\ !*** ./vendor/wakelock/wakelock.js ***! \*************************************/ /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /* * Copyright 2015 Google Inc. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Util = __webpack_require__(/*! ./util.js */ "./vendor/wakelock/util.js"); /** * Android and iOS compatible wakelock implementation. * * Refactored thanks to dkovalev@. */ function AndroidWakeLock() { var video = document.createElement('video'); video.addEventListener('ended', function () { video.play(); }); this.request = function () { if (video.paused) { // Base64 version of videos_src/no-sleep-60s.webm. video.src = Util.base64('video/webm', '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'); video.play(); } }; this.release = function () { video.pause(); video.src = ''; }; } function iOSWakeLock() { var timer = null; this.request = function () { if (!timer) { timer = setInterval(function () { window.location.href = '/'; setTimeout(window.stop, 0); }, 15000); } }; this.release = function () { if (timer) { clearInterval(timer); timer = null; } }; } function getWakeLock() { var userAgent = navigator.userAgent || navigator.vendor || window.opera; if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) { return iOSWakeLock; } else { return AndroidWakeLock; } } module.exports = getWakeLock(); /***/ }), /***/ "./node_modules/css-loader/dist/cjs.js!./src/style/aframe.css": /*!********************************************************************!*\ !*** ./node_modules/css-loader/dist/cjs.js!./src/style/aframe.css ***! \********************************************************************/ /***/ ((module, __webpack_exports__, __webpack_require__) => { "use strict"; 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100%;\n}\n\n.a-canvas.a-grab-cursor:hover {\n cursor: grab;\n cursor: -moz-grab;\n cursor: -webkit-grab;\n}\n\ncanvas.a-canvas.a-mouse-cursor-hover:hover {\n cursor: pointer;\n}\n\n.a-inspector-loader {\n background-color: #ed3160;\n position: fixed;\n left: 3px;\n top: 3px;\n padding: 6px 10px;\n color: #fff;\n text-decoration: none;\n font-size: 12px;\n font-family: Roboto,sans-serif;\n text-align: center;\n z-index: 99999;\n width: 204px;\n}\n\n/* Inspector loader animation */\n@keyframes dots-1 { from { opacity: 0; } 25% { opacity: 1; } }\n@keyframes dots-2 { from { opacity: 0; } 50% { opacity: 1; } }\n@keyframes dots-3 { from { opacity: 0; } 75% { opacity: 1; } }\n@-webkit-keyframes dots-1 { from { opacity: 0; } 25% { opacity: 1; } }\n@-webkit-keyframes dots-2 { from { opacity: 0; } 50% { opacity: 1; } }\n@-webkit-keyframes dots-3 { from { opacity: 0; } 75% { opacity: 1; } }\n\n.a-inspector-loader .dots span {\n animation: dots-1 2s infinite steps(1);\n -webkit-animation: dots-1 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flex-direction: column;\n}\n\n.a-dialog-text {\n display: inline-block;\n font-weight: normal;\n font-size: 14pt;\n margin: 8px;\n}\n\n.a-dialog-buttons-container {\n display: inline-flex;\n align-self: flex-end;\n width: 100%;\n height: 30%;\n}\n\n.a-dialog-button {\n cursor: pointer;\n align-self: center;\n opacity: 0.9;\n height: 80%;\n width: 50%;\n font-size: 12pt;\n margin: 4px;\n border-radius: 2px;\n text-align:center;\n border: none;\n display: inline-block;\n -webkit-transition: all 0.25s ease-in-out;\n transition: all 0.25s ease-in-out;\n box-shadow: 0 1px 3px rgba(0, 0, 0, 0.10), 0 1px 2px rgba(0, 0, 0, 0.20);\n user-select: none;\n}\n\n.a-dialog-permission-button:hover {\n box-shadow: 0 7px 14px rgba(0,0,0,0.20), 0 2px 2px rgba(0,0,0,0.20);\n}\n\n.a-dialog-allow-button {\n background-color: #00ceff;\n}\n\n.a-dialog-deny-button {\n background-color: #ff005b;\n}\n\n.a-dialog-ok-button {\n background-color: #00ceff;\n width: 100%;\n}\n\n.a-dom-overlay:not(.a-no-style) {\n 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/*!****************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************!*\ !*** 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***! \****************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************/ /***/ ((module) => { "use strict"; module.exports = 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/***/ }), /***/ "./node_modules/super-three/build/three.module.js": /*!********************************************************!*\ !*** ./node_modules/super-three/build/three.module.js ***! \********************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "ACESFilmicToneMapping": () => (/* binding */ ACESFilmicToneMapping), /* harmony export */ "AddEquation": () => (/* binding */ AddEquation), /* harmony export */ "AddOperation": () => (/* binding */ AddOperation), /* harmony export */ "AdditiveAnimationBlendMode": () => (/* binding */ AdditiveAnimationBlendMode), /* harmony export */ "AdditiveBlending": () => (/* binding */ AdditiveBlending), /* harmony export */ "AgXToneMapping": () => (/* binding */ AgXToneMapping), /* harmony export */ "AlphaFormat": () => (/* binding */ AlphaFormat), /* harmony export */ "AlwaysCompare": () => (/* binding */ AlwaysCompare), /* harmony export */ "AlwaysDepth": () => (/* binding */ AlwaysDepth), /* harmony export */ "AlwaysStencilFunc": () => (/* binding */ AlwaysStencilFunc), /* harmony export */ "AmbientLight": () => (/* binding */ AmbientLight), /* harmony export */ "AnimationAction": () => (/* binding */ AnimationAction), /* harmony export */ "AnimationClip": () => (/* binding */ AnimationClip), /* harmony export */ "AnimationLoader": () => (/* binding */ AnimationLoader), /* harmony export */ "AnimationMixer": () => (/* binding */ AnimationMixer), /* harmony export */ "AnimationObjectGroup": () => (/* binding */ AnimationObjectGroup), /* harmony export */ "AnimationUtils": () => (/* binding */ AnimationUtils), /* harmony export */ "ArcCurve": () => (/* binding */ ArcCurve), /* harmony export */ "ArrayCamera": () => (/* binding */ ArrayCamera), /* harmony export */ "ArrowHelper": () => (/* binding */ ArrowHelper), /* harmony export */ "AttachedBindMode": () => (/* binding */ AttachedBindMode), /* harmony export */ "Audio": () => (/* binding */ Audio), /* harmony export */ "AudioAnalyser": () => (/* binding */ AudioAnalyser), /* harmony export */ "AudioContext": () => (/* binding */ AudioContext), /* harmony export */ "AudioListener": () => (/* binding */ AudioListener), /* harmony export */ "AudioLoader": () => (/* binding */ AudioLoader), /* harmony export */ "AxesHelper": () => (/* binding */ AxesHelper), /* harmony export */ "BackSide": () => (/* binding */ BackSide), /* harmony export */ "BasicDepthPacking": () => (/* binding */ BasicDepthPacking), /* harmony export */ "BasicShadowMap": () => (/* binding */ BasicShadowMap), /* harmony export */ "BatchedMesh": () => (/* binding */ BatchedMesh), /* harmony export */ "Bone": () => (/* binding */ Bone), /* harmony export */ "BooleanKeyframeTrack": () => (/* binding */ BooleanKeyframeTrack), /* harmony export */ "Box2": () => (/* binding */ Box2), /* harmony export */ "Box3": () => (/* binding */ Box3), /* harmony export */ "Box3Helper": () => (/* binding */ Box3Helper), /* harmony export */ "BoxGeometry": () => (/* binding */ BoxGeometry), /* harmony export */ "BoxHelper": () => (/* binding */ BoxHelper), /* harmony export */ "BufferAttribute": () => (/* binding */ BufferAttribute), /* harmony export */ "BufferGeometry": () => (/* binding */ BufferGeometry), /* harmony export */ "BufferGeometryLoader": () => (/* binding */ BufferGeometryLoader), /* harmony export */ "ByteType": () => (/* binding */ ByteType), /* harmony export */ "Cache": () => (/* binding */ Cache), /* harmony export */ "Camera": () => (/* binding */ Camera), /* harmony export */ "CameraHelper": () => (/* binding */ CameraHelper), /* harmony export */ "CanvasTexture": () => (/* binding */ CanvasTexture), /* harmony export */ "CapsuleGeometry": () => (/* binding */ CapsuleGeometry), /* harmony export */ "CatmullRomCurve3": () => (/* binding */ CatmullRomCurve3), /* harmony export */ "CineonToneMapping": () => (/* binding */ CineonToneMapping), /* harmony export */ "CircleGeometry": () => (/* binding */ CircleGeometry), /* harmony export */ "ClampToEdgeWrapping": () => (/* binding */ ClampToEdgeWrapping), /* harmony export */ "Clock": () => (/* binding */ Clock), /* harmony export */ "Color": () => (/* binding */ Color), /* harmony export */ "ColorKeyframeTrack": () => (/* binding */ ColorKeyframeTrack), /* harmony export */ "ColorManagement": () => (/* binding */ ColorManagement), /* harmony export */ "CompressedArrayTexture": () => (/* binding */ CompressedArrayTexture), /* harmony export */ "CompressedCubeTexture": () => (/* binding */ CompressedCubeTexture), /* harmony export */ "CompressedTexture": () => (/* binding */ CompressedTexture), /* harmony export */ "CompressedTextureLoader": () => (/* binding */ CompressedTextureLoader), /* harmony export */ "ConeGeometry": () => (/* binding */ ConeGeometry), /* harmony export */ "ConstantAlphaFactor": () => (/* binding */ ConstantAlphaFactor), /* harmony export */ "ConstantColorFactor": () => (/* binding */ ConstantColorFactor), /* harmony export */ "CubeCamera": () => (/* binding */ CubeCamera), /* harmony export */ "CubeReflectionMapping": () => (/* binding */ CubeReflectionMapping), /* harmony export */ "CubeRefractionMapping": () => (/* binding */ CubeRefractionMapping), /* harmony export */ "CubeTexture": () => (/* binding */ CubeTexture), /* harmony export */ "CubeTextureLoader": () => (/* binding */ CubeTextureLoader), /* harmony export */ "CubeUVReflectionMapping": () => (/* binding */ CubeUVReflectionMapping), /* harmony export */ "CubicBezierCurve": () => (/* binding */ CubicBezierCurve), /* harmony export */ "CubicBezierCurve3": () => (/* binding */ CubicBezierCurve3), /* harmony export */ "CubicInterpolant": () => (/* binding */ CubicInterpolant), /* harmony export */ "CullFaceBack": () => (/* binding */ CullFaceBack), /* harmony export */ "CullFaceFront": () => (/* binding */ CullFaceFront), /* harmony export */ "CullFaceFrontBack": () => (/* binding */ CullFaceFrontBack), /* harmony export */ "CullFaceNone": () => (/* binding */ CullFaceNone), /* harmony export */ "Curve": () => (/* binding */ Curve), /* harmony export */ "CurvePath": () => (/* binding */ CurvePath), /* harmony export */ "CustomBlending": () => (/* binding */ CustomBlending), /* harmony export */ "CustomToneMapping": () => (/* binding */ CustomToneMapping), /* harmony export */ "CylinderGeometry": () => (/* binding */ CylinderGeometry), /* harmony export */ "Cylindrical": () => (/* binding */ Cylindrical), /* harmony export */ "Data3DTexture": () => (/* binding */ Data3DTexture), /* harmony export */ "DataArrayTexture": () => (/* binding */ DataArrayTexture), /* harmony export */ "DataTexture": () => (/* binding */ DataTexture), /* harmony export */ "DataTextureLoader": () => (/* binding */ DataTextureLoader), /* harmony export */ "DataUtils": () => (/* binding */ DataUtils), /* harmony export */ "DecrementStencilOp": () => (/* binding */ DecrementStencilOp), /* harmony export */ "DecrementWrapStencilOp": () => (/* binding */ DecrementWrapStencilOp), /* harmony export */ "DefaultLoadingManager": () => (/* binding */ DefaultLoadingManager), /* harmony export */ "DepthFormat": () => (/* binding */ DepthFormat), /* harmony export */ "DepthStencilFormat": () => (/* binding */ DepthStencilFormat), /* harmony export */ "DepthTexture": () => (/* binding */ DepthTexture), /* harmony export */ "DetachedBindMode": () => (/* binding */ DetachedBindMode), /* harmony export */ "DirectionalLight": () => (/* binding */ DirectionalLight), /* harmony export */ "DirectionalLightHelper": () => (/* binding */ DirectionalLightHelper), /* harmony export */ "DiscreteInterpolant": () => (/* binding */ DiscreteInterpolant), /* harmony export */ "DisplayP3ColorSpace": () => (/* binding */ DisplayP3ColorSpace), /* harmony export */ "DodecahedronGeometry": () => (/* binding */ DodecahedronGeometry), /* harmony export */ "DoubleSide": () => (/* binding */ DoubleSide), /* harmony export */ "DstAlphaFactor": () => (/* binding */ DstAlphaFactor), /* harmony export */ "DstColorFactor": () => (/* binding */ DstColorFactor), /* harmony export */ "DynamicCopyUsage": () => (/* binding */ DynamicCopyUsage), /* harmony export */ "DynamicDrawUsage": () => (/* binding */ DynamicDrawUsage), /* harmony export */ "DynamicReadUsage": () => (/* binding */ DynamicReadUsage), /* harmony export */ "EdgesGeometry": () => (/* binding */ EdgesGeometry), /* harmony export */ "EllipseCurve": () => (/* binding */ EllipseCurve), /* harmony export */ "EqualCompare": () => (/* binding */ EqualCompare), /* harmony export */ "EqualDepth": () => (/* binding */ EqualDepth), /* harmony export */ "EqualStencilFunc": () => (/* binding */ EqualStencilFunc), /* harmony export */ "EquirectangularReflectionMapping": () => (/* binding */ EquirectangularReflectionMapping), /* harmony export */ "EquirectangularRefractionMapping": () => (/* binding */ EquirectangularRefractionMapping), /* harmony export */ "Euler": () => (/* binding */ Euler), /* harmony export */ "EventDispatcher": () => (/* binding */ EventDispatcher), /* harmony export */ "ExtrudeGeometry": () => (/* binding */ ExtrudeGeometry), /* harmony export */ "FileLoader": () => (/* binding */ FileLoader), /* harmony export */ "Float16BufferAttribute": () => (/* binding */ Float16BufferAttribute), /* harmony export */ "Float32BufferAttribute": () => (/* binding */ Float32BufferAttribute), /* harmony export */ "Float64BufferAttribute": () => (/* binding */ Float64BufferAttribute), /* harmony export */ "FloatType": () => (/* binding */ FloatType), /* harmony export */ "Fog": () => (/* binding */ Fog), /* harmony export */ "FogExp2": () => (/* binding */ FogExp2), /* harmony export */ "FramebufferTexture": () => (/* binding */ FramebufferTexture), /* harmony export */ "FrontSide": () => (/* binding */ FrontSide), /* harmony export */ "Frustum": () => (/* binding */ Frustum), /* harmony export */ "GLBufferAttribute": () => (/* binding */ GLBufferAttribute), /* harmony export */ "GLSL1": () => (/* binding */ GLSL1), /* harmony export */ "GLSL3": () => (/* binding */ GLSL3), /* harmony export */ "GreaterCompare": () => (/* binding */ GreaterCompare), /* harmony export */ "GreaterDepth": () => (/* binding */ GreaterDepth), /* harmony export */ "GreaterEqualCompare": () => (/* binding */ GreaterEqualCompare), /* harmony export */ "GreaterEqualDepth": () => (/* binding */ GreaterEqualDepth), /* harmony export */ "GreaterEqualStencilFunc": () => (/* binding */ GreaterEqualStencilFunc), /* harmony export */ "GreaterStencilFunc": () => (/* binding */ GreaterStencilFunc), /* harmony export */ "GridHelper": () => (/* binding */ GridHelper), /* harmony export */ "Group": () => (/* binding */ Group), /* harmony export */ "HalfFloatType": () => (/* binding */ HalfFloatType), /* harmony export */ "HemisphereLight": () => (/* binding */ HemisphereLight), /* harmony export */ "HemisphereLightHelper": () => (/* binding */ HemisphereLightHelper), /* harmony export */ "IcosahedronGeometry": () => (/* binding */ IcosahedronGeometry), /* harmony export */ "ImageBitmapLoader": () => (/* binding */ ImageBitmapLoader), /* harmony export */ "ImageLoader": () => (/* binding */ ImageLoader), /* harmony export */ "ImageUtils": () => (/* binding */ ImageUtils), /* harmony export */ "IncrementStencilOp": () => (/* binding */ IncrementStencilOp), /* harmony export */ "IncrementWrapStencilOp": () => (/* binding */ IncrementWrapStencilOp), /* harmony export */ "InstancedBufferAttribute": () => (/* binding */ InstancedBufferAttribute), /* harmony export */ "InstancedBufferGeometry": () => (/* binding */ InstancedBufferGeometry), /* harmony export */ "InstancedInterleavedBuffer": () => (/* binding */ InstancedInterleavedBuffer), /* harmony export */ "InstancedMesh": () => (/* binding */ InstancedMesh), /* harmony export */ "Int16BufferAttribute": () => (/* binding */ Int16BufferAttribute), /* harmony export */ "Int32BufferAttribute": () => (/* binding */ Int32BufferAttribute), /* harmony export */ "Int8BufferAttribute": () => (/* binding */ Int8BufferAttribute), /* harmony export */ "IntType": () => (/* binding */ IntType), /* harmony export */ "InterleavedBuffer": () => (/* binding */ InterleavedBuffer), /* harmony export */ "InterleavedBufferAttribute": () => (/* binding */ InterleavedBufferAttribute), /* harmony export */ "Interpolant": () => (/* binding */ Interpolant), /* harmony export */ "InterpolateDiscrete": () => (/* binding */ InterpolateDiscrete), /* harmony export */ "InterpolateLinear": () => (/* binding */ InterpolateLinear), /* harmony export */ "InterpolateSmooth": () => (/* binding */ InterpolateSmooth), /* harmony export */ "InvertStencilOp": () => (/* binding */ InvertStencilOp), /* harmony export */ "KeepStencilOp": () => (/* binding */ KeepStencilOp), /* harmony export */ "KeyframeTrack": () => (/* binding */ KeyframeTrack), /* harmony export */ "LOD": () => (/* binding */ LOD), /* harmony export */ "LatheGeometry": () => (/* binding */ LatheGeometry), /* harmony export */ "Layers": () => (/* binding */ Layers), /* harmony export */ "LessCompare": () => (/* binding */ LessCompare), /* harmony export */ "LessDepth": () => (/* binding */ LessDepth), /* harmony export */ "LessEqualCompare": () => (/* binding */ LessEqualCompare), /* harmony export */ "LessEqualDepth": () => (/* binding */ LessEqualDepth), /* harmony export */ "LessEqualStencilFunc": () => (/* binding */ LessEqualStencilFunc), /* harmony export */ "LessStencilFunc": () => (/* binding */ LessStencilFunc), /* harmony export */ "Light": () => (/* binding */ Light), /* harmony export */ "LightProbe": () => (/* binding */ LightProbe), /* harmony export */ "Line": () => (/* binding */ Line), /* harmony export */ "Line3": () => (/* binding */ Line3), /* harmony export */ "LineBasicMaterial": () => (/* binding */ LineBasicMaterial), /* harmony export */ "LineCurve": () => (/* binding */ LineCurve), /* harmony export */ "LineCurve3": () => (/* binding */ LineCurve3), /* harmony export */ "LineDashedMaterial": () => (/* binding */ LineDashedMaterial), /* harmony export */ "LineLoop": () => (/* binding */ LineLoop), /* harmony export */ "LineSegments": () => (/* binding */ LineSegments), /* harmony export */ "LinearDisplayP3ColorSpace": () => (/* binding */ LinearDisplayP3ColorSpace), /* harmony export */ "LinearEncoding": () => (/* binding */ LinearEncoding), /* harmony export */ "LinearFilter": () => (/* binding */ LinearFilter), /* harmony export */ "LinearInterpolant": () => (/* binding */ LinearInterpolant), /* harmony export */ "LinearMipMapLinearFilter": () => (/* binding */ LinearMipMapLinearFilter), /* harmony export */ "LinearMipMapNearestFilter": () => (/* binding */ LinearMipMapNearestFilter), /* harmony export */ "LinearMipmapLinearFilter": () => (/* binding */ LinearMipmapLinearFilter), /* harmony export */ "LinearMipmapNearestFilter": () => (/* binding */ LinearMipmapNearestFilter), /* harmony export */ "LinearSRGBColorSpace": () => (/* binding */ LinearSRGBColorSpace), /* harmony export */ "LinearToneMapping": () => (/* binding */ LinearToneMapping), /* harmony export */ "LinearTransfer": () => (/* binding */ LinearTransfer), /* harmony export */ "Loader": () => (/* binding */ Loader), /* harmony export */ "LoaderUtils": () => (/* binding */ LoaderUtils), /* harmony export */ "LoadingManager": () => (/* binding */ LoadingManager), /* harmony export */ "LoopOnce": () => (/* binding */ LoopOnce), /* harmony export */ "LoopPingPong": () => (/* binding */ LoopPingPong), /* harmony export */ "LoopRepeat": () => (/* binding */ LoopRepeat), /* harmony export */ "LuminanceAlphaFormat": () => (/* binding */ LuminanceAlphaFormat), /* harmony export */ "LuminanceFormat": () => (/* binding */ LuminanceFormat), /* harmony export */ "MOUSE": () => (/* binding */ MOUSE), /* harmony export */ "Material": () => (/* binding */ Material), /* harmony export */ "MaterialLoader": () => (/* binding */ MaterialLoader), /* harmony export */ "MathUtils": () => (/* binding */ MathUtils), /* harmony export */ "Matrix3": () => (/* binding */ Matrix3), /* harmony export */ "Matrix4": () => (/* binding */ Matrix4), /* harmony export */ "MaxEquation": () => (/* binding */ MaxEquation), /* harmony export */ "Mesh": () => (/* binding */ Mesh), /* harmony export */ "MeshBasicMaterial": () => (/* binding */ MeshBasicMaterial), /* harmony export */ "MeshDepthMaterial": () => (/* binding */ MeshDepthMaterial), /* harmony export */ "MeshDistanceMaterial": () => (/* binding */ MeshDistanceMaterial), /* harmony export */ "MeshLambertMaterial": () => (/* binding */ MeshLambertMaterial), /* harmony export */ "MeshMatcapMaterial": () => (/* binding */ MeshMatcapMaterial), /* harmony export */ "MeshNormalMaterial": () => (/* binding */ MeshNormalMaterial), /* harmony export */ "MeshPhongMaterial": () => (/* binding */ MeshPhongMaterial), /* harmony export */ "MeshPhysicalMaterial": () => (/* binding */ MeshPhysicalMaterial), /* harmony export */ "MeshStandardMaterial": () => (/* binding */ MeshStandardMaterial), /* harmony export */ "MeshToonMaterial": () => (/* binding */ MeshToonMaterial), /* harmony export */ "MinEquation": () => (/* binding */ MinEquation), /* harmony export */ "MirroredRepeatWrapping": () => (/* binding */ MirroredRepeatWrapping), /* harmony export */ "MixOperation": () => (/* binding */ MixOperation), /* harmony export */ "MultiplyBlending": () => (/* binding */ MultiplyBlending), /* harmony export */ "MultiplyOperation": () => (/* binding */ MultiplyOperation), /* harmony export */ "NearestFilter": () => (/* binding */ NearestFilter), /* harmony export */ "NearestMipMapLinearFilter": () => (/* binding */ NearestMipMapLinearFilter), /* harmony export */ "NearestMipMapNearestFilter": () => (/* binding */ NearestMipMapNearestFilter), /* harmony export */ "NearestMipmapLinearFilter": () => (/* binding */ NearestMipmapLinearFilter), /* harmony export */ "NearestMipmapNearestFilter": () => (/* binding */ NearestMipmapNearestFilter), /* harmony export */ "NeverCompare": () => (/* binding */ NeverCompare), /* harmony export */ "NeverDepth": () => (/* binding */ NeverDepth), /* harmony export */ "NeverStencilFunc": () => (/* binding */ NeverStencilFunc), /* harmony export */ "NoBlending": () => (/* binding */ NoBlending), /* harmony export */ "NoColorSpace": () => (/* binding */ NoColorSpace), /* harmony export */ "NoToneMapping": () => (/* binding */ NoToneMapping), /* harmony export */ "NormalAnimationBlendMode": () => (/* binding */ NormalAnimationBlendMode), /* harmony export */ "NormalBlending": () => (/* binding */ NormalBlending), /* harmony export */ "NotEqualCompare": () => (/* binding */ NotEqualCompare), /* harmony export */ "NotEqualDepth": () => (/* binding */ NotEqualDepth), /* harmony export */ "NotEqualStencilFunc": () => (/* binding */ NotEqualStencilFunc), /* harmony export */ "NumberKeyframeTrack": () => (/* binding */ NumberKeyframeTrack), /* harmony export */ "Object3D": () => (/* binding */ Object3D), /* harmony export */ "ObjectLoader": () => (/* binding */ ObjectLoader), /* harmony export */ "ObjectSpaceNormalMap": () => (/* binding */ ObjectSpaceNormalMap), /* harmony export */ "OctahedronGeometry": () => (/* binding */ OctahedronGeometry), /* harmony export */ "OneFactor": () => (/* binding */ OneFactor), /* harmony export */ "OneMinusConstantAlphaFactor": () => (/* binding */ OneMinusConstantAlphaFactor), /* harmony export */ "OneMinusConstantColorFactor": () => (/* binding */ OneMinusConstantColorFactor), /* harmony export */ "OneMinusDstAlphaFactor": () => (/* binding */ OneMinusDstAlphaFactor), /* harmony export */ "OneMinusDstColorFactor": () => (/* binding */ OneMinusDstColorFactor), /* harmony export */ "OneMinusSrcAlphaFactor": () => (/* binding */ OneMinusSrcAlphaFactor), /* harmony export */ "OneMinusSrcColorFactor": () => (/* binding */ OneMinusSrcColorFactor), /* harmony export */ "OrthographicCamera": () => (/* binding */ OrthographicCamera), /* harmony export */ "P3Primaries": () => (/* binding */ P3Primaries), /* harmony export */ "PCFShadowMap": () => (/* binding */ PCFShadowMap), /* harmony export */ "PCFSoftShadowMap": () => (/* binding */ PCFSoftShadowMap), /* harmony export */ "PMREMGenerator": () => (/* binding */ PMREMGenerator), /* harmony export */ "Path": () => (/* binding */ Path), /* harmony export */ "PerspectiveCamera": () => (/* binding */ PerspectiveCamera), /* harmony export */ "Plane": () => (/* binding */ Plane), /* harmony export */ "PlaneGeometry": () => (/* binding */ PlaneGeometry), /* harmony export */ "PlaneHelper": () => (/* binding */ PlaneHelper), /* harmony export */ "PointLight": () => (/* binding */ PointLight), /* harmony export */ "PointLightHelper": () => (/* binding */ PointLightHelper), /* harmony export */ "Points": () => (/* binding */ Points), /* harmony export */ "PointsMaterial": () => (/* binding */ PointsMaterial), /* harmony export */ "PolarGridHelper": () => (/* binding */ PolarGridHelper), /* harmony export */ "PolyhedronGeometry": () => (/* binding */ PolyhedronGeometry), /* harmony export */ "PositionalAudio": () => (/* binding */ PositionalAudio), /* harmony export */ "PropertyBinding": () => (/* binding */ PropertyBinding), /* harmony export */ "PropertyMixer": () => (/* binding */ PropertyMixer), /* harmony export */ "QuadraticBezierCurve": () => (/* binding */ QuadraticBezierCurve), /* harmony export */ "QuadraticBezierCurve3": () => (/* binding */ QuadraticBezierCurve3), /* harmony export */ "Quaternion": () => (/* binding */ Quaternion), /* harmony export */ "QuaternionKeyframeTrack": () => (/* binding */ QuaternionKeyframeTrack), /* harmony export */ "QuaternionLinearInterpolant": () => (/* binding */ QuaternionLinearInterpolant), /* harmony export */ "RED_GREEN_RGTC2_Format": () => (/* binding */ RED_GREEN_RGTC2_Format), /* harmony export */ "RED_RGTC1_Format": () => (/* binding */ RED_RGTC1_Format), /* harmony export */ "REVISION": () => (/* binding */ REVISION), /* harmony export */ "RGBADepthPacking": () => (/* binding */ RGBADepthPacking), /* harmony export */ "RGBAFormat": () => (/* binding */ RGBAFormat), /* harmony export */ "RGBAIntegerFormat": () => (/* binding */ RGBAIntegerFormat), /* harmony export */ "RGBA_ASTC_10x10_Format": () => (/* binding */ RGBA_ASTC_10x10_Format), /* harmony export */ "RGBA_ASTC_10x5_Format": () => (/* binding */ RGBA_ASTC_10x5_Format), /* harmony export */ "RGBA_ASTC_10x6_Format": () => (/* binding */ RGBA_ASTC_10x6_Format), /* harmony export */ "RGBA_ASTC_10x8_Format": () => (/* binding */ RGBA_ASTC_10x8_Format), /* harmony export */ "RGBA_ASTC_12x10_Format": () => (/* binding */ RGBA_ASTC_12x10_Format), /* harmony export */ "RGBA_ASTC_12x12_Format": () => (/* binding */ RGBA_ASTC_12x12_Format), /* harmony export */ "RGBA_ASTC_4x4_Format": () => (/* binding */ RGBA_ASTC_4x4_Format), /* harmony export */ "RGBA_ASTC_5x4_Format": () => (/* binding */ RGBA_ASTC_5x4_Format), /* harmony export */ "RGBA_ASTC_5x5_Format": () => (/* binding */ RGBA_ASTC_5x5_Format), /* harmony export */ "RGBA_ASTC_6x5_Format": () => (/* binding */ RGBA_ASTC_6x5_Format), /* harmony export */ "RGBA_ASTC_6x6_Format": () => (/* binding */ RGBA_ASTC_6x6_Format), /* harmony export */ "RGBA_ASTC_8x5_Format": () => (/* binding */ RGBA_ASTC_8x5_Format), /* harmony export */ "RGBA_ASTC_8x6_Format": () => (/* binding */ RGBA_ASTC_8x6_Format), /* harmony export */ "RGBA_ASTC_8x8_Format": () => (/* binding */ RGBA_ASTC_8x8_Format), /* harmony export */ "RGBA_BPTC_Format": () => (/* binding */ RGBA_BPTC_Format), /* harmony export */ "RGBA_ETC2_EAC_Format": () => (/* binding */ RGBA_ETC2_EAC_Format), /* harmony export */ "RGBA_PVRTC_2BPPV1_Format": () => (/* binding */ RGBA_PVRTC_2BPPV1_Format), /* harmony export */ "RGBA_PVRTC_4BPPV1_Format": () => (/* binding */ RGBA_PVRTC_4BPPV1_Format), /* harmony export */ "RGBA_S3TC_DXT1_Format": () => (/* binding */ RGBA_S3TC_DXT1_Format), /* harmony export */ "RGBA_S3TC_DXT3_Format": () => (/* binding */ RGBA_S3TC_DXT3_Format), /* harmony export */ "RGBA_S3TC_DXT5_Format": () => (/* binding */ RGBA_S3TC_DXT5_Format), /* harmony export */ "RGB_BPTC_SIGNED_Format": () => (/* binding */ RGB_BPTC_SIGNED_Format), /* harmony export */ "RGB_BPTC_UNSIGNED_Format": () => (/* binding */ RGB_BPTC_UNSIGNED_Format), /* harmony export */ "RGB_ETC1_Format": () => (/* binding */ RGB_ETC1_Format), /* harmony export */ "RGB_ETC2_Format": () => (/* binding */ RGB_ETC2_Format), /* harmony export */ "RGB_PVRTC_2BPPV1_Format": () => (/* binding */ RGB_PVRTC_2BPPV1_Format), /* harmony export */ "RGB_PVRTC_4BPPV1_Format": () => (/* binding */ RGB_PVRTC_4BPPV1_Format), /* harmony export */ "RGB_S3TC_DXT1_Format": () => (/* binding */ RGB_S3TC_DXT1_Format), /* harmony export */ "RGFormat": () => (/* binding */ RGFormat), /* harmony export */ "RGIntegerFormat": () => (/* binding */ RGIntegerFormat), /* harmony export */ "RawShaderMaterial": () => (/* binding */ RawShaderMaterial), /* harmony export */ "Ray": () => (/* binding */ Ray), /* harmony export */ "Raycaster": () => (/* binding */ Raycaster), /* harmony export */ "Rec709Primaries": () => (/* binding */ Rec709Primaries), /* harmony export */ "RectAreaLight": () => (/* binding */ RectAreaLight), /* harmony export */ "RedFormat": () => (/* binding */ RedFormat), /* harmony export */ "RedIntegerFormat": () => (/* binding */ RedIntegerFormat), /* harmony export */ "ReinhardToneMapping": () => (/* binding */ ReinhardToneMapping), /* harmony export */ "RenderTarget": () => (/* binding */ RenderTarget), /* harmony export */ "RepeatWrapping": () => (/* binding */ RepeatWrapping), /* harmony export */ "ReplaceStencilOp": () => (/* binding */ ReplaceStencilOp), /* harmony export */ "ReverseSubtractEquation": () => (/* binding */ ReverseSubtractEquation), /* harmony export */ "RingGeometry": () => (/* binding */ RingGeometry), /* harmony export */ "SIGNED_RED_GREEN_RGTC2_Format": () => (/* binding */ SIGNED_RED_GREEN_RGTC2_Format), /* harmony export */ "SIGNED_RED_RGTC1_Format": () => (/* binding */ SIGNED_RED_RGTC1_Format), /* harmony export */ "SRGBColorSpace": () => (/* binding */ SRGBColorSpace), /* harmony export */ "SRGBTransfer": () => (/* binding */ SRGBTransfer), /* harmony export */ "Scene": () => (/* binding */ Scene), /* harmony export */ "ShaderChunk": () => (/* binding */ ShaderChunk), /* harmony export */ "ShaderLib": () => (/* binding */ ShaderLib), /* harmony export */ "ShaderMaterial": () => (/* binding */ ShaderMaterial), /* harmony export */ "ShadowMaterial": () => (/* binding */ ShadowMaterial), /* harmony export */ "Shape": () => (/* binding */ Shape), /* harmony export */ "ShapeGeometry": () => (/* binding */ ShapeGeometry), /* harmony export */ "ShapePath": () => (/* binding */ ShapePath), /* harmony export */ "ShapeUtils": () => (/* binding */ ShapeUtils), /* harmony export */ "ShortType": () => (/* binding */ ShortType), /* harmony export */ "Skeleton": () => (/* binding */ Skeleton), /* harmony export */ "SkeletonHelper": () => (/* binding */ SkeletonHelper), /* harmony export */ "SkinnedMesh": () => (/* binding */ SkinnedMesh), /* harmony export */ "Source": () => (/* binding */ Source), /* harmony export */ "Sphere": () => (/* binding */ Sphere), /* harmony export */ "SphereGeometry": () => (/* binding */ SphereGeometry), /* harmony export */ "Spherical": () => (/* binding */ Spherical), /* harmony export */ "SphericalHarmonics3": () => (/* binding */ SphericalHarmonics3), /* harmony export */ "SplineCurve": () => (/* binding */ SplineCurve), /* harmony export */ "SpotLight": () => (/* binding */ SpotLight), /* harmony export */ "SpotLightHelper": () => (/* binding */ SpotLightHelper), /* harmony export */ "Sprite": () => (/* binding */ Sprite), /* harmony export */ "SpriteMaterial": () => (/* binding */ SpriteMaterial), /* harmony export */ "SrcAlphaFactor": () => (/* binding */ SrcAlphaFactor), /* harmony export */ "SrcAlphaSaturateFactor": () => (/* binding */ SrcAlphaSaturateFactor), /* harmony export */ "SrcColorFactor": () => (/* binding */ SrcColorFactor), /* harmony export */ "StaticCopyUsage": () => (/* binding */ StaticCopyUsage), /* harmony export */ "StaticDrawUsage": () => (/* binding */ StaticDrawUsage), /* harmony export */ "StaticReadUsage": () => (/* binding */ StaticReadUsage), /* harmony export */ "StereoCamera": () => (/* binding */ StereoCamera), /* harmony export */ "StreamCopyUsage": () => (/* binding */ StreamCopyUsage), /* harmony export */ "StreamDrawUsage": () => (/* binding */ StreamDrawUsage), /* harmony export */ "StreamReadUsage": () => (/* binding */ StreamReadUsage), /* harmony export */ "StringKeyframeTrack": () => (/* binding */ StringKeyframeTrack), /* harmony export */ "SubtractEquation": () => (/* binding */ SubtractEquation), /* harmony export */ "SubtractiveBlending": () => (/* binding */ SubtractiveBlending), /* harmony export */ "TOUCH": () => (/* binding */ TOUCH), /* harmony export */ "TangentSpaceNormalMap": () => (/* binding */ TangentSpaceNormalMap), /* harmony export */ "TetrahedronGeometry": () => (/* binding */ TetrahedronGeometry), /* harmony export */ "Texture": () => (/* binding */ Texture), /* harmony export */ "TextureLoader": () => (/* binding */ TextureLoader), /* harmony export */ "TorusGeometry": () => (/* binding */ TorusGeometry), /* harmony export */ "TorusKnotGeometry": () => (/* binding */ TorusKnotGeometry), /* harmony export */ "Triangle": () => (/* binding */ Triangle), /* harmony export */ "TriangleFanDrawMode": () => (/* binding */ TriangleFanDrawMode), /* harmony export */ "TriangleStripDrawMode": () => (/* binding */ TriangleStripDrawMode), /* harmony export */ "TrianglesDrawMode": () => (/* binding */ TrianglesDrawMode), /* harmony export */ "TubeGeometry": () => (/* binding */ TubeGeometry), /* harmony export */ "UVMapping": () => (/* binding */ UVMapping), /* harmony export */ "Uint16BufferAttribute": () => (/* binding */ Uint16BufferAttribute), /* harmony export */ "Uint32BufferAttribute": () => (/* binding */ Uint32BufferAttribute), /* harmony export */ "Uint8BufferAttribute": () => (/* binding */ Uint8BufferAttribute), /* harmony export */ "Uint8ClampedBufferAttribute": () => (/* binding */ Uint8ClampedBufferAttribute), /* harmony export */ "Uniform": () => (/* binding */ Uniform), /* harmony export */ "UniformsGroup": () => (/* binding */ UniformsGroup), /* harmony export */ "UniformsLib": () => (/* binding */ UniformsLib), /* harmony export */ "UniformsUtils": () => (/* binding */ UniformsUtils), /* harmony export */ "UnsignedByteType": () => (/* binding */ UnsignedByteType), /* harmony export */ "UnsignedInt248Type": () => (/* binding */ UnsignedInt248Type), /* harmony export */ "UnsignedIntType": () => (/* binding */ UnsignedIntType), /* harmony export */ "UnsignedShort4444Type": () => (/* binding */ UnsignedShort4444Type), /* harmony export */ "UnsignedShort5551Type": () => (/* binding */ UnsignedShort5551Type), /* harmony export */ "UnsignedShortType": () => (/* binding */ UnsignedShortType), /* harmony export */ "VSMShadowMap": () => (/* binding */ VSMShadowMap), /* harmony export */ "Vector2": () => (/* binding */ Vector2), /* harmony export */ "Vector3": () => (/* binding */ Vector3), /* harmony export */ "Vector4": () => (/* binding */ Vector4), /* harmony export */ "VectorKeyframeTrack": () => (/* binding */ VectorKeyframeTrack), /* harmony export */ "VideoTexture": () => (/* binding */ VideoTexture), /* harmony export */ "WebGL1Renderer": () => (/* binding */ WebGL1Renderer), /* harmony export */ "WebGL3DRenderTarget": () => (/* binding */ WebGL3DRenderTarget), /* harmony export */ "WebGLArrayRenderTarget": () => (/* binding */ WebGLArrayRenderTarget), /* harmony export */ "WebGLCoordinateSystem": () => (/* binding */ WebGLCoordinateSystem), /* harmony export */ "WebGLCubeRenderTarget": () => (/* binding */ WebGLCubeRenderTarget), /* harmony export */ "WebGLMultipleRenderTargets": () => (/* binding */ WebGLMultipleRenderTargets), /* harmony export */ "WebGLRenderTarget": () => (/* binding */ WebGLRenderTarget), /* harmony export */ "WebGLRenderer": () => (/* binding */ WebGLRenderer), /* harmony export */ "WebGLUtils": () => (/* binding */ WebGLUtils), /* harmony export */ "WebGPUCoordinateSystem": () => (/* binding */ WebGPUCoordinateSystem), /* harmony export */ "WireframeGeometry": () => (/* binding */ WireframeGeometry), /* harmony export */ "WrapAroundEnding": () => (/* binding */ WrapAroundEnding), /* harmony export */ "ZeroCurvatureEnding": () => (/* binding */ ZeroCurvatureEnding), /* harmony export */ "ZeroFactor": () => (/* binding */ ZeroFactor), /* harmony export */ "ZeroSlopeEnding": () => (/* binding */ ZeroSlopeEnding), /* harmony export */ "ZeroStencilOp": () => (/* binding */ ZeroStencilOp), /* harmony export */ "_SRGBAFormat": () => (/* binding */ _SRGBAFormat), /* harmony export */ "createCanvasElement": () => (/* binding */ createCanvasElement), /* harmony export */ "sRGBEncoding": () => (/* binding */ sRGBEncoding) /* harmony export */ }); /** * @license * Copyright 2010-2023 Three.js Authors * SPDX-License-Identifier: MIT */const REVISION='161';const MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};const TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};const CullFaceNone=0;const CullFaceBack=1;const CullFaceFront=2;const CullFaceFrontBack=3;const BasicShadowMap=0;const PCFShadowMap=1;const PCFSoftShadowMap=2;const VSMShadowMap=3;const FrontSide=0;const BackSide=1;const DoubleSide=2;const NoBlending=0;const NormalBlending=1;const AdditiveBlending=2;const SubtractiveBlending=3;const MultiplyBlending=4;const CustomBlending=5;const AddEquation=100;const SubtractEquation=101;const ReverseSubtractEquation=102;const MinEquation=103;const MaxEquation=104;const ZeroFactor=200;const OneFactor=201;const SrcColorFactor=202;const OneMinusSrcColorFactor=203;const SrcAlphaFactor=204;const OneMinusSrcAlphaFactor=205;const DstAlphaFactor=206;const OneMinusDstAlphaFactor=207;const DstColorFactor=208;const OneMinusDstColorFactor=209;const SrcAlphaSaturateFactor=210;const ConstantColorFactor=211;const OneMinusConstantColorFactor=212;const ConstantAlphaFactor=213;const OneMinusConstantAlphaFactor=214;const NeverDepth=0;const AlwaysDepth=1;const LessDepth=2;const LessEqualDepth=3;const EqualDepth=4;const GreaterEqualDepth=5;const GreaterDepth=6;const NotEqualDepth=7;const MultiplyOperation=0;const MixOperation=1;const AddOperation=2;const NoToneMapping=0;const LinearToneMapping=1;const ReinhardToneMapping=2;const CineonToneMapping=3;const ACESFilmicToneMapping=4;const CustomToneMapping=5;const AgXToneMapping=6;const AttachedBindMode='attached';const DetachedBindMode='detached';const UVMapping=300;const CubeReflectionMapping=301;const CubeRefractionMapping=302;const EquirectangularReflectionMapping=303;const EquirectangularRefractionMapping=304;const CubeUVReflectionMapping=306;const RepeatWrapping=1000;const ClampToEdgeWrapping=1001;const MirroredRepeatWrapping=1002;const NearestFilter=1003;const NearestMipmapNearestFilter=1004;const NearestMipMapNearestFilter=1004;const NearestMipmapLinearFilter=1005;const NearestMipMapLinearFilter=1005;const LinearFilter=1006;const LinearMipmapNearestFilter=1007;const LinearMipMapNearestFilter=1007;const LinearMipmapLinearFilter=1008;const LinearMipMapLinearFilter=1008;const UnsignedByteType=1009;const ByteType=1010;const ShortType=1011;const UnsignedShortType=1012;const IntType=1013;const UnsignedIntType=1014;const FloatType=1015;const HalfFloatType=1016;const UnsignedShort4444Type=1017;const UnsignedShort5551Type=1018;const UnsignedInt248Type=1020;const AlphaFormat=1021;const RGBAFormat=1023;const LuminanceFormat=1024;const LuminanceAlphaFormat=1025;const DepthFormat=1026;const DepthStencilFormat=1027;const RedFormat=1028;const RedIntegerFormat=1029;const RGFormat=1030;const RGIntegerFormat=1031;const RGBAIntegerFormat=1033;const RGB_S3TC_DXT1_Format=33776;const RGBA_S3TC_DXT1_Format=33777;const RGBA_S3TC_DXT3_Format=33778;const RGBA_S3TC_DXT5_Format=33779;const RGB_PVRTC_4BPPV1_Format=35840;const RGB_PVRTC_2BPPV1_Format=35841;const RGBA_PVRTC_4BPPV1_Format=35842;const RGBA_PVRTC_2BPPV1_Format=35843;const RGB_ETC1_Format=36196;const RGB_ETC2_Format=37492;const RGBA_ETC2_EAC_Format=37496;const RGBA_ASTC_4x4_Format=37808;const RGBA_ASTC_5x4_Format=37809;const RGBA_ASTC_5x5_Format=37810;const RGBA_ASTC_6x5_Format=37811;const RGBA_ASTC_6x6_Format=37812;const RGBA_ASTC_8x5_Format=37813;const RGBA_ASTC_8x6_Format=37814;const RGBA_ASTC_8x8_Format=37815;const RGBA_ASTC_10x5_Format=37816;const RGBA_ASTC_10x6_Format=37817;const RGBA_ASTC_10x8_Format=37818;const RGBA_ASTC_10x10_Format=37819;const RGBA_ASTC_12x10_Format=37820;const RGBA_ASTC_12x12_Format=37821;const RGBA_BPTC_Format=36492;const RGB_BPTC_SIGNED_Format=36494;const RGB_BPTC_UNSIGNED_Format=36495;const RED_RGTC1_Format=36283;const SIGNED_RED_RGTC1_Format=36284;const RED_GREEN_RGTC2_Format=36285;const SIGNED_RED_GREEN_RGTC2_Format=36286;const LoopOnce=2200;const LoopRepeat=2201;const LoopPingPong=2202;const InterpolateDiscrete=2300;const InterpolateLinear=2301;const InterpolateSmooth=2302;const ZeroCurvatureEnding=2400;const ZeroSlopeEnding=2401;const WrapAroundEnding=2402;const NormalAnimationBlendMode=2500;const AdditiveAnimationBlendMode=2501;const TrianglesDrawMode=0;const TriangleStripDrawMode=1;const TriangleFanDrawMode=2;/** @deprecated Use LinearSRGBColorSpace or NoColorSpace in three.js r152+. */const LinearEncoding=3000;/** @deprecated Use SRGBColorSpace in three.js r152+. */const sRGBEncoding=3001;const BasicDepthPacking=3200;const RGBADepthPacking=3201;const TangentSpaceNormalMap=0;const ObjectSpaceNormalMap=1;// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available. const NoColorSpace='';const SRGBColorSpace='srgb';const LinearSRGBColorSpace='srgb-linear';const DisplayP3ColorSpace='display-p3';const LinearDisplayP3ColorSpace='display-p3-linear';const LinearTransfer='linear';const SRGBTransfer='srgb';const Rec709Primaries='rec709';const P3Primaries='p3';const ZeroStencilOp=0;const KeepStencilOp=7680;const ReplaceStencilOp=7681;const IncrementStencilOp=7682;const DecrementStencilOp=7683;const IncrementWrapStencilOp=34055;const DecrementWrapStencilOp=34056;const InvertStencilOp=5386;const NeverStencilFunc=512;const LessStencilFunc=513;const EqualStencilFunc=514;const LessEqualStencilFunc=515;const GreaterStencilFunc=516;const NotEqualStencilFunc=517;const GreaterEqualStencilFunc=518;const AlwaysStencilFunc=519;const NeverCompare=512;const LessCompare=513;const EqualCompare=514;const LessEqualCompare=515;const GreaterCompare=516;const NotEqualCompare=517;const GreaterEqualCompare=518;const AlwaysCompare=519;const StaticDrawUsage=35044;const DynamicDrawUsage=35048;const StreamDrawUsage=35040;const StaticReadUsage=35045;const DynamicReadUsage=35049;const StreamReadUsage=35041;const StaticCopyUsage=35046;const DynamicCopyUsage=35050;const StreamCopyUsage=35042;const GLSL1='100';const GLSL3='300 es';const _SRGBAFormat=1035;// fallback for WebGL 1 const WebGLCoordinateSystem=2000;const WebGPUCoordinateSystem=2001;/** * https://github.com/mrdoob/eventdispatcher.js/ */class EventDispatcher{addEventListener(type,listener){if(this._listeners===undefined)this._listeners={};const listeners=this._listeners;if(listeners[type]===undefined){listeners[type]=[];}if(listeners[type].indexOf(listener)===-1){listeners[type].push(listener);}}hasEventListener(type,listener){if(this._listeners===undefined)return false;const listeners=this._listeners;return listeners[type]!==undefined&&listeners[type].indexOf(listener)!==-1;}removeEventListener(type,listener){if(this._listeners===undefined)return;const listeners=this._listeners;const listenerArray=listeners[type];if(listenerArray!==undefined){const index=listenerArray.indexOf(listener);if(index!==-1){listenerArray.splice(index,1);}}}dispatchEvent(event){if(this._listeners===undefined)return;const listeners=this._listeners;const listenerArray=listeners[event.type];if(listenerArray!==undefined){event.target=this;// Make a copy, in case listeners are removed while iterating. const array=listenerArray.slice(0);for(let i=0,l=array.length;i<l;i++){array[i].call(this,event);}event.target=null;}}}const _lut=['00','01','02','03','04','05','06','07','08','09','0a','0b','0c','0d','0e','0f','10','11','12','13','14','15','16','17','18','19','1a','1b','1c','1d','1e','1f','20','21','22','23','24','25','26','27','28','29','2a','2b','2c','2d','2e','2f','30','31','32','33','34','35','36','37','38','39','3a','3b','3c','3d','3e','3f','40','41','42','43','44','45','46','47','48','49','4a','4b','4c','4d','4e','4f','50','51','52','53','54','55','56','57','58','59','5a','5b','5c','5d','5e','5f','60','61','62','63','64','65','66','67','68','69','6a','6b','6c','6d','6e','6f','70','71','72','73','74','75','76','77','78','79','7a','7b','7c','7d','7e','7f','80','81','82','83','84','85','86','87','88','89','8a','8b','8c','8d','8e','8f','90','91','92','93','94','95','96','97','98','99','9a','9b','9c','9d','9e','9f','a0','a1','a2','a3','a4','a5','a6','a7','a8','a9','aa','ab','ac','ad','ae','af','b0','b1','b2','b3','b4','b5','b6','b7','b8','b9','ba','bb','bc','bd','be','bf','c0','c1','c2','c3','c4','c5','c6','c7','c8','c9','ca','cb','cc','cd','ce','cf','d0','d1','d2','d3','d4','d5','d6','d7','d8','d9','da','db','dc','dd','de','df','e0','e1','e2','e3','e4','e5','e6','e7','e8','e9','ea','eb','ec','ed','ee','ef','f0','f1','f2','f3','f4','f5','f6','f7','f8','f9','fa','fb','fc','fd','fe','ff'];let _seed=1234567;const DEG2RAD=Math.PI/180;const RAD2DEG=180/Math.PI;// http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136 function generateUUID(){const d0=Math.random()*0xffffffff|0;const d1=Math.random()*0xffffffff|0;const d2=Math.random()*0xffffffff|0;const d3=Math.random()*0xffffffff|0;const uuid=_lut[d0&0xff]+_lut[d0>>8&0xff]+_lut[d0>>16&0xff]+_lut[d0>>24&0xff]+'-'+_lut[d1&0xff]+_lut[d1>>8&0xff]+'-'+_lut[d1>>16&0x0f|0x40]+_lut[d1>>24&0xff]+'-'+_lut[d2&0x3f|0x80]+_lut[d2>>8&0xff]+'-'+_lut[d2>>16&0xff]+_lut[d2>>24&0xff]+_lut[d3&0xff]+_lut[d3>>8&0xff]+_lut[d3>>16&0xff]+_lut[d3>>24&0xff];// .toLowerCase() here flattens concatenated strings to save heap memory space. return uuid.toLowerCase();}function clamp(value,min,max){return Math.max(min,Math.min(max,value));}// compute euclidean modulo of m % n // https://en.wikipedia.org/wiki/Modulo_operation function euclideanModulo(n,m){return(n%m+m)%m;}// Linear mapping from range <a1, a2> to range <b1, b2> function mapLinear(x,a1,a2,b1,b2){return b1+(x-a1)*(b2-b1)/(a2-a1);}// https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/inverse-lerp-a-super-useful-yet-often-overlooked-function-r5230/ function inverseLerp(x,y,value){if(x!==y){return(value-x)/(y-x);}else{return 0;}}// https://en.wikipedia.org/wiki/Linear_interpolation function lerp(x,y,t){return(1-t)*x+t*y;}// http://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-lerp/ function damp(x,y,lambda,dt){return lerp(x,y,1-Math.exp(-lambda*dt));}// https://www.desmos.com/calculator/vcsjnyz7x4 function pingpong(x,length=1){return length-Math.abs(euclideanModulo(x,length*2)-length);}// http://en.wikipedia.org/wiki/Smoothstep function smoothstep(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x-min)/(max-min);return x*x*(3-2*x);}function smootherstep(x,min,max){if(x<=min)return 0;if(x>=max)return 1;x=(x-min)/(max-min);return x*x*x*(x*(x*6-15)+10);}// Random integer from <low, high> interval function randInt(low,high){return low+Math.floor(Math.random()*(high-low+1));}// Random float from <low, high> interval function randFloat(low,high){return low+Math.random()*(high-low);}// Random float from <-range/2, range/2> interval function randFloatSpread(range){return range*(0.5-Math.random());}// Deterministic pseudo-random float in the interval [ 0, 1 ] function seededRandom(s){if(s!==undefined)_seed=s;// Mulberry32 generator let t=_seed+=0x6D2B79F5;t=Math.imul(t^t>>>15,t|1);t^=t+Math.imul(t^t>>>7,t|61);return((t^t>>>14)>>>0)/4294967296;}function degToRad(degrees){return degrees*DEG2RAD;}function radToDeg(radians){return radians*RAD2DEG;}function isPowerOfTwo(value){return(value&value-1)===0&&value!==0;}function ceilPowerOfTwo(value){return Math.pow(2,Math.ceil(Math.log(value)/Math.LN2));}function floorPowerOfTwo(value){return Math.pow(2,Math.floor(Math.log(value)/Math.LN2));}function setQuaternionFromProperEuler(q,a,b,c,order){// Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles // rotations are applied to the axes in the order specified by 'order' // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c' // angles are in radians const cos=Math.cos;const sin=Math.sin;const c2=cos(b/2);const s2=sin(b/2);const c13=cos((a+c)/2);const s13=sin((a+c)/2);const c1_3=cos((a-c)/2);const s1_3=sin((a-c)/2);const c3_1=cos((c-a)/2);const s3_1=sin((c-a)/2);switch(order){case'XYX':q.set(c2*s13,s2*c1_3,s2*s1_3,c2*c13);break;case'YZY':q.set(s2*s1_3,c2*s13,s2*c1_3,c2*c13);break;case'ZXZ':q.set(s2*c1_3,s2*s1_3,c2*s13,c2*c13);break;case'XZX':q.set(c2*s13,s2*s3_1,s2*c3_1,c2*c13);break;case'YXY':q.set(s2*c3_1,c2*s13,s2*s3_1,c2*c13);break;case'ZYZ':q.set(s2*s3_1,s2*c3_1,c2*s13,c2*c13);break;default:console.warn('THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: '+order);}}function denormalize(value,array){switch(array.constructor){case Float32Array:return value;case Uint32Array:return value/4294967295.0;case Uint16Array:return value/65535.0;case Uint8Array:return value/255.0;case Int32Array:return Math.max(value/2147483647.0,-1.0);case Int16Array:return Math.max(value/32767.0,-1.0);case Int8Array:return Math.max(value/127.0,-1.0);default:throw new Error('Invalid component type.');}}function normalize(value,array){switch(array.constructor){case Float32Array:return value;case Uint32Array:return Math.round(value*4294967295.0);case Uint16Array:return Math.round(value*65535.0);case Uint8Array:return Math.round(value*255.0);case Int32Array:return Math.round(value*2147483647.0);case Int16Array:return Math.round(value*32767.0);case Int8Array:return Math.round(value*127.0);default:throw new Error('Invalid component type.');}}const MathUtils={DEG2RAD:DEG2RAD,RAD2DEG:RAD2DEG,generateUUID:generateUUID,clamp:clamp,euclideanModulo:euclideanModulo,mapLinear:mapLinear,inverseLerp:inverseLerp,lerp:lerp,damp:damp,pingpong:pingpong,smoothstep:smoothstep,smootherstep:smootherstep,randInt:randInt,randFloat:randFloat,randFloatSpread:randFloatSpread,seededRandom:seededRandom,degToRad:degToRad,radToDeg:radToDeg,isPowerOfTwo:isPowerOfTwo,ceilPowerOfTwo:ceilPowerOfTwo,floorPowerOfTwo:floorPowerOfTwo,setQuaternionFromProperEuler:setQuaternionFromProperEuler,normalize:normalize,denormalize:denormalize};class Vector2{constructor(x=0,y=0){Vector2.prototype.isVector2=true;this.x=x;this.y=y;}get width(){return this.x;}set width(value){this.x=value;}get height(){return this.y;}set height(value){this.y=value;}set(x,y){this.x=x;this.y=y;return this;}setScalar(scalar){this.x=scalar;this.y=scalar;return this;}setX(x){this.x=x;return this;}setY(y){this.y=y;return this;}setComponent(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;default:throw new Error('index is out of range: '+index);}return this;}getComponent(index){switch(index){case 0:return this.x;case 1:return this.y;default:throw new Error('index is out of range: '+index);}}clone(){return new this.constructor(this.x,this.y);}copy(v){this.x=v.x;this.y=v.y;return this;}add(v){this.x+=v.x;this.y+=v.y;return this;}addScalar(s){this.x+=s;this.y+=s;return this;}addVectors(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this;}addScaledVector(v,s){this.x+=v.x*s;this.y+=v.y*s;return this;}sub(v){this.x-=v.x;this.y-=v.y;return this;}subScalar(s){this.x-=s;this.y-=s;return this;}subVectors(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this;}multiply(v){this.x*=v.x;this.y*=v.y;return this;}multiplyScalar(scalar){this.x*=scalar;this.y*=scalar;return this;}divide(v){this.x/=v.x;this.y/=v.y;return this;}divideScalar(scalar){return this.multiplyScalar(1/scalar);}applyMatrix3(m){const x=this.x,y=this.y;const e=m.elements;this.x=e[0]*x+e[3]*y+e[6];this.y=e[1]*x+e[4]*y+e[7];return this;}min(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);return this;}max(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);return this;}clamp(min,max){// assumes min < max, componentwise this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));return this;}clampScalar(minVal,maxVal){this.x=Math.max(minVal,Math.min(maxVal,this.x));this.y=Math.max(minVal,Math.min(maxVal,this.y));return this;}clampLength(min,max){const length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));}floor(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this;}ceil(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this;}round(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this;}roundToZero(){this.x=Math.trunc(this.x);this.y=Math.trunc(this.y);return this;}negate(){this.x=-this.x;this.y=-this.y;return this;}dot(v){return this.x*v.x+this.y*v.y;}cross(v){return this.x*v.y-this.y*v.x;}lengthSq(){return this.x*this.x+this.y*this.y;}length(){return Math.sqrt(this.x*this.x+this.y*this.y);}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y);}normalize(){return this.divideScalar(this.length()||1);}angle(){// computes the angle in radians with respect to the positive x-axis const angle=Math.atan2(-this.y,-this.x)+Math.PI;return angle;}angleTo(v){const denominator=Math.sqrt(this.lengthSq()*v.lengthSq());if(denominator===0)return Math.PI/2;const theta=this.dot(v)/denominator;// clamp, to handle numerical problems return Math.acos(clamp(theta,-1,1));}distanceTo(v){return Math.sqrt(this.distanceToSquared(v));}distanceToSquared(v){const dx=this.x-v.x,dy=this.y-v.y;return dx*dx+dy*dy;}manhattanDistanceTo(v){return Math.abs(this.x-v.x)+Math.abs(this.y-v.y);}setLength(length){return this.normalize().multiplyScalar(length);}lerp(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;return this;}lerpVectors(v1,v2,alpha){this.x=v1.x+(v2.x-v1.x)*alpha;this.y=v1.y+(v2.y-v1.y)*alpha;return this;}equals(v){return v.x===this.x&&v.y===this.y;}fromArray(array,offset=0){this.x=array[offset];this.y=array[offset+1];return this;}toArray(array=[],offset=0){array[offset]=this.x;array[offset+1]=this.y;return array;}fromBufferAttribute(attribute,index){this.x=attribute.getX(index);this.y=attribute.getY(index);return this;}rotateAround(center,angle){const c=Math.cos(angle),s=Math.sin(angle);const x=this.x-center.x;const y=this.y-center.y;this.x=x*c-y*s+center.x;this.y=x*s+y*c+center.y;return this;}random(){this.x=Math.random();this.y=Math.random();return this;}*[Symbol.iterator](){yield this.x;yield this.y;}}class Matrix3{constructor(n11,n12,n13,n21,n22,n23,n31,n32,n33){Matrix3.prototype.isMatrix3=true;this.elements=[1,0,0,0,1,0,0,0,1];if(n11!==undefined){this.set(n11,n12,n13,n21,n22,n23,n31,n32,n33);}}set(n11,n12,n13,n21,n22,n23,n31,n32,n33){const te=this.elements;te[0]=n11;te[1]=n21;te[2]=n31;te[3]=n12;te[4]=n22;te[5]=n32;te[6]=n13;te[7]=n23;te[8]=n33;return this;}identity(){this.set(1,0,0,0,1,0,0,0,1);return this;}copy(m){const te=this.elements;const me=m.elements;te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3];te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7];te[8]=me[8];return this;}extractBasis(xAxis,yAxis,zAxis){xAxis.setFromMatrix3Column(this,0);yAxis.setFromMatrix3Column(this,1);zAxis.setFromMatrix3Column(this,2);return this;}setFromMatrix4(m){const me=m.elements;this.set(me[0],me[4],me[8],me[1],me[5],me[9],me[2],me[6],me[10]);return this;}multiply(m){return this.multiplyMatrices(this,m);}premultiply(m){return this.multiplyMatrices(m,this);}multiplyMatrices(a,b){const ae=a.elements;const be=b.elements;const te=this.elements;const a11=ae[0],a12=ae[3],a13=ae[6];const a21=ae[1],a22=ae[4],a23=ae[7];const a31=ae[2],a32=ae[5],a33=ae[8];const b11=be[0],b12=be[3],b13=be[6];const b21=be[1],b22=be[4],b23=be[7];const b31=be[2],b32=be[5],b33=be[8];te[0]=a11*b11+a12*b21+a13*b31;te[3]=a11*b12+a12*b22+a13*b32;te[6]=a11*b13+a12*b23+a13*b33;te[1]=a21*b11+a22*b21+a23*b31;te[4]=a21*b12+a22*b22+a23*b32;te[7]=a21*b13+a22*b23+a23*b33;te[2]=a31*b11+a32*b21+a33*b31;te[5]=a31*b12+a32*b22+a33*b32;te[8]=a31*b13+a32*b23+a33*b33;return this;}multiplyScalar(s){const te=this.elements;te[0]*=s;te[3]*=s;te[6]*=s;te[1]*=s;te[4]*=s;te[7]*=s;te[2]*=s;te[5]*=s;te[8]*=s;return this;}determinant(){const te=this.elements;const a=te[0],b=te[1],c=te[2],d=te[3],e=te[4],f=te[5],g=te[6],h=te[7],i=te[8];return a*e*i-a*f*h-b*d*i+b*f*g+c*d*h-c*e*g;}invert(){const te=this.elements,n11=te[0],n21=te[1],n31=te[2],n12=te[3],n22=te[4],n32=te[5],n13=te[6],n23=te[7],n33=te[8],t11=n33*n22-n32*n23,t12=n32*n13-n33*n12,t13=n23*n12-n22*n13,det=n11*t11+n21*t12+n31*t13;if(det===0)return this.set(0,0,0,0,0,0,0,0,0);const detInv=1/det;te[0]=t11*detInv;te[1]=(n31*n23-n33*n21)*detInv;te[2]=(n32*n21-n31*n22)*detInv;te[3]=t12*detInv;te[4]=(n33*n11-n31*n13)*detInv;te[5]=(n31*n12-n32*n11)*detInv;te[6]=t13*detInv;te[7]=(n21*n13-n23*n11)*detInv;te[8]=(n22*n11-n21*n12)*detInv;return this;}transpose(){let tmp;const m=this.elements;tmp=m[1];m[1]=m[3];m[3]=tmp;tmp=m[2];m[2]=m[6];m[6]=tmp;tmp=m[5];m[5]=m[7];m[7]=tmp;return this;}getNormalMatrix(matrix4){return this.setFromMatrix4(matrix4).invert().transpose();}transposeIntoArray(r){const m=this.elements;r[0]=m[0];r[1]=m[3];r[2]=m[6];r[3]=m[1];r[4]=m[4];r[5]=m[7];r[6]=m[2];r[7]=m[5];r[8]=m[8];return this;}setUvTransform(tx,ty,sx,sy,rotation,cx,cy){const c=Math.cos(rotation);const s=Math.sin(rotation);this.set(sx*c,sx*s,-sx*(c*cx+s*cy)+cx+tx,-sy*s,sy*c,-sy*(-s*cx+c*cy)+cy+ty,0,0,1);return this;}// scale(sx,sy){this.premultiply(_m3.makeScale(sx,sy));return this;}rotate(theta){this.premultiply(_m3.makeRotation(-theta));return this;}translate(tx,ty){this.premultiply(_m3.makeTranslation(tx,ty));return this;}// for 2D Transforms makeTranslation(x,y){if(x.isVector2){this.set(1,0,x.x,0,1,x.y,0,0,1);}else{this.set(1,0,x,0,1,y,0,0,1);}return this;}makeRotation(theta){// counterclockwise const c=Math.cos(theta);const s=Math.sin(theta);this.set(c,-s,0,s,c,0,0,0,1);return this;}makeScale(x,y){this.set(x,0,0,0,y,0,0,0,1);return this;}// equals(matrix){const te=this.elements;const me=matrix.elements;for(let i=0;i<9;i++){if(te[i]!==me[i])return false;}return true;}fromArray(array,offset=0){for(let i=0;i<9;i++){this.elements[i]=array[i+offset];}return this;}toArray(array=[],offset=0){const te=this.elements;array[offset]=te[0];array[offset+1]=te[1];array[offset+2]=te[2];array[offset+3]=te[3];array[offset+4]=te[4];array[offset+5]=te[5];array[offset+6]=te[6];array[offset+7]=te[7];array[offset+8]=te[8];return array;}clone(){return new this.constructor().fromArray(this.elements);}}const _m3=/*@__PURE__*/new Matrix3();function arrayNeedsUint32(array){// assumes larger values usually on last for(let i=array.length-1;i>=0;--i){if(array[i]>=65535)return true;// account for PRIMITIVE_RESTART_FIXED_INDEX, #24565 }return false;}const TYPED_ARRAYS={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function getTypedArray(type,buffer){return new TYPED_ARRAYS[type](buffer);}function createElementNS(name){return document.createElementNS('http://www.w3.org/1999/xhtml',name);}function createCanvasElement(){const canvas=createElementNS('canvas');canvas.style.display='block';return canvas;}const _cache={};function warnOnce(message){if(message in _cache)return;_cache[message]=true;console.warn(message);}/** * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping * or clipping. Based on W3C specifications for sRGB and Display P3, * and ICC specifications for the D50 connection space. Values in/out * are _linear_ sRGB and _linear_ Display P3. * * Note that both sRGB and Display P3 use the sRGB transfer functions. * * Reference: * - http://www.russellcottrell.com/photo/matrixCalculator.htm */const LINEAR_SRGB_TO_LINEAR_DISPLAY_P3=/*@__PURE__*/new Matrix3().set(0.8224621,0.177538,0.0,0.0331941,0.9668058,0.0,0.0170827,0.0723974,0.9105199);const LINEAR_DISPLAY_P3_TO_LINEAR_SRGB=/*@__PURE__*/new Matrix3().set(1.2249401,-0.2249404,0.0,-0.0420569,1.0420571,0.0,-0.0196376,-0.0786361,1.0982735);/** * Defines supported color spaces by transfer function and primaries, * and provides conversions to/from the Linear-sRGB reference space. */const COLOR_SPACES={[LinearSRGBColorSpace]:{transfer:LinearTransfer,primaries:Rec709Primaries,toReference:color=>color,fromReference:color=>color},[SRGBColorSpace]:{transfer:SRGBTransfer,primaries:Rec709Primaries,toReference:color=>color.convertSRGBToLinear(),fromReference:color=>color.convertLinearToSRGB()},[LinearDisplayP3ColorSpace]:{transfer:LinearTransfer,primaries:P3Primaries,toReference:color=>color.applyMatrix3(LINEAR_DISPLAY_P3_TO_LINEAR_SRGB),fromReference:color=>color.applyMatrix3(LINEAR_SRGB_TO_LINEAR_DISPLAY_P3)},[DisplayP3ColorSpace]:{transfer:SRGBTransfer,primaries:P3Primaries,toReference:color=>color.convertSRGBToLinear().applyMatrix3(LINEAR_DISPLAY_P3_TO_LINEAR_SRGB),fromReference:color=>color.applyMatrix3(LINEAR_SRGB_TO_LINEAR_DISPLAY_P3).convertLinearToSRGB()}};const SUPPORTED_WORKING_COLOR_SPACES=new Set([LinearSRGBColorSpace,LinearDisplayP3ColorSpace]);const ColorManagement={enabled:true,_workingColorSpace:LinearSRGBColorSpace,get workingColorSpace(){return this._workingColorSpace;},set workingColorSpace(colorSpace){if(!SUPPORTED_WORKING_COLOR_SPACES.has(colorSpace)){throw new Error(`Unsupported working color space, "${colorSpace}".`);}this._workingColorSpace=colorSpace;},convert:function(color,sourceColorSpace,targetColorSpace){if(this.enabled===false||sourceColorSpace===targetColorSpace||!sourceColorSpace||!targetColorSpace){return color;}const sourceToReference=COLOR_SPACES[sourceColorSpace].toReference;const targetFromReference=COLOR_SPACES[targetColorSpace].fromReference;return targetFromReference(sourceToReference(color));},fromWorkingColorSpace:function(color,targetColorSpace){return this.convert(color,this._workingColorSpace,targetColorSpace);},toWorkingColorSpace:function(color,sourceColorSpace){return this.convert(color,sourceColorSpace,this._workingColorSpace);},getPrimaries:function(colorSpace){return COLOR_SPACES[colorSpace].primaries;},getTransfer:function(colorSpace){if(colorSpace===NoColorSpace)return LinearTransfer;return COLOR_SPACES[colorSpace].transfer;}};function SRGBToLinear(c){return c<0.04045?c*0.0773993808:Math.pow(c*0.9478672986+0.0521327014,2.4);}function LinearToSRGB(c){return c<0.0031308?c*12.92:1.055*Math.pow(c,0.41666)-0.055;}let _canvas;class ImageUtils{static getDataURL(image){if(/^data:/i.test(image.src)){return image.src;}if(typeof HTMLCanvasElement==='undefined'){return image.src;}let canvas;if(image instanceof HTMLCanvasElement){canvas=image;}else{if(_canvas===undefined)_canvas=createElementNS('canvas');_canvas.width=image.width;_canvas.height=image.height;const context=_canvas.getContext('2d');if(image instanceof ImageData){context.putImageData(image,0,0);}else{context.drawImage(image,0,0,image.width,image.height);}canvas=_canvas;}if(canvas.width>2048||canvas.height>2048){console.warn('THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons',image);return canvas.toDataURL('image/jpeg',0.6);}else{return canvas.toDataURL('image/png');}}static sRGBToLinear(image){if(typeof HTMLImageElement!=='undefined'&&image instanceof HTMLImageElement||typeof HTMLCanvasElement!=='undefined'&&image instanceof HTMLCanvasElement||typeof ImageBitmap!=='undefined'&&image instanceof ImageBitmap){const canvas=createElementNS('canvas');canvas.width=image.width;canvas.height=image.height;const context=canvas.getContext('2d');context.drawImage(image,0,0,image.width,image.height);const imageData=context.getImageData(0,0,image.width,image.height);const data=imageData.data;for(let i=0;i<data.length;i++){data[i]=SRGBToLinear(data[i]/255)*255;}context.putImageData(imageData,0,0);return canvas;}else if(image.data){const data=image.data.slice(0);for(let i=0;i<data.length;i++){if(data instanceof Uint8Array||data instanceof Uint8ClampedArray){data[i]=Math.floor(SRGBToLinear(data[i]/255)*255);}else{// assuming float data[i]=SRGBToLinear(data[i]);}}return{data:data,width:image.width,height:image.height};}else{console.warn('THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.');return image;}}}let _sourceId=0;class Source{constructor(data=null){this.isSource=true;Object.defineProperty(this,'id',{value:_sourceId++});this.uuid=generateUUID();this.data=data;this.dataReady=true;this.version=0;}set needsUpdate(value){if(value===true)this.version++;}toJSON(meta){const isRootObject=meta===undefined||typeof meta==='string';if(!isRootObject&&meta.images[this.uuid]!==undefined){return meta.images[this.uuid];}const output={uuid:this.uuid,url:''};const data=this.data;if(data!==null){let url;if(Array.isArray(data)){// cube texture url=[];for(let i=0,l=data.length;i<l;i++){if(data[i].isDataTexture){url.push(serializeImage(data[i].image));}else{url.push(serializeImage(data[i]));}}}else{// texture url=serializeImage(data);}output.url=url;}if(!isRootObject){meta.images[this.uuid]=output;}return output;}}function serializeImage(image){if(typeof HTMLImageElement!=='undefined'&&image instanceof HTMLImageElement||typeof HTMLCanvasElement!=='undefined'&&image instanceof HTMLCanvasElement||typeof ImageBitmap!=='undefined'&&image instanceof ImageBitmap){// default images return ImageUtils.getDataURL(image);}else{if(image.data){// images of DataTexture return{data:Array.from(image.data),width:image.width,height:image.height,type:image.data.constructor.name};}else{console.warn('THREE.Texture: Unable to serialize Texture.');return{};}}}let _textureId=0;class Texture extends EventDispatcher{constructor(image=Texture.DEFAULT_IMAGE,mapping=Texture.DEFAULT_MAPPING,wrapS=ClampToEdgeWrapping,wrapT=ClampToEdgeWrapping,magFilter=LinearFilter,minFilter=LinearMipmapLinearFilter,format=RGBAFormat,type=UnsignedByteType,anisotropy=Texture.DEFAULT_ANISOTROPY,colorSpace=NoColorSpace){super();this.isTexture=true;Object.defineProperty(this,'id',{value:_textureId++});this.uuid=generateUUID();this.name='';this.source=new Source(image);this.mipmaps=[];this.mapping=mapping;this.channel=0;this.wrapS=wrapS;this.wrapT=wrapT;this.magFilter=magFilter;this.minFilter=minFilter;this.anisotropy=anisotropy;this.format=format;this.internalFormat=null;this.type=type;this.offset=new Vector2(0,0);this.repeat=new Vector2(1,1);this.center=new Vector2(0,0);this.rotation=0;this.matrixAutoUpdate=true;this.matrix=new Matrix3();this.generateMipmaps=true;this.premultiplyAlpha=false;this.flipY=true;this.unpackAlignment=4;// valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) if(typeof colorSpace==='string'){this.colorSpace=colorSpace;}else{// @deprecated, r152 warnOnce('THREE.Texture: Property .encoding has been replaced by .colorSpace.');this.colorSpace=colorSpace===sRGBEncoding?SRGBColorSpace:NoColorSpace;}this.userData={};this.version=0;this.onUpdate=null;this.isRenderTargetTexture=false;// indicates whether a texture belongs to a render target or not this.needsPMREMUpdate=false;// indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures) }get image(){return this.source.data;}set image(value=null){this.source.data=value;}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y);}clone(){return new this.constructor().copy(this);}copy(source){this.name=source.name;this.source=source.source;this.mipmaps=source.mipmaps.slice(0);this.mapping=source.mapping;this.channel=source.channel;this.wrapS=source.wrapS;this.wrapT=source.wrapT;this.magFilter=source.magFilter;this.minFilter=source.minFilter;this.anisotropy=source.anisotropy;this.format=source.format;this.internalFormat=source.internalFormat;this.type=source.type;this.offset.copy(source.offset);this.repeat.copy(source.repeat);this.center.copy(source.center);this.rotation=source.rotation;this.matrixAutoUpdate=source.matrixAutoUpdate;this.matrix.copy(source.matrix);this.generateMipmaps=source.generateMipmaps;this.premultiplyAlpha=source.premultiplyAlpha;this.flipY=source.flipY;this.unpackAlignment=source.unpackAlignment;this.colorSpace=source.colorSpace;this.userData=JSON.parse(JSON.stringify(source.userData));this.needsUpdate=true;return this;}toJSON(meta){const isRootObject=meta===undefined||typeof meta==='string';if(!isRootObject&&meta.textures[this.uuid]!==undefined){return meta.textures[this.uuid];}const output={metadata:{version:4.6,type:'Texture',generator:'Texture.toJSON'},uuid:this.uuid,name:this.name,image:this.source.toJSON(meta).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(Object.keys(this.userData).length>0)output.userData=this.userData;if(!isRootObject){meta.textures[this.uuid]=output;}return output;}dispose(){this.dispatchEvent({type:'dispose'});}transformUv(uv){if(this.mapping!==UVMapping)return uv;uv.applyMatrix3(this.matrix);if(uv.x<0||uv.x>1){switch(this.wrapS){case RepeatWrapping:uv.x=uv.x-Math.floor(uv.x);break;case ClampToEdgeWrapping:uv.x=uv.x<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.x)%2)===1){uv.x=Math.ceil(uv.x)-uv.x;}else{uv.x=uv.x-Math.floor(uv.x);}break;}}if(uv.y<0||uv.y>1){switch(this.wrapT){case RepeatWrapping:uv.y=uv.y-Math.floor(uv.y);break;case ClampToEdgeWrapping:uv.y=uv.y<0?0:1;break;case MirroredRepeatWrapping:if(Math.abs(Math.floor(uv.y)%2)===1){uv.y=Math.ceil(uv.y)-uv.y;}else{uv.y=uv.y-Math.floor(uv.y);}break;}}if(this.flipY){uv.y=1-uv.y;}return uv;}set needsUpdate(value){if(value===true){this.version++;this.source.needsUpdate=true;}}get encoding(){// @deprecated, r152 warnOnce('THREE.Texture: Property .encoding has been replaced by .colorSpace.');return this.colorSpace===SRGBColorSpace?sRGBEncoding:LinearEncoding;}set encoding(encoding){// @deprecated, r152 warnOnce('THREE.Texture: Property .encoding has been replaced by .colorSpace.');this.colorSpace=encoding===sRGBEncoding?SRGBColorSpace:NoColorSpace;}}Texture.DEFAULT_IMAGE=null;Texture.DEFAULT_MAPPING=UVMapping;Texture.DEFAULT_ANISOTROPY=1;class Vector4{constructor(x=0,y=0,z=0,w=1){Vector4.prototype.isVector4=true;this.x=x;this.y=y;this.z=z;this.w=w;}get width(){return this.z;}set width(value){this.z=value;}get height(){return this.w;}set height(value){this.w=value;}set(x,y,z,w){this.x=x;this.y=y;this.z=z;this.w=w;return this;}setScalar(scalar){this.x=scalar;this.y=scalar;this.z=scalar;this.w=scalar;return this;}setX(x){this.x=x;return this;}setY(y){this.y=y;return this;}setZ(z){this.z=z;return this;}setW(w){this.w=w;return this;}setComponent(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;case 3:this.w=value;break;default:throw new Error('index is out of range: '+index);}return this;}getComponent(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error('index is out of range: '+index);}}clone(){return new this.constructor(this.x,this.y,this.z,this.w);}copy(v){this.x=v.x;this.y=v.y;this.z=v.z;this.w=v.w!==undefined?v.w:1;return this;}add(v){this.x+=v.x;this.y+=v.y;this.z+=v.z;this.w+=v.w;return this;}addScalar(s){this.x+=s;this.y+=s;this.z+=s;this.w+=s;return this;}addVectors(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this;}addScaledVector(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;this.w+=v.w*s;return this;}sub(v){this.x-=v.x;this.y-=v.y;this.z-=v.z;this.w-=v.w;return this;}subScalar(s){this.x-=s;this.y-=s;this.z-=s;this.w-=s;return this;}subVectors(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this;}multiply(v){this.x*=v.x;this.y*=v.y;this.z*=v.z;this.w*=v.w;return this;}multiplyScalar(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;this.w*=scalar;return this;}applyMatrix4(m){const x=this.x,y=this.y,z=this.z,w=this.w;const e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z+e[12]*w;this.y=e[1]*x+e[5]*y+e[9]*z+e[13]*w;this.z=e[2]*x+e[6]*y+e[10]*z+e[14]*w;this.w=e[3]*x+e[7]*y+e[11]*z+e[15]*w;return this;}divideScalar(scalar){return this.multiplyScalar(1/scalar);}setAxisAngleFromQuaternion(q){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm // q is assumed to be normalized this.w=2*Math.acos(q.w);const s=Math.sqrt(1-q.w*q.w);if(s<0.0001){this.x=1;this.y=0;this.z=0;}else{this.x=q.x/s;this.y=q.y/s;this.z=q.z/s;}return this;}setAxisAngleFromRotationMatrix(m){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) let angle,x,y,z;// variables for result const epsilon=0.01,// margin to allow for rounding errors epsilon2=0.1,// margin to distinguish between 0 and 180 degrees te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10];if(Math.abs(m12-m21)<epsilon&&Math.abs(m13-m31)<epsilon&&Math.abs(m23-m32)<epsilon){// singularity found // first check for identity matrix which must have +1 for all terms // in leading diagonal and zero in other terms if(Math.abs(m12+m21)<epsilon2&&Math.abs(m13+m31)<epsilon2&&Math.abs(m23+m32)<epsilon2&&Math.abs(m11+m22+m33-3)<epsilon2){// this singularity is identity matrix so angle = 0 this.set(1,0,0,0);return this;// zero angle, arbitrary axis }// otherwise this singularity is angle = 180 angle=Math.PI;const xx=(m11+1)/2;const yy=(m22+1)/2;const zz=(m33+1)/2;const xy=(m12+m21)/4;const xz=(m13+m31)/4;const yz=(m23+m32)/4;if(xx>yy&&xx>zz){// m11 is the largest diagonal term if(xx<epsilon){x=0;y=0.707106781;z=0.707106781;}else{x=Math.sqrt(xx);y=xy/x;z=xz/x;}}else if(yy>zz){// m22 is the largest diagonal term if(yy<epsilon){x=0.707106781;y=0;z=0.707106781;}else{y=Math.sqrt(yy);x=xy/y;z=yz/y;}}else{// m33 is the largest diagonal term so base result on this if(zz<epsilon){x=0.707106781;y=0.707106781;z=0;}else{z=Math.sqrt(zz);x=xz/z;y=yz/z;}}this.set(x,y,z,angle);return this;// return 180 deg rotation }// as we have reached here there are no singularities so we can handle normally let s=Math.sqrt((m32-m23)*(m32-m23)+(m13-m31)*(m13-m31)+(m21-m12)*(m21-m12));// used to normalize if(Math.abs(s)<0.001)s=1;// prevent divide by zero, should not happen if matrix is orthogonal and should be // caught by singularity test above, but I've left it in just in case this.x=(m32-m23)/s;this.y=(m13-m31)/s;this.z=(m21-m12)/s;this.w=Math.acos((m11+m22+m33-1)/2);return this;}min(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);this.w=Math.min(this.w,v.w);return this;}max(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);this.w=Math.max(this.w,v.w);return this;}clamp(min,max){// assumes min < max, componentwise this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));this.w=Math.max(min.w,Math.min(max.w,this.w));return this;}clampScalar(minVal,maxVal){this.x=Math.max(minVal,Math.min(maxVal,this.x));this.y=Math.max(minVal,Math.min(maxVal,this.y));this.z=Math.max(minVal,Math.min(maxVal,this.z));this.w=Math.max(minVal,Math.min(maxVal,this.w));return this;}clampLength(min,max){const length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));}floor(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this;}ceil(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this;}round(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this;}roundToZero(){this.x=Math.trunc(this.x);this.y=Math.trunc(this.y);this.z=Math.trunc(this.z);this.w=Math.trunc(this.w);return this;}negate(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this;}dot(v){return this.x*v.x+this.y*v.y+this.z*v.z+this.w*v.w;}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w;}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w);}normalize(){return this.divideScalar(this.length()||1);}setLength(length){return this.normalize().multiplyScalar(length);}lerp(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;this.z+=(v.z-this.z)*alpha;this.w+=(v.w-this.w)*alpha;return this;}lerpVectors(v1,v2,alpha){this.x=v1.x+(v2.x-v1.x)*alpha;this.y=v1.y+(v2.y-v1.y)*alpha;this.z=v1.z+(v2.z-v1.z)*alpha;this.w=v1.w+(v2.w-v1.w)*alpha;return this;}equals(v){return v.x===this.x&&v.y===this.y&&v.z===this.z&&v.w===this.w;}fromArray(array,offset=0){this.x=array[offset];this.y=array[offset+1];this.z=array[offset+2];this.w=array[offset+3];return this;}toArray(array=[],offset=0){array[offset]=this.x;array[offset+1]=this.y;array[offset+2]=this.z;array[offset+3]=this.w;return array;}fromBufferAttribute(attribute,index){this.x=attribute.getX(index);this.y=attribute.getY(index);this.z=attribute.getZ(index);this.w=attribute.getW(index);return this;}random(){this.x=Math.random();this.y=Math.random();this.z=Math.random();this.w=Math.random();return this;}*[Symbol.iterator](){yield this.x;yield this.y;yield this.z;yield this.w;}}/* In options, we can specify: * Texture parameters for an auto-generated target texture * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers */class RenderTarget extends EventDispatcher{constructor(width=1,height=1,options={}){super();this.isRenderTarget=true;this.width=width;this.height=height;this.depth=1;this.scissor=new Vector4(0,0,width,height);this.scissorTest=false;this.viewport=new Vector4(0,0,width,height);const image={width:width,height:height,depth:1};if(options.encoding!==undefined){// @deprecated, r152 warnOnce('THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace.');options.colorSpace=options.encoding===sRGBEncoding?SRGBColorSpace:NoColorSpace;}options=Object.assign({generateMipmaps:false,internalFormat:null,minFilter:LinearFilter,depthBuffer:true,stencilBuffer:false,depthTexture:null,samples:0},options);this.texture=new Texture(image,options.mapping,options.wrapS,options.wrapT,options.magFilter,options.minFilter,options.format,options.type,options.anisotropy,options.colorSpace);this.texture.isRenderTargetTexture=true;this.texture.flipY=false;this.texture.generateMipmaps=options.generateMipmaps;this.texture.internalFormat=options.internalFormat;this.depthBuffer=options.depthBuffer;this.stencilBuffer=options.stencilBuffer;this.depthTexture=options.depthTexture;this.samples=options.samples;}setSize(width,height,depth=1){if(this.width!==width||this.height!==height||this.depth!==depth){this.width=width;this.height=height;this.depth=depth;this.texture.image.width=width;this.texture.image.height=height;this.texture.image.depth=depth;this.dispose();}this.viewport.set(0,0,width,height);this.scissor.set(0,0,width,height);}clone(){return new this.constructor().copy(this);}copy(source){this.width=source.width;this.height=source.height;this.depth=source.depth;this.scissor.copy(source.scissor);this.scissorTest=source.scissorTest;this.viewport.copy(source.viewport);this.texture=source.texture.clone();this.texture.isRenderTargetTexture=true;// ensure image object is not shared, see #20328 const image=Object.assign({},source.texture.image);this.texture.source=new Source(image);this.depthBuffer=source.depthBuffer;this.stencilBuffer=source.stencilBuffer;if(source.depthTexture!==null)this.depthTexture=source.depthTexture.clone();this.samples=source.samples;return this;}dispose(){this.dispatchEvent({type:'dispose'});}}class WebGLRenderTarget extends RenderTarget{constructor(width=1,height=1,options={}){super(width,height,options);this.isWebGLRenderTarget=true;}}class DataArrayTexture extends Texture{constructor(data=null,width=1,height=1,depth=1){super(null);this.isDataArrayTexture=true;this.image={data,width,height,depth};this.magFilter=NearestFilter;this.minFilter=NearestFilter;this.wrapR=ClampToEdgeWrapping;this.generateMipmaps=false;this.flipY=false;this.unpackAlignment=1;}}class WebGLArrayRenderTarget extends WebGLRenderTarget{constructor(width=1,height=1,depth=1,options={}){super(width,height,options);this.isWebGLArrayRenderTarget=true;this.depth=depth;this.texture=new DataArrayTexture(null,width,height,depth);this.texture.isRenderTargetTexture=true;}}class Data3DTexture extends Texture{constructor(data=null,width=1,height=1,depth=1){// We're going to add .setXXX() methods for setting properties later. // Users can still set in DataTexture3D directly. // // const texture = new THREE.DataTexture3D( data, width, height, depth ); // texture.anisotropy = 16; // // See #14839 super(null);this.isData3DTexture=true;this.image={data,width,height,depth};this.magFilter=NearestFilter;this.minFilter=NearestFilter;this.wrapR=ClampToEdgeWrapping;this.generateMipmaps=false;this.flipY=false;this.unpackAlignment=1;}}class WebGL3DRenderTarget extends WebGLRenderTarget{constructor(width=1,height=1,depth=1,options={}){super(width,height,options);this.isWebGL3DRenderTarget=true;this.depth=depth;this.texture=new Data3DTexture(null,width,height,depth);this.texture.isRenderTargetTexture=true;}}class WebGLMultipleRenderTargets extends WebGLRenderTarget{constructor(width=1,height=1,count=1,options={}){super(width,height,options);this.isWebGLMultipleRenderTargets=true;const texture=this.texture;this.texture=[];for(let i=0;i<count;i++){this.texture[i]=texture.clone();this.texture[i].isRenderTargetTexture=true;}}setSize(width,height,depth=1){if(this.width!==width||this.height!==height||this.depth!==depth){this.width=width;this.height=height;this.depth=depth;for(let i=0,il=this.texture.length;i<il;i++){this.texture[i].image.width=width;this.texture[i].image.height=height;this.texture[i].image.depth=depth;}this.dispose();}this.viewport.set(0,0,width,height);this.scissor.set(0,0,width,height);}copy(source){this.dispose();this.width=source.width;this.height=source.height;this.depth=source.depth;this.scissor.copy(source.scissor);this.scissorTest=source.scissorTest;this.viewport.copy(source.viewport);this.depthBuffer=source.depthBuffer;this.stencilBuffer=source.stencilBuffer;if(source.depthTexture!==null)this.depthTexture=source.depthTexture.clone();this.texture.length=0;for(let i=0,il=source.texture.length;i<il;i++){this.texture[i]=source.texture[i].clone();this.texture[i].isRenderTargetTexture=true;}return this;}}class Quaternion{constructor(x=0,y=0,z=0,w=1){this.isQuaternion=true;this._x=x;this._y=y;this._z=z;this._w=w;}static slerpFlat(dst,dstOffset,src0,srcOffset0,src1,srcOffset1,t){// fuzz-free, array-based Quaternion SLERP operation let x0=src0[srcOffset0+0],y0=src0[srcOffset0+1],z0=src0[srcOffset0+2],w0=src0[srcOffset0+3];const x1=src1[srcOffset1+0],y1=src1[srcOffset1+1],z1=src1[srcOffset1+2],w1=src1[srcOffset1+3];if(t===0){dst[dstOffset+0]=x0;dst[dstOffset+1]=y0;dst[dstOffset+2]=z0;dst[dstOffset+3]=w0;return;}if(t===1){dst[dstOffset+0]=x1;dst[dstOffset+1]=y1;dst[dstOffset+2]=z1;dst[dstOffset+3]=w1;return;}if(w0!==w1||x0!==x1||y0!==y1||z0!==z1){let s=1-t;const cos=x0*x1+y0*y1+z0*z1+w0*w1,dir=cos>=0?1:-1,sqrSin=1-cos*cos;// Skip the Slerp for tiny steps to avoid numeric problems: if(sqrSin>Number.EPSILON){const sin=Math.sqrt(sqrSin),len=Math.atan2(sin,cos*dir);s=Math.sin(s*len)/sin;t=Math.sin(t*len)/sin;}const tDir=t*dir;x0=x0*s+x1*tDir;y0=y0*s+y1*tDir;z0=z0*s+z1*tDir;w0=w0*s+w1*tDir;// Normalize in case we just did a lerp: if(s===1-t){const f=1/Math.sqrt(x0*x0+y0*y0+z0*z0+w0*w0);x0*=f;y0*=f;z0*=f;w0*=f;}}dst[dstOffset]=x0;dst[dstOffset+1]=y0;dst[dstOffset+2]=z0;dst[dstOffset+3]=w0;}static multiplyQuaternionsFlat(dst,dstOffset,src0,srcOffset0,src1,srcOffset1){const x0=src0[srcOffset0];const y0=src0[srcOffset0+1];const z0=src0[srcOffset0+2];const w0=src0[srcOffset0+3];const x1=src1[srcOffset1];const y1=src1[srcOffset1+1];const z1=src1[srcOffset1+2];const w1=src1[srcOffset1+3];dst[dstOffset]=x0*w1+w0*x1+y0*z1-z0*y1;dst[dstOffset+1]=y0*w1+w0*y1+z0*x1-x0*z1;dst[dstOffset+2]=z0*w1+w0*z1+x0*y1-y0*x1;dst[dstOffset+3]=w0*w1-x0*x1-y0*y1-z0*z1;return dst;}get x(){return this._x;}set x(value){this._x=value;this._onChangeCallback();}get y(){return this._y;}set y(value){this._y=value;this._onChangeCallback();}get z(){return this._z;}set z(value){this._z=value;this._onChangeCallback();}get w(){return this._w;}set w(value){this._w=value;this._onChangeCallback();}set(x,y,z,w){this._x=x;this._y=y;this._z=z;this._w=w;this._onChangeCallback();return this;}clone(){return new this.constructor(this._x,this._y,this._z,this._w);}copy(quaternion){this._x=quaternion.x;this._y=quaternion.y;this._z=quaternion.z;this._w=quaternion.w;this._onChangeCallback();return this;}setFromEuler(euler,update=true){const x=euler._x,y=euler._y,z=euler._z,order=euler._order;// http://www.mathworks.com/matlabcentral/fileexchange/ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ // content/SpinCalc.m const cos=Math.cos;const sin=Math.sin;const c1=cos(x/2);const c2=cos(y/2);const c3=cos(z/2);const s1=sin(x/2);const s2=sin(y/2);const s3=sin(z/2);switch(order){case'XYZ':this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3;break;case'YXZ':this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3;break;case'ZXY':this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3;break;case'ZYX':this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3;break;case'YZX':this._x=s1*c2*c3+c1*s2*s3;this._y=c1*s2*c3+s1*c2*s3;this._z=c1*c2*s3-s1*s2*c3;this._w=c1*c2*c3-s1*s2*s3;break;case'XZY':this._x=s1*c2*c3-c1*s2*s3;this._y=c1*s2*c3-s1*c2*s3;this._z=c1*c2*s3+s1*s2*c3;this._w=c1*c2*c3+s1*s2*s3;break;default:console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: '+order);}if(update===true)this._onChangeCallback();return this;}setFromAxisAngle(axis,angle){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm // assumes axis is normalized const halfAngle=angle/2,s=Math.sin(halfAngle);this._x=axis.x*s;this._y=axis.y*s;this._z=axis.z*s;this._w=Math.cos(halfAngle);this._onChangeCallback();return this;}setFromRotationMatrix(m){// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) const te=m.elements,m11=te[0],m12=te[4],m13=te[8],m21=te[1],m22=te[5],m23=te[9],m31=te[2],m32=te[6],m33=te[10],trace=m11+m22+m33;if(trace>0){const s=0.5/Math.sqrt(trace+1.0);this._w=0.25/s;this._x=(m32-m23)*s;this._y=(m13-m31)*s;this._z=(m21-m12)*s;}else if(m11>m22&&m11>m33){const s=2.0*Math.sqrt(1.0+m11-m22-m33);this._w=(m32-m23)/s;this._x=0.25*s;this._y=(m12+m21)/s;this._z=(m13+m31)/s;}else if(m22>m33){const s=2.0*Math.sqrt(1.0+m22-m11-m33);this._w=(m13-m31)/s;this._x=(m12+m21)/s;this._y=0.25*s;this._z=(m23+m32)/s;}else{const s=2.0*Math.sqrt(1.0+m33-m11-m22);this._w=(m21-m12)/s;this._x=(m13+m31)/s;this._y=(m23+m32)/s;this._z=0.25*s;}this._onChangeCallback();return this;}setFromUnitVectors(vFrom,vTo){// assumes direction vectors vFrom and vTo are normalized let r=vFrom.dot(vTo)+1;if(r<Number.EPSILON){// vFrom and vTo point in opposite directions r=0;if(Math.abs(vFrom.x)>Math.abs(vFrom.z)){this._x=-vFrom.y;this._y=vFrom.x;this._z=0;this._w=r;}else{this._x=0;this._y=-vFrom.z;this._z=vFrom.y;this._w=r;}}else{// crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3 this._x=vFrom.y*vTo.z-vFrom.z*vTo.y;this._y=vFrom.z*vTo.x-vFrom.x*vTo.z;this._z=vFrom.x*vTo.y-vFrom.y*vTo.x;this._w=r;}return this.normalize();}angleTo(q){return 2*Math.acos(Math.abs(clamp(this.dot(q),-1,1)));}rotateTowards(q,step){const angle=this.angleTo(q);if(angle===0)return this;const t=Math.min(1,step/angle);this.slerp(q,t);return this;}identity(){return this.set(0,0,0,1);}invert(){// quaternion is assumed to have unit length return this.conjugate();}conjugate(){this._x*=-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this;}dot(v){return this._x*v._x+this._y*v._y+this._z*v._z+this._w*v._w;}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w;}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w);}normalize(){let l=this.length();if(l===0){this._x=0;this._y=0;this._z=0;this._w=1;}else{l=1/l;this._x=this._x*l;this._y=this._y*l;this._z=this._z*l;this._w=this._w*l;}this._onChangeCallback();return this;}multiply(q){return this.multiplyQuaternions(this,q);}premultiply(q){return this.multiplyQuaternions(q,this);}multiplyQuaternions(a,b){// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm const qax=a._x,qay=a._y,qaz=a._z,qaw=a._w;const qbx=b._x,qby=b._y,qbz=b._z,qbw=b._w;this._x=qax*qbw+qaw*qbx+qay*qbz-qaz*qby;this._y=qay*qbw+qaw*qby+qaz*qbx-qax*qbz;this._z=qaz*qbw+qaw*qbz+qax*qby-qay*qbx;this._w=qaw*qbw-qax*qbx-qay*qby-qaz*qbz;this._onChangeCallback();return this;}slerp(qb,t){if(t===0)return this;if(t===1)return this.copy(qb);const x=this._x,y=this._y,z=this._z,w=this._w;// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ let cosHalfTheta=w*qb._w+x*qb._x+y*qb._y+z*qb._z;if(cosHalfTheta<0){this._w=-qb._w;this._x=-qb._x;this._y=-qb._y;this._z=-qb._z;cosHalfTheta=-cosHalfTheta;}else{this.copy(qb);}if(cosHalfTheta>=1.0){this._w=w;this._x=x;this._y=y;this._z=z;return this;}const sqrSinHalfTheta=1.0-cosHalfTheta*cosHalfTheta;if(sqrSinHalfTheta<=Number.EPSILON){const s=1-t;this._w=s*w+t*this._w;this._x=s*x+t*this._x;this._y=s*y+t*this._y;this._z=s*z+t*this._z;this.normalize();// normalize calls _onChangeCallback() return this;}const sinHalfTheta=Math.sqrt(sqrSinHalfTheta);const halfTheta=Math.atan2(sinHalfTheta,cosHalfTheta);const ratioA=Math.sin((1-t)*halfTheta)/sinHalfTheta,ratioB=Math.sin(t*halfTheta)/sinHalfTheta;this._w=w*ratioA+this._w*ratioB;this._x=x*ratioA+this._x*ratioB;this._y=y*ratioA+this._y*ratioB;this._z=z*ratioA+this._z*ratioB;this._onChangeCallback();return this;}slerpQuaternions(qa,qb,t){return this.copy(qa).slerp(qb,t);}random(){// Derived from http://planning.cs.uiuc.edu/node198.html // Note, this source uses w, x, y, z ordering, // so we swap the order below. const u1=Math.random();const sqrt1u1=Math.sqrt(1-u1);const sqrtu1=Math.sqrt(u1);const u2=2*Math.PI*Math.random();const u3=2*Math.PI*Math.random();return this.set(sqrt1u1*Math.cos(u2),sqrtu1*Math.sin(u3),sqrtu1*Math.cos(u3),sqrt1u1*Math.sin(u2));}equals(quaternion){return quaternion._x===this._x&&quaternion._y===this._y&&quaternion._z===this._z&&quaternion._w===this._w;}fromArray(array,offset=0){this._x=array[offset];this._y=array[offset+1];this._z=array[offset+2];this._w=array[offset+3];this._onChangeCallback();return this;}toArray(array=[],offset=0){array[offset]=this._x;array[offset+1]=this._y;array[offset+2]=this._z;array[offset+3]=this._w;return array;}fromBufferAttribute(attribute,index){this._x=attribute.getX(index);this._y=attribute.getY(index);this._z=attribute.getZ(index);this._w=attribute.getW(index);this._onChangeCallback();return this;}toJSON(){return this.toArray();}_onChange(callback){this._onChangeCallback=callback;return this;}_onChangeCallback(){}*[Symbol.iterator](){yield this._x;yield this._y;yield this._z;yield this._w;}}class Vector3{constructor(x=0,y=0,z=0){Vector3.prototype.isVector3=true;this.x=x;this.y=y;this.z=z;}set(x,y,z){if(z===undefined)z=this.z;// sprite.scale.set(x,y) this.x=x;this.y=y;this.z=z;return this;}setScalar(scalar){this.x=scalar;this.y=scalar;this.z=scalar;return this;}setX(x){this.x=x;return this;}setY(y){this.y=y;return this;}setZ(z){this.z=z;return this;}setComponent(index,value){switch(index){case 0:this.x=value;break;case 1:this.y=value;break;case 2:this.z=value;break;default:throw new Error('index is out of range: '+index);}return this;}getComponent(index){switch(index){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error('index is out of range: '+index);}}clone(){return new this.constructor(this.x,this.y,this.z);}copy(v){this.x=v.x;this.y=v.y;this.z=v.z;return this;}add(v){this.x+=v.x;this.y+=v.y;this.z+=v.z;return this;}addScalar(s){this.x+=s;this.y+=s;this.z+=s;return this;}addVectors(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this;}addScaledVector(v,s){this.x+=v.x*s;this.y+=v.y*s;this.z+=v.z*s;return this;}sub(v){this.x-=v.x;this.y-=v.y;this.z-=v.z;return this;}subScalar(s){this.x-=s;this.y-=s;this.z-=s;return this;}subVectors(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this;}multiply(v){this.x*=v.x;this.y*=v.y;this.z*=v.z;return this;}multiplyScalar(scalar){this.x*=scalar;this.y*=scalar;this.z*=scalar;return this;}multiplyVectors(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this;}applyEuler(euler){return this.applyQuaternion(_quaternion$4.setFromEuler(euler));}applyAxisAngle(axis,angle){return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis,angle));}applyMatrix3(m){const x=this.x,y=this.y,z=this.z;const e=m.elements;this.x=e[0]*x+e[3]*y+e[6]*z;this.y=e[1]*x+e[4]*y+e[7]*z;this.z=e[2]*x+e[5]*y+e[8]*z;return this;}applyNormalMatrix(m){return this.applyMatrix3(m).normalize();}applyMatrix4(m){const x=this.x,y=this.y,z=this.z;const e=m.elements;const w=1/(e[3]*x+e[7]*y+e[11]*z+e[15]);this.x=(e[0]*x+e[4]*y+e[8]*z+e[12])*w;this.y=(e[1]*x+e[5]*y+e[9]*z+e[13])*w;this.z=(e[2]*x+e[6]*y+e[10]*z+e[14])*w;return this;}applyQuaternion(q){// quaternion q is assumed to have unit length const vx=this.x,vy=this.y,vz=this.z;const qx=q.x,qy=q.y,qz=q.z,qw=q.w;// t = 2 * cross( q.xyz, v ); const tx=2*(qy*vz-qz*vy);const ty=2*(qz*vx-qx*vz);const tz=2*(qx*vy-qy*vx);// v + q.w * t + cross( q.xyz, t ); this.x=vx+qw*tx+qy*tz-qz*ty;this.y=vy+qw*ty+qz*tx-qx*tz;this.z=vz+qw*tz+qx*ty-qy*tx;return this;}project(camera){return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);}unproject(camera){return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);}transformDirection(m){// input: THREE.Matrix4 affine matrix // vector interpreted as a direction const x=this.x,y=this.y,z=this.z;const e=m.elements;this.x=e[0]*x+e[4]*y+e[8]*z;this.y=e[1]*x+e[5]*y+e[9]*z;this.z=e[2]*x+e[6]*y+e[10]*z;return this.normalize();}divide(v){this.x/=v.x;this.y/=v.y;this.z/=v.z;return this;}divideScalar(scalar){return this.multiplyScalar(1/scalar);}min(v){this.x=Math.min(this.x,v.x);this.y=Math.min(this.y,v.y);this.z=Math.min(this.z,v.z);return this;}max(v){this.x=Math.max(this.x,v.x);this.y=Math.max(this.y,v.y);this.z=Math.max(this.z,v.z);return this;}clamp(min,max){// assumes min < max, componentwise this.x=Math.max(min.x,Math.min(max.x,this.x));this.y=Math.max(min.y,Math.min(max.y,this.y));this.z=Math.max(min.z,Math.min(max.z,this.z));return this;}clampScalar(minVal,maxVal){this.x=Math.max(minVal,Math.min(maxVal,this.x));this.y=Math.max(minVal,Math.min(maxVal,this.y));this.z=Math.max(minVal,Math.min(maxVal,this.z));return this;}clampLength(min,max){const length=this.length();return this.divideScalar(length||1).multiplyScalar(Math.max(min,Math.min(max,length)));}floor(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this;}ceil(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this;}round(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this;}roundToZero(){this.x=Math.trunc(this.x);this.y=Math.trunc(this.y);this.z=Math.trunc(this.z);return this;}negate(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this;}dot(v){return this.x*v.x+this.y*v.y+this.z*v.z;}// TODO lengthSquared? lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z;}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z);}normalize(){return this.divideScalar(this.length()||1);}setLength(length){return this.normalize().multiplyScalar(length);}lerp(v,alpha){this.x+=(v.x-this.x)*alpha;this.y+=(v.y-this.y)*alpha;this.z+=(v.z-this.z)*alpha;return this;}lerpVectors(v1,v2,alpha){this.x=v1.x+(v2.x-v1.x)*alpha;this.y=v1.y+(v2.y-v1.y)*alpha;this.z=v1.z+(v2.z-v1.z)*alpha;return this;}cross(v){return this.crossVectors(this,v);}crossVectors(a,b){const ax=a.x,ay=a.y,az=a.z;const bx=b.x,by=b.y,bz=b.z;this.x=ay*bz-az*by;this.y=az*bx-ax*bz;this.z=ax*by-ay*bx;return this;}projectOnVector(v){const denominator=v.lengthSq();if(denominator===0)return this.set(0,0,0);const scalar=v.dot(this)/denominator;return this.copy(v).multiplyScalar(scalar);}projectOnPlane(planeNormal){_vector$c.copy(this).projectOnVector(planeNormal);return this.sub(_vector$c);}reflect(normal){// reflect incident vector off plane orthogonal to normal // normal is assumed to have unit length return this.sub(_vector$c.copy(normal).multiplyScalar(2*this.dot(normal)));}angleTo(v){const denominator=Math.sqrt(this.lengthSq()*v.lengthSq());if(denominator===0)return Math.PI/2;const theta=this.dot(v)/denominator;// clamp, to handle numerical problems return Math.acos(clamp(theta,-1,1));}distanceTo(v){return Math.sqrt(this.distanceToSquared(v));}distanceToSquared(v){const dx=this.x-v.x,dy=this.y-v.y,dz=this.z-v.z;return dx*dx+dy*dy+dz*dz;}manhattanDistanceTo(v){return Math.abs(this.x-v.x)+Math.abs(this.y-v.y)+Math.abs(this.z-v.z);}setFromSpherical(s){return this.setFromSphericalCoords(s.radius,s.phi,s.theta);}setFromSphericalCoords(radius,phi,theta){const sinPhiRadius=Math.sin(phi)*radius;this.x=sinPhiRadius*Math.sin(theta);this.y=Math.cos(phi)*radius;this.z=sinPhiRadius*Math.cos(theta);return this;}setFromCylindrical(c){return this.setFromCylindricalCoords(c.radius,c.theta,c.y);}setFromCylindricalCoords(radius,theta,y){this.x=radius*Math.sin(theta);this.y=y;this.z=radius*Math.cos(theta);return this;}setFromMatrixPosition(m){const e=m.elements;this.x=e[12];this.y=e[13];this.z=e[14];return this;}setFromMatrixScale(m){const sx=this.setFromMatrixColumn(m,0).length();const sy=this.setFromMatrixColumn(m,1).length();const sz=this.setFromMatrixColumn(m,2).length();this.x=sx;this.y=sy;this.z=sz;return this;}setFromMatrixColumn(m,index){return this.fromArray(m.elements,index*4);}setFromMatrix3Column(m,index){return this.fromArray(m.elements,index*3);}setFromEuler(e){this.x=e._x;this.y=e._y;this.z=e._z;return this;}setFromColor(c){this.x=c.r;this.y=c.g;this.z=c.b;return this;}equals(v){return v.x===this.x&&v.y===this.y&&v.z===this.z;}fromArray(array,offset=0){this.x=array[offset];this.y=array[offset+1];this.z=array[offset+2];return this;}toArray(array=[],offset=0){array[offset]=this.x;array[offset+1]=this.y;array[offset+2]=this.z;return array;}fromBufferAttribute(attribute,index){this.x=attribute.getX(index);this.y=attribute.getY(index);this.z=attribute.getZ(index);return this;}random(){this.x=Math.random();this.y=Math.random();this.z=Math.random();return this;}randomDirection(){// Derived from https://mathworld.wolfram.com/SpherePointPicking.html const u=(Math.random()-0.5)*2;const t=Math.random()*Math.PI*2;const f=Math.sqrt(1-u**2);this.x=f*Math.cos(t);this.y=f*Math.sin(t);this.z=u;return this;}*[Symbol.iterator](){yield this.x;yield this.y;yield this.z;}}const _vector$c=/*@__PURE__*/new Vector3();const _quaternion$4=/*@__PURE__*/new Quaternion();class Box3{constructor(min=new Vector3(+Infinity,+Infinity,+Infinity),max=new Vector3(-Infinity,-Infinity,-Infinity)){this.isBox3=true;this.min=min;this.max=max;}set(min,max){this.min.copy(min);this.max.copy(max);return this;}setFromArray(array){this.makeEmpty();for(let i=0,il=array.length;i<il;i+=3){this.expandByPoint(_vector$b.fromArray(array,i));}return this;}setFromBufferAttribute(attribute){this.makeEmpty();for(let i=0,il=attribute.count;i<il;i++){this.expandByPoint(_vector$b.fromBufferAttribute(attribute,i));}return this;}setFromPoints(points){this.makeEmpty();for(let i=0,il=points.length;i<il;i++){this.expandByPoint(points[i]);}return this;}setFromCenterAndSize(center,size){const halfSize=_vector$b.copy(size).multiplyScalar(0.5);this.min.copy(center).sub(halfSize);this.max.copy(center).add(halfSize);return this;}setFromObject(object,precise=false){this.makeEmpty();return this.expandByObject(object,precise);}clone(){return new this.constructor().copy(this);}copy(box){this.min.copy(box.min);this.max.copy(box.max);return this;}makeEmpty(){this.min.x=this.min.y=this.min.z=+Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this;}isEmpty(){// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z;}getCenter(target){return this.isEmpty()?target.set(0,0,0):target.addVectors(this.min,this.max).multiplyScalar(0.5);}getSize(target){return this.isEmpty()?target.set(0,0,0):target.subVectors(this.max,this.min);}expandByPoint(point){this.min.min(point);this.max.max(point);return this;}expandByVector(vector){this.min.sub(vector);this.max.add(vector);return this;}expandByScalar(scalar){this.min.addScalar(-scalar);this.max.addScalar(scalar);return this;}expandByObject(object,precise=false){// Computes the world-axis-aligned bounding box of an object (including its children), // accounting for both the object's, and children's, world transforms object.updateWorldMatrix(false,false);const geometry=object.geometry;if(geometry!==undefined){const positionAttribute=geometry.getAttribute('position');// precise AABB computation based on vertex data requires at least a position attribute. // instancing isn't supported so far and uses the normal (conservative) code path. if(precise===true&&positionAttribute!==undefined&&object.isInstancedMesh!==true){for(let i=0,l=positionAttribute.count;i<l;i++){if(object.isMesh===true){object.getVertexPosition(i,_vector$b);}else{_vector$b.fromBufferAttribute(positionAttribute,i);}_vector$b.applyMatrix4(object.matrixWorld);this.expandByPoint(_vector$b);}}else{if(object.boundingBox!==undefined){// object-level bounding box if(object.boundingBox===null){object.computeBoundingBox();}_box$4.copy(object.boundingBox);}else{// geometry-level bounding box if(geometry.boundingBox===null){geometry.computeBoundingBox();}_box$4.copy(geometry.boundingBox);}_box$4.applyMatrix4(object.matrixWorld);this.union(_box$4);}}const children=object.children;for(let i=0,l=children.length;i<l;i++){this.expandByObject(children[i],precise);}return this;}containsPoint(point){return point.x<this.min.x||point.x>this.max.x||point.y<this.min.y||point.y>this.max.y||point.z<this.min.z||point.z>this.max.z?false:true;}containsBox(box){return this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y&&this.min.z<=box.min.z&&box.max.z<=this.max.z;}getParameter(point,target){// This can potentially have a divide by zero if the box // has a size dimension of 0. return target.set((point.x-this.min.x)/(this.max.x-this.min.x),(point.y-this.min.y)/(this.max.y-this.min.y),(point.z-this.min.z)/(this.max.z-this.min.z));}intersectsBox(box){// using 6 splitting planes to rule out intersections. return box.max.x<this.min.x||box.min.x>this.max.x||box.max.y<this.min.y||box.min.y>this.max.y||box.max.z<this.min.z||box.min.z>this.max.z?false:true;}intersectsSphere(sphere){// Find the point on the AABB closest to the sphere center. this.clampPoint(sphere.center,_vector$b);// If that point is inside the sphere, the AABB and sphere intersect. return _vector$b.distanceToSquared(sphere.center)<=sphere.radius*sphere.radius;}intersectsPlane(plane){// We compute the minimum and maximum dot product values. If those values // are on the same side (back or front) of the plane, then there is no intersection. let min,max;if(plane.normal.x>0){min=plane.normal.x*this.min.x;max=plane.normal.x*this.max.x;}else{min=plane.normal.x*this.max.x;max=plane.normal.x*this.min.x;}if(plane.normal.y>0){min+=plane.normal.y*this.min.y;max+=plane.normal.y*this.max.y;}else{min+=plane.normal.y*this.max.y;max+=plane.normal.y*this.min.y;}if(plane.normal.z>0){min+=plane.normal.z*this.min.z;max+=plane.normal.z*this.max.z;}else{min+=plane.normal.z*this.max.z;max+=plane.normal.z*this.min.z;}return min<=-plane.constant&&max>=-plane.constant;}intersectsTriangle(triangle){if(this.isEmpty()){return false;}// compute box center and extents this.getCenter(_center);_extents.subVectors(this.max,_center);// translate triangle to aabb origin _v0$2.subVectors(triangle.a,_center);_v1$7.subVectors(triangle.b,_center);_v2$4.subVectors(triangle.c,_center);// compute edge vectors for triangle _f0.subVectors(_v1$7,_v0$2);_f1.subVectors(_v2$4,_v1$7);_f2.subVectors(_v0$2,_v2$4);// test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned) let axes=[0,-_f0.z,_f0.y,0,-_f1.z,_f1.y,0,-_f2.z,_f2.y,_f0.z,0,-_f0.x,_f1.z,0,-_f1.x,_f2.z,0,-_f2.x,-_f0.y,_f0.x,0,-_f1.y,_f1.x,0,-_f2.y,_f2.x,0];if(!satForAxes(axes,_v0$2,_v1$7,_v2$4,_extents)){return false;}// test 3 face normals from the aabb axes=[1,0,0,0,1,0,0,0,1];if(!satForAxes(axes,_v0$2,_v1$7,_v2$4,_extents)){return false;}// finally testing the face normal of the triangle // use already existing triangle edge vectors here _triangleNormal.crossVectors(_f0,_f1);axes=[_triangleNormal.x,_triangleNormal.y,_triangleNormal.z];return satForAxes(axes,_v0$2,_v1$7,_v2$4,_extents);}clampPoint(point,target){return target.copy(point).clamp(this.min,this.max);}distanceToPoint(point){return this.clampPoint(point,_vector$b).distanceTo(point);}getBoundingSphere(target){if(this.isEmpty()){target.makeEmpty();}else{this.getCenter(target.center);target.radius=this.getSize(_vector$b).length()*0.5;}return target;}intersect(box){this.min.max(box.min);this.max.min(box.max);// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. if(this.isEmpty())this.makeEmpty();return this;}union(box){this.min.min(box.min);this.max.max(box.max);return this;}applyMatrix4(matrix){// transform of empty box is an empty box. if(this.isEmpty())return this;// NOTE: I am using a binary pattern to specify all 2^3 combinations below _points[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(matrix);// 000 _points[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(matrix);// 001 _points[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(matrix);// 010 _points[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(matrix);// 011 _points[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(matrix);// 100 _points[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(matrix);// 101 _points[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(matrix);// 110 _points[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(matrix);// 111 this.setFromPoints(_points);return this;}translate(offset){this.min.add(offset);this.max.add(offset);return this;}equals(box){return box.min.equals(this.min)&&box.max.equals(this.max);}}const _points=[/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3(),/*@__PURE__*/new Vector3()];const _vector$b=/*@__PURE__*/new Vector3();const _box$4=/*@__PURE__*/new Box3();// triangle centered vertices const _v0$2=/*@__PURE__*/new Vector3();const _v1$7=/*@__PURE__*/new Vector3();const _v2$4=/*@__PURE__*/new Vector3();// triangle edge vectors const _f0=/*@__PURE__*/new Vector3();const _f1=/*@__PURE__*/new Vector3();const _f2=/*@__PURE__*/new Vector3();const _center=/*@__PURE__*/new Vector3();const _extents=/*@__PURE__*/new Vector3();const _triangleNormal=/*@__PURE__*/new Vector3();const _testAxis=/*@__PURE__*/new Vector3();function satForAxes(axes,v0,v1,v2,extents){for(let i=0,j=axes.length-3;i<=j;i+=3){_testAxis.fromArray(axes,i);// project the aabb onto the separating axis const r=extents.x*Math.abs(_testAxis.x)+extents.y*Math.abs(_testAxis.y)+extents.z*Math.abs(_testAxis.z);// project all 3 vertices of the triangle onto the separating axis const p0=v0.dot(_testAxis);const p1=v1.dot(_testAxis);const p2=v2.dot(_testAxis);// actual test, basically see if either of the most extreme of the triangle points intersects r if(Math.max(-Math.max(p0,p1,p2),Math.min(p0,p1,p2))>r){// points of the projected triangle are outside the projected half-length of the aabb // the axis is separating and we can exit return false;}}return true;}const _box$3=/*@__PURE__*/new Box3();const _v1$6=/*@__PURE__*/new Vector3();const _v2$3=/*@__PURE__*/new Vector3();class Sphere{constructor(center=new Vector3(),radius=-1){this.isSphere=true;this.center=center;this.radius=radius;}set(center,radius){this.center.copy(center);this.radius=radius;return this;}setFromPoints(points,optionalCenter){const center=this.center;if(optionalCenter!==undefined){center.copy(optionalCenter);}else{_box$3.setFromPoints(points).getCenter(center);}let maxRadiusSq=0;for(let i=0,il=points.length;i<il;i++){maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(points[i]));}this.radius=Math.sqrt(maxRadiusSq);return this;}copy(sphere){this.center.copy(sphere.center);this.radius=sphere.radius;return this;}isEmpty(){return this.radius<0;}makeEmpty(){this.center.set(0,0,0);this.radius=-1;return this;}containsPoint(point){return point.distanceToSquared(this.center)<=this.radius*this.radius;}distanceToPoint(point){return point.distanceTo(this.center)-this.radius;}intersectsSphere(sphere){const radiusSum=this.radius+sphere.radius;return sphere.center.distanceToSquared(this.center)<=radiusSum*radiusSum;}intersectsBox(box){return box.intersectsSphere(this);}intersectsPlane(plane){return Math.abs(plane.distanceToPoint(this.center))<=this.radius;}clampPoint(point,target){const deltaLengthSq=this.center.distanceToSquared(point);target.copy(point);if(deltaLengthSq>this.radius*this.radius){target.sub(this.center).normalize();target.multiplyScalar(this.radius).add(this.center);}return target;}getBoundingBox(target){if(this.isEmpty()){// Empty sphere produces empty bounding box target.makeEmpty();return target;}target.set(this.center,this.center);target.expandByScalar(this.radius);return target;}applyMatrix4(matrix){this.center.applyMatrix4(matrix);this.radius=this.radius*matrix.getMaxScaleOnAxis();return this;}translate(offset){this.center.add(offset);return this;}expandByPoint(point){if(this.isEmpty()){this.center.copy(point);this.radius=0;return this;}_v1$6.subVectors(point,this.center);const lengthSq=_v1$6.lengthSq();if(lengthSq>this.radius*this.radius){// calculate the minimal sphere const length=Math.sqrt(lengthSq);const delta=(length-this.radius)*0.5;this.center.addScaledVector(_v1$6,delta/length);this.radius+=delta;}return this;}union(sphere){if(sphere.isEmpty()){return this;}if(this.isEmpty()){this.copy(sphere);return this;}if(this.center.equals(sphere.center)===true){this.radius=Math.max(this.radius,sphere.radius);}else{_v2$3.subVectors(sphere.center,this.center).setLength(sphere.radius);this.expandByPoint(_v1$6.copy(sphere.center).add(_v2$3));this.expandByPoint(_v1$6.copy(sphere.center).sub(_v2$3));}return this;}equals(sphere){return sphere.center.equals(this.center)&&sphere.radius===this.radius;}clone(){return new this.constructor().copy(this);}}const _vector$a=/*@__PURE__*/new Vector3();const _segCenter=/*@__PURE__*/new Vector3();const _segDir=/*@__PURE__*/new Vector3();const _diff=/*@__PURE__*/new Vector3();const _edge1=/*@__PURE__*/new Vector3();const _edge2=/*@__PURE__*/new Vector3();const _normal$1=/*@__PURE__*/new Vector3();class Ray{constructor(origin=new Vector3(),direction=new Vector3(0,0,-1)){this.origin=origin;this.direction=direction;}set(origin,direction){this.origin.copy(origin);this.direction.copy(direction);return this;}copy(ray){this.origin.copy(ray.origin);this.direction.copy(ray.direction);return this;}at(t,target){return target.copy(this.origin).addScaledVector(this.direction,t);}lookAt(v){this.direction.copy(v).sub(this.origin).normalize();return this;}recast(t){this.origin.copy(this.at(t,_vector$a));return this;}closestPointToPoint(point,target){target.subVectors(point,this.origin);const directionDistance=target.dot(this.direction);if(directionDistance<0){return target.copy(this.origin);}return target.copy(this.origin).addScaledVector(this.direction,directionDistance);}distanceToPoint(point){return Math.sqrt(this.distanceSqToPoint(point));}distanceSqToPoint(point){const directionDistance=_vector$a.subVectors(point,this.origin).dot(this.direction);// point behind the ray if(directionDistance<0){return this.origin.distanceToSquared(point);}_vector$a.copy(this.origin).addScaledVector(this.direction,directionDistance);return _vector$a.distanceToSquared(point);}distanceSqToSegment(v0,v1,optionalPointOnRay,optionalPointOnSegment){// from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteDistRaySegment.h // It returns the min distance between the ray and the segment // defined by v0 and v1 // It can also set two optional targets : // - The closest point on the ray // - The closest point on the segment _segCenter.copy(v0).add(v1).multiplyScalar(0.5);_segDir.copy(v1).sub(v0).normalize();_diff.copy(this.origin).sub(_segCenter);const segExtent=v0.distanceTo(v1)*0.5;const a01=-this.direction.dot(_segDir);const b0=_diff.dot(this.direction);const b1=-_diff.dot(_segDir);const c=_diff.lengthSq();const det=Math.abs(1-a01*a01);let s0,s1,sqrDist,extDet;if(det>0){// The ray and segment are not parallel. s0=a01*b1-b0;s1=a01*b0-b1;extDet=segExtent*det;if(s0>=0){if(s1>=-extDet){if(s1<=extDet){// region 0 // Minimum at interior points of ray and segment. const invDet=1/det;s0*=invDet;s1*=invDet;sqrDist=s0*(s0+a01*s1+2*b0)+s1*(a01*s0+s1+2*b1)+c;}else{// region 1 s1=segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c;}}else{// region 5 s1=-segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c;}}else{if(s1<=-extDet){// region 4 s0=Math.max(0,-(-a01*segExtent+b0));s1=s0>0?-segExtent:Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=-s0*s0+s1*(s1+2*b1)+c;}else if(s1<=extDet){// region 3 s0=0;s1=Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=s1*(s1+2*b1)+c;}else{// region 2 s0=Math.max(0,-(a01*segExtent+b0));s1=s0>0?segExtent:Math.min(Math.max(-segExtent,-b1),segExtent);sqrDist=-s0*s0+s1*(s1+2*b1)+c;}}}else{// Ray and segment are parallel. s1=a01>0?-segExtent:segExtent;s0=Math.max(0,-(a01*s1+b0));sqrDist=-s0*s0+s1*(s1+2*b1)+c;}if(optionalPointOnRay){optionalPointOnRay.copy(this.origin).addScaledVector(this.direction,s0);}if(optionalPointOnSegment){optionalPointOnSegment.copy(_segCenter).addScaledVector(_segDir,s1);}return sqrDist;}intersectSphere(sphere,target){_vector$a.subVectors(sphere.center,this.origin);const tca=_vector$a.dot(this.direction);const d2=_vector$a.dot(_vector$a)-tca*tca;const radius2=sphere.radius*sphere.radius;if(d2>radius2)return null;const thc=Math.sqrt(radius2-d2);// t0 = first intersect point - entrance on front of sphere const t0=tca-thc;// t1 = second intersect point - exit point on back of sphere const t1=tca+thc;// test to see if t1 is behind the ray - if so, return null if(t1<0)return null;// test to see if t0 is behind the ray: // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, // in order to always return an intersect point that is in front of the ray. if(t0<0)return this.at(t1,target);// else t0 is in front of the ray, so return the first collision point scaled by t0 return this.at(t0,target);}intersectsSphere(sphere){return this.distanceSqToPoint(sphere.center)<=sphere.radius*sphere.radius;}distanceToPlane(plane){const denominator=plane.normal.dot(this.direction);if(denominator===0){// line is coplanar, return origin if(plane.distanceToPoint(this.origin)===0){return 0;}// Null is preferable to undefined since undefined means.... it is undefined return null;}const t=-(this.origin.dot(plane.normal)+plane.constant)/denominator;// Return if the ray never intersects the plane return t>=0?t:null;}intersectPlane(plane,target){const t=this.distanceToPlane(plane);if(t===null){return null;}return this.at(t,target);}intersectsPlane(plane){// check if the ray lies on the plane first const distToPoint=plane.distanceToPoint(this.origin);if(distToPoint===0){return true;}const denominator=plane.normal.dot(this.direction);if(denominator*distToPoint<0){return true;}// ray origin is behind the plane (and is pointing behind it) return false;}intersectBox(box,target){let tmin,tmax,tymin,tymax,tzmin,tzmax;const invdirx=1/this.direction.x,invdiry=1/this.direction.y,invdirz=1/this.direction.z;const origin=this.origin;if(invdirx>=0){tmin=(box.min.x-origin.x)*invdirx;tmax=(box.max.x-origin.x)*invdirx;}else{tmin=(box.max.x-origin.x)*invdirx;tmax=(box.min.x-origin.x)*invdirx;}if(invdiry>=0){tymin=(box.min.y-origin.y)*invdiry;tymax=(box.max.y-origin.y)*invdiry;}else{tymin=(box.max.y-origin.y)*invdiry;tymax=(box.min.y-origin.y)*invdiry;}if(tmin>tymax||tymin>tmax)return null;if(tymin>tmin||isNaN(tmin))tmin=tymin;if(tymax<tmax||isNaN(tmax))tmax=tymax;if(invdirz>=0){tzmin=(box.min.z-origin.z)*invdirz;tzmax=(box.max.z-origin.z)*invdirz;}else{tzmin=(box.max.z-origin.z)*invdirz;tzmax=(box.min.z-origin.z)*invdirz;}if(tmin>tzmax||tzmin>tmax)return null;if(tzmin>tmin||tmin!==tmin)tmin=tzmin;if(tzmax<tmax||tmax!==tmax)tmax=tzmax;//return point closest to the ray (positive side) if(tmax<0)return null;return this.at(tmin>=0?tmin:tmax,target);}intersectsBox(box){return this.intersectBox(box,_vector$a)!==null;}intersectTriangle(a,b,c,backfaceCulling,target){// Compute the offset origin, edges, and normal. // from https://github.com/pmjoniak/GeometricTools/blob/master/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h _edge1.subVectors(b,a);_edge2.subVectors(c,a);_normal$1.crossVectors(_edge1,_edge2);// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) let DdN=this.direction.dot(_normal$1);let sign;if(DdN>0){if(backfaceCulling)return null;sign=1;}else if(DdN<0){sign=-1;DdN=-DdN;}else{return null;}_diff.subVectors(this.origin,a);const DdQxE2=sign*this.direction.dot(_edge2.crossVectors(_diff,_edge2));// b1 < 0, no intersection if(DdQxE2<0){return null;}const DdE1xQ=sign*this.direction.dot(_edge1.cross(_diff));// b2 < 0, no intersection if(DdE1xQ<0){return null;}// b1+b2 > 1, no intersection if(DdQxE2+DdE1xQ>DdN){return null;}// Line intersects triangle, check if ray does. const QdN=-sign*_diff.dot(_normal$1);// t < 0, no intersection if(QdN<0){return null;}// Ray intersects triangle. return this.at(QdN/DdN,target);}applyMatrix4(matrix4){this.origin.applyMatrix4(matrix4);this.direction.transformDirection(matrix4);return this;}equals(ray){return ray.origin.equals(this.origin)&&ray.direction.equals(this.direction);}clone(){return new this.constructor().copy(this);}}class Matrix4{constructor(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){Matrix4.prototype.isMatrix4=true;this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];if(n11!==undefined){this.set(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44);}}set(n11,n12,n13,n14,n21,n22,n23,n24,n31,n32,n33,n34,n41,n42,n43,n44){const te=this.elements;te[0]=n11;te[4]=n12;te[8]=n13;te[12]=n14;te[1]=n21;te[5]=n22;te[9]=n23;te[13]=n24;te[2]=n31;te[6]=n32;te[10]=n33;te[14]=n34;te[3]=n41;te[7]=n42;te[11]=n43;te[15]=n44;return this;}identity(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this;}clone(){return new Matrix4().fromArray(this.elements);}copy(m){const te=this.elements;const me=m.elements;te[0]=me[0];te[1]=me[1];te[2]=me[2];te[3]=me[3];te[4]=me[4];te[5]=me[5];te[6]=me[6];te[7]=me[7];te[8]=me[8];te[9]=me[9];te[10]=me[10];te[11]=me[11];te[12]=me[12];te[13]=me[13];te[14]=me[14];te[15]=me[15];return this;}copyPosition(m){const te=this.elements,me=m.elements;te[12]=me[12];te[13]=me[13];te[14]=me[14];return this;}setFromMatrix3(m){const me=m.elements;this.set(me[0],me[3],me[6],0,me[1],me[4],me[7],0,me[2],me[5],me[8],0,0,0,0,1);return this;}extractBasis(xAxis,yAxis,zAxis){xAxis.setFromMatrixColumn(this,0);yAxis.setFromMatrixColumn(this,1);zAxis.setFromMatrixColumn(this,2);return this;}makeBasis(xAxis,yAxis,zAxis){this.set(xAxis.x,yAxis.x,zAxis.x,0,xAxis.y,yAxis.y,zAxis.y,0,xAxis.z,yAxis.z,zAxis.z,0,0,0,0,1);return this;}extractRotation(m){// this method does not support reflection matrices const te=this.elements;const me=m.elements;const scaleX=1/_v1$5.setFromMatrixColumn(m,0).length();const scaleY=1/_v1$5.setFromMatrixColumn(m,1).length();const scaleZ=1/_v1$5.setFromMatrixColumn(m,2).length();te[0]=me[0]*scaleX;te[1]=me[1]*scaleX;te[2]=me[2]*scaleX;te[3]=0;te[4]=me[4]*scaleY;te[5]=me[5]*scaleY;te[6]=me[6]*scaleY;te[7]=0;te[8]=me[8]*scaleZ;te[9]=me[9]*scaleZ;te[10]=me[10]*scaleZ;te[11]=0;te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;}makeRotationFromEuler(euler){const te=this.elements;const x=euler.x,y=euler.y,z=euler.z;const a=Math.cos(x),b=Math.sin(x);const c=Math.cos(y),d=Math.sin(y);const e=Math.cos(z),f=Math.sin(z);if(euler.order==='XYZ'){const ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=-c*f;te[8]=d;te[1]=af+be*d;te[5]=ae-bf*d;te[9]=-b*c;te[2]=bf-ae*d;te[6]=be+af*d;te[10]=a*c;}else if(euler.order==='YXZ'){const ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce+df*b;te[4]=de*b-cf;te[8]=a*d;te[1]=a*f;te[5]=a*e;te[9]=-b;te[2]=cf*b-de;te[6]=df+ce*b;te[10]=a*c;}else if(euler.order==='ZXY'){const ce=c*e,cf=c*f,de=d*e,df=d*f;te[0]=ce-df*b;te[4]=-a*f;te[8]=de+cf*b;te[1]=cf+de*b;te[5]=a*e;te[9]=df-ce*b;te[2]=-a*d;te[6]=b;te[10]=a*c;}else if(euler.order==='ZYX'){const ae=a*e,af=a*f,be=b*e,bf=b*f;te[0]=c*e;te[4]=be*d-af;te[8]=ae*d+bf;te[1]=c*f;te[5]=bf*d+ae;te[9]=af*d-be;te[2]=-d;te[6]=b*c;te[10]=a*c;}else if(euler.order==='YZX'){const ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=bd-ac*f;te[8]=bc*f+ad;te[1]=f;te[5]=a*e;te[9]=-b*e;te[2]=-d*e;te[6]=ad*f+bc;te[10]=ac-bd*f;}else if(euler.order==='XZY'){const ac=a*c,ad=a*d,bc=b*c,bd=b*d;te[0]=c*e;te[4]=-f;te[8]=d*e;te[1]=ac*f+bd;te[5]=a*e;te[9]=ad*f-bc;te[2]=bc*f-ad;te[6]=b*e;te[10]=bd*f+ac;}// bottom row te[3]=0;te[7]=0;te[11]=0;// last column te[12]=0;te[13]=0;te[14]=0;te[15]=1;return this;}makeRotationFromQuaternion(q){return this.compose(_zero,q,_one);}lookAt(eye,target,up){const te=this.elements;_z.subVectors(eye,target);if(_z.lengthSq()===0){// eye and target are in the same position _z.z=1;}_z.normalize();_x.crossVectors(up,_z);if(_x.lengthSq()===0){// up and z are parallel if(Math.abs(up.z)===1){_z.x+=0.0001;}else{_z.z+=0.0001;}_z.normalize();_x.crossVectors(up,_z);}_x.normalize();_y.crossVectors(_z,_x);te[0]=_x.x;te[4]=_y.x;te[8]=_z.x;te[1]=_x.y;te[5]=_y.y;te[9]=_z.y;te[2]=_x.z;te[6]=_y.z;te[10]=_z.z;return this;}multiply(m){return this.multiplyMatrices(this,m);}premultiply(m){return this.multiplyMatrices(m,this);}multiplyMatrices(a,b){const ae=a.elements;const be=b.elements;const te=this.elements;const a11=ae[0],a12=ae[4],a13=ae[8],a14=ae[12];const a21=ae[1],a22=ae[5],a23=ae[9],a24=ae[13];const a31=ae[2],a32=ae[6],a33=ae[10],a34=ae[14];const a41=ae[3],a42=ae[7],a43=ae[11],a44=ae[15];const b11=be[0],b12=be[4],b13=be[8],b14=be[12];const b21=be[1],b22=be[5],b23=be[9],b24=be[13];const b31=be[2],b32=be[6],b33=be[10],b34=be[14];const b41=be[3],b42=be[7],b43=be[11],b44=be[15];te[0]=a11*b11+a12*b21+a13*b31+a14*b41;te[4]=a11*b12+a12*b22+a13*b32+a14*b42;te[8]=a11*b13+a12*b23+a13*b33+a14*b43;te[12]=a11*b14+a12*b24+a13*b34+a14*b44;te[1]=a21*b11+a22*b21+a23*b31+a24*b41;te[5]=a21*b12+a22*b22+a23*b32+a24*b42;te[9]=a21*b13+a22*b23+a23*b33+a24*b43;te[13]=a21*b14+a22*b24+a23*b34+a24*b44;te[2]=a31*b11+a32*b21+a33*b31+a34*b41;te[6]=a31*b12+a32*b22+a33*b32+a34*b42;te[10]=a31*b13+a32*b23+a33*b33+a34*b43;te[14]=a31*b14+a32*b24+a33*b34+a34*b44;te[3]=a41*b11+a42*b21+a43*b31+a44*b41;te[7]=a41*b12+a42*b22+a43*b32+a44*b42;te[11]=a41*b13+a42*b23+a43*b33+a44*b43;te[15]=a41*b14+a42*b24+a43*b34+a44*b44;return this;}multiplyScalar(s){const te=this.elements;te[0]*=s;te[4]*=s;te[8]*=s;te[12]*=s;te[1]*=s;te[5]*=s;te[9]*=s;te[13]*=s;te[2]*=s;te[6]*=s;te[10]*=s;te[14]*=s;te[3]*=s;te[7]*=s;te[11]*=s;te[15]*=s;return this;}determinant(){const te=this.elements;const n11=te[0],n12=te[4],n13=te[8],n14=te[12];const n21=te[1],n22=te[5],n23=te[9],n24=te[13];const n31=te[2],n32=te[6],n33=te[10],n34=te[14];const n41=te[3],n42=te[7],n43=te[11],n44=te[15];//TODO: make this more efficient //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) return n41*(+n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34)+n42*(+n11*n23*n34-n11*n24*n33+n14*n21*n33-n13*n21*n34+n13*n24*n31-n14*n23*n31)+n43*(+n11*n24*n32-n11*n22*n34-n14*n21*n32+n12*n21*n34+n14*n22*n31-n12*n24*n31)+n44*(-n13*n22*n31-n11*n23*n32+n11*n22*n33+n13*n21*n32-n12*n21*n33+n12*n23*n31);}transpose(){const te=this.elements;let tmp;tmp=te[1];te[1]=te[4];te[4]=tmp;tmp=te[2];te[2]=te[8];te[8]=tmp;tmp=te[6];te[6]=te[9];te[9]=tmp;tmp=te[3];te[3]=te[12];te[12]=tmp;tmp=te[7];te[7]=te[13];te[13]=tmp;tmp=te[11];te[11]=te[14];te[14]=tmp;return this;}setPosition(x,y,z){const te=this.elements;if(x.isVector3){te[12]=x.x;te[13]=x.y;te[14]=x.z;}else{te[12]=x;te[13]=y;te[14]=z;}return this;}invert(){// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm const te=this.elements,n11=te[0],n21=te[1],n31=te[2],n41=te[3],n12=te[4],n22=te[5],n32=te[6],n42=te[7],n13=te[8],n23=te[9],n33=te[10],n43=te[11],n14=te[12],n24=te[13],n34=te[14],n44=te[15],t11=n23*n34*n42-n24*n33*n42+n24*n32*n43-n22*n34*n43-n23*n32*n44+n22*n33*n44,t12=n14*n33*n42-n13*n34*n42-n14*n32*n43+n12*n34*n43+n13*n32*n44-n12*n33*n44,t13=n13*n24*n42-n14*n23*n42+n14*n22*n43-n12*n24*n43-n13*n22*n44+n12*n23*n44,t14=n14*n23*n32-n13*n24*n32-n14*n22*n33+n12*n24*n33+n13*n22*n34-n12*n23*n34;const det=n11*t11+n21*t12+n31*t13+n41*t14;if(det===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const detInv=1/det;te[0]=t11*detInv;te[1]=(n24*n33*n41-n23*n34*n41-n24*n31*n43+n21*n34*n43+n23*n31*n44-n21*n33*n44)*detInv;te[2]=(n22*n34*n41-n24*n32*n41+n24*n31*n42-n21*n34*n42-n22*n31*n44+n21*n32*n44)*detInv;te[3]=(n23*n32*n41-n22*n33*n41-n23*n31*n42+n21*n33*n42+n22*n31*n43-n21*n32*n43)*detInv;te[4]=t12*detInv;te[5]=(n13*n34*n41-n14*n33*n41+n14*n31*n43-n11*n34*n43-n13*n31*n44+n11*n33*n44)*detInv;te[6]=(n14*n32*n41-n12*n34*n41-n14*n31*n42+n11*n34*n42+n12*n31*n44-n11*n32*n44)*detInv;te[7]=(n12*n33*n41-n13*n32*n41+n13*n31*n42-n11*n33*n42-n12*n31*n43+n11*n32*n43)*detInv;te[8]=t13*detInv;te[9]=(n14*n23*n41-n13*n24*n41-n14*n21*n43+n11*n24*n43+n13*n21*n44-n11*n23*n44)*detInv;te[10]=(n12*n24*n41-n14*n22*n41+n14*n21*n42-n11*n24*n42-n12*n21*n44+n11*n22*n44)*detInv;te[11]=(n13*n22*n41-n12*n23*n41-n13*n21*n42+n11*n23*n42+n12*n21*n43-n11*n22*n43)*detInv;te[12]=t14*detInv;te[13]=(n13*n24*n31-n14*n23*n31+n14*n21*n33-n11*n24*n33-n13*n21*n34+n11*n23*n34)*detInv;te[14]=(n14*n22*n31-n12*n24*n31-n14*n21*n32+n11*n24*n32+n12*n21*n34-n11*n22*n34)*detInv;te[15]=(n12*n23*n31-n13*n22*n31+n13*n21*n32-n11*n23*n32-n12*n21*n33+n11*n22*n33)*detInv;return this;}scale(v){const te=this.elements;const x=v.x,y=v.y,z=v.z;te[0]*=x;te[4]*=y;te[8]*=z;te[1]*=x;te[5]*=y;te[9]*=z;te[2]*=x;te[6]*=y;te[10]*=z;te[3]*=x;te[7]*=y;te[11]*=z;return this;}getMaxScaleOnAxis(){const te=this.elements;const scaleXSq=te[0]*te[0]+te[1]*te[1]+te[2]*te[2];const scaleYSq=te[4]*te[4]+te[5]*te[5]+te[6]*te[6];const scaleZSq=te[8]*te[8]+te[9]*te[9]+te[10]*te[10];return Math.sqrt(Math.max(scaleXSq,scaleYSq,scaleZSq));}makeTranslation(x,y,z){if(x.isVector3){this.set(1,0,0,x.x,0,1,0,x.y,0,0,1,x.z,0,0,0,1);}else{this.set(1,0,0,x,0,1,0,y,0,0,1,z,0,0,0,1);}return this;}makeRotationX(theta){const c=Math.cos(theta),s=Math.sin(theta);this.set(1,0,0,0,0,c,-s,0,0,s,c,0,0,0,0,1);return this;}makeRotationY(theta){const c=Math.cos(theta),s=Math.sin(theta);this.set(c,0,s,0,0,1,0,0,-s,0,c,0,0,0,0,1);return this;}makeRotationZ(theta){const c=Math.cos(theta),s=Math.sin(theta);this.set(c,-s,0,0,s,c,0,0,0,0,1,0,0,0,0,1);return this;}makeRotationAxis(axis,angle){// Based on http://www.gamedev.net/reference/articles/article1199.asp const c=Math.cos(angle);const s=Math.sin(angle);const t=1-c;const x=axis.x,y=axis.y,z=axis.z;const tx=t*x,ty=t*y;this.set(tx*x+c,tx*y-s*z,tx*z+s*y,0,tx*y+s*z,ty*y+c,ty*z-s*x,0,tx*z-s*y,ty*z+s*x,t*z*z+c,0,0,0,0,1);return this;}makeScale(x,y,z){this.set(x,0,0,0,0,y,0,0,0,0,z,0,0,0,0,1);return this;}makeShear(xy,xz,yx,yz,zx,zy){this.set(1,yx,zx,0,xy,1,zy,0,xz,yz,1,0,0,0,0,1);return this;}compose(position,quaternion,scale){const te=this.elements;const x=quaternion._x,y=quaternion._y,z=quaternion._z,w=quaternion._w;const x2=x+x,y2=y+y,z2=z+z;const xx=x*x2,xy=x*y2,xz=x*z2;const yy=y*y2,yz=y*z2,zz=z*z2;const wx=w*x2,wy=w*y2,wz=w*z2;const sx=scale.x,sy=scale.y,sz=scale.z;te[0]=(1-(yy+zz))*sx;te[1]=(xy+wz)*sx;te[2]=(xz-wy)*sx;te[3]=0;te[4]=(xy-wz)*sy;te[5]=(1-(xx+zz))*sy;te[6]=(yz+wx)*sy;te[7]=0;te[8]=(xz+wy)*sz;te[9]=(yz-wx)*sz;te[10]=(1-(xx+yy))*sz;te[11]=0;te[12]=position.x;te[13]=position.y;te[14]=position.z;te[15]=1;return this;}decompose(position,quaternion,scale){const te=this.elements;let sx=_v1$5.set(te[0],te[1],te[2]).length();const sy=_v1$5.set(te[4],te[5],te[6]).length();const sz=_v1$5.set(te[8],te[9],te[10]).length();// if determine is negative, we need to invert one scale const det=this.determinant();if(det<0)sx=-sx;position.x=te[12];position.y=te[13];position.z=te[14];// scale the rotation part _m1$2.copy(this);const invSX=1/sx;const invSY=1/sy;const invSZ=1/sz;_m1$2.elements[0]*=invSX;_m1$2.elements[1]*=invSX;_m1$2.elements[2]*=invSX;_m1$2.elements[4]*=invSY;_m1$2.elements[5]*=invSY;_m1$2.elements[6]*=invSY;_m1$2.elements[8]*=invSZ;_m1$2.elements[9]*=invSZ;_m1$2.elements[10]*=invSZ;quaternion.setFromRotationMatrix(_m1$2);scale.x=sx;scale.y=sy;scale.z=sz;return this;}makePerspective(left,right,top,bottom,near,far,coordinateSystem=WebGLCoordinateSystem){const te=this.elements;const x=2*near/(right-left);const y=2*near/(top-bottom);const a=(right+left)/(right-left);const b=(top+bottom)/(top-bottom);let c,d;if(coordinateSystem===WebGLCoordinateSystem){c=-(far+near)/(far-near);d=-2*far*near/(far-near);}else if(coordinateSystem===WebGPUCoordinateSystem){c=-far/(far-near);d=-far*near/(far-near);}else{throw new Error('THREE.Matrix4.makePerspective(): Invalid coordinate system: '+coordinateSystem);}te[0]=x;te[4]=0;te[8]=a;te[12]=0;te[1]=0;te[5]=y;te[9]=b;te[13]=0;te[2]=0;te[6]=0;te[10]=c;te[14]=d;te[3]=0;te[7]=0;te[11]=-1;te[15]=0;return this;}makeOrthographic(left,right,top,bottom,near,far,coordinateSystem=WebGLCoordinateSystem){const te=this.elements;const w=1.0/(right-left);const h=1.0/(top-bottom);const p=1.0/(far-near);const x=(right+left)*w;const y=(top+bottom)*h;let z,zInv;if(coordinateSystem===WebGLCoordinateSystem){z=(far+near)*p;zInv=-2*p;}else if(coordinateSystem===WebGPUCoordinateSystem){z=near*p;zInv=-1*p;}else{throw new Error('THREE.Matrix4.makeOrthographic(): Invalid coordinate system: '+coordinateSystem);}te[0]=2*w;te[4]=0;te[8]=0;te[12]=-x;te[1]=0;te[5]=2*h;te[9]=0;te[13]=-y;te[2]=0;te[6]=0;te[10]=zInv;te[14]=-z;te[3]=0;te[7]=0;te[11]=0;te[15]=1;return this;}equals(matrix){const te=this.elements;const me=matrix.elements;for(let i=0;i<16;i++){if(te[i]!==me[i])return false;}return true;}fromArray(array,offset=0){for(let i=0;i<16;i++){this.elements[i]=array[i+offset];}return this;}toArray(array=[],offset=0){const te=this.elements;array[offset]=te[0];array[offset+1]=te[1];array[offset+2]=te[2];array[offset+3]=te[3];array[offset+4]=te[4];array[offset+5]=te[5];array[offset+6]=te[6];array[offset+7]=te[7];array[offset+8]=te[8];array[offset+9]=te[9];array[offset+10]=te[10];array[offset+11]=te[11];array[offset+12]=te[12];array[offset+13]=te[13];array[offset+14]=te[14];array[offset+15]=te[15];return array;}}const _v1$5=/*@__PURE__*/new Vector3();const _m1$2=/*@__PURE__*/new Matrix4();const _zero=/*@__PURE__*/new Vector3(0,0,0);const _one=/*@__PURE__*/new Vector3(1,1,1);const _x=/*@__PURE__*/new Vector3();const _y=/*@__PURE__*/new Vector3();const _z=/*@__PURE__*/new Vector3();const _matrix$1=/*@__PURE__*/new Matrix4();const _quaternion$3=/*@__PURE__*/new Quaternion();class Euler{constructor(x=0,y=0,z=0,order=Euler.DEFAULT_ORDER){this.isEuler=true;this._x=x;this._y=y;this._z=z;this._order=order;}get x(){return this._x;}set x(value){this._x=value;this._onChangeCallback();}get y(){return this._y;}set y(value){this._y=value;this._onChangeCallback();}get z(){return this._z;}set z(value){this._z=value;this._onChangeCallback();}get order(){return this._order;}set order(value){this._order=value;this._onChangeCallback();}set(x,y,z,order=this._order){this._x=x;this._y=y;this._z=z;this._order=order;this._onChangeCallback();return this;}clone(){return new this.constructor(this._x,this._y,this._z,this._order);}copy(euler){this._x=euler._x;this._y=euler._y;this._z=euler._z;this._order=euler._order;this._onChangeCallback();return this;}setFromRotationMatrix(m,order=this._order,update=true){// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) const te=m.elements;const m11=te[0],m12=te[4],m13=te[8];const m21=te[1],m22=te[5],m23=te[9];const m31=te[2],m32=te[6],m33=te[10];switch(order){case'XYZ':this._y=Math.asin(clamp(m13,-1,1));if(Math.abs(m13)<0.9999999){this._x=Math.atan2(-m23,m33);this._z=Math.atan2(-m12,m11);}else{this._x=Math.atan2(m32,m22);this._z=0;}break;case'YXZ':this._x=Math.asin(-clamp(m23,-1,1));if(Math.abs(m23)<0.9999999){this._y=Math.atan2(m13,m33);this._z=Math.atan2(m21,m22);}else{this._y=Math.atan2(-m31,m11);this._z=0;}break;case'ZXY':this._x=Math.asin(clamp(m32,-1,1));if(Math.abs(m32)<0.9999999){this._y=Math.atan2(-m31,m33);this._z=Math.atan2(-m12,m22);}else{this._y=0;this._z=Math.atan2(m21,m11);}break;case'ZYX':this._y=Math.asin(-clamp(m31,-1,1));if(Math.abs(m31)<0.9999999){this._x=Math.atan2(m32,m33);this._z=Math.atan2(m21,m11);}else{this._x=0;this._z=Math.atan2(-m12,m22);}break;case'YZX':this._z=Math.asin(clamp(m21,-1,1));if(Math.abs(m21)<0.9999999){this._x=Math.atan2(-m23,m22);this._y=Math.atan2(-m31,m11);}else{this._x=0;this._y=Math.atan2(m13,m33);}break;case'XZY':this._z=Math.asin(-clamp(m12,-1,1));if(Math.abs(m12)<0.9999999){this._x=Math.atan2(m32,m22);this._y=Math.atan2(m13,m11);}else{this._x=Math.atan2(-m23,m33);this._y=0;}break;default:console.warn('THREE.Euler: .setFromRotationMatrix() encountered an unknown order: '+order);}this._order=order;if(update===true)this._onChangeCallback();return this;}setFromQuaternion(q,order,update){_matrix$1.makeRotationFromQuaternion(q);return this.setFromRotationMatrix(_matrix$1,order,update);}setFromVector3(v,order=this._order){return this.set(v.x,v.y,v.z,order);}reorder(newOrder){// WARNING: this discards revolution information -bhouston _quaternion$3.setFromEuler(this);return this.setFromQuaternion(_quaternion$3,newOrder);}equals(euler){return euler._x===this._x&&euler._y===this._y&&euler._z===this._z&&euler._order===this._order;}fromArray(array){this._x=array[0];this._y=array[1];this._z=array[2];if(array[3]!==undefined)this._order=array[3];this._onChangeCallback();return this;}toArray(array=[],offset=0){array[offset]=this._x;array[offset+1]=this._y;array[offset+2]=this._z;array[offset+3]=this._order;return array;}_onChange(callback){this._onChangeCallback=callback;return this;}_onChangeCallback(){}*[Symbol.iterator](){yield this._x;yield this._y;yield this._z;yield this._order;}}Euler.DEFAULT_ORDER='XYZ';class Layers{constructor(){this.mask=1|0;}set(channel){this.mask=(1<<channel|0)>>>0;}enable(channel){this.mask|=1<<channel|0;}enableAll(){this.mask=0xffffffff|0;}toggle(channel){this.mask^=1<<channel|0;}disable(channel){this.mask&=~(1<<channel|0);}disableAll(){this.mask=0;}test(layers){return(this.mask&layers.mask)!==0;}isEnabled(channel){return(this.mask&(1<<channel|0))!==0;}}let _object3DId=0;const _v1$4=/*@__PURE__*/new Vector3();const _q1=/*@__PURE__*/new Quaternion();const _m1$1=/*@__PURE__*/new Matrix4();const _target=/*@__PURE__*/new Vector3();const _position$3=/*@__PURE__*/new Vector3();const _scale$2=/*@__PURE__*/new Vector3();const _quaternion$2=/*@__PURE__*/new Quaternion();const _xAxis=/*@__PURE__*/new Vector3(1,0,0);const _yAxis=/*@__PURE__*/new Vector3(0,1,0);const _zAxis=/*@__PURE__*/new Vector3(0,0,1);const _addedEvent={type:'added'};const _removedEvent={type:'removed'};class Object3D extends EventDispatcher{constructor(){super();this.isObject3D=true;Object.defineProperty(this,'id',{value:_object3DId++});this.uuid=generateUUID();this.name='';this.type='Object3D';this.parent=null;this.children=[];this.up=Object3D.DEFAULT_UP.clone();const position=new Vector3();const rotation=new Euler();const quaternion=new Quaternion();const scale=new Vector3(1,1,1);function onRotationChange(){quaternion.setFromEuler(rotation,false);}function onQuaternionChange(){rotation.setFromQuaternion(quaternion,undefined,false);}rotation._onChange(onRotationChange);quaternion._onChange(onQuaternionChange);Object.defineProperties(this,{position:{configurable:true,enumerable:true,value:position},rotation:{configurable:true,enumerable:true,value:rotation},quaternion:{configurable:true,enumerable:true,value:quaternion},scale:{configurable:true,enumerable:true,value:scale},modelViewMatrix:{value:new Matrix4()},normalMatrix:{value:new Matrix3()}});this.matrix=new Matrix4();this.matrixWorld=new Matrix4();this.matrixAutoUpdate=Object3D.DEFAULT_MATRIX_AUTO_UPDATE;this.matrixWorldAutoUpdate=Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE;// checked by the renderer this.matrixWorldNeedsUpdate=false;this.layers=new Layers();this.visible=true;this.castShadow=false;this.receiveShadow=false;this.frustumCulled=true;this.renderOrder=0;this.animations=[];this.userData={};}onBeforeShadow(/* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */){}onAfterShadow(/* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */){}onBeforeRender(/* renderer, scene, camera, geometry, material, group */){}onAfterRender(/* renderer, scene, camera, geometry, material, group */){}applyMatrix4(matrix){if(this.matrixAutoUpdate)this.updateMatrix();this.matrix.premultiply(matrix);this.matrix.decompose(this.position,this.quaternion,this.scale);}applyQuaternion(q){this.quaternion.premultiply(q);return this;}setRotationFromAxisAngle(axis,angle){// assumes axis is normalized this.quaternion.setFromAxisAngle(axis,angle);}setRotationFromEuler(euler){this.quaternion.setFromEuler(euler,true);}setRotationFromMatrix(m){// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) this.quaternion.setFromRotationMatrix(m);}setRotationFromQuaternion(q){// assumes q is normalized this.quaternion.copy(q);}rotateOnAxis(axis,angle){// rotate object on axis in object space // axis is assumed to be normalized _q1.setFromAxisAngle(axis,angle);this.quaternion.multiply(_q1);return this;}rotateOnWorldAxis(axis,angle){// rotate object on axis in world space // axis is assumed to be normalized // method assumes no rotated parent _q1.setFromAxisAngle(axis,angle);this.quaternion.premultiply(_q1);return this;}rotateX(angle){return this.rotateOnAxis(_xAxis,angle);}rotateY(angle){return this.rotateOnAxis(_yAxis,angle);}rotateZ(angle){return this.rotateOnAxis(_zAxis,angle);}translateOnAxis(axis,distance){// translate object by distance along axis in object space // axis is assumed to be normalized _v1$4.copy(axis).applyQuaternion(this.quaternion);this.position.add(_v1$4.multiplyScalar(distance));return this;}translateX(distance){return this.translateOnAxis(_xAxis,distance);}translateY(distance){return this.translateOnAxis(_yAxis,distance);}translateZ(distance){return this.translateOnAxis(_zAxis,distance);}localToWorld(vector){this.updateWorldMatrix(true,false);return vector.applyMatrix4(this.matrixWorld);}worldToLocal(vector){this.updateWorldMatrix(true,false);return vector.applyMatrix4(_m1$1.copy(this.matrixWorld).invert());}lookAt(x,y,z){// This method does not support objects having non-uniformly-scaled parent(s) if(x.isVector3){_target.copy(x);}else{_target.set(x,y,z);}const parent=this.parent;this.updateWorldMatrix(true,false);_position$3.setFromMatrixPosition(this.matrixWorld);if(this.isCamera||this.isLight){_m1$1.lookAt(_position$3,_target,this.up);}else{_m1$1.lookAt(_target,_position$3,this.up);}this.quaternion.setFromRotationMatrix(_m1$1);if(parent){_m1$1.extractRotation(parent.matrixWorld);_q1.setFromRotationMatrix(_m1$1);this.quaternion.premultiply(_q1.invert());}}add(object){if(arguments.length>1){for(let i=0;i<arguments.length;i++){this.add(arguments[i]);}return this;}if(object===this){console.error('THREE.Object3D.add: object can\'t be added as a child of itself.',object);return this;}if(object&&object.isObject3D){if(object.parent!==null){object.parent.remove(object);}object.parent=this;this.children.push(object);object.dispatchEvent(_addedEvent);}else{console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.',object);}return this;}remove(object){if(arguments.length>1){for(let i=0;i<arguments.length;i++){this.remove(arguments[i]);}return this;}const index=this.children.indexOf(object);if(index!==-1){object.parent=null;this.children.splice(index,1);object.dispatchEvent(_removedEvent);}return this;}removeFromParent(){const parent=this.parent;if(parent!==null){parent.remove(this);}return this;}clear(){return this.remove(...this.children);}attach(object){// adds object as a child of this, while maintaining the object's world transform // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s) this.updateWorldMatrix(true,false);_m1$1.copy(this.matrixWorld).invert();if(object.parent!==null){object.parent.updateWorldMatrix(true,false);_m1$1.multiply(object.parent.matrixWorld);}object.applyMatrix4(_m1$1);this.add(object);object.updateWorldMatrix(false,true);return this;}getObjectById(id){return this.getObjectByProperty('id',id);}getObjectByName(name){return this.getObjectByProperty('name',name);}getObjectByProperty(name,value){if(this[name]===value)return this;for(let i=0,l=this.children.length;i<l;i++){const child=this.children[i];const object=child.getObjectByProperty(name,value);if(object!==undefined){return object;}}return undefined;}getObjectsByProperty(name,value,result=[]){if(this[name]===value)result.push(this);const children=this.children;for(let i=0,l=children.length;i<l;i++){children[i].getObjectsByProperty(name,value,result);}return result;}getWorldPosition(target){this.updateWorldMatrix(true,false);return target.setFromMatrixPosition(this.matrixWorld);}getWorldQuaternion(target){this.updateWorldMatrix(true,false);this.matrixWorld.decompose(_position$3,target,_scale$2);return target;}getWorldScale(target){this.updateWorldMatrix(true,false);this.matrixWorld.decompose(_position$3,_quaternion$2,target);return target;}getWorldDirection(target){this.updateWorldMatrix(true,false);const e=this.matrixWorld.elements;return target.set(e[8],e[9],e[10]).normalize();}raycast(/* raycaster, intersects */){}traverse(callback){callback(this);const children=this.children;for(let i=0,l=children.length;i<l;i++){children[i].traverse(callback);}}traverseVisible(callback){if(this.visible===false)return;callback(this);const children=this.children;for(let i=0,l=children.length;i<l;i++){children[i].traverseVisible(callback);}}traverseAncestors(callback){const parent=this.parent;if(parent!==null){callback(parent);parent.traverseAncestors(callback);}}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=true;}updateMatrixWorld(force){if(this.matrixAutoUpdate)this.updateMatrix();if(this.matrixWorldNeedsUpdate||force){if(this.parent===null){this.matrixWorld.copy(this.matrix);}else{this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);}this.matrixWorldNeedsUpdate=false;force=true;}// update children const children=this.children;for(let i=0,l=children.length;i<l;i++){const child=children[i];if(child.matrixWorldAutoUpdate===true||force===true){child.updateMatrixWorld(force);}}}updateWorldMatrix(updateParents,updateChildren){const parent=this.parent;if(updateParents===true&&parent!==null&&parent.matrixWorldAutoUpdate===true){parent.updateWorldMatrix(true,false);}if(this.matrixAutoUpdate)this.updateMatrix();if(this.parent===null){this.matrixWorld.copy(this.matrix);}else{this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);}// update children if(updateChildren===true){const children=this.children;for(let i=0,l=children.length;i<l;i++){const child=children[i];if(child.matrixWorldAutoUpdate===true){child.updateWorldMatrix(false,true);}}}}toJSON(meta){// meta is a string when called from JSON.stringify const isRootObject=meta===undefined||typeof meta==='string';const output={};// meta is a hash used to collect geometries, materials. // not providing it implies that this is the root object // being serialized. if(isRootObject){// initialize meta obj meta={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}};output.metadata={version:4.6,type:'Object',generator:'Object3D.toJSON'};}// standard Object3D serialization const object={};object.uuid=this.uuid;object.type=this.type;if(this.name!=='')object.name=this.name;if(this.castShadow===true)object.castShadow=true;if(this.receiveShadow===true)object.receiveShadow=true;if(this.visible===false)object.visible=false;if(this.frustumCulled===false)object.frustumCulled=false;if(this.renderOrder!==0)object.renderOrder=this.renderOrder;if(Object.keys(this.userData).length>0)object.userData=this.userData;object.layers=this.layers.mask;object.matrix=this.matrix.toArray();object.up=this.up.toArray();if(this.matrixAutoUpdate===false)object.matrixAutoUpdate=false;// object specific properties if(this.isInstancedMesh){object.type='InstancedMesh';object.count=this.count;object.instanceMatrix=this.instanceMatrix.toJSON();if(this.instanceColor!==null)object.instanceColor=this.instanceColor.toJSON();}if(this.isBatchedMesh){object.type='BatchedMesh';object.perObjectFrustumCulled=this.perObjectFrustumCulled;object.sortObjects=this.sortObjects;object.drawRanges=this._drawRanges;object.reservedRanges=this._reservedRanges;object.visibility=this._visibility;object.active=this._active;object.bounds=this._bounds.map(bound=>({boxInitialized:bound.boxInitialized,boxMin:bound.box.min.toArray(),boxMax:bound.box.max.toArray(),sphereInitialized:bound.sphereInitialized,sphereRadius:bound.sphere.radius,sphereCenter:bound.sphere.center.toArray()}));object.maxGeometryCount=this._maxGeometryCount;object.maxVertexCount=this._maxVertexCount;object.maxIndexCount=this._maxIndexCount;object.geometryInitialized=this._geometryInitialized;object.geometryCount=this._geometryCount;object.matricesTexture=this._matricesTexture.toJSON(meta);if(this.boundingSphere!==null){object.boundingSphere={center:object.boundingSphere.center.toArray(),radius:object.boundingSphere.radius};}if(this.boundingBox!==null){object.boundingBox={min:object.boundingBox.min.toArray(),max:object.boundingBox.max.toArray()};}}// function serialize(library,element){if(library[element.uuid]===undefined){library[element.uuid]=element.toJSON(meta);}return element.uuid;}if(this.isScene){if(this.background){if(this.background.isColor){object.background=this.background.toJSON();}else if(this.background.isTexture){object.background=this.background.toJSON(meta).uuid;}}if(this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==true){object.environment=this.environment.toJSON(meta).uuid;}}else if(this.isMesh||this.isLine||this.isPoints){object.geometry=serialize(meta.geometries,this.geometry);const parameters=this.geometry.parameters;if(parameters!==undefined&¶meters.shapes!==undefined){const shapes=parameters.shapes;if(Array.isArray(shapes)){for(let i=0,l=shapes.length;i<l;i++){const shape=shapes[i];serialize(meta.shapes,shape);}}else{serialize(meta.shapes,shapes);}}}if(this.isSkinnedMesh){object.bindMode=this.bindMode;object.bindMatrix=this.bindMatrix.toArray();if(this.skeleton!==undefined){serialize(meta.skeletons,this.skeleton);object.skeleton=this.skeleton.uuid;}}if(this.material!==undefined){if(Array.isArray(this.material)){const uuids=[];for(let i=0,l=this.material.length;i<l;i++){uuids.push(serialize(meta.materials,this.material[i]));}object.material=uuids;}else{object.material=serialize(meta.materials,this.material);}}// if(this.children.length>0){object.children=[];for(let i=0;i<this.children.length;i++){object.children.push(this.children[i].toJSON(meta).object);}}// if(this.animations.length>0){object.animations=[];for(let i=0;i<this.animations.length;i++){const animation=this.animations[i];object.animations.push(serialize(meta.animations,animation));}}if(isRootObject){const geometries=extractFromCache(meta.geometries);const materials=extractFromCache(meta.materials);const textures=extractFromCache(meta.textures);const images=extractFromCache(meta.images);const shapes=extractFromCache(meta.shapes);const skeletons=extractFromCache(meta.skeletons);const animations=extractFromCache(meta.animations);const nodes=extractFromCache(meta.nodes);if(geometries.length>0)output.geometries=geometries;if(materials.length>0)output.materials=materials;if(textures.length>0)output.textures=textures;if(images.length>0)output.images=images;if(shapes.length>0)output.shapes=shapes;if(skeletons.length>0)output.skeletons=skeletons;if(animations.length>0)output.animations=animations;if(nodes.length>0)output.nodes=nodes;}output.object=object;return output;// extract data from the cache hash // remove metadata on each item // and return as array function extractFromCache(cache){const values=[];for(const key in cache){const data=cache[key];delete data.metadata;values.push(data);}return values;}}clone(recursive){return new this.constructor().copy(this,recursive);}copy(source,recursive=true){this.name=source.name;this.up.copy(source.up);this.position.copy(source.position);this.rotation.order=source.rotation.order;this.quaternion.copy(source.quaternion);this.scale.copy(source.scale);this.matrix.copy(source.matrix);this.matrixWorld.copy(source.matrixWorld);this.matrixAutoUpdate=source.matrixAutoUpdate;this.matrixWorldAutoUpdate=source.matrixWorldAutoUpdate;this.matrixWorldNeedsUpdate=source.matrixWorldNeedsUpdate;this.layers.mask=source.layers.mask;this.visible=source.visible;this.castShadow=source.castShadow;this.receiveShadow=source.receiveShadow;this.frustumCulled=source.frustumCulled;this.renderOrder=source.renderOrder;this.animations=source.animations.slice();this.userData=JSON.parse(JSON.stringify(source.userData));if(recursive===true){for(let i=0;i<source.children.length;i++){const child=source.children[i];this.add(child.clone());}}return this;}}Object3D.DEFAULT_UP=/*@__PURE__*/new Vector3(0,1,0);Object3D.DEFAULT_MATRIX_AUTO_UPDATE=true;Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=true;const _v0$1=/*@__PURE__*/new Vector3();const _v1$3=/*@__PURE__*/new Vector3();const _v2$2=/*@__PURE__*/new Vector3();const _v3$2=/*@__PURE__*/new Vector3();const _vab=/*@__PURE__*/new Vector3();const _vac=/*@__PURE__*/new Vector3();const _vbc=/*@__PURE__*/new Vector3();const _vap=/*@__PURE__*/new Vector3();const _vbp=/*@__PURE__*/new Vector3();const _vcp=/*@__PURE__*/new Vector3();class Triangle{constructor(a=new Vector3(),b=new Vector3(),c=new Vector3()){this.a=a;this.b=b;this.c=c;}static getNormal(a,b,c,target){target.subVectors(c,b);_v0$1.subVectors(a,b);target.cross(_v0$1);const targetLengthSq=target.lengthSq();if(targetLengthSq>0){return target.multiplyScalar(1/Math.sqrt(targetLengthSq));}return target.set(0,0,0);}// static/instance method to calculate barycentric coordinates // based on: http://www.blackpawn.com/texts/pointinpoly/default.html static getBarycoord(point,a,b,c,target){_v0$1.subVectors(c,a);_v1$3.subVectors(b,a);_v2$2.subVectors(point,a);const dot00=_v0$1.dot(_v0$1);const dot01=_v0$1.dot(_v1$3);const dot02=_v0$1.dot(_v2$2);const dot11=_v1$3.dot(_v1$3);const dot12=_v1$3.dot(_v2$2);const denom=dot00*dot11-dot01*dot01;// collinear or singular triangle if(denom===0){target.set(0,0,0);return null;}const invDenom=1/denom;const u=(dot11*dot02-dot01*dot12)*invDenom;const v=(dot00*dot12-dot01*dot02)*invDenom;// barycentric coordinates must always sum to 1 return target.set(1-u-v,v,u);}static containsPoint(point,a,b,c){// if the triangle is degenerate then we can't contain a point if(this.getBarycoord(point,a,b,c,_v3$2)===null){return false;}return _v3$2.x>=0&&_v3$2.y>=0&&_v3$2.x+_v3$2.y<=1;}static getInterpolation(point,p1,p2,p3,v1,v2,v3,target){if(this.getBarycoord(point,p1,p2,p3,_v3$2)===null){target.x=0;target.y=0;if('z'in target)target.z=0;if('w'in target)target.w=0;return null;}target.setScalar(0);target.addScaledVector(v1,_v3$2.x);target.addScaledVector(v2,_v3$2.y);target.addScaledVector(v3,_v3$2.z);return target;}static isFrontFacing(a,b,c,direction){_v0$1.subVectors(c,b);_v1$3.subVectors(a,b);// strictly front facing return _v0$1.cross(_v1$3).dot(direction)<0?true:false;}set(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this;}setFromPointsAndIndices(points,i0,i1,i2){this.a.copy(points[i0]);this.b.copy(points[i1]);this.c.copy(points[i2]);return this;}setFromAttributeAndIndices(attribute,i0,i1,i2){this.a.fromBufferAttribute(attribute,i0);this.b.fromBufferAttribute(attribute,i1);this.c.fromBufferAttribute(attribute,i2);return this;}clone(){return new this.constructor().copy(this);}copy(triangle){this.a.copy(triangle.a);this.b.copy(triangle.b);this.c.copy(triangle.c);return this;}getArea(){_v0$1.subVectors(this.c,this.b);_v1$3.subVectors(this.a,this.b);return _v0$1.cross(_v1$3).length()*0.5;}getMidpoint(target){return target.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3);}getNormal(target){return Triangle.getNormal(this.a,this.b,this.c,target);}getPlane(target){return target.setFromCoplanarPoints(this.a,this.b,this.c);}getBarycoord(point,target){return Triangle.getBarycoord(point,this.a,this.b,this.c,target);}getInterpolation(point,v1,v2,v3,target){return Triangle.getInterpolation(point,this.a,this.b,this.c,v1,v2,v3,target);}containsPoint(point){return Triangle.containsPoint(point,this.a,this.b,this.c);}isFrontFacing(direction){return Triangle.isFrontFacing(this.a,this.b,this.c,direction);}intersectsBox(box){return box.intersectsTriangle(this);}closestPointToPoint(p,target){const a=this.a,b=this.b,c=this.c;let v,w;// algorithm thanks to Real-Time Collision Detection by Christer Ericson, // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc., // under the accompanying license; see chapter 5.1.5 for detailed explanation. // basically, we're distinguishing which of the voronoi regions of the triangle // the point lies in with the minimum amount of redundant computation. _vab.subVectors(b,a);_vac.subVectors(c,a);_vap.subVectors(p,a);const d1=_vab.dot(_vap);const d2=_vac.dot(_vap);if(d1<=0&&d2<=0){// vertex region of A; barycentric coords (1, 0, 0) return target.copy(a);}_vbp.subVectors(p,b);const d3=_vab.dot(_vbp);const d4=_vac.dot(_vbp);if(d3>=0&&d4<=d3){// vertex region of B; barycentric coords (0, 1, 0) return target.copy(b);}const vc=d1*d4-d3*d2;if(vc<=0&&d1>=0&&d3<=0){v=d1/(d1-d3);// edge region of AB; barycentric coords (1-v, v, 0) return target.copy(a).addScaledVector(_vab,v);}_vcp.subVectors(p,c);const d5=_vab.dot(_vcp);const d6=_vac.dot(_vcp);if(d6>=0&&d5<=d6){// vertex region of C; barycentric coords (0, 0, 1) return target.copy(c);}const vb=d5*d2-d1*d6;if(vb<=0&&d2>=0&&d6<=0){w=d2/(d2-d6);// edge region of AC; barycentric coords (1-w, 0, w) return target.copy(a).addScaledVector(_vac,w);}const va=d3*d6-d5*d4;if(va<=0&&d4-d3>=0&&d5-d6>=0){_vbc.subVectors(c,b);w=(d4-d3)/(d4-d3+(d5-d6));// edge region of BC; barycentric coords (0, 1-w, w) return target.copy(b).addScaledVector(_vbc,w);// edge region of BC }// face region const denom=1/(va+vb+vc);// u = va * denom v=vb*denom;w=vc*denom;return target.copy(a).addScaledVector(_vab,v).addScaledVector(_vac,w);}equals(triangle){return triangle.a.equals(this.a)&&triangle.b.equals(this.b)&&triangle.c.equals(this.c);}}const _colorKeywords={'aliceblue':0xF0F8FF,'antiquewhite':0xFAEBD7,'aqua':0x00FFFF,'aquamarine':0x7FFFD4,'azure':0xF0FFFF,'beige':0xF5F5DC,'bisque':0xFFE4C4,'black':0x000000,'blanchedalmond':0xFFEBCD,'blue':0x0000FF,'blueviolet':0x8A2BE2,'brown':0xA52A2A,'burlywood':0xDEB887,'cadetblue':0x5F9EA0,'chartreuse':0x7FFF00,'chocolate':0xD2691E,'coral':0xFF7F50,'cornflowerblue':0x6495ED,'cornsilk':0xFFF8DC,'crimson':0xDC143C,'cyan':0x00FFFF,'darkblue':0x00008B,'darkcyan':0x008B8B,'darkgoldenrod':0xB8860B,'darkgray':0xA9A9A9,'darkgreen':0x006400,'darkgrey':0xA9A9A9,'darkkhaki':0xBDB76B,'darkmagenta':0x8B008B,'darkolivegreen':0x556B2F,'darkorange':0xFF8C00,'darkorchid':0x9932CC,'darkred':0x8B0000,'darksalmon':0xE9967A,'darkseagreen':0x8FBC8F,'darkslateblue':0x483D8B,'darkslategray':0x2F4F4F,'darkslategrey':0x2F4F4F,'darkturquoise':0x00CED1,'darkviolet':0x9400D3,'deeppink':0xFF1493,'deepskyblue':0x00BFFF,'dimgray':0x696969,'dimgrey':0x696969,'dodgerblue':0x1E90FF,'firebrick':0xB22222,'floralwhite':0xFFFAF0,'forestgreen':0x228B22,'fuchsia':0xFF00FF,'gainsboro':0xDCDCDC,'ghostwhite':0xF8F8FF,'gold':0xFFD700,'goldenrod':0xDAA520,'gray':0x808080,'green':0x008000,'greenyellow':0xADFF2F,'grey':0x808080,'honeydew':0xF0FFF0,'hotpink':0xFF69B4,'indianred':0xCD5C5C,'indigo':0x4B0082,'ivory':0xFFFFF0,'khaki':0xF0E68C,'lavender':0xE6E6FA,'lavenderblush':0xFFF0F5,'lawngreen':0x7CFC00,'lemonchiffon':0xFFFACD,'lightblue':0xADD8E6,'lightcoral':0xF08080,'lightcyan':0xE0FFFF,'lightgoldenrodyellow':0xFAFAD2,'lightgray':0xD3D3D3,'lightgreen':0x90EE90,'lightgrey':0xD3D3D3,'lightpink':0xFFB6C1,'lightsalmon':0xFFA07A,'lightseagreen':0x20B2AA,'lightskyblue':0x87CEFA,'lightslategray':0x778899,'lightslategrey':0x778899,'lightsteelblue':0xB0C4DE,'lightyellow':0xFFFFE0,'lime':0x00FF00,'limegreen':0x32CD32,'linen':0xFAF0E6,'magenta':0xFF00FF,'maroon':0x800000,'mediumaquamarine':0x66CDAA,'mediumblue':0x0000CD,'mediumorchid':0xBA55D3,'mediumpurple':0x9370DB,'mediumseagreen':0x3CB371,'mediumslateblue':0x7B68EE,'mediumspringgreen':0x00FA9A,'mediumturquoise':0x48D1CC,'mediumvioletred':0xC71585,'midnightblue':0x191970,'mintcream':0xF5FFFA,'mistyrose':0xFFE4E1,'moccasin':0xFFE4B5,'navajowhite':0xFFDEAD,'navy':0x000080,'oldlace':0xFDF5E6,'olive':0x808000,'olivedrab':0x6B8E23,'orange':0xFFA500,'orangered':0xFF4500,'orchid':0xDA70D6,'palegoldenrod':0xEEE8AA,'palegreen':0x98FB98,'paleturquoise':0xAFEEEE,'palevioletred':0xDB7093,'papayawhip':0xFFEFD5,'peachpuff':0xFFDAB9,'peru':0xCD853F,'pink':0xFFC0CB,'plum':0xDDA0DD,'powderblue':0xB0E0E6,'purple':0x800080,'rebeccapurple':0x663399,'red':0xFF0000,'rosybrown':0xBC8F8F,'royalblue':0x4169E1,'saddlebrown':0x8B4513,'salmon':0xFA8072,'sandybrown':0xF4A460,'seagreen':0x2E8B57,'seashell':0xFFF5EE,'sienna':0xA0522D,'silver':0xC0C0C0,'skyblue':0x87CEEB,'slateblue':0x6A5ACD,'slategray':0x708090,'slategrey':0x708090,'snow':0xFFFAFA,'springgreen':0x00FF7F,'steelblue':0x4682B4,'tan':0xD2B48C,'teal':0x008080,'thistle':0xD8BFD8,'tomato':0xFF6347,'turquoise':0x40E0D0,'violet':0xEE82EE,'wheat':0xF5DEB3,'white':0xFFFFFF,'whitesmoke':0xF5F5F5,'yellow':0xFFFF00,'yellowgreen':0x9ACD32};const _hslA={h:0,s:0,l:0};const _hslB={h:0,s:0,l:0};function hue2rgb(p,q,t){if(t<0)t+=1;if(t>1)t-=1;if(t<1/6)return p+(q-p)*6*t;if(t<1/2)return q;if(t<2/3)return p+(q-p)*6*(2/3-t);return p;}class Color{constructor(r,g,b){this.isColor=true;this.r=1;this.g=1;this.b=1;return this.set(r,g,b);}set(r,g,b){if(g===undefined&&b===undefined){// r is THREE.Color, hex or string const value=r;if(value&&value.isColor){this.copy(value);}else if(typeof value==='number'){this.setHex(value);}else if(typeof value==='string'){this.setStyle(value);}}else{this.setRGB(r,g,b);}return this;}setScalar(scalar){this.r=scalar;this.g=scalar;this.b=scalar;return this;}setHex(hex,colorSpace=SRGBColorSpace){hex=Math.floor(hex);this.r=(hex>>16&255)/255;this.g=(hex>>8&255)/255;this.b=(hex&255)/255;ColorManagement.toWorkingColorSpace(this,colorSpace);return this;}setRGB(r,g,b,colorSpace=ColorManagement.workingColorSpace){this.r=r;this.g=g;this.b=b;ColorManagement.toWorkingColorSpace(this,colorSpace);return this;}setHSL(h,s,l,colorSpace=ColorManagement.workingColorSpace){// h,s,l ranges are in 0.0 - 1.0 h=euclideanModulo(h,1);s=clamp(s,0,1);l=clamp(l,0,1);if(s===0){this.r=this.g=this.b=l;}else{const p=l<=0.5?l*(1+s):l+s-l*s;const q=2*l-p;this.r=hue2rgb(q,p,h+1/3);this.g=hue2rgb(q,p,h);this.b=hue2rgb(q,p,h-1/3);}ColorManagement.toWorkingColorSpace(this,colorSpace);return this;}setStyle(style,colorSpace=SRGBColorSpace){function handleAlpha(string){if(string===undefined)return;if(parseFloat(string)<1){console.warn('THREE.Color: Alpha component of '+style+' will be ignored.');}}let m;if(m=/^(\w+)\(([^\)]*)\)/.exec(style)){// rgb / hsl let color;const name=m[1];const components=m[2];switch(name){case'rgb':case'rgba':if(color=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)){// rgb(255,0,0) rgba(255,0,0,0.5) handleAlpha(color[4]);return this.setRGB(Math.min(255,parseInt(color[1],10))/255,Math.min(255,parseInt(color[2],10))/255,Math.min(255,parseInt(color[3],10))/255,colorSpace);}if(color=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)){// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) handleAlpha(color[4]);return this.setRGB(Math.min(100,parseInt(color[1],10))/100,Math.min(100,parseInt(color[2],10))/100,Math.min(100,parseInt(color[3],10))/100,colorSpace);}break;case'hsl':case'hsla':if(color=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)){// hsl(120,50%,50%) hsla(120,50%,50%,0.5) handleAlpha(color[4]);return this.setHSL(parseFloat(color[1])/360,parseFloat(color[2])/100,parseFloat(color[3])/100,colorSpace);}break;default:console.warn('THREE.Color: Unknown color model '+style);}}else if(m=/^\#([A-Fa-f\d]+)$/.exec(style)){// hex color const hex=m[1];const size=hex.length;if(size===3){// #ff0 return this.setRGB(parseInt(hex.charAt(0),16)/15,parseInt(hex.charAt(1),16)/15,parseInt(hex.charAt(2),16)/15,colorSpace);}else if(size===6){// #ff0000 return this.setHex(parseInt(hex,16),colorSpace);}else{console.warn('THREE.Color: Invalid hex color '+style);}}else if(style&&style.length>0){return this.setColorName(style,colorSpace);}return this;}setColorName(style,colorSpace=SRGBColorSpace){// color keywords const hex=_colorKeywords[style.toLowerCase()];if(hex!==undefined){// red this.setHex(hex,colorSpace);}else{// unknown color console.warn('THREE.Color: Unknown color '+style);}return this;}clone(){return new this.constructor(this.r,this.g,this.b);}copy(color){this.r=color.r;this.g=color.g;this.b=color.b;return this;}copySRGBToLinear(color){this.r=SRGBToLinear(color.r);this.g=SRGBToLinear(color.g);this.b=SRGBToLinear(color.b);return this;}copyLinearToSRGB(color){this.r=LinearToSRGB(color.r);this.g=LinearToSRGB(color.g);this.b=LinearToSRGB(color.b);return this;}convertSRGBToLinear(){this.copySRGBToLinear(this);return this;}convertLinearToSRGB(){this.copyLinearToSRGB(this);return this;}getHex(colorSpace=SRGBColorSpace){ColorManagement.fromWorkingColorSpace(_color.copy(this),colorSpace);return Math.round(clamp(_color.r*255,0,255))*65536+Math.round(clamp(_color.g*255,0,255))*256+Math.round(clamp(_color.b*255,0,255));}getHexString(colorSpace=SRGBColorSpace){return('000000'+this.getHex(colorSpace).toString(16)).slice(-6);}getHSL(target,colorSpace=ColorManagement.workingColorSpace){// h,s,l ranges are in 0.0 - 1.0 ColorManagement.fromWorkingColorSpace(_color.copy(this),colorSpace);const r=_color.r,g=_color.g,b=_color.b;const max=Math.max(r,g,b);const min=Math.min(r,g,b);let hue,saturation;const lightness=(min+max)/2.0;if(min===max){hue=0;saturation=0;}else{const delta=max-min;saturation=lightness<=0.5?delta/(max+min):delta/(2-max-min);switch(max){case r:hue=(g-b)/delta+(g<b?6:0);break;case g:hue=(b-r)/delta+2;break;case b:hue=(r-g)/delta+4;break;}hue/=6;}target.h=hue;target.s=saturation;target.l=lightness;return target;}getRGB(target,colorSpace=ColorManagement.workingColorSpace){ColorManagement.fromWorkingColorSpace(_color.copy(this),colorSpace);target.r=_color.r;target.g=_color.g;target.b=_color.b;return target;}getStyle(colorSpace=SRGBColorSpace){ColorManagement.fromWorkingColorSpace(_color.copy(this),colorSpace);const r=_color.r,g=_color.g,b=_color.b;if(colorSpace!==SRGBColorSpace){// Requires CSS Color Module Level 4 (https://www.w3.org/TR/css-color-4/). return`color(${colorSpace} ${r.toFixed(3)} ${g.toFixed(3)} ${b.toFixed(3)})`;}return`rgb(${Math.round(r*255)},${Math.round(g*255)},${Math.round(b*255)})`;}offsetHSL(h,s,l){this.getHSL(_hslA);return this.setHSL(_hslA.h+h,_hslA.s+s,_hslA.l+l);}add(color){this.r+=color.r;this.g+=color.g;this.b+=color.b;return this;}addColors(color1,color2){this.r=color1.r+color2.r;this.g=color1.g+color2.g;this.b=color1.b+color2.b;return this;}addScalar(s){this.r+=s;this.g+=s;this.b+=s;return this;}sub(color){this.r=Math.max(0,this.r-color.r);this.g=Math.max(0,this.g-color.g);this.b=Math.max(0,this.b-color.b);return this;}multiply(color){this.r*=color.r;this.g*=color.g;this.b*=color.b;return this;}multiplyScalar(s){this.r*=s;this.g*=s;this.b*=s;return this;}lerp(color,alpha){this.r+=(color.r-this.r)*alpha;this.g+=(color.g-this.g)*alpha;this.b+=(color.b-this.b)*alpha;return this;}lerpColors(color1,color2,alpha){this.r=color1.r+(color2.r-color1.r)*alpha;this.g=color1.g+(color2.g-color1.g)*alpha;this.b=color1.b+(color2.b-color1.b)*alpha;return this;}lerpHSL(color,alpha){this.getHSL(_hslA);color.getHSL(_hslB);const h=lerp(_hslA.h,_hslB.h,alpha);const s=lerp(_hslA.s,_hslB.s,alpha);const l=lerp(_hslA.l,_hslB.l,alpha);this.setHSL(h,s,l);return this;}setFromVector3(v){this.r=v.x;this.g=v.y;this.b=v.z;return this;}applyMatrix3(m){const r=this.r,g=this.g,b=this.b;const e=m.elements;this.r=e[0]*r+e[3]*g+e[6]*b;this.g=e[1]*r+e[4]*g+e[7]*b;this.b=e[2]*r+e[5]*g+e[8]*b;return this;}equals(c){return c.r===this.r&&c.g===this.g&&c.b===this.b;}fromArray(array,offset=0){this.r=array[offset];this.g=array[offset+1];this.b=array[offset+2];return this;}toArray(array=[],offset=0){array[offset]=this.r;array[offset+1]=this.g;array[offset+2]=this.b;return array;}fromBufferAttribute(attribute,index){this.r=attribute.getX(index);this.g=attribute.getY(index);this.b=attribute.getZ(index);return this;}toJSON(){return this.getHex();}*[Symbol.iterator](){yield this.r;yield this.g;yield this.b;}}const _color=/*@__PURE__*/new Color();Color.NAMES=_colorKeywords;let _materialId=0;class Material extends EventDispatcher{constructor(){super();this.isMaterial=true;Object.defineProperty(this,'id',{value:_materialId++});this.uuid=generateUUID();this.name='';this.type='Material';this.blending=NormalBlending;this.side=FrontSide;this.vertexColors=false;this.opacity=1;this.transparent=false;this.alphaHash=false;this.blendSrc=SrcAlphaFactor;this.blendDst=OneMinusSrcAlphaFactor;this.blendEquation=AddEquation;this.blendSrcAlpha=null;this.blendDstAlpha=null;this.blendEquationAlpha=null;this.blendColor=new Color(0,0,0);this.blendAlpha=0;this.depthFunc=LessEqualDepth;this.depthTest=true;this.depthWrite=true;this.stencilWriteMask=0xff;this.stencilFunc=AlwaysStencilFunc;this.stencilRef=0;this.stencilFuncMask=0xff;this.stencilFail=KeepStencilOp;this.stencilZFail=KeepStencilOp;this.stencilZPass=KeepStencilOp;this.stencilWrite=false;this.clippingPlanes=null;this.clipIntersection=false;this.clipShadows=false;this.shadowSide=null;this.colorWrite=true;this.precision=null;// override the renderer's default precision for this material this.polygonOffset=false;this.polygonOffsetFactor=0;this.polygonOffsetUnits=0;this.dithering=false;this.alphaToCoverage=false;this.premultipliedAlpha=false;this.forceSinglePass=false;this.visible=true;this.toneMapped=true;this.userData={};this.version=0;this._alphaTest=0;}get alphaTest(){return this._alphaTest;}set alphaTest(value){if(this._alphaTest>0!==value>0){this.version++;}this._alphaTest=value;}onBuild(/* shaderobject, renderer */){}onBeforeRender(/* renderer, scene, camera, geometry, object, group */){}onBeforeCompile(/* shaderobject, renderer */){}customProgramCacheKey(){return this.onBeforeCompile.toString();}setValues(values){if(values===undefined)return;for(const key in values){const newValue=values[key];if(newValue===undefined){console.warn(`THREE.Material: parameter '${key}' has value of undefined.`);continue;}const currentValue=this[key];if(currentValue===undefined){console.warn(`THREE.Material: '${key}' is not a property of THREE.${this.type}.`);continue;}if(currentValue&¤tValue.isColor){currentValue.set(newValue);}else if(currentValue&¤tValue.isVector3&&newValue&&newValue.isVector3){currentValue.copy(newValue);}else{this[key]=newValue;}}}toJSON(meta){const isRootObject=meta===undefined||typeof meta==='string';if(isRootObject){meta={textures:{},images:{}};}const data={metadata:{version:4.6,type:'Material',generator:'Material.toJSON'}};// standard Material serialization data.uuid=this.uuid;data.type=this.type;if(this.name!=='')data.name=this.name;if(this.color&&this.color.isColor)data.color=this.color.getHex();if(this.roughness!==undefined)data.roughness=this.roughness;if(this.metalness!==undefined)data.metalness=this.metalness;if(this.sheen!==undefined)data.sheen=this.sheen;if(this.sheenColor&&this.sheenColor.isColor)data.sheenColor=this.sheenColor.getHex();if(this.sheenRoughness!==undefined)data.sheenRoughness=this.sheenRoughness;if(this.emissive&&this.emissive.isColor)data.emissive=this.emissive.getHex();if(this.emissiveIntensity&&this.emissiveIntensity!==1)data.emissiveIntensity=this.emissiveIntensity;if(this.specular&&this.specular.isColor)data.specular=this.specular.getHex();if(this.specularIntensity!==undefined)data.specularIntensity=this.specularIntensity;if(this.specularColor&&this.specularColor.isColor)data.specularColor=this.specularColor.getHex();if(this.shininess!==undefined)data.shininess=this.shininess;if(this.clearcoat!==undefined)data.clearcoat=this.clearcoat;if(this.clearcoatRoughness!==undefined)data.clearcoatRoughness=this.clearcoatRoughness;if(this.clearcoatMap&&this.clearcoatMap.isTexture){data.clearcoatMap=this.clearcoatMap.toJSON(meta).uuid;}if(this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture){data.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(meta).uuid;}if(this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture){data.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(meta).uuid;data.clearcoatNormalScale=this.clearcoatNormalScale.toArray();}if(this.iridescence!==undefined)data.iridescence=this.iridescence;if(this.iridescenceIOR!==undefined)data.iridescenceIOR=this.iridescenceIOR;if(this.iridescenceThicknessRange!==undefined)data.iridescenceThicknessRange=this.iridescenceThicknessRange;if(this.iridescenceMap&&this.iridescenceMap.isTexture){data.iridescenceMap=this.iridescenceMap.toJSON(meta).uuid;}if(this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture){data.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(meta).uuid;}if(this.anisotropy!==undefined)data.anisotropy=this.anisotropy;if(this.anisotropyRotation!==undefined)data.anisotropyRotation=this.anisotropyRotation;if(this.anisotropyMap&&this.anisotropyMap.isTexture){data.anisotropyMap=this.anisotropyMap.toJSON(meta).uuid;}if(this.map&&this.map.isTexture)data.map=this.map.toJSON(meta).uuid;if(this.matcap&&this.matcap.isTexture)data.matcap=this.matcap.toJSON(meta).uuid;if(this.alphaMap&&this.alphaMap.isTexture)data.alphaMap=this.alphaMap.toJSON(meta).uuid;if(this.lightMap&&this.lightMap.isTexture){data.lightMap=this.lightMap.toJSON(meta).uuid;data.lightMapIntensity=this.lightMapIntensity;}if(this.aoMap&&this.aoMap.isTexture){data.aoMap=this.aoMap.toJSON(meta).uuid;data.aoMapIntensity=this.aoMapIntensity;}if(this.bumpMap&&this.bumpMap.isTexture){data.bumpMap=this.bumpMap.toJSON(meta).uuid;data.bumpScale=this.bumpScale;}if(this.normalMap&&this.normalMap.isTexture){data.normalMap=this.normalMap.toJSON(meta).uuid;data.normalMapType=this.normalMapType;data.normalScale=this.normalScale.toArray();}if(this.displacementMap&&this.displacementMap.isTexture){data.displacementMap=this.displacementMap.toJSON(meta).uuid;data.displacementScale=this.displacementScale;data.displacementBias=this.displacementBias;}if(this.roughnessMap&&this.roughnessMap.isTexture)data.roughnessMap=this.roughnessMap.toJSON(meta).uuid;if(this.metalnessMap&&this.metalnessMap.isTexture)data.metalnessMap=this.metalnessMap.toJSON(meta).uuid;if(this.emissiveMap&&this.emissiveMap.isTexture)data.emissiveMap=this.emissiveMap.toJSON(meta).uuid;if(this.specularMap&&this.specularMap.isTexture)data.specularMap=this.specularMap.toJSON(meta).uuid;if(this.specularIntensityMap&&this.specularIntensityMap.isTexture)data.specularIntensityMap=this.specularIntensityMap.toJSON(meta).uuid;if(this.specularColorMap&&this.specularColorMap.isTexture)data.specularColorMap=this.specularColorMap.toJSON(meta).uuid;if(this.envMap&&this.envMap.isTexture){data.envMap=this.envMap.toJSON(meta).uuid;if(this.combine!==undefined)data.combine=this.combine;}if(this.envMapIntensity!==undefined)data.envMapIntensity=this.envMapIntensity;if(this.reflectivity!==undefined)data.reflectivity=this.reflectivity;if(this.refractionRatio!==undefined)data.refractionRatio=this.refractionRatio;if(this.gradientMap&&this.gradientMap.isTexture){data.gradientMap=this.gradientMap.toJSON(meta).uuid;}if(this.transmission!==undefined)data.transmission=this.transmission;if(this.transmissionMap&&this.transmissionMap.isTexture)data.transmissionMap=this.transmissionMap.toJSON(meta).uuid;if(this.thickness!==undefined)data.thickness=this.thickness;if(this.thicknessMap&&this.thicknessMap.isTexture)data.thicknessMap=this.thicknessMap.toJSON(meta).uuid;if(this.attenuationDistance!==undefined&&this.attenuationDistance!==Infinity)data.attenuationDistance=this.attenuationDistance;if(this.attenuationColor!==undefined)data.attenuationColor=this.attenuationColor.getHex();if(this.size!==undefined)data.size=this.size;if(this.shadowSide!==null)data.shadowSide=this.shadowSide;if(this.sizeAttenuation!==undefined)data.sizeAttenuation=this.sizeAttenuation;if(this.blending!==NormalBlending)data.blending=this.blending;if(this.side!==FrontSide)data.side=this.side;if(this.vertexColors===true)data.vertexColors=true;if(this.opacity<1)data.opacity=this.opacity;if(this.transparent===true)data.transparent=true;if(this.blendSrc!==SrcAlphaFactor)data.blendSrc=this.blendSrc;if(this.blendDst!==OneMinusSrcAlphaFactor)data.blendDst=this.blendDst;if(this.blendEquation!==AddEquation)data.blendEquation=this.blendEquation;if(this.blendSrcAlpha!==null)data.blendSrcAlpha=this.blendSrcAlpha;if(this.blendDstAlpha!==null)data.blendDstAlpha=this.blendDstAlpha;if(this.blendEquationAlpha!==null)data.blendEquationAlpha=this.blendEquationAlpha;if(this.blendColor&&this.blendColor.isColor)data.blendColor=this.blendColor.getHex();if(this.blendAlpha!==0)data.blendAlpha=this.blendAlpha;if(this.depthFunc!==LessEqualDepth)data.depthFunc=this.depthFunc;if(this.depthTest===false)data.depthTest=this.depthTest;if(this.depthWrite===false)data.depthWrite=this.depthWrite;if(this.colorWrite===false)data.colorWrite=this.colorWrite;if(this.stencilWriteMask!==0xff)data.stencilWriteMask=this.stencilWriteMask;if(this.stencilFunc!==AlwaysStencilFunc)data.stencilFunc=this.stencilFunc;if(this.stencilRef!==0)data.stencilRef=this.stencilRef;if(this.stencilFuncMask!==0xff)data.stencilFuncMask=this.stencilFuncMask;if(this.stencilFail!==KeepStencilOp)data.stencilFail=this.stencilFail;if(this.stencilZFail!==KeepStencilOp)data.stencilZFail=this.stencilZFail;if(this.stencilZPass!==KeepStencilOp)data.stencilZPass=this.stencilZPass;if(this.stencilWrite===true)data.stencilWrite=this.stencilWrite;// rotation (SpriteMaterial) if(this.rotation!==undefined&&this.rotation!==0)data.rotation=this.rotation;if(this.polygonOffset===true)data.polygonOffset=true;if(this.polygonOffsetFactor!==0)data.polygonOffsetFactor=this.polygonOffsetFactor;if(this.polygonOffsetUnits!==0)data.polygonOffsetUnits=this.polygonOffsetUnits;if(this.linewidth!==undefined&&this.linewidth!==1)data.linewidth=this.linewidth;if(this.dashSize!==undefined)data.dashSize=this.dashSize;if(this.gapSize!==undefined)data.gapSize=this.gapSize;if(this.scale!==undefined)data.scale=this.scale;if(this.dithering===true)data.dithering=true;if(this.alphaTest>0)data.alphaTest=this.alphaTest;if(this.alphaHash===true)data.alphaHash=true;if(this.alphaToCoverage===true)data.alphaToCoverage=true;if(this.premultipliedAlpha===true)data.premultipliedAlpha=true;if(this.forceSinglePass===true)data.forceSinglePass=true;if(this.wireframe===true)data.wireframe=true;if(this.wireframeLinewidth>1)data.wireframeLinewidth=this.wireframeLinewidth;if(this.wireframeLinecap!=='round')data.wireframeLinecap=this.wireframeLinecap;if(this.wireframeLinejoin!=='round')data.wireframeLinejoin=this.wireframeLinejoin;if(this.flatShading===true)data.flatShading=true;if(this.visible===false)data.visible=false;if(this.toneMapped===false)data.toneMapped=false;if(this.fog===false)data.fog=false;if(Object.keys(this.userData).length>0)data.userData=this.userData;// TODO: Copied from Object3D.toJSON function extractFromCache(cache){const values=[];for(const key in cache){const data=cache[key];delete data.metadata;values.push(data);}return values;}if(isRootObject){const textures=extractFromCache(meta.textures);const images=extractFromCache(meta.images);if(textures.length>0)data.textures=textures;if(images.length>0)data.images=images;}return data;}clone(){return new this.constructor().copy(this);}copy(source){this.name=source.name;this.blending=source.blending;this.side=source.side;this.vertexColors=source.vertexColors;this.opacity=source.opacity;this.transparent=source.transparent;this.blendSrc=source.blendSrc;this.blendDst=source.blendDst;this.blendEquation=source.blendEquation;this.blendSrcAlpha=source.blendSrcAlpha;this.blendDstAlpha=source.blendDstAlpha;this.blendEquationAlpha=source.blendEquationAlpha;this.blendColor.copy(source.blendColor);this.blendAlpha=source.blendAlpha;this.depthFunc=source.depthFunc;this.depthTest=source.depthTest;this.depthWrite=source.depthWrite;this.stencilWriteMask=source.stencilWriteMask;this.stencilFunc=source.stencilFunc;this.stencilRef=source.stencilRef;this.stencilFuncMask=source.stencilFuncMask;this.stencilFail=source.stencilFail;this.stencilZFail=source.stencilZFail;this.stencilZPass=source.stencilZPass;this.stencilWrite=source.stencilWrite;const srcPlanes=source.clippingPlanes;let dstPlanes=null;if(srcPlanes!==null){const n=srcPlanes.length;dstPlanes=new Array(n);for(let i=0;i!==n;++i){dstPlanes[i]=srcPlanes[i].clone();}}this.clippingPlanes=dstPlanes;this.clipIntersection=source.clipIntersection;this.clipShadows=source.clipShadows;this.shadowSide=source.shadowSide;this.colorWrite=source.colorWrite;this.precision=source.precision;this.polygonOffset=source.polygonOffset;this.polygonOffsetFactor=source.polygonOffsetFactor;this.polygonOffsetUnits=source.polygonOffsetUnits;this.dithering=source.dithering;this.alphaTest=source.alphaTest;this.alphaHash=source.alphaHash;this.alphaToCoverage=source.alphaToCoverage;this.premultipliedAlpha=source.premultipliedAlpha;this.forceSinglePass=source.forceSinglePass;this.visible=source.visible;this.toneMapped=source.toneMapped;this.userData=JSON.parse(JSON.stringify(source.userData));return this;}dispose(){this.dispatchEvent({type:'dispose'});}set needsUpdate(value){if(value===true)this.version++;}}class MeshBasicMaterial extends Material{constructor(parameters){super();this.isMeshBasicMaterial=true;this.type='MeshBasicMaterial';this.color=new Color(0xffffff);// emissive this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.fog=source.fog;return this;}}// Fast Half Float Conversions, http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf const _tables=/*@__PURE__*/_generateTables();function _generateTables(){// float32 to float16 helpers const buffer=new ArrayBuffer(4);const floatView=new Float32Array(buffer);const uint32View=new Uint32Array(buffer);const baseTable=new Uint32Array(512);const shiftTable=new Uint32Array(512);for(let i=0;i<256;++i){const e=i-127;// very small number (0, -0) if(e<-27){baseTable[i]=0x0000;baseTable[i|0x100]=0x8000;shiftTable[i]=24;shiftTable[i|0x100]=24;// small number (denorm) }else if(e<-14){baseTable[i]=0x0400>>-e-14;baseTable[i|0x100]=0x0400>>-e-14|0x8000;shiftTable[i]=-e-1;shiftTable[i|0x100]=-e-1;// normal number }else if(e<=15){baseTable[i]=e+15<<10;baseTable[i|0x100]=e+15<<10|0x8000;shiftTable[i]=13;shiftTable[i|0x100]=13;// large number (Infinity, -Infinity) }else if(e<128){baseTable[i]=0x7c00;baseTable[i|0x100]=0xfc00;shiftTable[i]=24;shiftTable[i|0x100]=24;// stay (NaN, Infinity, -Infinity) }else{baseTable[i]=0x7c00;baseTable[i|0x100]=0xfc00;shiftTable[i]=13;shiftTable[i|0x100]=13;}}// float16 to float32 helpers const mantissaTable=new Uint32Array(2048);const exponentTable=new Uint32Array(64);const offsetTable=new Uint32Array(64);for(let i=1;i<1024;++i){let m=i<<13;// zero pad mantissa bits let e=0;// zero exponent // normalized while((m&0x00800000)===0){m<<=1;e-=0x00800000;// decrement exponent }m&=~0x00800000;// clear leading 1 bit e+=0x38800000;// adjust bias mantissaTable[i]=m|e;}for(let i=1024;i<2048;++i){mantissaTable[i]=0x38000000+(i-1024<<13);}for(let i=1;i<31;++i){exponentTable[i]=i<<23;}exponentTable[31]=0x47800000;exponentTable[32]=0x80000000;for(let i=33;i<63;++i){exponentTable[i]=0x80000000+(i-32<<23);}exponentTable[63]=0xc7800000;for(let i=1;i<64;++i){if(i!==32){offsetTable[i]=1024;}}return{floatView:floatView,uint32View:uint32View,baseTable:baseTable,shiftTable:shiftTable,mantissaTable:mantissaTable,exponentTable:exponentTable,offsetTable:offsetTable};}// float32 to float16 function toHalfFloat(val){if(Math.abs(val)>65504)console.warn('THREE.DataUtils.toHalfFloat(): Value out of range.');val=clamp(val,-65504,65504);_tables.floatView[0]=val;const f=_tables.uint32View[0];const e=f>>23&0x1ff;return _tables.baseTable[e]+((f&0x007fffff)>>_tables.shiftTable[e]);}// float16 to float32 function fromHalfFloat(val){const m=val>>10;_tables.uint32View[0]=_tables.mantissaTable[_tables.offsetTable[m]+(val&0x3ff)]+_tables.exponentTable[m];return _tables.floatView[0];}const DataUtils={toHalfFloat:toHalfFloat,fromHalfFloat:fromHalfFloat};const _vector$9=/*@__PURE__*/new Vector3();const _vector2$1=/*@__PURE__*/new Vector2();class BufferAttribute{constructor(array,itemSize,normalized=false){if(Array.isArray(array)){throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.');}this.isBufferAttribute=true;this.name='';this.array=array;this.itemSize=itemSize;this.count=array!==undefined?array.length/itemSize:0;this.normalized=normalized;this.usage=StaticDrawUsage;this._updateRange={offset:0,count:-1};this.updateRanges=[];this.gpuType=FloatType;this.version=0;}onUploadCallback(){}set needsUpdate(value){if(value===true)this.version++;}get updateRange(){warnOnce('THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.');// @deprecated, r159 return this._updateRange;}setUsage(value){this.usage=value;return this;}addUpdateRange(start,count){this.updateRanges.push({start,count});}clearUpdateRanges(){this.updateRanges.length=0;}copy(source){this.name=source.name;this.array=new source.array.constructor(source.array);this.itemSize=source.itemSize;this.count=source.count;this.normalized=source.normalized;this.usage=source.usage;this.gpuType=source.gpuType;return this;}copyAt(index1,attribute,index2){index1*=this.itemSize;index2*=attribute.itemSize;for(let i=0,l=this.itemSize;i<l;i++){this.array[index1+i]=attribute.array[index2+i];}return this;}copyArray(array){this.array.set(array);return this;}applyMatrix3(m){if(this.itemSize===2){for(let i=0,l=this.count;i<l;i++){_vector2$1.fromBufferAttribute(this,i);_vector2$1.applyMatrix3(m);this.setXY(i,_vector2$1.x,_vector2$1.y);}}else if(this.itemSize===3){for(let i=0,l=this.count;i<l;i++){_vector$9.fromBufferAttribute(this,i);_vector$9.applyMatrix3(m);this.setXYZ(i,_vector$9.x,_vector$9.y,_vector$9.z);}}return this;}applyMatrix4(m){for(let i=0,l=this.count;i<l;i++){_vector$9.fromBufferAttribute(this,i);_vector$9.applyMatrix4(m);this.setXYZ(i,_vector$9.x,_vector$9.y,_vector$9.z);}return this;}applyNormalMatrix(m){for(let i=0,l=this.count;i<l;i++){_vector$9.fromBufferAttribute(this,i);_vector$9.applyNormalMatrix(m);this.setXYZ(i,_vector$9.x,_vector$9.y,_vector$9.z);}return this;}transformDirection(m){for(let i=0,l=this.count;i<l;i++){_vector$9.fromBufferAttribute(this,i);_vector$9.transformDirection(m);this.setXYZ(i,_vector$9.x,_vector$9.y,_vector$9.z);}return this;}set(value,offset=0){// Matching BufferAttribute constructor, do not normalize the array. this.array.set(value,offset);return this;}getComponent(index,component){let value=this.array[index*this.itemSize+component];if(this.normalized)value=denormalize(value,this.array);return value;}setComponent(index,component,value){if(this.normalized)value=normalize(value,this.array);this.array[index*this.itemSize+component]=value;return this;}getX(index){let x=this.array[index*this.itemSize];if(this.normalized)x=denormalize(x,this.array);return x;}setX(index,x){if(this.normalized)x=normalize(x,this.array);this.array[index*this.itemSize]=x;return this;}getY(index){let y=this.array[index*this.itemSize+1];if(this.normalized)y=denormalize(y,this.array);return y;}setY(index,y){if(this.normalized)y=normalize(y,this.array);this.array[index*this.itemSize+1]=y;return this;}getZ(index){let z=this.array[index*this.itemSize+2];if(this.normalized)z=denormalize(z,this.array);return z;}setZ(index,z){if(this.normalized)z=normalize(z,this.array);this.array[index*this.itemSize+2]=z;return this;}getW(index){let w=this.array[index*this.itemSize+3];if(this.normalized)w=denormalize(w,this.array);return w;}setW(index,w){if(this.normalized)w=normalize(w,this.array);this.array[index*this.itemSize+3]=w;return this;}setXY(index,x,y){index*=this.itemSize;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);}this.array[index+0]=x;this.array[index+1]=y;return this;}setXYZ(index,x,y,z){index*=this.itemSize;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);z=normalize(z,this.array);}this.array[index+0]=x;this.array[index+1]=y;this.array[index+2]=z;return this;}setXYZW(index,x,y,z,w){index*=this.itemSize;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);z=normalize(z,this.array);w=normalize(w,this.array);}this.array[index+0]=x;this.array[index+1]=y;this.array[index+2]=z;this.array[index+3]=w;return this;}onUpload(callback){this.onUploadCallback=callback;return this;}clone(){return new this.constructor(this.array,this.itemSize).copy(this);}toJSON(){const data={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};if(this.name!=='')data.name=this.name;if(this.usage!==StaticDrawUsage)data.usage=this.usage;return data;}}// class Int8BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Int8Array(array),itemSize,normalized);}}class Uint8BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Uint8Array(array),itemSize,normalized);}}class Uint8ClampedBufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Uint8ClampedArray(array),itemSize,normalized);}}class Int16BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Int16Array(array),itemSize,normalized);}}class Uint16BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Uint16Array(array),itemSize,normalized);}}class Int32BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Int32Array(array),itemSize,normalized);}}class Uint32BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Uint32Array(array),itemSize,normalized);}}class Float16BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Uint16Array(array),itemSize,normalized);this.isFloat16BufferAttribute=true;}getX(index){let x=fromHalfFloat(this.array[index*this.itemSize]);if(this.normalized)x=denormalize(x,this.array);return x;}setX(index,x){if(this.normalized)x=normalize(x,this.array);this.array[index*this.itemSize]=toHalfFloat(x);return this;}getY(index){let y=fromHalfFloat(this.array[index*this.itemSize+1]);if(this.normalized)y=denormalize(y,this.array);return y;}setY(index,y){if(this.normalized)y=normalize(y,this.array);this.array[index*this.itemSize+1]=toHalfFloat(y);return this;}getZ(index){let z=fromHalfFloat(this.array[index*this.itemSize+2]);if(this.normalized)z=denormalize(z,this.array);return z;}setZ(index,z){if(this.normalized)z=normalize(z,this.array);this.array[index*this.itemSize+2]=toHalfFloat(z);return this;}getW(index){let w=fromHalfFloat(this.array[index*this.itemSize+3]);if(this.normalized)w=denormalize(w,this.array);return w;}setW(index,w){if(this.normalized)w=normalize(w,this.array);this.array[index*this.itemSize+3]=toHalfFloat(w);return this;}setXY(index,x,y){index*=this.itemSize;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);}this.array[index+0]=toHalfFloat(x);this.array[index+1]=toHalfFloat(y);return this;}setXYZ(index,x,y,z){index*=this.itemSize;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);z=normalize(z,this.array);}this.array[index+0]=toHalfFloat(x);this.array[index+1]=toHalfFloat(y);this.array[index+2]=toHalfFloat(z);return this;}setXYZW(index,x,y,z,w){index*=this.itemSize;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);z=normalize(z,this.array);w=normalize(w,this.array);}this.array[index+0]=toHalfFloat(x);this.array[index+1]=toHalfFloat(y);this.array[index+2]=toHalfFloat(z);this.array[index+3]=toHalfFloat(w);return this;}}class Float32BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Float32Array(array),itemSize,normalized);}}class Float64BufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized){super(new Float64Array(array),itemSize,normalized);}}let _id$2=0;const _m1=/*@__PURE__*/new Matrix4();const _obj=/*@__PURE__*/new Object3D();const _offset=/*@__PURE__*/new Vector3();const _box$2=/*@__PURE__*/new Box3();const _boxMorphTargets=/*@__PURE__*/new Box3();const _vector$8=/*@__PURE__*/new Vector3();class BufferGeometry extends EventDispatcher{constructor(){super();this.isBufferGeometry=true;Object.defineProperty(this,'id',{value:_id$2++});this.uuid=generateUUID();this.name='';this.type='BufferGeometry';this.index=null;this.attributes={};this.morphAttributes={};this.morphTargetsRelative=false;this.groups=[];this.boundingBox=null;this.boundingSphere=null;this.drawRange={start:0,count:Infinity};this.userData={};}getIndex(){return this.index;}setIndex(index){if(Array.isArray(index)){this.index=new(arrayNeedsUint32(index)?Uint32BufferAttribute:Uint16BufferAttribute)(index,1);}else{this.index=index;}return this;}getAttribute(name){return this.attributes[name];}setAttribute(name,attribute){this.attributes[name]=attribute;return this;}deleteAttribute(name){delete this.attributes[name];return this;}hasAttribute(name){return this.attributes[name]!==undefined;}addGroup(start,count,materialIndex=0){this.groups.push({start:start,count:count,materialIndex:materialIndex});}clearGroups(){this.groups=[];}setDrawRange(start,count){this.drawRange.start=start;this.drawRange.count=count;}applyMatrix4(matrix){const position=this.attributes.position;if(position!==undefined){position.applyMatrix4(matrix);position.needsUpdate=true;}const normal=this.attributes.normal;if(normal!==undefined){const normalMatrix=new Matrix3().getNormalMatrix(matrix);normal.applyNormalMatrix(normalMatrix);normal.needsUpdate=true;}const tangent=this.attributes.tangent;if(tangent!==undefined){tangent.transformDirection(matrix);tangent.needsUpdate=true;}if(this.boundingBox!==null){this.computeBoundingBox();}if(this.boundingSphere!==null){this.computeBoundingSphere();}return this;}applyQuaternion(q){_m1.makeRotationFromQuaternion(q);this.applyMatrix4(_m1);return this;}rotateX(angle){// rotate geometry around world x-axis _m1.makeRotationX(angle);this.applyMatrix4(_m1);return this;}rotateY(angle){// rotate geometry around world y-axis _m1.makeRotationY(angle);this.applyMatrix4(_m1);return this;}rotateZ(angle){// rotate geometry around world z-axis _m1.makeRotationZ(angle);this.applyMatrix4(_m1);return this;}translate(x,y,z){// translate geometry _m1.makeTranslation(x,y,z);this.applyMatrix4(_m1);return this;}scale(x,y,z){// scale geometry _m1.makeScale(x,y,z);this.applyMatrix4(_m1);return this;}lookAt(vector){_obj.lookAt(vector);_obj.updateMatrix();this.applyMatrix4(_obj.matrix);return this;}center(){this.computeBoundingBox();this.boundingBox.getCenter(_offset).negate();this.translate(_offset.x,_offset.y,_offset.z);return this;}setFromPoints(points){const position=[];for(let i=0,l=points.length;i<l;i++){const point=points[i];position.push(point.x,point.y,point.z||0);}this.setAttribute('position',new Float32BufferAttribute(position,3));return this;}computeBoundingBox(){if(this.boundingBox===null){this.boundingBox=new Box3();}const position=this.attributes.position;const morphAttributesPosition=this.morphAttributes.position;if(position&&position.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this);this.boundingBox.set(new Vector3(-Infinity,-Infinity,-Infinity),new Vector3(+Infinity,+Infinity,+Infinity));return;}if(position!==undefined){this.boundingBox.setFromBufferAttribute(position);// process morph attributes if present if(morphAttributesPosition){for(let i=0,il=morphAttributesPosition.length;i<il;i++){const morphAttribute=morphAttributesPosition[i];_box$2.setFromBufferAttribute(morphAttribute);if(this.morphTargetsRelative){_vector$8.addVectors(this.boundingBox.min,_box$2.min);this.boundingBox.expandByPoint(_vector$8);_vector$8.addVectors(this.boundingBox.max,_box$2.max);this.boundingBox.expandByPoint(_vector$8);}else{this.boundingBox.expandByPoint(_box$2.min);this.boundingBox.expandByPoint(_box$2.max);}}}}else{this.boundingBox.makeEmpty();}if(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z)){console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this);}}computeBoundingSphere(){if(this.boundingSphere===null){this.boundingSphere=new Sphere();}const position=this.attributes.position;const morphAttributesPosition=this.morphAttributes.position;if(position&&position.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this);this.boundingSphere.set(new Vector3(),Infinity);return;}if(position){// first, find the center of the bounding sphere const center=this.boundingSphere.center;_box$2.setFromBufferAttribute(position);// process morph attributes if present if(morphAttributesPosition){for(let i=0,il=morphAttributesPosition.length;i<il;i++){const morphAttribute=morphAttributesPosition[i];_boxMorphTargets.setFromBufferAttribute(morphAttribute);if(this.morphTargetsRelative){_vector$8.addVectors(_box$2.min,_boxMorphTargets.min);_box$2.expandByPoint(_vector$8);_vector$8.addVectors(_box$2.max,_boxMorphTargets.max);_box$2.expandByPoint(_vector$8);}else{_box$2.expandByPoint(_boxMorphTargets.min);_box$2.expandByPoint(_boxMorphTargets.max);}}}_box$2.getCenter(center);// second, try to find a boundingSphere with a radius smaller than the // boundingSphere of the boundingBox: sqrt(3) smaller in the best case let maxRadiusSq=0;for(let i=0,il=position.count;i<il;i++){_vector$8.fromBufferAttribute(position,i);maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(_vector$8));}// process morph attributes if present if(morphAttributesPosition){for(let i=0,il=morphAttributesPosition.length;i<il;i++){const morphAttribute=morphAttributesPosition[i];const morphTargetsRelative=this.morphTargetsRelative;for(let j=0,jl=morphAttribute.count;j<jl;j++){_vector$8.fromBufferAttribute(morphAttribute,j);if(morphTargetsRelative){_offset.fromBufferAttribute(position,j);_vector$8.add(_offset);}maxRadiusSq=Math.max(maxRadiusSq,center.distanceToSquared(_vector$8));}}}this.boundingSphere.radius=Math.sqrt(maxRadiusSq);if(isNaN(this.boundingSphere.radius)){console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this);}}}computeTangents(){const index=this.index;const attributes=this.attributes;// based on http://www.terathon.com/code/tangent.html // (per vertex tangents) if(index===null||attributes.position===undefined||attributes.normal===undefined||attributes.uv===undefined){console.error('THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)');return;}const indices=index.array;const positions=attributes.position.array;const normals=attributes.normal.array;const uvs=attributes.uv.array;const nVertices=positions.length/3;if(this.hasAttribute('tangent')===false){this.setAttribute('tangent',new BufferAttribute(new Float32Array(4*nVertices),4));}const tangents=this.getAttribute('tangent').array;const tan1=[],tan2=[];for(let i=0;i<nVertices;i++){tan1[i]=new Vector3();tan2[i]=new Vector3();}const vA=new Vector3(),vB=new Vector3(),vC=new Vector3(),uvA=new Vector2(),uvB=new Vector2(),uvC=new Vector2(),sdir=new Vector3(),tdir=new Vector3();function handleTriangle(a,b,c){vA.fromArray(positions,a*3);vB.fromArray(positions,b*3);vC.fromArray(positions,c*3);uvA.fromArray(uvs,a*2);uvB.fromArray(uvs,b*2);uvC.fromArray(uvs,c*2);vB.sub(vA);vC.sub(vA);uvB.sub(uvA);uvC.sub(uvA);const r=1.0/(uvB.x*uvC.y-uvC.x*uvB.y);// silently ignore degenerate uv triangles having coincident or colinear vertices if(!isFinite(r))return;sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC,-uvB.y).multiplyScalar(r);tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB,-uvC.x).multiplyScalar(r);tan1[a].add(sdir);tan1[b].add(sdir);tan1[c].add(sdir);tan2[a].add(tdir);tan2[b].add(tdir);tan2[c].add(tdir);}let groups=this.groups;if(groups.length===0){groups=[{start:0,count:indices.length}];}for(let i=0,il=groups.length;i<il;++i){const group=groups[i];const start=group.start;const count=group.count;for(let j=start,jl=start+count;j<jl;j+=3){handleTriangle(indices[j+0],indices[j+1],indices[j+2]);}}const tmp=new Vector3(),tmp2=new Vector3();const n=new Vector3(),n2=new Vector3();function handleVertex(v){n.fromArray(normals,v*3);n2.copy(n);const t=tan1[v];// Gram-Schmidt orthogonalize tmp.copy(t);tmp.sub(n.multiplyScalar(n.dot(t))).normalize();// Calculate handedness tmp2.crossVectors(n2,t);const test=tmp2.dot(tan2[v]);const w=test<0.0?-1.0:1.0;tangents[v*4]=tmp.x;tangents[v*4+1]=tmp.y;tangents[v*4+2]=tmp.z;tangents[v*4+3]=w;}for(let i=0,il=groups.length;i<il;++i){const group=groups[i];const start=group.start;const count=group.count;for(let j=start,jl=start+count;j<jl;j+=3){handleVertex(indices[j+0]);handleVertex(indices[j+1]);handleVertex(indices[j+2]);}}}computeVertexNormals(){const index=this.index;const positionAttribute=this.getAttribute('position');if(positionAttribute!==undefined){let normalAttribute=this.getAttribute('normal');if(normalAttribute===undefined){normalAttribute=new BufferAttribute(new Float32Array(positionAttribute.count*3),3);this.setAttribute('normal',normalAttribute);}else{// reset existing normals to zero for(let i=0,il=normalAttribute.count;i<il;i++){normalAttribute.setXYZ(i,0,0,0);}}const pA=new Vector3(),pB=new Vector3(),pC=new Vector3();const nA=new Vector3(),nB=new Vector3(),nC=new Vector3();const cb=new Vector3(),ab=new Vector3();// indexed elements if(index){for(let i=0,il=index.count;i<il;i+=3){const vA=index.getX(i+0);const vB=index.getX(i+1);const vC=index.getX(i+2);pA.fromBufferAttribute(positionAttribute,vA);pB.fromBufferAttribute(positionAttribute,vB);pC.fromBufferAttribute(positionAttribute,vC);cb.subVectors(pC,pB);ab.subVectors(pA,pB);cb.cross(ab);nA.fromBufferAttribute(normalAttribute,vA);nB.fromBufferAttribute(normalAttribute,vB);nC.fromBufferAttribute(normalAttribute,vC);nA.add(cb);nB.add(cb);nC.add(cb);normalAttribute.setXYZ(vA,nA.x,nA.y,nA.z);normalAttribute.setXYZ(vB,nB.x,nB.y,nB.z);normalAttribute.setXYZ(vC,nC.x,nC.y,nC.z);}}else{// non-indexed elements (unconnected triangle soup) for(let i=0,il=positionAttribute.count;i<il;i+=3){pA.fromBufferAttribute(positionAttribute,i+0);pB.fromBufferAttribute(positionAttribute,i+1);pC.fromBufferAttribute(positionAttribute,i+2);cb.subVectors(pC,pB);ab.subVectors(pA,pB);cb.cross(ab);normalAttribute.setXYZ(i+0,cb.x,cb.y,cb.z);normalAttribute.setXYZ(i+1,cb.x,cb.y,cb.z);normalAttribute.setXYZ(i+2,cb.x,cb.y,cb.z);}}this.normalizeNormals();normalAttribute.needsUpdate=true;}}normalizeNormals(){const normals=this.attributes.normal;for(let i=0,il=normals.count;i<il;i++){_vector$8.fromBufferAttribute(normals,i);_vector$8.normalize();normals.setXYZ(i,_vector$8.x,_vector$8.y,_vector$8.z);}}toNonIndexed(){function convertBufferAttribute(attribute,indices){const array=attribute.array;const itemSize=attribute.itemSize;const normalized=attribute.normalized;const array2=new array.constructor(indices.length*itemSize);let index=0,index2=0;for(let i=0,l=indices.length;i<l;i++){if(attribute.isInterleavedBufferAttribute){index=indices[i]*attribute.data.stride+attribute.offset;}else{index=indices[i]*itemSize;}for(let j=0;j<itemSize;j++){array2[index2++]=array[index++];}}return new BufferAttribute(array2,itemSize,normalized);}// if(this.index===null){console.warn('THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.');return this;}const geometry2=new BufferGeometry();const indices=this.index.array;const attributes=this.attributes;// attributes for(const name in attributes){const attribute=attributes[name];const newAttribute=convertBufferAttribute(attribute,indices);geometry2.setAttribute(name,newAttribute);}// morph attributes const morphAttributes=this.morphAttributes;for(const name in morphAttributes){const morphArray=[];const morphAttribute=morphAttributes[name];// morphAttribute: array of Float32BufferAttributes for(let i=0,il=morphAttribute.length;i<il;i++){const attribute=morphAttribute[i];const newAttribute=convertBufferAttribute(attribute,indices);morphArray.push(newAttribute);}geometry2.morphAttributes[name]=morphArray;}geometry2.morphTargetsRelative=this.morphTargetsRelative;// groups const groups=this.groups;for(let i=0,l=groups.length;i<l;i++){const group=groups[i];geometry2.addGroup(group.start,group.count,group.materialIndex);}return geometry2;}toJSON(){const data={metadata:{version:4.6,type:'BufferGeometry',generator:'BufferGeometry.toJSON'}};// standard BufferGeometry serialization data.uuid=this.uuid;data.type=this.type;if(this.name!=='')data.name=this.name;if(Object.keys(this.userData).length>0)data.userData=this.userData;if(this.parameters!==undefined){const parameters=this.parameters;for(const key in parameters){if(parameters[key]!==undefined)data[key]=parameters[key];}return data;}// for simplicity the code assumes attributes are not shared across geometries, see #15811 data.data={attributes:{}};const index=this.index;if(index!==null){data.data.index={type:index.array.constructor.name,array:Array.prototype.slice.call(index.array)};}const attributes=this.attributes;for(const key in attributes){const attribute=attributes[key];data.data.attributes[key]=attribute.toJSON(data.data);}const morphAttributes={};let hasMorphAttributes=false;for(const key in this.morphAttributes){const attributeArray=this.morphAttributes[key];const array=[];for(let i=0,il=attributeArray.length;i<il;i++){const attribute=attributeArray[i];array.push(attribute.toJSON(data.data));}if(array.length>0){morphAttributes[key]=array;hasMorphAttributes=true;}}if(hasMorphAttributes){data.data.morphAttributes=morphAttributes;data.data.morphTargetsRelative=this.morphTargetsRelative;}const groups=this.groups;if(groups.length>0){data.data.groups=JSON.parse(JSON.stringify(groups));}const boundingSphere=this.boundingSphere;if(boundingSphere!==null){data.data.boundingSphere={center:boundingSphere.center.toArray(),radius:boundingSphere.radius};}return data;}clone(){return new this.constructor().copy(this);}copy(source){// reset this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingBox=null;this.boundingSphere=null;// used for storing cloned, shared data const data={};// name this.name=source.name;// index const index=source.index;if(index!==null){this.setIndex(index.clone(data));}// attributes const attributes=source.attributes;for(const name in attributes){const attribute=attributes[name];this.setAttribute(name,attribute.clone(data));}// morph attributes const morphAttributes=source.morphAttributes;for(const name in morphAttributes){const array=[];const morphAttribute=morphAttributes[name];// morphAttribute: array of Float32BufferAttributes for(let i=0,l=morphAttribute.length;i<l;i++){array.push(morphAttribute[i].clone(data));}this.morphAttributes[name]=array;}this.morphTargetsRelative=source.morphTargetsRelative;// groups const groups=source.groups;for(let i=0,l=groups.length;i<l;i++){const group=groups[i];this.addGroup(group.start,group.count,group.materialIndex);}// bounding box const boundingBox=source.boundingBox;if(boundingBox!==null){this.boundingBox=boundingBox.clone();}// bounding sphere const boundingSphere=source.boundingSphere;if(boundingSphere!==null){this.boundingSphere=boundingSphere.clone();}// draw range this.drawRange.start=source.drawRange.start;this.drawRange.count=source.drawRange.count;// user data this.userData=source.userData;return this;}dispose(){this.dispatchEvent({type:'dispose'});}}const _inverseMatrix$3=/*@__PURE__*/new Matrix4();const _ray$3=/*@__PURE__*/new Ray();const _sphere$6=/*@__PURE__*/new Sphere();const _sphereHitAt=/*@__PURE__*/new Vector3();const _vA$1=/*@__PURE__*/new Vector3();const _vB$1=/*@__PURE__*/new Vector3();const _vC$1=/*@__PURE__*/new Vector3();const _tempA=/*@__PURE__*/new Vector3();const _morphA=/*@__PURE__*/new Vector3();const _uvA$1=/*@__PURE__*/new Vector2();const _uvB$1=/*@__PURE__*/new Vector2();const _uvC$1=/*@__PURE__*/new Vector2();const _normalA=/*@__PURE__*/new Vector3();const _normalB=/*@__PURE__*/new Vector3();const _normalC=/*@__PURE__*/new Vector3();const _intersectionPoint=/*@__PURE__*/new Vector3();const _intersectionPointWorld=/*@__PURE__*/new Vector3();class Mesh extends Object3D{constructor(geometry=new BufferGeometry(),material=new MeshBasicMaterial()){super();this.isMesh=true;this.type='Mesh';this.geometry=geometry;this.material=material;this.updateMorphTargets();}copy(source,recursive){super.copy(source,recursive);if(source.morphTargetInfluences!==undefined){this.morphTargetInfluences=source.morphTargetInfluences.slice();}if(source.morphTargetDictionary!==undefined){this.morphTargetDictionary=Object.assign({},source.morphTargetDictionary);}this.material=Array.isArray(source.material)?source.material.slice():source.material;this.geometry=source.geometry;return this;}updateMorphTargets(){const geometry=this.geometry;const morphAttributes=geometry.morphAttributes;const keys=Object.keys(morphAttributes);if(keys.length>0){const morphAttribute=morphAttributes[keys[0]];if(morphAttribute!==undefined){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(let m=0,ml=morphAttribute.length;m<ml;m++){const name=morphAttribute[m].name||String(m);this.morphTargetInfluences.push(0);this.morphTargetDictionary[name]=m;}}}}getVertexPosition(index,target){const geometry=this.geometry;const position=geometry.attributes.position;const morphPosition=geometry.morphAttributes.position;const morphTargetsRelative=geometry.morphTargetsRelative;target.fromBufferAttribute(position,index);const morphInfluences=this.morphTargetInfluences;if(morphPosition&&morphInfluences){_morphA.set(0,0,0);for(let i=0,il=morphPosition.length;i<il;i++){const influence=morphInfluences[i];const morphAttribute=morphPosition[i];if(influence===0)continue;_tempA.fromBufferAttribute(morphAttribute,index);if(morphTargetsRelative){_morphA.addScaledVector(_tempA,influence);}else{_morphA.addScaledVector(_tempA.sub(target),influence);}}target.add(_morphA);}return target;}raycast(raycaster,intersects){const geometry=this.geometry;const material=this.material;const matrixWorld=this.matrixWorld;if(material===undefined)return;// test with bounding sphere in world space if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere$6.copy(geometry.boundingSphere);_sphere$6.applyMatrix4(matrixWorld);// check distance from ray origin to bounding sphere _ray$3.copy(raycaster.ray).recast(raycaster.near);if(_sphere$6.containsPoint(_ray$3.origin)===false){if(_ray$3.intersectSphere(_sphere$6,_sphereHitAt)===null)return;if(_ray$3.origin.distanceToSquared(_sphereHitAt)>(raycaster.far-raycaster.near)**2)return;}// convert ray to local space of mesh _inverseMatrix$3.copy(matrixWorld).invert();_ray$3.copy(raycaster.ray).applyMatrix4(_inverseMatrix$3);// test with bounding box in local space if(geometry.boundingBox!==null){if(_ray$3.intersectsBox(geometry.boundingBox)===false)return;}// test for intersections with geometry this._computeIntersections(raycaster,intersects,_ray$3);}_computeIntersections(raycaster,intersects,rayLocalSpace){let intersection;const geometry=this.geometry;const material=this.material;const index=geometry.index;const position=geometry.attributes.position;const uv=geometry.attributes.uv;const uv1=geometry.attributes.uv1;const normal=geometry.attributes.normal;const groups=geometry.groups;const drawRange=geometry.drawRange;if(index!==null){// indexed buffer geometry if(Array.isArray(material)){for(let i=0,il=groups.length;i<il;i++){const group=groups[i];const groupMaterial=material[group.materialIndex];const start=Math.max(group.start,drawRange.start);const end=Math.min(index.count,Math.min(group.start+group.count,drawRange.start+drawRange.count));for(let j=start,jl=end;j<jl;j+=3){const a=index.getX(j);const b=index.getX(j+1);const c=index.getX(j+2);intersection=checkGeometryIntersection(this,groupMaterial,raycaster,rayLocalSpace,uv,uv1,normal,a,b,c);if(intersection){intersection.faceIndex=Math.floor(j/3);// triangle number in indexed buffer semantics intersection.face.materialIndex=group.materialIndex;intersects.push(intersection);}}}}else{const start=Math.max(0,drawRange.start);const end=Math.min(index.count,drawRange.start+drawRange.count);for(let i=start,il=end;i<il;i+=3){const a=index.getX(i);const b=index.getX(i+1);const c=index.getX(i+2);intersection=checkGeometryIntersection(this,material,raycaster,rayLocalSpace,uv,uv1,normal,a,b,c);if(intersection){intersection.faceIndex=Math.floor(i/3);// triangle number in indexed buffer semantics intersects.push(intersection);}}}}else if(position!==undefined){// non-indexed buffer geometry if(Array.isArray(material)){for(let i=0,il=groups.length;i<il;i++){const group=groups[i];const groupMaterial=material[group.materialIndex];const start=Math.max(group.start,drawRange.start);const end=Math.min(position.count,Math.min(group.start+group.count,drawRange.start+drawRange.count));for(let j=start,jl=end;j<jl;j+=3){const a=j;const b=j+1;const c=j+2;intersection=checkGeometryIntersection(this,groupMaterial,raycaster,rayLocalSpace,uv,uv1,normal,a,b,c);if(intersection){intersection.faceIndex=Math.floor(j/3);// triangle number in non-indexed buffer semantics intersection.face.materialIndex=group.materialIndex;intersects.push(intersection);}}}}else{const start=Math.max(0,drawRange.start);const end=Math.min(position.count,drawRange.start+drawRange.count);for(let i=start,il=end;i<il;i+=3){const a=i;const b=i+1;const c=i+2;intersection=checkGeometryIntersection(this,material,raycaster,rayLocalSpace,uv,uv1,normal,a,b,c);if(intersection){intersection.faceIndex=Math.floor(i/3);// triangle number in non-indexed buffer semantics intersects.push(intersection);}}}}}}function checkIntersection(object,material,raycaster,ray,pA,pB,pC,point){let intersect;if(material.side===BackSide){intersect=ray.intersectTriangle(pC,pB,pA,true,point);}else{intersect=ray.intersectTriangle(pA,pB,pC,material.side===FrontSide,point);}if(intersect===null)return null;_intersectionPointWorld.copy(point);_intersectionPointWorld.applyMatrix4(object.matrixWorld);const distance=raycaster.ray.origin.distanceTo(_intersectionPointWorld);if(distance<raycaster.near||distance>raycaster.far)return null;return{distance:distance,point:_intersectionPointWorld.clone(),object:object};}function checkGeometryIntersection(object,material,raycaster,ray,uv,uv1,normal,a,b,c){object.getVertexPosition(a,_vA$1);object.getVertexPosition(b,_vB$1);object.getVertexPosition(c,_vC$1);const intersection=checkIntersection(object,material,raycaster,ray,_vA$1,_vB$1,_vC$1,_intersectionPoint);if(intersection){if(uv){_uvA$1.fromBufferAttribute(uv,a);_uvB$1.fromBufferAttribute(uv,b);_uvC$1.fromBufferAttribute(uv,c);intersection.uv=Triangle.getInterpolation(_intersectionPoint,_vA$1,_vB$1,_vC$1,_uvA$1,_uvB$1,_uvC$1,new Vector2());}if(uv1){_uvA$1.fromBufferAttribute(uv1,a);_uvB$1.fromBufferAttribute(uv1,b);_uvC$1.fromBufferAttribute(uv1,c);intersection.uv1=Triangle.getInterpolation(_intersectionPoint,_vA$1,_vB$1,_vC$1,_uvA$1,_uvB$1,_uvC$1,new Vector2());intersection.uv2=intersection.uv1;// @deprecated, r152 }if(normal){_normalA.fromBufferAttribute(normal,a);_normalB.fromBufferAttribute(normal,b);_normalC.fromBufferAttribute(normal,c);intersection.normal=Triangle.getInterpolation(_intersectionPoint,_vA$1,_vB$1,_vC$1,_normalA,_normalB,_normalC,new Vector3());if(intersection.normal.dot(ray.direction)>0){intersection.normal.multiplyScalar(-1);}}const face={a:a,b:b,c:c,normal:new Vector3(),materialIndex:0};Triangle.getNormal(_vA$1,_vB$1,_vC$1,face.normal);intersection.face=face;}return intersection;}class BoxGeometry extends BufferGeometry{constructor(width=1,height=1,depth=1,widthSegments=1,heightSegments=1,depthSegments=1){super();this.type='BoxGeometry';this.parameters={width:width,height:height,depth:depth,widthSegments:widthSegments,heightSegments:heightSegments,depthSegments:depthSegments};const scope=this;// segments widthSegments=Math.floor(widthSegments);heightSegments=Math.floor(heightSegments);depthSegments=Math.floor(depthSegments);// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// helper variables let numberOfVertices=0;let groupStart=0;// build each side of the box geometry buildPlane('z','y','x',-1,-1,depth,height,width,depthSegments,heightSegments,0);// px buildPlane('z','y','x',1,-1,depth,height,-width,depthSegments,heightSegments,1);// nx buildPlane('x','z','y',1,1,width,depth,height,widthSegments,depthSegments,2);// py buildPlane('x','z','y',1,-1,width,depth,-height,widthSegments,depthSegments,3);// ny buildPlane('x','y','z',1,-1,width,height,depth,widthSegments,heightSegments,4);// pz buildPlane('x','y','z',-1,-1,width,height,-depth,widthSegments,heightSegments,5);// nz // build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));function buildPlane(u,v,w,udir,vdir,width,height,depth,gridX,gridY,materialIndex){const segmentWidth=width/gridX;const segmentHeight=height/gridY;const widthHalf=width/2;const heightHalf=height/2;const depthHalf=depth/2;const gridX1=gridX+1;const gridY1=gridY+1;let vertexCounter=0;let groupCount=0;const vector=new Vector3();// generate vertices, normals and uvs for(let iy=0;iy<gridY1;iy++){const y=iy*segmentHeight-heightHalf;for(let ix=0;ix<gridX1;ix++){const x=ix*segmentWidth-widthHalf;// set values to correct vector component vector[u]=x*udir;vector[v]=y*vdir;vector[w]=depthHalf;// now apply vector to vertex buffer vertices.push(vector.x,vector.y,vector.z);// set values to correct vector component vector[u]=0;vector[v]=0;vector[w]=depth>0?1:-1;// now apply vector to normal buffer normals.push(vector.x,vector.y,vector.z);// uvs uvs.push(ix/gridX);uvs.push(1-iy/gridY);// counters vertexCounter+=1;}}// indices // 1. you need three indices to draw a single face // 2. a single segment consists of two faces // 3. so we need to generate six (2*3) indices per segment for(let iy=0;iy<gridY;iy++){for(let ix=0;ix<gridX;ix++){const a=numberOfVertices+ix+gridX1*iy;const b=numberOfVertices+ix+gridX1*(iy+1);const c=numberOfVertices+(ix+1)+gridX1*(iy+1);const d=numberOfVertices+(ix+1)+gridX1*iy;// faces indices.push(a,b,d);indices.push(b,c,d);// increase counter groupCount+=6;}}// add a group to the geometry. this will ensure multi material support scope.addGroup(groupStart,groupCount,materialIndex);// calculate new start value for groups groupStart+=groupCount;// update total number of vertices numberOfVertices+=vertexCounter;}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new BoxGeometry(data.width,data.height,data.depth,data.widthSegments,data.heightSegments,data.depthSegments);}}/** * Uniform Utilities */function cloneUniforms(src){const dst={};for(const u in src){dst[u]={};for(const p in src[u]){const property=src[u][p];if(property&&(property.isColor||property.isMatrix3||property.isMatrix4||property.isVector2||property.isVector3||property.isVector4||property.isTexture||property.isQuaternion)){if(property.isRenderTargetTexture){console.warn('UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().');dst[u][p]=null;}else{dst[u][p]=property.clone();}}else if(Array.isArray(property)){dst[u][p]=property.slice();}else{dst[u][p]=property;}}}return dst;}function mergeUniforms(uniforms){const merged={};for(let u=0;u<uniforms.length;u++){const tmp=cloneUniforms(uniforms[u]);for(const p in tmp){merged[p]=tmp[p];}}return merged;}function cloneUniformsGroups(src){const dst=[];for(let u=0;u<src.length;u++){dst.push(src[u].clone());}return dst;}function getUnlitUniformColorSpace(renderer){if(renderer.getRenderTarget()===null){// https://github.com/mrdoob/three.js/pull/23937#issuecomment-1111067398 return renderer.outputColorSpace;}return ColorManagement.workingColorSpace;}// Legacy const UniformsUtils={clone:cloneUniforms,merge:mergeUniforms};var default_vertex="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";var default_fragment="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";class ShaderMaterial extends Material{constructor(parameters){super();this.isShaderMaterial=true;this.type='ShaderMaterial';this.defines={};this.uniforms={};this.uniformsGroups=[];this.vertexShader=default_vertex;this.fragmentShader=default_fragment;this.linewidth=1;this.wireframe=false;this.wireframeLinewidth=1;this.fog=false;// set to use scene fog this.lights=false;// set to use scene lights this.clipping=false;// set to use user-defined clipping planes this.forceSinglePass=true;this.extensions={derivatives:false,// set to use derivatives fragDepth:false,// set to use fragment depth values drawBuffers:false,// set to use draw buffers shaderTextureLOD:false,// set to use shader texture LOD clipCullDistance:false,// set to use vertex shader clipping multiDraw:false// set to use vertex shader multi_draw / enable gl_DrawID };// When rendered geometry doesn't include these attributes but the material does, // use these default values in WebGL. This avoids errors when buffer data is missing. this.defaultAttributeValues={'color':[1,1,1],'uv':[0,0],'uv1':[0,0]};this.index0AttributeName=undefined;this.uniformsNeedUpdate=false;this.glslVersion=null;if(parameters!==undefined){this.setValues(parameters);}}copy(source){super.copy(source);this.fragmentShader=source.fragmentShader;this.vertexShader=source.vertexShader;this.uniforms=cloneUniforms(source.uniforms);this.uniformsGroups=cloneUniformsGroups(source.uniformsGroups);this.defines=Object.assign({},source.defines);this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.fog=source.fog;this.lights=source.lights;this.clipping=source.clipping;this.extensions=Object.assign({},source.extensions);this.glslVersion=source.glslVersion;return this;}toJSON(meta){const data=super.toJSON(meta);data.glslVersion=this.glslVersion;data.uniforms={};for(const name in this.uniforms){const uniform=this.uniforms[name];const value=uniform.value;if(value&&value.isTexture){data.uniforms[name]={type:'t',value:value.toJSON(meta).uuid};}else if(value&&value.isColor){data.uniforms[name]={type:'c',value:value.getHex()};}else if(value&&value.isVector2){data.uniforms[name]={type:'v2',value:value.toArray()};}else if(value&&value.isVector3){data.uniforms[name]={type:'v3',value:value.toArray()};}else if(value&&value.isVector4){data.uniforms[name]={type:'v4',value:value.toArray()};}else if(value&&value.isMatrix3){data.uniforms[name]={type:'m3',value:value.toArray()};}else if(value&&value.isMatrix4){data.uniforms[name]={type:'m4',value:value.toArray()};}else{data.uniforms[name]={value:value};// note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far }}if(Object.keys(this.defines).length>0)data.defines=this.defines;data.vertexShader=this.vertexShader;data.fragmentShader=this.fragmentShader;data.lights=this.lights;data.clipping=this.clipping;const extensions={};for(const key in this.extensions){if(this.extensions[key]===true)extensions[key]=true;}if(Object.keys(extensions).length>0)data.extensions=extensions;return data;}}class Camera extends Object3D{constructor(){super();this.isCamera=true;this.type='Camera';this.matrixWorldInverse=new Matrix4();this.projectionMatrix=new Matrix4();this.projectionMatrixInverse=new Matrix4();this.coordinateSystem=WebGLCoordinateSystem;}copy(source,recursive){super.copy(source,recursive);this.matrixWorldInverse.copy(source.matrixWorldInverse);this.projectionMatrix.copy(source.projectionMatrix);this.projectionMatrixInverse.copy(source.projectionMatrixInverse);this.coordinateSystem=source.coordinateSystem;return this;}getWorldDirection(target){return super.getWorldDirection(target).negate();}updateMatrixWorld(force){super.updateMatrixWorld(force);this.matrixWorldInverse.copy(this.matrixWorld).invert();}updateWorldMatrix(updateParents,updateChildren){super.updateWorldMatrix(updateParents,updateChildren);this.matrixWorldInverse.copy(this.matrixWorld).invert();}clone(){return new this.constructor().copy(this);}}const _v3$1=/*@__PURE__*/new Vector3();const _minTarget=/*@__PURE__*/new Vector2();const _maxTarget=/*@__PURE__*/new Vector2();class PerspectiveCamera extends Camera{constructor(fov=50,aspect=1,near=0.1,far=2000){super();this.isPerspectiveCamera=true;this.type='PerspectiveCamera';this.fov=fov;this.zoom=1;this.near=near;this.far=far;this.focus=10;this.aspect=aspect;this.view=null;this.filmGauge=35;// width of the film (default in millimeters) this.filmOffset=0;// horizontal film offset (same unit as gauge) this.updateProjectionMatrix();}copy(source,recursive){super.copy(source,recursive);this.fov=source.fov;this.zoom=source.zoom;this.near=source.near;this.far=source.far;this.focus=source.focus;this.aspect=source.aspect;this.view=source.view===null?null:Object.assign({},source.view);this.filmGauge=source.filmGauge;this.filmOffset=source.filmOffset;return this;}/** * Sets the FOV by focal length in respect to the current .filmGauge. * * The default film gauge is 35, so that the focal length can be specified for * a 35mm (full frame) camera. * * Values for focal length and film gauge must have the same unit. */setFocalLength(focalLength){/** see {@link http://www.bobatkins.com/photography/technical/field_of_view.html} */const vExtentSlope=0.5*this.getFilmHeight()/focalLength;this.fov=RAD2DEG*2*Math.atan(vExtentSlope);this.updateProjectionMatrix();}/** * Calculates the focal length from the current .fov and .filmGauge. */getFocalLength(){const vExtentSlope=Math.tan(DEG2RAD*0.5*this.fov);return 0.5*this.getFilmHeight()/vExtentSlope;}getEffectiveFOV(){return RAD2DEG*2*Math.atan(Math.tan(DEG2RAD*0.5*this.fov)/this.zoom);}getFilmWidth(){// film not completely covered in portrait format (aspect < 1) return this.filmGauge*Math.min(this.aspect,1);}getFilmHeight(){// film not completely covered in landscape format (aspect > 1) return this.filmGauge/Math.max(this.aspect,1);}/** * Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction. * Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle. */getViewBounds(distance,minTarget,maxTarget){_v3$1.set(-1,-1,0.5).applyMatrix4(this.projectionMatrixInverse);minTarget.set(_v3$1.x,_v3$1.y).multiplyScalar(-distance/_v3$1.z);_v3$1.set(1,1,0.5).applyMatrix4(this.projectionMatrixInverse);maxTarget.set(_v3$1.x,_v3$1.y).multiplyScalar(-distance/_v3$1.z);}/** * Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction. * Copies the result into the target Vector2, where x is width and y is height. */getViewSize(distance,target){this.getViewBounds(distance,_minTarget,_maxTarget);return target.subVectors(_maxTarget,_minTarget);}/** * Sets an offset in a larger frustum. This is useful for multi-window or * multi-monitor/multi-machine setups. * * For example, if you have 3x2 monitors and each monitor is 1920x1080 and * the monitors are in grid like this * * +---+---+---+ * | A | B | C | * +---+---+---+ * | D | E | F | * +---+---+---+ * * then for each monitor you would call it like this * * const w = 1920; * const h = 1080; * const fullWidth = w * 3; * const fullHeight = h * 2; * * --A-- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); * --B-- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); * --C-- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); * --D-- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); * --E-- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); * --F-- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); * * Note there is no reason monitors have to be the same size or in a grid. */setViewOffset(fullWidth,fullHeight,x,y,width,height){this.aspect=fullWidth/fullHeight;if(this.view===null){this.view={enabled:true,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1};}this.view.enabled=true;this.view.fullWidth=fullWidth;this.view.fullHeight=fullHeight;this.view.offsetX=x;this.view.offsetY=y;this.view.width=width;this.view.height=height;this.updateProjectionMatrix();}clearViewOffset(){if(this.view!==null){this.view.enabled=false;}this.updateProjectionMatrix();}updateProjectionMatrix(){const near=this.near;let top=near*Math.tan(DEG2RAD*0.5*this.fov)/this.zoom;let height=2*top;let width=this.aspect*height;let left=-0.5*width;const view=this.view;if(this.view!==null&&this.view.enabled){const fullWidth=view.fullWidth,fullHeight=view.fullHeight;left+=view.offsetX*width/fullWidth;top-=view.offsetY*height/fullHeight;width*=view.width/fullWidth;height*=view.height/fullHeight;}const skew=this.filmOffset;if(skew!==0)left+=near*skew/this.getFilmWidth();this.projectionMatrix.makePerspective(left,left+width,top,top-height,near,this.far,this.coordinateSystem);this.projectionMatrixInverse.copy(this.projectionMatrix).invert();}toJSON(meta){const data=super.toJSON(meta);data.object.fov=this.fov;data.object.zoom=this.zoom;data.object.near=this.near;data.object.far=this.far;data.object.focus=this.focus;data.object.aspect=this.aspect;if(this.view!==null)data.object.view=Object.assign({},this.view);data.object.filmGauge=this.filmGauge;data.object.filmOffset=this.filmOffset;return data;}}const fov=-90;// negative fov is not an error const aspect=1;class CubeCamera extends Object3D{constructor(near,far,renderTarget){super();this.type='CubeCamera';this.renderTarget=renderTarget;this.coordinateSystem=null;this.activeMipmapLevel=0;const cameraPX=new PerspectiveCamera(fov,aspect,near,far);cameraPX.layers=this.layers;this.add(cameraPX);const cameraNX=new PerspectiveCamera(fov,aspect,near,far);cameraNX.layers=this.layers;this.add(cameraNX);const cameraPY=new PerspectiveCamera(fov,aspect,near,far);cameraPY.layers=this.layers;this.add(cameraPY);const cameraNY=new PerspectiveCamera(fov,aspect,near,far);cameraNY.layers=this.layers;this.add(cameraNY);const cameraPZ=new PerspectiveCamera(fov,aspect,near,far);cameraPZ.layers=this.layers;this.add(cameraPZ);const cameraNZ=new PerspectiveCamera(fov,aspect,near,far);cameraNZ.layers=this.layers;this.add(cameraNZ);}updateCoordinateSystem(){const coordinateSystem=this.coordinateSystem;const cameras=this.children.concat();const[cameraPX,cameraNX,cameraPY,cameraNY,cameraPZ,cameraNZ]=cameras;for(const camera of cameras)this.remove(camera);if(coordinateSystem===WebGLCoordinateSystem){cameraPX.up.set(0,1,0);cameraPX.lookAt(1,0,0);cameraNX.up.set(0,1,0);cameraNX.lookAt(-1,0,0);cameraPY.up.set(0,0,-1);cameraPY.lookAt(0,1,0);cameraNY.up.set(0,0,1);cameraNY.lookAt(0,-1,0);cameraPZ.up.set(0,1,0);cameraPZ.lookAt(0,0,1);cameraNZ.up.set(0,1,0);cameraNZ.lookAt(0,0,-1);}else if(coordinateSystem===WebGPUCoordinateSystem){cameraPX.up.set(0,-1,0);cameraPX.lookAt(-1,0,0);cameraNX.up.set(0,-1,0);cameraNX.lookAt(1,0,0);cameraPY.up.set(0,0,1);cameraPY.lookAt(0,1,0);cameraNY.up.set(0,0,-1);cameraNY.lookAt(0,-1,0);cameraPZ.up.set(0,-1,0);cameraPZ.lookAt(0,0,1);cameraNZ.up.set(0,-1,0);cameraNZ.lookAt(0,0,-1);}else{throw new Error('THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: '+coordinateSystem);}for(const camera of cameras){this.add(camera);camera.updateMatrixWorld();}}update(renderer,scene){if(this.parent===null)this.updateMatrixWorld();const{renderTarget,activeMipmapLevel}=this;if(this.coordinateSystem!==renderer.coordinateSystem){this.coordinateSystem=renderer.coordinateSystem;this.updateCoordinateSystem();}const[cameraPX,cameraNX,cameraPY,cameraNY,cameraPZ,cameraNZ]=this.children;const currentRenderTarget=renderer.getRenderTarget();const currentActiveCubeFace=renderer.getActiveCubeFace();const currentActiveMipmapLevel=renderer.getActiveMipmapLevel();const currentXrEnabled=renderer.xr.enabled;renderer.xr.enabled=false;const generateMipmaps=renderTarget.texture.generateMipmaps;renderTarget.texture.generateMipmaps=false;renderer.setRenderTarget(renderTarget,0,activeMipmapLevel);renderer.render(scene,cameraPX);renderer.setRenderTarget(renderTarget,1,activeMipmapLevel);renderer.render(scene,cameraNX);renderer.setRenderTarget(renderTarget,2,activeMipmapLevel);renderer.render(scene,cameraPY);renderer.setRenderTarget(renderTarget,3,activeMipmapLevel);renderer.render(scene,cameraNY);renderer.setRenderTarget(renderTarget,4,activeMipmapLevel);renderer.render(scene,cameraPZ);// mipmaps are generated during the last call of render() // at this point, all sides of the cube render target are defined renderTarget.texture.generateMipmaps=generateMipmaps;renderer.setRenderTarget(renderTarget,5,activeMipmapLevel);renderer.render(scene,cameraNZ);renderer.setRenderTarget(currentRenderTarget,currentActiveCubeFace,currentActiveMipmapLevel);renderer.xr.enabled=currentXrEnabled;renderTarget.texture.needsPMREMUpdate=true;}}class CubeTexture extends Texture{constructor(images,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,colorSpace){images=images!==undefined?images:[];mapping=mapping!==undefined?mapping:CubeReflectionMapping;super(images,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,colorSpace);this.isCubeTexture=true;this.flipY=false;}get images(){return this.image;}set images(value){this.image=value;}}class WebGLCubeRenderTarget extends WebGLRenderTarget{constructor(size=1,options={}){super(size,size,options);this.isWebGLCubeRenderTarget=true;const image={width:size,height:size,depth:1};const images=[image,image,image,image,image,image];if(options.encoding!==undefined){// @deprecated, r152 warnOnce('THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace.');options.colorSpace=options.encoding===sRGBEncoding?SRGBColorSpace:NoColorSpace;}this.texture=new CubeTexture(images,options.mapping,options.wrapS,options.wrapT,options.magFilter,options.minFilter,options.format,options.type,options.anisotropy,options.colorSpace);// By convention -- likely based on the RenderMan spec from the 1990's -- cube maps are specified by WebGL (and three.js) // in a coordinate system in which positive-x is to the right when looking up the positive-z axis -- in other words, // in a left-handed coordinate system. By continuing this convention, preexisting cube maps continued to render correctly. // three.js uses a right-handed coordinate system. So environment maps used in three.js appear to have px and nx swapped // and the flag isRenderTargetTexture controls this conversion. The flip is not required when using WebGLCubeRenderTarget.texture // as a cube texture (this is detected when isRenderTargetTexture is set to true for cube textures). this.texture.isRenderTargetTexture=true;this.texture.generateMipmaps=options.generateMipmaps!==undefined?options.generateMipmaps:false;this.texture.minFilter=options.minFilter!==undefined?options.minFilter:LinearFilter;}fromEquirectangularTexture(renderer,texture){this.texture.type=texture.type;this.texture.colorSpace=texture.colorSpace;this.texture.generateMipmaps=texture.generateMipmaps;this.texture.minFilter=texture.minFilter;this.texture.magFilter=texture.magFilter;const shader={uniforms:{tEquirect:{value:null}},vertexShader:/* glsl */` varying vec3 vWorldDirection; vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include <begin_vertex> #include <project_vertex> } `,fragmentShader:/* glsl */` uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include <common> void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); gl_FragColor = texture2D( tEquirect, sampleUV ); } `};const geometry=new BoxGeometry(5,5,5);const material=new ShaderMaterial({name:'CubemapFromEquirect',uniforms:cloneUniforms(shader.uniforms),vertexShader:shader.vertexShader,fragmentShader:shader.fragmentShader,side:BackSide,blending:NoBlending});material.uniforms.tEquirect.value=texture;const mesh=new Mesh(geometry,material);const currentMinFilter=texture.minFilter;// Avoid blurred poles if(texture.minFilter===LinearMipmapLinearFilter)texture.minFilter=LinearFilter;const camera=new CubeCamera(1,10,this);camera.update(renderer,mesh);texture.minFilter=currentMinFilter;mesh.geometry.dispose();mesh.material.dispose();return this;}clear(renderer,color,depth,stencil){const currentRenderTarget=renderer.getRenderTarget();for(let i=0;i<6;i++){renderer.setRenderTarget(this,i);renderer.clear(color,depth,stencil);}renderer.setRenderTarget(currentRenderTarget);}}const _vector1=/*@__PURE__*/new Vector3();const _vector2=/*@__PURE__*/new Vector3();const _normalMatrix=/*@__PURE__*/new Matrix3();class Plane{constructor(normal=new Vector3(1,0,0),constant=0){this.isPlane=true;// normal is assumed to be normalized this.normal=normal;this.constant=constant;}set(normal,constant){this.normal.copy(normal);this.constant=constant;return this;}setComponents(x,y,z,w){this.normal.set(x,y,z);this.constant=w;return this;}setFromNormalAndCoplanarPoint(normal,point){this.normal.copy(normal);this.constant=-point.dot(this.normal);return this;}setFromCoplanarPoints(a,b,c){const normal=_vector1.subVectors(c,b).cross(_vector2.subVectors(a,b)).normalize();// Q: should an error be thrown if normal is zero (e.g. degenerate plane)? this.setFromNormalAndCoplanarPoint(normal,a);return this;}copy(plane){this.normal.copy(plane.normal);this.constant=plane.constant;return this;}normalize(){// Note: will lead to a divide by zero if the plane is invalid. const inverseNormalLength=1.0/this.normal.length();this.normal.multiplyScalar(inverseNormalLength);this.constant*=inverseNormalLength;return this;}negate(){this.constant*=-1;this.normal.negate();return this;}distanceToPoint(point){return this.normal.dot(point)+this.constant;}distanceToSphere(sphere){return this.distanceToPoint(sphere.center)-sphere.radius;}projectPoint(point,target){return target.copy(point).addScaledVector(this.normal,-this.distanceToPoint(point));}intersectLine(line,target){const direction=line.delta(_vector1);const denominator=this.normal.dot(direction);if(denominator===0){// line is coplanar, return origin if(this.distanceToPoint(line.start)===0){return target.copy(line.start);}// Unsure if this is the correct method to handle this case. return null;}const t=-(line.start.dot(this.normal)+this.constant)/denominator;if(t<0||t>1){return null;}return target.copy(line.start).addScaledVector(direction,t);}intersectsLine(line){// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. const startSign=this.distanceToPoint(line.start);const endSign=this.distanceToPoint(line.end);return startSign<0&&endSign>0||endSign<0&&startSign>0;}intersectsBox(box){return box.intersectsPlane(this);}intersectsSphere(sphere){return sphere.intersectsPlane(this);}coplanarPoint(target){return target.copy(this.normal).multiplyScalar(-this.constant);}applyMatrix4(matrix,optionalNormalMatrix){const normalMatrix=optionalNormalMatrix||_normalMatrix.getNormalMatrix(matrix);const referencePoint=this.coplanarPoint(_vector1).applyMatrix4(matrix);const normal=this.normal.applyMatrix3(normalMatrix).normalize();this.constant=-referencePoint.dot(normal);return this;}translate(offset){this.constant-=offset.dot(this.normal);return this;}equals(plane){return plane.normal.equals(this.normal)&&plane.constant===this.constant;}clone(){return new this.constructor().copy(this);}}const _sphere$5=/*@__PURE__*/new Sphere();const _vector$7=/*@__PURE__*/new Vector3();class Frustum{constructor(p0=new Plane(),p1=new Plane(),p2=new Plane(),p3=new Plane(),p4=new Plane(),p5=new Plane()){this.planes=[p0,p1,p2,p3,p4,p5];}set(p0,p1,p2,p3,p4,p5){const planes=this.planes;planes[0].copy(p0);planes[1].copy(p1);planes[2].copy(p2);planes[3].copy(p3);planes[4].copy(p4);planes[5].copy(p5);return this;}copy(frustum){const planes=this.planes;for(let i=0;i<6;i++){planes[i].copy(frustum.planes[i]);}return this;}setFromProjectionMatrix(m,coordinateSystem=WebGLCoordinateSystem){const planes=this.planes;const me=m.elements;const me0=me[0],me1=me[1],me2=me[2],me3=me[3];const me4=me[4],me5=me[5],me6=me[6],me7=me[7];const me8=me[8],me9=me[9],me10=me[10],me11=me[11];const me12=me[12],me13=me[13],me14=me[14],me15=me[15];planes[0].setComponents(me3-me0,me7-me4,me11-me8,me15-me12).normalize();planes[1].setComponents(me3+me0,me7+me4,me11+me8,me15+me12).normalize();planes[2].setComponents(me3+me1,me7+me5,me11+me9,me15+me13).normalize();planes[3].setComponents(me3-me1,me7-me5,me11-me9,me15-me13).normalize();planes[4].setComponents(me3-me2,me7-me6,me11-me10,me15-me14).normalize();if(coordinateSystem===WebGLCoordinateSystem){planes[5].setComponents(me3+me2,me7+me6,me11+me10,me15+me14).normalize();}else if(coordinateSystem===WebGPUCoordinateSystem){planes[5].setComponents(me2,me6,me10,me14).normalize();}else{throw new Error('THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: '+coordinateSystem);}return this;}intersectsObject(object){if(object.boundingSphere!==undefined){if(object.boundingSphere===null)object.computeBoundingSphere();_sphere$5.copy(object.boundingSphere).applyMatrix4(object.matrixWorld);}else{const geometry=object.geometry;if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere$5.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);}return this.intersectsSphere(_sphere$5);}intersectsSprite(sprite){_sphere$5.center.set(0,0,0);_sphere$5.radius=0.7071067811865476;_sphere$5.applyMatrix4(sprite.matrixWorld);return this.intersectsSphere(_sphere$5);}intersectsSphere(sphere){const planes=this.planes;const center=sphere.center;const negRadius=-sphere.radius;for(let i=0;i<6;i++){const distance=planes[i].distanceToPoint(center);if(distance<negRadius){return false;}}return true;}intersectsBox(box){const planes=this.planes;for(let i=0;i<6;i++){const plane=planes[i];// corner at max distance _vector$7.x=plane.normal.x>0?box.max.x:box.min.x;_vector$7.y=plane.normal.y>0?box.max.y:box.min.y;_vector$7.z=plane.normal.z>0?box.max.z:box.min.z;if(plane.distanceToPoint(_vector$7)<0){return false;}}return true;}containsPoint(point){const planes=this.planes;for(let i=0;i<6;i++){if(planes[i].distanceToPoint(point)<0){return false;}}return true;}clone(){return new this.constructor().copy(this);}}function WebGLAnimation(){let context=null;let isAnimating=false;let animationLoop=null;let requestId=null;function onAnimationFrame(time,frame){animationLoop(time,frame);requestId=context.requestAnimationFrame(onAnimationFrame);}return{start:function(){if(isAnimating===true)return;if(animationLoop===null)return;requestId=context.requestAnimationFrame(onAnimationFrame);isAnimating=true;},stop:function(){context.cancelAnimationFrame(requestId);isAnimating=false;},setAnimationLoop:function(callback){animationLoop=callback;},setContext:function(value){context=value;}};}function WebGLAttributes(gl,capabilities){const isWebGL2=capabilities.isWebGL2;const buffers=new WeakMap();function createBuffer(attribute,bufferType){const array=attribute.array;const usage=attribute.usage;const size=array.byteLength;const buffer=gl.createBuffer();gl.bindBuffer(bufferType,buffer);gl.bufferData(bufferType,array,usage);attribute.onUploadCallback();let type;if(array instanceof Float32Array){type=gl.FLOAT;}else if(array instanceof Uint16Array){if(attribute.isFloat16BufferAttribute){if(isWebGL2){type=gl.HALF_FLOAT;}else{throw new Error('THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.');}}else{type=gl.UNSIGNED_SHORT;}}else if(array instanceof Int16Array){type=gl.SHORT;}else if(array instanceof Uint32Array){type=gl.UNSIGNED_INT;}else if(array instanceof Int32Array){type=gl.INT;}else if(array instanceof Int8Array){type=gl.BYTE;}else if(array instanceof Uint8Array){type=gl.UNSIGNED_BYTE;}else if(array instanceof Uint8ClampedArray){type=gl.UNSIGNED_BYTE;}else{throw new Error('THREE.WebGLAttributes: Unsupported buffer data format: '+array);}return{buffer:buffer,type:type,bytesPerElement:array.BYTES_PER_ELEMENT,version:attribute.version,size:size};}function updateBuffer(buffer,attribute,bufferType){const array=attribute.array;const updateRange=attribute._updateRange;// @deprecated, r159 const updateRanges=attribute.updateRanges;gl.bindBuffer(bufferType,buffer);if(updateRange.count===-1&&updateRanges.length===0){// Not using update ranges gl.bufferSubData(bufferType,0,array);}if(updateRanges.length!==0){for(let i=0,l=updateRanges.length;i<l;i++){const range=updateRanges[i];if(isWebGL2){gl.bufferSubData(bufferType,range.start*array.BYTES_PER_ELEMENT,array,range.start,range.count);}else{gl.bufferSubData(bufferType,range.start*array.BYTES_PER_ELEMENT,array.subarray(range.start,range.start+range.count));}}attribute.clearUpdateRanges();}// @deprecated, r159 if(updateRange.count!==-1){if(isWebGL2){gl.bufferSubData(bufferType,updateRange.offset*array.BYTES_PER_ELEMENT,array,updateRange.offset,updateRange.count);}else{gl.bufferSubData(bufferType,updateRange.offset*array.BYTES_PER_ELEMENT,array.subarray(updateRange.offset,updateRange.offset+updateRange.count));}updateRange.count=-1;// reset range }attribute.onUploadCallback();}// function get(attribute){if(attribute.isInterleavedBufferAttribute)attribute=attribute.data;return buffers.get(attribute);}function remove(attribute){if(attribute.isInterleavedBufferAttribute)attribute=attribute.data;const data=buffers.get(attribute);if(data){gl.deleteBuffer(data.buffer);buffers.delete(attribute);}}function update(attribute,bufferType){if(attribute.isGLBufferAttribute){const cached=buffers.get(attribute);if(!cached||cached.version<attribute.version){buffers.set(attribute,{buffer:attribute.buffer,type:attribute.type,bytesPerElement:attribute.elementSize,version:attribute.version});}return;}if(attribute.isInterleavedBufferAttribute)attribute=attribute.data;const data=buffers.get(attribute);if(data===undefined){buffers.set(attribute,createBuffer(attribute,bufferType));}else if(data.version<attribute.version){if(data.size!==attribute.array.byteLength){throw new Error('THREE.WebGLAttributes: The size of the buffer attribute\'s array buffer does not match the original size. Resizing buffer attributes is not supported.');}updateBuffer(data.buffer,attribute,bufferType);data.version=attribute.version;}}return{get:get,remove:remove,update:update};}class PlaneGeometry extends BufferGeometry{constructor(width=1,height=1,widthSegments=1,heightSegments=1){super();this.type='PlaneGeometry';this.parameters={width:width,height:height,widthSegments:widthSegments,heightSegments:heightSegments};const width_half=width/2;const height_half=height/2;const gridX=Math.floor(widthSegments);const gridY=Math.floor(heightSegments);const gridX1=gridX+1;const gridY1=gridY+1;const segment_width=width/gridX;const segment_height=height/gridY;// const indices=[];const vertices=[];const normals=[];const uvs=[];for(let iy=0;iy<gridY1;iy++){const y=iy*segment_height-height_half;for(let ix=0;ix<gridX1;ix++){const x=ix*segment_width-width_half;vertices.push(x,-y,0);normals.push(0,0,1);uvs.push(ix/gridX);uvs.push(1-iy/gridY);}}for(let iy=0;iy<gridY;iy++){for(let ix=0;ix<gridX;ix++){const a=ix+gridX1*iy;const b=ix+gridX1*(iy+1);const c=ix+1+gridX1*(iy+1);const d=ix+1+gridX1*iy;indices.push(a,b,d);indices.push(b,c,d);}}this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new PlaneGeometry(data.width,data.height,data.widthSegments,data.heightSegments);}}var alphahash_fragment="#ifdef USE_ALPHAHASH\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif";var alphahash_pars_fragment="#ifdef USE_ALPHAHASH\n\tconst float ALPHA_HASH_SCALE = 0.05;\n\tfloat hash2D( vec2 value ) {\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n\t}\n\tfloat hash3D( vec3 value ) {\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\n\t}\n\tfloat getAlphaHashThreshold( vec3 position ) {\n\t\tfloat maxDeriv = max(\n\t\t\tlength( dFdx( position.xyz ) ),\n\t\t\tlength( dFdy( position.xyz ) )\n\t\t);\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n\t\tvec2 pixScales = vec2(\n\t\t\texp2( floor( log2( pixScale ) ) ),\n\t\t\texp2( ceil( log2( pixScale ) ) )\n\t\t);\n\t\tvec2 alpha = vec2(\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\n\t\t);\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\n\t\tvec3 cases = vec3(\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n\t\t);\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\n\t\t\t: cases.z;\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\n\t}\n#endif";var alphamap_fragment="#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif";var alphamap_pars_fragment="#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";var alphatest_fragment="#ifdef USE_ALPHATEST\n\t#ifdef ALPHA_TO_COVERAGE\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\tif ( diffuseColor.a < alphaTest ) discard;\n\t#endif\n#endif";var alphatest_pars_fragment="#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif";var aomap_fragment="#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_CLEARCOAT ) \n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_SHEEN ) \n\t\tsheenSpecularIndirect *= ambientOcclusion;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif";var aomap_pars_fragment="#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";var batching_pars_vertex="#ifdef USE_BATCHING\n\tattribute float batchId;\n\tuniform highp sampler2D batchingTexture;\n\tmat4 getBatchingMatrix( const in float i ) {\n\t\tint size = textureSize( batchingTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif";var batching_vertex="#ifdef USE_BATCHING\n\tmat4 batchingMatrix = getBatchingMatrix( batchId );\n#endif";var begin_vertex="vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n\tvPosition = vec3( position );\n#endif";var beginnormal_vertex="vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";var bsdfs="float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated";var iridescence_fragment="#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\treturn vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif";var bumpmap_pars_fragment="#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";var clipping_planes_fragment="#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#ifdef ALPHA_TO_COVERAGE\n\t\tfloat distanceToPlane, distanceGradient;\n\t\tfloat clipOpacity = 1.0;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\tif ( clipOpacity == 0.0 ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tfloat unionClipOpacity = 1.0;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\n\t\t#endif\n\t\tdiffuseColor.a *= clipOpacity;\n\t\tif ( diffuseColor.a == 0.0 ) discard;\n\t#else\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\t\tbool clipped = true;\n\t\t\t#pragma unroll_loop_start\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\t\tplane = clippingPlanes[ i ];\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t\t}\n\t\t\t#pragma unroll_loop_end\n\t\t\tif ( clipped ) discard;\n\t\t#endif\n\t#endif\n#endif";var clipping_planes_pars_fragment="#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";var clipping_planes_pars_vertex="#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif";var clipping_planes_vertex="#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif";var color_fragment="#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif";var color_pars_fragment="#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif";var color_pars_vertex="#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif";var color_vertex="#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";var common="#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated";var cube_uv_reflection_fragment="#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";var defaultnormal_vertex="vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n\tmat3 bm = mat3( batchingMatrix );\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n\ttransformedNormal = bm * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = bm * transformedTangent;\n\t#endif\n#endif\n#ifdef USE_INSTANCING\n\tmat3 im = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n\ttransformedNormal = im * transformedNormal;\n\t#ifdef USE_TANGENT\n\t\ttransformedTangent = im * transformedTangent;\n\t#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";var displacementmap_pars_vertex="#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";var displacementmap_vertex="#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif";var emissivemap_fragment="#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";var emissivemap_pars_fragment="#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";var colorspace_fragment="gl_FragColor = linearToOutputTexel( gl_FragColor );";var colorspace_pars_fragment="\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}";var envmap_fragment="#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";var envmap_common_pars_fragment="#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";var envmap_pars_fragment="#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";var envmap_pars_vertex="#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";var envmap_vertex="#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";var fog_vertex="#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif";var fog_pars_vertex="#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif";var fog_fragment="#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";var fog_pars_fragment="#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";var gradientmap_pars_fragment="#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}";var lightmap_fragment="#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif";var lightmap_pars_fragment="#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";var lights_lambert_fragment="LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;";var lights_lambert_pars_fragment="varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert";var lights_pars_begin="uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif";var envmap_physical_pars_fragment="#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif";var lights_toon_fragment="ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";var lights_toon_pars_fragment="varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon";var lights_phong_fragment="BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";var lights_phong_pars_fragment="varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong";var lights_physical_fragment="PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tif( material.anisotropy == 0.0 ) {\n\t\tanisotropyV = vec2( 1.0, 0.0 );\n\t} else {\n\t\tanisotropyV /= material.anisotropy;\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\n\t}\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif";var lights_physical_pars_fragment="struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";var lights_fragment_begin="\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";var lights_fragment_maps="#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif";var lights_fragment_end="#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif";var logdepthbuf_fragment="#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";var logdepthbuf_pars_fragment="#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";var logdepthbuf_pars_vertex="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";var logdepthbuf_vertex="#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";var map_fragment="#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif";var map_pars_fragment="#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";var map_particle_fragment="#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";var map_particle_pars_fragment="#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";var metalnessmap_fragment="float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";var metalnessmap_pars_fragment="#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";var morphcolor_vertex="#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif";var morphnormal_vertex="#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif";var morphtarget_pars_vertex="#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif";var morphtarget_vertex="#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif";var normal_fragment_begin="float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;";var normal_fragment_maps="#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";var normal_pars_fragment="#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";var normal_pars_vertex="#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif";var normal_vertex="#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif";var normalmap_pars_fragment="#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif";var clearcoat_normal_fragment_begin="#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif";var clearcoat_normal_fragment_maps="#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif";var clearcoat_pars_fragment="#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif";var iridescence_pars_fragment="#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif";var opaque_fragment="#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";var packing="vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}";var premultiplied_alpha_fragment="#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";var project_vertex="vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n\tmvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";var dithering_fragment="#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";var dithering_pars_fragment="#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";var roughnessmap_fragment="float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";var roughnessmap_pars_fragment="#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";var shadowmap_pars_fragment="#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";var shadowmap_pars_vertex="#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";var shadowmap_vertex="#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif";var shadowmask_pars_fragment="float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}";var skinbase_vertex="#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";var skinning_pars_vertex="#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tint size = textureSize( boneTexture, 0 ).x;\n\t\tint j = int( i ) * 4;\n\t\tint x = j % size;\n\t\tint y = j / size;\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n\t\treturn mat4( v1, v2, v3, v4 );\n\t}\n#endif";var skinning_vertex="#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";var skinnormal_vertex="#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";var specularmap_fragment="float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";var specularmap_pars_fragment="#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";var tonemapping_fragment="#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";var tonemapping_pars_fragment="#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n\tvec3( 0.6274, 0.0691, 0.0164 ),\n\tvec3( 0.3293, 0.9195, 0.0880 ),\n\tvec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n\tvec3 x2 = x * x;\n\tvec3 x4 = x2 * x2;\n\treturn + 15.5 * x4 * x2\n\t\t- 40.14 * x4 * x\n\t\t+ 31.96 * x4\n\t\t- 6.868 * x2 * x\n\t\t+ 0.4298 * x2\n\t\t+ 0.1191 * x\n\t\t- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n\tconst mat3 AgXInsetMatrix = mat3(\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n\t);\n\tconst mat3 AgXOutsetMatrix = mat3(\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n\t);\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\n\tcolor *= toneMappingExposure;\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n\tcolor = AgXInsetMatrix * color;\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n\tcolor = clamp( color, 0.0, 1.0 );\n\tcolor = agxDefaultContrastApprox( color );\n\tcolor = AgXOutsetMatrix * color;\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n\tcolor = clamp( color, 0.0, 1.0 );\n\treturn color;\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";var transmission_fragment="#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmitted = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif";var transmission_pars_fragment="#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn vec3( 1.0 );\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n\t}\n#endif";var uv_pars_fragment="#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif";var uv_pars_vertex="#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tuniform mat3 anisotropyMapTransform;\n\tvarying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif";var uv_vertex="#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif";var worldpos_vertex="#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_BATCHING\n\t\tworldPosition = batchingMatrix * worldPosition;\n\t#endif\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";const vertex$h="varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";const fragment$h="uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";const vertex$g="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";const fragment$g="#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";const vertex$f="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";const fragment$f="uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";const vertex$e="#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}";const fragment$e="#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}";const vertex$d="#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";const fragment$d="#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <clipping_planes_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";const vertex$c="varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";const fragment$c="uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n}";const vertex$b="uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";const fragment$b="uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";const vertex$a="#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";const fragment$a="uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";const vertex$9="#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";const fragment$9="#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";const vertex$8="#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";const fragment$8="#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";const vertex$7="#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";const fragment$7="#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}";const vertex$6="#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";const fragment$6="#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";const vertex$5="#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}";const fragment$5="#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";const vertex$4="#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";const fragment$4="#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";const vertex$3="uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";const fragment$3="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";const vertex$2="#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <batching_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";const fragment$2="uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}";const vertex$1="uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";const fragment$1="uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}";const ShaderChunk={alphahash_fragment:alphahash_fragment,alphahash_pars_fragment:alphahash_pars_fragment,alphamap_fragment:alphamap_fragment,alphamap_pars_fragment:alphamap_pars_fragment,alphatest_fragment:alphatest_fragment,alphatest_pars_fragment:alphatest_pars_fragment,aomap_fragment:aomap_fragment,aomap_pars_fragment:aomap_pars_fragment,batching_pars_vertex:batching_pars_vertex,batching_vertex:batching_vertex,begin_vertex:begin_vertex,beginnormal_vertex:beginnormal_vertex,bsdfs:bsdfs,iridescence_fragment:iridescence_fragment,bumpmap_pars_fragment:bumpmap_pars_fragment,clipping_planes_fragment:clipping_planes_fragment,clipping_planes_pars_fragment:clipping_planes_pars_fragment,clipping_planes_pars_vertex:clipping_planes_pars_vertex,clipping_planes_vertex:clipping_planes_vertex,color_fragment:color_fragment,color_pars_fragment:color_pars_fragment,color_pars_vertex:color_pars_vertex,color_vertex:color_vertex,common:common,cube_uv_reflection_fragment:cube_uv_reflection_fragment,defaultnormal_vertex:defaultnormal_vertex,displacementmap_pars_vertex:displacementmap_pars_vertex,displacementmap_vertex:displacementmap_vertex,emissivemap_fragment:emissivemap_fragment,emissivemap_pars_fragment:emissivemap_pars_fragment,colorspace_fragment:colorspace_fragment,colorspace_pars_fragment:colorspace_pars_fragment,envmap_fragment:envmap_fragment,envmap_common_pars_fragment:envmap_common_pars_fragment,envmap_pars_fragment:envmap_pars_fragment,envmap_pars_vertex:envmap_pars_vertex,envmap_physical_pars_fragment:envmap_physical_pars_fragment,envmap_vertex:envmap_vertex,fog_vertex:fog_vertex,fog_pars_vertex:fog_pars_vertex,fog_fragment:fog_fragment,fog_pars_fragment:fog_pars_fragment,gradientmap_pars_fragment:gradientmap_pars_fragment,lightmap_fragment:lightmap_fragment,lightmap_pars_fragment:lightmap_pars_fragment,lights_lambert_fragment:lights_lambert_fragment,lights_lambert_pars_fragment:lights_lambert_pars_fragment,lights_pars_begin:lights_pars_begin,lights_toon_fragment:lights_toon_fragment,lights_toon_pars_fragment:lights_toon_pars_fragment,lights_phong_fragment:lights_phong_fragment,lights_phong_pars_fragment:lights_phong_pars_fragment,lights_physical_fragment:lights_physical_fragment,lights_physical_pars_fragment:lights_physical_pars_fragment,lights_fragment_begin:lights_fragment_begin,lights_fragment_maps:lights_fragment_maps,lights_fragment_end:lights_fragment_end,logdepthbuf_fragment:logdepthbuf_fragment,logdepthbuf_pars_fragment:logdepthbuf_pars_fragment,logdepthbuf_pars_vertex:logdepthbuf_pars_vertex,logdepthbuf_vertex:logdepthbuf_vertex,map_fragment:map_fragment,map_pars_fragment:map_pars_fragment,map_particle_fragment:map_particle_fragment,map_particle_pars_fragment:map_particle_pars_fragment,metalnessmap_fragment:metalnessmap_fragment,metalnessmap_pars_fragment:metalnessmap_pars_fragment,morphcolor_vertex:morphcolor_vertex,morphnormal_vertex:morphnormal_vertex,morphtarget_pars_vertex:morphtarget_pars_vertex,morphtarget_vertex:morphtarget_vertex,normal_fragment_begin:normal_fragment_begin,normal_fragment_maps:normal_fragment_maps,normal_pars_fragment:normal_pars_fragment,normal_pars_vertex:normal_pars_vertex,normal_vertex:normal_vertex,normalmap_pars_fragment:normalmap_pars_fragment,clearcoat_normal_fragment_begin:clearcoat_normal_fragment_begin,clearcoat_normal_fragment_maps:clearcoat_normal_fragment_maps,clearcoat_pars_fragment:clearcoat_pars_fragment,iridescence_pars_fragment:iridescence_pars_fragment,opaque_fragment:opaque_fragment,packing:packing,premultiplied_alpha_fragment:premultiplied_alpha_fragment,project_vertex:project_vertex,dithering_fragment:dithering_fragment,dithering_pars_fragment:dithering_pars_fragment,roughnessmap_fragment:roughnessmap_fragment,roughnessmap_pars_fragment:roughnessmap_pars_fragment,shadowmap_pars_fragment:shadowmap_pars_fragment,shadowmap_pars_vertex:shadowmap_pars_vertex,shadowmap_vertex:shadowmap_vertex,shadowmask_pars_fragment:shadowmask_pars_fragment,skinbase_vertex:skinbase_vertex,skinning_pars_vertex:skinning_pars_vertex,skinning_vertex:skinning_vertex,skinnormal_vertex:skinnormal_vertex,specularmap_fragment:specularmap_fragment,specularmap_pars_fragment:specularmap_pars_fragment,tonemapping_fragment:tonemapping_fragment,tonemapping_pars_fragment:tonemapping_pars_fragment,transmission_fragment:transmission_fragment,transmission_pars_fragment:transmission_pars_fragment,uv_pars_fragment:uv_pars_fragment,uv_pars_vertex:uv_pars_vertex,uv_vertex:uv_vertex,worldpos_vertex:worldpos_vertex,background_vert:vertex$h,background_frag:fragment$h,backgroundCube_vert:vertex$g,backgroundCube_frag:fragment$g,cube_vert:vertex$f,cube_frag:fragment$f,depth_vert:vertex$e,depth_frag:fragment$e,distanceRGBA_vert:vertex$d,distanceRGBA_frag:fragment$d,equirect_vert:vertex$c,equirect_frag:fragment$c,linedashed_vert:vertex$b,linedashed_frag:fragment$b,meshbasic_vert:vertex$a,meshbasic_frag:fragment$a,meshlambert_vert:vertex$9,meshlambert_frag:fragment$9,meshmatcap_vert:vertex$8,meshmatcap_frag:fragment$8,meshnormal_vert:vertex$7,meshnormal_frag:fragment$7,meshphong_vert:vertex$6,meshphong_frag:fragment$6,meshphysical_vert:vertex$5,meshphysical_frag:fragment$5,meshtoon_vert:vertex$4,meshtoon_frag:fragment$4,points_vert:vertex$3,points_frag:fragment$3,shadow_vert:vertex$2,shadow_frag:fragment$2,sprite_vert:vertex$1,sprite_frag:fragment$1};/** * Uniforms library for shared webgl shaders */const UniformsLib={common:{diffuse:{value:/*@__PURE__*/new Color(0xffffff)},opacity:{value:1.0},map:{value:null},mapTransform:{value:/*@__PURE__*/new Matrix3()},alphaMap:{value:null},alphaMapTransform:{value:/*@__PURE__*/new Matrix3()},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:/*@__PURE__*/new Matrix3()}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1.0},// basic, lambert, phong ior:{value:1.5},// physical refractionRatio:{value:0.98}// basic, lambert, phong },aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:/*@__PURE__*/new Matrix3()}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:/*@__PURE__*/new Matrix3()}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:/*@__PURE__*/new Matrix3()},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:/*@__PURE__*/new Matrix3()},normalScale:{value:/*@__PURE__*/new Vector2(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:/*@__PURE__*/new Matrix3()},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:/*@__PURE__*/new Matrix3()}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:/*@__PURE__*/new Matrix3()}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:/*@__PURE__*/new Matrix3()}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:0.00025},fogNear:{value:1},fogFar:{value:2000},fogColor:{value:/*@__PURE__*/new Color(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:/*@__PURE__*/new Color(0xffffff)},opacity:{value:1.0},size:{value:1.0},scale:{value:1.0},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:/*@__PURE__*/new Matrix3()},alphaTest:{value:0},uvTransform:{value:/*@__PURE__*/new Matrix3()}},sprite:{diffuse:{value:/*@__PURE__*/new Color(0xffffff)},opacity:{value:1.0},center:{value:/*@__PURE__*/new Vector2(0.5,0.5)},rotation:{value:0.0},map:{value:null},mapTransform:{value:/*@__PURE__*/new Matrix3()},alphaMap:{value:null},alphaMapTransform:{value:/*@__PURE__*/new Matrix3()},alphaTest:{value:0}}};const ShaderLib={basic:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.fog]),vertexShader:ShaderChunk.meshbasic_vert,fragmentShader:ShaderChunk.meshbasic_frag},lambert:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:/*@__PURE__*/new Color(0x000000)}}]),vertexShader:ShaderChunk.meshlambert_vert,fragmentShader:ShaderChunk.meshlambert_frag},phong:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.common,UniformsLib.specularmap,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:/*@__PURE__*/new Color(0x000000)},specular:{value:/*@__PURE__*/new Color(0x111111)},shininess:{value:30}}]),vertexShader:ShaderChunk.meshphong_vert,fragmentShader:ShaderChunk.meshphong_frag},standard:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.common,UniformsLib.envmap,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.roughnessmap,UniformsLib.metalnessmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:/*@__PURE__*/new Color(0x000000)},roughness:{value:1.0},metalness:{value:0.0},envMapIntensity:{value:1}// temporary }]),vertexShader:ShaderChunk.meshphysical_vert,fragmentShader:ShaderChunk.meshphysical_frag},toon:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.common,UniformsLib.aomap,UniformsLib.lightmap,UniformsLib.emissivemap,UniformsLib.bumpmap,UniformsLib.normalmap,UniformsLib.displacementmap,UniformsLib.gradientmap,UniformsLib.fog,UniformsLib.lights,{emissive:{value:/*@__PURE__*/new 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Matrix3()},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:ShaderChunk.background_vert,fragmentShader:ShaderChunk.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:ShaderChunk.backgroundCube_vert,fragmentShader:ShaderChunk.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1.0}},vertexShader:ShaderChunk.cube_vert,fragmentShader:ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:ShaderChunk.equirect_vert,fragmentShader:ShaderChunk.equirect_frag},distanceRGBA:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.common,UniformsLib.displacementmap,{referencePosition:{value:/*@__PURE__*/new Vector3()},nearDistance:{value:1},farDistance:{value:1000}}]),vertexShader:ShaderChunk.distanceRGBA_vert,fragmentShader:ShaderChunk.distanceRGBA_frag},shadow:{uniforms:/*@__PURE__*/mergeUniforms([UniformsLib.lights,UniformsLib.fog,{color:{value:/*@__PURE__*/new Color(0x00000)},opacity:{value:1.0}}]),vertexShader:ShaderChunk.shadow_vert,fragmentShader:ShaderChunk.shadow_frag}};ShaderLib.physical={uniforms:/*@__PURE__*/mergeUniforms([ShaderLib.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:/*@__PURE__*/new Matrix3()},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:/*@__PURE__*/new Matrix3()},clearcoatNormalScale:{value:/*@__PURE__*/new Vector2(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:/*@__PURE__*/new Matrix3()},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:/*@__PURE__*/new Matrix3()},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:/*@__PURE__*/new Matrix3()},sheen:{value:0},sheenColor:{value:/*@__PURE__*/new Color(0x000000)},sheenColorMap:{value:null},sheenColorMapTransform:{value:/*@__PURE__*/new Matrix3()},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:/*@__PURE__*/new Matrix3()},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:/*@__PURE__*/new Matrix3()},transmissionSamplerSize:{value:/*@__PURE__*/new Vector2()},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:/*@__PURE__*/new Matrix3()},attenuationDistance:{value:0},attenuationColor:{value:/*@__PURE__*/new Color(0x000000)},specularColor:{value:/*@__PURE__*/new Color(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:/*@__PURE__*/new Matrix3()},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:/*@__PURE__*/new Matrix3()},anisotropyVector:{value:/*@__PURE__*/new Vector2()},anisotropyMap:{value:null},anisotropyMapTransform:{value:/*@__PURE__*/new Matrix3()}}]),vertexShader:ShaderChunk.meshphysical_vert,fragmentShader:ShaderChunk.meshphysical_frag};const _rgb={r:0,b:0,g:0};function WebGLBackground(renderer,cubemaps,cubeuvmaps,state,objects,alpha,premultipliedAlpha){const clearColor=new Color(0x000000);let clearAlpha=alpha===true?0:1;let planeMesh;let boxMesh;let currentBackground=null;let currentBackgroundVersion=0;let currentTonemapping=null;function render(renderList,scene){let forceClear=false;let background=scene.isScene===true?scene.background:null;if(background&&background.isTexture){const usePMREM=scene.backgroundBlurriness>0;// use PMREM if the user wants to blur the background background=(usePMREM?cubeuvmaps:cubemaps).get(background);}if(background===null){setClear(clearColor,clearAlpha);}else if(background&&background.isColor){setClear(background,1);forceClear=true;}const environmentBlendMode=renderer.xr.getEnvironmentBlendMode();if(environmentBlendMode==='additive'){state.buffers.color.setClear(0,0,0,1,premultipliedAlpha);}else if(environmentBlendMode==='alpha-blend'){state.buffers.color.setClear(0,0,0,0,premultipliedAlpha);}if(renderer.autoClear||forceClear){renderer.clear(renderer.autoClearColor,renderer.autoClearDepth,renderer.autoClearStencil);}if(background&&(background.isCubeTexture||background.mapping===CubeUVReflectionMapping)){if(boxMesh===undefined){boxMesh=new Mesh(new BoxGeometry(10000,10000,10000),new ShaderMaterial({name:'BackgroundCubeMaterial',uniforms:cloneUniforms(ShaderLib.backgroundCube.uniforms),vertexShader:ShaderLib.backgroundCube.vertexShader,fragmentShader:ShaderLib.backgroundCube.fragmentShader,side:BackSide,depthTest:false,depthWrite:false,fog:false}));boxMesh.geometry.deleteAttribute('normal');boxMesh.geometry.deleteAttribute('uv');boxMesh.onBeforeRender=function(renderer,scene,camera){this.matrixWorld.copyPosition(camera.matrixWorld);};// add "envMap" material property so the renderer can evaluate it like for built-in materials Object.defineProperty(boxMesh.material,'envMap',{get:function(){return this.uniforms.envMap.value;}});objects.update(boxMesh);}boxMesh.material.uniforms.envMap.value=background;boxMesh.material.uniforms.flipEnvMap.value=background.isCubeTexture&&background.isRenderTargetTexture===false?-1:1;boxMesh.material.uniforms.backgroundBlurriness.value=scene.backgroundBlurriness;boxMesh.material.uniforms.backgroundIntensity.value=scene.backgroundIntensity;boxMesh.material.toneMapped=ColorManagement.getTransfer(background.colorSpace)!==SRGBTransfer;if(currentBackground!==background||currentBackgroundVersion!==background.version||currentTonemapping!==renderer.toneMapping){boxMesh.material.needsUpdate=true;currentBackground=background;currentBackgroundVersion=background.version;currentTonemapping=renderer.toneMapping;}boxMesh.layers.enableAll();// push to the pre-sorted opaque render list renderList.unshift(boxMesh,boxMesh.geometry,boxMesh.material,0,0,null);}else if(background&&background.isTexture){if(planeMesh===undefined){planeMesh=new Mesh(new PlaneGeometry(2,2),new ShaderMaterial({name:'BackgroundMaterial',uniforms:cloneUniforms(ShaderLib.background.uniforms),vertexShader:ShaderLib.background.vertexShader,fragmentShader:ShaderLib.background.fragmentShader,side:FrontSide,depthTest:false,depthWrite:false,fog:false}));planeMesh.geometry.deleteAttribute('normal');// add "map" material property so the renderer can evaluate it like for built-in materials Object.defineProperty(planeMesh.material,'map',{get:function(){return this.uniforms.t2D.value;}});objects.update(planeMesh);}planeMesh.material.uniforms.t2D.value=background;planeMesh.material.uniforms.backgroundIntensity.value=scene.backgroundIntensity;planeMesh.material.toneMapped=ColorManagement.getTransfer(background.colorSpace)!==SRGBTransfer;if(background.matrixAutoUpdate===true){background.updateMatrix();}planeMesh.material.uniforms.uvTransform.value.copy(background.matrix);if(currentBackground!==background||currentBackgroundVersion!==background.version||currentTonemapping!==renderer.toneMapping){planeMesh.material.needsUpdate=true;currentBackground=background;currentBackgroundVersion=background.version;currentTonemapping=renderer.toneMapping;}planeMesh.layers.enableAll();// push to the pre-sorted opaque render list renderList.unshift(planeMesh,planeMesh.geometry,planeMesh.material,0,0,null);}}function setClear(color,alpha){color.getRGB(_rgb,getUnlitUniformColorSpace(renderer));state.buffers.color.setClear(_rgb.r,_rgb.g,_rgb.b,alpha,premultipliedAlpha);}return{getClearColor:function(){return clearColor;},setClearColor:function(color,alpha=1){clearColor.set(color);clearAlpha=alpha;setClear(clearColor,clearAlpha);},getClearAlpha:function(){return clearAlpha;},setClearAlpha:function(alpha){clearAlpha=alpha;setClear(clearColor,clearAlpha);},render:render};}function WebGLBindingStates(gl,extensions,attributes,capabilities){const maxVertexAttributes=gl.getParameter(gl.MAX_VERTEX_ATTRIBS);const extension=capabilities.isWebGL2?null:extensions.get('OES_vertex_array_object');const vaoAvailable=capabilities.isWebGL2||extension!==null;const bindingStates={};const defaultState=createBindingState(null);let currentState=defaultState;let forceUpdate=false;function setup(object,material,program,geometry,index){let updateBuffers=false;if(vaoAvailable){const state=getBindingState(geometry,program,material);if(currentState!==state){currentState=state;bindVertexArrayObject(currentState.object);}updateBuffers=needsUpdate(object,geometry,program,index);if(updateBuffers)saveCache(object,geometry,program,index);}else{const wireframe=material.wireframe===true;if(currentState.geometry!==geometry.id||currentState.program!==program.id||currentState.wireframe!==wireframe){currentState.geometry=geometry.id;currentState.program=program.id;currentState.wireframe=wireframe;updateBuffers=true;}}if(index!==null){attributes.update(index,gl.ELEMENT_ARRAY_BUFFER);}if(updateBuffers||forceUpdate){forceUpdate=false;setupVertexAttributes(object,material,program,geometry);if(index!==null){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,attributes.get(index).buffer);}}}function createVertexArrayObject(){if(capabilities.isWebGL2)return gl.createVertexArray();return extension.createVertexArrayOES();}function bindVertexArrayObject(vao){if(capabilities.isWebGL2)return gl.bindVertexArray(vao);return extension.bindVertexArrayOES(vao);}function deleteVertexArrayObject(vao){if(capabilities.isWebGL2)return gl.deleteVertexArray(vao);return extension.deleteVertexArrayOES(vao);}function getBindingState(geometry,program,material){const wireframe=material.wireframe===true;let programMap=bindingStates[geometry.id];if(programMap===undefined){programMap={};bindingStates[geometry.id]=programMap;}let stateMap=programMap[program.id];if(stateMap===undefined){stateMap={};programMap[program.id]=stateMap;}let state=stateMap[wireframe];if(state===undefined){state=createBindingState(createVertexArrayObject());stateMap[wireframe]=state;}return state;}function createBindingState(vao){const newAttributes=[];const enabledAttributes=[];const attributeDivisors=[];for(let i=0;i<maxVertexAttributes;i++){newAttributes[i]=0;enabledAttributes[i]=0;attributeDivisors[i]=0;}return{// for backward compatibility on non-VAO support browser geometry:null,program:null,wireframe:false,newAttributes:newAttributes,enabledAttributes:enabledAttributes,attributeDivisors:attributeDivisors,object:vao,attributes:{},index:null};}function needsUpdate(object,geometry,program,index){const cachedAttributes=currentState.attributes;const geometryAttributes=geometry.attributes;let attributesNum=0;const programAttributes=program.getAttributes();for(const name in programAttributes){const programAttribute=programAttributes[name];if(programAttribute.location>=0){const cachedAttribute=cachedAttributes[name];let geometryAttribute=geometryAttributes[name];if(geometryAttribute===undefined){if(name==='instanceMatrix'&&object.instanceMatrix)geometryAttribute=object.instanceMatrix;if(name==='instanceColor'&&object.instanceColor)geometryAttribute=object.instanceColor;}if(cachedAttribute===undefined)return true;if(cachedAttribute.attribute!==geometryAttribute)return true;if(geometryAttribute&&cachedAttribute.data!==geometryAttribute.data)return true;attributesNum++;}}if(currentState.attributesNum!==attributesNum)return true;if(currentState.index!==index)return true;return false;}function saveCache(object,geometry,program,index){const cache={};const attributes=geometry.attributes;let attributesNum=0;const programAttributes=program.getAttributes();for(const name in programAttributes){const programAttribute=programAttributes[name];if(programAttribute.location>=0){let attribute=attributes[name];if(attribute===undefined){if(name==='instanceMatrix'&&object.instanceMatrix)attribute=object.instanceMatrix;if(name==='instanceColor'&&object.instanceColor)attribute=object.instanceColor;}const data={};data.attribute=attribute;if(attribute&&attribute.data){data.data=attribute.data;}cache[name]=data;attributesNum++;}}currentState.attributes=cache;currentState.attributesNum=attributesNum;currentState.index=index;}function initAttributes(){const newAttributes=currentState.newAttributes;for(let i=0,il=newAttributes.length;i<il;i++){newAttributes[i]=0;}}function enableAttribute(attribute){enableAttributeAndDivisor(attribute,0);}function enableAttributeAndDivisor(attribute,meshPerAttribute){const newAttributes=currentState.newAttributes;const enabledAttributes=currentState.enabledAttributes;const attributeDivisors=currentState.attributeDivisors;newAttributes[attribute]=1;if(enabledAttributes[attribute]===0){gl.enableVertexAttribArray(attribute);enabledAttributes[attribute]=1;}if(attributeDivisors[attribute]!==meshPerAttribute){const extension=capabilities.isWebGL2?gl:extensions.get('ANGLE_instanced_arrays');extension[capabilities.isWebGL2?'vertexAttribDivisor':'vertexAttribDivisorANGLE'](attribute,meshPerAttribute);attributeDivisors[attribute]=meshPerAttribute;}}function disableUnusedAttributes(){const newAttributes=currentState.newAttributes;const enabledAttributes=currentState.enabledAttributes;for(let i=0,il=enabledAttributes.length;i<il;i++){if(enabledAttributes[i]!==newAttributes[i]){gl.disableVertexAttribArray(i);enabledAttributes[i]=0;}}}function vertexAttribPointer(index,size,type,normalized,stride,offset,integer){if(integer===true){gl.vertexAttribIPointer(index,size,type,stride,offset);}else{gl.vertexAttribPointer(index,size,type,normalized,stride,offset);}}function setupVertexAttributes(object,material,program,geometry){if(capabilities.isWebGL2===false&&(object.isInstancedMesh||geometry.isInstancedBufferGeometry)){if(extensions.get('ANGLE_instanced_arrays')===null)return;}initAttributes();const geometryAttributes=geometry.attributes;const programAttributes=program.getAttributes();const materialDefaultAttributeValues=material.defaultAttributeValues;for(const name in programAttributes){const programAttribute=programAttributes[name];if(programAttribute.location>=0){let geometryAttribute=geometryAttributes[name];if(geometryAttribute===undefined){if(name==='instanceMatrix'&&object.instanceMatrix)geometryAttribute=object.instanceMatrix;if(name==='instanceColor'&&object.instanceColor)geometryAttribute=object.instanceColor;}if(geometryAttribute!==undefined){const normalized=geometryAttribute.normalized;const size=geometryAttribute.itemSize;const attribute=attributes.get(geometryAttribute);// TODO Attribute may not be available on context restore if(attribute===undefined)continue;const buffer=attribute.buffer;const type=attribute.type;const bytesPerElement=attribute.bytesPerElement;// check for integer attributes (WebGL 2 only) const integer=capabilities.isWebGL2===true&&(type===gl.INT||type===gl.UNSIGNED_INT||geometryAttribute.gpuType===IntType);if(geometryAttribute.isInterleavedBufferAttribute){const data=geometryAttribute.data;const stride=data.stride;const offset=geometryAttribute.offset;if(data.isInstancedInterleavedBuffer){for(let i=0;i<programAttribute.locationSize;i++){enableAttributeAndDivisor(programAttribute.location+i,data.meshPerAttribute);}if(object.isInstancedMesh!==true&&geometry._maxInstanceCount===undefined){geometry._maxInstanceCount=data.meshPerAttribute*data.count;}}else{for(let i=0;i<programAttribute.locationSize;i++){enableAttribute(programAttribute.location+i);}}gl.bindBuffer(gl.ARRAY_BUFFER,buffer);for(let i=0;i<programAttribute.locationSize;i++){vertexAttribPointer(programAttribute.location+i,size/programAttribute.locationSize,type,normalized,stride*bytesPerElement,(offset+size/programAttribute.locationSize*i)*bytesPerElement,integer);}}else{if(geometryAttribute.isInstancedBufferAttribute){for(let i=0;i<programAttribute.locationSize;i++){enableAttributeAndDivisor(programAttribute.location+i,geometryAttribute.meshPerAttribute);}if(object.isInstancedMesh!==true&&geometry._maxInstanceCount===undefined){geometry._maxInstanceCount=geometryAttribute.meshPerAttribute*geometryAttribute.count;}}else{for(let i=0;i<programAttribute.locationSize;i++){enableAttribute(programAttribute.location+i);}}gl.bindBuffer(gl.ARRAY_BUFFER,buffer);for(let i=0;i<programAttribute.locationSize;i++){vertexAttribPointer(programAttribute.location+i,size/programAttribute.locationSize,type,normalized,size*bytesPerElement,size/programAttribute.locationSize*i*bytesPerElement,integer);}}}else if(materialDefaultAttributeValues!==undefined){const value=materialDefaultAttributeValues[name];if(value!==undefined){switch(value.length){case 2:gl.vertexAttrib2fv(programAttribute.location,value);break;case 3:gl.vertexAttrib3fv(programAttribute.location,value);break;case 4:gl.vertexAttrib4fv(programAttribute.location,value);break;default:gl.vertexAttrib1fv(programAttribute.location,value);}}}}}disableUnusedAttributes();}function dispose(){reset();for(const geometryId in bindingStates){const programMap=bindingStates[geometryId];for(const programId in programMap){const stateMap=programMap[programId];for(const wireframe in stateMap){deleteVertexArrayObject(stateMap[wireframe].object);delete stateMap[wireframe];}delete programMap[programId];}delete bindingStates[geometryId];}}function releaseStatesOfGeometry(geometry){if(bindingStates[geometry.id]===undefined)return;const programMap=bindingStates[geometry.id];for(const programId in programMap){const stateMap=programMap[programId];for(const wireframe in stateMap){deleteVertexArrayObject(stateMap[wireframe].object);delete stateMap[wireframe];}delete programMap[programId];}delete bindingStates[geometry.id];}function releaseStatesOfProgram(program){for(const geometryId in bindingStates){const programMap=bindingStates[geometryId];if(programMap[program.id]===undefined)continue;const stateMap=programMap[program.id];for(const wireframe in stateMap){deleteVertexArrayObject(stateMap[wireframe].object);delete stateMap[wireframe];}delete programMap[program.id];}}function reset(){resetDefaultState();forceUpdate=true;if(currentState===defaultState)return;currentState=defaultState;bindVertexArrayObject(currentState.object);}// for backward-compatibility function resetDefaultState(){defaultState.geometry=null;defaultState.program=null;defaultState.wireframe=false;}return{setup:setup,reset:reset,resetDefaultState:resetDefaultState,dispose:dispose,releaseStatesOfGeometry:releaseStatesOfGeometry,releaseStatesOfProgram:releaseStatesOfProgram,initAttributes:initAttributes,enableAttribute:enableAttribute,disableUnusedAttributes:disableUnusedAttributes};}function WebGLBufferRenderer(gl,extensions,info,capabilities){const isWebGL2=capabilities.isWebGL2;let mode;function setMode(value){mode=value;}function render(start,count){gl.drawArrays(mode,start,count);info.update(count,mode,1);}function renderInstances(start,count,primcount){if(primcount===0)return;let extension,methodName;if(isWebGL2){extension=gl;methodName='drawArraysInstanced';}else{extension=extensions.get('ANGLE_instanced_arrays');methodName='drawArraysInstancedANGLE';if(extension===null){console.error('THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');return;}}extension[methodName](mode,start,count,primcount);info.update(count,mode,primcount);}function renderMultiDraw(starts,counts,drawCount){if(drawCount===0)return;const extension=extensions.get('WEBGL_multi_draw');if(extension===null){for(let i=0;i<drawCount;i++){this.render(starts[i],counts[i]);}}else{extension.multiDrawArraysWEBGL(mode,starts,0,counts,0,drawCount);let elementCount=0;for(let i=0;i<drawCount;i++){elementCount+=counts[i];}info.update(elementCount,mode,1);}}// this.setMode=setMode;this.render=render;this.renderInstances=renderInstances;this.renderMultiDraw=renderMultiDraw;}function WebGLCapabilities(gl,extensions,parameters){let maxAnisotropy;function getMaxAnisotropy(){if(maxAnisotropy!==undefined)return maxAnisotropy;if(extensions.has('EXT_texture_filter_anisotropic')===true){const extension=extensions.get('EXT_texture_filter_anisotropic');maxAnisotropy=gl.getParameter(extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT);}else{maxAnisotropy=0;}return maxAnisotropy;}function getMaxPrecision(precision){if(precision==='highp'){if(gl.getShaderPrecisionFormat(gl.VERTEX_SHADER,gl.HIGH_FLOAT).precision>0&&gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER,gl.HIGH_FLOAT).precision>0){return'highp';}precision='mediump';}if(precision==='mediump'){if(gl.getShaderPrecisionFormat(gl.VERTEX_SHADER,gl.MEDIUM_FLOAT).precision>0&&gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER,gl.MEDIUM_FLOAT).precision>0){return'mediump';}}return'lowp';}const isWebGL2=typeof WebGL2RenderingContext!=='undefined'&&gl.constructor.name==='WebGL2RenderingContext';let precision=parameters.precision!==undefined?parameters.precision:'highp';const maxPrecision=getMaxPrecision(precision);if(maxPrecision!==precision){console.warn('THREE.WebGLRenderer:',precision,'not supported, using',maxPrecision,'instead.');precision=maxPrecision;}const drawBuffers=isWebGL2||extensions.has('WEBGL_draw_buffers');const logarithmicDepthBuffer=parameters.logarithmicDepthBuffer===true;const maxTextures=gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS);const maxVertexTextures=gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS);const maxTextureSize=gl.getParameter(gl.MAX_TEXTURE_SIZE);const maxCubemapSize=gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE);const maxAttributes=gl.getParameter(gl.MAX_VERTEX_ATTRIBS);const maxVertexUniforms=gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);const maxVaryings=gl.getParameter(gl.MAX_VARYING_VECTORS);const maxFragmentUniforms=gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS);const vertexTextures=maxVertexTextures>0;const floatFragmentTextures=isWebGL2||extensions.has('OES_texture_float');const floatVertexTextures=vertexTextures&&floatFragmentTextures;const maxSamples=isWebGL2?gl.getParameter(gl.MAX_SAMPLES):0;return{isWebGL2:isWebGL2,drawBuffers:drawBuffers,getMaxAnisotropy:getMaxAnisotropy,getMaxPrecision:getMaxPrecision,precision:precision,logarithmicDepthBuffer:logarithmicDepthBuffer,maxTextures:maxTextures,maxVertexTextures:maxVertexTextures,maxTextureSize:maxTextureSize,maxCubemapSize:maxCubemapSize,maxAttributes:maxAttributes,maxVertexUniforms:maxVertexUniforms,maxVaryings:maxVaryings,maxFragmentUniforms:maxFragmentUniforms,vertexTextures:vertexTextures,floatFragmentTextures:floatFragmentTextures,floatVertexTextures:floatVertexTextures,maxSamples:maxSamples};}function WebGLClipping(properties){const scope=this;let globalState=null,numGlobalPlanes=0,localClippingEnabled=false,renderingShadows=false;const plane=new Plane(),viewNormalMatrix=new Matrix3(),uniform={value:null,needsUpdate:false};this.uniform=uniform;this.numPlanes=0;this.numIntersection=0;this.init=function(planes,enableLocalClipping){const enabled=planes.length!==0||enableLocalClipping||// enable state of previous frame - the clipping code has to // run another frame in order to reset the state: numGlobalPlanes!==0||localClippingEnabled;localClippingEnabled=enableLocalClipping;numGlobalPlanes=planes.length;return enabled;};this.beginShadows=function(){renderingShadows=true;projectPlanes(null);};this.endShadows=function(){renderingShadows=false;};this.setGlobalState=function(planes,camera){globalState=projectPlanes(planes,camera,0);};this.setState=function(material,camera,useCache){const planes=material.clippingPlanes,clipIntersection=material.clipIntersection,clipShadows=material.clipShadows;const materialProperties=properties.get(material);if(!localClippingEnabled||planes===null||planes.length===0||renderingShadows&&!clipShadows){// there's no local clipping if(renderingShadows){// there's no global clipping projectPlanes(null);}else{resetGlobalState();}}else{const nGlobal=renderingShadows?0:numGlobalPlanes,lGlobal=nGlobal*4;let dstArray=materialProperties.clippingState||null;uniform.value=dstArray;// ensure unique state dstArray=projectPlanes(planes,camera,lGlobal,useCache);for(let i=0;i!==lGlobal;++i){dstArray[i]=globalState[i];}materialProperties.clippingState=dstArray;this.numIntersection=clipIntersection?this.numPlanes:0;this.numPlanes+=nGlobal;}};function resetGlobalState(){if(uniform.value!==globalState){uniform.value=globalState;uniform.needsUpdate=numGlobalPlanes>0;}scope.numPlanes=numGlobalPlanes;scope.numIntersection=0;}function projectPlanes(planes,camera,dstOffset,skipTransform){const nPlanes=planes!==null?planes.length:0;let dstArray=null;if(nPlanes!==0){dstArray=uniform.value;if(skipTransform!==true||dstArray===null){const flatSize=dstOffset+nPlanes*4,viewMatrix=camera.matrixWorldInverse;viewNormalMatrix.getNormalMatrix(viewMatrix);if(dstArray===null||dstArray.length<flatSize){dstArray=new Float32Array(flatSize);}for(let i=0,i4=dstOffset;i!==nPlanes;++i,i4+=4){plane.copy(planes[i]).applyMatrix4(viewMatrix,viewNormalMatrix);plane.normal.toArray(dstArray,i4);dstArray[i4+3]=plane.constant;}}uniform.value=dstArray;uniform.needsUpdate=true;}scope.numPlanes=nPlanes;scope.numIntersection=0;return dstArray;}}function WebGLCubeMaps(renderer){let cubemaps=new WeakMap();function mapTextureMapping(texture,mapping){if(mapping===EquirectangularReflectionMapping){texture.mapping=CubeReflectionMapping;}else if(mapping===EquirectangularRefractionMapping){texture.mapping=CubeRefractionMapping;}return texture;}function get(texture){if(texture&&texture.isTexture){const mapping=texture.mapping;if(mapping===EquirectangularReflectionMapping||mapping===EquirectangularRefractionMapping){if(cubemaps.has(texture)){const cubemap=cubemaps.get(texture).texture;return mapTextureMapping(cubemap,texture.mapping);}else{const image=texture.image;if(image&&image.height>0){const renderTarget=new WebGLCubeRenderTarget(image.height);renderTarget.fromEquirectangularTexture(renderer,texture);cubemaps.set(texture,renderTarget);texture.addEventListener('dispose',onTextureDispose);return mapTextureMapping(renderTarget.texture,texture.mapping);}else{// image not yet ready. try the conversion next frame return null;}}}}return texture;}function onTextureDispose(event){const texture=event.target;texture.removeEventListener('dispose',onTextureDispose);const cubemap=cubemaps.get(texture);if(cubemap!==undefined){cubemaps.delete(texture);cubemap.dispose();}}function dispose(){cubemaps=new WeakMap();}return{get:get,dispose:dispose};}class OrthographicCamera extends Camera{constructor(left=-1,right=1,top=1,bottom=-1,near=0.1,far=2000){super();this.isOrthographicCamera=true;this.type='OrthographicCamera';this.zoom=1;this.view=null;this.left=left;this.right=right;this.top=top;this.bottom=bottom;this.near=near;this.far=far;this.updateProjectionMatrix();}copy(source,recursive){super.copy(source,recursive);this.left=source.left;this.right=source.right;this.top=source.top;this.bottom=source.bottom;this.near=source.near;this.far=source.far;this.zoom=source.zoom;this.view=source.view===null?null:Object.assign({},source.view);return this;}setViewOffset(fullWidth,fullHeight,x,y,width,height){if(this.view===null){this.view={enabled:true,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1};}this.view.enabled=true;this.view.fullWidth=fullWidth;this.view.fullHeight=fullHeight;this.view.offsetX=x;this.view.offsetY=y;this.view.width=width;this.view.height=height;this.updateProjectionMatrix();}clearViewOffset(){if(this.view!==null){this.view.enabled=false;}this.updateProjectionMatrix();}updateProjectionMatrix(){const dx=(this.right-this.left)/(2*this.zoom);const dy=(this.top-this.bottom)/(2*this.zoom);const cx=(this.right+this.left)/2;const cy=(this.top+this.bottom)/2;let left=cx-dx;let right=cx+dx;let top=cy+dy;let bottom=cy-dy;if(this.view!==null&&this.view.enabled){const scaleW=(this.right-this.left)/this.view.fullWidth/this.zoom;const scaleH=(this.top-this.bottom)/this.view.fullHeight/this.zoom;left+=scaleW*this.view.offsetX;right=left+scaleW*this.view.width;top-=scaleH*this.view.offsetY;bottom=top-scaleH*this.view.height;}this.projectionMatrix.makeOrthographic(left,right,top,bottom,this.near,this.far,this.coordinateSystem);this.projectionMatrixInverse.copy(this.projectionMatrix).invert();}toJSON(meta){const data=super.toJSON(meta);data.object.zoom=this.zoom;data.object.left=this.left;data.object.right=this.right;data.object.top=this.top;data.object.bottom=this.bottom;data.object.near=this.near;data.object.far=this.far;if(this.view!==null)data.object.view=Object.assign({},this.view);return data;}}const LOD_MIN=4;// The standard deviations (radians) associated with the extra mips. These are // chosen to approximate a Trowbridge-Reitz distribution function times the // geometric shadowing function. These sigma values squared must match the // variance #defines in cube_uv_reflection_fragment.glsl.js. const EXTRA_LOD_SIGMA=[0.125,0.215,0.35,0.446,0.526,0.582];// The maximum length of the blur for loop. Smaller sigmas will use fewer // samples and exit early, but not recompile the shader. const MAX_SAMPLES=20;const _flatCamera=/*@__PURE__*/new OrthographicCamera();const _clearColor=/*@__PURE__*/new Color();let _oldTarget=null;let _oldActiveCubeFace=0;let _oldActiveMipmapLevel=0;// Golden Ratio const PHI=(1+Math.sqrt(5))/2;const INV_PHI=1/PHI;// Vertices of a dodecahedron (except the opposites, which represent the // same axis), used as axis directions evenly spread on a sphere. const _axisDirections=[/*@__PURE__*/new Vector3(1,1,1),/*@__PURE__*/new Vector3(-1,1,1),/*@__PURE__*/new Vector3(1,1,-1),/*@__PURE__*/new Vector3(-1,1,-1),/*@__PURE__*/new Vector3(0,PHI,INV_PHI),/*@__PURE__*/new Vector3(0,PHI,-INV_PHI),/*@__PURE__*/new Vector3(INV_PHI,0,PHI),/*@__PURE__*/new Vector3(-INV_PHI,0,PHI),/*@__PURE__*/new Vector3(PHI,INV_PHI,0),/*@__PURE__*/new Vector3(-PHI,INV_PHI,0)];/** * This class generates a Prefiltered, Mipmapped Radiance Environment Map * (PMREM) from a cubeMap environment texture. This allows different levels of * blur to be quickly accessed based on material roughness. It is packed into a * special CubeUV format that allows us to perform custom interpolation so that * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap * chain, it only goes down to the LOD_MIN level (above), and then creates extra * even more filtered 'mips' at the same LOD_MIN resolution, associated with * higher roughness levels. In this way we maintain resolution to smoothly * interpolate diffuse lighting while limiting sampling computation. * * Paper: Fast, Accurate Image-Based Lighting * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view */class PMREMGenerator{constructor(renderer){this._renderer=renderer;this._pingPongRenderTarget=null;this._lodMax=0;this._cubeSize=0;this._lodPlanes=[];this._sizeLods=[];this._sigmas=[];this._blurMaterial=null;this._cubemapMaterial=null;this._equirectMaterial=null;this._compileMaterial(this._blurMaterial);}/** * Generates a PMREM from a supplied Scene, which can be faster than using an * image if networking bandwidth is low. Optional sigma specifies a blur radius * in radians to be applied to the scene before PMREM generation. Optional near * and far planes ensure the scene is rendered in its entirety (the cubeCamera * is placed at the origin). */fromScene(scene,sigma=0,near=0.1,far=100){_oldTarget=this._renderer.getRenderTarget();_oldActiveCubeFace=this._renderer.getActiveCubeFace();_oldActiveMipmapLevel=this._renderer.getActiveMipmapLevel();this._setSize(256);const cubeUVRenderTarget=this._allocateTargets();cubeUVRenderTarget.depthBuffer=true;this._sceneToCubeUV(scene,near,far,cubeUVRenderTarget);if(sigma>0){this._blur(cubeUVRenderTarget,0,0,sigma);}this._applyPMREM(cubeUVRenderTarget);this._cleanup(cubeUVRenderTarget);return cubeUVRenderTarget;}/** * Generates a PMREM from an equirectangular texture, which can be either LDR * or HDR. The ideal input image size is 1k (1024 x 512), * as this matches best with the 256 x 256 cubemap output. */fromEquirectangular(equirectangular,renderTarget=null){return this._fromTexture(equirectangular,renderTarget);}/** * Generates a PMREM from an cubemap texture, which can be either LDR * or HDR. The ideal input cube size is 256 x 256, * as this matches best with the 256 x 256 cubemap output. */fromCubemap(cubemap,renderTarget=null){return this._fromTexture(cubemap,renderTarget);}/** * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during * your texture's network fetch for increased concurrency. */compileCubemapShader(){if(this._cubemapMaterial===null){this._cubemapMaterial=_getCubemapMaterial();this._compileMaterial(this._cubemapMaterial);}}/** * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during * your texture's network fetch for increased concurrency. */compileEquirectangularShader(){if(this._equirectMaterial===null){this._equirectMaterial=_getEquirectMaterial();this._compileMaterial(this._equirectMaterial);}}/** * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on * one of them will cause any others to also become unusable. */dispose(){this._dispose();if(this._cubemapMaterial!==null)this._cubemapMaterial.dispose();if(this._equirectMaterial!==null)this._equirectMaterial.dispose();}// private interface _setSize(cubeSize){this._lodMax=Math.floor(Math.log2(cubeSize));this._cubeSize=Math.pow(2,this._lodMax);}_dispose(){if(this._blurMaterial!==null)this._blurMaterial.dispose();if(this._pingPongRenderTarget!==null)this._pingPongRenderTarget.dispose();for(let i=0;i<this._lodPlanes.length;i++){this._lodPlanes[i].dispose();}}_cleanup(outputTarget){this._renderer.setRenderTarget(_oldTarget,_oldActiveCubeFace,_oldActiveMipmapLevel);outputTarget.scissorTest=false;_setViewport(outputTarget,0,0,outputTarget.width,outputTarget.height);}_fromTexture(texture,renderTarget){if(texture.mapping===CubeReflectionMapping||texture.mapping===CubeRefractionMapping){this._setSize(texture.image.length===0?16:texture.image[0].width||texture.image[0].image.width);}else{// Equirectangular this._setSize(texture.image.width/4);}_oldTarget=this._renderer.getRenderTarget();_oldActiveCubeFace=this._renderer.getActiveCubeFace();_oldActiveMipmapLevel=this._renderer.getActiveMipmapLevel();const cubeUVRenderTarget=renderTarget||this._allocateTargets();this._textureToCubeUV(texture,cubeUVRenderTarget);this._applyPMREM(cubeUVRenderTarget);this._cleanup(cubeUVRenderTarget);return cubeUVRenderTarget;}_allocateTargets(){const width=3*Math.max(this._cubeSize,16*7);const height=4*this._cubeSize;const params={magFilter:LinearFilter,minFilter:LinearFilter,generateMipmaps:false,type:HalfFloatType,format:RGBAFormat,colorSpace:LinearSRGBColorSpace,depthBuffer:false};const cubeUVRenderTarget=_createRenderTarget(width,height,params);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==width||this._pingPongRenderTarget.height!==height){if(this._pingPongRenderTarget!==null){this._dispose();}this._pingPongRenderTarget=_createRenderTarget(width,height,params);const{_lodMax}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=_createPlanes(_lodMax));this._blurMaterial=_getBlurShader(_lodMax,width,height);}return cubeUVRenderTarget;}_compileMaterial(material){const tmpMesh=new Mesh(this._lodPlanes[0],material);this._renderer.compile(tmpMesh,_flatCamera);}_sceneToCubeUV(scene,near,far,cubeUVRenderTarget){const fov=90;const aspect=1;const cubeCamera=new PerspectiveCamera(fov,aspect,near,far);const upSign=[1,-1,1,1,1,1];const forwardSign=[1,1,1,-1,-1,-1];const renderer=this._renderer;const originalAutoClear=renderer.autoClear;const toneMapping=renderer.toneMapping;renderer.getClearColor(_clearColor);renderer.toneMapping=NoToneMapping;renderer.autoClear=false;const backgroundMaterial=new MeshBasicMaterial({name:'PMREM.Background',side:BackSide,depthWrite:false,depthTest:false});const backgroundBox=new Mesh(new BoxGeometry(),backgroundMaterial);let useSolidColor=false;const background=scene.background;if(background){if(background.isColor){backgroundMaterial.color.copy(background);scene.background=null;useSolidColor=true;}}else{backgroundMaterial.color.copy(_clearColor);useSolidColor=true;}for(let i=0;i<6;i++){const col=i%3;if(col===0){cubeCamera.up.set(0,upSign[i],0);cubeCamera.lookAt(forwardSign[i],0,0);}else if(col===1){cubeCamera.up.set(0,0,upSign[i]);cubeCamera.lookAt(0,forwardSign[i],0);}else{cubeCamera.up.set(0,upSign[i],0);cubeCamera.lookAt(0,0,forwardSign[i]);}const size=this._cubeSize;_setViewport(cubeUVRenderTarget,col*size,i>2?size:0,size,size);renderer.setRenderTarget(cubeUVRenderTarget);if(useSolidColor){renderer.render(backgroundBox,cubeCamera);}renderer.render(scene,cubeCamera);}backgroundBox.geometry.dispose();backgroundBox.material.dispose();renderer.toneMapping=toneMapping;renderer.autoClear=originalAutoClear;scene.background=background;}_textureToCubeUV(texture,cubeUVRenderTarget){const renderer=this._renderer;const isCubeTexture=texture.mapping===CubeReflectionMapping||texture.mapping===CubeRefractionMapping;if(isCubeTexture){if(this._cubemapMaterial===null){this._cubemapMaterial=_getCubemapMaterial();}this._cubemapMaterial.uniforms.flipEnvMap.value=texture.isRenderTargetTexture===false?-1:1;}else{if(this._equirectMaterial===null){this._equirectMaterial=_getEquirectMaterial();}}const material=isCubeTexture?this._cubemapMaterial:this._equirectMaterial;const mesh=new Mesh(this._lodPlanes[0],material);const uniforms=material.uniforms;uniforms['envMap'].value=texture;const size=this._cubeSize;_setViewport(cubeUVRenderTarget,0,0,3*size,2*size);renderer.setRenderTarget(cubeUVRenderTarget);renderer.render(mesh,_flatCamera);}_applyPMREM(cubeUVRenderTarget){const renderer=this._renderer;const autoClear=renderer.autoClear;renderer.autoClear=false;for(let i=1;i<this._lodPlanes.length;i++){const sigma=Math.sqrt(this._sigmas[i]*this._sigmas[i]-this._sigmas[i-1]*this._sigmas[i-1]);const poleAxis=_axisDirections[(i-1)%_axisDirections.length];this._blur(cubeUVRenderTarget,i-1,i,sigma,poleAxis);}renderer.autoClear=autoClear;}/** * This is a two-pass Gaussian blur for a cubemap. Normally this is done * vertically and horizontally, but this breaks down on a cube. Here we apply * the blur latitudinally (around the poles), and then longitudinally (towards * the poles) to approximate the orthogonally-separable blur. It is least * accurate at the poles, but still does a decent job. */_blur(cubeUVRenderTarget,lodIn,lodOut,sigma,poleAxis){const pingPongRenderTarget=this._pingPongRenderTarget;this._halfBlur(cubeUVRenderTarget,pingPongRenderTarget,lodIn,lodOut,sigma,'latitudinal',poleAxis);this._halfBlur(pingPongRenderTarget,cubeUVRenderTarget,lodOut,lodOut,sigma,'longitudinal',poleAxis);}_halfBlur(targetIn,targetOut,lodIn,lodOut,sigmaRadians,direction,poleAxis){const renderer=this._renderer;const blurMaterial=this._blurMaterial;if(direction!=='latitudinal'&&direction!=='longitudinal'){console.error('blur direction must be either latitudinal or longitudinal!');}// Number of standard deviations at which to cut off the discrete approximation. const STANDARD_DEVIATIONS=3;const blurMesh=new Mesh(this._lodPlanes[lodOut],blurMaterial);const blurUniforms=blurMaterial.uniforms;const pixels=this._sizeLods[lodIn]-1;const radiansPerPixel=isFinite(sigmaRadians)?Math.PI/(2*pixels):2*Math.PI/(2*MAX_SAMPLES-1);const sigmaPixels=sigmaRadians/radiansPerPixel;const samples=isFinite(sigmaRadians)?1+Math.floor(STANDARD_DEVIATIONS*sigmaPixels):MAX_SAMPLES;if(samples>MAX_SAMPLES){console.warn(`sigmaRadians, ${sigmaRadians}, is too large and will clip, as it requested ${samples} samples when the maximum is set to ${MAX_SAMPLES}`);}const weights=[];let sum=0;for(let i=0;i<MAX_SAMPLES;++i){const x=i/sigmaPixels;const weight=Math.exp(-x*x/2);weights.push(weight);if(i===0){sum+=weight;}else if(i<samples){sum+=2*weight;}}for(let i=0;i<weights.length;i++){weights[i]=weights[i]/sum;}blurUniforms['envMap'].value=targetIn.texture;blurUniforms['samples'].value=samples;blurUniforms['weights'].value=weights;blurUniforms['latitudinal'].value=direction==='latitudinal';if(poleAxis){blurUniforms['poleAxis'].value=poleAxis;}const{_lodMax}=this;blurUniforms['dTheta'].value=radiansPerPixel;blurUniforms['mipInt'].value=_lodMax-lodIn;const outputSize=this._sizeLods[lodOut];const x=3*outputSize*(lodOut>_lodMax-LOD_MIN?lodOut-_lodMax+LOD_MIN:0);const y=4*(this._cubeSize-outputSize);_setViewport(targetOut,x,y,3*outputSize,2*outputSize);renderer.setRenderTarget(targetOut);renderer.render(blurMesh,_flatCamera);}}function _createPlanes(lodMax){const lodPlanes=[];const sizeLods=[];const sigmas=[];let lod=lodMax;const totalLods=lodMax-LOD_MIN+1+EXTRA_LOD_SIGMA.length;for(let i=0;i<totalLods;i++){const sizeLod=Math.pow(2,lod);sizeLods.push(sizeLod);let sigma=1.0/sizeLod;if(i>lodMax-LOD_MIN){sigma=EXTRA_LOD_SIGMA[i-lodMax+LOD_MIN-1];}else if(i===0){sigma=0;}sigmas.push(sigma);const texelSize=1.0/(sizeLod-2);const min=-texelSize;const max=1+texelSize;const uv1=[min,min,max,min,max,max,min,min,max,max,min,max];const cubeFaces=6;const vertices=6;const positionSize=3;const uvSize=2;const faceIndexSize=1;const position=new Float32Array(positionSize*vertices*cubeFaces);const uv=new Float32Array(uvSize*vertices*cubeFaces);const faceIndex=new Float32Array(faceIndexSize*vertices*cubeFaces);for(let face=0;face<cubeFaces;face++){const x=face%3*2/3-1;const y=face>2?0:-1;const coordinates=[x,y,0,x+2/3,y,0,x+2/3,y+1,0,x,y,0,x+2/3,y+1,0,x,y+1,0];position.set(coordinates,positionSize*vertices*face);uv.set(uv1,uvSize*vertices*face);const fill=[face,face,face,face,face,face];faceIndex.set(fill,faceIndexSize*vertices*face);}const planes=new BufferGeometry();planes.setAttribute('position',new BufferAttribute(position,positionSize));planes.setAttribute('uv',new BufferAttribute(uv,uvSize));planes.setAttribute('faceIndex',new BufferAttribute(faceIndex,faceIndexSize));lodPlanes.push(planes);if(lod>LOD_MIN){lod--;}}return{lodPlanes,sizeLods,sigmas};}function _createRenderTarget(width,height,params){const cubeUVRenderTarget=new WebGLRenderTarget(width,height,params);cubeUVRenderTarget.texture.mapping=CubeUVReflectionMapping;cubeUVRenderTarget.texture.name='PMREM.cubeUv';cubeUVRenderTarget.scissorTest=true;return cubeUVRenderTarget;}function _setViewport(target,x,y,width,height){target.viewport.set(x,y,width,height);target.scissor.set(x,y,width,height);}function _getBlurShader(lodMax,width,height){const weights=new Float32Array(MAX_SAMPLES);const poleAxis=new Vector3(0,1,0);const shaderMaterial=new ShaderMaterial({name:'SphericalGaussianBlur',defines:{'n':MAX_SAMPLES,'CUBEUV_TEXEL_WIDTH':1.0/width,'CUBEUV_TEXEL_HEIGHT':1.0/height,'CUBEUV_MAX_MIP':`${lodMax}.0`},uniforms:{'envMap':{value:null},'samples':{value:1},'weights':{value:weights},'latitudinal':{value:false},'dTheta':{value:0},'mipInt':{value:0},'poleAxis':{value:poleAxis}},vertexShader:_getCommonVertexShader(),fragmentShader:/* glsl */` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; uniform int samples; uniform float weights[ n ]; uniform bool latitudinal; uniform float dTheta; uniform float mipInt; uniform vec3 poleAxis; #define ENVMAP_TYPE_CUBE_UV #include <cube_uv_reflection_fragment> vec3 getSample( float theta, vec3 axis ) { float cosTheta = cos( theta ); // Rodrigues' axis-angle rotation vec3 sampleDirection = vOutputDirection * cosTheta + cross( axis, vOutputDirection ) * sin( theta ) + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); return bilinearCubeUV( envMap, sampleDirection, mipInt ); } void main() { vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); if ( all( equal( axis, vec3( 0.0 ) ) ) ) { axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); } axis = normalize( axis ); gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); for ( int i = 1; i < n; i++ ) { if ( i >= samples ) { break; } float theta = dTheta * float( i ); gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); } } `,blending:NoBlending,depthTest:false,depthWrite:false});return shaderMaterial;}function _getEquirectMaterial(){return new ShaderMaterial({name:'EquirectangularToCubeUV',uniforms:{'envMap':{value:null}},vertexShader:_getCommonVertexShader(),fragmentShader:/* glsl */` precision mediump float; precision mediump int; varying vec3 vOutputDirection; uniform sampler2D envMap; #include <common> void main() { vec3 outputDirection = normalize( vOutputDirection ); vec2 uv = equirectUv( outputDirection ); gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } `,blending:NoBlending,depthTest:false,depthWrite:false});}function _getCubemapMaterial(){return new ShaderMaterial({name:'CubemapToCubeUV',uniforms:{'envMap':{value:null},'flipEnvMap':{value:-1}},vertexShader:_getCommonVertexShader(),fragmentShader:/* glsl */` precision mediump float; precision mediump int; uniform float flipEnvMap; varying vec3 vOutputDirection; uniform samplerCube envMap; void main() { gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } `,blending:NoBlending,depthTest:false,depthWrite:false});}function _getCommonVertexShader(){return(/* glsl */` precision mediump float; precision mediump int; attribute float faceIndex; varying vec3 vOutputDirection; // RH coordinate system; PMREM face-indexing convention vec3 getDirection( vec2 uv, float face ) { uv = 2.0 * uv - 1.0; vec3 direction = vec3( uv, 1.0 ); if ( face == 0.0 ) { direction = direction.zyx; // ( 1, v, u ) pos x } else if ( face == 1.0 ) { direction = direction.xzy; direction.xz *= -1.0; // ( -u, 1, -v ) pos y } else if ( face == 2.0 ) { direction.x *= -1.0; // ( -u, v, 1 ) pos z } else if ( face == 3.0 ) { direction = direction.zyx; direction.xz *= -1.0; // ( -1, v, -u ) neg x } else if ( face == 4.0 ) { direction = direction.xzy; direction.xy *= -1.0; // ( -u, -1, v ) neg y } else if ( face == 5.0 ) { direction.z *= -1.0; // ( u, v, -1 ) neg z } return direction; } void main() { vOutputDirection = getDirection( uv, faceIndex ); gl_Position = vec4( position, 1.0 ); } `);}function WebGLCubeUVMaps(renderer){let cubeUVmaps=new WeakMap();let pmremGenerator=null;function get(texture){if(texture&&texture.isTexture){const mapping=texture.mapping;const isEquirectMap=mapping===EquirectangularReflectionMapping||mapping===EquirectangularRefractionMapping;const isCubeMap=mapping===CubeReflectionMapping||mapping===CubeRefractionMapping;// equirect/cube map to cubeUV conversion if(isEquirectMap||isCubeMap){if(texture.isRenderTargetTexture&&texture.needsPMREMUpdate===true){texture.needsPMREMUpdate=false;let renderTarget=cubeUVmaps.get(texture);if(pmremGenerator===null)pmremGenerator=new PMREMGenerator(renderer);renderTarget=isEquirectMap?pmremGenerator.fromEquirectangular(texture,renderTarget):pmremGenerator.fromCubemap(texture,renderTarget);cubeUVmaps.set(texture,renderTarget);return renderTarget.texture;}else{if(cubeUVmaps.has(texture)){return cubeUVmaps.get(texture).texture;}else{const image=texture.image;if(isEquirectMap&&image&&image.height>0||isCubeMap&&image&&isCubeTextureComplete(image)){if(pmremGenerator===null)pmremGenerator=new PMREMGenerator(renderer);const renderTarget=isEquirectMap?pmremGenerator.fromEquirectangular(texture):pmremGenerator.fromCubemap(texture);cubeUVmaps.set(texture,renderTarget);texture.addEventListener('dispose',onTextureDispose);return renderTarget.texture;}else{// image not yet ready. try the conversion next frame return null;}}}}}return texture;}function isCubeTextureComplete(image){let count=0;const length=6;for(let i=0;i<length;i++){if(image[i]!==undefined)count++;}return count===length;}function onTextureDispose(event){const texture=event.target;texture.removeEventListener('dispose',onTextureDispose);const cubemapUV=cubeUVmaps.get(texture);if(cubemapUV!==undefined){cubeUVmaps.delete(texture);cubemapUV.dispose();}}function dispose(){cubeUVmaps=new WeakMap();if(pmremGenerator!==null){pmremGenerator.dispose();pmremGenerator=null;}}return{get:get,dispose:dispose};}function WebGLExtensions(gl){const extensions={};function getExtension(name){if(extensions[name]!==undefined){return extensions[name];}let extension;switch(name){case'WEBGL_depth_texture':extension=gl.getExtension('WEBGL_depth_texture')||gl.getExtension('MOZ_WEBGL_depth_texture')||gl.getExtension('WEBKIT_WEBGL_depth_texture');break;case'EXT_texture_filter_anisotropic':extension=gl.getExtension('EXT_texture_filter_anisotropic')||gl.getExtension('MOZ_EXT_texture_filter_anisotropic')||gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic');break;case'WEBGL_compressed_texture_s3tc':extension=gl.getExtension('WEBGL_compressed_texture_s3tc')||gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc')||gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc');break;case'WEBGL_compressed_texture_pvrtc':extension=gl.getExtension('WEBGL_compressed_texture_pvrtc')||gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc');break;default:extension=gl.getExtension(name);}extensions[name]=extension;return extension;}return{has:function(name){return getExtension(name)!==null;},init:function(capabilities){if(capabilities.isWebGL2){getExtension('EXT_color_buffer_float');getExtension('WEBGL_clip_cull_distance');}else{getExtension('WEBGL_depth_texture');getExtension('OES_texture_float');getExtension('OES_texture_half_float');getExtension('OES_texture_half_float_linear');getExtension('OES_standard_derivatives');getExtension('OES_element_index_uint');getExtension('OES_vertex_array_object');getExtension('ANGLE_instanced_arrays');}getExtension('OES_texture_float_linear');getExtension('EXT_color_buffer_half_float');getExtension('WEBGL_multisampled_render_to_texture');},get:function(name){const extension=getExtension(name);if(extension===null){console.warn('THREE.WebGLRenderer: '+name+' extension not supported.');}return extension;}};}function WebGLGeometries(gl,attributes,info,bindingStates){const geometries={};const wireframeAttributes=new WeakMap();function onGeometryDispose(event){const geometry=event.target;if(geometry.index!==null){attributes.remove(geometry.index);}for(const name in geometry.attributes){attributes.remove(geometry.attributes[name]);}for(const name in geometry.morphAttributes){const array=geometry.morphAttributes[name];for(let i=0,l=array.length;i<l;i++){attributes.remove(array[i]);}}geometry.removeEventListener('dispose',onGeometryDispose);delete geometries[geometry.id];const attribute=wireframeAttributes.get(geometry);if(attribute){attributes.remove(attribute);wireframeAttributes.delete(geometry);}bindingStates.releaseStatesOfGeometry(geometry);if(geometry.isInstancedBufferGeometry===true){delete geometry._maxInstanceCount;}// info.memory.geometries--;}function get(object,geometry){if(geometries[geometry.id]===true)return geometry;geometry.addEventListener('dispose',onGeometryDispose);geometries[geometry.id]=true;info.memory.geometries++;return geometry;}function update(geometry){const geometryAttributes=geometry.attributes;// Updating index buffer in VAO now. See WebGLBindingStates. for(const name in geometryAttributes){attributes.update(geometryAttributes[name],gl.ARRAY_BUFFER);}// morph targets const morphAttributes=geometry.morphAttributes;for(const name in morphAttributes){const array=morphAttributes[name];for(let i=0,l=array.length;i<l;i++){attributes.update(array[i],gl.ARRAY_BUFFER);}}}function updateWireframeAttribute(geometry){const indices=[];const geometryIndex=geometry.index;const geometryPosition=geometry.attributes.position;let version=0;if(geometryIndex!==null){const array=geometryIndex.array;version=geometryIndex.version;for(let i=0,l=array.length;i<l;i+=3){const a=array[i+0];const b=array[i+1];const c=array[i+2];indices.push(a,b,b,c,c,a);}}else if(geometryPosition!==undefined){const array=geometryPosition.array;version=geometryPosition.version;for(let i=0,l=array.length/3-1;i<l;i+=3){const a=i+0;const b=i+1;const c=i+2;indices.push(a,b,b,c,c,a);}}else{return;}const attribute=new(arrayNeedsUint32(indices)?Uint32BufferAttribute:Uint16BufferAttribute)(indices,1);attribute.version=version;// Updating index buffer in VAO now. See WebGLBindingStates // const previousAttribute=wireframeAttributes.get(geometry);if(previousAttribute)attributes.remove(previousAttribute);// wireframeAttributes.set(geometry,attribute);}function getWireframeAttribute(geometry){const currentAttribute=wireframeAttributes.get(geometry);if(currentAttribute){const geometryIndex=geometry.index;if(geometryIndex!==null){// if the attribute is obsolete, create a new one if(currentAttribute.version<geometryIndex.version){updateWireframeAttribute(geometry);}}}else{updateWireframeAttribute(geometry);}return wireframeAttributes.get(geometry);}return{get:get,update:update,getWireframeAttribute:getWireframeAttribute};}function WebGLIndexedBufferRenderer(gl,extensions,info,capabilities){const isWebGL2=capabilities.isWebGL2;let mode;function setMode(value){mode=value;}let type,bytesPerElement;function setIndex(value){type=value.type;bytesPerElement=value.bytesPerElement;}function render(start,count){gl.drawElements(mode,count,type,start*bytesPerElement);info.update(count,mode,1);}function renderInstances(start,count,primcount){if(primcount===0)return;let extension,methodName;if(isWebGL2){extension=gl;methodName='drawElementsInstanced';}else{extension=extensions.get('ANGLE_instanced_arrays');methodName='drawElementsInstancedANGLE';if(extension===null){console.error('THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.');return;}}extension[methodName](mode,count,type,start*bytesPerElement,primcount);info.update(count,mode,primcount);}function renderMultiDraw(starts,counts,drawCount){if(drawCount===0)return;const extension=extensions.get('WEBGL_multi_draw');if(extension===null){for(let i=0;i<drawCount;i++){this.render(starts[i]/bytesPerElement,counts[i]);}}else{extension.multiDrawElementsWEBGL(mode,counts,0,type,starts,0,drawCount);let elementCount=0;for(let i=0;i<drawCount;i++){elementCount+=counts[i];}info.update(elementCount,mode,1);}}// this.setMode=setMode;this.setIndex=setIndex;this.render=render;this.renderInstances=renderInstances;this.renderMultiDraw=renderMultiDraw;}function WebGLInfo(gl){const memory={geometries:0,textures:0};const render={frame:0,calls:0,triangles:0,points:0,lines:0};function update(count,mode,instanceCount){render.calls++;switch(mode){case gl.TRIANGLES:render.triangles+=instanceCount*(count/3);break;case gl.LINES:render.lines+=instanceCount*(count/2);break;case gl.LINE_STRIP:render.lines+=instanceCount*(count-1);break;case gl.LINE_LOOP:render.lines+=instanceCount*count;break;case gl.POINTS:render.points+=instanceCount*count;break;default:console.error('THREE.WebGLInfo: Unknown draw mode:',mode);break;}}function reset(){render.calls=0;render.triangles=0;render.points=0;render.lines=0;}return{memory:memory,render:render,programs:null,autoReset:true,reset:reset,update:update};}function numericalSort(a,b){return a[0]-b[0];}function absNumericalSort(a,b){return Math.abs(b[1])-Math.abs(a[1]);}function WebGLMorphtargets(gl,capabilities,textures){const influencesList={};const morphInfluences=new Float32Array(8);const morphTextures=new WeakMap();const morph=new Vector4();const workInfluences=[];for(let i=0;i<8;i++){workInfluences[i]=[i,0];}function update(object,geometry,program){const objectInfluences=object.morphTargetInfluences;if(capabilities.isWebGL2===true){// instead of using attributes, the WebGL 2 code path encodes morph targets // into an array of data textures. Each layer represents a single morph target. const morphAttribute=geometry.morphAttributes.position||geometry.morphAttributes.normal||geometry.morphAttributes.color;const morphTargetsCount=morphAttribute!==undefined?morphAttribute.length:0;let entry=morphTextures.get(geometry);if(entry===undefined||entry.count!==morphTargetsCount){if(entry!==undefined)entry.texture.dispose();const hasMorphPosition=geometry.morphAttributes.position!==undefined;const hasMorphNormals=geometry.morphAttributes.normal!==undefined;const hasMorphColors=geometry.morphAttributes.color!==undefined;const morphTargets=geometry.morphAttributes.position||[];const morphNormals=geometry.morphAttributes.normal||[];const morphColors=geometry.morphAttributes.color||[];let vertexDataCount=0;if(hasMorphPosition===true)vertexDataCount=1;if(hasMorphNormals===true)vertexDataCount=2;if(hasMorphColors===true)vertexDataCount=3;let width=geometry.attributes.position.count*vertexDataCount;let height=1;if(width>capabilities.maxTextureSize){height=Math.ceil(width/capabilities.maxTextureSize);width=capabilities.maxTextureSize;}const buffer=new Float32Array(width*height*4*morphTargetsCount);const texture=new DataArrayTexture(buffer,width,height,morphTargetsCount);texture.type=FloatType;texture.needsUpdate=true;// fill buffer const vertexDataStride=vertexDataCount*4;for(let i=0;i<morphTargetsCount;i++){const morphTarget=morphTargets[i];const morphNormal=morphNormals[i];const morphColor=morphColors[i];const offset=width*height*4*i;for(let j=0;j<morphTarget.count;j++){const stride=j*vertexDataStride;if(hasMorphPosition===true){morph.fromBufferAttribute(morphTarget,j);buffer[offset+stride+0]=morph.x;buffer[offset+stride+1]=morph.y;buffer[offset+stride+2]=morph.z;buffer[offset+stride+3]=0;}if(hasMorphNormals===true){morph.fromBufferAttribute(morphNormal,j);buffer[offset+stride+4]=morph.x;buffer[offset+stride+5]=morph.y;buffer[offset+stride+6]=morph.z;buffer[offset+stride+7]=0;}if(hasMorphColors===true){morph.fromBufferAttribute(morphColor,j);buffer[offset+stride+8]=morph.x;buffer[offset+stride+9]=morph.y;buffer[offset+stride+10]=morph.z;buffer[offset+stride+11]=morphColor.itemSize===4?morph.w:1;}}}entry={count:morphTargetsCount,texture:texture,size:new Vector2(width,height)};morphTextures.set(geometry,entry);function disposeTexture(){texture.dispose();morphTextures.delete(geometry);geometry.removeEventListener('dispose',disposeTexture);}geometry.addEventListener('dispose',disposeTexture);}// let morphInfluencesSum=0;for(let i=0;i<objectInfluences.length;i++){morphInfluencesSum+=objectInfluences[i];}const morphBaseInfluence=geometry.morphTargetsRelative?1:1-morphInfluencesSum;program.getUniforms().setValue(gl,'morphTargetBaseInfluence',morphBaseInfluence);program.getUniforms().setValue(gl,'morphTargetInfluences',objectInfluences);program.getUniforms().setValue(gl,'morphTargetsTexture',entry.texture,textures);program.getUniforms().setValue(gl,'morphTargetsTextureSize',entry.size);}else{// When object doesn't have morph target influences defined, we treat it as a 0-length array // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences const length=objectInfluences===undefined?0:objectInfluences.length;let influences=influencesList[geometry.id];if(influences===undefined||influences.length!==length){// initialise list influences=[];for(let i=0;i<length;i++){influences[i]=[i,0];}influencesList[geometry.id]=influences;}// Collect influences for(let i=0;i<length;i++){const influence=influences[i];influence[0]=i;influence[1]=objectInfluences[i];}influences.sort(absNumericalSort);for(let i=0;i<8;i++){if(i<length&&influences[i][1]){workInfluences[i][0]=influences[i][0];workInfluences[i][1]=influences[i][1];}else{workInfluences[i][0]=Number.MAX_SAFE_INTEGER;workInfluences[i][1]=0;}}workInfluences.sort(numericalSort);const morphTargets=geometry.morphAttributes.position;const morphNormals=geometry.morphAttributes.normal;let morphInfluencesSum=0;for(let i=0;i<8;i++){const influence=workInfluences[i];const index=influence[0];const value=influence[1];if(index!==Number.MAX_SAFE_INTEGER&&value){if(morphTargets&&geometry.getAttribute('morphTarget'+i)!==morphTargets[index]){geometry.setAttribute('morphTarget'+i,morphTargets[index]);}if(morphNormals&&geometry.getAttribute('morphNormal'+i)!==morphNormals[index]){geometry.setAttribute('morphNormal'+i,morphNormals[index]);}morphInfluences[i]=value;morphInfluencesSum+=value;}else{if(morphTargets&&geometry.hasAttribute('morphTarget'+i)===true){geometry.deleteAttribute('morphTarget'+i);}if(morphNormals&&geometry.hasAttribute('morphNormal'+i)===true){geometry.deleteAttribute('morphNormal'+i);}morphInfluences[i]=0;}}// GLSL shader uses formula baseinfluence * base + sum(target * influence) // This allows us to switch between absolute morphs and relative morphs without changing shader code // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence) const morphBaseInfluence=geometry.morphTargetsRelative?1:1-morphInfluencesSum;program.getUniforms().setValue(gl,'morphTargetBaseInfluence',morphBaseInfluence);program.getUniforms().setValue(gl,'morphTargetInfluences',morphInfluences);}}return{update:update};}/** * @author fernandojsg / http://fernandojsg.com * @author Takahiro https://github.com/takahirox */class WebGLMultiview{constructor(renderer,extensions,gl){this.renderer=renderer;this.DEFAULT_NUMVIEWS=2;this.maxNumViews=0;this.gl=gl;this.extensions=extensions;this.available=this.extensions.has('OCULUS_multiview');if(this.available){const extension=this.extensions.get('OCULUS_multiview');this.maxNumViews=this.gl.getParameter(extension.MAX_VIEWS_OVR);this.mat4=[];this.mat3=[];this.cameraArray=[];for(var i=0;i<this.maxNumViews;i++){this.mat4[i]=new Matrix4();this.mat3[i]=new Matrix3();}}}// getCameraArray(camera){if(camera.isArrayCamera)return camera.cameras;this.cameraArray[0]=camera;return this.cameraArray;}updateCameraProjectionMatricesUniform(camera,uniforms){var cameras=this.getCameraArray(camera);for(var i=0;i<cameras.length;i++){this.mat4[i].copy(cameras[i].projectionMatrix);}uniforms.setValue(this.gl,'projectionMatrices',this.mat4);}updateCameraViewMatricesUniform(camera,uniforms){var cameras=this.getCameraArray(camera);for(var i=0;i<cameras.length;i++){this.mat4[i].copy(cameras[i].matrixWorldInverse);}uniforms.setValue(this.gl,'viewMatrices',this.mat4);}updateObjectMatricesUniforms(object,camera,uniforms){var cameras=this.getCameraArray(camera);for(var i=0;i<cameras.length;i++){this.mat4[i].multiplyMatrices(cameras[i].matrixWorldInverse,object.matrixWorld);this.mat3[i].getNormalMatrix(this.mat4[i]);}uniforms.setValue(this.gl,'modelViewMatrices',this.mat4);uniforms.setValue(this.gl,'normalMatrices',this.mat3);}}function WebGLObjects(gl,geometries,attributes,info){let updateMap=new WeakMap();function update(object){const frame=info.render.frame;const geometry=object.geometry;const buffergeometry=geometries.get(object,geometry);// Update once per frame if(updateMap.get(buffergeometry)!==frame){geometries.update(buffergeometry);updateMap.set(buffergeometry,frame);}if(object.isInstancedMesh){if(object.hasEventListener('dispose',onInstancedMeshDispose)===false){object.addEventListener('dispose',onInstancedMeshDispose);}if(updateMap.get(object)!==frame){attributes.update(object.instanceMatrix,gl.ARRAY_BUFFER);if(object.instanceColor!==null){attributes.update(object.instanceColor,gl.ARRAY_BUFFER);}updateMap.set(object,frame);}}if(object.isSkinnedMesh){const skeleton=object.skeleton;if(updateMap.get(skeleton)!==frame){skeleton.update();updateMap.set(skeleton,frame);}}return buffergeometry;}function dispose(){updateMap=new WeakMap();}function onInstancedMeshDispose(event){const instancedMesh=event.target;instancedMesh.removeEventListener('dispose',onInstancedMeshDispose);attributes.remove(instancedMesh.instanceMatrix);if(instancedMesh.instanceColor!==null)attributes.remove(instancedMesh.instanceColor);}return{update:update,dispose:dispose};}class DepthTexture extends Texture{constructor(width,height,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,format){format=format!==undefined?format:DepthFormat;if(format!==DepthFormat&&format!==DepthStencilFormat){throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat');}if(type===undefined&&format===DepthFormat)type=UnsignedIntType;if(type===undefined&&format===DepthStencilFormat)type=UnsignedInt248Type;super(null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.isDepthTexture=true;this.image={width:width,height:height};this.magFilter=magFilter!==undefined?magFilter:NearestFilter;this.minFilter=minFilter!==undefined?minFilter:NearestFilter;this.flipY=false;this.generateMipmaps=false;this.compareFunction=null;}copy(source){super.copy(source);this.compareFunction=source.compareFunction;return this;}toJSON(meta){const data=super.toJSON(meta);if(this.compareFunction!==null)data.compareFunction=this.compareFunction;return data;}}/** * Uniforms of a program. * Those form a tree structure with a special top-level container for the root, * which you get by calling 'new WebGLUniforms( gl, program )'. * * * Properties of inner nodes including the top-level container: * * .seq - array of nested uniforms * .map - nested uniforms by name * * * Methods of all nodes except the top-level container: * * .setValue( gl, value, [textures] ) * * uploads a uniform value(s) * the 'textures' parameter is needed for sampler uniforms * * * Static methods of the top-level container (textures factorizations): * * .upload( gl, seq, values, textures ) * * sets uniforms in 'seq' to 'values[id].value' * * .seqWithValue( seq, values ) : filteredSeq * * filters 'seq' entries with corresponding entry in values * * * Methods of the top-level container (textures factorizations): * * .setValue( gl, name, value, textures ) * * sets uniform with name 'name' to 'value' * * .setOptional( gl, obj, prop ) * * like .set for an optional property of the object * */const emptyTexture=/*@__PURE__*/new Texture();const emptyShadowTexture=/*@__PURE__*/new DepthTexture(1,1);emptyShadowTexture.compareFunction=LessEqualCompare;const emptyArrayTexture=/*@__PURE__*/new DataArrayTexture();const empty3dTexture=/*@__PURE__*/new Data3DTexture();const emptyCubeTexture=/*@__PURE__*/new CubeTexture();// --- Utilities --- // Array Caches (provide typed arrays for temporary by size) const arrayCacheF32=[];const arrayCacheI32=[];// Float32Array caches used for uploading Matrix uniforms const mat4array=new Float32Array(16);const mat3array=new Float32Array(9);const mat2array=new Float32Array(4);// Flattening for arrays of vectors and matrices function flatten(array,nBlocks,blockSize){const firstElem=array[0];if(firstElem<=0||firstElem>0)return array;// unoptimized: ! isNaN( firstElem ) // see http://jacksondunstan.com/articles/983 const n=nBlocks*blockSize;let r=arrayCacheF32[n];if(r===undefined){r=new Float32Array(n);arrayCacheF32[n]=r;}if(nBlocks!==0){firstElem.toArray(r,0);for(let i=1,offset=0;i!==nBlocks;++i){offset+=blockSize;array[i].toArray(r,offset);}}return r;}function arraysEqual(a,b){if(a.length!==b.length)return false;for(let i=0,l=a.length;i<l;i++){if(a[i]!==b[i])return false;}return true;}function copyArray(a,b){for(let i=0,l=b.length;i<l;i++){a[i]=b[i];}}// Texture unit allocation function allocTexUnits(textures,n){let r=arrayCacheI32[n];if(r===undefined){r=new Int32Array(n);arrayCacheI32[n]=r;}for(let i=0;i!==n;++i){r[i]=textures.allocateTextureUnit();}return r;}// --- Setters --- // Note: Defining these methods externally, because they come in a bunch // and this way their names minify. // Single scalar function setValueV1f(gl,v){const cache=this.cache;if(cache[0]===v)return;gl.uniform1f(this.addr,v);cache[0]=v;}// Single float vector (from flat array or THREE.VectorN) function setValueV2f(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y){gl.uniform2f(this.addr,v.x,v.y);cache[0]=v.x;cache[1]=v.y;}}else{if(arraysEqual(cache,v))return;gl.uniform2fv(this.addr,v);copyArray(cache,v);}}function setValueV3f(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z){gl.uniform3f(this.addr,v.x,v.y,v.z);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;}}else if(v.r!==undefined){if(cache[0]!==v.r||cache[1]!==v.g||cache[2]!==v.b){gl.uniform3f(this.addr,v.r,v.g,v.b);cache[0]=v.r;cache[1]=v.g;cache[2]=v.b;}}else{if(arraysEqual(cache,v))return;gl.uniform3fv(this.addr,v);copyArray(cache,v);}}function setValueV4f(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z||cache[3]!==v.w){gl.uniform4f(this.addr,v.x,v.y,v.z,v.w);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;cache[3]=v.w;}}else{if(arraysEqual(cache,v))return;gl.uniform4fv(this.addr,v);copyArray(cache,v);}}// Single matrix (from flat array or THREE.MatrixN) function setValueM2(gl,v){const cache=this.cache;const elements=v.elements;if(elements===undefined){if(arraysEqual(cache,v))return;gl.uniformMatrix2fv(this.addr,false,v);copyArray(cache,v);}else{if(arraysEqual(cache,elements))return;mat2array.set(elements);gl.uniformMatrix2fv(this.addr,false,mat2array);copyArray(cache,elements);}}function setValueM3(gl,v){const cache=this.cache;const elements=v.elements;if(elements===undefined){if(arraysEqual(cache,v))return;gl.uniformMatrix3fv(this.addr,false,v);copyArray(cache,v);}else{if(arraysEqual(cache,elements))return;mat3array.set(elements);gl.uniformMatrix3fv(this.addr,false,mat3array);copyArray(cache,elements);}}function setValueM4(gl,v){const cache=this.cache;const elements=v.elements;if(elements===undefined){if(arraysEqual(cache,v))return;gl.uniformMatrix4fv(this.addr,false,v);copyArray(cache,v);}else{if(arraysEqual(cache,elements))return;mat4array.set(elements);gl.uniformMatrix4fv(this.addr,false,mat4array);copyArray(cache,elements);}}// Single integer / boolean function setValueV1i(gl,v){const cache=this.cache;if(cache[0]===v)return;gl.uniform1i(this.addr,v);cache[0]=v;}// Single integer / boolean vector (from flat array or THREE.VectorN) function setValueV2i(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y){gl.uniform2i(this.addr,v.x,v.y);cache[0]=v.x;cache[1]=v.y;}}else{if(arraysEqual(cache,v))return;gl.uniform2iv(this.addr,v);copyArray(cache,v);}}function setValueV3i(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z){gl.uniform3i(this.addr,v.x,v.y,v.z);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;}}else{if(arraysEqual(cache,v))return;gl.uniform3iv(this.addr,v);copyArray(cache,v);}}function setValueV4i(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z||cache[3]!==v.w){gl.uniform4i(this.addr,v.x,v.y,v.z,v.w);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;cache[3]=v.w;}}else{if(arraysEqual(cache,v))return;gl.uniform4iv(this.addr,v);copyArray(cache,v);}}// Single unsigned integer function setValueV1ui(gl,v){const cache=this.cache;if(cache[0]===v)return;gl.uniform1ui(this.addr,v);cache[0]=v;}// Single unsigned integer vector (from flat array or THREE.VectorN) function setValueV2ui(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y){gl.uniform2ui(this.addr,v.x,v.y);cache[0]=v.x;cache[1]=v.y;}}else{if(arraysEqual(cache,v))return;gl.uniform2uiv(this.addr,v);copyArray(cache,v);}}function setValueV3ui(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z){gl.uniform3ui(this.addr,v.x,v.y,v.z);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;}}else{if(arraysEqual(cache,v))return;gl.uniform3uiv(this.addr,v);copyArray(cache,v);}}function setValueV4ui(gl,v){const cache=this.cache;if(v.x!==undefined){if(cache[0]!==v.x||cache[1]!==v.y||cache[2]!==v.z||cache[3]!==v.w){gl.uniform4ui(this.addr,v.x,v.y,v.z,v.w);cache[0]=v.x;cache[1]=v.y;cache[2]=v.z;cache[3]=v.w;}}else{if(arraysEqual(cache,v))return;gl.uniform4uiv(this.addr,v);copyArray(cache,v);}}// Single texture (2D / Cube) function setValueT1(gl,v,textures){const cache=this.cache;const unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}const emptyTexture2D=this.type===gl.SAMPLER_2D_SHADOW?emptyShadowTexture:emptyTexture;textures.setTexture2D(v||emptyTexture2D,unit);}function setValueT3D1(gl,v,textures){const cache=this.cache;const unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.setTexture3D(v||empty3dTexture,unit);}function setValueT6(gl,v,textures){const cache=this.cache;const unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.setTextureCube(v||emptyCubeTexture,unit);}function setValueT2DArray1(gl,v,textures){const cache=this.cache;const unit=textures.allocateTextureUnit();if(cache[0]!==unit){gl.uniform1i(this.addr,unit);cache[0]=unit;}textures.setTexture2DArray(v||emptyArrayTexture,unit);}// Helper to pick the right setter for the singular case function getSingularSetter(type){switch(type){case 0x1406:return setValueV1f;// FLOAT case 0x8b50:return setValueV2f;// _VEC2 case 0x8b51:return setValueV3f;// _VEC3 case 0x8b52:return setValueV4f;// _VEC4 case 0x8b5a:return setValueM2;// _MAT2 case 0x8b5b:return setValueM3;// _MAT3 case 0x8b5c:return setValueM4;// _MAT4 case 0x1404:case 0x8b56:return setValueV1i;// INT, BOOL case 0x8b53:case 0x8b57:return setValueV2i;// _VEC2 case 0x8b54:case 0x8b58:return setValueV3i;// _VEC3 case 0x8b55:case 0x8b59:return setValueV4i;// _VEC4 case 0x1405:return setValueV1ui;// UINT case 0x8dc6:return setValueV2ui;// _VEC2 case 0x8dc7:return setValueV3ui;// _VEC3 case 0x8dc8:return setValueV4ui;// _VEC4 case 0x8b5e:// SAMPLER_2D case 0x8d66:// SAMPLER_EXTERNAL_OES case 0x8dca:// INT_SAMPLER_2D case 0x8dd2:// UNSIGNED_INT_SAMPLER_2D case 0x8b62:// SAMPLER_2D_SHADOW return setValueT1;case 0x8b5f:// SAMPLER_3D case 0x8dcb:// INT_SAMPLER_3D case 0x8dd3:// UNSIGNED_INT_SAMPLER_3D return setValueT3D1;case 0x8b60:// SAMPLER_CUBE case 0x8dcc:// INT_SAMPLER_CUBE case 0x8dd4:// UNSIGNED_INT_SAMPLER_CUBE case 0x8dc5:// SAMPLER_CUBE_SHADOW return setValueT6;case 0x8dc1:// SAMPLER_2D_ARRAY case 0x8dcf:// INT_SAMPLER_2D_ARRAY case 0x8dd7:// UNSIGNED_INT_SAMPLER_2D_ARRAY case 0x8dc4:// SAMPLER_2D_ARRAY_SHADOW return setValueT2DArray1;}}// Array of scalars function setValueV1fArray(gl,v){gl.uniform1fv(this.addr,v);}// Array of vectors (from flat array or array of THREE.VectorN) function setValueV2fArray(gl,v){const data=flatten(v,this.size,2);gl.uniform2fv(this.addr,data);}function setValueV3fArray(gl,v){const data=flatten(v,this.size,3);gl.uniform3fv(this.addr,data);}function setValueV4fArray(gl,v){const data=flatten(v,this.size,4);gl.uniform4fv(this.addr,data);}// Array of matrices (from flat array or array of THREE.MatrixN) function setValueM2Array(gl,v){const data=flatten(v,this.size,4);gl.uniformMatrix2fv(this.addr,false,data);}function setValueM3Array(gl,v){const data=flatten(v,this.size,9);gl.uniformMatrix3fv(this.addr,false,data);}function setValueM4Array(gl,v){const data=flatten(v,this.size,16);gl.uniformMatrix4fv(this.addr,false,data);}// Array of integer / boolean function setValueV1iArray(gl,v){gl.uniform1iv(this.addr,v);}// Array of integer / boolean vectors (from flat array) function setValueV2iArray(gl,v){gl.uniform2iv(this.addr,v);}function setValueV3iArray(gl,v){gl.uniform3iv(this.addr,v);}function setValueV4iArray(gl,v){gl.uniform4iv(this.addr,v);}// Array of unsigned integer function setValueV1uiArray(gl,v){gl.uniform1uiv(this.addr,v);}// Array of unsigned integer vectors (from flat array) function setValueV2uiArray(gl,v){gl.uniform2uiv(this.addr,v);}function setValueV3uiArray(gl,v){gl.uniform3uiv(this.addr,v);}function setValueV4uiArray(gl,v){gl.uniform4uiv(this.addr,v);}// Array of textures (2D / 3D / Cube / 2DArray) function setValueT1Array(gl,v,textures){const cache=this.cache;const n=v.length;const units=allocTexUnits(textures,n);if(!arraysEqual(cache,units)){gl.uniform1iv(this.addr,units);copyArray(cache,units);}for(let i=0;i!==n;++i){textures.setTexture2D(v[i]||emptyTexture,units[i]);}}function setValueT3DArray(gl,v,textures){const cache=this.cache;const n=v.length;const units=allocTexUnits(textures,n);if(!arraysEqual(cache,units)){gl.uniform1iv(this.addr,units);copyArray(cache,units);}for(let i=0;i!==n;++i){textures.setTexture3D(v[i]||empty3dTexture,units[i]);}}function setValueT6Array(gl,v,textures){const cache=this.cache;const n=v.length;const units=allocTexUnits(textures,n);if(!arraysEqual(cache,units)){gl.uniform1iv(this.addr,units);copyArray(cache,units);}for(let i=0;i!==n;++i){textures.setTextureCube(v[i]||emptyCubeTexture,units[i]);}}function setValueT2DArrayArray(gl,v,textures){const cache=this.cache;const n=v.length;const units=allocTexUnits(textures,n);if(!arraysEqual(cache,units)){gl.uniform1iv(this.addr,units);copyArray(cache,units);}for(let i=0;i!==n;++i){textures.setTexture2DArray(v[i]||emptyArrayTexture,units[i]);}}// Helper to pick the right setter for a pure (bottom-level) array function getPureArraySetter(type){switch(type){case 0x1406:return setValueV1fArray;// FLOAT case 0x8b50:return setValueV2fArray;// _VEC2 case 0x8b51:return setValueV3fArray;// _VEC3 case 0x8b52:return setValueV4fArray;// _VEC4 case 0x8b5a:return setValueM2Array;// _MAT2 case 0x8b5b:return setValueM3Array;// _MAT3 case 0x8b5c:return setValueM4Array;// _MAT4 case 0x1404:case 0x8b56:return setValueV1iArray;// INT, BOOL case 0x8b53:case 0x8b57:return setValueV2iArray;// _VEC2 case 0x8b54:case 0x8b58:return setValueV3iArray;// _VEC3 case 0x8b55:case 0x8b59:return setValueV4iArray;// _VEC4 case 0x1405:return setValueV1uiArray;// UINT case 0x8dc6:return setValueV2uiArray;// _VEC2 case 0x8dc7:return setValueV3uiArray;// _VEC3 case 0x8dc8:return setValueV4uiArray;// _VEC4 case 0x8b5e:// SAMPLER_2D case 0x8d66:// SAMPLER_EXTERNAL_OES case 0x8dca:// INT_SAMPLER_2D case 0x8dd2:// UNSIGNED_INT_SAMPLER_2D case 0x8b62:// SAMPLER_2D_SHADOW return setValueT1Array;case 0x8b5f:// SAMPLER_3D case 0x8dcb:// INT_SAMPLER_3D case 0x8dd3:// UNSIGNED_INT_SAMPLER_3D return setValueT3DArray;case 0x8b60:// SAMPLER_CUBE case 0x8dcc:// INT_SAMPLER_CUBE case 0x8dd4:// UNSIGNED_INT_SAMPLER_CUBE case 0x8dc5:// SAMPLER_CUBE_SHADOW return setValueT6Array;case 0x8dc1:// SAMPLER_2D_ARRAY case 0x8dcf:// INT_SAMPLER_2D_ARRAY case 0x8dd7:// UNSIGNED_INT_SAMPLER_2D_ARRAY case 0x8dc4:// SAMPLER_2D_ARRAY_SHADOW return setValueT2DArrayArray;}}// --- Uniform Classes --- class SingleUniform{constructor(id,activeInfo,addr){this.id=id;this.addr=addr;this.cache=[];this.type=activeInfo.type;this.setValue=getSingularSetter(activeInfo.type);// this.path = activeInfo.name; // DEBUG }}class PureArrayUniform{constructor(id,activeInfo,addr){this.id=id;this.addr=addr;this.cache=[];this.type=activeInfo.type;this.size=activeInfo.size;this.setValue=getPureArraySetter(activeInfo.type);// this.path = activeInfo.name; // DEBUG }}class StructuredUniform{constructor(id){this.id=id;this.seq=[];this.map={};}setValue(gl,value,textures){const seq=this.seq;for(let i=0,n=seq.length;i!==n;++i){const u=seq[i];u.setValue(gl,value[u.id],textures);}}}// --- Top-level --- // Parser - builds up the property tree from the path strings const RePathPart=/(\w+)(\])?(\[|\.)?/g;// extracts // - the identifier (member name or array index) // - followed by an optional right bracket (found when array index) // - followed by an optional left bracket or dot (type of subscript) // // Note: These portions can be read in a non-overlapping fashion and // allow straightforward parsing of the hierarchy that WebGL encodes // in the uniform names. function addUniform(container,uniformObject){container.seq.push(uniformObject);container.map[uniformObject.id]=uniformObject;}function parseUniform(activeInfo,addr,container){const path=activeInfo.name,pathLength=path.length;// reset RegExp object, because of the early exit of a previous run RePathPart.lastIndex=0;while(true){const match=RePathPart.exec(path),matchEnd=RePathPart.lastIndex;let id=match[1];const idIsIndex=match[2]===']',subscript=match[3];if(idIsIndex)id=id|0;// convert to integer if(subscript===undefined||subscript==='['&&matchEnd+2===pathLength){// bare name or "pure" bottom-level array "[0]" suffix addUniform(container,subscript===undefined?new SingleUniform(id,activeInfo,addr):new PureArrayUniform(id,activeInfo,addr));break;}else{// step into inner node / create it in case it doesn't exist const map=container.map;let next=map[id];if(next===undefined){next=new StructuredUniform(id);addUniform(container,next);}container=next;}}}// Root Container class WebGLUniforms{constructor(gl,program){this.seq=[];this.map={};const n=gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const info=gl.getActiveUniform(program,i),addr=gl.getUniformLocation(program,info.name);parseUniform(info,addr,this);}}setValue(gl,name,value,textures){const u=this.map[name];if(u!==undefined)u.setValue(gl,value,textures);}setOptional(gl,object,name){const v=object[name];if(v!==undefined)this.setValue(gl,name,v);}static upload(gl,seq,values,textures){for(let i=0,n=seq.length;i!==n;++i){const u=seq[i],v=values[u.id];if(v.needsUpdate!==false){// note: always updating when .needsUpdate is undefined u.setValue(gl,v.value,textures);}}}static seqWithValue(seq,values){const r=[];for(let i=0,n=seq.length;i!==n;++i){const u=seq[i];if(u.id in values)r.push(u);}return r;}}function WebGLShader(gl,type,string){const shader=gl.createShader(type);gl.shaderSource(shader,string);gl.compileShader(shader);return shader;}// From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/ const COMPLETION_STATUS_KHR=0x91B1;let programIdCount=0;function handleSource(string,errorLine){const lines=string.split('\n');const lines2=[];const from=Math.max(errorLine-6,0);const to=Math.min(errorLine+6,lines.length);for(let i=from;i<to;i++){const line=i+1;lines2.push(`${line===errorLine?'>':' '} ${line}: ${lines[i]}`);}return lines2.join('\n');}function getEncodingComponents(colorSpace){const workingPrimaries=ColorManagement.getPrimaries(ColorManagement.workingColorSpace);const encodingPrimaries=ColorManagement.getPrimaries(colorSpace);let gamutMapping;if(workingPrimaries===encodingPrimaries){gamutMapping='';}else if(workingPrimaries===P3Primaries&&encodingPrimaries===Rec709Primaries){gamutMapping='LinearDisplayP3ToLinearSRGB';}else if(workingPrimaries===Rec709Primaries&&encodingPrimaries===P3Primaries){gamutMapping='LinearSRGBToLinearDisplayP3';}switch(colorSpace){case LinearSRGBColorSpace:case LinearDisplayP3ColorSpace:return[gamutMapping,'LinearTransferOETF'];case SRGBColorSpace:case DisplayP3ColorSpace:return[gamutMapping,'sRGBTransferOETF'];default:console.warn('THREE.WebGLProgram: Unsupported color space:',colorSpace);return[gamutMapping,'LinearTransferOETF'];}}function getShaderErrors(gl,shader,type){const status=gl.getShaderParameter(shader,gl.COMPILE_STATUS);const errors=gl.getShaderInfoLog(shader).trim();if(status&&errors==='')return'';const errorMatches=/ERROR: 0:(\d+)/.exec(errors);if(errorMatches){// --enable-privileged-webgl-extension // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); const errorLine=parseInt(errorMatches[1]);return type.toUpperCase()+'\n\n'+errors+'\n\n'+handleSource(gl.getShaderSource(shader),errorLine);}else{return errors;}}function getTexelEncodingFunction(functionName,colorSpace){const components=getEncodingComponents(colorSpace);return`vec4 ${functionName}( vec4 value ) { return ${components[0]}( ${components[1]}( value ) ); }`;}function getToneMappingFunction(functionName,toneMapping){let toneMappingName;switch(toneMapping){case LinearToneMapping:toneMappingName='Linear';break;case ReinhardToneMapping:toneMappingName='Reinhard';break;case CineonToneMapping:toneMappingName='OptimizedCineon';break;case ACESFilmicToneMapping:toneMappingName='ACESFilmic';break;case AgXToneMapping:toneMappingName='AgX';break;case CustomToneMapping:toneMappingName='Custom';break;default:console.warn('THREE.WebGLProgram: Unsupported toneMapping:',toneMapping);toneMappingName='Linear';}return'vec3 '+functionName+'( vec3 color ) { return '+toneMappingName+'ToneMapping( color ); }';}function generateExtensions(parameters){const chunks=[parameters.extensionDerivatives||!!parameters.envMapCubeUVHeight||parameters.bumpMap||parameters.normalMapTangentSpace||parameters.clearcoatNormalMap||parameters.flatShading||parameters.alphaToCoverage||parameters.shaderID==='physical'?'#extension GL_OES_standard_derivatives : enable':'',(parameters.extensionFragDepth||parameters.logarithmicDepthBuffer)&¶meters.rendererExtensionFragDepth?'#extension GL_EXT_frag_depth : enable':'',parameters.extensionDrawBuffers&¶meters.rendererExtensionDrawBuffers?'#extension GL_EXT_draw_buffers : require':'',(parameters.extensionShaderTextureLOD||parameters.envMap||parameters.transmission)&¶meters.rendererExtensionShaderTextureLod?'#extension GL_EXT_shader_texture_lod : enable':''];return chunks.filter(filterEmptyLine).join('\n');}function generateVertexExtensions(parameters){const chunks=[parameters.extensionClipCullDistance?'#extension GL_ANGLE_clip_cull_distance : require':'',parameters.extensionMultiDraw?'#extension GL_ANGLE_multi_draw : require':''];return chunks.filter(filterEmptyLine).join('\n');}function generateDefines(defines){const chunks=[];for(const name in defines){const value=defines[name];if(value===false)continue;chunks.push('#define '+name+' '+value);}return chunks.join('\n');}function fetchAttributeLocations(gl,program){const attributes={};const n=gl.getProgramParameter(program,gl.ACTIVE_ATTRIBUTES);for(let i=0;i<n;i++){const info=gl.getActiveAttrib(program,i);const name=info.name;let locationSize=1;if(info.type===gl.FLOAT_MAT2)locationSize=2;if(info.type===gl.FLOAT_MAT3)locationSize=3;if(info.type===gl.FLOAT_MAT4)locationSize=4;// console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i ); attributes[name]={type:info.type,location:gl.getAttribLocation(program,name),locationSize:locationSize};}return attributes;}function filterEmptyLine(string){return string!=='';}function replaceLightNums(string,parameters){const numSpotLightCoords=parameters.numSpotLightShadows+parameters.numSpotLightMaps-parameters.numSpotLightShadowsWithMaps;return string.replace(/NUM_DIR_LIGHTS/g,parameters.numDirLights).replace(/NUM_SPOT_LIGHTS/g,parameters.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,parameters.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,numSpotLightCoords).replace(/NUM_RECT_AREA_LIGHTS/g,parameters.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,parameters.numPointLights).replace(/NUM_HEMI_LIGHTS/g,parameters.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,parameters.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,parameters.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,parameters.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,parameters.numPointLightShadows);}function replaceClippingPlaneNums(string,parameters){return string.replace(/NUM_CLIPPING_PLANES/g,parameters.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,parameters.numClippingPlanes-parameters.numClipIntersection);}// Resolve Includes const includePattern=/^[ \t]*#include +<([\w\d./]+)>/gm;function resolveIncludes(string){return string.replace(includePattern,includeReplacer);}const shaderChunkMap=new Map([['encodings_fragment','colorspace_fragment'],// @deprecated, r154 ['encodings_pars_fragment','colorspace_pars_fragment'],// @deprecated, r154 ['output_fragment','opaque_fragment']// @deprecated, r154 ]);function includeReplacer(match,include){let string=ShaderChunk[include];if(string===undefined){const newInclude=shaderChunkMap.get(include);if(newInclude!==undefined){string=ShaderChunk[newInclude];console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',include,newInclude);}else{throw new Error('Can not resolve #include <'+include+'>');}}return resolveIncludes(string);}// Unroll Loops const unrollLoopPattern=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function unrollLoops(string){return string.replace(unrollLoopPattern,loopReplacer);}function loopReplacer(match,start,end,snippet){let string='';for(let i=parseInt(start);i<parseInt(end);i++){string+=snippet.replace(/\[\s*i\s*\]/g,'[ '+i+' ]').replace(/UNROLLED_LOOP_INDEX/g,i);}return string;}// function generatePrecision(parameters){let precisionstring=`precision ${parameters.precision} float; precision ${parameters.precision} int; precision ${parameters.precision} sampler2D; precision ${parameters.precision} samplerCube; `;if(parameters.isWebGL2){precisionstring+=`precision ${parameters.precision} sampler3D; precision ${parameters.precision} sampler2DArray; precision ${parameters.precision} sampler2DShadow; precision ${parameters.precision} samplerCubeShadow; precision ${parameters.precision} sampler2DArrayShadow; precision ${parameters.precision} isampler2D; precision ${parameters.precision} isampler3D; precision ${parameters.precision} isamplerCube; precision ${parameters.precision} isampler2DArray; precision ${parameters.precision} usampler2D; precision ${parameters.precision} usampler3D; precision ${parameters.precision} usamplerCube; precision ${parameters.precision} usampler2DArray; `;}if(parameters.precision==='highp'){precisionstring+='\n#define HIGH_PRECISION';}else if(parameters.precision==='mediump'){precisionstring+='\n#define MEDIUM_PRECISION';}else if(parameters.precision==='lowp'){precisionstring+='\n#define LOW_PRECISION';}return precisionstring;}function generateShadowMapTypeDefine(parameters){let shadowMapTypeDefine='SHADOWMAP_TYPE_BASIC';if(parameters.shadowMapType===PCFShadowMap){shadowMapTypeDefine='SHADOWMAP_TYPE_PCF';}else if(parameters.shadowMapType===PCFSoftShadowMap){shadowMapTypeDefine='SHADOWMAP_TYPE_PCF_SOFT';}else if(parameters.shadowMapType===VSMShadowMap){shadowMapTypeDefine='SHADOWMAP_TYPE_VSM';}return shadowMapTypeDefine;}function generateEnvMapTypeDefine(parameters){let envMapTypeDefine='ENVMAP_TYPE_CUBE';if(parameters.envMap){switch(parameters.envMapMode){case CubeReflectionMapping:case CubeRefractionMapping:envMapTypeDefine='ENVMAP_TYPE_CUBE';break;case CubeUVReflectionMapping:envMapTypeDefine='ENVMAP_TYPE_CUBE_UV';break;}}return envMapTypeDefine;}function generateEnvMapModeDefine(parameters){let envMapModeDefine='ENVMAP_MODE_REFLECTION';if(parameters.envMap){switch(parameters.envMapMode){case CubeRefractionMapping:envMapModeDefine='ENVMAP_MODE_REFRACTION';break;}}return envMapModeDefine;}function generateEnvMapBlendingDefine(parameters){let envMapBlendingDefine='ENVMAP_BLENDING_NONE';if(parameters.envMap){switch(parameters.combine){case MultiplyOperation:envMapBlendingDefine='ENVMAP_BLENDING_MULTIPLY';break;case MixOperation:envMapBlendingDefine='ENVMAP_BLENDING_MIX';break;case AddOperation:envMapBlendingDefine='ENVMAP_BLENDING_ADD';break;}}return envMapBlendingDefine;}function generateCubeUVSize(parameters){const imageHeight=parameters.envMapCubeUVHeight;if(imageHeight===null)return null;const maxMip=Math.log2(imageHeight)-2;const texelHeight=1.0/imageHeight;const texelWidth=1.0/(3*Math.max(Math.pow(2,maxMip),7*16));return{texelWidth,texelHeight,maxMip};}function WebGLProgram(renderer,cacheKey,parameters,bindingStates){// TODO Send this event to Three.js DevTools // console.log( 'WebGLProgram', cacheKey ); const gl=renderer.getContext();const defines=parameters.defines;let vertexShader=parameters.vertexShader;let fragmentShader=parameters.fragmentShader;const shadowMapTypeDefine=generateShadowMapTypeDefine(parameters);const envMapTypeDefine=generateEnvMapTypeDefine(parameters);const envMapModeDefine=generateEnvMapModeDefine(parameters);const envMapBlendingDefine=generateEnvMapBlendingDefine(parameters);const envMapCubeUVSize=generateCubeUVSize(parameters);const customExtensions=parameters.isWebGL2?'':generateExtensions(parameters);const customVertexExtensions=generateVertexExtensions(parameters);const customDefines=generateDefines(defines);const program=gl.createProgram();let prefixVertex,prefixFragment;let versionString=parameters.glslVersion?'#version '+parameters.glslVersion+'\n':'';const numMultiviewViews=parameters.numMultiviewViews;if(parameters.isRawShaderMaterial){prefixVertex=['#define SHADER_TYPE '+parameters.shaderType,'#define SHADER_NAME '+parameters.shaderName,customDefines].filter(filterEmptyLine).join('\n');if(prefixVertex.length>0){prefixVertex+='\n';}prefixFragment=[customExtensions,'#define SHADER_TYPE '+parameters.shaderType,'#define SHADER_NAME '+parameters.shaderName,customDefines].filter(filterEmptyLine).join('\n');if(prefixFragment.length>0){prefixFragment+='\n';}}else{prefixVertex=[generatePrecision(parameters),'#define SHADER_TYPE '+parameters.shaderType,'#define SHADER_NAME '+parameters.shaderName,customDefines,parameters.extensionClipCullDistance?'#define USE_CLIP_DISTANCE':'',parameters.batching?'#define USE_BATCHING':'',parameters.instancing?'#define USE_INSTANCING':'',parameters.instancingColor?'#define USE_INSTANCING_COLOR':'',parameters.useFog&¶meters.fog?'#define USE_FOG':'',parameters.useFog&¶meters.fogExp2?'#define FOG_EXP2':'',parameters.map?'#define USE_MAP':'',parameters.envMap?'#define USE_ENVMAP':'',parameters.envMap?'#define '+envMapModeDefine:'',parameters.lightMap?'#define USE_LIGHTMAP':'',parameters.aoMap?'#define USE_AOMAP':'',parameters.bumpMap?'#define USE_BUMPMAP':'',parameters.normalMap?'#define USE_NORMALMAP':'',parameters.normalMapObjectSpace?'#define USE_NORMALMAP_OBJECTSPACE':'',parameters.normalMapTangentSpace?'#define USE_NORMALMAP_TANGENTSPACE':'',parameters.displacementMap?'#define USE_DISPLACEMENTMAP':'',parameters.emissiveMap?'#define USE_EMISSIVEMAP':'',parameters.anisotropy?'#define USE_ANISOTROPY':'',parameters.anisotropyMap?'#define USE_ANISOTROPYMAP':'',parameters.clearcoatMap?'#define USE_CLEARCOATMAP':'',parameters.clearcoatRoughnessMap?'#define USE_CLEARCOAT_ROUGHNESSMAP':'',parameters.clearcoatNormalMap?'#define USE_CLEARCOAT_NORMALMAP':'',parameters.iridescenceMap?'#define USE_IRIDESCENCEMAP':'',parameters.iridescenceThicknessMap?'#define USE_IRIDESCENCE_THICKNESSMAP':'',parameters.specularMap?'#define USE_SPECULARMAP':'',parameters.specularColorMap?'#define USE_SPECULAR_COLORMAP':'',parameters.specularIntensityMap?'#define USE_SPECULAR_INTENSITYMAP':'',parameters.roughnessMap?'#define USE_ROUGHNESSMAP':'',parameters.metalnessMap?'#define USE_METALNESSMAP':'',parameters.alphaMap?'#define USE_ALPHAMAP':'',parameters.alphaHash?'#define USE_ALPHAHASH':'',parameters.transmission?'#define USE_TRANSMISSION':'',parameters.transmissionMap?'#define USE_TRANSMISSIONMAP':'',parameters.thicknessMap?'#define USE_THICKNESSMAP':'',parameters.sheenColorMap?'#define USE_SHEEN_COLORMAP':'',parameters.sheenRoughnessMap?'#define USE_SHEEN_ROUGHNESSMAP':'',// parameters.mapUv?'#define MAP_UV '+parameters.mapUv:'',parameters.alphaMapUv?'#define ALPHAMAP_UV '+parameters.alphaMapUv:'',parameters.lightMapUv?'#define LIGHTMAP_UV '+parameters.lightMapUv:'',parameters.aoMapUv?'#define AOMAP_UV '+parameters.aoMapUv:'',parameters.emissiveMapUv?'#define EMISSIVEMAP_UV '+parameters.emissiveMapUv:'',parameters.bumpMapUv?'#define BUMPMAP_UV '+parameters.bumpMapUv:'',parameters.normalMapUv?'#define NORMALMAP_UV '+parameters.normalMapUv:'',parameters.displacementMapUv?'#define DISPLACEMENTMAP_UV '+parameters.displacementMapUv:'',parameters.metalnessMapUv?'#define METALNESSMAP_UV '+parameters.metalnessMapUv:'',parameters.roughnessMapUv?'#define ROUGHNESSMAP_UV '+parameters.roughnessMapUv:'',parameters.anisotropyMapUv?'#define ANISOTROPYMAP_UV '+parameters.anisotropyMapUv:'',parameters.clearcoatMapUv?'#define CLEARCOATMAP_UV '+parameters.clearcoatMapUv:'',parameters.clearcoatNormalMapUv?'#define CLEARCOAT_NORMALMAP_UV '+parameters.clearcoatNormalMapUv:'',parameters.clearcoatRoughnessMapUv?'#define CLEARCOAT_ROUGHNESSMAP_UV '+parameters.clearcoatRoughnessMapUv:'',parameters.iridescenceMapUv?'#define IRIDESCENCEMAP_UV '+parameters.iridescenceMapUv:'',parameters.iridescenceThicknessMapUv?'#define IRIDESCENCE_THICKNESSMAP_UV '+parameters.iridescenceThicknessMapUv:'',parameters.sheenColorMapUv?'#define SHEEN_COLORMAP_UV '+parameters.sheenColorMapUv:'',parameters.sheenRoughnessMapUv?'#define SHEEN_ROUGHNESSMAP_UV '+parameters.sheenRoughnessMapUv:'',parameters.specularMapUv?'#define SPECULARMAP_UV '+parameters.specularMapUv:'',parameters.specularColorMapUv?'#define SPECULAR_COLORMAP_UV '+parameters.specularColorMapUv:'',parameters.specularIntensityMapUv?'#define SPECULAR_INTENSITYMAP_UV '+parameters.specularIntensityMapUv:'',parameters.transmissionMapUv?'#define TRANSMISSIONMAP_UV '+parameters.transmissionMapUv:'',parameters.thicknessMapUv?'#define THICKNESSMAP_UV '+parameters.thicknessMapUv:'',// parameters.vertexTangents&¶meters.flatShading===false?'#define USE_TANGENT':'',parameters.vertexColors?'#define USE_COLOR':'',parameters.vertexAlphas?'#define USE_COLOR_ALPHA':'',parameters.vertexUv1s?'#define USE_UV1':'',parameters.vertexUv2s?'#define USE_UV2':'',parameters.vertexUv3s?'#define USE_UV3':'',parameters.pointsUvs?'#define USE_POINTS_UV':'',parameters.flatShading?'#define FLAT_SHADED':'',parameters.skinning?'#define USE_SKINNING':'',parameters.morphTargets?'#define USE_MORPHTARGETS':'',parameters.morphNormals&¶meters.flatShading===false?'#define USE_MORPHNORMALS':'',parameters.morphColors&¶meters.isWebGL2?'#define USE_MORPHCOLORS':'',parameters.morphTargetsCount>0&¶meters.isWebGL2?'#define MORPHTARGETS_TEXTURE':'',parameters.morphTargetsCount>0&¶meters.isWebGL2?'#define MORPHTARGETS_TEXTURE_STRIDE '+parameters.morphTextureStride:'',parameters.morphTargetsCount>0&¶meters.isWebGL2?'#define MORPHTARGETS_COUNT '+parameters.morphTargetsCount:'',parameters.doubleSided?'#define DOUBLE_SIDED':'',parameters.flipSided?'#define FLIP_SIDED':'',parameters.shadowMapEnabled?'#define USE_SHADOWMAP':'',parameters.shadowMapEnabled?'#define '+shadowMapTypeDefine:'',parameters.sizeAttenuation?'#define USE_SIZEATTENUATION':'',parameters.numLightProbes>0?'#define USE_LIGHT_PROBES':'',parameters.useLegacyLights?'#define LEGACY_LIGHTS':'',parameters.logarithmicDepthBuffer?'#define USE_LOGDEPTHBUF':'',parameters.logarithmicDepthBuffer&¶meters.rendererExtensionFragDepth?'#define USE_LOGDEPTHBUF_EXT':'','uniform mat4 modelMatrix;','uniform mat4 modelViewMatrix;','uniform mat4 projectionMatrix;','uniform mat4 viewMatrix;','uniform mat3 normalMatrix;','uniform vec3 cameraPosition;','uniform bool isOrthographic;','#ifdef USE_INSTANCING',' attribute mat4 instanceMatrix;','#endif','#ifdef USE_INSTANCING_COLOR',' attribute vec3 instanceColor;','#endif','attribute vec3 position;','attribute vec3 normal;','attribute vec2 uv;','#ifdef USE_UV1',' attribute vec2 uv1;','#endif','#ifdef USE_UV2',' attribute vec2 uv2;','#endif','#ifdef USE_UV3',' attribute vec2 uv3;','#endif','#ifdef USE_TANGENT',' attribute vec4 tangent;','#endif','#if defined( USE_COLOR_ALPHA )',' attribute vec4 color;','#elif defined( USE_COLOR )',' attribute vec3 color;','#endif','#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )',' attribute vec3 morphTarget0;',' attribute vec3 morphTarget1;',' attribute vec3 morphTarget2;',' attribute vec3 morphTarget3;',' #ifdef USE_MORPHNORMALS',' attribute vec3 morphNormal0;',' attribute vec3 morphNormal1;',' attribute vec3 morphNormal2;',' attribute vec3 morphNormal3;',' #else',' attribute vec3 morphTarget4;',' attribute vec3 morphTarget5;',' attribute vec3 morphTarget6;',' attribute vec3 morphTarget7;',' #endif','#endif','#ifdef USE_SKINNING',' attribute vec4 skinIndex;',' attribute vec4 skinWeight;','#endif','\n'].filter(filterEmptyLine).join('\n');prefixFragment=[customExtensions,generatePrecision(parameters),'#define SHADER_TYPE '+parameters.shaderType,'#define SHADER_NAME '+parameters.shaderName,customDefines,parameters.useFog&¶meters.fog?'#define USE_FOG':'',parameters.useFog&¶meters.fogExp2?'#define FOG_EXP2':'',parameters.alphaToCoverage?'#define ALPHA_TO_COVERAGE':'',parameters.map?'#define USE_MAP':'',parameters.matcap?'#define USE_MATCAP':'',parameters.envMap?'#define USE_ENVMAP':'',parameters.envMap?'#define '+envMapTypeDefine:'',parameters.envMap?'#define '+envMapModeDefine:'',parameters.envMap?'#define '+envMapBlendingDefine:'',envMapCubeUVSize?'#define CUBEUV_TEXEL_WIDTH '+envMapCubeUVSize.texelWidth:'',envMapCubeUVSize?'#define CUBEUV_TEXEL_HEIGHT '+envMapCubeUVSize.texelHeight:'',envMapCubeUVSize?'#define CUBEUV_MAX_MIP '+envMapCubeUVSize.maxMip+'.0':'',parameters.lightMap?'#define USE_LIGHTMAP':'',parameters.aoMap?'#define USE_AOMAP':'',parameters.bumpMap?'#define USE_BUMPMAP':'',parameters.normalMap?'#define USE_NORMALMAP':'',parameters.normalMapObjectSpace?'#define USE_NORMALMAP_OBJECTSPACE':'',parameters.normalMapTangentSpace?'#define USE_NORMALMAP_TANGENTSPACE':'',parameters.emissiveMap?'#define USE_EMISSIVEMAP':'',parameters.anisotropy?'#define USE_ANISOTROPY':'',parameters.anisotropyMap?'#define USE_ANISOTROPYMAP':'',parameters.clearcoat?'#define USE_CLEARCOAT':'',parameters.clearcoatMap?'#define USE_CLEARCOATMAP':'',parameters.clearcoatRoughnessMap?'#define USE_CLEARCOAT_ROUGHNESSMAP':'',parameters.clearcoatNormalMap?'#define USE_CLEARCOAT_NORMALMAP':'',parameters.iridescence?'#define USE_IRIDESCENCE':'',parameters.iridescenceMap?'#define USE_IRIDESCENCEMAP':'',parameters.iridescenceThicknessMap?'#define USE_IRIDESCENCE_THICKNESSMAP':'',parameters.specularMap?'#define USE_SPECULARMAP':'',parameters.specularColorMap?'#define USE_SPECULAR_COLORMAP':'',parameters.specularIntensityMap?'#define USE_SPECULAR_INTENSITYMAP':'',parameters.roughnessMap?'#define USE_ROUGHNESSMAP':'',parameters.metalnessMap?'#define USE_METALNESSMAP':'',parameters.alphaMap?'#define USE_ALPHAMAP':'',parameters.alphaTest?'#define USE_ALPHATEST':'',parameters.alphaHash?'#define USE_ALPHAHASH':'',parameters.sheen?'#define USE_SHEEN':'',parameters.sheenColorMap?'#define USE_SHEEN_COLORMAP':'',parameters.sheenRoughnessMap?'#define USE_SHEEN_ROUGHNESSMAP':'',parameters.transmission?'#define USE_TRANSMISSION':'',parameters.transmissionMap?'#define USE_TRANSMISSIONMAP':'',parameters.thicknessMap?'#define USE_THICKNESSMAP':'',parameters.vertexTangents&¶meters.flatShading===false?'#define USE_TANGENT':'',parameters.vertexColors||parameters.instancingColor?'#define USE_COLOR':'',parameters.vertexAlphas?'#define USE_COLOR_ALPHA':'',parameters.vertexUv1s?'#define USE_UV1':'',parameters.vertexUv2s?'#define USE_UV2':'',parameters.vertexUv3s?'#define USE_UV3':'',parameters.pointsUvs?'#define USE_POINTS_UV':'',parameters.gradientMap?'#define USE_GRADIENTMAP':'',parameters.flatShading?'#define FLAT_SHADED':'',parameters.doubleSided?'#define DOUBLE_SIDED':'',parameters.flipSided?'#define FLIP_SIDED':'',parameters.shadowMapEnabled?'#define USE_SHADOWMAP':'',parameters.shadowMapEnabled?'#define '+shadowMapTypeDefine:'',parameters.premultipliedAlpha?'#define PREMULTIPLIED_ALPHA':'',parameters.numLightProbes>0?'#define USE_LIGHT_PROBES':'',parameters.useLegacyLights?'#define LEGACY_LIGHTS':'',parameters.decodeVideoTexture?'#define DECODE_VIDEO_TEXTURE':'',parameters.logarithmicDepthBuffer?'#define USE_LOGDEPTHBUF':'',parameters.logarithmicDepthBuffer&¶meters.rendererExtensionFragDepth?'#define USE_LOGDEPTHBUF_EXT':'','uniform mat4 viewMatrix;','uniform vec3 cameraPosition;','uniform bool isOrthographic;',parameters.toneMapping!==NoToneMapping?'#define TONE_MAPPING':'',parameters.toneMapping!==NoToneMapping?ShaderChunk['tonemapping_pars_fragment']:'',// this code is required here because it is used by the toneMapping() function defined below parameters.toneMapping!==NoToneMapping?getToneMappingFunction('toneMapping',parameters.toneMapping):'',parameters.dithering?'#define DITHERING':'',parameters.opaque?'#define OPAQUE':'',ShaderChunk['colorspace_pars_fragment'],// this code is required here because it is used by the various encoding/decoding function defined below getTexelEncodingFunction('linearToOutputTexel',parameters.outputColorSpace),parameters.useDepthPacking?'#define DEPTH_PACKING '+parameters.depthPacking:'','\n'].filter(filterEmptyLine).join('\n');}vertexShader=resolveIncludes(vertexShader);vertexShader=replaceLightNums(vertexShader,parameters);vertexShader=replaceClippingPlaneNums(vertexShader,parameters);fragmentShader=resolveIncludes(fragmentShader);fragmentShader=replaceLightNums(fragmentShader,parameters);fragmentShader=replaceClippingPlaneNums(fragmentShader,parameters);vertexShader=unrollLoops(vertexShader);fragmentShader=unrollLoops(fragmentShader);if(parameters.isWebGL2&¶meters.isRawShaderMaterial!==true){// GLSL 3.0 conversion for built-in materials and ShaderMaterial versionString='#version 300 es\n';prefixVertex=[customVertexExtensions,'precision mediump sampler2DArray;','#define attribute in','#define varying out','#define texture2D texture'].join('\n')+'\n'+prefixVertex;prefixFragment=['precision mediump sampler2DArray;','#define varying in',parameters.glslVersion===GLSL3?'':'layout(location = 0) out highp vec4 pc_fragColor;',parameters.glslVersion===GLSL3?'':'#define gl_FragColor pc_fragColor','#define gl_FragDepthEXT gl_FragDepth','#define texture2D texture','#define textureCube texture','#define texture2DProj textureProj','#define texture2DLodEXT textureLod','#define texture2DProjLodEXT textureProjLod','#define textureCubeLodEXT textureLod','#define texture2DGradEXT textureGrad','#define texture2DProjGradEXT textureProjGrad','#define textureCubeGradEXT textureGrad'].join('\n')+'\n'+prefixFragment;// Multiview if(numMultiviewViews>0){// TODO: fix light transforms here? prefixVertex=['#extension GL_OVR_multiview : require','layout(num_views = '+numMultiviewViews+') in;','#define VIEW_ID gl_ViewID_OVR'].join('\n')+'\n'+prefixVertex;prefixVertex=prefixVertex.replace(['uniform mat4 modelViewMatrix;','uniform mat4 projectionMatrix;','uniform mat4 viewMatrix;','uniform mat3 normalMatrix;'].join('\n'),['uniform mat4 modelViewMatrices['+numMultiviewViews+'];','uniform mat4 projectionMatrices['+numMultiviewViews+'];','uniform mat4 viewMatrices['+numMultiviewViews+'];','uniform mat3 normalMatrices['+numMultiviewViews+'];','#define modelViewMatrix modelViewMatrices[VIEW_ID]','#define projectionMatrix projectionMatrices[VIEW_ID]','#define viewMatrix viewMatrices[VIEW_ID]','#define normalMatrix normalMatrices[VIEW_ID]'].join('\n'));prefixFragment=['#extension GL_OVR_multiview : require','#define VIEW_ID gl_ViewID_OVR'].join('\n')+'\n'+prefixFragment;prefixFragment=prefixFragment.replace('uniform mat4 viewMatrix;',['uniform mat4 viewMatrices['+numMultiviewViews+'];','#define viewMatrix viewMatrices[VIEW_ID]'].join('\n'));}}const vertexGlsl=versionString+prefixVertex+vertexShader;const fragmentGlsl=versionString+prefixFragment+fragmentShader;// console.log( '*VERTEX*', vertexGlsl ); // console.log( '*FRAGMENT*', fragmentGlsl ); const glVertexShader=WebGLShader(gl,gl.VERTEX_SHADER,vertexGlsl);const glFragmentShader=WebGLShader(gl,gl.FRAGMENT_SHADER,fragmentGlsl);gl.attachShader(program,glVertexShader);gl.attachShader(program,glFragmentShader);// Force a particular attribute to index 0. if(parameters.index0AttributeName!==undefined){gl.bindAttribLocation(program,0,parameters.index0AttributeName);}else if(parameters.morphTargets===true){// programs with morphTargets displace position out of attribute 0 gl.bindAttribLocation(program,0,'position');}gl.linkProgram(program);function onFirstUse(self){// check for link errors if(renderer.debug.checkShaderErrors){const programLog=gl.getProgramInfoLog(program).trim();const vertexLog=gl.getShaderInfoLog(glVertexShader).trim();const fragmentLog=gl.getShaderInfoLog(glFragmentShader).trim();let runnable=true;let haveDiagnostics=true;if(gl.getProgramParameter(program,gl.LINK_STATUS)===false){runnable=false;if(typeof renderer.debug.onShaderError==='function'){renderer.debug.onShaderError(gl,program,glVertexShader,glFragmentShader);}else{// default error reporting const vertexErrors=getShaderErrors(gl,glVertexShader,'vertex');const fragmentErrors=getShaderErrors(gl,glFragmentShader,'fragment');console.error('THREE.WebGLProgram: Shader Error '+gl.getError()+' - '+'VALIDATE_STATUS '+gl.getProgramParameter(program,gl.VALIDATE_STATUS)+'\n\n'+'Material Name: '+self.name+'\n'+'Material Type: '+self.type+'\n\n'+'Program Info Log: '+programLog+'\n'+vertexErrors+'\n'+fragmentErrors);}}else if(programLog!==''){console.warn('THREE.WebGLProgram: Program Info Log:',programLog);}else if(vertexLog===''||fragmentLog===''){haveDiagnostics=false;}if(haveDiagnostics){self.diagnostics={runnable:runnable,programLog:programLog,vertexShader:{log:vertexLog,prefix:prefixVertex},fragmentShader:{log:fragmentLog,prefix:prefixFragment}};}}// Clean up // Crashes in iOS9 and iOS10. #18402 // gl.detachShader( program, glVertexShader ); // gl.detachShader( program, glFragmentShader ); gl.deleteShader(glVertexShader);gl.deleteShader(glFragmentShader);cachedUniforms=new WebGLUniforms(gl,program);cachedAttributes=fetchAttributeLocations(gl,program);}// set up caching for uniform locations let cachedUniforms;this.getUniforms=function(){if(cachedUniforms===undefined){// Populates cachedUniforms and cachedAttributes onFirstUse(this);}return cachedUniforms;};// set up caching for attribute locations let cachedAttributes;this.getAttributes=function(){if(cachedAttributes===undefined){// Populates cachedAttributes and cachedUniforms onFirstUse(this);}return cachedAttributes;};// indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported, // flag the program as ready immediately. It may cause a stall when it's first used. let programReady=parameters.rendererExtensionParallelShaderCompile===false;this.isReady=function(){if(programReady===false){programReady=gl.getProgramParameter(program,COMPLETION_STATUS_KHR);}return programReady;};// free resource this.destroy=function(){bindingStates.releaseStatesOfProgram(this);gl.deleteProgram(program);this.program=undefined;};// this.type=parameters.shaderType;this.name=parameters.shaderName;this.id=programIdCount++;this.cacheKey=cacheKey;this.usedTimes=1;this.program=program;this.vertexShader=glVertexShader;this.fragmentShader=glFragmentShader;this.numMultiviewViews=numMultiviewViews;return this;}let _id$1=0;class WebGLShaderCache{constructor(){this.shaderCache=new Map();this.materialCache=new Map();}update(material){const vertexShader=material.vertexShader;const fragmentShader=material.fragmentShader;const vertexShaderStage=this._getShaderStage(vertexShader);const fragmentShaderStage=this._getShaderStage(fragmentShader);const materialShaders=this._getShaderCacheForMaterial(material);if(materialShaders.has(vertexShaderStage)===false){materialShaders.add(vertexShaderStage);vertexShaderStage.usedTimes++;}if(materialShaders.has(fragmentShaderStage)===false){materialShaders.add(fragmentShaderStage);fragmentShaderStage.usedTimes++;}return this;}remove(material){const materialShaders=this.materialCache.get(material);for(const shaderStage of materialShaders){shaderStage.usedTimes--;if(shaderStage.usedTimes===0)this.shaderCache.delete(shaderStage.code);}this.materialCache.delete(material);return this;}getVertexShaderID(material){return this._getShaderStage(material.vertexShader).id;}getFragmentShaderID(material){return this._getShaderStage(material.fragmentShader).id;}dispose(){this.shaderCache.clear();this.materialCache.clear();}_getShaderCacheForMaterial(material){const cache=this.materialCache;let set=cache.get(material);if(set===undefined){set=new Set();cache.set(material,set);}return set;}_getShaderStage(code){const cache=this.shaderCache;let stage=cache.get(code);if(stage===undefined){stage=new WebGLShaderStage(code);cache.set(code,stage);}return stage;}}class WebGLShaderStage{constructor(code){this.id=_id$1++;this.code=code;this.usedTimes=0;}}function WebGLPrograms(renderer,cubemaps,cubeuvmaps,extensions,capabilities,bindingStates,clipping){const _programLayers=new Layers();const _customShaders=new WebGLShaderCache();const _activeChannels=new Set();const programs=[];const IS_WEBGL2=capabilities.isWebGL2;const logarithmicDepthBuffer=capabilities.logarithmicDepthBuffer;const SUPPORTS_VERTEX_TEXTURES=capabilities.vertexTextures;let precision=capabilities.precision;const shaderIDs={MeshDepthMaterial:'depth',MeshDistanceMaterial:'distanceRGBA',MeshNormalMaterial:'normal',MeshBasicMaterial:'basic',MeshLambertMaterial:'lambert',MeshPhongMaterial:'phong',MeshToonMaterial:'toon',MeshStandardMaterial:'physical',MeshPhysicalMaterial:'physical',MeshMatcapMaterial:'matcap',LineBasicMaterial:'basic',LineDashedMaterial:'dashed',PointsMaterial:'points',ShadowMaterial:'shadow',SpriteMaterial:'sprite'};function getChannel(value){_activeChannels.add(value);if(value===0)return'uv';return`uv${value}`;}function getParameters(material,lights,shadows,scene,object){const fog=scene.fog;const geometry=object.geometry;const environment=material.isMeshStandardMaterial?scene.environment:null;const envMap=(material.isMeshStandardMaterial?cubeuvmaps:cubemaps).get(material.envMap||environment);const envMapCubeUVHeight=!!envMap&&envMap.mapping===CubeUVReflectionMapping?envMap.image.height:null;const shaderID=shaderIDs[material.type];// heuristics to create shader parameters according to lights in the scene // (not to blow over maxLights budget) if(material.precision!==null){precision=capabilities.getMaxPrecision(material.precision);if(precision!==material.precision){console.warn('THREE.WebGLProgram.getParameters:',material.precision,'not supported, using',precision,'instead.');}}// const morphAttribute=geometry.morphAttributes.position||geometry.morphAttributes.normal||geometry.morphAttributes.color;const morphTargetsCount=morphAttribute!==undefined?morphAttribute.length:0;let morphTextureStride=0;if(geometry.morphAttributes.position!==undefined)morphTextureStride=1;if(geometry.morphAttributes.normal!==undefined)morphTextureStride=2;if(geometry.morphAttributes.color!==undefined)morphTextureStride=3;// let vertexShader,fragmentShader;let customVertexShaderID,customFragmentShaderID;if(shaderID){const shader=ShaderLib[shaderID];vertexShader=shader.vertexShader;fragmentShader=shader.fragmentShader;}else{vertexShader=material.vertexShader;fragmentShader=material.fragmentShader;_customShaders.update(material);customVertexShaderID=_customShaders.getVertexShaderID(material);customFragmentShaderID=_customShaders.getFragmentShaderID(material);}const currentRenderTarget=renderer.getRenderTarget();const numMultiviewViews=currentRenderTarget&¤tRenderTarget.isWebGLMultiviewRenderTarget?currentRenderTarget.numViews:0;const IS_INSTANCEDMESH=object.isInstancedMesh===true;const IS_BATCHEDMESH=object.isBatchedMesh===true;const HAS_MAP=!!material.map;const HAS_MATCAP=!!material.matcap;const HAS_ENVMAP=!!envMap;const HAS_AOMAP=!!material.aoMap;const HAS_LIGHTMAP=!!material.lightMap;const HAS_BUMPMAP=!!material.bumpMap;const HAS_NORMALMAP=!!material.normalMap;const HAS_DISPLACEMENTMAP=!!material.displacementMap;const HAS_EMISSIVEMAP=!!material.emissiveMap;const HAS_METALNESSMAP=!!material.metalnessMap;const HAS_ROUGHNESSMAP=!!material.roughnessMap;const HAS_ANISOTROPY=material.anisotropy>0;const HAS_CLEARCOAT=material.clearcoat>0;const HAS_IRIDESCENCE=material.iridescence>0;const HAS_SHEEN=material.sheen>0;const HAS_TRANSMISSION=material.transmission>0;const HAS_ANISOTROPYMAP=HAS_ANISOTROPY&&!!material.anisotropyMap;const HAS_CLEARCOATMAP=HAS_CLEARCOAT&&!!material.clearcoatMap;const HAS_CLEARCOAT_NORMALMAP=HAS_CLEARCOAT&&!!material.clearcoatNormalMap;const HAS_CLEARCOAT_ROUGHNESSMAP=HAS_CLEARCOAT&&!!material.clearcoatRoughnessMap;const HAS_IRIDESCENCEMAP=HAS_IRIDESCENCE&&!!material.iridescenceMap;const HAS_IRIDESCENCE_THICKNESSMAP=HAS_IRIDESCENCE&&!!material.iridescenceThicknessMap;const HAS_SHEEN_COLORMAP=HAS_SHEEN&&!!material.sheenColorMap;const HAS_SHEEN_ROUGHNESSMAP=HAS_SHEEN&&!!material.sheenRoughnessMap;const HAS_SPECULARMAP=!!material.specularMap;const HAS_SPECULAR_COLORMAP=!!material.specularColorMap;const HAS_SPECULAR_INTENSITYMAP=!!material.specularIntensityMap;const HAS_TRANSMISSIONMAP=HAS_TRANSMISSION&&!!material.transmissionMap;const HAS_THICKNESSMAP=HAS_TRANSMISSION&&!!material.thicknessMap;const HAS_GRADIENTMAP=!!material.gradientMap;const HAS_ALPHAMAP=!!material.alphaMap;const HAS_ALPHATEST=material.alphaTest>0;const HAS_ALPHAHASH=!!material.alphaHash;const HAS_EXTENSIONS=!!material.extensions;let toneMapping=NoToneMapping;if(material.toneMapped){if(currentRenderTarget===null||currentRenderTarget.isXRRenderTarget===true){toneMapping=renderer.toneMapping;}}const parameters={isWebGL2:IS_WEBGL2,shaderID:shaderID,shaderType:material.type,shaderName:material.name,vertexShader:vertexShader,fragmentShader:fragmentShader,defines:material.defines,customVertexShaderID:customVertexShaderID,customFragmentShaderID:customFragmentShaderID,isRawShaderMaterial:material.isRawShaderMaterial===true,glslVersion:material.glslVersion,precision:precision,batching:IS_BATCHEDMESH,instancing:IS_INSTANCEDMESH,instancingColor:IS_INSTANCEDMESH&&object.instanceColor!==null,supportsVertexTextures:SUPPORTS_VERTEX_TEXTURES,numMultiviewViews:numMultiviewViews,outputColorSpace:currentRenderTarget===null?renderer.outputColorSpace:currentRenderTarget.isXRRenderTarget===true?currentRenderTarget.texture.colorSpace:LinearSRGBColorSpace,alphaToCoverage:!!material.alphaToCoverage,map:HAS_MAP,matcap:HAS_MATCAP,envMap:HAS_ENVMAP,envMapMode:HAS_ENVMAP&&envMap.mapping,envMapCubeUVHeight:envMapCubeUVHeight,aoMap:HAS_AOMAP,lightMap:HAS_LIGHTMAP,bumpMap:HAS_BUMPMAP,normalMap:HAS_NORMALMAP,displacementMap:SUPPORTS_VERTEX_TEXTURES&&HAS_DISPLACEMENTMAP,emissiveMap:HAS_EMISSIVEMAP,normalMapObjectSpace:HAS_NORMALMAP&&material.normalMapType===ObjectSpaceNormalMap,normalMapTangentSpace:HAS_NORMALMAP&&material.normalMapType===TangentSpaceNormalMap,metalnessMap:HAS_METALNESSMAP,roughnessMap:HAS_ROUGHNESSMAP,anisotropy:HAS_ANISOTROPY,anisotropyMap:HAS_ANISOTROPYMAP,clearcoat:HAS_CLEARCOAT,clearcoatMap:HAS_CLEARCOATMAP,clearcoatNormalMap:HAS_CLEARCOAT_NORMALMAP,clearcoatRoughnessMap:HAS_CLEARCOAT_ROUGHNESSMAP,iridescence:HAS_IRIDESCENCE,iridescenceMap:HAS_IRIDESCENCEMAP,iridescenceThicknessMap:HAS_IRIDESCENCE_THICKNESSMAP,sheen:HAS_SHEEN,sheenColorMap:HAS_SHEEN_COLORMAP,sheenRoughnessMap:HAS_SHEEN_ROUGHNESSMAP,specularMap:HAS_SPECULARMAP,specularColorMap:HAS_SPECULAR_COLORMAP,specularIntensityMap:HAS_SPECULAR_INTENSITYMAP,transmission:HAS_TRANSMISSION,transmissionMap:HAS_TRANSMISSIONMAP,thicknessMap:HAS_THICKNESSMAP,gradientMap:HAS_GRADIENTMAP,opaque:material.transparent===false&&material.blending===NormalBlending&&material.alphaToCoverage===false,alphaMap:HAS_ALPHAMAP,alphaTest:HAS_ALPHATEST,alphaHash:HAS_ALPHAHASH,combine:material.combine,// mapUv:HAS_MAP&&getChannel(material.map.channel),aoMapUv:HAS_AOMAP&&getChannel(material.aoMap.channel),lightMapUv:HAS_LIGHTMAP&&getChannel(material.lightMap.channel),bumpMapUv:HAS_BUMPMAP&&getChannel(material.bumpMap.channel),normalMapUv:HAS_NORMALMAP&&getChannel(material.normalMap.channel),displacementMapUv:HAS_DISPLACEMENTMAP&&getChannel(material.displacementMap.channel),emissiveMapUv:HAS_EMISSIVEMAP&&getChannel(material.emissiveMap.channel),metalnessMapUv:HAS_METALNESSMAP&&getChannel(material.metalnessMap.channel),roughnessMapUv:HAS_ROUGHNESSMAP&&getChannel(material.roughnessMap.channel),anisotropyMapUv:HAS_ANISOTROPYMAP&&getChannel(material.anisotropyMap.channel),clearcoatMapUv:HAS_CLEARCOATMAP&&getChannel(material.clearcoatMap.channel),clearcoatNormalMapUv:HAS_CLEARCOAT_NORMALMAP&&getChannel(material.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:HAS_CLEARCOAT_ROUGHNESSMAP&&getChannel(material.clearcoatRoughnessMap.channel),iridescenceMapUv:HAS_IRIDESCENCEMAP&&getChannel(material.iridescenceMap.channel),iridescenceThicknessMapUv:HAS_IRIDESCENCE_THICKNESSMAP&&getChannel(material.iridescenceThicknessMap.channel),sheenColorMapUv:HAS_SHEEN_COLORMAP&&getChannel(material.sheenColorMap.channel),sheenRoughnessMapUv:HAS_SHEEN_ROUGHNESSMAP&&getChannel(material.sheenRoughnessMap.channel),specularMapUv:HAS_SPECULARMAP&&getChannel(material.specularMap.channel),specularColorMapUv:HAS_SPECULAR_COLORMAP&&getChannel(material.specularColorMap.channel),specularIntensityMapUv:HAS_SPECULAR_INTENSITYMAP&&getChannel(material.specularIntensityMap.channel),transmissionMapUv:HAS_TRANSMISSIONMAP&&getChannel(material.transmissionMap.channel),thicknessMapUv:HAS_THICKNESSMAP&&getChannel(material.thicknessMap.channel),alphaMapUv:HAS_ALPHAMAP&&getChannel(material.alphaMap.channel),// vertexTangents:!!geometry.attributes.tangent&&(HAS_NORMALMAP||HAS_ANISOTROPY),vertexColors:material.vertexColors,vertexAlphas:material.vertexColors===true&&!!geometry.attributes.color&&geometry.attributes.color.itemSize===4,pointsUvs:object.isPoints===true&&!!geometry.attributes.uv&&(HAS_MAP||HAS_ALPHAMAP),fog:!!fog,useFog:material.fog===true,fogExp2:!!fog&&fog.isFogExp2,flatShading:material.flatShading===true,sizeAttenuation:material.sizeAttenuation===true,logarithmicDepthBuffer:logarithmicDepthBuffer,skinning:object.isSkinnedMesh===true,morphTargets:geometry.morphAttributes.position!==undefined,morphNormals:geometry.morphAttributes.normal!==undefined,morphColors:geometry.morphAttributes.color!==undefined,morphTargetsCount:morphTargetsCount,morphTextureStride:morphTextureStride,numDirLights:lights.directional.length,numPointLights:lights.point.length,numSpotLights:lights.spot.length,numSpotLightMaps:lights.spotLightMap.length,numRectAreaLights:lights.rectArea.length,numHemiLights:lights.hemi.length,numDirLightShadows:lights.directionalShadowMap.length,numPointLightShadows:lights.pointShadowMap.length,numSpotLightShadows:lights.spotShadowMap.length,numSpotLightShadowsWithMaps:lights.numSpotLightShadowsWithMaps,numLightProbes:lights.numLightProbes,numClippingPlanes:clipping.numPlanes,numClipIntersection:clipping.numIntersection,dithering:material.dithering,shadowMapEnabled:renderer.shadowMap.enabled&&shadows.length>0,shadowMapType:renderer.shadowMap.type,toneMapping:toneMapping,useLegacyLights:renderer._useLegacyLights,decodeVideoTexture:HAS_MAP&&material.map.isVideoTexture===true&&ColorManagement.getTransfer(material.map.colorSpace)===SRGBTransfer,premultipliedAlpha:material.premultipliedAlpha,doubleSided:material.side===DoubleSide,flipSided:material.side===BackSide,useDepthPacking:material.depthPacking>=0,depthPacking:material.depthPacking||0,index0AttributeName:material.index0AttributeName,extensionDerivatives:HAS_EXTENSIONS&&material.extensions.derivatives===true,extensionFragDepth:HAS_EXTENSIONS&&material.extensions.fragDepth===true,extensionDrawBuffers:HAS_EXTENSIONS&&material.extensions.drawBuffers===true,extensionShaderTextureLOD:HAS_EXTENSIONS&&material.extensions.shaderTextureLOD===true,extensionClipCullDistance:HAS_EXTENSIONS&&material.extensions.clipCullDistance===true&&extensions.has('WEBGL_clip_cull_distance'),extensionMultiDraw:HAS_EXTENSIONS&&material.extensions.multiDraw===true&&extensions.has('WEBGL_multi_draw'),rendererExtensionFragDepth:IS_WEBGL2||extensions.has('EXT_frag_depth'),rendererExtensionDrawBuffers:IS_WEBGL2||extensions.has('WEBGL_draw_buffers'),rendererExtensionShaderTextureLod:IS_WEBGL2||extensions.has('EXT_shader_texture_lod'),rendererExtensionParallelShaderCompile:extensions.has('KHR_parallel_shader_compile'),customProgramCacheKey:material.customProgramCacheKey()};// the usage of getChannel() determines the active texture channels for this shader parameters.vertexUv1s=_activeChannels.has(1);parameters.vertexUv2s=_activeChannels.has(2);parameters.vertexUv3s=_activeChannels.has(3);_activeChannels.clear();return parameters;}function getProgramCacheKey(parameters){const array=[];if(parameters.shaderID){array.push(parameters.shaderID);}else{array.push(parameters.customVertexShaderID);array.push(parameters.customFragmentShaderID);}if(parameters.defines!==undefined){for(const name in parameters.defines){array.push(name);array.push(parameters.defines[name]);}}if(parameters.isRawShaderMaterial===false){getProgramCacheKeyParameters(array,parameters);getProgramCacheKeyBooleans(array,parameters);array.push(renderer.outputColorSpace);}array.push(parameters.customProgramCacheKey);return array.join();}function getProgramCacheKeyParameters(array,parameters){array.push(parameters.precision);array.push(parameters.outputColorSpace);array.push(parameters.envMapMode);array.push(parameters.envMapCubeUVHeight);array.push(parameters.mapUv);array.push(parameters.alphaMapUv);array.push(parameters.lightMapUv);array.push(parameters.aoMapUv);array.push(parameters.bumpMapUv);array.push(parameters.normalMapUv);array.push(parameters.displacementMapUv);array.push(parameters.emissiveMapUv);array.push(parameters.metalnessMapUv);array.push(parameters.roughnessMapUv);array.push(parameters.anisotropyMapUv);array.push(parameters.clearcoatMapUv);array.push(parameters.clearcoatNormalMapUv);array.push(parameters.clearcoatRoughnessMapUv);array.push(parameters.iridescenceMapUv);array.push(parameters.iridescenceThicknessMapUv);array.push(parameters.sheenColorMapUv);array.push(parameters.sheenRoughnessMapUv);array.push(parameters.specularMapUv);array.push(parameters.specularColorMapUv);array.push(parameters.specularIntensityMapUv);array.push(parameters.transmissionMapUv);array.push(parameters.thicknessMapUv);array.push(parameters.combine);array.push(parameters.fogExp2);array.push(parameters.sizeAttenuation);array.push(parameters.morphTargetsCount);array.push(parameters.morphAttributeCount);array.push(parameters.numDirLights);array.push(parameters.numPointLights);array.push(parameters.numSpotLights);array.push(parameters.numSpotLightMaps);array.push(parameters.numHemiLights);array.push(parameters.numRectAreaLights);array.push(parameters.numDirLightShadows);array.push(parameters.numPointLightShadows);array.push(parameters.numSpotLightShadows);array.push(parameters.numSpotLightShadowsWithMaps);array.push(parameters.numLightProbes);array.push(parameters.shadowMapType);array.push(parameters.toneMapping);array.push(parameters.numClippingPlanes);array.push(parameters.numClipIntersection);array.push(parameters.depthPacking);}function getProgramCacheKeyBooleans(array,parameters){_programLayers.disableAll();if(parameters.isWebGL2)_programLayers.enable(0);if(parameters.supportsVertexTextures)_programLayers.enable(1);if(parameters.instancing)_programLayers.enable(2);if(parameters.instancingColor)_programLayers.enable(3);if(parameters.matcap)_programLayers.enable(4);if(parameters.envMap)_programLayers.enable(5);if(parameters.normalMapObjectSpace)_programLayers.enable(6);if(parameters.normalMapTangentSpace)_programLayers.enable(7);if(parameters.clearcoat)_programLayers.enable(8);if(parameters.iridescence)_programLayers.enable(9);if(parameters.alphaTest)_programLayers.enable(10);if(parameters.vertexColors)_programLayers.enable(11);if(parameters.vertexAlphas)_programLayers.enable(12);if(parameters.vertexUv1s)_programLayers.enable(13);if(parameters.vertexUv2s)_programLayers.enable(14);if(parameters.vertexUv3s)_programLayers.enable(15);if(parameters.vertexTangents)_programLayers.enable(16);if(parameters.anisotropy)_programLayers.enable(17);if(parameters.alphaHash)_programLayers.enable(18);if(parameters.batching)_programLayers.enable(19);array.push(_programLayers.mask);_programLayers.disableAll();if(parameters.fog)_programLayers.enable(0);if(parameters.useFog)_programLayers.enable(1);if(parameters.flatShading)_programLayers.enable(2);if(parameters.logarithmicDepthBuffer)_programLayers.enable(3);if(parameters.skinning)_programLayers.enable(4);if(parameters.morphTargets)_programLayers.enable(5);if(parameters.morphNormals)_programLayers.enable(6);if(parameters.morphColors)_programLayers.enable(7);if(parameters.premultipliedAlpha)_programLayers.enable(8);if(parameters.shadowMapEnabled)_programLayers.enable(9);if(parameters.useLegacyLights)_programLayers.enable(10);if(parameters.doubleSided)_programLayers.enable(11);if(parameters.flipSided)_programLayers.enable(12);if(parameters.useDepthPacking)_programLayers.enable(13);if(parameters.dithering)_programLayers.enable(14);if(parameters.transmission)_programLayers.enable(15);if(parameters.sheen)_programLayers.enable(16);if(parameters.opaque)_programLayers.enable(17);if(parameters.pointsUvs)_programLayers.enable(18);if(parameters.decodeVideoTexture)_programLayers.enable(19);if(parameters.alphaToCoverage)_programLayers.enable(20);if(parameters.numMultiviewViews)_programLayers.enable(21);array.push(_programLayers.mask);}function getUniforms(material){const shaderID=shaderIDs[material.type];let uniforms;if(shaderID){const shader=ShaderLib[shaderID];uniforms=UniformsUtils.clone(shader.uniforms);}else{uniforms=material.uniforms;}return uniforms;}function acquireProgram(parameters,cacheKey){let program;// Check if code has been already compiled for(let p=0,pl=programs.length;p<pl;p++){const preexistingProgram=programs[p];if(preexistingProgram.cacheKey===cacheKey){program=preexistingProgram;++program.usedTimes;break;}}if(program===undefined){program=new WebGLProgram(renderer,cacheKey,parameters,bindingStates);programs.push(program);}return program;}function releaseProgram(program){if(--program.usedTimes===0){// Remove from unordered set const i=programs.indexOf(program);programs[i]=programs[programs.length-1];programs.pop();// Free WebGL resources program.destroy();}}function releaseShaderCache(material){_customShaders.remove(material);}function dispose(){_customShaders.dispose();}return{getParameters:getParameters,getProgramCacheKey:getProgramCacheKey,getUniforms:getUniforms,acquireProgram:acquireProgram,releaseProgram:releaseProgram,releaseShaderCache:releaseShaderCache,// Exposed for resource monitoring & error feedback via renderer.info: programs:programs,dispose:dispose};}function WebGLProperties(){let properties=new WeakMap();function get(object){let map=properties.get(object);if(map===undefined){map={};properties.set(object,map);}return map;}function remove(object){properties.delete(object);}function update(object,key,value){properties.get(object)[key]=value;}function dispose(){properties=new WeakMap();}return{get:get,remove:remove,update:update,dispose:dispose};}function painterSortStable(a,b){if(a.groupOrder!==b.groupOrder){return a.groupOrder-b.groupOrder;}else if(a.renderOrder!==b.renderOrder){return a.renderOrder-b.renderOrder;}else if(a.material.id!==b.material.id){return a.material.id-b.material.id;}else if(a.z!==b.z){return a.z-b.z;}else{return a.id-b.id;}}function reversePainterSortStable(a,b){if(a.groupOrder!==b.groupOrder){return a.groupOrder-b.groupOrder;}else if(a.renderOrder!==b.renderOrder){return a.renderOrder-b.renderOrder;}else if(a.z!==b.z){return b.z-a.z;}else{return a.id-b.id;}}function WebGLRenderList(){const renderItems=[];let renderItemsIndex=0;const opaque=[];const transmissive=[];const transparent=[];function init(){renderItemsIndex=0;opaque.length=0;transmissive.length=0;transparent.length=0;}function getNextRenderItem(object,geometry,material,groupOrder,z,group){let renderItem=renderItems[renderItemsIndex];if(renderItem===undefined){renderItem={id:object.id,object:object,geometry:geometry,material:material,groupOrder:groupOrder,renderOrder:object.renderOrder,z:z,group:group};renderItems[renderItemsIndex]=renderItem;}else{renderItem.id=object.id;renderItem.object=object;renderItem.geometry=geometry;renderItem.material=material;renderItem.groupOrder=groupOrder;renderItem.renderOrder=object.renderOrder;renderItem.z=z;renderItem.group=group;}renderItemsIndex++;return renderItem;}function push(object,geometry,material,groupOrder,z,group){const renderItem=getNextRenderItem(object,geometry,material,groupOrder,z,group);if(material.transmission>0.0){transmissive.push(renderItem);}else if(material.transparent===true){transparent.push(renderItem);}else{opaque.push(renderItem);}}function unshift(object,geometry,material,groupOrder,z,group){const renderItem=getNextRenderItem(object,geometry,material,groupOrder,z,group);if(material.transmission>0.0){transmissive.unshift(renderItem);}else if(material.transparent===true){transparent.unshift(renderItem);}else{opaque.unshift(renderItem);}}function sort(customOpaqueSort,customTransparentSort){if(opaque.length>1)opaque.sort(customOpaqueSort||painterSortStable);if(transmissive.length>1)transmissive.sort(customTransparentSort||reversePainterSortStable);if(transparent.length>1)transparent.sort(customTransparentSort||reversePainterSortStable);}function finish(){// Clear references from inactive renderItems in the list for(let i=renderItemsIndex,il=renderItems.length;i<il;i++){const renderItem=renderItems[i];if(renderItem.id===null)break;renderItem.id=null;renderItem.object=null;renderItem.geometry=null;renderItem.material=null;renderItem.group=null;}}return{opaque:opaque,transmissive:transmissive,transparent:transparent,init:init,push:push,unshift:unshift,finish:finish,sort:sort};}function WebGLRenderLists(){let lists=new WeakMap();function get(scene,renderCallDepth){const listArray=lists.get(scene);let list;if(listArray===undefined){list=new WebGLRenderList();lists.set(scene,[list]);}else{if(renderCallDepth>=listArray.length){list=new WebGLRenderList();listArray.push(list);}else{list=listArray[renderCallDepth];}}return list;}function dispose(){lists=new WeakMap();}return{get:get,dispose:dispose};}function UniformsCache(){const lights={};return{get:function(light){if(lights[light.id]!==undefined){return lights[light.id];}let uniforms;switch(light.type){case'DirectionalLight':uniforms={direction:new Vector3(),color:new Color()};break;case'SpotLight':uniforms={position:new Vector3(),direction:new Vector3(),color:new Color(),distance:0,coneCos:0,penumbraCos:0,decay:0};break;case'PointLight':uniforms={position:new Vector3(),color:new Color(),distance:0,decay:0};break;case'HemisphereLight':uniforms={direction:new Vector3(),skyColor:new Color(),groundColor:new Color()};break;case'RectAreaLight':uniforms={color:new Color(),position:new Vector3(),halfWidth:new Vector3(),halfHeight:new Vector3()};break;}lights[light.id]=uniforms;return uniforms;}};}function ShadowUniformsCache(){const lights={};return{get:function(light){if(lights[light.id]!==undefined){return lights[light.id];}let uniforms;switch(light.type){case'DirectionalLight':uniforms={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vector2()};break;case'SpotLight':uniforms={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vector2()};break;case'PointLight':uniforms={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Vector2(),shadowCameraNear:1,shadowCameraFar:1000};break;// TODO (abelnation): set RectAreaLight shadow uniforms }lights[light.id]=uniforms;return uniforms;}};}let nextVersion=0;function shadowCastingAndTexturingLightsFirst(lightA,lightB){return(lightB.castShadow?2:0)-(lightA.castShadow?2:0)+(lightB.map?1:0)-(lightA.map?1:0);}function WebGLLights(extensions,capabilities){const cache=new UniformsCache();const shadowCache=ShadowUniformsCache();const state={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let i=0;i<9;i++)state.probe.push(new Vector3());const vector3=new Vector3();const matrix4=new Matrix4();const matrix42=new Matrix4();function setup(lights,useLegacyLights){let r=0,g=0,b=0;for(let i=0;i<9;i++)state.probe[i].set(0,0,0);let directionalLength=0;let pointLength=0;let spotLength=0;let rectAreaLength=0;let hemiLength=0;let numDirectionalShadows=0;let numPointShadows=0;let numSpotShadows=0;let numSpotMaps=0;let numSpotShadowsWithMaps=0;let numLightProbes=0;// ordering : [shadow casting + map texturing, map texturing, shadow casting, none ] lights.sort(shadowCastingAndTexturingLightsFirst);// artist-friendly light intensity scaling factor const scaleFactor=useLegacyLights===true?Math.PI:1;for(let i=0,l=lights.length;i<l;i++){const light=lights[i];const color=light.color;const intensity=light.intensity;const distance=light.distance;const shadowMap=light.shadow&&light.shadow.map?light.shadow.map.texture:null;if(light.isAmbientLight){r+=color.r*intensity*scaleFactor;g+=color.g*intensity*scaleFactor;b+=color.b*intensity*scaleFactor;}else if(light.isLightProbe){for(let j=0;j<9;j++){state.probe[j].addScaledVector(light.sh.coefficients[j],intensity);}numLightProbes++;}else if(light.isDirectionalLight){const uniforms=cache.get(light);uniforms.color.copy(light.color).multiplyScalar(light.intensity*scaleFactor);if(light.castShadow){const shadow=light.shadow;const shadowUniforms=shadowCache.get(light);shadowUniforms.shadowBias=shadow.bias;shadowUniforms.shadowNormalBias=shadow.normalBias;shadowUniforms.shadowRadius=shadow.radius;shadowUniforms.shadowMapSize=shadow.mapSize;state.directionalShadow[directionalLength]=shadowUniforms;state.directionalShadowMap[directionalLength]=shadowMap;state.directionalShadowMatrix[directionalLength]=light.shadow.matrix;numDirectionalShadows++;}state.directional[directionalLength]=uniforms;directionalLength++;}else if(light.isSpotLight){const uniforms=cache.get(light);uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.color.copy(color).multiplyScalar(intensity*scaleFactor);uniforms.distance=distance;uniforms.coneCos=Math.cos(light.angle);uniforms.penumbraCos=Math.cos(light.angle*(1-light.penumbra));uniforms.decay=light.decay;state.spot[spotLength]=uniforms;const shadow=light.shadow;if(light.map){state.spotLightMap[numSpotMaps]=light.map;numSpotMaps++;// make sure the lightMatrix is up to date // TODO : do it if required only shadow.updateMatrices(light);if(light.castShadow)numSpotShadowsWithMaps++;}state.spotLightMatrix[spotLength]=shadow.matrix;if(light.castShadow){const shadowUniforms=shadowCache.get(light);shadowUniforms.shadowBias=shadow.bias;shadowUniforms.shadowNormalBias=shadow.normalBias;shadowUniforms.shadowRadius=shadow.radius;shadowUniforms.shadowMapSize=shadow.mapSize;state.spotShadow[spotLength]=shadowUniforms;state.spotShadowMap[spotLength]=shadowMap;numSpotShadows++;}spotLength++;}else if(light.isRectAreaLight){const uniforms=cache.get(light);uniforms.color.copy(color).multiplyScalar(intensity);uniforms.halfWidth.set(light.width*0.5,0.0,0.0);uniforms.halfHeight.set(0.0,light.height*0.5,0.0);state.rectArea[rectAreaLength]=uniforms;rectAreaLength++;}else if(light.isPointLight){const uniforms=cache.get(light);uniforms.color.copy(light.color).multiplyScalar(light.intensity*scaleFactor);uniforms.distance=light.distance;uniforms.decay=light.decay;if(light.castShadow){const shadow=light.shadow;const shadowUniforms=shadowCache.get(light);shadowUniforms.shadowBias=shadow.bias;shadowUniforms.shadowNormalBias=shadow.normalBias;shadowUniforms.shadowRadius=shadow.radius;shadowUniforms.shadowMapSize=shadow.mapSize;shadowUniforms.shadowCameraNear=shadow.camera.near;shadowUniforms.shadowCameraFar=shadow.camera.far;state.pointShadow[pointLength]=shadowUniforms;state.pointShadowMap[pointLength]=shadowMap;state.pointShadowMatrix[pointLength]=light.shadow.matrix;numPointShadows++;}state.point[pointLength]=uniforms;pointLength++;}else if(light.isHemisphereLight){const uniforms=cache.get(light);uniforms.skyColor.copy(light.color).multiplyScalar(intensity*scaleFactor);uniforms.groundColor.copy(light.groundColor).multiplyScalar(intensity*scaleFactor);state.hemi[hemiLength]=uniforms;hemiLength++;}}if(rectAreaLength>0){if(capabilities.isWebGL2){// WebGL 2 if(extensions.has('OES_texture_float_linear')===true){state.rectAreaLTC1=UniformsLib.LTC_FLOAT_1;state.rectAreaLTC2=UniformsLib.LTC_FLOAT_2;}else{state.rectAreaLTC1=UniformsLib.LTC_HALF_1;state.rectAreaLTC2=UniformsLib.LTC_HALF_2;}}else{// WebGL 1 if(extensions.has('OES_texture_float_linear')===true){state.rectAreaLTC1=UniformsLib.LTC_FLOAT_1;state.rectAreaLTC2=UniformsLib.LTC_FLOAT_2;}else if(extensions.has('OES_texture_half_float_linear')===true){state.rectAreaLTC1=UniformsLib.LTC_HALF_1;state.rectAreaLTC2=UniformsLib.LTC_HALF_2;}else{console.error('THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.');}}}state.ambient[0]=r;state.ambient[1]=g;state.ambient[2]=b;const hash=state.hash;if(hash.directionalLength!==directionalLength||hash.pointLength!==pointLength||hash.spotLength!==spotLength||hash.rectAreaLength!==rectAreaLength||hash.hemiLength!==hemiLength||hash.numDirectionalShadows!==numDirectionalShadows||hash.numPointShadows!==numPointShadows||hash.numSpotShadows!==numSpotShadows||hash.numSpotMaps!==numSpotMaps||hash.numLightProbes!==numLightProbes){state.directional.length=directionalLength;state.spot.length=spotLength;state.rectArea.length=rectAreaLength;state.point.length=pointLength;state.hemi.length=hemiLength;state.directionalShadow.length=numDirectionalShadows;state.directionalShadowMap.length=numDirectionalShadows;state.pointShadow.length=numPointShadows;state.pointShadowMap.length=numPointShadows;state.spotShadow.length=numSpotShadows;state.spotShadowMap.length=numSpotShadows;state.directionalShadowMatrix.length=numDirectionalShadows;state.pointShadowMatrix.length=numPointShadows;state.spotLightMatrix.length=numSpotShadows+numSpotMaps-numSpotShadowsWithMaps;state.spotLightMap.length=numSpotMaps;state.numSpotLightShadowsWithMaps=numSpotShadowsWithMaps;state.numLightProbes=numLightProbes;hash.directionalLength=directionalLength;hash.pointLength=pointLength;hash.spotLength=spotLength;hash.rectAreaLength=rectAreaLength;hash.hemiLength=hemiLength;hash.numDirectionalShadows=numDirectionalShadows;hash.numPointShadows=numPointShadows;hash.numSpotShadows=numSpotShadows;hash.numSpotMaps=numSpotMaps;hash.numLightProbes=numLightProbes;state.version=nextVersion++;}}function setupView(lights,camera){let directionalLength=0;let pointLength=0;let spotLength=0;let rectAreaLength=0;let hemiLength=0;const viewMatrix=camera.matrixWorldInverse;for(let i=0,l=lights.length;i<l;i++){const light=lights[i];if(light.isDirectionalLight){const uniforms=state.directional[directionalLength];uniforms.direction.setFromMatrixPosition(light.matrixWorld);vector3.setFromMatrixPosition(light.target.matrixWorld);uniforms.direction.sub(vector3);uniforms.direction.transformDirection(viewMatrix);directionalLength++;}else if(light.isSpotLight){const uniforms=state.spot[spotLength];uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);uniforms.direction.setFromMatrixPosition(light.matrixWorld);vector3.setFromMatrixPosition(light.target.matrixWorld);uniforms.direction.sub(vector3);uniforms.direction.transformDirection(viewMatrix);spotLength++;}else if(light.isRectAreaLight){const uniforms=state.rectArea[rectAreaLength];uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);// extract local rotation of light to derive width/height half vectors matrix42.identity();matrix4.copy(light.matrixWorld);matrix4.premultiply(viewMatrix);matrix42.extractRotation(matrix4);uniforms.halfWidth.set(light.width*0.5,0.0,0.0);uniforms.halfHeight.set(0.0,light.height*0.5,0.0);uniforms.halfWidth.applyMatrix4(matrix42);uniforms.halfHeight.applyMatrix4(matrix42);rectAreaLength++;}else if(light.isPointLight){const uniforms=state.point[pointLength];uniforms.position.setFromMatrixPosition(light.matrixWorld);uniforms.position.applyMatrix4(viewMatrix);pointLength++;}else if(light.isHemisphereLight){const uniforms=state.hemi[hemiLength];uniforms.direction.setFromMatrixPosition(light.matrixWorld);uniforms.direction.transformDirection(viewMatrix);hemiLength++;}}}return{setup:setup,setupView:setupView,state:state};}function WebGLRenderState(extensions,capabilities){const lights=new WebGLLights(extensions,capabilities);const lightsArray=[];const shadowsArray=[];function init(){lightsArray.length=0;shadowsArray.length=0;}function pushLight(light){lightsArray.push(light);}function pushShadow(shadowLight){shadowsArray.push(shadowLight);}function setupLights(useLegacyLights){lights.setup(lightsArray,useLegacyLights);}function setupLightsView(camera){lights.setupView(lightsArray,camera);}const state={lightsArray:lightsArray,shadowsArray:shadowsArray,lights:lights};return{init:init,state:state,setupLights:setupLights,setupLightsView:setupLightsView,pushLight:pushLight,pushShadow:pushShadow};}function WebGLRenderStates(extensions,capabilities){let renderStates=new WeakMap();function get(scene,renderCallDepth=0){const renderStateArray=renderStates.get(scene);let renderState;if(renderStateArray===undefined){renderState=new WebGLRenderState(extensions,capabilities);renderStates.set(scene,[renderState]);}else{if(renderCallDepth>=renderStateArray.length){renderState=new WebGLRenderState(extensions,capabilities);renderStateArray.push(renderState);}else{renderState=renderStateArray[renderCallDepth];}}return renderState;}function dispose(){renderStates=new WeakMap();}return{get:get,dispose:dispose};}class MeshDepthMaterial extends Material{constructor(parameters){super();this.isMeshDepthMaterial=true;this.type='MeshDepthMaterial';this.depthPacking=BasicDepthPacking;this.map=null;this.alphaMap=null;this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=false;this.wireframeLinewidth=1;this.setValues(parameters);}copy(source){super.copy(source);this.depthPacking=source.depthPacking;this.map=source.map;this.alphaMap=source.alphaMap;this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;return this;}}class MeshDistanceMaterial extends Material{constructor(parameters){super();this.isMeshDistanceMaterial=true;this.type='MeshDistanceMaterial';this.map=null;this.alphaMap=null;this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.setValues(parameters);}copy(source){super.copy(source);this.map=source.map;this.alphaMap=source.alphaMap;this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;return this;}}const vertex="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";const fragment="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";function WebGLShadowMap(_renderer,_objects,_capabilities){let _frustum=new Frustum();const _shadowMapSize=new Vector2(),_viewportSize=new Vector2(),_viewport=new Vector4(),_depthMaterial=new MeshDepthMaterial({depthPacking:RGBADepthPacking}),_distanceMaterial=new MeshDistanceMaterial(),_materialCache={},_maxTextureSize=_capabilities.maxTextureSize;const shadowSide={[FrontSide]:BackSide,[BackSide]:FrontSide,[DoubleSide]:DoubleSide};const shadowMaterialVertical=new ShaderMaterial({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Vector2()},radius:{value:4.0}},vertexShader:vertex,fragmentShader:fragment});const shadowMaterialHorizontal=shadowMaterialVertical.clone();shadowMaterialHorizontal.defines.HORIZONTAL_PASS=1;const fullScreenTri=new BufferGeometry();fullScreenTri.setAttribute('position',new BufferAttribute(new Float32Array([-1,-1,0.5,3,-1,0.5,-1,3,0.5]),3));const fullScreenMesh=new Mesh(fullScreenTri,shadowMaterialVertical);const scope=this;this.enabled=false;this.autoUpdate=true;this.needsUpdate=false;this.type=PCFShadowMap;let _previousType=this.type;this.render=function(lights,scene,camera){if(scope.enabled===false)return;if(scope.autoUpdate===false&&scope.needsUpdate===false)return;if(lights.length===0)return;const currentRenderTarget=_renderer.getRenderTarget();const activeCubeFace=_renderer.getActiveCubeFace();const activeMipmapLevel=_renderer.getActiveMipmapLevel();const _state=_renderer.state;// Set GL state for depth map. _state.setBlending(NoBlending);_state.buffers.color.setClear(1,1,1,1);_state.buffers.depth.setTest(true);_state.setScissorTest(false);// check for shadow map type changes const toVSM=_previousType!==VSMShadowMap&&this.type===VSMShadowMap;const fromVSM=_previousType===VSMShadowMap&&this.type!==VSMShadowMap;// render depth map for(let i=0,il=lights.length;i<il;i++){const light=lights[i];const shadow=light.shadow;if(shadow===undefined){console.warn('THREE.WebGLShadowMap:',light,'has no shadow.');continue;}if(shadow.autoUpdate===false&&shadow.needsUpdate===false)continue;_shadowMapSize.copy(shadow.mapSize);const shadowFrameExtents=shadow.getFrameExtents();_shadowMapSize.multiply(shadowFrameExtents);_viewportSize.copy(shadow.mapSize);if(_shadowMapSize.x>_maxTextureSize||_shadowMapSize.y>_maxTextureSize){if(_shadowMapSize.x>_maxTextureSize){_viewportSize.x=Math.floor(_maxTextureSize/shadowFrameExtents.x);_shadowMapSize.x=_viewportSize.x*shadowFrameExtents.x;shadow.mapSize.x=_viewportSize.x;}if(_shadowMapSize.y>_maxTextureSize){_viewportSize.y=Math.floor(_maxTextureSize/shadowFrameExtents.y);_shadowMapSize.y=_viewportSize.y*shadowFrameExtents.y;shadow.mapSize.y=_viewportSize.y;}}if(shadow.map===null||toVSM===true||fromVSM===true){const pars=this.type!==VSMShadowMap?{minFilter:NearestFilter,magFilter:NearestFilter}:{};if(shadow.map!==null){shadow.map.dispose();}shadow.map=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y,pars);shadow.map.texture.name=light.name+'.shadowMap';shadow.camera.updateProjectionMatrix();}_renderer.setRenderTarget(shadow.map);_renderer.clear();const viewportCount=shadow.getViewportCount();for(let vp=0;vp<viewportCount;vp++){const viewport=shadow.getViewport(vp);_viewport.set(_viewportSize.x*viewport.x,_viewportSize.y*viewport.y,_viewportSize.x*viewport.z,_viewportSize.y*viewport.w);_state.viewport(_viewport);shadow.updateMatrices(light,vp);_frustum=shadow.getFrustum();renderObject(scene,camera,shadow.camera,light,this.type);}// do blur pass for VSM if(shadow.isPointLightShadow!==true&&this.type===VSMShadowMap){VSMPass(shadow,camera);}shadow.needsUpdate=false;}_previousType=this.type;scope.needsUpdate=false;_renderer.setRenderTarget(currentRenderTarget,activeCubeFace,activeMipmapLevel);};function VSMPass(shadow,camera){const geometry=_objects.update(fullScreenMesh);if(shadowMaterialVertical.defines.VSM_SAMPLES!==shadow.blurSamples){shadowMaterialVertical.defines.VSM_SAMPLES=shadow.blurSamples;shadowMaterialHorizontal.defines.VSM_SAMPLES=shadow.blurSamples;shadowMaterialVertical.needsUpdate=true;shadowMaterialHorizontal.needsUpdate=true;}if(shadow.mapPass===null){shadow.mapPass=new WebGLRenderTarget(_shadowMapSize.x,_shadowMapSize.y);}// vertical pass shadowMaterialVertical.uniforms.shadow_pass.value=shadow.map.texture;shadowMaterialVertical.uniforms.resolution.value=shadow.mapSize;shadowMaterialVertical.uniforms.radius.value=shadow.radius;_renderer.setRenderTarget(shadow.mapPass);_renderer.clear();_renderer.renderBufferDirect(camera,null,geometry,shadowMaterialVertical,fullScreenMesh,null);// horizontal pass shadowMaterialHorizontal.uniforms.shadow_pass.value=shadow.mapPass.texture;shadowMaterialHorizontal.uniforms.resolution.value=shadow.mapSize;shadowMaterialHorizontal.uniforms.radius.value=shadow.radius;_renderer.setRenderTarget(shadow.map);_renderer.clear();_renderer.renderBufferDirect(camera,null,geometry,shadowMaterialHorizontal,fullScreenMesh,null);}function getDepthMaterial(object,material,light,type){let result=null;const customMaterial=light.isPointLight===true?object.customDistanceMaterial:object.customDepthMaterial;if(customMaterial!==undefined){result=customMaterial;}else{result=light.isPointLight===true?_distanceMaterial:_depthMaterial;if(_renderer.localClippingEnabled&&material.clipShadows===true&&Array.isArray(material.clippingPlanes)&&material.clippingPlanes.length!==0||material.displacementMap&&material.displacementScale!==0||material.alphaMap&&material.alphaTest>0||material.map&&material.alphaTest>0){// in this case we need a unique material instance reflecting the // appropriate state const keyA=result.uuid,keyB=material.uuid;let materialsForVariant=_materialCache[keyA];if(materialsForVariant===undefined){materialsForVariant={};_materialCache[keyA]=materialsForVariant;}let cachedMaterial=materialsForVariant[keyB];if(cachedMaterial===undefined){cachedMaterial=result.clone();materialsForVariant[keyB]=cachedMaterial;material.addEventListener('dispose',onMaterialDispose);}result=cachedMaterial;}}result.visible=material.visible;result.wireframe=material.wireframe;if(type===VSMShadowMap){result.side=material.shadowSide!==null?material.shadowSide:material.side;}else{result.side=material.shadowSide!==null?material.shadowSide:shadowSide[material.side];}result.alphaMap=material.alphaMap;result.alphaTest=material.alphaTest;result.map=material.map;result.clipShadows=material.clipShadows;result.clippingPlanes=material.clippingPlanes;result.clipIntersection=material.clipIntersection;result.displacementMap=material.displacementMap;result.displacementScale=material.displacementScale;result.displacementBias=material.displacementBias;result.wireframeLinewidth=material.wireframeLinewidth;result.linewidth=material.linewidth;if(light.isPointLight===true&&result.isMeshDistanceMaterial===true){const materialProperties=_renderer.properties.get(result);materialProperties.light=light;}return result;}function renderObject(object,camera,shadowCamera,light,type){if(object.visible===false)return;const visible=object.layers.test(camera.layers);if(visible&&(object.isMesh||object.isLine||object.isPoints)){if((object.castShadow||object.receiveShadow&&type===VSMShadowMap)&&(!object.frustumCulled||_frustum.intersectsObject(object))){object.modelViewMatrix.multiplyMatrices(shadowCamera.matrixWorldInverse,object.matrixWorld);const geometry=_objects.update(object);const material=object.material;if(Array.isArray(material)){const groups=geometry.groups;for(let k=0,kl=groups.length;k<kl;k++){const group=groups[k];const groupMaterial=material[group.materialIndex];if(groupMaterial&&groupMaterial.visible){const depthMaterial=getDepthMaterial(object,groupMaterial,light,type);object.onBeforeShadow(_renderer,object,camera,shadowCamera,geometry,depthMaterial,group);_renderer.renderBufferDirect(shadowCamera,null,geometry,depthMaterial,object,group);object.onAfterShadow(_renderer,object,camera,shadowCamera,geometry,depthMaterial,group);}}}else if(material.visible){const depthMaterial=getDepthMaterial(object,material,light,type);object.onBeforeShadow(_renderer,object,camera,shadowCamera,geometry,depthMaterial,null);_renderer.renderBufferDirect(shadowCamera,null,geometry,depthMaterial,object,null);object.onAfterShadow(_renderer,object,camera,shadowCamera,geometry,depthMaterial,null);}}}const children=object.children;for(let i=0,l=children.length;i<l;i++){renderObject(children[i],camera,shadowCamera,light,type);}}function onMaterialDispose(event){const material=event.target;material.removeEventListener('dispose',onMaterialDispose);// make sure to remove the unique distance/depth materials used for shadow map rendering for(const id in _materialCache){const cache=_materialCache[id];const uuid=event.target.uuid;if(uuid in cache){const shadowMaterial=cache[uuid];shadowMaterial.dispose();delete cache[uuid];}}}}function WebGLState(gl,extensions,capabilities){const isWebGL2=capabilities.isWebGL2;function ColorBuffer(){let locked=false;const color=new Vector4();let currentColorMask=null;const currentColorClear=new Vector4(0,0,0,0);return{setMask:function(colorMask){if(currentColorMask!==colorMask&&!locked){gl.colorMask(colorMask,colorMask,colorMask,colorMask);currentColorMask=colorMask;}},setLocked:function(lock){locked=lock;},setClear:function(r,g,b,a,premultipliedAlpha){if(premultipliedAlpha===true){r*=a;g*=a;b*=a;}color.set(r,g,b,a);if(currentColorClear.equals(color)===false){gl.clearColor(r,g,b,a);currentColorClear.copy(color);}},reset:function(){locked=false;currentColorMask=null;currentColorClear.set(-1,0,0,0);// set to invalid state }};}function DepthBuffer(){let locked=false;let currentDepthMask=null;let currentDepthFunc=null;let currentDepthClear=null;return{setTest:function(depthTest){if(depthTest){enable(gl.DEPTH_TEST);}else{disable(gl.DEPTH_TEST);}},setMask:function(depthMask){if(currentDepthMask!==depthMask&&!locked){gl.depthMask(depthMask);currentDepthMask=depthMask;}},setFunc:function(depthFunc){if(currentDepthFunc!==depthFunc){switch(depthFunc){case NeverDepth:gl.depthFunc(gl.NEVER);break;case AlwaysDepth:gl.depthFunc(gl.ALWAYS);break;case LessDepth:gl.depthFunc(gl.LESS);break;case LessEqualDepth:gl.depthFunc(gl.LEQUAL);break;case EqualDepth:gl.depthFunc(gl.EQUAL);break;case GreaterEqualDepth:gl.depthFunc(gl.GEQUAL);break;case GreaterDepth:gl.depthFunc(gl.GREATER);break;case NotEqualDepth:gl.depthFunc(gl.NOTEQUAL);break;default:gl.depthFunc(gl.LEQUAL);}currentDepthFunc=depthFunc;}},setLocked:function(lock){locked=lock;},setClear:function(depth){if(currentDepthClear!==depth){gl.clearDepth(depth);currentDepthClear=depth;}},reset:function(){locked=false;currentDepthMask=null;currentDepthFunc=null;currentDepthClear=null;}};}function StencilBuffer(){let locked=false;let currentStencilMask=null;let currentStencilFunc=null;let currentStencilRef=null;let currentStencilFuncMask=null;let currentStencilFail=null;let currentStencilZFail=null;let currentStencilZPass=null;let currentStencilClear=null;return{setTest:function(stencilTest){if(!locked){if(stencilTest){enable(gl.STENCIL_TEST);}else{disable(gl.STENCIL_TEST);}}},setMask:function(stencilMask){if(currentStencilMask!==stencilMask&&!locked){gl.stencilMask(stencilMask);currentStencilMask=stencilMask;}},setFunc:function(stencilFunc,stencilRef,stencilMask){if(currentStencilFunc!==stencilFunc||currentStencilRef!==stencilRef||currentStencilFuncMask!==stencilMask){gl.stencilFunc(stencilFunc,stencilRef,stencilMask);currentStencilFunc=stencilFunc;currentStencilRef=stencilRef;currentStencilFuncMask=stencilMask;}},setOp:function(stencilFail,stencilZFail,stencilZPass){if(currentStencilFail!==stencilFail||currentStencilZFail!==stencilZFail||currentStencilZPass!==stencilZPass){gl.stencilOp(stencilFail,stencilZFail,stencilZPass);currentStencilFail=stencilFail;currentStencilZFail=stencilZFail;currentStencilZPass=stencilZPass;}},setLocked:function(lock){locked=lock;},setClear:function(stencil){if(currentStencilClear!==stencil){gl.clearStencil(stencil);currentStencilClear=stencil;}},reset:function(){locked=false;currentStencilMask=null;currentStencilFunc=null;currentStencilRef=null;currentStencilFuncMask=null;currentStencilFail=null;currentStencilZFail=null;currentStencilZPass=null;currentStencilClear=null;}};}// const colorBuffer=new ColorBuffer();const depthBuffer=new DepthBuffer();const stencilBuffer=new StencilBuffer();const uboBindings=new WeakMap();const uboProgramMap=new WeakMap();let enabledCapabilities={};let currentBoundFramebuffers={};let currentDrawbuffers=new WeakMap();let defaultDrawbuffers=[];let currentProgram=null;let currentBlendingEnabled=false;let currentBlending=null;let currentBlendEquation=null;let currentBlendSrc=null;let currentBlendDst=null;let currentBlendEquationAlpha=null;let currentBlendSrcAlpha=null;let currentBlendDstAlpha=null;let currentBlendColor=new Color(0,0,0);let currentBlendAlpha=0;let currentPremultipledAlpha=false;let currentFlipSided=null;let currentCullFace=null;let currentLineWidth=null;let currentPolygonOffsetFactor=null;let currentPolygonOffsetUnits=null;const maxTextures=gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);let lineWidthAvailable=false;let version=0;const glVersion=gl.getParameter(gl.VERSION);if(glVersion.indexOf('WebGL')!==-1){version=parseFloat(/^WebGL (\d)/.exec(glVersion)[1]);lineWidthAvailable=version>=1.0;}else if(glVersion.indexOf('OpenGL ES')!==-1){version=parseFloat(/^OpenGL ES (\d)/.exec(glVersion)[1]);lineWidthAvailable=version>=2.0;}let currentTextureSlot=null;let currentBoundTextures={};const scissorParam=gl.getParameter(gl.SCISSOR_BOX);const viewportParam=gl.getParameter(gl.VIEWPORT);const currentScissor=new Vector4().fromArray(scissorParam);const currentViewport=new Vector4().fromArray(viewportParam);function createTexture(type,target,count,dimensions){const data=new Uint8Array(4);// 4 is required to match default unpack alignment of 4. const texture=gl.createTexture();gl.bindTexture(type,texture);gl.texParameteri(type,gl.TEXTURE_MIN_FILTER,gl.NEAREST);gl.texParameteri(type,gl.TEXTURE_MAG_FILTER,gl.NEAREST);for(let i=0;i<count;i++){if(isWebGL2&&(type===gl.TEXTURE_3D||type===gl.TEXTURE_2D_ARRAY)){gl.texImage3D(target,0,gl.RGBA,1,1,dimensions,0,gl.RGBA,gl.UNSIGNED_BYTE,data);}else{gl.texImage2D(target+i,0,gl.RGBA,1,1,0,gl.RGBA,gl.UNSIGNED_BYTE,data);}}return texture;}const emptyTextures={};emptyTextures[gl.TEXTURE_2D]=createTexture(gl.TEXTURE_2D,gl.TEXTURE_2D,1);emptyTextures[gl.TEXTURE_CUBE_MAP]=createTexture(gl.TEXTURE_CUBE_MAP,gl.TEXTURE_CUBE_MAP_POSITIVE_X,6);if(isWebGL2){emptyTextures[gl.TEXTURE_2D_ARRAY]=createTexture(gl.TEXTURE_2D_ARRAY,gl.TEXTURE_2D_ARRAY,1,1);emptyTextures[gl.TEXTURE_3D]=createTexture(gl.TEXTURE_3D,gl.TEXTURE_3D,1,1);}// init colorBuffer.setClear(0,0,0,1);depthBuffer.setClear(1);stencilBuffer.setClear(0);enable(gl.DEPTH_TEST);depthBuffer.setFunc(LessEqualDepth);setFlipSided(false);setCullFace(CullFaceBack);enable(gl.CULL_FACE);setBlending(NoBlending);// function enable(id){if(enabledCapabilities[id]!==true){gl.enable(id);enabledCapabilities[id]=true;}}function disable(id){if(enabledCapabilities[id]!==false){gl.disable(id);enabledCapabilities[id]=false;}}function bindFramebuffer(target,framebuffer){if(currentBoundFramebuffers[target]!==framebuffer){gl.bindFramebuffer(target,framebuffer);currentBoundFramebuffers[target]=framebuffer;if(isWebGL2){// gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER if(target===gl.DRAW_FRAMEBUFFER){currentBoundFramebuffers[gl.FRAMEBUFFER]=framebuffer;}if(target===gl.FRAMEBUFFER){currentBoundFramebuffers[gl.DRAW_FRAMEBUFFER]=framebuffer;}}return true;}return false;}function drawBuffers(renderTarget,framebuffer){let drawBuffers=defaultDrawbuffers;let needsUpdate=false;if(renderTarget){drawBuffers=currentDrawbuffers.get(framebuffer);if(drawBuffers===undefined){drawBuffers=[];currentDrawbuffers.set(framebuffer,drawBuffers);}if(renderTarget.isWebGLMultipleRenderTargets){const textures=renderTarget.texture;if(drawBuffers.length!==textures.length||drawBuffers[0]!==gl.COLOR_ATTACHMENT0){for(let i=0,il=textures.length;i<il;i++){drawBuffers[i]=gl.COLOR_ATTACHMENT0+i;}drawBuffers.length=textures.length;needsUpdate=true;}}else{if(drawBuffers[0]!==gl.COLOR_ATTACHMENT0){drawBuffers[0]=gl.COLOR_ATTACHMENT0;needsUpdate=true;}}}else{if(drawBuffers[0]!==gl.BACK){drawBuffers[0]=gl.BACK;needsUpdate=true;}}if(needsUpdate){if(capabilities.isWebGL2){gl.drawBuffers(drawBuffers);}else{extensions.get('WEBGL_draw_buffers').drawBuffersWEBGL(drawBuffers);}}}function useProgram(program){if(currentProgram!==program){gl.useProgram(program);currentProgram=program;return true;}return false;}const equationToGL={[AddEquation]:gl.FUNC_ADD,[SubtractEquation]:gl.FUNC_SUBTRACT,[ReverseSubtractEquation]:gl.FUNC_REVERSE_SUBTRACT};if(isWebGL2){equationToGL[MinEquation]=gl.MIN;equationToGL[MaxEquation]=gl.MAX;}else{const extension=extensions.get('EXT_blend_minmax');if(extension!==null){equationToGL[MinEquation]=extension.MIN_EXT;equationToGL[MaxEquation]=extension.MAX_EXT;}}const factorToGL={[ZeroFactor]:gl.ZERO,[OneFactor]:gl.ONE,[SrcColorFactor]:gl.SRC_COLOR,[SrcAlphaFactor]:gl.SRC_ALPHA,[SrcAlphaSaturateFactor]:gl.SRC_ALPHA_SATURATE,[DstColorFactor]:gl.DST_COLOR,[DstAlphaFactor]:gl.DST_ALPHA,[OneMinusSrcColorFactor]:gl.ONE_MINUS_SRC_COLOR,[OneMinusSrcAlphaFactor]:gl.ONE_MINUS_SRC_ALPHA,[OneMinusDstColorFactor]:gl.ONE_MINUS_DST_COLOR,[OneMinusDstAlphaFactor]:gl.ONE_MINUS_DST_ALPHA,[ConstantColorFactor]:gl.CONSTANT_COLOR,[OneMinusConstantColorFactor]:gl.ONE_MINUS_CONSTANT_COLOR,[ConstantAlphaFactor]:gl.CONSTANT_ALPHA,[OneMinusConstantAlphaFactor]:gl.ONE_MINUS_CONSTANT_ALPHA};function setBlending(blending,blendEquation,blendSrc,blendDst,blendEquationAlpha,blendSrcAlpha,blendDstAlpha,blendColor,blendAlpha,premultipliedAlpha){if(blending===NoBlending){if(currentBlendingEnabled===true){disable(gl.BLEND);currentBlendingEnabled=false;}return;}if(currentBlendingEnabled===false){enable(gl.BLEND);currentBlendingEnabled=true;}if(blending!==CustomBlending){if(blending!==currentBlending||premultipliedAlpha!==currentPremultipledAlpha){if(currentBlendEquation!==AddEquation||currentBlendEquationAlpha!==AddEquation){gl.blendEquation(gl.FUNC_ADD);currentBlendEquation=AddEquation;currentBlendEquationAlpha=AddEquation;}if(premultipliedAlpha){switch(blending){case NormalBlending:gl.blendFuncSeparate(gl.ONE,gl.ONE_MINUS_SRC_ALPHA,gl.ONE,gl.ONE_MINUS_SRC_ALPHA);break;case AdditiveBlending:gl.blendFunc(gl.ONE,gl.ONE);break;case SubtractiveBlending:gl.blendFuncSeparate(gl.ZERO,gl.ONE_MINUS_SRC_COLOR,gl.ZERO,gl.ONE);break;case MultiplyBlending:gl.blendFuncSeparate(gl.ZERO,gl.SRC_COLOR,gl.ZERO,gl.SRC_ALPHA);break;default:console.error('THREE.WebGLState: Invalid blending: ',blending);break;}}else{switch(blending){case NormalBlending:gl.blendFuncSeparate(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA,gl.ONE,gl.ONE_MINUS_SRC_ALPHA);break;case AdditiveBlending:gl.blendFunc(gl.SRC_ALPHA,gl.ONE);break;case SubtractiveBlending:gl.blendFuncSeparate(gl.ZERO,gl.ONE_MINUS_SRC_COLOR,gl.ZERO,gl.ONE);break;case MultiplyBlending:gl.blendFunc(gl.ZERO,gl.SRC_COLOR);break;default:console.error('THREE.WebGLState: Invalid blending: ',blending);break;}}currentBlendSrc=null;currentBlendDst=null;currentBlendSrcAlpha=null;currentBlendDstAlpha=null;currentBlendColor.set(0,0,0);currentBlendAlpha=0;currentBlending=blending;currentPremultipledAlpha=premultipliedAlpha;}return;}// custom blending blendEquationAlpha=blendEquationAlpha||blendEquation;blendSrcAlpha=blendSrcAlpha||blendSrc;blendDstAlpha=blendDstAlpha||blendDst;if(blendEquation!==currentBlendEquation||blendEquationAlpha!==currentBlendEquationAlpha){gl.blendEquationSeparate(equationToGL[blendEquation],equationToGL[blendEquationAlpha]);currentBlendEquation=blendEquation;currentBlendEquationAlpha=blendEquationAlpha;}if(blendSrc!==currentBlendSrc||blendDst!==currentBlendDst||blendSrcAlpha!==currentBlendSrcAlpha||blendDstAlpha!==currentBlendDstAlpha){gl.blendFuncSeparate(factorToGL[blendSrc],factorToGL[blendDst],factorToGL[blendSrcAlpha],factorToGL[blendDstAlpha]);currentBlendSrc=blendSrc;currentBlendDst=blendDst;currentBlendSrcAlpha=blendSrcAlpha;currentBlendDstAlpha=blendDstAlpha;}if(blendColor.equals(currentBlendColor)===false||blendAlpha!==currentBlendAlpha){gl.blendColor(blendColor.r,blendColor.g,blendColor.b,blendAlpha);currentBlendColor.copy(blendColor);currentBlendAlpha=blendAlpha;}currentBlending=blending;currentPremultipledAlpha=false;}function setMaterial(material,frontFaceCW){material.side===DoubleSide?disable(gl.CULL_FACE):enable(gl.CULL_FACE);let flipSided=material.side===BackSide;if(frontFaceCW)flipSided=!flipSided;setFlipSided(flipSided);material.blending===NormalBlending&&material.transparent===false?setBlending(NoBlending):setBlending(material.blending,material.blendEquation,material.blendSrc,material.blendDst,material.blendEquationAlpha,material.blendSrcAlpha,material.blendDstAlpha,material.blendColor,material.blendAlpha,material.premultipliedAlpha);depthBuffer.setFunc(material.depthFunc);depthBuffer.setTest(material.depthTest);depthBuffer.setMask(material.depthWrite);colorBuffer.setMask(material.colorWrite);const stencilWrite=material.stencilWrite;stencilBuffer.setTest(stencilWrite);if(stencilWrite){stencilBuffer.setMask(material.stencilWriteMask);stencilBuffer.setFunc(material.stencilFunc,material.stencilRef,material.stencilFuncMask);stencilBuffer.setOp(material.stencilFail,material.stencilZFail,material.stencilZPass);}setPolygonOffset(material.polygonOffset,material.polygonOffsetFactor,material.polygonOffsetUnits);material.alphaToCoverage===true?enable(gl.SAMPLE_ALPHA_TO_COVERAGE):disable(gl.SAMPLE_ALPHA_TO_COVERAGE);}// function setFlipSided(flipSided){if(currentFlipSided!==flipSided){if(flipSided){gl.frontFace(gl.CW);}else{gl.frontFace(gl.CCW);}currentFlipSided=flipSided;}}function setCullFace(cullFace){if(cullFace!==CullFaceNone){enable(gl.CULL_FACE);if(cullFace!==currentCullFace){if(cullFace===CullFaceBack){gl.cullFace(gl.BACK);}else if(cullFace===CullFaceFront){gl.cullFace(gl.FRONT);}else{gl.cullFace(gl.FRONT_AND_BACK);}}}else{disable(gl.CULL_FACE);}currentCullFace=cullFace;}function setLineWidth(width){if(width!==currentLineWidth){if(lineWidthAvailable)gl.lineWidth(width);currentLineWidth=width;}}function setPolygonOffset(polygonOffset,factor,units){if(polygonOffset){enable(gl.POLYGON_OFFSET_FILL);if(currentPolygonOffsetFactor!==factor||currentPolygonOffsetUnits!==units){gl.polygonOffset(factor,units);currentPolygonOffsetFactor=factor;currentPolygonOffsetUnits=units;}}else{disable(gl.POLYGON_OFFSET_FILL);}}function setScissorTest(scissorTest){if(scissorTest){enable(gl.SCISSOR_TEST);}else{disable(gl.SCISSOR_TEST);}}// texture function activeTexture(webglSlot){if(webglSlot===undefined)webglSlot=gl.TEXTURE0+maxTextures-1;if(currentTextureSlot!==webglSlot){gl.activeTexture(webglSlot);currentTextureSlot=webglSlot;}}function bindTexture(webglType,webglTexture,webglSlot){if(webglSlot===undefined){if(currentTextureSlot===null){webglSlot=gl.TEXTURE0+maxTextures-1;}else{webglSlot=currentTextureSlot;}}let boundTexture=currentBoundTextures[webglSlot];if(boundTexture===undefined){boundTexture={type:undefined,texture:undefined};currentBoundTextures[webglSlot]=boundTexture;}if(boundTexture.type!==webglType||boundTexture.texture!==webglTexture){if(currentTextureSlot!==webglSlot){gl.activeTexture(webglSlot);currentTextureSlot=webglSlot;}gl.bindTexture(webglType,webglTexture||emptyTextures[webglType]);boundTexture.type=webglType;boundTexture.texture=webglTexture;}}function unbindTexture(){const boundTexture=currentBoundTextures[currentTextureSlot];if(boundTexture!==undefined&&boundTexture.type!==undefined){gl.bindTexture(boundTexture.type,null);boundTexture.type=undefined;boundTexture.texture=undefined;}}function compressedTexImage2D(){try{gl.compressedTexImage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function compressedTexImage3D(){try{gl.compressedTexImage3D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texSubImage2D(){try{gl.texSubImage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texSubImage3D(){try{gl.texSubImage3D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function compressedTexSubImage2D(){try{gl.compressedTexSubImage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function compressedTexSubImage3D(){try{gl.compressedTexSubImage3D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texStorage2D(){try{gl.texStorage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texStorage3D(){try{gl.texStorage3D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texImage2D(){try{gl.texImage2D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}function texImage3D(){try{gl.texImage3D.apply(gl,arguments);}catch(error){console.error('THREE.WebGLState:',error);}}// function scissor(scissor){if(currentScissor.equals(scissor)===false){gl.scissor(scissor.x,scissor.y,scissor.z,scissor.w);currentScissor.copy(scissor);}}function viewport(viewport){if(currentViewport.equals(viewport)===false){gl.viewport(viewport.x,viewport.y,viewport.z,viewport.w);currentViewport.copy(viewport);}}function updateUBOMapping(uniformsGroup,program){let mapping=uboProgramMap.get(program);if(mapping===undefined){mapping=new WeakMap();uboProgramMap.set(program,mapping);}let blockIndex=mapping.get(uniformsGroup);if(blockIndex===undefined){blockIndex=gl.getUniformBlockIndex(program,uniformsGroup.name);mapping.set(uniformsGroup,blockIndex);}}function uniformBlockBinding(uniformsGroup,program){const mapping=uboProgramMap.get(program);const blockIndex=mapping.get(uniformsGroup);if(uboBindings.get(program)!==blockIndex){// bind shader specific block index to global block point gl.uniformBlockBinding(program,blockIndex,uniformsGroup.__bindingPointIndex);uboBindings.set(program,blockIndex);}}// function reset(){// reset state gl.disable(gl.BLEND);gl.disable(gl.CULL_FACE);gl.disable(gl.DEPTH_TEST);gl.disable(gl.POLYGON_OFFSET_FILL);gl.disable(gl.SCISSOR_TEST);gl.disable(gl.STENCIL_TEST);gl.disable(gl.SAMPLE_ALPHA_TO_COVERAGE);gl.blendEquation(gl.FUNC_ADD);gl.blendFunc(gl.ONE,gl.ZERO);gl.blendFuncSeparate(gl.ONE,gl.ZERO,gl.ONE,gl.ZERO);gl.blendColor(0,0,0,0);gl.colorMask(true,true,true,true);gl.clearColor(0,0,0,0);gl.depthMask(true);gl.depthFunc(gl.LESS);gl.clearDepth(1);gl.stencilMask(0xffffffff);gl.stencilFunc(gl.ALWAYS,0,0xffffffff);gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);gl.clearStencil(0);gl.cullFace(gl.BACK);gl.frontFace(gl.CCW);gl.polygonOffset(0,0);gl.activeTexture(gl.TEXTURE0);gl.bindFramebuffer(gl.FRAMEBUFFER,null);if(isWebGL2===true){gl.bindFramebuffer(gl.DRAW_FRAMEBUFFER,null);gl.bindFramebuffer(gl.READ_FRAMEBUFFER,null);}gl.useProgram(null);gl.lineWidth(1);gl.scissor(0,0,gl.canvas.width,gl.canvas.height);gl.viewport(0,0,gl.canvas.width,gl.canvas.height);// reset internals enabledCapabilities={};currentTextureSlot=null;currentBoundTextures={};currentBoundFramebuffers={};currentDrawbuffers=new WeakMap();defaultDrawbuffers=[];currentProgram=null;currentBlendingEnabled=false;currentBlending=null;currentBlendEquation=null;currentBlendSrc=null;currentBlendDst=null;currentBlendEquationAlpha=null;currentBlendSrcAlpha=null;currentBlendDstAlpha=null;currentBlendColor=new Color(0,0,0);currentBlendAlpha=0;currentPremultipledAlpha=false;currentFlipSided=null;currentCullFace=null;currentLineWidth=null;currentPolygonOffsetFactor=null;currentPolygonOffsetUnits=null;currentScissor.set(0,0,gl.canvas.width,gl.canvas.height);currentViewport.set(0,0,gl.canvas.width,gl.canvas.height);colorBuffer.reset();depthBuffer.reset();stencilBuffer.reset();}return{buffers:{color:colorBuffer,depth:depthBuffer,stencil:stencilBuffer},enable:enable,disable:disable,bindFramebuffer:bindFramebuffer,drawBuffers:drawBuffers,useProgram:useProgram,setBlending:setBlending,setMaterial:setMaterial,setFlipSided:setFlipSided,setCullFace:setCullFace,setLineWidth:setLineWidth,setPolygonOffset:setPolygonOffset,setScissorTest:setScissorTest,activeTexture:activeTexture,bindTexture:bindTexture,unbindTexture:unbindTexture,compressedTexImage2D:compressedTexImage2D,compressedTexImage3D:compressedTexImage3D,texImage2D:texImage2D,texImage3D:texImage3D,updateUBOMapping:updateUBOMapping,uniformBlockBinding:uniformBlockBinding,texStorage2D:texStorage2D,texStorage3D:texStorage3D,texSubImage2D:texSubImage2D,texSubImage3D:texSubImage3D,compressedTexSubImage2D:compressedTexSubImage2D,compressedTexSubImage3D:compressedTexSubImage3D,scissor:scissor,viewport:viewport,reset:reset};}function WebGLTextures(_gl,extensions,state,properties,capabilities,utils,info){const isWebGL2=capabilities.isWebGL2;const multisampledRTTExt=extensions.has('WEBGL_multisampled_render_to_texture')?extensions.get('WEBGL_multisampled_render_to_texture'):null;const supportsInvalidateFramebuffer=typeof navigator==='undefined'?false:/OculusBrowser/g.test(navigator.userAgent);const multiviewExt=extensions.has('OCULUS_multiview')?extensions.get('OCULUS_multiview'):null;const _videoTextures=new WeakMap();let _canvas;const _sources=new WeakMap();// maps WebglTexture objects to instances of Source let _deferredUploads=[];let _deferTextureUploads=false;// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas, // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")! // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d). let useOffscreenCanvas=false;try{useOffscreenCanvas=typeof OffscreenCanvas!=='undefined'// eslint-disable-next-line compat/compat &&new OffscreenCanvas(1,1).getContext('2d')!==null;}catch(err){// Ignore any errors }function createCanvas(width,height){// Use OffscreenCanvas when available. Specially needed in web workers return useOffscreenCanvas?// eslint-disable-next-line compat/compat new OffscreenCanvas(width,height):createElementNS('canvas');}function resizeImage(image,needsPowerOfTwo,needsNewCanvas,maxSize){let scale=1;// handle case if texture exceeds max size if(image.width>maxSize||image.height>maxSize){scale=maxSize/Math.max(image.width,image.height);}// only perform resize if necessary if(scale<1||needsPowerOfTwo===true){// only perform resize for certain image types if(typeof HTMLImageElement!=='undefined'&&image instanceof HTMLImageElement||typeof HTMLCanvasElement!=='undefined'&&image instanceof HTMLCanvasElement||typeof ImageBitmap!=='undefined'&&image instanceof ImageBitmap){const floor=needsPowerOfTwo?floorPowerOfTwo:Math.floor;const width=floor(scale*image.width);const height=floor(scale*image.height);if(_canvas===undefined)_canvas=createCanvas(width,height);// cube textures can't reuse the same canvas const canvas=needsNewCanvas?createCanvas(width,height):_canvas;canvas.width=width;canvas.height=height;const context=canvas.getContext('2d');context.drawImage(image,0,0,width,height);console.warn('THREE.WebGLRenderer: Texture has been resized from ('+image.width+'x'+image.height+') to ('+width+'x'+height+').');return canvas;}else{if('data'in image){console.warn('THREE.WebGLRenderer: Image in DataTexture is too big ('+image.width+'x'+image.height+').');}return image;}}return image;}function isPowerOfTwo$1(image){return isPowerOfTwo(image.width)&&isPowerOfTwo(image.height);}function textureNeedsPowerOfTwo(texture){if(isWebGL2)return false;return texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping||texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter;}function textureNeedsGenerateMipmaps(texture,supportsMips){return texture.generateMipmaps&&supportsMips&&texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter;}function generateMipmap(target){_gl.generateMipmap(target);}function getInternalFormat(internalFormatName,glFormat,glType,colorSpace,forceLinearTransfer=false){if(isWebGL2===false)return glFormat;if(internalFormatName!==null){if(_gl[internalFormatName]!==undefined)return _gl[internalFormatName];console.warn('THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \''+internalFormatName+'\'');}let internalFormat=glFormat;if(glFormat===_gl.RED){if(glType===_gl.FLOAT)internalFormat=_gl.R32F;if(glType===_gl.HALF_FLOAT)internalFormat=_gl.R16F;if(glType===_gl.UNSIGNED_BYTE)internalFormat=_gl.R8;}if(glFormat===_gl.RED_INTEGER){if(glType===_gl.UNSIGNED_BYTE)internalFormat=_gl.R8UI;if(glType===_gl.UNSIGNED_SHORT)internalFormat=_gl.R16UI;if(glType===_gl.UNSIGNED_INT)internalFormat=_gl.R32UI;if(glType===_gl.BYTE)internalFormat=_gl.R8I;if(glType===_gl.SHORT)internalFormat=_gl.R16I;if(glType===_gl.INT)internalFormat=_gl.R32I;}if(glFormat===_gl.RG){if(glType===_gl.FLOAT)internalFormat=_gl.RG32F;if(glType===_gl.HALF_FLOAT)internalFormat=_gl.RG16F;if(glType===_gl.UNSIGNED_BYTE)internalFormat=_gl.RG8;}if(glFormat===_gl.RGBA){const transfer=forceLinearTransfer?LinearTransfer:ColorManagement.getTransfer(colorSpace);if(glType===_gl.FLOAT)internalFormat=_gl.RGBA32F;if(glType===_gl.HALF_FLOAT)internalFormat=_gl.RGBA16F;if(glType===_gl.UNSIGNED_BYTE)internalFormat=transfer===SRGBTransfer?_gl.SRGB8_ALPHA8:_gl.RGBA8;if(glType===_gl.UNSIGNED_SHORT_4_4_4_4)internalFormat=_gl.RGBA4;if(glType===_gl.UNSIGNED_SHORT_5_5_5_1)internalFormat=_gl.RGB5_A1;}if(internalFormat===_gl.R16F||internalFormat===_gl.R32F||internalFormat===_gl.RG16F||internalFormat===_gl.RG32F||internalFormat===_gl.RGBA16F||internalFormat===_gl.RGBA32F){extensions.get('EXT_color_buffer_float');}return internalFormat;}function getMipLevels(texture,image,supportsMips){if(textureNeedsGenerateMipmaps(texture,supportsMips)===true||texture.isFramebufferTexture&&texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter){return Math.log2(Math.max(image.width,image.height))+1;}else if(texture.mipmaps!==undefined&&texture.mipmaps.length>0){// user-defined mipmaps return texture.mipmaps.length;}else if(texture.isCompressedTexture&&Array.isArray(texture.image)){return image.mipmaps.length;}else{// texture without mipmaps (only base level) return 1;}}// Fallback filters for non-power-of-2 textures function filterFallback(f){if(f===NearestFilter||f===NearestMipmapNearestFilter||f===NearestMipmapLinearFilter){return _gl.NEAREST;}return _gl.LINEAR;}// function onTextureDispose(event){const texture=event.target;texture.removeEventListener('dispose',onTextureDispose);deallocateTexture(texture);if(texture.isVideoTexture){_videoTextures.delete(texture);}}function onRenderTargetDispose(event){const renderTarget=event.target;renderTarget.removeEventListener('dispose',onRenderTargetDispose);deallocateRenderTarget(renderTarget);}// function deallocateTexture(texture){const textureProperties=properties.get(texture);if(textureProperties.__webglInit===undefined)return;// check if it's necessary to remove the WebGLTexture object const source=texture.source;const webglTextures=_sources.get(source);if(webglTextures){const webglTexture=webglTextures[textureProperties.__cacheKey];webglTexture.usedTimes--;// the WebGLTexture object is not used anymore, remove it if(webglTexture.usedTimes===0){deleteTexture(texture);}// remove the weak map entry if no WebGLTexture uses the source anymore if(Object.keys(webglTextures).length===0){_sources.delete(source);}}properties.remove(texture);}function deleteTexture(texture){const textureProperties=properties.get(texture);_gl.deleteTexture(textureProperties.__webglTexture);const source=texture.source;const webglTextures=_sources.get(source);delete webglTextures[textureProperties.__cacheKey];info.memory.textures--;}function deallocateRenderTarget(renderTarget){const texture=renderTarget.texture;const renderTargetProperties=properties.get(renderTarget);const textureProperties=properties.get(texture);if(textureProperties.__webglTexture!==undefined){_gl.deleteTexture(textureProperties.__webglTexture);info.memory.textures--;}if(renderTarget.depthTexture){renderTarget.depthTexture.dispose();}if(renderTarget.isWebGLCubeRenderTarget){for(let i=0;i<6;i++){if(Array.isArray(renderTargetProperties.__webglFramebuffer[i])){for(let level=0;level<renderTargetProperties.__webglFramebuffer[i].length;level++)_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i][level]);}else{_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[i]);}if(renderTargetProperties.__webglDepthbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer[i]);}}else{if(Array.isArray(renderTargetProperties.__webglFramebuffer)){for(let level=0;level<renderTargetProperties.__webglFramebuffer.length;level++)_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer[level]);}else{_gl.deleteFramebuffer(renderTargetProperties.__webglFramebuffer);}if(renderTargetProperties.__webglDepthbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer);if(renderTargetProperties.__webglMultisampledFramebuffer)_gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer);if(renderTargetProperties.__webglColorRenderbuffer){for(let i=0;i<renderTargetProperties.__webglColorRenderbuffer.length;i++){if(renderTargetProperties.__webglColorRenderbuffer[i])_gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer[i]);}}if(renderTargetProperties.__webglDepthRenderbuffer)_gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer);}if(renderTarget.isWebGLMultipleRenderTargets){for(let i=0,il=texture.length;i<il;i++){const attachmentProperties=properties.get(texture[i]);if(attachmentProperties.__webglTexture){_gl.deleteTexture(attachmentProperties.__webglTexture);info.memory.textures--;}properties.remove(texture[i]);}}properties.remove(texture);properties.remove(renderTarget);}// let textureUnits=0;function resetTextureUnits(){textureUnits=0;}function allocateTextureUnit(){const textureUnit=textureUnits;if(textureUnit>=capabilities.maxTextures){console.warn('THREE.WebGLTextures: Trying to use '+textureUnit+' texture units while this GPU supports only '+capabilities.maxTextures);}textureUnits+=1;return textureUnit;}function getTextureCacheKey(texture){const array=[];array.push(texture.wrapS);array.push(texture.wrapT);array.push(texture.wrapR||0);array.push(texture.magFilter);array.push(texture.minFilter);array.push(texture.anisotropy);array.push(texture.internalFormat);array.push(texture.format);array.push(texture.type);array.push(texture.generateMipmaps);array.push(texture.premultiplyAlpha);array.push(texture.flipY);array.push(texture.unpackAlignment);array.push(texture.colorSpace);return array.join();}// function setTexture2D(texture,slot){const textureProperties=properties.get(texture);if(texture.isVideoTexture)updateVideoTexture(texture);if(texture.isRenderTargetTexture===false&&texture.version>0&&textureProperties.__version!==texture.version){const image=texture.image;if(image===null){console.warn('THREE.WebGLRenderer: Texture marked for update but no image data found.');}else if(image.complete===false){console.warn('THREE.WebGLRenderer: Texture marked for update but image is incomplete');}else{if(uploadTexture(textureProperties,texture,slot)){return;}}}state.bindTexture(_gl.TEXTURE_2D,textureProperties.__webglTexture,_gl.TEXTURE0+slot);}function setTexture2DArray(texture,slot){const textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){uploadTexture(textureProperties,texture,slot);return;}state.bindTexture(_gl.TEXTURE_2D_ARRAY,textureProperties.__webglTexture,_gl.TEXTURE0+slot);}function setTexture3D(texture,slot){const textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){uploadTexture(textureProperties,texture,slot);return;}state.bindTexture(_gl.TEXTURE_3D,textureProperties.__webglTexture,_gl.TEXTURE0+slot);}function setTextureCube(texture,slot){const textureProperties=properties.get(texture);if(texture.version>0&&textureProperties.__version!==texture.version){uploadCubeTexture(textureProperties,texture,slot);return;}state.bindTexture(_gl.TEXTURE_CUBE_MAP,textureProperties.__webglTexture,_gl.TEXTURE0+slot);}const wrappingToGL={[RepeatWrapping]:_gl.REPEAT,[ClampToEdgeWrapping]:_gl.CLAMP_TO_EDGE,[MirroredRepeatWrapping]:_gl.MIRRORED_REPEAT};const filterToGL={[NearestFilter]:_gl.NEAREST,[NearestMipmapNearestFilter]:_gl.NEAREST_MIPMAP_NEAREST,[NearestMipmapLinearFilter]:_gl.NEAREST_MIPMAP_LINEAR,[LinearFilter]:_gl.LINEAR,[LinearMipmapNearestFilter]:_gl.LINEAR_MIPMAP_NEAREST,[LinearMipmapLinearFilter]:_gl.LINEAR_MIPMAP_LINEAR};const compareToGL={[NeverCompare]:_gl.NEVER,[AlwaysCompare]:_gl.ALWAYS,[LessCompare]:_gl.LESS,[LessEqualCompare]:_gl.LEQUAL,[EqualCompare]:_gl.EQUAL,[GreaterEqualCompare]:_gl.GEQUAL,[GreaterCompare]:_gl.GREATER,[NotEqualCompare]:_gl.NOTEQUAL};function setTextureParameters(textureType,texture,supportsMips){if(texture.type===FloatType&&extensions.has('OES_texture_float_linear')===false&&(texture.magFilter===LinearFilter||texture.magFilter===LinearMipmapNearestFilter||texture.magFilter===NearestMipmapLinearFilter||texture.magFilter===LinearMipmapLinearFilter||texture.minFilter===LinearFilter||texture.minFilter===LinearMipmapNearestFilter||texture.minFilter===NearestMipmapLinearFilter||texture.minFilter===LinearMipmapLinearFilter)){console.warn('THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.');}if(supportsMips){_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_S,wrappingToGL[texture.wrapS]);_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_T,wrappingToGL[texture.wrapT]);if(textureType===_gl.TEXTURE_3D||textureType===_gl.TEXTURE_2D_ARRAY){_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_R,wrappingToGL[texture.wrapR]);}_gl.texParameteri(textureType,_gl.TEXTURE_MAG_FILTER,filterToGL[texture.magFilter]);_gl.texParameteri(textureType,_gl.TEXTURE_MIN_FILTER,filterToGL[texture.minFilter]);}else{_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_S,_gl.CLAMP_TO_EDGE);_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_T,_gl.CLAMP_TO_EDGE);if(textureType===_gl.TEXTURE_3D||textureType===_gl.TEXTURE_2D_ARRAY){_gl.texParameteri(textureType,_gl.TEXTURE_WRAP_R,_gl.CLAMP_TO_EDGE);}if(texture.wrapS!==ClampToEdgeWrapping||texture.wrapT!==ClampToEdgeWrapping){console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.');}_gl.texParameteri(textureType,_gl.TEXTURE_MAG_FILTER,filterFallback(texture.magFilter));_gl.texParameteri(textureType,_gl.TEXTURE_MIN_FILTER,filterFallback(texture.minFilter));if(texture.minFilter!==NearestFilter&&texture.minFilter!==LinearFilter){console.warn('THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.');}}if(texture.compareFunction){_gl.texParameteri(textureType,_gl.TEXTURE_COMPARE_MODE,_gl.COMPARE_REF_TO_TEXTURE);_gl.texParameteri(textureType,_gl.TEXTURE_COMPARE_FUNC,compareToGL[texture.compareFunction]);}if(extensions.has('EXT_texture_filter_anisotropic')===true){const extension=extensions.get('EXT_texture_filter_anisotropic');if(texture.magFilter===NearestFilter)return;if(texture.minFilter!==NearestMipmapLinearFilter&&texture.minFilter!==LinearMipmapLinearFilter)return;if(texture.type===FloatType&&extensions.has('OES_texture_float_linear')===false)return;// verify extension for WebGL 1 and WebGL 2 if(isWebGL2===false&&texture.type===HalfFloatType&&extensions.has('OES_texture_half_float_linear')===false)return;// verify extension for WebGL 1 only if(texture.anisotropy>1||properties.get(texture).__currentAnisotropy){_gl.texParameterf(textureType,extension.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(texture.anisotropy,capabilities.getMaxAnisotropy()));properties.get(texture).__currentAnisotropy=texture.anisotropy;}}}function initTexture(textureProperties,texture){let forceUpload=false;if(textureProperties.__webglInit===undefined){textureProperties.__webglInit=true;texture.addEventListener('dispose',onTextureDispose);}// create Source <-> WebGLTextures mapping if necessary const source=texture.source;let webglTextures=_sources.get(source);if(webglTextures===undefined){webglTextures={};_sources.set(source,webglTextures);}// check if there is already a WebGLTexture object for the given texture parameters const textureCacheKey=getTextureCacheKey(texture);if(textureCacheKey!==textureProperties.__cacheKey){// if not, create a new instance of WebGLTexture if(webglTextures[textureCacheKey]===undefined){// create new entry webglTextures[textureCacheKey]={texture:_gl.createTexture(),usedTimes:0};info.memory.textures++;// when a new instance of WebGLTexture was created, a texture upload is required // even if the image contents are identical forceUpload=true;}webglTextures[textureCacheKey].usedTimes++;// every time the texture cache key changes, it's necessary to check if an instance of // WebGLTexture can be deleted in order to avoid a memory leak. const webglTexture=webglTextures[textureProperties.__cacheKey];if(webglTexture!==undefined){webglTextures[textureProperties.__cacheKey].usedTimes--;if(webglTexture.usedTimes===0){deleteTexture(texture);}}// store references to cache key and WebGLTexture object textureProperties.__cacheKey=textureCacheKey;textureProperties.__webglTexture=webglTextures[textureCacheKey].texture;}return forceUpload;}function setDeferTextureUploads(deferFlag){_deferTextureUploads=deferFlag;}function runDeferredUploads(){const previousDeferSetting=_deferTextureUploads;_deferTextureUploads=false;for(const upload of _deferredUploads){uploadTexture(upload.textureProperties,upload.texture,upload.slot);upload.texture.isPendingDeferredUpload=false;}_deferredUploads=[];_deferTextureUploads=previousDeferSetting;}function uploadTexture(textureProperties,texture,slot){if(_deferTextureUploads){if(!texture.isPendingDeferredUpload){texture.isPendingDeferredUpload=true;_deferredUploads.push({textureProperties:textureProperties,texture:texture,slot:slot});}return false;}let textureType=_gl.TEXTURE_2D;if(texture.isDataArrayTexture||texture.isCompressedArrayTexture)textureType=_gl.TEXTURE_2D_ARRAY;if(texture.isData3DTexture)textureType=_gl.TEXTURE_3D;const forceUpload=initTexture(textureProperties,texture);const source=texture.source;state.bindTexture(textureType,textureProperties.__webglTexture,_gl.TEXTURE0+slot);const sourceProperties=properties.get(source);if(source.version!==sourceProperties.__version||forceUpload===true){state.activeTexture(_gl.TEXTURE0+slot);const workingPrimaries=ColorManagement.getPrimaries(ColorManagement.workingColorSpace);const texturePrimaries=texture.colorSpace===NoColorSpace?null:ColorManagement.getPrimaries(texture.colorSpace);const unpackConversion=texture.colorSpace===NoColorSpace||workingPrimaries===texturePrimaries?_gl.NONE:_gl.BROWSER_DEFAULT_WEBGL;_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL,texture.flipY);_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,texture.premultiplyAlpha);_gl.pixelStorei(_gl.UNPACK_ALIGNMENT,texture.unpackAlignment);_gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,unpackConversion);const needsPowerOfTwo=textureNeedsPowerOfTwo(texture)&&isPowerOfTwo$1(texture.image)===false;let image=resizeImage(texture.image,needsPowerOfTwo,false,capabilities.maxTextureSize);image=verifyColorSpace(texture,image);const supportsMips=isPowerOfTwo$1(image)||isWebGL2,glFormat=utils.convert(texture.format,texture.colorSpace);let glType=utils.convert(texture.type),glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType,texture.colorSpace,texture.isVideoTexture);setTextureParameters(textureType,texture,supportsMips);let mipmap;const mipmaps=texture.mipmaps;const useTexStorage=isWebGL2&&texture.isVideoTexture!==true&&glInternalFormat!==RGB_ETC1_Format;const allocateMemory=sourceProperties.__version===undefined||forceUpload===true;const dataReady=source.dataReady;const levels=getMipLevels(texture,image,supportsMips);if(texture.isDepthTexture){// populate depth texture with dummy data glInternalFormat=_gl.DEPTH_COMPONENT;if(isWebGL2){if(texture.type===FloatType){glInternalFormat=_gl.DEPTH_COMPONENT32F;}else if(texture.type===UnsignedIntType){glInternalFormat=_gl.DEPTH_COMPONENT24;}else if(texture.type===UnsignedInt248Type){glInternalFormat=_gl.DEPTH24_STENCIL8;}else{glInternalFormat=_gl.DEPTH_COMPONENT16;// WebGL2 requires sized internalformat for glTexImage2D }}else{if(texture.type===FloatType){console.error('WebGLRenderer: Floating point depth texture requires WebGL2.');}}// validation checks for WebGL 1 if(texture.format===DepthFormat&&glInternalFormat===_gl.DEPTH_COMPONENT){// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if(texture.type!==UnsignedShortType&&texture.type!==UnsignedIntType){console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.');texture.type=UnsignedIntType;glType=utils.convert(texture.type);}}if(texture.format===DepthStencilFormat&&glInternalFormat===_gl.DEPTH_COMPONENT){// Depth stencil textures need the DEPTH_STENCIL internal format // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) glInternalFormat=_gl.DEPTH_STENCIL;// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if(texture.type!==UnsignedInt248Type){console.warn('THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.');texture.type=UnsignedInt248Type;glType=utils.convert(texture.type);}}// if(allocateMemory){if(useTexStorage){state.texStorage2D(_gl.TEXTURE_2D,1,glInternalFormat,image.width,image.height);}else{state.texImage2D(_gl.TEXTURE_2D,0,glInternalFormat,image.width,image.height,0,glFormat,glType,null);}}}else if(texture.isDataTexture){// use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if(mipmaps.length>0&&supportsMips){if(useTexStorage&&allocateMemory){state.texStorage2D(_gl.TEXTURE_2D,levels,glInternalFormat,mipmaps[0].width,mipmaps[0].height);}for(let i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_2D,i,0,0,mipmap.width,mipmap.height,glFormat,glType,mipmap.data);}}else{state.texImage2D(_gl.TEXTURE_2D,i,glInternalFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data);}}texture.generateMipmaps=false;}else{if(useTexStorage){if(allocateMemory){state.texStorage2D(_gl.TEXTURE_2D,levels,glInternalFormat,image.width,image.height);}if(dataReady){state.texSubImage2D(_gl.TEXTURE_2D,0,0,0,image.width,image.height,glFormat,glType,image.data);}}else{state.texImage2D(_gl.TEXTURE_2D,0,glInternalFormat,image.width,image.height,0,glFormat,glType,image.data);}}}else if(texture.isCompressedTexture){if(texture.isCompressedArrayTexture){if(useTexStorage&&allocateMemory){state.texStorage3D(_gl.TEXTURE_2D_ARRAY,levels,glInternalFormat,mipmaps[0].width,mipmaps[0].height,image.depth);}for(let i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];if(texture.format!==RGBAFormat){if(glFormat!==null){if(useTexStorage){if(dataReady){state.compressedTexSubImage3D(_gl.TEXTURE_2D_ARRAY,i,0,0,0,mipmap.width,mipmap.height,image.depth,glFormat,mipmap.data,0,0);}}else{state.compressedTexImage3D(_gl.TEXTURE_2D_ARRAY,i,glInternalFormat,mipmap.width,mipmap.height,image.depth,0,mipmap.data,0,0);}}else{console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()');}}else{if(useTexStorage){if(dataReady){state.texSubImage3D(_gl.TEXTURE_2D_ARRAY,i,0,0,0,mipmap.width,mipmap.height,image.depth,glFormat,glType,mipmap.data);}}else{state.texImage3D(_gl.TEXTURE_2D_ARRAY,i,glInternalFormat,mipmap.width,mipmap.height,image.depth,0,glFormat,glType,mipmap.data);}}}}else{if(useTexStorage&&allocateMemory){state.texStorage2D(_gl.TEXTURE_2D,levels,glInternalFormat,mipmaps[0].width,mipmaps[0].height);}for(let i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];if(texture.format!==RGBAFormat){if(glFormat!==null){if(useTexStorage){if(dataReady){state.compressedTexSubImage2D(_gl.TEXTURE_2D,i,0,0,mipmap.width,mipmap.height,glFormat,mipmap.data);}}else{state.compressedTexImage2D(_gl.TEXTURE_2D,i,glInternalFormat,mipmap.width,mipmap.height,0,mipmap.data);}}else{console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()');}}else{if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_2D,i,0,0,mipmap.width,mipmap.height,glFormat,glType,mipmap.data);}}else{state.texImage2D(_gl.TEXTURE_2D,i,glInternalFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data);}}}}}else if(texture.isDataArrayTexture){if(useTexStorage){if(allocateMemory){state.texStorage3D(_gl.TEXTURE_2D_ARRAY,levels,glInternalFormat,image.width,image.height,image.depth);}if(dataReady){state.texSubImage3D(_gl.TEXTURE_2D_ARRAY,0,0,0,0,image.width,image.height,image.depth,glFormat,glType,image.data);}}else{state.texImage3D(_gl.TEXTURE_2D_ARRAY,0,glInternalFormat,image.width,image.height,image.depth,0,glFormat,glType,image.data);}}else if(texture.isData3DTexture){if(useTexStorage){if(allocateMemory){state.texStorage3D(_gl.TEXTURE_3D,levels,glInternalFormat,image.width,image.height,image.depth);}if(dataReady){state.texSubImage3D(_gl.TEXTURE_3D,0,0,0,0,image.width,image.height,image.depth,glFormat,glType,image.data);}}else{state.texImage3D(_gl.TEXTURE_3D,0,glInternalFormat,image.width,image.height,image.depth,0,glFormat,glType,image.data);}}else if(texture.isFramebufferTexture){if(allocateMemory){if(useTexStorage){state.texStorage2D(_gl.TEXTURE_2D,levels,glInternalFormat,image.width,image.height);}else{let width=image.width,height=image.height;for(let i=0;i<levels;i++){state.texImage2D(_gl.TEXTURE_2D,i,glInternalFormat,width,height,0,glFormat,glType,null);width>>=1;height>>=1;}}}}else{// regular Texture (image, video, canvas) // use manually created mipmaps if available // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels if(mipmaps.length>0&&supportsMips){if(useTexStorage&&allocateMemory){state.texStorage2D(_gl.TEXTURE_2D,levels,glInternalFormat,mipmaps[0].width,mipmaps[0].height);}for(let i=0,il=mipmaps.length;i<il;i++){mipmap=mipmaps[i];if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_2D,i,0,0,glFormat,glType,mipmap);}}else{state.texImage2D(_gl.TEXTURE_2D,i,glInternalFormat,glFormat,glType,mipmap);}}texture.generateMipmaps=false;}else{if(useTexStorage){if(allocateMemory){state.texStorage2D(_gl.TEXTURE_2D,levels,glInternalFormat,image.width,image.height);}if(dataReady){state.texSubImage2D(_gl.TEXTURE_2D,0,0,0,glFormat,glType,image);}}else{state.texImage2D(_gl.TEXTURE_2D,0,glInternalFormat,glFormat,glType,image);}}}if(textureNeedsGenerateMipmaps(texture,supportsMips)){generateMipmap(textureType);}sourceProperties.__version=source.version;if(texture.onUpdate)texture.onUpdate(texture);}textureProperties.__version=texture.version;return true;}function uploadCubeTexture(textureProperties,texture,slot){if(texture.image.length!==6)return;const forceUpload=initTexture(textureProperties,texture);const source=texture.source;state.bindTexture(_gl.TEXTURE_CUBE_MAP,textureProperties.__webglTexture,_gl.TEXTURE0+slot);const sourceProperties=properties.get(source);if(source.version!==sourceProperties.__version||forceUpload===true){state.activeTexture(_gl.TEXTURE0+slot);const workingPrimaries=ColorManagement.getPrimaries(ColorManagement.workingColorSpace);const texturePrimaries=texture.colorSpace===NoColorSpace?null:ColorManagement.getPrimaries(texture.colorSpace);const unpackConversion=texture.colorSpace===NoColorSpace||workingPrimaries===texturePrimaries?_gl.NONE:_gl.BROWSER_DEFAULT_WEBGL;_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL,texture.flipY);_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,texture.premultiplyAlpha);_gl.pixelStorei(_gl.UNPACK_ALIGNMENT,texture.unpackAlignment);_gl.pixelStorei(_gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,unpackConversion);const isCompressed=texture.isCompressedTexture||texture.image[0].isCompressedTexture;const isDataTexture=texture.image[0]&&texture.image[0].isDataTexture;const cubeImage=[];for(let i=0;i<6;i++){if(!isCompressed&&!isDataTexture){cubeImage[i]=resizeImage(texture.image[i],false,true,capabilities.maxCubemapSize);}else{cubeImage[i]=isDataTexture?texture.image[i].image:texture.image[i];}cubeImage[i]=verifyColorSpace(texture,cubeImage[i]);}const image=cubeImage[0],supportsMips=isPowerOfTwo$1(image)||isWebGL2,glFormat=utils.convert(texture.format,texture.colorSpace),glType=utils.convert(texture.type),glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType,texture.colorSpace);const useTexStorage=isWebGL2&&texture.isVideoTexture!==true;const allocateMemory=sourceProperties.__version===undefined||forceUpload===true;const dataReady=source.dataReady;let levels=getMipLevels(texture,image,supportsMips);setTextureParameters(_gl.TEXTURE_CUBE_MAP,texture,supportsMips);let mipmaps;if(isCompressed){if(useTexStorage&&allocateMemory){state.texStorage2D(_gl.TEXTURE_CUBE_MAP,levels,glInternalFormat,image.width,image.height);}for(let i=0;i<6;i++){mipmaps=cubeImage[i].mipmaps;for(let j=0;j<mipmaps.length;j++){const mipmap=mipmaps[j];if(texture.format!==RGBAFormat){if(glFormat!==null){if(useTexStorage){if(dataReady){state.compressedTexSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j,0,0,mipmap.width,mipmap.height,glFormat,mipmap.data);}}else{state.compressedTexImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j,glInternalFormat,mipmap.width,mipmap.height,0,mipmap.data);}}else{console.warn('THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()');}}else{if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j,0,0,mipmap.width,mipmap.height,glFormat,glType,mipmap.data);}}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j,glInternalFormat,mipmap.width,mipmap.height,0,glFormat,glType,mipmap.data);}}}}}else{mipmaps=texture.mipmaps;if(useTexStorage&&allocateMemory){// TODO: Uniformly handle mipmap definitions // Normal textures and compressed cube textures define base level + mips with their mipmap array // Uncompressed cube textures use their mipmap array only for mips (no base level) if(mipmaps.length>0)levels++;state.texStorage2D(_gl.TEXTURE_CUBE_MAP,levels,glInternalFormat,cubeImage[0].width,cubeImage[0].height);}for(let i=0;i<6;i++){if(isDataTexture){if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,0,0,cubeImage[i].width,cubeImage[i].height,glFormat,glType,cubeImage[i].data);}}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,glInternalFormat,cubeImage[i].width,cubeImage[i].height,0,glFormat,glType,cubeImage[i].data);}for(let j=0;j<mipmaps.length;j++){const mipmap=mipmaps[j];const mipmapImage=mipmap.image[i].image;if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j+1,0,0,mipmapImage.width,mipmapImage.height,glFormat,glType,mipmapImage.data);}}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j+1,glInternalFormat,mipmapImage.width,mipmapImage.height,0,glFormat,glType,mipmapImage.data);}}}else{if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,0,0,glFormat,glType,cubeImage[i]);}}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,glInternalFormat,glFormat,glType,cubeImage[i]);}for(let j=0;j<mipmaps.length;j++){const mipmap=mipmaps[j];if(useTexStorage){if(dataReady){state.texSubImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j+1,0,0,glFormat,glType,mipmap.image[i]);}}else{state.texImage2D(_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,j+1,glInternalFormat,glFormat,glType,mipmap.image[i]);}}}}}if(textureNeedsGenerateMipmaps(texture,supportsMips)){// We assume images for cube map have the same size. generateMipmap(_gl.TEXTURE_CUBE_MAP);}sourceProperties.__version=source.version;if(texture.onUpdate)texture.onUpdate(texture);}textureProperties.__version=texture.version;}// Render targets // Setup storage for target texture and bind it to correct framebuffer function setupFrameBufferTexture(framebuffer,renderTarget,texture,attachment,textureTarget,level){const glFormat=utils.convert(texture.format,texture.colorSpace);const glType=utils.convert(texture.type);const glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType,texture.colorSpace);const renderTargetProperties=properties.get(renderTarget);if(!renderTargetProperties.__hasExternalTextures){const width=Math.max(1,renderTarget.width>>level);const height=Math.max(1,renderTarget.height>>level);if(renderTarget.isWebGLMultiviewRenderTarget===true){state.texStorage3D(_gl.TEXTURE_2D_ARRAY,0,glInternalFormat,renderTarget.width,renderTarget.height,renderTarget.numViews);}else if(textureTarget===_gl.TEXTURE_3D||textureTarget===_gl.TEXTURE_2D_ARRAY){state.texImage3D(textureTarget,level,glInternalFormat,width,height,renderTarget.depth,0,glFormat,glType,null);}else{state.texImage2D(textureTarget,level,glInternalFormat,width,height,0,glFormat,glType,null);}}state.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);const multisampled=useMultisampledRTT(renderTarget);if(renderTarget.isWebGLMultiviewRenderTarget===true){if(multisampled){multiviewExt.framebufferTextureMultisampleMultiviewOVR(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,properties.get(texture).__webglTexture,0,getRenderTargetSamples(renderTarget),0,renderTarget.numViews);}else{multiviewExt.framebufferTextureMultiviewOVR(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,properties.get(texture).__webglTexture,0,0,renderTarget.numViews);}}else if(textureTarget===_gl.TEXTURE_2D||textureTarget>=_gl.TEXTURE_CUBE_MAP_POSITIVE_X&&textureTarget<=_gl.TEXTURE_CUBE_MAP_NEGATIVE_Z){// see #24753 if(multisampled){multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER,attachment,textureTarget,properties.get(texture).__webglTexture,0,getRenderTargetSamples(renderTarget));}else{_gl.framebufferTexture2D(_gl.FRAMEBUFFER,attachment,textureTarget,properties.get(texture).__webglTexture,level);}}state.bindFramebuffer(_gl.FRAMEBUFFER,null);}// Setup storage for internal depth/stencil buffers and bind to correct framebuffer function setupRenderBufferStorage(renderbuffer,renderTarget,isMultisample){_gl.bindRenderbuffer(_gl.RENDERBUFFER,renderbuffer);if(renderTarget.isWebGLMultiviewRenderTarget===true){const useMultisample=useMultisampledRTT(renderTarget);const numViews=renderTarget.numViews;const depthTexture=renderTarget.depthTexture;let glInternalFormat=_gl.DEPTH_COMPONENT24;let glDepthAttachment=_gl.DEPTH_ATTACHMENT;if(depthTexture&&depthTexture.isDepthTexture){if(depthTexture.type===FloatType){glInternalFormat=_gl.DEPTH_COMPONENT32F;}else if(depthTexture.type===UnsignedInt248Type){glInternalFormat=_gl.DEPTH24_STENCIL8;glDepthAttachment=_gl.DEPTH_STENCIL_ATTACHMENT;}// we're defaulting to _gl.DEPTH_COMPONENT24 so don't assign here // or else DeepScan will complain // else if ( depthTexture.type === UnsignedIntType ) { // glInternalFormat = _gl.DEPTH_COMPONENT24; // } }let depthStencilTexture=properties.get(renderTarget.depthTexture).__webglTexture;if(depthStencilTexture===undefined){depthStencilTexture=_gl.createTexture();_gl.bindTexture(_gl.TEXTURE_2D_ARRAY,depthStencilTexture);_gl.texStorage3D(_gl.TEXTURE_2D_ARRAY,1,glInternalFormat,renderTarget.width,renderTarget.height,numViews);}if(useMultisample){multiviewExt.framebufferTextureMultisampleMultiviewOVR(_gl.FRAMEBUFFER,glDepthAttachment,depthStencilTexture,0,getRenderTargetSamples(renderTarget),0,numViews);}else{multiviewExt.framebufferTextureMultiviewOVR(_gl.FRAMEBUFFER,glDepthAttachment,depthStencilTexture,0,0,numViews);}}else if(renderTarget.depthBuffer&&!renderTarget.stencilBuffer){let glInternalFormat=isWebGL2===true?_gl.DEPTH_COMPONENT24:_gl.DEPTH_COMPONENT16;if(isMultisample||useMultisampledRTT(renderTarget)){const depthTexture=renderTarget.depthTexture;if(depthTexture&&depthTexture.isDepthTexture){if(depthTexture.type===FloatType){glInternalFormat=_gl.DEPTH_COMPONENT32F;}else if(depthTexture.type===UnsignedIntType){glInternalFormat=_gl.DEPTH_COMPONENT24;}}const samples=getRenderTargetSamples(renderTarget);if(useMultisampledRTT(renderTarget)){multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER,samples,glInternalFormat,renderTarget.width,renderTarget.height);}else{_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER,samples,glInternalFormat,renderTarget.width,renderTarget.height);}}else{_gl.renderbufferStorage(_gl.RENDERBUFFER,glInternalFormat,renderTarget.width,renderTarget.height);}_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,_gl.RENDERBUFFER,renderbuffer);}else if(renderTarget.depthBuffer&&renderTarget.stencilBuffer){const samples=getRenderTargetSamples(renderTarget);if(isMultisample&&useMultisampledRTT(renderTarget)===false){_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER,samples,_gl.DEPTH24_STENCIL8,renderTarget.width,renderTarget.height);}else if(useMultisampledRTT(renderTarget)){multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER,samples,_gl.DEPTH24_STENCIL8,renderTarget.width,renderTarget.height);}else{_gl.renderbufferStorage(_gl.RENDERBUFFER,_gl.DEPTH_STENCIL,renderTarget.width,renderTarget.height);}_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,_gl.RENDERBUFFER,renderbuffer);}else{const textures=renderTarget.isWebGLMultipleRenderTargets===true?renderTarget.texture:[renderTarget.texture];for(let i=0;i<textures.length;i++){const texture=textures[i];const glFormat=utils.convert(texture.format,texture.colorSpace);const glType=utils.convert(texture.type);const glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType,texture.colorSpace);const samples=getRenderTargetSamples(renderTarget);if(isMultisample&&useMultisampledRTT(renderTarget)===false){_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER,samples,glInternalFormat,renderTarget.width,renderTarget.height);}else if(useMultisampledRTT(renderTarget)){multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER,samples,glInternalFormat,renderTarget.width,renderTarget.height);}else{_gl.renderbufferStorage(_gl.RENDERBUFFER,glInternalFormat,renderTarget.width,renderTarget.height);}}}_gl.bindRenderbuffer(_gl.RENDERBUFFER,null);}// Setup resources for a Depth Texture for a FBO (needs an extension) function setupDepthTexture(framebuffer,renderTarget){const isCube=renderTarget&&renderTarget.isWebGLCubeRenderTarget;if(isCube)throw new Error('Depth Texture with cube render targets is not supported');state.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);if(!(renderTarget.depthTexture&&renderTarget.depthTexture.isDepthTexture)){throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');}// upload an empty depth texture with framebuffer size if(!properties.get(renderTarget.depthTexture).__webglTexture||renderTarget.depthTexture.image.width!==renderTarget.width||renderTarget.depthTexture.image.height!==renderTarget.height){renderTarget.depthTexture.image.width=renderTarget.width;renderTarget.depthTexture.image.height=renderTarget.height;renderTarget.depthTexture.needsUpdate=true;}setTexture2D(renderTarget.depthTexture,0);if(renderTarget.depthTexture.image.depth!=1){setTexture2DArray(renderTarget.depthTexture,0);}else{setTexture2D(renderTarget.depthTexture,0);}const webglDepthTexture=properties.get(renderTarget.depthTexture).__webglTexture;const samples=getRenderTargetSamples(renderTarget);if(renderTarget.isWebGLMultiviewRenderTarget===true){const useMultisample=useMultisampledRTT(renderTarget);const numViews=renderTarget.numViews;if(renderTarget.depthTexture.format===DepthFormat){if(useMultisample){multiviewExt.framebufferTextureMultisampleMultiviewOVR(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,webglDepthTexture,0,samples,0,numViews);}else{multiviewExt.framebufferTextureMultiviewOVR(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,webglDepthTexture,0,0,numViews);}}else if(renderTarget.depthTexture.format===DepthStencilFormat){if(useMultisample){multiviewExt.framebufferTextureMultisampleMultiviewOVR(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,webglDepthTexture,0,samples,0,numViews);}else{multiviewExt.framebufferTextureMultiviewOVR(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,webglDepthTexture,0,0,numViews);}}else{throw new Error('Unknown depthTexture format');}}else{if(renderTarget.depthTexture.format===DepthFormat){if(useMultisampledRTT(renderTarget)){multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,_gl.TEXTURE_2D,webglDepthTexture,0,samples);}else{_gl.framebufferTexture2D(_gl.FRAMEBUFFER,_gl.DEPTH_ATTACHMENT,_gl.TEXTURE_2D,webglDepthTexture,0);}}else if(renderTarget.depthTexture.format===DepthStencilFormat){if(useMultisampledRTT(renderTarget)){multisampledRTTExt.framebufferTexture2DMultisampleEXT(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,_gl.TEXTURE_2D,webglDepthTexture,0,samples);}else{_gl.framebufferTexture2D(_gl.FRAMEBUFFER,_gl.DEPTH_STENCIL_ATTACHMENT,_gl.TEXTURE_2D,webglDepthTexture,0);}}else{throw new Error('Unknown depthTexture format');}}}// Setup GL resources for a non-texture depth buffer function setupDepthRenderbuffer(renderTarget){const renderTargetProperties=properties.get(renderTarget);const isCube=renderTarget.isWebGLCubeRenderTarget===true;if(renderTarget.depthTexture&&!renderTargetProperties.__autoAllocateDepthBuffer){if(isCube)throw new Error('target.depthTexture not supported in Cube render targets');setupDepthTexture(renderTargetProperties.__webglFramebuffer,renderTarget);}else{if(isCube){renderTargetProperties.__webglDepthbuffer=[];for(let i=0;i<6;i++){state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglFramebuffer[i]);renderTargetProperties.__webglDepthbuffer[i]=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer[i],renderTarget,false);}}else{state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglFramebuffer);renderTargetProperties.__webglDepthbuffer=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthbuffer,renderTarget,false);}}state.bindFramebuffer(_gl.FRAMEBUFFER,null);}// rebind framebuffer with external textures function rebindTextures(renderTarget,colorTexture,depthTexture){const renderTargetProperties=properties.get(renderTarget);if(colorTexture!==undefined){setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer,renderTarget,renderTarget.texture,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_2D,0);}if(depthTexture!==undefined){setupDepthRenderbuffer(renderTarget);}}// Set up GL resources for the render target function setupRenderTarget(renderTarget){const texture=renderTarget.texture;const renderTargetProperties=properties.get(renderTarget);const textureProperties=properties.get(texture);renderTarget.addEventListener('dispose',onRenderTargetDispose);if(renderTarget.isWebGLMultipleRenderTargets!==true){if(textureProperties.__webglTexture===undefined){textureProperties.__webglTexture=_gl.createTexture();}textureProperties.__version=texture.version;info.memory.textures++;}const isCube=renderTarget.isWebGLCubeRenderTarget===true;const isMultipleRenderTargets=renderTarget.isWebGLMultipleRenderTargets===true;const supportsMips=isPowerOfTwo$1(renderTarget)||isWebGL2;// Setup framebuffer if(isCube){renderTargetProperties.__webglFramebuffer=[];for(let i=0;i<6;i++){if(isWebGL2&&texture.mipmaps&&texture.mipmaps.length>0){renderTargetProperties.__webglFramebuffer[i]=[];for(let level=0;level<texture.mipmaps.length;level++){renderTargetProperties.__webglFramebuffer[i][level]=_gl.createFramebuffer();}}else{renderTargetProperties.__webglFramebuffer[i]=_gl.createFramebuffer();}}}else{if(isWebGL2&&texture.mipmaps&&texture.mipmaps.length>0){renderTargetProperties.__webglFramebuffer=[];for(let level=0;level<texture.mipmaps.length;level++){renderTargetProperties.__webglFramebuffer[level]=_gl.createFramebuffer();}}else{renderTargetProperties.__webglFramebuffer=_gl.createFramebuffer();}if(isMultipleRenderTargets){if(capabilities.drawBuffers){const textures=renderTarget.texture;for(let i=0,il=textures.length;i<il;i++){const attachmentProperties=properties.get(textures[i]);if(attachmentProperties.__webglTexture===undefined){attachmentProperties.__webglTexture=_gl.createTexture();info.memory.textures++;}}}else{console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.');}}if(isWebGL2&&renderTarget.samples>0&&useMultisampledRTT(renderTarget)===false){const textures=isMultipleRenderTargets?texture:[texture];renderTargetProperties.__webglMultisampledFramebuffer=_gl.createFramebuffer();renderTargetProperties.__webglColorRenderbuffer=[];state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglMultisampledFramebuffer);for(let i=0;i<textures.length;i++){const texture=textures[i];renderTargetProperties.__webglColorRenderbuffer[i]=_gl.createRenderbuffer();_gl.bindRenderbuffer(_gl.RENDERBUFFER,renderTargetProperties.__webglColorRenderbuffer[i]);const glFormat=utils.convert(texture.format,texture.colorSpace);const glType=utils.convert(texture.type);const glInternalFormat=getInternalFormat(texture.internalFormat,glFormat,glType,texture.colorSpace,renderTarget.isXRRenderTarget===true);const samples=getRenderTargetSamples(renderTarget);_gl.renderbufferStorageMultisample(_gl.RENDERBUFFER,samples,glInternalFormat,renderTarget.width,renderTarget.height);_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0+i,_gl.RENDERBUFFER,renderTargetProperties.__webglColorRenderbuffer[i]);}_gl.bindRenderbuffer(_gl.RENDERBUFFER,null);if(renderTarget.depthBuffer){renderTargetProperties.__webglDepthRenderbuffer=_gl.createRenderbuffer();setupRenderBufferStorage(renderTargetProperties.__webglDepthRenderbuffer,renderTarget,true);}state.bindFramebuffer(_gl.FRAMEBUFFER,null);}}// Setup color buffer if(isCube){state.bindTexture(_gl.TEXTURE_CUBE_MAP,textureProperties.__webglTexture);setTextureParameters(_gl.TEXTURE_CUBE_MAP,texture,supportsMips);for(let i=0;i<6;i++){if(isWebGL2&&texture.mipmaps&&texture.mipmaps.length>0){for(let level=0;level<texture.mipmaps.length;level++){setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i][level],renderTarget,texture,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,level);}}else{setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[i],renderTarget,texture,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_CUBE_MAP_POSITIVE_X+i,0);}}if(textureNeedsGenerateMipmaps(texture,supportsMips)){generateMipmap(_gl.TEXTURE_CUBE_MAP);}state.unbindTexture();}else if(isMultipleRenderTargets){const textures=renderTarget.texture;for(let i=0,il=textures.length;i<il;i++){const attachment=textures[i];const attachmentProperties=properties.get(attachment);state.bindTexture(_gl.TEXTURE_2D,attachmentProperties.__webglTexture);setTextureParameters(_gl.TEXTURE_2D,attachment,supportsMips);setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer,renderTarget,attachment,_gl.COLOR_ATTACHMENT0+i,_gl.TEXTURE_2D,0);if(textureNeedsGenerateMipmaps(attachment,supportsMips)){generateMipmap(_gl.TEXTURE_2D);}}state.unbindTexture();}else{let glTextureType=_gl.TEXTURE_2D;if(renderTarget.isWebGL3DRenderTarget||renderTarget.isWebGLArrayRenderTarget){if(isWebGL2){glTextureType=renderTarget.isWebGL3DRenderTarget?_gl.TEXTURE_3D:_gl.TEXTURE_2D_ARRAY;}else{console.error('THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.');}}if(renderTarget.isWebGLMultiviewRenderTarget===true){glTextureType=_gl.TEXTURE_2D_ARRAY;}state.bindTexture(glTextureType,textureProperties.__webglTexture);setTextureParameters(glTextureType,texture,supportsMips);if(isWebGL2&&texture.mipmaps&&texture.mipmaps.length>0){for(let level=0;level<texture.mipmaps.length;level++){setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer[level],renderTarget,texture,_gl.COLOR_ATTACHMENT0,glTextureType,level);}}else{setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer,renderTarget,texture,_gl.COLOR_ATTACHMENT0,glTextureType,0);}if(textureNeedsGenerateMipmaps(texture,supportsMips)){generateMipmap(glTextureType);}state.unbindTexture();}// Setup depth and stencil buffers if(renderTarget.depthBuffer||renderTarget.isWebGLMultiviewRenderTarget===true){this.setupDepthRenderbuffer(renderTarget);}}function updateRenderTargetMipmap(renderTarget){const supportsMips=isPowerOfTwo$1(renderTarget)||isWebGL2;const textures=renderTarget.isWebGLMultipleRenderTargets===true?renderTarget.texture:[renderTarget.texture];for(let i=0,il=textures.length;i<il;i++){const texture=textures[i];if(textureNeedsGenerateMipmaps(texture,supportsMips)){const target=renderTarget.isWebGLCubeRenderTarget?_gl.TEXTURE_CUBE_MAP:_gl.TEXTURE_2D;const webglTexture=properties.get(texture).__webglTexture;state.bindTexture(target,webglTexture);generateMipmap(target);state.unbindTexture();}}}function updateMultisampleRenderTarget(renderTarget){if(isWebGL2&&renderTarget.samples>0&&useMultisampledRTT(renderTarget)===false){const textures=renderTarget.isWebGLMultipleRenderTargets?renderTarget.texture:[renderTarget.texture];const width=renderTarget.width;const height=renderTarget.height;let mask=_gl.COLOR_BUFFER_BIT;const invalidationArray=[];const depthStyle=renderTarget.stencilBuffer?_gl.DEPTH_STENCIL_ATTACHMENT:_gl.DEPTH_ATTACHMENT;const renderTargetProperties=properties.get(renderTarget);const isMultipleRenderTargets=renderTarget.isWebGLMultipleRenderTargets===true;// If MRT we need to remove FBO attachments if(isMultipleRenderTargets){for(let i=0;i<textures.length;i++){state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglMultisampledFramebuffer);_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0+i,_gl.RENDERBUFFER,null);state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglFramebuffer);_gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER,_gl.COLOR_ATTACHMENT0+i,_gl.TEXTURE_2D,null,0);}}state.bindFramebuffer(_gl.READ_FRAMEBUFFER,renderTargetProperties.__webglMultisampledFramebuffer);state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER,renderTargetProperties.__webglFramebuffer);for(let i=0;i<textures.length;i++){invalidationArray.push(_gl.COLOR_ATTACHMENT0+i);if(renderTarget.depthBuffer){invalidationArray.push(depthStyle);}const ignoreDepthValues=renderTargetProperties.__ignoreDepthValues!==undefined?renderTargetProperties.__ignoreDepthValues:false;if(ignoreDepthValues===false){if(renderTarget.depthBuffer)mask|=_gl.DEPTH_BUFFER_BIT;if(renderTarget.stencilBuffer)mask|=_gl.STENCIL_BUFFER_BIT;}if(isMultipleRenderTargets){_gl.framebufferRenderbuffer(_gl.READ_FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,_gl.RENDERBUFFER,renderTargetProperties.__webglColorRenderbuffer[i]);}if(ignoreDepthValues===true){_gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER,[depthStyle]);_gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER,[depthStyle]);}if(isMultipleRenderTargets){const webglTexture=properties.get(textures[i]).__webglTexture;_gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_2D,webglTexture,0);}_gl.blitFramebuffer(0,0,width,height,0,0,width,height,mask,_gl.NEAREST);if(supportsInvalidateFramebuffer){_gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER,invalidationArray);}}state.bindFramebuffer(_gl.READ_FRAMEBUFFER,null);state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER,null);// If MRT since pre-blit we removed the FBO we need to reconstruct the attachments if(isMultipleRenderTargets){for(let i=0;i<textures.length;i++){state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglMultisampledFramebuffer);_gl.framebufferRenderbuffer(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0+i,_gl.RENDERBUFFER,renderTargetProperties.__webglColorRenderbuffer[i]);const webglTexture=properties.get(textures[i]).__webglTexture;state.bindFramebuffer(_gl.FRAMEBUFFER,renderTargetProperties.__webglFramebuffer);_gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER,_gl.COLOR_ATTACHMENT0+i,_gl.TEXTURE_2D,webglTexture,0);}}state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER,renderTargetProperties.__webglMultisampledFramebuffer);}}function getRenderTargetSamples(renderTarget){return Math.min(capabilities.maxSamples,renderTarget.samples);}function useMultisampledRTT(renderTarget){const renderTargetProperties=properties.get(renderTarget);return isWebGL2&&renderTarget.samples>0&&extensions.has('WEBGL_multisampled_render_to_texture')===true&&renderTargetProperties.__useRenderToTexture!==false;}function updateVideoTexture(texture){const frame=info.render.frame;// Check the last frame we updated the VideoTexture if(_videoTextures.get(texture)!==frame){_videoTextures.set(texture,frame);texture.update();}}function verifyColorSpace(texture,image){const colorSpace=texture.colorSpace;const format=texture.format;const type=texture.type;if(texture.isCompressedTexture===true||texture.isVideoTexture===true||texture.format===_SRGBAFormat)return image;if(colorSpace!==LinearSRGBColorSpace&&colorSpace!==NoColorSpace){// sRGB if(ColorManagement.getTransfer(colorSpace)===SRGBTransfer){if(isWebGL2===false){// in WebGL 1, try to use EXT_sRGB extension and unsized formats if(extensions.has('EXT_sRGB')===true&&format===RGBAFormat){texture.format=_SRGBAFormat;// it's not possible to generate mips in WebGL 1 with this extension texture.minFilter=LinearFilter;texture.generateMipmaps=false;}else{// slow fallback (CPU decode) image=ImageUtils.sRGBToLinear(image);}}else{// in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format if(format!==RGBAFormat||type!==UnsignedByteType){console.warn('THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.');}}}else{console.error('THREE.WebGLTextures: Unsupported texture color space:',colorSpace);}}return image;}// this.allocateTextureUnit=allocateTextureUnit;this.resetTextureUnits=resetTextureUnits;this.setTexture2D=setTexture2D;this.setTexture2DArray=setTexture2DArray;this.setTexture3D=setTexture3D;this.setTextureCube=setTextureCube;this.rebindTextures=rebindTextures;this.uploadTexture=uploadTexture;this.setupRenderTarget=setupRenderTarget;this.updateRenderTargetMipmap=updateRenderTargetMipmap;this.updateMultisampleRenderTarget=updateMultisampleRenderTarget;this.setupDepthTexture=setupDepthTexture;this.setupDepthRenderbuffer=setupDepthRenderbuffer;this.setupFrameBufferTexture=setupFrameBufferTexture;this.useMultisampledRTT=useMultisampledRTT;this.runDeferredUploads=runDeferredUploads;this.setDeferTextureUploads=setDeferTextureUploads;}function WebGLUtils(gl,extensions,capabilities){const isWebGL2=capabilities.isWebGL2;function convert(p,colorSpace=NoColorSpace){let extension;const transfer=ColorManagement.getTransfer(colorSpace);if(p===UnsignedByteType)return gl.UNSIGNED_BYTE;if(p===UnsignedShort4444Type)return gl.UNSIGNED_SHORT_4_4_4_4;if(p===UnsignedShort5551Type)return gl.UNSIGNED_SHORT_5_5_5_1;if(p===ByteType)return gl.BYTE;if(p===ShortType)return gl.SHORT;if(p===UnsignedShortType)return gl.UNSIGNED_SHORT;if(p===IntType)return gl.INT;if(p===UnsignedIntType)return gl.UNSIGNED_INT;if(p===FloatType)return gl.FLOAT;if(p===HalfFloatType){if(isWebGL2)return gl.HALF_FLOAT;extension=extensions.get('OES_texture_half_float');if(extension!==null){return extension.HALF_FLOAT_OES;}else{return null;}}if(p===AlphaFormat)return gl.ALPHA;if(p===RGBAFormat)return gl.RGBA;if(p===LuminanceFormat)return gl.LUMINANCE;if(p===LuminanceAlphaFormat)return gl.LUMINANCE_ALPHA;if(p===DepthFormat)return gl.DEPTH_COMPONENT;if(p===DepthStencilFormat)return gl.DEPTH_STENCIL;// WebGL 1 sRGB fallback if(p===_SRGBAFormat){extension=extensions.get('EXT_sRGB');if(extension!==null){return extension.SRGB_ALPHA_EXT;}else{return null;}}// WebGL2 formats. if(p===RedFormat)return gl.RED;if(p===RedIntegerFormat)return gl.RED_INTEGER;if(p===RGFormat)return gl.RG;if(p===RGIntegerFormat)return gl.RG_INTEGER;if(p===RGBAIntegerFormat)return gl.RGBA_INTEGER;// S3TC if(p===RGB_S3TC_DXT1_Format||p===RGBA_S3TC_DXT1_Format||p===RGBA_S3TC_DXT3_Format||p===RGBA_S3TC_DXT5_Format){if(transfer===SRGBTransfer){extension=extensions.get('WEBGL_compressed_texture_s3tc_srgb');if(extension!==null){if(p===RGB_S3TC_DXT1_Format)return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT1_Format)return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT3_Format)return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(p===RGBA_S3TC_DXT5_Format)return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;}else{return null;}}else{extension=extensions.get('WEBGL_compressed_texture_s3tc');if(extension!==null){if(p===RGB_S3TC_DXT1_Format)return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT1_Format)return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(p===RGBA_S3TC_DXT3_Format)return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(p===RGBA_S3TC_DXT5_Format)return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;}else{return null;}}}// PVRTC if(p===RGB_PVRTC_4BPPV1_Format||p===RGB_PVRTC_2BPPV1_Format||p===RGBA_PVRTC_4BPPV1_Format||p===RGBA_PVRTC_2BPPV1_Format){extension=extensions.get('WEBGL_compressed_texture_pvrtc');if(extension!==null){if(p===RGB_PVRTC_4BPPV1_Format)return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(p===RGB_PVRTC_2BPPV1_Format)return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(p===RGBA_PVRTC_4BPPV1_Format)return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(p===RGBA_PVRTC_2BPPV1_Format)return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;}else{return null;}}// ETC1 if(p===RGB_ETC1_Format){extension=extensions.get('WEBGL_compressed_texture_etc1');if(extension!==null){return extension.COMPRESSED_RGB_ETC1_WEBGL;}else{return null;}}// ETC2 if(p===RGB_ETC2_Format||p===RGBA_ETC2_EAC_Format){extension=extensions.get('WEBGL_compressed_texture_etc');if(extension!==null){if(p===RGB_ETC2_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ETC2:extension.COMPRESSED_RGB8_ETC2;if(p===RGBA_ETC2_EAC_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:extension.COMPRESSED_RGBA8_ETC2_EAC;}else{return null;}}// ASTC if(p===RGBA_ASTC_4x4_Format||p===RGBA_ASTC_5x4_Format||p===RGBA_ASTC_5x5_Format||p===RGBA_ASTC_6x5_Format||p===RGBA_ASTC_6x6_Format||p===RGBA_ASTC_8x5_Format||p===RGBA_ASTC_8x6_Format||p===RGBA_ASTC_8x8_Format||p===RGBA_ASTC_10x5_Format||p===RGBA_ASTC_10x6_Format||p===RGBA_ASTC_10x8_Format||p===RGBA_ASTC_10x10_Format||p===RGBA_ASTC_12x10_Format||p===RGBA_ASTC_12x12_Format){extension=extensions.get('WEBGL_compressed_texture_astc');if(extension!==null){if(p===RGBA_ASTC_4x4_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:extension.COMPRESSED_RGBA_ASTC_4x4_KHR;if(p===RGBA_ASTC_5x4_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:extension.COMPRESSED_RGBA_ASTC_5x4_KHR;if(p===RGBA_ASTC_5x5_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:extension.COMPRESSED_RGBA_ASTC_5x5_KHR;if(p===RGBA_ASTC_6x5_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:extension.COMPRESSED_RGBA_ASTC_6x5_KHR;if(p===RGBA_ASTC_6x6_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:extension.COMPRESSED_RGBA_ASTC_6x6_KHR;if(p===RGBA_ASTC_8x5_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:extension.COMPRESSED_RGBA_ASTC_8x5_KHR;if(p===RGBA_ASTC_8x6_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:extension.COMPRESSED_RGBA_ASTC_8x6_KHR;if(p===RGBA_ASTC_8x8_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:extension.COMPRESSED_RGBA_ASTC_8x8_KHR;if(p===RGBA_ASTC_10x5_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:extension.COMPRESSED_RGBA_ASTC_10x5_KHR;if(p===RGBA_ASTC_10x6_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:extension.COMPRESSED_RGBA_ASTC_10x6_KHR;if(p===RGBA_ASTC_10x8_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:extension.COMPRESSED_RGBA_ASTC_10x8_KHR;if(p===RGBA_ASTC_10x10_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:extension.COMPRESSED_RGBA_ASTC_10x10_KHR;if(p===RGBA_ASTC_12x10_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:extension.COMPRESSED_RGBA_ASTC_12x10_KHR;if(p===RGBA_ASTC_12x12_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:extension.COMPRESSED_RGBA_ASTC_12x12_KHR;}else{return null;}}// BPTC if(p===RGBA_BPTC_Format||p===RGB_BPTC_SIGNED_Format||p===RGB_BPTC_UNSIGNED_Format){extension=extensions.get('EXT_texture_compression_bptc');if(extension!==null){if(p===RGBA_BPTC_Format)return transfer===SRGBTransfer?extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(p===RGB_BPTC_SIGNED_Format)return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(p===RGB_BPTC_UNSIGNED_Format)return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;}else{return null;}}// RGTC if(p===RED_RGTC1_Format||p===SIGNED_RED_RGTC1_Format||p===RED_GREEN_RGTC2_Format||p===SIGNED_RED_GREEN_RGTC2_Format){extension=extensions.get('EXT_texture_compression_rgtc');if(extension!==null){if(p===RGBA_BPTC_Format)return extension.COMPRESSED_RED_RGTC1_EXT;if(p===SIGNED_RED_RGTC1_Format)return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(p===RED_GREEN_RGTC2_Format)return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;if(p===SIGNED_RED_GREEN_RGTC2_Format)return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;}else{return null;}}// if(p===UnsignedInt248Type){if(isWebGL2)return gl.UNSIGNED_INT_24_8;extension=extensions.get('WEBGL_depth_texture');if(extension!==null){return extension.UNSIGNED_INT_24_8_WEBGL;}else{return null;}}// if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats) return gl[p]!==undefined?gl[p]:null;}return{convert:convert};}class Group extends Object3D{constructor(){super();this.isGroup=true;this.type='Group';}}class ArrayCamera extends PerspectiveCamera{constructor(array=[]){super();this.isArrayCamera=true;this.cameras=array;}}/** * @author jsantell / https://www.jsantell.com/ * @author mrdoob / http://mrdoob.com/ */var cameraLPos=new Vector3();var cameraRPos=new Vector3();/** * Assumes 2 cameras that are parallel and share an X-axis, and that * the cameras' projection and world matrices have already been set. * And that near and far planes are identical for both cameras. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 */function setProjectionFromUnion(camera,cameraL,cameraR){cameraLPos.setFromMatrixPosition(cameraL.matrixWorld);cameraRPos.setFromMatrixPosition(cameraR.matrixWorld);var ipd=cameraLPos.distanceTo(cameraRPos);var projL=cameraL.projectionMatrix.elements;var projR=cameraR.projectionMatrix.elements;// VR systems will have identical far and near planes, and // most likely identical top and bottom frustum extents. // Use the left camera for these values. var near=projL[14]/(projL[10]-1);var far=projL[14]/(projL[10]+1);var topFov=(projL[9]+1)/projL[5];var bottomFov=(projL[9]-1)/projL[5];var leftFov=(projL[8]-1)/projL[0];var rightFov=(projR[8]+1)/projR[0];var left=near*leftFov;var right=near*rightFov;// Calculate the new camera's position offset from the // left camera. xOffset should be roughly half `ipd`. var zOffset=ipd/(-leftFov+rightFov);var xOffset=zOffset*-leftFov;// TODO: Better way to apply this offset? cameraL.matrixWorld.decompose(camera.position,camera.quaternion,camera.scale);camera.translateX(xOffset);camera.translateZ(zOffset);camera.matrixWorld.compose(camera.position,camera.quaternion,camera.scale);camera.matrixWorldInverse.copy(camera.matrixWorld).invert();// Find the union of the frustum values of the cameras and scale // the values so that the near plane's position does not change in world space, // although must now be relative to the new union camera. var near2=near+zOffset;var far2=far+zOffset;var left2=left-xOffset;var right2=right+(ipd-xOffset);var top2=topFov*far/far2*near2;var bottom2=bottomFov*far/far2*near2;camera.projectionMatrix.makePerspective(left2,right2,top2,bottom2,near2,far2);}/** * @author mrdoob / http://mrdoob.com/ */function WebVRManager(renderer){var renderWidth,renderHeight;var scope=this;var device=null;var frameData=null;var poseTarget=null;var controllers=[];var standingMatrix=new Matrix4();var standingMatrixInverse=new Matrix4();var framebufferScaleFactor=1.0;var referenceSpaceType='local-floor';if(typeof window!=='undefined'&&'VRFrameData'in window){frameData=new window.VRFrameData();window.addEventListener('vrdisplaypresentchange',onVRDisplayPresentChange,false);}var matrixWorldInverse=new Matrix4();var tempQuaternion=new Quaternion();var tempPosition=new Vector3();var cameraL=new PerspectiveCamera();cameraL.viewport=new Vector4();cameraL.layers.enable(1);var cameraR=new PerspectiveCamera();cameraR.viewport=new Vector4();cameraR.layers.enable(2);var cameraVR=new ArrayCamera([cameraL,cameraR]);cameraVR.layers.enable(1);cameraVR.layers.enable(2);var currentSize=new Vector2(),currentPixelRatio;function onVRDisplayPresentChange(){var isPresenting=scope.isPresenting=device!==null&&device.isPresenting===true;if(isPresenting){var eyeParameters=device.getEyeParameters('left');renderWidth=2*eyeParameters.renderWidth*framebufferScaleFactor;renderHeight=eyeParameters.renderHeight*framebufferScaleFactor;currentPixelRatio=renderer.getPixelRatio();renderer.getSize(currentSize);renderer.setDrawingBufferSize(renderWidth,renderHeight,1);cameraL.viewport.set(0,0,renderWidth/2,renderHeight);cameraR.viewport.set(renderWidth/2,0,renderWidth/2,renderHeight);animation.start();scope.dispatchEvent({type:'sessionstart'});}else{if(scope.enabled){renderer.setDrawingBufferSize(currentSize.width,currentSize.height,currentPixelRatio);}animation.stop();scope.dispatchEvent({type:'sessionend'});}}// var triggers=[];var grips=[];function findGamepad(id){var gamepads=navigator.getGamepads&&navigator.getGamepads();for(var i=0,l=gamepads.length;i<l;i++){var gamepad=gamepads[i];if(gamepad&&(gamepad.id==='Daydream Controller'||gamepad.id==='Gear VR Controller'||gamepad.id==='Oculus Go Controller'||gamepad.id==='OpenVR Gamepad'||gamepad.id.startsWith('Oculus Touch')||gamepad.id.startsWith('HTC Vive Focus')||gamepad.id.startsWith('Spatial Controller'))){var hand=gamepad.hand;if(id===0&&(hand===''||hand==='right'))return gamepad;if(id===1&&hand==='left')return gamepad;}}}function updateControllers(){for(var i=0;i<controllers.length;i++){var controller=controllers[i];var gamepad=findGamepad(i);if(gamepad!==undefined&&gamepad.pose!==undefined){if(gamepad.pose===null)return;// Pose var pose=gamepad.pose;if(pose.hasPosition===false)controller.position.set(0.2,-0.6,-0.05);if(pose.position!==null)controller.position.fromArray(pose.position);if(pose.orientation!==null)controller.quaternion.fromArray(pose.orientation);controller.matrix.compose(controller.position,controller.quaternion,controller.scale);controller.matrix.premultiply(standingMatrix);controller.matrix.decompose(controller.position,controller.quaternion,controller.scale);controller.matrixWorldNeedsUpdate=true;controller.visible=true;// Trigger var buttonId=gamepad.id==='Daydream Controller'?0:1;if(triggers[i]===undefined)triggers[i]=false;if(triggers[i]!==gamepad.buttons[buttonId].pressed){triggers[i]=gamepad.buttons[buttonId].pressed;if(triggers[i]===true){controller.dispatchEvent({type:'selectstart'});}else{controller.dispatchEvent({type:'selectend'});controller.dispatchEvent({type:'select'});}}// Grip buttonId=2;if(grips[i]===undefined)grips[i]=false;// Skip if the grip button doesn't exist on this controller if(gamepad.buttons[buttonId]!==undefined){if(grips[i]!==gamepad.buttons[buttonId].pressed){grips[i]=gamepad.buttons[buttonId].pressed;if(grips[i]===true){controller.dispatchEvent({type:'squeezestart'});}else{controller.dispatchEvent({type:'squeezeend'});controller.dispatchEvent({type:'squeeze'});}}}}else{controller.visible=false;}}}function updateViewportFromBounds(viewport,bounds){if(bounds!==null&&bounds.length===4){viewport.set(bounds[0]*renderWidth,bounds[1]*renderHeight,bounds[2]*renderWidth,bounds[3]*renderHeight);}}// this.enabled=false;this.getController=function(id){var controller=controllers[id];if(controller===undefined){controller=new Group();controller.matrixAutoUpdate=false;controller.visible=false;controllers[id]=controller;}return controller;};this.getDevice=function(){return device;};this.setDevice=function(value){if(value!==undefined)device=value;animation.setContext(value);};this.setFramebufferScaleFactor=function(value){framebufferScaleFactor=value;};this.setReferenceSpaceType=function(value){referenceSpaceType=value;};this.setPoseTarget=function(object){if(object!==undefined)poseTarget=object;};// this.cameraAutoUpdate=true;this.updateCamera=function(camera){var userHeight=referenceSpaceType==='local-floor'?1.6:0;device.depthNear=camera.near;device.depthFar=camera.far;device.getFrameData(frameData);// if(referenceSpaceType==='local-floor'){var stageParameters=device.stageParameters;if(stageParameters){standingMatrix.fromArray(stageParameters.sittingToStandingTransform);}else{standingMatrix.makeTranslation(0,userHeight,0);}}var pose=frameData.pose;var poseObject=poseTarget!==null?poseTarget:camera;// We want to manipulate poseObject by its position and quaternion components since users may rely on them. poseObject.matrix.copy(standingMatrix);poseObject.matrix.decompose(poseObject.position,poseObject.quaternion,poseObject.scale);if(pose.orientation!==null){tempQuaternion.fromArray(pose.orientation);poseObject.quaternion.multiply(tempQuaternion);}if(pose.position!==null){tempQuaternion.setFromRotationMatrix(standingMatrix);tempPosition.fromArray(pose.position);tempPosition.applyQuaternion(tempQuaternion);poseObject.position.add(tempPosition);}poseObject.updateMatrixWorld();var children=poseObject.children;for(var i=0,l=children.length;i<l;i++){children[i].updateMatrixWorld(true);}// cameraL.near=camera.near;cameraR.near=camera.near;cameraL.far=camera.far;cameraR.far=camera.far;cameraL.matrixWorldInverse.fromArray(frameData.leftViewMatrix);cameraR.matrixWorldInverse.fromArray(frameData.rightViewMatrix);// TODO (mrdoob) Double check this code standingMatrixInverse.copy(standingMatrix).invert();if(referenceSpaceType==='local-floor'){cameraL.matrixWorldInverse.multiply(standingMatrixInverse);cameraR.matrixWorldInverse.multiply(standingMatrixInverse);}var parent=poseObject.parent;if(parent!==null){matrixWorldInverse.copy(parent.matrixWorld).invert();cameraL.matrixWorldInverse.multiply(matrixWorldInverse);cameraR.matrixWorldInverse.multiply(matrixWorldInverse);}// envMap and Mirror needs camera.matrixWorld cameraL.matrixWorld.copy(cameraL.matrixWorldInverse).invert();cameraR.matrixWorld.copy(cameraR.matrixWorldInverse).invert();cameraL.projectionMatrix.fromArray(frameData.leftProjectionMatrix);cameraR.projectionMatrix.fromArray(frameData.rightProjectionMatrix);setProjectionFromUnion(cameraVR,cameraL,cameraR);// var layers=device.getLayers();if(layers.length){var layer=layers[0];updateViewportFromBounds(cameraL.viewport,layer.leftBounds);updateViewportFromBounds(cameraR.viewport,layer.rightBounds);}updateControllers();return cameraVR;};this.getCamera=function(){return cameraVR;};// Dummy getFoveation/setFoveation to have the same API as WebXR this.getFoveation=function(){return 1;};this.setFoveation=function(foveation){if(foveation!==1){console.warn('THREE.WebVRManager: setFoveation() not used in WebVR.');}};// Dummy getEnvironmentBlendMode to have the same API as WebXR this.getEnvironmentBlendMode=function(){if(scope.isPresenting){return'opaque';}};// this.getStandingMatrix=function(){return standingMatrix;};this.isPresenting=false;// Animation Loop var animation=new WebGLAnimation();this.setAnimationLoop=function(callback){animation.setAnimationLoop(callback);if(this.isPresenting)animation.start();};this.submitFrame=function(){if(this.isPresenting)device.submitFrame();};this.dispose=function(){if(typeof window!=='undefined'){window.removeEventListener('vrdisplaypresentchange',onVRDisplayPresentChange);}};// DEPRECATED this.setFrameOfReferenceType=function(){console.warn('THREE.WebVRManager: setFrameOfReferenceType() has been deprecated.');};}Object.assign(WebVRManager.prototype,{addEventListener:EventDispatcher.prototype.addEventListener,hasEventListener:EventDispatcher.prototype.hasEventListener,removeEventListener:EventDispatcher.prototype.removeEventListener,dispatchEvent:EventDispatcher.prototype.dispatchEvent});/** * @author fernandojsg / http://fernandojsg.com * @author Takahiro https://github.com/takahirox */class WebGLMultiviewRenderTarget extends WebGLRenderTarget{constructor(width,height,numViews,options={}){super(width,height,options);this.depthBuffer=false;this.stencilBuffer=false;this.numViews=numViews;}copy(source){super.copy(source);this.numViews=source.numViews;return this;}}WebGLMultiviewRenderTarget.prototype.isWebGLMultiviewRenderTarget=true;const _moveEvent={type:'move'};class WebXRController{constructor(){this._targetRay=null;this._grip=null;this._hand=null;}getHandSpace(){if(this._hand===null){this._hand=new Group();this._hand.matrixAutoUpdate=false;this._hand.visible=false;this._hand.joints={};this._hand.inputState={pinching:false};}return this._hand;}getTargetRaySpace(){if(this._targetRay===null){this._targetRay=new Group();this._targetRay.matrixAutoUpdate=false;this._targetRay.visible=false;this._targetRay.hasLinearVelocity=false;this._targetRay.linearVelocity=new Vector3();this._targetRay.hasAngularVelocity=false;this._targetRay.angularVelocity=new Vector3();}return this._targetRay;}getGripSpace(){if(this._grip===null){this._grip=new Group();this._grip.matrixAutoUpdate=false;this._grip.visible=false;this._grip.hasLinearVelocity=false;this._grip.linearVelocity=new Vector3();this._grip.hasAngularVelocity=false;this._grip.angularVelocity=new Vector3();}return this._grip;}dispatchEvent(event){if(this._targetRay!==null){this._targetRay.dispatchEvent(event);}if(this._grip!==null){this._grip.dispatchEvent(event);}if(this._hand!==null){this._hand.dispatchEvent(event);}return this;}connect(inputSource){if(inputSource&&inputSource.hand){const hand=this._hand;if(hand){for(const inputjoint of inputSource.hand.values()){// Initialize hand with joints when connected this._getHandJoint(hand,inputjoint);}}}this.dispatchEvent({type:'connected',data:inputSource});return this;}disconnect(inputSource){this.dispatchEvent({type:'disconnected',data:inputSource});if(this._targetRay!==null){this._targetRay.visible=false;}if(this._grip!==null){this._grip.visible=false;}if(this._hand!==null){this._hand.visible=false;}return this;}update(inputSource,frame,referenceSpace){let inputPose=null;let gripPose=null;let handPose=null;const targetRay=this._targetRay;const grip=this._grip;const hand=this._hand;if(inputSource&&frame.session.visibilityState!=='visible-blurred'){if(hand&&inputSource.hand){handPose=true;for(const inputjoint of inputSource.hand.values()){// Update the joints groups with the XRJoint poses const jointPose=frame.getJointPose(inputjoint,referenceSpace);// The transform of this joint will be updated with the joint pose on each frame const joint=this._getHandJoint(hand,inputjoint);if(jointPose!==null){joint.matrix.fromArray(jointPose.transform.matrix);joint.matrix.decompose(joint.position,joint.rotation,joint.scale);joint.matrixWorldNeedsUpdate=true;joint.jointRadius=jointPose.radius;}joint.visible=jointPose!==null;}// Custom events // Check pinchz const indexTip=hand.joints['index-finger-tip'];const thumbTip=hand.joints['thumb-tip'];const distance=indexTip.position.distanceTo(thumbTip.position);const distanceToPinch=0.02;const threshold=0.005;if(hand.inputState.pinching&&distance>distanceToPinch+threshold){hand.inputState.pinching=false;this.dispatchEvent({type:'pinchend',handedness:inputSource.handedness,target:this});}else if(!hand.inputState.pinching&&distance<=distanceToPinch-threshold){hand.inputState.pinching=true;this.dispatchEvent({type:'pinchstart',handedness:inputSource.handedness,target:this});}}else{if(grip!==null&&inputSource.gripSpace){gripPose=frame.getPose(inputSource.gripSpace,referenceSpace);if(gripPose!==null){grip.matrix.fromArray(gripPose.transform.matrix);grip.matrix.decompose(grip.position,grip.rotation,grip.scale);grip.matrixWorldNeedsUpdate=true;if(gripPose.linearVelocity){grip.hasLinearVelocity=true;grip.linearVelocity.copy(gripPose.linearVelocity);}else{grip.hasLinearVelocity=false;}if(gripPose.angularVelocity){grip.hasAngularVelocity=true;grip.angularVelocity.copy(gripPose.angularVelocity);}else{grip.hasAngularVelocity=false;}}}}if(targetRay!==null){inputPose=frame.getPose(inputSource.targetRaySpace,referenceSpace);// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it if(inputPose===null&&gripPose!==null){inputPose=gripPose;}if(inputPose!==null){targetRay.matrix.fromArray(inputPose.transform.matrix);targetRay.matrix.decompose(targetRay.position,targetRay.rotation,targetRay.scale);targetRay.matrixWorldNeedsUpdate=true;if(inputPose.linearVelocity){targetRay.hasLinearVelocity=true;targetRay.linearVelocity.copy(inputPose.linearVelocity);}else{targetRay.hasLinearVelocity=false;}if(inputPose.angularVelocity){targetRay.hasAngularVelocity=true;targetRay.angularVelocity.copy(inputPose.angularVelocity);}else{targetRay.hasAngularVelocity=false;}this.dispatchEvent(_moveEvent);}}}if(targetRay!==null){targetRay.visible=inputPose!==null;}if(grip!==null){grip.visible=gripPose!==null;}if(hand!==null){hand.visible=handPose!==null;}return this;}// private method _getHandJoint(hand,inputjoint){if(hand.joints[inputjoint.jointName]===undefined){const joint=new Group();joint.matrixAutoUpdate=false;joint.visible=false;hand.joints[inputjoint.jointName]=joint;hand.add(joint);}return hand.joints[inputjoint.jointName];}}const _occlusion_vertex=` void main() { gl_Position = vec4( position, 1.0 ); }`;const _occlusion_fragment=` uniform sampler2DArray depthColor; uniform float depthWidth; uniform float depthHeight; void main() { vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight ); if ( coord.x >= 1.0 ) { gl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r; } else { gl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r; } }`;class WebXRDepthSensing{constructor(){this.texture=null;this.mesh=null;this.depthNear=0;this.depthFar=0;}init(renderer,depthData,renderState){if(this.texture===null){const texture=new Texture();const texProps=renderer.properties.get(texture);texProps.__webglTexture=depthData.texture;if(depthData.depthNear!=renderState.depthNear||depthData.depthFar!=renderState.depthFar){this.depthNear=depthData.depthNear;this.depthFar=depthData.depthFar;}this.texture=texture;}}render(renderer,cameraXR){if(this.texture!==null){if(this.mesh===null){const viewport=cameraXR.cameras[0].viewport;const material=new ShaderMaterial({extensions:{fragDepth:true},vertexShader:_occlusion_vertex,fragmentShader:_occlusion_fragment,uniforms:{depthColor:{value:this.texture},depthWidth:{value:viewport.z},depthHeight:{value:viewport.w}}});this.mesh=new Mesh(new PlaneGeometry(20,20),material);}renderer.render(this.mesh,cameraXR);}}reset(){this.texture=null;this.mesh=null;}}class WebXRManager extends EventDispatcher{constructor(renderer,gl,extensions,useMultiview){super();const scope=this;let session=null;let framebufferScaleFactor=1.0;var poseTarget=null;let referenceSpace=null;let referenceSpaceType='local-floor';// Set default foveation to maximum. let foveation=1.0;let customReferenceSpace=null;let pose=null;var layers=[];let glBinding=null;let glProjLayer=null;let glBaseLayer=null;let xrFrame=null;const depthSensing=new WebXRDepthSensing();const attributes=gl.getContextAttributes();let initialRenderTarget=null;let newRenderTarget=null;const controllers=[];const controllerInputSources=[];const currentSize=new Vector2();let currentPixelRatio=null;// const cameraL=new PerspectiveCamera();cameraL.layers.enable(1);cameraL.viewport=new Vector4();const cameraR=new PerspectiveCamera();cameraR.layers.enable(2);cameraR.viewport=new Vector4();const cameras=[cameraL,cameraR];const cameraXR=new ArrayCamera();cameraXR.layers.enable(1);cameraXR.layers.enable(2);let _currentDepthNear=null;let _currentDepthFar=null;// this.cameraAutoUpdate=true;this.layersEnabled=false;this.enabled=false;this.isPresenting=false;this.isMultiview=false;this.getCameraPose=function(){return pose;};this.getController=function(index){let controller=controllers[index];if(controller===undefined){controller=new WebXRController();controllers[index]=controller;}return controller.getTargetRaySpace();};this.getControllerGrip=function(index){let controller=controllers[index];if(controller===undefined){controller=new WebXRController();controllers[index]=controller;}return controller.getGripSpace();};this.getHand=function(index){let controller=controllers[index];if(controller===undefined){controller=new WebXRController();controllers[index]=controller;}return controller.getHandSpace();};// function onSessionEvent(event){const controllerIndex=controllerInputSources.indexOf(event.inputSource);if(controllerIndex===-1){return;}const controller=controllers[controllerIndex];if(controller!==undefined){controller.update(event.inputSource,event.frame,customReferenceSpace||referenceSpace);controller.dispatchEvent({type:event.type,data:event.inputSource});}}function onSessionEnd(){session.removeEventListener('select',onSessionEvent);session.removeEventListener('selectstart',onSessionEvent);session.removeEventListener('selectend',onSessionEvent);session.removeEventListener('squeeze',onSessionEvent);session.removeEventListener('squeezestart',onSessionEvent);session.removeEventListener('squeezeend',onSessionEvent);session.removeEventListener('end',onSessionEnd);session.removeEventListener('inputsourceschange',onInputSourcesChange);for(let i=0;i<controllers.length;i++){const inputSource=controllerInputSources[i];if(inputSource===null)continue;controllerInputSources[i]=null;controllers[i].disconnect(inputSource);}_currentDepthNear=null;_currentDepthFar=null;depthSensing.reset();// restore framebuffer/rendering state renderer.setRenderTarget(initialRenderTarget);glBaseLayer=null;glProjLayer=null;glBinding=null;session=null;newRenderTarget=null;// animation.stop();scope.isPresenting=false;renderer.setPixelRatio(currentPixelRatio);renderer.setSize(currentSize.width,currentSize.height,false);scope.dispatchEvent({type:'sessionend'});}this.setFramebufferScaleFactor=function(value){framebufferScaleFactor=value;if(scope.isPresenting===true){console.warn('THREE.WebXRManager: Cannot change framebuffer scale while presenting.');}};this.setReferenceSpaceType=function(value){referenceSpaceType=value;if(scope.isPresenting===true){console.warn('THREE.WebXRManager: Cannot change reference space type while presenting.');}};this.getReferenceSpace=function(){return customReferenceSpace||referenceSpace;};this.setReferenceSpace=function(space){customReferenceSpace=space;};this.getBaseLayer=function(){return glProjLayer!==null?glProjLayer:glBaseLayer;};this.getBinding=function(){return glBinding;};this.getFrame=function(){return xrFrame;};this.getSession=function(){return session;};this.setSession=async function(value){session=value;if(session!==null){initialRenderTarget=renderer.getRenderTarget();session.addEventListener('select',onSessionEvent);session.addEventListener('selectstart',onSessionEvent);session.addEventListener('selectend',onSessionEvent);session.addEventListener('squeeze',onSessionEvent);session.addEventListener('squeezestart',onSessionEvent);session.addEventListener('squeezeend',onSessionEvent);session.addEventListener('end',onSessionEnd);session.addEventListener('inputsourceschange',onInputSourcesChange);if(attributes.xrCompatible!==true){await gl.makeXRCompatible();}currentPixelRatio=renderer.getPixelRatio();renderer.getSize(currentSize);if(session.renderState.layers===undefined||renderer.capabilities.isWebGL2===false){const layerInit={antialias:session.renderState.layers===undefined?attributes.antialias:true,alpha:true,depth:attributes.depth,stencil:attributes.stencil,framebufferScaleFactor:framebufferScaleFactor};glBaseLayer=new XRWebGLLayer(session,gl,layerInit);session.updateRenderState({baseLayer:glBaseLayer});renderer.setPixelRatio(1);renderer.setSize(glBaseLayer.framebufferWidth,glBaseLayer.framebufferHeight,false);newRenderTarget=new WebGLRenderTarget(glBaseLayer.framebufferWidth,glBaseLayer.framebufferHeight,{format:RGBAFormat,type:UnsignedByteType,colorSpace:renderer.outputColorSpace,stencilBuffer:attributes.stencil});}else{let depthFormat=null;let depthType=null;let glDepthFormat=null;if(attributes.depth){glDepthFormat=attributes.stencil?gl.DEPTH24_STENCIL8:gl.DEPTH_COMPONENT24;depthFormat=attributes.stencil?DepthStencilFormat:DepthFormat;depthType=attributes.stencil?UnsignedInt248Type:UnsignedIntType;}scope.isMultiview=useMultiview&&extensions.has('OCULUS_multiview');const projectionlayerInit={colorFormat:gl.RGBA8,depthFormat:glDepthFormat,scaleFactor:framebufferScaleFactor};if(scope.isMultiview){projectionlayerInit.textureType='texture-array';}glBinding=new XRWebGLBinding(session,gl);glProjLayer=glBinding.createProjectionLayer(projectionlayerInit);session.updateRenderState({layers:[glProjLayer]});renderer.setPixelRatio(1);renderer.setSize(glProjLayer.textureWidth,glProjLayer.textureHeight,false);const renderTargetOptions={format:RGBAFormat,type:UnsignedByteType,depthTexture:new DepthTexture(glProjLayer.textureWidth,glProjLayer.textureHeight,depthType,undefined,undefined,undefined,undefined,undefined,undefined,depthFormat),stencilBuffer:attributes.stencil,colorSpace:renderer.outputColorSpace,samples:attributes.antialias?4:0};if(scope.isMultiview){const extension=extensions.get('OCULUS_multiview');this.maxNumViews=gl.getParameter(extension.MAX_VIEWS_OVR);newRenderTarget=new WebGLMultiviewRenderTarget(glProjLayer.textureWidth,glProjLayer.textureHeight,2,renderTargetOptions);}else{newRenderTarget=new WebGLRenderTarget(glProjLayer.textureWidth,glProjLayer.textureHeight,renderTargetOptions);}const renderTargetProperties=renderer.properties.get(newRenderTarget);renderTargetProperties.__ignoreDepthValues=glProjLayer.ignoreDepthValues;}newRenderTarget.isXRRenderTarget=true;// TODO Remove this when possible, see #23278 this.setFoveation(foveation);customReferenceSpace=null;referenceSpace=await session.requestReferenceSpace(referenceSpaceType);animation.setContext(session);animation.start();scope.isPresenting=true;scope.dispatchEvent({type:'sessionstart'});}};this.getEnvironmentBlendMode=function(){if(session!==null){return session.environmentBlendMode;}};this.addLayer=function(layer){if(!window.XRWebGLBinding||!this.layersEnabled||!session){return;}layers.push(layer);this.updateLayers();};this.removeLayer=function(layer){layers.splice(layers.indexOf(layer),1);if(!window.XRWebGLBinding||!this.layersEnabled||!session){return;}this.updateLayers();};this.updateLayers=function(){var layersCopy=layers.map(function(x){return x;});layersCopy.unshift(session.renderState.layers[0]);session.updateRenderState({layers:layersCopy});};function onInputSourcesChange(event){// Notify disconnected for(let i=0;i<event.removed.length;i++){const inputSource=event.removed[i];const index=controllerInputSources.indexOf(inputSource);if(index>=0){controllerInputSources[index]=null;controllers[index].disconnect(inputSource);}}// Notify connected for(let i=0;i<event.added.length;i++){const inputSource=event.added[i];let controllerIndex=controllerInputSources.indexOf(inputSource);if(controllerIndex===-1){// Assign input source a controller that currently has no input source for(let i=0;i<controllers.length;i++){if(i>=controllerInputSources.length){controllerInputSources.push(inputSource);controllerIndex=i;break;}else if(controllerInputSources[i]===null){controllerInputSources[i]=inputSource;controllerIndex=i;break;}}// If all controllers do currently receive input we ignore new ones if(controllerIndex===-1)break;}const controller=controllers[controllerIndex];if(controller){controller.connect(inputSource);}}}// const cameraLPos=new Vector3();const cameraRPos=new Vector3();/** * Assumes 2 cameras that are parallel and share an X-axis, and that * the cameras' projection and world matrices have already been set. * And that near and far planes are identical for both cameras. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765 */function setProjectionFromUnion(camera,cameraL,cameraR){cameraLPos.setFromMatrixPosition(cameraL.matrixWorld);cameraRPos.setFromMatrixPosition(cameraR.matrixWorld);const ipd=cameraLPos.distanceTo(cameraRPos);const projL=cameraL.projectionMatrix.elements;const projR=cameraR.projectionMatrix.elements;// VR systems will have identical far and near planes, and // most likely identical top and bottom frustum extents. // Use the left camera for these values. const near=projL[14]/(projL[10]-1);const far=projL[14]/(projL[10]+1);const topFov=(projL[9]+1)/projL[5];const bottomFov=(projL[9]-1)/projL[5];const leftFov=(projL[8]-1)/projL[0];const rightFov=(projR[8]+1)/projR[0];const left=near*leftFov;const right=near*rightFov;// Calculate the new camera's position offset from the // left camera. xOffset should be roughly half `ipd`. const zOffset=ipd/(-leftFov+rightFov);const xOffset=zOffset*-leftFov;// TODO: Better way to apply this offset? cameraL.matrixWorld.decompose(camera.position,camera.quaternion,camera.scale);camera.translateX(xOffset);camera.translateZ(zOffset);camera.matrixWorld.compose(camera.position,camera.quaternion,camera.scale);camera.matrixWorldInverse.copy(camera.matrixWorld).invert();// Find the union of the frustum values of the cameras and scale // the values so that the near plane's position does not change in world space, // although must now be relative to the new union camera. const near2=near+zOffset;const far2=far+zOffset;const left2=left-xOffset;const right2=right+(ipd-xOffset);const top2=topFov*far/far2*near2;const bottom2=bottomFov*far/far2*near2;camera.projectionMatrix.makePerspective(left2,right2,top2,bottom2,near2,far2);camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert();}function updateCamera(camera,parent){if(parent===null){camera.matrixWorld.copy(camera.matrix);}else{camera.matrixWorld.multiplyMatrices(parent.matrixWorld,camera.matrix);}camera.matrixWorldInverse.copy(camera.matrixWorld).invert();}this.setPoseTarget=function(object){if(object!==undefined)poseTarget=object;};this.updateCamera=function(camera){if(session===null)return;if(depthSensing.texture!==null){camera.near=depthSensing.depthNear;camera.far=depthSensing.depthFar;}cameraXR.near=cameraR.near=cameraL.near=camera.near;cameraXR.far=cameraR.far=cameraL.far=camera.far;if(_currentDepthNear!==cameraXR.near||_currentDepthFar!==cameraXR.far){// Note that the new renderState won't apply until the next frame. See #18320 session.updateRenderState({depthNear:cameraXR.near,depthFar:cameraXR.far});_currentDepthNear=cameraXR.near;_currentDepthFar=cameraXR.far;cameraL.near=_currentDepthNear;cameraL.far=_currentDepthFar;cameraR.near=_currentDepthNear;cameraR.far=_currentDepthFar;cameraL.updateProjectionMatrix();cameraR.updateProjectionMatrix();camera.updateProjectionMatrix();}const cameras=cameraXR.cameras;var object=poseTarget||camera;const parent=object.parent;updateCamera(cameraXR,parent);for(let i=0;i<cameras.length;i++){updateCamera(cameras[i],parent);}// update projection matrix for proper view frustum culling if(cameras.length===2){setProjectionFromUnion(cameraXR,cameraL,cameraR);}else{// assume single camera setup (AR) cameraXR.projectionMatrix.copy(cameraL.projectionMatrix);}updateUserCamera(camera,cameraXR,object);};function updateUserCamera(camera,cameraXR,object){cameraXR.matrixWorld.decompose(cameraXR.position,cameraXR.quaternion,cameraXR.scale);if(object.parent===null){object.matrix.copy(cameraXR.matrixWorld);}else{object.matrix.copy(object.parent.matrixWorld);object.matrix.invert();object.matrix.multiply(cameraXR.matrixWorld);}object.matrix.decompose(object.position,object.quaternion,object.scale);object.updateMatrixWorld(true);camera.projectionMatrix.copy(cameraXR.projectionMatrix);camera.projectionMatrixInverse.copy(cameraXR.projectionMatrixInverse);if(camera.isPerspectiveCamera){camera.fov=RAD2DEG*2*Math.atan(1/camera.projectionMatrix.elements[5]);camera.zoom=1;}}this.getCamera=function(){return cameraXR;};this.getFoveation=function(){if(glProjLayer===null&&glBaseLayer===null){return undefined;}return foveation;};this.setFoveation=function(value){// 0 = no foveation = full resolution // 1 = maximum foveation = the edges render at lower resolution foveation=value;if(glProjLayer!==null){glProjLayer.fixedFoveation=value;}if(glBaseLayer!==null&&glBaseLayer.fixedFoveation!==undefined){glBaseLayer.fixedFoveation=value;}};this.hasDepthSensing=function(){return depthSensing.texture!==null;};// Animation Loop let onAnimationFrameCallback=null;function onAnimationFrame(time,frame){pose=frame.getViewerPose(customReferenceSpace||referenceSpace);xrFrame=frame;if(pose!==null){const views=pose.views;if(glBaseLayer!==null){renderer.setRenderTargetFramebuffer(newRenderTarget,glBaseLayer.framebuffer);renderer.setRenderTarget(newRenderTarget);}let cameraXRNeedsUpdate=false;// check if it's necessary to rebuild cameraXR's camera list if(views.length!==cameraXR.cameras.length){cameraXR.cameras.length=0;cameraXRNeedsUpdate=true;}for(let i=0;i<views.length;i++){const view=views[i];let viewport=null;if(glBaseLayer!==null){viewport=glBaseLayer.getViewport(view);}else{const glSubImage=glBinding.getViewSubImage(glProjLayer,view);viewport=glSubImage.viewport;// For side-by-side projection, we only produce a single texture for both eyes. if(i===0){renderer.setRenderTargetTextures(newRenderTarget,glSubImage.colorTexture,glProjLayer.ignoreDepthValues?undefined:glSubImage.depthStencilTexture);renderer.setRenderTarget(newRenderTarget);}}let camera=cameras[i];if(camera===undefined){camera=new PerspectiveCamera();camera.layers.enable(i);camera.viewport=new Vector4();cameras[i]=camera;}camera.matrix.fromArray(view.transform.matrix);camera.matrix.decompose(camera.position,camera.quaternion,camera.scale);camera.projectionMatrix.fromArray(view.projectionMatrix);camera.projectionMatrixInverse.copy(camera.projectionMatrix).invert();camera.viewport.set(viewport.x,viewport.y,viewport.width,viewport.height);if(i===0){cameraXR.matrix.copy(camera.matrix);cameraXR.matrix.decompose(cameraXR.position,cameraXR.quaternion,cameraXR.scale);}if(cameraXRNeedsUpdate===true){cameraXR.cameras.push(camera);}}// const enabledFeatures=session.enabledFeatures;if(enabledFeatures&&enabledFeatures.includes('depth-sensing')){const depthData=glBinding.getDepthInformation(views[0]);if(depthData&&depthData.isValid&&depthData.texture){depthSensing.init(renderer,depthData,session.renderState);}}}// for(let i=0;i<controllers.length;i++){const inputSource=controllerInputSources[i];const controller=controllers[i];if(inputSource!==null&&controller!==undefined){controller.update(inputSource,frame,customReferenceSpace||referenceSpace);}}depthSensing.render(renderer,cameraXR);if(onAnimationFrameCallback)onAnimationFrameCallback(time,frame);if(frame.detectedPlanes){scope.dispatchEvent({type:'planesdetected',data:frame});}xrFrame=null;}const animation=new WebGLAnimation();animation.setAnimationLoop(onAnimationFrame);this.setAnimationLoop=function(callback){onAnimationFrameCallback=callback;};this.dispose=function(){};}}function WebGLMaterials(renderer,properties){function refreshTransformUniform(map,uniform){if(map.matrixAutoUpdate===true){map.updateMatrix();}uniform.value.copy(map.matrix);}function refreshFogUniforms(uniforms,fog){fog.color.getRGB(uniforms.fogColor.value,getUnlitUniformColorSpace(renderer));if(fog.isFog){uniforms.fogNear.value=fog.near;uniforms.fogFar.value=fog.far;}else if(fog.isFogExp2){uniforms.fogDensity.value=fog.density;}}function refreshMaterialUniforms(uniforms,material,pixelRatio,height,transmissionRenderTarget){if(material.isMeshBasicMaterial){refreshUniformsCommon(uniforms,material);}else if(material.isMeshLambertMaterial){refreshUniformsCommon(uniforms,material);}else if(material.isMeshToonMaterial){refreshUniformsCommon(uniforms,material);refreshUniformsToon(uniforms,material);}else if(material.isMeshPhongMaterial){refreshUniformsCommon(uniforms,material);refreshUniformsPhong(uniforms,material);}else if(material.isMeshStandardMaterial){refreshUniformsCommon(uniforms,material);refreshUniformsStandard(uniforms,material);if(material.isMeshPhysicalMaterial){refreshUniformsPhysical(uniforms,material,transmissionRenderTarget);}}else if(material.isMeshMatcapMaterial){refreshUniformsCommon(uniforms,material);refreshUniformsMatcap(uniforms,material);}else if(material.isMeshDepthMaterial){refreshUniformsCommon(uniforms,material);}else if(material.isMeshDistanceMaterial){refreshUniformsCommon(uniforms,material);refreshUniformsDistance(uniforms,material);}else if(material.isMeshNormalMaterial){refreshUniformsCommon(uniforms,material);}else if(material.isLineBasicMaterial){refreshUniformsLine(uniforms,material);if(material.isLineDashedMaterial){refreshUniformsDash(uniforms,material);}}else if(material.isPointsMaterial){refreshUniformsPoints(uniforms,material,pixelRatio,height);}else if(material.isSpriteMaterial){refreshUniformsSprites(uniforms,material);}else if(material.isShadowMaterial){uniforms.color.value.copy(material.color);uniforms.opacity.value=material.opacity;}else if(material.isShaderMaterial){material.uniformsNeedUpdate=false;// #15581 }}function refreshUniformsCommon(uniforms,material){uniforms.opacity.value=material.opacity;if(material.color){uniforms.diffuse.value.copy(material.color);}if(material.emissive){uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity);}if(material.map){uniforms.map.value=material.map;refreshTransformUniform(material.map,uniforms.mapTransform);}if(material.alphaMap){uniforms.alphaMap.value=material.alphaMap;refreshTransformUniform(material.alphaMap,uniforms.alphaMapTransform);}if(material.bumpMap){uniforms.bumpMap.value=material.bumpMap;refreshTransformUniform(material.bumpMap,uniforms.bumpMapTransform);uniforms.bumpScale.value=material.bumpScale;if(material.side===BackSide){uniforms.bumpScale.value*=-1;}}if(material.normalMap){uniforms.normalMap.value=material.normalMap;refreshTransformUniform(material.normalMap,uniforms.normalMapTransform);uniforms.normalScale.value.copy(material.normalScale);if(material.side===BackSide){uniforms.normalScale.value.negate();}}if(material.displacementMap){uniforms.displacementMap.value=material.displacementMap;refreshTransformUniform(material.displacementMap,uniforms.displacementMapTransform);uniforms.displacementScale.value=material.displacementScale;uniforms.displacementBias.value=material.displacementBias;}if(material.emissiveMap){uniforms.emissiveMap.value=material.emissiveMap;refreshTransformUniform(material.emissiveMap,uniforms.emissiveMapTransform);}if(material.specularMap){uniforms.specularMap.value=material.specularMap;refreshTransformUniform(material.specularMap,uniforms.specularMapTransform);}if(material.alphaTest>0){uniforms.alphaTest.value=material.alphaTest;}const envMap=properties.get(material).envMap;if(envMap){uniforms.envMap.value=envMap;uniforms.flipEnvMap.value=envMap.isCubeTexture&&envMap.isRenderTargetTexture===false?-1:1;uniforms.reflectivity.value=material.reflectivity;uniforms.ior.value=material.ior;uniforms.refractionRatio.value=material.refractionRatio;}if(material.lightMap){uniforms.lightMap.value=material.lightMap;// artist-friendly light intensity scaling factor const scaleFactor=renderer._useLegacyLights===true?Math.PI:1;uniforms.lightMapIntensity.value=material.lightMapIntensity*scaleFactor;refreshTransformUniform(material.lightMap,uniforms.lightMapTransform);}if(material.aoMap){uniforms.aoMap.value=material.aoMap;uniforms.aoMapIntensity.value=material.aoMapIntensity;refreshTransformUniform(material.aoMap,uniforms.aoMapTransform);}}function refreshUniformsLine(uniforms,material){uniforms.diffuse.value.copy(material.color);uniforms.opacity.value=material.opacity;if(material.map){uniforms.map.value=material.map;refreshTransformUniform(material.map,uniforms.mapTransform);}}function refreshUniformsDash(uniforms,material){uniforms.dashSize.value=material.dashSize;uniforms.totalSize.value=material.dashSize+material.gapSize;uniforms.scale.value=material.scale;}function refreshUniformsPoints(uniforms,material,pixelRatio,height){uniforms.diffuse.value.copy(material.color);uniforms.opacity.value=material.opacity;uniforms.size.value=material.size*pixelRatio;uniforms.scale.value=height*0.5;if(material.map){uniforms.map.value=material.map;refreshTransformUniform(material.map,uniforms.uvTransform);}if(material.alphaMap){uniforms.alphaMap.value=material.alphaMap;refreshTransformUniform(material.alphaMap,uniforms.alphaMapTransform);}if(material.alphaTest>0){uniforms.alphaTest.value=material.alphaTest;}}function refreshUniformsSprites(uniforms,material){uniforms.diffuse.value.copy(material.color);uniforms.opacity.value=material.opacity;uniforms.rotation.value=material.rotation;if(material.map){uniforms.map.value=material.map;refreshTransformUniform(material.map,uniforms.mapTransform);}if(material.alphaMap){uniforms.alphaMap.value=material.alphaMap;refreshTransformUniform(material.alphaMap,uniforms.alphaMapTransform);}if(material.alphaTest>0){uniforms.alphaTest.value=material.alphaTest;}}function refreshUniformsPhong(uniforms,material){uniforms.specular.value.copy(material.specular);uniforms.shininess.value=Math.max(material.shininess,1e-4);// to prevent pow( 0.0, 0.0 ) }function refreshUniformsToon(uniforms,material){if(material.gradientMap){uniforms.gradientMap.value=material.gradientMap;}}function refreshUniformsStandard(uniforms,material){uniforms.metalness.value=material.metalness;if(material.metalnessMap){uniforms.metalnessMap.value=material.metalnessMap;refreshTransformUniform(material.metalnessMap,uniforms.metalnessMapTransform);}uniforms.roughness.value=material.roughness;if(material.roughnessMap){uniforms.roughnessMap.value=material.roughnessMap;refreshTransformUniform(material.roughnessMap,uniforms.roughnessMapTransform);}const envMap=properties.get(material).envMap;if(envMap){//uniforms.envMap.value = material.envMap; // part of uniforms common uniforms.envMapIntensity.value=material.envMapIntensity;}}function refreshUniformsPhysical(uniforms,material,transmissionRenderTarget){uniforms.ior.value=material.ior;// also part of uniforms common if(material.sheen>0){uniforms.sheenColor.value.copy(material.sheenColor).multiplyScalar(material.sheen);uniforms.sheenRoughness.value=material.sheenRoughness;if(material.sheenColorMap){uniforms.sheenColorMap.value=material.sheenColorMap;refreshTransformUniform(material.sheenColorMap,uniforms.sheenColorMapTransform);}if(material.sheenRoughnessMap){uniforms.sheenRoughnessMap.value=material.sheenRoughnessMap;refreshTransformUniform(material.sheenRoughnessMap,uniforms.sheenRoughnessMapTransform);}}if(material.clearcoat>0){uniforms.clearcoat.value=material.clearcoat;uniforms.clearcoatRoughness.value=material.clearcoatRoughness;if(material.clearcoatMap){uniforms.clearcoatMap.value=material.clearcoatMap;refreshTransformUniform(material.clearcoatMap,uniforms.clearcoatMapTransform);}if(material.clearcoatRoughnessMap){uniforms.clearcoatRoughnessMap.value=material.clearcoatRoughnessMap;refreshTransformUniform(material.clearcoatRoughnessMap,uniforms.clearcoatRoughnessMapTransform);}if(material.clearcoatNormalMap){uniforms.clearcoatNormalMap.value=material.clearcoatNormalMap;refreshTransformUniform(material.clearcoatNormalMap,uniforms.clearcoatNormalMapTransform);uniforms.clearcoatNormalScale.value.copy(material.clearcoatNormalScale);if(material.side===BackSide){uniforms.clearcoatNormalScale.value.negate();}}}if(material.iridescence>0){uniforms.iridescence.value=material.iridescence;uniforms.iridescenceIOR.value=material.iridescenceIOR;uniforms.iridescenceThicknessMinimum.value=material.iridescenceThicknessRange[0];uniforms.iridescenceThicknessMaximum.value=material.iridescenceThicknessRange[1];if(material.iridescenceMap){uniforms.iridescenceMap.value=material.iridescenceMap;refreshTransformUniform(material.iridescenceMap,uniforms.iridescenceMapTransform);}if(material.iridescenceThicknessMap){uniforms.iridescenceThicknessMap.value=material.iridescenceThicknessMap;refreshTransformUniform(material.iridescenceThicknessMap,uniforms.iridescenceThicknessMapTransform);}}if(material.transmission>0){uniforms.transmission.value=material.transmission;uniforms.transmissionSamplerMap.value=transmissionRenderTarget.texture;uniforms.transmissionSamplerSize.value.set(transmissionRenderTarget.width,transmissionRenderTarget.height);if(material.transmissionMap){uniforms.transmissionMap.value=material.transmissionMap;refreshTransformUniform(material.transmissionMap,uniforms.transmissionMapTransform);}uniforms.thickness.value=material.thickness;if(material.thicknessMap){uniforms.thicknessMap.value=material.thicknessMap;refreshTransformUniform(material.thicknessMap,uniforms.thicknessMapTransform);}uniforms.attenuationDistance.value=material.attenuationDistance;uniforms.attenuationColor.value.copy(material.attenuationColor);}if(material.anisotropy>0){uniforms.anisotropyVector.value.set(material.anisotropy*Math.cos(material.anisotropyRotation),material.anisotropy*Math.sin(material.anisotropyRotation));if(material.anisotropyMap){uniforms.anisotropyMap.value=material.anisotropyMap;refreshTransformUniform(material.anisotropyMap,uniforms.anisotropyMapTransform);}}uniforms.specularIntensity.value=material.specularIntensity;uniforms.specularColor.value.copy(material.specularColor);if(material.specularColorMap){uniforms.specularColorMap.value=material.specularColorMap;refreshTransformUniform(material.specularColorMap,uniforms.specularColorMapTransform);}if(material.specularIntensityMap){uniforms.specularIntensityMap.value=material.specularIntensityMap;refreshTransformUniform(material.specularIntensityMap,uniforms.specularIntensityMapTransform);}}function refreshUniformsMatcap(uniforms,material){if(material.matcap){uniforms.matcap.value=material.matcap;}}function refreshUniformsDistance(uniforms,material){const light=properties.get(material).light;uniforms.referencePosition.value.setFromMatrixPosition(light.matrixWorld);uniforms.nearDistance.value=light.shadow.camera.near;uniforms.farDistance.value=light.shadow.camera.far;}return{refreshFogUniforms:refreshFogUniforms,refreshMaterialUniforms:refreshMaterialUniforms};}function WebGLUniformsGroups(gl,info,capabilities,state){let buffers={};let updateList={};let allocatedBindingPoints=[];const maxBindingPoints=capabilities.isWebGL2?gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS):0;// binding points are global whereas block indices are per shader program function bind(uniformsGroup,program){const webglProgram=program.program;state.uniformBlockBinding(uniformsGroup,webglProgram);}function update(uniformsGroup,program){let buffer=buffers[uniformsGroup.id];if(buffer===undefined){prepareUniformsGroup(uniformsGroup);buffer=createBuffer(uniformsGroup);buffers[uniformsGroup.id]=buffer;uniformsGroup.addEventListener('dispose',onUniformsGroupsDispose);}// ensure to update the binding points/block indices mapping for this program const webglProgram=program.program;state.updateUBOMapping(uniformsGroup,webglProgram);// update UBO once per frame const frame=info.render.frame;if(updateList[uniformsGroup.id]!==frame){updateBufferData(uniformsGroup);updateList[uniformsGroup.id]=frame;}}function createBuffer(uniformsGroup){// the setup of an UBO is independent of a particular shader program but global const bindingPointIndex=allocateBindingPointIndex();uniformsGroup.__bindingPointIndex=bindingPointIndex;const buffer=gl.createBuffer();const size=uniformsGroup.__size;const usage=uniformsGroup.usage;gl.bindBuffer(gl.UNIFORM_BUFFER,buffer);gl.bufferData(gl.UNIFORM_BUFFER,size,usage);gl.bindBuffer(gl.UNIFORM_BUFFER,null);gl.bindBufferBase(gl.UNIFORM_BUFFER,bindingPointIndex,buffer);return buffer;}function allocateBindingPointIndex(){for(let i=0;i<maxBindingPoints;i++){if(allocatedBindingPoints.indexOf(i)===-1){allocatedBindingPoints.push(i);return i;}}console.error('THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.');return 0;}function updateBufferData(uniformsGroup){const buffer=buffers[uniformsGroup.id];const uniforms=uniformsGroup.uniforms;const cache=uniformsGroup.__cache;gl.bindBuffer(gl.UNIFORM_BUFFER,buffer);for(let i=0,il=uniforms.length;i<il;i++){const uniformArray=Array.isArray(uniforms[i])?uniforms[i]:[uniforms[i]];for(let j=0,jl=uniformArray.length;j<jl;j++){const uniform=uniformArray[j];if(hasUniformChanged(uniform,i,j,cache)===true){const offset=uniform.__offset;const values=Array.isArray(uniform.value)?uniform.value:[uniform.value];let arrayOffset=0;for(let k=0;k<values.length;k++){const value=values[k];const info=getUniformSize(value);// TODO add integer and struct support if(typeof value==='number'||typeof value==='boolean'){uniform.__data[0]=value;gl.bufferSubData(gl.UNIFORM_BUFFER,offset+arrayOffset,uniform.__data);}else if(value.isMatrix3){// manually converting 3x3 to 3x4 uniform.__data[0]=value.elements[0];uniform.__data[1]=value.elements[1];uniform.__data[2]=value.elements[2];uniform.__data[3]=0;uniform.__data[4]=value.elements[3];uniform.__data[5]=value.elements[4];uniform.__data[6]=value.elements[5];uniform.__data[7]=0;uniform.__data[8]=value.elements[6];uniform.__data[9]=value.elements[7];uniform.__data[10]=value.elements[8];uniform.__data[11]=0;}else{value.toArray(uniform.__data,arrayOffset);arrayOffset+=info.storage/Float32Array.BYTES_PER_ELEMENT;}}gl.bufferSubData(gl.UNIFORM_BUFFER,offset,uniform.__data);}}}gl.bindBuffer(gl.UNIFORM_BUFFER,null);}function hasUniformChanged(uniform,index,indexArray,cache){const value=uniform.value;const indexString=index+'_'+indexArray;if(cache[indexString]===undefined){// cache entry does not exist so far if(typeof value==='number'||typeof value==='boolean'){cache[indexString]=value;}else{cache[indexString]=value.clone();}return true;}else{const cachedObject=cache[indexString];// compare current value with cached entry if(typeof value==='number'||typeof value==='boolean'){if(cachedObject!==value){cache[indexString]=value;return true;}}else{if(cachedObject.equals(value)===false){cachedObject.copy(value);return true;}}}return false;}function prepareUniformsGroup(uniformsGroup){// determine total buffer size according to the STD140 layout // Hint: STD140 is the only supported layout in WebGL 2 const uniforms=uniformsGroup.uniforms;let offset=0;// global buffer offset in bytes const chunkSize=16;// size of a chunk in bytes for(let i=0,l=uniforms.length;i<l;i++){const uniformArray=Array.isArray(uniforms[i])?uniforms[i]:[uniforms[i]];for(let j=0,jl=uniformArray.length;j<jl;j++){const uniform=uniformArray[j];const values=Array.isArray(uniform.value)?uniform.value:[uniform.value];for(let k=0,kl=values.length;k<kl;k++){const value=values[k];const info=getUniformSize(value);// Calculate the chunk offset const chunkOffsetUniform=offset%chunkSize;// Check for chunk overflow if(chunkOffsetUniform!==0&&chunkSize-chunkOffsetUniform<info.boundary){// Add padding and adjust offset offset+=chunkSize-chunkOffsetUniform;}// the following two properties will be used for partial buffer updates uniform.__data=new Float32Array(info.storage/Float32Array.BYTES_PER_ELEMENT);uniform.__offset=offset;// Update the global offset offset+=info.storage;}}}// ensure correct final padding const chunkOffset=offset%chunkSize;if(chunkOffset>0)offset+=chunkSize-chunkOffset;// uniformsGroup.__size=offset;uniformsGroup.__cache={};return this;}function getUniformSize(value){const info={boundary:0,// bytes storage:0// bytes };// determine sizes according to STD140 if(typeof value==='number'||typeof value==='boolean'){// float/int/bool info.boundary=4;info.storage=4;}else if(value.isVector2){// vec2 info.boundary=8;info.storage=8;}else if(value.isVector3||value.isColor){// vec3 info.boundary=16;info.storage=12;// evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes }else if(value.isVector4){// vec4 info.boundary=16;info.storage=16;}else if(value.isMatrix3){// mat3 (in STD140 a 3x3 matrix is represented as 3x4) info.boundary=48;info.storage=48;}else if(value.isMatrix4){// mat4 info.boundary=64;info.storage=64;}else if(value.isTexture){console.warn('THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.');}else{console.warn('THREE.WebGLRenderer: Unsupported uniform value type.',value);}return info;}function onUniformsGroupsDispose(event){const uniformsGroup=event.target;uniformsGroup.removeEventListener('dispose',onUniformsGroupsDispose);const index=allocatedBindingPoints.indexOf(uniformsGroup.__bindingPointIndex);allocatedBindingPoints.splice(index,1);gl.deleteBuffer(buffers[uniformsGroup.id]);delete buffers[uniformsGroup.id];delete updateList[uniformsGroup.id];}function dispose(){for(const id in buffers){gl.deleteBuffer(buffers[id]);}allocatedBindingPoints=[];buffers={};updateList={};}return{bind:bind,update:update,dispose:dispose};}class WebGLRenderer{constructor(parameters={}){const{canvas=createCanvasElement(),context=null,depth=true,stencil=true,alpha=false,antialias=false,premultipliedAlpha=true,preserveDrawingBuffer=false,powerPreference='default',failIfMajorPerformanceCaveat=false,multiviewStereo=false}=parameters;this.isWebGLRenderer=true;let _alpha;if(context!==null){_alpha=context.getContextAttributes().alpha;}else{_alpha=alpha;}const uintClearColor=new Uint32Array(4);const intClearColor=new Int32Array(4);let currentRenderList=null;let currentRenderState=null;// render() can be called from within a callback triggered by another render. // We track this so that the nested render call gets its list and state isolated from the parent render call. const renderListStack=[];const renderStateStack=[];// public properties this.domElement=canvas;// Debug configuration container this.debug={/** * Enables error checking and reporting when shader programs are being compiled * @type {boolean} */checkShaderErrors:true,/** * Callback for custom error reporting. * @type {?Function} */onShaderError:null};// clearing this.autoClear=true;this.autoClearColor=true;this.autoClearDepth=true;this.autoClearStencil=true;// scene graph this.sortObjects=true;// user-defined clipping this.clippingPlanes=[];this.localClippingEnabled=false;// physically based shading this._outputColorSpace=SRGBColorSpace;// physical lights this._useLegacyLights=false;// tone mapping this.toneMapping=NoToneMapping;this.toneMappingExposure=1.0;// internal properties const _this=this;let _isContextLost=false;// internal state cache let _currentActiveCubeFace=0;let _currentActiveMipmapLevel=0;let _currentRenderTarget=null;let _currentMaterialId=-1;let _currentCamera=null;const _currentViewport=new Vector4();const _currentScissor=new Vector4();let _currentScissorTest=null;const _currentClearColor=new Color(0x000000);let _currentClearAlpha=0;// let _width=canvas.width;let _height=canvas.height;let _pixelRatio=1;let _opaqueSort=null;let _transparentSort=null;const _viewport=new Vector4(0,0,_width,_height);const _scissor=new Vector4(0,0,_width,_height);let _scissorTest=false;// frustum const _frustum=new Frustum();// clipping let _clippingEnabled=false;let _localClippingEnabled=false;// transmission let _transmissionRenderTarget=null;// camera matrices cache const _projScreenMatrix=new Matrix4();const _vector2=new Vector2();const _vector3=new Vector3();const _emptyScene={background:null,fog:null,environment:null,overrideMaterial:null,isScene:true};function getTargetPixelRatio(){return _currentRenderTarget===null?_pixelRatio:1;}// initialize let _gl=context;function getContext(contextNames,contextAttributes){for(let i=0;i<contextNames.length;i++){const contextName=contextNames[i];const context=canvas.getContext(contextName,contextAttributes);if(context!==null)return context;}return null;}try{const contextAttributes={alpha:true,depth,stencil,antialias,premultipliedAlpha,preserveDrawingBuffer,powerPreference,failIfMajorPerformanceCaveat};// OffscreenCanvas does not have setAttribute, see #22811 if('setAttribute'in canvas)canvas.setAttribute('data-engine',`three.js r${REVISION}`);// event listeners must be registered before WebGL context is created, see #12753 canvas.addEventListener('webglcontextlost',onContextLost,false);canvas.addEventListener('webglcontextrestored',onContextRestore,false);canvas.addEventListener('webglcontextcreationerror',onContextCreationError,false);if(_gl===null){const contextNames=['webgl2','webgl','experimental-webgl'];if(_this.isWebGL1Renderer===true){contextNames.shift();}_gl=getContext(contextNames,contextAttributes);if(_gl===null){if(getContext(contextNames)){throw new Error('Error creating WebGL context with your selected attributes.');}else{throw new Error('Error creating WebGL context.');}}}if(typeof WebGLRenderingContext!=='undefined'&&_gl instanceof WebGLRenderingContext){// @deprecated, r153 console.warn('THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163.');}// Some experimental-webgl implementations do not have getShaderPrecisionFormat if(_gl.getShaderPrecisionFormat===undefined){_gl.getShaderPrecisionFormat=function(){return{'rangeMin':1,'rangeMax':1,'precision':1};};}}catch(error){console.error('THREE.WebGLRenderer: '+error.message);throw error;}let extensions,capabilities,state,info;let properties,textures,cubemaps,cubeuvmaps,attributes,geometries,objects;let programCache,materials,renderLists,renderStates,clipping,shadowMap;let multiview;let background,morphtargets,bufferRenderer,indexedBufferRenderer;let utils,bindingStates,uniformsGroups;function initGLContext(){extensions=new WebGLExtensions(_gl);capabilities=new WebGLCapabilities(_gl,extensions,parameters);extensions.init(capabilities);utils=new WebGLUtils(_gl,extensions,capabilities);state=new WebGLState(_gl,extensions,capabilities);info=new WebGLInfo(_gl);properties=new WebGLProperties();textures=new WebGLTextures(_gl,extensions,state,properties,capabilities,utils,info);cubemaps=new WebGLCubeMaps(_this);cubeuvmaps=new WebGLCubeUVMaps(_this);attributes=new WebGLAttributes(_gl,capabilities);bindingStates=new WebGLBindingStates(_gl,extensions,attributes,capabilities);geometries=new WebGLGeometries(_gl,attributes,info,bindingStates);objects=new WebGLObjects(_gl,geometries,attributes,info);morphtargets=new WebGLMorphtargets(_gl,capabilities,textures);clipping=new WebGLClipping(properties);programCache=new WebGLPrograms(_this,cubemaps,cubeuvmaps,extensions,capabilities,bindingStates,clipping);materials=new WebGLMaterials(_this,properties);renderLists=new WebGLRenderLists();renderStates=new WebGLRenderStates(extensions,capabilities);background=new WebGLBackground(_this,cubemaps,cubeuvmaps,state,objects,_alpha,premultipliedAlpha);multiview=new WebGLMultiview(_this,extensions,_gl);shadowMap=new WebGLShadowMap(_this,objects,capabilities);uniformsGroups=new WebGLUniformsGroups(_gl,info,capabilities,state);bufferRenderer=new WebGLBufferRenderer(_gl,extensions,info,capabilities);indexedBufferRenderer=new WebGLIndexedBufferRenderer(_gl,extensions,info,capabilities);info.programs=programCache.programs;_this.capabilities=capabilities;_this.extensions=extensions;_this.properties=properties;_this.renderLists=renderLists;_this.shadowMap=shadowMap;_this.state=state;_this.info=info;}initGLContext();// xr const xr=typeof navigator!=='undefined'&&'xr'in navigator?new WebXRManager(_this,_gl,extensions,multiviewStereo):new WebVRManager(_this);this.xr=xr;// API this.getContext=function(){return _gl;};this.getContextAttributes=function(){return _gl.getContextAttributes();};this.forceContextLoss=function(){const extension=extensions.get('WEBGL_lose_context');if(extension)extension.loseContext();};this.forceContextRestore=function(){const extension=extensions.get('WEBGL_lose_context');if(extension)extension.restoreContext();};this.getPixelRatio=function(){return _pixelRatio;};this.setPixelRatio=function(value){if(value===undefined)return;_pixelRatio=value;this.setSize(_width,_height,false);};this.getSize=function(target){return target.set(_width,_height);};this.setSize=function(width,height,updateStyle=true){if(xr.isPresenting){console.warn('THREE.WebGLRenderer: Can\'t change size while VR device is presenting.');return;}_width=width;_height=height;canvas.width=Math.floor(width*_pixelRatio);canvas.height=Math.floor(height*_pixelRatio);if(updateStyle===true){canvas.style.width=width+'px';canvas.style.height=height+'px';}this.setViewport(0,0,width,height);};this.getDrawingBufferSize=function(target){return target.set(_width*_pixelRatio,_height*_pixelRatio).floor();};this.setDrawingBufferSize=function(width,height,pixelRatio){_width=width;_height=height;_pixelRatio=pixelRatio;canvas.width=Math.floor(width*pixelRatio);canvas.height=Math.floor(height*pixelRatio);this.setViewport(0,0,width,height);};this.getCurrentViewport=function(target){return target.copy(_currentViewport);};this.getViewport=function(target){return target.copy(_viewport);};this.setViewport=function(x,y,width,height){if(x.isVector4){_viewport.set(x.x,x.y,x.z,x.w);}else{_viewport.set(x,y,width,height);}state.viewport(_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor());};this.getScissor=function(target){return target.copy(_scissor);};this.setScissor=function(x,y,width,height){if(x.isVector4){_scissor.set(x.x,x.y,x.z,x.w);}else{_scissor.set(x,y,width,height);}state.scissor(_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor());};this.getScissorTest=function(){return _scissorTest;};this.setScissorTest=function(boolean){state.setScissorTest(_scissorTest=boolean);};this.setOpaqueSort=function(method){_opaqueSort=method;};this.setTransparentSort=function(method){_transparentSort=method;};// Clearing this.getClearColor=function(target){return target.copy(background.getClearColor());};this.setClearColor=function(){background.setClearColor.apply(background,arguments);};this.getClearAlpha=function(){return background.getClearAlpha();};this.setClearAlpha=function(){background.setClearAlpha.apply(background,arguments);};this.clear=function(color=true,depth=true,stencil=true){let bits=0;if(color){// check if we're trying to clear an integer target let isIntegerFormat=false;if(_currentRenderTarget!==null){const targetFormat=_currentRenderTarget.texture.format;isIntegerFormat=targetFormat===RGBAIntegerFormat||targetFormat===RGIntegerFormat||targetFormat===RedIntegerFormat;}// use the appropriate clear functions to clear the target if it's a signed // or unsigned integer target if(isIntegerFormat){const targetType=_currentRenderTarget.texture.type;const isUnsignedType=targetType===UnsignedByteType||targetType===UnsignedIntType||targetType===UnsignedShortType||targetType===UnsignedInt248Type||targetType===UnsignedShort4444Type||targetType===UnsignedShort5551Type;const clearColor=background.getClearColor();const a=background.getClearAlpha();const r=clearColor.r;const g=clearColor.g;const b=clearColor.b;if(isUnsignedType){uintClearColor[0]=r;uintClearColor[1]=g;uintClearColor[2]=b;uintClearColor[3]=a;_gl.clearBufferuiv(_gl.COLOR,0,uintClearColor);}else{intClearColor[0]=r;intClearColor[1]=g;intClearColor[2]=b;intClearColor[3]=a;_gl.clearBufferiv(_gl.COLOR,0,intClearColor);}}else{bits|=_gl.COLOR_BUFFER_BIT;}}if(depth)bits|=_gl.DEPTH_BUFFER_BIT;if(stencil){bits|=_gl.STENCIL_BUFFER_BIT;this.state.buffers.stencil.setMask(0xffffffff);}_gl.clear(bits);};this.clearColor=function(){this.clear(true,false,false);};this.clearDepth=function(){this.clear(false,true,false);};this.clearStencil=function(){this.clear(false,false,true);};// this.dispose=function(){canvas.removeEventListener('webglcontextlost',onContextLost,false);canvas.removeEventListener('webglcontextrestored',onContextRestore,false);canvas.removeEventListener('webglcontextcreationerror',onContextCreationError,false);renderLists.dispose();renderStates.dispose();properties.dispose();cubemaps.dispose();cubeuvmaps.dispose();objects.dispose();bindingStates.dispose();uniformsGroups.dispose();programCache.dispose();xr.dispose();xr.removeEventListener('sessionstart',onXRSessionStart);xr.removeEventListener('sessionend',onXRSessionEnd);if(_transmissionRenderTarget){_transmissionRenderTarget.dispose();_transmissionRenderTarget=null;}animation.stop();};// Events function onContextLost(event){event.preventDefault();console.log('THREE.WebGLRenderer: Context Lost.');_isContextLost=true;}function onContextRestore(/* event */){console.log('THREE.WebGLRenderer: Context Restored.');_isContextLost=false;const infoAutoReset=info.autoReset;const shadowMapEnabled=shadowMap.enabled;const shadowMapAutoUpdate=shadowMap.autoUpdate;const shadowMapNeedsUpdate=shadowMap.needsUpdate;const shadowMapType=shadowMap.type;initGLContext();info.autoReset=infoAutoReset;shadowMap.enabled=shadowMapEnabled;shadowMap.autoUpdate=shadowMapAutoUpdate;shadowMap.needsUpdate=shadowMapNeedsUpdate;shadowMap.type=shadowMapType;}function onContextCreationError(event){console.error('THREE.WebGLRenderer: A WebGL context could not be created. Reason: ',event.statusMessage);}function onMaterialDispose(event){const material=event.target;material.removeEventListener('dispose',onMaterialDispose);deallocateMaterial(material);}// Buffer deallocation function deallocateMaterial(material){releaseMaterialProgramReferences(material);properties.remove(material);}function releaseMaterialProgramReferences(material){const programs=properties.get(material).programs;if(programs!==undefined){programs.forEach(function(program){programCache.releaseProgram(program);});if(material.isShaderMaterial){programCache.releaseShaderCache(material);}}}// Buffer rendering this.renderBufferDirect=function(camera,scene,geometry,material,object,group){if(scene===null)scene=_emptyScene;// renderBufferDirect second parameter used to be fog (could be null) const frontFaceCW=object.isMesh&&object.matrixWorld.determinant()<0;const program=setProgram(camera,scene,geometry,material,object);state.setMaterial(material,frontFaceCW);// let index=geometry.index;let rangeFactor=1;if(material.wireframe===true){index=geometries.getWireframeAttribute(geometry);if(index===undefined)return;rangeFactor=2;}// const drawRange=geometry.drawRange;const position=geometry.attributes.position;let drawStart=drawRange.start*rangeFactor;let drawEnd=(drawRange.start+drawRange.count)*rangeFactor;if(group!==null){drawStart=Math.max(drawStart,group.start*rangeFactor);drawEnd=Math.min(drawEnd,(group.start+group.count)*rangeFactor);}if(index!==null){drawStart=Math.max(drawStart,0);drawEnd=Math.min(drawEnd,index.count);}else if(position!==undefined&&position!==null){drawStart=Math.max(drawStart,0);drawEnd=Math.min(drawEnd,position.count);}const drawCount=drawEnd-drawStart;if(drawCount<0||drawCount===Infinity)return;// bindingStates.setup(object,material,program,geometry,index);let attribute;let renderer=bufferRenderer;if(index!==null){attribute=attributes.get(index);renderer=indexedBufferRenderer;renderer.setIndex(attribute);}// if(object.isMesh){if(material.wireframe===true){state.setLineWidth(material.wireframeLinewidth*getTargetPixelRatio());renderer.setMode(_gl.LINES);}else{renderer.setMode(_gl.TRIANGLES);}}else if(object.isLine){let lineWidth=material.linewidth;if(lineWidth===undefined)lineWidth=1;// Not using Line*Material state.setLineWidth(lineWidth*getTargetPixelRatio());if(object.isLineSegments){renderer.setMode(_gl.LINES);}else if(object.isLineLoop){renderer.setMode(_gl.LINE_LOOP);}else{renderer.setMode(_gl.LINE_STRIP);}}else if(object.isPoints){renderer.setMode(_gl.POINTS);}else if(object.isSprite){renderer.setMode(_gl.TRIANGLES);}if(object.isBatchedMesh){renderer.renderMultiDraw(object._multiDrawStarts,object._multiDrawCounts,object._multiDrawCount);}else if(object.isInstancedMesh){renderer.renderInstances(drawStart,drawCount,object.count);}else if(geometry.isInstancedBufferGeometry){const maxInstanceCount=geometry._maxInstanceCount!==undefined?geometry._maxInstanceCount:Infinity;const instanceCount=Math.min(geometry.instanceCount,maxInstanceCount);renderer.renderInstances(drawStart,drawCount,instanceCount);}else{renderer.render(drawStart,drawCount);}};// Compile function prepareMaterial(material,scene,object){if(material.transparent===true&&material.side===DoubleSide&&material.forceSinglePass===false){material.side=BackSide;material.needsUpdate=true;getProgram(material,scene,object);material.side=FrontSide;material.needsUpdate=true;getProgram(material,scene,object);material.side=DoubleSide;}else{getProgram(material,scene,object);}}this.compile=function(scene,camera,targetScene=null){if(targetScene===null)targetScene=scene;currentRenderState=renderStates.get(targetScene);currentRenderState.init();renderStateStack.push(currentRenderState);// gather lights from both the target scene and the new object that will be added to the scene. targetScene.traverseVisible(function(object){if(object.isLight&&object.layers.test(camera.layers)){currentRenderState.pushLight(object);if(object.castShadow){currentRenderState.pushShadow(object);}}});if(scene!==targetScene){scene.traverseVisible(function(object){if(object.isLight&&object.layers.test(camera.layers)){currentRenderState.pushLight(object);if(object.castShadow){currentRenderState.pushShadow(object);}}});}currentRenderState.setupLights(_this._useLegacyLights);// Only initialize materials in the new scene, not the targetScene. const materials=new Set();scene.traverse(function(object){const material=object.material;if(material){if(Array.isArray(material)){for(let i=0;i<material.length;i++){const material2=material[i];prepareMaterial(material2,targetScene,object);materials.add(material2);}}else{prepareMaterial(material,targetScene,object);materials.add(material);}}});renderStateStack.pop();currentRenderState=null;return materials;};// compileAsync this.compileAsync=function(scene,camera,targetScene=null){const materials=this.compile(scene,camera,targetScene);// Wait for all the materials in the new object to indicate that they're // ready to be used before resolving the promise. return new Promise(resolve=>{function checkMaterialsReady(){materials.forEach(function(material){const materialProperties=properties.get(material);const program=materialProperties.currentProgram;if(program.isReady()){// remove any programs that report they're ready to use from the list materials.delete(material);}});// once the list of compiling materials is empty, call the callback if(materials.size===0){resolve(scene);return;}// if some materials are still not ready, wait a bit and check again setTimeout(checkMaterialsReady,10);}if(extensions.get('KHR_parallel_shader_compile')!==null){// If we can check the compilation status of the materials without // blocking then do so right away. checkMaterialsReady();}else{// Otherwise start by waiting a bit to give the materials we just // initialized a chance to finish. setTimeout(checkMaterialsReady,10);}});};// Animation Loop let onAnimationFrameCallback=null;function onAnimationFrame(time){if(onAnimationFrameCallback)onAnimationFrameCallback(time);}function onXRSessionStart(){animation.stop();}function onXRSessionEnd(){animation.start();}const animation=new WebGLAnimation();animation.setAnimationLoop(onAnimationFrame);if(typeof self!=='undefined')animation.setContext(self);this.setAnimationLoop=function(callback){onAnimationFrameCallback=callback;xr.setAnimationLoop(callback);callback===null?animation.stop():animation.start();};xr.addEventListener('sessionstart',onXRSessionStart);xr.addEventListener('sessionend',onXRSessionEnd);// Rendering this.render=function(scene,camera){if(camera!==undefined&&camera.isCamera!==true){console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.');return;}if(_isContextLost===true)return;// update scene graph if(scene.matrixWorldAutoUpdate===true)scene.updateMatrixWorld();// update camera matrices and frustum if(camera.parent===null&&camera.matrixWorldAutoUpdate===true)camera.updateMatrixWorld();if(xr.enabled===true&&xr.isPresenting===true){if(xr.cameraAutoUpdate===true)xr.updateCamera(camera);camera=xr.getCamera();// use XR camera for rendering }// if(scene.isScene===true)scene.onBeforeRender(_this,scene,camera,_currentRenderTarget);currentRenderState=renderStates.get(scene,renderStateStack.length);currentRenderState.init();renderStateStack.push(currentRenderState);_projScreenMatrix.multiplyMatrices(camera.projectionMatrix,camera.matrixWorldInverse);_frustum.setFromProjectionMatrix(_projScreenMatrix);_localClippingEnabled=this.localClippingEnabled;_clippingEnabled=clipping.init(this.clippingPlanes,_localClippingEnabled);currentRenderList=renderLists.get(scene,renderListStack.length);currentRenderList.init();renderListStack.push(currentRenderList);projectObject(scene,camera,0,_this.sortObjects);currentRenderList.finish();if(_this.sortObjects===true){currentRenderList.sort(_opaqueSort,_transparentSort);}// this.info.render.frame++;if(_clippingEnabled===true)clipping.beginShadows();const shadowsArray=currentRenderState.state.shadowsArray;shadowMap.render(shadowsArray,scene,camera);if(_clippingEnabled===true)clipping.endShadows();// if(this.info.autoReset===true)this.info.reset();// if(xr.enabled===false||xr.isPresenting===false||xr.hasDepthSensing()===false){background.render(currentRenderList,scene);}// render scene currentRenderState.setupLights(_this._useLegacyLights);if(camera.isArrayCamera){if(xr.enabled&&xr.isMultiview){textures.setDeferTextureUploads(true);renderScene(currentRenderList,scene,camera,camera.cameras[0].viewport);}else{const cameras=camera.cameras;for(let i=0,l=cameras.length;i<l;i++){const camera2=cameras[i];renderScene(currentRenderList,scene,camera2,camera2.viewport);}}}else{renderScene(currentRenderList,scene,camera);}// if(_currentRenderTarget!==null){// resolve multisample renderbuffers to a single-sample texture if necessary textures.updateMultisampleRenderTarget(_currentRenderTarget);// Generate mipmap if we're using any kind of mipmap filtering textures.updateRenderTargetMipmap(_currentRenderTarget);}// if(scene.isScene===true)scene.onAfterRender(_this,scene,camera);textures.runDeferredUploads();if(xr.enabled&&xr.submitFrame){xr.submitFrame();}// _gl.finish(); bindingStates.resetDefaultState();_currentMaterialId=-1;_currentCamera=null;renderStateStack.pop();if(renderStateStack.length>0){currentRenderState=renderStateStack[renderStateStack.length-1];}else{currentRenderState=null;}renderListStack.pop();if(renderListStack.length>0){currentRenderList=renderListStack[renderListStack.length-1];}else{currentRenderList=null;}};function projectObject(object,camera,groupOrder,sortObjects){if(object.visible===false)return;const visible=object.layers.test(camera.layers);if(visible){if(object.isGroup){groupOrder=object.renderOrder;}else if(object.isLOD){if(object.autoUpdate===true)object.update(camera);}else if(object.isLight){currentRenderState.pushLight(object);if(object.castShadow){currentRenderState.pushShadow(object);}}else if(object.isSprite){if(!object.frustumCulled||_frustum.intersectsSprite(object)){if(sortObjects){_vector3.setFromMatrixPosition(object.matrixWorld).applyMatrix4(_projScreenMatrix);}const geometry=objects.update(object);const material=object.material;if(material.visible){currentRenderList.push(object,geometry,material,groupOrder,_vector3.z,null);}}}else if(object.isMesh||object.isLine||object.isPoints){if(!object.frustumCulled||_frustum.intersectsObject(object)){const geometry=objects.update(object);const material=object.material;if(sortObjects){if(object.boundingSphere!==undefined){if(object.boundingSphere===null)object.computeBoundingSphere();_vector3.copy(object.boundingSphere.center);}else{if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_vector3.copy(geometry.boundingSphere.center);}_vector3.applyMatrix4(object.matrixWorld).applyMatrix4(_projScreenMatrix);}if(Array.isArray(material)){const groups=geometry.groups;for(let i=0,l=groups.length;i<l;i++){const group=groups[i];const groupMaterial=material[group.materialIndex];if(groupMaterial&&groupMaterial.visible){currentRenderList.push(object,geometry,groupMaterial,groupOrder,_vector3.z,group);}}}else if(material.visible){currentRenderList.push(object,geometry,material,groupOrder,_vector3.z,null);}}}}const children=object.children;for(let i=0,l=children.length;i<l;i++){projectObject(children[i],camera,groupOrder,sortObjects);}}function renderScene(currentRenderList,scene,camera,viewport){const opaqueObjects=currentRenderList.opaque;const transmissiveObjects=currentRenderList.transmissive;const transparentObjects=currentRenderList.transparent;currentRenderState.setupLightsView(camera);if(_clippingEnabled===true)clipping.setGlobalState(_this.clippingPlanes,camera);if(transmissiveObjects.length>0)renderTransmissionPass(opaqueObjects,transmissiveObjects,scene,camera);if(viewport)state.viewport(_currentViewport.copy(viewport));if(opaqueObjects.length>0)renderObjects(opaqueObjects,scene,camera);if(transmissiveObjects.length>0)renderObjects(transmissiveObjects,scene,camera);if(transparentObjects.length>0)renderObjects(transparentObjects,scene,camera);// Ensure depth buffer writing is enabled so it can be cleared on next render state.buffers.depth.setTest(true);state.buffers.depth.setMask(true);state.buffers.color.setMask(true);state.setPolygonOffset(false);}function renderTransmissionPass(opaqueObjects,transmissiveObjects,scene,camera){const overrideMaterial=scene.isScene===true?scene.overrideMaterial:null;if(overrideMaterial!==null){return;}const isWebGL2=capabilities.isWebGL2;if(_transmissionRenderTarget===null){_transmissionRenderTarget=new WebGLRenderTarget(1,1,{generateMipmaps:true,type:extensions.has('EXT_color_buffer_half_float')?HalfFloatType:UnsignedByteType,minFilter:LinearMipmapLinearFilter,samples:isWebGL2?4:0});// debug /* const geometry = new PlaneGeometry(); const material = new MeshBasicMaterial( { map: _transmissionRenderTarget.texture } ); const mesh = new Mesh( geometry, material ); scene.add( mesh ); */}_this.getDrawingBufferSize(_vector2);if(isWebGL2){_transmissionRenderTarget.setSize(_vector2.x,_vector2.y);}else{_transmissionRenderTarget.setSize(floorPowerOfTwo(_vector2.x),floorPowerOfTwo(_vector2.y));}// const currentRenderTarget=_this.getRenderTarget();_this.setRenderTarget(_transmissionRenderTarget);_this.getClearColor(_currentClearColor);_currentClearAlpha=_this.getClearAlpha();if(_currentClearAlpha<1)_this.setClearColor(0xffffff,0.5);_this.clear();// Turn off the features which can affect the frag color for opaque objects pass. // Otherwise they are applied twice in opaque objects pass and transmission objects pass. const currentToneMapping=_this.toneMapping;_this.toneMapping=NoToneMapping;renderObjects(opaqueObjects,scene,camera);textures.updateMultisampleRenderTarget(_transmissionRenderTarget);textures.updateRenderTargetMipmap(_transmissionRenderTarget);let renderTargetNeedsUpdate=false;for(let i=0,l=transmissiveObjects.length;i<l;i++){const renderItem=transmissiveObjects[i];const object=renderItem.object;const geometry=renderItem.geometry;const material=renderItem.material;const group=renderItem.group;if(material.side===DoubleSide&&object.layers.test(camera.layers)){const currentSide=material.side;material.side=BackSide;material.needsUpdate=true;renderObject(object,scene,camera,geometry,material,group);material.side=currentSide;material.needsUpdate=true;renderTargetNeedsUpdate=true;}}if(renderTargetNeedsUpdate===true){textures.updateMultisampleRenderTarget(_transmissionRenderTarget);textures.updateRenderTargetMipmap(_transmissionRenderTarget);}_this.setRenderTarget(currentRenderTarget);_this.setClearColor(_currentClearColor,_currentClearAlpha);_this.toneMapping=currentToneMapping;}function renderObjects(renderList,scene,camera){const overrideMaterial=scene.isScene===true?scene.overrideMaterial:null;for(let i=0,l=renderList.length;i<l;i++){const renderItem=renderList[i];const object=renderItem.object;const geometry=renderItem.geometry;const material=overrideMaterial===null?renderItem.material:overrideMaterial;const group=renderItem.group;if(object.layers.test(camera.layers)){renderObject(object,scene,camera,geometry,material,group);}}}function renderObject(object,scene,camera,geometry,material,group){object.onBeforeRender(_this,scene,camera,geometry,material,group);object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse,object.matrixWorld);object.normalMatrix.getNormalMatrix(object.modelViewMatrix);material.onBeforeRender(_this,scene,camera,geometry,object,group);if(material.transparent===true&&material.side===DoubleSide&&material.forceSinglePass===false){material.side=BackSide;material.needsUpdate=true;_this.renderBufferDirect(camera,scene,geometry,material,object,group);material.side=FrontSide;material.needsUpdate=true;_this.renderBufferDirect(camera,scene,geometry,material,object,group);material.side=DoubleSide;}else{_this.renderBufferDirect(camera,scene,geometry,material,object,group);}object.onAfterRender(_this,scene,camera,geometry,material,group);}function getProgram(material,scene,object){if(scene.isScene!==true)scene=_emptyScene;// scene could be a Mesh, Line, Points, ... const materialProperties=properties.get(material);const lights=currentRenderState.state.lights;const shadowsArray=currentRenderState.state.shadowsArray;const lightsStateVersion=lights.state.version;const parameters=programCache.getParameters(material,lights.state,shadowsArray,scene,object);const programCacheKey=programCache.getProgramCacheKey(parameters);let programs=materialProperties.programs;// always update environment and fog - changing these trigger an getProgram call, but it's possible that the program doesn't change materialProperties.environment=material.isMeshStandardMaterial?scene.environment:null;materialProperties.fog=scene.fog;materialProperties.envMap=(material.isMeshStandardMaterial?cubeuvmaps:cubemaps).get(material.envMap||materialProperties.environment);if(programs===undefined){// new material material.addEventListener('dispose',onMaterialDispose);programs=new Map();materialProperties.programs=programs;}let program=programs.get(programCacheKey);if(program!==undefined){// early out if program and light state is identical if(materialProperties.currentProgram===program&&materialProperties.lightsStateVersion===lightsStateVersion){updateCommonMaterialProperties(material,parameters);return program;}}else{parameters.uniforms=programCache.getUniforms(material);material.onBuild(object,parameters,_this);material.onBeforeCompile(parameters,_this);program=programCache.acquireProgram(parameters,programCacheKey);programs.set(programCacheKey,program);materialProperties.uniforms=parameters.uniforms;}const uniforms=materialProperties.uniforms;if(!material.isShaderMaterial&&!material.isRawShaderMaterial||material.clipping===true){uniforms.clippingPlanes=clipping.uniform;}updateCommonMaterialProperties(material,parameters);// store the light setup it was created for materialProperties.needsLights=materialNeedsLights(material);materialProperties.lightsStateVersion=lightsStateVersion;if(materialProperties.needsLights){// wire up the material to this renderer's lighting state uniforms.ambientLightColor.value=lights.state.ambient;uniforms.lightProbe.value=lights.state.probe;uniforms.directionalLights.value=lights.state.directional;uniforms.directionalLightShadows.value=lights.state.directionalShadow;uniforms.spotLights.value=lights.state.spot;uniforms.spotLightShadows.value=lights.state.spotShadow;uniforms.rectAreaLights.value=lights.state.rectArea;uniforms.ltc_1.value=lights.state.rectAreaLTC1;uniforms.ltc_2.value=lights.state.rectAreaLTC2;uniforms.pointLights.value=lights.state.point;uniforms.pointLightShadows.value=lights.state.pointShadow;uniforms.hemisphereLights.value=lights.state.hemi;uniforms.directionalShadowMap.value=lights.state.directionalShadowMap;uniforms.directionalShadowMatrix.value=lights.state.directionalShadowMatrix;uniforms.spotShadowMap.value=lights.state.spotShadowMap;uniforms.spotLightMatrix.value=lights.state.spotLightMatrix;uniforms.spotLightMap.value=lights.state.spotLightMap;uniforms.pointShadowMap.value=lights.state.pointShadowMap;uniforms.pointShadowMatrix.value=lights.state.pointShadowMatrix;// TODO (abelnation): add area lights shadow info to uniforms }materialProperties.currentProgram=program;materialProperties.uniformsList=null;return program;}function getUniformList(materialProperties){if(materialProperties.uniformsList===null){const progUniforms=materialProperties.currentProgram.getUniforms();materialProperties.uniformsList=WebGLUniforms.seqWithValue(progUniforms.seq,materialProperties.uniforms);}return materialProperties.uniformsList;}function updateCommonMaterialProperties(material,parameters){const materialProperties=properties.get(material);materialProperties.outputColorSpace=parameters.outputColorSpace;materialProperties.batching=parameters.batching;materialProperties.instancing=parameters.instancing;materialProperties.instancingColor=parameters.instancingColor;materialProperties.skinning=parameters.skinning;materialProperties.morphTargets=parameters.morphTargets;materialProperties.morphNormals=parameters.morphNormals;materialProperties.morphColors=parameters.morphColors;materialProperties.morphTargetsCount=parameters.morphTargetsCount;materialProperties.numClippingPlanes=parameters.numClippingPlanes;materialProperties.numIntersection=parameters.numClipIntersection;materialProperties.vertexAlphas=parameters.vertexAlphas;materialProperties.vertexTangents=parameters.vertexTangents;materialProperties.toneMapping=parameters.toneMapping;materialProperties.numMultiviewViews=parameters.numMultiviewViews;}function setProgram(camera,scene,geometry,material,object){if(scene.isScene!==true)scene=_emptyScene;// scene could be a Mesh, Line, Points, ... textures.resetTextureUnits();const fog=scene.fog;const environment=material.isMeshStandardMaterial?scene.environment:null;const colorSpace=_currentRenderTarget===null?_this.outputColorSpace:_currentRenderTarget.isXRRenderTarget===true?_currentRenderTarget.texture.colorSpace:LinearSRGBColorSpace;const envMap=(material.isMeshStandardMaterial?cubeuvmaps:cubemaps).get(material.envMap||environment);const vertexAlphas=material.vertexColors===true&&!!geometry.attributes.color&&geometry.attributes.color.itemSize===4;const vertexTangents=!!geometry.attributes.tangent&&(!!material.normalMap||material.anisotropy>0);const morphTargets=!!geometry.morphAttributes.position;const morphNormals=!!geometry.morphAttributes.normal;const morphColors=!!geometry.morphAttributes.color;let toneMapping=NoToneMapping;if(material.toneMapped){if(_currentRenderTarget===null||_currentRenderTarget.isXRRenderTarget===true){toneMapping=_this.toneMapping;}}const numMultiviewViews=_currentRenderTarget&&_currentRenderTarget.isWebGLMultiviewRenderTarget?_currentRenderTarget.numViews:0;const morphAttribute=geometry.morphAttributes.position||geometry.morphAttributes.normal||geometry.morphAttributes.color;const morphTargetsCount=morphAttribute!==undefined?morphAttribute.length:0;const materialProperties=properties.get(material);const lights=currentRenderState.state.lights;if(_clippingEnabled===true){if(_localClippingEnabled===true||camera!==_currentCamera){const useCache=camera===_currentCamera&&material.id===_currentMaterialId;// we might want to call this function with some ClippingGroup // object instead of the material, once it becomes feasible // (#8465, #8379) clipping.setState(material,camera,useCache);}}// let needsProgramChange=false;if(material.version===materialProperties.__version){if(materialProperties.needsLights&&materialProperties.lightsStateVersion!==lights.state.version){needsProgramChange=true;}else if(materialProperties.outputColorSpace!==colorSpace){needsProgramChange=true;}else if(object.isBatchedMesh&&materialProperties.batching===false){needsProgramChange=true;}else if(!object.isBatchedMesh&&materialProperties.batching===true){needsProgramChange=true;}else if(object.isInstancedMesh&&materialProperties.instancing===false){needsProgramChange=true;}else if(!object.isInstancedMesh&&materialProperties.instancing===true){needsProgramChange=true;}else if(object.isSkinnedMesh&&materialProperties.skinning===false){needsProgramChange=true;}else if(!object.isSkinnedMesh&&materialProperties.skinning===true){needsProgramChange=true;}else if(object.isInstancedMesh&&materialProperties.instancingColor===true&&object.instanceColor===null){needsProgramChange=true;}else if(object.isInstancedMesh&&materialProperties.instancingColor===false&&object.instanceColor!==null){needsProgramChange=true;}else if(materialProperties.envMap!==envMap){needsProgramChange=true;}else if(material.fog===true&&materialProperties.fog!==fog){needsProgramChange=true;}else if(materialProperties.numClippingPlanes!==undefined&&(materialProperties.numClippingPlanes!==clipping.numPlanes||materialProperties.numIntersection!==clipping.numIntersection)){needsProgramChange=true;}else if(materialProperties.vertexAlphas!==vertexAlphas){needsProgramChange=true;}else if(materialProperties.vertexTangents!==vertexTangents){needsProgramChange=true;}else if(materialProperties.morphTargets!==morphTargets){needsProgramChange=true;}else if(materialProperties.morphNormals!==morphNormals){needsProgramChange=true;}else if(materialProperties.morphColors!==morphColors){needsProgramChange=true;}else if(materialProperties.toneMapping!==toneMapping){needsProgramChange=true;}else if(capabilities.isWebGL2===true&&materialProperties.morphTargetsCount!==morphTargetsCount){needsProgramChange=true;}else if(materialProperties.numMultiviewViews!==numMultiviewViews){needsProgramChange=true;}}else{needsProgramChange=true;materialProperties.__version=material.version;}// let program=materialProperties.currentProgram;if(needsProgramChange===true){program=getProgram(material,scene,object);}let refreshProgram=false;let refreshMaterial=false;let refreshLights=false;const p_uniforms=program.getUniforms(),m_uniforms=materialProperties.uniforms;if(state.useProgram(program.program)){refreshProgram=true;refreshMaterial=true;refreshLights=true;}if(material.id!==_currentMaterialId){_currentMaterialId=material.id;refreshMaterial=true;}if(refreshProgram||_currentCamera!==camera){// common camera uniforms if(program.numMultiviewViews>0){multiview.updateCameraProjectionMatricesUniform(camera,p_uniforms);multiview.updateCameraViewMatricesUniform(camera,p_uniforms);}else{p_uniforms.setValue(_gl,'projectionMatrix',camera.projectionMatrix);p_uniforms.setValue(_gl,'viewMatrix',camera.matrixWorldInverse);}const uCamPos=p_uniforms.map.cameraPosition;if(uCamPos!==undefined){uCamPos.setValue(_gl,_vector3.setFromMatrixPosition(camera.matrixWorld));}if(capabilities.logarithmicDepthBuffer){p_uniforms.setValue(_gl,'logDepthBufFC',2.0/(Math.log(camera.far+1.0)/Math.LN2));}// consider moving isOrthographic to UniformLib and WebGLMaterials, see https://github.com/mrdoob/three.js/pull/26467#issuecomment-1645185067 if(material.isMeshPhongMaterial||material.isMeshToonMaterial||material.isMeshLambertMaterial||material.isMeshBasicMaterial||material.isMeshStandardMaterial||material.isShaderMaterial){p_uniforms.setValue(_gl,'isOrthographic',camera.isOrthographicCamera===true);}if(_currentCamera!==camera){_currentCamera=camera;// lighting uniforms depend on the camera so enforce an update // now, in case this material supports lights - or later, when // the next material that does gets activated: refreshMaterial=true;// set to true on material change refreshLights=true;// remains set until update done }}// skinning and morph target uniforms must be set even if material didn't change // auto-setting of texture unit for bone and morph texture must go before other textures // otherwise textures used for skinning and morphing can take over texture units reserved for other material textures if(object.isSkinnedMesh){p_uniforms.setOptional(_gl,object,'bindMatrix');p_uniforms.setOptional(_gl,object,'bindMatrixInverse');const skeleton=object.skeleton;if(skeleton){if(capabilities.floatVertexTextures){if(skeleton.boneTexture===null)skeleton.computeBoneTexture();p_uniforms.setValue(_gl,'boneTexture',skeleton.boneTexture,textures);}else{console.warn('THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required.');}}}if(object.isBatchedMesh){p_uniforms.setOptional(_gl,object,'batchingTexture');p_uniforms.setValue(_gl,'batchingTexture',object._matricesTexture,textures);}const morphAttributes=geometry.morphAttributes;if(morphAttributes.position!==undefined||morphAttributes.normal!==undefined||morphAttributes.color!==undefined&&capabilities.isWebGL2===true){morphtargets.update(object,geometry,program);}if(refreshMaterial||materialProperties.receiveShadow!==object.receiveShadow){materialProperties.receiveShadow=object.receiveShadow;p_uniforms.setValue(_gl,'receiveShadow',object.receiveShadow);}// https://github.com/mrdoob/three.js/pull/24467#issuecomment-1209031512 if(material.isMeshGouraudMaterial&&material.envMap!==null){m_uniforms.envMap.value=envMap;m_uniforms.flipEnvMap.value=envMap.isCubeTexture&&envMap.isRenderTargetTexture===false?-1:1;}if(refreshMaterial){p_uniforms.setValue(_gl,'toneMappingExposure',_this.toneMappingExposure);if(materialProperties.needsLights){// the current material requires lighting info // note: all lighting uniforms are always set correctly // they simply reference the renderer's state for their // values // // use the current material's .needsUpdate flags to set // the GL state when required markUniformsLightsNeedsUpdate(m_uniforms,refreshLights);}// refresh uniforms common to several materials if(fog&&material.fog===true){materials.refreshFogUniforms(m_uniforms,fog);}materials.refreshMaterialUniforms(m_uniforms,material,_pixelRatio,_height,_transmissionRenderTarget);WebGLUniforms.upload(_gl,getUniformList(materialProperties),m_uniforms,textures);}if(material.isShaderMaterial&&material.uniformsNeedUpdate===true){WebGLUniforms.upload(_gl,getUniformList(materialProperties),m_uniforms,textures);material.uniformsNeedUpdate=false;}if(material.isSpriteMaterial){p_uniforms.setValue(_gl,'center',object.center);}// common matrices if(program.numMultiviewViews>0){multiview.updateObjectMatricesUniforms(object,camera,p_uniforms);}else{p_uniforms.setValue(_gl,'modelViewMatrix',object.modelViewMatrix);p_uniforms.setValue(_gl,'normalMatrix',object.normalMatrix);}p_uniforms.setValue(_gl,'modelMatrix',object.matrixWorld);// UBOs if(material.isShaderMaterial||material.isRawShaderMaterial){const groups=material.uniformsGroups;for(let i=0,l=groups.length;i<l;i++){if(capabilities.isWebGL2){const group=groups[i];uniformsGroups.update(group,program);uniformsGroups.bind(group,program);}else{console.warn('THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.');}}}return program;}// If uniforms are marked as clean, they don't need to be loaded to the GPU. function markUniformsLightsNeedsUpdate(uniforms,value){uniforms.ambientLightColor.needsUpdate=value;uniforms.lightProbe.needsUpdate=value;uniforms.directionalLights.needsUpdate=value;uniforms.directionalLightShadows.needsUpdate=value;uniforms.pointLights.needsUpdate=value;uniforms.pointLightShadows.needsUpdate=value;uniforms.spotLights.needsUpdate=value;uniforms.spotLightShadows.needsUpdate=value;uniforms.rectAreaLights.needsUpdate=value;uniforms.hemisphereLights.needsUpdate=value;}function materialNeedsLights(material){return material.isMeshLambertMaterial||material.isMeshToonMaterial||material.isMeshPhongMaterial||material.isMeshStandardMaterial||material.isShadowMaterial||material.isShaderMaterial&&material.lights===true;}this.setTexture2D=function(){var warned=false;// backwards compatibility: peel texture.texture return function setTexture2D(texture,slot){if(texture&&texture.isWebGLRenderTarget){if(!warned){console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.");warned=true;}texture=texture.texture;}textures.setTexture2D(texture,slot);};}();this.getActiveCubeFace=function(){return _currentActiveCubeFace;};this.getActiveMipmapLevel=function(){return _currentActiveMipmapLevel;};this.getRenderTarget=function(){return _currentRenderTarget;};this.setRenderTargetTextures=function(renderTarget,colorTexture,depthTexture){properties.get(renderTarget.texture).__webglTexture=colorTexture;properties.get(renderTarget.depthTexture).__webglTexture=depthTexture;const renderTargetProperties=properties.get(renderTarget);renderTargetProperties.__hasExternalTextures=true;renderTargetProperties.__autoAllocateDepthBuffer=depthTexture===undefined;if(!renderTargetProperties.__autoAllocateDepthBuffer&&(!_currentRenderTarget||!_currentRenderTarget.isWebGLMultiviewRenderTarget)){// The multisample_render_to_texture extension doesn't work properly if there // are midframe flushes and an external depth buffer. Disable use of the extension. if(extensions.has('WEBGL_multisampled_render_to_texture')===true){console.warn('THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided');renderTargetProperties.__useRenderToTexture=false;}}};this.setRenderTargetFramebuffer=function(renderTarget,defaultFramebuffer){const renderTargetProperties=properties.get(renderTarget);renderTargetProperties.__webglFramebuffer=defaultFramebuffer;renderTargetProperties.__useDefaultFramebuffer=defaultFramebuffer===undefined;};this.setRenderTarget=function(renderTarget,activeCubeFace=0,activeMipmapLevel=0){_currentRenderTarget=renderTarget;_currentActiveCubeFace=activeCubeFace;_currentActiveMipmapLevel=activeMipmapLevel;let useDefaultFramebuffer=true;let framebuffer=null;let isCube=false;let isRenderTarget3D=false;if(renderTarget){const renderTargetProperties=properties.get(renderTarget);if(renderTargetProperties.__useDefaultFramebuffer!==undefined){// We need to make sure to rebind the framebuffer. state.bindFramebuffer(_gl.FRAMEBUFFER,null);useDefaultFramebuffer=false;}else if(renderTargetProperties.__webglFramebuffer===undefined){textures.setupRenderTarget(renderTarget);}else if(renderTargetProperties.__hasExternalTextures){// Color and depth texture must be rebound in order for the swapchain to update. textures.rebindTextures(renderTarget,properties.get(renderTarget.texture).__webglTexture,properties.get(renderTarget.depthTexture).__webglTexture);}const texture=renderTarget.texture;if(texture.isData3DTexture||texture.isDataArrayTexture||texture.isCompressedArrayTexture){isRenderTarget3D=true;}const __webglFramebuffer=properties.get(renderTarget).__webglFramebuffer;if(renderTarget.isWebGLCubeRenderTarget){if(Array.isArray(__webglFramebuffer[activeCubeFace])){framebuffer=__webglFramebuffer[activeCubeFace][activeMipmapLevel];}else{framebuffer=__webglFramebuffer[activeCubeFace];}isCube=true;}else if(capabilities.isWebGL2&&renderTarget.samples>0&&textures.useMultisampledRTT(renderTarget)===false){framebuffer=properties.get(renderTarget).__webglMultisampledFramebuffer;}else{if(Array.isArray(__webglFramebuffer)){framebuffer=__webglFramebuffer[activeMipmapLevel];}else{framebuffer=__webglFramebuffer;}}_currentViewport.copy(renderTarget.viewport);_currentScissor.copy(renderTarget.scissor);_currentScissorTest=renderTarget.scissorTest;}else{_currentViewport.copy(_viewport).multiplyScalar(_pixelRatio).floor();_currentScissor.copy(_scissor).multiplyScalar(_pixelRatio).floor();_currentScissorTest=_scissorTest;}const framebufferBound=state.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);if(framebufferBound&&capabilities.drawBuffers&&useDefaultFramebuffer){state.drawBuffers(renderTarget,framebuffer);}state.viewport(_currentViewport);state.scissor(_currentScissor);state.setScissorTest(_currentScissorTest);if(isCube){const textureProperties=properties.get(renderTarget.texture);_gl.framebufferTexture2D(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,_gl.TEXTURE_CUBE_MAP_POSITIVE_X+activeCubeFace,textureProperties.__webglTexture,activeMipmapLevel);}else if(isRenderTarget3D){const textureProperties=properties.get(renderTarget.texture);const layer=activeCubeFace||0;_gl.framebufferTextureLayer(_gl.FRAMEBUFFER,_gl.COLOR_ATTACHMENT0,textureProperties.__webglTexture,activeMipmapLevel||0,layer);}_currentMaterialId=-1;// reset current material to ensure correct uniform bindings };this.readRenderTargetPixels=function(renderTarget,x,y,width,height,buffer,activeCubeFaceIndex){if(!(renderTarget&&renderTarget.isWebGLRenderTarget)){console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.');return;}let framebuffer=properties.get(renderTarget).__webglFramebuffer;if(renderTarget.isWebGLCubeRenderTarget&&activeCubeFaceIndex!==undefined){framebuffer=framebuffer[activeCubeFaceIndex];}if(framebuffer){state.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);try{const texture=renderTarget.texture;const textureFormat=texture.format;const textureType=texture.type;if(textureFormat!==RGBAFormat&&utils.convert(textureFormat)!==_gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.');return;}const halfFloatSupportedByExt=textureType===HalfFloatType&&(extensions.has('EXT_color_buffer_half_float')||capabilities.isWebGL2&&extensions.has('EXT_color_buffer_float'));if(textureType!==UnsignedByteType&&utils.convert(textureType)!==_gl.getParameter(_gl.IMPLEMENTATION_COLOR_READ_TYPE)&&// Edge and Chrome Mac < 52 (#9513) !(textureType===FloatType&&(capabilities.isWebGL2||extensions.has('OES_texture_float')||extensions.has('WEBGL_color_buffer_float')))&&// Chrome Mac >= 52 and Firefox !halfFloatSupportedByExt){console.error('THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.');return;}// the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604) if(x>=0&&x<=renderTarget.width-width&&y>=0&&y<=renderTarget.height-height){_gl.readPixels(x,y,width,height,utils.convert(textureFormat),utils.convert(textureType),buffer);}}finally{// restore framebuffer of current render target if necessary const framebuffer=_currentRenderTarget!==null?properties.get(_currentRenderTarget).__webglFramebuffer:null;state.bindFramebuffer(_gl.FRAMEBUFFER,framebuffer);}}};this.copyFramebufferToTexture=function(position,texture,level=0){const levelScale=Math.pow(2,-level);const width=Math.floor(texture.image.width*levelScale);const height=Math.floor(texture.image.height*levelScale);textures.setTexture2D(texture,0);_gl.copyTexSubImage2D(_gl.TEXTURE_2D,level,0,0,position.x,position.y,width,height);state.unbindTexture();};this.copyTextureToTexture=function(position,srcTexture,dstTexture,level=0){const width=srcTexture.image.width;const height=srcTexture.image.height;const glFormat=utils.convert(dstTexture.format);const glType=utils.convert(dstTexture.type);textures.setTexture2D(dstTexture,0);// As another texture upload may have changed pixelStorei // parameters, make sure they are correct for the dstTexture _gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL,dstTexture.flipY);_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,dstTexture.premultiplyAlpha);_gl.pixelStorei(_gl.UNPACK_ALIGNMENT,dstTexture.unpackAlignment);if(srcTexture.isDataTexture){_gl.texSubImage2D(_gl.TEXTURE_2D,level,position.x,position.y,width,height,glFormat,glType,srcTexture.image.data);}else{if(srcTexture.isCompressedTexture){_gl.compressedTexSubImage2D(_gl.TEXTURE_2D,level,position.x,position.y,srcTexture.mipmaps[0].width,srcTexture.mipmaps[0].height,glFormat,srcTexture.mipmaps[0].data);}else{_gl.texSubImage2D(_gl.TEXTURE_2D,level,position.x,position.y,glFormat,glType,srcTexture.image);}}// Generate mipmaps only when copying level 0 if(level===0&&dstTexture.generateMipmaps)_gl.generateMipmap(_gl.TEXTURE_2D);state.unbindTexture();};this.copyTextureToTexture3D=function(sourceBox,position,srcTexture,dstTexture,level=0){if(_this.isWebGL1Renderer){console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.');return;}const width=sourceBox.max.x-sourceBox.min.x+1;const height=sourceBox.max.y-sourceBox.min.y+1;const depth=sourceBox.max.z-sourceBox.min.z+1;const glFormat=utils.convert(dstTexture.format);const glType=utils.convert(dstTexture.type);let glTarget;if(dstTexture.isData3DTexture){textures.setTexture3D(dstTexture,0);glTarget=_gl.TEXTURE_3D;}else if(dstTexture.isDataArrayTexture||dstTexture.isCompressedArrayTexture){textures.setTexture2DArray(dstTexture,0);glTarget=_gl.TEXTURE_2D_ARRAY;}else{console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.');return;}_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL,dstTexture.flipY);_gl.pixelStorei(_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL,dstTexture.premultiplyAlpha);_gl.pixelStorei(_gl.UNPACK_ALIGNMENT,dstTexture.unpackAlignment);const unpackRowLen=_gl.getParameter(_gl.UNPACK_ROW_LENGTH);const unpackImageHeight=_gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT);const unpackSkipPixels=_gl.getParameter(_gl.UNPACK_SKIP_PIXELS);const unpackSkipRows=_gl.getParameter(_gl.UNPACK_SKIP_ROWS);const unpackSkipImages=_gl.getParameter(_gl.UNPACK_SKIP_IMAGES);const image=srcTexture.isCompressedTexture?srcTexture.mipmaps[level]:srcTexture.image;_gl.pixelStorei(_gl.UNPACK_ROW_LENGTH,image.width);_gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT,image.height);_gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS,sourceBox.min.x);_gl.pixelStorei(_gl.UNPACK_SKIP_ROWS,sourceBox.min.y);_gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES,sourceBox.min.z);if(srcTexture.isDataTexture||srcTexture.isData3DTexture){_gl.texSubImage3D(glTarget,level,position.x,position.y,position.z,width,height,depth,glFormat,glType,image.data);}else{if(srcTexture.isCompressedArrayTexture){console.warn('THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.');_gl.compressedTexSubImage3D(glTarget,level,position.x,position.y,position.z,width,height,depth,glFormat,image.data);}else{_gl.texSubImage3D(glTarget,level,position.x,position.y,position.z,width,height,depth,glFormat,glType,image);}}_gl.pixelStorei(_gl.UNPACK_ROW_LENGTH,unpackRowLen);_gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT,unpackImageHeight);_gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS,unpackSkipPixels);_gl.pixelStorei(_gl.UNPACK_SKIP_ROWS,unpackSkipRows);_gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES,unpackSkipImages);// Generate mipmaps only when copying level 0 if(level===0&&dstTexture.generateMipmaps)_gl.generateMipmap(glTarget);state.unbindTexture();};this.initTexture=function(texture){if(texture.isCubeTexture){textures.setTextureCube(texture,0);}else if(texture.isData3DTexture){textures.setTexture3D(texture,0);}else if(texture.isDataArrayTexture||texture.isCompressedArrayTexture){textures.setTexture2DArray(texture,0);}else{textures.setTexture2D(texture,0);}state.unbindTexture();};this.resetState=function(){_currentActiveCubeFace=0;_currentActiveMipmapLevel=0;_currentRenderTarget=null;state.reset();bindingStates.reset();};if(typeof __THREE_DEVTOOLS__!=='undefined'){__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe',{detail:this}));}}get coordinateSystem(){return WebGLCoordinateSystem;}get outputColorSpace(){return this._outputColorSpace;}set outputColorSpace(colorSpace){this._outputColorSpace=colorSpace;const gl=this.getContext();gl.drawingBufferColorSpace=colorSpace===DisplayP3ColorSpace?'display-p3':'srgb';gl.unpackColorSpace=ColorManagement.workingColorSpace===LinearDisplayP3ColorSpace?'display-p3':'srgb';}get outputEncoding(){// @deprecated, r152 console.warn('THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead.');return this.outputColorSpace===SRGBColorSpace?sRGBEncoding:LinearEncoding;}set outputEncoding(encoding){// @deprecated, r152 console.warn('THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead.');this.outputColorSpace=encoding===sRGBEncoding?SRGBColorSpace:LinearSRGBColorSpace;}get useLegacyLights(){// @deprecated, r155 console.warn('THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733.');return this._useLegacyLights;}set useLegacyLights(value){// @deprecated, r155 console.warn('THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733.');this._useLegacyLights=value;}}class WebGL1Renderer extends WebGLRenderer{}WebGL1Renderer.prototype.isWebGL1Renderer=true;class FogExp2{constructor(color,density=0.00025){this.isFogExp2=true;this.name='';this.color=new Color(color);this.density=density;}clone(){return new FogExp2(this.color,this.density);}toJSON(/* meta */){return{type:'FogExp2',name:this.name,color:this.color.getHex(),density:this.density};}}class Fog{constructor(color,near=1,far=1000){this.isFog=true;this.name='';this.color=new Color(color);this.near=near;this.far=far;}clone(){return new Fog(this.color,this.near,this.far);}toJSON(/* meta */){return{type:'Fog',name:this.name,color:this.color.getHex(),near:this.near,far:this.far};}}class Scene extends Object3D{constructor(){super();this.isScene=true;this.type='Scene';this.background=null;this.environment=null;this.fog=null;this.backgroundBlurriness=0;this.backgroundIntensity=1;this.overrideMaterial=null;if(typeof __THREE_DEVTOOLS__!=='undefined'){__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe',{detail:this}));}}copy(source,recursive){super.copy(source,recursive);if(source.background!==null)this.background=source.background.clone();if(source.environment!==null)this.environment=source.environment.clone();if(source.fog!==null)this.fog=source.fog.clone();this.backgroundBlurriness=source.backgroundBlurriness;this.backgroundIntensity=source.backgroundIntensity;if(source.overrideMaterial!==null)this.overrideMaterial=source.overrideMaterial.clone();this.matrixAutoUpdate=source.matrixAutoUpdate;return this;}toJSON(meta){const data=super.toJSON(meta);if(this.fog!==null)data.object.fog=this.fog.toJSON();if(this.backgroundBlurriness>0)data.object.backgroundBlurriness=this.backgroundBlurriness;if(this.backgroundIntensity!==1)data.object.backgroundIntensity=this.backgroundIntensity;return data;}}class InterleavedBuffer{constructor(array,stride){this.isInterleavedBuffer=true;this.array=array;this.stride=stride;this.count=array!==undefined?array.length/stride:0;this.usage=StaticDrawUsage;this._updateRange={offset:0,count:-1};this.updateRanges=[];this.version=0;this.uuid=generateUUID();}onUploadCallback(){}set needsUpdate(value){if(value===true)this.version++;}get updateRange(){warnOnce('THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.');// @deprecated, r159 return this._updateRange;}setUsage(value){this.usage=value;return this;}addUpdateRange(start,count){this.updateRanges.push({start,count});}clearUpdateRanges(){this.updateRanges.length=0;}copy(source){this.array=new source.array.constructor(source.array);this.count=source.count;this.stride=source.stride;this.usage=source.usage;return this;}copyAt(index1,attribute,index2){index1*=this.stride;index2*=attribute.stride;for(let i=0,l=this.stride;i<l;i++){this.array[index1+i]=attribute.array[index2+i];}return this;}set(value,offset=0){this.array.set(value,offset);return this;}clone(data){if(data.arrayBuffers===undefined){data.arrayBuffers={};}if(this.array.buffer._uuid===undefined){this.array.buffer._uuid=generateUUID();}if(data.arrayBuffers[this.array.buffer._uuid]===undefined){data.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer;}const array=new this.array.constructor(data.arrayBuffers[this.array.buffer._uuid]);const ib=new this.constructor(array,this.stride);ib.setUsage(this.usage);return ib;}onUpload(callback){this.onUploadCallback=callback;return this;}toJSON(data){if(data.arrayBuffers===undefined){data.arrayBuffers={};}// generate UUID for array buffer if necessary if(this.array.buffer._uuid===undefined){this.array.buffer._uuid=generateUUID();}if(data.arrayBuffers[this.array.buffer._uuid]===undefined){data.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer));}// return{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride};}}const _vector$6=/*@__PURE__*/new Vector3();class InterleavedBufferAttribute{constructor(interleavedBuffer,itemSize,offset,normalized=false){this.isInterleavedBufferAttribute=true;this.name='';this.data=interleavedBuffer;this.itemSize=itemSize;this.offset=offset;this.normalized=normalized;}get count(){return this.data.count;}get array(){return this.data.array;}set needsUpdate(value){this.data.needsUpdate=value;}applyMatrix4(m){for(let i=0,l=this.data.count;i<l;i++){_vector$6.fromBufferAttribute(this,i);_vector$6.applyMatrix4(m);this.setXYZ(i,_vector$6.x,_vector$6.y,_vector$6.z);}return this;}applyNormalMatrix(m){for(let i=0,l=this.count;i<l;i++){_vector$6.fromBufferAttribute(this,i);_vector$6.applyNormalMatrix(m);this.setXYZ(i,_vector$6.x,_vector$6.y,_vector$6.z);}return this;}transformDirection(m){for(let i=0,l=this.count;i<l;i++){_vector$6.fromBufferAttribute(this,i);_vector$6.transformDirection(m);this.setXYZ(i,_vector$6.x,_vector$6.y,_vector$6.z);}return this;}getComponent(index,component){let value=this.array[index*this.data.stride+this.offset+component];if(this.normalized)value=denormalize(value,this.array);return value;}setComponent(index,component,value){if(this.normalized)value=normalize(value,this.array);this.data.array[index*this.data.stride+this.offset+component]=value;return this;}setX(index,x){if(this.normalized)x=normalize(x,this.array);this.data.array[index*this.data.stride+this.offset]=x;return this;}setY(index,y){if(this.normalized)y=normalize(y,this.array);this.data.array[index*this.data.stride+this.offset+1]=y;return this;}setZ(index,z){if(this.normalized)z=normalize(z,this.array);this.data.array[index*this.data.stride+this.offset+2]=z;return this;}setW(index,w){if(this.normalized)w=normalize(w,this.array);this.data.array[index*this.data.stride+this.offset+3]=w;return this;}getX(index){let x=this.data.array[index*this.data.stride+this.offset];if(this.normalized)x=denormalize(x,this.array);return x;}getY(index){let y=this.data.array[index*this.data.stride+this.offset+1];if(this.normalized)y=denormalize(y,this.array);return y;}getZ(index){let z=this.data.array[index*this.data.stride+this.offset+2];if(this.normalized)z=denormalize(z,this.array);return z;}getW(index){let w=this.data.array[index*this.data.stride+this.offset+3];if(this.normalized)w=denormalize(w,this.array);return w;}setXY(index,x,y){index=index*this.data.stride+this.offset;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);}this.data.array[index+0]=x;this.data.array[index+1]=y;return this;}setXYZ(index,x,y,z){index=index*this.data.stride+this.offset;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);z=normalize(z,this.array);}this.data.array[index+0]=x;this.data.array[index+1]=y;this.data.array[index+2]=z;return this;}setXYZW(index,x,y,z,w){index=index*this.data.stride+this.offset;if(this.normalized){x=normalize(x,this.array);y=normalize(y,this.array);z=normalize(z,this.array);w=normalize(w,this.array);}this.data.array[index+0]=x;this.data.array[index+1]=y;this.data.array[index+2]=z;this.data.array[index+3]=w;return this;}clone(data){if(data===undefined){console.log('THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.');const array=[];for(let i=0;i<this.count;i++){const index=i*this.data.stride+this.offset;for(let j=0;j<this.itemSize;j++){array.push(this.data.array[index+j]);}}return new BufferAttribute(new this.array.constructor(array),this.itemSize,this.normalized);}else{if(data.interleavedBuffers===undefined){data.interleavedBuffers={};}if(data.interleavedBuffers[this.data.uuid]===undefined){data.interleavedBuffers[this.data.uuid]=this.data.clone(data);}return new InterleavedBufferAttribute(data.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);}}toJSON(data){if(data===undefined){console.log('THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.');const array=[];for(let i=0;i<this.count;i++){const index=i*this.data.stride+this.offset;for(let j=0;j<this.itemSize;j++){array.push(this.data.array[index+j]);}}// de-interleave data and save it as an ordinary buffer attribute for now return{itemSize:this.itemSize,type:this.array.constructor.name,array:array,normalized:this.normalized};}else{// save as true interleaved attribute if(data.interleavedBuffers===undefined){data.interleavedBuffers={};}if(data.interleavedBuffers[this.data.uuid]===undefined){data.interleavedBuffers[this.data.uuid]=this.data.toJSON(data);}return{isInterleavedBufferAttribute:true,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};}}}class SpriteMaterial extends Material{constructor(parameters){super();this.isSpriteMaterial=true;this.type='SpriteMaterial';this.color=new Color(0xffffff);this.map=null;this.alphaMap=null;this.rotation=0;this.sizeAttenuation=true;this.transparent=true;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.map=source.map;this.alphaMap=source.alphaMap;this.rotation=source.rotation;this.sizeAttenuation=source.sizeAttenuation;this.fog=source.fog;return this;}}let _geometry;const _intersectPoint=/*@__PURE__*/new Vector3();const _worldScale=/*@__PURE__*/new Vector3();const _mvPosition=/*@__PURE__*/new Vector3();const _alignedPosition=/*@__PURE__*/new Vector2();const _rotatedPosition=/*@__PURE__*/new Vector2();const _viewWorldMatrix=/*@__PURE__*/new Matrix4();const _vA=/*@__PURE__*/new Vector3();const _vB=/*@__PURE__*/new Vector3();const _vC=/*@__PURE__*/new Vector3();const _uvA=/*@__PURE__*/new Vector2();const _uvB=/*@__PURE__*/new Vector2();const _uvC=/*@__PURE__*/new Vector2();class Sprite extends Object3D{constructor(material=new SpriteMaterial()){super();this.isSprite=true;this.type='Sprite';if(_geometry===undefined){_geometry=new BufferGeometry();const float32Array=new Float32Array([-0.5,-0.5,0,0,0,0.5,-0.5,0,1,0,0.5,0.5,0,1,1,-0.5,0.5,0,0,1]);const interleavedBuffer=new InterleavedBuffer(float32Array,5);_geometry.setIndex([0,1,2,0,2,3]);_geometry.setAttribute('position',new InterleavedBufferAttribute(interleavedBuffer,3,0,false));_geometry.setAttribute('uv',new InterleavedBufferAttribute(interleavedBuffer,2,3,false));}this.geometry=_geometry;this.material=material;this.center=new Vector2(0.5,0.5);}raycast(raycaster,intersects){if(raycaster.camera===null){console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');}_worldScale.setFromMatrixScale(this.matrixWorld);_viewWorldMatrix.copy(raycaster.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(raycaster.camera.matrixWorldInverse,this.matrixWorld);_mvPosition.setFromMatrixPosition(this.modelViewMatrix);if(raycaster.camera.isPerspectiveCamera&&this.material.sizeAttenuation===false){_worldScale.multiplyScalar(-_mvPosition.z);}const rotation=this.material.rotation;let sin,cos;if(rotation!==0){cos=Math.cos(rotation);sin=Math.sin(rotation);}const center=this.center;transformVertex(_vA.set(-0.5,-0.5,0),_mvPosition,center,_worldScale,sin,cos);transformVertex(_vB.set(0.5,-0.5,0),_mvPosition,center,_worldScale,sin,cos);transformVertex(_vC.set(0.5,0.5,0),_mvPosition,center,_worldScale,sin,cos);_uvA.set(0,0);_uvB.set(1,0);_uvC.set(1,1);// check first triangle let intersect=raycaster.ray.intersectTriangle(_vA,_vB,_vC,false,_intersectPoint);if(intersect===null){// check second triangle transformVertex(_vB.set(-0.5,0.5,0),_mvPosition,center,_worldScale,sin,cos);_uvB.set(0,1);intersect=raycaster.ray.intersectTriangle(_vA,_vC,_vB,false,_intersectPoint);if(intersect===null){return;}}const distance=raycaster.ray.origin.distanceTo(_intersectPoint);if(distance<raycaster.near||distance>raycaster.far)return;intersects.push({distance:distance,point:_intersectPoint.clone(),uv:Triangle.getInterpolation(_intersectPoint,_vA,_vB,_vC,_uvA,_uvB,_uvC,new Vector2()),face:null,object:this});}copy(source,recursive){super.copy(source,recursive);if(source.center!==undefined)this.center.copy(source.center);this.material=source.material;return this;}}function transformVertex(vertexPosition,mvPosition,center,scale,sin,cos){// compute position in camera space _alignedPosition.subVectors(vertexPosition,center).addScalar(0.5).multiply(scale);// to check if rotation is not zero if(sin!==undefined){_rotatedPosition.x=cos*_alignedPosition.x-sin*_alignedPosition.y;_rotatedPosition.y=sin*_alignedPosition.x+cos*_alignedPosition.y;}else{_rotatedPosition.copy(_alignedPosition);}vertexPosition.copy(mvPosition);vertexPosition.x+=_rotatedPosition.x;vertexPosition.y+=_rotatedPosition.y;// transform to world space vertexPosition.applyMatrix4(_viewWorldMatrix);}const _v1$2=/*@__PURE__*/new Vector3();const _v2$1=/*@__PURE__*/new Vector3();class LOD extends Object3D{constructor(){super();this._currentLevel=0;this.type='LOD';Object.defineProperties(this,{levels:{enumerable:true,value:[]},isLOD:{value:true}});this.autoUpdate=true;}copy(source){super.copy(source,false);const levels=source.levels;for(let i=0,l=levels.length;i<l;i++){const level=levels[i];this.addLevel(level.object.clone(),level.distance,level.hysteresis);}this.autoUpdate=source.autoUpdate;return this;}addLevel(object,distance=0,hysteresis=0){distance=Math.abs(distance);const levels=this.levels;let l;for(l=0;l<levels.length;l++){if(distance<levels[l].distance){break;}}levels.splice(l,0,{distance:distance,hysteresis:hysteresis,object:object});this.add(object);return this;}getCurrentLevel(){return this._currentLevel;}getObjectForDistance(distance){const levels=this.levels;if(levels.length>0){let i,l;for(i=1,l=levels.length;i<l;i++){let levelDistance=levels[i].distance;if(levels[i].object.visible){levelDistance-=levelDistance*levels[i].hysteresis;}if(distance<levelDistance){break;}}return levels[i-1].object;}return null;}raycast(raycaster,intersects){const levels=this.levels;if(levels.length>0){_v1$2.setFromMatrixPosition(this.matrixWorld);const distance=raycaster.ray.origin.distanceTo(_v1$2);this.getObjectForDistance(distance).raycast(raycaster,intersects);}}update(camera){const levels=this.levels;if(levels.length>1){_v1$2.setFromMatrixPosition(camera.matrixWorld);_v2$1.setFromMatrixPosition(this.matrixWorld);const distance=_v1$2.distanceTo(_v2$1)/camera.zoom;levels[0].object.visible=true;let i,l;for(i=1,l=levels.length;i<l;i++){let levelDistance=levels[i].distance;if(levels[i].object.visible){levelDistance-=levelDistance*levels[i].hysteresis;}if(distance>=levelDistance){levels[i-1].object.visible=false;levels[i].object.visible=true;}else{break;}}this._currentLevel=i-1;for(;i<l;i++){levels[i].object.visible=false;}}}toJSON(meta){const data=super.toJSON(meta);if(this.autoUpdate===false)data.object.autoUpdate=false;data.object.levels=[];const levels=this.levels;for(let i=0,l=levels.length;i<l;i++){const level=levels[i];data.object.levels.push({object:level.object.uuid,distance:level.distance,hysteresis:level.hysteresis});}return data;}}const _basePosition=/*@__PURE__*/new Vector3();const _skinIndex=/*@__PURE__*/new Vector4();const _skinWeight=/*@__PURE__*/new Vector4();const _vector3=/*@__PURE__*/new Vector3();const _matrix4=/*@__PURE__*/new Matrix4();const _vertex=/*@__PURE__*/new Vector3();const _sphere$4=/*@__PURE__*/new Sphere();const _inverseMatrix$2=/*@__PURE__*/new Matrix4();const _ray$2=/*@__PURE__*/new Ray();class SkinnedMesh extends Mesh{constructor(geometry,material){super(geometry,material);this.isSkinnedMesh=true;this.type='SkinnedMesh';this.bindMode=AttachedBindMode;this.bindMatrix=new Matrix4();this.bindMatrixInverse=new Matrix4();this.boundingBox=null;this.boundingSphere=null;}computeBoundingBox(){const geometry=this.geometry;if(this.boundingBox===null){this.boundingBox=new Box3();}this.boundingBox.makeEmpty();const positionAttribute=geometry.getAttribute('position');for(let i=0;i<positionAttribute.count;i++){this.getVertexPosition(i,_vertex);this.boundingBox.expandByPoint(_vertex);}}computeBoundingSphere(){const geometry=this.geometry;if(this.boundingSphere===null){this.boundingSphere=new Sphere();}this.boundingSphere.makeEmpty();const positionAttribute=geometry.getAttribute('position');for(let i=0;i<positionAttribute.count;i++){this.getVertexPosition(i,_vertex);this.boundingSphere.expandByPoint(_vertex);}}copy(source,recursive){super.copy(source,recursive);this.bindMode=source.bindMode;this.bindMatrix.copy(source.bindMatrix);this.bindMatrixInverse.copy(source.bindMatrixInverse);this.skeleton=source.skeleton;if(source.boundingBox!==null)this.boundingBox=source.boundingBox.clone();if(source.boundingSphere!==null)this.boundingSphere=source.boundingSphere.clone();return this;}raycast(raycaster,intersects){const material=this.material;const matrixWorld=this.matrixWorld;if(material===undefined)return;// test with bounding sphere in world space if(this.boundingSphere===null)this.computeBoundingSphere();_sphere$4.copy(this.boundingSphere);_sphere$4.applyMatrix4(matrixWorld);if(raycaster.ray.intersectsSphere(_sphere$4)===false)return;// convert ray to local space of skinned mesh _inverseMatrix$2.copy(matrixWorld).invert();_ray$2.copy(raycaster.ray).applyMatrix4(_inverseMatrix$2);// test with bounding box in local space if(this.boundingBox!==null){if(_ray$2.intersectsBox(this.boundingBox)===false)return;}// test for intersections with geometry this._computeIntersections(raycaster,intersects,_ray$2);}getVertexPosition(index,target){super.getVertexPosition(index,target);this.applyBoneTransform(index,target);return target;}bind(skeleton,bindMatrix){this.skeleton=skeleton;if(bindMatrix===undefined){this.updateMatrixWorld(true);this.skeleton.calculateInverses();bindMatrix=this.matrixWorld;}this.bindMatrix.copy(bindMatrix);this.bindMatrixInverse.copy(bindMatrix).invert();}pose(){this.skeleton.pose();}normalizeSkinWeights(){const vector=new Vector4();const skinWeight=this.geometry.attributes.skinWeight;for(let i=0,l=skinWeight.count;i<l;i++){vector.fromBufferAttribute(skinWeight,i);const scale=1.0/vector.manhattanLength();if(scale!==Infinity){vector.multiplyScalar(scale);}else{vector.set(1,0,0,0);// do something reasonable }skinWeight.setXYZW(i,vector.x,vector.y,vector.z,vector.w);}}updateMatrixWorld(force){super.updateMatrixWorld(force);if(this.bindMode===AttachedBindMode){this.bindMatrixInverse.copy(this.matrixWorld).invert();}else if(this.bindMode===DetachedBindMode){this.bindMatrixInverse.copy(this.bindMatrix).invert();}else{console.warn('THREE.SkinnedMesh: Unrecognized bindMode: '+this.bindMode);}}applyBoneTransform(index,vector){const skeleton=this.skeleton;const geometry=this.geometry;_skinIndex.fromBufferAttribute(geometry.attributes.skinIndex,index);_skinWeight.fromBufferAttribute(geometry.attributes.skinWeight,index);_basePosition.copy(vector).applyMatrix4(this.bindMatrix);vector.set(0,0,0);for(let i=0;i<4;i++){const weight=_skinWeight.getComponent(i);if(weight!==0){const boneIndex=_skinIndex.getComponent(i);_matrix4.multiplyMatrices(skeleton.bones[boneIndex].matrixWorld,skeleton.boneInverses[boneIndex]);vector.addScaledVector(_vector3.copy(_basePosition).applyMatrix4(_matrix4),weight);}}return vector.applyMatrix4(this.bindMatrixInverse);}}class Bone extends Object3D{constructor(){super();this.isBone=true;this.type='Bone';}}class DataTexture extends Texture{constructor(data=null,width=1,height=1,format,type,mapping,wrapS,wrapT,magFilter=NearestFilter,minFilter=NearestFilter,anisotropy,colorSpace){super(null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,colorSpace);this.isDataTexture=true;this.image={data:data,width:width,height:height};this.generateMipmaps=false;this.flipY=false;this.unpackAlignment=1;}}const _offsetMatrix=/*@__PURE__*/new Matrix4();const _identityMatrix$1=/*@__PURE__*/new Matrix4();class Skeleton{constructor(bones=[],boneInverses=[]){this.uuid=generateUUID();this.bones=bones.slice(0);this.boneInverses=boneInverses;this.boneMatrices=null;this.boneTexture=null;this.init();}init(){const bones=this.bones;const boneInverses=this.boneInverses;this.boneMatrices=new Float32Array(bones.length*16);// calculate inverse bone matrices if necessary if(boneInverses.length===0){this.calculateInverses();}else{// handle special case if(bones.length!==boneInverses.length){console.warn('THREE.Skeleton: Number of inverse bone matrices does not match amount of bones.');this.boneInverses=[];for(let i=0,il=this.bones.length;i<il;i++){this.boneInverses.push(new Matrix4());}}}}calculateInverses(){this.boneInverses.length=0;for(let i=0,il=this.bones.length;i<il;i++){const inverse=new Matrix4();if(this.bones[i]){inverse.copy(this.bones[i].matrixWorld).invert();}this.boneInverses.push(inverse);}}pose(){// recover the bind-time world matrices for(let i=0,il=this.bones.length;i<il;i++){const bone=this.bones[i];if(bone){bone.matrixWorld.copy(this.boneInverses[i]).invert();}}// compute the local matrices, positions, rotations and scales for(let i=0,il=this.bones.length;i<il;i++){const bone=this.bones[i];if(bone){if(bone.parent&&bone.parent.isBone){bone.matrix.copy(bone.parent.matrixWorld).invert();bone.matrix.multiply(bone.matrixWorld);}else{bone.matrix.copy(bone.matrixWorld);}bone.matrix.decompose(bone.position,bone.quaternion,bone.scale);}}}update(){const bones=this.bones;const boneInverses=this.boneInverses;const boneMatrices=this.boneMatrices;const boneTexture=this.boneTexture;// flatten bone matrices to array for(let i=0,il=bones.length;i<il;i++){// compute the offset between the current and the original transform const matrix=bones[i]?bones[i].matrixWorld:_identityMatrix$1;_offsetMatrix.multiplyMatrices(matrix,boneInverses[i]);_offsetMatrix.toArray(boneMatrices,i*16);}if(boneTexture!==null){boneTexture.needsUpdate=true;}}clone(){return new Skeleton(this.bones,this.boneInverses);}computeBoneTexture(){// layout (1 matrix = 4 pixels) // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) let size=Math.sqrt(this.bones.length*4);// 4 pixels needed for 1 matrix size=Math.ceil(size/4)*4;size=Math.max(size,4);const boneMatrices=new Float32Array(size*size*4);// 4 floats per RGBA pixel boneMatrices.set(this.boneMatrices);// copy current values const boneTexture=new DataTexture(boneMatrices,size,size,RGBAFormat,FloatType);boneTexture.needsUpdate=true;this.boneMatrices=boneMatrices;this.boneTexture=boneTexture;return this;}getBoneByName(name){for(let i=0,il=this.bones.length;i<il;i++){const bone=this.bones[i];if(bone.name===name){return bone;}}return undefined;}dispose(){if(this.boneTexture!==null){this.boneTexture.dispose();this.boneTexture=null;}}fromJSON(json,bones){this.uuid=json.uuid;for(let i=0,l=json.bones.length;i<l;i++){const uuid=json.bones[i];let bone=bones[uuid];if(bone===undefined){console.warn('THREE.Skeleton: No bone found with UUID:',uuid);bone=new Bone();}this.bones.push(bone);this.boneInverses.push(new Matrix4().fromArray(json.boneInverses[i]));}this.init();return this;}toJSON(){const data={metadata:{version:4.6,type:'Skeleton',generator:'Skeleton.toJSON'},bones:[],boneInverses:[]};data.uuid=this.uuid;const bones=this.bones;const boneInverses=this.boneInverses;for(let i=0,l=bones.length;i<l;i++){const bone=bones[i];data.bones.push(bone.uuid);const boneInverse=boneInverses[i];data.boneInverses.push(boneInverse.toArray());}return data;}}class InstancedBufferAttribute extends BufferAttribute{constructor(array,itemSize,normalized,meshPerAttribute=1){super(array,itemSize,normalized);this.isInstancedBufferAttribute=true;this.meshPerAttribute=meshPerAttribute;}copy(source){super.copy(source);this.meshPerAttribute=source.meshPerAttribute;return this;}toJSON(){const data=super.toJSON();data.meshPerAttribute=this.meshPerAttribute;data.isInstancedBufferAttribute=true;return data;}}const _instanceLocalMatrix=/*@__PURE__*/new Matrix4();const _instanceWorldMatrix=/*@__PURE__*/new Matrix4();const _instanceIntersects=[];const _box3=/*@__PURE__*/new Box3();const _identity=/*@__PURE__*/new Matrix4();const _mesh$1=/*@__PURE__*/new Mesh();const _sphere$3=/*@__PURE__*/new Sphere();class InstancedMesh extends Mesh{constructor(geometry,material,count){super(geometry,material);this.isInstancedMesh=true;this.instanceMatrix=new InstancedBufferAttribute(new Float32Array(count*16),16);this.instanceColor=null;this.count=count;this.boundingBox=null;this.boundingSphere=null;for(let i=0;i<count;i++){this.setMatrixAt(i,_identity);}}computeBoundingBox(){const geometry=this.geometry;const count=this.count;if(this.boundingBox===null){this.boundingBox=new Box3();}if(geometry.boundingBox===null){geometry.computeBoundingBox();}this.boundingBox.makeEmpty();for(let i=0;i<count;i++){this.getMatrixAt(i,_instanceLocalMatrix);_box3.copy(geometry.boundingBox).applyMatrix4(_instanceLocalMatrix);this.boundingBox.union(_box3);}}computeBoundingSphere(){const geometry=this.geometry;const count=this.count;if(this.boundingSphere===null){this.boundingSphere=new Sphere();}if(geometry.boundingSphere===null){geometry.computeBoundingSphere();}this.boundingSphere.makeEmpty();for(let i=0;i<count;i++){this.getMatrixAt(i,_instanceLocalMatrix);_sphere$3.copy(geometry.boundingSphere).applyMatrix4(_instanceLocalMatrix);this.boundingSphere.union(_sphere$3);}}copy(source,recursive){super.copy(source,recursive);this.instanceMatrix.copy(source.instanceMatrix);if(source.instanceColor!==null)this.instanceColor=source.instanceColor.clone();this.count=source.count;if(source.boundingBox!==null)this.boundingBox=source.boundingBox.clone();if(source.boundingSphere!==null)this.boundingSphere=source.boundingSphere.clone();return this;}getColorAt(index,color){color.fromArray(this.instanceColor.array,index*3);}getMatrixAt(index,matrix){matrix.fromArray(this.instanceMatrix.array,index*16);}raycast(raycaster,intersects){const matrixWorld=this.matrixWorld;const raycastTimes=this.count;_mesh$1.geometry=this.geometry;_mesh$1.material=this.material;if(_mesh$1.material===undefined)return;// test with bounding sphere first if(this.boundingSphere===null)this.computeBoundingSphere();_sphere$3.copy(this.boundingSphere);_sphere$3.applyMatrix4(matrixWorld);if(raycaster.ray.intersectsSphere(_sphere$3)===false)return;// now test each instance for(let instanceId=0;instanceId<raycastTimes;instanceId++){// calculate the world matrix for each instance this.getMatrixAt(instanceId,_instanceLocalMatrix);_instanceWorldMatrix.multiplyMatrices(matrixWorld,_instanceLocalMatrix);// the mesh represents this single instance _mesh$1.matrixWorld=_instanceWorldMatrix;_mesh$1.raycast(raycaster,_instanceIntersects);// process the result of raycast for(let i=0,l=_instanceIntersects.length;i<l;i++){const intersect=_instanceIntersects[i];intersect.instanceId=instanceId;intersect.object=this;intersects.push(intersect);}_instanceIntersects.length=0;}}setColorAt(index,color){if(this.instanceColor===null){this.instanceColor=new InstancedBufferAttribute(new Float32Array(this.instanceMatrix.count*3),3);}color.toArray(this.instanceColor.array,index*3);}setMatrixAt(index,matrix){matrix.toArray(this.instanceMatrix.array,index*16);}updateMorphTargets(){}dispose(){this.dispatchEvent({type:'dispose'});}}function sortOpaque(a,b){return a.z-b.z;}function sortTransparent(a,b){return b.z-a.z;}class MultiDrawRenderList{constructor(){this.index=0;this.pool=[];this.list=[];}push(drawRange,z){const pool=this.pool;const list=this.list;if(this.index>=pool.length){pool.push({start:-1,count:-1,z:-1});}const item=pool[this.index];list.push(item);this.index++;item.start=drawRange.start;item.count=drawRange.count;item.z=z;}reset(){this.list.length=0;this.index=0;}}const ID_ATTR_NAME='batchId';const _matrix=/*@__PURE__*/new Matrix4();const _invMatrixWorld=/*@__PURE__*/new Matrix4();const _identityMatrix=/*@__PURE__*/new Matrix4();const _projScreenMatrix$2=/*@__PURE__*/new Matrix4();const _frustum=/*@__PURE__*/new Frustum();const _box$1=/*@__PURE__*/new Box3();const _sphere$2=/*@__PURE__*/new Sphere();const _vector$5=/*@__PURE__*/new Vector3();const _renderList=/*@__PURE__*/new MultiDrawRenderList();const _mesh=/*@__PURE__*/new Mesh();const _batchIntersects=[];// @TODO: SkinnedMesh support? // @TODO: geometry.groups support? // @TODO: geometry.drawRange support? // @TODO: geometry.morphAttributes support? // @TODO: Support uniform parameter per geometry // @TODO: Add an "optimize" function to pack geometry and remove data gaps // copies data from attribute "src" into "target" starting at "targetOffset" function copyAttributeData(src,target,targetOffset=0){const itemSize=target.itemSize;if(src.isInterleavedBufferAttribute||src.array.constructor!==target.array.constructor){// use the component getters and setters if the array data cannot // be copied directly const vertexCount=src.count;for(let i=0;i<vertexCount;i++){for(let c=0;c<itemSize;c++){target.setComponent(i+targetOffset,c,src.getComponent(i,c));}}}else{// faster copy approach using typed array set function target.array.set(src.array,targetOffset*itemSize);}target.needsUpdate=true;}class BatchedMesh extends Mesh{get maxGeometryCount(){return this._maxGeometryCount;}constructor(maxGeometryCount,maxVertexCount,maxIndexCount=maxVertexCount*2,material){super(new BufferGeometry(),material);this.isBatchedMesh=true;this.perObjectFrustumCulled=true;this.sortObjects=true;this.boundingBox=null;this.boundingSphere=null;this.customSort=null;this._drawRanges=[];this._reservedRanges=[];this._visibility=[];this._active=[];this._bounds=[];this._maxGeometryCount=maxGeometryCount;this._maxVertexCount=maxVertexCount;this._maxIndexCount=maxIndexCount;this._geometryInitialized=false;this._geometryCount=0;this._multiDrawCounts=new Int32Array(maxGeometryCount);this._multiDrawStarts=new Int32Array(maxGeometryCount);this._multiDrawCount=0;this._visibilityChanged=true;// Local matrix per geometry by using data texture this._matricesTexture=null;this._initMatricesTexture();}_initMatricesTexture(){// layout (1 matrix = 4 pixels) // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) // with 8x8 pixel texture max 16 matrices * 4 pixels = (8 * 8) // 16x16 pixel texture max 64 matrices * 4 pixels = (16 * 16) // 32x32 pixel texture max 256 matrices * 4 pixels = (32 * 32) // 64x64 pixel texture max 1024 matrices * 4 pixels = (64 * 64) let size=Math.sqrt(this._maxGeometryCount*4);// 4 pixels needed for 1 matrix size=Math.ceil(size/4)*4;size=Math.max(size,4);const matricesArray=new Float32Array(size*size*4);// 4 floats per RGBA pixel const matricesTexture=new DataTexture(matricesArray,size,size,RGBAFormat,FloatType);this._matricesTexture=matricesTexture;}_initializeGeometry(reference){const geometry=this.geometry;const maxVertexCount=this._maxVertexCount;const maxGeometryCount=this._maxGeometryCount;const maxIndexCount=this._maxIndexCount;if(this._geometryInitialized===false){for(const attributeName in reference.attributes){const srcAttribute=reference.getAttribute(attributeName);const{array,itemSize,normalized}=srcAttribute;const dstArray=new array.constructor(maxVertexCount*itemSize);const dstAttribute=new srcAttribute.constructor(dstArray,itemSize,normalized);dstAttribute.setUsage(srcAttribute.usage);geometry.setAttribute(attributeName,dstAttribute);}if(reference.getIndex()!==null){const indexArray=maxVertexCount>65536?new Uint32Array(maxIndexCount):new Uint16Array(maxIndexCount);geometry.setIndex(new BufferAttribute(indexArray,1));}const idArray=maxGeometryCount>65536?new Uint32Array(maxVertexCount):new Uint16Array(maxVertexCount);geometry.setAttribute(ID_ATTR_NAME,new BufferAttribute(idArray,1));this._geometryInitialized=true;}}// Make sure the geometry is compatible with the existing combined geometry atributes _validateGeometry(geometry){// check that the geometry doesn't have a version of our reserved id attribute if(geometry.getAttribute(ID_ATTR_NAME)){throw new Error(`BatchedMesh: Geometry cannot use attribute "${ID_ATTR_NAME}"`);}// check to ensure the geometries are using consistent attributes and indices const batchGeometry=this.geometry;if(Boolean(geometry.getIndex())!==Boolean(batchGeometry.getIndex())){throw new Error('BatchedMesh: All geometries must consistently have "index".');}for(const attributeName in batchGeometry.attributes){if(attributeName===ID_ATTR_NAME){continue;}if(!geometry.hasAttribute(attributeName)){throw new Error(`BatchedMesh: Added geometry missing "${attributeName}". All geometries must have consistent attributes.`);}const srcAttribute=geometry.getAttribute(attributeName);const dstAttribute=batchGeometry.getAttribute(attributeName);if(srcAttribute.itemSize!==dstAttribute.itemSize||srcAttribute.normalized!==dstAttribute.normalized){throw new Error('BatchedMesh: All attributes must have a consistent itemSize and normalized value.');}}}setCustomSort(func){this.customSort=func;return this;}computeBoundingBox(){if(this.boundingBox===null){this.boundingBox=new Box3();}const geometryCount=this._geometryCount;const boundingBox=this.boundingBox;const active=this._active;boundingBox.makeEmpty();for(let i=0;i<geometryCount;i++){if(active[i]===false)continue;this.getMatrixAt(i,_matrix);this.getBoundingBoxAt(i,_box$1).applyMatrix4(_matrix);boundingBox.union(_box$1);}}computeBoundingSphere(){if(this.boundingSphere===null){this.boundingSphere=new Sphere();}const geometryCount=this._geometryCount;const boundingSphere=this.boundingSphere;const active=this._active;boundingSphere.makeEmpty();for(let i=0;i<geometryCount;i++){if(active[i]===false)continue;this.getMatrixAt(i,_matrix);this.getBoundingSphereAt(i,_sphere$2).applyMatrix4(_matrix);boundingSphere.union(_sphere$2);}}addGeometry(geometry,vertexCount=-1,indexCount=-1){this._initializeGeometry(geometry);this._validateGeometry(geometry);// ensure we're not over geometry if(this._geometryCount>=this._maxGeometryCount){throw new Error('BatchedMesh: Maximum geometry count reached.');}// get the necessary range fo the geometry const reservedRange={vertexStart:-1,vertexCount:-1,indexStart:-1,indexCount:-1};let lastRange=null;const reservedRanges=this._reservedRanges;const drawRanges=this._drawRanges;const bounds=this._bounds;if(this._geometryCount!==0){lastRange=reservedRanges[reservedRanges.length-1];}if(vertexCount===-1){reservedRange.vertexCount=geometry.getAttribute('position').count;}else{reservedRange.vertexCount=vertexCount;}if(lastRange===null){reservedRange.vertexStart=0;}else{reservedRange.vertexStart=lastRange.vertexStart+lastRange.vertexCount;}const index=geometry.getIndex();const hasIndex=index!==null;if(hasIndex){if(indexCount===-1){reservedRange.indexCount=index.count;}else{reservedRange.indexCount=indexCount;}if(lastRange===null){reservedRange.indexStart=0;}else{reservedRange.indexStart=lastRange.indexStart+lastRange.indexCount;}}if(reservedRange.indexStart!==-1&&reservedRange.indexStart+reservedRange.indexCount>this._maxIndexCount||reservedRange.vertexStart+reservedRange.vertexCount>this._maxVertexCount){throw new Error('BatchedMesh: Reserved space request exceeds the maximum buffer size.');}const visibility=this._visibility;const active=this._active;const matricesTexture=this._matricesTexture;const matricesArray=this._matricesTexture.image.data;// push new visibility states visibility.push(true);active.push(true);// update id const geometryId=this._geometryCount;this._geometryCount++;// initialize matrix information _identityMatrix.toArray(matricesArray,geometryId*16);matricesTexture.needsUpdate=true;// add the reserved range and draw range objects reservedRanges.push(reservedRange);drawRanges.push({start:hasIndex?reservedRange.indexStart:reservedRange.vertexStart,count:-1});bounds.push({boxInitialized:false,box:new Box3(),sphereInitialized:false,sphere:new Sphere()});// set the id for the geometry const idAttribute=this.geometry.getAttribute(ID_ATTR_NAME);for(let i=0;i<reservedRange.vertexCount;i++){idAttribute.setX(reservedRange.vertexStart+i,geometryId);}idAttribute.needsUpdate=true;// update the geometry this.setGeometryAt(geometryId,geometry);return geometryId;}setGeometryAt(id,geometry){if(id>=this._geometryCount){throw new Error('BatchedMesh: Maximum geometry count reached.');}this._validateGeometry(geometry);const batchGeometry=this.geometry;const hasIndex=batchGeometry.getIndex()!==null;const dstIndex=batchGeometry.getIndex();const srcIndex=geometry.getIndex();const reservedRange=this._reservedRanges[id];if(hasIndex&&srcIndex.count>reservedRange.indexCount||geometry.attributes.position.count>reservedRange.vertexCount){throw new Error('BatchedMesh: Reserved space not large enough for provided geometry.');}// copy geometry over const vertexStart=reservedRange.vertexStart;const vertexCount=reservedRange.vertexCount;for(const attributeName in batchGeometry.attributes){if(attributeName===ID_ATTR_NAME){continue;}// copy attribute data const srcAttribute=geometry.getAttribute(attributeName);const dstAttribute=batchGeometry.getAttribute(attributeName);copyAttributeData(srcAttribute,dstAttribute,vertexStart);// fill the rest in with zeroes const itemSize=srcAttribute.itemSize;for(let i=srcAttribute.count,l=vertexCount;i<l;i++){const index=vertexStart+i;for(let c=0;c<itemSize;c++){dstAttribute.setComponent(index,c,0);}}dstAttribute.needsUpdate=true;}// copy index if(hasIndex){const indexStart=reservedRange.indexStart;// copy index data over for(let i=0;i<srcIndex.count;i++){dstIndex.setX(indexStart+i,vertexStart+srcIndex.getX(i));}// fill the rest in with zeroes for(let i=srcIndex.count,l=reservedRange.indexCount;i<l;i++){dstIndex.setX(indexStart+i,vertexStart);}dstIndex.needsUpdate=true;}// store the bounding boxes const bound=this._bounds[id];if(geometry.boundingBox!==null){bound.box.copy(geometry.boundingBox);bound.boxInitialized=true;}else{bound.boxInitialized=false;}if(geometry.boundingSphere!==null){bound.sphere.copy(geometry.boundingSphere);bound.sphereInitialized=true;}else{bound.sphereInitialized=false;}// set drawRange count const drawRange=this._drawRanges[id];const posAttr=geometry.getAttribute('position');drawRange.count=hasIndex?srcIndex.count:posAttr.count;this._visibilityChanged=true;return id;}deleteGeometry(geometryId){// Note: User needs to call optimize() afterward to pack the data. const active=this._active;if(geometryId>=active.length||active[geometryId]===false){return this;}active[geometryId]=false;this._visibilityChanged=true;return this;}// get bounding box and compute it if it doesn't exist getBoundingBoxAt(id,target){const active=this._active;if(active[id]===false){return null;}// compute bounding box const bound=this._bounds[id];const box=bound.box;const geometry=this.geometry;if(bound.boxInitialized===false){box.makeEmpty();const index=geometry.index;const position=geometry.attributes.position;const drawRange=this._drawRanges[id];for(let i=drawRange.start,l=drawRange.start+drawRange.count;i<l;i++){let iv=i;if(index){iv=index.getX(iv);}box.expandByPoint(_vector$5.fromBufferAttribute(position,iv));}bound.boxInitialized=true;}target.copy(box);return target;}// get bounding sphere and compute it if it doesn't exist getBoundingSphereAt(id,target){const active=this._active;if(active[id]===false){return null;}// compute bounding sphere const bound=this._bounds[id];const sphere=bound.sphere;const geometry=this.geometry;if(bound.sphereInitialized===false){sphere.makeEmpty();this.getBoundingBoxAt(id,_box$1);_box$1.getCenter(sphere.center);const index=geometry.index;const position=geometry.attributes.position;const drawRange=this._drawRanges[id];let maxRadiusSq=0;for(let i=drawRange.start,l=drawRange.start+drawRange.count;i<l;i++){let iv=i;if(index){iv=index.getX(iv);}_vector$5.fromBufferAttribute(position,iv);maxRadiusSq=Math.max(maxRadiusSq,sphere.center.distanceToSquared(_vector$5));}sphere.radius=Math.sqrt(maxRadiusSq);bound.sphereInitialized=true;}target.copy(sphere);return target;}setMatrixAt(geometryId,matrix){// @TODO: Map geometryId to index of the arrays because // optimize() can make geometryId mismatch the index const active=this._active;const matricesTexture=this._matricesTexture;const matricesArray=this._matricesTexture.image.data;const geometryCount=this._geometryCount;if(geometryId>=geometryCount||active[geometryId]===false){return this;}matrix.toArray(matricesArray,geometryId*16);matricesTexture.needsUpdate=true;return this;}getMatrixAt(geometryId,matrix){const active=this._active;const matricesArray=this._matricesTexture.image.data;const geometryCount=this._geometryCount;if(geometryId>=geometryCount||active[geometryId]===false){return null;}return matrix.fromArray(matricesArray,geometryId*16);}setVisibleAt(geometryId,value){const visibility=this._visibility;const active=this._active;const geometryCount=this._geometryCount;// if the geometry is out of range, not active, or visibility state // does not change then return early if(geometryId>=geometryCount||active[geometryId]===false||visibility[geometryId]===value){return this;}visibility[geometryId]=value;this._visibilityChanged=true;return this;}getVisibleAt(geometryId){const visibility=this._visibility;const active=this._active;const geometryCount=this._geometryCount;// return early if the geometry is out of range or not active if(geometryId>=geometryCount||active[geometryId]===false){return false;}return visibility[geometryId];}raycast(raycaster,intersects){const visibility=this._visibility;const active=this._active;const drawRanges=this._drawRanges;const geometryCount=this._geometryCount;const matrixWorld=this.matrixWorld;const batchGeometry=this.geometry;// iterate over each geometry _mesh.material=this.material;_mesh.geometry.index=batchGeometry.index;_mesh.geometry.attributes=batchGeometry.attributes;if(_mesh.geometry.boundingBox===null){_mesh.geometry.boundingBox=new Box3();}if(_mesh.geometry.boundingSphere===null){_mesh.geometry.boundingSphere=new Sphere();}for(let i=0;i<geometryCount;i++){if(!visibility[i]||!active[i]){continue;}const drawRange=drawRanges[i];_mesh.geometry.setDrawRange(drawRange.start,drawRange.count);// ge the intersects this.getMatrixAt(i,_mesh.matrixWorld).premultiply(matrixWorld);this.getBoundingBoxAt(i,_mesh.geometry.boundingBox);this.getBoundingSphereAt(i,_mesh.geometry.boundingSphere);_mesh.raycast(raycaster,_batchIntersects);// add batch id to the intersects for(let j=0,l=_batchIntersects.length;j<l;j++){const intersect=_batchIntersects[j];intersect.object=this;intersect.batchId=i;intersects.push(intersect);}_batchIntersects.length=0;}_mesh.material=null;_mesh.geometry.index=null;_mesh.geometry.attributes={};_mesh.geometry.setDrawRange(0,Infinity);}copy(source){super.copy(source);this.geometry=source.geometry.clone();this.perObjectFrustumCulled=source.perObjectFrustumCulled;this.sortObjects=source.sortObjects;this.boundingBox=source.boundingBox!==null?source.boundingBox.clone():null;this.boundingSphere=source.boundingSphere!==null?source.boundingSphere.clone():null;this._drawRanges=source._drawRanges.map(range=>({...range}));this._reservedRanges=source._reservedRanges.map(range=>({...range}));this._visibility=source._visibility.slice();this._active=source._active.slice();this._bounds=source._bounds.map(bound=>({boxInitialized:bound.boxInitialized,box:bound.box.clone(),sphereInitialized:bound.sphereInitialized,sphere:bound.sphere.clone()}));this._maxGeometryCount=source._maxGeometryCount;this._maxVertexCount=source._maxVertexCount;this._maxIndexCount=source._maxIndexCount;this._geometryInitialized=source._geometryInitialized;this._geometryCount=source._geometryCount;this._multiDrawCounts=source._multiDrawCounts.slice();this._multiDrawStarts=source._multiDrawStarts.slice();this._matricesTexture=source._matricesTexture.clone();this._matricesTexture.image.data=this._matricesTexture.image.slice();return this;}dispose(){// Assuming the geometry is not shared with other meshes this.geometry.dispose();this._matricesTexture.dispose();this._matricesTexture=null;return this;}onBeforeRender(renderer,scene,camera,geometry,material/*, _group*/){// if visibility has not changed and frustum culling and object sorting is not required // then skip iterating over all items if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects){return;}// the indexed version of the multi draw function requires specifying the start // offset in bytes. const index=geometry.getIndex();const bytesPerElement=index===null?1:index.array.BYTES_PER_ELEMENT;const active=this._active;const visibility=this._visibility;const multiDrawStarts=this._multiDrawStarts;const multiDrawCounts=this._multiDrawCounts;const drawRanges=this._drawRanges;const perObjectFrustumCulled=this.perObjectFrustumCulled;// prepare the frustum in the local frame if(perObjectFrustumCulled){_projScreenMatrix$2.multiplyMatrices(camera.projectionMatrix,camera.matrixWorldInverse).multiply(this.matrixWorld);_frustum.setFromProjectionMatrix(_projScreenMatrix$2,renderer.coordinateSystem);}let count=0;if(this.sortObjects){// get the camera position in the local frame _invMatrixWorld.copy(this.matrixWorld).invert();_vector$5.setFromMatrixPosition(camera.matrixWorld).applyMatrix4(_invMatrixWorld);for(let i=0,l=visibility.length;i<l;i++){if(visibility[i]&&active[i]){// get the bounds in world space this.getMatrixAt(i,_matrix);this.getBoundingSphereAt(i,_sphere$2).applyMatrix4(_matrix);// determine whether the batched geometry is within the frustum let culled=false;if(perObjectFrustumCulled){culled=!_frustum.intersectsSphere(_sphere$2);}if(!culled){// get the distance from camera used for sorting const z=_vector$5.distanceTo(_sphere$2.center);_renderList.push(drawRanges[i],z);}}}// Sort the draw ranges and prep for rendering const list=_renderList.list;const customSort=this.customSort;if(customSort===null){list.sort(material.transparent?sortTransparent:sortOpaque);}else{customSort.call(this,list,camera);}for(let i=0,l=list.length;i<l;i++){const item=list[i];multiDrawStarts[count]=item.start*bytesPerElement;multiDrawCounts[count]=item.count;count++;}_renderList.reset();}else{for(let i=0,l=visibility.length;i<l;i++){if(visibility[i]&&active[i]){// determine whether the batched geometry is within the frustum let culled=false;if(perObjectFrustumCulled){// get the bounds in world space this.getMatrixAt(i,_matrix);this.getBoundingSphereAt(i,_sphere$2).applyMatrix4(_matrix);culled=!_frustum.intersectsSphere(_sphere$2);}if(!culled){const range=drawRanges[i];multiDrawStarts[count]=range.start*bytesPerElement;multiDrawCounts[count]=range.count;count++;}}}}this._multiDrawCount=count;this._visibilityChanged=false;}onBeforeShadow(renderer,object,camera,shadowCamera,geometry,depthMaterial/* , group */){this.onBeforeRender(renderer,null,shadowCamera,geometry,depthMaterial);}}class LineBasicMaterial extends Material{constructor(parameters){super();this.isLineBasicMaterial=true;this.type='LineBasicMaterial';this.color=new Color(0xffffff);this.map=null;this.linewidth=1;this.linecap='round';this.linejoin='round';this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.map=source.map;this.linewidth=source.linewidth;this.linecap=source.linecap;this.linejoin=source.linejoin;this.fog=source.fog;return this;}}const _start$1=/*@__PURE__*/new Vector3();const _end$1=/*@__PURE__*/new Vector3();const _inverseMatrix$1=/*@__PURE__*/new Matrix4();const _ray$1=/*@__PURE__*/new Ray();const _sphere$1=/*@__PURE__*/new Sphere();class Line extends Object3D{constructor(geometry=new BufferGeometry(),material=new LineBasicMaterial()){super();this.isLine=true;this.type='Line';this.geometry=geometry;this.material=material;this.updateMorphTargets();}copy(source,recursive){super.copy(source,recursive);this.material=Array.isArray(source.material)?source.material.slice():source.material;this.geometry=source.geometry;return this;}computeLineDistances(){const geometry=this.geometry;// we assume non-indexed geometry if(geometry.index===null){const positionAttribute=geometry.attributes.position;const lineDistances=[0];for(let i=1,l=positionAttribute.count;i<l;i++){_start$1.fromBufferAttribute(positionAttribute,i-1);_end$1.fromBufferAttribute(positionAttribute,i);lineDistances[i]=lineDistances[i-1];lineDistances[i]+=_start$1.distanceTo(_end$1);}geometry.setAttribute('lineDistance',new Float32BufferAttribute(lineDistances,1));}else{console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');}return this;}raycast(raycaster,intersects){const geometry=this.geometry;const matrixWorld=this.matrixWorld;const threshold=raycaster.params.Line.threshold;const drawRange=geometry.drawRange;// Checking boundingSphere distance to ray if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere$1.copy(geometry.boundingSphere);_sphere$1.applyMatrix4(matrixWorld);_sphere$1.radius+=threshold;if(raycaster.ray.intersectsSphere(_sphere$1)===false)return;// _inverseMatrix$1.copy(matrixWorld).invert();_ray$1.copy(raycaster.ray).applyMatrix4(_inverseMatrix$1);const localThreshold=threshold/((this.scale.x+this.scale.y+this.scale.z)/3);const localThresholdSq=localThreshold*localThreshold;const vStart=new Vector3();const vEnd=new Vector3();const interSegment=new Vector3();const interRay=new Vector3();const step=this.isLineSegments?2:1;const index=geometry.index;const attributes=geometry.attributes;const positionAttribute=attributes.position;if(index!==null){const start=Math.max(0,drawRange.start);const end=Math.min(index.count,drawRange.start+drawRange.count);for(let i=start,l=end-1;i<l;i+=step){const a=index.getX(i);const b=index.getX(i+1);vStart.fromBufferAttribute(positionAttribute,a);vEnd.fromBufferAttribute(positionAttribute,b);const distSq=_ray$1.distanceSqToSegment(vStart,vEnd,interRay,interSegment);if(distSq>localThresholdSq)continue;interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation const distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,// What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this});}}else{const start=Math.max(0,drawRange.start);const end=Math.min(positionAttribute.count,drawRange.start+drawRange.count);for(let i=start,l=end-1;i<l;i+=step){vStart.fromBufferAttribute(positionAttribute,i);vEnd.fromBufferAttribute(positionAttribute,i+1);const distSq=_ray$1.distanceSqToSegment(vStart,vEnd,interRay,interSegment);if(distSq>localThresholdSq)continue;interRay.applyMatrix4(this.matrixWorld);//Move back to world space for distance calculation const distance=raycaster.ray.origin.distanceTo(interRay);if(distance<raycaster.near||distance>raycaster.far)continue;intersects.push({distance:distance,// What do we want? intersection point on the ray or on the segment?? // point: raycaster.ray.at( distance ), point:interSegment.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this});}}}updateMorphTargets(){const geometry=this.geometry;const morphAttributes=geometry.morphAttributes;const keys=Object.keys(morphAttributes);if(keys.length>0){const morphAttribute=morphAttributes[keys[0]];if(morphAttribute!==undefined){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(let m=0,ml=morphAttribute.length;m<ml;m++){const name=morphAttribute[m].name||String(m);this.morphTargetInfluences.push(0);this.morphTargetDictionary[name]=m;}}}}}const _start=/*@__PURE__*/new Vector3();const _end=/*@__PURE__*/new Vector3();class LineSegments extends Line{constructor(geometry,material){super(geometry,material);this.isLineSegments=true;this.type='LineSegments';}computeLineDistances(){const geometry=this.geometry;// we assume non-indexed geometry if(geometry.index===null){const positionAttribute=geometry.attributes.position;const lineDistances=[];for(let i=0,l=positionAttribute.count;i<l;i+=2){_start.fromBufferAttribute(positionAttribute,i);_end.fromBufferAttribute(positionAttribute,i+1);lineDistances[i]=i===0?0:lineDistances[i-1];lineDistances[i+1]=lineDistances[i]+_start.distanceTo(_end);}geometry.setAttribute('lineDistance',new Float32BufferAttribute(lineDistances,1));}else{console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.');}return this;}}class LineLoop extends Line{constructor(geometry,material){super(geometry,material);this.isLineLoop=true;this.type='LineLoop';}}class PointsMaterial extends Material{constructor(parameters){super();this.isPointsMaterial=true;this.type='PointsMaterial';this.color=new Color(0xffffff);this.map=null;this.alphaMap=null;this.size=1;this.sizeAttenuation=true;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.map=source.map;this.alphaMap=source.alphaMap;this.size=source.size;this.sizeAttenuation=source.sizeAttenuation;this.fog=source.fog;return this;}}const _inverseMatrix=/*@__PURE__*/new Matrix4();const _ray=/*@__PURE__*/new Ray();const _sphere=/*@__PURE__*/new Sphere();const _position$2=/*@__PURE__*/new Vector3();class Points extends Object3D{constructor(geometry=new BufferGeometry(),material=new PointsMaterial()){super();this.isPoints=true;this.type='Points';this.geometry=geometry;this.material=material;this.updateMorphTargets();}copy(source,recursive){super.copy(source,recursive);this.material=Array.isArray(source.material)?source.material.slice():source.material;this.geometry=source.geometry;return this;}raycast(raycaster,intersects){const geometry=this.geometry;const matrixWorld=this.matrixWorld;const threshold=raycaster.params.Points.threshold;const drawRange=geometry.drawRange;// Checking boundingSphere distance to ray if(geometry.boundingSphere===null)geometry.computeBoundingSphere();_sphere.copy(geometry.boundingSphere);_sphere.applyMatrix4(matrixWorld);_sphere.radius+=threshold;if(raycaster.ray.intersectsSphere(_sphere)===false)return;// _inverseMatrix.copy(matrixWorld).invert();_ray.copy(raycaster.ray).applyMatrix4(_inverseMatrix);const localThreshold=threshold/((this.scale.x+this.scale.y+this.scale.z)/3);const localThresholdSq=localThreshold*localThreshold;const index=geometry.index;const attributes=geometry.attributes;const positionAttribute=attributes.position;if(index!==null){const start=Math.max(0,drawRange.start);const end=Math.min(index.count,drawRange.start+drawRange.count);for(let i=start,il=end;i<il;i++){const a=index.getX(i);_position$2.fromBufferAttribute(positionAttribute,a);testPoint(_position$2,a,localThresholdSq,matrixWorld,raycaster,intersects,this);}}else{const start=Math.max(0,drawRange.start);const end=Math.min(positionAttribute.count,drawRange.start+drawRange.count);for(let i=start,l=end;i<l;i++){_position$2.fromBufferAttribute(positionAttribute,i);testPoint(_position$2,i,localThresholdSq,matrixWorld,raycaster,intersects,this);}}}updateMorphTargets(){const geometry=this.geometry;const morphAttributes=geometry.morphAttributes;const keys=Object.keys(morphAttributes);if(keys.length>0){const morphAttribute=morphAttributes[keys[0]];if(morphAttribute!==undefined){this.morphTargetInfluences=[];this.morphTargetDictionary={};for(let m=0,ml=morphAttribute.length;m<ml;m++){const name=morphAttribute[m].name||String(m);this.morphTargetInfluences.push(0);this.morphTargetDictionary[name]=m;}}}}}function testPoint(point,index,localThresholdSq,matrixWorld,raycaster,intersects,object){const rayPointDistanceSq=_ray.distanceSqToPoint(point);if(rayPointDistanceSq<localThresholdSq){const intersectPoint=new Vector3();_ray.closestPointToPoint(point,intersectPoint);intersectPoint.applyMatrix4(matrixWorld);const distance=raycaster.ray.origin.distanceTo(intersectPoint);if(distance<raycaster.near||distance>raycaster.far)return;intersects.push({distance:distance,distanceToRay:Math.sqrt(rayPointDistanceSq),point:intersectPoint,index:index,face:null,object:object});}}class VideoTexture extends Texture{constructor(video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){super(video,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.isVideoTexture=true;this.minFilter=minFilter!==undefined?minFilter:LinearFilter;this.magFilter=magFilter!==undefined?magFilter:LinearFilter;this.generateMipmaps=false;const scope=this;function updateVideo(){scope.needsUpdate=true;video.requestVideoFrameCallback(updateVideo);}if('requestVideoFrameCallback'in video){video.requestVideoFrameCallback(updateVideo);}}clone(){return new this.constructor(this.image).copy(this);}update(){const video=this.image;const hasVideoFrameCallback=('requestVideoFrameCallback'in video);if(hasVideoFrameCallback===false&&video.readyState>=video.HAVE_CURRENT_DATA){this.needsUpdate=true;}}}class FramebufferTexture extends Texture{constructor(width,height){super({width,height});this.isFramebufferTexture=true;this.magFilter=NearestFilter;this.minFilter=NearestFilter;this.generateMipmaps=false;this.needsUpdate=true;}}class CompressedTexture extends Texture{constructor(mipmaps,width,height,format,type,mapping,wrapS,wrapT,magFilter,minFilter,anisotropy,colorSpace){super(null,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy,colorSpace);this.isCompressedTexture=true;this.image={width:width,height:height};this.mipmaps=mipmaps;// no flipping for cube textures // (also flipping doesn't work for compressed textures ) this.flipY=false;// can't generate mipmaps for compressed textures // mips must be embedded in DDS files this.generateMipmaps=false;}}class CompressedArrayTexture extends CompressedTexture{constructor(mipmaps,width,height,depth,format,type){super(mipmaps,width,height,format,type);this.isCompressedArrayTexture=true;this.image.depth=depth;this.wrapR=ClampToEdgeWrapping;}}class CompressedCubeTexture extends CompressedTexture{constructor(images,format,type){super(undefined,images[0].width,images[0].height,format,type,CubeReflectionMapping);this.isCompressedCubeTexture=true;this.isCubeTexture=true;this.image=images;}}class CanvasTexture extends Texture{constructor(canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy){super(canvas,mapping,wrapS,wrapT,magFilter,minFilter,format,type,anisotropy);this.isCanvasTexture=true;this.needsUpdate=true;}}/** * Extensible curve object. * * Some common of curve methods: * .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget ) * .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget ) * .getPoints(), .getSpacedPoints() * .getLength() * .updateArcLengths() * * This following curves inherit from THREE.Curve: * * -- 2D curves -- * THREE.ArcCurve * THREE.CubicBezierCurve * THREE.EllipseCurve * THREE.LineCurve * THREE.QuadraticBezierCurve * THREE.SplineCurve * * -- 3D curves -- * THREE.CatmullRomCurve3 * THREE.CubicBezierCurve3 * THREE.LineCurve3 * THREE.QuadraticBezierCurve3 * * A series of curves can be represented as a THREE.CurvePath. * **/class Curve{constructor(){this.type='Curve';this.arcLengthDivisions=200;}// Virtual base class method to overwrite and implement in subclasses // - t [0 .. 1] getPoint(/* t, optionalTarget */){console.warn('THREE.Curve: .getPoint() not implemented.');return null;}// Get point at relative position in curve according to arc length // - u [0 .. 1] getPointAt(u,optionalTarget){const t=this.getUtoTmapping(u);return this.getPoint(t,optionalTarget);}// Get sequence of points using getPoint( t ) getPoints(divisions=5){const points=[];for(let d=0;d<=divisions;d++){points.push(this.getPoint(d/divisions));}return points;}// Get sequence of points using getPointAt( u ) getSpacedPoints(divisions=5){const points=[];for(let d=0;d<=divisions;d++){points.push(this.getPointAt(d/divisions));}return points;}// Get total curve arc length getLength(){const lengths=this.getLengths();return lengths[lengths.length-1];}// Get list of cumulative segment lengths getLengths(divisions=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===divisions+1&&!this.needsUpdate){return this.cacheArcLengths;}this.needsUpdate=false;const cache=[];let current,last=this.getPoint(0);let sum=0;cache.push(0);for(let p=1;p<=divisions;p++){current=this.getPoint(p/divisions);sum+=current.distanceTo(last);cache.push(sum);last=current;}this.cacheArcLengths=cache;return cache;// { sums: cache, sum: sum }; Sum is in the last element. }updateArcLengths(){this.needsUpdate=true;this.getLengths();}// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant getUtoTmapping(u,distance){const arcLengths=this.getLengths();let i=0;const il=arcLengths.length;let targetArcLength;// The targeted u distance value to get if(distance){targetArcLength=distance;}else{targetArcLength=u*arcLengths[il-1];}// binary search for the index with largest value smaller than target u distance let low=0,high=il-1,comparison;while(low<=high){i=Math.floor(low+(high-low)/2);// less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats comparison=arcLengths[i]-targetArcLength;if(comparison<0){low=i+1;}else if(comparison>0){high=i-1;}else{high=i;break;// DONE }}i=high;if(arcLengths[i]===targetArcLength){return i/(il-1);}// we could get finer grain at lengths, or use simple interpolation between two points const lengthBefore=arcLengths[i];const lengthAfter=arcLengths[i+1];const segmentLength=lengthAfter-lengthBefore;// determine where we are between the 'before' and 'after' points const segmentFraction=(targetArcLength-lengthBefore)/segmentLength;// add that fractional amount to t const t=(i+segmentFraction)/(il-1);return t;}// Returns a unit vector tangent at t // In case any sub curve does not implement its tangent derivation, // 2 points a small delta apart will be used to find its gradient // which seems to give a reasonable approximation getTangent(t,optionalTarget){const delta=0.0001;let t1=t-delta;let t2=t+delta;// Capping in case of danger if(t1<0)t1=0;if(t2>1)t2=1;const pt1=this.getPoint(t1);const pt2=this.getPoint(t2);const tangent=optionalTarget||(pt1.isVector2?new Vector2():new Vector3());tangent.copy(pt2).sub(pt1).normalize();return tangent;}getTangentAt(u,optionalTarget){const t=this.getUtoTmapping(u);return this.getTangent(t,optionalTarget);}computeFrenetFrames(segments,closed){// see http://www.cs.indiana.edu/pub/techreports/TR425.pdf const normal=new Vector3();const tangents=[];const normals=[];const binormals=[];const vec=new Vector3();const mat=new Matrix4();// compute the tangent vectors for each segment on the curve for(let i=0;i<=segments;i++){const u=i/segments;tangents[i]=this.getTangentAt(u,new Vector3());}// select an initial normal vector perpendicular to the first tangent vector, // and in the direction of the minimum tangent xyz component normals[0]=new Vector3();binormals[0]=new Vector3();let min=Number.MAX_VALUE;const tx=Math.abs(tangents[0].x);const ty=Math.abs(tangents[0].y);const tz=Math.abs(tangents[0].z);if(tx<=min){min=tx;normal.set(1,0,0);}if(ty<=min){min=ty;normal.set(0,1,0);}if(tz<=min){normal.set(0,0,1);}vec.crossVectors(tangents[0],normal).normalize();normals[0].crossVectors(tangents[0],vec);binormals[0].crossVectors(tangents[0],normals[0]);// compute the slowly-varying normal and binormal vectors for each segment on the curve for(let i=1;i<=segments;i++){normals[i]=normals[i-1].clone();binormals[i]=binormals[i-1].clone();vec.crossVectors(tangents[i-1],tangents[i]);if(vec.length()>Number.EPSILON){vec.normalize();const theta=Math.acos(clamp(tangents[i-1].dot(tangents[i]),-1,1));// clamp for floating pt errors normals[i].applyMatrix4(mat.makeRotationAxis(vec,theta));}binormals[i].crossVectors(tangents[i],normals[i]);}// if the curve is closed, postprocess the vectors so the first and last normal vectors are the same if(closed===true){let theta=Math.acos(clamp(normals[0].dot(normals[segments]),-1,1));theta/=segments;if(tangents[0].dot(vec.crossVectors(normals[0],normals[segments]))>0){theta=-theta;}for(let i=1;i<=segments;i++){// twist a little... normals[i].applyMatrix4(mat.makeRotationAxis(tangents[i],theta*i));binormals[i].crossVectors(tangents[i],normals[i]);}}return{tangents:tangents,normals:normals,binormals:binormals};}clone(){return new this.constructor().copy(this);}copy(source){this.arcLengthDivisions=source.arcLengthDivisions;return this;}toJSON(){const data={metadata:{version:4.6,type:'Curve',generator:'Curve.toJSON'}};data.arcLengthDivisions=this.arcLengthDivisions;data.type=this.type;return data;}fromJSON(json){this.arcLengthDivisions=json.arcLengthDivisions;return this;}}class EllipseCurve extends Curve{constructor(aX=0,aY=0,xRadius=1,yRadius=1,aStartAngle=0,aEndAngle=Math.PI*2,aClockwise=false,aRotation=0){super();this.isEllipseCurve=true;this.type='EllipseCurve';this.aX=aX;this.aY=aY;this.xRadius=xRadius;this.yRadius=yRadius;this.aStartAngle=aStartAngle;this.aEndAngle=aEndAngle;this.aClockwise=aClockwise;this.aRotation=aRotation;}getPoint(t,optionalTarget){const point=optionalTarget||new Vector2();const twoPi=Math.PI*2;let deltaAngle=this.aEndAngle-this.aStartAngle;const samePoints=Math.abs(deltaAngle)<Number.EPSILON;// ensures that deltaAngle is 0 .. 2 PI while(deltaAngle<0)deltaAngle+=twoPi;while(deltaAngle>twoPi)deltaAngle-=twoPi;if(deltaAngle<Number.EPSILON){if(samePoints){deltaAngle=0;}else{deltaAngle=twoPi;}}if(this.aClockwise===true&&!samePoints){if(deltaAngle===twoPi){deltaAngle=-twoPi;}else{deltaAngle=deltaAngle-twoPi;}}const angle=this.aStartAngle+t*deltaAngle;let x=this.aX+this.xRadius*Math.cos(angle);let y=this.aY+this.yRadius*Math.sin(angle);if(this.aRotation!==0){const cos=Math.cos(this.aRotation);const sin=Math.sin(this.aRotation);const tx=x-this.aX;const ty=y-this.aY;// Rotate the point about the center of the ellipse. x=tx*cos-ty*sin+this.aX;y=tx*sin+ty*cos+this.aY;}return point.set(x,y);}copy(source){super.copy(source);this.aX=source.aX;this.aY=source.aY;this.xRadius=source.xRadius;this.yRadius=source.yRadius;this.aStartAngle=source.aStartAngle;this.aEndAngle=source.aEndAngle;this.aClockwise=source.aClockwise;this.aRotation=source.aRotation;return this;}toJSON(){const data=super.toJSON();data.aX=this.aX;data.aY=this.aY;data.xRadius=this.xRadius;data.yRadius=this.yRadius;data.aStartAngle=this.aStartAngle;data.aEndAngle=this.aEndAngle;data.aClockwise=this.aClockwise;data.aRotation=this.aRotation;return data;}fromJSON(json){super.fromJSON(json);this.aX=json.aX;this.aY=json.aY;this.xRadius=json.xRadius;this.yRadius=json.yRadius;this.aStartAngle=json.aStartAngle;this.aEndAngle=json.aEndAngle;this.aClockwise=json.aClockwise;this.aRotation=json.aRotation;return this;}}class ArcCurve extends EllipseCurve{constructor(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){super(aX,aY,aRadius,aRadius,aStartAngle,aEndAngle,aClockwise);this.isArcCurve=true;this.type='ArcCurve';}}/** * Centripetal CatmullRom Curve - which is useful for avoiding * cusps and self-intersections in non-uniform catmull rom curves. * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf * * curve.type accepts centripetal(default), chordal and catmullrom * curve.tension is used for catmullrom which defaults to 0.5 */ /* Based on an optimized c++ solution in - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - http://ideone.com/NoEbVM This CubicPoly class could be used for reusing some variables and calculations, but for three.js curve use, it could be possible inlined and flatten into a single function call which can be placed in CurveUtils. */function CubicPoly(){let c0=0,c1=0,c2=0,c3=0;/* * Compute coefficients for a cubic polynomial * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 * such that * p(0) = x0, p(1) = x1 * and * p'(0) = t0, p'(1) = t1. */function init(x0,x1,t0,t1){c0=x0;c1=t0;c2=-3*x0+3*x1-2*t0-t1;c3=2*x0-2*x1+t0+t1;}return{initCatmullRom:function(x0,x1,x2,x3,tension){init(x1,x2,tension*(x2-x0),tension*(x3-x1));},initNonuniformCatmullRom:function(x0,x1,x2,x3,dt0,dt1,dt2){// compute tangents when parameterized in [t1,t2] let t1=(x1-x0)/dt0-(x2-x0)/(dt0+dt1)+(x2-x1)/dt1;let t2=(x2-x1)/dt1-(x3-x1)/(dt1+dt2)+(x3-x2)/dt2;// rescale tangents for parametrization in [0,1] t1*=dt1;t2*=dt1;init(x1,x2,t1,t2);},calc:function(t){const t2=t*t;const t3=t2*t;return c0+c1*t+c2*t2+c3*t3;}};}// const tmp=/*@__PURE__*/new Vector3();const px=/*@__PURE__*/new CubicPoly();const py=/*@__PURE__*/new CubicPoly();const pz=/*@__PURE__*/new CubicPoly();class CatmullRomCurve3 extends Curve{constructor(points=[],closed=false,curveType='centripetal',tension=0.5){super();this.isCatmullRomCurve3=true;this.type='CatmullRomCurve3';this.points=points;this.closed=closed;this.curveType=curveType;this.tension=tension;}getPoint(t,optionalTarget=new Vector3()){const point=optionalTarget;const points=this.points;const l=points.length;const p=(l-(this.closed?0:1))*t;let intPoint=Math.floor(p);let weight=p-intPoint;if(this.closed){intPoint+=intPoint>0?0:(Math.floor(Math.abs(intPoint)/l)+1)*l;}else if(weight===0&&intPoint===l-1){intPoint=l-2;weight=1;}let p0,p3;// 4 points (p1 & p2 defined below) if(this.closed||intPoint>0){p0=points[(intPoint-1)%l];}else{// extrapolate first point tmp.subVectors(points[0],points[1]).add(points[0]);p0=tmp;}const p1=points[intPoint%l];const p2=points[(intPoint+1)%l];if(this.closed||intPoint+2<l){p3=points[(intPoint+2)%l];}else{// extrapolate last point tmp.subVectors(points[l-1],points[l-2]).add(points[l-1]);p3=tmp;}if(this.curveType==='centripetal'||this.curveType==='chordal'){// init Centripetal / Chordal Catmull-Rom const pow=this.curveType==='chordal'?0.5:0.25;let dt0=Math.pow(p0.distanceToSquared(p1),pow);let dt1=Math.pow(p1.distanceToSquared(p2),pow);let dt2=Math.pow(p2.distanceToSquared(p3),pow);// safety check for repeated points if(dt1<1e-4)dt1=1.0;if(dt0<1e-4)dt0=dt1;if(dt2<1e-4)dt2=dt1;px.initNonuniformCatmullRom(p0.x,p1.x,p2.x,p3.x,dt0,dt1,dt2);py.initNonuniformCatmullRom(p0.y,p1.y,p2.y,p3.y,dt0,dt1,dt2);pz.initNonuniformCatmullRom(p0.z,p1.z,p2.z,p3.z,dt0,dt1,dt2);}else if(this.curveType==='catmullrom'){px.initCatmullRom(p0.x,p1.x,p2.x,p3.x,this.tension);py.initCatmullRom(p0.y,p1.y,p2.y,p3.y,this.tension);pz.initCatmullRom(p0.z,p1.z,p2.z,p3.z,this.tension);}point.set(px.calc(weight),py.calc(weight),pz.calc(weight));return point;}copy(source){super.copy(source);this.points=[];for(let i=0,l=source.points.length;i<l;i++){const point=source.points[i];this.points.push(point.clone());}this.closed=source.closed;this.curveType=source.curveType;this.tension=source.tension;return this;}toJSON(){const data=super.toJSON();data.points=[];for(let i=0,l=this.points.length;i<l;i++){const point=this.points[i];data.points.push(point.toArray());}data.closed=this.closed;data.curveType=this.curveType;data.tension=this.tension;return data;}fromJSON(json){super.fromJSON(json);this.points=[];for(let i=0,l=json.points.length;i<l;i++){const point=json.points[i];this.points.push(new Vector3().fromArray(point));}this.closed=json.closed;this.curveType=json.curveType;this.tension=json.tension;return this;}}/** * Bezier Curves formulas obtained from * https://en.wikipedia.org/wiki/B%C3%A9zier_curve */function CatmullRom(t,p0,p1,p2,p3){const v0=(p2-p0)*0.5;const v1=(p3-p1)*0.5;const t2=t*t;const t3=t*t2;return(2*p1-2*p2+v0+v1)*t3+(-3*p1+3*p2-2*v0-v1)*t2+v0*t+p1;}// function QuadraticBezierP0(t,p){const k=1-t;return k*k*p;}function QuadraticBezierP1(t,p){return 2*(1-t)*t*p;}function QuadraticBezierP2(t,p){return t*t*p;}function QuadraticBezier(t,p0,p1,p2){return QuadraticBezierP0(t,p0)+QuadraticBezierP1(t,p1)+QuadraticBezierP2(t,p2);}// function CubicBezierP0(t,p){const k=1-t;return k*k*k*p;}function CubicBezierP1(t,p){const k=1-t;return 3*k*k*t*p;}function CubicBezierP2(t,p){return 3*(1-t)*t*t*p;}function CubicBezierP3(t,p){return t*t*t*p;}function CubicBezier(t,p0,p1,p2,p3){return CubicBezierP0(t,p0)+CubicBezierP1(t,p1)+CubicBezierP2(t,p2)+CubicBezierP3(t,p3);}class CubicBezierCurve extends Curve{constructor(v0=new Vector2(),v1=new Vector2(),v2=new Vector2(),v3=new Vector2()){super();this.isCubicBezierCurve=true;this.type='CubicBezierCurve';this.v0=v0;this.v1=v1;this.v2=v2;this.v3=v3;}getPoint(t,optionalTarget=new Vector2()){const point=optionalTarget;const v0=this.v0,v1=this.v1,v2=this.v2,v3=this.v3;point.set(CubicBezier(t,v0.x,v1.x,v2.x,v3.x),CubicBezier(t,v0.y,v1.y,v2.y,v3.y));return point;}copy(source){super.copy(source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);this.v3.copy(source.v3);return this;}toJSON(){const data=super.toJSON();data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();data.v3=this.v3.toArray();return data;}fromJSON(json){super.fromJSON(json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);this.v3.fromArray(json.v3);return this;}}class CubicBezierCurve3 extends Curve{constructor(v0=new Vector3(),v1=new Vector3(),v2=new Vector3(),v3=new Vector3()){super();this.isCubicBezierCurve3=true;this.type='CubicBezierCurve3';this.v0=v0;this.v1=v1;this.v2=v2;this.v3=v3;}getPoint(t,optionalTarget=new Vector3()){const point=optionalTarget;const v0=this.v0,v1=this.v1,v2=this.v2,v3=this.v3;point.set(CubicBezier(t,v0.x,v1.x,v2.x,v3.x),CubicBezier(t,v0.y,v1.y,v2.y,v3.y),CubicBezier(t,v0.z,v1.z,v2.z,v3.z));return point;}copy(source){super.copy(source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);this.v3.copy(source.v3);return this;}toJSON(){const data=super.toJSON();data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();data.v3=this.v3.toArray();return data;}fromJSON(json){super.fromJSON(json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);this.v3.fromArray(json.v3);return this;}}class LineCurve extends Curve{constructor(v1=new Vector2(),v2=new Vector2()){super();this.isLineCurve=true;this.type='LineCurve';this.v1=v1;this.v2=v2;}getPoint(t,optionalTarget=new Vector2()){const point=optionalTarget;if(t===1){point.copy(this.v2);}else{point.copy(this.v2).sub(this.v1);point.multiplyScalar(t).add(this.v1);}return point;}// Line curve is linear, so we can overwrite default getPointAt getPointAt(u,optionalTarget){return this.getPoint(u,optionalTarget);}getTangent(t,optionalTarget=new Vector2()){return optionalTarget.subVectors(this.v2,this.v1).normalize();}getTangentAt(u,optionalTarget){return this.getTangent(u,optionalTarget);}copy(source){super.copy(source);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;}toJSON(){const data=super.toJSON();data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;}fromJSON(json){super.fromJSON(json);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;}}class LineCurve3 extends Curve{constructor(v1=new Vector3(),v2=new Vector3()){super();this.isLineCurve3=true;this.type='LineCurve3';this.v1=v1;this.v2=v2;}getPoint(t,optionalTarget=new Vector3()){const point=optionalTarget;if(t===1){point.copy(this.v2);}else{point.copy(this.v2).sub(this.v1);point.multiplyScalar(t).add(this.v1);}return point;}// Line curve is linear, so we can overwrite default getPointAt getPointAt(u,optionalTarget){return this.getPoint(u,optionalTarget);}getTangent(t,optionalTarget=new Vector3()){return optionalTarget.subVectors(this.v2,this.v1).normalize();}getTangentAt(u,optionalTarget){return this.getTangent(u,optionalTarget);}copy(source){super.copy(source);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;}toJSON(){const data=super.toJSON();data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;}fromJSON(json){super.fromJSON(json);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;}}class QuadraticBezierCurve extends Curve{constructor(v0=new Vector2(),v1=new Vector2(),v2=new Vector2()){super();this.isQuadraticBezierCurve=true;this.type='QuadraticBezierCurve';this.v0=v0;this.v1=v1;this.v2=v2;}getPoint(t,optionalTarget=new Vector2()){const point=optionalTarget;const v0=this.v0,v1=this.v1,v2=this.v2;point.set(QuadraticBezier(t,v0.x,v1.x,v2.x),QuadraticBezier(t,v0.y,v1.y,v2.y));return point;}copy(source){super.copy(source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;}toJSON(){const data=super.toJSON();data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;}fromJSON(json){super.fromJSON(json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;}}class QuadraticBezierCurve3 extends Curve{constructor(v0=new Vector3(),v1=new Vector3(),v2=new Vector3()){super();this.isQuadraticBezierCurve3=true;this.type='QuadraticBezierCurve3';this.v0=v0;this.v1=v1;this.v2=v2;}getPoint(t,optionalTarget=new Vector3()){const point=optionalTarget;const v0=this.v0,v1=this.v1,v2=this.v2;point.set(QuadraticBezier(t,v0.x,v1.x,v2.x),QuadraticBezier(t,v0.y,v1.y,v2.y),QuadraticBezier(t,v0.z,v1.z,v2.z));return point;}copy(source){super.copy(source);this.v0.copy(source.v0);this.v1.copy(source.v1);this.v2.copy(source.v2);return this;}toJSON(){const data=super.toJSON();data.v0=this.v0.toArray();data.v1=this.v1.toArray();data.v2=this.v2.toArray();return data;}fromJSON(json){super.fromJSON(json);this.v0.fromArray(json.v0);this.v1.fromArray(json.v1);this.v2.fromArray(json.v2);return this;}}class SplineCurve extends Curve{constructor(points=[]){super();this.isSplineCurve=true;this.type='SplineCurve';this.points=points;}getPoint(t,optionalTarget=new Vector2()){const point=optionalTarget;const points=this.points;const p=(points.length-1)*t;const intPoint=Math.floor(p);const weight=p-intPoint;const p0=points[intPoint===0?intPoint:intPoint-1];const p1=points[intPoint];const p2=points[intPoint>points.length-2?points.length-1:intPoint+1];const p3=points[intPoint>points.length-3?points.length-1:intPoint+2];point.set(CatmullRom(weight,p0.x,p1.x,p2.x,p3.x),CatmullRom(weight,p0.y,p1.y,p2.y,p3.y));return point;}copy(source){super.copy(source);this.points=[];for(let i=0,l=source.points.length;i<l;i++){const point=source.points[i];this.points.push(point.clone());}return this;}toJSON(){const data=super.toJSON();data.points=[];for(let i=0,l=this.points.length;i<l;i++){const point=this.points[i];data.points.push(point.toArray());}return data;}fromJSON(json){super.fromJSON(json);this.points=[];for(let i=0,l=json.points.length;i<l;i++){const point=json.points[i];this.points.push(new Vector2().fromArray(point));}return this;}}var Curves=/*#__PURE__*/Object.freeze({__proto__:null,ArcCurve:ArcCurve,CatmullRomCurve3:CatmullRomCurve3,CubicBezierCurve:CubicBezierCurve,CubicBezierCurve3:CubicBezierCurve3,EllipseCurve:EllipseCurve,LineCurve:LineCurve,LineCurve3:LineCurve3,QuadraticBezierCurve:QuadraticBezierCurve,QuadraticBezierCurve3:QuadraticBezierCurve3,SplineCurve:SplineCurve});/************************************************************** * Curved Path - a curve path is simply a array of connected * curves, but retains the api of a curve **************************************************************/class CurvePath extends Curve{constructor(){super();this.type='CurvePath';this.curves=[];this.autoClose=false;// Automatically closes the path }add(curve){this.curves.push(curve);}closePath(){// Add a line curve if start and end of lines are not connected const startPoint=this.curves[0].getPoint(0);const endPoint=this.curves[this.curves.length-1].getPoint(1);if(!startPoint.equals(endPoint)){const lineType=startPoint.isVector2===true?'LineCurve':'LineCurve3';this.curves.push(new Curves[lineType](endPoint,startPoint));}return this;}// To get accurate point with reference to // entire path distance at time t, // following has to be done: // 1. Length of each sub path have to be known // 2. Locate and identify type of curve // 3. Get t for the curve // 4. Return curve.getPointAt(t') getPoint(t,optionalTarget){const d=t*this.getLength();const curveLengths=this.getCurveLengths();let i=0;// To think about boundaries points. while(i<curveLengths.length){if(curveLengths[i]>=d){const diff=curveLengths[i]-d;const curve=this.curves[i];const segmentLength=curve.getLength();const u=segmentLength===0?0:1-diff/segmentLength;return curve.getPointAt(u,optionalTarget);}i++;}return null;// loop where sum != 0, sum > d , sum+1 <d }// We cannot use the default THREE.Curve getPoint() with getLength() because in // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath // getPoint() depends on getLength getLength(){const lens=this.getCurveLengths();return lens[lens.length-1];}// cacheLengths must be recalculated. updateArcLengths(){this.needsUpdate=true;this.cacheLengths=null;this.getCurveLengths();}// Compute lengths and cache them // We cannot overwrite getLengths() because UtoT mapping uses it. getCurveLengths(){// We use cache values if curves and cache array are same length if(this.cacheLengths&&this.cacheLengths.length===this.curves.length){return this.cacheLengths;}// Get length of sub-curve // Push sums into cached array const lengths=[];let sums=0;for(let i=0,l=this.curves.length;i<l;i++){sums+=this.curves[i].getLength();lengths.push(sums);}this.cacheLengths=lengths;return lengths;}getSpacedPoints(divisions=40){const points=[];for(let i=0;i<=divisions;i++){points.push(this.getPoint(i/divisions));}if(this.autoClose){points.push(points[0]);}return points;}getPoints(divisions=12){const points=[];let last;for(let i=0,curves=this.curves;i<curves.length;i++){const curve=curves[i];const resolution=curve.isEllipseCurve?divisions*2:curve.isLineCurve||curve.isLineCurve3?1:curve.isSplineCurve?divisions*curve.points.length:divisions;const pts=curve.getPoints(resolution);for(let j=0;j<pts.length;j++){const point=pts[j];if(last&&last.equals(point))continue;// ensures no consecutive points are duplicates points.push(point);last=point;}}if(this.autoClose&&points.length>1&&!points[points.length-1].equals(points[0])){points.push(points[0]);}return points;}copy(source){super.copy(source);this.curves=[];for(let i=0,l=source.curves.length;i<l;i++){const curve=source.curves[i];this.curves.push(curve.clone());}this.autoClose=source.autoClose;return this;}toJSON(){const data=super.toJSON();data.autoClose=this.autoClose;data.curves=[];for(let i=0,l=this.curves.length;i<l;i++){const curve=this.curves[i];data.curves.push(curve.toJSON());}return data;}fromJSON(json){super.fromJSON(json);this.autoClose=json.autoClose;this.curves=[];for(let i=0,l=json.curves.length;i<l;i++){const curve=json.curves[i];this.curves.push(new Curves[curve.type]().fromJSON(curve));}return this;}}class Path extends CurvePath{constructor(points){super();this.type='Path';this.currentPoint=new Vector2();if(points){this.setFromPoints(points);}}setFromPoints(points){this.moveTo(points[0].x,points[0].y);for(let i=1,l=points.length;i<l;i++){this.lineTo(points[i].x,points[i].y);}return this;}moveTo(x,y){this.currentPoint.set(x,y);// TODO consider referencing vectors instead of copying? return this;}lineTo(x,y){const curve=new LineCurve(this.currentPoint.clone(),new Vector2(x,y));this.curves.push(curve);this.currentPoint.set(x,y);return this;}quadraticCurveTo(aCPx,aCPy,aX,aY){const curve=new QuadraticBezierCurve(this.currentPoint.clone(),new Vector2(aCPx,aCPy),new Vector2(aX,aY));this.curves.push(curve);this.currentPoint.set(aX,aY);return this;}bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){const curve=new CubicBezierCurve(this.currentPoint.clone(),new Vector2(aCP1x,aCP1y),new Vector2(aCP2x,aCP2y),new Vector2(aX,aY));this.curves.push(curve);this.currentPoint.set(aX,aY);return this;}splineThru(pts/*Array of Vector*/){const npts=[this.currentPoint.clone()].concat(pts);const curve=new SplineCurve(npts);this.curves.push(curve);this.currentPoint.copy(pts[pts.length-1]);return this;}arc(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){const x0=this.currentPoint.x;const y0=this.currentPoint.y;this.absarc(aX+x0,aY+y0,aRadius,aStartAngle,aEndAngle,aClockwise);return this;}absarc(aX,aY,aRadius,aStartAngle,aEndAngle,aClockwise){this.absellipse(aX,aY,aRadius,aRadius,aStartAngle,aEndAngle,aClockwise);return this;}ellipse(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){const x0=this.currentPoint.x;const y0=this.currentPoint.y;this.absellipse(aX+x0,aY+y0,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation);return this;}absellipse(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation){const curve=new EllipseCurve(aX,aY,xRadius,yRadius,aStartAngle,aEndAngle,aClockwise,aRotation);if(this.curves.length>0){// if a previous curve is present, attempt to join const firstPoint=curve.getPoint(0);if(!firstPoint.equals(this.currentPoint)){this.lineTo(firstPoint.x,firstPoint.y);}}this.curves.push(curve);const lastPoint=curve.getPoint(1);this.currentPoint.copy(lastPoint);return this;}copy(source){super.copy(source);this.currentPoint.copy(source.currentPoint);return this;}toJSON(){const data=super.toJSON();data.currentPoint=this.currentPoint.toArray();return data;}fromJSON(json){super.fromJSON(json);this.currentPoint.fromArray(json.currentPoint);return this;}}class LatheGeometry extends BufferGeometry{constructor(points=[new Vector2(0,-0.5),new Vector2(0.5,0),new Vector2(0,0.5)],segments=12,phiStart=0,phiLength=Math.PI*2){super();this.type='LatheGeometry';this.parameters={points:points,segments:segments,phiStart:phiStart,phiLength:phiLength};segments=Math.floor(segments);// clamp phiLength so it's in range of [ 0, 2PI ] phiLength=clamp(phiLength,0,Math.PI*2);// buffers const indices=[];const vertices=[];const uvs=[];const initNormals=[];const normals=[];// helper variables const inverseSegments=1.0/segments;const vertex=new Vector3();const uv=new Vector2();const normal=new Vector3();const curNormal=new Vector3();const prevNormal=new Vector3();let dx=0;let dy=0;// pre-compute normals for initial "meridian" for(let j=0;j<=points.length-1;j++){switch(j){case 0:// special handling for 1st vertex on path dx=points[j+1].x-points[j].x;dy=points[j+1].y-points[j].y;normal.x=dy*1.0;normal.y=-dx;normal.z=dy*0.0;prevNormal.copy(normal);normal.normalize();initNormals.push(normal.x,normal.y,normal.z);break;case points.length-1:// special handling for last Vertex on path initNormals.push(prevNormal.x,prevNormal.y,prevNormal.z);break;default:// default handling for all vertices in between dx=points[j+1].x-points[j].x;dy=points[j+1].y-points[j].y;normal.x=dy*1.0;normal.y=-dx;normal.z=dy*0.0;curNormal.copy(normal);normal.x+=prevNormal.x;normal.y+=prevNormal.y;normal.z+=prevNormal.z;normal.normalize();initNormals.push(normal.x,normal.y,normal.z);prevNormal.copy(curNormal);}}// generate vertices, uvs and normals for(let i=0;i<=segments;i++){const phi=phiStart+i*inverseSegments*phiLength;const sin=Math.sin(phi);const cos=Math.cos(phi);for(let j=0;j<=points.length-1;j++){// vertex vertex.x=points[j].x*sin;vertex.y=points[j].y;vertex.z=points[j].x*cos;vertices.push(vertex.x,vertex.y,vertex.z);// uv uv.x=i/segments;uv.y=j/(points.length-1);uvs.push(uv.x,uv.y);// normal const x=initNormals[3*j+0]*sin;const y=initNormals[3*j+1];const z=initNormals[3*j+0]*cos;normals.push(x,y,z);}}// indices for(let i=0;i<segments;i++){for(let j=0;j<points.length-1;j++){const base=j+i*points.length;const a=base;const b=base+points.length;const c=base+points.length+1;const d=base+1;// faces indices.push(a,b,d);indices.push(c,d,b);}}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));this.setAttribute('normal',new Float32BufferAttribute(normals,3));}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new LatheGeometry(data.points,data.segments,data.phiStart,data.phiLength);}}class CapsuleGeometry extends LatheGeometry{constructor(radius=1,length=1,capSegments=4,radialSegments=8){const path=new Path();path.absarc(0,-length/2,radius,Math.PI*1.5,0);path.absarc(0,length/2,radius,0,Math.PI*0.5);super(path.getPoints(capSegments),radialSegments);this.type='CapsuleGeometry';this.parameters={radius:radius,length:length,capSegments:capSegments,radialSegments:radialSegments};}static fromJSON(data){return new CapsuleGeometry(data.radius,data.length,data.capSegments,data.radialSegments);}}class CircleGeometry extends BufferGeometry{constructor(radius=1,segments=32,thetaStart=0,thetaLength=Math.PI*2){super();this.type='CircleGeometry';this.parameters={radius:radius,segments:segments,thetaStart:thetaStart,thetaLength:thetaLength};segments=Math.max(3,segments);// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// helper variables const vertex=new Vector3();const uv=new Vector2();// center point vertices.push(0,0,0);normals.push(0,0,1);uvs.push(0.5,0.5);for(let s=0,i=3;s<=segments;s++,i+=3){const segment=thetaStart+s/segments*thetaLength;// vertex vertex.x=radius*Math.cos(segment);vertex.y=radius*Math.sin(segment);vertices.push(vertex.x,vertex.y,vertex.z);// normal normals.push(0,0,1);// uvs uv.x=(vertices[i]/radius+1)/2;uv.y=(vertices[i+1]/radius+1)/2;uvs.push(uv.x,uv.y);}// indices for(let i=1;i<=segments;i++){indices.push(i,i+1,0);}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new CircleGeometry(data.radius,data.segments,data.thetaStart,data.thetaLength);}}class CylinderGeometry extends BufferGeometry{constructor(radiusTop=1,radiusBottom=1,height=1,radialSegments=32,heightSegments=1,openEnded=false,thetaStart=0,thetaLength=Math.PI*2){super();this.type='CylinderGeometry';this.parameters={radiusTop:radiusTop,radiusBottom:radiusBottom,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};const scope=this;radialSegments=Math.floor(radialSegments);heightSegments=Math.floor(heightSegments);// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// helper variables let index=0;const indexArray=[];const halfHeight=height/2;let groupStart=0;// generate geometry generateTorso();if(openEnded===false){if(radiusTop>0)generateCap(true);if(radiusBottom>0)generateCap(false);}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));function generateTorso(){const normal=new Vector3();const vertex=new Vector3();let groupCount=0;// this will be used to calculate the normal const slope=(radiusBottom-radiusTop)/height;// generate vertices, normals and uvs for(let y=0;y<=heightSegments;y++){const indexRow=[];const v=y/heightSegments;// calculate the radius of the current row const radius=v*(radiusBottom-radiusTop)+radiusTop;for(let x=0;x<=radialSegments;x++){const u=x/radialSegments;const theta=u*thetaLength+thetaStart;const sinTheta=Math.sin(theta);const cosTheta=Math.cos(theta);// vertex vertex.x=radius*sinTheta;vertex.y=-v*height+halfHeight;vertex.z=radius*cosTheta;vertices.push(vertex.x,vertex.y,vertex.z);// normal normal.set(sinTheta,slope,cosTheta).normalize();normals.push(normal.x,normal.y,normal.z);// uv uvs.push(u,1-v);// save index of vertex in respective row indexRow.push(index++);}// now save vertices of the row in our index array indexArray.push(indexRow);}// generate indices for(let x=0;x<radialSegments;x++){for(let y=0;y<heightSegments;y++){// we use the index array to access the correct indices const a=indexArray[y][x];const b=indexArray[y+1][x];const c=indexArray[y+1][x+1];const d=indexArray[y][x+1];// faces indices.push(a,b,d);indices.push(b,c,d);// update group counter groupCount+=6;}}// add a group to the geometry. this will ensure multi material support scope.addGroup(groupStart,groupCount,0);// calculate new start value for groups groupStart+=groupCount;}function generateCap(top){// save the index of the first center vertex const centerIndexStart=index;const uv=new Vector2();const vertex=new Vector3();let groupCount=0;const radius=top===true?radiusTop:radiusBottom;const sign=top===true?1:-1;// first we generate the center vertex data of the cap. // because the geometry needs one set of uvs per face, // we must generate a center vertex per face/segment for(let x=1;x<=radialSegments;x++){// vertex vertices.push(0,halfHeight*sign,0);// normal normals.push(0,sign,0);// uv uvs.push(0.5,0.5);// increase index index++;}// save the index of the last center vertex const centerIndexEnd=index;// now we generate the surrounding vertices, normals and uvs for(let x=0;x<=radialSegments;x++){const u=x/radialSegments;const theta=u*thetaLength+thetaStart;const cosTheta=Math.cos(theta);const sinTheta=Math.sin(theta);// vertex vertex.x=radius*sinTheta;vertex.y=halfHeight*sign;vertex.z=radius*cosTheta;vertices.push(vertex.x,vertex.y,vertex.z);// normal normals.push(0,sign,0);// uv uv.x=cosTheta*0.5+0.5;uv.y=sinTheta*0.5*sign+0.5;uvs.push(uv.x,uv.y);// increase index index++;}// generate indices for(let x=0;x<radialSegments;x++){const c=centerIndexStart+x;const i=centerIndexEnd+x;if(top===true){// face top indices.push(i,i+1,c);}else{// face bottom indices.push(i+1,i,c);}groupCount+=3;}// add a group to the geometry. this will ensure multi material support scope.addGroup(groupStart,groupCount,top===true?1:2);// calculate new start value for groups groupStart+=groupCount;}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new CylinderGeometry(data.radiusTop,data.radiusBottom,data.height,data.radialSegments,data.heightSegments,data.openEnded,data.thetaStart,data.thetaLength);}}class ConeGeometry extends CylinderGeometry{constructor(radius=1,height=1,radialSegments=32,heightSegments=1,openEnded=false,thetaStart=0,thetaLength=Math.PI*2){super(0,radius,height,radialSegments,heightSegments,openEnded,thetaStart,thetaLength);this.type='ConeGeometry';this.parameters={radius:radius,height:height,radialSegments:radialSegments,heightSegments:heightSegments,openEnded:openEnded,thetaStart:thetaStart,thetaLength:thetaLength};}static fromJSON(data){return new ConeGeometry(data.radius,data.height,data.radialSegments,data.heightSegments,data.openEnded,data.thetaStart,data.thetaLength);}}class PolyhedronGeometry extends BufferGeometry{constructor(vertices=[],indices=[],radius=1,detail=0){super();this.type='PolyhedronGeometry';this.parameters={vertices:vertices,indices:indices,radius:radius,detail:detail};// default buffer data const vertexBuffer=[];const uvBuffer=[];// the subdivision creates the vertex buffer data subdivide(detail);// all vertices should lie on a conceptual sphere with a given radius applyRadius(radius);// finally, create the uv data generateUVs();// build non-indexed geometry this.setAttribute('position',new Float32BufferAttribute(vertexBuffer,3));this.setAttribute('normal',new Float32BufferAttribute(vertexBuffer.slice(),3));this.setAttribute('uv',new Float32BufferAttribute(uvBuffer,2));if(detail===0){this.computeVertexNormals();// flat normals }else{this.normalizeNormals();// smooth normals }// helper functions function subdivide(detail){const a=new Vector3();const b=new Vector3();const c=new Vector3();// iterate over all faces and apply a subdivision with the given detail value for(let i=0;i<indices.length;i+=3){// get the vertices of the face getVertexByIndex(indices[i+0],a);getVertexByIndex(indices[i+1],b);getVertexByIndex(indices[i+2],c);// perform subdivision subdivideFace(a,b,c,detail);}}function subdivideFace(a,b,c,detail){const cols=detail+1;// we use this multidimensional array as a data structure for creating the subdivision const v=[];// construct all of the vertices for this subdivision for(let i=0;i<=cols;i++){v[i]=[];const aj=a.clone().lerp(c,i/cols);const bj=b.clone().lerp(c,i/cols);const rows=cols-i;for(let j=0;j<=rows;j++){if(j===0&&i===cols){v[i][j]=aj;}else{v[i][j]=aj.clone().lerp(bj,j/rows);}}}// construct all of the faces for(let i=0;i<cols;i++){for(let j=0;j<2*(cols-i)-1;j++){const k=Math.floor(j/2);if(j%2===0){pushVertex(v[i][k+1]);pushVertex(v[i+1][k]);pushVertex(v[i][k]);}else{pushVertex(v[i][k+1]);pushVertex(v[i+1][k+1]);pushVertex(v[i+1][k]);}}}}function applyRadius(radius){const vertex=new Vector3();// iterate over the entire buffer and apply the radius to each vertex for(let i=0;i<vertexBuffer.length;i+=3){vertex.x=vertexBuffer[i+0];vertex.y=vertexBuffer[i+1];vertex.z=vertexBuffer[i+2];vertex.normalize().multiplyScalar(radius);vertexBuffer[i+0]=vertex.x;vertexBuffer[i+1]=vertex.y;vertexBuffer[i+2]=vertex.z;}}function generateUVs(){const vertex=new Vector3();for(let i=0;i<vertexBuffer.length;i+=3){vertex.x=vertexBuffer[i+0];vertex.y=vertexBuffer[i+1];vertex.z=vertexBuffer[i+2];const u=azimuth(vertex)/2/Math.PI+0.5;const v=inclination(vertex)/Math.PI+0.5;uvBuffer.push(u,1-v);}correctUVs();correctSeam();}function correctSeam(){// handle case when face straddles the seam, see #3269 for(let i=0;i<uvBuffer.length;i+=6){// uv data of a single face const x0=uvBuffer[i+0];const x1=uvBuffer[i+2];const x2=uvBuffer[i+4];const max=Math.max(x0,x1,x2);const min=Math.min(x0,x1,x2);// 0.9 is somewhat arbitrary if(max>0.9&&min<0.1){if(x0<0.2)uvBuffer[i+0]+=1;if(x1<0.2)uvBuffer[i+2]+=1;if(x2<0.2)uvBuffer[i+4]+=1;}}}function pushVertex(vertex){vertexBuffer.push(vertex.x,vertex.y,vertex.z);}function getVertexByIndex(index,vertex){const stride=index*3;vertex.x=vertices[stride+0];vertex.y=vertices[stride+1];vertex.z=vertices[stride+2];}function correctUVs(){const a=new Vector3();const b=new Vector3();const c=new Vector3();const centroid=new Vector3();const uvA=new Vector2();const uvB=new Vector2();const uvC=new Vector2();for(let i=0,j=0;i<vertexBuffer.length;i+=9,j+=6){a.set(vertexBuffer[i+0],vertexBuffer[i+1],vertexBuffer[i+2]);b.set(vertexBuffer[i+3],vertexBuffer[i+4],vertexBuffer[i+5]);c.set(vertexBuffer[i+6],vertexBuffer[i+7],vertexBuffer[i+8]);uvA.set(uvBuffer[j+0],uvBuffer[j+1]);uvB.set(uvBuffer[j+2],uvBuffer[j+3]);uvC.set(uvBuffer[j+4],uvBuffer[j+5]);centroid.copy(a).add(b).add(c).divideScalar(3);const azi=azimuth(centroid);correctUV(uvA,j+0,a,azi);correctUV(uvB,j+2,b,azi);correctUV(uvC,j+4,c,azi);}}function correctUV(uv,stride,vector,azimuth){if(azimuth<0&&uv.x===1){uvBuffer[stride]=uv.x-1;}if(vector.x===0&&vector.z===0){uvBuffer[stride]=azimuth/2/Math.PI+0.5;}}// Angle around the Y axis, counter-clockwise when looking from above. function azimuth(vector){return Math.atan2(vector.z,-vector.x);}// Angle above the XZ plane. function inclination(vector){return Math.atan2(-vector.y,Math.sqrt(vector.x*vector.x+vector.z*vector.z));}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new PolyhedronGeometry(data.vertices,data.indices,data.radius,data.details);}}class DodecahedronGeometry extends PolyhedronGeometry{constructor(radius=1,detail=0){const t=(1+Math.sqrt(5))/2;const r=1/t;const vertices=[// (±1, ±1, ±1) -1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,// (0, ±1/φ, ±φ) 0,-r,-t,0,-r,t,0,r,-t,0,r,t,// (±1/φ, ±φ, 0) -r,-t,0,-r,t,0,r,-t,0,r,t,0,// (±φ, 0, ±1/φ) -t,0,-r,t,0,-r,-t,0,r,t,0,r];const indices=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(vertices,indices,radius,detail);this.type='DodecahedronGeometry';this.parameters={radius:radius,detail:detail};}static fromJSON(data){return new DodecahedronGeometry(data.radius,data.detail);}}const _v0=/*@__PURE__*/new Vector3();const _v1$1=/*@__PURE__*/new Vector3();const _normal=/*@__PURE__*/new Vector3();const _triangle=/*@__PURE__*/new Triangle();class EdgesGeometry extends BufferGeometry{constructor(geometry=null,thresholdAngle=1){super();this.type='EdgesGeometry';this.parameters={geometry:geometry,thresholdAngle:thresholdAngle};if(geometry!==null){const precisionPoints=4;const precision=Math.pow(10,precisionPoints);const thresholdDot=Math.cos(DEG2RAD*thresholdAngle);const indexAttr=geometry.getIndex();const positionAttr=geometry.getAttribute('position');const indexCount=indexAttr?indexAttr.count:positionAttr.count;const indexArr=[0,0,0];const vertKeys=['a','b','c'];const hashes=new Array(3);const edgeData={};const vertices=[];for(let i=0;i<indexCount;i+=3){if(indexAttr){indexArr[0]=indexAttr.getX(i);indexArr[1]=indexAttr.getX(i+1);indexArr[2]=indexAttr.getX(i+2);}else{indexArr[0]=i;indexArr[1]=i+1;indexArr[2]=i+2;}const{a,b,c}=_triangle;a.fromBufferAttribute(positionAttr,indexArr[0]);b.fromBufferAttribute(positionAttr,indexArr[1]);c.fromBufferAttribute(positionAttr,indexArr[2]);_triangle.getNormal(_normal);// create hashes for the edge from the vertices hashes[0]=`${Math.round(a.x*precision)},${Math.round(a.y*precision)},${Math.round(a.z*precision)}`;hashes[1]=`${Math.round(b.x*precision)},${Math.round(b.y*precision)},${Math.round(b.z*precision)}`;hashes[2]=`${Math.round(c.x*precision)},${Math.round(c.y*precision)},${Math.round(c.z*precision)}`;// skip degenerate triangles if(hashes[0]===hashes[1]||hashes[1]===hashes[2]||hashes[2]===hashes[0]){continue;}// iterate over every edge for(let j=0;j<3;j++){// get the first and next vertex making up the edge const jNext=(j+1)%3;const vecHash0=hashes[j];const vecHash1=hashes[jNext];const v0=_triangle[vertKeys[j]];const v1=_triangle[vertKeys[jNext]];const hash=`${vecHash0}_${vecHash1}`;const reverseHash=`${vecHash1}_${vecHash0}`;if(reverseHash in edgeData&&edgeData[reverseHash]){// if we found a sibling edge add it into the vertex array if // it meets the angle threshold and delete the edge from the map. if(_normal.dot(edgeData[reverseHash].normal)<=thresholdDot){vertices.push(v0.x,v0.y,v0.z);vertices.push(v1.x,v1.y,v1.z);}edgeData[reverseHash]=null;}else if(!(hash in edgeData)){// if we've already got an edge here then skip adding a new one edgeData[hash]={index0:indexArr[j],index1:indexArr[jNext],normal:_normal.clone()};}}}// iterate over all remaining, unmatched edges and add them to the vertex array for(const key in edgeData){if(edgeData[key]){const{index0,index1}=edgeData[key];_v0.fromBufferAttribute(positionAttr,index0);_v1$1.fromBufferAttribute(positionAttr,index1);vertices.push(_v0.x,_v0.y,_v0.z);vertices.push(_v1$1.x,_v1$1.y,_v1$1.z);}}this.setAttribute('position',new Float32BufferAttribute(vertices,3));}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}}class Shape extends Path{constructor(points){super(points);this.uuid=generateUUID();this.type='Shape';this.holes=[];}getPointsHoles(divisions){const holesPts=[];for(let i=0,l=this.holes.length;i<l;i++){holesPts[i]=this.holes[i].getPoints(divisions);}return holesPts;}// get points of shape and holes (keypoints based on segments parameter) extractPoints(divisions){return{shape:this.getPoints(divisions),holes:this.getPointsHoles(divisions)};}copy(source){super.copy(source);this.holes=[];for(let i=0,l=source.holes.length;i<l;i++){const hole=source.holes[i];this.holes.push(hole.clone());}return this;}toJSON(){const data=super.toJSON();data.uuid=this.uuid;data.holes=[];for(let i=0,l=this.holes.length;i<l;i++){const hole=this.holes[i];data.holes.push(hole.toJSON());}return data;}fromJSON(json){super.fromJSON(json);this.uuid=json.uuid;this.holes=[];for(let i=0,l=json.holes.length;i<l;i++){const hole=json.holes[i];this.holes.push(new Path().fromJSON(hole));}return this;}}/** * Port from https://github.com/mapbox/earcut (v2.2.4) */const Earcut={triangulate:function(data,holeIndices,dim=2){const hasHoles=holeIndices&&holeIndices.length;const outerLen=hasHoles?holeIndices[0]*dim:data.length;let outerNode=linkedList(data,0,outerLen,dim,true);const triangles=[];if(!outerNode||outerNode.next===outerNode.prev)return triangles;let minX,minY,maxX,maxY,x,y,invSize;if(hasHoles)outerNode=eliminateHoles(data,holeIndices,outerNode,dim);// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox if(data.length>80*dim){minX=maxX=data[0];minY=maxY=data[1];for(let i=dim;i<outerLen;i+=dim){x=data[i];y=data[i+1];if(x<minX)minX=x;if(y<minY)minY=y;if(x>maxX)maxX=x;if(y>maxY)maxY=y;}// minX, minY and invSize are later used to transform coords into integers for z-order calculation invSize=Math.max(maxX-minX,maxY-minY);invSize=invSize!==0?32767/invSize:0;}earcutLinked(outerNode,triangles,dim,minX,minY,invSize,0);return triangles;}};// create a circular doubly linked list from polygon points in the specified winding order function linkedList(data,start,end,dim,clockwise){let i,last;if(clockwise===signedArea(data,start,end,dim)>0){for(i=start;i<end;i+=dim)last=insertNode(i,data[i],data[i+1],last);}else{for(i=end-dim;i>=start;i-=dim)last=insertNode(i,data[i],data[i+1],last);}if(last&&equals(last,last.next)){removeNode(last);last=last.next;}return last;}// eliminate colinear or duplicate points function filterPoints(start,end){if(!start)return start;if(!end)end=start;let p=start,again;do{again=false;if(!p.steiner&&(equals(p,p.next)||area(p.prev,p,p.next)===0)){removeNode(p);p=end=p.prev;if(p===p.next)break;again=true;}else{p=p.next;}}while(again||p!==end);return end;}// main ear slicing loop which triangulates a polygon (given as a linked list) function earcutLinked(ear,triangles,dim,minX,minY,invSize,pass){if(!ear)return;// interlink polygon nodes in z-order if(!pass&&invSize)indexCurve(ear,minX,minY,invSize);let stop=ear,prev,next;// iterate through ears, slicing them one by one while(ear.prev!==ear.next){prev=ear.prev;next=ear.next;if(invSize?isEarHashed(ear,minX,minY,invSize):isEar(ear)){// cut off the triangle triangles.push(prev.i/dim|0);triangles.push(ear.i/dim|0);triangles.push(next.i/dim|0);removeNode(ear);// skipping the next vertex leads to less sliver triangles ear=next.next;stop=next.next;continue;}ear=next;// if we looped through the whole remaining polygon and can't find any more ears if(ear===stop){// try filtering points and slicing again if(!pass){earcutLinked(filterPoints(ear),triangles,dim,minX,minY,invSize,1);// if this didn't work, try curing all small self-intersections locally }else if(pass===1){ear=cureLocalIntersections(filterPoints(ear),triangles,dim);earcutLinked(ear,triangles,dim,minX,minY,invSize,2);// as a last resort, try splitting the remaining polygon into two }else if(pass===2){splitEarcut(ear,triangles,dim,minX,minY,invSize);}break;}}}// check whether a polygon node forms a valid ear with adjacent nodes function isEar(ear){const a=ear.prev,b=ear,c=ear.next;if(area(a,b,c)>=0)return false;// reflex, can't be an ear // now make sure we don't have other points inside the potential ear const ax=a.x,bx=b.x,cx=c.x,ay=a.y,by=b.y,cy=c.y;// triangle bbox; min & max are calculated like this for speed const x0=ax<bx?ax<cx?ax:cx:bx<cx?bx:cx,y0=ay<by?ay<cy?ay:cy:by<cy?by:cy,x1=ax>bx?ax>cx?ax:cx:bx>cx?bx:cx,y1=ay>by?ay>cy?ay:cy:by>cy?by:cy;let p=c.next;while(p!==a){if(p.x>=x0&&p.x<=x1&&p.y>=y0&&p.y<=y1&&pointInTriangle(ax,ay,bx,by,cx,cy,p.x,p.y)&&area(p.prev,p,p.next)>=0)return false;p=p.next;}return true;}function isEarHashed(ear,minX,minY,invSize){const a=ear.prev,b=ear,c=ear.next;if(area(a,b,c)>=0)return false;// reflex, can't be an ear const ax=a.x,bx=b.x,cx=c.x,ay=a.y,by=b.y,cy=c.y;// triangle bbox; min & max are calculated like this for speed const x0=ax<bx?ax<cx?ax:cx:bx<cx?bx:cx,y0=ay<by?ay<cy?ay:cy:by<cy?by:cy,x1=ax>bx?ax>cx?ax:cx:bx>cx?bx:cx,y1=ay>by?ay>cy?ay:cy:by>cy?by:cy;// z-order range for the current triangle bbox; const minZ=zOrder(x0,y0,minX,minY,invSize),maxZ=zOrder(x1,y1,minX,minY,invSize);let p=ear.prevZ,n=ear.nextZ;// look for points inside the triangle in both directions while(p&&p.z>=minZ&&n&&n.z<=maxZ){if(p.x>=x0&&p.x<=x1&&p.y>=y0&&p.y<=y1&&p!==a&&p!==c&&pointInTriangle(ax,ay,bx,by,cx,cy,p.x,p.y)&&area(p.prev,p,p.next)>=0)return false;p=p.prevZ;if(n.x>=x0&&n.x<=x1&&n.y>=y0&&n.y<=y1&&n!==a&&n!==c&&pointInTriangle(ax,ay,bx,by,cx,cy,n.x,n.y)&&area(n.prev,n,n.next)>=0)return false;n=n.nextZ;}// look for remaining points in decreasing z-order while(p&&p.z>=minZ){if(p.x>=x0&&p.x<=x1&&p.y>=y0&&p.y<=y1&&p!==a&&p!==c&&pointInTriangle(ax,ay,bx,by,cx,cy,p.x,p.y)&&area(p.prev,p,p.next)>=0)return false;p=p.prevZ;}// look for remaining points in increasing z-order while(n&&n.z<=maxZ){if(n.x>=x0&&n.x<=x1&&n.y>=y0&&n.y<=y1&&n!==a&&n!==c&&pointInTriangle(ax,ay,bx,by,cx,cy,n.x,n.y)&&area(n.prev,n,n.next)>=0)return false;n=n.nextZ;}return true;}// go through all polygon nodes and cure small local self-intersections function cureLocalIntersections(start,triangles,dim){let p=start;do{const a=p.prev,b=p.next.next;if(!equals(a,b)&&intersects(a,p,p.next,b)&&locallyInside(a,b)&&locallyInside(b,a)){triangles.push(a.i/dim|0);triangles.push(p.i/dim|0);triangles.push(b.i/dim|0);// remove two nodes involved removeNode(p);removeNode(p.next);p=start=b;}p=p.next;}while(p!==start);return filterPoints(p);}// try splitting polygon into two and triangulate them independently function splitEarcut(start,triangles,dim,minX,minY,invSize){// look for a valid diagonal that divides the polygon into two let a=start;do{let b=a.next.next;while(b!==a.prev){if(a.i!==b.i&&isValidDiagonal(a,b)){// split the polygon in two by the diagonal let c=splitPolygon(a,b);// filter colinear points around the cuts a=filterPoints(a,a.next);c=filterPoints(c,c.next);// run earcut on each half earcutLinked(a,triangles,dim,minX,minY,invSize,0);earcutLinked(c,triangles,dim,minX,minY,invSize,0);return;}b=b.next;}a=a.next;}while(a!==start);}// link every hole into the outer loop, producing a single-ring polygon without holes function eliminateHoles(data,holeIndices,outerNode,dim){const queue=[];let i,len,start,end,list;for(i=0,len=holeIndices.length;i<len;i++){start=holeIndices[i]*dim;end=i<len-1?holeIndices[i+1]*dim:data.length;list=linkedList(data,start,end,dim,false);if(list===list.next)list.steiner=true;queue.push(getLeftmost(list));}queue.sort(compareX);// process holes from left to right for(i=0;i<queue.length;i++){outerNode=eliminateHole(queue[i],outerNode);}return outerNode;}function compareX(a,b){return a.x-b.x;}// find a bridge between vertices that connects hole with an outer ring and link it function eliminateHole(hole,outerNode){const bridge=findHoleBridge(hole,outerNode);if(!bridge){return outerNode;}const bridgeReverse=splitPolygon(bridge,hole);// filter collinear points around the cuts filterPoints(bridgeReverse,bridgeReverse.next);return filterPoints(bridge,bridge.next);}// David Eberly's algorithm for finding a bridge between hole and outer polygon function findHoleBridge(hole,outerNode){let p=outerNode,qx=-Infinity,m;const hx=hole.x,hy=hole.y;// find a segment intersected by a ray from the hole's leftmost point to the left; // segment's endpoint with lesser x will be potential connection point do{if(hy<=p.y&&hy>=p.next.y&&p.next.y!==p.y){const x=p.x+(hy-p.y)*(p.next.x-p.x)/(p.next.y-p.y);if(x<=hx&&x>qx){qx=x;m=p.x<p.next.x?p:p.next;if(x===hx)return m;// hole touches outer segment; pick leftmost endpoint }}p=p.next;}while(p!==outerNode);if(!m)return null;// look for points inside the triangle of hole point, segment intersection and endpoint; // if there are no points found, we have a valid connection; // otherwise choose the point of the minimum angle with the ray as connection point const stop=m,mx=m.x,my=m.y;let tanMin=Infinity,tan;p=m;do{if(hx>=p.x&&p.x>=mx&&hx!==p.x&&pointInTriangle(hy<my?hx:qx,hy,mx,my,hy<my?qx:hx,hy,p.x,p.y)){tan=Math.abs(hy-p.y)/(hx-p.x);// tangential if(locallyInside(p,hole)&&(tan<tanMin||tan===tanMin&&(p.x>m.x||p.x===m.x&§orContainsSector(m,p)))){m=p;tanMin=tan;}}p=p.next;}while(p!==stop);return m;}// whether sector in vertex m contains sector in vertex p in the same coordinates function sectorContainsSector(m,p){return area(m.prev,m,p.prev)<0&&area(p.next,m,m.next)<0;}// interlink polygon nodes in z-order function indexCurve(start,minX,minY,invSize){let p=start;do{if(p.z===0)p.z=zOrder(p.x,p.y,minX,minY,invSize);p.prevZ=p.prev;p.nextZ=p.next;p=p.next;}while(p!==start);p.prevZ.nextZ=null;p.prevZ=null;sortLinked(p);}// Simon Tatham's linked list merge sort algorithm // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html function sortLinked(list){let i,p,q,e,tail,numMerges,pSize,qSize,inSize=1;do{p=list;list=null;tail=null;numMerges=0;while(p){numMerges++;q=p;pSize=0;for(i=0;i<inSize;i++){pSize++;q=q.nextZ;if(!q)break;}qSize=inSize;while(pSize>0||qSize>0&&q){if(pSize!==0&&(qSize===0||!q||p.z<=q.z)){e=p;p=p.nextZ;pSize--;}else{e=q;q=q.nextZ;qSize--;}if(tail)tail.nextZ=e;else list=e;e.prevZ=tail;tail=e;}p=q;}tail.nextZ=null;inSize*=2;}while(numMerges>1);return list;}// z-order of a point given coords and inverse of the longer side of data bbox function zOrder(x,y,minX,minY,invSize){// coords are transformed into non-negative 15-bit integer range x=(x-minX)*invSize|0;y=(y-minY)*invSize|0;x=(x|x<<8)&0x00FF00FF;x=(x|x<<4)&0x0F0F0F0F;x=(x|x<<2)&0x33333333;x=(x|x<<1)&0x55555555;y=(y|y<<8)&0x00FF00FF;y=(y|y<<4)&0x0F0F0F0F;y=(y|y<<2)&0x33333333;y=(y|y<<1)&0x55555555;return x|y<<1;}// find the leftmost node of a polygon ring function getLeftmost(start){let p=start,leftmost=start;do{if(p.x<leftmost.x||p.x===leftmost.x&&p.y<leftmost.y)leftmost=p;p=p.next;}while(p!==start);return leftmost;}// check if a point lies within a convex triangle function pointInTriangle(ax,ay,bx,by,cx,cy,px,py){return(cx-px)*(ay-py)>=(ax-px)*(cy-py)&&(ax-px)*(by-py)>=(bx-px)*(ay-py)&&(bx-px)*(cy-py)>=(cx-px)*(by-py);}// check if a diagonal between two polygon nodes is valid (lies in polygon interior) function isValidDiagonal(a,b){return a.next.i!==b.i&&a.prev.i!==b.i&&!intersectsPolygon(a,b)&&(// dones't intersect other edges locallyInside(a,b)&&locallyInside(b,a)&&middleInside(a,b)&&(// locally visible area(a.prev,a,b.prev)||area(a,b.prev,b))||// does not create opposite-facing sectors equals(a,b)&&area(a.prev,a,a.next)>0&&area(b.prev,b,b.next)>0);// special zero-length case }// signed area of a triangle function area(p,q,r){return(q.y-p.y)*(r.x-q.x)-(q.x-p.x)*(r.y-q.y);}// check if two points are equal function equals(p1,p2){return p1.x===p2.x&&p1.y===p2.y;}// check if two segments intersect function intersects(p1,q1,p2,q2){const o1=sign(area(p1,q1,p2));const o2=sign(area(p1,q1,q2));const o3=sign(area(p2,q2,p1));const o4=sign(area(p2,q2,q1));if(o1!==o2&&o3!==o4)return true;// general case if(o1===0&&onSegment(p1,p2,q1))return true;// p1, q1 and p2 are collinear and p2 lies on p1q1 if(o2===0&&onSegment(p1,q2,q1))return true;// p1, q1 and q2 are collinear and q2 lies on p1q1 if(o3===0&&onSegment(p2,p1,q2))return true;// p2, q2 and p1 are collinear and p1 lies on p2q2 if(o4===0&&onSegment(p2,q1,q2))return true;// p2, q2 and q1 are collinear and q1 lies on p2q2 return false;}// for collinear points p, q, r, check if point q lies on segment pr function onSegment(p,q,r){return q.x<=Math.max(p.x,r.x)&&q.x>=Math.min(p.x,r.x)&&q.y<=Math.max(p.y,r.y)&&q.y>=Math.min(p.y,r.y);}function sign(num){return num>0?1:num<0?-1:0;}// check if a polygon diagonal intersects any polygon segments function intersectsPolygon(a,b){let p=a;do{if(p.i!==a.i&&p.next.i!==a.i&&p.i!==b.i&&p.next.i!==b.i&&intersects(p,p.next,a,b))return true;p=p.next;}while(p!==a);return false;}// check if a polygon diagonal is locally inside the polygon function locallyInside(a,b){return area(a.prev,a,a.next)<0?area(a,b,a.next)>=0&&area(a,a.prev,b)>=0:area(a,b,a.prev)<0||area(a,a.next,b)<0;}// check if the middle point of a polygon diagonal is inside the polygon function middleInside(a,b){let p=a,inside=false;const px=(a.x+b.x)/2,py=(a.y+b.y)/2;do{if(p.y>py!==p.next.y>py&&p.next.y!==p.y&&px<(p.next.x-p.x)*(py-p.y)/(p.next.y-p.y)+p.x)inside=!inside;p=p.next;}while(p!==a);return inside;}// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; // if one belongs to the outer ring and another to a hole, it merges it into a single ring function splitPolygon(a,b){const a2=new Node(a.i,a.x,a.y),b2=new Node(b.i,b.x,b.y),an=a.next,bp=b.prev;a.next=b;b.prev=a;a2.next=an;an.prev=a2;b2.next=a2;a2.prev=b2;bp.next=b2;b2.prev=bp;return b2;}// create a node and optionally link it with previous one (in a circular doubly linked list) function insertNode(i,x,y,last){const p=new Node(i,x,y);if(!last){p.prev=p;p.next=p;}else{p.next=last.next;p.prev=last;last.next.prev=p;last.next=p;}return p;}function removeNode(p){p.next.prev=p.prev;p.prev.next=p.next;if(p.prevZ)p.prevZ.nextZ=p.nextZ;if(p.nextZ)p.nextZ.prevZ=p.prevZ;}function Node(i,x,y){// vertex index in coordinates array this.i=i;// vertex coordinates this.x=x;this.y=y;// previous and next vertex nodes in a polygon ring this.prev=null;this.next=null;// z-order curve value this.z=0;// previous and next nodes in z-order this.prevZ=null;this.nextZ=null;// indicates whether this is a steiner point this.steiner=false;}function signedArea(data,start,end,dim){let sum=0;for(let i=start,j=end-dim;i<end;i+=dim){sum+=(data[j]-data[i])*(data[i+1]+data[j+1]);j=i;}return sum;}class ShapeUtils{// calculate area of the contour polygon static area(contour){const n=contour.length;let a=0.0;for(let p=n-1,q=0;q<n;p=q++){a+=contour[p].x*contour[q].y-contour[q].x*contour[p].y;}return a*0.5;}static isClockWise(pts){return ShapeUtils.area(pts)<0;}static triangulateShape(contour,holes){const vertices=[];// flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ] const holeIndices=[];// array of hole indices const faces=[];// final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ] removeDupEndPts(contour);addContour(vertices,contour);// let holeIndex=contour.length;holes.forEach(removeDupEndPts);for(let i=0;i<holes.length;i++){holeIndices.push(holeIndex);holeIndex+=holes[i].length;addContour(vertices,holes[i]);}// const triangles=Earcut.triangulate(vertices,holeIndices);// for(let i=0;i<triangles.length;i+=3){faces.push(triangles.slice(i,i+3));}return faces;}}function removeDupEndPts(points){const l=points.length;if(l>2&&points[l-1].equals(points[0])){points.pop();}}function addContour(vertices,contour){for(let i=0;i<contour.length;i++){vertices.push(contour[i].x);vertices.push(contour[i].y);}}/** * Creates extruded geometry from a path shape. * * parameters = { * * curveSegments: <int>, // number of points on the curves * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too * depth: <float>, // Depth to extrude the shape * * bevelEnabled: <bool>, // turn on bevel * bevelThickness: <float>, // how deep into the original shape bevel goes * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel * bevelOffset: <float>, // how far from shape outline does bevel start * bevelSegments: <int>, // number of bevel layers * * extrudePath: <THREE.Curve> // curve to extrude shape along * * UVGenerator: <Object> // object that provides UV generator functions * * } */class ExtrudeGeometry extends BufferGeometry{constructor(shapes=new Shape([new Vector2(0.5,0.5),new Vector2(-0.5,0.5),new Vector2(-0.5,-0.5),new Vector2(0.5,-0.5)]),options={}){super();this.type='ExtrudeGeometry';this.parameters={shapes:shapes,options:options};shapes=Array.isArray(shapes)?shapes:[shapes];const scope=this;const verticesArray=[];const uvArray=[];for(let i=0,l=shapes.length;i<l;i++){const shape=shapes[i];addShape(shape);}// build geometry this.setAttribute('position',new Float32BufferAttribute(verticesArray,3));this.setAttribute('uv',new Float32BufferAttribute(uvArray,2));this.computeVertexNormals();// functions function addShape(shape){const placeholder=[];// options const curveSegments=options.curveSegments!==undefined?options.curveSegments:12;const steps=options.steps!==undefined?options.steps:1;const depth=options.depth!==undefined?options.depth:1;let bevelEnabled=options.bevelEnabled!==undefined?options.bevelEnabled:true;let bevelThickness=options.bevelThickness!==undefined?options.bevelThickness:0.2;let bevelSize=options.bevelSize!==undefined?options.bevelSize:bevelThickness-0.1;let bevelOffset=options.bevelOffset!==undefined?options.bevelOffset:0;let bevelSegments=options.bevelSegments!==undefined?options.bevelSegments:3;const extrudePath=options.extrudePath;const uvgen=options.UVGenerator!==undefined?options.UVGenerator:WorldUVGenerator;// let extrudePts,extrudeByPath=false;let splineTube,binormal,normal,position2;if(extrudePath){extrudePts=extrudePath.getSpacedPoints(steps);extrudeByPath=true;bevelEnabled=false;// bevels not supported for path extrusion // SETUP TNB variables // TODO1 - have a .isClosed in spline? splineTube=extrudePath.computeFrenetFrames(steps,false);// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); binormal=new Vector3();normal=new Vector3();position2=new Vector3();}// Safeguards if bevels are not enabled if(!bevelEnabled){bevelSegments=0;bevelThickness=0;bevelSize=0;bevelOffset=0;}// Variables initialization const shapePoints=shape.extractPoints(curveSegments);let vertices=shapePoints.shape;const holes=shapePoints.holes;const reverse=!ShapeUtils.isClockWise(vertices);if(reverse){vertices=vertices.reverse();// Maybe we should also check if holes are in the opposite direction, just to be safe ... for(let h=0,hl=holes.length;h<hl;h++){const ahole=holes[h];if(ShapeUtils.isClockWise(ahole)){holes[h]=ahole.reverse();}}}const faces=ShapeUtils.triangulateShape(vertices,holes);/* Vertices */const contour=vertices;// vertices has all points but contour has only points of circumference for(let h=0,hl=holes.length;h<hl;h++){const ahole=holes[h];vertices=vertices.concat(ahole);}function scalePt2(pt,vec,size){if(!vec)console.error('THREE.ExtrudeGeometry: vec does not exist');return pt.clone().addScaledVector(vec,size);}const vlen=vertices.length,flen=faces.length;// Find directions for point movement function getBevelVec(inPt,inPrev,inNext){// computes for inPt the corresponding point inPt' on a new contour // shifted by 1 unit (length of normalized vector) to the left // if we walk along contour clockwise, this new contour is outside the old one // // inPt' is the intersection of the two lines parallel to the two // adjacent edges of inPt at a distance of 1 unit on the left side. let v_trans_x,v_trans_y,shrink_by;// resulting translation vector for inPt // good reading for geometry algorithms (here: line-line intersection) // http://geomalgorithms.com/a05-_intersect-1.html const v_prev_x=inPt.x-inPrev.x,v_prev_y=inPt.y-inPrev.y;const v_next_x=inNext.x-inPt.x,v_next_y=inNext.y-inPt.y;const v_prev_lensq=v_prev_x*v_prev_x+v_prev_y*v_prev_y;// check for collinear edges const collinear0=v_prev_x*v_next_y-v_prev_y*v_next_x;if(Math.abs(collinear0)>Number.EPSILON){// not collinear // length of vectors for normalizing const v_prev_len=Math.sqrt(v_prev_lensq);const v_next_len=Math.sqrt(v_next_x*v_next_x+v_next_y*v_next_y);// shift adjacent points by unit vectors to the left const ptPrevShift_x=inPrev.x-v_prev_y/v_prev_len;const ptPrevShift_y=inPrev.y+v_prev_x/v_prev_len;const ptNextShift_x=inNext.x-v_next_y/v_next_len;const ptNextShift_y=inNext.y+v_next_x/v_next_len;// scaling factor for v_prev to intersection point const sf=((ptNextShift_x-ptPrevShift_x)*v_next_y-(ptNextShift_y-ptPrevShift_y)*v_next_x)/(v_prev_x*v_next_y-v_prev_y*v_next_x);// vector from inPt to intersection point v_trans_x=ptPrevShift_x+v_prev_x*sf-inPt.x;v_trans_y=ptPrevShift_y+v_prev_y*sf-inPt.y;// Don't normalize!, otherwise sharp corners become ugly // but prevent crazy spikes const v_trans_lensq=v_trans_x*v_trans_x+v_trans_y*v_trans_y;if(v_trans_lensq<=2){return new Vector2(v_trans_x,v_trans_y);}else{shrink_by=Math.sqrt(v_trans_lensq/2);}}else{// handle special case of collinear edges let direction_eq=false;// assumes: opposite if(v_prev_x>Number.EPSILON){if(v_next_x>Number.EPSILON){direction_eq=true;}}else{if(v_prev_x<-Number.EPSILON){if(v_next_x<-Number.EPSILON){direction_eq=true;}}else{if(Math.sign(v_prev_y)===Math.sign(v_next_y)){direction_eq=true;}}}if(direction_eq){// console.log("Warning: lines are a straight sequence"); v_trans_x=-v_prev_y;v_trans_y=v_prev_x;shrink_by=Math.sqrt(v_prev_lensq);}else{// console.log("Warning: lines are a straight spike"); v_trans_x=v_prev_x;v_trans_y=v_prev_y;shrink_by=Math.sqrt(v_prev_lensq/2);}}return new Vector2(v_trans_x/shrink_by,v_trans_y/shrink_by);}const contourMovements=[];for(let i=0,il=contour.length,j=il-1,k=i+1;i<il;i++,j++,k++){if(j===il)j=0;if(k===il)k=0;// (j)---(i)---(k) // console.log('i,j,k', i, j , k) contourMovements[i]=getBevelVec(contour[i],contour[j],contour[k]);}const holesMovements=[];let oneHoleMovements,verticesMovements=contourMovements.concat();for(let h=0,hl=holes.length;h<hl;h++){const ahole=holes[h];oneHoleMovements=[];for(let i=0,il=ahole.length,j=il-1,k=i+1;i<il;i++,j++,k++){if(j===il)j=0;if(k===il)k=0;// (j)---(i)---(k) oneHoleMovements[i]=getBevelVec(ahole[i],ahole[j],ahole[k]);}holesMovements.push(oneHoleMovements);verticesMovements=verticesMovements.concat(oneHoleMovements);}// Loop bevelSegments, 1 for the front, 1 for the back for(let b=0;b<bevelSegments;b++){//for ( b = bevelSegments; b > 0; b -- ) { const t=b/bevelSegments;const z=bevelThickness*Math.cos(t*Math.PI/2);const bs=bevelSize*Math.sin(t*Math.PI/2)+bevelOffset;// contract shape for(let i=0,il=contour.length;i<il;i++){const vert=scalePt2(contour[i],contourMovements[i],bs);v(vert.x,vert.y,-z);}// expand holes for(let h=0,hl=holes.length;h<hl;h++){const ahole=holes[h];oneHoleMovements=holesMovements[h];for(let i=0,il=ahole.length;i<il;i++){const vert=scalePt2(ahole[i],oneHoleMovements[i],bs);v(vert.x,vert.y,-z);}}}const bs=bevelSize+bevelOffset;// Back facing vertices for(let i=0;i<vlen;i++){const vert=bevelEnabled?scalePt2(vertices[i],verticesMovements[i],bs):vertices[i];if(!extrudeByPath){v(vert.x,vert.y,0);}else{// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); normal.copy(splineTube.normals[0]).multiplyScalar(vert.x);binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y);position2.copy(extrudePts[0]).add(normal).add(binormal);v(position2.x,position2.y,position2.z);}}// Add stepped vertices... // Including front facing vertices for(let s=1;s<=steps;s++){for(let i=0;i<vlen;i++){const vert=bevelEnabled?scalePt2(vertices[i],verticesMovements[i],bs):vertices[i];if(!extrudeByPath){v(vert.x,vert.y,depth/steps*s);}else{// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); normal.copy(splineTube.normals[s]).multiplyScalar(vert.x);binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y);position2.copy(extrudePts[s]).add(normal).add(binormal);v(position2.x,position2.y,position2.z);}}}// Add bevel segments planes //for ( b = 1; b <= bevelSegments; b ++ ) { for(let b=bevelSegments-1;b>=0;b--){const t=b/bevelSegments;const z=bevelThickness*Math.cos(t*Math.PI/2);const bs=bevelSize*Math.sin(t*Math.PI/2)+bevelOffset;// contract shape for(let i=0,il=contour.length;i<il;i++){const vert=scalePt2(contour[i],contourMovements[i],bs);v(vert.x,vert.y,depth+z);}// expand holes for(let h=0,hl=holes.length;h<hl;h++){const ahole=holes[h];oneHoleMovements=holesMovements[h];for(let i=0,il=ahole.length;i<il;i++){const vert=scalePt2(ahole[i],oneHoleMovements[i],bs);if(!extrudeByPath){v(vert.x,vert.y,depth+z);}else{v(vert.x,vert.y+extrudePts[steps-1].y,extrudePts[steps-1].x+z);}}}}/* Faces */ // Top and bottom faces buildLidFaces();// Sides faces buildSideFaces();///// Internal functions function buildLidFaces(){const start=verticesArray.length/3;if(bevelEnabled){let layer=0;// steps + 1 let offset=vlen*layer;// Bottom faces for(let i=0;i<flen;i++){const face=faces[i];f3(face[2]+offset,face[1]+offset,face[0]+offset);}layer=steps+bevelSegments*2;offset=vlen*layer;// Top faces for(let i=0;i<flen;i++){const face=faces[i];f3(face[0]+offset,face[1]+offset,face[2]+offset);}}else{// Bottom faces for(let i=0;i<flen;i++){const face=faces[i];f3(face[2],face[1],face[0]);}// Top faces for(let i=0;i<flen;i++){const face=faces[i];f3(face[0]+vlen*steps,face[1]+vlen*steps,face[2]+vlen*steps);}}scope.addGroup(start,verticesArray.length/3-start,0);}// Create faces for the z-sides of the shape function buildSideFaces(){const start=verticesArray.length/3;let layeroffset=0;sidewalls(contour,layeroffset);layeroffset+=contour.length;for(let h=0,hl=holes.length;h<hl;h++){const ahole=holes[h];sidewalls(ahole,layeroffset);//, true layeroffset+=ahole.length;}scope.addGroup(start,verticesArray.length/3-start,1);}function sidewalls(contour,layeroffset){let i=contour.length;while(--i>=0){const j=i;let k=i-1;if(k<0)k=contour.length-1;//console.log('b', i,j, i-1, k,vertices.length); for(let s=0,sl=steps+bevelSegments*2;s<sl;s++){const slen1=vlen*s;const slen2=vlen*(s+1);const a=layeroffset+j+slen1,b=layeroffset+k+slen1,c=layeroffset+k+slen2,d=layeroffset+j+slen2;f4(a,b,c,d);}}}function v(x,y,z){placeholder.push(x);placeholder.push(y);placeholder.push(z);}function f3(a,b,c){addVertex(a);addVertex(b);addVertex(c);const nextIndex=verticesArray.length/3;const uvs=uvgen.generateTopUV(scope,verticesArray,nextIndex-3,nextIndex-2,nextIndex-1);addUV(uvs[0]);addUV(uvs[1]);addUV(uvs[2]);}function f4(a,b,c,d){addVertex(a);addVertex(b);addVertex(d);addVertex(b);addVertex(c);addVertex(d);const nextIndex=verticesArray.length/3;const uvs=uvgen.generateSideWallUV(scope,verticesArray,nextIndex-6,nextIndex-3,nextIndex-2,nextIndex-1);addUV(uvs[0]);addUV(uvs[1]);addUV(uvs[3]);addUV(uvs[1]);addUV(uvs[2]);addUV(uvs[3]);}function addVertex(index){verticesArray.push(placeholder[index*3+0]);verticesArray.push(placeholder[index*3+1]);verticesArray.push(placeholder[index*3+2]);}function addUV(vector2){uvArray.push(vector2.x);uvArray.push(vector2.y);}}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}toJSON(){const data=super.toJSON();const shapes=this.parameters.shapes;const options=this.parameters.options;return toJSON$1(shapes,options,data);}static fromJSON(data,shapes){const geometryShapes=[];for(let j=0,jl=data.shapes.length;j<jl;j++){const shape=shapes[data.shapes[j]];geometryShapes.push(shape);}const extrudePath=data.options.extrudePath;if(extrudePath!==undefined){data.options.extrudePath=new Curves[extrudePath.type]().fromJSON(extrudePath);}return new ExtrudeGeometry(geometryShapes,data.options);}}const WorldUVGenerator={generateTopUV:function(geometry,vertices,indexA,indexB,indexC){const a_x=vertices[indexA*3];const a_y=vertices[indexA*3+1];const b_x=vertices[indexB*3];const b_y=vertices[indexB*3+1];const c_x=vertices[indexC*3];const c_y=vertices[indexC*3+1];return[new Vector2(a_x,a_y),new Vector2(b_x,b_y),new Vector2(c_x,c_y)];},generateSideWallUV:function(geometry,vertices,indexA,indexB,indexC,indexD){const a_x=vertices[indexA*3];const a_y=vertices[indexA*3+1];const a_z=vertices[indexA*3+2];const b_x=vertices[indexB*3];const b_y=vertices[indexB*3+1];const b_z=vertices[indexB*3+2];const c_x=vertices[indexC*3];const c_y=vertices[indexC*3+1];const c_z=vertices[indexC*3+2];const d_x=vertices[indexD*3];const d_y=vertices[indexD*3+1];const d_z=vertices[indexD*3+2];if(Math.abs(a_y-b_y)<Math.abs(a_x-b_x)){return[new Vector2(a_x,1-a_z),new Vector2(b_x,1-b_z),new Vector2(c_x,1-c_z),new Vector2(d_x,1-d_z)];}else{return[new Vector2(a_y,1-a_z),new Vector2(b_y,1-b_z),new Vector2(c_y,1-c_z),new Vector2(d_y,1-d_z)];}}};function toJSON$1(shapes,options,data){data.shapes=[];if(Array.isArray(shapes)){for(let i=0,l=shapes.length;i<l;i++){const shape=shapes[i];data.shapes.push(shape.uuid);}}else{data.shapes.push(shapes.uuid);}data.options=Object.assign({},options);if(options.extrudePath!==undefined)data.options.extrudePath=options.extrudePath.toJSON();return data;}class IcosahedronGeometry extends PolyhedronGeometry{constructor(radius=1,detail=0){const t=(1+Math.sqrt(5))/2;const vertices=[-1,t,0,1,t,0,-1,-t,0,1,-t,0,0,-1,t,0,1,t,0,-1,-t,0,1,-t,t,0,-1,t,0,1,-t,0,-1,-t,0,1];const indices=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(vertices,indices,radius,detail);this.type='IcosahedronGeometry';this.parameters={radius:radius,detail:detail};}static fromJSON(data){return new IcosahedronGeometry(data.radius,data.detail);}}class OctahedronGeometry extends PolyhedronGeometry{constructor(radius=1,detail=0){const vertices=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1];const indices=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(vertices,indices,radius,detail);this.type='OctahedronGeometry';this.parameters={radius:radius,detail:detail};}static fromJSON(data){return new OctahedronGeometry(data.radius,data.detail);}}class RingGeometry extends BufferGeometry{constructor(innerRadius=0.5,outerRadius=1,thetaSegments=32,phiSegments=1,thetaStart=0,thetaLength=Math.PI*2){super();this.type='RingGeometry';this.parameters={innerRadius:innerRadius,outerRadius:outerRadius,thetaSegments:thetaSegments,phiSegments:phiSegments,thetaStart:thetaStart,thetaLength:thetaLength};thetaSegments=Math.max(3,thetaSegments);phiSegments=Math.max(1,phiSegments);// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// some helper variables let radius=innerRadius;const radiusStep=(outerRadius-innerRadius)/phiSegments;const vertex=new Vector3();const uv=new Vector2();// generate vertices, normals and uvs for(let j=0;j<=phiSegments;j++){for(let i=0;i<=thetaSegments;i++){// values are generate from the inside of the ring to the outside const segment=thetaStart+i/thetaSegments*thetaLength;// vertex vertex.x=radius*Math.cos(segment);vertex.y=radius*Math.sin(segment);vertices.push(vertex.x,vertex.y,vertex.z);// normal normals.push(0,0,1);// uv uv.x=(vertex.x/outerRadius+1)/2;uv.y=(vertex.y/outerRadius+1)/2;uvs.push(uv.x,uv.y);}// increase the radius for next row of vertices radius+=radiusStep;}// indices for(let j=0;j<phiSegments;j++){const thetaSegmentLevel=j*(thetaSegments+1);for(let i=0;i<thetaSegments;i++){const segment=i+thetaSegmentLevel;const a=segment;const b=segment+thetaSegments+1;const c=segment+thetaSegments+2;const d=segment+1;// faces indices.push(a,b,d);indices.push(b,c,d);}}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new RingGeometry(data.innerRadius,data.outerRadius,data.thetaSegments,data.phiSegments,data.thetaStart,data.thetaLength);}}class ShapeGeometry extends BufferGeometry{constructor(shapes=new Shape([new Vector2(0,0.5),new Vector2(-0.5,-0.5),new Vector2(0.5,-0.5)]),curveSegments=12){super();this.type='ShapeGeometry';this.parameters={shapes:shapes,curveSegments:curveSegments};// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// helper variables let groupStart=0;let groupCount=0;// allow single and array values for "shapes" parameter if(Array.isArray(shapes)===false){addShape(shapes);}else{for(let i=0;i<shapes.length;i++){addShape(shapes[i]);this.addGroup(groupStart,groupCount,i);// enables MultiMaterial support groupStart+=groupCount;groupCount=0;}}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// helper functions function addShape(shape){const indexOffset=vertices.length/3;const points=shape.extractPoints(curveSegments);let shapeVertices=points.shape;const shapeHoles=points.holes;// check direction of vertices if(ShapeUtils.isClockWise(shapeVertices)===false){shapeVertices=shapeVertices.reverse();}for(let i=0,l=shapeHoles.length;i<l;i++){const shapeHole=shapeHoles[i];if(ShapeUtils.isClockWise(shapeHole)===true){shapeHoles[i]=shapeHole.reverse();}}const faces=ShapeUtils.triangulateShape(shapeVertices,shapeHoles);// join vertices of inner and outer paths to a single array for(let i=0,l=shapeHoles.length;i<l;i++){const shapeHole=shapeHoles[i];shapeVertices=shapeVertices.concat(shapeHole);}// vertices, normals, uvs for(let i=0,l=shapeVertices.length;i<l;i++){const vertex=shapeVertices[i];vertices.push(vertex.x,vertex.y,0);normals.push(0,0,1);uvs.push(vertex.x,vertex.y);// world uvs }// indices for(let i=0,l=faces.length;i<l;i++){const face=faces[i];const a=face[0]+indexOffset;const b=face[1]+indexOffset;const c=face[2]+indexOffset;indices.push(a,b,c);groupCount+=3;}}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}toJSON(){const data=super.toJSON();const shapes=this.parameters.shapes;return toJSON(shapes,data);}static fromJSON(data,shapes){const geometryShapes=[];for(let j=0,jl=data.shapes.length;j<jl;j++){const shape=shapes[data.shapes[j]];geometryShapes.push(shape);}return new ShapeGeometry(geometryShapes,data.curveSegments);}}function toJSON(shapes,data){data.shapes=[];if(Array.isArray(shapes)){for(let i=0,l=shapes.length;i<l;i++){const shape=shapes[i];data.shapes.push(shape.uuid);}}else{data.shapes.push(shapes.uuid);}return data;}class SphereGeometry extends BufferGeometry{constructor(radius=1,widthSegments=32,heightSegments=16,phiStart=0,phiLength=Math.PI*2,thetaStart=0,thetaLength=Math.PI){super();this.type='SphereGeometry';this.parameters={radius:radius,widthSegments:widthSegments,heightSegments:heightSegments,phiStart:phiStart,phiLength:phiLength,thetaStart:thetaStart,thetaLength:thetaLength};widthSegments=Math.max(3,Math.floor(widthSegments));heightSegments=Math.max(2,Math.floor(heightSegments));const thetaEnd=Math.min(thetaStart+thetaLength,Math.PI);let index=0;const grid=[];const vertex=new Vector3();const normal=new Vector3();// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// generate vertices, normals and uvs for(let iy=0;iy<=heightSegments;iy++){const verticesRow=[];const v=iy/heightSegments;// special case for the poles let uOffset=0;if(iy===0&&thetaStart===0){uOffset=0.5/widthSegments;}else if(iy===heightSegments&&thetaEnd===Math.PI){uOffset=-0.5/widthSegments;}for(let ix=0;ix<=widthSegments;ix++){const u=ix/widthSegments;// vertex vertex.x=-radius*Math.cos(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength);vertex.y=radius*Math.cos(thetaStart+v*thetaLength);vertex.z=radius*Math.sin(phiStart+u*phiLength)*Math.sin(thetaStart+v*thetaLength);vertices.push(vertex.x,vertex.y,vertex.z);// normal normal.copy(vertex).normalize();normals.push(normal.x,normal.y,normal.z);// uv uvs.push(u+uOffset,1-v);verticesRow.push(index++);}grid.push(verticesRow);}// indices for(let iy=0;iy<heightSegments;iy++){for(let ix=0;ix<widthSegments;ix++){const a=grid[iy][ix+1];const b=grid[iy][ix];const c=grid[iy+1][ix];const d=grid[iy+1][ix+1];if(iy!==0||thetaStart>0)indices.push(a,b,d);if(iy!==heightSegments-1||thetaEnd<Math.PI)indices.push(b,c,d);}}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new SphereGeometry(data.radius,data.widthSegments,data.heightSegments,data.phiStart,data.phiLength,data.thetaStart,data.thetaLength);}}class TetrahedronGeometry extends PolyhedronGeometry{constructor(radius=1,detail=0){const vertices=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1];const indices=[2,1,0,0,3,2,1,3,0,2,3,1];super(vertices,indices,radius,detail);this.type='TetrahedronGeometry';this.parameters={radius:radius,detail:detail};}static fromJSON(data){return new TetrahedronGeometry(data.radius,data.detail);}}class TorusGeometry extends BufferGeometry{constructor(radius=1,tube=0.4,radialSegments=12,tubularSegments=48,arc=Math.PI*2){super();this.type='TorusGeometry';this.parameters={radius:radius,tube:tube,radialSegments:radialSegments,tubularSegments:tubularSegments,arc:arc};radialSegments=Math.floor(radialSegments);tubularSegments=Math.floor(tubularSegments);// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// helper variables const center=new Vector3();const vertex=new Vector3();const normal=new Vector3();// generate vertices, normals and uvs for(let j=0;j<=radialSegments;j++){for(let i=0;i<=tubularSegments;i++){const u=i/tubularSegments*arc;const v=j/radialSegments*Math.PI*2;// vertex vertex.x=(radius+tube*Math.cos(v))*Math.cos(u);vertex.y=(radius+tube*Math.cos(v))*Math.sin(u);vertex.z=tube*Math.sin(v);vertices.push(vertex.x,vertex.y,vertex.z);// normal center.x=radius*Math.cos(u);center.y=radius*Math.sin(u);normal.subVectors(vertex,center).normalize();normals.push(normal.x,normal.y,normal.z);// uv uvs.push(i/tubularSegments);uvs.push(j/radialSegments);}}// generate indices for(let j=1;j<=radialSegments;j++){for(let i=1;i<=tubularSegments;i++){// indices const a=(tubularSegments+1)*j+i-1;const b=(tubularSegments+1)*(j-1)+i-1;const c=(tubularSegments+1)*(j-1)+i;const d=(tubularSegments+1)*j+i;// faces indices.push(a,b,d);indices.push(b,c,d);}}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new TorusGeometry(data.radius,data.tube,data.radialSegments,data.tubularSegments,data.arc);}}class TorusKnotGeometry extends BufferGeometry{constructor(radius=1,tube=0.4,tubularSegments=64,radialSegments=8,p=2,q=3){super();this.type='TorusKnotGeometry';this.parameters={radius:radius,tube:tube,tubularSegments:tubularSegments,radialSegments:radialSegments,p:p,q:q};tubularSegments=Math.floor(tubularSegments);radialSegments=Math.floor(radialSegments);// buffers const indices=[];const vertices=[];const normals=[];const uvs=[];// helper variables const vertex=new Vector3();const normal=new Vector3();const P1=new Vector3();const P2=new Vector3();const B=new Vector3();const T=new Vector3();const N=new Vector3();// generate vertices, normals and uvs for(let i=0;i<=tubularSegments;++i){// the radian "u" is used to calculate the position on the torus curve of the current tubular segment const u=i/tubularSegments*p*Math.PI*2;// now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead. // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions calculatePositionOnCurve(u,p,q,radius,P1);calculatePositionOnCurve(u+0.01,p,q,radius,P2);// calculate orthonormal basis T.subVectors(P2,P1);N.addVectors(P2,P1);B.crossVectors(T,N);N.crossVectors(B,T);// normalize B, N. T can be ignored, we don't use it B.normalize();N.normalize();for(let j=0;j<=radialSegments;++j){// now calculate the vertices. they are nothing more than an extrusion of the torus curve. // because we extrude a shape in the xy-plane, there is no need to calculate a z-value. const v=j/radialSegments*Math.PI*2;const cx=-tube*Math.cos(v);const cy=tube*Math.sin(v);// now calculate the final vertex position. // first we orient the extrusion with our basis vectors, then we add it to the current position on the curve vertex.x=P1.x+(cx*N.x+cy*B.x);vertex.y=P1.y+(cx*N.y+cy*B.y);vertex.z=P1.z+(cx*N.z+cy*B.z);vertices.push(vertex.x,vertex.y,vertex.z);// normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal) normal.subVectors(vertex,P1).normalize();normals.push(normal.x,normal.y,normal.z);// uv uvs.push(i/tubularSegments);uvs.push(j/radialSegments);}}// generate indices for(let j=1;j<=tubularSegments;j++){for(let i=1;i<=radialSegments;i++){// indices const a=(radialSegments+1)*(j-1)+(i-1);const b=(radialSegments+1)*j+(i-1);const c=(radialSegments+1)*j+i;const d=(radialSegments+1)*(j-1)+i;// faces indices.push(a,b,d);indices.push(b,c,d);}}// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// this function calculates the current position on the torus curve function calculatePositionOnCurve(u,p,q,radius,position){const cu=Math.cos(u);const su=Math.sin(u);const quOverP=q/p*u;const cs=Math.cos(quOverP);position.x=radius*(2+cs)*0.5*cu;position.y=radius*(2+cs)*su*0.5;position.z=radius*Math.sin(quOverP)*0.5;}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}static fromJSON(data){return new TorusKnotGeometry(data.radius,data.tube,data.tubularSegments,data.radialSegments,data.p,data.q);}}class TubeGeometry extends BufferGeometry{constructor(path=new QuadraticBezierCurve3(new Vector3(-1,-1,0),new Vector3(-1,1,0),new Vector3(1,1,0)),tubularSegments=64,radius=1,radialSegments=8,closed=false){super();this.type='TubeGeometry';this.parameters={path:path,tubularSegments:tubularSegments,radius:radius,radialSegments:radialSegments,closed:closed};const frames=path.computeFrenetFrames(tubularSegments,closed);// expose internals this.tangents=frames.tangents;this.normals=frames.normals;this.binormals=frames.binormals;// helper variables const vertex=new Vector3();const normal=new Vector3();const uv=new Vector2();let P=new Vector3();// buffer const vertices=[];const normals=[];const uvs=[];const indices=[];// create buffer data generateBufferData();// build geometry this.setIndex(indices);this.setAttribute('position',new Float32BufferAttribute(vertices,3));this.setAttribute('normal',new Float32BufferAttribute(normals,3));this.setAttribute('uv',new Float32BufferAttribute(uvs,2));// functions function generateBufferData(){for(let i=0;i<tubularSegments;i++){generateSegment(i);}// if the geometry is not closed, generate the last row of vertices and normals // at the regular position on the given path // // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ) generateSegment(closed===false?tubularSegments:0);// uvs are generated in a separate function. // this makes it easy compute correct values for closed geometries generateUVs();// finally create faces generateIndices();}function generateSegment(i){// we use getPointAt to sample evenly distributed points from the given path P=path.getPointAt(i/tubularSegments,P);// retrieve corresponding normal and binormal const N=frames.normals[i];const B=frames.binormals[i];// generate normals and vertices for the current segment for(let j=0;j<=radialSegments;j++){const v=j/radialSegments*Math.PI*2;const sin=Math.sin(v);const cos=-Math.cos(v);// normal normal.x=cos*N.x+sin*B.x;normal.y=cos*N.y+sin*B.y;normal.z=cos*N.z+sin*B.z;normal.normalize();normals.push(normal.x,normal.y,normal.z);// vertex vertex.x=P.x+radius*normal.x;vertex.y=P.y+radius*normal.y;vertex.z=P.z+radius*normal.z;vertices.push(vertex.x,vertex.y,vertex.z);}}function generateIndices(){for(let j=1;j<=tubularSegments;j++){for(let i=1;i<=radialSegments;i++){const a=(radialSegments+1)*(j-1)+(i-1);const b=(radialSegments+1)*j+(i-1);const c=(radialSegments+1)*j+i;const d=(radialSegments+1)*(j-1)+i;// faces indices.push(a,b,d);indices.push(b,c,d);}}}function generateUVs(){for(let i=0;i<=tubularSegments;i++){for(let j=0;j<=radialSegments;j++){uv.x=i/tubularSegments;uv.y=j/radialSegments;uvs.push(uv.x,uv.y);}}}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}toJSON(){const data=super.toJSON();data.path=this.parameters.path.toJSON();return data;}static fromJSON(data){// This only works for built-in curves (e.g. CatmullRomCurve3). // User defined curves or instances of CurvePath will not be deserialized. return new TubeGeometry(new Curves[data.path.type]().fromJSON(data.path),data.tubularSegments,data.radius,data.radialSegments,data.closed);}}class WireframeGeometry extends BufferGeometry{constructor(geometry=null){super();this.type='WireframeGeometry';this.parameters={geometry:geometry};if(geometry!==null){// buffer const vertices=[];const edges=new Set();// helper variables const start=new Vector3();const end=new Vector3();if(geometry.index!==null){// indexed BufferGeometry const position=geometry.attributes.position;const indices=geometry.index;let groups=geometry.groups;if(groups.length===0){groups=[{start:0,count:indices.count,materialIndex:0}];}// create a data structure that contains all edges without duplicates for(let o=0,ol=groups.length;o<ol;++o){const group=groups[o];const groupStart=group.start;const groupCount=group.count;for(let i=groupStart,l=groupStart+groupCount;i<l;i+=3){for(let j=0;j<3;j++){const index1=indices.getX(i+j);const index2=indices.getX(i+(j+1)%3);start.fromBufferAttribute(position,index1);end.fromBufferAttribute(position,index2);if(isUniqueEdge(start,end,edges)===true){vertices.push(start.x,start.y,start.z);vertices.push(end.x,end.y,end.z);}}}}}else{// non-indexed BufferGeometry const position=geometry.attributes.position;for(let i=0,l=position.count/3;i<l;i++){for(let j=0;j<3;j++){// three edges per triangle, an edge is represented as (index1, index2) // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0) const index1=3*i+j;const index2=3*i+(j+1)%3;start.fromBufferAttribute(position,index1);end.fromBufferAttribute(position,index2);if(isUniqueEdge(start,end,edges)===true){vertices.push(start.x,start.y,start.z);vertices.push(end.x,end.y,end.z);}}}}// build geometry this.setAttribute('position',new Float32BufferAttribute(vertices,3));}}copy(source){super.copy(source);this.parameters=Object.assign({},source.parameters);return this;}}function isUniqueEdge(start,end,edges){const hash1=`${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;const hash2=`${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`;// coincident edge if(edges.has(hash1)===true||edges.has(hash2)===true){return false;}else{edges.add(hash1);edges.add(hash2);return true;}}var Geometries=/*#__PURE__*/Object.freeze({__proto__:null,BoxGeometry:BoxGeometry,CapsuleGeometry:CapsuleGeometry,CircleGeometry:CircleGeometry,ConeGeometry:ConeGeometry,CylinderGeometry:CylinderGeometry,DodecahedronGeometry:DodecahedronGeometry,EdgesGeometry:EdgesGeometry,ExtrudeGeometry:ExtrudeGeometry,IcosahedronGeometry:IcosahedronGeometry,LatheGeometry:LatheGeometry,OctahedronGeometry:OctahedronGeometry,PlaneGeometry:PlaneGeometry,PolyhedronGeometry:PolyhedronGeometry,RingGeometry:RingGeometry,ShapeGeometry:ShapeGeometry,SphereGeometry:SphereGeometry,TetrahedronGeometry:TetrahedronGeometry,TorusGeometry:TorusGeometry,TorusKnotGeometry:TorusKnotGeometry,TubeGeometry:TubeGeometry,WireframeGeometry:WireframeGeometry});class ShadowMaterial extends Material{constructor(parameters){super();this.isShadowMaterial=true;this.type='ShadowMaterial';this.color=new Color(0x000000);this.transparent=true;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.fog=source.fog;return this;}}class RawShaderMaterial extends ShaderMaterial{constructor(parameters){super(parameters);this.isRawShaderMaterial=true;this.type='RawShaderMaterial';}}class MeshStandardMaterial extends Material{constructor(parameters){super();this.isMeshStandardMaterial=true;this.defines={'STANDARD':''};this.type='MeshStandardMaterial';this.color=new Color(0xffffff);// diffuse this.roughness=1.0;this.metalness=0.0;this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.roughnessMap=null;this.metalnessMap=null;this.alphaMap=null;this.envMap=null;this.envMapIntensity=1.0;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.flatShading=false;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.defines={'STANDARD':''};this.color.copy(source.color);this.roughness=source.roughness;this.metalness=source.metalness;this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.roughnessMap=source.roughnessMap;this.metalnessMap=source.metalnessMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.envMapIntensity=source.envMapIntensity;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.flatShading=source.flatShading;this.fog=source.fog;return this;}}class MeshPhysicalMaterial extends MeshStandardMaterial{constructor(parameters){super();this.isMeshPhysicalMaterial=true;this.defines={'STANDARD':'','PHYSICAL':''};this.type='MeshPhysicalMaterial';this.anisotropyRotation=0;this.anisotropyMap=null;this.clearcoatMap=null;this.clearcoatRoughness=0.0;this.clearcoatRoughnessMap=null;this.clearcoatNormalScale=new Vector2(1,1);this.clearcoatNormalMap=null;this.ior=1.5;Object.defineProperty(this,'reflectivity',{get:function(){return clamp(2.5*(this.ior-1)/(this.ior+1),0,1);},set:function(reflectivity){this.ior=(1+0.4*reflectivity)/(1-0.4*reflectivity);}});this.iridescenceMap=null;this.iridescenceIOR=1.3;this.iridescenceThicknessRange=[100,400];this.iridescenceThicknessMap=null;this.sheenColor=new Color(0x000000);this.sheenColorMap=null;this.sheenRoughness=1.0;this.sheenRoughnessMap=null;this.transmissionMap=null;this.thickness=0;this.thicknessMap=null;this.attenuationDistance=Infinity;this.attenuationColor=new Color(1,1,1);this.specularIntensity=1.0;this.specularIntensityMap=null;this.specularColor=new Color(1,1,1);this.specularColorMap=null;this._anisotropy=0;this._clearcoat=0;this._iridescence=0;this._sheen=0.0;this._transmission=0;this.setValues(parameters);}get anisotropy(){return this._anisotropy;}set anisotropy(value){if(this._anisotropy>0!==value>0){this.version++;}this._anisotropy=value;}get clearcoat(){return this._clearcoat;}set clearcoat(value){if(this._clearcoat>0!==value>0){this.version++;}this._clearcoat=value;}get iridescence(){return this._iridescence;}set iridescence(value){if(this._iridescence>0!==value>0){this.version++;}this._iridescence=value;}get sheen(){return this._sheen;}set sheen(value){if(this._sheen>0!==value>0){this.version++;}this._sheen=value;}get transmission(){return this._transmission;}set transmission(value){if(this._transmission>0!==value>0){this.version++;}this._transmission=value;}copy(source){super.copy(source);this.defines={'STANDARD':'','PHYSICAL':''};this.anisotropy=source.anisotropy;this.anisotropyRotation=source.anisotropyRotation;this.anisotropyMap=source.anisotropyMap;this.clearcoat=source.clearcoat;this.clearcoatMap=source.clearcoatMap;this.clearcoatRoughness=source.clearcoatRoughness;this.clearcoatRoughnessMap=source.clearcoatRoughnessMap;this.clearcoatNormalMap=source.clearcoatNormalMap;this.clearcoatNormalScale.copy(source.clearcoatNormalScale);this.ior=source.ior;this.iridescence=source.iridescence;this.iridescenceMap=source.iridescenceMap;this.iridescenceIOR=source.iridescenceIOR;this.iridescenceThicknessRange=[...source.iridescenceThicknessRange];this.iridescenceThicknessMap=source.iridescenceThicknessMap;this.sheen=source.sheen;this.sheenColor.copy(source.sheenColor);this.sheenColorMap=source.sheenColorMap;this.sheenRoughness=source.sheenRoughness;this.sheenRoughnessMap=source.sheenRoughnessMap;this.transmission=source.transmission;this.transmissionMap=source.transmissionMap;this.thickness=source.thickness;this.thicknessMap=source.thicknessMap;this.attenuationDistance=source.attenuationDistance;this.attenuationColor.copy(source.attenuationColor);this.specularIntensity=source.specularIntensity;this.specularIntensityMap=source.specularIntensityMap;this.specularColor.copy(source.specularColor);this.specularColorMap=source.specularColorMap;return this;}}class MeshPhongMaterial extends Material{constructor(parameters){super();this.isMeshPhongMaterial=true;this.type='MeshPhongMaterial';this.color=new Color(0xffffff);// diffuse this.specular=new Color(0x111111);this.shininess=30;this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.flatShading=false;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.specular.copy(source.specular);this.shininess=source.shininess;this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.flatShading=source.flatShading;this.fog=source.fog;return this;}}class MeshToonMaterial extends Material{constructor(parameters){super();this.isMeshToonMaterial=true;this.defines={'TOON':''};this.type='MeshToonMaterial';this.color=new Color(0xffffff);this.map=null;this.gradientMap=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=null;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.map=source.map;this.gradientMap=source.gradientMap;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.alphaMap=source.alphaMap;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.fog=source.fog;return this;}}class MeshNormalMaterial extends Material{constructor(parameters){super();this.isMeshNormalMaterial=true;this.type='MeshNormalMaterial';this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=false;this.wireframeLinewidth=1;this.flatShading=false;this.setValues(parameters);}copy(source){super.copy(source);this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.flatShading=source.flatShading;return this;}}class MeshLambertMaterial extends Material{constructor(parameters){super();this.isMeshLambertMaterial=true;this.type='MeshLambertMaterial';this.color=new Color(0xffffff);// diffuse this.map=null;this.lightMap=null;this.lightMapIntensity=1.0;this.aoMap=null;this.aoMapIntensity=1.0;this.emissive=new Color(0x000000);this.emissiveIntensity=1.0;this.emissiveMap=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.specularMap=null;this.alphaMap=null;this.envMap=null;this.combine=MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.wireframe=false;this.wireframeLinewidth=1;this.wireframeLinecap='round';this.wireframeLinejoin='round';this.flatShading=false;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.color.copy(source.color);this.map=source.map;this.lightMap=source.lightMap;this.lightMapIntensity=source.lightMapIntensity;this.aoMap=source.aoMap;this.aoMapIntensity=source.aoMapIntensity;this.emissive.copy(source.emissive);this.emissiveMap=source.emissiveMap;this.emissiveIntensity=source.emissiveIntensity;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.specularMap=source.specularMap;this.alphaMap=source.alphaMap;this.envMap=source.envMap;this.combine=source.combine;this.reflectivity=source.reflectivity;this.refractionRatio=source.refractionRatio;this.wireframe=source.wireframe;this.wireframeLinewidth=source.wireframeLinewidth;this.wireframeLinecap=source.wireframeLinecap;this.wireframeLinejoin=source.wireframeLinejoin;this.flatShading=source.flatShading;this.fog=source.fog;return this;}}class MeshMatcapMaterial extends Material{constructor(parameters){super();this.isMeshMatcapMaterial=true;this.defines={'MATCAP':''};this.type='MeshMatcapMaterial';this.color=new Color(0xffffff);// diffuse this.matcap=null;this.map=null;this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=TangentSpaceNormalMap;this.normalScale=new Vector2(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=null;this.flatShading=false;this.fog=true;this.setValues(parameters);}copy(source){super.copy(source);this.defines={'MATCAP':''};this.color.copy(source.color);this.matcap=source.matcap;this.map=source.map;this.bumpMap=source.bumpMap;this.bumpScale=source.bumpScale;this.normalMap=source.normalMap;this.normalMapType=source.normalMapType;this.normalScale.copy(source.normalScale);this.displacementMap=source.displacementMap;this.displacementScale=source.displacementScale;this.displacementBias=source.displacementBias;this.alphaMap=source.alphaMap;this.flatShading=source.flatShading;this.fog=source.fog;return this;}}class LineDashedMaterial extends LineBasicMaterial{constructor(parameters){super();this.isLineDashedMaterial=true;this.type='LineDashedMaterial';this.scale=1;this.dashSize=3;this.gapSize=1;this.setValues(parameters);}copy(source){super.copy(source);this.scale=source.scale;this.dashSize=source.dashSize;this.gapSize=source.gapSize;return this;}}// converts an array to a specific type function convertArray(array,type,forceClone){if(!array||// let 'undefined' and 'null' pass !forceClone&&array.constructor===type)return array;if(typeof type.BYTES_PER_ELEMENT==='number'){return new type(array);// create typed array }return Array.prototype.slice.call(array);// create Array }function isTypedArray(object){return ArrayBuffer.isView(object)&&!(object instanceof DataView);}// returns an array by which times and values can be sorted function getKeyframeOrder(times){function compareTime(i,j){return times[i]-times[j];}const n=times.length;const result=new Array(n);for(let i=0;i!==n;++i)result[i]=i;result.sort(compareTime);return result;}// uses the array previously returned by 'getKeyframeOrder' to sort data function sortedArray(values,stride,order){const nValues=values.length;const result=new values.constructor(nValues);for(let i=0,dstOffset=0;dstOffset!==nValues;++i){const srcOffset=order[i]*stride;for(let j=0;j!==stride;++j){result[dstOffset++]=values[srcOffset+j];}}return result;}// function for parsing AOS keyframe formats function flattenJSON(jsonKeys,times,values,valuePropertyName){let i=1,key=jsonKeys[0];while(key!==undefined&&key[valuePropertyName]===undefined){key=jsonKeys[i++];}if(key===undefined)return;// no data let value=key[valuePropertyName];if(value===undefined)return;// no data if(Array.isArray(value)){do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);values.push.apply(values,value);// push all elements }key=jsonKeys[i++];}while(key!==undefined);}else if(value.toArray!==undefined){// ...assume THREE.Math-ish do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);value.toArray(values,values.length);}key=jsonKeys[i++];}while(key!==undefined);}else{// otherwise push as-is do{value=key[valuePropertyName];if(value!==undefined){times.push(key.time);values.push(value);}key=jsonKeys[i++];}while(key!==undefined);}}function subclip(sourceClip,name,startFrame,endFrame,fps=30){const clip=sourceClip.clone();clip.name=name;const tracks=[];for(let i=0;i<clip.tracks.length;++i){const track=clip.tracks[i];const valueSize=track.getValueSize();const times=[];const values=[];for(let j=0;j<track.times.length;++j){const frame=track.times[j]*fps;if(frame<startFrame||frame>=endFrame)continue;times.push(track.times[j]);for(let k=0;k<valueSize;++k){values.push(track.values[j*valueSize+k]);}}if(times.length===0)continue;track.times=convertArray(times,track.times.constructor);track.values=convertArray(values,track.values.constructor);tracks.push(track);}clip.tracks=tracks;// find minimum .times value across all tracks in the trimmed clip let minStartTime=Infinity;for(let i=0;i<clip.tracks.length;++i){if(minStartTime>clip.tracks[i].times[0]){minStartTime=clip.tracks[i].times[0];}}// shift all tracks such that clip begins at t=0 for(let i=0;i<clip.tracks.length;++i){clip.tracks[i].shift(-1*minStartTime);}clip.resetDuration();return clip;}function makeClipAdditive(targetClip,referenceFrame=0,referenceClip=targetClip,fps=30){if(fps<=0)fps=30;const numTracks=referenceClip.tracks.length;const referenceTime=referenceFrame/fps;// Make each track's values relative to the values at the reference frame for(let i=0;i<numTracks;++i){const referenceTrack=referenceClip.tracks[i];const referenceTrackType=referenceTrack.ValueTypeName;// Skip this track if it's non-numeric if(referenceTrackType==='bool'||referenceTrackType==='string')continue;// Find the track in the target clip whose name and type matches the reference track const targetTrack=targetClip.tracks.find(function(track){return track.name===referenceTrack.name&&track.ValueTypeName===referenceTrackType;});if(targetTrack===undefined)continue;let referenceOffset=0;const referenceValueSize=referenceTrack.getValueSize();if(referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline){referenceOffset=referenceValueSize/3;}let targetOffset=0;const targetValueSize=targetTrack.getValueSize();if(targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline){targetOffset=targetValueSize/3;}const lastIndex=referenceTrack.times.length-1;let referenceValue;// Find the value to subtract out of the track if(referenceTime<=referenceTrack.times[0]){// Reference frame is earlier than the first keyframe, so just use the first keyframe const startIndex=referenceOffset;const endIndex=referenceValueSize-referenceOffset;referenceValue=referenceTrack.values.slice(startIndex,endIndex);}else if(referenceTime>=referenceTrack.times[lastIndex]){// Reference frame is after the last keyframe, so just use the last keyframe const startIndex=lastIndex*referenceValueSize+referenceOffset;const endIndex=startIndex+referenceValueSize-referenceOffset;referenceValue=referenceTrack.values.slice(startIndex,endIndex);}else{// Interpolate to the reference value const interpolant=referenceTrack.createInterpolant();const startIndex=referenceOffset;const endIndex=referenceValueSize-referenceOffset;interpolant.evaluate(referenceTime);referenceValue=interpolant.resultBuffer.slice(startIndex,endIndex);}// Conjugate the quaternion if(referenceTrackType==='quaternion'){const referenceQuat=new Quaternion().fromArray(referenceValue).normalize().conjugate();referenceQuat.toArray(referenceValue);}// Subtract the reference value from all of the track values const numTimes=targetTrack.times.length;for(let j=0;j<numTimes;++j){const valueStart=j*targetValueSize+targetOffset;if(referenceTrackType==='quaternion'){// Multiply the conjugate for quaternion track types Quaternion.multiplyQuaternionsFlat(targetTrack.values,valueStart,referenceValue,0,targetTrack.values,valueStart);}else{const valueEnd=targetValueSize-targetOffset*2;// Subtract each value for all other numeric track types for(let k=0;k<valueEnd;++k){targetTrack.values[valueStart+k]-=referenceValue[k];}}}}targetClip.blendMode=AdditiveAnimationBlendMode;return targetClip;}const AnimationUtils={convertArray:convertArray,isTypedArray:isTypedArray,getKeyframeOrder:getKeyframeOrder,sortedArray:sortedArray,flattenJSON:flattenJSON,subclip:subclip,makeClipAdditive:makeClipAdditive};/** * Abstract base class of interpolants over parametric samples. * * The parameter domain is one dimensional, typically the time or a path * along a curve defined by the data. * * The sample values can have any dimensionality and derived classes may * apply special interpretations to the data. * * This class provides the interval seek in a Template Method, deferring * the actual interpolation to derived classes. * * Time complexity is O(1) for linear access crossing at most two points * and O(log N) for random access, where N is the number of positions. * * References: * * http://www.oodesign.com/template-method-pattern.html * */class Interpolant{constructor(parameterPositions,sampleValues,sampleSize,resultBuffer){this.parameterPositions=parameterPositions;this._cachedIndex=0;this.resultBuffer=resultBuffer!==undefined?resultBuffer:new sampleValues.constructor(sampleSize);this.sampleValues=sampleValues;this.valueSize=sampleSize;this.settings=null;this.DefaultSettings_={};}evaluate(t){const pp=this.parameterPositions;let i1=this._cachedIndex,t1=pp[i1],t0=pp[i1-1];validate_interval:{seek:{let right;linear_scan:{//- See http://jsperf.com/comparison-to-undefined/3 //- slower code: //- //- if ( t >= t1 || t1 === undefined ) { forward_scan:if(!(t<t1)){for(let giveUpAt=i1+2;;){if(t1===undefined){if(t<t0)break forward_scan;// after end i1=pp.length;this._cachedIndex=i1;return this.copySampleValue_(i1-1);}if(i1===giveUpAt)break;// this loop t0=t1;t1=pp[++i1];if(t<t1){// we have arrived at the sought interval break seek;}}// prepare binary search on the right side of the index right=pp.length;break linear_scan;}//- slower code: //- if ( t < t0 || t0 === undefined ) { if(!(t>=t0)){// looping? const t1global=pp[1];if(t<t1global){i1=2;// + 1, using the scan for the details t0=t1global;}// linear reverse scan for(let giveUpAt=i1-2;;){if(t0===undefined){// before start this._cachedIndex=0;return this.copySampleValue_(0);}if(i1===giveUpAt)break;// this loop t1=t0;t0=pp[--i1-1];if(t>=t0){// we have arrived at the sought interval break seek;}}// prepare binary search on the left side of the index right=i1;i1=0;break linear_scan;}// the interval is valid break validate_interval;}// linear scan // binary search while(i1<right){const mid=i1+right>>>1;if(t<pp[mid]){right=mid;}else{i1=mid+1;}}t1=pp[i1];t0=pp[i1-1];// check boundary cases, again if(t0===undefined){this._cachedIndex=0;return this.copySampleValue_(0);}if(t1===undefined){i1=pp.length;this._cachedIndex=i1;return this.copySampleValue_(i1-1);}}// seek this._cachedIndex=i1;this.intervalChanged_(i1,t0,t1);}// validate_interval return this.interpolate_(i1,t0,t,t1);}getSettings_(){return this.settings||this.DefaultSettings_;}copySampleValue_(index){// copies a sample value to the result buffer const result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset=index*stride;for(let i=0;i!==stride;++i){result[i]=values[offset+i];}return result;}// Template methods for derived classes: interpolate_(/* i1, t0, t, t1 */){throw new Error('call to abstract method');// implementations shall return this.resultBuffer }intervalChanged_(/* i1, t0, t1 */){// empty }}/** * Fast and simple cubic spline interpolant. * * It was derived from a Hermitian construction setting the first derivative * at each sample position to the linear slope between neighboring positions * over their parameter interval. */class CubicInterpolant extends Interpolant{constructor(parameterPositions,sampleValues,sampleSize,resultBuffer){super(parameterPositions,sampleValues,sampleSize,resultBuffer);this._weightPrev=-0;this._offsetPrev=-0;this._weightNext=-0;this._offsetNext=-0;this.DefaultSettings_={endingStart:ZeroCurvatureEnding,endingEnd:ZeroCurvatureEnding};}intervalChanged_(i1,t0,t1){const pp=this.parameterPositions;let iPrev=i1-2,iNext=i1+1,tPrev=pp[iPrev],tNext=pp[iNext];if(tPrev===undefined){switch(this.getSettings_().endingStart){case ZeroSlopeEnding:// f'(t0) = 0 iPrev=i1;tPrev=2*t0-t1;break;case WrapAroundEnding:// use the other end of the curve iPrev=pp.length-2;tPrev=t0+pp[iPrev]-pp[iPrev+1];break;default:// ZeroCurvatureEnding // f''(t0) = 0 a.k.a. Natural Spline iPrev=i1;tPrev=t1;}}if(tNext===undefined){switch(this.getSettings_().endingEnd){case ZeroSlopeEnding:// f'(tN) = 0 iNext=i1;tNext=2*t1-t0;break;case WrapAroundEnding:// use the other end of the curve iNext=1;tNext=t1+pp[1]-pp[0];break;default:// ZeroCurvatureEnding // f''(tN) = 0, a.k.a. Natural Spline iNext=i1-1;tNext=t0;}}const halfDt=(t1-t0)*0.5,stride=this.valueSize;this._weightPrev=halfDt/(t0-tPrev);this._weightNext=halfDt/(tNext-t1);this._offsetPrev=iPrev*stride;this._offsetNext=iNext*stride;}interpolate_(i1,t0,t,t1){const result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,o1=i1*stride,o0=o1-stride,oP=this._offsetPrev,oN=this._offsetNext,wP=this._weightPrev,wN=this._weightNext,p=(t-t0)/(t1-t0),pp=p*p,ppp=pp*p;// evaluate polynomials const sP=-wP*ppp+2*wP*pp-wP*p;const s0=(1+wP)*ppp+(-1.5-2*wP)*pp+(-0.5+wP)*p+1;const s1=(-1-wN)*ppp+(1.5+wN)*pp+0.5*p;const sN=wN*ppp-wN*pp;// combine data linearly for(let i=0;i!==stride;++i){result[i]=sP*values[oP+i]+s0*values[o0+i]+s1*values[o1+i]+sN*values[oN+i];}return result;}}class LinearInterpolant extends Interpolant{constructor(parameterPositions,sampleValues,sampleSize,resultBuffer){super(parameterPositions,sampleValues,sampleSize,resultBuffer);}interpolate_(i1,t0,t,t1){const result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,offset1=i1*stride,offset0=offset1-stride,weight1=(t-t0)/(t1-t0),weight0=1-weight1;for(let i=0;i!==stride;++i){result[i]=values[offset0+i]*weight0+values[offset1+i]*weight1;}return result;}}/** * * Interpolant that evaluates to the sample value at the position preceding * the parameter. */class DiscreteInterpolant extends Interpolant{constructor(parameterPositions,sampleValues,sampleSize,resultBuffer){super(parameterPositions,sampleValues,sampleSize,resultBuffer);}interpolate_(i1/*, t0, t, t1 */){return this.copySampleValue_(i1-1);}}class KeyframeTrack{constructor(name,times,values,interpolation){if(name===undefined)throw new Error('THREE.KeyframeTrack: track name is undefined');if(times===undefined||times.length===0)throw new Error('THREE.KeyframeTrack: no keyframes in track named '+name);this.name=name;this.times=convertArray(times,this.TimeBufferType);this.values=convertArray(values,this.ValueBufferType);this.setInterpolation(interpolation||this.DefaultInterpolation);}// Serialization (in static context, because of constructor invocation // and automatic invocation of .toJSON): static toJSON(track){const trackType=track.constructor;let json;// derived classes can define a static toJSON method if(trackType.toJSON!==this.toJSON){json=trackType.toJSON(track);}else{// by default, we assume the data can be serialized as-is json={'name':track.name,'times':convertArray(track.times,Array),'values':convertArray(track.values,Array)};const interpolation=track.getInterpolation();if(interpolation!==track.DefaultInterpolation){json.interpolation=interpolation;}}json.type=track.ValueTypeName;// mandatory return json;}InterpolantFactoryMethodDiscrete(result){return new DiscreteInterpolant(this.times,this.values,this.getValueSize(),result);}InterpolantFactoryMethodLinear(result){return new LinearInterpolant(this.times,this.values,this.getValueSize(),result);}InterpolantFactoryMethodSmooth(result){return new CubicInterpolant(this.times,this.values,this.getValueSize(),result);}setInterpolation(interpolation){let factoryMethod;switch(interpolation){case InterpolateDiscrete:factoryMethod=this.InterpolantFactoryMethodDiscrete;break;case InterpolateLinear:factoryMethod=this.InterpolantFactoryMethodLinear;break;case InterpolateSmooth:factoryMethod=this.InterpolantFactoryMethodSmooth;break;}if(factoryMethod===undefined){const message='unsupported interpolation for '+this.ValueTypeName+' keyframe track named '+this.name;if(this.createInterpolant===undefined){// fall back to default, unless the default itself is messed up if(interpolation!==this.DefaultInterpolation){this.setInterpolation(this.DefaultInterpolation);}else{throw new Error(message);// fatal, in this case }}console.warn('THREE.KeyframeTrack:',message);return this;}this.createInterpolant=factoryMethod;return this;}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return InterpolateDiscrete;case this.InterpolantFactoryMethodLinear:return InterpolateLinear;case this.InterpolantFactoryMethodSmooth:return InterpolateSmooth;}}getValueSize(){return this.values.length/this.times.length;}// move all keyframes either forwards or backwards in time shift(timeOffset){if(timeOffset!==0.0){const times=this.times;for(let i=0,n=times.length;i!==n;++i){times[i]+=timeOffset;}}return this;}// scale all keyframe times by a factor (useful for frame <-> seconds conversions) scale(timeScale){if(timeScale!==1.0){const times=this.times;for(let i=0,n=times.length;i!==n;++i){times[i]*=timeScale;}}return this;}// removes keyframes before and after animation without changing any values within the range [startTime, endTime]. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values trim(startTime,endTime){const times=this.times,nKeys=times.length;let from=0,to=nKeys-1;while(from!==nKeys&×[from]<startTime){++from;}while(to!==-1&×[to]>endTime){--to;}++to;// inclusive -> exclusive bound if(from!==0||to!==nKeys){// empty tracks are forbidden, so keep at least one keyframe if(from>=to){to=Math.max(to,1);from=to-1;}const stride=this.getValueSize();this.times=times.slice(from,to);this.values=this.values.slice(from*stride,to*stride);}return this;}// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable validate(){let valid=true;const valueSize=this.getValueSize();if(valueSize-Math.floor(valueSize)!==0){console.error('THREE.KeyframeTrack: Invalid value size in track.',this);valid=false;}const times=this.times,values=this.values,nKeys=times.length;if(nKeys===0){console.error('THREE.KeyframeTrack: Track is empty.',this);valid=false;}let prevTime=null;for(let i=0;i!==nKeys;i++){const currTime=times[i];if(typeof currTime==='number'&&isNaN(currTime)){console.error('THREE.KeyframeTrack: Time is not a valid number.',this,i,currTime);valid=false;break;}if(prevTime!==null&&prevTime>currTime){console.error('THREE.KeyframeTrack: Out of order keys.',this,i,currTime,prevTime);valid=false;break;}prevTime=currTime;}if(values!==undefined){if(isTypedArray(values)){for(let i=0,n=values.length;i!==n;++i){const value=values[i];if(isNaN(value)){console.error('THREE.KeyframeTrack: Value is not a valid number.',this,i,value);valid=false;break;}}}}return valid;}// removes equivalent sequential keys as common in morph target sequences // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) optimize(){// times or values may be shared with other tracks, so overwriting is unsafe const times=this.times.slice(),values=this.values.slice(),stride=this.getValueSize(),smoothInterpolation=this.getInterpolation()===InterpolateSmooth,lastIndex=times.length-1;let writeIndex=1;for(let i=1;i<lastIndex;++i){let keep=false;const time=times[i];const timeNext=times[i+1];// remove adjacent keyframes scheduled at the same time if(time!==timeNext&&(i!==1||time!==times[0])){if(!smoothInterpolation){// remove unnecessary keyframes same as their neighbors const offset=i*stride,offsetP=offset-stride,offsetN=offset+stride;for(let j=0;j!==stride;++j){const value=values[offset+j];if(value!==values[offsetP+j]||value!==values[offsetN+j]){keep=true;break;}}}else{keep=true;}}// in-place compaction if(keep){if(i!==writeIndex){times[writeIndex]=times[i];const readOffset=i*stride,writeOffset=writeIndex*stride;for(let j=0;j!==stride;++j){values[writeOffset+j]=values[readOffset+j];}}++writeIndex;}}// flush last keyframe (compaction looks ahead) if(lastIndex>0){times[writeIndex]=times[lastIndex];for(let readOffset=lastIndex*stride,writeOffset=writeIndex*stride,j=0;j!==stride;++j){values[writeOffset+j]=values[readOffset+j];}++writeIndex;}if(writeIndex!==times.length){this.times=times.slice(0,writeIndex);this.values=values.slice(0,writeIndex*stride);}else{this.times=times;this.values=values;}return this;}clone(){const times=this.times.slice();const values=this.values.slice();const TypedKeyframeTrack=this.constructor;const track=new TypedKeyframeTrack(this.name,times,values);// Interpolant argument to constructor is not saved, so copy the factory method directly. track.createInterpolant=this.createInterpolant;return track;}}KeyframeTrack.prototype.TimeBufferType=Float32Array;KeyframeTrack.prototype.ValueBufferType=Float32Array;KeyframeTrack.prototype.DefaultInterpolation=InterpolateLinear;/** * A Track of Boolean keyframe values. */class BooleanKeyframeTrack extends KeyframeTrack{}BooleanKeyframeTrack.prototype.ValueTypeName='bool';BooleanKeyframeTrack.prototype.ValueBufferType=Array;BooleanKeyframeTrack.prototype.DefaultInterpolation=InterpolateDiscrete;BooleanKeyframeTrack.prototype.InterpolantFactoryMethodLinear=undefined;BooleanKeyframeTrack.prototype.InterpolantFactoryMethodSmooth=undefined;/** * A Track of keyframe values that represent color. */class ColorKeyframeTrack extends KeyframeTrack{}ColorKeyframeTrack.prototype.ValueTypeName='color';/** * A Track of numeric keyframe values. */class NumberKeyframeTrack extends KeyframeTrack{}NumberKeyframeTrack.prototype.ValueTypeName='number';/** * Spherical linear unit quaternion interpolant. */class QuaternionLinearInterpolant extends Interpolant{constructor(parameterPositions,sampleValues,sampleSize,resultBuffer){super(parameterPositions,sampleValues,sampleSize,resultBuffer);}interpolate_(i1,t0,t,t1){const result=this.resultBuffer,values=this.sampleValues,stride=this.valueSize,alpha=(t-t0)/(t1-t0);let offset=i1*stride;for(let end=offset+stride;offset!==end;offset+=4){Quaternion.slerpFlat(result,0,values,offset-stride,values,offset,alpha);}return result;}}/** * A Track of quaternion keyframe values. */class QuaternionKeyframeTrack extends KeyframeTrack{InterpolantFactoryMethodLinear(result){return new QuaternionLinearInterpolant(this.times,this.values,this.getValueSize(),result);}}QuaternionKeyframeTrack.prototype.ValueTypeName='quaternion';// ValueBufferType is inherited QuaternionKeyframeTrack.prototype.DefaultInterpolation=InterpolateLinear;QuaternionKeyframeTrack.prototype.InterpolantFactoryMethodSmooth=undefined;/** * A Track that interpolates Strings */class StringKeyframeTrack extends KeyframeTrack{}StringKeyframeTrack.prototype.ValueTypeName='string';StringKeyframeTrack.prototype.ValueBufferType=Array;StringKeyframeTrack.prototype.DefaultInterpolation=InterpolateDiscrete;StringKeyframeTrack.prototype.InterpolantFactoryMethodLinear=undefined;StringKeyframeTrack.prototype.InterpolantFactoryMethodSmooth=undefined;/** * A Track of vectored keyframe values. */class VectorKeyframeTrack extends KeyframeTrack{}VectorKeyframeTrack.prototype.ValueTypeName='vector';class AnimationClip{constructor(name,duration=-1,tracks,blendMode=NormalAnimationBlendMode){this.name=name;this.tracks=tracks;this.duration=duration;this.blendMode=blendMode;this.uuid=generateUUID();// this means it should figure out its duration by scanning the tracks if(this.duration<0){this.resetDuration();}}static parse(json){const tracks=[],jsonTracks=json.tracks,frameTime=1.0/(json.fps||1.0);for(let i=0,n=jsonTracks.length;i!==n;++i){tracks.push(parseKeyframeTrack(jsonTracks[i]).scale(frameTime));}const clip=new this(json.name,json.duration,tracks,json.blendMode);clip.uuid=json.uuid;return clip;}static toJSON(clip){const tracks=[],clipTracks=clip.tracks;const json={'name':clip.name,'duration':clip.duration,'tracks':tracks,'uuid':clip.uuid,'blendMode':clip.blendMode};for(let i=0,n=clipTracks.length;i!==n;++i){tracks.push(KeyframeTrack.toJSON(clipTracks[i]));}return json;}static CreateFromMorphTargetSequence(name,morphTargetSequence,fps,noLoop){const numMorphTargets=morphTargetSequence.length;const tracks=[];for(let i=0;i<numMorphTargets;i++){let times=[];let values=[];times.push((i+numMorphTargets-1)%numMorphTargets,i,(i+1)%numMorphTargets);values.push(0,1,0);const order=getKeyframeOrder(times);times=sortedArray(times,1,order);values=sortedArray(values,1,order);// if there is a key at the first frame, duplicate it as the // last frame as well for perfect loop. if(!noLoop&×[0]===0){times.push(numMorphTargets);values.push(values[0]);}tracks.push(new NumberKeyframeTrack('.morphTargetInfluences['+morphTargetSequence[i].name+']',times,values).scale(1.0/fps));}return new this(name,-1,tracks);}static findByName(objectOrClipArray,name){let clipArray=objectOrClipArray;if(!Array.isArray(objectOrClipArray)){const o=objectOrClipArray;clipArray=o.geometry&&o.geometry.animations||o.animations;}for(let i=0;i<clipArray.length;i++){if(clipArray[i].name===name){return clipArray[i];}}return null;}static CreateClipsFromMorphTargetSequences(morphTargets,fps,noLoop){const animationToMorphTargets={};// tested with https://regex101.com/ on trick sequences // such flamingo_flyA_003, flamingo_run1_003, crdeath0059 const pattern=/^([\w-]*?)([\d]+)$/;// sort morph target names into animation groups based // patterns like Walk_001, Walk_002, Run_001, Run_002 for(let i=0,il=morphTargets.length;i<il;i++){const morphTarget=morphTargets[i];const parts=morphTarget.name.match(pattern);if(parts&&parts.length>1){const name=parts[1];let animationMorphTargets=animationToMorphTargets[name];if(!animationMorphTargets){animationToMorphTargets[name]=animationMorphTargets=[];}animationMorphTargets.push(morphTarget);}}const clips=[];for(const name in animationToMorphTargets){clips.push(this.CreateFromMorphTargetSequence(name,animationToMorphTargets[name],fps,noLoop));}return clips;}// parse the animation.hierarchy format static parseAnimation(animation,bones){if(!animation){console.error('THREE.AnimationClip: No animation in JSONLoader data.');return null;}const addNonemptyTrack=function(trackType,trackName,animationKeys,propertyName,destTracks){// only return track if there are actually keys. if(animationKeys.length!==0){const times=[];const values=[];flattenJSON(animationKeys,times,values,propertyName);// empty keys are filtered out, so check again if(times.length!==0){destTracks.push(new trackType(trackName,times,values));}}};const tracks=[];const clipName=animation.name||'default';const fps=animation.fps||30;const blendMode=animation.blendMode;// automatic length determination in AnimationClip. let duration=animation.length||-1;const hierarchyTracks=animation.hierarchy||[];for(let h=0;h<hierarchyTracks.length;h++){const animationKeys=hierarchyTracks[h].keys;// skip empty tracks if(!animationKeys||animationKeys.length===0)continue;// process morph targets if(animationKeys[0].morphTargets){// figure out all morph targets used in this track const morphTargetNames={};let k;for(k=0;k<animationKeys.length;k++){if(animationKeys[k].morphTargets){for(let m=0;m<animationKeys[k].morphTargets.length;m++){morphTargetNames[animationKeys[k].morphTargets[m]]=-1;}}}// create a track for each morph target with all zero // morphTargetInfluences except for the keys in which // the morphTarget is named. for(const morphTargetName in morphTargetNames){const times=[];const values=[];for(let m=0;m!==animationKeys[k].morphTargets.length;++m){const animationKey=animationKeys[k];times.push(animationKey.time);values.push(animationKey.morphTarget===morphTargetName?1:0);}tracks.push(new NumberKeyframeTrack('.morphTargetInfluence['+morphTargetName+']',times,values));}duration=morphTargetNames.length*fps;}else{// ...assume skeletal animation const boneName='.bones['+bones[h].name+']';addNonemptyTrack(VectorKeyframeTrack,boneName+'.position',animationKeys,'pos',tracks);addNonemptyTrack(QuaternionKeyframeTrack,boneName+'.quaternion',animationKeys,'rot',tracks);addNonemptyTrack(VectorKeyframeTrack,boneName+'.scale',animationKeys,'scl',tracks);}}if(tracks.length===0){return null;}const clip=new this(clipName,duration,tracks,blendMode);return clip;}resetDuration(){const tracks=this.tracks;let duration=0;for(let i=0,n=tracks.length;i!==n;++i){const track=this.tracks[i];duration=Math.max(duration,track.times[track.times.length-1]);}this.duration=duration;return this;}trim(){for(let i=0;i<this.tracks.length;i++){this.tracks[i].trim(0,this.duration);}return this;}validate(){let valid=true;for(let i=0;i<this.tracks.length;i++){valid=valid&&this.tracks[i].validate();}return valid;}optimize(){for(let i=0;i<this.tracks.length;i++){this.tracks[i].optimize();}return this;}clone(){const tracks=[];for(let i=0;i<this.tracks.length;i++){tracks.push(this.tracks[i].clone());}return new this.constructor(this.name,this.duration,tracks,this.blendMode);}toJSON(){return this.constructor.toJSON(this);}}function getTrackTypeForValueTypeName(typeName){switch(typeName.toLowerCase()){case'scalar':case'double':case'float':case'number':case'integer':return NumberKeyframeTrack;case'vector':case'vector2':case'vector3':case'vector4':return VectorKeyframeTrack;case'color':return ColorKeyframeTrack;case'quaternion':return QuaternionKeyframeTrack;case'bool':case'boolean':return BooleanKeyframeTrack;case'string':return StringKeyframeTrack;}throw new Error('THREE.KeyframeTrack: Unsupported typeName: '+typeName);}function parseKeyframeTrack(json){if(json.type===undefined){throw new Error('THREE.KeyframeTrack: track type undefined, can not parse');}const trackType=getTrackTypeForValueTypeName(json.type);if(json.times===undefined){const times=[],values=[];flattenJSON(json.keys,times,values,'value');json.times=times;json.values=values;}// derived classes can define a static parse method if(trackType.parse!==undefined){return trackType.parse(json);}else{// by default, we assume a constructor compatible with the base return new trackType(json.name,json.times,json.values,json.interpolation);}}const Cache={enabled:false,files:{},add:function(key,file){if(this.enabled===false)return;// console.log( 'THREE.Cache', 'Adding key:', key ); this.files[key]=file;},get:function(key){if(this.enabled===false)return;// console.log( 'THREE.Cache', 'Checking key:', key ); return this.files[key];},remove:function(key){delete this.files[key];},clear:function(){this.files={};}};class LoadingManager{constructor(onLoad,onProgress,onError){const scope=this;let isLoading=false;let itemsLoaded=0;let itemsTotal=0;let urlModifier=undefined;const handlers=[];// Refer to #5689 for the reason why we don't set .onStart // in the constructor this.onStart=undefined;this.onLoad=onLoad;this.onProgress=onProgress;this.onError=onError;this.itemStart=function(url){itemsTotal++;if(isLoading===false){if(scope.onStart!==undefined){scope.onStart(url,itemsLoaded,itemsTotal);}}isLoading=true;};this.itemEnd=function(url){itemsLoaded++;if(scope.onProgress!==undefined){scope.onProgress(url,itemsLoaded,itemsTotal);}if(itemsLoaded===itemsTotal){isLoading=false;if(scope.onLoad!==undefined){scope.onLoad();}}};this.itemError=function(url){if(scope.onError!==undefined){scope.onError(url);}};this.resolveURL=function(url){if(urlModifier){return urlModifier(url);}return url;};this.setURLModifier=function(transform){urlModifier=transform;return this;};this.addHandler=function(regex,loader){handlers.push(regex,loader);return this;};this.removeHandler=function(regex){const index=handlers.indexOf(regex);if(index!==-1){handlers.splice(index,2);}return this;};this.getHandler=function(file){for(let i=0,l=handlers.length;i<l;i+=2){const regex=handlers[i];const loader=handlers[i+1];if(regex.global)regex.lastIndex=0;// see #17920 if(regex.test(file)){return loader;}}return null;};}}const DefaultLoadingManager=/*@__PURE__*/new LoadingManager();class Loader{constructor(manager){this.manager=manager!==undefined?manager:DefaultLoadingManager;this.crossOrigin='anonymous';this.withCredentials=false;this.path='';this.resourcePath='';this.requestHeader={};}load(/* url, onLoad, onProgress, onError */){}loadAsync(url,onProgress){const scope=this;return new Promise(function(resolve,reject){scope.load(url,resolve,onProgress,reject);});}parse(/* data */){}setCrossOrigin(crossOrigin){this.crossOrigin=crossOrigin;return this;}setWithCredentials(value){this.withCredentials=value;return this;}setPath(path){this.path=path;return this;}setResourcePath(resourcePath){this.resourcePath=resourcePath;return this;}setRequestHeader(requestHeader){this.requestHeader=requestHeader;return this;}}Loader.DEFAULT_MATERIAL_NAME='__DEFAULT';const loading={};class HttpError extends Error{constructor(message,response){super(message);this.response=response;}}class FileLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){if(url===undefined)url='';if(this.path!==undefined)url=this.path+url;url=this.manager.resolveURL(url);const cached=Cache.get(url);if(cached!==undefined){this.manager.itemStart(url);setTimeout(()=>{if(onLoad)onLoad(cached);this.manager.itemEnd(url);},0);return cached;}// Check if request is duplicate if(loading[url]!==undefined){loading[url].push({onLoad:onLoad,onProgress:onProgress,onError:onError});return;}// Initialise array for duplicate requests loading[url]=[];loading[url].push({onLoad:onLoad,onProgress:onProgress,onError:onError});// create request const req=new Request(url,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?'include':'same-origin'// An abort controller could be added within a future PR });// record states ( avoid data race ) const mimeType=this.mimeType;const responseType=this.responseType;// start the fetch fetch(req).then(response=>{if(response.status===200||response.status===0){// Some browsers return HTTP Status 0 when using non-http protocol // e.g. 'file://' or 'data://'. Handle as success. if(response.status===0){console.warn('THREE.FileLoader: HTTP Status 0 received.');}// Workaround: Checking if response.body === undefined for Alipay browser #23548 if(typeof ReadableStream==='undefined'||response.body===undefined||response.body.getReader===undefined){return response;}const callbacks=loading[url];const reader=response.body.getReader();// Nginx needs X-File-Size check // https://serverfault.com/questions/482875/why-does-nginx-remove-content-length-header-for-chunked-content const contentLength=response.headers.get('Content-Length')||response.headers.get('X-File-Size');const total=contentLength?parseInt(contentLength):0;const lengthComputable=total!==0;let loaded=0;// periodically read data into the new stream tracking while download progress const stream=new ReadableStream({start(controller){readData();function readData(){reader.read().then(({done,value})=>{if(done){controller.close();}else{loaded+=value.byteLength;const event=new ProgressEvent('progress',{lengthComputable,loaded,total});for(let i=0,il=callbacks.length;i<il;i++){const callback=callbacks[i];if(callback.onProgress)callback.onProgress(event);}controller.enqueue(value);readData();}});}}});return new Response(stream);}else{throw new HttpError(`fetch for "${response.url}" responded with ${response.status}: ${response.statusText}`,response);}}).then(response=>{switch(responseType){case'arraybuffer':return response.arrayBuffer();case'blob':return response.blob();case'document':return response.text().then(text=>{const parser=new DOMParser();return parser.parseFromString(text,mimeType);});case'json':return response.json();default:if(mimeType===undefined){return response.text();}else{// sniff encoding const re=/charset="?([^;"\s]*)"?/i;const exec=re.exec(mimeType);const label=exec&&exec[1]?exec[1].toLowerCase():undefined;const decoder=new TextDecoder(label);return response.arrayBuffer().then(ab=>decoder.decode(ab));}}}).then(data=>{// Add to cache only on HTTP success, so that we do not cache // error response bodies as proper responses to requests. Cache.add(url,data);const callbacks=loading[url];delete loading[url];for(let i=0,il=callbacks.length;i<il;i++){const callback=callbacks[i];if(callback.onLoad)callback.onLoad(data);}}).catch(err=>{// Abort errors and other errors are handled the same const callbacks=loading[url];if(callbacks===undefined){// When onLoad was called and url was deleted in `loading` this.manager.itemError(url);throw err;}delete loading[url];for(let i=0,il=callbacks.length;i<il;i++){const callback=callbacks[i];if(callback.onError)callback.onError(err);}this.manager.itemError(url);}).finally(()=>{this.manager.itemEnd(url);});this.manager.itemStart(url);}setResponseType(value){this.responseType=value;return this;}setMimeType(value){this.mimeType=value;return this;}}class AnimationLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const scope=this;const loader=new FileLoader(this.manager);loader.setPath(this.path);loader.setRequestHeader(this.requestHeader);loader.setWithCredentials(this.withCredentials);loader.load(url,function(text){try{onLoad(scope.parse(JSON.parse(text)));}catch(e){if(onError){onError(e);}else{console.error(e);}scope.manager.itemError(url);}},onProgress,onError);}parse(json){const animations=[];for(let i=0;i<json.length;i++){const clip=AnimationClip.parse(json[i]);animations.push(clip);}return animations;}}/** * Abstract Base class to block based textures loader (dds, pvr, ...) * * Sub classes have to implement the parse() method which will be used in load(). */class CompressedTextureLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const scope=this;const images=[];const texture=new CompressedTexture();const loader=new FileLoader(this.manager);loader.setPath(this.path);loader.setResponseType('arraybuffer');loader.setRequestHeader(this.requestHeader);loader.setWithCredentials(scope.withCredentials);let loaded=0;function loadTexture(i){loader.load(url[i],function(buffer){const texDatas=scope.parse(buffer,true);images[i]={width:texDatas.width,height:texDatas.height,format:texDatas.format,mipmaps:texDatas.mipmaps};loaded+=1;if(loaded===6){if(texDatas.mipmapCount===1)texture.minFilter=LinearFilter;texture.image=images;texture.format=texDatas.format;texture.needsUpdate=true;if(onLoad)onLoad(texture);}},onProgress,onError);}if(Array.isArray(url)){for(let i=0,il=url.length;i<il;++i){loadTexture(i);}}else{// compressed cubemap texture stored in a single DDS file loader.load(url,function(buffer){const texDatas=scope.parse(buffer,true);if(texDatas.isCubemap){const faces=texDatas.mipmaps.length/texDatas.mipmapCount;for(let f=0;f<faces;f++){images[f]={mipmaps:[]};for(let i=0;i<texDatas.mipmapCount;i++){images[f].mipmaps.push(texDatas.mipmaps[f*texDatas.mipmapCount+i]);images[f].format=texDatas.format;images[f].width=texDatas.width;images[f].height=texDatas.height;}}texture.image=images;}else{texture.image.width=texDatas.width;texture.image.height=texDatas.height;texture.mipmaps=texDatas.mipmaps;}if(texDatas.mipmapCount===1){texture.minFilter=LinearFilter;}texture.format=texDatas.format;texture.needsUpdate=true;if(onLoad)onLoad(texture);},onProgress,onError);}return texture;}}class ImageLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){if(this.path!==undefined)url=this.path+url;url=this.manager.resolveURL(url);const scope=this;const cached=Cache.get(url);if(cached!==undefined){scope.manager.itemStart(url);setTimeout(function(){if(onLoad)onLoad(cached);scope.manager.itemEnd(url);},0);return cached;}const image=createElementNS('img');function onImageLoad(){removeEventListeners();Cache.add(url,this);if(onLoad)onLoad(this);scope.manager.itemEnd(url);}function onImageError(event){removeEventListeners();if(onError)onError(event);scope.manager.itemError(url);scope.manager.itemEnd(url);}function removeEventListeners(){image.removeEventListener('load',onImageLoad,false);image.removeEventListener('error',onImageError,false);}image.addEventListener('load',onImageLoad,false);image.addEventListener('error',onImageError,false);if(url.slice(0,5)!=='data:'){if(this.crossOrigin!==undefined)image.crossOrigin=this.crossOrigin;}scope.manager.itemStart(url);image.src=url;return image;}}class CubeTextureLoader extends Loader{constructor(manager){super(manager);}load(urls,onLoad,onProgress,onError){const texture=new CubeTexture();texture.colorSpace=SRGBColorSpace;const loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);loader.setPath(this.path);let loaded=0;function loadTexture(i){loader.load(urls[i],function(image){texture.images[i]=image;loaded++;if(loaded===6){texture.needsUpdate=true;if(onLoad)onLoad(texture);}},undefined,onError);}for(let i=0;i<urls.length;++i){loadTexture(i);}return texture;}}/** * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) * * Sub classes have to implement the parse() method which will be used in load(). */class DataTextureLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const scope=this;const texture=new DataTexture();const loader=new FileLoader(this.manager);loader.setResponseType('arraybuffer');loader.setRequestHeader(this.requestHeader);loader.setPath(this.path);loader.setWithCredentials(scope.withCredentials);loader.load(url,function(buffer){let texData;try{texData=scope.parse(buffer);}catch(error){if(onError!==undefined){onError(error);}else{console.error(error);return;}}if(texData.image!==undefined){texture.image=texData.image;}else if(texData.data!==undefined){texture.image.width=texData.width;texture.image.height=texData.height;texture.image.data=texData.data;}texture.wrapS=texData.wrapS!==undefined?texData.wrapS:ClampToEdgeWrapping;texture.wrapT=texData.wrapT!==undefined?texData.wrapT:ClampToEdgeWrapping;texture.magFilter=texData.magFilter!==undefined?texData.magFilter:LinearFilter;texture.minFilter=texData.minFilter!==undefined?texData.minFilter:LinearFilter;texture.anisotropy=texData.anisotropy!==undefined?texData.anisotropy:1;if(texData.colorSpace!==undefined){texture.colorSpace=texData.colorSpace;}else if(texData.encoding!==undefined){// @deprecated, r152 texture.encoding=texData.encoding;}if(texData.flipY!==undefined){texture.flipY=texData.flipY;}if(texData.format!==undefined){texture.format=texData.format;}if(texData.type!==undefined){texture.type=texData.type;}if(texData.mipmaps!==undefined){texture.mipmaps=texData.mipmaps;texture.minFilter=LinearMipmapLinearFilter;// presumably... }if(texData.mipmapCount===1){texture.minFilter=LinearFilter;}if(texData.generateMipmaps!==undefined){texture.generateMipmaps=texData.generateMipmaps;}texture.needsUpdate=true;if(onLoad)onLoad(texture,texData);},onProgress,onError);return texture;}}class TextureLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const texture=new Texture();const loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);loader.setPath(this.path);loader.load(url,function(image){texture.image=image;texture.needsUpdate=true;if(onLoad!==undefined){onLoad(texture);}},onProgress,onError);return texture;}}class Light extends Object3D{constructor(color,intensity=1){super();this.isLight=true;this.type='Light';this.color=new Color(color);this.intensity=intensity;}dispose(){// Empty here in base class; some subclasses override. }copy(source,recursive){super.copy(source,recursive);this.color.copy(source.color);this.intensity=source.intensity;return this;}toJSON(meta){const data=super.toJSON(meta);data.object.color=this.color.getHex();data.object.intensity=this.intensity;if(this.groundColor!==undefined)data.object.groundColor=this.groundColor.getHex();if(this.distance!==undefined)data.object.distance=this.distance;if(this.angle!==undefined)data.object.angle=this.angle;if(this.decay!==undefined)data.object.decay=this.decay;if(this.penumbra!==undefined)data.object.penumbra=this.penumbra;if(this.shadow!==undefined)data.object.shadow=this.shadow.toJSON();return data;}}class HemisphereLight extends Light{constructor(skyColor,groundColor,intensity){super(skyColor,intensity);this.isHemisphereLight=true;this.type='HemisphereLight';this.position.copy(Object3D.DEFAULT_UP);this.updateMatrix();this.groundColor=new Color(groundColor);}copy(source,recursive){super.copy(source,recursive);this.groundColor.copy(source.groundColor);return this;}}const _projScreenMatrix$1=/*@__PURE__*/new Matrix4();const _lightPositionWorld$1=/*@__PURE__*/new Vector3();const _lookTarget$1=/*@__PURE__*/new Vector3();class LightShadow{constructor(camera){this.camera=camera;this.bias=0;this.normalBias=0;this.radius=1;this.blurSamples=8;this.mapSize=new Vector2(512,512);this.map=null;this.mapPass=null;this.matrix=new Matrix4();this.autoUpdate=true;this.needsUpdate=false;this._frustum=new Frustum();this._frameExtents=new Vector2(1,1);this._viewportCount=1;this._viewports=[new Vector4(0,0,1,1)];}getViewportCount(){return this._viewportCount;}getFrustum(){return this._frustum;}updateMatrices(light){const shadowCamera=this.camera;const shadowMatrix=this.matrix;_lightPositionWorld$1.setFromMatrixPosition(light.matrixWorld);shadowCamera.position.copy(_lightPositionWorld$1);_lookTarget$1.setFromMatrixPosition(light.target.matrixWorld);shadowCamera.lookAt(_lookTarget$1);shadowCamera.updateMatrixWorld();_projScreenMatrix$1.multiplyMatrices(shadowCamera.projectionMatrix,shadowCamera.matrixWorldInverse);this._frustum.setFromProjectionMatrix(_projScreenMatrix$1);shadowMatrix.set(0.5,0.0,0.0,0.5,0.0,0.5,0.0,0.5,0.0,0.0,0.5,0.5,0.0,0.0,0.0,1.0);shadowMatrix.multiply(_projScreenMatrix$1);}getViewport(viewportIndex){return this._viewports[viewportIndex];}getFrameExtents(){return this._frameExtents;}dispose(){if(this.map){this.map.dispose();}if(this.mapPass){this.mapPass.dispose();}}copy(source){this.camera=source.camera.clone();this.bias=source.bias;this.radius=source.radius;this.mapSize.copy(source.mapSize);return this;}clone(){return new this.constructor().copy(this);}toJSON(){const object={};if(this.bias!==0)object.bias=this.bias;if(this.normalBias!==0)object.normalBias=this.normalBias;if(this.radius!==1)object.radius=this.radius;if(this.mapSize.x!==512||this.mapSize.y!==512)object.mapSize=this.mapSize.toArray();object.camera=this.camera.toJSON(false).object;delete object.camera.matrix;return object;}}class SpotLightShadow extends LightShadow{constructor(){super(new PerspectiveCamera(50,1,0.5,500));this.isSpotLightShadow=true;this.focus=1;}updateMatrices(light){const camera=this.camera;const fov=RAD2DEG*2*light.angle*this.focus;const aspect=this.mapSize.width/this.mapSize.height;const far=light.distance||camera.far;if(fov!==camera.fov||aspect!==camera.aspect||far!==camera.far){camera.fov=fov;camera.aspect=aspect;camera.far=far;camera.updateProjectionMatrix();}super.updateMatrices(light);}copy(source){super.copy(source);this.focus=source.focus;return this;}}class SpotLight extends Light{constructor(color,intensity,distance=0,angle=Math.PI/3,penumbra=0,decay=2){super(color,intensity);this.isSpotLight=true;this.type='SpotLight';this.position.copy(Object3D.DEFAULT_UP);this.updateMatrix();this.target=new Object3D();this.distance=distance;this.angle=angle;this.penumbra=penumbra;this.decay=decay;this.map=null;this.shadow=new SpotLightShadow();}get power(){// compute the light's luminous power (in lumens) from its intensity (in candela) // by convention for a spotlight, luminous power (lm) = Ï€ * luminous intensity (cd) return this.intensity*Math.PI;}set power(power){// set the light's intensity (in candela) from the desired luminous power (in lumens) this.intensity=power/Math.PI;}dispose(){this.shadow.dispose();}copy(source,recursive){super.copy(source,recursive);this.distance=source.distance;this.angle=source.angle;this.penumbra=source.penumbra;this.decay=source.decay;this.target=source.target.clone();this.shadow=source.shadow.clone();return this;}}const _projScreenMatrix=/*@__PURE__*/new Matrix4();const _lightPositionWorld=/*@__PURE__*/new Vector3();const _lookTarget=/*@__PURE__*/new Vector3();class PointLightShadow extends LightShadow{constructor(){super(new PerspectiveCamera(90,1,0.5,500));this.isPointLightShadow=true;this._frameExtents=new Vector2(4,2);this._viewportCount=6;this._viewports=[// These viewports map a cube-map onto a 2D texture with the // following orientation: // // xzXZ // y Y // // X - Positive x direction // x - Negative x direction // Y - Positive y direction // y - Negative y direction // Z - Positive z direction // z - Negative z direction // positive X new Vector4(2,1,1,1),// negative X new Vector4(0,1,1,1),// positive Z new Vector4(3,1,1,1),// negative Z new Vector4(1,1,1,1),// positive Y new Vector4(3,0,1,1),// negative Y new Vector4(1,0,1,1)];this._cubeDirections=[new Vector3(1,0,0),new Vector3(-1,0,0),new Vector3(0,0,1),new Vector3(0,0,-1),new Vector3(0,1,0),new Vector3(0,-1,0)];this._cubeUps=[new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,1,0),new Vector3(0,0,1),new Vector3(0,0,-1)];}updateMatrices(light,viewportIndex=0){const camera=this.camera;const shadowMatrix=this.matrix;const far=light.distance||camera.far;if(far!==camera.far){camera.far=far;camera.updateProjectionMatrix();}_lightPositionWorld.setFromMatrixPosition(light.matrixWorld);camera.position.copy(_lightPositionWorld);_lookTarget.copy(camera.position);_lookTarget.add(this._cubeDirections[viewportIndex]);camera.up.copy(this._cubeUps[viewportIndex]);camera.lookAt(_lookTarget);camera.updateMatrixWorld();shadowMatrix.makeTranslation(-_lightPositionWorld.x,-_lightPositionWorld.y,-_lightPositionWorld.z);_projScreenMatrix.multiplyMatrices(camera.projectionMatrix,camera.matrixWorldInverse);this._frustum.setFromProjectionMatrix(_projScreenMatrix);}}class PointLight extends Light{constructor(color,intensity,distance=0,decay=2){super(color,intensity);this.isPointLight=true;this.type='PointLight';this.distance=distance;this.decay=decay;this.shadow=new PointLightShadow();}get power(){// compute the light's luminous power (in lumens) from its intensity (in candela) // for an isotropic light source, luminous power (lm) = 4 Ï€ luminous intensity (cd) return this.intensity*4*Math.PI;}set power(power){// set the light's intensity (in candela) from the desired luminous power (in lumens) this.intensity=power/(4*Math.PI);}dispose(){this.shadow.dispose();}copy(source,recursive){super.copy(source,recursive);this.distance=source.distance;this.decay=source.decay;this.shadow=source.shadow.clone();return this;}}class DirectionalLightShadow extends LightShadow{constructor(){super(new OrthographicCamera(-5,5,5,-5,0.5,500));this.isDirectionalLightShadow=true;}}class DirectionalLight extends Light{constructor(color,intensity){super(color,intensity);this.isDirectionalLight=true;this.type='DirectionalLight';this.position.copy(Object3D.DEFAULT_UP);this.updateMatrix();this.target=new Object3D();this.shadow=new DirectionalLightShadow();}dispose(){this.shadow.dispose();}copy(source){super.copy(source);this.target=source.target.clone();this.shadow=source.shadow.clone();return this;}}class AmbientLight extends Light{constructor(color,intensity){super(color,intensity);this.isAmbientLight=true;this.type='AmbientLight';}}class RectAreaLight extends Light{constructor(color,intensity,width=10,height=10){super(color,intensity);this.isRectAreaLight=true;this.type='RectAreaLight';this.width=width;this.height=height;}get power(){// compute the light's luminous power (in lumens) from its intensity (in nits) return this.intensity*this.width*this.height*Math.PI;}set power(power){// set the light's intensity (in nits) from the desired luminous power (in lumens) this.intensity=power/(this.width*this.height*Math.PI);}copy(source){super.copy(source);this.width=source.width;this.height=source.height;return this;}toJSON(meta){const data=super.toJSON(meta);data.object.width=this.width;data.object.height=this.height;return data;}}/** * Primary reference: * https://graphics.stanford.edu/papers/envmap/envmap.pdf * * Secondary reference: * https://www.ppsloan.org/publications/StupidSH36.pdf */ // 3-band SH defined by 9 coefficients class SphericalHarmonics3{constructor(){this.isSphericalHarmonics3=true;this.coefficients=[];for(let i=0;i<9;i++){this.coefficients.push(new Vector3());}}set(coefficients){for(let i=0;i<9;i++){this.coefficients[i].copy(coefficients[i]);}return this;}zero(){for(let i=0;i<9;i++){this.coefficients[i].set(0,0,0);}return this;}// get the radiance in the direction of the normal // target is a Vector3 getAt(normal,target){// normal is assumed to be unit length const x=normal.x,y=normal.y,z=normal.z;const coeff=this.coefficients;// band 0 target.copy(coeff[0]).multiplyScalar(0.282095);// band 1 target.addScaledVector(coeff[1],0.488603*y);target.addScaledVector(coeff[2],0.488603*z);target.addScaledVector(coeff[3],0.488603*x);// band 2 target.addScaledVector(coeff[4],1.092548*(x*y));target.addScaledVector(coeff[5],1.092548*(y*z));target.addScaledVector(coeff[6],0.315392*(3.0*z*z-1.0));target.addScaledVector(coeff[7],1.092548*(x*z));target.addScaledVector(coeff[8],0.546274*(x*x-y*y));return target;}// get the irradiance (radiance convolved with cosine lobe) in the direction of the normal // target is a Vector3 // https://graphics.stanford.edu/papers/envmap/envmap.pdf getIrradianceAt(normal,target){// normal is assumed to be unit length const x=normal.x,y=normal.y,z=normal.z;const coeff=this.coefficients;// band 0 target.copy(coeff[0]).multiplyScalar(0.886227);// Ï€ * 0.282095 // band 1 target.addScaledVector(coeff[1],2.0*0.511664*y);// ( 2 * Ï€ / 3 ) * 0.488603 target.addScaledVector(coeff[2],2.0*0.511664*z);target.addScaledVector(coeff[3],2.0*0.511664*x);// band 2 target.addScaledVector(coeff[4],2.0*0.429043*x*y);// ( Ï€ / 4 ) * 1.092548 target.addScaledVector(coeff[5],2.0*0.429043*y*z);target.addScaledVector(coeff[6],0.743125*z*z-0.247708);// ( Ï€ / 4 ) * 0.315392 * 3 target.addScaledVector(coeff[7],2.0*0.429043*x*z);target.addScaledVector(coeff[8],0.429043*(x*x-y*y));// ( Ï€ / 4 ) * 0.546274 return target;}add(sh){for(let i=0;i<9;i++){this.coefficients[i].add(sh.coefficients[i]);}return this;}addScaledSH(sh,s){for(let i=0;i<9;i++){this.coefficients[i].addScaledVector(sh.coefficients[i],s);}return this;}scale(s){for(let i=0;i<9;i++){this.coefficients[i].multiplyScalar(s);}return this;}lerp(sh,alpha){for(let i=0;i<9;i++){this.coefficients[i].lerp(sh.coefficients[i],alpha);}return this;}equals(sh){for(let i=0;i<9;i++){if(!this.coefficients[i].equals(sh.coefficients[i])){return false;}}return true;}copy(sh){return this.set(sh.coefficients);}clone(){return new this.constructor().copy(this);}fromArray(array,offset=0){const coefficients=this.coefficients;for(let i=0;i<9;i++){coefficients[i].fromArray(array,offset+i*3);}return this;}toArray(array=[],offset=0){const coefficients=this.coefficients;for(let i=0;i<9;i++){coefficients[i].toArray(array,offset+i*3);}return array;}// evaluate the basis functions // shBasis is an Array[ 9 ] static getBasisAt(normal,shBasis){// normal is assumed to be unit length const x=normal.x,y=normal.y,z=normal.z;// band 0 shBasis[0]=0.282095;// band 1 shBasis[1]=0.488603*y;shBasis[2]=0.488603*z;shBasis[3]=0.488603*x;// band 2 shBasis[4]=1.092548*x*y;shBasis[5]=1.092548*y*z;shBasis[6]=0.315392*(3*z*z-1);shBasis[7]=1.092548*x*z;shBasis[8]=0.546274*(x*x-y*y);}}class LightProbe extends Light{constructor(sh=new SphericalHarmonics3(),intensity=1){super(undefined,intensity);this.isLightProbe=true;this.sh=sh;}copy(source){super.copy(source);this.sh.copy(source.sh);return this;}fromJSON(json){this.intensity=json.intensity;// TODO: Move this bit to Light.fromJSON(); this.sh.fromArray(json.sh);return this;}toJSON(meta){const data=super.toJSON(meta);data.object.sh=this.sh.toArray();return data;}}class MaterialLoader extends Loader{constructor(manager){super(manager);this.textures={};}load(url,onLoad,onProgress,onError){const scope=this;const loader=new FileLoader(scope.manager);loader.setPath(scope.path);loader.setRequestHeader(scope.requestHeader);loader.setWithCredentials(scope.withCredentials);loader.load(url,function(text){try{onLoad(scope.parse(JSON.parse(text)));}catch(e){if(onError){onError(e);}else{console.error(e);}scope.manager.itemError(url);}},onProgress,onError);}parse(json){const textures=this.textures;function getTexture(name){if(textures[name]===undefined){console.warn('THREE.MaterialLoader: Undefined texture',name);}return textures[name];}const material=MaterialLoader.createMaterialFromType(json.type);if(json.uuid!==undefined)material.uuid=json.uuid;if(json.name!==undefined)material.name=json.name;if(json.color!==undefined&&material.color!==undefined)material.color.setHex(json.color);if(json.roughness!==undefined)material.roughness=json.roughness;if(json.metalness!==undefined)material.metalness=json.metalness;if(json.sheen!==undefined)material.sheen=json.sheen;if(json.sheenColor!==undefined)material.sheenColor=new Color().setHex(json.sheenColor);if(json.sheenRoughness!==undefined)material.sheenRoughness=json.sheenRoughness;if(json.emissive!==undefined&&material.emissive!==undefined)material.emissive.setHex(json.emissive);if(json.specular!==undefined&&material.specular!==undefined)material.specular.setHex(json.specular);if(json.specularIntensity!==undefined)material.specularIntensity=json.specularIntensity;if(json.specularColor!==undefined&&material.specularColor!==undefined)material.specularColor.setHex(json.specularColor);if(json.shininess!==undefined)material.shininess=json.shininess;if(json.clearcoat!==undefined)material.clearcoat=json.clearcoat;if(json.clearcoatRoughness!==undefined)material.clearcoatRoughness=json.clearcoatRoughness;if(json.iridescence!==undefined)material.iridescence=json.iridescence;if(json.iridescenceIOR!==undefined)material.iridescenceIOR=json.iridescenceIOR;if(json.iridescenceThicknessRange!==undefined)material.iridescenceThicknessRange=json.iridescenceThicknessRange;if(json.transmission!==undefined)material.transmission=json.transmission;if(json.thickness!==undefined)material.thickness=json.thickness;if(json.attenuationDistance!==undefined)material.attenuationDistance=json.attenuationDistance;if(json.attenuationColor!==undefined&&material.attenuationColor!==undefined)material.attenuationColor.setHex(json.attenuationColor);if(json.anisotropy!==undefined)material.anisotropy=json.anisotropy;if(json.anisotropyRotation!==undefined)material.anisotropyRotation=json.anisotropyRotation;if(json.fog!==undefined)material.fog=json.fog;if(json.flatShading!==undefined)material.flatShading=json.flatShading;if(json.blending!==undefined)material.blending=json.blending;if(json.combine!==undefined)material.combine=json.combine;if(json.side!==undefined)material.side=json.side;if(json.shadowSide!==undefined)material.shadowSide=json.shadowSide;if(json.opacity!==undefined)material.opacity=json.opacity;if(json.transparent!==undefined)material.transparent=json.transparent;if(json.alphaTest!==undefined)material.alphaTest=json.alphaTest;if(json.alphaHash!==undefined)material.alphaHash=json.alphaHash;if(json.depthFunc!==undefined)material.depthFunc=json.depthFunc;if(json.depthTest!==undefined)material.depthTest=json.depthTest;if(json.depthWrite!==undefined)material.depthWrite=json.depthWrite;if(json.colorWrite!==undefined)material.colorWrite=json.colorWrite;if(json.blendSrc!==undefined)material.blendSrc=json.blendSrc;if(json.blendDst!==undefined)material.blendDst=json.blendDst;if(json.blendEquation!==undefined)material.blendEquation=json.blendEquation;if(json.blendSrcAlpha!==undefined)material.blendSrcAlpha=json.blendSrcAlpha;if(json.blendDstAlpha!==undefined)material.blendDstAlpha=json.blendDstAlpha;if(json.blendEquationAlpha!==undefined)material.blendEquationAlpha=json.blendEquationAlpha;if(json.blendColor!==undefined&&material.blendColor!==undefined)material.blendColor.setHex(json.blendColor);if(json.blendAlpha!==undefined)material.blendAlpha=json.blendAlpha;if(json.stencilWriteMask!==undefined)material.stencilWriteMask=json.stencilWriteMask;if(json.stencilFunc!==undefined)material.stencilFunc=json.stencilFunc;if(json.stencilRef!==undefined)material.stencilRef=json.stencilRef;if(json.stencilFuncMask!==undefined)material.stencilFuncMask=json.stencilFuncMask;if(json.stencilFail!==undefined)material.stencilFail=json.stencilFail;if(json.stencilZFail!==undefined)material.stencilZFail=json.stencilZFail;if(json.stencilZPass!==undefined)material.stencilZPass=json.stencilZPass;if(json.stencilWrite!==undefined)material.stencilWrite=json.stencilWrite;if(json.wireframe!==undefined)material.wireframe=json.wireframe;if(json.wireframeLinewidth!==undefined)material.wireframeLinewidth=json.wireframeLinewidth;if(json.wireframeLinecap!==undefined)material.wireframeLinecap=json.wireframeLinecap;if(json.wireframeLinejoin!==undefined)material.wireframeLinejoin=json.wireframeLinejoin;if(json.rotation!==undefined)material.rotation=json.rotation;if(json.linewidth!==undefined)material.linewidth=json.linewidth;if(json.dashSize!==undefined)material.dashSize=json.dashSize;if(json.gapSize!==undefined)material.gapSize=json.gapSize;if(json.scale!==undefined)material.scale=json.scale;if(json.polygonOffset!==undefined)material.polygonOffset=json.polygonOffset;if(json.polygonOffsetFactor!==undefined)material.polygonOffsetFactor=json.polygonOffsetFactor;if(json.polygonOffsetUnits!==undefined)material.polygonOffsetUnits=json.polygonOffsetUnits;if(json.dithering!==undefined)material.dithering=json.dithering;if(json.alphaToCoverage!==undefined)material.alphaToCoverage=json.alphaToCoverage;if(json.premultipliedAlpha!==undefined)material.premultipliedAlpha=json.premultipliedAlpha;if(json.forceSinglePass!==undefined)material.forceSinglePass=json.forceSinglePass;if(json.visible!==undefined)material.visible=json.visible;if(json.toneMapped!==undefined)material.toneMapped=json.toneMapped;if(json.userData!==undefined)material.userData=json.userData;if(json.vertexColors!==undefined){if(typeof json.vertexColors==='number'){material.vertexColors=json.vertexColors>0?true:false;}else{material.vertexColors=json.vertexColors;}}// Shader Material if(json.uniforms!==undefined){for(const name in json.uniforms){const uniform=json.uniforms[name];material.uniforms[name]={};switch(uniform.type){case't':material.uniforms[name].value=getTexture(uniform.value);break;case'c':material.uniforms[name].value=new Color().setHex(uniform.value);break;case'v2':material.uniforms[name].value=new Vector2().fromArray(uniform.value);break;case'v3':material.uniforms[name].value=new Vector3().fromArray(uniform.value);break;case'v4':material.uniforms[name].value=new Vector4().fromArray(uniform.value);break;case'm3':material.uniforms[name].value=new Matrix3().fromArray(uniform.value);break;case'm4':material.uniforms[name].value=new Matrix4().fromArray(uniform.value);break;default:material.uniforms[name].value=uniform.value;}}}if(json.defines!==undefined)material.defines=json.defines;if(json.vertexShader!==undefined)material.vertexShader=json.vertexShader;if(json.fragmentShader!==undefined)material.fragmentShader=json.fragmentShader;if(json.glslVersion!==undefined)material.glslVersion=json.glslVersion;if(json.extensions!==undefined){for(const key in json.extensions){material.extensions[key]=json.extensions[key];}}if(json.lights!==undefined)material.lights=json.lights;if(json.clipping!==undefined)material.clipping=json.clipping;// for PointsMaterial if(json.size!==undefined)material.size=json.size;if(json.sizeAttenuation!==undefined)material.sizeAttenuation=json.sizeAttenuation;// maps if(json.map!==undefined)material.map=getTexture(json.map);if(json.matcap!==undefined)material.matcap=getTexture(json.matcap);if(json.alphaMap!==undefined)material.alphaMap=getTexture(json.alphaMap);if(json.bumpMap!==undefined)material.bumpMap=getTexture(json.bumpMap);if(json.bumpScale!==undefined)material.bumpScale=json.bumpScale;if(json.normalMap!==undefined)material.normalMap=getTexture(json.normalMap);if(json.normalMapType!==undefined)material.normalMapType=json.normalMapType;if(json.normalScale!==undefined){let normalScale=json.normalScale;if(Array.isArray(normalScale)===false){// Blender exporter used to export a scalar. See #7459 normalScale=[normalScale,normalScale];}material.normalScale=new Vector2().fromArray(normalScale);}if(json.displacementMap!==undefined)material.displacementMap=getTexture(json.displacementMap);if(json.displacementScale!==undefined)material.displacementScale=json.displacementScale;if(json.displacementBias!==undefined)material.displacementBias=json.displacementBias;if(json.roughnessMap!==undefined)material.roughnessMap=getTexture(json.roughnessMap);if(json.metalnessMap!==undefined)material.metalnessMap=getTexture(json.metalnessMap);if(json.emissiveMap!==undefined)material.emissiveMap=getTexture(json.emissiveMap);if(json.emissiveIntensity!==undefined)material.emissiveIntensity=json.emissiveIntensity;if(json.specularMap!==undefined)material.specularMap=getTexture(json.specularMap);if(json.specularIntensityMap!==undefined)material.specularIntensityMap=getTexture(json.specularIntensityMap);if(json.specularColorMap!==undefined)material.specularColorMap=getTexture(json.specularColorMap);if(json.envMap!==undefined)material.envMap=getTexture(json.envMap);if(json.envMapIntensity!==undefined)material.envMapIntensity=json.envMapIntensity;if(json.reflectivity!==undefined)material.reflectivity=json.reflectivity;if(json.refractionRatio!==undefined)material.refractionRatio=json.refractionRatio;if(json.lightMap!==undefined)material.lightMap=getTexture(json.lightMap);if(json.lightMapIntensity!==undefined)material.lightMapIntensity=json.lightMapIntensity;if(json.aoMap!==undefined)material.aoMap=getTexture(json.aoMap);if(json.aoMapIntensity!==undefined)material.aoMapIntensity=json.aoMapIntensity;if(json.gradientMap!==undefined)material.gradientMap=getTexture(json.gradientMap);if(json.clearcoatMap!==undefined)material.clearcoatMap=getTexture(json.clearcoatMap);if(json.clearcoatRoughnessMap!==undefined)material.clearcoatRoughnessMap=getTexture(json.clearcoatRoughnessMap);if(json.clearcoatNormalMap!==undefined)material.clearcoatNormalMap=getTexture(json.clearcoatNormalMap);if(json.clearcoatNormalScale!==undefined)material.clearcoatNormalScale=new Vector2().fromArray(json.clearcoatNormalScale);if(json.iridescenceMap!==undefined)material.iridescenceMap=getTexture(json.iridescenceMap);if(json.iridescenceThicknessMap!==undefined)material.iridescenceThicknessMap=getTexture(json.iridescenceThicknessMap);if(json.transmissionMap!==undefined)material.transmissionMap=getTexture(json.transmissionMap);if(json.thicknessMap!==undefined)material.thicknessMap=getTexture(json.thicknessMap);if(json.anisotropyMap!==undefined)material.anisotropyMap=getTexture(json.anisotropyMap);if(json.sheenColorMap!==undefined)material.sheenColorMap=getTexture(json.sheenColorMap);if(json.sheenRoughnessMap!==undefined)material.sheenRoughnessMap=getTexture(json.sheenRoughnessMap);return material;}setTextures(value){this.textures=value;return this;}static createMaterialFromType(type){const materialLib={ShadowMaterial,SpriteMaterial,RawShaderMaterial,ShaderMaterial,PointsMaterial,MeshPhysicalMaterial,MeshStandardMaterial,MeshPhongMaterial,MeshToonMaterial,MeshNormalMaterial,MeshLambertMaterial,MeshDepthMaterial,MeshDistanceMaterial,MeshBasicMaterial,MeshMatcapMaterial,LineDashedMaterial,LineBasicMaterial,Material};return new materialLib[type]();}}class LoaderUtils{static decodeText(array){if(typeof TextDecoder!=='undefined'){return new TextDecoder().decode(array);}// Avoid the String.fromCharCode.apply(null, array) shortcut, which // throws a "maximum call stack size exceeded" error for large arrays. let s='';for(let i=0,il=array.length;i<il;i++){// Implicitly assumes little-endian. s+=String.fromCharCode(array[i]);}try{// merges multi-byte utf-8 characters. return decodeURIComponent(escape(s));}catch(e){// see #16358 return s;}}static extractUrlBase(url){const index=url.lastIndexOf('/');if(index===-1)return'./';return url.slice(0,index+1);}static resolveURL(url,path){// Invalid URL if(typeof url!=='string'||url==='')return'';// Host Relative URL if(/^https?:\/\//i.test(path)&&/^\//.test(url)){path=path.replace(/(^https?:\/\/[^\/]+).*/i,'$1');}// Absolute URL http://,https://,// if(/^(https?:)?\/\//i.test(url))return url;// Data URI if(/^data:.*,.*$/i.test(url))return url;// Blob URL if(/^blob:.*$/i.test(url))return url;// Relative URL return path+url;}}class InstancedBufferGeometry extends BufferGeometry{constructor(){super();this.isInstancedBufferGeometry=true;this.type='InstancedBufferGeometry';this.instanceCount=Infinity;}copy(source){super.copy(source);this.instanceCount=source.instanceCount;return this;}toJSON(){const data=super.toJSON();data.instanceCount=this.instanceCount;data.isInstancedBufferGeometry=true;return data;}}class BufferGeometryLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const scope=this;const loader=new FileLoader(scope.manager);loader.setPath(scope.path);loader.setRequestHeader(scope.requestHeader);loader.setWithCredentials(scope.withCredentials);loader.load(url,function(text){try{onLoad(scope.parse(JSON.parse(text)));}catch(e){if(onError){onError(e);}else{console.error(e);}scope.manager.itemError(url);}},onProgress,onError);}parse(json){const interleavedBufferMap={};const arrayBufferMap={};function getInterleavedBuffer(json,uuid){if(interleavedBufferMap[uuid]!==undefined)return interleavedBufferMap[uuid];const interleavedBuffers=json.interleavedBuffers;const interleavedBuffer=interleavedBuffers[uuid];const buffer=getArrayBuffer(json,interleavedBuffer.buffer);const array=getTypedArray(interleavedBuffer.type,buffer);const ib=new InterleavedBuffer(array,interleavedBuffer.stride);ib.uuid=interleavedBuffer.uuid;interleavedBufferMap[uuid]=ib;return ib;}function getArrayBuffer(json,uuid){if(arrayBufferMap[uuid]!==undefined)return arrayBufferMap[uuid];const arrayBuffers=json.arrayBuffers;const arrayBuffer=arrayBuffers[uuid];const ab=new Uint32Array(arrayBuffer).buffer;arrayBufferMap[uuid]=ab;return ab;}const geometry=json.isInstancedBufferGeometry?new InstancedBufferGeometry():new BufferGeometry();const index=json.data.index;if(index!==undefined){const typedArray=getTypedArray(index.type,index.array);geometry.setIndex(new BufferAttribute(typedArray,1));}const attributes=json.data.attributes;for(const key in attributes){const attribute=attributes[key];let bufferAttribute;if(attribute.isInterleavedBufferAttribute){const interleavedBuffer=getInterleavedBuffer(json.data,attribute.data);bufferAttribute=new InterleavedBufferAttribute(interleavedBuffer,attribute.itemSize,attribute.offset,attribute.normalized);}else{const typedArray=getTypedArray(attribute.type,attribute.array);const bufferAttributeConstr=attribute.isInstancedBufferAttribute?InstancedBufferAttribute:BufferAttribute;bufferAttribute=new bufferAttributeConstr(typedArray,attribute.itemSize,attribute.normalized);}if(attribute.name!==undefined)bufferAttribute.name=attribute.name;if(attribute.usage!==undefined)bufferAttribute.setUsage(attribute.usage);geometry.setAttribute(key,bufferAttribute);}const morphAttributes=json.data.morphAttributes;if(morphAttributes){for(const key in morphAttributes){const attributeArray=morphAttributes[key];const array=[];for(let i=0,il=attributeArray.length;i<il;i++){const attribute=attributeArray[i];let bufferAttribute;if(attribute.isInterleavedBufferAttribute){const interleavedBuffer=getInterleavedBuffer(json.data,attribute.data);bufferAttribute=new InterleavedBufferAttribute(interleavedBuffer,attribute.itemSize,attribute.offset,attribute.normalized);}else{const typedArray=getTypedArray(attribute.type,attribute.array);bufferAttribute=new BufferAttribute(typedArray,attribute.itemSize,attribute.normalized);}if(attribute.name!==undefined)bufferAttribute.name=attribute.name;array.push(bufferAttribute);}geometry.morphAttributes[key]=array;}}const morphTargetsRelative=json.data.morphTargetsRelative;if(morphTargetsRelative){geometry.morphTargetsRelative=true;}const groups=json.data.groups||json.data.drawcalls||json.data.offsets;if(groups!==undefined){for(let i=0,n=groups.length;i!==n;++i){const group=groups[i];geometry.addGroup(group.start,group.count,group.materialIndex);}}const boundingSphere=json.data.boundingSphere;if(boundingSphere!==undefined){const center=new Vector3();if(boundingSphere.center!==undefined){center.fromArray(boundingSphere.center);}geometry.boundingSphere=new Sphere(center,boundingSphere.radius);}if(json.name)geometry.name=json.name;if(json.userData)geometry.userData=json.userData;return geometry;}}class ObjectLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const scope=this;const path=this.path===''?LoaderUtils.extractUrlBase(url):this.path;this.resourcePath=this.resourcePath||path;const loader=new FileLoader(this.manager);loader.setPath(this.path);loader.setRequestHeader(this.requestHeader);loader.setWithCredentials(this.withCredentials);loader.load(url,function(text){let json=null;try{json=JSON.parse(text);}catch(error){if(onError!==undefined)onError(error);console.error('THREE:ObjectLoader: Can\'t parse '+url+'.',error.message);return;}const metadata=json.metadata;if(metadata===undefined||metadata.type===undefined||metadata.type.toLowerCase()==='geometry'){if(onError!==undefined)onError(new Error('THREE.ObjectLoader: Can\'t load '+url));console.error('THREE.ObjectLoader: Can\'t load '+url);return;}scope.parse(json,onLoad);},onProgress,onError);}async loadAsync(url,onProgress){const scope=this;const path=this.path===''?LoaderUtils.extractUrlBase(url):this.path;this.resourcePath=this.resourcePath||path;const loader=new FileLoader(this.manager);loader.setPath(this.path);loader.setRequestHeader(this.requestHeader);loader.setWithCredentials(this.withCredentials);const text=await loader.loadAsync(url,onProgress);const json=JSON.parse(text);const metadata=json.metadata;if(metadata===undefined||metadata.type===undefined||metadata.type.toLowerCase()==='geometry'){throw new Error('THREE.ObjectLoader: Can\'t load '+url);}return await scope.parseAsync(json);}parse(json,onLoad){const animations=this.parseAnimations(json.animations);const shapes=this.parseShapes(json.shapes);const geometries=this.parseGeometries(json.geometries,shapes);const images=this.parseImages(json.images,function(){if(onLoad!==undefined)onLoad(object);});const textures=this.parseTextures(json.textures,images);const materials=this.parseMaterials(json.materials,textures);const object=this.parseObject(json.object,geometries,materials,textures,animations);const skeletons=this.parseSkeletons(json.skeletons,object);this.bindSkeletons(object,skeletons);// if(onLoad!==undefined){let hasImages=false;for(const uuid in images){if(images[uuid].data instanceof HTMLImageElement){hasImages=true;break;}}if(hasImages===false)onLoad(object);}return object;}async parseAsync(json){const animations=this.parseAnimations(json.animations);const shapes=this.parseShapes(json.shapes);const geometries=this.parseGeometries(json.geometries,shapes);const images=await this.parseImagesAsync(json.images);const textures=this.parseTextures(json.textures,images);const materials=this.parseMaterials(json.materials,textures);const object=this.parseObject(json.object,geometries,materials,textures,animations);const skeletons=this.parseSkeletons(json.skeletons,object);this.bindSkeletons(object,skeletons);return object;}parseShapes(json){const shapes={};if(json!==undefined){for(let i=0,l=json.length;i<l;i++){const shape=new Shape().fromJSON(json[i]);shapes[shape.uuid]=shape;}}return shapes;}parseSkeletons(json,object){const skeletons={};const bones={};// generate bone lookup table object.traverse(function(child){if(child.isBone)bones[child.uuid]=child;});// create skeletons if(json!==undefined){for(let i=0,l=json.length;i<l;i++){const skeleton=new Skeleton().fromJSON(json[i],bones);skeletons[skeleton.uuid]=skeleton;}}return skeletons;}parseGeometries(json,shapes){const geometries={};if(json!==undefined){const bufferGeometryLoader=new BufferGeometryLoader();for(let i=0,l=json.length;i<l;i++){let geometry;const data=json[i];switch(data.type){case'BufferGeometry':case'InstancedBufferGeometry':geometry=bufferGeometryLoader.parse(data);break;case'Geometry':if('THREE'in window&&'LegacyJSONLoader'in THREE){var geometryLoader=new THREE.LegacyJSONLoader();geometry=geometryLoader.parse(data,this.resourcePath).geometry;}else{console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".');}break;default:if(data.type in Geometries){geometry=Geometries[data.type].fromJSON(data,shapes);}else{console.warn(`THREE.ObjectLoader: Unsupported geometry type "${data.type}"`);}}geometry.uuid=data.uuid;if(data.name!==undefined)geometry.name=data.name;if(data.userData!==undefined)geometry.userData=data.userData;geometries[data.uuid]=geometry;}}return geometries;}parseMaterials(json,textures){const cache={};// MultiMaterial const materials={};if(json!==undefined){const loader=new MaterialLoader();loader.setTextures(textures);for(let i=0,l=json.length;i<l;i++){const data=json[i];if(cache[data.uuid]===undefined){cache[data.uuid]=loader.parse(data);}materials[data.uuid]=cache[data.uuid];}}return materials;}parseAnimations(json){const animations={};if(json!==undefined){for(let i=0;i<json.length;i++){const data=json[i];const clip=AnimationClip.parse(data);animations[clip.uuid]=clip;}}return animations;}parseImages(json,onLoad){const scope=this;const images={};let loader;function loadImage(url){scope.manager.itemStart(url);return loader.load(url,function(){scope.manager.itemEnd(url);},undefined,function(){scope.manager.itemError(url);scope.manager.itemEnd(url);});}function deserializeImage(image){if(typeof image==='string'){const url=image;const path=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(url)?url:scope.resourcePath+url;return loadImage(path);}else{if(image.data){return{data:getTypedArray(image.type,image.data),width:image.width,height:image.height};}else{return null;}}}if(json!==undefined&&json.length>0){const manager=new LoadingManager(onLoad);loader=new ImageLoader(manager);loader.setCrossOrigin(this.crossOrigin);for(let i=0,il=json.length;i<il;i++){const image=json[i];const url=image.url;if(Array.isArray(url)){// load array of images e.g CubeTexture const imageArray=[];for(let j=0,jl=url.length;j<jl;j++){const currentUrl=url[j];const deserializedImage=deserializeImage(currentUrl);if(deserializedImage!==null){if(deserializedImage instanceof HTMLImageElement){imageArray.push(deserializedImage);}else{// special case: handle array of data textures for cube textures imageArray.push(new DataTexture(deserializedImage.data,deserializedImage.width,deserializedImage.height));}}}images[image.uuid]=new Source(imageArray);}else{// load single image const deserializedImage=deserializeImage(image.url);images[image.uuid]=new Source(deserializedImage);}}}return images;}async parseImagesAsync(json){const scope=this;const images={};let loader;async function deserializeImage(image){if(typeof image==='string'){const url=image;const path=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(url)?url:scope.resourcePath+url;return await loader.loadAsync(path);}else{if(image.data){return{data:getTypedArray(image.type,image.data),width:image.width,height:image.height};}else{return null;}}}if(json!==undefined&&json.length>0){loader=new ImageLoader(this.manager);loader.setCrossOrigin(this.crossOrigin);for(let i=0,il=json.length;i<il;i++){const image=json[i];const url=image.url;if(Array.isArray(url)){// load array of images e.g CubeTexture const imageArray=[];for(let j=0,jl=url.length;j<jl;j++){const currentUrl=url[j];const deserializedImage=await deserializeImage(currentUrl);if(deserializedImage!==null){if(deserializedImage instanceof HTMLImageElement){imageArray.push(deserializedImage);}else{// special case: handle array of data textures for cube textures imageArray.push(new DataTexture(deserializedImage.data,deserializedImage.width,deserializedImage.height));}}}images[image.uuid]=new Source(imageArray);}else{// load single image const deserializedImage=await deserializeImage(image.url);images[image.uuid]=new Source(deserializedImage);}}}return images;}parseTextures(json,images){function parseConstant(value,type){if(typeof value==='number')return value;console.warn('THREE.ObjectLoader.parseTexture: Constant should be in numeric form.',value);return type[value];}const textures={};if(json!==undefined){for(let i=0,l=json.length;i<l;i++){const data=json[i];if(data.image===undefined){console.warn('THREE.ObjectLoader: No "image" specified for',data.uuid);}if(images[data.image]===undefined){console.warn('THREE.ObjectLoader: Undefined image',data.image);}const source=images[data.image];const image=source.data;let texture;if(Array.isArray(image)){texture=new CubeTexture();if(image.length===6)texture.needsUpdate=true;}else{if(image&&image.data){texture=new DataTexture();}else{texture=new Texture();}if(image)texture.needsUpdate=true;// textures can have undefined image data }texture.source=source;texture.uuid=data.uuid;if(data.name!==undefined)texture.name=data.name;if(data.mapping!==undefined)texture.mapping=parseConstant(data.mapping,TEXTURE_MAPPING);if(data.channel!==undefined)texture.channel=data.channel;if(data.offset!==undefined)texture.offset.fromArray(data.offset);if(data.repeat!==undefined)texture.repeat.fromArray(data.repeat);if(data.center!==undefined)texture.center.fromArray(data.center);if(data.rotation!==undefined)texture.rotation=data.rotation;if(data.wrap!==undefined){texture.wrapS=parseConstant(data.wrap[0],TEXTURE_WRAPPING);texture.wrapT=parseConstant(data.wrap[1],TEXTURE_WRAPPING);}if(data.format!==undefined)texture.format=data.format;if(data.internalFormat!==undefined)texture.internalFormat=data.internalFormat;if(data.type!==undefined)texture.type=data.type;if(data.colorSpace!==undefined)texture.colorSpace=data.colorSpace;if(data.encoding!==undefined)texture.encoding=data.encoding;// @deprecated, r152 if(data.minFilter!==undefined)texture.minFilter=parseConstant(data.minFilter,TEXTURE_FILTER);if(data.magFilter!==undefined)texture.magFilter=parseConstant(data.magFilter,TEXTURE_FILTER);if(data.anisotropy!==undefined)texture.anisotropy=data.anisotropy;if(data.flipY!==undefined)texture.flipY=data.flipY;if(data.generateMipmaps!==undefined)texture.generateMipmaps=data.generateMipmaps;if(data.premultiplyAlpha!==undefined)texture.premultiplyAlpha=data.premultiplyAlpha;if(data.unpackAlignment!==undefined)texture.unpackAlignment=data.unpackAlignment;if(data.compareFunction!==undefined)texture.compareFunction=data.compareFunction;if(data.userData!==undefined)texture.userData=data.userData;textures[data.uuid]=texture;}}return textures;}parseObject(data,geometries,materials,textures,animations){let object;function getGeometry(name){if(geometries[name]===undefined){console.warn('THREE.ObjectLoader: Undefined geometry',name);}return geometries[name];}function getMaterial(name){if(name===undefined)return undefined;if(Array.isArray(name)){const array=[];for(let i=0,l=name.length;i<l;i++){const uuid=name[i];if(materials[uuid]===undefined){console.warn('THREE.ObjectLoader: Undefined material',uuid);}array.push(materials[uuid]);}return array;}if(materials[name]===undefined){console.warn('THREE.ObjectLoader: Undefined material',name);}return materials[name];}function getTexture(uuid){if(textures[uuid]===undefined){console.warn('THREE.ObjectLoader: Undefined texture',uuid);}return textures[uuid];}let geometry,material;switch(data.type){case'Scene':object=new Scene();if(data.background!==undefined){if(Number.isInteger(data.background)){object.background=new Color(data.background);}else{object.background=getTexture(data.background);}}if(data.environment!==undefined){object.environment=getTexture(data.environment);}if(data.fog!==undefined){if(data.fog.type==='Fog'){object.fog=new Fog(data.fog.color,data.fog.near,data.fog.far);}else if(data.fog.type==='FogExp2'){object.fog=new FogExp2(data.fog.color,data.fog.density);}if(data.fog.name!==''){object.fog.name=data.fog.name;}}if(data.backgroundBlurriness!==undefined)object.backgroundBlurriness=data.backgroundBlurriness;if(data.backgroundIntensity!==undefined)object.backgroundIntensity=data.backgroundIntensity;break;case'PerspectiveCamera':object=new PerspectiveCamera(data.fov,data.aspect,data.near,data.far);if(data.focus!==undefined)object.focus=data.focus;if(data.zoom!==undefined)object.zoom=data.zoom;if(data.filmGauge!==undefined)object.filmGauge=data.filmGauge;if(data.filmOffset!==undefined)object.filmOffset=data.filmOffset;if(data.view!==undefined)object.view=Object.assign({},data.view);break;case'OrthographicCamera':object=new OrthographicCamera(data.left,data.right,data.top,data.bottom,data.near,data.far);if(data.zoom!==undefined)object.zoom=data.zoom;if(data.view!==undefined)object.view=Object.assign({},data.view);break;case'AmbientLight':object=new AmbientLight(data.color,data.intensity);break;case'DirectionalLight':object=new DirectionalLight(data.color,data.intensity);break;case'PointLight':object=new PointLight(data.color,data.intensity,data.distance,data.decay);break;case'RectAreaLight':object=new RectAreaLight(data.color,data.intensity,data.width,data.height);break;case'SpotLight':object=new SpotLight(data.color,data.intensity,data.distance,data.angle,data.penumbra,data.decay);break;case'HemisphereLight':object=new HemisphereLight(data.color,data.groundColor,data.intensity);break;case'LightProbe':object=new LightProbe().fromJSON(data);break;case'SkinnedMesh':geometry=getGeometry(data.geometry);material=getMaterial(data.material);object=new SkinnedMesh(geometry,material);if(data.bindMode!==undefined)object.bindMode=data.bindMode;if(data.bindMatrix!==undefined)object.bindMatrix.fromArray(data.bindMatrix);if(data.skeleton!==undefined)object.skeleton=data.skeleton;break;case'Mesh':geometry=getGeometry(data.geometry);material=getMaterial(data.material);object=new Mesh(geometry,material);break;case'InstancedMesh':geometry=getGeometry(data.geometry);material=getMaterial(data.material);const count=data.count;const instanceMatrix=data.instanceMatrix;const instanceColor=data.instanceColor;object=new InstancedMesh(geometry,material,count);object.instanceMatrix=new InstancedBufferAttribute(new Float32Array(instanceMatrix.array),16);if(instanceColor!==undefined)object.instanceColor=new InstancedBufferAttribute(new Float32Array(instanceColor.array),instanceColor.itemSize);break;case'BatchedMesh':geometry=getGeometry(data.geometry);material=getMaterial(data.material);object=new BatchedMesh(data.maxGeometryCount,data.maxVertexCount,data.maxIndexCount,material);object.geometry=geometry;object.perObjectFrustumCulled=data.perObjectFrustumCulled;object.sortObjects=data.sortObjects;object._drawRanges=data.drawRanges;object._reservedRanges=data.reservedRanges;object._visibility=data.visibility;object._active=data.active;object._bounds=data.bounds.map(bound=>{const box=new Box3();box.min.fromArray(bound.boxMin);box.max.fromArray(bound.boxMax);const sphere=new Sphere();sphere.radius=bound.sphereRadius;sphere.center.fromArray(bound.sphereCenter);return{boxInitialized:bound.boxInitialized,box:box,sphereInitialized:bound.sphereInitialized,sphere:sphere};});object._maxGeometryCount=data.maxGeometryCount;object._maxVertexCount=data.maxVertexCount;object._maxIndexCount=data.maxIndexCount;object._geometryInitialized=data.geometryInitialized;object._geometryCount=data.geometryCount;object._matricesTexture=getTexture(data.matricesTexture.uuid);break;case'LOD':object=new LOD();break;case'Line':object=new Line(getGeometry(data.geometry),getMaterial(data.material));break;case'LineLoop':object=new LineLoop(getGeometry(data.geometry),getMaterial(data.material));break;case'LineSegments':object=new LineSegments(getGeometry(data.geometry),getMaterial(data.material));break;case'PointCloud':case'Points':object=new Points(getGeometry(data.geometry),getMaterial(data.material));break;case'Sprite':object=new Sprite(getMaterial(data.material));break;case'Group':object=new Group();break;case'Bone':object=new Bone();break;default:object=new Object3D();}object.uuid=data.uuid;if(data.name!==undefined)object.name=data.name;if(data.matrix!==undefined){object.matrix.fromArray(data.matrix);if(data.matrixAutoUpdate!==undefined)object.matrixAutoUpdate=data.matrixAutoUpdate;if(object.matrixAutoUpdate)object.matrix.decompose(object.position,object.quaternion,object.scale);}else{if(data.position!==undefined)object.position.fromArray(data.position);if(data.rotation!==undefined)object.rotation.fromArray(data.rotation);if(data.quaternion!==undefined)object.quaternion.fromArray(data.quaternion);if(data.scale!==undefined)object.scale.fromArray(data.scale);}if(data.up!==undefined)object.up.fromArray(data.up);if(data.castShadow!==undefined)object.castShadow=data.castShadow;if(data.receiveShadow!==undefined)object.receiveShadow=data.receiveShadow;if(data.shadow){if(data.shadow.bias!==undefined)object.shadow.bias=data.shadow.bias;if(data.shadow.normalBias!==undefined)object.shadow.normalBias=data.shadow.normalBias;if(data.shadow.radius!==undefined)object.shadow.radius=data.shadow.radius;if(data.shadow.mapSize!==undefined)object.shadow.mapSize.fromArray(data.shadow.mapSize);if(data.shadow.camera!==undefined)object.shadow.camera=this.parseObject(data.shadow.camera);}if(data.visible!==undefined)object.visible=data.visible;if(data.frustumCulled!==undefined)object.frustumCulled=data.frustumCulled;if(data.renderOrder!==undefined)object.renderOrder=data.renderOrder;if(data.userData!==undefined)object.userData=data.userData;if(data.layers!==undefined)object.layers.mask=data.layers;if(data.children!==undefined){const children=data.children;for(let i=0;i<children.length;i++){object.add(this.parseObject(children[i],geometries,materials,textures,animations));}}if(data.animations!==undefined){const objectAnimations=data.animations;for(let i=0;i<objectAnimations.length;i++){const uuid=objectAnimations[i];object.animations.push(animations[uuid]);}}if(data.type==='LOD'){if(data.autoUpdate!==undefined)object.autoUpdate=data.autoUpdate;const levels=data.levels;for(let l=0;l<levels.length;l++){const level=levels[l];const child=object.getObjectByProperty('uuid',level.object);if(child!==undefined){object.addLevel(child,level.distance,level.hysteresis);}}}return object;}bindSkeletons(object,skeletons){if(Object.keys(skeletons).length===0)return;object.traverse(function(child){if(child.isSkinnedMesh===true&&child.skeleton!==undefined){const skeleton=skeletons[child.skeleton];if(skeleton===undefined){console.warn('THREE.ObjectLoader: No skeleton found with UUID:',child.skeleton);}else{child.bind(skeleton,child.bindMatrix);}}});}}const TEXTURE_MAPPING={UVMapping:UVMapping,CubeReflectionMapping:CubeReflectionMapping,CubeRefractionMapping:CubeRefractionMapping,EquirectangularReflectionMapping:EquirectangularReflectionMapping,EquirectangularRefractionMapping:EquirectangularRefractionMapping,CubeUVReflectionMapping:CubeUVReflectionMapping};const TEXTURE_WRAPPING={RepeatWrapping:RepeatWrapping,ClampToEdgeWrapping:ClampToEdgeWrapping,MirroredRepeatWrapping:MirroredRepeatWrapping};const TEXTURE_FILTER={NearestFilter:NearestFilter,NearestMipmapNearestFilter:NearestMipmapNearestFilter,NearestMipmapLinearFilter:NearestMipmapLinearFilter,LinearFilter:LinearFilter,LinearMipmapNearestFilter:LinearMipmapNearestFilter,LinearMipmapLinearFilter:LinearMipmapLinearFilter};class ImageBitmapLoader extends Loader{constructor(manager){super(manager);this.isImageBitmapLoader=true;if(typeof createImageBitmap==='undefined'){console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.');}if(typeof fetch==='undefined'){console.warn('THREE.ImageBitmapLoader: fetch() not supported.');}this.options={premultiplyAlpha:'none'};}setOptions(options){this.options=options;return this;}load(url,onLoad,onProgress,onError){if(url===undefined)url='';if(this.path!==undefined)url=this.path+url;url=this.manager.resolveURL(url);const scope=this;const cached=Cache.get(url);if(cached!==undefined){scope.manager.itemStart(url);// If cached is a promise, wait for it to resolve if(cached.then){cached.then(imageBitmap=>{if(onLoad)onLoad(imageBitmap);scope.manager.itemEnd(url);}).catch(e=>{if(onError)onError(e);});return;}// If cached is not a promise (i.e., it's already an imageBitmap) setTimeout(function(){if(onLoad)onLoad(cached);scope.manager.itemEnd(url);},0);return cached;}const fetchOptions={};fetchOptions.credentials=this.crossOrigin==='anonymous'?'same-origin':'include';fetchOptions.headers=this.requestHeader;const promise=fetch(url,fetchOptions).then(function(res){return res.blob();}).then(function(blob){return createImageBitmap(blob,Object.assign(scope.options,{colorSpaceConversion:'none'}));}).then(function(imageBitmap){Cache.add(url,imageBitmap);if(onLoad)onLoad(imageBitmap);scope.manager.itemEnd(url);return imageBitmap;}).catch(function(e){if(onError)onError(e);Cache.remove(url);scope.manager.itemError(url);scope.manager.itemEnd(url);});Cache.add(url,promise);scope.manager.itemStart(url);}}let _context;class AudioContext{static getContext(){if(_context===undefined){_context=new(window.AudioContext||window.webkitAudioContext)();}return _context;}static setContext(value){_context=value;}}class AudioLoader extends Loader{constructor(manager){super(manager);}load(url,onLoad,onProgress,onError){const scope=this;const loader=new FileLoader(this.manager);loader.setResponseType('arraybuffer');loader.setPath(this.path);loader.setRequestHeader(this.requestHeader);loader.setWithCredentials(this.withCredentials);loader.load(url,function(buffer){try{// Create a copy of the buffer. The `decodeAudioData` method // detaches the buffer when complete, preventing reuse. const bufferCopy=buffer.slice(0);const context=AudioContext.getContext();context.decodeAudioData(bufferCopy,function(audioBuffer){onLoad(audioBuffer);}).catch(handleError);}catch(e){handleError(e);}},onProgress,onError);function handleError(e){if(onError){onError(e);}else{console.error(e);}scope.manager.itemError(url);}}}const _eyeRight=/*@__PURE__*/new Matrix4();const _eyeLeft=/*@__PURE__*/new Matrix4();const _projectionMatrix=/*@__PURE__*/new Matrix4();class StereoCamera{constructor(){this.type='StereoCamera';this.aspect=1;this.eyeSep=0.064;this.cameraL=new PerspectiveCamera();this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=false;this.cameraR=new PerspectiveCamera();this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=false;this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null};}update(camera){const cache=this._cache;const needsUpdate=cache.focus!==camera.focus||cache.fov!==camera.fov||cache.aspect!==camera.aspect*this.aspect||cache.near!==camera.near||cache.far!==camera.far||cache.zoom!==camera.zoom||cache.eyeSep!==this.eyeSep;if(needsUpdate){cache.focus=camera.focus;cache.fov=camera.fov;cache.aspect=camera.aspect*this.aspect;cache.near=camera.near;cache.far=camera.far;cache.zoom=camera.zoom;cache.eyeSep=this.eyeSep;// Off-axis stereoscopic effect based on // http://paulbourke.net/stereographics/stereorender/ _projectionMatrix.copy(camera.projectionMatrix);const eyeSepHalf=cache.eyeSep/2;const eyeSepOnProjection=eyeSepHalf*cache.near/cache.focus;const ymax=cache.near*Math.tan(DEG2RAD*cache.fov*0.5)/cache.zoom;let xmin,xmax;// translate xOffset _eyeLeft.elements[12]=-eyeSepHalf;_eyeRight.elements[12]=eyeSepHalf;// for left eye xmin=-ymax*cache.aspect+eyeSepOnProjection;xmax=ymax*cache.aspect+eyeSepOnProjection;_projectionMatrix.elements[0]=2*cache.near/(xmax-xmin);_projectionMatrix.elements[8]=(xmax+xmin)/(xmax-xmin);this.cameraL.projectionMatrix.copy(_projectionMatrix);// for right eye xmin=-ymax*cache.aspect-eyeSepOnProjection;xmax=ymax*cache.aspect-eyeSepOnProjection;_projectionMatrix.elements[0]=2*cache.near/(xmax-xmin);_projectionMatrix.elements[8]=(xmax+xmin)/(xmax-xmin);this.cameraR.projectionMatrix.copy(_projectionMatrix);}this.cameraL.matrixWorld.copy(camera.matrixWorld).multiply(_eyeLeft);this.cameraR.matrixWorld.copy(camera.matrixWorld).multiply(_eyeRight);}}class Clock{constructor(autoStart=true){this.autoStart=autoStart;this.startTime=0;this.oldTime=0;this.elapsedTime=0;this.running=false;}start(){this.startTime=now();this.oldTime=this.startTime;this.elapsedTime=0;this.running=true;}stop(){this.getElapsedTime();this.running=false;this.autoStart=false;}getElapsedTime(){this.getDelta();return this.elapsedTime;}getDelta(){let diff=0;if(this.autoStart&&!this.running){this.start();return 0;}if(this.running){const newTime=now();diff=(newTime-this.oldTime)/1000;this.oldTime=newTime;this.elapsedTime+=diff;}return diff;}}function now(){return(typeof performance==='undefined'?Date:performance).now();// see #10732 }const _position$1=/*@__PURE__*/new Vector3();const _quaternion$1=/*@__PURE__*/new Quaternion();const _scale$1=/*@__PURE__*/new Vector3();const _orientation$1=/*@__PURE__*/new Vector3();class AudioListener extends Object3D{constructor(){super();this.type='AudioListener';this.context=AudioContext.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null;this.timeDelta=0;// private this._clock=new Clock();}getInput(){return this.gain;}removeFilter(){if(this.filter!==null){this.gain.disconnect(this.filter);this.filter.disconnect(this.context.destination);this.gain.connect(this.context.destination);this.filter=null;}return this;}getFilter(){return this.filter;}setFilter(value){if(this.filter!==null){this.gain.disconnect(this.filter);this.filter.disconnect(this.context.destination);}else{this.gain.disconnect(this.context.destination);}this.filter=value;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this;}getMasterVolume(){return this.gain.gain.value;}setMasterVolume(value){this.gain.gain.setTargetAtTime(value,this.context.currentTime,0.01);return this;}updateMatrixWorld(force){super.updateMatrixWorld(force);const listener=this.context.listener;const up=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(_position$1,_quaternion$1,_scale$1);_orientation$1.set(0,0,-1).applyQuaternion(_quaternion$1);if(listener.positionX){// code path for Chrome (see #14393) const endTime=this.context.currentTime+this.timeDelta;listener.positionX.linearRampToValueAtTime(_position$1.x,endTime);listener.positionY.linearRampToValueAtTime(_position$1.y,endTime);listener.positionZ.linearRampToValueAtTime(_position$1.z,endTime);listener.forwardX.linearRampToValueAtTime(_orientation$1.x,endTime);listener.forwardY.linearRampToValueAtTime(_orientation$1.y,endTime);listener.forwardZ.linearRampToValueAtTime(_orientation$1.z,endTime);listener.upX.linearRampToValueAtTime(up.x,endTime);listener.upY.linearRampToValueAtTime(up.y,endTime);listener.upZ.linearRampToValueAtTime(up.z,endTime);}else{listener.setPosition(_position$1.x,_position$1.y,_position$1.z);listener.setOrientation(_orientation$1.x,_orientation$1.y,_orientation$1.z,up.x,up.y,up.z);}}}class Audio extends Object3D{constructor(listener){super();this.type='Audio';this.listener=listener;this.context=listener.context;this.gain=this.context.createGain();this.gain.connect(listener.getInput());this.autoplay=false;this.buffer=null;this.detune=0;this.loop=false;this.loopStart=0;this.loopEnd=0;this.offset=0;this.duration=undefined;this.playbackRate=1;this.isPlaying=false;this.hasPlaybackControl=true;this.source=null;this.sourceType='empty';this._startedAt=0;this._progress=0;this._connected=false;this.filters=[];}getOutput(){return this.gain;}setNodeSource(audioNode){this.hasPlaybackControl=false;this.sourceType='audioNode';this.source=audioNode;this.connect();return this;}setMediaElementSource(mediaElement){this.hasPlaybackControl=false;this.sourceType='mediaNode';this.source=this.context.createMediaElementSource(mediaElement);this.connect();return this;}setMediaStreamSource(mediaStream){this.hasPlaybackControl=false;this.sourceType='mediaStreamNode';this.source=this.context.createMediaStreamSource(mediaStream);this.connect();return this;}setBuffer(audioBuffer){this.buffer=audioBuffer;this.sourceType='buffer';if(this.autoplay)this.play();return this;}play(delay=0){if(this.isPlaying===true){console.warn('THREE.Audio: Audio is already playing.');return;}if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this._startedAt=this.context.currentTime+delay;const source=this.context.createBufferSource();source.buffer=this.buffer;source.loop=this.loop;source.loopStart=this.loopStart;source.loopEnd=this.loopEnd;source.onended=this.onEnded.bind(this);source.start(this._startedAt,this._progress+this.offset,this.duration);this.isPlaying=true;this.source=source;this.setDetune(this.detune);this.setPlaybackRate(this.playbackRate);return this.connect();}pause(){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}if(this.isPlaying===true){// update current progress this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate;if(this.loop===true){// ensure _progress does not exceed duration with looped audios this._progress=this._progress%(this.duration||this.buffer.duration);}this.source.stop();this.source.onended=null;this.isPlaying=false;}return this;}stop(){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this._progress=0;if(this.source!==null){this.source.stop();this.source.onended=null;}this.isPlaying=false;return this;}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let i=1,l=this.filters.length;i<l;i++){this.filters[i-1].connect(this.filters[i]);}this.filters[this.filters.length-1].connect(this.getOutput());}else{this.source.connect(this.getOutput());}this._connected=true;return this;}disconnect(){if(this._connected===false){return;}if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let i=1,l=this.filters.length;i<l;i++){this.filters[i-1].disconnect(this.filters[i]);}this.filters[this.filters.length-1].disconnect(this.getOutput());}else{this.source.disconnect(this.getOutput());}this._connected=false;return this;}getFilters(){return this.filters;}setFilters(value){if(!value)value=[];if(this._connected===true){this.disconnect();this.filters=value.slice();this.connect();}else{this.filters=value.slice();}return this;}setDetune(value){this.detune=value;if(this.isPlaying===true&&this.source.detune!==undefined){this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,0.01);}return this;}getDetune(){return this.detune;}getFilter(){return this.getFilters()[0];}setFilter(filter){return this.setFilters(filter?[filter]:[]);}setPlaybackRate(value){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this.playbackRate=value;if(this.isPlaying===true){this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,0.01);}return this;}getPlaybackRate(){return this.playbackRate;}onEnded(){this.isPlaying=false;}getLoop(){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return false;}return this.loop;}setLoop(value){if(this.hasPlaybackControl===false){console.warn('THREE.Audio: this Audio has no playback control.');return;}this.loop=value;if(this.isPlaying===true){this.source.loop=this.loop;}return this;}setLoopStart(value){this.loopStart=value;return this;}setLoopEnd(value){this.loopEnd=value;return this;}getVolume(){return this.gain.gain.value;}setVolume(value){this.gain.gain.setTargetAtTime(value,this.context.currentTime,0.01);return this;}}const _position=/*@__PURE__*/new Vector3();const _quaternion=/*@__PURE__*/new Quaternion();const _scale=/*@__PURE__*/new Vector3();const _orientation=/*@__PURE__*/new Vector3();class PositionalAudio extends Audio{constructor(listener){super(listener);this.panner=this.context.createPanner();this.panner.panningModel='HRTF';this.panner.connect(this.gain);}connect(){super.connect();this.panner.connect(this.gain);}disconnect(){super.disconnect();this.panner.disconnect(this.gain);}getOutput(){return this.panner;}getRefDistance(){return this.panner.refDistance;}setRefDistance(value){this.panner.refDistance=value;return this;}getRolloffFactor(){return this.panner.rolloffFactor;}setRolloffFactor(value){this.panner.rolloffFactor=value;return this;}getDistanceModel(){return this.panner.distanceModel;}setDistanceModel(value){this.panner.distanceModel=value;return this;}getMaxDistance(){return this.panner.maxDistance;}setMaxDistance(value){this.panner.maxDistance=value;return this;}setDirectionalCone(coneInnerAngle,coneOuterAngle,coneOuterGain){this.panner.coneInnerAngle=coneInnerAngle;this.panner.coneOuterAngle=coneOuterAngle;this.panner.coneOuterGain=coneOuterGain;return this;}updateMatrixWorld(force){super.updateMatrixWorld(force);if(this.hasPlaybackControl===true&&this.isPlaying===false)return;this.matrixWorld.decompose(_position,_quaternion,_scale);_orientation.set(0,0,1).applyQuaternion(_quaternion);const panner=this.panner;if(panner.positionX){// code path for Chrome and Firefox (see #14393) const endTime=this.context.currentTime+this.listener.timeDelta;panner.positionX.linearRampToValueAtTime(_position.x,endTime);panner.positionY.linearRampToValueAtTime(_position.y,endTime);panner.positionZ.linearRampToValueAtTime(_position.z,endTime);panner.orientationX.linearRampToValueAtTime(_orientation.x,endTime);panner.orientationY.linearRampToValueAtTime(_orientation.y,endTime);panner.orientationZ.linearRampToValueAtTime(_orientation.z,endTime);}else{panner.setPosition(_position.x,_position.y,_position.z);panner.setOrientation(_orientation.x,_orientation.y,_orientation.z);}}}class AudioAnalyser{constructor(audio,fftSize=2048){this.analyser=audio.context.createAnalyser();this.analyser.fftSize=fftSize;this.data=new Uint8Array(this.analyser.frequencyBinCount);audio.getOutput().connect(this.analyser);}getFrequencyData(){this.analyser.getByteFrequencyData(this.data);return this.data;}getAverageFrequency(){let value=0;const data=this.getFrequencyData();for(let i=0;i<data.length;i++){value+=data[i];}return value/data.length;}}class PropertyMixer{constructor(binding,typeName,valueSize){this.binding=binding;this.valueSize=valueSize;let mixFunction,mixFunctionAdditive,setIdentity;// buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ] // // interpolators can use .buffer as their .result // the data then goes to 'incoming' // // 'accu0' and 'accu1' are used frame-interleaved for // the cumulative result and are compared to detect // changes // // 'orig' stores the original state of the property // // 'add' is used for additive cumulative results // // 'work' is optional and is only present for quaternion types. It is used // to store intermediate quaternion multiplication results switch(typeName){case'quaternion':mixFunction=this._slerp;mixFunctionAdditive=this._slerpAdditive;setIdentity=this._setAdditiveIdentityQuaternion;this.buffer=new Float64Array(valueSize*6);this._workIndex=5;break;case'string':case'bool':mixFunction=this._select;// Use the regular mix function and for additive on these types, // additive is not relevant for non-numeric types mixFunctionAdditive=this._select;setIdentity=this._setAdditiveIdentityOther;this.buffer=new Array(valueSize*5);break;default:mixFunction=this._lerp;mixFunctionAdditive=this._lerpAdditive;setIdentity=this._setAdditiveIdentityNumeric;this.buffer=new Float64Array(valueSize*5);}this._mixBufferRegion=mixFunction;this._mixBufferRegionAdditive=mixFunctionAdditive;this._setIdentity=setIdentity;this._origIndex=3;this._addIndex=4;this.cumulativeWeight=0;this.cumulativeWeightAdditive=0;this.useCount=0;this.referenceCount=0;}// accumulate data in the 'incoming' region into 'accu<i>' accumulate(accuIndex,weight){// note: happily accumulating nothing when weight = 0, the caller knows // the weight and shouldn't have made the call in the first place const buffer=this.buffer,stride=this.valueSize,offset=accuIndex*stride+stride;let currentWeight=this.cumulativeWeight;if(currentWeight===0){// accuN := incoming * weight for(let i=0;i!==stride;++i){buffer[offset+i]=buffer[i];}currentWeight=weight;}else{// accuN := accuN + incoming * weight currentWeight+=weight;const mix=weight/currentWeight;this._mixBufferRegion(buffer,offset,0,mix,stride);}this.cumulativeWeight=currentWeight;}// accumulate data in the 'incoming' region into 'add' accumulateAdditive(weight){const buffer=this.buffer,stride=this.valueSize,offset=stride*this._addIndex;if(this.cumulativeWeightAdditive===0){// add = identity this._setIdentity();}// add := add + incoming * weight this._mixBufferRegionAdditive(buffer,offset,0,weight,stride);this.cumulativeWeightAdditive+=weight;}// apply the state of 'accu<i>' to the binding when accus differ apply(accuIndex){const stride=this.valueSize,buffer=this.buffer,offset=accuIndex*stride+stride,weight=this.cumulativeWeight,weightAdditive=this.cumulativeWeightAdditive,binding=this.binding;this.cumulativeWeight=0;this.cumulativeWeightAdditive=0;if(weight<1){// accuN := accuN + original * ( 1 - cumulativeWeight ) const originalValueOffset=stride*this._origIndex;this._mixBufferRegion(buffer,offset,originalValueOffset,1-weight,stride);}if(weightAdditive>0){// accuN := accuN + additive accuN this._mixBufferRegionAdditive(buffer,offset,this._addIndex*stride,1,stride);}for(let i=stride,e=stride+stride;i!==e;++i){if(buffer[i]!==buffer[i+stride]){// value has changed -> update scene graph binding.setValue(buffer,offset);break;}}}// remember the state of the bound property and copy it to both accus saveOriginalState(){const binding=this.binding;const buffer=this.buffer,stride=this.valueSize,originalValueOffset=stride*this._origIndex;binding.getValue(buffer,originalValueOffset);// accu[0..1] := orig -- initially detect changes against the original for(let i=stride,e=originalValueOffset;i!==e;++i){buffer[i]=buffer[originalValueOffset+i%stride];}// Add to identity for additive this._setIdentity();this.cumulativeWeight=0;this.cumulativeWeightAdditive=0;}// apply the state previously taken via 'saveOriginalState' to the binding restoreOriginalState(){const originalValueOffset=this.valueSize*3;this.binding.setValue(this.buffer,originalValueOffset);}_setAdditiveIdentityNumeric(){const startIndex=this._addIndex*this.valueSize;const endIndex=startIndex+this.valueSize;for(let i=startIndex;i<endIndex;i++){this.buffer[i]=0;}}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric();this.buffer[this._addIndex*this.valueSize+3]=1;}_setAdditiveIdentityOther(){const startIndex=this._origIndex*this.valueSize;const targetIndex=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++){this.buffer[targetIndex+i]=this.buffer[startIndex+i];}}// mix functions _select(buffer,dstOffset,srcOffset,t,stride){if(t>=0.5){for(let i=0;i!==stride;++i){buffer[dstOffset+i]=buffer[srcOffset+i];}}}_slerp(buffer,dstOffset,srcOffset,t){Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,srcOffset,t);}_slerpAdditive(buffer,dstOffset,srcOffset,t,stride){const workOffset=this._workIndex*stride;// Store result in intermediate buffer offset Quaternion.multiplyQuaternionsFlat(buffer,workOffset,buffer,dstOffset,buffer,srcOffset);// Slerp to the intermediate result Quaternion.slerpFlat(buffer,dstOffset,buffer,dstOffset,buffer,workOffset,t);}_lerp(buffer,dstOffset,srcOffset,t,stride){const s=1-t;for(let i=0;i!==stride;++i){const j=dstOffset+i;buffer[j]=buffer[j]*s+buffer[srcOffset+i]*t;}}_lerpAdditive(buffer,dstOffset,srcOffset,t,stride){for(let i=0;i!==stride;++i){const j=dstOffset+i;buffer[j]=buffer[j]+buffer[srcOffset+i]*t;}}}// Characters [].:/ are reserved for track binding syntax. const _RESERVED_CHARS_RE='\\[\\]\\.:\\/';const _reservedRe=new RegExp('['+_RESERVED_CHARS_RE+']','g');// Attempts to allow node names from any language. ES5's `\w` regexp matches // only latin characters, and the unicode \p{L} is not yet supported. So // instead, we exclude reserved characters and match everything else. const _wordChar='[^'+_RESERVED_CHARS_RE+']';const _wordCharOrDot='[^'+_RESERVED_CHARS_RE.replace('\\.','')+']';// Parent directories, delimited by '/' or ':'. Currently unused, but must // be matched to parse the rest of the track name. const _directoryRe=/*@__PURE__*/ /((?:WC+[\/:])*)/.source.replace('WC',_wordChar);// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'. const _nodeRe=/*@__PURE__*/ /(WCOD+)?/.source.replace('WCOD',_wordCharOrDot);// Object on target node, and accessor. May not contain reserved // characters. Accessor may contain any character except closing bracket. const _objectRe=/*@__PURE__*/ /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC',_wordChar);// Property and accessor. May not contain reserved characters. Accessor may // contain any non-bracket characters. const _propertyRe=/*@__PURE__*/ /\.(WC+)(?:\[(.+)\])?/.source.replace('WC',_wordChar);const _trackRe=new RegExp(''+'^'+_directoryRe+_nodeRe+_objectRe+_propertyRe+'$');const _supportedObjectNames=['material','materials','bones','map'];class Composite{constructor(targetGroup,path,optionalParsedPath){const parsedPath=optionalParsedPath||PropertyBinding.parseTrackName(path);this._targetGroup=targetGroup;this._bindings=targetGroup.subscribe_(path,parsedPath);}getValue(array,offset){this.bind();// bind all binding const firstValidIndex=this._targetGroup.nCachedObjects_,binding=this._bindings[firstValidIndex];// and only call .getValue on the first if(binding!==undefined)binding.getValue(array,offset);}setValue(array,offset){const bindings=this._bindings;for(let i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].setValue(array,offset);}}bind(){const bindings=this._bindings;for(let i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].bind();}}unbind(){const bindings=this._bindings;for(let i=this._targetGroup.nCachedObjects_,n=bindings.length;i!==n;++i){bindings[i].unbind();}}}// Note: This class uses a State pattern on a per-method basis: // 'bind' sets 'this.getValue' / 'setValue' and shadows the // prototype version of these methods with one that represents // the bound state. When the property is not found, the methods // become no-ops. class PropertyBinding{constructor(rootNode,path,parsedPath){this.path=path;this.parsedPath=parsedPath||PropertyBinding.parseTrackName(path);this.node=PropertyBinding.findNode(rootNode,this.parsedPath.nodeName);this.rootNode=rootNode;// initial state of these methods that calls 'bind' this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound;}static create(root,path,parsedPath){if(!(root&&root.isAnimationObjectGroup)){return new PropertyBinding(root,path,parsedPath);}else{return new PropertyBinding.Composite(root,path,parsedPath);}}/** * Replaces spaces with underscores and removes unsupported characters from * node names, to ensure compatibility with parseTrackName(). * * @param {string} name Node name to be sanitized. * @return {string} */static sanitizeNodeName(name){return name.replace(/\s/g,'_').replace(_reservedRe,'');}static parseTrackName(trackName){const matches=_trackRe.exec(trackName);if(matches===null){throw new Error('PropertyBinding: Cannot parse trackName: '+trackName);}const results={// directoryName: matches[ 1 ], // (tschw) currently unused nodeName:matches[2],objectName:matches[3],objectIndex:matches[4],propertyName:matches[5],// required propertyIndex:matches[6]};const lastDot=results.nodeName&&results.nodeName.lastIndexOf('.');if(lastDot!==undefined&&lastDot!==-1){const objectName=results.nodeName.substring(lastDot+1);// Object names must be checked against an allowlist. Otherwise, there // is no way to parse 'foo.bar.baz': 'baz' must be a property, but // 'bar' could be the objectName, or part of a nodeName (which can // include '.' characters). if(_supportedObjectNames.indexOf(objectName)!==-1){results.nodeName=results.nodeName.substring(0,lastDot);results.objectName=objectName;}}if(results.propertyName===null||results.propertyName.length===0){throw new Error('PropertyBinding: can not parse propertyName from trackName: '+trackName);}return results;}static findNode(root,nodeName){if(nodeName===undefined||nodeName===''||nodeName==='.'||nodeName===-1||nodeName===root.name||nodeName===root.uuid){return root;}// search into skeleton bones. if(root.skeleton){const bone=root.skeleton.getBoneByName(nodeName);if(bone!==undefined){return bone;}}// search into node subtree. if(root.children){const searchNodeSubtree=function(children){for(let i=0;i<children.length;i++){const childNode=children[i];if(childNode.name===nodeName||childNode.uuid===nodeName){return childNode;}const result=searchNodeSubtree(childNode.children);if(result)return result;}return null;};const subTreeNode=searchNodeSubtree(root.children);if(subTreeNode){return subTreeNode;}}return null;}// these are used to "bind" a nonexistent property _getValue_unavailable(){}_setValue_unavailable(){}// Getters _getValue_direct(buffer,offset){buffer[offset]=this.targetObject[this.propertyName];}_getValue_array(buffer,offset){const source=this.resolvedProperty;for(let i=0,n=source.length;i!==n;++i){buffer[offset++]=source[i];}}_getValue_arrayElement(buffer,offset){buffer[offset]=this.resolvedProperty[this.propertyIndex];}_getValue_toArray(buffer,offset){this.resolvedProperty.toArray(buffer,offset);}// Direct _setValue_direct(buffer,offset){this.targetObject[this.propertyName]=buffer[offset];}_setValue_direct_setNeedsUpdate(buffer,offset){this.targetObject[this.propertyName]=buffer[offset];this.targetObject.needsUpdate=true;}_setValue_direct_setMatrixWorldNeedsUpdate(buffer,offset){this.targetObject[this.propertyName]=buffer[offset];this.targetObject.matrixWorldNeedsUpdate=true;}// EntireArray _setValue_array(buffer,offset){const dest=this.resolvedProperty;for(let i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++];}}_setValue_array_setNeedsUpdate(buffer,offset){const dest=this.resolvedProperty;for(let i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++];}this.targetObject.needsUpdate=true;}_setValue_array_setMatrixWorldNeedsUpdate(buffer,offset){const dest=this.resolvedProperty;for(let i=0,n=dest.length;i!==n;++i){dest[i]=buffer[offset++];}this.targetObject.matrixWorldNeedsUpdate=true;}// ArrayElement _setValue_arrayElement(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];}_setValue_arrayElement_setNeedsUpdate(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];this.targetObject.needsUpdate=true;}_setValue_arrayElement_setMatrixWorldNeedsUpdate(buffer,offset){this.resolvedProperty[this.propertyIndex]=buffer[offset];this.targetObject.matrixWorldNeedsUpdate=true;}// HasToFromArray _setValue_fromArray(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);}_setValue_fromArray_setNeedsUpdate(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);this.targetObject.needsUpdate=true;}_setValue_fromArray_setMatrixWorldNeedsUpdate(buffer,offset){this.resolvedProperty.fromArray(buffer,offset);this.targetObject.matrixWorldNeedsUpdate=true;}_getValue_unbound(targetArray,offset){this.bind();this.getValue(targetArray,offset);}_setValue_unbound(sourceArray,offset){this.bind();this.setValue(sourceArray,offset);}// create getter / setter pair for a property in the scene graph bind(){let targetObject=this.node;const parsedPath=this.parsedPath;const objectName=parsedPath.objectName;const propertyName=parsedPath.propertyName;let propertyIndex=parsedPath.propertyIndex;if(!targetObject){targetObject=PropertyBinding.findNode(this.rootNode,parsedPath.nodeName);this.node=targetObject;}// set fail state so we can just 'return' on error this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;// ensure there is a value node if(!targetObject){console.warn('THREE.PropertyBinding: No target node found for track: '+this.path+'.');return;}if(objectName){let objectIndex=parsedPath.objectIndex;// special cases were we need to reach deeper into the hierarchy to get the face materials.... switch(objectName){case'materials':if(!targetObject.material){console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.',this);return;}if(!targetObject.material.materials){console.error('THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.',this);return;}targetObject=targetObject.material.materials;break;case'bones':if(!targetObject.skeleton){console.error('THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.',this);return;}// potential future optimization: skip this if propertyIndex is already an integer // and convert the integer string to a true integer. targetObject=targetObject.skeleton.bones;// support resolving morphTarget names into indices. for(let i=0;i<targetObject.length;i++){if(targetObject[i].name===objectIndex){objectIndex=i;break;}}break;case'map':if('map'in targetObject){targetObject=targetObject.map;break;}if(!targetObject.material){console.error('THREE.PropertyBinding: Can not bind to material as node does not have a material.',this);return;}if(!targetObject.material.map){console.error('THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.',this);return;}targetObject=targetObject.material.map;break;default:if(targetObject[objectName]===undefined){console.error('THREE.PropertyBinding: Can not bind to objectName of node undefined.',this);return;}targetObject=targetObject[objectName];}if(objectIndex!==undefined){if(targetObject[objectIndex]===undefined){console.error('THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.',this,targetObject);return;}targetObject=targetObject[objectIndex];}}// resolve property const nodeProperty=targetObject[propertyName];if(nodeProperty===undefined){const nodeName=parsedPath.nodeName;console.error('THREE.PropertyBinding: Trying to update property for track: '+nodeName+'.'+propertyName+' but it wasn\'t found.',targetObject);return;}// determine versioning scheme let versioning=this.Versioning.None;this.targetObject=targetObject;if(targetObject.needsUpdate!==undefined){// material versioning=this.Versioning.NeedsUpdate;}else if(targetObject.matrixWorldNeedsUpdate!==undefined){// node transform versioning=this.Versioning.MatrixWorldNeedsUpdate;}// determine how the property gets bound let bindingType=this.BindingType.Direct;if(propertyIndex!==undefined){// access a sub element of the property array (only primitives are supported right now) if(propertyName==='morphTargetInfluences'){// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. // support resolving morphTarget names into indices. if(!targetObject.geometry){console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.',this);return;}if(!targetObject.geometry.morphAttributes){console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.',this);return;}if(targetObject.morphTargetDictionary[propertyIndex]!==undefined){propertyIndex=targetObject.morphTargetDictionary[propertyIndex];}}bindingType=this.BindingType.ArrayElement;this.resolvedProperty=nodeProperty;this.propertyIndex=propertyIndex;}else if(nodeProperty.fromArray!==undefined&&nodeProperty.toArray!==undefined){// must use copy for Object3D.Euler/Quaternion bindingType=this.BindingType.HasFromToArray;this.resolvedProperty=nodeProperty;}else if(Array.isArray(nodeProperty)){bindingType=this.BindingType.EntireArray;this.resolvedProperty=nodeProperty;}else{this.propertyName=propertyName;}// select getter / setter this.getValue=this.GetterByBindingType[bindingType];this.setValue=this.SetterByBindingTypeAndVersioning[bindingType][versioning];}unbind(){this.node=null;// back to the prototype version of getValue / setValue // note: avoiding to mutate the shape of 'this' via 'delete' this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound;}}PropertyBinding.Composite=Composite;PropertyBinding.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};PropertyBinding.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};PropertyBinding.prototype.GetterByBindingType=[PropertyBinding.prototype._getValue_direct,PropertyBinding.prototype._getValue_array,PropertyBinding.prototype._getValue_arrayElement,PropertyBinding.prototype._getValue_toArray];PropertyBinding.prototype.SetterByBindingTypeAndVersioning=[[// Direct PropertyBinding.prototype._setValue_direct,PropertyBinding.prototype._setValue_direct_setNeedsUpdate,PropertyBinding.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[// EntireArray PropertyBinding.prototype._setValue_array,PropertyBinding.prototype._setValue_array_setNeedsUpdate,PropertyBinding.prototype._setValue_array_setMatrixWorldNeedsUpdate],[// ArrayElement PropertyBinding.prototype._setValue_arrayElement,PropertyBinding.prototype._setValue_arrayElement_setNeedsUpdate,PropertyBinding.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[// HasToFromArray PropertyBinding.prototype._setValue_fromArray,PropertyBinding.prototype._setValue_fromArray_setNeedsUpdate,PropertyBinding.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];/** * * A group of objects that receives a shared animation state. * * Usage: * * - Add objects you would otherwise pass as 'root' to the * constructor or the .clipAction method of AnimationMixer. * * - Instead pass this object as 'root'. * * - You can also add and remove objects later when the mixer * is running. * * Note: * * Objects of this class appear as one object to the mixer, * so cache control of the individual objects must be done * on the group. * * Limitation: * * - The animated properties must be compatible among the * all objects in the group. * * - A single property can either be controlled through a * target group or directly, but not both. */class AnimationObjectGroup{constructor(){this.isAnimationObjectGroup=true;this.uuid=generateUUID();// cached objects followed by the active ones this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;// threshold // note: read by PropertyBinding.Composite const indices={};this._indicesByUUID=indices;// for bookkeeping for(let i=0,n=arguments.length;i!==n;++i){indices[arguments[i].uuid]=i;}this._paths=[];// inside: string this._parsedPaths=[];// inside: { we don't care, here } this._bindings=[];// inside: Array< PropertyBinding > this._bindingsIndicesByPath={};// inside: indices in these arrays const scope=this;this.stats={objects:{get total(){return scope._objects.length;},get inUse(){return this.total-scope.nCachedObjects_;}},get bindingsPerObject(){return scope._bindings.length;}};}add(){const objects=this._objects,indicesByUUID=this._indicesByUUID,paths=this._paths,parsedPaths=this._parsedPaths,bindings=this._bindings,nBindings=bindings.length;let knownObject=undefined,nObjects=objects.length,nCachedObjects=this.nCachedObjects_;for(let i=0,n=arguments.length;i!==n;++i){const object=arguments[i],uuid=object.uuid;let index=indicesByUUID[uuid];if(index===undefined){// unknown object -> add it to the ACTIVE region index=nObjects++;indicesByUUID[uuid]=index;objects.push(object);// accounting is done, now do the same for all bindings for(let j=0,m=nBindings;j!==m;++j){bindings[j].push(new PropertyBinding(object,paths[j],parsedPaths[j]));}}else if(index<nCachedObjects){knownObject=objects[index];// move existing object to the ACTIVE region const firstActiveIndex=--nCachedObjects,lastCachedObject=objects[firstActiveIndex];indicesByUUID[lastCachedObject.uuid]=index;objects[index]=lastCachedObject;indicesByUUID[uuid]=firstActiveIndex;objects[firstActiveIndex]=object;// accounting is done, now do the same for all bindings for(let j=0,m=nBindings;j!==m;++j){const bindingsForPath=bindings[j],lastCached=bindingsForPath[firstActiveIndex];let binding=bindingsForPath[index];bindingsForPath[index]=lastCached;if(binding===undefined){// since we do not bother to create new bindings // for objects that are cached, the binding may // or may not exist binding=new PropertyBinding(object,paths[j],parsedPaths[j]);}bindingsForPath[firstActiveIndex]=binding;}}else if(objects[index]!==knownObject){console.error('THREE.AnimationObjectGroup: Different objects with the same UUID '+'detected. Clean the caches or recreate your infrastructure when reloading scenes.');}// else the object is already where we want it to be }// for arguments this.nCachedObjects_=nCachedObjects;}remove(){const objects=this._objects,indicesByUUID=this._indicesByUUID,bindings=this._bindings,nBindings=bindings.length;let nCachedObjects=this.nCachedObjects_;for(let i=0,n=arguments.length;i!==n;++i){const object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index!==undefined&&index>=nCachedObjects){// move existing object into the CACHED region const lastCachedIndex=nCachedObjects++,firstActiveObject=objects[lastCachedIndex];indicesByUUID[firstActiveObject.uuid]=index;objects[index]=firstActiveObject;indicesByUUID[uuid]=lastCachedIndex;objects[lastCachedIndex]=object;// accounting is done, now do the same for all bindings for(let j=0,m=nBindings;j!==m;++j){const bindingsForPath=bindings[j],firstActive=bindingsForPath[lastCachedIndex],binding=bindingsForPath[index];bindingsForPath[index]=firstActive;bindingsForPath[lastCachedIndex]=binding;}}}// for arguments this.nCachedObjects_=nCachedObjects;}// remove & forget uncache(){const objects=this._objects,indicesByUUID=this._indicesByUUID,bindings=this._bindings,nBindings=bindings.length;let nCachedObjects=this.nCachedObjects_,nObjects=objects.length;for(let i=0,n=arguments.length;i!==n;++i){const object=arguments[i],uuid=object.uuid,index=indicesByUUID[uuid];if(index!==undefined){delete indicesByUUID[uuid];if(index<nCachedObjects){// object is cached, shrink the CACHED region const firstActiveIndex=--nCachedObjects,lastCachedObject=objects[firstActiveIndex],lastIndex=--nObjects,lastObject=objects[lastIndex];// last cached object takes this object's place indicesByUUID[lastCachedObject.uuid]=index;objects[index]=lastCachedObject;// last object goes to the activated slot and pop indicesByUUID[lastObject.uuid]=firstActiveIndex;objects[firstActiveIndex]=lastObject;objects.pop();// accounting is done, now do the same for all bindings for(let j=0,m=nBindings;j!==m;++j){const bindingsForPath=bindings[j],lastCached=bindingsForPath[firstActiveIndex],last=bindingsForPath[lastIndex];bindingsForPath[index]=lastCached;bindingsForPath[firstActiveIndex]=last;bindingsForPath.pop();}}else{// object is active, just swap with the last and pop const lastIndex=--nObjects,lastObject=objects[lastIndex];if(lastIndex>0){indicesByUUID[lastObject.uuid]=index;}objects[index]=lastObject;objects.pop();// accounting is done, now do the same for all bindings for(let j=0,m=nBindings;j!==m;++j){const bindingsForPath=bindings[j];bindingsForPath[index]=bindingsForPath[lastIndex];bindingsForPath.pop();}}// cached or active }// if object is known }// for arguments this.nCachedObjects_=nCachedObjects;}// Internal interface used by befriended PropertyBinding.Composite: subscribe_(path,parsedPath){// returns an array of bindings for the given path that is changed // according to the contained objects in the group const indicesByPath=this._bindingsIndicesByPath;let index=indicesByPath[path];const bindings=this._bindings;if(index!==undefined)return bindings[index];const paths=this._paths,parsedPaths=this._parsedPaths,objects=this._objects,nObjects=objects.length,nCachedObjects=this.nCachedObjects_,bindingsForPath=new Array(nObjects);index=bindings.length;indicesByPath[path]=index;paths.push(path);parsedPaths.push(parsedPath);bindings.push(bindingsForPath);for(let i=nCachedObjects,n=objects.length;i!==n;++i){const object=objects[i];bindingsForPath[i]=new PropertyBinding(object,path,parsedPath);}return bindingsForPath;}unsubscribe_(path){// tells the group to forget about a property path and no longer // update the array previously obtained with 'subscribe_' const indicesByPath=this._bindingsIndicesByPath,index=indicesByPath[path];if(index!==undefined){const paths=this._paths,parsedPaths=this._parsedPaths,bindings=this._bindings,lastBindingsIndex=bindings.length-1,lastBindings=bindings[lastBindingsIndex],lastBindingsPath=path[lastBindingsIndex];indicesByPath[lastBindingsPath]=index;bindings[index]=lastBindings;bindings.pop();parsedPaths[index]=parsedPaths[lastBindingsIndex];parsedPaths.pop();paths[index]=paths[lastBindingsIndex];paths.pop();}}}class AnimationAction{constructor(mixer,clip,localRoot=null,blendMode=clip.blendMode){this._mixer=mixer;this._clip=clip;this._localRoot=localRoot;this.blendMode=blendMode;const tracks=clip.tracks,nTracks=tracks.length,interpolants=new Array(nTracks);const interpolantSettings={endingStart:ZeroCurvatureEnding,endingEnd:ZeroCurvatureEnding};for(let i=0;i!==nTracks;++i){const interpolant=tracks[i].createInterpolant(null);interpolants[i]=interpolant;interpolant.settings=interpolantSettings;}this._interpolantSettings=interpolantSettings;this._interpolants=interpolants;// bound by the mixer // inside: PropertyMixer (managed by the mixer) this._propertyBindings=new Array(nTracks);this._cacheIndex=null;// for the memory manager this._byClipCacheIndex=null;// for the memory manager this._timeScaleInterpolant=null;this._weightInterpolant=null;this.loop=LoopRepeat;this._loopCount=-1;// global mixer time when the action is to be started // it's set back to 'null' upon start of the action this._startTime=null;// scaled local time of the action // gets clamped or wrapped to 0..clip.duration according to loop this.time=0;this.timeScale=1;this._effectiveTimeScale=1;this.weight=1;this._effectiveWeight=1;this.repetitions=Infinity;// no. of repetitions when looping this.paused=false;// true -> zero effective time scale this.enabled=true;// false -> zero effective weight this.clampWhenFinished=false;// keep feeding the last frame? this.zeroSlopeAtStart=true;// for smooth interpolation w/o separate this.zeroSlopeAtEnd=true;// clips for start, loop and end }// State & Scheduling play(){this._mixer._activateAction(this);return this;}stop(){this._mixer._deactivateAction(this);return this.reset();}reset(){this.paused=false;this.enabled=true;this.time=0;// restart clip this._loopCount=-1;// forget previous loops this._startTime=null;// forget scheduling return this.stopFading().stopWarping();}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this);}// return true when play has been called isScheduled(){return this._mixer._isActiveAction(this);}startAt(time){this._startTime=time;return this;}setLoop(mode,repetitions){this.loop=mode;this.repetitions=repetitions;return this;}// Weight // set the weight stopping any scheduled fading // although .enabled = false yields an effective weight of zero, this // method does *not* change .enabled, because it would be confusing setEffectiveWeight(weight){this.weight=weight;// note: same logic as when updated at runtime this._effectiveWeight=this.enabled?weight:0;return this.stopFading();}// return the weight considering fading and .enabled getEffectiveWeight(){return this._effectiveWeight;}fadeIn(duration){return this._scheduleFading(duration,0,1);}fadeOut(duration){return this._scheduleFading(duration,1,0);}crossFadeFrom(fadeOutAction,duration,warp){fadeOutAction.fadeOut(duration);this.fadeIn(duration);if(warp){const fadeInDuration=this._clip.duration,fadeOutDuration=fadeOutAction._clip.duration,startEndRatio=fadeOutDuration/fadeInDuration,endStartRatio=fadeInDuration/fadeOutDuration;fadeOutAction.warp(1.0,startEndRatio,duration);this.warp(endStartRatio,1.0,duration);}return this;}crossFadeTo(fadeInAction,duration,warp){return fadeInAction.crossFadeFrom(this,duration,warp);}stopFading(){const weightInterpolant=this._weightInterpolant;if(weightInterpolant!==null){this._weightInterpolant=null;this._mixer._takeBackControlInterpolant(weightInterpolant);}return this;}// Time Scale Control // set the time scale stopping any scheduled warping // although .paused = true yields an effective time scale of zero, this // method does *not* change .paused, because it would be confusing setEffectiveTimeScale(timeScale){this.timeScale=timeScale;this._effectiveTimeScale=this.paused?0:timeScale;return this.stopWarping();}// return the time scale considering warping and .paused getEffectiveTimeScale(){return this._effectiveTimeScale;}setDuration(duration){this.timeScale=this._clip.duration/duration;return this.stopWarping();}syncWith(action){this.time=action.time;this.timeScale=action.timeScale;return this.stopWarping();}halt(duration){return this.warp(this._effectiveTimeScale,0,duration);}warp(startTimeScale,endTimeScale,duration){const mixer=this._mixer,now=mixer.time,timeScale=this.timeScale;let interpolant=this._timeScaleInterpolant;if(interpolant===null){interpolant=mixer._lendControlInterpolant();this._timeScaleInterpolant=interpolant;}const times=interpolant.parameterPositions,values=interpolant.sampleValues;times[0]=now;times[1]=now+duration;values[0]=startTimeScale/timeScale;values[1]=endTimeScale/timeScale;return this;}stopWarping(){const timeScaleInterpolant=this._timeScaleInterpolant;if(timeScaleInterpolant!==null){this._timeScaleInterpolant=null;this._mixer._takeBackControlInterpolant(timeScaleInterpolant);}return this;}// Object Accessors getMixer(){return this._mixer;}getClip(){return this._clip;}getRoot(){return this._localRoot||this._mixer._root;}// Interna _update(time,deltaTime,timeDirection,accuIndex){// called by the mixer if(!this.enabled){// call ._updateWeight() to update ._effectiveWeight this._updateWeight(time);return;}const startTime=this._startTime;if(startTime!==null){// check for scheduled start of action const timeRunning=(time-startTime)*timeDirection;if(timeRunning<0||timeDirection===0){deltaTime=0;}else{this._startTime=null;// unschedule deltaTime=timeDirection*timeRunning;}}// apply time scale and advance time deltaTime*=this._updateTimeScale(time);const clipTime=this._updateTime(deltaTime);// note: _updateTime may disable the action resulting in // an effective weight of 0 const weight=this._updateWeight(time);if(weight>0){const interpolants=this._interpolants;const propertyMixers=this._propertyBindings;switch(this.blendMode){case AdditiveAnimationBlendMode:for(let j=0,m=interpolants.length;j!==m;++j){interpolants[j].evaluate(clipTime);propertyMixers[j].accumulateAdditive(weight);}break;case NormalAnimationBlendMode:default:for(let j=0,m=interpolants.length;j!==m;++j){interpolants[j].evaluate(clipTime);propertyMixers[j].accumulate(accuIndex,weight);}}}}_updateWeight(time){let weight=0;if(this.enabled){weight=this.weight;const interpolant=this._weightInterpolant;if(interpolant!==null){const interpolantValue=interpolant.evaluate(time)[0];weight*=interpolantValue;if(time>interpolant.parameterPositions[1]){this.stopFading();if(interpolantValue===0){// faded out, disable this.enabled=false;}}}}this._effectiveWeight=weight;return weight;}_updateTimeScale(time){let timeScale=0;if(!this.paused){timeScale=this.timeScale;const interpolant=this._timeScaleInterpolant;if(interpolant!==null){const interpolantValue=interpolant.evaluate(time)[0];timeScale*=interpolantValue;if(time>interpolant.parameterPositions[1]){this.stopWarping();if(timeScale===0){// motion has halted, pause this.paused=true;}else{// warp done - apply final time scale this.timeScale=timeScale;}}}}this._effectiveTimeScale=timeScale;return timeScale;}_updateTime(deltaTime){const duration=this._clip.duration;const loop=this.loop;let time=this.time+deltaTime;let loopCount=this._loopCount;const pingPong=loop===LoopPingPong;if(deltaTime===0){if(loopCount===-1)return time;return pingPong&&(loopCount&1)===1?duration-time:time;}if(loop===LoopOnce){if(loopCount===-1){// just started this._loopCount=0;this._setEndings(true,true,false);}handle_stop:{if(time>=duration){time=duration;}else if(time<0){time=0;}else{this.time=time;break handle_stop;}if(this.clampWhenFinished)this.paused=true;else this.enabled=false;this.time=time;this._mixer.dispatchEvent({type:'finished',action:this,direction:deltaTime<0?-1:1});}}else{// repetitive Repeat or PingPong if(loopCount===-1){// just started if(deltaTime>=0){loopCount=0;this._setEndings(true,this.repetitions===0,pingPong);}else{// when looping in reverse direction, the initial // transition through zero counts as a repetition, // so leave loopCount at -1 this._setEndings(this.repetitions===0,true,pingPong);}}if(time>=duration||time<0){// wrap around const loopDelta=Math.floor(time/duration);// signed time-=duration*loopDelta;loopCount+=Math.abs(loopDelta);const pending=this.repetitions-loopCount;if(pending<=0){// have to stop (switch state, clamp time, fire event) if(this.clampWhenFinished)this.paused=true;else this.enabled=false;time=deltaTime>0?duration:0;this.time=time;this._mixer.dispatchEvent({type:'finished',action:this,direction:deltaTime>0?1:-1});}else{// keep running if(pending===1){// entering the last round const atStart=deltaTime<0;this._setEndings(atStart,!atStart,pingPong);}else{this._setEndings(false,false,pingPong);}this._loopCount=loopCount;this.time=time;this._mixer.dispatchEvent({type:'loop',action:this,loopDelta:loopDelta});}}else{this.time=time;}if(pingPong&&(loopCount&1)===1){// invert time for the "pong round" return duration-time;}}return time;}_setEndings(atStart,atEnd,pingPong){const settings=this._interpolantSettings;if(pingPong){settings.endingStart=ZeroSlopeEnding;settings.endingEnd=ZeroSlopeEnding;}else{// assuming for LoopOnce atStart == atEnd == true if(atStart){settings.endingStart=this.zeroSlopeAtStart?ZeroSlopeEnding:ZeroCurvatureEnding;}else{settings.endingStart=WrapAroundEnding;}if(atEnd){settings.endingEnd=this.zeroSlopeAtEnd?ZeroSlopeEnding:ZeroCurvatureEnding;}else{settings.endingEnd=WrapAroundEnding;}}}_scheduleFading(duration,weightNow,weightThen){const mixer=this._mixer,now=mixer.time;let interpolant=this._weightInterpolant;if(interpolant===null){interpolant=mixer._lendControlInterpolant();this._weightInterpolant=interpolant;}const times=interpolant.parameterPositions,values=interpolant.sampleValues;times[0]=now;values[0]=weightNow;times[1]=now+duration;values[1]=weightThen;return this;}}const _controlInterpolantsResultBuffer=new Float32Array(1);class AnimationMixer extends EventDispatcher{constructor(root){super();this._root=root;this._initMemoryManager();this._accuIndex=0;this.time=0;this.timeScale=1.0;}_bindAction(action,prototypeAction){const root=action._localRoot||this._root,tracks=action._clip.tracks,nTracks=tracks.length,bindings=action._propertyBindings,interpolants=action._interpolants,rootUuid=root.uuid,bindingsByRoot=this._bindingsByRootAndName;let bindingsByName=bindingsByRoot[rootUuid];if(bindingsByName===undefined){bindingsByName={};bindingsByRoot[rootUuid]=bindingsByName;}for(let i=0;i!==nTracks;++i){const track=tracks[i],trackName=track.name;let binding=bindingsByName[trackName];if(binding!==undefined){++binding.referenceCount;bindings[i]=binding;}else{binding=bindings[i];if(binding!==undefined){// existing binding, make sure the cache knows if(binding._cacheIndex===null){++binding.referenceCount;this._addInactiveBinding(binding,rootUuid,trackName);}continue;}const path=prototypeAction&&prototypeAction._propertyBindings[i].binding.parsedPath;binding=new PropertyMixer(PropertyBinding.create(root,trackName,path),track.ValueTypeName,track.getValueSize());++binding.referenceCount;this._addInactiveBinding(binding,rootUuid,trackName);bindings[i]=binding;}interpolants[i].resultBuffer=binding.buffer;}}_activateAction(action){if(!this._isActiveAction(action)){if(action._cacheIndex===null){// this action has been forgotten by the cache, but the user // appears to be still using it -> rebind const rootUuid=(action._localRoot||this._root).uuid,clipUuid=action._clip.uuid,actionsForClip=this._actionsByClip[clipUuid];this._bindAction(action,actionsForClip&&actionsForClip.knownActions[0]);this._addInactiveAction(action,clipUuid,rootUuid);}const bindings=action._propertyBindings;// increment reference counts / sort out state for(let i=0,n=bindings.length;i!==n;++i){const binding=bindings[i];if(binding.useCount++===0){this._lendBinding(binding);binding.saveOriginalState();}}this._lendAction(action);}}_deactivateAction(action){if(this._isActiveAction(action)){const bindings=action._propertyBindings;// decrement reference counts / sort out state for(let i=0,n=bindings.length;i!==n;++i){const binding=bindings[i];if(--binding.useCount===0){binding.restoreOriginalState();this._takeBackBinding(binding);}}this._takeBackAction(action);}}// Memory manager _initMemoryManager(){this._actions=[];// 'nActiveActions' followed by inactive ones this._nActiveActions=0;this._actionsByClip={};// inside: // { // knownActions: Array< AnimationAction > - used as prototypes // actionByRoot: AnimationAction - lookup // } this._bindings=[];// 'nActiveBindings' followed by inactive ones this._nActiveBindings=0;this._bindingsByRootAndName={};// inside: Map< name, PropertyMixer > this._controlInterpolants=[];// same game as above this._nActiveControlInterpolants=0;const scope=this;this.stats={actions:{get total(){return scope._actions.length;},get inUse(){return scope._nActiveActions;}},bindings:{get total(){return scope._bindings.length;},get inUse(){return scope._nActiveBindings;}},controlInterpolants:{get total(){return scope._controlInterpolants.length;},get inUse(){return scope._nActiveControlInterpolants;}}};}// Memory management for AnimationAction objects _isActiveAction(action){const index=action._cacheIndex;return index!==null&&index<this._nActiveActions;}_addInactiveAction(action,clipUuid,rootUuid){const actions=this._actions,actionsByClip=this._actionsByClip;let actionsForClip=actionsByClip[clipUuid];if(actionsForClip===undefined){actionsForClip={knownActions:[action],actionByRoot:{}};action._byClipCacheIndex=0;actionsByClip[clipUuid]=actionsForClip;}else{const knownActions=actionsForClip.knownActions;action._byClipCacheIndex=knownActions.length;knownActions.push(action);}action._cacheIndex=actions.length;actions.push(action);actionsForClip.actionByRoot[rootUuid]=action;}_removeInactiveAction(action){const actions=this._actions,lastInactiveAction=actions[actions.length-1],cacheIndex=action._cacheIndex;lastInactiveAction._cacheIndex=cacheIndex;actions[cacheIndex]=lastInactiveAction;actions.pop();action._cacheIndex=null;const clipUuid=action._clip.uuid,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid],knownActionsForClip=actionsForClip.knownActions,lastKnownAction=knownActionsForClip[knownActionsForClip.length-1],byClipCacheIndex=action._byClipCacheIndex;lastKnownAction._byClipCacheIndex=byClipCacheIndex;knownActionsForClip[byClipCacheIndex]=lastKnownAction;knownActionsForClip.pop();action._byClipCacheIndex=null;const actionByRoot=actionsForClip.actionByRoot,rootUuid=(action._localRoot||this._root).uuid;delete actionByRoot[rootUuid];if(knownActionsForClip.length===0){delete actionsByClip[clipUuid];}this._removeInactiveBindingsForAction(action);}_removeInactiveBindingsForAction(action){const bindings=action._propertyBindings;for(let i=0,n=bindings.length;i!==n;++i){const binding=bindings[i];if(--binding.referenceCount===0){this._removeInactiveBinding(binding);}}}_lendAction(action){// [ active actions | inactive actions ] // [ active actions >| inactive actions ] // s a // <-swap-> // a s const actions=this._actions,prevIndex=action._cacheIndex,lastActiveIndex=this._nActiveActions++,firstInactiveAction=actions[lastActiveIndex];action._cacheIndex=lastActiveIndex;actions[lastActiveIndex]=action;firstInactiveAction._cacheIndex=prevIndex;actions[prevIndex]=firstInactiveAction;}_takeBackAction(action){// [ active actions | inactive actions ] // [ active actions |< inactive actions ] // a s // <-swap-> // s a const actions=this._actions,prevIndex=action._cacheIndex,firstInactiveIndex=--this._nActiveActions,lastActiveAction=actions[firstInactiveIndex];action._cacheIndex=firstInactiveIndex;actions[firstInactiveIndex]=action;lastActiveAction._cacheIndex=prevIndex;actions[prevIndex]=lastActiveAction;}// Memory management for PropertyMixer objects _addInactiveBinding(binding,rootUuid,trackName){const bindingsByRoot=this._bindingsByRootAndName,bindings=this._bindings;let bindingByName=bindingsByRoot[rootUuid];if(bindingByName===undefined){bindingByName={};bindingsByRoot[rootUuid]=bindingByName;}bindingByName[trackName]=binding;binding._cacheIndex=bindings.length;bindings.push(binding);}_removeInactiveBinding(binding){const bindings=this._bindings,propBinding=binding.binding,rootUuid=propBinding.rootNode.uuid,trackName=propBinding.path,bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid],lastInactiveBinding=bindings[bindings.length-1],cacheIndex=binding._cacheIndex;lastInactiveBinding._cacheIndex=cacheIndex;bindings[cacheIndex]=lastInactiveBinding;bindings.pop();delete bindingByName[trackName];if(Object.keys(bindingByName).length===0){delete bindingsByRoot[rootUuid];}}_lendBinding(binding){const bindings=this._bindings,prevIndex=binding._cacheIndex,lastActiveIndex=this._nActiveBindings++,firstInactiveBinding=bindings[lastActiveIndex];binding._cacheIndex=lastActiveIndex;bindings[lastActiveIndex]=binding;firstInactiveBinding._cacheIndex=prevIndex;bindings[prevIndex]=firstInactiveBinding;}_takeBackBinding(binding){const bindings=this._bindings,prevIndex=binding._cacheIndex,firstInactiveIndex=--this._nActiveBindings,lastActiveBinding=bindings[firstInactiveIndex];binding._cacheIndex=firstInactiveIndex;bindings[firstInactiveIndex]=binding;lastActiveBinding._cacheIndex=prevIndex;bindings[prevIndex]=lastActiveBinding;}// Memory management of Interpolants for weight and time scale _lendControlInterpolant(){const interpolants=this._controlInterpolants,lastActiveIndex=this._nActiveControlInterpolants++;let interpolant=interpolants[lastActiveIndex];if(interpolant===undefined){interpolant=new LinearInterpolant(new Float32Array(2),new Float32Array(2),1,_controlInterpolantsResultBuffer);interpolant.__cacheIndex=lastActiveIndex;interpolants[lastActiveIndex]=interpolant;}return interpolant;}_takeBackControlInterpolant(interpolant){const interpolants=this._controlInterpolants,prevIndex=interpolant.__cacheIndex,firstInactiveIndex=--this._nActiveControlInterpolants,lastActiveInterpolant=interpolants[firstInactiveIndex];interpolant.__cacheIndex=firstInactiveIndex;interpolants[firstInactiveIndex]=interpolant;lastActiveInterpolant.__cacheIndex=prevIndex;interpolants[prevIndex]=lastActiveInterpolant;}// return an action for a clip optionally using a custom root target // object (this method allocates a lot of dynamic memory in case a // previously unknown clip/root combination is specified) clipAction(clip,optionalRoot,blendMode){const root=optionalRoot||this._root,rootUuid=root.uuid;let clipObject=typeof clip==='string'?AnimationClip.findByName(root,clip):clip;const clipUuid=clipObject!==null?clipObject.uuid:clip;const actionsForClip=this._actionsByClip[clipUuid];let prototypeAction=null;if(blendMode===undefined){if(clipObject!==null){blendMode=clipObject.blendMode;}else{blendMode=NormalAnimationBlendMode;}}if(actionsForClip!==undefined){const existingAction=actionsForClip.actionByRoot[rootUuid];if(existingAction!==undefined&&existingAction.blendMode===blendMode){return existingAction;}// we know the clip, so we don't have to parse all // the bindings again but can just copy prototypeAction=actionsForClip.knownActions[0];// also, take the clip from the prototype action if(clipObject===null)clipObject=prototypeAction._clip;}// clip must be known when specified via string if(clipObject===null)return null;// allocate all resources required to run it const newAction=new AnimationAction(this,clipObject,optionalRoot,blendMode);this._bindAction(newAction,prototypeAction);// and make the action known to the memory manager this._addInactiveAction(newAction,clipUuid,rootUuid);return newAction;}// get an existing action existingAction(clip,optionalRoot){const root=optionalRoot||this._root,rootUuid=root.uuid,clipObject=typeof clip==='string'?AnimationClip.findByName(root,clip):clip,clipUuid=clipObject?clipObject.uuid:clip,actionsForClip=this._actionsByClip[clipUuid];if(actionsForClip!==undefined){return actionsForClip.actionByRoot[rootUuid]||null;}return null;}// deactivates all previously scheduled actions stopAllAction(){const actions=this._actions,nActions=this._nActiveActions;for(let i=nActions-1;i>=0;--i){actions[i].stop();}return this;}// advance the time and update apply the animation update(deltaTime){deltaTime*=this.timeScale;const actions=this._actions,nActions=this._nActiveActions,time=this.time+=deltaTime,timeDirection=Math.sign(deltaTime),accuIndex=this._accuIndex^=1;// run active actions for(let i=0;i!==nActions;++i){const action=actions[i];action._update(time,deltaTime,timeDirection,accuIndex);}// update scene graph const bindings=this._bindings,nBindings=this._nActiveBindings;for(let i=0;i!==nBindings;++i){bindings[i].apply(accuIndex);}return this;}// Allows you to seek to a specific time in an animation. setTime(timeInSeconds){this.time=0;// Zero out time attribute for AnimationMixer object; for(let i=0;i<this._actions.length;i++){this._actions[i].time=0;// Zero out time attribute for all associated AnimationAction objects. }return this.update(timeInSeconds);// Update used to set exact time. Returns "this" AnimationMixer object. }// return this mixer's root target object getRoot(){return this._root;}// free all resources specific to a particular clip uncacheClip(clip){const actions=this._actions,clipUuid=clip.uuid,actionsByClip=this._actionsByClip,actionsForClip=actionsByClip[clipUuid];if(actionsForClip!==undefined){// note: just calling _removeInactiveAction would mess up the // iteration state and also require updating the state we can // just throw away const actionsToRemove=actionsForClip.knownActions;for(let i=0,n=actionsToRemove.length;i!==n;++i){const action=actionsToRemove[i];this._deactivateAction(action);const cacheIndex=action._cacheIndex,lastInactiveAction=actions[actions.length-1];action._cacheIndex=null;action._byClipCacheIndex=null;lastInactiveAction._cacheIndex=cacheIndex;actions[cacheIndex]=lastInactiveAction;actions.pop();this._removeInactiveBindingsForAction(action);}delete actionsByClip[clipUuid];}}// free all resources specific to a particular root target object uncacheRoot(root){const rootUuid=root.uuid,actionsByClip=this._actionsByClip;for(const clipUuid in actionsByClip){const actionByRoot=actionsByClip[clipUuid].actionByRoot,action=actionByRoot[rootUuid];if(action!==undefined){this._deactivateAction(action);this._removeInactiveAction(action);}}const bindingsByRoot=this._bindingsByRootAndName,bindingByName=bindingsByRoot[rootUuid];if(bindingByName!==undefined){for(const trackName in bindingByName){const binding=bindingByName[trackName];binding.restoreOriginalState();this._removeInactiveBinding(binding);}}}// remove a targeted clip from the cache uncacheAction(clip,optionalRoot){const action=this.existingAction(clip,optionalRoot);if(action!==null){this._deactivateAction(action);this._removeInactiveAction(action);}}}class Uniform{constructor(value){this.value=value;}clone(){return new Uniform(this.value.clone===undefined?this.value:this.value.clone());}}let _id=0;class UniformsGroup extends EventDispatcher{constructor(){super();this.isUniformsGroup=true;Object.defineProperty(this,'id',{value:_id++});this.name='';this.usage=StaticDrawUsage;this.uniforms=[];}add(uniform){this.uniforms.push(uniform);return this;}remove(uniform){const index=this.uniforms.indexOf(uniform);if(index!==-1)this.uniforms.splice(index,1);return this;}setName(name){this.name=name;return this;}setUsage(value){this.usage=value;return this;}dispose(){this.dispatchEvent({type:'dispose'});return this;}copy(source){this.name=source.name;this.usage=source.usage;const uniformsSource=source.uniforms;this.uniforms.length=0;for(let i=0,l=uniformsSource.length;i<l;i++){const uniforms=Array.isArray(uniformsSource[i])?uniformsSource[i]:[uniformsSource[i]];for(let j=0;j<uniforms.length;j++){this.uniforms.push(uniforms[j].clone());}}return this;}clone(){return new this.constructor().copy(this);}}class InstancedInterleavedBuffer extends InterleavedBuffer{constructor(array,stride,meshPerAttribute=1){super(array,stride);this.isInstancedInterleavedBuffer=true;this.meshPerAttribute=meshPerAttribute;}copy(source){super.copy(source);this.meshPerAttribute=source.meshPerAttribute;return this;}clone(data){const ib=super.clone(data);ib.meshPerAttribute=this.meshPerAttribute;return ib;}toJSON(data){const json=super.toJSON(data);json.isInstancedInterleavedBuffer=true;json.meshPerAttribute=this.meshPerAttribute;return json;}}class GLBufferAttribute{constructor(buffer,type,itemSize,elementSize,count){this.isGLBufferAttribute=true;this.name='';this.buffer=buffer;this.type=type;this.itemSize=itemSize;this.elementSize=elementSize;this.count=count;this.version=0;}set needsUpdate(value){if(value===true)this.version++;}setBuffer(buffer){this.buffer=buffer;return this;}setType(type,elementSize){this.type=type;this.elementSize=elementSize;return this;}setItemSize(itemSize){this.itemSize=itemSize;return this;}setCount(count){this.count=count;return this;}}class Raycaster{constructor(origin,direction,near=0,far=Infinity){this.ray=new Ray(origin,direction);// direction is assumed to be normalized (for accurate distance calculations) this.near=near;this.far=far;this.camera=null;this.layers=new Layers();this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}};}set(origin,direction){// direction is assumed to be normalized (for accurate distance calculations) this.ray.set(origin,direction);}setFromCamera(coords,camera){if(camera.isPerspectiveCamera){this.ray.origin.setFromMatrixPosition(camera.matrixWorld);this.ray.direction.set(coords.x,coords.y,0.5).unproject(camera).sub(this.ray.origin).normalize();this.camera=camera;}else if(camera.isOrthographicCamera){this.ray.origin.set(coords.x,coords.y,(camera.near+camera.far)/(camera.near-camera.far)).unproject(camera);// set origin in plane of camera this.ray.direction.set(0,0,-1).transformDirection(camera.matrixWorld);this.camera=camera;}else{console.error('THREE.Raycaster: Unsupported camera type: '+camera.type);}}intersectObject(object,recursive=true,intersects=[]){intersectObject(object,this,intersects,recursive);intersects.sort(ascSort);return intersects;}intersectObjects(objects,recursive=true,intersects=[]){for(let i=0,l=objects.length;i<l;i++){intersectObject(objects[i],this,intersects,recursive);}intersects.sort(ascSort);return intersects;}}function ascSort(a,b){return a.distance-b.distance;}function intersectObject(object,raycaster,intersects,recursive){if(object.layers.test(raycaster.layers)){object.raycast(raycaster,intersects);}if(recursive===true){const children=object.children;for(let i=0,l=children.length;i<l;i++){intersectObject(children[i],raycaster,intersects,true);}}}/** * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system * * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up. * The azimuthal angle (theta) is measured from the positive z-axis. */class Spherical{constructor(radius=1,phi=0,theta=0){this.radius=radius;this.phi=phi;// polar angle this.theta=theta;// azimuthal angle return this;}set(radius,phi,theta){this.radius=radius;this.phi=phi;this.theta=theta;return this;}copy(other){this.radius=other.radius;this.phi=other.phi;this.theta=other.theta;return this;}// restrict phi to be between EPS and PI-EPS makeSafe(){const EPS=0.000001;this.phi=Math.max(EPS,Math.min(Math.PI-EPS,this.phi));return this;}setFromVector3(v){return this.setFromCartesianCoords(v.x,v.y,v.z);}setFromCartesianCoords(x,y,z){this.radius=Math.sqrt(x*x+y*y+z*z);if(this.radius===0){this.theta=0;this.phi=0;}else{this.theta=Math.atan2(x,z);this.phi=Math.acos(clamp(y/this.radius,-1,1));}return this;}clone(){return new this.constructor().copy(this);}}/** * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system */class Cylindrical{constructor(radius=1,theta=0,y=0){this.radius=radius;// distance from the origin to a point in the x-z plane this.theta=theta;// counterclockwise angle in the x-z plane measured in radians from the positive z-axis this.y=y;// height above the x-z plane return this;}set(radius,theta,y){this.radius=radius;this.theta=theta;this.y=y;return this;}copy(other){this.radius=other.radius;this.theta=other.theta;this.y=other.y;return this;}setFromVector3(v){return this.setFromCartesianCoords(v.x,v.y,v.z);}setFromCartesianCoords(x,y,z){this.radius=Math.sqrt(x*x+z*z);this.theta=Math.atan2(x,z);this.y=y;return this;}clone(){return new this.constructor().copy(this);}}const _vector$4=/*@__PURE__*/new Vector2();class Box2{constructor(min=new Vector2(+Infinity,+Infinity),max=new Vector2(-Infinity,-Infinity)){this.isBox2=true;this.min=min;this.max=max;}set(min,max){this.min.copy(min);this.max.copy(max);return this;}setFromPoints(points){this.makeEmpty();for(let i=0,il=points.length;i<il;i++){this.expandByPoint(points[i]);}return this;}setFromCenterAndSize(center,size){const halfSize=_vector$4.copy(size).multiplyScalar(0.5);this.min.copy(center).sub(halfSize);this.max.copy(center).add(halfSize);return this;}clone(){return new this.constructor().copy(this);}copy(box){this.min.copy(box.min);this.max.copy(box.max);return this;}makeEmpty(){this.min.x=this.min.y=+Infinity;this.max.x=this.max.y=-Infinity;return this;}isEmpty(){// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes return this.max.x<this.min.x||this.max.y<this.min.y;}getCenter(target){return this.isEmpty()?target.set(0,0):target.addVectors(this.min,this.max).multiplyScalar(0.5);}getSize(target){return this.isEmpty()?target.set(0,0):target.subVectors(this.max,this.min);}expandByPoint(point){this.min.min(point);this.max.max(point);return this;}expandByVector(vector){this.min.sub(vector);this.max.add(vector);return this;}expandByScalar(scalar){this.min.addScalar(-scalar);this.max.addScalar(scalar);return this;}containsPoint(point){return point.x<this.min.x||point.x>this.max.x||point.y<this.min.y||point.y>this.max.y?false:true;}containsBox(box){return this.min.x<=box.min.x&&box.max.x<=this.max.x&&this.min.y<=box.min.y&&box.max.y<=this.max.y;}getParameter(point,target){// This can potentially have a divide by zero if the box // has a size dimension of 0. return target.set((point.x-this.min.x)/(this.max.x-this.min.x),(point.y-this.min.y)/(this.max.y-this.min.y));}intersectsBox(box){// using 4 splitting planes to rule out intersections return box.max.x<this.min.x||box.min.x>this.max.x||box.max.y<this.min.y||box.min.y>this.max.y?false:true;}clampPoint(point,target){return target.copy(point).clamp(this.min,this.max);}distanceToPoint(point){return this.clampPoint(point,_vector$4).distanceTo(point);}intersect(box){this.min.max(box.min);this.max.min(box.max);if(this.isEmpty())this.makeEmpty();return this;}union(box){this.min.min(box.min);this.max.max(box.max);return this;}translate(offset){this.min.add(offset);this.max.add(offset);return this;}equals(box){return box.min.equals(this.min)&&box.max.equals(this.max);}}const _startP=/*@__PURE__*/new Vector3();const _startEnd=/*@__PURE__*/new Vector3();class Line3{constructor(start=new Vector3(),end=new Vector3()){this.start=start;this.end=end;}set(start,end){this.start.copy(start);this.end.copy(end);return this;}copy(line){this.start.copy(line.start);this.end.copy(line.end);return this;}getCenter(target){return target.addVectors(this.start,this.end).multiplyScalar(0.5);}delta(target){return target.subVectors(this.end,this.start);}distanceSq(){return this.start.distanceToSquared(this.end);}distance(){return this.start.distanceTo(this.end);}at(t,target){return this.delta(target).multiplyScalar(t).add(this.start);}closestPointToPointParameter(point,clampToLine){_startP.subVectors(point,this.start);_startEnd.subVectors(this.end,this.start);const startEnd2=_startEnd.dot(_startEnd);const startEnd_startP=_startEnd.dot(_startP);let t=startEnd_startP/startEnd2;if(clampToLine){t=clamp(t,0,1);}return t;}closestPointToPoint(point,clampToLine,target){const t=this.closestPointToPointParameter(point,clampToLine);return this.delta(target).multiplyScalar(t).add(this.start);}applyMatrix4(matrix){this.start.applyMatrix4(matrix);this.end.applyMatrix4(matrix);return this;}equals(line){return line.start.equals(this.start)&&line.end.equals(this.end);}clone(){return new this.constructor().copy(this);}}const _vector$3=/*@__PURE__*/new Vector3();class SpotLightHelper extends Object3D{constructor(light,color){super();this.light=light;this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.color=color;this.type='SpotLightHelper';const geometry=new BufferGeometry();const positions=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let i=0,j=1,l=32;i<l;i++,j++){const p1=i/l*Math.PI*2;const p2=j/l*Math.PI*2;positions.push(Math.cos(p1),Math.sin(p1),1,Math.cos(p2),Math.sin(p2),1);}geometry.setAttribute('position',new Float32BufferAttribute(positions,3));const material=new LineBasicMaterial({fog:false,toneMapped:false});this.cone=new LineSegments(geometry,material);this.add(this.cone);this.update();}dispose(){this.cone.geometry.dispose();this.cone.material.dispose();}update(){this.light.updateWorldMatrix(true,false);this.light.target.updateWorldMatrix(true,false);const coneLength=this.light.distance?this.light.distance:1000;const coneWidth=coneLength*Math.tan(this.light.angle);this.cone.scale.set(coneWidth,coneWidth,coneLength);_vector$3.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(_vector$3);if(this.color!==undefined){this.cone.material.color.set(this.color);}else{this.cone.material.color.copy(this.light.color);}}}const _vector$2=/*@__PURE__*/new Vector3();const _boneMatrix=/*@__PURE__*/new Matrix4();const _matrixWorldInv=/*@__PURE__*/new Matrix4();class SkeletonHelper extends LineSegments{constructor(object){const bones=getBoneList(object);const geometry=new BufferGeometry();const vertices=[];const colors=[];const color1=new Color(0,0,1);const color2=new Color(0,1,0);for(let i=0;i<bones.length;i++){const bone=bones[i];if(bone.parent&&bone.parent.isBone){vertices.push(0,0,0);vertices.push(0,0,0);colors.push(color1.r,color1.g,color1.b);colors.push(color2.r,color2.g,color2.b);}}geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));const material=new LineBasicMaterial({vertexColors:true,depthTest:false,depthWrite:false,toneMapped:false,transparent:true});super(geometry,material);this.isSkeletonHelper=true;this.type='SkeletonHelper';this.root=object;this.bones=bones;this.matrix=object.matrixWorld;this.matrixAutoUpdate=false;}updateMatrixWorld(force){const bones=this.bones;const geometry=this.geometry;const position=geometry.getAttribute('position');_matrixWorldInv.copy(this.root.matrixWorld).invert();for(let i=0,j=0;i<bones.length;i++){const bone=bones[i];if(bone.parent&&bone.parent.isBone){_boneMatrix.multiplyMatrices(_matrixWorldInv,bone.matrixWorld);_vector$2.setFromMatrixPosition(_boneMatrix);position.setXYZ(j,_vector$2.x,_vector$2.y,_vector$2.z);_boneMatrix.multiplyMatrices(_matrixWorldInv,bone.parent.matrixWorld);_vector$2.setFromMatrixPosition(_boneMatrix);position.setXYZ(j+1,_vector$2.x,_vector$2.y,_vector$2.z);j+=2;}}geometry.getAttribute('position').needsUpdate=true;super.updateMatrixWorld(force);}dispose(){this.geometry.dispose();this.material.dispose();}}function getBoneList(object){const boneList=[];if(object.isBone===true){boneList.push(object);}for(let i=0;i<object.children.length;i++){boneList.push.apply(boneList,getBoneList(object.children[i]));}return boneList;}class PointLightHelper extends Mesh{constructor(light,sphereSize,color){const geometry=new SphereGeometry(sphereSize,4,2);const material=new MeshBasicMaterial({wireframe:true,fog:false,toneMapped:false});super(geometry,material);this.light=light;this.color=color;this.type='PointLightHelper';this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=false;this.update();/* // TODO: delete this comment? const distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); const distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); const d = light.distance; if ( d === 0.0 ) { this.lightDistance.visible = false; } else { this.lightDistance.scale.set( d, d, d ); } this.add( this.lightDistance ); */}dispose(){this.geometry.dispose();this.material.dispose();}update(){this.light.updateWorldMatrix(true,false);if(this.color!==undefined){this.material.color.set(this.color);}else{this.material.color.copy(this.light.color);}/* const d = this.light.distance; if ( d === 0.0 ) { this.lightDistance.visible = false; } else { this.lightDistance.visible = true; this.lightDistance.scale.set( d, d, d ); } */}}const _vector$1=/*@__PURE__*/new Vector3();const _color1=/*@__PURE__*/new Color();const _color2=/*@__PURE__*/new Color();class HemisphereLightHelper extends Object3D{constructor(light,size,color){super();this.light=light;this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.color=color;this.type='HemisphereLightHelper';const geometry=new OctahedronGeometry(size);geometry.rotateY(Math.PI*0.5);this.material=new MeshBasicMaterial({wireframe:true,fog:false,toneMapped:false});if(this.color===undefined)this.material.vertexColors=true;const position=geometry.getAttribute('position');const colors=new Float32Array(position.count*3);geometry.setAttribute('color',new BufferAttribute(colors,3));this.add(new Mesh(geometry,this.material));this.update();}dispose(){this.children[0].geometry.dispose();this.children[0].material.dispose();}update(){const mesh=this.children[0];if(this.color!==undefined){this.material.color.set(this.color);}else{const colors=mesh.geometry.getAttribute('color');_color1.copy(this.light.color);_color2.copy(this.light.groundColor);for(let i=0,l=colors.count;i<l;i++){const color=i<l/2?_color1:_color2;colors.setXYZ(i,color.r,color.g,color.b);}colors.needsUpdate=true;}this.light.updateWorldMatrix(true,false);mesh.lookAt(_vector$1.setFromMatrixPosition(this.light.matrixWorld).negate());}}class GridHelper extends LineSegments{constructor(size=10,divisions=10,color1=0x444444,color2=0x888888){color1=new Color(color1);color2=new Color(color2);const center=divisions/2;const step=size/divisions;const halfSize=size/2;const vertices=[],colors=[];for(let i=0,j=0,k=-halfSize;i<=divisions;i++,k+=step){vertices.push(-halfSize,0,k,halfSize,0,k);vertices.push(k,0,-halfSize,k,0,halfSize);const color=i===center?color1:color2;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;color.toArray(colors,j);j+=3;}const geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));const material=new LineBasicMaterial({vertexColors:true,toneMapped:false});super(geometry,material);this.type='GridHelper';}dispose(){this.geometry.dispose();this.material.dispose();}}class PolarGridHelper extends LineSegments{constructor(radius=10,sectors=16,rings=8,divisions=64,color1=0x444444,color2=0x888888){color1=new Color(color1);color2=new Color(color2);const vertices=[];const colors=[];// create the sectors if(sectors>1){for(let i=0;i<sectors;i++){const v=i/sectors*(Math.PI*2);const x=Math.sin(v)*radius;const z=Math.cos(v)*radius;vertices.push(0,0,0);vertices.push(x,0,z);const color=i&1?color1:color2;colors.push(color.r,color.g,color.b);colors.push(color.r,color.g,color.b);}}// create the rings for(let i=0;i<rings;i++){const color=i&1?color1:color2;const r=radius-radius/rings*i;for(let j=0;j<divisions;j++){// first vertex let v=j/divisions*(Math.PI*2);let x=Math.sin(v)*r;let z=Math.cos(v)*r;vertices.push(x,0,z);colors.push(color.r,color.g,color.b);// second vertex v=(j+1)/divisions*(Math.PI*2);x=Math.sin(v)*r;z=Math.cos(v)*r;vertices.push(x,0,z);colors.push(color.r,color.g,color.b);}}const geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));const material=new LineBasicMaterial({vertexColors:true,toneMapped:false});super(geometry,material);this.type='PolarGridHelper';}dispose(){this.geometry.dispose();this.material.dispose();}}const _v1=/*@__PURE__*/new Vector3();const _v2=/*@__PURE__*/new Vector3();const _v3=/*@__PURE__*/new Vector3();class DirectionalLightHelper extends Object3D{constructor(light,size,color){super();this.light=light;this.matrix=light.matrixWorld;this.matrixAutoUpdate=false;this.color=color;this.type='DirectionalLightHelper';if(size===undefined)size=1;let geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute([-size,size,0,size,size,0,size,-size,0,-size,-size,0,-size,size,0],3));const material=new LineBasicMaterial({fog:false,toneMapped:false});this.lightPlane=new Line(geometry,material);this.add(this.lightPlane);geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute([0,0,0,0,0,1],3));this.targetLine=new Line(geometry,material);this.add(this.targetLine);this.update();}dispose(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose();}update(){this.light.updateWorldMatrix(true,false);this.light.target.updateWorldMatrix(true,false);_v1.setFromMatrixPosition(this.light.matrixWorld);_v2.setFromMatrixPosition(this.light.target.matrixWorld);_v3.subVectors(_v2,_v1);this.lightPlane.lookAt(_v2);if(this.color!==undefined){this.lightPlane.material.color.set(this.color);this.targetLine.material.color.set(this.color);}else{this.lightPlane.material.color.copy(this.light.color);this.targetLine.material.color.copy(this.light.color);}this.targetLine.lookAt(_v2);this.targetLine.scale.z=_v3.length();}}const _vector=/*@__PURE__*/new Vector3();const _camera=/*@__PURE__*/new Camera();/** * - shows frustum, line of sight and up of the camera * - suitable for fast updates * - based on frustum visualization in lightgl.js shadowmap example * https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html */class CameraHelper extends LineSegments{constructor(camera){const geometry=new BufferGeometry();const material=new LineBasicMaterial({color:0xffffff,vertexColors:true,toneMapped:false});const vertices=[];const colors=[];const pointMap={};// near addLine('n1','n2');addLine('n2','n4');addLine('n4','n3');addLine('n3','n1');// far addLine('f1','f2');addLine('f2','f4');addLine('f4','f3');addLine('f3','f1');// sides addLine('n1','f1');addLine('n2','f2');addLine('n3','f3');addLine('n4','f4');// cone addLine('p','n1');addLine('p','n2');addLine('p','n3');addLine('p','n4');// up addLine('u1','u2');addLine('u2','u3');addLine('u3','u1');// target addLine('c','t');addLine('p','c');// cross addLine('cn1','cn2');addLine('cn3','cn4');addLine('cf1','cf2');addLine('cf3','cf4');function addLine(a,b){addPoint(a);addPoint(b);}function addPoint(id){vertices.push(0,0,0);colors.push(0,0,0);if(pointMap[id]===undefined){pointMap[id]=[];}pointMap[id].push(vertices.length/3-1);}geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));super(geometry,material);this.type='CameraHelper';this.camera=camera;if(this.camera.updateProjectionMatrix)this.camera.updateProjectionMatrix();this.matrix=camera.matrixWorld;this.matrixAutoUpdate=false;this.pointMap=pointMap;this.update();// colors const colorFrustum=new Color(0xffaa00);const colorCone=new Color(0xff0000);const colorUp=new Color(0x00aaff);const colorTarget=new Color(0xffffff);const colorCross=new Color(0x333333);this.setColors(colorFrustum,colorCone,colorUp,colorTarget,colorCross);}setColors(frustum,cone,up,target,cross){const geometry=this.geometry;const colorAttribute=geometry.getAttribute('color');// near colorAttribute.setXYZ(0,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(1,frustum.r,frustum.g,frustum.b);// n1, n2 colorAttribute.setXYZ(2,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(3,frustum.r,frustum.g,frustum.b);// n2, n4 colorAttribute.setXYZ(4,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(5,frustum.r,frustum.g,frustum.b);// n4, n3 colorAttribute.setXYZ(6,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(7,frustum.r,frustum.g,frustum.b);// n3, n1 // far colorAttribute.setXYZ(8,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(9,frustum.r,frustum.g,frustum.b);// f1, f2 colorAttribute.setXYZ(10,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(11,frustum.r,frustum.g,frustum.b);// f2, f4 colorAttribute.setXYZ(12,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(13,frustum.r,frustum.g,frustum.b);// f4, f3 colorAttribute.setXYZ(14,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(15,frustum.r,frustum.g,frustum.b);// f3, f1 // sides colorAttribute.setXYZ(16,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(17,frustum.r,frustum.g,frustum.b);// n1, f1 colorAttribute.setXYZ(18,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(19,frustum.r,frustum.g,frustum.b);// n2, f2 colorAttribute.setXYZ(20,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(21,frustum.r,frustum.g,frustum.b);// n3, f3 colorAttribute.setXYZ(22,frustum.r,frustum.g,frustum.b);colorAttribute.setXYZ(23,frustum.r,frustum.g,frustum.b);// n4, f4 // cone colorAttribute.setXYZ(24,cone.r,cone.g,cone.b);colorAttribute.setXYZ(25,cone.r,cone.g,cone.b);// p, n1 colorAttribute.setXYZ(26,cone.r,cone.g,cone.b);colorAttribute.setXYZ(27,cone.r,cone.g,cone.b);// p, n2 colorAttribute.setXYZ(28,cone.r,cone.g,cone.b);colorAttribute.setXYZ(29,cone.r,cone.g,cone.b);// p, n3 colorAttribute.setXYZ(30,cone.r,cone.g,cone.b);colorAttribute.setXYZ(31,cone.r,cone.g,cone.b);// p, n4 // up colorAttribute.setXYZ(32,up.r,up.g,up.b);colorAttribute.setXYZ(33,up.r,up.g,up.b);// u1, u2 colorAttribute.setXYZ(34,up.r,up.g,up.b);colorAttribute.setXYZ(35,up.r,up.g,up.b);// u2, u3 colorAttribute.setXYZ(36,up.r,up.g,up.b);colorAttribute.setXYZ(37,up.r,up.g,up.b);// u3, u1 // target colorAttribute.setXYZ(38,target.r,target.g,target.b);colorAttribute.setXYZ(39,target.r,target.g,target.b);// c, t colorAttribute.setXYZ(40,cross.r,cross.g,cross.b);colorAttribute.setXYZ(41,cross.r,cross.g,cross.b);// p, c // cross colorAttribute.setXYZ(42,cross.r,cross.g,cross.b);colorAttribute.setXYZ(43,cross.r,cross.g,cross.b);// cn1, cn2 colorAttribute.setXYZ(44,cross.r,cross.g,cross.b);colorAttribute.setXYZ(45,cross.r,cross.g,cross.b);// cn3, cn4 colorAttribute.setXYZ(46,cross.r,cross.g,cross.b);colorAttribute.setXYZ(47,cross.r,cross.g,cross.b);// cf1, cf2 colorAttribute.setXYZ(48,cross.r,cross.g,cross.b);colorAttribute.setXYZ(49,cross.r,cross.g,cross.b);// cf3, cf4 colorAttribute.needsUpdate=true;}update(){const geometry=this.geometry;const pointMap=this.pointMap;const w=1,h=1;// we need just camera projection matrix inverse // world matrix must be identity _camera.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);// center / target setPoint('c',pointMap,geometry,_camera,0,0,-1);setPoint('t',pointMap,geometry,_camera,0,0,1);// near setPoint('n1',pointMap,geometry,_camera,-w,-h,-1);setPoint('n2',pointMap,geometry,_camera,w,-h,-1);setPoint('n3',pointMap,geometry,_camera,-w,h,-1);setPoint('n4',pointMap,geometry,_camera,w,h,-1);// far setPoint('f1',pointMap,geometry,_camera,-w,-h,1);setPoint('f2',pointMap,geometry,_camera,w,-h,1);setPoint('f3',pointMap,geometry,_camera,-w,h,1);setPoint('f4',pointMap,geometry,_camera,w,h,1);// up setPoint('u1',pointMap,geometry,_camera,w*0.7,h*1.1,-1);setPoint('u2',pointMap,geometry,_camera,-w*0.7,h*1.1,-1);setPoint('u3',pointMap,geometry,_camera,0,h*2,-1);// cross setPoint('cf1',pointMap,geometry,_camera,-w,0,1);setPoint('cf2',pointMap,geometry,_camera,w,0,1);setPoint('cf3',pointMap,geometry,_camera,0,-h,1);setPoint('cf4',pointMap,geometry,_camera,0,h,1);setPoint('cn1',pointMap,geometry,_camera,-w,0,-1);setPoint('cn2',pointMap,geometry,_camera,w,0,-1);setPoint('cn3',pointMap,geometry,_camera,0,-h,-1);setPoint('cn4',pointMap,geometry,_camera,0,h,-1);geometry.getAttribute('position').needsUpdate=true;}dispose(){this.geometry.dispose();this.material.dispose();}}function setPoint(point,pointMap,geometry,camera,x,y,z){_vector.set(x,y,z).unproject(camera);const points=pointMap[point];if(points!==undefined){const position=geometry.getAttribute('position');for(let i=0,l=points.length;i<l;i++){position.setXYZ(points[i],_vector.x,_vector.y,_vector.z);}}}const _box=/*@__PURE__*/new Box3();class BoxHelper extends LineSegments{constructor(object,color=0xffff00){const indices=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);const positions=new Float32Array(8*3);const geometry=new BufferGeometry();geometry.setIndex(new BufferAttribute(indices,1));geometry.setAttribute('position',new BufferAttribute(positions,3));super(geometry,new LineBasicMaterial({color:color,toneMapped:false}));this.object=object;this.type='BoxHelper';this.matrixAutoUpdate=false;this.update();}update(object){if(object!==undefined){console.warn('THREE.BoxHelper: .update() has no longer arguments.');}if(this.object!==undefined){_box.setFromObject(this.object);}if(_box.isEmpty())return;const min=_box.min;const max=_box.max;/* 5____4 1/___0/| | 6__|_7 2/___3/ 0: max.x, max.y, max.z 1: min.x, max.y, max.z 2: min.x, min.y, max.z 3: max.x, min.y, max.z 4: max.x, max.y, min.z 5: min.x, max.y, min.z 6: min.x, min.y, min.z 7: max.x, min.y, min.z */const position=this.geometry.attributes.position;const array=position.array;array[0]=max.x;array[1]=max.y;array[2]=max.z;array[3]=min.x;array[4]=max.y;array[5]=max.z;array[6]=min.x;array[7]=min.y;array[8]=max.z;array[9]=max.x;array[10]=min.y;array[11]=max.z;array[12]=max.x;array[13]=max.y;array[14]=min.z;array[15]=min.x;array[16]=max.y;array[17]=min.z;array[18]=min.x;array[19]=min.y;array[20]=min.z;array[21]=max.x;array[22]=min.y;array[23]=min.z;position.needsUpdate=true;this.geometry.computeBoundingSphere();}setFromObject(object){this.object=object;this.update();return this;}copy(source,recursive){super.copy(source,recursive);this.object=source.object;return this;}dispose(){this.geometry.dispose();this.material.dispose();}}class Box3Helper extends LineSegments{constructor(box,color=0xffff00){const indices=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);const positions=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1];const geometry=new BufferGeometry();geometry.setIndex(new BufferAttribute(indices,1));geometry.setAttribute('position',new Float32BufferAttribute(positions,3));super(geometry,new LineBasicMaterial({color:color,toneMapped:false}));this.box=box;this.type='Box3Helper';this.geometry.computeBoundingSphere();}updateMatrixWorld(force){const box=this.box;if(box.isEmpty())return;box.getCenter(this.position);box.getSize(this.scale);this.scale.multiplyScalar(0.5);super.updateMatrixWorld(force);}dispose(){this.geometry.dispose();this.material.dispose();}}class PlaneHelper extends Line{constructor(plane,size=1,hex=0xffff00){const color=hex;const positions=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0];const geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(positions,3));geometry.computeBoundingSphere();super(geometry,new LineBasicMaterial({color:color,toneMapped:false}));this.type='PlaneHelper';this.plane=plane;this.size=size;const positions2=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0];const geometry2=new BufferGeometry();geometry2.setAttribute('position',new Float32BufferAttribute(positions2,3));geometry2.computeBoundingSphere();this.add(new Mesh(geometry2,new MeshBasicMaterial({color:color,opacity:0.2,transparent:true,depthWrite:false,toneMapped:false})));}updateMatrixWorld(force){this.position.set(0,0,0);this.scale.set(0.5*this.size,0.5*this.size,1);this.lookAt(this.plane.normal);this.translateZ(-this.plane.constant);super.updateMatrixWorld(force);}dispose(){this.geometry.dispose();this.material.dispose();this.children[0].geometry.dispose();this.children[0].material.dispose();}}const _axis=/*@__PURE__*/new Vector3();let _lineGeometry,_coneGeometry;class ArrowHelper extends Object3D{// dir is assumed to be normalized constructor(dir=new Vector3(0,0,1),origin=new Vector3(0,0,0),length=1,color=0xffff00,headLength=length*0.2,headWidth=headLength*0.2){super();this.type='ArrowHelper';if(_lineGeometry===undefined){_lineGeometry=new BufferGeometry();_lineGeometry.setAttribute('position',new Float32BufferAttribute([0,0,0,0,1,0],3));_coneGeometry=new CylinderGeometry(0,0.5,1,5,1);_coneGeometry.translate(0,-0.5,0);}this.position.copy(origin);this.line=new Line(_lineGeometry,new LineBasicMaterial({color:color,toneMapped:false}));this.line.matrixAutoUpdate=false;this.add(this.line);this.cone=new Mesh(_coneGeometry,new MeshBasicMaterial({color:color,toneMapped:false}));this.cone.matrixAutoUpdate=false;this.add(this.cone);this.setDirection(dir);this.setLength(length,headLength,headWidth);}setDirection(dir){// dir is assumed to be normalized if(dir.y>0.99999){this.quaternion.set(0,0,0,1);}else if(dir.y<-0.99999){this.quaternion.set(1,0,0,0);}else{_axis.set(dir.z,0,-dir.x).normalize();const radians=Math.acos(dir.y);this.quaternion.setFromAxisAngle(_axis,radians);}}setLength(length,headLength=length*0.2,headWidth=headLength*0.2){this.line.scale.set(1,Math.max(0.0001,length-headLength),1);// see #17458 this.line.updateMatrix();this.cone.scale.set(headWidth,headLength,headWidth);this.cone.position.y=length;this.cone.updateMatrix();}setColor(color){this.line.material.color.set(color);this.cone.material.color.set(color);}copy(source){super.copy(source,false);this.line.copy(source.line);this.cone.copy(source.cone);return this;}dispose(){this.line.geometry.dispose();this.line.material.dispose();this.cone.geometry.dispose();this.cone.material.dispose();}}class AxesHelper extends LineSegments{constructor(size=1){const vertices=[0,0,0,size,0,0,0,0,0,0,size,0,0,0,0,0,0,size];const colors=[1,0,0,1,0.6,0,0,1,0,0.6,1,0,0,0,1,0,0.6,1];const geometry=new BufferGeometry();geometry.setAttribute('position',new Float32BufferAttribute(vertices,3));geometry.setAttribute('color',new Float32BufferAttribute(colors,3));const material=new LineBasicMaterial({vertexColors:true,toneMapped:false});super(geometry,material);this.type='AxesHelper';}setColors(xAxisColor,yAxisColor,zAxisColor){const color=new Color();const array=this.geometry.attributes.color.array;color.set(xAxisColor);color.toArray(array,0);color.toArray(array,3);color.set(yAxisColor);color.toArray(array,6);color.toArray(array,9);color.set(zAxisColor);color.toArray(array,12);color.toArray(array,15);this.geometry.attributes.color.needsUpdate=true;return this;}dispose(){this.geometry.dispose();this.material.dispose();}}class ShapePath{constructor(){this.type='ShapePath';this.color=new Color();this.subPaths=[];this.currentPath=null;}moveTo(x,y){this.currentPath=new Path();this.subPaths.push(this.currentPath);this.currentPath.moveTo(x,y);return this;}lineTo(x,y){this.currentPath.lineTo(x,y);return this;}quadraticCurveTo(aCPx,aCPy,aX,aY){this.currentPath.quadraticCurveTo(aCPx,aCPy,aX,aY);return this;}bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY){this.currentPath.bezierCurveTo(aCP1x,aCP1y,aCP2x,aCP2y,aX,aY);return this;}splineThru(pts){this.currentPath.splineThru(pts);return this;}toShapes(isCCW){function toShapesNoHoles(inSubpaths){const shapes=[];for(let i=0,l=inSubpaths.length;i<l;i++){const tmpPath=inSubpaths[i];const tmpShape=new Shape();tmpShape.curves=tmpPath.curves;shapes.push(tmpShape);}return shapes;}function isPointInsidePolygon(inPt,inPolygon){const polyLen=inPolygon.length;// inPt on polygon contour => immediate success or // toggling of inside/outside at every single! intersection point of an edge // with the horizontal line through inPt, left of inPt // not counting lowerY endpoints of edges and whole edges on that line let inside=false;for(let p=polyLen-1,q=0;q<polyLen;p=q++){let edgeLowPt=inPolygon[p];let edgeHighPt=inPolygon[q];let edgeDx=edgeHighPt.x-edgeLowPt.x;let edgeDy=edgeHighPt.y-edgeLowPt.y;if(Math.abs(edgeDy)>Number.EPSILON){// not parallel if(edgeDy<0){edgeLowPt=inPolygon[q];edgeDx=-edgeDx;edgeHighPt=inPolygon[p];edgeDy=-edgeDy;}if(inPt.y<edgeLowPt.y||inPt.y>edgeHighPt.y)continue;if(inPt.y===edgeLowPt.y){if(inPt.x===edgeLowPt.x)return true;// inPt is on contour ? // continue; // no intersection or edgeLowPt => doesn't count !!! }else{const perpEdge=edgeDy*(inPt.x-edgeLowPt.x)-edgeDx*(inPt.y-edgeLowPt.y);if(perpEdge===0)return true;// inPt is on contour ? if(perpEdge<0)continue;inside=!inside;// true intersection left of inPt }}else{// parallel or collinear if(inPt.y!==edgeLowPt.y)continue;// parallel // edge lies on the same horizontal line as inPt if(edgeHighPt.x<=inPt.x&&inPt.x<=edgeLowPt.x||edgeLowPt.x<=inPt.x&&inPt.x<=edgeHighPt.x)return true;// inPt: Point on contour ! // continue; }}return inside;}const isClockWise=ShapeUtils.isClockWise;const subPaths=this.subPaths;if(subPaths.length===0)return[];let solid,tmpPath,tmpShape;const shapes=[];if(subPaths.length===1){tmpPath=subPaths[0];tmpShape=new Shape();tmpShape.curves=tmpPath.curves;shapes.push(tmpShape);return shapes;}let holesFirst=!isClockWise(subPaths[0].getPoints());holesFirst=isCCW?!holesFirst:holesFirst;// console.log("Holes first", holesFirst); const betterShapeHoles=[];const newShapes=[];let newShapeHoles=[];let mainIdx=0;let tmpPoints;newShapes[mainIdx]=undefined;newShapeHoles[mainIdx]=[];for(let i=0,l=subPaths.length;i<l;i++){tmpPath=subPaths[i];tmpPoints=tmpPath.getPoints();solid=isClockWise(tmpPoints);solid=isCCW?!solid:solid;if(solid){if(!holesFirst&&newShapes[mainIdx])mainIdx++;newShapes[mainIdx]={s:new Shape(),p:tmpPoints};newShapes[mainIdx].s.curves=tmpPath.curves;if(holesFirst)mainIdx++;newShapeHoles[mainIdx]=[];//console.log('cw', i); }else{newShapeHoles[mainIdx].push({h:tmpPath,p:tmpPoints[0]});//console.log('ccw', i); }}// only Holes? -> probably all Shapes with wrong orientation if(!newShapes[0])return toShapesNoHoles(subPaths);if(newShapes.length>1){let ambiguous=false;let toChange=0;for(let sIdx=0,sLen=newShapes.length;sIdx<sLen;sIdx++){betterShapeHoles[sIdx]=[];}for(let sIdx=0,sLen=newShapes.length;sIdx<sLen;sIdx++){const sho=newShapeHoles[sIdx];for(let hIdx=0;hIdx<sho.length;hIdx++){const ho=sho[hIdx];let hole_unassigned=true;for(let s2Idx=0;s2Idx<newShapes.length;s2Idx++){if(isPointInsidePolygon(ho.p,newShapes[s2Idx].p)){if(sIdx!==s2Idx)toChange++;if(hole_unassigned){hole_unassigned=false;betterShapeHoles[s2Idx].push(ho);}else{ambiguous=true;}}}if(hole_unassigned){betterShapeHoles[sIdx].push(ho);}}}if(toChange>0&&ambiguous===false){newShapeHoles=betterShapeHoles;}}let tmpHoles;for(let i=0,il=newShapes.length;i<il;i++){tmpShape=newShapes[i].s;shapes.push(tmpShape);tmpHoles=newShapeHoles[i];for(let j=0,jl=tmpHoles.length;j<jl;j++){tmpShape.holes.push(tmpHoles[j].h);}}//console.log("shape", shapes); return shapes;}}if(typeof __THREE_DEVTOOLS__!=='undefined'){__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('register',{detail:{revision:REVISION}}));}if(typeof window!=='undefined'){if(window.__THREE__){console.warn('WARNING: Multiple instances of Three.js being imported.');}else{window.__THREE__=REVISION;}} /***/ }), /***/ "./node_modules/super-three/examples/jsm/libs/ktx-parse.module.js": /*!************************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/libs/ktx-parse.module.js ***! \************************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "KHR_DF_CHANNEL_RGBSDA_ALPHA": () => (/* binding */ Q), /* harmony export */ "KHR_DF_CHANNEL_RGBSDA_BLUE": () => (/* binding */ q), /* harmony export */ "KHR_DF_CHANNEL_RGBSDA_DEPTH": () => (/* binding */ J), /* harmony export */ "KHR_DF_CHANNEL_RGBSDA_GREEN": () => (/* binding */ Y), /* harmony export */ "KHR_DF_CHANNEL_RGBSDA_RED": () => (/* binding */ R), /* harmony export */ "KHR_DF_CHANNEL_RGBSDA_STENCIL": () => (/* binding */ G), /* harmony export */ "KHR_DF_FLAG_ALPHA_PREMULTIPLIED": () => (/* binding */ p), /* harmony 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Yt), /* harmony export */ "VK_FORMAT_A2B10G10R10_UNORM_PACK32": () => (/* binding */ jt), /* harmony export */ "VK_FORMAT_A2R10G10B10_SINT_PACK32": () => (/* binding */ Xt), /* harmony export */ "VK_FORMAT_A2R10G10B10_SNORM_PACK32": () => (/* binding */ Ht), /* harmony export */ "VK_FORMAT_A2R10G10B10_UINT_PACK32": () => (/* binding */ Kt), /* harmony export */ "VK_FORMAT_A2R10G10B10_UNORM_PACK32": () => (/* binding */ Nt), /* harmony export */ "VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT": () => (/* binding */ vi), /* harmony export */ "VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT": () => (/* binding */ ki), /* harmony export */ "VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT": () => (/* binding */ Bi), /* harmony export */ "VK_FORMAT_ASTC_10x10_SRGB_BLOCK": () => (/* binding */ Xn), /* harmony export */ "VK_FORMAT_ASTC_10x10_UNORM_BLOCK": () => (/* binding */ Kn), /* harmony export */ "VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT": () => (/* binding */ mi), /* harmony export */ "VK_FORMAT_ASTC_10x5_SRGB_BLOCK": () => (/* binding */ zn), /* harmony export */ "VK_FORMAT_ASTC_10x5_UNORM_BLOCK": () => (/* binding */ Cn), /* harmony export */ "VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT": () => (/* binding */ wi), /* harmony export */ "VK_FORMAT_ASTC_10x6_SRGB_BLOCK": () => (/* binding */ Wn), /* harmony export */ "VK_FORMAT_ASTC_10x6_UNORM_BLOCK": () => (/* binding */ Mn), /* harmony export */ "VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT": () => (/* binding */ Di), /* harmony export */ "VK_FORMAT_ASTC_10x8_SRGB_BLOCK": () => (/* binding */ Hn), /* harmony export */ "VK_FORMAT_ASTC_10x8_UNORM_BLOCK": () => (/* binding */ Nn), /* harmony export */ "VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT": () => (/* binding */ Li), /* harmony export */ "VK_FORMAT_ASTC_12x10_SRGB_BLOCK": () => (/* binding */ Rn), /* harmony export */ "VK_FORMAT_ASTC_12x10_UNORM_BLOCK": () => (/* binding */ jn), /* harmony export */ "VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT": () => (/* binding */ Ai), /* harmony export */ "VK_FORMAT_ASTC_12x12_SRGB_BLOCK": () => (/* binding */ qn), /* harmony export */ "VK_FORMAT_ASTC_12x12_UNORM_BLOCK": () => (/* binding */ Yn), /* harmony export */ "VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT": () => (/* binding */ _i), /* harmony export */ "VK_FORMAT_ASTC_4x4_SRGB_BLOCK": () => (/* binding */ wn), /* harmony export */ "VK_FORMAT_ASTC_4x4_UNORM_BLOCK": () => (/* binding */ mn), /* harmony export */ "VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT": () => (/* binding */ pi), /* harmony export */ "VK_FORMAT_ASTC_5x4_SRGB_BLOCK": () => (/* binding */ Bn), /* harmony export */ "VK_FORMAT_ASTC_5x4_UNORM_BLOCK": () => (/* binding */ Dn), /* harmony export */ "VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT": () => (/* binding */ gi), /* harmony export */ "VK_FORMAT_ASTC_5x5_SRGB_BLOCK": () => (/* binding */ An), /* harmony export */ "VK_FORMAT_ASTC_5x5_UNORM_BLOCK": () => (/* binding */ Ln), /* harmony export */ "VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT": () => (/* binding */ yi), /* harmony export */ "VK_FORMAT_ASTC_6x5_SRGB_BLOCK": () => (/* binding */ vn), /* harmony export */ "VK_FORMAT_ASTC_6x5_UNORM_BLOCK": () => (/* binding */ kn), /* harmony export */ "VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT": () => (/* binding */ xi), /* harmony export */ "VK_FORMAT_ASTC_6x6_SRGB_BLOCK": () => (/* binding */ In), /* harmony export */ "VK_FORMAT_ASTC_6x6_UNORM_BLOCK": () => (/* binding */ Sn), /* harmony export */ "VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT": () => (/* binding */ ui), /* harmony export */ "VK_FORMAT_ASTC_8x5_SRGB_BLOCK": () => (/* binding */ Tn), /* harmony export */ "VK_FORMAT_ASTC_8x5_UNORM_BLOCK": () => (/* binding */ On), /* harmony export */ "VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT": () => (/* binding */ bi), /* harmony export */ "VK_FORMAT_ASTC_8x6_SRGB_BLOCK": () => (/* binding */ En), /* harmony export */ "VK_FORMAT_ASTC_8x6_UNORM_BLOCK": () => (/* binding */ Vn), /* harmony export */ "VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT": () => (/* binding */ di), /* harmony export */ "VK_FORMAT_ASTC_8x8_SRGB_BLOCK": () => (/* binding */ Pn), /* harmony export */ "VK_FORMAT_ASTC_8x8_UNORM_BLOCK": () => (/* binding */ Fn), /* harmony export */ "VK_FORMAT_B10G11R11_UFLOAT_PACK32": () => (/* binding */ Me), /* harmony export */ "VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16": () => (/* binding */ $n), /* harmony export */ "VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16": () => (/* binding */ si), /* harmony export */ "VK_FORMAT_B4G4R4A4_UNORM_PACK16": () => (/* binding */ at), /* harmony export */ "VK_FORMAT_B5G5R5A1_UNORM_PACK16": () => (/* binding */ ft), /* harmony export */ "VK_FORMAT_B5G6R5_UNORM_PACK16": () => (/* binding */ ot), /* harmony export */ "VK_FORMAT_B8G8R8A8_SINT": () => (/* binding */ Mt), /* harmony export */ "VK_FORMAT_B8G8R8A8_SNORM": () => (/* binding */ Ct), /* harmony export */ "VK_FORMAT_B8G8R8A8_SRGB": () => (/* binding */ Wt), /* harmony export */ "VK_FORMAT_B8G8R8A8_UINT": () => (/* binding */ zt), /* harmony export */ "VK_FORMAT_B8G8R8A8_UNORM": () => (/* binding */ Pt), /* harmony export */ "VK_FORMAT_B8G8R8_SINT": () => (/* binding */ St), /* harmony export */ "VK_FORMAT_B8G8R8_SNORM": () => (/* binding */ kt), /* harmony export */ "VK_FORMAT_B8G8R8_SRGB": () => (/* binding */ It), /* harmony export */ "VK_FORMAT_B8G8R8_UINT": () => (/* binding */ vt), /* harmony export */ "VK_FORMAT_B8G8R8_UNORM": () => (/* binding */ At), /* harmony export */ "VK_FORMAT_BC1_RGBA_SRGB_BLOCK": () => (/* binding */ Qe), /* harmony export */ "VK_FORMAT_BC1_RGBA_UNORM_BLOCK": () => (/* binding */ Je), /* harmony export */ "VK_FORMAT_BC1_RGB_SRGB_BLOCK": () => (/* binding */ Ge), /* harmony export */ "VK_FORMAT_BC1_RGB_UNORM_BLOCK": () => (/* binding */ qe), /* harmony export */ "VK_FORMAT_BC2_SRGB_BLOCK": () => (/* binding */ $e), /* harmony export */ "VK_FORMAT_BC2_UNORM_BLOCK": () => (/* binding */ Ze), /* harmony export */ "VK_FORMAT_BC3_SRGB_BLOCK": () => (/* binding */ en), /* harmony export */ "VK_FORMAT_BC3_UNORM_BLOCK": () => (/* binding */ tn), /* harmony export */ "VK_FORMAT_BC4_SNORM_BLOCK": () => (/* binding */ sn), /* harmony export */ "VK_FORMAT_BC4_UNORM_BLOCK": () => (/* binding */ nn), /* harmony export */ "VK_FORMAT_BC5_SNORM_BLOCK": () => (/* binding */ rn), /* harmony export */ "VK_FORMAT_BC5_UNORM_BLOCK": () => (/* binding */ an), /* harmony export */ "VK_FORMAT_BC6H_SFLOAT_BLOCK": () => (/* binding */ ln), /* harmony export */ "VK_FORMAT_BC6H_UFLOAT_BLOCK": () => (/* binding */ on), /* harmony export */ "VK_FORMAT_BC7_SRGB_BLOCK": () => (/* binding */ Un), /* harmony export */ "VK_FORMAT_BC7_UNORM_BLOCK": () => (/* binding */ fn), /* harmony export */ "VK_FORMAT_D16_UNORM": () => (/* binding */ Ne), /* harmony export */ "VK_FORMAT_D16_UNORM_S8_UINT": () => (/* binding */ je), /* harmony export */ "VK_FORMAT_D24_UNORM_S8_UINT": () => (/* binding */ Re), /* harmony export */ "VK_FORMAT_D32_SFLOAT": () => (/* binding */ Ke), /* harmony export */ "VK_FORMAT_D32_SFLOAT_S8_UINT": () => (/* binding */ Ye), /* harmony export */ "VK_FORMAT_E5B9G9R9_UFLOAT_PACK32": () => (/* binding */ We), /* harmony export */ "VK_FORMAT_EAC_R11G11_SNORM_BLOCK": () => (/* binding */ dn), /* harmony export */ "VK_FORMAT_EAC_R11G11_UNORM_BLOCK": () => (/* binding */ bn), /* harmony export */ "VK_FORMAT_EAC_R11_SNORM_BLOCK": () => (/* binding */ un), /* harmony export */ "VK_FORMAT_EAC_R11_UNORM_BLOCK": () => (/* binding */ xn), /* harmony export */ "VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK": () => (/* binding */ pn), /* harmony export */ "VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK": () => (/* binding */ _n), /* harmony export */ "VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK": () => (/* binding */ yn), /* harmony export */ "VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK": () => (/* binding */ gn), /* harmony export */ "VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK": () => (/* binding */ hn), /* harmony export */ "VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK": () => (/* binding */ cn), /* harmony export */ "VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16": () => (/* binding */ Zn), /* harmony export */ "VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16": () => (/* binding */ ii), /* harmony export */ "VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG": () => (/* binding */ fi), /* harmony export */ "VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG": () => (/* binding */ ai), /* harmony export */ "VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG": () => (/* binding */ Ui), /* harmony export */ "VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG": () => (/* binding */ ri), /* harmony export */ "VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG": () => (/* binding */ ci), /* harmony export */ "VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG": () => (/* binding */ oi), /* harmony export */ "VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG": () => (/* binding */ hi), /* harmony export */ "VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG": () => (/* binding */ li), /* harmony export */ "VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16": () => (/* binding */ Qn), /* harmony export */ "VK_FORMAT_R10X6G10X6_UNORM_2PACK16": () => (/* binding */ Jn), /* harmony export */ "VK_FORMAT_R10X6_UNORM_PACK16": () => (/* binding */ Gn), /* harmony export */ "VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16": () => (/* binding */ ni), /* harmony export */ "VK_FORMAT_R12X4G12X4_UNORM_2PACK16": () => (/* binding */ ei), /* harmony export */ "VK_FORMAT_R12X4_UNORM_PACK16": () => (/* binding */ ti), /* harmony export */ "VK_FORMAT_R16G16B16A16_SFLOAT": () => (/* binding */ pe), /* harmony export */ "VK_FORMAT_R16G16B16A16_SINT": () => (/* binding */ _e), /* harmony export */ "VK_FORMAT_R16G16B16A16_SNORM": () => (/* binding */ ce), /* harmony export */ "VK_FORMAT_R16G16B16A16_UINT": () => (/* binding */ he), /* harmony export */ "VK_FORMAT_R16G16B16A16_UNORM": () => (/* binding */ Ue), /* harmony export */ "VK_FORMAT_R16G16B16_SFLOAT": () => (/* binding */ fe), /* harmony export */ "VK_FORMAT_R16G16B16_SINT": () => (/* binding */ le), /* harmony export */ "VK_FORMAT_R16G16B16_SNORM": () => (/* binding */ re), /* harmony export */ "VK_FORMAT_R16G16B16_UINT": () => (/* binding */ oe), /* harmony export */ "VK_FORMAT_R16G16B16_UNORM": () => (/* binding */ ae), /* harmony export */ "VK_FORMAT_R16G16_SFLOAT": () => (/* binding */ se), /* harmony export */ "VK_FORMAT_R16G16_SINT": () => (/* binding */ ie), /* harmony export */ "VK_FORMAT_R16G16_SNORM": () => (/* binding */ ee), /* harmony export */ "VK_FORMAT_R16G16_UINT": () => (/* binding */ ne), /* harmony export */ "VK_FORMAT_R16G16_UNORM": () => (/* binding */ te), /* harmony export */ "VK_FORMAT_R16_SFLOAT": () => (/* binding */ $t), /* harmony export */ "VK_FORMAT_R16_SINT": () => (/* binding */ Zt), /* harmony export */ "VK_FORMAT_R16_SNORM": () => (/* binding */ Jt), /* harmony export */ "VK_FORMAT_R16_UINT": () => (/* binding */ Qt), /* harmony export */ "VK_FORMAT_R16_UNORM": () => (/* binding */ Gt), /* harmony export */ "VK_FORMAT_R32G32B32A32_SFLOAT": () => (/* binding */ Ae), /* harmony export */ "VK_FORMAT_R32G32B32A32_SINT": () => (/* binding */ Le), /* harmony export */ "VK_FORMAT_R32G32B32A32_UINT": () => (/* binding */ Be), /* harmony export */ "VK_FORMAT_R32G32B32_SFLOAT": () => (/* binding */ De), /* harmony export */ "VK_FORMAT_R32G32B32_SINT": () => (/* binding */ we), /* harmony export */ "VK_FORMAT_R32G32B32_UINT": () => (/* binding */ me), /* harmony export */ "VK_FORMAT_R32G32_SFLOAT": () => (/* binding */ de), /* harmony export */ "VK_FORMAT_R32G32_SINT": () => (/* binding */ be), /* harmony export */ "VK_FORMAT_R32G32_UINT": () => (/* binding */ ue), /* harmony export */ "VK_FORMAT_R32_SFLOAT": () => (/* binding */ xe), /* harmony export */ "VK_FORMAT_R32_SINT": () => (/* binding */ ye), /* harmony export */ "VK_FORMAT_R32_UINT": () => (/* binding */ ge), /* harmony export */ "VK_FORMAT_R4G4B4A4_UNORM_PACK16": () => (/* binding */ st), /* harmony export */ "VK_FORMAT_R4G4_UNORM_PACK8": () => (/* binding */ it), /* harmony export */ "VK_FORMAT_R5G5B5A1_UNORM_PACK16": () => (/* binding */ lt), /* harmony export */ "VK_FORMAT_R5G6B5_UNORM_PACK16": () => (/* binding */ rt), /* harmony export */ "VK_FORMAT_R64G64B64A64_SFLOAT": () => (/* binding */ ze), /* harmony export */ "VK_FORMAT_R64G64B64A64_SINT": () => (/* binding */ Ce), /* harmony export */ "VK_FORMAT_R64G64B64A64_UINT": () => (/* binding */ Pe), /* harmony export */ "VK_FORMAT_R64G64B64_SFLOAT": () => (/* binding */ Fe), /* harmony export */ "VK_FORMAT_R64G64B64_SINT": () => (/* binding */ Ee), /* harmony export */ "VK_FORMAT_R64G64B64_UINT": () => (/* binding */ Ve), /* harmony export */ "VK_FORMAT_R64G64_SFLOAT": () => (/* binding */ Te), /* harmony export */ "VK_FORMAT_R64G64_SINT": () => (/* binding */ Oe), /* harmony export */ "VK_FORMAT_R64G64_UINT": () => (/* binding */ Ie), /* harmony export */ "VK_FORMAT_R64_SFLOAT": () => (/* binding */ Se), /* harmony export */ "VK_FORMAT_R64_SINT": () => (/* binding */ ve), /* harmony export */ "VK_FORMAT_R64_UINT": () => (/* binding */ ke), /* harmony export */ "VK_FORMAT_R8G8B8A8_SINT": () => (/* binding */ Et), /* harmony export */ "VK_FORMAT_R8G8B8A8_SNORM": () => (/* binding */ Tt), /* harmony export */ "VK_FORMAT_R8G8B8A8_SRGB": () => (/* binding */ Ft), /* harmony export */ "VK_FORMAT_R8G8B8A8_UINT": () => (/* binding */ Vt), /* harmony export */ "VK_FORMAT_R8G8B8A8_UNORM": () => (/* binding */ Ot), /* harmony export */ "VK_FORMAT_R8G8B8_SINT": () => (/* binding */ Bt), /* harmony export */ "VK_FORMAT_R8G8B8_SNORM": () => (/* binding */ wt), /* harmony export */ "VK_FORMAT_R8G8B8_SRGB": () => (/* binding */ Lt), /* harmony export */ "VK_FORMAT_R8G8B8_UINT": () => (/* binding */ Dt), /* harmony export */ "VK_FORMAT_R8G8B8_UNORM": () => (/* binding */ mt), /* harmony export */ "VK_FORMAT_R8G8_SINT": () => (/* binding */ bt), /* harmony export */ "VK_FORMAT_R8G8_SNORM": () => (/* binding */ xt), /* harmony export */ "VK_FORMAT_R8G8_SRGB": () => (/* binding */ dt), /* harmony export */ "VK_FORMAT_R8G8_UINT": () => (/* binding */ ut), /* harmony export */ "VK_FORMAT_R8G8_UNORM": () => (/* binding */ yt), /* harmony export */ "VK_FORMAT_R8_SINT": () => (/* binding */ pt), /* harmony export */ "VK_FORMAT_R8_SNORM": () => (/* binding */ ht), /* harmony export */ "VK_FORMAT_R8_SRGB": () => (/* binding */ gt), /* harmony export */ "VK_FORMAT_R8_UINT": () => (/* binding */ _t), /* harmony export */ "VK_FORMAT_R8_UNORM": () => (/* binding */ ct), /* harmony export */ "VK_FORMAT_S8_UINT": () => (/* binding */ Xe), /* harmony export */ "VK_FORMAT_UNDEFINED": () => (/* binding */ nt), /* harmony export */ "VK_FORMAT_X8_D24_UNORM_PACK32": () => (/* binding */ He), /* harmony export */ "read": () => (/* binding */ Pi), /* harmony export */ "write": () => (/* binding */ Mi) /* harmony export */ }); /* provided dependency */ var Buffer = __webpack_require__(/*! buffer */ "./node_modules/buffer/index.js")["Buffer"]; const t = 0, e = 1, n = 2, i = 3, s = 0, a = 0, r = 2, o = 0, l = 1, f = 160, U = 161, c = 162, h = 163, _ = 0, p = 1, g = 0, y = 1, x = 2, u = 3, b = 4, d = 5, m = 6, w = 7, D = 8, B = 9, L = 10, A = 11, k = 12, v = 13, S = 14, I = 15, O = 16, T = 17, V = 18, E = 0, F = 1, P = 2, C = 3, z = 4, M = 5, W = 6, N = 7, H = 8, K = 9, X = 10, j = 11, R = 0, Y = 1, q = 2, G = 13, J = 14, Q = 15, Z = 128, $ = 64, tt = 32, et = 16, nt = 0, it = 1, st = 2, at = 3, rt = 4, ot = 5, lt = 6, ft = 7, Ut = 8, ct = 9, ht = 10, _t = 13, pt = 14, gt = 15, yt = 16, xt = 17, ut = 20, bt = 21, dt = 22, mt = 23, wt = 24, Dt = 27, Bt = 28, Lt = 29, At = 30, kt = 31, vt = 34, St = 35, It = 36, Ot = 37, Tt = 38, Vt = 41, Et = 42, Ft = 43, Pt = 44, Ct = 45, zt = 48, Mt = 49, Wt = 50, Nt = 58, Ht = 59, Kt = 62, Xt = 63, jt = 64, Rt = 65, Yt = 68, qt = 69, Gt = 70, Jt = 71, Qt = 74, Zt = 75, $t = 76, te = 77, ee = 78, ne = 81, ie = 82, se = 83, ae = 84, re = 85, oe = 88, le = 89, fe = 90, Ue = 91, ce = 92, he = 95, _e = 96, pe = 97, ge = 98, ye = 99, xe = 100, ue = 101, be = 102, de = 103, me = 104, we = 105, De = 106, Be = 107, Le = 108, Ae = 109, ke = 110, ve = 111, Se = 112, Ie = 113, Oe = 114, Te = 115, Ve = 116, Ee = 117, Fe = 118, Pe = 119, Ce = 120, ze = 121, Me = 122, We = 123, Ne = 124, He = 125, Ke = 126, Xe = 127, je = 128, Re = 129, Ye = 130, qe = 131, Ge = 132, Je = 133, Qe = 134, Ze = 135, $e = 136, tn = 137, en = 138, nn = 139, sn = 140, an = 141, rn = 142, on = 143, ln = 144, fn = 145, Un = 146, cn = 147, hn = 148, _n = 149, pn = 150, gn = 151, yn = 152, xn = 153, un = 154, bn = 155, dn = 156, mn = 157, wn = 158, Dn = 159, Bn = 160, Ln = 161, An = 162, kn = 163, vn = 164, Sn = 165, In = 166, On = 167, Tn = 168, Vn = 169, En = 170, Fn = 171, Pn = 172, Cn = 173, zn = 174, Mn = 175, Wn = 176, Nn = 177, Hn = 178, Kn = 179, Xn = 180, jn = 181, Rn = 182, Yn = 183, qn = 184, Gn = 1000156007, Jn = 1000156008, Qn = 1000156009, Zn = 1000156010, $n = 1000156011, ti = 1000156017, ei = 1000156018, ni = 1000156019, ii = 1000156020, si = 1000156021, ai = 1000054e3, ri = 1000054001, oi = 1000054002, li = 1000054003, fi = 1000054004, Ui = 1000054005, ci = 1000054006, hi = 1000054007, _i = 1000066e3, pi = 1000066001, gi = 1000066002, yi = 1000066003, xi = 1000066004, ui = 1000066005, bi = 1000066006, di = 1000066007, mi = 1000066008, wi = 1000066009, Di = 1000066010, Bi = 1000066011, Li = 1000066012, Ai = 1000066013, ki = 100034e4, vi = 1000340001; class Si { constructor() { this.vkFormat = 0, this.typeSize = 1, this.pixelWidth = 0, this.pixelHeight = 0, this.pixelDepth = 0, this.layerCount = 0, this.faceCount = 1, this.supercompressionScheme = 0, this.levels = [], this.dataFormatDescriptor = [{ vendorId: 0, descriptorType: 0, descriptorBlockSize: 0, versionNumber: 2, colorModel: 0, colorPrimaries: 1, transferFunction: 2, flags: 0, texelBlockDimension: [0, 0, 0, 0], bytesPlane: [0, 0, 0, 0, 0, 0, 0, 0], samples: [] }], this.keyValue = {}, this.globalData = null; } } class Ii { constructor(t, e, n, i) { this._dataView = new DataView(t.buffer, t.byteOffset + e, n), this._littleEndian = i, this._offset = 0; } _nextUint8() { const t = this._dataView.getUint8(this._offset); return this._offset += 1, t; } _nextUint16() { const t = this._dataView.getUint16(this._offset, this._littleEndian); return this._offset += 2, t; } _nextUint32() { const t = this._dataView.getUint32(this._offset, this._littleEndian); return this._offset += 4, t; } _nextUint64() { const t = this._dataView.getUint32(this._offset, this._littleEndian) + 2 ** 32 * this._dataView.getUint32(this._offset + 4, this._littleEndian); return this._offset += 8, t; } _nextInt32() { const t = this._dataView.getInt32(this._offset, this._littleEndian); return this._offset += 4, t; } _skip(t) { return this._offset += t, this; } _scan(t, e = 0) { const n = this._offset; let i = 0; for (; this._dataView.getUint8(this._offset) !== e && i < t;) i++, this._offset++; return i < t && this._offset++, new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + n, i); } } const Oi = new Uint8Array([0]), Ti = [171, 75, 84, 88, 32, 50, 48, 187, 13, 10, 26, 10]; function Vi(t) { return "undefined" != typeof TextEncoder ? new TextEncoder().encode(t) : Buffer.from(t); } function Ei(t) { return "undefined" != typeof TextDecoder ? new TextDecoder().decode(t) : Buffer.from(t).toString("utf8"); } function Fi(t) { let e = 0; for (const n of t) e += n.byteLength; const n = new Uint8Array(e); let i = 0; for (const e of t) n.set(new Uint8Array(e), i), i += e.byteLength; return n; } function Pi(t) { const e = new Uint8Array(t.buffer, t.byteOffset, Ti.length); if (e[0] !== Ti[0] || e[1] !== Ti[1] || e[2] !== Ti[2] || e[3] !== Ti[3] || e[4] !== Ti[4] || e[5] !== Ti[5] || e[6] !== Ti[6] || e[7] !== Ti[7] || e[8] !== Ti[8] || e[9] !== Ti[9] || e[10] !== Ti[10] || e[11] !== Ti[11]) throw new Error("Missing KTX 2.0 identifier."); const n = new Si(), i = 17 * Uint32Array.BYTES_PER_ELEMENT, s = new Ii(t, Ti.length, i, !0); n.vkFormat = s._nextUint32(), n.typeSize = s._nextUint32(), n.pixelWidth = s._nextUint32(), n.pixelHeight = s._nextUint32(), n.pixelDepth = s._nextUint32(), n.layerCount = s._nextUint32(), n.faceCount = s._nextUint32(); const a = s._nextUint32(); n.supercompressionScheme = s._nextUint32(); const r = s._nextUint32(), o = s._nextUint32(), l = s._nextUint32(), f = s._nextUint32(), U = s._nextUint64(), c = s._nextUint64(), h = new Ii(t, Ti.length + i, 3 * a * 8, !0); for (let e = 0; e < a; e++) n.levels.push({ levelData: new Uint8Array(t.buffer, t.byteOffset + h._nextUint64(), h._nextUint64()), uncompressedByteLength: h._nextUint64() }); const _ = new Ii(t, r, o, !0), p = { vendorId: _._skip(4)._nextUint16(), descriptorType: _._nextUint16(), versionNumber: _._nextUint16(), descriptorBlockSize: _._nextUint16(), colorModel: _._nextUint8(), colorPrimaries: _._nextUint8(), transferFunction: _._nextUint8(), flags: _._nextUint8(), texelBlockDimension: [_._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8()], bytesPlane: [_._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8()], samples: [] }, g = (p.descriptorBlockSize / 4 - 6) / 4; for (let t = 0; t < g; t++) { const e = { bitOffset: _._nextUint16(), bitLength: _._nextUint8(), channelType: _._nextUint8(), samplePosition: [_._nextUint8(), _._nextUint8(), _._nextUint8(), _._nextUint8()], sampleLower: -Infinity, sampleUpper: Infinity }; 64 & e.channelType ? (e.sampleLower = _._nextInt32(), e.sampleUpper = _._nextInt32()) : (e.sampleLower = _._nextUint32(), e.sampleUpper = _._nextUint32()), p.samples[t] = e; } n.dataFormatDescriptor.length = 0, n.dataFormatDescriptor.push(p); const y = new Ii(t, l, f, !0); for (; y._offset < f;) { const t = y._nextUint32(), e = y._scan(t), i = Ei(e), s = y._scan(t - e.byteLength); n.keyValue[i] = i.match(/^ktx/i) ? Ei(s) : s, y._offset % 4 && y._skip(4 - y._offset % 4); } if (c <= 0) return n; const x = new Ii(t, U, c, !0), u = x._nextUint16(), b = x._nextUint16(), d = x._nextUint32(), m = x._nextUint32(), w = x._nextUint32(), D = x._nextUint32(), B = []; for (let t = 0; t < a; t++) B.push({ imageFlags: x._nextUint32(), rgbSliceByteOffset: x._nextUint32(), rgbSliceByteLength: x._nextUint32(), alphaSliceByteOffset: x._nextUint32(), alphaSliceByteLength: x._nextUint32() }); const L = U + x._offset, A = L + d, k = A + m, v = k + w, S = new Uint8Array(t.buffer, t.byteOffset + L, d), I = new Uint8Array(t.buffer, t.byteOffset + A, m), O = new Uint8Array(t.buffer, t.byteOffset + k, w), T = new Uint8Array(t.buffer, t.byteOffset + v, D); return n.globalData = { endpointCount: u, selectorCount: b, imageDescs: B, endpointsData: S, selectorsData: I, tablesData: O, extendedData: T }, n; } function Ci() { return (Ci = Object.assign || function (t) { for (var e = 1; e < arguments.length; e++) { var n = arguments[e]; for (var i in n) Object.prototype.hasOwnProperty.call(n, i) && (t[i] = n[i]); } return t; }).apply(this, arguments); } const zi = { keepWriter: !1 }; function Mi(t, e = {}) { e = Ci({}, zi, e); let n = new ArrayBuffer(0); if (t.globalData) { const e = new ArrayBuffer(20 + 5 * t.globalData.imageDescs.length * 4), i = new DataView(e); i.setUint16(0, t.globalData.endpointCount, !0), i.setUint16(2, t.globalData.selectorCount, !0), i.setUint32(4, t.globalData.endpointsData.byteLength, !0), i.setUint32(8, t.globalData.selectorsData.byteLength, !0), i.setUint32(12, t.globalData.tablesData.byteLength, !0), i.setUint32(16, t.globalData.extendedData.byteLength, !0); for (let e = 0; e < t.globalData.imageDescs.length; e++) { const n = t.globalData.imageDescs[e]; i.setUint32(20 + 5 * e * 4 + 0, n.imageFlags, !0), i.setUint32(20 + 5 * e * 4 + 4, n.rgbSliceByteOffset, !0), i.setUint32(20 + 5 * e * 4 + 8, n.rgbSliceByteLength, !0), i.setUint32(20 + 5 * e * 4 + 12, n.alphaSliceByteOffset, !0), i.setUint32(20 + 5 * e * 4 + 16, n.alphaSliceByteLength, !0); } n = Fi([e, t.globalData.endpointsData, t.globalData.selectorsData, t.globalData.tablesData, t.globalData.extendedData]); } const i = []; let s = t.keyValue; e.keepWriter || (s = Ci({}, t.keyValue, { KTXwriter: "KTX-Parse v0.3.1" })); for (const t in s) { const e = s[t], n = Vi(t), a = "string" == typeof e ? Vi(e) : e, r = n.byteLength + 1 + a.byteLength + 1, o = r % 4 ? 4 - r % 4 : 0; i.push(Fi([new Uint32Array([r]), n, Oi, a, Oi, new Uint8Array(o).fill(0)])); } const a = Fi(i); if (1 !== t.dataFormatDescriptor.length || 0 !== t.dataFormatDescriptor[0].descriptorType) throw new Error("Only BASICFORMAT Data Format Descriptor output supported."); const r = t.dataFormatDescriptor[0], o = new ArrayBuffer(28 + 16 * r.samples.length), l = new DataView(o), f = 24 + 16 * r.samples.length; if (l.setUint32(0, o.byteLength, !0), l.setUint16(4, r.vendorId, !0), l.setUint16(6, r.descriptorType, !0), l.setUint16(8, r.versionNumber, !0), l.setUint16(10, f, !0), l.setUint8(12, r.colorModel), l.setUint8(13, r.colorPrimaries), l.setUint8(14, r.transferFunction), l.setUint8(15, r.flags), !Array.isArray(r.texelBlockDimension)) throw new Error("texelBlockDimension is now an array. For dimensionality `d`, set `d - 1`."); l.setUint8(16, r.texelBlockDimension[0]), l.setUint8(17, r.texelBlockDimension[1]), l.setUint8(18, r.texelBlockDimension[2]), l.setUint8(19, r.texelBlockDimension[3]); for (let t = 0; t < 8; t++) l.setUint8(20 + t, r.bytesPlane[t]); for (let t = 0; t < r.samples.length; t++) { const e = r.samples[t], n = 28 + 16 * t; if (e.channelID) throw new Error("channelID has been renamed to channelType."); l.setUint16(n + 0, e.bitOffset, !0), l.setUint8(n + 2, e.bitLength), l.setUint8(n + 3, e.channelType), l.setUint8(n + 4, e.samplePosition[0]), l.setUint8(n + 5, e.samplePosition[1]), l.setUint8(n + 6, e.samplePosition[2]), l.setUint8(n + 7, e.samplePosition[3]), 64 & e.channelType ? (l.setInt32(n + 8, e.sampleLower, !0), l.setInt32(n + 12, e.sampleUpper, !0)) : (l.setUint32(n + 8, e.sampleLower, !0), l.setUint32(n + 12, e.sampleUpper, !0)); } const U = Ti.length + 68 + 3 * t.levels.length * 8, c = U + o.byteLength; let h = n.byteLength > 0 ? c + a.byteLength : 0; h % 8 && (h += 8 - h % 8); const _ = [], p = new DataView(new ArrayBuffer(3 * t.levels.length * 8)); let g = (h || c + a.byteLength) + n.byteLength; for (let e = 0; e < t.levels.length; e++) { const n = t.levels[e]; _.push(n.levelData), p.setBigUint64(24 * e + 0, BigInt(g), !0), p.setBigUint64(24 * e + 8, BigInt(n.levelData.byteLength), !0), p.setBigUint64(24 * e + 16, BigInt(n.uncompressedByteLength), !0), g += n.levelData.byteLength; } const y = new ArrayBuffer(68), x = new DataView(y); return x.setUint32(0, t.vkFormat, !0), x.setUint32(4, t.typeSize, !0), x.setUint32(8, t.pixelWidth, !0), x.setUint32(12, t.pixelHeight, !0), x.setUint32(16, t.pixelDepth, !0), x.setUint32(20, t.layerCount, !0), x.setUint32(24, t.faceCount, !0), x.setUint32(28, t.levels.length, !0), x.setUint32(32, t.supercompressionScheme, !0), x.setUint32(36, U, !0), x.setUint32(40, o.byteLength, !0), x.setUint32(44, c, !0), x.setUint32(48, a.byteLength, !0), x.setBigUint64(52, BigInt(n.byteLength > 0 ? h : 0), !0), x.setBigUint64(60, BigInt(n.byteLength), !0), new Uint8Array(Fi([new Uint8Array(Ti).buffer, y, p.buffer, o, a, h > 0 ? new ArrayBuffer(h - (c + a.byteLength)) : new ArrayBuffer(0), n, ..._])); } /***/ }), /***/ "./node_modules/super-three/examples/jsm/libs/zstddec.module.js": /*!**********************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/libs/zstddec.module.js ***! \**********************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "ZSTDDecoder": () => (/* binding */ Q) /* harmony export */ }); /* provided dependency */ var Buffer = __webpack_require__(/*! buffer */ "./node_modules/buffer/index.js")["Buffer"]; let A, I, B; const g = { env: { emscripten_notify_memory_growth: function (A) { B = new Uint8Array(I.exports.memory.buffer); } } }; class Q { init() { return A || (A = "undefined" != typeof fetch ? fetch("data:application/wasm;base64," + C).then(A => A.arrayBuffer()).then(A => WebAssembly.instantiate(A, g)).then(this._init) : WebAssembly.instantiate(Buffer.from(C, "base64"), g).then(this._init), A); } _init(A) { I = A.instance, g.env.emscripten_notify_memory_growth(0); } decode(A, g = 0) { if (!I) throw new Error("ZSTDDecoder: Await .init() before decoding."); const Q = A.byteLength, C = I.exports.malloc(Q); B.set(A, C), g = g || Number(I.exports.ZSTD_findDecompressedSize(C, Q)); const E = I.exports.malloc(g), i = I.exports.ZSTD_decompress(E, g, C, Q), D = B.slice(E, E + i); return I.exports.free(C), I.exports.free(E), D; } } const C = 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/***/ }), /***/ "./node_modules/super-three/examples/jsm/lights/LightProbeGenerator.js": /*!*****************************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/lights/LightProbeGenerator.js ***! \*****************************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "LightProbeGenerator": () => (/* binding */ LightProbeGenerator) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); class LightProbeGenerator { // https://www.ppsloan.org/publications/StupidSH36.pdf static fromCubeTexture(cubeTexture) { let totalWeight = 0; const coord = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const dir = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(); const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]; const sh = new three__WEBPACK_IMPORTED_MODULE_0__.SphericalHarmonics3(); const shCoefficients = sh.coefficients; for (let faceIndex = 0; faceIndex < 6; faceIndex++) { const image = cubeTexture.image[faceIndex]; const width = image.width; const height = image.height; const canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; const context = canvas.getContext('2d'); context.drawImage(image, 0, 0, width, height); const imageData = context.getImageData(0, 0, width, height); const data = imageData.data; const imageWidth = imageData.width; // assumed to be square const pixelSize = 2 / imageWidth; for (let i = 0, il = data.length; i < il; i += 4) { // RGBA assumed // pixel color color.setRGB(data[i] / 255, data[i + 1] / 255, data[i + 2] / 255); // convert to linear color space convertColorToLinear(color, cubeTexture.colorSpace); // pixel coordinate on unit cube const pixelIndex = i / 4; const col = -1 + (pixelIndex % imageWidth + 0.5) * pixelSize; const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize; switch (faceIndex) { case 0: coord.set(-1, row, -col); break; case 1: coord.set(1, row, col); break; case 2: coord.set(-col, 1, -row); break; case 3: coord.set(-col, -1, row); break; case 4: coord.set(-col, row, 1); break; case 5: coord.set(col, row, -1); break; } // weight assigned to this pixel const lengthSq = coord.lengthSq(); const weight = 4 / (Math.sqrt(lengthSq) * lengthSq); totalWeight += weight; // direction vector to this pixel dir.copy(coord).normalize(); // evaluate SH basis functions in direction dir three__WEBPACK_IMPORTED_MODULE_0__.SphericalHarmonics3.getBasisAt(dir, shBasis); // accummuulate for (let j = 0; j < 9; j++) { shCoefficients[j].x += shBasis[j] * color.r * weight; shCoefficients[j].y += shBasis[j] * color.g * weight; shCoefficients[j].z += shBasis[j] * color.b * weight; } } } // normalize const norm = 4 * Math.PI / totalWeight; for (let j = 0; j < 9; j++) { shCoefficients[j].x *= norm; shCoefficients[j].y *= norm; shCoefficients[j].z *= norm; } return new three__WEBPACK_IMPORTED_MODULE_0__.LightProbe(sh); } static fromCubeRenderTarget(renderer, cubeRenderTarget) { // The renderTarget must be set to RGBA in order to make readRenderTargetPixels works let totalWeight = 0; const coord = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const dir = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(); const shBasis = [0, 0, 0, 0, 0, 0, 0, 0, 0]; const sh = new three__WEBPACK_IMPORTED_MODULE_0__.SphericalHarmonics3(); const shCoefficients = sh.coefficients; const dataType = cubeRenderTarget.texture.type; for (let faceIndex = 0; faceIndex < 6; faceIndex++) { const imageWidth = cubeRenderTarget.width; // assumed to be square let data; if (dataType === three__WEBPACK_IMPORTED_MODULE_0__.HalfFloatType) { data = new Uint16Array(imageWidth * imageWidth * 4); } else { // assuming UnsignedByteType data = new Uint8Array(imageWidth * imageWidth * 4); } renderer.readRenderTargetPixels(cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex); const pixelSize = 2 / imageWidth; for (let i = 0, il = data.length; i < il; i += 4) { // RGBA assumed let r, g, b; if (dataType === three__WEBPACK_IMPORTED_MODULE_0__.HalfFloatType) { r = three__WEBPACK_IMPORTED_MODULE_0__.DataUtils.fromHalfFloat(data[i]); g = three__WEBPACK_IMPORTED_MODULE_0__.DataUtils.fromHalfFloat(data[i + 1]); b = three__WEBPACK_IMPORTED_MODULE_0__.DataUtils.fromHalfFloat(data[i + 2]); } else { r = data[i] / 255; g = data[i + 1] / 255; b = data[i + 2] / 255; } // pixel color color.setRGB(r, g, b); // convert to linear color space convertColorToLinear(color, cubeRenderTarget.texture.colorSpace); // pixel coordinate on unit cube const pixelIndex = i / 4; const col = -1 + (pixelIndex % imageWidth + 0.5) * pixelSize; const row = 1 - (Math.floor(pixelIndex / imageWidth) + 0.5) * pixelSize; switch (faceIndex) { case 0: coord.set(1, row, -col); break; case 1: coord.set(-1, row, col); break; case 2: coord.set(col, 1, -row); break; case 3: coord.set(col, -1, row); break; case 4: coord.set(col, row, 1); break; case 5: coord.set(-col, row, -1); break; } // weight assigned to this pixel const lengthSq = coord.lengthSq(); const weight = 4 / (Math.sqrt(lengthSq) * lengthSq); totalWeight += weight; // direction vector to this pixel dir.copy(coord).normalize(); // evaluate SH basis functions in direction dir three__WEBPACK_IMPORTED_MODULE_0__.SphericalHarmonics3.getBasisAt(dir, shBasis); // accummuulate for (let j = 0; j < 9; j++) { shCoefficients[j].x += shBasis[j] * color.r * weight; shCoefficients[j].y += shBasis[j] * color.g * weight; shCoefficients[j].z += shBasis[j] * color.b * weight; } } } // normalize const norm = 4 * Math.PI / totalWeight; for (let j = 0; j < 9; j++) { shCoefficients[j].x *= norm; shCoefficients[j].y *= norm; shCoefficients[j].z *= norm; } return new three__WEBPACK_IMPORTED_MODULE_0__.LightProbe(sh); } } function convertColorToLinear(color, colorSpace) { switch (colorSpace) { case three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace: color.convertSRGBToLinear(); break; case three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace: case three__WEBPACK_IMPORTED_MODULE_0__.NoColorSpace: break; default: console.warn('WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported color space.'); break; } return color; } /***/ }), /***/ "./node_modules/super-three/examples/jsm/loaders/DRACOLoader.js": /*!**********************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/loaders/DRACOLoader.js ***! \**********************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "DRACOLoader": () => (/* binding */ DRACOLoader) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); const _taskCache = new WeakMap(); class DRACOLoader extends three__WEBPACK_IMPORTED_MODULE_0__.Loader { constructor(manager) { super(manager); this.decoderPath = ''; this.decoderConfig = {}; this.decoderBinary = null; this.decoderPending = null; this.workerLimit = 4; this.workerPool = []; this.workerNextTaskID = 1; this.workerSourceURL = ''; this.defaultAttributeIDs = { position: 'POSITION', normal: 'NORMAL', color: 'COLOR', uv: 'TEX_COORD' }; this.defaultAttributeTypes = { position: 'Float32Array', normal: 'Float32Array', color: 'Float32Array', uv: 'Float32Array' }; } setDecoderPath(path) { this.decoderPath = path; return this; } setDecoderConfig(config) { this.decoderConfig = config; return this; } setWorkerLimit(workerLimit) { this.workerLimit = workerLimit; return this; } load(url, onLoad, onProgress, onError) { const loader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType('arraybuffer'); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, buffer => { this.parse(buffer, onLoad, onError); }, onProgress, onError); } parse(buffer, onLoad, onError = () => {}) { this.decodeDracoFile(buffer, onLoad, null, null, three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace).catch(onError); } decodeDracoFile(buffer, callback, attributeIDs, attributeTypes, vertexColorSpace = three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace, onError = () => {}) { const taskConfig = { attributeIDs: attributeIDs || this.defaultAttributeIDs, attributeTypes: attributeTypes || this.defaultAttributeTypes, useUniqueIDs: !!attributeIDs, vertexColorSpace: vertexColorSpace }; return this.decodeGeometry(buffer, taskConfig).then(callback).catch(onError); } decodeGeometry(buffer, taskConfig) { const taskKey = JSON.stringify(taskConfig); // Check for an existing task using this buffer. A transferred buffer cannot be transferred // again from this thread. if (_taskCache.has(buffer)) { const cachedTask = _taskCache.get(buffer); if (cachedTask.key === taskKey) { return cachedTask.promise; } else if (buffer.byteLength === 0) { // Technically, it would be possible to wait for the previous task to complete, // transfer the buffer back, and decode again with the second configuration. That // is complex, and I don't know of any reason to decode a Draco buffer twice in // different ways, so this is left unimplemented. throw new Error('THREE.DRACOLoader: Unable to re-decode a buffer with different ' + 'settings. Buffer has already been transferred.'); } } // let worker; const taskID = this.workerNextTaskID++; const taskCost = buffer.byteLength; // Obtain a worker and assign a task, and construct a geometry instance // when the task completes. const geometryPending = this._getWorker(taskID, taskCost).then(_worker => { worker = _worker; return new Promise((resolve, reject) => { worker._callbacks[taskID] = { resolve, reject }; worker.postMessage({ type: 'decode', id: taskID, taskConfig, buffer }, [buffer]); // this.debug(); }); }).then(message => this._createGeometry(message.geometry)); // Remove task from the task list. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416) geometryPending.catch(() => true).then(() => { if (worker && taskID) { this._releaseTask(worker, taskID); // this.debug(); } }); // Cache the task result. _taskCache.set(buffer, { key: taskKey, promise: geometryPending }); return geometryPending; } _createGeometry(geometryData) { const geometry = new three__WEBPACK_IMPORTED_MODULE_0__.BufferGeometry(); if (geometryData.index) { geometry.setIndex(new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(geometryData.index.array, 1)); } for (let i = 0; i < geometryData.attributes.length; i++) { const result = geometryData.attributes[i]; const name = result.name; const array = result.array; const itemSize = result.itemSize; const attribute = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(array, itemSize); if (name === 'color') { this._assignVertexColorSpace(attribute, result.vertexColorSpace); attribute.normalized = array instanceof Float32Array === false; } geometry.setAttribute(name, attribute); } return geometry; } _assignVertexColorSpace(attribute, inputColorSpace) { // While .drc files do not specify colorspace, the only 'official' tooling // is PLY and OBJ converters, which use sRGB. We'll assume sRGB when a .drc // file is passed into .load() or .parse(). GLTFLoader uses internal APIs // to decode geometry, and vertex colors are already Linear-sRGB in there. if (inputColorSpace !== three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace) return; const _color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(); for (let i = 0, il = attribute.count; i < il; i++) { _color.fromBufferAttribute(attribute, i).convertSRGBToLinear(); attribute.setXYZ(i, _color.r, _color.g, _color.b); } } _loadLibrary(url, responseType) { const loader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); loader.setPath(this.decoderPath); loader.setResponseType(responseType); loader.setWithCredentials(this.withCredentials); return new Promise((resolve, reject) => { loader.load(url, resolve, undefined, reject); }); } preload() { this._initDecoder(); return this; } _initDecoder() { if (this.decoderPending) return this.decoderPending; const useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js'; const librariesPending = []; if (useJS) { librariesPending.push(this._loadLibrary('draco_decoder.js', 'text')); } else { librariesPending.push(this._loadLibrary('draco_wasm_wrapper.js', 'text')); librariesPending.push(this._loadLibrary('draco_decoder.wasm', 'arraybuffer')); } this.decoderPending = Promise.all(librariesPending).then(libraries => { const jsContent = libraries[0]; if (!useJS) { this.decoderConfig.wasmBinary = libraries[1]; } const fn = DRACOWorker.toString(); const body = ['/* draco decoder */', jsContent, '', '/* worker */', fn.substring(fn.indexOf('{') + 1, fn.lastIndexOf('}'))].join('\n'); this.workerSourceURL = URL.createObjectURL(new Blob([body])); }); return this.decoderPending; } _getWorker(taskID, taskCost) { return this._initDecoder().then(() => { if (this.workerPool.length < this.workerLimit) { const worker = new Worker(this.workerSourceURL); worker._callbacks = {}; worker._taskCosts = {}; worker._taskLoad = 0; worker.postMessage({ type: 'init', decoderConfig: this.decoderConfig }); worker.onmessage = function (e) { const message = e.data; switch (message.type) { case 'decode': worker._callbacks[message.id].resolve(message); break; case 'error': worker._callbacks[message.id].reject(message); break; default: console.error('THREE.DRACOLoader: Unexpected message, "' + message.type + '"'); } }; this.workerPool.push(worker); } else { this.workerPool.sort(function (a, b) { return a._taskLoad > b._taskLoad ? -1 : 1; }); } const worker = this.workerPool[this.workerPool.length - 1]; worker._taskCosts[taskID] = taskCost; worker._taskLoad += taskCost; return worker; }); } _releaseTask(worker, taskID) { worker._taskLoad -= worker._taskCosts[taskID]; delete worker._callbacks[taskID]; delete worker._taskCosts[taskID]; } debug() { console.log('Task load: ', this.workerPool.map(worker => worker._taskLoad)); } dispose() { for (let i = 0; i < this.workerPool.length; ++i) { this.workerPool[i].terminate(); } this.workerPool.length = 0; if (this.workerSourceURL !== '') { URL.revokeObjectURL(this.workerSourceURL); } return this; } } /* WEB WORKER */ function DRACOWorker() { let decoderConfig; let decoderPending; onmessage = function (e) { const message = e.data; switch (message.type) { case 'init': decoderConfig = message.decoderConfig; decoderPending = new Promise(function (resolve /*, reject*/) { decoderConfig.onModuleLoaded = function (draco) { // Module is Promise-like. Wrap before resolving to avoid loop. resolve({ draco: draco }); }; DracoDecoderModule(decoderConfig); // eslint-disable-line no-undef }); break; case 'decode': const buffer = message.buffer; const taskConfig = message.taskConfig; decoderPending.then(module => { const draco = module.draco; const decoder = new draco.Decoder(); try { const geometry = decodeGeometry(draco, decoder, new Int8Array(buffer), taskConfig); const buffers = geometry.attributes.map(attr => attr.array.buffer); if (geometry.index) buffers.push(geometry.index.array.buffer); self.postMessage({ type: 'decode', id: message.id, geometry }, buffers); } catch (error) { console.error(error); self.postMessage({ type: 'error', id: message.id, error: error.message }); } finally { draco.destroy(decoder); } }); break; } }; function decodeGeometry(draco, decoder, array, taskConfig) { const attributeIDs = taskConfig.attributeIDs; const attributeTypes = taskConfig.attributeTypes; let dracoGeometry; let decodingStatus; const geometryType = decoder.GetEncodedGeometryType(array); if (geometryType === draco.TRIANGULAR_MESH) { dracoGeometry = new draco.Mesh(); decodingStatus = decoder.DecodeArrayToMesh(array, array.byteLength, dracoGeometry); } else if (geometryType === draco.POINT_CLOUD) { dracoGeometry = new draco.PointCloud(); decodingStatus = decoder.DecodeArrayToPointCloud(array, array.byteLength, dracoGeometry); } else { throw new Error('THREE.DRACOLoader: Unexpected geometry type.'); } if (!decodingStatus.ok() || dracoGeometry.ptr === 0) { throw new Error('THREE.DRACOLoader: Decoding failed: ' + decodingStatus.error_msg()); } const geometry = { index: null, attributes: [] }; // Gather all vertex attributes. for (const attributeName in attributeIDs) { const attributeType = self[attributeTypes[attributeName]]; let attribute; let attributeID; // A Draco file may be created with default vertex attributes, whose attribute IDs // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively, // a Draco file may contain a custom set of attributes, identified by known unique // IDs. glTF files always do the latter, and `.drc` files typically do the former. if (taskConfig.useUniqueIDs) { attributeID = attributeIDs[attributeName]; attribute = decoder.GetAttributeByUniqueId(dracoGeometry, attributeID); } else { attributeID = decoder.GetAttributeId(dracoGeometry, draco[attributeIDs[attributeName]]); if (attributeID === -1) continue; attribute = decoder.GetAttribute(dracoGeometry, attributeID); } const attributeResult = decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute); if (attributeName === 'color') { attributeResult.vertexColorSpace = taskConfig.vertexColorSpace; } geometry.attributes.push(attributeResult); } // Add index. if (geometryType === draco.TRIANGULAR_MESH) { geometry.index = decodeIndex(draco, decoder, dracoGeometry); } draco.destroy(dracoGeometry); return geometry; } function decodeIndex(draco, decoder, dracoGeometry) { const numFaces = dracoGeometry.num_faces(); const numIndices = numFaces * 3; const byteLength = numIndices * 4; const ptr = draco._malloc(byteLength); decoder.GetTrianglesUInt32Array(dracoGeometry, byteLength, ptr); const index = new Uint32Array(draco.HEAPF32.buffer, ptr, numIndices).slice(); draco._free(ptr); return { array: index, itemSize: 1 }; } function decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute) { const numComponents = attribute.num_components(); const numPoints = dracoGeometry.num_points(); const numValues = numPoints * numComponents; const byteLength = numValues * attributeType.BYTES_PER_ELEMENT; const dataType = getDracoDataType(draco, attributeType); const ptr = draco._malloc(byteLength); decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, dataType, byteLength, ptr); const array = new attributeType(draco.HEAPF32.buffer, ptr, numValues).slice(); draco._free(ptr); return { name: attributeName, array: array, itemSize: numComponents }; } function getDracoDataType(draco, attributeType) { switch (attributeType) { case Float32Array: return draco.DT_FLOAT32; case Int8Array: return draco.DT_INT8; case Int16Array: return draco.DT_INT16; case Int32Array: return draco.DT_INT32; case Uint8Array: return draco.DT_UINT8; case Uint16Array: return draco.DT_UINT16; case Uint32Array: return draco.DT_UINT32; } } } /***/ }), /***/ "./node_modules/super-three/examples/jsm/loaders/GLTFLoader.js": /*!*********************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/loaders/GLTFLoader.js ***! \*********************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "GLTFLoader": () => (/* binding */ GLTFLoader) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); /* harmony import */ var _utils_BufferGeometryUtils_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../utils/BufferGeometryUtils.js */ "./node_modules/super-three/examples/jsm/utils/BufferGeometryUtils.js"); class GLTFLoader extends three__WEBPACK_IMPORTED_MODULE_0__.Loader { constructor(manager) { super(manager); this.dracoLoader = null; this.ktx2Loader = null; this.meshoptDecoder = null; this.pluginCallbacks = []; this.register(function (parser) { return new GLTFMaterialsClearcoatExtension(parser); }); this.register(function (parser) { return new GLTFTextureBasisUExtension(parser); }); this.register(function (parser) { return new GLTFTextureWebPExtension(parser); }); this.register(function (parser) { return new GLTFTextureAVIFExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsSheenExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsTransmissionExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsVolumeExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsIorExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsEmissiveStrengthExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsSpecularExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsIridescenceExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsAnisotropyExtension(parser); }); this.register(function (parser) { return new GLTFMaterialsBumpExtension(parser); }); this.register(function (parser) { return new GLTFLightsExtension(parser); }); this.register(function (parser) { return new GLTFMeshoptCompression(parser); }); this.register(function (parser) { return new GLTFMeshGpuInstancing(parser); }); } load(url, onLoad, onProgress, onError) { const scope = this; let resourcePath; if (this.resourcePath !== '') { resourcePath = this.resourcePath; } else if (this.path !== '') { // If a base path is set, resources will be relative paths from that plus the relative path of the gltf file // Example path = 'https://my-cnd-server.com/', url = 'assets/models/model.gltf' // resourcePath = 'https://my-cnd-server.com/assets/models/' // referenced resource 'model.bin' will be loaded from 'https://my-cnd-server.com/assets/models/model.bin' // referenced resource '../textures/texture.png' will be loaded from 'https://my-cnd-server.com/assets/textures/texture.png' const relativeUrl = three__WEBPACK_IMPORTED_MODULE_0__.LoaderUtils.extractUrlBase(url); resourcePath = three__WEBPACK_IMPORTED_MODULE_0__.LoaderUtils.resolveURL(relativeUrl, this.path); } else { resourcePath = three__WEBPACK_IMPORTED_MODULE_0__.LoaderUtils.extractUrlBase(url); } // Tells the LoadingManager to track an extra item, which resolves after // the model is fully loaded. This means the count of items loaded will // be incorrect, but ensures manager.onLoad() does not fire early. this.manager.itemStart(url); const _onError = function (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); scope.manager.itemEnd(url); }; const loader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType('arraybuffer'); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (data) { try { scope.parse(data, resourcePath, function (gltf) { onLoad(gltf); scope.manager.itemEnd(url); }, _onError); } catch (e) { _onError(e); } }, onProgress, _onError); } setDRACOLoader(dracoLoader) { this.dracoLoader = dracoLoader; return this; } setDDSLoader() { throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".'); } setKTX2Loader(ktx2Loader) { this.ktx2Loader = ktx2Loader; return this; } setMeshoptDecoder(meshoptDecoder) { this.meshoptDecoder = meshoptDecoder; return this; } register(callback) { if (this.pluginCallbacks.indexOf(callback) === -1) { this.pluginCallbacks.push(callback); } return this; } unregister(callback) { if (this.pluginCallbacks.indexOf(callback) !== -1) { this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1); } return this; } parse(data, path, onLoad, onError) { let json; const extensions = {}; const plugins = {}; const textDecoder = new TextDecoder(); if (typeof data === 'string') { json = JSON.parse(data); } else if (data instanceof ArrayBuffer) { const magic = textDecoder.decode(new Uint8Array(data, 0, 4)); if (magic === BINARY_EXTENSION_HEADER_MAGIC) { try { extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data); } catch (error) { if (onError) onError(error); return; } json = JSON.parse(extensions[EXTENSIONS.KHR_BINARY_GLTF].content); } else { json = JSON.parse(textDecoder.decode(data)); } } else { json = data; } if (json.asset === undefined || json.asset.version[0] < 2) { if (onError) onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.')); return; } const parser = new GLTFParser(json, { path: path || this.resourcePath || '', crossOrigin: this.crossOrigin, requestHeader: this.requestHeader, manager: this.manager, ktx2Loader: this.ktx2Loader, meshoptDecoder: this.meshoptDecoder }); parser.fileLoader.setRequestHeader(this.requestHeader); for (let i = 0; i < this.pluginCallbacks.length; i++) { const plugin = this.pluginCallbacks[i](parser); if (!plugin.name) console.error('THREE.GLTFLoader: Invalid plugin found: missing name'); plugins[plugin.name] = plugin; // Workaround to avoid determining as unknown extension // in addUnknownExtensionsToUserData(). // Remove this workaround if we move all the existing // extension handlers to plugin system extensions[plugin.name] = true; } if (json.extensionsUsed) { for (let i = 0; i < json.extensionsUsed.length; ++i) { const extensionName = json.extensionsUsed[i]; const extensionsRequired = json.extensionsRequired || []; switch (extensionName) { case EXTENSIONS.KHR_MATERIALS_UNLIT: extensions[extensionName] = new GLTFMaterialsUnlitExtension(); break; case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); break; case EXTENSIONS.KHR_TEXTURE_TRANSFORM: extensions[extensionName] = new GLTFTextureTransformExtension(); break; case EXTENSIONS.KHR_MESH_QUANTIZATION: extensions[extensionName] = new GLTFMeshQuantizationExtension(); break; default: if (extensionsRequired.indexOf(extensionName) >= 0 && plugins[extensionName] === undefined) { console.warn('THREE.GLTFLoader: Unknown extension "' + extensionName + '".'); } } } } parser.setExtensions(extensions); parser.setPlugins(plugins); parser.parse(onLoad, onError); } parseAsync(data, path) { const scope = this; return new Promise(function (resolve, reject) { scope.parse(data, path, resolve, reject); }); } } /* GLTFREGISTRY */ function GLTFRegistry() { let objects = {}; return { get: function (key) { return objects[key]; }, add: function (key, object) { objects[key] = object; }, remove: function (key) { delete objects[key]; }, removeAll: function () { objects = {}; } }; } /*********************************/ /********** EXTENSIONS ***********/ /*********************************/ const EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat', KHR_MATERIALS_IOR: 'KHR_materials_ior', KHR_MATERIALS_SHEEN: 'KHR_materials_sheen', KHR_MATERIALS_SPECULAR: 'KHR_materials_specular', KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', KHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence', KHR_MATERIALS_ANISOTROPY: 'KHR_materials_anisotropy', KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', KHR_MATERIALS_VOLUME: 'KHR_materials_volume', KHR_TEXTURE_BASISU: 'KHR_texture_basisu', KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization', KHR_MATERIALS_EMISSIVE_STRENGTH: 'KHR_materials_emissive_strength', EXT_MATERIALS_BUMP: 'EXT_materials_bump', EXT_TEXTURE_WEBP: 'EXT_texture_webp', EXT_TEXTURE_AVIF: 'EXT_texture_avif', EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression', EXT_MESH_GPU_INSTANCING: 'EXT_mesh_gpu_instancing' }; /** * Punctual Lights Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual */ class GLTFLightsExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // Object3D instance caches this.cache = { refs: {}, uses: {} }; } _markDefs() { const parser = this.parser; const nodeDefs = this.parser.json.nodes || []; for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { const nodeDef = nodeDefs[nodeIndex]; if (nodeDef.extensions && nodeDef.extensions[this.name] && nodeDef.extensions[this.name].light !== undefined) { parser._addNodeRef(this.cache, nodeDef.extensions[this.name].light); } } } _loadLight(lightIndex) { const parser = this.parser; const cacheKey = 'light:' + lightIndex; let dependency = parser.cache.get(cacheKey); if (dependency) return dependency; const json = parser.json; const extensions = json.extensions && json.extensions[this.name] || {}; const lightDefs = extensions.lights || []; const lightDef = lightDefs[lightIndex]; let lightNode; const color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(0xffffff); if (lightDef.color !== undefined) color.setRGB(lightDef.color[0], lightDef.color[1], lightDef.color[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); const range = lightDef.range !== undefined ? lightDef.range : 0; switch (lightDef.type) { case 'directional': lightNode = new three__WEBPACK_IMPORTED_MODULE_0__.DirectionalLight(color); lightNode.target.position.set(0, 0, -1); lightNode.add(lightNode.target); break; case 'point': lightNode = new three__WEBPACK_IMPORTED_MODULE_0__.PointLight(color); lightNode.distance = range; break; case 'spot': lightNode = new three__WEBPACK_IMPORTED_MODULE_0__.SpotLight(color); lightNode.distance = range; // Handle spotlight properties. lightDef.spot = lightDef.spot || {}; lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; lightNode.angle = lightDef.spot.outerConeAngle; lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; lightNode.target.position.set(0, 0, -1); lightNode.add(lightNode.target); break; default: throw new Error('THREE.GLTFLoader: Unexpected light type: ' + lightDef.type); } // Some lights (e.g. spot) default to a position other than the origin. Reset the position // here, because node-level parsing will only override position if explicitly specified. lightNode.position.set(0, 0, 0); lightNode.decay = 2; assignExtrasToUserData(lightNode, lightDef); if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity; lightNode.name = parser.createUniqueName(lightDef.name || 'light_' + lightIndex); dependency = Promise.resolve(lightNode); parser.cache.add(cacheKey, dependency); return dependency; } getDependency(type, index) { if (type !== 'light') return; return this._loadLight(index); } createNodeAttachment(nodeIndex) { const self = this; const parser = this.parser; const json = parser.json; const nodeDef = json.nodes[nodeIndex]; const lightDef = nodeDef.extensions && nodeDef.extensions[this.name] || {}; const lightIndex = lightDef.light; if (lightIndex === undefined) return null; return this._loadLight(lightIndex).then(function (light) { return parser._getNodeRef(self.cache, lightIndex, light); }); } } /** * Unlit Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit */ class GLTFMaterialsUnlitExtension { constructor() { this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; } getMaterialType() { return three__WEBPACK_IMPORTED_MODULE_0__.MeshBasicMaterial; } extendParams(materialParams, materialDef, parser) { const pending = []; materialParams.color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(1.0, 1.0, 1.0); materialParams.opacity = 1.0; const metallicRoughness = materialDef.pbrMetallicRoughness; if (metallicRoughness) { if (Array.isArray(metallicRoughness.baseColorFactor)) { const array = metallicRoughness.baseColorFactor; materialParams.color.setRGB(array[0], array[1], array[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); materialParams.opacity = array[3]; } if (metallicRoughness.baseColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture, three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace)); } } return Promise.all(pending); } } /** * Materials Emissive Strength Extension * * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md */ class GLTFMaterialsEmissiveStrengthExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_EMISSIVE_STRENGTH; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const emissiveStrength = materialDef.extensions[this.name].emissiveStrength; if (emissiveStrength !== undefined) { materialParams.emissiveIntensity = emissiveStrength; } return Promise.resolve(); } } /** * Clearcoat Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat */ class GLTFMaterialsClearcoatExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; if (extension.clearcoatFactor !== undefined) { materialParams.clearcoat = extension.clearcoatFactor; } if (extension.clearcoatTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'clearcoatMap', extension.clearcoatTexture)); } if (extension.clearcoatRoughnessFactor !== undefined) { materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor; } if (extension.clearcoatRoughnessTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture)); } if (extension.clearcoatNormalTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture)); if (extension.clearcoatNormalTexture.scale !== undefined) { const scale = extension.clearcoatNormalTexture.scale; materialParams.clearcoatNormalScale = new three__WEBPACK_IMPORTED_MODULE_0__.Vector2(scale, scale); } } return Promise.all(pending); } } /** * Iridescence Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence */ class GLTFMaterialsIridescenceExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; if (extension.iridescenceFactor !== undefined) { materialParams.iridescence = extension.iridescenceFactor; } if (extension.iridescenceTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'iridescenceMap', extension.iridescenceTexture)); } if (extension.iridescenceIor !== undefined) { materialParams.iridescenceIOR = extension.iridescenceIor; } if (materialParams.iridescenceThicknessRange === undefined) { materialParams.iridescenceThicknessRange = [100, 400]; } if (extension.iridescenceThicknessMinimum !== undefined) { materialParams.iridescenceThicknessRange[0] = extension.iridescenceThicknessMinimum; } if (extension.iridescenceThicknessMaximum !== undefined) { materialParams.iridescenceThicknessRange[1] = extension.iridescenceThicknessMaximum; } if (extension.iridescenceThicknessTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture)); } return Promise.all(pending); } } /** * Sheen Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen */ class GLTFMaterialsSheenExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_SHEEN; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; materialParams.sheenColor = new three__WEBPACK_IMPORTED_MODULE_0__.Color(0, 0, 0); materialParams.sheenRoughness = 0; materialParams.sheen = 1; const extension = materialDef.extensions[this.name]; if (extension.sheenColorFactor !== undefined) { const colorFactor = extension.sheenColorFactor; materialParams.sheenColor.setRGB(colorFactor[0], colorFactor[1], colorFactor[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); } if (extension.sheenRoughnessFactor !== undefined) { materialParams.sheenRoughness = extension.sheenRoughnessFactor; } if (extension.sheenColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'sheenColorMap', extension.sheenColorTexture, three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace)); } if (extension.sheenRoughnessTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'sheenRoughnessMap', extension.sheenRoughnessTexture)); } return Promise.all(pending); } } /** * Transmission Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission * Draft: https://github.com/KhronosGroup/glTF/pull/1698 */ class GLTFMaterialsTransmissionExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; if (extension.transmissionFactor !== undefined) { materialParams.transmission = extension.transmissionFactor; } if (extension.transmissionTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'transmissionMap', extension.transmissionTexture)); } return Promise.all(pending); } } /** * Materials Volume Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume */ class GLTFMaterialsVolumeExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_VOLUME; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0; if (extension.thicknessTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'thicknessMap', extension.thicknessTexture)); } materialParams.attenuationDistance = extension.attenuationDistance || Infinity; const colorArray = extension.attenuationColor || [1, 1, 1]; materialParams.attenuationColor = new three__WEBPACK_IMPORTED_MODULE_0__.Color().setRGB(colorArray[0], colorArray[1], colorArray[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); return Promise.all(pending); } } /** * Materials ior Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior */ class GLTFMaterialsIorExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_IOR; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const extension = materialDef.extensions[this.name]; materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5; return Promise.resolve(); } } /** * Materials specular Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular */ class GLTFMaterialsSpecularExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0; if (extension.specularTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'specularIntensityMap', extension.specularTexture)); } const colorArray = extension.specularColorFactor || [1, 1, 1]; materialParams.specularColor = new three__WEBPACK_IMPORTED_MODULE_0__.Color().setRGB(colorArray[0], colorArray[1], colorArray[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); if (extension.specularColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'specularColorMap', extension.specularColorTexture, three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace)); } return Promise.all(pending); } } /** * Materials bump Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/EXT_materials_bump */ class GLTFMaterialsBumpExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.EXT_MATERIALS_BUMP; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; materialParams.bumpScale = extension.bumpFactor !== undefined ? extension.bumpFactor : 1.0; if (extension.bumpTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'bumpMap', extension.bumpTexture)); } return Promise.all(pending); } } /** * Materials anisotropy Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy */ class GLTFMaterialsAnisotropyExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_MATERIALS_ANISOTROPY; } getMaterialType(materialIndex) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) return null; return three__WEBPACK_IMPORTED_MODULE_0__.MeshPhysicalMaterial; } extendMaterialParams(materialIndex, materialParams) { const parser = this.parser; const materialDef = parser.json.materials[materialIndex]; if (!materialDef.extensions || !materialDef.extensions[this.name]) { return Promise.resolve(); } const pending = []; const extension = materialDef.extensions[this.name]; if (extension.anisotropyStrength !== undefined) { materialParams.anisotropy = extension.anisotropyStrength; } if (extension.anisotropyRotation !== undefined) { materialParams.anisotropyRotation = extension.anisotropyRotation; } if (extension.anisotropyTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'anisotropyMap', extension.anisotropyTexture)); } return Promise.all(pending); } } /** * BasisU Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu */ class GLTFTextureBasisUExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.KHR_TEXTURE_BASISU; } loadTexture(textureIndex) { const parser = this.parser; const json = parser.json; const textureDef = json.textures[textureIndex]; if (!textureDef.extensions || !textureDef.extensions[this.name]) { return null; } const extension = textureDef.extensions[this.name]; const loader = parser.options.ktx2Loader; if (!loader) { if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { throw new Error('THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures'); } else { // Assumes that the extension is optional and that a fallback texture is present return null; } } return parser.loadTextureImage(textureIndex, extension.source, loader); } } /** * WebP Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp */ class GLTFTextureWebPExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.EXT_TEXTURE_WEBP; this.isSupported = null; } loadTexture(textureIndex) { const name = this.name; const parser = this.parser; const json = parser.json; const textureDef = json.textures[textureIndex]; if (!textureDef.extensions || !textureDef.extensions[name]) { return null; } const extension = textureDef.extensions[name]; const source = json.images[extension.source]; let loader = parser.textureLoader; if (source.uri) { const handler = parser.options.manager.getHandler(source.uri); if (handler !== null) loader = handler; } return this.detectSupport().then(function (isSupported) { if (isSupported) return parser.loadTextureImage(textureIndex, extension.source, loader); if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { throw new Error('THREE.GLTFLoader: WebP required by asset but unsupported.'); } // Fall back to PNG or JPEG. return parser.loadTexture(textureIndex); }); } detectSupport() { if (!this.isSupported) { this.isSupported = new Promise(function (resolve) { const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all // WebP images, unfortunately. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA'; image.onload = image.onerror = function () { resolve(image.height === 1); }; }); } return this.isSupported; } } /** * AVIF Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_avif */ class GLTFTextureAVIFExtension { constructor(parser) { this.parser = parser; this.name = EXTENSIONS.EXT_TEXTURE_AVIF; this.isSupported = null; } loadTexture(textureIndex) { const name = this.name; const parser = this.parser; const json = parser.json; const textureDef = json.textures[textureIndex]; if (!textureDef.extensions || !textureDef.extensions[name]) { return null; } const extension = textureDef.extensions[name]; const source = json.images[extension.source]; let loader = parser.textureLoader; if (source.uri) { const handler = parser.options.manager.getHandler(source.uri); if (handler !== null) loader = handler; } return this.detectSupport().then(function (isSupported) { if (isSupported) return parser.loadTextureImage(textureIndex, extension.source, loader); if (json.extensionsRequired && json.extensionsRequired.indexOf(name) >= 0) { throw new Error('THREE.GLTFLoader: AVIF required by asset but unsupported.'); } // Fall back to PNG or JPEG. return parser.loadTexture(textureIndex); }); } detectSupport() { if (!this.isSupported) { this.isSupported = new Promise(function (resolve) { const image = new Image(); // Lossy test image. image.src = 'data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI='; image.onload = image.onerror = function () { resolve(image.height === 1); }; }); } return this.isSupported; } } /** * meshopt BufferView Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression */ class GLTFMeshoptCompression { constructor(parser) { this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION; this.parser = parser; } loadBufferView(index) { const json = this.parser.json; const bufferView = json.bufferViews[index]; if (bufferView.extensions && bufferView.extensions[this.name]) { const extensionDef = bufferView.extensions[this.name]; const buffer = this.parser.getDependency('buffer', extensionDef.buffer); const decoder = this.parser.options.meshoptDecoder; if (!decoder || !decoder.supported) { if (json.extensionsRequired && json.extensionsRequired.indexOf(this.name) >= 0) { throw new Error('THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files'); } else { // Assumes that the extension is optional and that fallback buffer data is present return null; } } return buffer.then(function (res) { const byteOffset = extensionDef.byteOffset || 0; const byteLength = extensionDef.byteLength || 0; const count = extensionDef.count; const stride = extensionDef.byteStride; const source = new Uint8Array(res, byteOffset, byteLength); if (decoder.decodeGltfBufferAsync) { return decoder.decodeGltfBufferAsync(count, stride, source, extensionDef.mode, extensionDef.filter).then(function (res) { return res.buffer; }); } else { // Support for MeshoptDecoder 0.18 or earlier, without decodeGltfBufferAsync return decoder.ready.then(function () { const result = new ArrayBuffer(count * stride); decoder.decodeGltfBuffer(new Uint8Array(result), count, stride, source, extensionDef.mode, extensionDef.filter); return result; }); } }); } else { return null; } } } /** * GPU Instancing Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_mesh_gpu_instancing * */ class GLTFMeshGpuInstancing { constructor(parser) { this.name = EXTENSIONS.EXT_MESH_GPU_INSTANCING; this.parser = parser; } createNodeMesh(nodeIndex) { const json = this.parser.json; const nodeDef = json.nodes[nodeIndex]; if (!nodeDef.extensions || !nodeDef.extensions[this.name] || nodeDef.mesh === undefined) { return null; } const meshDef = json.meshes[nodeDef.mesh]; // No Points or Lines + Instancing support yet for (const primitive of meshDef.primitives) { if (primitive.mode !== WEBGL_CONSTANTS.TRIANGLES && primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_STRIP && primitive.mode !== WEBGL_CONSTANTS.TRIANGLE_FAN && primitive.mode !== undefined) { return null; } } const extensionDef = nodeDef.extensions[this.name]; const attributesDef = extensionDef.attributes; // @TODO: Can we support InstancedMesh + SkinnedMesh? const pending = []; const attributes = {}; for (const key in attributesDef) { pending.push(this.parser.getDependency('accessor', attributesDef[key]).then(accessor => { attributes[key] = accessor; return attributes[key]; })); } if (pending.length < 1) { return null; } pending.push(this.parser.createNodeMesh(nodeIndex)); return Promise.all(pending).then(results => { const nodeObject = results.pop(); const meshes = nodeObject.isGroup ? nodeObject.children : [nodeObject]; const count = results[0].count; // All attribute counts should be same const instancedMeshes = []; for (const mesh of meshes) { // Temporal variables const m = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix4(); const p = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const q = new three__WEBPACK_IMPORTED_MODULE_0__.Quaternion(); const s = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(1, 1, 1); const instancedMesh = new three__WEBPACK_IMPORTED_MODULE_0__.InstancedMesh(mesh.geometry, mesh.material, count); for (let i = 0; i < count; i++) { if (attributes.TRANSLATION) { p.fromBufferAttribute(attributes.TRANSLATION, i); } if (attributes.ROTATION) { q.fromBufferAttribute(attributes.ROTATION, i); } if (attributes.SCALE) { s.fromBufferAttribute(attributes.SCALE, i); } instancedMesh.setMatrixAt(i, m.compose(p, q, s)); } // Add instance attributes to the geometry, excluding TRS. for (const attributeName in attributes) { if (attributeName === '_COLOR_0') { const attr = attributes[attributeName]; instancedMesh.instanceColor = new three__WEBPACK_IMPORTED_MODULE_0__.InstancedBufferAttribute(attr.array, attr.itemSize, attr.normalized); } else if (attributeName !== 'TRANSLATION' && attributeName !== 'ROTATION' && attributeName !== 'SCALE') { mesh.geometry.setAttribute(attributeName, attributes[attributeName]); } } // Just in case three__WEBPACK_IMPORTED_MODULE_0__.Object3D.prototype.copy.call(instancedMesh, mesh); this.parser.assignFinalMaterial(instancedMesh); instancedMeshes.push(instancedMesh); } if (nodeObject.isGroup) { nodeObject.clear(); nodeObject.add(...instancedMeshes); return nodeObject; } return instancedMeshes[0]; }); } } /* BINARY EXTENSION */ const BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; const BINARY_EXTENSION_HEADER_LENGTH = 12; const BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; class GLTFBinaryExtension { constructor(data) { this.name = EXTENSIONS.KHR_BINARY_GLTF; this.content = null; this.body = null; const headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); const textDecoder = new TextDecoder(); this.header = { magic: textDecoder.decode(new Uint8Array(data.slice(0, 4))), version: headerView.getUint32(4, true), length: headerView.getUint32(8, true) }; if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.'); } else if (this.header.version < 2.0) { throw new Error('THREE.GLTFLoader: Legacy binary file detected.'); } const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH; const chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); let chunkIndex = 0; while (chunkIndex < chunkContentsLength) { const chunkLength = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; const chunkType = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { const contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); this.content = textDecoder.decode(contentArray); } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; this.body = data.slice(byteOffset, byteOffset + chunkLength); } // Clients must ignore chunks with unknown types. chunkIndex += chunkLength; } if (this.content === null) { throw new Error('THREE.GLTFLoader: JSON content not found.'); } } } /** * DRACO Mesh Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression */ class GLTFDracoMeshCompressionExtension { constructor(json, dracoLoader) { if (!dracoLoader) { throw new Error('THREE.GLTFLoader: No DRACOLoader instance provided.'); } this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; this.json = json; this.dracoLoader = dracoLoader; this.dracoLoader.preload(); } decodePrimitive(primitive, parser) { const json = this.json; const dracoLoader = this.dracoLoader; const bufferViewIndex = primitive.extensions[this.name].bufferView; const gltfAttributeMap = primitive.extensions[this.name].attributes; const threeAttributeMap = {}; const attributeNormalizedMap = {}; const attributeTypeMap = {}; for (const attributeName in gltfAttributeMap) { const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; } for (const attributeName in primitive.attributes) { const threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); if (gltfAttributeMap[attributeName] !== undefined) { const accessorDef = json.accessors[primitive.attributes[attributeName]]; const componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; attributeTypeMap[threeAttributeName] = componentType.name; attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; } } return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { return new Promise(function (resolve, reject) { dracoLoader.decodeDracoFile(bufferView, function (geometry) { for (const attributeName in geometry.attributes) { const attribute = geometry.attributes[attributeName]; const normalized = attributeNormalizedMap[attributeName]; if (normalized !== undefined) attribute.normalized = normalized; } resolve(geometry); }, threeAttributeMap, attributeTypeMap, three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace, reject); }); }); } } /** * Texture Transform Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform */ class GLTFTextureTransformExtension { constructor() { this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; } extendTexture(texture, transform) { if ((transform.texCoord === undefined || transform.texCoord === texture.channel) && transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined) { // See https://github.com/mrdoob/three.js/issues/21819. return texture; } texture = texture.clone(); if (transform.texCoord !== undefined) { texture.channel = transform.texCoord; } if (transform.offset !== undefined) { texture.offset.fromArray(transform.offset); } if (transform.rotation !== undefined) { texture.rotation = transform.rotation; } if (transform.scale !== undefined) { texture.repeat.fromArray(transform.scale); } texture.needsUpdate = true; return texture; } } /** * Mesh Quantization Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization */ class GLTFMeshQuantizationExtension { constructor() { this.name = EXTENSIONS.KHR_MESH_QUANTIZATION; } } /*********************************/ /********** INTERPOLATION ********/ /*********************************/ // Spline Interpolation // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation class GLTFCubicSplineInterpolant extends three__WEBPACK_IMPORTED_MODULE_0__.Interpolant { constructor(parameterPositions, sampleValues, sampleSize, resultBuffer) { super(parameterPositions, sampleValues, sampleSize, resultBuffer); } copySampleValue_(index) { // Copies a sample value to the result buffer. See description of glTF // CUBICSPLINE values layout in interpolate_() function below. const result = this.resultBuffer, values = this.sampleValues, valueSize = this.valueSize, offset = index * valueSize * 3 + valueSize; for (let i = 0; i !== valueSize; i++) { result[i] = values[offset + i]; } return result; } interpolate_(i1, t0, t, t1) { const result = this.resultBuffer; const values = this.sampleValues; const stride = this.valueSize; const stride2 = stride * 2; const stride3 = stride * 3; const td = t1 - t0; const p = (t - t0) / td; const pp = p * p; const ppp = pp * p; const offset1 = i1 * stride3; const offset0 = offset1 - stride3; const s2 = -2 * ppp + 3 * pp; const s3 = ppp - pp; const s0 = 1 - s2; const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations: // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] for (let i = 0; i !== stride; i++) { const p0 = values[offset0 + i + stride]; // splineVertex_k const m0 = values[offset0 + i + stride2] * td; // outTangent_k * (t_k+1 - t_k) const p1 = values[offset1 + i + stride]; // splineVertex_k+1 const m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k) result[i] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1; } return result; } } const _q = new three__WEBPACK_IMPORTED_MODULE_0__.Quaternion(); class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant { interpolate_(i1, t0, t, t1) { const result = super.interpolate_(i1, t0, t, t1); _q.fromArray(result).normalize().toArray(result); return result; } } /*********************************/ /********** INTERNALS ************/ /*********************************/ /* CONSTANTS */ const WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, POINTS: 0, LINES: 1, LINE_LOOP: 2, LINE_STRIP: 3, TRIANGLES: 4, TRIANGLE_STRIP: 5, TRIANGLE_FAN: 6, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123 }; const WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; const WEBGL_FILTERS = { 9728: three__WEBPACK_IMPORTED_MODULE_0__.NearestFilter, 9729: three__WEBPACK_IMPORTED_MODULE_0__.LinearFilter, 9984: three__WEBPACK_IMPORTED_MODULE_0__.NearestMipmapNearestFilter, 9985: three__WEBPACK_IMPORTED_MODULE_0__.LinearMipmapNearestFilter, 9986: three__WEBPACK_IMPORTED_MODULE_0__.NearestMipmapLinearFilter, 9987: three__WEBPACK_IMPORTED_MODULE_0__.LinearMipmapLinearFilter }; const WEBGL_WRAPPINGS = { 33071: three__WEBPACK_IMPORTED_MODULE_0__.ClampToEdgeWrapping, 33648: three__WEBPACK_IMPORTED_MODULE_0__.MirroredRepeatWrapping, 10497: three__WEBPACK_IMPORTED_MODULE_0__.RepeatWrapping }; const WEBGL_TYPE_SIZES = { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4': 16 }; const ATTRIBUTES = { POSITION: 'position', NORMAL: 'normal', TANGENT: 'tangent', TEXCOORD_0: 'uv', TEXCOORD_1: 'uv1', TEXCOORD_2: 'uv2', TEXCOORD_3: 'uv3', COLOR_0: 'color', WEIGHTS_0: 'skinWeight', JOINTS_0: 'skinIndex' }; const PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion', weights: 'morphTargetInfluences' }; const INTERPOLATION = { CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each // keyframe track will be initialized with a default interpolation type, then modified. LINEAR: three__WEBPACK_IMPORTED_MODULE_0__.InterpolateLinear, STEP: three__WEBPACK_IMPORTED_MODULE_0__.InterpolateDiscrete }; const ALPHA_MODES = { OPAQUE: 'OPAQUE', MASK: 'MASK', BLEND: 'BLEND' }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material */ function createDefaultMaterial(cache) { if (cache['DefaultMaterial'] === undefined) { cache['DefaultMaterial'] = new three__WEBPACK_IMPORTED_MODULE_0__.MeshStandardMaterial({ color: 0xFFFFFF, emissive: 0x000000, metalness: 1, roughness: 1, transparent: false, depthTest: true, side: three__WEBPACK_IMPORTED_MODULE_0__.FrontSide }); } return cache['DefaultMaterial']; } function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { // Add unknown glTF extensions to an object's userData. for (const name in objectDef.extensions) { if (knownExtensions[name] === undefined) { object.userData.gltfExtensions = object.userData.gltfExtensions || {}; object.userData.gltfExtensions[name] = objectDef.extensions[name]; } } } /** * @param {Object3D|Material|BufferGeometry} object * @param {GLTF.definition} gltfDef */ function assignExtrasToUserData(object, gltfDef) { if (gltfDef.extras !== undefined) { if (typeof gltfDef.extras === 'object') { Object.assign(object.userData, gltfDef.extras); } else { console.warn('THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras); } } } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * * @param {BufferGeometry} geometry * @param {Array<GLTF.Target>} targets * @param {GLTFParser} parser * @return {Promise<BufferGeometry>} */ function addMorphTargets(geometry, targets, parser) { let hasMorphPosition = false; let hasMorphNormal = false; let hasMorphColor = false; for (let i = 0, il = targets.length; i < il; i++) { const target = targets[i]; if (target.POSITION !== undefined) hasMorphPosition = true; if (target.NORMAL !== undefined) hasMorphNormal = true; if (target.COLOR_0 !== undefined) hasMorphColor = true; if (hasMorphPosition && hasMorphNormal && hasMorphColor) break; } if (!hasMorphPosition && !hasMorphNormal && !hasMorphColor) return Promise.resolve(geometry); const pendingPositionAccessors = []; const pendingNormalAccessors = []; const pendingColorAccessors = []; for (let i = 0, il = targets.length; i < il; i++) { const target = targets[i]; if (hasMorphPosition) { const pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position; pendingPositionAccessors.push(pendingAccessor); } if (hasMorphNormal) { const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal; pendingNormalAccessors.push(pendingAccessor); } if (hasMorphColor) { const pendingAccessor = target.COLOR_0 !== undefined ? parser.getDependency('accessor', target.COLOR_0) : geometry.attributes.color; pendingColorAccessors.push(pendingAccessor); } } return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors), Promise.all(pendingColorAccessors)]).then(function (accessors) { const morphPositions = accessors[0]; const morphNormals = accessors[1]; const morphColors = accessors[2]; if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; if (hasMorphColor) geometry.morphAttributes.color = morphColors; geometry.morphTargetsRelative = true; return geometry; }); } /** * @param {Mesh} mesh * @param {GLTF.Mesh} meshDef */ function updateMorphTargets(mesh, meshDef) { mesh.updateMorphTargets(); if (meshDef.weights !== undefined) { for (let i = 0, il = meshDef.weights.length; i < il; i++) { mesh.morphTargetInfluences[i] = meshDef.weights[i]; } } // .extras has user-defined data, so check that .extras.targetNames is an array. if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { const targetNames = meshDef.extras.targetNames; if (mesh.morphTargetInfluences.length === targetNames.length) { mesh.morphTargetDictionary = {}; for (let i = 0, il = targetNames.length; i < il; i++) { mesh.morphTargetDictionary[targetNames[i]] = i; } } else { console.warn('THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.'); } } } function createPrimitiveKey(primitiveDef) { let geometryKey; const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; if (dracoExtension) { geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes); } else { geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode; } if (primitiveDef.targets !== undefined) { for (let i = 0, il = primitiveDef.targets.length; i < il; i++) { geometryKey += ':' + createAttributesKey(primitiveDef.targets[i]); } } return geometryKey; } function createAttributesKey(attributes) { let attributesKey = ''; const keys = Object.keys(attributes).sort(); for (let i = 0, il = keys.length; i < il; i++) { attributesKey += keys[i] + ':' + attributes[keys[i]] + ';'; } return attributesKey; } function getNormalizedComponentScale(constructor) { // Reference: // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data switch (constructor) { case Int8Array: return 1 / 127; case Uint8Array: return 1 / 255; case Int16Array: return 1 / 32767; case Uint16Array: return 1 / 65535; default: throw new Error('THREE.GLTFLoader: Unsupported normalized accessor component type.'); } } function getImageURIMimeType(uri) { if (uri.search(/\.jpe?g($|\?)/i) > 0 || uri.search(/^data\:image\/jpeg/) === 0) return 'image/jpeg'; if (uri.search(/\.webp($|\?)/i) > 0 || uri.search(/^data\:image\/webp/) === 0) return 'image/webp'; return 'image/png'; } const _identityMatrix = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix4(); /* GLTF PARSER */ class GLTFParser { constructor(json = {}, options = {}) { this.json = json; this.extensions = {}; this.plugins = {}; this.options = options; // loader object cache this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements this.associations = new Map(); // BufferGeometry caching this.primitiveCache = {}; // Node cache this.nodeCache = {}; // Object3D instance caches this.meshCache = { refs: {}, uses: {} }; this.cameraCache = { refs: {}, uses: {} }; this.lightCache = { refs: {}, uses: {} }; this.sourceCache = {}; this.textureCache = {}; // Track node names, to ensure no duplicates this.nodeNamesUsed = {}; // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the // expensive work of uploading a texture to the GPU off the main thread. let isSafari = false; let isFirefox = false; let firefoxVersion = -1; if (typeof navigator !== 'undefined') { isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent) === true; isFirefox = navigator.userAgent.indexOf('Firefox') > -1; firefoxVersion = isFirefox ? navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1] : -1; } if (typeof createImageBitmap === 'undefined' || isSafari || isFirefox && firefoxVersion < 98) { this.textureLoader = new three__WEBPACK_IMPORTED_MODULE_0__.TextureLoader(this.options.manager); } else { this.textureLoader = new three__WEBPACK_IMPORTED_MODULE_0__.ImageBitmapLoader(this.options.manager); } this.textureLoader.setCrossOrigin(this.options.crossOrigin); this.textureLoader.setRequestHeader(this.options.requestHeader); this.fileLoader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.options.manager); this.fileLoader.setResponseType('arraybuffer'); if (this.options.crossOrigin === 'use-credentials') { this.fileLoader.setWithCredentials(true); } } setExtensions(extensions) { this.extensions = extensions; } setPlugins(plugins) { this.plugins = plugins; } parse(onLoad, onError) { const parser = this; const json = this.json; const extensions = this.extensions; // Clear the loader cache this.cache.removeAll(); this.nodeCache = {}; // Mark the special nodes/meshes in json for efficient parse this._invokeAll(function (ext) { return ext._markDefs && ext._markDefs(); }); Promise.all(this._invokeAll(function (ext) { return ext.beforeRoot && ext.beforeRoot(); })).then(function () { return Promise.all([parser.getDependencies('scene'), parser.getDependencies('animation'), parser.getDependencies('camera')]); }).then(function (dependencies) { const result = { scene: dependencies[0][json.scene || 0], scenes: dependencies[0], animations: dependencies[1], cameras: dependencies[2], asset: json.asset, parser: parser, userData: {} }; addUnknownExtensionsToUserData(extensions, result, json); assignExtrasToUserData(result, json); return Promise.all(parser._invokeAll(function (ext) { return ext.afterRoot && ext.afterRoot(result); })).then(function () { onLoad(result); }); }).catch(onError); } /** * Marks the special nodes/meshes in json for efficient parse. */ _markDefs() { const nodeDefs = this.json.nodes || []; const skinDefs = this.json.skins || []; const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a Bone or an // Object3D. Use the skins' joint references to mark bones. for (let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { const joints = skinDefs[skinIndex].joints; for (let i = 0, il = joints.length; i < il; i++) { nodeDefs[joints[i]].isBone = true; } } // Iterate over all nodes, marking references to shared resources, // as well as skeleton joints. for (let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { const nodeDef = nodeDefs[nodeIndex]; if (nodeDef.mesh !== undefined) { this._addNodeRef(this.meshCache, nodeDef.mesh); // Nothing in the mesh definition indicates whether it is // a SkinnedMesh or Mesh. Use the node's mesh reference // to mark SkinnedMesh if node has skin. if (nodeDef.skin !== undefined) { meshDefs[nodeDef.mesh].isSkinnedMesh = true; } } if (nodeDef.camera !== undefined) { this._addNodeRef(this.cameraCache, nodeDef.camera); } } } /** * Counts references to shared node / Object3D resources. These resources * can be reused, or "instantiated", at multiple nodes in the scene * hierarchy. Mesh, Camera, and Light instances are instantiated and must * be marked. Non-scenegraph resources (like Materials, Geometries, and * Textures) can be reused directly and are not marked here. * * Example: CesiumMilkTruck sample model reuses "Wheel" meshes. */ _addNodeRef(cache, index) { if (index === undefined) return; if (cache.refs[index] === undefined) { cache.refs[index] = cache.uses[index] = 0; } cache.refs[index]++; } /** Returns a reference to a shared resource, cloning it if necessary. */ _getNodeRef(cache, index, object) { if (cache.refs[index] <= 1) return object; const ref = object.clone(); // Propagates mappings to the cloned object, prevents mappings on the // original object from being lost. const updateMappings = (original, clone) => { const mappings = this.associations.get(original); if (mappings != null) { this.associations.set(clone, mappings); } for (const [i, child] of original.children.entries()) { updateMappings(child, clone.children[i]); } }; updateMappings(object, ref); ref.name += '_instance_' + cache.uses[index]++; return ref; } _invokeOne(func) { const extensions = Object.values(this.plugins); extensions.push(this); for (let i = 0; i < extensions.length; i++) { const result = func(extensions[i]); if (result) return result; } return null; } _invokeAll(func) { const extensions = Object.values(this.plugins); extensions.unshift(this); const pending = []; for (let i = 0; i < extensions.length; i++) { const result = func(extensions[i]); if (result) pending.push(result); } return pending; } /** * Requests the specified dependency asynchronously, with caching. * @param {string} type * @param {number} index * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>} */ getDependency(type, index) { const cacheKey = type + ':' + index; let dependency = this.cache.get(cacheKey); if (!dependency) { switch (type) { case 'scene': dependency = this.loadScene(index); break; case 'node': dependency = this._invokeOne(function (ext) { return ext.loadNode && ext.loadNode(index); }); break; case 'mesh': dependency = this._invokeOne(function (ext) { return ext.loadMesh && ext.loadMesh(index); }); break; case 'accessor': dependency = this.loadAccessor(index); break; case 'bufferView': dependency = this._invokeOne(function (ext) { return ext.loadBufferView && ext.loadBufferView(index); }); break; case 'buffer': dependency = this.loadBuffer(index); break; case 'material': dependency = this._invokeOne(function (ext) { return ext.loadMaterial && ext.loadMaterial(index); }); break; case 'texture': dependency = this._invokeOne(function (ext) { return ext.loadTexture && ext.loadTexture(index); }); break; case 'skin': dependency = this.loadSkin(index); break; case 'animation': dependency = this._invokeOne(function (ext) { return ext.loadAnimation && ext.loadAnimation(index); }); break; case 'camera': dependency = this.loadCamera(index); break; default: dependency = this._invokeOne(function (ext) { return ext != this && ext.getDependency && ext.getDependency(type, index); }); if (!dependency) { throw new Error('Unknown type: ' + type); } break; } this.cache.add(cacheKey, dependency); } return dependency; } /** * Requests all dependencies of the specified type asynchronously, with caching. * @param {string} type * @return {Promise<Array<Object>>} */ getDependencies(type) { let dependencies = this.cache.get(type); if (!dependencies) { const parser = this; const defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || []; dependencies = Promise.all(defs.map(function (def, index) { return parser.getDependency(type, index); })); this.cache.add(type, dependencies); } return dependencies; } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferIndex * @return {Promise<ArrayBuffer>} */ loadBuffer(bufferIndex) { const bufferDef = this.json.buffers[bufferIndex]; const loader = this.fileLoader; if (bufferDef.type && bufferDef.type !== 'arraybuffer') { throw new Error('THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.'); } // If present, GLB container is required to be the first buffer. if (bufferDef.uri === undefined && bufferIndex === 0) { return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body); } const options = this.options; return new Promise(function (resolve, reject) { loader.load(three__WEBPACK_IMPORTED_MODULE_0__.LoaderUtils.resolveURL(bufferDef.uri, options.path), resolve, undefined, function () { reject(new Error('THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')); }); }); } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferViewIndex * @return {Promise<ArrayBuffer>} */ loadBufferView(bufferViewIndex) { const bufferViewDef = this.json.bufferViews[bufferViewIndex]; return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) { const byteLength = bufferViewDef.byteLength || 0; const byteOffset = bufferViewDef.byteOffset || 0; return buffer.slice(byteOffset, byteOffset + byteLength); }); } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors * @param {number} accessorIndex * @return {Promise<BufferAttribute|InterleavedBufferAttribute>} */ loadAccessor(accessorIndex) { const parser = this; const json = this.json; const accessorDef = this.json.accessors[accessorIndex]; if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { const itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; const normalized = accessorDef.normalized === true; const array = new TypedArray(accessorDef.count * itemSize); return Promise.resolve(new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(array, itemSize, normalized)); } const pendingBufferViews = []; if (accessorDef.bufferView !== undefined) { pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)); } else { pendingBufferViews.push(null); } if (accessorDef.sparse !== undefined) { pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)); pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)); } return Promise.all(pendingBufferViews).then(function (bufferViews) { const bufferView = bufferViews[0]; const itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; const TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. const elementBytes = TypedArray.BYTES_PER_ELEMENT; const itemBytes = elementBytes * itemSize; const byteOffset = accessorDef.byteOffset || 0; const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined; const normalized = accessorDef.normalized === true; let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes. if (byteStride && byteStride !== itemBytes) { // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer // This makes sure that IBA.count reflects accessor.count properly const ibSlice = Math.floor(byteOffset / byteStride); const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; let ib = parser.cache.get(ibCacheKey); if (!ib) { array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); // Integer parameters to IB/IBA are in array elements, not bytes. ib = new three__WEBPACK_IMPORTED_MODULE_0__.InterleavedBuffer(array, byteStride / elementBytes); parser.cache.add(ibCacheKey, ib); } bufferAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized); } else { if (bufferView === null) { array = new TypedArray(accessorDef.count * itemSize); } else { array = new TypedArray(bufferView, byteOffset, accessorDef.count * itemSize); } bufferAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(array, itemSize, normalized); } // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors if (accessorDef.sparse !== undefined) { const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR; const TypedArrayIndices = WEBGL_COMPONENT_TYPES[accessorDef.sparse.indices.componentType]; const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0; const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0; const sparseIndices = new TypedArrayIndices(bufferViews[1], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices); const sparseValues = new TypedArray(bufferViews[2], byteOffsetValues, accessorDef.sparse.count * itemSize); if (bufferView !== null) { // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes. bufferAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized); } for (let i = 0, il = sparseIndices.length; i < il; i++) { const index = sparseIndices[i]; bufferAttribute.setX(index, sparseValues[i * itemSize]); if (itemSize >= 2) bufferAttribute.setY(index, sparseValues[i * itemSize + 1]); if (itemSize >= 3) bufferAttribute.setZ(index, sparseValues[i * itemSize + 2]); if (itemSize >= 4) bufferAttribute.setW(index, sparseValues[i * itemSize + 3]); if (itemSize >= 5) throw new Error('THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.'); } } return bufferAttribute; }); } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures * @param {number} textureIndex * @return {Promise<THREE.Texture|null>} */ loadTexture(textureIndex) { const json = this.json; const options = this.options; const textureDef = json.textures[textureIndex]; const sourceIndex = textureDef.source; const sourceDef = json.images[sourceIndex]; let loader = this.textureLoader; if (sourceDef.uri) { const handler = options.manager.getHandler(sourceDef.uri); if (handler !== null) loader = handler; } return this.loadTextureImage(textureIndex, sourceIndex, loader); } loadTextureImage(textureIndex, sourceIndex, loader) { const parser = this; const json = this.json; const textureDef = json.textures[textureIndex]; const sourceDef = json.images[sourceIndex]; const cacheKey = (sourceDef.uri || sourceDef.bufferView) + ':' + textureDef.sampler; if (this.textureCache[cacheKey]) { // See https://github.com/mrdoob/three.js/issues/21559. return this.textureCache[cacheKey]; } const promise = this.loadImageSource(sourceIndex, loader).then(function (texture) { texture.flipY = false; texture.name = textureDef.name || sourceDef.name || ''; if (texture.name === '' && typeof sourceDef.uri === 'string' && sourceDef.uri.startsWith('data:image/') === false) { texture.name = sourceDef.uri; } const samplers = json.samplers || {}; const sampler = samplers[textureDef.sampler] || {}; texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || three__WEBPACK_IMPORTED_MODULE_0__.LinearFilter; texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || three__WEBPACK_IMPORTED_MODULE_0__.LinearMipmapLinearFilter; texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || three__WEBPACK_IMPORTED_MODULE_0__.RepeatWrapping; texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || three__WEBPACK_IMPORTED_MODULE_0__.RepeatWrapping; parser.associations.set(texture, { textures: textureIndex }); return texture; }).catch(function () { return null; }); this.textureCache[cacheKey] = promise; return promise; } loadImageSource(sourceIndex, loader) { const parser = this; const json = this.json; const options = this.options; if (this.sourceCache[sourceIndex] !== undefined) { return this.sourceCache[sourceIndex].then(texture => texture.clone()); } const sourceDef = json.images[sourceIndex]; const URL = self.URL || self.webkitURL; let sourceURI = sourceDef.uri || ''; let isObjectURL = false; if (sourceDef.bufferView !== undefined) { // Load binary image data from bufferView, if provided. sourceURI = parser.getDependency('bufferView', sourceDef.bufferView).then(function (bufferView) { isObjectURL = true; const blob = new Blob([bufferView], { type: sourceDef.mimeType }); sourceURI = URL.createObjectURL(blob); return sourceURI; }); } else if (sourceDef.uri === undefined) { throw new Error('THREE.GLTFLoader: Image ' + sourceIndex + ' is missing URI and bufferView'); } const promise = Promise.resolve(sourceURI).then(function (sourceURI) { return new Promise(function (resolve, reject) { let onLoad = resolve; if (loader.isImageBitmapLoader === true) { onLoad = function (imageBitmap) { const texture = new three__WEBPACK_IMPORTED_MODULE_0__.Texture(imageBitmap); texture.needsUpdate = true; resolve(texture); }; } loader.load(three__WEBPACK_IMPORTED_MODULE_0__.LoaderUtils.resolveURL(sourceURI, options.path), onLoad, undefined, reject); }); }).then(function (texture) { // Clean up resources and configure Texture. if (isObjectURL === true) { URL.revokeObjectURL(sourceURI); } texture.userData.mimeType = sourceDef.mimeType || getImageURIMimeType(sourceDef.uri); return texture; }).catch(function (error) { console.error('THREE.GLTFLoader: Couldn\'t load texture', sourceURI); throw error; }); this.sourceCache[sourceIndex] = promise; return promise; } /** * Asynchronously assigns a texture to the given material parameters. * @param {Object} materialParams * @param {string} mapName * @param {Object} mapDef * @return {Promise<Texture>} */ assignTexture(materialParams, mapName, mapDef, colorSpace) { const parser = this; return this.getDependency('texture', mapDef.index).then(function (texture) { if (!texture) return null; if (mapDef.texCoord !== undefined && mapDef.texCoord > 0) { texture = texture.clone(); texture.channel = mapDef.texCoord; } if (parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM]) { const transform = mapDef.extensions !== undefined ? mapDef.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] : undefined; if (transform) { const gltfReference = parser.associations.get(texture); texture = parser.extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM].extendTexture(texture, transform); parser.associations.set(texture, gltfReference); } } if (colorSpace !== undefined) { texture.colorSpace = colorSpace; } materialParams[mapName] = texture; return texture; }); } /** * Assigns final material to a Mesh, Line, or Points instance. The instance * already has a material (generated from the glTF material options alone) * but reuse of the same glTF material may require multiple threejs materials * to accommodate different primitive types, defines, etc. New materials will * be created if necessary, and reused from a cache. * @param {Object3D} mesh Mesh, Line, or Points instance. */ assignFinalMaterial(mesh) { const geometry = mesh.geometry; let material = mesh.material; const useDerivativeTangents = geometry.attributes.tangent === undefined; const useVertexColors = geometry.attributes.color !== undefined; const useFlatShading = geometry.attributes.normal === undefined; if (mesh.isPoints) { const cacheKey = 'PointsMaterial:' + material.uuid; let pointsMaterial = this.cache.get(cacheKey); if (!pointsMaterial) { pointsMaterial = new three__WEBPACK_IMPORTED_MODULE_0__.PointsMaterial(); three__WEBPACK_IMPORTED_MODULE_0__.Material.prototype.copy.call(pointsMaterial, material); pointsMaterial.color.copy(material.color); pointsMaterial.map = material.map; pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px this.cache.add(cacheKey, pointsMaterial); } material = pointsMaterial; } else if (mesh.isLine) { const cacheKey = 'LineBasicMaterial:' + material.uuid; let lineMaterial = this.cache.get(cacheKey); if (!lineMaterial) { lineMaterial = new three__WEBPACK_IMPORTED_MODULE_0__.LineBasicMaterial(); three__WEBPACK_IMPORTED_MODULE_0__.Material.prototype.copy.call(lineMaterial, material); lineMaterial.color.copy(material.color); lineMaterial.map = material.map; this.cache.add(cacheKey, lineMaterial); } material = lineMaterial; } // Clone the material if it will be modified if (useDerivativeTangents || useVertexColors || useFlatShading) { let cacheKey = 'ClonedMaterial:' + material.uuid + ':'; if (useDerivativeTangents) cacheKey += 'derivative-tangents:'; if (useVertexColors) cacheKey += 'vertex-colors:'; if (useFlatShading) cacheKey += 'flat-shading:'; let cachedMaterial = this.cache.get(cacheKey); if (!cachedMaterial) { cachedMaterial = material.clone(); if (useVertexColors) cachedMaterial.vertexColors = true; if (useFlatShading) cachedMaterial.flatShading = true; if (useDerivativeTangents) { // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995 if (cachedMaterial.normalScale) cachedMaterial.normalScale.y *= -1; if (cachedMaterial.clearcoatNormalScale) cachedMaterial.clearcoatNormalScale.y *= -1; } this.cache.add(cacheKey, cachedMaterial); this.associations.set(cachedMaterial, this.associations.get(material)); } material = cachedMaterial; } mesh.material = material; } getMaterialType( /* materialIndex */ ) { return three__WEBPACK_IMPORTED_MODULE_0__.MeshStandardMaterial; } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials * @param {number} materialIndex * @return {Promise<Material>} */ loadMaterial(materialIndex) { const parser = this; const json = this.json; const extensions = this.extensions; const materialDef = json.materials[materialIndex]; let materialType; const materialParams = {}; const materialExtensions = materialDef.extensions || {}; const pending = []; if (materialExtensions[EXTENSIONS.KHR_MATERIALS_UNLIT]) { const kmuExtension = extensions[EXTENSIONS.KHR_MATERIALS_UNLIT]; materialType = kmuExtension.getMaterialType(); pending.push(kmuExtension.extendParams(materialParams, materialDef, parser)); } else { // Specification: // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material const metallicRoughness = materialDef.pbrMetallicRoughness || {}; materialParams.color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(1.0, 1.0, 1.0); materialParams.opacity = 1.0; if (Array.isArray(metallicRoughness.baseColorFactor)) { const array = metallicRoughness.baseColorFactor; materialParams.color.setRGB(array[0], array[1], array[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); materialParams.opacity = array[3]; } if (metallicRoughness.baseColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture, three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace)); } materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0; materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0; if (metallicRoughness.metallicRoughnessTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture)); pending.push(parser.assignTexture(materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture)); } materialType = this._invokeOne(function (ext) { return ext.getMaterialType && ext.getMaterialType(materialIndex); }); pending.push(Promise.all(this._invokeAll(function (ext) { return ext.extendMaterialParams && ext.extendMaterialParams(materialIndex, materialParams); }))); } if (materialDef.doubleSided === true) { materialParams.side = three__WEBPACK_IMPORTED_MODULE_0__.DoubleSide; } const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE; if (alphaMode === ALPHA_MODES.BLEND) { materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706 materialParams.depthWrite = false; } else { materialParams.transparent = false; if (alphaMode === ALPHA_MODES.MASK) { materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5; } } if (materialDef.normalTexture !== undefined && materialType !== three__WEBPACK_IMPORTED_MODULE_0__.MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, 'normalMap', materialDef.normalTexture)); materialParams.normalScale = new three__WEBPACK_IMPORTED_MODULE_0__.Vector2(1, 1); if (materialDef.normalTexture.scale !== undefined) { const scale = materialDef.normalTexture.scale; materialParams.normalScale.set(scale, scale); } } if (materialDef.occlusionTexture !== undefined && materialType !== three__WEBPACK_IMPORTED_MODULE_0__.MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, 'aoMap', materialDef.occlusionTexture)); if (materialDef.occlusionTexture.strength !== undefined) { materialParams.aoMapIntensity = materialDef.occlusionTexture.strength; } } if (materialDef.emissiveFactor !== undefined && materialType !== three__WEBPACK_IMPORTED_MODULE_0__.MeshBasicMaterial) { const emissiveFactor = materialDef.emissiveFactor; materialParams.emissive = new three__WEBPACK_IMPORTED_MODULE_0__.Color().setRGB(emissiveFactor[0], emissiveFactor[1], emissiveFactor[2], three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace); } if (materialDef.emissiveTexture !== undefined && materialType !== three__WEBPACK_IMPORTED_MODULE_0__.MeshBasicMaterial) { pending.push(parser.assignTexture(materialParams, 'emissiveMap', materialDef.emissiveTexture, three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace)); } return Promise.all(pending).then(function () { const material = new materialType(materialParams); if (materialDef.name) material.name = materialDef.name; assignExtrasToUserData(material, materialDef); parser.associations.set(material, { materials: materialIndex }); if (materialDef.extensions) addUnknownExtensionsToUserData(extensions, material, materialDef); return material; }); } /** When Object3D instances are targeted by animation, they need unique names. */ createUniqueName(originalName) { const sanitizedName = three__WEBPACK_IMPORTED_MODULE_0__.PropertyBinding.sanitizeNodeName(originalName || ''); if (sanitizedName in this.nodeNamesUsed) { return sanitizedName + '_' + ++this.nodeNamesUsed[sanitizedName]; } else { this.nodeNamesUsed[sanitizedName] = 0; return sanitizedName; } } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry * * Creates BufferGeometries from primitives. * * @param {Array<GLTF.Primitive>} primitives * @return {Promise<Array<BufferGeometry>>} */ loadGeometries(primitives) { const parser = this; const extensions = this.extensions; const cache = this.primitiveCache; function createDracoPrimitive(primitive) { return extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(primitive, parser).then(function (geometry) { return addPrimitiveAttributes(geometry, primitive, parser); }); } const pending = []; for (let i = 0, il = primitives.length; i < il; i++) { const primitive = primitives[i]; const cacheKey = createPrimitiveKey(primitive); // See if we've already created this geometry const cached = cache[cacheKey]; if (cached) { // Use the cached geometry if it exists pending.push(cached.promise); } else { let geometryPromise; if (primitive.extensions && primitive.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]) { // Use DRACO geometry if available geometryPromise = createDracoPrimitive(primitive); } else { // Otherwise create a new geometry geometryPromise = addPrimitiveAttributes(new three__WEBPACK_IMPORTED_MODULE_0__.BufferGeometry(), primitive, parser); } // Cache this geometry cache[cacheKey] = { primitive: primitive, promise: geometryPromise }; pending.push(geometryPromise); } } return Promise.all(pending); } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes * @param {number} meshIndex * @return {Promise<Group|Mesh|SkinnedMesh>} */ loadMesh(meshIndex) { const parser = this; const json = this.json; const extensions = this.extensions; const meshDef = json.meshes[meshIndex]; const primitives = meshDef.primitives; const pending = []; for (let i = 0, il = primitives.length; i < il; i++) { const material = primitives[i].material === undefined ? createDefaultMaterial(this.cache) : this.getDependency('material', primitives[i].material); pending.push(material); } pending.push(parser.loadGeometries(primitives)); return Promise.all(pending).then(function (results) { const materials = results.slice(0, results.length - 1); const geometries = results[results.length - 1]; const meshes = []; for (let i = 0, il = geometries.length; i < il; i++) { const geometry = geometries[i]; const primitive = primitives[i]; // 1. create Mesh let mesh; const material = materials[i]; if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined) { // .isSkinnedMesh isn't in glTF spec. See ._markDefs() mesh = meshDef.isSkinnedMesh === true ? new three__WEBPACK_IMPORTED_MODULE_0__.SkinnedMesh(geometry, material) : new three__WEBPACK_IMPORTED_MODULE_0__.Mesh(geometry, material); if (mesh.isSkinnedMesh === true) { // normalize skin weights to fix malformed assets (see #15319) mesh.normalizeSkinWeights(); } if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) { mesh.geometry = (0,_utils_BufferGeometryUtils_js__WEBPACK_IMPORTED_MODULE_1__.toTrianglesDrawMode)(mesh.geometry, three__WEBPACK_IMPORTED_MODULE_0__.TriangleStripDrawMode); } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) { mesh.geometry = (0,_utils_BufferGeometryUtils_js__WEBPACK_IMPORTED_MODULE_1__.toTrianglesDrawMode)(mesh.geometry, three__WEBPACK_IMPORTED_MODULE_0__.TriangleFanDrawMode); } } else if (primitive.mode === WEBGL_CONSTANTS.LINES) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.LineSegments(geometry, material); } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.Line(geometry, material); } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.LineLoop(geometry, material); } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.Points(geometry, material); } else { throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode); } if (Object.keys(mesh.geometry.morphAttributes).length > 0) { updateMorphTargets(mesh, meshDef); } mesh.name = parser.createUniqueName(meshDef.name || 'mesh_' + meshIndex); assignExtrasToUserData(mesh, meshDef); if (primitive.extensions) addUnknownExtensionsToUserData(extensions, mesh, primitive); parser.assignFinalMaterial(mesh); meshes.push(mesh); } for (let i = 0, il = meshes.length; i < il; i++) { parser.associations.set(meshes[i], { meshes: meshIndex, primitives: i }); } if (meshes.length === 1) { if (meshDef.extensions) addUnknownExtensionsToUserData(extensions, meshes[0], meshDef); return meshes[0]; } const group = new three__WEBPACK_IMPORTED_MODULE_0__.Group(); if (meshDef.extensions) addUnknownExtensionsToUserData(extensions, group, meshDef); parser.associations.set(group, { meshes: meshIndex }); for (let i = 0, il = meshes.length; i < il; i++) { group.add(meshes[i]); } return group; }); } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras * @param {number} cameraIndex * @return {Promise<THREE.Camera>} */ loadCamera(cameraIndex) { let camera; const cameraDef = this.json.cameras[cameraIndex]; const params = cameraDef[cameraDef.type]; if (!params) { console.warn('THREE.GLTFLoader: Missing camera parameters.'); return; } if (cameraDef.type === 'perspective') { camera = new three__WEBPACK_IMPORTED_MODULE_0__.PerspectiveCamera(three__WEBPACK_IMPORTED_MODULE_0__.MathUtils.radToDeg(params.yfov), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6); } else if (cameraDef.type === 'orthographic') { camera = new three__WEBPACK_IMPORTED_MODULE_0__.OrthographicCamera(-params.xmag, params.xmag, params.ymag, -params.ymag, params.znear, params.zfar); } if (cameraDef.name) camera.name = this.createUniqueName(cameraDef.name); assignExtrasToUserData(camera, cameraDef); return Promise.resolve(camera); } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins * @param {number} skinIndex * @return {Promise<Skeleton>} */ loadSkin(skinIndex) { const skinDef = this.json.skins[skinIndex]; const pending = []; for (let i = 0, il = skinDef.joints.length; i < il; i++) { pending.push(this._loadNodeShallow(skinDef.joints[i])); } if (skinDef.inverseBindMatrices !== undefined) { pending.push(this.getDependency('accessor', skinDef.inverseBindMatrices)); } else { pending.push(null); } return Promise.all(pending).then(function (results) { const inverseBindMatrices = results.pop(); const jointNodes = results; // Note that bones (joint nodes) may or may not be in the // scene graph at this time. const bones = []; const boneInverses = []; for (let i = 0, il = jointNodes.length; i < il; i++) { const jointNode = jointNodes[i]; if (jointNode) { bones.push(jointNode); const mat = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix4(); if (inverseBindMatrices !== null) { mat.fromArray(inverseBindMatrices.array, i * 16); } boneInverses.push(mat); } else { console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', skinDef.joints[i]); } } return new three__WEBPACK_IMPORTED_MODULE_0__.Skeleton(bones, boneInverses); }); } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations * @param {number} animationIndex * @return {Promise<AnimationClip>} */ loadAnimation(animationIndex) { const json = this.json; const parser = this; const animationDef = json.animations[animationIndex]; const animationName = animationDef.name ? animationDef.name : 'animation_' + animationIndex; const pendingNodes = []; const pendingInputAccessors = []; const pendingOutputAccessors = []; const pendingSamplers = []; const pendingTargets = []; for (let i = 0, il = animationDef.channels.length; i < il; i++) { const channel = animationDef.channels[i]; const sampler = animationDef.samplers[channel.sampler]; const target = channel.target; const name = target.node; const input = animationDef.parameters !== undefined ? animationDef.parameters[sampler.input] : sampler.input; const output = animationDef.parameters !== undefined ? animationDef.parameters[sampler.output] : sampler.output; if (target.node === undefined) continue; pendingNodes.push(this.getDependency('node', name)); pendingInputAccessors.push(this.getDependency('accessor', input)); pendingOutputAccessors.push(this.getDependency('accessor', output)); pendingSamplers.push(sampler); pendingTargets.push(target); } return Promise.all([Promise.all(pendingNodes), Promise.all(pendingInputAccessors), Promise.all(pendingOutputAccessors), Promise.all(pendingSamplers), Promise.all(pendingTargets)]).then(function (dependencies) { const nodes = dependencies[0]; const inputAccessors = dependencies[1]; const outputAccessors = dependencies[2]; const samplers = dependencies[3]; const targets = dependencies[4]; const tracks = []; for (let i = 0, il = nodes.length; i < il; i++) { const node = nodes[i]; const inputAccessor = inputAccessors[i]; const outputAccessor = outputAccessors[i]; const sampler = samplers[i]; const target = targets[i]; if (node === undefined) continue; if (node.updateMatrix) { node.updateMatrix(); } const createdTracks = parser._createAnimationTracks(node, inputAccessor, outputAccessor, sampler, target); if (createdTracks) { for (let k = 0; k < createdTracks.length; k++) { tracks.push(createdTracks[k]); } } } return new three__WEBPACK_IMPORTED_MODULE_0__.AnimationClip(animationName, undefined, tracks); }); } createNodeMesh(nodeIndex) { const json = this.json; const parser = this; const nodeDef = json.nodes[nodeIndex]; if (nodeDef.mesh === undefined) return null; return parser.getDependency('mesh', nodeDef.mesh).then(function (mesh) { const node = parser._getNodeRef(parser.meshCache, nodeDef.mesh, mesh); // if weights are provided on the node, override weights on the mesh. if (nodeDef.weights !== undefined) { node.traverse(function (o) { if (!o.isMesh) return; for (let i = 0, il = nodeDef.weights.length; i < il; i++) { o.morphTargetInfluences[i] = nodeDef.weights[i]; } }); } return node; }); } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy * @param {number} nodeIndex * @return {Promise<Object3D>} */ loadNode(nodeIndex) { const json = this.json; const parser = this; const nodeDef = json.nodes[nodeIndex]; const nodePending = parser._loadNodeShallow(nodeIndex); const childPending = []; const childrenDef = nodeDef.children || []; for (let i = 0, il = childrenDef.length; i < il; i++) { childPending.push(parser.getDependency('node', childrenDef[i])); } const skeletonPending = nodeDef.skin === undefined ? Promise.resolve(null) : parser.getDependency('skin', nodeDef.skin); return Promise.all([nodePending, Promise.all(childPending), skeletonPending]).then(function (results) { const node = results[0]; const children = results[1]; const skeleton = results[2]; if (skeleton !== null) { // This full traverse should be fine because // child glTF nodes have not been added to this node yet. node.traverse(function (mesh) { if (!mesh.isSkinnedMesh) return; mesh.bind(skeleton, _identityMatrix); }); } for (let i = 0, il = children.length; i < il; i++) { node.add(children[i]); } return node; }); } // ._loadNodeShallow() parses a single node. // skin and child nodes are created and added in .loadNode() (no '_' prefix). _loadNodeShallow(nodeIndex) { const json = this.json; const extensions = this.extensions; const parser = this; // This method is called from .loadNode() and .loadSkin(). // Cache a node to avoid duplication. if (this.nodeCache[nodeIndex] !== undefined) { return this.nodeCache[nodeIndex]; } const nodeDef = json.nodes[nodeIndex]; // reserve node's name before its dependencies, so the root has the intended name. const nodeName = nodeDef.name ? parser.createUniqueName(nodeDef.name) : ''; const pending = []; const meshPromise = parser._invokeOne(function (ext) { return ext.createNodeMesh && ext.createNodeMesh(nodeIndex); }); if (meshPromise) { pending.push(meshPromise); } if (nodeDef.camera !== undefined) { pending.push(parser.getDependency('camera', nodeDef.camera).then(function (camera) { return parser._getNodeRef(parser.cameraCache, nodeDef.camera, camera); })); } parser._invokeAll(function (ext) { return ext.createNodeAttachment && ext.createNodeAttachment(nodeIndex); }).forEach(function (promise) { pending.push(promise); }); this.nodeCache[nodeIndex] = Promise.all(pending).then(function (objects) { let node; // .isBone isn't in glTF spec. See ._markDefs if (nodeDef.isBone === true) { node = new three__WEBPACK_IMPORTED_MODULE_0__.Bone(); } else if (objects.length > 1) { node = new three__WEBPACK_IMPORTED_MODULE_0__.Group(); } else if (objects.length === 1) { node = objects[0]; } else { node = new three__WEBPACK_IMPORTED_MODULE_0__.Object3D(); } if (node !== objects[0]) { for (let i = 0, il = objects.length; i < il; i++) { node.add(objects[i]); } } if (nodeDef.name) { node.userData.name = nodeDef.name; node.name = nodeName; } assignExtrasToUserData(node, nodeDef); if (nodeDef.extensions) addUnknownExtensionsToUserData(extensions, node, nodeDef); if (nodeDef.matrix !== undefined) { const matrix = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix4(); matrix.fromArray(nodeDef.matrix); node.applyMatrix4(matrix); } else { if (nodeDef.translation !== undefined) { node.position.fromArray(nodeDef.translation); } if (nodeDef.rotation !== undefined) { node.quaternion.fromArray(nodeDef.rotation); } if (nodeDef.scale !== undefined) { node.scale.fromArray(nodeDef.scale); } } if (!parser.associations.has(node)) { parser.associations.set(node, {}); } parser.associations.get(node).nodes = nodeIndex; return node; }); return this.nodeCache[nodeIndex]; } /** * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes * @param {number} sceneIndex * @return {Promise<Group>} */ loadScene(sceneIndex) { const extensions = this.extensions; const sceneDef = this.json.scenes[sceneIndex]; const parser = this; // Loader returns Group, not Scene. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172 const scene = new three__WEBPACK_IMPORTED_MODULE_0__.Group(); if (sceneDef.name) scene.name = parser.createUniqueName(sceneDef.name); assignExtrasToUserData(scene, sceneDef); if (sceneDef.extensions) addUnknownExtensionsToUserData(extensions, scene, sceneDef); const nodeIds = sceneDef.nodes || []; const pending = []; for (let i = 0, il = nodeIds.length; i < il; i++) { pending.push(parser.getDependency('node', nodeIds[i])); } return Promise.all(pending).then(function (nodes) { for (let i = 0, il = nodes.length; i < il; i++) { scene.add(nodes[i]); } // Removes dangling associations, associations that reference a node that // didn't make it into the scene. const reduceAssociations = node => { const reducedAssociations = new Map(); for (const [key, value] of parser.associations) { if (key instanceof three__WEBPACK_IMPORTED_MODULE_0__.Material || key instanceof three__WEBPACK_IMPORTED_MODULE_0__.Texture) { reducedAssociations.set(key, value); } } node.traverse(node => { const mappings = parser.associations.get(node); if (mappings != null) { reducedAssociations.set(node, mappings); } }); return reducedAssociations; }; parser.associations = reduceAssociations(scene); return scene; }); } _createAnimationTracks(node, inputAccessor, outputAccessor, sampler, target) { const tracks = []; const targetName = node.name ? node.name : node.uuid; const targetNames = []; if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) { node.traverse(function (object) { if (object.morphTargetInfluences) { targetNames.push(object.name ? object.name : object.uuid); } }); } else { targetNames.push(targetName); } let TypedKeyframeTrack; switch (PATH_PROPERTIES[target.path]) { case PATH_PROPERTIES.weights: TypedKeyframeTrack = three__WEBPACK_IMPORTED_MODULE_0__.NumberKeyframeTrack; break; case PATH_PROPERTIES.rotation: TypedKeyframeTrack = three__WEBPACK_IMPORTED_MODULE_0__.QuaternionKeyframeTrack; break; case PATH_PROPERTIES.position: case PATH_PROPERTIES.scale: TypedKeyframeTrack = three__WEBPACK_IMPORTED_MODULE_0__.VectorKeyframeTrack; break; default: switch (outputAccessor.itemSize) { case 1: TypedKeyframeTrack = three__WEBPACK_IMPORTED_MODULE_0__.NumberKeyframeTrack; break; case 2: case 3: default: TypedKeyframeTrack = three__WEBPACK_IMPORTED_MODULE_0__.VectorKeyframeTrack; break; } break; } const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : three__WEBPACK_IMPORTED_MODULE_0__.InterpolateLinear; const outputArray = this._getArrayFromAccessor(outputAccessor); for (let j = 0, jl = targetNames.length; j < jl; j++) { const track = new TypedKeyframeTrack(targetNames[j] + '.' + PATH_PROPERTIES[target.path], inputAccessor.array, outputArray, interpolation); // Override interpolation with custom factory method. if (sampler.interpolation === 'CUBICSPLINE') { this._createCubicSplineTrackInterpolant(track); } tracks.push(track); } return tracks; } _getArrayFromAccessor(accessor) { let outputArray = accessor.array; if (accessor.normalized) { const scale = getNormalizedComponentScale(outputArray.constructor); const scaled = new Float32Array(outputArray.length); for (let j = 0, jl = outputArray.length; j < jl; j++) { scaled[j] = outputArray[j] * scale; } outputArray = scaled; } return outputArray; } _createCubicSplineTrackInterpolant(track) { track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline(result) { // A CUBICSPLINE keyframe in glTF has three output values for each input value, // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize() // must be divided by three to get the interpolant's sampleSize argument. const interpolantType = this instanceof three__WEBPACK_IMPORTED_MODULE_0__.QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant; return new interpolantType(this.times, this.values, this.getValueSize() / 3, result); }; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true; } } /** * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser */ function computeBounds(geometry, primitiveDef, parser) { const attributes = primitiveDef.attributes; const box = new three__WEBPACK_IMPORTED_MODULE_0__.Box3(); if (attributes.POSITION !== undefined) { const accessor = parser.json.accessors[attributes.POSITION]; const min = accessor.min; const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. if (min !== undefined && max !== undefined) { box.set(new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(min[0], min[1], min[2]), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(max[0], max[1], max[2])); if (accessor.normalized) { const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); box.min.multiplyScalar(boxScale); box.max.multiplyScalar(boxScale); } } else { console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.'); return; } } else { return; } const targets = primitiveDef.targets; if (targets !== undefined) { const maxDisplacement = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const vector = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); for (let i = 0, il = targets.length; i < il; i++) { const target = targets[i]; if (target.POSITION !== undefined) { const accessor = parser.json.accessors[target.POSITION]; const min = accessor.min; const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement. if (min !== undefined && max !== undefined) { // we need to get max of absolute components because target weight is [-1,1] vector.setX(Math.max(Math.abs(min[0]), Math.abs(max[0]))); vector.setY(Math.max(Math.abs(min[1]), Math.abs(max[1]))); vector.setZ(Math.max(Math.abs(min[2]), Math.abs(max[2]))); if (accessor.normalized) { const boxScale = getNormalizedComponentScale(WEBGL_COMPONENT_TYPES[accessor.componentType]); vector.multiplyScalar(boxScale); } // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets // are used to implement key-frame animations and as such only two are active at a time - this results in very large // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size. maxDisplacement.max(vector); } else { console.warn('THREE.GLTFLoader: Missing min/max properties for accessor POSITION.'); } } } // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets. box.expandByVector(maxDisplacement); } geometry.boundingBox = box; const sphere = new three__WEBPACK_IMPORTED_MODULE_0__.Sphere(); box.getCenter(sphere.center); sphere.radius = box.min.distanceTo(box.max) / 2; geometry.boundingSphere = sphere; } /** * @param {BufferGeometry} geometry * @param {GLTF.Primitive} primitiveDef * @param {GLTFParser} parser * @return {Promise<BufferGeometry>} */ function addPrimitiveAttributes(geometry, primitiveDef, parser) { const attributes = primitiveDef.attributes; const pending = []; function assignAttributeAccessor(accessorIndex, attributeName) { return parser.getDependency('accessor', accessorIndex).then(function (accessor) { geometry.setAttribute(attributeName, accessor); }); } for (const gltfAttributeName in attributes) { const threeAttributeName = ATTRIBUTES[gltfAttributeName] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension. if (threeAttributeName in geometry.attributes) continue; pending.push(assignAttributeAccessor(attributes[gltfAttributeName], threeAttributeName)); } if (primitiveDef.indices !== undefined && !geometry.index) { const accessor = parser.getDependency('accessor', primitiveDef.indices).then(function (accessor) { geometry.setIndex(accessor); }); pending.push(accessor); } if (three__WEBPACK_IMPORTED_MODULE_0__.ColorManagement.workingColorSpace !== three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace && 'COLOR_0' in attributes) { console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${three__WEBPACK_IMPORTED_MODULE_0__.ColorManagement.workingColorSpace}" not supported.`); } assignExtrasToUserData(geometry, primitiveDef); computeBounds(geometry, primitiveDef, parser); return Promise.all(pending).then(function () { return primitiveDef.targets !== undefined ? addMorphTargets(geometry, primitiveDef.targets, parser) : geometry; }); } /***/ }), /***/ "./node_modules/super-three/examples/jsm/loaders/KTX2Loader.js": /*!*********************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/loaders/KTX2Loader.js ***! \*********************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "KTX2Loader": () => (/* binding */ KTX2Loader) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); /* harmony import */ var _utils_WorkerPool_js__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../utils/WorkerPool.js */ "./node_modules/super-three/examples/jsm/utils/WorkerPool.js"); /* harmony import */ var _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../libs/ktx-parse.module.js */ "./node_modules/super-three/examples/jsm/libs/ktx-parse.module.js"); /* harmony import */ var _libs_zstddec_module_js__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../libs/zstddec.module.js */ "./node_modules/super-three/examples/jsm/libs/zstddec.module.js"); /** * Loader for KTX 2.0 GPU Texture containers. * * KTX 2.0 is a container format for various GPU texture formats. The loader * supports Basis Universal GPU textures, which can be quickly transcoded to * a wide variety of GPU texture compression formats, as well as some * uncompressed DataTexture and Data3DTexture formats. * * References: * - KTX: http://github.khronos.org/KTX-Specification/ * - DFD: https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#basicdescriptor */ const _taskCache = new WeakMap(); let _activeLoaders = 0; let _zstd; class KTX2Loader extends three__WEBPACK_IMPORTED_MODULE_0__.Loader { constructor(manager) { super(manager); this.transcoderPath = ''; this.transcoderBinary = null; this.transcoderPending = null; this.workerPool = new _utils_WorkerPool_js__WEBPACK_IMPORTED_MODULE_1__.WorkerPool(); this.workerSourceURL = ''; this.workerConfig = null; if (typeof MSC_TRANSCODER !== 'undefined') { console.warn('THREE.KTX2Loader: Please update to latest "basis_transcoder".' + ' "msc_basis_transcoder" is no longer supported in three.js r125+.'); } } setTranscoderPath(path) { this.transcoderPath = path; return this; } setWorkerLimit(num) { this.workerPool.setWorkerLimit(num); return this; } async detectSupportAsync(renderer) { this.workerConfig = { astcSupported: await renderer.hasFeatureAsync('texture-compression-astc'), etc1Supported: await renderer.hasFeatureAsync('texture-compression-etc1'), etc2Supported: await renderer.hasFeatureAsync('texture-compression-etc2'), dxtSupported: await renderer.hasFeatureAsync('texture-compression-bc'), bptcSupported: await renderer.hasFeatureAsync('texture-compression-bptc'), pvrtcSupported: await renderer.hasFeatureAsync('texture-compression-pvrtc') }; return this; } detectSupport(renderer) { if (renderer.isWebGPURenderer === true) { this.workerConfig = { astcSupported: renderer.hasFeature('texture-compression-astc'), etc1Supported: renderer.hasFeature('texture-compression-etc1'), etc2Supported: renderer.hasFeature('texture-compression-etc2'), dxtSupported: renderer.hasFeature('texture-compression-bc'), bptcSupported: renderer.hasFeature('texture-compression-bptc'), pvrtcSupported: renderer.hasFeature('texture-compression-pvrtc') }; } else { this.workerConfig = { astcSupported: renderer.extensions.has('WEBGL_compressed_texture_astc'), etc1Supported: renderer.extensions.has('WEBGL_compressed_texture_etc1'), etc2Supported: renderer.extensions.has('WEBGL_compressed_texture_etc'), dxtSupported: renderer.extensions.has('WEBGL_compressed_texture_s3tc'), bptcSupported: renderer.extensions.has('EXT_texture_compression_bptc'), pvrtcSupported: renderer.extensions.has('WEBGL_compressed_texture_pvrtc') || renderer.extensions.has('WEBKIT_WEBGL_compressed_texture_pvrtc') }; if (renderer.capabilities.isWebGL2) { // https://github.com/mrdoob/three.js/pull/22928 this.workerConfig.etc1Supported = false; } } return this; } init() { if (!this.transcoderPending) { // Load transcoder wrapper. const jsLoader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); jsLoader.setPath(this.transcoderPath); jsLoader.setWithCredentials(this.withCredentials); const jsContent = jsLoader.loadAsync('basis_transcoder.js'); // Load transcoder WASM binary. const binaryLoader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); binaryLoader.setPath(this.transcoderPath); binaryLoader.setResponseType('arraybuffer'); binaryLoader.setWithCredentials(this.withCredentials); const binaryContent = binaryLoader.loadAsync('basis_transcoder.wasm'); this.transcoderPending = Promise.all([jsContent, binaryContent]).then(([jsContent, binaryContent]) => { const fn = KTX2Loader.BasisWorker.toString(); const body = ['/* constants */', 'let _EngineFormat = ' + JSON.stringify(KTX2Loader.EngineFormat), 'let _TranscoderFormat = ' + JSON.stringify(KTX2Loader.TranscoderFormat), 'let _BasisFormat = ' + JSON.stringify(KTX2Loader.BasisFormat), '/* basis_transcoder.js */', jsContent, '/* worker */', fn.substring(fn.indexOf('{') + 1, fn.lastIndexOf('}'))].join('\n'); this.workerSourceURL = URL.createObjectURL(new Blob([body])); this.transcoderBinary = binaryContent; this.workerPool.setWorkerCreator(() => { const worker = new Worker(this.workerSourceURL); const transcoderBinary = this.transcoderBinary.slice(0); worker.postMessage({ type: 'init', config: this.workerConfig, transcoderBinary }, [transcoderBinary]); return worker; }); }); if (_activeLoaders > 0) { // Each instance loads a transcoder and allocates workers, increasing network and memory cost. console.warn('THREE.KTX2Loader: Multiple active KTX2 loaders may cause performance issues.' + ' Use a single KTX2Loader instance, or call .dispose() on old instances.'); } _activeLoaders++; } return this.transcoderPending; } load(url, onLoad, onProgress, onError) { if (this.workerConfig === null) { throw new Error('THREE.KTX2Loader: Missing initialization with `.detectSupport( renderer )`.'); } const loader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); loader.setResponseType('arraybuffer'); loader.setWithCredentials(this.withCredentials); loader.load(url, buffer => { // Check for an existing task using this buffer. A transferred buffer cannot be transferred // again from this thread. if (_taskCache.has(buffer)) { const cachedTask = _taskCache.get(buffer); return cachedTask.promise.then(onLoad).catch(onError); } this._createTexture(buffer).then(texture => onLoad ? onLoad(texture) : null).catch(onError); }, onProgress, onError); } _createTextureFrom(transcodeResult, container) { const { faces, width, height, format, type, error, dfdFlags } = transcodeResult; if (type === 'error') return Promise.reject(error); let texture; if (container.faceCount === 6) { texture = new three__WEBPACK_IMPORTED_MODULE_0__.CompressedCubeTexture(faces, format, three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType); } else { const mipmaps = faces[0].mipmaps; texture = container.layerCount > 1 ? new three__WEBPACK_IMPORTED_MODULE_0__.CompressedArrayTexture(mipmaps, width, height, container.layerCount, format, three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType) : new three__WEBPACK_IMPORTED_MODULE_0__.CompressedTexture(mipmaps, width, height, format, three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType); } texture.minFilter = faces[0].mipmaps.length === 1 ? three__WEBPACK_IMPORTED_MODULE_0__.LinearFilter : three__WEBPACK_IMPORTED_MODULE_0__.LinearMipmapLinearFilter; texture.magFilter = three__WEBPACK_IMPORTED_MODULE_0__.LinearFilter; texture.generateMipmaps = false; texture.needsUpdate = true; texture.colorSpace = parseColorSpace(container); texture.premultiplyAlpha = !!(dfdFlags & _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_DF_FLAG_ALPHA_PREMULTIPLIED); return texture; } /** * @param {ArrayBuffer} buffer * @param {object?} config * @return {Promise<CompressedTexture|CompressedArrayTexture|DataTexture|Data3DTexture>} */ async _createTexture(buffer, config = {}) { const container = (0,_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.read)(new Uint8Array(buffer)); if (container.vkFormat !== _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_UNDEFINED) { return createRawTexture(container); } // const taskConfig = config; const texturePending = this.init().then(() => { return this.workerPool.postMessage({ type: 'transcode', buffer, taskConfig: taskConfig }, [buffer]); }).then(e => this._createTextureFrom(e.data, container)); // Cache the task result. _taskCache.set(buffer, { promise: texturePending }); return texturePending; } dispose() { this.workerPool.dispose(); if (this.workerSourceURL) URL.revokeObjectURL(this.workerSourceURL); _activeLoaders--; return this; } } /* CONSTANTS */ KTX2Loader.BasisFormat = { ETC1S: 0, UASTC_4x4: 1 }; KTX2Loader.TranscoderFormat = { ETC1: 0, ETC2: 1, BC1: 2, BC3: 3, BC4: 4, BC5: 5, BC7_M6_OPAQUE_ONLY: 6, BC7_M5: 7, PVRTC1_4_RGB: 8, PVRTC1_4_RGBA: 9, ASTC_4x4: 10, ATC_RGB: 11, ATC_RGBA_INTERPOLATED_ALPHA: 12, RGBA32: 13, RGB565: 14, BGR565: 15, RGBA4444: 16 }; KTX2Loader.EngineFormat = { RGBAFormat: three__WEBPACK_IMPORTED_MODULE_0__.RGBAFormat, RGBA_ASTC_4x4_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_ASTC_4x4_Format, RGBA_BPTC_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_BPTC_Format, RGBA_ETC2_EAC_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_ETC2_EAC_Format, RGBA_PVRTC_4BPPV1_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_S3TC_DXT5_Format, RGB_ETC1_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGB_ETC1_Format, RGB_ETC2_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGB_ETC2_Format, RGB_PVRTC_4BPPV1_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format: three__WEBPACK_IMPORTED_MODULE_0__.RGB_S3TC_DXT1_Format }; /* WEB WORKER */ KTX2Loader.BasisWorker = function () { let config; let transcoderPending; let BasisModule; const EngineFormat = _EngineFormat; // eslint-disable-line no-undef const TranscoderFormat = _TranscoderFormat; // eslint-disable-line no-undef const BasisFormat = _BasisFormat; // eslint-disable-line no-undef self.addEventListener('message', function (e) { const message = e.data; switch (message.type) { case 'init': config = message.config; init(message.transcoderBinary); break; case 'transcode': transcoderPending.then(() => { try { const { faces, buffers, width, height, hasAlpha, format, dfdFlags } = transcode(message.buffer); self.postMessage({ type: 'transcode', id: message.id, faces, width, height, hasAlpha, format, dfdFlags }, buffers); } catch (error) { console.error(error); self.postMessage({ type: 'error', id: message.id, error: error.message }); } }); break; } }); function init(wasmBinary) { transcoderPending = new Promise(resolve => { BasisModule = { wasmBinary, onRuntimeInitialized: resolve }; BASIS(BasisModule); // eslint-disable-line no-undef }).then(() => { BasisModule.initializeBasis(); if (BasisModule.KTX2File === undefined) { console.warn('THREE.KTX2Loader: Please update Basis Universal transcoder.'); } }); } function transcode(buffer) { const ktx2File = new BasisModule.KTX2File(new Uint8Array(buffer)); function cleanup() { ktx2File.close(); ktx2File.delete(); } if (!ktx2File.isValid()) { cleanup(); throw new Error('THREE.KTX2Loader: Invalid or unsupported .ktx2 file'); } const basisFormat = ktx2File.isUASTC() ? BasisFormat.UASTC_4x4 : BasisFormat.ETC1S; const width = ktx2File.getWidth(); const height = ktx2File.getHeight(); const layerCount = ktx2File.getLayers() || 1; const levelCount = ktx2File.getLevels(); const faceCount = ktx2File.getFaces(); const hasAlpha = ktx2File.getHasAlpha(); const dfdFlags = ktx2File.getDFDFlags(); const { transcoderFormat, engineFormat } = getTranscoderFormat(basisFormat, width, height, hasAlpha); if (!width || !height || !levelCount) { cleanup(); throw new Error('THREE.KTX2Loader: Invalid texture'); } if (!ktx2File.startTranscoding()) { cleanup(); throw new Error('THREE.KTX2Loader: .startTranscoding failed'); } const faces = []; const buffers = []; for (let face = 0; face < faceCount; face++) { const mipmaps = []; for (let mip = 0; mip < levelCount; mip++) { const layerMips = []; let mipWidth, mipHeight; for (let layer = 0; layer < layerCount; layer++) { const levelInfo = ktx2File.getImageLevelInfo(mip, layer, face); if (face === 0 && mip === 0 && layer === 0 && (levelInfo.origWidth % 4 !== 0 || levelInfo.origHeight % 4 !== 0)) { console.warn('THREE.KTX2Loader: ETC1S and UASTC textures should use multiple-of-four dimensions.'); } if (levelCount > 1) { mipWidth = levelInfo.origWidth; mipHeight = levelInfo.origHeight; } else { // Handles non-multiple-of-four dimensions in textures without mipmaps. Textures with // mipmaps must use multiple-of-four dimensions, for some texture formats and APIs. // See mrdoob/three.js#25908. mipWidth = levelInfo.width; mipHeight = levelInfo.height; } const dst = new Uint8Array(ktx2File.getImageTranscodedSizeInBytes(mip, layer, 0, transcoderFormat)); const status = ktx2File.transcodeImage(dst, mip, layer, face, transcoderFormat, 0, -1, -1); if (!status) { cleanup(); throw new Error('THREE.KTX2Loader: .transcodeImage failed.'); } layerMips.push(dst); } const mipData = concat(layerMips); mipmaps.push({ data: mipData, width: mipWidth, height: mipHeight }); buffers.push(mipData.buffer); } faces.push({ mipmaps, width, height, format: engineFormat }); } cleanup(); return { faces, buffers, width, height, hasAlpha, format: engineFormat, dfdFlags }; } // // Optimal choice of a transcoder target format depends on the Basis format (ETC1S or UASTC), // device capabilities, and texture dimensions. The list below ranks the formats separately // for ETC1S and UASTC. // // In some cases, transcoding UASTC to RGBA32 might be preferred for higher quality (at // significant memory cost) compared to ETC1/2, BC1/3, and PVRTC. The transcoder currently // chooses RGBA32 only as a last resort and does not expose that option to the caller. const FORMAT_OPTIONS = [{ if: 'astcSupported', basisFormat: [BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.ASTC_4x4, TranscoderFormat.ASTC_4x4], engineFormat: [EngineFormat.RGBA_ASTC_4x4_Format, EngineFormat.RGBA_ASTC_4x4_Format], priorityETC1S: Infinity, priorityUASTC: 1, needsPowerOfTwo: false }, { if: 'bptcSupported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.BC7_M5, TranscoderFormat.BC7_M5], engineFormat: [EngineFormat.RGBA_BPTC_Format, EngineFormat.RGBA_BPTC_Format], priorityETC1S: 3, priorityUASTC: 2, needsPowerOfTwo: false }, { if: 'dxtSupported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.BC1, TranscoderFormat.BC3], engineFormat: [EngineFormat.RGB_S3TC_DXT1_Format, EngineFormat.RGBA_S3TC_DXT5_Format], priorityETC1S: 4, priorityUASTC: 5, needsPowerOfTwo: false }, { if: 'etc2Supported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.ETC1, TranscoderFormat.ETC2], engineFormat: [EngineFormat.RGB_ETC2_Format, EngineFormat.RGBA_ETC2_EAC_Format], priorityETC1S: 1, priorityUASTC: 3, needsPowerOfTwo: false }, { if: 'etc1Supported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.ETC1], engineFormat: [EngineFormat.RGB_ETC1_Format], priorityETC1S: 2, priorityUASTC: 4, needsPowerOfTwo: false }, { if: 'pvrtcSupported', basisFormat: [BasisFormat.ETC1S, BasisFormat.UASTC_4x4], transcoderFormat: [TranscoderFormat.PVRTC1_4_RGB, TranscoderFormat.PVRTC1_4_RGBA], engineFormat: [EngineFormat.RGB_PVRTC_4BPPV1_Format, EngineFormat.RGBA_PVRTC_4BPPV1_Format], priorityETC1S: 5, priorityUASTC: 6, needsPowerOfTwo: true }]; const ETC1S_OPTIONS = FORMAT_OPTIONS.sort(function (a, b) { return a.priorityETC1S - b.priorityETC1S; }); const UASTC_OPTIONS = FORMAT_OPTIONS.sort(function (a, b) { return a.priorityUASTC - b.priorityUASTC; }); function getTranscoderFormat(basisFormat, width, height, hasAlpha) { let transcoderFormat; let engineFormat; const options = basisFormat === BasisFormat.ETC1S ? ETC1S_OPTIONS : UASTC_OPTIONS; for (let i = 0; i < options.length; i++) { const opt = options[i]; if (!config[opt.if]) continue; if (!opt.basisFormat.includes(basisFormat)) continue; if (hasAlpha && opt.transcoderFormat.length < 2) continue; if (opt.needsPowerOfTwo && !(isPowerOfTwo(width) && isPowerOfTwo(height))) continue; transcoderFormat = opt.transcoderFormat[hasAlpha ? 1 : 0]; engineFormat = opt.engineFormat[hasAlpha ? 1 : 0]; return { transcoderFormat, engineFormat }; } console.warn('THREE.KTX2Loader: No suitable compressed texture format found. Decoding to RGBA32.'); transcoderFormat = TranscoderFormat.RGBA32; engineFormat = EngineFormat.RGBAFormat; return { transcoderFormat, engineFormat }; } function isPowerOfTwo(value) { if (value <= 2) return true; return (value & value - 1) === 0 && value !== 0; } /** Concatenates N byte arrays. */ function concat(arrays) { if (arrays.length === 1) return arrays[0]; let totalByteLength = 0; for (let i = 0; i < arrays.length; i++) { const array = arrays[i]; totalByteLength += array.byteLength; } const result = new Uint8Array(totalByteLength); let byteOffset = 0; for (let i = 0; i < arrays.length; i++) { const array = arrays[i]; result.set(array, byteOffset); byteOffset += array.byteLength; } return result; } }; // // Parsing for non-Basis textures. These textures are may have supercompression // like Zstd, but they do not require transcoding. const UNCOMPRESSED_FORMATS = new Set([three__WEBPACK_IMPORTED_MODULE_0__.RGBAFormat, three__WEBPACK_IMPORTED_MODULE_0__.RGFormat, three__WEBPACK_IMPORTED_MODULE_0__.RedFormat]); const FORMAT_MAP = { [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R32G32B32A32_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.RGBAFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R16G16B16A16_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.RGBAFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8B8A8_UNORM]: three__WEBPACK_IMPORTED_MODULE_0__.RGBAFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8B8A8_SRGB]: three__WEBPACK_IMPORTED_MODULE_0__.RGBAFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R32G32_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.RGFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R16G16_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.RGFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8_UNORM]: three__WEBPACK_IMPORTED_MODULE_0__.RGFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8_SRGB]: three__WEBPACK_IMPORTED_MODULE_0__.RGFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R32_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.RedFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R16_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.RedFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8_SRGB]: three__WEBPACK_IMPORTED_MODULE_0__.RedFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8_UNORM]: three__WEBPACK_IMPORTED_MODULE_0__.RedFormat, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_ASTC_6x6_SRGB_BLOCK]: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_ASTC_6x6_Format, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_ASTC_6x6_UNORM_BLOCK]: three__WEBPACK_IMPORTED_MODULE_0__.RGBA_ASTC_6x6_Format }; const TYPE_MAP = { [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R32G32B32A32_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.FloatType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R16G16B16A16_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.HalfFloatType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8B8A8_UNORM]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8B8A8_SRGB]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R32G32_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.FloatType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R16G16_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.HalfFloatType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8_UNORM]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8G8_SRGB]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R32_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.FloatType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R16_SFLOAT]: three__WEBPACK_IMPORTED_MODULE_0__.HalfFloatType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8_SRGB]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_R8_UNORM]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_ASTC_6x6_SRGB_BLOCK]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType, [_libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.VK_FORMAT_ASTC_6x6_UNORM_BLOCK]: three__WEBPACK_IMPORTED_MODULE_0__.UnsignedByteType }; async function createRawTexture(container) { const { vkFormat } = container; if (FORMAT_MAP[vkFormat] === undefined) { throw new Error('THREE.KTX2Loader: Unsupported vkFormat.'); } // let zstd; if (container.supercompressionScheme === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_SUPERCOMPRESSION_ZSTD) { if (!_zstd) { _zstd = new Promise(async resolve => { const zstd = new _libs_zstddec_module_js__WEBPACK_IMPORTED_MODULE_3__.ZSTDDecoder(); await zstd.init(); resolve(zstd); }); } zstd = await _zstd; } // const mipmaps = []; for (let levelIndex = 0; levelIndex < container.levels.length; levelIndex++) { const levelWidth = Math.max(1, container.pixelWidth >> levelIndex); const levelHeight = Math.max(1, container.pixelHeight >> levelIndex); const levelDepth = container.pixelDepth ? Math.max(1, container.pixelDepth >> levelIndex) : 0; const level = container.levels[levelIndex]; let levelData; if (container.supercompressionScheme === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_SUPERCOMPRESSION_NONE) { levelData = level.levelData; } else if (container.supercompressionScheme === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_SUPERCOMPRESSION_ZSTD) { levelData = zstd.decode(level.levelData, level.uncompressedByteLength); } else { throw new Error('THREE.KTX2Loader: Unsupported supercompressionScheme.'); } let data; if (TYPE_MAP[vkFormat] === three__WEBPACK_IMPORTED_MODULE_0__.FloatType) { data = new Float32Array(levelData.buffer, levelData.byteOffset, levelData.byteLength / Float32Array.BYTES_PER_ELEMENT); } else if (TYPE_MAP[vkFormat] === three__WEBPACK_IMPORTED_MODULE_0__.HalfFloatType) { data = new Uint16Array(levelData.buffer, levelData.byteOffset, levelData.byteLength / Uint16Array.BYTES_PER_ELEMENT); } else { data = levelData; } mipmaps.push({ data: data, width: levelWidth, height: levelHeight, depth: levelDepth }); } let texture; if (UNCOMPRESSED_FORMATS.has(FORMAT_MAP[vkFormat])) { texture = container.pixelDepth === 0 ? new three__WEBPACK_IMPORTED_MODULE_0__.DataTexture(mipmaps[0].data, container.pixelWidth, container.pixelHeight) : new three__WEBPACK_IMPORTED_MODULE_0__.Data3DTexture(mipmaps[0].data, container.pixelWidth, container.pixelHeight, container.pixelDepth); } else { if (container.pixelDepth > 0) throw new Error('THREE.KTX2Loader: Unsupported pixelDepth.'); texture = new three__WEBPACK_IMPORTED_MODULE_0__.CompressedTexture(mipmaps, container.pixelWidth, container.pixelHeight); } texture.mipmaps = mipmaps; texture.type = TYPE_MAP[vkFormat]; texture.format = FORMAT_MAP[vkFormat]; texture.colorSpace = parseColorSpace(container); texture.needsUpdate = true; // return Promise.resolve(texture); } function parseColorSpace(container) { const dfd = container.dataFormatDescriptor[0]; if (dfd.colorPrimaries === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_DF_PRIMARIES_BT709) { return dfd.transferFunction === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_DF_TRANSFER_SRGB ? three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace : three__WEBPACK_IMPORTED_MODULE_0__.LinearSRGBColorSpace; } else if (dfd.colorPrimaries === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_DF_PRIMARIES_DISPLAYP3) { return dfd.transferFunction === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_DF_TRANSFER_SRGB ? three__WEBPACK_IMPORTED_MODULE_0__.DisplayP3ColorSpace : three__WEBPACK_IMPORTED_MODULE_0__.LinearDisplayP3ColorSpace; } else if (dfd.colorPrimaries === _libs_ktx_parse_module_js__WEBPACK_IMPORTED_MODULE_2__.KHR_DF_PRIMARIES_UNSPECIFIED) { return three__WEBPACK_IMPORTED_MODULE_0__.NoColorSpace; } else { console.warn(`THREE.KTX2Loader: Unsupported color primaries, "${dfd.colorPrimaries}"`); return three__WEBPACK_IMPORTED_MODULE_0__.NoColorSpace; } } /***/ }), /***/ "./node_modules/super-three/examples/jsm/loaders/MTLLoader.js": /*!********************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/loaders/MTLLoader.js ***! \********************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "MTLLoader": () => (/* binding */ MTLLoader) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); /** * Loads a Wavefront .mtl file specifying materials */ class MTLLoader extends three__WEBPACK_IMPORTED_MODULE_0__.Loader { constructor(manager) { super(manager); } /** * Loads and parses a MTL asset from a URL. * * @param {String} url - URL to the MTL file. * @param {Function} [onLoad] - Callback invoked with the loaded object. * @param {Function} [onProgress] - Callback for download progress. * @param {Function} [onError] - Callback for download errors. * * @see setPath setResourcePath * * @note In order for relative texture references to resolve correctly * you must call setResourcePath() explicitly prior to load. */ load(url, onLoad, onProgress, onError) { const scope = this; const path = this.path === '' ? three__WEBPACK_IMPORTED_MODULE_0__.LoaderUtils.extractUrlBase(url) : this.path; const loader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (text) { try { onLoad(scope.parse(text, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); } setMaterialOptions(value) { this.materialOptions = value; return this; } /** * Parses a MTL file. * * @param {String} text - Content of MTL file * @return {MaterialCreator} * * @see setPath setResourcePath * * @note In order for relative texture references to resolve correctly * you must call setResourcePath() explicitly prior to parse. */ parse(text, path) { const lines = text.split('\n'); let info = {}; const delimiter_pattern = /\s+/; const materialsInfo = {}; for (let i = 0; i < lines.length; i++) { let line = lines[i]; line = line.trim(); if (line.length === 0 || line.charAt(0) === '#') { // Blank line or comment ignore continue; } const pos = line.indexOf(' '); let key = pos >= 0 ? line.substring(0, pos) : line; key = key.toLowerCase(); let value = pos >= 0 ? line.substring(pos + 1) : ''; value = value.trim(); if (key === 'newmtl') { // New material info = { name: value }; materialsInfo[value] = info; } else { if (key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke') { const ss = value.split(delimiter_pattern, 3); info[key] = [parseFloat(ss[0]), parseFloat(ss[1]), parseFloat(ss[2])]; } else { info[key] = value; } } } const materialCreator = new MaterialCreator(this.resourcePath || path, this.materialOptions); materialCreator.setCrossOrigin(this.crossOrigin); materialCreator.setManager(this.manager); materialCreator.setMaterials(materialsInfo); return materialCreator; } } /** * Create a new MTLLoader.MaterialCreator * @param baseUrl - Url relative to which textures are loaded * @param options - Set of options on how to construct the materials * side: Which side to apply the material * FrontSide (default), THREE.BackSide, THREE.DoubleSide * wrap: What type of wrapping to apply for textures * RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255 * Default: false, assumed to be already normalized * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's * Default: false * @constructor */ class MaterialCreator { constructor(baseUrl = '', options = {}) { this.baseUrl = baseUrl; this.options = options; this.materialsInfo = {}; this.materials = {}; this.materialsArray = []; this.nameLookup = {}; this.crossOrigin = 'anonymous'; this.side = this.options.side !== undefined ? this.options.side : three__WEBPACK_IMPORTED_MODULE_0__.FrontSide; this.wrap = this.options.wrap !== undefined ? this.options.wrap : three__WEBPACK_IMPORTED_MODULE_0__.RepeatWrapping; } setCrossOrigin(value) { this.crossOrigin = value; return this; } setManager(value) { this.manager = value; } setMaterials(materialsInfo) { this.materialsInfo = this.convert(materialsInfo); this.materials = {}; this.materialsArray = []; this.nameLookup = {}; } convert(materialsInfo) { if (!this.options) return materialsInfo; const converted = {}; for (const mn in materialsInfo) { // Convert materials info into normalized form based on options const mat = materialsInfo[mn]; const covmat = {}; converted[mn] = covmat; for (const prop in mat) { let save = true; let value = mat[prop]; const lprop = prop.toLowerCase(); switch (lprop) { case 'kd': case 'ka': case 'ks': // Diffuse color (color under white light) using RGB values if (this.options && this.options.normalizeRGB) { value = [value[0] / 255, value[1] / 255, value[2] / 255]; } if (this.options && this.options.ignoreZeroRGBs) { if (value[0] === 0 && value[1] === 0 && value[2] === 0) { // ignore save = false; } } break; default: break; } if (save) { covmat[lprop] = value; } } } return converted; } preload() { for (const mn in this.materialsInfo) { this.create(mn); } } getIndex(materialName) { return this.nameLookup[materialName]; } getAsArray() { let index = 0; for (const mn in this.materialsInfo) { this.materialsArray[index] = this.create(mn); this.nameLookup[mn] = index; index++; } return this.materialsArray; } create(materialName) { if (this.materials[materialName] === undefined) { this.createMaterial_(materialName); } return this.materials[materialName]; } createMaterial_(materialName) { // Create material const scope = this; const mat = this.materialsInfo[materialName]; const params = { name: materialName, side: this.side }; function resolveURL(baseUrl, url) { if (typeof url !== 'string' || url === '') return ''; // Absolute URL if (/^https?:\/\//i.test(url)) return url; return baseUrl + url; } function setMapForType(mapType, value) { if (params[mapType]) return; // Keep the first encountered texture const texParams = scope.getTextureParams(value, params); const map = scope.loadTexture(resolveURL(scope.baseUrl, texParams.url)); map.repeat.copy(texParams.scale); map.offset.copy(texParams.offset); map.wrapS = scope.wrap; map.wrapT = scope.wrap; if (mapType === 'map' || mapType === 'emissiveMap') { map.colorSpace = three__WEBPACK_IMPORTED_MODULE_0__.SRGBColorSpace; } params[mapType] = map; } for (const prop in mat) { const value = mat[prop]; let n; if (value === '') continue; switch (prop.toLowerCase()) { // Ns is material specular exponent case 'kd': // Diffuse color (color under white light) using RGB values params.color = new three__WEBPACK_IMPORTED_MODULE_0__.Color().fromArray(value).convertSRGBToLinear(); break; case 'ks': // Specular color (color when light is reflected from shiny surface) using RGB values params.specular = new three__WEBPACK_IMPORTED_MODULE_0__.Color().fromArray(value).convertSRGBToLinear(); break; case 'ke': // Emissive using RGB values params.emissive = new three__WEBPACK_IMPORTED_MODULE_0__.Color().fromArray(value).convertSRGBToLinear(); break; case 'map_kd': // Diffuse texture map setMapForType('map', value); break; case 'map_ks': // Specular map setMapForType('specularMap', value); break; case 'map_ke': // Emissive map setMapForType('emissiveMap', value); break; case 'norm': setMapForType('normalMap', value); break; case 'map_bump': case 'bump': // Bump texture map setMapForType('bumpMap', value); break; case 'map_d': // Alpha map setMapForType('alphaMap', value); params.transparent = true; break; case 'ns': // The specular exponent (defines the focus of the specular highlight) // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000. params.shininess = parseFloat(value); break; case 'd': n = parseFloat(value); if (n < 1) { params.opacity = n; params.transparent = true; } break; case 'tr': n = parseFloat(value); if (this.options && this.options.invertTrProperty) n = 1 - n; if (n > 0) { params.opacity = 1 - n; params.transparent = true; } break; default: break; } } this.materials[materialName] = new three__WEBPACK_IMPORTED_MODULE_0__.MeshPhongMaterial(params); return this.materials[materialName]; } getTextureParams(value, matParams) { const texParams = { scale: new three__WEBPACK_IMPORTED_MODULE_0__.Vector2(1, 1), offset: new three__WEBPACK_IMPORTED_MODULE_0__.Vector2(0, 0) }; const items = value.split(/\s+/); let pos; pos = items.indexOf('-bm'); if (pos >= 0) { matParams.bumpScale = parseFloat(items[pos + 1]); items.splice(pos, 2); } pos = items.indexOf('-s'); if (pos >= 0) { texParams.scale.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); items.splice(pos, 4); // we expect 3 parameters here! } pos = items.indexOf('-o'); if (pos >= 0) { texParams.offset.set(parseFloat(items[pos + 1]), parseFloat(items[pos + 2])); items.splice(pos, 4); // we expect 3 parameters here! } texParams.url = items.join(' ').trim(); return texParams; } loadTexture(url, mapping, onLoad, onProgress, onError) { const manager = this.manager !== undefined ? this.manager : three__WEBPACK_IMPORTED_MODULE_0__.DefaultLoadingManager; let loader = manager.getHandler(url); if (loader === null) { loader = new three__WEBPACK_IMPORTED_MODULE_0__.TextureLoader(manager); } if (loader.setCrossOrigin) loader.setCrossOrigin(this.crossOrigin); const texture = loader.load(url, onLoad, onProgress, onError); if (mapping !== undefined) texture.mapping = mapping; return texture; } } /***/ }), /***/ "./node_modules/super-three/examples/jsm/loaders/OBJLoader.js": /*!********************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/loaders/OBJLoader.js ***! \********************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "OBJLoader": () => (/* binding */ OBJLoader) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); // o object_name | g group_name const _object_pattern = /^[og]\s*(.+)?/; // mtllib file_reference const _material_library_pattern = /^mtllib /; // usemtl material_name const _material_use_pattern = /^usemtl /; // usemap map_name const _map_use_pattern = /^usemap /; const _face_vertex_data_separator_pattern = /\s+/; const _vA = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _vB = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _vC = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _ab = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _cb = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _color = new three__WEBPACK_IMPORTED_MODULE_0__.Color(); function ParserState() { const state = { objects: [], object: {}, vertices: [], normals: [], colors: [], uvs: [], materials: {}, materialLibraries: [], startObject: function (name, fromDeclaration) { // If the current object (initial from reset) is not from a g/o declaration in the parsed // file. We need to use it for the first parsed g/o to keep things in sync. if (this.object && this.object.fromDeclaration === false) { this.object.name = name; this.object.fromDeclaration = fromDeclaration !== false; return; } const previousMaterial = this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined; if (this.object && typeof this.object._finalize === 'function') { this.object._finalize(true); } this.object = { name: name || '', fromDeclaration: fromDeclaration !== false, geometry: { vertices: [], normals: [], colors: [], uvs: [], hasUVIndices: false }, materials: [], smooth: true, startMaterial: function (name, libraries) { const previous = this._finalize(false); // New usemtl declaration overwrites an inherited material, except if faces were declared // after the material, then it must be preserved for proper MultiMaterial continuation. if (previous && (previous.inherited || previous.groupCount <= 0)) { this.materials.splice(previous.index, 1); } const material = { index: this.materials.length, name: name || '', mtllib: Array.isArray(libraries) && libraries.length > 0 ? libraries[libraries.length - 1] : '', smooth: previous !== undefined ? previous.smooth : this.smooth, groupStart: previous !== undefined ? previous.groupEnd : 0, groupEnd: -1, groupCount: -1, inherited: false, clone: function (index) { const cloned = { index: typeof index === 'number' ? index : this.index, name: this.name, mtllib: this.mtllib, smooth: this.smooth, groupStart: 0, groupEnd: -1, groupCount: -1, inherited: false }; cloned.clone = this.clone.bind(cloned); return cloned; } }; this.materials.push(material); return material; }, currentMaterial: function () { if (this.materials.length > 0) { return this.materials[this.materials.length - 1]; } return undefined; }, _finalize: function (end) { const lastMultiMaterial = this.currentMaterial(); if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) { lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3; lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart; lastMultiMaterial.inherited = false; } // Ignore objects tail materials if no face declarations followed them before a new o/g started. if (end && this.materials.length > 1) { for (let mi = this.materials.length - 1; mi >= 0; mi--) { if (this.materials[mi].groupCount <= 0) { this.materials.splice(mi, 1); } } } // Guarantee at least one empty material, this makes the creation later more straight forward. if (end && this.materials.length === 0) { this.materials.push({ name: '', smooth: this.smooth }); } return lastMultiMaterial; } }; // Inherit previous objects material. // Spec tells us that a declared material must be set to all objects until a new material is declared. // If a usemtl declaration is encountered while this new object is being parsed, it will // overwrite the inherited material. Exception being that there was already face declarations // to the inherited material, then it will be preserved for proper MultiMaterial continuation. if (previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function') { const declared = previousMaterial.clone(0); declared.inherited = true; this.object.materials.push(declared); } this.objects.push(this.object); }, finalize: function () { if (this.object && typeof this.object._finalize === 'function') { this.object._finalize(true); } }, parseVertexIndex: function (value, len) { const index = parseInt(value, 10); return (index >= 0 ? index - 1 : index + len / 3) * 3; }, parseNormalIndex: function (value, len) { const index = parseInt(value, 10); return (index >= 0 ? index - 1 : index + len / 3) * 3; }, parseUVIndex: function (value, len) { const index = parseInt(value, 10); return (index >= 0 ? index - 1 : index + len / 2) * 2; }, addVertex: function (a, b, c) { const src = this.vertices; const dst = this.object.geometry.vertices; dst.push(src[a + 0], src[a + 1], src[a + 2]); dst.push(src[b + 0], src[b + 1], src[b + 2]); dst.push(src[c + 0], src[c + 1], src[c + 2]); }, addVertexPoint: function (a) { const src = this.vertices; const dst = this.object.geometry.vertices; dst.push(src[a + 0], src[a + 1], src[a + 2]); }, addVertexLine: function (a) { const src = this.vertices; const dst = this.object.geometry.vertices; dst.push(src[a + 0], src[a + 1], src[a + 2]); }, addNormal: function (a, b, c) { const src = this.normals; const dst = this.object.geometry.normals; dst.push(src[a + 0], src[a + 1], src[a + 2]); dst.push(src[b + 0], src[b + 1], src[b + 2]); dst.push(src[c + 0], src[c + 1], src[c + 2]); }, addFaceNormal: function (a, b, c) { const src = this.vertices; const dst = this.object.geometry.normals; _vA.fromArray(src, a); _vB.fromArray(src, b); _vC.fromArray(src, c); _cb.subVectors(_vC, _vB); _ab.subVectors(_vA, _vB); _cb.cross(_ab); _cb.normalize(); dst.push(_cb.x, _cb.y, _cb.z); dst.push(_cb.x, _cb.y, _cb.z); dst.push(_cb.x, _cb.y, _cb.z); }, addColor: function (a, b, c) { const src = this.colors; const dst = this.object.geometry.colors; if (src[a] !== undefined) dst.push(src[a + 0], src[a + 1], src[a + 2]); if (src[b] !== undefined) dst.push(src[b + 0], src[b + 1], src[b + 2]); if (src[c] !== undefined) dst.push(src[c + 0], src[c + 1], src[c + 2]); }, addUV: function (a, b, c) { const src = this.uvs; const dst = this.object.geometry.uvs; dst.push(src[a + 0], src[a + 1]); dst.push(src[b + 0], src[b + 1]); dst.push(src[c + 0], src[c + 1]); }, addDefaultUV: function () { const dst = this.object.geometry.uvs; dst.push(0, 0); dst.push(0, 0); dst.push(0, 0); }, addUVLine: function (a) { const src = this.uvs; const dst = this.object.geometry.uvs; dst.push(src[a + 0], src[a + 1]); }, addFace: function (a, b, c, ua, ub, uc, na, nb, nc) { const vLen = this.vertices.length; let ia = this.parseVertexIndex(a, vLen); let ib = this.parseVertexIndex(b, vLen); let ic = this.parseVertexIndex(c, vLen); this.addVertex(ia, ib, ic); this.addColor(ia, ib, ic); // normals if (na !== undefined && na !== '') { const nLen = this.normals.length; ia = this.parseNormalIndex(na, nLen); ib = this.parseNormalIndex(nb, nLen); ic = this.parseNormalIndex(nc, nLen); this.addNormal(ia, ib, ic); } else { this.addFaceNormal(ia, ib, ic); } // uvs if (ua !== undefined && ua !== '') { const uvLen = this.uvs.length; ia = this.parseUVIndex(ua, uvLen); ib = this.parseUVIndex(ub, uvLen); ic = this.parseUVIndex(uc, uvLen); this.addUV(ia, ib, ic); this.object.geometry.hasUVIndices = true; } else { // add placeholder values (for inconsistent face definitions) this.addDefaultUV(); } }, addPointGeometry: function (vertices) { this.object.geometry.type = 'Points'; const vLen = this.vertices.length; for (let vi = 0, l = vertices.length; vi < l; vi++) { const index = this.parseVertexIndex(vertices[vi], vLen); this.addVertexPoint(index); this.addColor(index); } }, addLineGeometry: function (vertices, uvs) { this.object.geometry.type = 'Line'; const vLen = this.vertices.length; const uvLen = this.uvs.length; for (let vi = 0, l = vertices.length; vi < l; vi++) { this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen)); } for (let uvi = 0, l = uvs.length; uvi < l; uvi++) { this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen)); } } }; state.startObject('', false); return state; } // class OBJLoader extends three__WEBPACK_IMPORTED_MODULE_0__.Loader { constructor(manager) { super(manager); this.materials = null; } load(url, onLoad, onProgress, onError) { const scope = this; const loader = new three__WEBPACK_IMPORTED_MODULE_0__.FileLoader(this.manager); loader.setPath(this.path); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load(url, function (text) { try { onLoad(scope.parse(text)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError); } setMaterials(materials) { this.materials = materials; return this; } parse(text) { const state = new ParserState(); if (text.indexOf('\r\n') !== -1) { // This is faster than String.split with regex that splits on both text = text.replace(/\r\n/g, '\n'); } if (text.indexOf('\\\n') !== -1) { // join lines separated by a line continuation character (\) text = text.replace(/\\\n/g, ''); } const lines = text.split('\n'); let result = []; for (let i = 0, l = lines.length; i < l; i++) { const line = lines[i].trimStart(); if (line.length === 0) continue; const lineFirstChar = line.charAt(0); // @todo invoke passed in handler if any if (lineFirstChar === '#') continue; // skip comments if (lineFirstChar === 'v') { const data = line.split(_face_vertex_data_separator_pattern); switch (data[0]) { case 'v': state.vertices.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); if (data.length >= 7) { _color.setRGB(parseFloat(data[4]), parseFloat(data[5]), parseFloat(data[6])).convertSRGBToLinear(); state.colors.push(_color.r, _color.g, _color.b); } else { // if no colors are defined, add placeholders so color and vertex indices match state.colors.push(undefined, undefined, undefined); } break; case 'vn': state.normals.push(parseFloat(data[1]), parseFloat(data[2]), parseFloat(data[3])); break; case 'vt': state.uvs.push(parseFloat(data[1]), parseFloat(data[2])); break; } } else if (lineFirstChar === 'f') { const lineData = line.slice(1).trim(); const vertexData = lineData.split(_face_vertex_data_separator_pattern); const faceVertices = []; // Parse the face vertex data into an easy to work with format for (let j = 0, jl = vertexData.length; j < jl; j++) { const vertex = vertexData[j]; if (vertex.length > 0) { const vertexParts = vertex.split('/'); faceVertices.push(vertexParts); } } // Draw an edge between the first vertex and all subsequent vertices to form an n-gon const v1 = faceVertices[0]; for (let j = 1, jl = faceVertices.length - 1; j < jl; j++) { const v2 = faceVertices[j]; const v3 = faceVertices[j + 1]; state.addFace(v1[0], v2[0], v3[0], v1[1], v2[1], v3[1], v1[2], v2[2], v3[2]); } } else if (lineFirstChar === 'l') { const lineParts = line.substring(1).trim().split(' '); let lineVertices = []; const lineUVs = []; if (line.indexOf('/') === -1) { lineVertices = lineParts; } else { for (let li = 0, llen = lineParts.length; li < llen; li++) { const parts = lineParts[li].split('/'); if (parts[0] !== '') lineVertices.push(parts[0]); if (parts[1] !== '') lineUVs.push(parts[1]); } } state.addLineGeometry(lineVertices, lineUVs); } else if (lineFirstChar === 'p') { const lineData = line.slice(1).trim(); const pointData = lineData.split(' '); state.addPointGeometry(pointData); } else if ((result = _object_pattern.exec(line)) !== null) { // o object_name // or // g group_name // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869 // let name = result[ 0 ].slice( 1 ).trim(); const name = (' ' + result[0].slice(1).trim()).slice(1); state.startObject(name); } else if (_material_use_pattern.test(line)) { // material state.object.startMaterial(line.substring(7).trim(), state.materialLibraries); } else if (_material_library_pattern.test(line)) { // mtl file state.materialLibraries.push(line.substring(7).trim()); } else if (_map_use_pattern.test(line)) { // the line is parsed but ignored since the loader assumes textures are defined MTL files // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method) console.warn('THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'); } else if (lineFirstChar === 's') { result = line.split(' '); // smooth shading // @todo Handle files that have varying smooth values for a set of faces inside one geometry, // but does not define a usemtl for each face set. // This should be detected and a dummy material created (later MultiMaterial and geometry groups). // This requires some care to not create extra material on each smooth value for "normal" obj files. // where explicit usemtl defines geometry groups. // Example asset: examples/models/obj/cerberus/Cerberus.obj /* * http://paulbourke.net/dataformats/obj/ * * From chapter "Grouping" Syntax explanation "s group_number": * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off. * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form * surfaces, smoothing groups are either turned on or off; there is no difference between values greater * than 0." */ if (result.length > 1) { const value = result[1].trim().toLowerCase(); state.object.smooth = value !== '0' && value !== 'off'; } else { // ZBrush can produce "s" lines #11707 state.object.smooth = true; } const material = state.object.currentMaterial(); if (material) material.smooth = state.object.smooth; } else { // Handle null terminated files without exception if (line === '\0') continue; console.warn('THREE.OBJLoader: Unexpected line: "' + line + '"'); } } state.finalize(); const container = new three__WEBPACK_IMPORTED_MODULE_0__.Group(); container.materialLibraries = [].concat(state.materialLibraries); const hasPrimitives = !(state.objects.length === 1 && state.objects[0].geometry.vertices.length === 0); if (hasPrimitives === true) { for (let i = 0, l = state.objects.length; i < l; i++) { const object = state.objects[i]; const geometry = object.geometry; const materials = object.materials; const isLine = geometry.type === 'Line'; const isPoints = geometry.type === 'Points'; let hasVertexColors = false; // Skip o/g line declarations that did not follow with any faces if (geometry.vertices.length === 0) continue; const buffergeometry = new three__WEBPACK_IMPORTED_MODULE_0__.BufferGeometry(); buffergeometry.setAttribute('position', new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(geometry.vertices, 3)); if (geometry.normals.length > 0) { buffergeometry.setAttribute('normal', new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(geometry.normals, 3)); } if (geometry.colors.length > 0) { hasVertexColors = true; buffergeometry.setAttribute('color', new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(geometry.colors, 3)); } if (geometry.hasUVIndices === true) { buffergeometry.setAttribute('uv', new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(geometry.uvs, 2)); } // Create materials const createdMaterials = []; for (let mi = 0, miLen = materials.length; mi < miLen; mi++) { const sourceMaterial = materials[mi]; const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors; let material = state.materials[materialHash]; if (this.materials !== null) { material = this.materials.create(sourceMaterial.name); // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material. if (isLine && material && !(material instanceof three__WEBPACK_IMPORTED_MODULE_0__.LineBasicMaterial)) { const materialLine = new three__WEBPACK_IMPORTED_MODULE_0__.LineBasicMaterial(); three__WEBPACK_IMPORTED_MODULE_0__.Material.prototype.copy.call(materialLine, material); materialLine.color.copy(material.color); material = materialLine; } else if (isPoints && material && !(material instanceof three__WEBPACK_IMPORTED_MODULE_0__.PointsMaterial)) { const materialPoints = new three__WEBPACK_IMPORTED_MODULE_0__.PointsMaterial({ size: 10, sizeAttenuation: false }); three__WEBPACK_IMPORTED_MODULE_0__.Material.prototype.copy.call(materialPoints, material); materialPoints.color.copy(material.color); materialPoints.map = material.map; material = materialPoints; } } if (material === undefined) { if (isLine) { material = new three__WEBPACK_IMPORTED_MODULE_0__.LineBasicMaterial(); } else if (isPoints) { material = new three__WEBPACK_IMPORTED_MODULE_0__.PointsMaterial({ size: 1, sizeAttenuation: false }); } else { material = new three__WEBPACK_IMPORTED_MODULE_0__.MeshPhongMaterial(); } material.name = sourceMaterial.name; material.flatShading = sourceMaterial.smooth ? false : true; material.vertexColors = hasVertexColors; state.materials[materialHash] = material; } createdMaterials.push(material); } // Create mesh let mesh; if (createdMaterials.length > 1) { for (let mi = 0, miLen = materials.length; mi < miLen; mi++) { const sourceMaterial = materials[mi]; buffergeometry.addGroup(sourceMaterial.groupStart, sourceMaterial.groupCount, mi); } if (isLine) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.LineSegments(buffergeometry, createdMaterials); } else if (isPoints) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.Points(buffergeometry, createdMaterials); } else { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.Mesh(buffergeometry, createdMaterials); } } else { if (isLine) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.LineSegments(buffergeometry, createdMaterials[0]); } else if (isPoints) { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.Points(buffergeometry, createdMaterials[0]); } else { mesh = new three__WEBPACK_IMPORTED_MODULE_0__.Mesh(buffergeometry, createdMaterials[0]); } } mesh.name = object.name; container.add(mesh); } } else { // if there is only the default parser state object with no geometry data, interpret data as point cloud if (state.vertices.length > 0) { const material = new three__WEBPACK_IMPORTED_MODULE_0__.PointsMaterial({ size: 1, sizeAttenuation: false }); const buffergeometry = new three__WEBPACK_IMPORTED_MODULE_0__.BufferGeometry(); buffergeometry.setAttribute('position', new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(state.vertices, 3)); if (state.colors.length > 0 && state.colors[0] !== undefined) { buffergeometry.setAttribute('color', new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(state.colors, 3)); material.vertexColors = true; } const points = new three__WEBPACK_IMPORTED_MODULE_0__.Points(buffergeometry, material); container.add(points); } } return container; } } /***/ }), /***/ "./node_modules/super-three/examples/jsm/math/OBB.js": /*!***********************************************************!*\ !*** ./node_modules/super-three/examples/jsm/math/OBB.js ***! \***********************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "OBB": () => (/* binding */ OBB) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); // module scope helper variables const a = { c: null, // center u: [new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3()], // basis vectors e: [] // half width }; const b = { c: null, // center u: [new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3()], // basis vectors e: [] // half width }; const R = [[], [], []]; const AbsR = [[], [], []]; const t = []; const xAxis = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const yAxis = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const zAxis = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const v1 = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const size = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const closestPoint = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const rotationMatrix = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix3(); const aabb = new three__WEBPACK_IMPORTED_MODULE_0__.Box3(); const matrix = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix4(); const inverse = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix4(); const localRay = new three__WEBPACK_IMPORTED_MODULE_0__.Ray(); // OBB class OBB { constructor(center = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), halfSize = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), rotation = new three__WEBPACK_IMPORTED_MODULE_0__.Matrix3()) { this.center = center; this.halfSize = halfSize; this.rotation = rotation; } set(center, halfSize, rotation) { this.center = center; this.halfSize = halfSize; this.rotation = rotation; return this; } copy(obb) { this.center.copy(obb.center); this.halfSize.copy(obb.halfSize); this.rotation.copy(obb.rotation); return this; } clone() { return new this.constructor().copy(this); } getSize(result) { return result.copy(this.halfSize).multiplyScalar(2); } /** * Reference: Closest Point on OBB to Point in Real-Time Collision Detection * by Christer Ericson (chapter 5.1.4) */ clampPoint(point, result) { const halfSize = this.halfSize; v1.subVectors(point, this.center); this.rotation.extractBasis(xAxis, yAxis, zAxis); // start at the center position of the OBB result.copy(this.center); // project the target onto the OBB axes and walk towards that point const x = three__WEBPACK_IMPORTED_MODULE_0__.MathUtils.clamp(v1.dot(xAxis), -halfSize.x, halfSize.x); result.add(xAxis.multiplyScalar(x)); const y = three__WEBPACK_IMPORTED_MODULE_0__.MathUtils.clamp(v1.dot(yAxis), -halfSize.y, halfSize.y); result.add(yAxis.multiplyScalar(y)); const z = three__WEBPACK_IMPORTED_MODULE_0__.MathUtils.clamp(v1.dot(zAxis), -halfSize.z, halfSize.z); result.add(zAxis.multiplyScalar(z)); return result; } containsPoint(point) { v1.subVectors(point, this.center); this.rotation.extractBasis(xAxis, yAxis, zAxis); // project v1 onto each axis and check if these points lie inside the OBB return Math.abs(v1.dot(xAxis)) <= this.halfSize.x && Math.abs(v1.dot(yAxis)) <= this.halfSize.y && Math.abs(v1.dot(zAxis)) <= this.halfSize.z; } intersectsBox3(box3) { return this.intersectsOBB(obb.fromBox3(box3)); } intersectsSphere(sphere) { // find the point on the OBB closest to the sphere center this.clampPoint(sphere.center, closestPoint); // if that point is inside the sphere, the OBB and sphere intersect return closestPoint.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius; } /** * Reference: OBB-OBB Intersection in Real-Time Collision Detection * by Christer Ericson (chapter 4.4.1) * */ intersectsOBB(obb, epsilon = Number.EPSILON) { // prepare data structures (the code uses the same nomenclature like the reference) a.c = this.center; a.e[0] = this.halfSize.x; a.e[1] = this.halfSize.y; a.e[2] = this.halfSize.z; this.rotation.extractBasis(a.u[0], a.u[1], a.u[2]); b.c = obb.center; b.e[0] = obb.halfSize.x; b.e[1] = obb.halfSize.y; b.e[2] = obb.halfSize.z; obb.rotation.extractBasis(b.u[0], b.u[1], b.u[2]); // compute rotation matrix expressing b in a's coordinate frame for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { R[i][j] = a.u[i].dot(b.u[j]); } } // compute translation vector v1.subVectors(b.c, a.c); // bring translation into a's coordinate frame t[0] = v1.dot(a.u[0]); t[1] = v1.dot(a.u[1]); t[2] = v1.dot(a.u[2]); // compute common subexpressions. Add in an epsilon term to // counteract arithmetic errors when two edges are parallel and // their cross product is (near) null for (let i = 0; i < 3; i++) { for (let j = 0; j < 3; j++) { AbsR[i][j] = Math.abs(R[i][j]) + epsilon; } } let ra, rb; // test axes L = A0, L = A1, L = A2 for (let i = 0; i < 3; i++) { ra = a.e[i]; rb = b.e[0] * AbsR[i][0] + b.e[1] * AbsR[i][1] + b.e[2] * AbsR[i][2]; if (Math.abs(t[i]) > ra + rb) return false; } // test axes L = B0, L = B1, L = B2 for (let i = 0; i < 3; i++) { ra = a.e[0] * AbsR[0][i] + a.e[1] * AbsR[1][i] + a.e[2] * AbsR[2][i]; rb = b.e[i]; if (Math.abs(t[0] * R[0][i] + t[1] * R[1][i] + t[2] * R[2][i]) > ra + rb) return false; } // test axis L = A0 x B0 ra = a.e[1] * AbsR[2][0] + a.e[2] * AbsR[1][0]; rb = b.e[1] * AbsR[0][2] + b.e[2] * AbsR[0][1]; if (Math.abs(t[2] * R[1][0] - t[1] * R[2][0]) > ra + rb) return false; // test axis L = A0 x B1 ra = a.e[1] * AbsR[2][1] + a.e[2] * AbsR[1][1]; rb = b.e[0] * AbsR[0][2] + b.e[2] * AbsR[0][0]; if (Math.abs(t[2] * R[1][1] - t[1] * R[2][1]) > ra + rb) return false; // test axis L = A0 x B2 ra = a.e[1] * AbsR[2][2] + a.e[2] * AbsR[1][2]; rb = b.e[0] * AbsR[0][1] + b.e[1] * AbsR[0][0]; if (Math.abs(t[2] * R[1][2] - t[1] * R[2][2]) > ra + rb) return false; // test axis L = A1 x B0 ra = a.e[0] * AbsR[2][0] + a.e[2] * AbsR[0][0]; rb = b.e[1] * AbsR[1][2] + b.e[2] * AbsR[1][1]; if (Math.abs(t[0] * R[2][0] - t[2] * R[0][0]) > ra + rb) return false; // test axis L = A1 x B1 ra = a.e[0] * AbsR[2][1] + a.e[2] * AbsR[0][1]; rb = b.e[0] * AbsR[1][2] + b.e[2] * AbsR[1][0]; if (Math.abs(t[0] * R[2][1] - t[2] * R[0][1]) > ra + rb) return false; // test axis L = A1 x B2 ra = a.e[0] * AbsR[2][2] + a.e[2] * AbsR[0][2]; rb = b.e[0] * AbsR[1][1] + b.e[1] * AbsR[1][0]; if (Math.abs(t[0] * R[2][2] - t[2] * R[0][2]) > ra + rb) return false; // test axis L = A2 x B0 ra = a.e[0] * AbsR[1][0] + a.e[1] * AbsR[0][0]; rb = b.e[1] * AbsR[2][2] + b.e[2] * AbsR[2][1]; if (Math.abs(t[1] * R[0][0] - t[0] * R[1][0]) > ra + rb) return false; // test axis L = A2 x B1 ra = a.e[0] * AbsR[1][1] + a.e[1] * AbsR[0][1]; rb = b.e[0] * AbsR[2][2] + b.e[2] * AbsR[2][0]; if (Math.abs(t[1] * R[0][1] - t[0] * R[1][1]) > ra + rb) return false; // test axis L = A2 x B2 ra = a.e[0] * AbsR[1][2] + a.e[1] * AbsR[0][2]; rb = b.e[0] * AbsR[2][1] + b.e[1] * AbsR[2][0]; if (Math.abs(t[1] * R[0][2] - t[0] * R[1][2]) > ra + rb) return false; // since no separating axis is found, the OBBs must be intersecting return true; } /** * Reference: Testing Box Against Plane in Real-Time Collision Detection * by Christer Ericson (chapter 5.2.3) */ intersectsPlane(plane) { this.rotation.extractBasis(xAxis, yAxis, zAxis); // compute the projection interval radius of this OBB onto L(t) = this->center + t * p.normal; const r = this.halfSize.x * Math.abs(plane.normal.dot(xAxis)) + this.halfSize.y * Math.abs(plane.normal.dot(yAxis)) + this.halfSize.z * Math.abs(plane.normal.dot(zAxis)); // compute distance of the OBB's center from the plane const d = plane.normal.dot(this.center) - plane.constant; // Intersection occurs when distance d falls within [-r,+r] interval return Math.abs(d) <= r; } /** * Performs a ray/OBB intersection test and stores the intersection point * to the given 3D vector. If no intersection is detected, *null* is returned. */ intersectRay(ray, result) { // the idea is to perform the intersection test in the local space // of the OBB. this.getSize(size); aabb.setFromCenterAndSize(v1.set(0, 0, 0), size); // create a 4x4 transformation matrix matrix.setFromMatrix3(this.rotation); matrix.setPosition(this.center); // transform ray to the local space of the OBB inverse.copy(matrix).invert(); localRay.copy(ray).applyMatrix4(inverse); // perform ray <-> AABB intersection test if (localRay.intersectBox(aabb, result)) { // transform the intersection point back to world space return result.applyMatrix4(matrix); } else { return null; } } /** * Performs a ray/OBB intersection test. Returns either true or false if * there is a intersection or not. */ intersectsRay(ray) { return this.intersectRay(ray, v1) !== null; } fromBox3(box3) { box3.getCenter(this.center); box3.getSize(this.halfSize).multiplyScalar(0.5); this.rotation.identity(); return this; } equals(obb) { return obb.center.equals(this.center) && obb.halfSize.equals(this.halfSize) && obb.rotation.equals(this.rotation); } applyMatrix4(matrix) { const e = matrix.elements; let sx = v1.set(e[0], e[1], e[2]).length(); const sy = v1.set(e[4], e[5], e[6]).length(); const sz = v1.set(e[8], e[9], e[10]).length(); const det = matrix.determinant(); if (det < 0) sx = -sx; rotationMatrix.setFromMatrix4(matrix); const invSX = 1 / sx; const invSY = 1 / sy; const invSZ = 1 / sz; rotationMatrix.elements[0] *= invSX; rotationMatrix.elements[1] *= invSX; rotationMatrix.elements[2] *= invSX; rotationMatrix.elements[3] *= invSY; rotationMatrix.elements[4] *= invSY; rotationMatrix.elements[5] *= invSY; rotationMatrix.elements[6] *= invSZ; rotationMatrix.elements[7] *= invSZ; rotationMatrix.elements[8] *= invSZ; this.rotation.multiply(rotationMatrix); this.halfSize.x *= sx; this.halfSize.y *= sy; this.halfSize.z *= sz; v1.setFromMatrixPosition(matrix); this.center.add(v1); return this; } } const obb = new OBB(); /***/ }), /***/ "./node_modules/super-three/examples/jsm/utils/BufferGeometryUtils.js": /*!****************************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/utils/BufferGeometryUtils.js ***! \****************************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "computeMikkTSpaceTangents": () => (/* binding */ computeMikkTSpaceTangents), /* harmony export */ "computeMorphedAttributes": () => (/* binding */ computeMorphedAttributes), /* harmony export */ "deepCloneAttribute": () => (/* binding */ deepCloneAttribute), /* harmony export */ "deinterleaveAttribute": () => (/* binding */ deinterleaveAttribute), /* harmony export */ "deinterleaveGeometry": () => (/* binding */ deinterleaveGeometry), /* harmony export */ "estimateBytesUsed": () => (/* binding */ estimateBytesUsed), /* harmony export */ "interleaveAttributes": () => (/* binding */ interleaveAttributes), /* harmony export */ "mergeAttributes": () => (/* binding */ mergeAttributes), /* harmony export */ "mergeGeometries": () => (/* binding */ mergeGeometries), /* harmony export */ "mergeGroups": () => (/* binding */ mergeGroups), /* harmony export */ "mergeVertices": () => (/* binding */ mergeVertices), /* harmony export */ "toCreasedNormals": () => (/* binding */ toCreasedNormals), /* harmony export */ "toTrianglesDrawMode": () => (/* binding */ toTrianglesDrawMode) /* harmony export */ }); /* harmony import */ var three__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! three */ "./node_modules/super-three/build/three.module.js"); function computeMikkTSpaceTangents(geometry, MikkTSpace, negateSign = true) { if (!MikkTSpace || !MikkTSpace.isReady) { throw new Error('BufferGeometryUtils: Initialized MikkTSpace library required.'); } if (!geometry.hasAttribute('position') || !geometry.hasAttribute('normal') || !geometry.hasAttribute('uv')) { throw new Error('BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.'); } function getAttributeArray(attribute) { if (attribute.normalized || attribute.isInterleavedBufferAttribute) { const dstArray = new Float32Array(attribute.count * attribute.itemSize); for (let i = 0, j = 0; i < attribute.count; i++) { dstArray[j++] = attribute.getX(i); dstArray[j++] = attribute.getY(i); if (attribute.itemSize > 2) { dstArray[j++] = attribute.getZ(i); } } return dstArray; } if (attribute.array instanceof Float32Array) { return attribute.array; } return new Float32Array(attribute.array); } // MikkTSpace algorithm requires non-indexed input. const _geometry = geometry.index ? geometry.toNonIndexed() : geometry; // Compute vertex tangents. const tangents = MikkTSpace.generateTangents(getAttributeArray(_geometry.attributes.position), getAttributeArray(_geometry.attributes.normal), getAttributeArray(_geometry.attributes.uv)); // Texture coordinate convention of glTF differs from the apparent // default of the MikkTSpace library; .w component must be flipped. if (negateSign) { for (let i = 3; i < tangents.length; i += 4) { tangents[i] *= -1; } } // _geometry.setAttribute('tangent', new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(tangents, 4)); if (geometry !== _geometry) { geometry.copy(_geometry); } return geometry; } /** * @param {Array<BufferGeometry>} geometries * @param {Boolean} useGroups * @return {BufferGeometry} */ function mergeGeometries(geometries, useGroups = false) { const isIndexed = geometries[0].index !== null; const attributesUsed = new Set(Object.keys(geometries[0].attributes)); const morphAttributesUsed = new Set(Object.keys(geometries[0].morphAttributes)); const attributes = {}; const morphAttributes = {}; const morphTargetsRelative = geometries[0].morphTargetsRelative; const mergedGeometry = new three__WEBPACK_IMPORTED_MODULE_0__.BufferGeometry(); let offset = 0; for (let i = 0; i < geometries.length; ++i) { const geometry = geometries[i]; let attributesCount = 0; // ensure that all geometries are indexed, or none if (isIndexed !== (geometry.index !== null)) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.'); return null; } // gather attributes, exit early if they're different for (const name in geometry.attributes) { if (!attributesUsed.has(name)) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.'); return null; } if (attributes[name] === undefined) attributes[name] = []; attributes[name].push(geometry.attributes[name]); attributesCount++; } // ensure geometries have the same number of attributes if (attributesCount !== attributesUsed.size) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.'); return null; } // gather morph attributes, exit early if they're different if (morphTargetsRelative !== geometry.morphTargetsRelative) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.'); return null; } for (const name in geometry.morphAttributes) { if (!morphAttributesUsed.has(name)) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.'); return null; } if (morphAttributes[name] === undefined) morphAttributes[name] = []; morphAttributes[name].push(geometry.morphAttributes[name]); } if (useGroups) { let count; if (isIndexed) { count = geometry.index.count; } else if (geometry.attributes.position !== undefined) { count = geometry.attributes.position.count; } else { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute'); return null; } mergedGeometry.addGroup(offset, count, i); offset += count; } } // merge indices if (isIndexed) { let indexOffset = 0; const mergedIndex = []; for (let i = 0; i < geometries.length; ++i) { const index = geometries[i].index; for (let j = 0; j < index.count; ++j) { mergedIndex.push(index.getX(j) + indexOffset); } indexOffset += geometries[i].attributes.position.count; } mergedGeometry.setIndex(mergedIndex); } // merge attributes for (const name in attributes) { const mergedAttribute = mergeAttributes(attributes[name]); if (!mergedAttribute) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.'); return null; } mergedGeometry.setAttribute(name, mergedAttribute); } // merge morph attributes for (const name in morphAttributes) { const numMorphTargets = morphAttributes[name][0].length; if (numMorphTargets === 0) break; mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; mergedGeometry.morphAttributes[name] = []; for (let i = 0; i < numMorphTargets; ++i) { const morphAttributesToMerge = []; for (let j = 0; j < morphAttributes[name].length; ++j) { morphAttributesToMerge.push(morphAttributes[name][j][i]); } const mergedMorphAttribute = mergeAttributes(morphAttributesToMerge); if (!mergedMorphAttribute) { console.error('THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.'); return null; } mergedGeometry.morphAttributes[name].push(mergedMorphAttribute); } } return mergedGeometry; } /** * @param {Array<BufferAttribute>} attributes * @return {BufferAttribute} */ function mergeAttributes(attributes) { let TypedArray; let itemSize; let normalized; let gpuType = -1; let arrayLength = 0; for (let i = 0; i < attributes.length; ++i) { const attribute = attributes[i]; if (TypedArray === undefined) TypedArray = attribute.array.constructor; if (TypedArray !== attribute.array.constructor) { console.error('THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.'); return null; } if (itemSize === undefined) itemSize = attribute.itemSize; if (itemSize !== attribute.itemSize) { console.error('THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.'); return null; } if (normalized === undefined) normalized = attribute.normalized; if (normalized !== attribute.normalized) { console.error('THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.'); return null; } if (gpuType === -1) gpuType = attribute.gpuType; if (gpuType !== attribute.gpuType) { console.error('THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.'); return null; } arrayLength += attribute.count * itemSize; } const array = new TypedArray(arrayLength); const result = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(array, itemSize, normalized); let offset = 0; for (let i = 0; i < attributes.length; ++i) { const attribute = attributes[i]; if (attribute.isInterleavedBufferAttribute) { const tupleOffset = offset / itemSize; for (let j = 0, l = attribute.count; j < l; j++) { for (let c = 0; c < itemSize; c++) { const value = attribute.getComponent(j, c); result.setComponent(j + tupleOffset, c, value); } } } else { array.set(attribute.array, offset); } offset += attribute.count * itemSize; } if (gpuType !== undefined) { result.gpuType = gpuType; } return result; } /** * @param {BufferAttribute} * @return {BufferAttribute} */ function deepCloneAttribute(attribute) { if (attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute) { return deinterleaveAttribute(attribute); } if (attribute.isInstancedBufferAttribute) { return new three__WEBPACK_IMPORTED_MODULE_0__.InstancedBufferAttribute().copy(attribute); } return new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute().copy(attribute); } /** * @param {Array<BufferAttribute>} attributes * @return {Array<InterleavedBufferAttribute>} */ function interleaveAttributes(attributes) { // Interleaves the provided attributes into an InterleavedBuffer and returns // a set of InterleavedBufferAttributes for each attribute let TypedArray; let arrayLength = 0; let stride = 0; // calculate the length and type of the interleavedBuffer for (let i = 0, l = attributes.length; i < l; ++i) { const attribute = attributes[i]; if (TypedArray === undefined) TypedArray = attribute.array.constructor; if (TypedArray !== attribute.array.constructor) { console.error('AttributeBuffers of different types cannot be interleaved'); return null; } arrayLength += attribute.array.length; stride += attribute.itemSize; } // Create the set of buffer attributes const interleavedBuffer = new three__WEBPACK_IMPORTED_MODULE_0__.InterleavedBuffer(new TypedArray(arrayLength), stride); let offset = 0; const res = []; const getters = ['getX', 'getY', 'getZ', 'getW']; const setters = ['setX', 'setY', 'setZ', 'setW']; for (let j = 0, l = attributes.length; j < l; j++) { const attribute = attributes[j]; const itemSize = attribute.itemSize; const count = attribute.count; const iba = new three__WEBPACK_IMPORTED_MODULE_0__.InterleavedBufferAttribute(interleavedBuffer, itemSize, offset, attribute.normalized); res.push(iba); offset += itemSize; // Move the data for each attribute into the new interleavedBuffer // at the appropriate offset for (let c = 0; c < count; c++) { for (let k = 0; k < itemSize; k++) { iba[setters[k]](c, attribute[getters[k]](c)); } } } return res; } // returns a new, non-interleaved version of the provided attribute function deinterleaveAttribute(attribute) { const cons = attribute.data.array.constructor; const count = attribute.count; const itemSize = attribute.itemSize; const normalized = attribute.normalized; const array = new cons(count * itemSize); let newAttribute; if (attribute.isInstancedInterleavedBufferAttribute) { newAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.InstancedBufferAttribute(array, itemSize, normalized, attribute.meshPerAttribute); } else { newAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(array, itemSize, normalized); } for (let i = 0; i < count; i++) { newAttribute.setX(i, attribute.getX(i)); if (itemSize >= 2) { newAttribute.setY(i, attribute.getY(i)); } if (itemSize >= 3) { newAttribute.setZ(i, attribute.getZ(i)); } if (itemSize >= 4) { newAttribute.setW(i, attribute.getW(i)); } } return newAttribute; } // deinterleaves all attributes on the geometry function deinterleaveGeometry(geometry) { const attributes = geometry.attributes; const morphTargets = geometry.morphTargets; const attrMap = new Map(); for (const key in attributes) { const attr = attributes[key]; if (attr.isInterleavedBufferAttribute) { if (!attrMap.has(attr)) { attrMap.set(attr, deinterleaveAttribute(attr)); } attributes[key] = attrMap.get(attr); } } for (const key in morphTargets) { const attr = morphTargets[key]; if (attr.isInterleavedBufferAttribute) { if (!attrMap.has(attr)) { attrMap.set(attr, deinterleaveAttribute(attr)); } morphTargets[key] = attrMap.get(attr); } } } /** * @param {BufferGeometry} geometry * @return {number} */ function estimateBytesUsed(geometry) { // Return the estimated memory used by this geometry in bytes // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account // for InterleavedBufferAttributes. let mem = 0; for (const name in geometry.attributes) { const attr = geometry.getAttribute(name); mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT; } const indices = geometry.getIndex(); mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0; return mem; } /** * @param {BufferGeometry} geometry * @param {number} tolerance * @return {BufferGeometry} */ function mergeVertices(geometry, tolerance = 1e-4) { tolerance = Math.max(tolerance, Number.EPSILON); // Generate an index buffer if the geometry doesn't have one, or optimize it // if it's already available. const hashToIndex = {}; const indices = geometry.getIndex(); const positions = geometry.getAttribute('position'); const vertexCount = indices ? indices.count : positions.count; // next value for triangle indices let nextIndex = 0; // attributes and new attribute arrays const attributeNames = Object.keys(geometry.attributes); const tmpAttributes = {}; const tmpMorphAttributes = {}; const newIndices = []; const getters = ['getX', 'getY', 'getZ', 'getW']; const setters = ['setX', 'setY', 'setZ', 'setW']; // Initialize the arrays, allocating space conservatively. Extra // space will be trimmed in the last step. for (let i = 0, l = attributeNames.length; i < l; i++) { const name = attributeNames[i]; const attr = geometry.attributes[name]; tmpAttributes[name] = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(new attr.array.constructor(attr.count * attr.itemSize), attr.itemSize, attr.normalized); const morphAttr = geometry.morphAttributes[name]; if (morphAttr) { tmpMorphAttributes[name] = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(new morphAttr.array.constructor(morphAttr.count * morphAttr.itemSize), morphAttr.itemSize, morphAttr.normalized); } } // convert the error tolerance to an amount of decimal places to truncate to const halfTolerance = tolerance * 0.5; const exponent = Math.log10(1 / tolerance); const hashMultiplier = Math.pow(10, exponent); const hashAdditive = halfTolerance * hashMultiplier; for (let i = 0; i < vertexCount; i++) { const index = indices ? indices.getX(i) : i; // Generate a hash for the vertex attributes at the current index 'i' let hash = ''; for (let j = 0, l = attributeNames.length; j < l; j++) { const name = attributeNames[j]; const attribute = geometry.getAttribute(name); const itemSize = attribute.itemSize; for (let k = 0; k < itemSize; k++) { // double tilde truncates the decimal value hash += `${~~(attribute[getters[k]](index) * hashMultiplier + hashAdditive)},`; } } // Add another reference to the vertex if it's already // used by another index if (hash in hashToIndex) { newIndices.push(hashToIndex[hash]); } else { // copy data to the new index in the temporary attributes for (let j = 0, l = attributeNames.length; j < l; j++) { const name = attributeNames[j]; const attribute = geometry.getAttribute(name); const morphAttr = geometry.morphAttributes[name]; const itemSize = attribute.itemSize; const newarray = tmpAttributes[name]; const newMorphArrays = tmpMorphAttributes[name]; for (let k = 0; k < itemSize; k++) { const getterFunc = getters[k]; const setterFunc = setters[k]; newarray[setterFunc](nextIndex, attribute[getterFunc](index)); if (morphAttr) { for (let m = 0, ml = morphAttr.length; m < ml; m++) { newMorphArrays[m][setterFunc](nextIndex, morphAttr[m][getterFunc](index)); } } } } hashToIndex[hash] = nextIndex; newIndices.push(nextIndex); nextIndex++; } } // generate result BufferGeometry const result = geometry.clone(); for (const name in geometry.attributes) { const tmpAttribute = tmpAttributes[name]; result.setAttribute(name, new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(tmpAttribute.array.slice(0, nextIndex * tmpAttribute.itemSize), tmpAttribute.itemSize, tmpAttribute.normalized)); if (!(name in tmpMorphAttributes)) continue; for (let j = 0; j < tmpMorphAttributes[name].length; j++) { const tmpMorphAttribute = tmpMorphAttributes[name][j]; result.morphAttributes[name][j] = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(tmpMorphAttribute.array.slice(0, nextIndex * tmpMorphAttribute.itemSize), tmpMorphAttribute.itemSize, tmpMorphAttribute.normalized); } } // indices result.setIndex(newIndices); return result; } /** * @param {BufferGeometry} geometry * @param {number} drawMode * @return {BufferGeometry} */ function toTrianglesDrawMode(geometry, drawMode) { if (drawMode === three__WEBPACK_IMPORTED_MODULE_0__.TrianglesDrawMode) { console.warn('THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.'); return geometry; } if (drawMode === three__WEBPACK_IMPORTED_MODULE_0__.TriangleFanDrawMode || drawMode === three__WEBPACK_IMPORTED_MODULE_0__.TriangleStripDrawMode) { let index = geometry.getIndex(); // generate index if not present if (index === null) { const indices = []; const position = geometry.getAttribute('position'); if (position !== undefined) { for (let i = 0; i < position.count; i++) { indices.push(i); } geometry.setIndex(indices); index = geometry.getIndex(); } else { console.error('THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.'); return geometry; } } // const numberOfTriangles = index.count - 2; const newIndices = []; if (drawMode === three__WEBPACK_IMPORTED_MODULE_0__.TriangleFanDrawMode) { // gl.TRIANGLE_FAN for (let i = 1; i <= numberOfTriangles; i++) { newIndices.push(index.getX(0)); newIndices.push(index.getX(i)); newIndices.push(index.getX(i + 1)); } } else { // gl.TRIANGLE_STRIP for (let i = 0; i < numberOfTriangles; i++) { if (i % 2 === 0) { newIndices.push(index.getX(i)); newIndices.push(index.getX(i + 1)); newIndices.push(index.getX(i + 2)); } else { newIndices.push(index.getX(i + 2)); newIndices.push(index.getX(i + 1)); newIndices.push(index.getX(i)); } } } if (newIndices.length / 3 !== numberOfTriangles) { console.error('THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.'); } // build final geometry const newGeometry = geometry.clone(); newGeometry.setIndex(newIndices); newGeometry.clearGroups(); return newGeometry; } else { console.error('THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode); return geometry; } } /** * Calculates the morphed attributes of a morphed/skinned BufferGeometry. * Helpful for Raytracing or Decals. * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points. * @return {Object} An Object with original position/normal attributes and morphed ones. */ function computeMorphedAttributes(object) { const _vA = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _vB = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _vC = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _tempA = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _tempB = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _tempC = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _morphA = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _morphB = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const _morphC = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); function _calculateMorphedAttributeData(object, attribute, morphAttribute, morphTargetsRelative, a, b, c, modifiedAttributeArray) { _vA.fromBufferAttribute(attribute, a); _vB.fromBufferAttribute(attribute, b); _vC.fromBufferAttribute(attribute, c); const morphInfluences = object.morphTargetInfluences; if (morphAttribute && morphInfluences) { _morphA.set(0, 0, 0); _morphB.set(0, 0, 0); _morphC.set(0, 0, 0); for (let i = 0, il = morphAttribute.length; i < il; i++) { const influence = morphInfluences[i]; const morph = morphAttribute[i]; if (influence === 0) continue; _tempA.fromBufferAttribute(morph, a); _tempB.fromBufferAttribute(morph, b); _tempC.fromBufferAttribute(morph, c); if (morphTargetsRelative) { _morphA.addScaledVector(_tempA, influence); _morphB.addScaledVector(_tempB, influence); _morphC.addScaledVector(_tempC, influence); } else { _morphA.addScaledVector(_tempA.sub(_vA), influence); _morphB.addScaledVector(_tempB.sub(_vB), influence); _morphC.addScaledVector(_tempC.sub(_vC), influence); } } _vA.add(_morphA); _vB.add(_morphB); _vC.add(_morphC); } if (object.isSkinnedMesh) { object.applyBoneTransform(a, _vA); object.applyBoneTransform(b, _vB); object.applyBoneTransform(c, _vC); } modifiedAttributeArray[a * 3 + 0] = _vA.x; modifiedAttributeArray[a * 3 + 1] = _vA.y; modifiedAttributeArray[a * 3 + 2] = _vA.z; modifiedAttributeArray[b * 3 + 0] = _vB.x; modifiedAttributeArray[b * 3 + 1] = _vB.y; modifiedAttributeArray[b * 3 + 2] = _vB.z; modifiedAttributeArray[c * 3 + 0] = _vC.x; modifiedAttributeArray[c * 3 + 1] = _vC.y; modifiedAttributeArray[c * 3 + 2] = _vC.z; } const geometry = object.geometry; const material = object.material; let a, b, c; const index = geometry.index; const positionAttribute = geometry.attributes.position; const morphPosition = geometry.morphAttributes.position; const morphTargetsRelative = geometry.morphTargetsRelative; const normalAttribute = geometry.attributes.normal; const morphNormal = geometry.morphAttributes.position; const groups = geometry.groups; const drawRange = geometry.drawRange; let i, j, il, jl; let group; let start, end; const modifiedPosition = new Float32Array(positionAttribute.count * positionAttribute.itemSize); const modifiedNormal = new Float32Array(normalAttribute.count * normalAttribute.itemSize); if (index !== null) { // indexed buffer geometry if (Array.isArray(material)) { for (i = 0, il = groups.length; i < il; i++) { group = groups[i]; start = Math.max(group.start, drawRange.start); end = Math.min(group.start + group.count, drawRange.start + drawRange.count); for (j = start, jl = end; j < jl; j += 3) { a = index.getX(j); b = index.getX(j + 1); c = index.getX(j + 2); _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition); _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal); } } } else { start = Math.max(0, drawRange.start); end = Math.min(index.count, drawRange.start + drawRange.count); for (i = start, il = end; i < il; i += 3) { a = index.getX(i); b = index.getX(i + 1); c = index.getX(i + 2); _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition); _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal); } } } else { // non-indexed buffer geometry if (Array.isArray(material)) { for (i = 0, il = groups.length; i < il; i++) { group = groups[i]; start = Math.max(group.start, drawRange.start); end = Math.min(group.start + group.count, drawRange.start + drawRange.count); for (j = start, jl = end; j < jl; j += 3) { a = j; b = j + 1; c = j + 2; _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition); _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal); } } } else { start = Math.max(0, drawRange.start); end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); for (i = start, il = end; i < il; i += 3) { a = i; b = i + 1; c = i + 2; _calculateMorphedAttributeData(object, positionAttribute, morphPosition, morphTargetsRelative, a, b, c, modifiedPosition); _calculateMorphedAttributeData(object, normalAttribute, morphNormal, morphTargetsRelative, a, b, c, modifiedNormal); } } } const morphedPositionAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(modifiedPosition, 3); const morphedNormalAttribute = new three__WEBPACK_IMPORTED_MODULE_0__.Float32BufferAttribute(modifiedNormal, 3); return { positionAttribute: positionAttribute, normalAttribute: normalAttribute, morphedPositionAttribute: morphedPositionAttribute, morphedNormalAttribute: morphedNormalAttribute }; } function mergeGroups(geometry) { if (geometry.groups.length === 0) { console.warn('THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.'); return geometry; } let groups = geometry.groups; // sort groups by material index groups = groups.sort((a, b) => { if (a.materialIndex !== b.materialIndex) return a.materialIndex - b.materialIndex; return a.start - b.start; }); // create index for non-indexed geometries if (geometry.getIndex() === null) { const positionAttribute = geometry.getAttribute('position'); const indices = []; for (let i = 0; i < positionAttribute.count; i += 3) { indices.push(i, i + 1, i + 2); } geometry.setIndex(indices); } // sort index const index = geometry.getIndex(); const newIndices = []; for (let i = 0; i < groups.length; i++) { const group = groups[i]; const groupStart = group.start; const groupLength = groupStart + group.count; for (let j = groupStart; j < groupLength; j++) { newIndices.push(index.getX(j)); } } geometry.dispose(); // Required to force buffer recreation geometry.setIndex(newIndices); // update groups indices let start = 0; for (let i = 0; i < groups.length; i++) { const group = groups[i]; group.start = start; start += group.count; } // merge groups let currentGroup = groups[0]; geometry.groups = [currentGroup]; for (let i = 1; i < groups.length; i++) { const group = groups[i]; if (currentGroup.materialIndex === group.materialIndex) { currentGroup.count += group.count; } else { currentGroup = group; geometry.groups.push(currentGroup); } } return geometry; } /** * Modifies the supplied geometry if it is non-indexed, otherwise creates a new, * non-indexed geometry. Returns the geometry with smooth normals everywhere except * faces that meet at an angle greater than the crease angle. * * @param {BufferGeometry} geometry * @param {number} [creaseAngle] * @return {BufferGeometry} */ function toCreasedNormals(geometry, creaseAngle = Math.PI / 3 /* 60 degrees */) { const creaseDot = Math.cos(creaseAngle); const hashMultiplier = (1 + 1e-10) * 1e2; // reusable vectors const verts = [new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(), new three__WEBPACK_IMPORTED_MODULE_0__.Vector3()]; const tempVec1 = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const tempVec2 = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const tempNorm = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); const tempNorm2 = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3(); // hashes a vector function hashVertex(v) { const x = ~~(v.x * hashMultiplier); const y = ~~(v.y * hashMultiplier); const z = ~~(v.z * hashMultiplier); return `${x},${y},${z}`; } // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed // and returns the original geometry const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry; const posAttr = resultGeometry.attributes.position; const vertexMap = {}; // find all the normals shared by commonly located vertices for (let i = 0, l = posAttr.count / 3; i < l; i++) { const i3 = 3 * i; const a = verts[0].fromBufferAttribute(posAttr, i3 + 0); const b = verts[1].fromBufferAttribute(posAttr, i3 + 1); const c = verts[2].fromBufferAttribute(posAttr, i3 + 2); tempVec1.subVectors(c, b); tempVec2.subVectors(a, b); // add the normal to the map for all vertices const normal = new three__WEBPACK_IMPORTED_MODULE_0__.Vector3().crossVectors(tempVec1, tempVec2).normalize(); for (let n = 0; n < 3; n++) { const vert = verts[n]; const hash = hashVertex(vert); if (!(hash in vertexMap)) { vertexMap[hash] = []; } vertexMap[hash].push(normal); } } // average normals from all vertices that share a common location if they are within the // provided crease threshold const normalArray = new Float32Array(posAttr.count * 3); const normAttr = new three__WEBPACK_IMPORTED_MODULE_0__.BufferAttribute(normalArray, 3, false); for (let i = 0, l = posAttr.count / 3; i < l; i++) { // get the face normal for this vertex const i3 = 3 * i; const a = verts[0].fromBufferAttribute(posAttr, i3 + 0); const b = verts[1].fromBufferAttribute(posAttr, i3 + 1); const c = verts[2].fromBufferAttribute(posAttr, i3 + 2); tempVec1.subVectors(c, b); tempVec2.subVectors(a, b); tempNorm.crossVectors(tempVec1, tempVec2).normalize(); // average all normals that meet the threshold and set the normal value for (let n = 0; n < 3; n++) { const vert = verts[n]; const hash = hashVertex(vert); const otherNormals = vertexMap[hash]; tempNorm2.set(0, 0, 0); for (let k = 0, lk = otherNormals.length; k < lk; k++) { const otherNorm = otherNormals[k]; if (tempNorm.dot(otherNorm) > creaseDot) { tempNorm2.add(otherNorm); } } tempNorm2.normalize(); normAttr.setXYZ(i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z); } } resultGeometry.setAttribute('normal', normAttr); return resultGeometry; } /***/ }), /***/ "./node_modules/super-three/examples/jsm/utils/WorkerPool.js": /*!*******************************************************************!*\ !*** ./node_modules/super-three/examples/jsm/utils/WorkerPool.js ***! \*******************************************************************/ /***/ ((__unused_webpack___webpack_module__, __webpack_exports__, __webpack_require__) => { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export */ __webpack_require__.d(__webpack_exports__, { /* harmony export */ "WorkerPool": () => (/* binding */ WorkerPool) /* harmony export */ }); /** * @author Deepkolos / https://github.com/deepkolos */ class WorkerPool { constructor(pool = 4) { this.pool = pool; this.queue = []; this.workers = []; this.workersResolve = []; this.workerStatus = 0; } _initWorker(workerId) { if (!this.workers[workerId]) { const worker = this.workerCreator(); worker.addEventListener('message', this._onMessage.bind(this, workerId)); this.workers[workerId] = worker; } } _getIdleWorker() { for (let i = 0; i < this.pool; i++) if (!(this.workerStatus & 1 << i)) return i; return -1; } _onMessage(workerId, msg) { const resolve = this.workersResolve[workerId]; resolve && resolve(msg); if (this.queue.length) { const { resolve, msg, transfer } = this.queue.shift(); this.workersResolve[workerId] = resolve; this.workers[workerId].postMessage(msg, transfer); } else { this.workerStatus ^= 1 << workerId; } } setWorkerCreator(workerCreator) { this.workerCreator = workerCreator; } setWorkerLimit(pool) { this.pool = pool; } postMessage(msg, transfer) { return new Promise(resolve => { const workerId = this._getIdleWorker(); if (workerId !== -1) { this._initWorker(workerId); this.workerStatus |= 1 << workerId; this.workersResolve[workerId] = resolve; this.workers[workerId].postMessage(msg, transfer); } else { this.queue.push({ resolve, msg, transfer }); } }); } dispose() { this.workers.forEach(worker => worker.terminate()); this.workersResolve.length = 0; this.workers.length = 0; 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