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<title>CodeMirror: APL mode</title> | |
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<article> | |
<h2>APL mode</h2> | |
<form><textarea id="code" name="code"> | |
⍝ Conway's game of life | |
⍝ This example was inspired by the impressive demo at | |
⍝ http://www.youtube.com/watch?v=a9xAKttWgP4 | |
⍝ Create a matrix: | |
⍝ 0 1 1 | |
⍝ 1 1 0 | |
⍝ 0 1 0 | |
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo | |
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider | |
⍝ Place the creature on a larger board, near the centre | |
board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature | |
⍝ A function to move from one generation to the next | |
life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵} | |
⍝ Compute n-th generation and format it as a | |
⍝ character matrix | |
gen ← {' #'[(life ⍣ ⍵) board]} | |
⍝ Show first three generations | |
(gen 1) (gen 2) (gen 3) | |
</textarea></form> | |
<script> | |
var editor = CodeMirror.fromTextArea(document.getElementById("code"), { | |
lineNumbers: true, | |
matchBrackets: true, | |
mode: "text/apl" | |
}); | |
</script> | |
<p>Simple mode that tries to handle APL as well as it can.</p> | |
<p>It attempts to label functions/operators based upon | |
monadic/dyadic usage (but this is far from fully fleshed out). | |
This means there are meaningful classnames so hover states can | |
have popups etc.</p> | |
<p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p> | |
</article> | |