import os import random from datetime import datetime import gradio as gr import chess import chess.svg from transformers import DebertaV2ForSequenceClassification, AutoTokenizer, pipeline token = os.environ['auth_token'] tokenizer = AutoTokenizer.from_pretrained('jrahn/chessv6', use_auth_token=token) model = DebertaV2ForSequenceClassification.from_pretrained('jrahn/chessv6', use_auth_token=token) pipe = pipeline(task="text-classification", model=model, tokenizer=tokenizer) def predict_move(fen, top_k=3): preds = pipe(fen, top_k=top_k) weights = [p['score'] for p in preds] p = random.choices(preds, weights=weights)[0] return p['label'] def btn_load(inp_fen): print(f'** log - load - ts {datetime.now().isoformat()}, fen: {inp_fen}') board = chess.Board() return chess.svg.board(board), board.fen(), '' def btn_play(inp_fen, inp_move, inp_notation, inp_k): print(f'** log - play - ts {datetime.now().isoformat()}, fen: {inp_fen}, move: {inp_move}, notation: {inp_notation}, top_k: {inp_k}') board = chess.Board(inp_fen) if inp_move: if inp_notation == 'UCI': mv = chess.Move.from_uci(inp_move) elif inp_notation == 'SAN': mv = board.parse_san(inp_move) else: mv = chess.Move.from_uci(predict_move(board.fen(), top_k=inp_k)) if mv in board.legal_moves: board.push(mv) else: raise ValueError(f'Illegal Move: {str(mv)} @ {board.fen()}') svg_str = chess.svg.board(board, lastmove=mv) return svg_str, board.fen(), '' with gr.Blocks() as block: gr.Markdown( ''' # Play YoloChess - Policy Network v0.6 87M Parameter Transformer (DeBERTaV2-base architecture) - pre-trained (MLM) from scratch on chess positions in FEN notation - fine-tuned for text classification (moves) on expert games. ''' ) with gr.Row() as row: with gr.Column(): with gr.Row(): move = gr.Textbox(label='human player move') notation = gr.Radio(["SAN", "UCI"], value="SAN", label='move notation') fen = gr.Textbox(value=chess.Board().fen(), label='FEN') top_k = gr.Number(value=3, label='sample from top_k moves', precision=0) with gr.Row(): load_btn = gr.Button("Load") play_btn = gr.Button("Play") gr.Markdown( ''' - Click "Load" button to start and reset board. - Click "Play" button to get Engine move. - Enter a "human player move" in UCI or SAN notation and click "Play" to move a piece. - Output "ERROR" generally occurs on illegal moves (Human or Engine). - Enter "FEN" to start from a custom position. ''' ) with gr.Column(): position_output = gr.HTML(label='board') load_btn.click(fn=btn_load, inputs=fen, outputs=[position_output, fen, move]) play_btn.click(fn=btn_play, inputs=[fen, move, notation, top_k], outputs=[position_output, fen, move]) block.launch()