/** * @class Simple empty rectangular room * @augments ROT.Map */ ROT.Map.Arena = function(width, height) { ROT.Map.call(this, width, height); } ROT.Map.Arena.extend(ROT.Map); ROT.Map.Arena.prototype.create = function(callback) { var w = this._width-1; var h = this._height-1; for (var i=0;i<=w;i++) { for (var j=0;j<=h;j++) { var empty = (i && j && i