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import gradio as gr
from functools import lru_cache
import random
import requests
import logging
import arena_config
import plotly.graph_objects as go
from typing import Dict
from leaderboard import get_current_leaderboard, update_leaderboard

# Initialize logging for errors only
logging.basicConfig(level=logging.ERROR)
logger = logging.getLogger(__name__)

# Function to get available models (using predefined list)
def get_available_models():
    return [model[0] for model in arena_config.APPROVED_MODELS]

# Function to call Ollama API with caching
@lru_cache(maxsize=100)
def call_ollama_api(model, prompt):
    payload = {
        "model": model,
        "messages": [{"role": "user", "content": prompt}],
    }
    try:
        response = requests.post(
            f"{arena_config.API_URL}/v1/chat/completions", 
            headers=arena_config.HEADERS, 
            json=payload,
            timeout=100
        )
        response.raise_for_status()
        data = response.json()
        return data["choices"][0]["message"]["content"]
    except requests.exceptions.RequestException as e:
        logger.error(f"Error calling Ollama API for model {model}: {e}")
        return f"Error: Unable to get response from the model."

# Generate responses using two randomly selected models
def generate_responses(prompt):
    available_models = get_available_models()
    if len(available_models) < 2:
        return "Error: Not enough models available", "Error: Not enough models available", None, None
    
    selected_models = random.sample(available_models, 2)
    model_a, model_b = selected_models
    
    model_a_response = call_ollama_api(model_a, prompt)
    model_b_response = call_ollama_api(model_b, prompt)
    
    return model_a_response, model_b_response, model_a, model_b

def battle_arena(prompt):
    response_a, response_b, model_a, model_b = generate_responses(prompt)
    
    nickname_a = random.choice(arena_config.model_nicknames)
    nickname_b = random.choice(arena_config.model_nicknames)
    
    # Format responses for gr.Chatbot
    response_a_formatted = [{"role": "assistant", "content": response_a}]
    response_b_formatted = [{"role": "assistant", "content": response_b}]
    
    if random.choice([True, False]):
        return (
            response_a_formatted, response_b_formatted, model_a, model_b,
            gr.update(label=nickname_a, value=response_a_formatted),
            gr.update(label=nickname_b, value=response_b_formatted),
            gr.update(interactive=True, value=f"Vote for {nickname_a}"),
            gr.update(interactive=True, value=f"Vote for {nickname_b}")
        )
    else:
        return (
            response_b_formatted, response_a_formatted, model_b, model_a,
            gr.update(label=nickname_a, value=response_b_formatted),
            gr.update(label=nickname_b, value=response_a_formatted),
            gr.update(interactive=True, value=f"Vote for {nickname_a}"),
            gr.update(interactive=True, value=f"Vote for {nickname_b}")
        )

def record_vote(prompt, left_response, right_response, left_model, right_model, choice):
    # Check if outputs are generated
    if not left_response or not right_response or not left_model or not right_model:
        return (
            "Please generate responses before voting.", 
            gr.update(), 
            gr.update(interactive=False), 
            gr.update(interactive=False), 
            gr.update(visible=False), 
            gr.update()
        )
    
    winner = left_model if choice == "Left is better" else right_model
    loser = right_model if choice == "Left is better" else left_model
    
    # Update the leaderboard
    battle_results = update_leaderboard(winner, loser)
    
    result_message = f"""
πŸŽ‰ Vote recorded! You're awesome! 🌟
πŸ”΅ In the left corner: {get_human_readable_name(left_model)}
πŸ”΄ In the right corner: {get_human_readable_name(right_model)}
πŸ† And the champion you picked is... {get_human_readable_name(winner)}! πŸ₯‡
    """
    
    return (
        gr.update(value=result_message, visible=True),  # Show result as Markdown
        get_leaderboard(),                              # Update leaderboard
        gr.update(interactive=False),                   # Disable left vote button
        gr.update(interactive=False),                   # Disable right vote button
        gr.update(visible=True),                        # Show model names
        get_leaderboard_chart()                         # Update leaderboard chart
    )

def get_leaderboard():
    battle_results = get_current_leaderboard()
    
    # Calculate scores for each model
    for model, results in battle_results.items():
        total_battles = results["wins"] + results["losses"]
        if total_battles > 0:
            win_rate = results["wins"] / total_battles
            # Score formula: win_rate * (1 - 1 / (total_battles + 1))
            # This gives more weight to models with more battles
            results["score"] = win_rate * (1 - 1 / (total_battles + 1))
        else:
            results["score"] = 0

    # Sort results by score, then by total battles
    sorted_results = sorted(
        battle_results.items(), 
        key=lambda x: (x[1]["score"], x[1]["wins"] + x[1]["losses"]), 
        reverse=True
    )

    leaderboard = """
    <style>
        .leaderboard-table {
            width: 100%;
            border-collapse: collapse;
            font-family: Arial, sans-serif;
        }
        .leaderboard-table th, .leaderboard-table td {
            border: 1px solid #ddd;
            padding: 8px;
            text-align: left;
        }
        .leaderboard-table th {
            background-color: rgba(255, 255, 255, 0.1);
            font-weight: bold;
        }
        .rank-column {
            width: 60px;
            text-align: center;
        }
        .opponent-details {
            font-size: 0.9em;
            color: #888;
        }
    </style>
    <table class='leaderboard-table'>
    <tr>
        <th class='rank-column'>Rank</th>
        <th>Model</th>
        <th>Score</th>
        <th>Wins</th>
        <th>Losses</th>
        <th>Win Rate</th>
        <th>Total Battles</th>
        <th>Top Rival</th>
        <th>Toughest Opponent</th>
    </tr>
    """
    
    for index, (model, results) in enumerate(sorted_results, start=1):
        total_battles = results["wins"] + results["losses"]
        win_rate = (results["wins"] / total_battles * 100) if total_battles > 0 else 0
        
        if index == 1:
            rank_display = "πŸ₯‡"
        elif index == 2:
            rank_display = "πŸ₯ˆ"
        elif index == 3:
            rank_display = "πŸ₯‰"
        else:
            rank_display = f"{index}"
        
        # Find top rival (most wins against)
        top_rival = max(results["opponents"].items(), key=lambda x: x[1]["wins"], default=(None, {"wins": 0}))
        top_rival_name = get_human_readable_name(top_rival[0]) if top_rival[0] else "N/A"
        top_rival_wins = top_rival[1]["wins"]
        
        # Find toughest opponent (most losses against)
        toughest_opponent = max(results["opponents"].items(), key=lambda x: x[1]["losses"], default=(None, {"losses": 0}))
        toughest_opponent_name = get_human_readable_name(toughest_opponent[0]) if toughest_opponent[0] else "N/A"
        toughest_opponent_losses = toughest_opponent[1]["losses"]
        
        leaderboard += f"""
        <tr>
            <td class='rank-column'>{rank_display}</td>
            <td>{get_human_readable_name(model)}</td>
            <td>{results['score']:.4f}</td>
            <td>{results['wins']}</td>
            <td>{results['losses']}</td>
            <td>{win_rate:.2f}%</td>
            <td>{total_battles}</td>
            <td class='opponent-details'>{top_rival_name} (W: {top_rival_wins})</td>
            <td class='opponent-details'>{toughest_opponent_name} (L: {toughest_opponent_losses})</td>
        </tr>
        """
    leaderboard += "</table>"
    return leaderboard

def get_leaderboard_chart():
    battle_results = get_current_leaderboard()
    
    # Calculate scores and sort results
    for model, results in battle_results.items():
        total_battles = results["wins"] + results["losses"]
        if total_battles > 0:
            win_rate = results["wins"] / total_battles
            results["score"] = win_rate * (1 - 1 / (total_battles + 1))
        else:
            results["score"] = 0
    
    sorted_results = sorted(
        battle_results.items(), 
        key=lambda x: (x[1]["score"], x[1]["wins"] + x[1]["losses"]), 
        reverse=True
    )

    models = [get_human_readable_name(model) for model, _ in sorted_results]
    wins = [results["wins"] for _, results in sorted_results]
    losses = [results["losses"] for _, results in sorted_results]
    scores = [results["score"] for _, results in sorted_results]

    fig = go.Figure()

    # Stacked Bar chart for Wins and Losses
    fig.add_trace(go.Bar(
        x=models,
        y=wins,
        name='Wins',
        marker_color='#22577a'
    ))
    fig.add_trace(go.Bar(
        x=models,
        y=losses,
        name='Losses',
        marker_color='#38a3a5'
    ))

    # Line chart for Scores
    fig.add_trace(go.Scatter(
        x=models,
        y=scores,
        name='Score',
        yaxis='y2',
        line=dict(color='#ff7f0e', width=2)
    ))

    # Update layout for full-width, increased height, and secondary y-axis
    fig.update_layout(
        title='Model Performance',
        xaxis_title='Models',
        yaxis_title='Number of Battles',
        yaxis2=dict(
            title='Score',
            overlaying='y',
            side='right'
        ),
        barmode='stack',
        height=800,
        width=1450,
        autosize=True,
        legend=dict(
            orientation='h',
            yanchor='bottom',
            y=1.02,
            xanchor='right',
            x=1
        )
    )

    return fig

def new_battle():
    nickname_a = random.choice(arena_config.model_nicknames)
    nickname_b = random.choice(arena_config.model_nicknames)
    return (
        "", # Reset prompt_input
        gr.update(value=[], label=nickname_a),  # Reset left Chatbot
        gr.update(value=[], label=nickname_b),  # Reset right Chatbot
        None,
        None,
        gr.update(interactive=False, value=f"Vote for {nickname_a}"),
        gr.update(interactive=False, value=f"Vote for {nickname_b}"),
        gr.update(value="", visible=False),
        gr.update(),
        gr.update(visible=False),
        gr.update()
    )

# Add this new function
def get_human_readable_name(model_name: str) -> str:
    model_dict = dict(arena_config.APPROVED_MODELS)
    return model_dict.get(model_name, model_name)

# Add this new function to randomly select a prompt
def random_prompt():
    return random.choice(arena_config.example_prompts)

# Initialize Gradio Blocks
with gr.Blocks(css="""
    #dice-button {
        min-height: 90px;
        font-size: 35px;
    }
""") as demo:
    gr.Markdown(arena_config.ARENA_NAME)
    gr.Markdown(arena_config.ARENA_DESCRIPTION)
    
    # Battle Arena Tab
    with gr.Tab("Battle Arena"):
        with gr.Row():
            prompt_input = gr.Textbox(
                label="Enter your prompt", 
                placeholder="Type your prompt here...",
                scale=20
            )
            random_prompt_btn = gr.Button("🎲", scale=1, elem_id="dice-button")
        
        gr.Markdown("<br>")
        
        # Add the random prompt button functionality
        random_prompt_btn.click(
            random_prompt,
            outputs=prompt_input
        )
        
        submit_btn = gr.Button("Generate Responses", variant="primary")
        
        with gr.Row():
            left_output = gr.Chatbot(label=random.choice(arena_config.model_nicknames), type="messages")
            right_output = gr.Chatbot(label=random.choice(arena_config.model_nicknames), type="messages")
        
        with gr.Row():
            left_vote_btn = gr.Button(f"Vote for {left_output.label}", interactive=False)
            right_vote_btn = gr.Button(f"Vote for {right_output.label}", interactive=False)
        
        result = gr.Textbox(label="Result", interactive=False, visible=False)
        
        with gr.Row(visible=False) as model_names_row:
            left_model = gr.Textbox(label="πŸ”΅ Left Model", interactive=False)
            right_model = gr.Textbox(label="πŸ”΄ Right Model", interactive=False)
        
        new_battle_btn = gr.Button("New Battle")
    
    # Leaderboard Tab
    with gr.Tab("Leaderboard"):
        leaderboard = gr.HTML(label="Leaderboard")
    
    # Performance Chart Tab
    with gr.Tab("Performance Chart"):
        leaderboard_chart = gr.Plot(label="Model Performance Chart")
    
    # Define interactions
    submit_btn.click(
        battle_arena,
        inputs=prompt_input,
        outputs=[left_output, right_output, left_model, right_model, 
                 left_output, right_output, left_vote_btn, right_vote_btn]
    )
    
    left_vote_btn.click(
        lambda *args: record_vote(*args, "Left is better"),
        inputs=[prompt_input, left_output, right_output, left_model, right_model],
        outputs=[result, leaderboard, left_vote_btn, 
                 right_vote_btn, model_names_row, leaderboard_chart]
    )
    
    right_vote_btn.click(
        lambda *args: record_vote(*args, "Right is better"),
        inputs=[prompt_input, left_output, right_output, left_model, right_model],
        outputs=[result, leaderboard, left_vote_btn, 
                 right_vote_btn, model_names_row, leaderboard_chart]
    )
    
    new_battle_btn.click(
        new_battle,
        outputs=[prompt_input, left_output, right_output, left_model, 
                 right_model, left_vote_btn, right_vote_btn, 
                 result, leaderboard, model_names_row, leaderboard_chart]
    )
    
    # Update leaderboard and chart on launch
    demo.load(get_leaderboard, outputs=leaderboard)
    demo.load(get_leaderboard_chart, outputs=leaderboard_chart)

if __name__ == "__main__":
    demo.launch()