File size: 1,868 Bytes
87b3b3a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
# The Chameleon Way
## someone328
```javascript
	// using canvas to draw the line
        var ctx = map.getCanvasContext();
        ctx.beginPath();
        ctx.strokeStyle = color; //make lasers colored
        ctx.lineWidth = 5;
        ctx.moveTo(x1, y1);
        ctx.lineTo(x2, y2);
        ctx.stroke();
		
		//color switcher by telephone
		player.setColor('red');
		player.setPhoneCallback(function(){
    	var color = player.getColor();
        switch(color)
        {
        	case 'red':
            	player.setColor('yellow');
                break;
            case 'yellow':
            	player.setColor('teal');
                break;
            case 'teal':
            	player.setColor('red');
                break;
        }
    });
```

## esolitos

```javascript
ctx.strokeStyle = color;

//---

var j = 0;
var colors = ['red', 'yellow', 'teal'];

player.setPhoneCallback( function(){
	player.setColor( colors[ (j++)%3 ] );
} );
```

## mmccall0813

```javascript

ctx.strokeStyle = color;

//

  var player = map.getPlayer();
player.setPhoneCallback(function(){
        if(player.getColor() == 'teal'){player.setColor('red')}else{
        if(player.getColor() == 'red'){player.setColor('yellow')}else{
        if(player.getColor() == 'yellow'){player.setColor('teal')}else{
        player.setColor('teal')}}}});
```

# Function Redefinition
## Jhack (giacgbj)

Nothing in the first area.

The following code in the second area:
```javascript
getRandomInt = function(){return 600;};
```

# Closures
## ZER0
```js
 
// using canvas to draw the line
var ctx = map.getCanvasContext();
ctx.beginPath();
ctx.strokeStyle = 'white';
ctx.lineWidth = 5;
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
// take advantages of the closure create by `map.createLine`
// so all lasers will be of the same color of the player
color = player.getColor();
```