Spaces:
Running
Running
#BEGIN_PROPERTIES# | |
{ | |
"version": "1.2", | |
"commandsIntroduced": [], | |
"music": "The_Waves_Call_Her_Name", | |
"startingMessage": "You have lost the Algorithm!" | |
} | |
#END_PROPERTIES# | |
/************************** | |
* exceptionalCrossing.js * | |
************************** | |
* | |
* Sorry, old friend, but I'm afraid I can't share | |
* co-authorship on this paper. You've done a very | |
* good job getting this Algorithm for me. The bit | |
* with the keys was especially clever! I wouldn't | |
* have thought of it myself. But then, of course, | |
* that's why you were here in the first place. | |
* | |
* You've served your purpose well. But now, alas, | |
* it is time for you to die. | |
* | |
* I'm not heartless, though. In fact, I will let | |
* you choose your mode of death. There, isn't that | |
* nice? | |
*/ | |
function startLevel(map) { | |
#START_OF_START_LEVEL# | |
map.displayChapter('Chapter 3\nBetrayal'); | |
map.placePlayer(0, 0); | |
// yoink! | |
map.getPlayer().removeItem('theAlgorithm'); | |
map.defineObject('water', { | |
'symbol': '░', | |
'color': '#44f', | |
'onCollision': function (player) { | |
player.killedBy#{#('drowning in deep dark water')#}#; | |
} | |
}); | |
for (var x = 0; x < map.getWidth(); x++) | |
for (var y = 5; y < 15; y++) | |
map.placeObject(x, y, 'water'); | |
map.placeObject(map.getWidth()-1, map.getHeight()-1, 'exit'); | |
#END_OF_START_LEVEL# | |
} | |
function validateLevel(map) { | |
map.validateExactlyXManyObjects(1, 'exit'); | |
} | |