#BEGIN_PROPERTIES# { "version": "1.2.1", "commandsIntroduced": ["global.startLevel", "global.onExit", "map.placePlayer", "map.placeObject", "map.getHeight", "map.getWidth", "map.displayChapter", "map.getPlayer", "player.hasItem"], "music": "The Green" } #END_PROPERTIES# /***************** * cellBlockA.js * ***************** * * Good morning, Dr. Eval. * * It wasn't easy, but I've managed to get your computer down * to you. This system might be unfamiliar, but the underlying * code is still JavaScript. Just like we predicted. * * Now, let's get what we came here for and then get you out of * here. Easy peasy. * * I've given you as much access to their code as I could, but * it's not perfect. The red background indicates lines that * are off-limits from editing. * * The code currently places blocks in a rectangle surrounding * you. All you need to do is make a gap. You don't even need * to do anything extra. In fact, you should be doing less. */ function startLevel(map) { #START_OF_START_LEVEL# map.displayChapter('Chapter 1\nBreakout'); map.placePlayer(7, 5); #BEGIN_EDITABLE# for (var y = 3; y <= map.getHeight() - 10; y++) { map.placeObject(5, y, 'block'); map.placeObject(map.getWidth() - 5, y, 'block'); } for (var x = 5; x <= map.getWidth() - 5; x++) { map.placeObject(x, 3, 'block'); map.placeObject(x, map.getHeight() - 10, 'block'); } #END_EDITABLE# map.placeObject(15, 12, 'computer'); map.placeObject(map.getWidth()-7, map.getHeight()-5, 'exit'); #END_OF_START_LEVEL# } function onExit(map) { if (!map.getPlayer().hasItem('computer')) { map.writeStatus("Don't forget to pick up the computer!"); return false; } else { return true; } }