/** * @class Abstract pathfinder * @param {int} toX Target X coord * @param {int} toY Target Y coord * @param {function} passableCallback Callback to determine map passability * @param {object} [options] * @param {int} [options.topology=8] */ ROT.Path = function(toX, toY, passableCallback, options) { this._toX = toX; this._toY = toY; this._fromX = null; this._fromY = null; this._passableCallback = passableCallback; this._options = { topology: 8 } for (var p in options) { this._options[p] = options[p]; } this._dirs = ROT.DIRS[this._options.topology]; } /** * Compute a path from a given point * @param {int} fromX * @param {int} fromY * @param {function} callback Will be called for every path item with arguments "x" and "y" */ ROT.Path.prototype.compute = function(fromX, fromY, callback) { } ROT.Path.prototype._getNeighbors = function(cx, cy) { var result = []; for (var i=0;i