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<title>CodeMirror: Clojure mode</title> | |
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<h2>Clojure mode</h2> | |
<form><textarea id="code" name="code"> | |
; Conway's Game of Life, based on the work of: | |
;; Laurent Petit https://gist.github.com/1200343 | |
;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life | |
(ns ^{:doc "Conway's Game of Life."} | |
game-of-life) | |
;; Core game of life's algorithm functions | |
(defn neighbours | |
"Given a cell's coordinates, returns the coordinates of its neighbours." | |
[[x y]] | |
(for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])] | |
[(+ dx x) (+ dy y)])) | |
(defn step | |
"Given a set of living cells, computes the new set of living cells." | |
[cells] | |
(set (for [[cell n] (frequencies (mapcat neighbours cells)) | |
:when (or (= n 3) (and (= n 2) (cells cell)))] | |
cell))) | |
;; Utility methods for displaying game on a text terminal | |
(defn print-board | |
"Prints a board on *out*, representing a step in the game." | |
[board w h] | |
(doseq [x (range (inc w)) y (range (inc h))] | |
(if (= y 0) (print "\n")) | |
(print (if (board [x y]) "[X]" " . ")))) | |
(defn display-grids | |
"Prints a squence of boards on *out*, representing several steps." | |
[grids w h] | |
(doseq [board grids] | |
(print-board board w h) | |
(print "\n"))) | |
;; Launches an example board | |
(def | |
^{:doc "board represents the initial set of living cells"} | |
board #{[2 1] [2 2] [2 3]}) | |
(display-grids (take 3 (iterate step board)) 5 5) | |
;; Let's play with characters | |
(println \1 \a \# \\ | |
\" \( \newline | |
\} \" \space | |
\tab \return \backspace | |
\u1000 \uAaAa \u9F9F) | |
;; Let's play with numbers | |
(+ 1 -1 1/2 -1/2 -0.5 0.5) | |
</textarea></form> | |
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<p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p> | |
</article> | |