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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Pong Game</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background-color: #222;
            font-family: Arial, sans-serif;
            overflow: hidden;
        }
        
        #game-container {
            position: relative;
            width: 800px;
            height: 500px;
            border: 2px solid #fff;
            background-color: #000;
            overflow: hidden;
        }
        
        #ball {
            position: absolute;
            width: 20px;
            height: 20px;
            background-color: #fff;
            border-radius: 50%;
        }
        
        .paddle {
            position: absolute;
            width: 15px;
            height: 100px;
            background-color: #fff;
        }
        
        #player-paddle {
            left: 30px;
        }
        
        #ai-paddle {
            right: 30px;
        }
        
        #center-line {
            position: absolute;
            top: 0;
            left: 50%;
            width: 4px;
            height: 100%;
            background-color: rgba(255, 255, 255, 0.2);
            transform: translateX(-50%);
        }
        
        #score-display {
            position: absolute;
            top: 20px;
            left: 0;
            right: 0;
            text-align: center;
            font-size: 40px;
            color: rgba(255, 255, 255, 0.5);
            z-index: 1;
        }
        
        #player-score, #ai-score {
            display: inline-block;
            width: 100px;
        }
        
        #start-screen {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-color: rgba(0, 0, 0, 0.7);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 2;
        }
        
        #game-over {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-color: rgba(0, 0, 0, 0.7);
            display: none;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 2;
        }
        
        button {
            padding: 12px 24px;
            font-size: 18px;
            background-color: #4CAF50;
            color: white;
            border: none;
            border-radius: 4px;
            cursor: pointer;
            margin-top: 20px;
        }
        
        button:hover {
            background-color: #45a049;
        }
        
        h1, h2 {
            color: white;
            margin: 10px 0;
        }
        
        .difficulty {
            margin-top: 20px;
        }
        
        .difficulty button {
            margin: 0 10px;
            padding: 8px 16px;
        }
        
        #easy { background-color: #4CAF50; }
        #medium { background-color: #ff9800; }
        #hard { background-color: #f44336; }
    </style>
</head>
<body>
    <div id="game-container">
        <div id="score-display">
            <span id="player-score">0</span>
            <span id="ai-score">0</span>
        </div>
        <div id="center-line"></div>
        <div id="ball"></div>
        <div id="player-paddle" class="paddle"></div>
        <div id="ai-paddle" class="paddle"></div>
        
        <div id="start-screen">
            <h1>PONG</h1>
            <h2>Select Difficulty</h2>
            <div class="difficulty">
                <button id="easy">Easy</button>
                <button id="medium">Medium</button>
                <button id="hard">Hard</button>
            </div>
        </div>
        
        <div id="game-over">
            <h1 id="game-result">Game Over</h1>
            <button id="restart">Play Again</button>
        </div>
    </div>

    <script>
        // Game elements
        const ball = document.getElementById('ball');
        const playerPaddle = document.getElementById('player-paddle');
        const aiPaddle = document.getElementById('ai-paddle');
        const playerScoreElem = document.getElementById('player-score');
        const aiScoreElem = document.getElementById('ai-score');
        const startScreen = document.getElementById('start-screen');
        const gameOverScreen = document.getElementById('game-over');
        const gameResult = document.getElementById('game-result');
        const restartButton = document.getElementById('restart');
        const container = document.getElementById('game-container');
        
        // Difficulty buttons
        const easyButton = document.getElementById('easy');
        const mediumButton = document.getElementById('medium');
        const hardButton = document.getElementById('hard');
        
        // Game state
        let ballX = 400;
        let ballY = 250;
        let ballSpeedX = 5;
        let ballSpeedY = 5;
        let playerY = 200;
        let aiY = 200;
        let playerScore = 0;
        let aiScore = 0;
        let aiSpeed = 3; // Default speed, will be set based on difficulty
        let maxScore = 5;
        let ballSize = 20;
        let paddleHeight = 100;
        let paddleWidth = 15;
        let isPlaying = false;
        let animationFrameId;
        
        // Initial positioning
        function initPositions() {
            ballX = container.offsetWidth / 2;
            ballY = container.offsetHeight / 2;
            playerY = container.offsetHeight / 2 - paddleHeight / 2;
            aiY = container.offsetHeight / 2 - paddleHeight / 2;
            
            ball.style.left = `${ballX - ballSize / 2}px`;
            ball.style.top = `${ballY - ballSize / 2}px`;
            playerPaddle.style.top = `${playerY}px`;
            aiPaddle.style.top = `${aiY}px`;
        }
        
        // Initialize game
        function init() {
            // Set paddle height and positioning
            playerPaddle.style.height = `${paddleHeight}px`;
            aiPaddle.style.height = `${paddleHeight}px`;
            
            initPositions();
            
            // Reset scores
            playerScore = 0;
            aiScore = 0;
            playerScoreElem.textContent = playerScore;
            aiScoreElem.textContent = aiScore;
        }
        
        // Start game with selected difficulty
        function startGame(difficulty) {
            switch(difficulty) {
                case 'easy':
                    aiSpeed = 2.5;
                    break;
                case 'medium':
                    aiSpeed = 4;
                    break;
                case 'hard':
                    aiSpeed = 5.5;
                    break;
                default:
                    aiSpeed = 3;
            }
            
            startScreen.style.display = 'none';
            isPlaying = true;
            gameLoop();
        }
        
        // Main game loop
        function gameLoop() {
            if (!isPlaying) return;
            
            updateBall();
            updateAI();
            checkCollision();
            checkScore();
            
            animationFrameId = requestAnimationFrame(gameLoop);
        }
        
        // Update ball position
        function updateBall() {
            ballX += ballSpeedX;
            ballY += ballSpeedY;
            
            // Wall collision (top/bottom)
            if (ballY <= 0 || ballY >= container.offsetHeight) {
                ballSpeedY = -ballSpeedY;
                // Ensure ball doesn't get stuck
                if (ballY <= 0) {
                    ballY = 1;
                } else {
                    ballY = container.offsetHeight - 1;
                }
            }
            
            ball.style.left = `${ballX - ballSize / 2}px`;
            ball.style.top = `${ballY - ballSize / 2}px`;
        }
        
        // Update AI paddle position
        function updateAI() {
            const aiPaddleCenter = aiY + paddleHeight / 2;
            
            // Add some delay for easier difficulty
            if (ballX > container.offsetWidth / 2) {
                if (aiPaddleCenter < ballY - 10) {
                    aiY += aiSpeed;
                } else if (aiPaddleCenter > ballY + 10) {
                    aiY -= aiSpeed;
                }
            }
            
            // Keep paddle within bounds
            if (aiY < 0) aiY = 0;
            if (aiY > container.offsetHeight - paddleHeight) aiY = container.offsetHeight - paddleHeight;
            
            aiPaddle.style.top = `${aiY}px`;
        }
        
        // Check for paddle collisions
        function checkCollision() {
            // Player paddle collision
            if (
                ballX <= 30 + paddleWidth + ballSize / 2 &&
                ballX >= 30 &&
                ballY >= playerY &&
                ballY <= playerY + paddleHeight
            ) {
                // Calculate angle based on where ball hits paddle
                let hitPosition = (ballY - (playerY + paddleHeight / 2)) / (paddleHeight / 2);
                let angle = hitPosition * (Math.PI / 4); // Max 45 degree angle
                
                // Increase speed slightly with each hit
                let speed = Math.sqrt(ballSpeedX * ballSpeedX + ballSpeedY * ballSpeedY);
                speed = Math.min(speed + 0.2, 12); // Cap max speed
                
                ballSpeedX = Math.cos(angle) * speed;
                ballSpeedY = Math.sin(angle) * speed;
                
                // Play sound (add sound effects if you want to enhance the game)
                // playSound('paddle');
            }
            
            // AI paddle collision
            if (
                ballX >= container.offsetWidth - 30 - paddleWidth - ballSize / 2 &&
                ballX <= container.offsetWidth - 30 &&
                ballY >= aiY &&
                ballY <= aiY + paddleHeight
            ) {
                // Calculate angle based on where ball hits paddle
                let hitPosition = (ballY - (aiY + paddleHeight / 2)) / (paddleHeight / 2);
                let angle = hitPosition * (Math.PI / 4); // Max 45 degree angle
                
                // Increase speed slightly with each hit
                let speed = Math.sqrt(ballSpeedX * ballSpeedX + ballSpeedY * ballSpeedY);
                speed = Math.min(speed + 0.2, 12); // Cap max speed
                
                ballSpeedX = -Math.cos(angle) * speed;
                ballSpeedY = Math.sin(angle) * speed;
                
                // Play sound
                // playSound('paddle');
            }
        }
        
        // Check if a player scored
        function checkScore() {
            // Ball went past the player's paddle
            if (ballX < 0) {
                aiScore++;
                aiScoreElem.textContent = aiScore;
                resetBall(1);
                // playSound('score');
                
                if (aiScore >= maxScore) {
                    endGame(false);
                }
            }
            
            // Ball went past the AI's paddle
            if (ballX > container.offsetWidth) {
                playerScore++;
                playerScoreElem.textContent = playerScore;
                resetBall(-1);
                // playSound('score');
                
                if (playerScore >= maxScore) {
                    endGame(true);
                }
            }
        }
        
        // Reset ball after scoring
        function resetBall(direction) {
            ballX = container.offsetWidth / 2;
            ballY = container.offsetHeight / 2;
            
            // Start ball in the direction of who just scored
            let speed = 5; // Reset to initial speed
            let angle = (Math.random() - 0.5) * (Math.PI / 4); // Random angle up to +/- 45 degrees
            
            ballSpeedX = direction * Math.cos(angle) * speed;
            ballSpeedY = Math.sin(angle) * speed;
        }
        
        // End game and show results
        function endGame(playerWon) {
            isPlaying = false;
            cancelAnimationFrame(animationFrameId);
            
            if (playerWon) {
                gameResult.textContent = 'You Win!';
            } else {
                gameResult.textContent = 'AI Wins!';
            }
            
            gameOverScreen.style.display = 'flex';
        }
        
        // Mouse/touch movement for the player paddle
        function handleMouseMove(e) {
            if (!isPlaying) return;
            
            // Get relative mouse position
            const containerRect = container.getBoundingClientRect();
            let mouseY;
            
            if (e.type === 'mousemove') {
                mouseY = e.clientY - containerRect.top;
            } else if (e.type === 'touchmove') {
                mouseY = e.touches[0].clientY - containerRect.top;
                e.preventDefault(); // Prevent scrolling
            }
            
            // Move paddle and keep within bounds
            playerY = mouseY - paddleHeight / 2;
            
            if (playerY < 0) playerY = 0;
            if (playerY > container.offsetHeight - paddleHeight) playerY = container.offsetHeight - paddleHeight;
            
            playerPaddle.style.top = `${playerY}px`;
        }
        
        // Event listeners
        easyButton.addEventListener('click', () => startGame('easy'));
        mediumButton.addEventListener('click', () => startGame('medium'));
        hardButton.addEventListener('click', () => startGame('hard'));
        
        restartButton.addEventListener('click', () => {
            gameOverScreen.style.display = 'none';
            startScreen.style.display = 'flex';
            init();
        });
        
        // Mouse and touch events for paddle movement
        container.addEventListener('mousemove', handleMouseMove);
        container.addEventListener('touchmove', handleMouseMove);
        
        // Initialize the game
        init();
    </script>
</body>
</html>