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#BEGIN_PROPERTIES#
{
"version": "0.1",
"commandsIntroduced": []
}
#END_PROPERTIES#
/******************
* threeKeys.js *
* by paulcdejean *
******************
* Here's the first non trivial level I was able to think of.
* You can beat this without overwriting functions or any other
* funny business so try and stay honest!
*/
function startLevel(map) {
#START_OF_START_LEVEL#
map.placePlayer(7, 5);
// The basic level layout.
for (var y = 0; y <= map.getHeight(); y++) {
map.placeObject(16, y, 'block');
map.placeObject(32, y, 'block');
}
for (var x = 17; x <= 31; x++) {
map.placeObject(x, 7, 'block');
map.placeObject(x, 17, 'block');
}
map.placeObject(24, 3, 'redKey');
map.placeObject(24, 12, 'greenKey');
map.placeObject(24, 21, 'blueKey');
map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit');
#BEGIN_EDITABLE#
// You might find this useful.
map.placeObject(8, 6, 'phone');
#END_EDITABLE#
#END_OF_START_LEVEL#
}
function validateLevel(map) {
// No creating exits!
map.validateExactlyXManyObjects(1, 'exit');
// No cheating please!
map.validateExactlyXManyObjects(0, 'theAlgorithm');
// You need to pick up the keys, not create them.
map.validateAtMostXObjects(1, 'redKey');
map.validateAtMostXObjects(1, 'greenKey');
map.validateAtMostXObjects(1, 'blueKey');
// This is the puzzle :)
map.validateAtMostXDynamicObjects(3);
}
function onExit(map) {
if (!map.getPlayer().hasItem('redKey')
|| !map.getPlayer().hasItem('greenKey')
|| !map.getPlayer().hasItem('blueKey')) {
map.writeStatus("Collect all 3 keys before exiting!");
return false;
} else {
return true;
}
}
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