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app.py
CHANGED
@@ -23,18 +23,13 @@ for taking it to the next level by enabling inpainting with the FLUX.
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MAX_SEED = np.iinfo(np.int32).max
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IMAGE_SIZE = 1024
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# DEVICE = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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DEVICE = torch.device("cpu")
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# torch.autocast(device_type="cuda", dtype=torch.bfloat16).__enter__()
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# if torch.cuda.get_device_properties(0).major >= 8:
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# torch.backends.cuda.matmul.allow_tf32 = True
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# torch.backends.cudnn.allow_tf32 = True
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FLORENCE_MODEL, FLORENCE_PROCESSOR = load_florence_model(device=DEVICE)
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SAM_IMAGE_MODEL = load_sam_image_model(device=DEVICE)
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def resize_image_dimensions(
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@@ -65,7 +60,6 @@ def is_image_empty(image: Image.Image) -> bool:
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@spaces.GPU()
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@torch.inference_mode()
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# @torch.autocast(device_type="cuda", dtype=torch.bfloat16)
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def process(
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input_image_editor: dict,
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inpainting_prompt_text: str,
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@@ -128,23 +122,23 @@ def process(
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mask = mask.resize((width, height), Image.LANCZOS)
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mask = mask.filter(ImageFilter.GaussianBlur(radius=10))
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return image, mask
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with gr.Blocks() as demo:
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MAX_SEED = np.iinfo(np.int32).max
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IMAGE_SIZE = 1024
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DEVICE = torch.device("cpu")
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FLORENCE_MODEL, FLORENCE_PROCESSOR = load_florence_model(device=DEVICE)
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SAM_IMAGE_MODEL = load_sam_image_model(device=DEVICE)
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FLUX_INPAINTING_PIPELINE = FluxInpaintPipeline.from_pretrained(
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"black-forest-labs/FLUX.1-schnell",
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torch_dtype=torch.bfloat16).to(torch.device("cuda"))
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def resize_image_dimensions(
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@spaces.GPU()
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@torch.inference_mode()
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def process(
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input_image_editor: dict,
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inpainting_prompt_text: str,
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mask = mask.resize((width, height), Image.LANCZOS)
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mask = mask.filter(ImageFilter.GaussianBlur(radius=10))
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# return image, mask
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if randomize_seed_checkbox:
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seed_slicer = random.randint(0, MAX_SEED)
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generator = torch.Generator().manual_seed(seed_slicer)
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result = FLUX_INPAINTING_PIPELINE(
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prompt=inpainting_prompt_text,
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image=image,
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mask_image=mask,
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width=width,
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height=height,
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strength=strength_slider,
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generator=generator,
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num_inference_steps=num_inference_steps_slider
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).images[0]
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print('INFERENCE DONE')
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return result, mask
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with gr.Blocks() as demo:
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