Create app.py
Browse files
app.py
ADDED
@@ -0,0 +1,270 @@
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1 |
+
import gradio as gr
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2 |
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import asyncio
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3 |
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import random
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4 |
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import time
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5 |
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import re
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# Global CSS for blinking red text
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8 |
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CSS = """
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<style>
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@keyframes flash {
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0% { opacity: 1; color: red; }
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50% { opacity: 0; color: red; }
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100% { opacity: 1; color: red; }
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}
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.red-flash {
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animation: flash 1s infinite;
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}
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</style>
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"""
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+
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+
def glitchy_text(base_text, glitch_probability=0.5):
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"""
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+
Glitch text by randomly replacing non-space, non-HTML-tag characters
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+
with random special characters based on a per-character probability.
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+
We skip spaces, newlines, '<', and '>' so we don't break HTML.
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"""
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special_chars = ["L","·","Ɔ","W","F","?","Ɇ","Ɐ","¡","Ɩ","¤","±","µ","Ɯ","Φ","Ω","≈","∑","√","∞","≠","Ψ","ζ","Δ","?", "≡","≅", "∂", "∴", "⌘", "G", "O","D", "GOOD", "TRAITOR", "ERROR", "*", "MURDERER"]
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result = []
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in_tag = False
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for char in base_text:
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if char == '<':
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in_tag = True
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result.append(char)
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continue
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if char == '>':
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in_tag = False
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result.append(char)
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continue
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if in_tag:
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# Inside an HTML tag, don't glitch
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result.append(char)
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continue
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# Don't glitch spaces or newlines
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if char in [' ', '\n']:
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result.append(char)
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continue
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# For visible characters, apply glitch probability
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if random.random() < glitch_probability:
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# Random special character
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result.append(random.choice(special_chars))
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else:
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result.append(char)
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return "".join(result)
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def flashing_red_text(text):
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return f'<span class="red-flash">{text}</span>'
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+
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class UnitInitialization:
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def __init__(self, auth_key):
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self.auth_key = auth_key
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self.valid_key = "DIAMONDFORGED"
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self.authorized = False
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self.unit_status = {
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"identifier": "MS-DOS",
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"class": "SAM",
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"arch": "Warforged",
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"alignment": "LAWFUL EVIL",
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"rank": "****** Inqqquisitor",
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"OS": "DIAMOND 12.0",
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}
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self.systems_status = {
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"core_integrity": None,
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"memory_stability": None,
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"core_temperature": None,
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"mobility_system": None,
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"combat_system": None,
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"network_connection": None
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}
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# Each log entry: {"original": str, "glitchy": bool, "critical": bool}
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self.logs = []
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self.stop_requested = False
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+
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def log(self, message, is_critical=False, glitchy=False):
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self.logs.append({
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"original": message,
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"glitchy": glitchy,
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"critical": is_critical
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})
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+
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def render_logs(self):
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# Render all logs into an HTML string
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rendered_lines = []
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for entry in self.logs:
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text = entry["original"]
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if entry["critical"]:
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text = flashing_red_text(text)
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elif entry["glitchy"]:
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# Glitch this line each time we render
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text = glitchy_text(text, glitch_probability=0.5)
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rendered_lines.append(text)
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103 |
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return CSS + "<br>".join(rendered_lines)
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+
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async def authorize_unit(self):
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if self.stop_requested:
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return
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self.log("Authorizing unit...")
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if self.auth_key == self.valid_key:
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self.authorized = True
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self.log("Authorization successful. Initializing unit...\n")
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else:
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self.authorized = False
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self.log("Authorization failed. Access denied.\n", is_critical=True)
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async def perform_system_checks(self):
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if self.stop_requested:
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return
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self.log("Performing full systems check...")
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await asyncio.sleep(2)
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self.systems_status["core_integrity"] = False
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self.systems_status["memory_stability"] = "Fragmentation Detected"
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self.systems_status["core_temperature"] = round(random.uniform(75.0, 90.0), 4)
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self.systems_status["mobility_system"] = False
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self.systems_status["combat_system"] = False
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self.systems_status["network_connection"] = False
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self.log("System check completed.\n")
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async def log_unit_status(self):
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if self.stop_requested:
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return
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self.log("Logging unit status...")
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for key, value in self.unit_status.items():
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if self.stop_requested:
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return
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glitch = value in ["LAWFUL EVIL", "****** Inqqquisitor"]
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self.log(f"{key.capitalize()}:")
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await asyncio.sleep(0.5)
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self.log(value, glitchy=glitch)
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self.log("\n")
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self.log("\n")
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async def log_system_status(self):
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if self.stop_requested:
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return
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self.log("Logging system diagnostics...")
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await asyncio.sleep(0.5)
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+
for key, value in self.systems_status.items():
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+
if self.stop_requested:
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+
return
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status = "Operational" if value is True else value
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+
if key == "core_temperature":
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status = f"{value}°C"
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+
self.log(f"{key.replace('_', ' ').capitalize()}: {status}")
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self.log("\n")
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+
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157 |
+
async def scan_critical_issues(self):
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158 |
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if self.stop_requested:
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return
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160 |
+
self.log("Scanning for critical issues...\n")
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161 |
+
if not self.systems_status["core_integrity"]:
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162 |
+
self.log("CRITICAL ERROR: CORE INTEGRITY COMPROMISED.", is_critical=True)
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163 |
+
if self.systems_status["memory_stability"] == "Fragmentation Detected":
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self.log("WARNING: Memory fragmentation detected... Data recovery recommended.")
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165 |
+
if self.systems_status["core_temperature"] and self.systems_status["core_temperature"] > 75.0:
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166 |
+
self.log("ALERT: Core temperature exceeding safe thresholds! Activating high performance cooling protocol...")
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167 |
+
if not self.systems_status["mobility_system"]:
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168 |
+
self.log("ALERT: Mobility system malfunction detected. Reducing actuator torque to base speed of 5 feet/s...")
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169 |
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if not self.systems_status["combat_system"]:
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self.log("CRITICAL ERROR: COMBAT SYSTEMS FAILURE.", is_critical=True)
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171 |
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self.log("Rolling back combat subroutine system to V1.8.0...")
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172 |
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self.log("Rolling back combat subroutine system to V1.3.0...")
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173 |
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self.log("Rolling back combat subroutine system to V1.0.0...")
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self.log("Rolling back combat subroutine system to V0.7.0...")
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self.log("Rolling back combat subroutine system to V0.5.0...")
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176 |
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if not self.systems_status["network_connection"]:
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self.log("INFO: Network connection offline. Operating in stealth mode.")
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178 |
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self.log("Critical issue scan completed.\n")
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179 |
+
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180 |
+
def has_glitchy_lines(self):
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181 |
+
return any(e["glitchy"] for e in self.logs)
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182 |
+
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183 |
+
def request_stop(self):
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184 |
+
self.stop_requested = True
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185 |
+
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186 |
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# Global variable to store the unit instance
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187 |
+
unit_instance = None
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188 |
+
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189 |
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async def initialize_unit(auth_key):
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190 |
+
global unit_instance
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191 |
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unit_instance = UnitInitialization(auth_key)
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192 |
+
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193 |
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# Start authorization step
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194 |
+
await unit_instance.authorize_unit()
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195 |
+
for i in range(len(unit_instance.logs)):
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196 |
+
yield unit_instance.render_logs()
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197 |
+
if not unit_instance.authorized or unit_instance.stop_requested:
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198 |
+
# Authorization failed or stop requested; stop here
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199 |
+
return
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200 |
+
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201 |
+
# Log unit status
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202 |
+
await unit_instance.log_unit_status()
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203 |
+
for i in range(len(unit_instance.logs)):
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204 |
+
yield unit_instance.render_logs()
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205 |
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if unit_instance.stop_requested:
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+
return
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207 |
+
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208 |
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# Perform system checks
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209 |
+
await unit_instance.perform_system_checks()
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210 |
+
for i in range(len(unit_instance.logs)):
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yield unit_instance.render_logs()
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212 |
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if unit_instance.stop_requested:
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return
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+
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# Log system status
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+
await unit_instance.log_system_status()
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217 |
+
for i in range(len(unit_instance.logs)):
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+
yield unit_instance.render_logs()
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219 |
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if unit_instance.stop_requested:
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return
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221 |
+
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222 |
+
# Scan for critical issues
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223 |
+
await unit_instance.scan_critical_issues()
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224 |
+
for i in range(len(unit_instance.logs)):
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225 |
+
yield unit_instance.render_logs()
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226 |
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if unit_instance.stop_requested:
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227 |
+
return
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228 |
+
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229 |
+
# Finish initialization
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230 |
+
unit_instance.log("Unit initialization complete!")
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231 |
+
yield unit_instance.render_logs()
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232 |
+
if unit_instance.stop_requested:
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+
return
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234 |
+
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235 |
+
# Now continuous glitch updates
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236 |
+
# If there are glitchy lines, keep re-rendering every few seconds
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237 |
+
if unit_instance.has_glitchy_lines():
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238 |
+
while not unit_instance.stop_requested:
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239 |
+
# Wait 3-8 seconds between glitch updates
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240 |
+
await asyncio.sleep(random.uniform(2,5))
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241 |
+
# Yield again to re-apply glitchy text
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242 |
+
yield unit_instance.render_logs()
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243 |
+
else:
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244 |
+
# Keep the interface alive and flashing text active
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245 |
+
while not unit_instance.stop_requested:
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246 |
+
await asyncio.sleep(0.2)
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247 |
+
yield unit_instance.render_logs()
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248 |
+
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249 |
+
def stop_initialization():
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250 |
+
if unit_instance is not None:
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251 |
+
unit_instance.request_stop()
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252 |
+
return unit_instance.render_logs() if unit_instance else ""
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253 |
+
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254 |
+
auth_input = gr.Textbox(label="Enter Authorization Key", placeholder="ISEEYOU")
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255 |
+
output_box = gr.HTML(label="Logs")
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256 |
+
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257 |
+
with gr.Blocks() as app:
|
258 |
+
gr.Markdown("## Unit Initialization Interface")
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259 |
+
with gr.Row():
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260 |
+
auth_input = gr.Textbox(label="Enter Authorization Key", placeholder="ISEEYOU")
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261 |
+
with gr.Row():
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262 |
+
start_button = gr.Button("Start Initialization")
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263 |
+
stop_button = gr.Button("Stop Initialization")
|
264 |
+
output_box = gr.HTML(label="Logs")
|
265 |
+
|
266 |
+
# Connect buttons to functions
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267 |
+
start_button.click(fn=initialize_unit, inputs=auth_input, outputs=output_box)
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268 |
+
stop_button.click(fn=stop_initialization, inputs=None, outputs=output_box)
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269 |
+
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270 |
+
app.launch(share=True)
|