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Running
#BEGIN_PROPERTIES# | |
{ | |
"version": "1.2", | |
"commandsIntroduced": [], | |
"music": "Messeah" | |
} | |
#END_PROPERTIES# | |
/* | |
* robotNav.js | |
* | |
* The green key is located in a slightly more | |
* complicated room. You'll need to get the robot | |
* past these obstacles. | |
*/ | |
function startLevel(map) { | |
#START_OF_START_LEVEL# | |
// Hint: you can press R or 5 to "rest" and not move the | |
// player, while the robot moves around. | |
map.placePlayer(0, map.getHeight() - 1); | |
var player = map.getPlayer(); | |
map.defineObject('robot', { | |
'type': 'dynamic', | |
'symbol': 'R', | |
'color': 'gray', | |
'onCollision': function (player, me) { | |
me.giveItemTo(player, 'greenKey'); | |
}, | |
'behavior': function (me) { | |
#BEGIN_EDITABLE# | |
if (me.canMove('right')) { | |
me.move('right'); | |
} else { | |
me.move('down'); | |
} | |
#END_EDITABLE# | |
} | |
}); | |
map.defineObject('barrier', { | |
'symbol': '░', | |
'color': 'purple', | |
'impassable': true, | |
'passableFor': ['robot'] | |
}); | |
map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit'); | |
map.placeObject(1, 1, 'robot'); | |
map.placeObject(map.getWidth() - 2, 8, 'greenKey'); | |
map.placeObject(map.getWidth() - 2, 9, 'barrier'); | |
for (var x = 0; x < map.getWidth(); x++) { | |
map.placeObject(x, 0, 'block'); | |
if (x != map.getWidth() - 2) { | |
map.placeObject(x, 9, 'block'); | |
} | |
} | |
for (var y = 1; y < 9; y++) { | |
map.placeObject(0, y, 'block'); | |
map.placeObject(map.getWidth() - 1, y, 'block'); | |
} | |
for (var i = 0; i < 4; i++) { | |
map.placeObject(20 - i, i + 1, 'block'); | |
map.placeObject(35 - i, 8 - i, 'block'); | |
} | |
#END_OF_START_LEVEL# | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
map.validateExactlyXManyObjects(1, 'robot'); | |
map.validateAtMostXObjects(1, 'greenKey'); | |
} | |
function onExit(map) { | |
if (!map.getPlayer().hasItem('greenKey')) { | |
map.writeStatus("We need to get that key!"); | |
return false; | |
} else { | |
return true; | |
} | |
} | |