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Running
#BEGIN_PROPERTIES# | |
{ | |
"version": "1.2", | |
"commandsIntroduced": | |
["map.defineObject", "player.getColor", "player.setColor", | |
"object.color", "object.impassable", "object.symbol", | |
"player.setPhoneCallback"], | |
"music": "Y" | |
} | |
#END_PROPERTIES# | |
/************* | |
* colors.js * | |
************* | |
* | |
* You're almost at the exit. You just need to get past this | |
* color lock. | |
* | |
* Changing your environment is no longer enough. You must | |
* learn to change yourself. I've sent you a little something | |
* that should help with that. | |
*/ | |
function startLevel(map) { | |
#START_OF_START_LEVEL# | |
map.placePlayer(0, 12); | |
map.placeObject(5, 12, 'phone'); | |
// The function phone lets you call arbitrary functions, | |
// as defined by player.setPhoneCallback() below. | |
// The function phone callback is bound to Q or Ctrl-6. | |
map.getPlayer().setPhoneCallback(function () { | |
#BEGIN_EDITABLE# | |
var player = map.getPlayer(); | |
player.setColor('#f00'); | |
#END_EDITABLE# | |
}); | |
map.defineObject('redLock', { | |
symbol: 'β', | |
color: "#f00", // red | |
impassable: function(player, object) { | |
return player.getColor() != object.color; | |
} | |
}); | |
map.defineObject('greenLock', { | |
symbol: 'β', | |
color: "#0f0", // green | |
impassable: function(player, object) { | |
return player.getColor() != object.color; | |
} | |
}); | |
map.defineObject('yellowLock', { | |
symbol: 'β', | |
color: "#ff0", // yellow | |
impassable: function(player, object) { | |
return player.getColor() != object.color; | |
} | |
}); | |
for (var x = 20; x <= 40; x++) { | |
map.placeObject(x, 11, 'block'); | |
map.placeObject(x, 13, 'block'); | |
} | |
map.placeObject(22, 12, 'greenLock'); | |
map.placeObject(25, 12, 'redLock'); | |
map.placeObject(28, 12, 'yellowLock'); | |
map.placeObject(31, 12, 'greenLock'); | |
map.placeObject(34, 12, 'redLock'); | |
map.placeObject(37, 12, 'yellowLock'); | |
map.placeObject(40, 12, 'exit'); | |
for (var y = 0; y < map.getHeight(); y++) { | |
if (y != 12) { | |
map.placeObject(40, y, 'block'); | |
} | |
for (var x = 41; x < map.getWidth(); x++) { | |
map.setSquareColor(x, y, '#080'); | |
} | |
} | |
#END_OF_START_LEVEL# | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('phone')) { | |
map.writeStatus("We need the phone!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |