Update index.html
Browse files- index.html +219 -260
index.html
CHANGED
@@ -1,315 +1,274 @@
|
|
1 |
<!DOCTYPE html>
|
2 |
<html>
|
3 |
<head>
|
4 |
-
<
|
5 |
-
<title>Space Shooter</title>
|
6 |
<style>
|
7 |
body {
|
8 |
margin: 0;
|
9 |
-
overflow: hidden;
|
10 |
-
background: black;
|
11 |
display: flex;
|
12 |
justify-content: center;
|
13 |
align-items: center;
|
14 |
-
height: 100vh;
|
15 |
-
|
|
|
16 |
color: white;
|
17 |
}
|
18 |
|
19 |
-
#
|
20 |
-
|
21 |
-
|
22 |
-
|
23 |
-
|
24 |
-
|
25 |
-
background-position: 0 0, 25px 25px;
|
26 |
display: none;
|
|
|
27 |
}
|
28 |
|
29 |
-
|
30 |
-
|
31 |
}
|
32 |
|
33 |
-
.
|
34 |
-
|
|
|
35 |
margin: 10px;
|
36 |
-
|
37 |
-
cursor: pointer;
|
38 |
-
background: #333;
|
39 |
-
color: white;
|
40 |
-
border: 2px solid white;
|
41 |
-
border-radius: 5px;
|
42 |
}
|
43 |
|
44 |
-
|
45 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
46 |
}
|
47 |
|
48 |
-
|
49 |
-
|
50 |
-
|
51 |
-
left: 20px;
|
52 |
-
font-size: 24px;
|
53 |
}
|
54 |
|
55 |
-
|
56 |
-
|
57 |
-
|
58 |
-
|
59 |
-
|
|
|
|
|
|
|
60 |
}
|
61 |
-
</style>
|
62 |
-
</head>
|
63 |
-
<body>
|
64 |
-
<div id="menu">
|
65 |
-
<h1>Space Shooter</h1>
|
66 |
-
<h2>Select Difficulty:</h2>
|
67 |
-
<button class="difficulty-btn" onclick="startGame('easy')">Easy</button>
|
68 |
-
<button class="difficulty-btn" onclick="startGame('medium')">Medium</button>
|
69 |
-
<button class="difficulty-btn" onclick="startGame('hard')">Hard</button>
|
70 |
-
</div>
|
71 |
-
<div id="score">Score: <span id="scoreValue">0</span></div>
|
72 |
-
<canvas id="gameCanvas" width="800" height="600"></canvas>
|
73 |
-
<div id="gameOver">Game Over!<br>Press R to Restart</div>
|
74 |
-
|
75 |
-
<script>
|
76 |
-
const canvas = document.getElementById('gameCanvas');
|
77 |
-
const ctx = canvas.getContext('2d');
|
78 |
-
const scoreEl = document.getElementById('scoreValue');
|
79 |
-
const gameOverEl = document.getElementById('gameOver');
|
80 |
-
const menuEl = document.getElementById('menu');
|
81 |
|
82 |
-
|
83 |
-
|
84 |
-
|
85 |
-
y: 500,
|
86 |
-
speed: 5,
|
87 |
-
size: 30
|
88 |
-
};
|
89 |
-
let bullets = [];
|
90 |
-
let enemies = [];
|
91 |
-
let score = 0;
|
92 |
-
let gameOver = false;
|
93 |
-
let keys = {
|
94 |
-
left: false,
|
95 |
-
right: false
|
96 |
-
};
|
97 |
-
|
98 |
-
let gameConfig = {
|
99 |
-
easy: {
|
100 |
-
enemySpeed: 2,
|
101 |
-
spawnRate: 0.01,
|
102 |
-
playerSpeed: 5
|
103 |
-
},
|
104 |
-
medium: {
|
105 |
-
enemySpeed: 3,
|
106 |
-
spawnRate: 0.02,
|
107 |
-
playerSpeed: 6
|
108 |
-
},
|
109 |
-
hard: {
|
110 |
-
enemySpeed: 4,
|
111 |
-
spawnRate: 0.03,
|
112 |
-
playerSpeed: 7
|
113 |
-
}
|
114 |
-
};
|
115 |
-
|
116 |
-
let currentConfig;
|
117 |
-
|
118 |
-
function startGame(difficulty) {
|
119 |
-
menuEl.style.display = 'none';
|
120 |
-
canvas.style.display = 'block';
|
121 |
-
currentConfig = gameConfig[difficulty];
|
122 |
-
player.speed = currentConfig.playerSpeed;
|
123 |
-
resetGame();
|
124 |
-
if (!audioCtx) {
|
125 |
-
audio = setupAudio();
|
126 |
-
}
|
127 |
}
|
128 |
|
129 |
-
|
130 |
-
|
131 |
-
|
132 |
-
|
133 |
-
const osc = audioCtx.createOscillator();
|
134 |
-
const gain = audioCtx.createGain();
|
135 |
-
|
136 |
-
osc.connect(gain);
|
137 |
-
gain.connect(audioCtx.destination);
|
138 |
-
|
139 |
-
osc.type = 'square';
|
140 |
-
osc.frequency.setValueAtTime(freq, startTime);
|
141 |
-
|
142 |
-
gain.gain.setValueAtTime(0.1, startTime);
|
143 |
-
gain.gain.exponentialRampToValueAtTime(0.01, startTime + duration);
|
144 |
-
|
145 |
-
osc.start(startTime);
|
146 |
-
osc.stop(startTime + duration);
|
147 |
-
}
|
148 |
-
|
149 |
-
function playBGM() {
|
150 |
-
const notes = [440, 523, 659, 784];
|
151 |
-
setInterval(() => {
|
152 |
-
if (!gameOver) {
|
153 |
-
playNote(notes[Math.floor(Math.random() * notes.length)],
|
154 |
-
audioCtx.currentTime,
|
155 |
-
0.1);
|
156 |
-
}
|
157 |
-
}, 200);
|
158 |
-
}
|
159 |
-
|
160 |
-
function playShoot() {
|
161 |
-
playNote(880, audioCtx.currentTime, 0.1);
|
162 |
-
}
|
163 |
-
|
164 |
-
playBGM();
|
165 |
-
return { playShoot };
|
166 |
}
|
167 |
|
168 |
-
|
169 |
-
|
170 |
-
|
171 |
-
|
172 |
-
|
173 |
-
const x = player.x + player.size * Math.cos(angle);
|
174 |
-
const y = player.y + player.size * Math.sin(angle);
|
175 |
-
i === 0 ? ctx.moveTo(x, y) : ctx.lineTo(x, y);
|
176 |
-
}
|
177 |
-
ctx.closePath();
|
178 |
-
ctx.fill();
|
179 |
}
|
180 |
|
181 |
-
|
182 |
-
|
183 |
-
enemies.push({
|
184 |
-
x: Math.random() * (canvas.width - 30) + 15,
|
185 |
-
y: -30,
|
186 |
-
speed: currentConfig.enemySpeed
|
187 |
-
});
|
188 |
-
}
|
189 |
}
|
190 |
|
191 |
-
|
192 |
-
|
193 |
-
player.x = Math.max(player.size, player.x - player.speed);
|
194 |
-
}
|
195 |
-
if (keys.right) {
|
196 |
-
player.x = Math.min(canvas.width - player.size, player.x + player.speed);
|
197 |
-
}
|
198 |
}
|
199 |
|
200 |
-
|
201 |
-
|
202 |
-
|
203 |
-
bullets = bullets.filter(bullet => {
|
204 |
-
bullet.y -= 8;
|
205 |
-
return bullet.y > 0;
|
206 |
-
});
|
207 |
-
|
208 |
-
enemies = enemies.filter(enemy => {
|
209 |
-
enemy.y += enemy.speed;
|
210 |
-
|
211 |
-
if (Math.abs(enemy.x - player.x) < 30 &&
|
212 |
-
Math.abs(enemy.y - player.y) < 30) {
|
213 |
-
gameOver = true;
|
214 |
-
gameOverEl.style.display = 'block';
|
215 |
-
}
|
216 |
-
|
217 |
-
return enemy.y < canvas.height;
|
218 |
-
});
|
219 |
-
|
220 |
-
bullets.forEach((bullet, bi) => {
|
221 |
-
enemies.forEach((enemy, ei) => {
|
222 |
-
if (Math.abs(bullet.x - enemy.x) < 30 &&
|
223 |
-
Math.abs(bullet.y - enemy.y) < 30) {
|
224 |
-
bullets.splice(bi, 1);
|
225 |
-
enemies.splice(ei, 1);
|
226 |
-
score += 100;
|
227 |
-
scoreEl.textContent = score;
|
228 |
-
}
|
229 |
-
});
|
230 |
-
});
|
231 |
-
|
232 |
-
createEnemy();
|
233 |
}
|
234 |
|
235 |
-
|
236 |
-
|
237 |
-
|
238 |
-
|
239 |
-
|
240 |
-
ctx.fillStyle = 'white';
|
241 |
-
bullets.forEach(bullet => {
|
242 |
-
ctx.fillRect(bullet.x - 2, bullet.y - 8, 4, 16);
|
243 |
-
});
|
244 |
-
|
245 |
-
ctx.font = '30px Arial';
|
246 |
-
enemies.forEach(enemy => {
|
247 |
-
ctx.fillText('🐱', enemy.x - 15, enemy.y + 10);
|
248 |
-
});
|
249 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
250 |
|
251 |
-
|
252 |
-
|
253 |
-
|
254 |
-
|
255 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
256 |
}
|
257 |
}
|
258 |
|
259 |
-
function
|
260 |
-
|
261 |
-
|
262 |
-
|
263 |
-
|
264 |
-
|
265 |
-
|
266 |
-
|
267 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
268 |
}
|
269 |
|
270 |
-
function
|
271 |
-
|
272 |
-
|
273 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
274 |
}
|
275 |
|
276 |
-
|
277 |
-
|
278 |
-
|
279 |
-
|
280 |
-
|
281 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
282 |
}
|
283 |
-
return;
|
284 |
}
|
285 |
-
|
286 |
-
|
287 |
-
|
288 |
-
|
289 |
-
|
290 |
-
|
291 |
-
|
292 |
-
|
293 |
-
|
294 |
-
|
295 |
-
|
296 |
-
|
297 |
-
});
|
298 |
-
if (audio) audio.playShoot();
|
299 |
-
break;
|
300 |
}
|
301 |
-
|
|
|
|
|
302 |
|
303 |
-
|
304 |
-
|
305 |
-
|
306 |
-
|
307 |
-
break;
|
308 |
-
case 'ArrowRight':
|
309 |
-
keys.right = false;
|
310 |
-
break;
|
311 |
}
|
312 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
313 |
</script>
|
314 |
</body>
|
315 |
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|
|
|
1 |
<!DOCTYPE html>
|
2 |
<html>
|
3 |
<head>
|
4 |
+
<title>Rotating Arrows System</title>
|
|
|
5 |
<style>
|
6 |
body {
|
7 |
margin: 0;
|
|
|
|
|
8 |
display: flex;
|
9 |
justify-content: center;
|
10 |
align-items: center;
|
11 |
+
min-height: 100vh;
|
12 |
+
background: #1a1a1a;
|
13 |
+
font-family: Arial, sans-serif;
|
14 |
color: white;
|
15 |
}
|
16 |
|
17 |
+
#container {
|
18 |
+
position: relative;
|
19 |
+
text-align: center;
|
20 |
+
}
|
21 |
+
|
22 |
+
.screen {
|
|
|
23 |
display: none;
|
24 |
+
margin-bottom: 20px;
|
25 |
}
|
26 |
|
27 |
+
.active {
|
28 |
+
display: block;
|
29 |
}
|
30 |
|
31 |
+
.arrow-config {
|
32 |
+
background: rgba(255, 255, 255, 0.1);
|
33 |
+
padding: 15px;
|
34 |
margin: 10px;
|
35 |
+
border-radius: 8px;
|
|
|
|
|
|
|
|
|
|
|
36 |
}
|
37 |
|
38 |
+
button {
|
39 |
+
padding: 10px 20px;
|
40 |
+
margin: 5px;
|
41 |
+
font-size: 16px;
|
42 |
+
background: #4a90e2;
|
43 |
+
border: none;
|
44 |
+
border-radius: 5px;
|
45 |
+
color: white;
|
46 |
+
cursor: pointer;
|
47 |
+
transition: all 0.3s ease;
|
48 |
}
|
49 |
|
50 |
+
button:hover {
|
51 |
+
background: #357abd;
|
52 |
+
transform: translateY(-2px);
|
|
|
|
|
53 |
}
|
54 |
|
55 |
+
input {
|
56 |
+
width: 60px;
|
57 |
+
padding: 5px;
|
58 |
+
margin: 5px;
|
59 |
+
border: none;
|
60 |
+
border-radius: 3px;
|
61 |
+
background: rgba(255, 255, 255, 0.2);
|
62 |
+
color: white;
|
63 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
64 |
|
65 |
+
input:focus {
|
66 |
+
outline: none;
|
67 |
+
background: rgba(255, 255, 255, 0.3);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
68 |
}
|
69 |
|
70 |
+
canvas {
|
71 |
+
background: #333;
|
72 |
+
border-radius: 8px;
|
73 |
+
margin-top: 20px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
74 |
}
|
75 |
|
76 |
+
#resetBtn {
|
77 |
+
position: fixed;
|
78 |
+
top: 20px;
|
79 |
+
right: 20px;
|
80 |
+
background: #e74c3c;
|
|
|
|
|
|
|
|
|
|
|
|
|
81 |
}
|
82 |
|
83 |
+
#resetBtn:hover {
|
84 |
+
background: #c0392b;
|
|
|
|
|
|
|
|
|
|
|
|
|
85 |
}
|
86 |
|
87 |
+
.controls {
|
88 |
+
margin-top: 20px;
|
|
|
|
|
|
|
|
|
|
|
89 |
}
|
90 |
|
91 |
+
h2 {
|
92 |
+
color: #4a90e2;
|
93 |
+
margin-bottom: 20px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
94 |
}
|
95 |
|
96 |
+
.arrow-config label {
|
97 |
+
display: inline-block;
|
98 |
+
width: 60px;
|
99 |
+
text-align: right;
|
100 |
+
margin-right: 10px;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
101 |
}
|
102 |
+
</style>
|
103 |
+
</head>
|
104 |
+
<body>
|
105 |
+
<button id="resetBtn" onclick="reset()" style="display: none;">Reset</button>
|
106 |
+
|
107 |
+
<div id="container">
|
108 |
+
<div id="startScreen" class="screen active">
|
109 |
+
<h2>Select Number of Arrows</h2>
|
110 |
+
<div>
|
111 |
+
<button onclick="selectArrows(2)">2 Arrows</button>
|
112 |
+
<button onclick="selectArrows(3)">3 Arrows</button>
|
113 |
+
<button onclick="selectArrows(4)">4 Arrows</button>
|
114 |
+
<button onclick="selectArrows(5)">5 Arrows</button>
|
115 |
+
</div>
|
116 |
+
</div>
|
117 |
+
|
118 |
+
<div id="configScreen" class="screen">
|
119 |
+
<h2>Configure Arrows</h2>
|
120 |
+
<div id="arrowConfigs"></div>
|
121 |
+
<button onclick="startAnimation()">Start Animation</button>
|
122 |
+
</div>
|
123 |
+
|
124 |
+
<canvas id="canvas" width="800" height="600" style="display: none;"></canvas>
|
125 |
+
</div>
|
126 |
|
127 |
+
<script>
|
128 |
+
let arrows = [];
|
129 |
+
let animationId = null;
|
130 |
+
let canvas, ctx;
|
131 |
+
let pathPoints = [];
|
132 |
+
|
133 |
+
class Arrow {
|
134 |
+
constructor(length, speed) {
|
135 |
+
this.length = length * 50;
|
136 |
+
this.speed = speed;
|
137 |
+
this.angle = 0;
|
138 |
}
|
139 |
}
|
140 |
|
141 |
+
function selectArrows(num) {
|
142 |
+
document.getElementById('startScreen').classList.remove('active');
|
143 |
+
document.getElementById('configScreen').classList.add('active');
|
144 |
+
document.getElementById('resetBtn').style.display = 'block';
|
145 |
+
|
146 |
+
const configsDiv = document.getElementById('arrowConfigs');
|
147 |
+
configsDiv.innerHTML = '';
|
148 |
+
|
149 |
+
for(let i = 0; i < num; i++) {
|
150 |
+
const speed = (Math.random() * 4 + 1).toFixed(1);
|
151 |
+
const length = (Math.random() * 4 + 1).toFixed(1);
|
152 |
+
|
153 |
+
const config = document.createElement('div');
|
154 |
+
config.className = 'arrow-config';
|
155 |
+
config.innerHTML = `
|
156 |
+
<h3>Arrow ${i + 1}</h3>
|
157 |
+
<div>
|
158 |
+
<label>Speed:</label>
|
159 |
+
<input type="number" min="0.1" max="5" step="0.1" value="${speed}" id="speed${i}">
|
160 |
+
</div>
|
161 |
+
<div>
|
162 |
+
<label>Length:</label>
|
163 |
+
<input type="number" min="0.1" max="5" step="0.1" value="${length}" id="length${i}">
|
164 |
+
</div>
|
165 |
+
`;
|
166 |
+
configsDiv.appendChild(config);
|
167 |
+
}
|
168 |
}
|
169 |
|
170 |
+
function startAnimation() {
|
171 |
+
arrows = [];
|
172 |
+
const inputs = document.querySelectorAll('.arrow-config input');
|
173 |
+
for(let i = 0; i < inputs.length/2; i++) {
|
174 |
+
const speed = parseFloat(document.getElementById(`speed${i}`).value);
|
175 |
+
const length = parseFloat(document.getElementById(`length${i}`).value);
|
176 |
+
arrows.push(new Arrow(length, speed));
|
177 |
+
}
|
178 |
+
|
179 |
+
document.getElementById('configScreen').classList.remove('active');
|
180 |
+
|
181 |
+
canvas = document.getElementById('canvas');
|
182 |
+
canvas.style.display = 'block';
|
183 |
+
ctx = canvas.getContext('2d');
|
184 |
+
|
185 |
+
pathPoints = [];
|
186 |
+
if(animationId) cancelAnimationFrame(animationId);
|
187 |
+
animate();
|
188 |
}
|
189 |
|
190 |
+
function animate() {
|
191 |
+
// Clear canvas
|
192 |
+
ctx.fillStyle = '#333';
|
193 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
194 |
+
|
195 |
+
// Start from center
|
196 |
+
let x = canvas.width / 2;
|
197 |
+
let y = canvas.height / 2;
|
198 |
+
let totalAngle = 0;
|
199 |
+
|
200 |
+
// Draw arrows
|
201 |
+
for(let i = 0; i < arrows.length; i++) {
|
202 |
+
const arrow = arrows[i];
|
203 |
+
arrow.angle += arrow.speed * 0.02;
|
204 |
+
totalAngle += arrow.angle;
|
205 |
+
|
206 |
+
// Draw arrow line
|
207 |
+
ctx.beginPath();
|
208 |
+
ctx.moveTo(x, y);
|
209 |
+
const endX = x + Math.cos(totalAngle) * arrow.length;
|
210 |
+
const endY = y + Math.sin(totalAngle) * arrow.length;
|
211 |
+
ctx.lineTo(endX, endY);
|
212 |
+
ctx.strokeStyle = '#4a90e2';
|
213 |
+
ctx.lineWidth = 3;
|
214 |
+
ctx.stroke();
|
215 |
+
|
216 |
+
// Draw joint
|
217 |
+
ctx.beginPath();
|
218 |
+
ctx.arc(x, y, 5, 0, Math.PI * 2);
|
219 |
+
ctx.fillStyle = '#2ecc71';
|
220 |
+
ctx.fill();
|
221 |
+
|
222 |
+
// Update start point for next arrow
|
223 |
+
x = endX;
|
224 |
+
y = endY;
|
225 |
+
|
226 |
+
// Store path point for last arrow
|
227 |
+
if(i === arrows.length - 1) {
|
228 |
+
pathPoints.push({x, y});
|
229 |
+
if(pathPoints.length > 200) pathPoints.shift();
|
230 |
}
|
|
|
231 |
}
|
232 |
+
|
233 |
+
// Draw path
|
234 |
+
if(pathPoints.length > 1) {
|
235 |
+
ctx.beginPath();
|
236 |
+
ctx.moveTo(pathPoints[0].x, pathPoints[0].y);
|
237 |
+
for(let i = 1; i < pathPoints.length; i++) {
|
238 |
+
const point = pathPoints[i];
|
239 |
+
ctx.lineTo(point.x, point.y);
|
240 |
+
}
|
241 |
+
ctx.strokeStyle = '#e74c3c';
|
242 |
+
ctx.lineWidth = 2;
|
243 |
+
ctx.stroke();
|
|
|
|
|
|
|
244 |
}
|
245 |
+
|
246 |
+
animationId = requestAnimationFrame(animate);
|
247 |
+
}
|
248 |
|
249 |
+
function reset() {
|
250 |
+
if(animationId) {
|
251 |
+
cancelAnimationFrame(animationId);
|
252 |
+
animationId = null;
|
|
|
|
|
|
|
|
|
253 |
}
|
254 |
+
|
255 |
+
arrows = [];
|
256 |
+
pathPoints = [];
|
257 |
+
|
258 |
+
document.getElementById('startScreen').classList.add('active');
|
259 |
+
document.getElementById('configScreen').classList.remove('active');
|
260 |
+
document.getElementById('canvas').style.display = 'none';
|
261 |
+
document.getElementById('resetBtn').style.display = 'none';
|
262 |
+
|
263 |
+
const configsDiv = document.getElementById('arrowConfigs');
|
264 |
+
configsDiv.innerHTML = '';
|
265 |
+
}
|
266 |
+
|
267 |
+
// Initialize
|
268 |
+
window.onload = () => {
|
269 |
+
canvas = document.getElementById('canvas');
|
270 |
+
ctx = canvas.getContext('2d');
|
271 |
+
};
|
272 |
</script>
|
273 |
</body>
|
274 |
</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
|