Spaces:
Runtime error
Runtime error
File size: 27,511 Bytes
311cc15 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 |
# Dispatcher
Extends: `events.EventEmitter`
Dispatcher is the core API used to dispatch requests.
Requests are not guaranteed to be dispatched in order of invocation.
## Instance Methods
### `Dispatcher.close([callback]): Promise`
Closes the dispatcher and gracefully waits for enqueued requests to complete before resolving.
Arguments:
* **callback** `(error: Error | null, data: null) => void` (optional)
Returns: `void | Promise<null>` - Only returns a `Promise` if no `callback` argument was passed
```js
dispatcher.close() // -> Promise
dispatcher.close(() => {}) // -> void
```
#### Example - Request resolves before Client closes
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('undici')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { body } = await client.request({
path: '/',
method: 'GET'
})
body.setEncoding('utf8')
body.on('data', console.log)
} catch (error) {}
await client.close()
console.log('Client closed')
server.close()
```
### `Dispatcher.connect(options[, callback])`
Starts two-way communications with the requested resource using [HTTP CONNECT](https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/CONNECT).
Arguments:
* **options** `ConnectOptions`
* **callback** `(err: Error | null, data: ConnectData | null) => void` (optional)
Returns: `void | Promise<ConnectData>` - Only returns a `Promise` if no `callback` argument was passed
#### Parameter: `ConnectOptions`
* **path** `string`
* **headers** `UndiciHeaders` (optional) - Default: `null`
* **signal** `AbortSignal | events.EventEmitter | null` (optional) - Default: `null`
* **opaque** `unknown` (optional) - This argument parameter is passed through to `ConnectData`
#### Parameter: `ConnectData`
* **statusCode** `number`
* **headers** `Record<string, string | string[] | undefined>`
* **socket** `stream.Duplex`
* **opaque** `unknown`
#### Example - Connect request with echo
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
throw Error('should never get here')
}).listen()
server.on('connect', (req, socket, head) => {
socket.write('HTTP/1.1 200 Connection established\r\n\r\n')
let data = head.toString()
socket.on('data', (buf) => {
data += buf.toString()
})
socket.on('end', () => {
socket.end(data)
})
})
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { socket } = await client.connect({
path: '/'
})
const wanted = 'Body'
let data = ''
socket.on('data', d => { data += d })
socket.on('end', () => {
console.log(`Data received: ${data.toString()} | Data wanted: ${wanted}`)
client.close()
server.close()
})
socket.write(wanted)
socket.end()
} catch (error) { }
```
### `Dispatcher.destroy([error, callback]): Promise`
Destroy the dispatcher abruptly with the given error. All the pending and running requests will be asynchronously aborted and error. Since this operation is asynchronously dispatched there might still be some progress on dispatched requests.
Both arguments are optional; the method can be called in four different ways:
Arguments:
* **error** `Error | null` (optional)
* **callback** `(error: Error | null, data: null) => void` (optional)
Returns: `void | Promise<void>` - Only returns a `Promise` if no `callback` argument was passed
```js
dispatcher.destroy() // -> Promise
dispatcher.destroy(new Error()) // -> Promise
dispatcher.destroy(() => {}) // -> void
dispatcher.destroy(new Error(), () => {}) // -> void
```
#### Example - Request is aborted when Client is destroyed
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end()
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const request = client.request({
path: '/',
method: 'GET'
})
client.destroy()
.then(() => {
console.log('Client destroyed')
server.close()
})
await request
} catch (error) {
console.error(error)
}
```
### `Dispatcher.dispatch(options, handler)`
This is the low level API which all the preceding APIs are implemented on top of.
This API is expected to evolve through semver-major versions and is less stable than the preceding higher level APIs.
It is primarily intended for library developers who implement higher level APIs on top of this.
Arguments:
* **options** `DispatchOptions`
* **handler** `DispatchHandler`
Returns: `Boolean` - `false` if dispatcher is busy and further dispatch calls won't make any progress until the `'drain'` event has been emitted.
#### Parameter: `DispatchOptions`
* **origin** `string | URL`
* **path** `string`
* **method** `string`
* **reset** `boolean` (optional) - Default: `false` - If `false`, the request will attempt to create a long-living connection by sending the `connection: keep-alive` header,otherwise will attempt to close it immediately after response by sending `connection: close` within the request and closing the socket afterwards.
* **body** `string | Buffer | Uint8Array | stream.Readable | Iterable | AsyncIterable | null` (optional) - Default: `null`
* **headers** `UndiciHeaders | string[]` (optional) - Default: `null`.
* **query** `Record<string, any> | null` (optional) - Default: `null` - Query string params to be embedded in the request URL. Note that both keys and values of query are encoded using `encodeURIComponent`. If for some reason you need to send them unencoded, embed query params into path directly instead.
* **idempotent** `boolean` (optional) - Default: `true` if `method` is `'HEAD'` or `'GET'` - Whether the requests can be safely retried or not. If `false` the request won't be sent until all preceding requests in the pipeline has completed.
* **blocking** `boolean` (optional) - Default: `false` - Whether the response is expected to take a long time and would end up blocking the pipeline. When this is set to `true` further pipelining will be avoided on the same connection until headers have been received.
* **upgrade** `string | null` (optional) - Default: `null` - Upgrade the request. Should be used to specify the kind of upgrade i.e. `'Websocket'`.
* **bodyTimeout** `number | null` (optional) - The timeout after which a request will time out, in milliseconds. Monitors time between receiving body data. Use `0` to disable it entirely. Defaults to 300 seconds.
* **headersTimeout** `number | null` (optional) - The amount of time, in milliseconds, the parser will wait to receive the complete HTTP headers while not sending the request. Defaults to 300 seconds.
* **throwOnError** `boolean` (optional) - Default: `false` - Whether Undici should throw an error upon receiving a 4xx or 5xx response from the server.
* **expectContinue** `boolean` (optional) - Default: `false` - For H2, it appends the expect: 100-continue header, and halts the request body until a 100-continue is received from the remote server
#### Parameter: `DispatchHandler`
* **onConnect** `(abort: () => void, context: object) => void` - Invoked before request is dispatched on socket. May be invoked multiple times when a request is retried when the request at the head of the pipeline fails.
* **onError** `(error: Error) => void` - Invoked when an error has occurred. May not throw.
* **onUpgrade** `(statusCode: number, headers: Buffer[], socket: Duplex) => void` (optional) - Invoked when request is upgraded. Required if `DispatchOptions.upgrade` is defined or `DispatchOptions.method === 'CONNECT'`.
* **onHeaders** `(statusCode: number, headers: Buffer[], resume: () => void, statusText: string) => boolean` - Invoked when statusCode and headers have been received. May be invoked multiple times due to 1xx informational headers. Not required for `upgrade` requests.
* **onData** `(chunk: Buffer) => boolean` - Invoked when response payload data is received. Not required for `upgrade` requests.
* **onComplete** `(trailers: Buffer[]) => void` - Invoked when response payload and trailers have been received and the request has completed. Not required for `upgrade` requests.
* **onBodySent** `(chunk: string | Buffer | Uint8Array) => void` - Invoked when a body chunk is sent to the server. Not required. For a stream or iterable body this will be invoked for every chunk. For other body types, it will be invoked once after the body is sent.
#### Example 1 - Dispatch GET request
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const data = []
client.dispatch({
path: '/',
method: 'GET',
headers: {
'x-foo': 'bar'
}
}, {
onConnect: () => {
console.log('Connected!')
},
onError: (error) => {
console.error(error)
},
onHeaders: (statusCode, headers) => {
console.log(`onHeaders | statusCode: ${statusCode} | headers: ${headers}`)
},
onData: (chunk) => {
console.log('onData: chunk received')
data.push(chunk)
},
onComplete: (trailers) => {
console.log(`onComplete | trailers: ${trailers}`)
const res = Buffer.concat(data).toString('utf8')
console.log(`Data: ${res}`)
client.close()
server.close()
}
})
```
#### Example 2 - Dispatch Upgrade Request
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end()
}).listen()
await once(server, 'listening')
server.on('upgrade', (request, socket, head) => {
console.log('Node.js Server - upgrade event')
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n')
socket.write('Upgrade: WebSocket\r\n')
socket.write('Connection: Upgrade\r\n')
socket.write('\r\n')
socket.end()
})
const client = new Client(`http://localhost:${server.address().port}`)
client.dispatch({
path: '/',
method: 'GET',
upgrade: 'websocket'
}, {
onConnect: () => {
console.log('Undici Client - onConnect')
},
onError: (error) => {
console.log('onError') // shouldn't print
},
onUpgrade: (statusCode, headers, socket) => {
console.log('Undici Client - onUpgrade')
console.log(`onUpgrade Headers: ${headers}`)
socket.on('data', buffer => {
console.log(buffer.toString('utf8'))
})
socket.on('end', () => {
client.close()
server.close()
})
socket.end()
}
})
```
#### Example 3 - Dispatch POST request
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
request.on('data', (data) => {
console.log(`Request Data: ${data.toString('utf8')}`)
const body = JSON.parse(data)
body.message = 'World'
response.end(JSON.stringify(body))
})
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const data = []
client.dispatch({
path: '/',
method: 'POST',
headers: {
'content-type': 'application/json'
},
body: JSON.stringify({ message: 'Hello' })
}, {
onConnect: () => {
console.log('Connected!')
},
onError: (error) => {
console.error(error)
},
onHeaders: (statusCode, headers) => {
console.log(`onHeaders | statusCode: ${statusCode} | headers: ${headers}`)
},
onData: (chunk) => {
console.log('onData: chunk received')
data.push(chunk)
},
onComplete: (trailers) => {
console.log(`onComplete | trailers: ${trailers}`)
const res = Buffer.concat(data).toString('utf8')
console.log(`Response Data: ${res}`)
client.close()
server.close()
}
})
```
### `Dispatcher.pipeline(options, handler)`
For easy use with [stream.pipeline](https://nodejs.org/api/stream.html#stream_stream_pipeline_source_transforms_destination_callback). The `handler` argument should return a `Readable` from which the result will be read. Usually it should just return the `body` argument unless some kind of transformation needs to be performed based on e.g. `headers` or `statusCode`. The `handler` should validate the response and save any required state. If there is an error, it should be thrown. The function returns a `Duplex` which writes to the request and reads from the response.
Arguments:
* **options** `PipelineOptions`
* **handler** `(data: PipelineHandlerData) => stream.Readable`
Returns: `stream.Duplex`
#### Parameter: PipelineOptions
Extends: [`RequestOptions`](#parameter-requestoptions)
* **objectMode** `boolean` (optional) - Default: `false` - Set to `true` if the `handler` will return an object stream.
#### Parameter: PipelineHandlerData
* **statusCode** `number`
* **headers** `Record<string, string | string[] | undefined>`
* **opaque** `unknown`
* **body** `stream.Readable`
* **context** `object`
* **onInfo** `({statusCode: number, headers: Record<string, string | string[]>}) => void | null` (optional) - Default: `null` - Callback collecting all the info headers (HTTP 100-199) received.
#### Example 1 - Pipeline Echo
```js
import { Readable, Writable, PassThrough, pipeline } from 'stream'
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
request.pipe(response)
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
let res = ''
pipeline(
new Readable({
read () {
this.push(Buffer.from('undici'))
this.push(null)
}
}),
client.pipeline({
path: '/',
method: 'GET'
}, ({ statusCode, headers, body }) => {
console.log(`response received ${statusCode}`)
console.log('headers', headers)
return pipeline(body, new PassThrough(), () => {})
}),
new Writable({
write (chunk, _, callback) {
res += chunk.toString()
callback()
},
final (callback) {
console.log(`Response pipelined to writable: ${res}`)
callback()
}
}),
error => {
if (error) {
console.error(error)
}
client.close()
server.close()
}
)
```
### `Dispatcher.request(options[, callback])`
Performs a HTTP request.
Non-idempotent requests will not be pipelined in order
to avoid indirect failures.
Idempotent requests will be automatically retried if
they fail due to indirect failure from the request
at the head of the pipeline. This does not apply to
idempotent requests with a stream request body.
All response bodies must always be fully consumed or destroyed.
Arguments:
* **options** `RequestOptions`
* **callback** `(error: Error | null, data: ResponseData) => void` (optional)
Returns: `void | Promise<ResponseData>` - Only returns a `Promise` if no `callback` argument was passed.
#### Parameter: `RequestOptions`
Extends: [`DispatchOptions`](#parameter-dispatchoptions)
* **opaque** `unknown` (optional) - Default: `null` - Used for passing through context to `ResponseData`.
* **signal** `AbortSignal | events.EventEmitter | null` (optional) - Default: `null`.
* **onInfo** `({statusCode: number, headers: Record<string, string | string[]>}) => void | null` (optional) - Default: `null` - Callback collecting all the info headers (HTTP 100-199) received.
The `RequestOptions.method` property should not be value `'CONNECT'`.
#### Parameter: `ResponseData`
* **statusCode** `number`
* **headers** `Record<string, string | string[]>` - Note that all header keys are lower-cased, e. g. `content-type`.
* **body** `stream.Readable` which also implements [the body mixin from the Fetch Standard](https://fetch.spec.whatwg.org/#body-mixin).
* **trailers** `Record<string, string>` - This object starts out
as empty and will be mutated to contain trailers after `body` has emitted `'end'`.
* **opaque** `unknown`
* **context** `object`
`body` contains the following additional [body mixin](https://fetch.spec.whatwg.org/#body-mixin) methods and properties:
- `text()`
- `json()`
- `arrayBuffer()`
- `body`
- `bodyUsed`
`body` can not be consumed twice. For example, calling `text()` after `json()` throws `TypeError`.
`body` contains the following additional extensions:
- `dump({ limit: Integer })`, dump the response by reading up to `limit` bytes without killing the socket (optional) - Default: 262144.
Note that body will still be a `Readable` even if it is empty, but attempting to deserialize it with `json()` will result in an exception. Recommended way to ensure there is a body to deserialize is to check if status code is not 204, and `content-type` header starts with `application/json`.
#### Example 1 - Basic GET Request
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { body, headers, statusCode, trailers } = await client.request({
path: '/',
method: 'GET'
})
console.log(`response received ${statusCode}`)
console.log('headers', headers)
body.setEncoding('utf8')
body.on('data', console.log)
body.on('end', () => {
console.log('trailers', trailers)
})
client.close()
server.close()
} catch (error) {
console.error(error)
}
```
#### Example 2 - Aborting a request
> Node.js v15+ is required to run this example
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const abortController = new AbortController()
try {
client.request({
path: '/',
method: 'GET',
signal: abortController.signal
})
} catch (error) {
console.error(error) // should print an RequestAbortedError
client.close()
server.close()
}
abortController.abort()
```
Alternatively, any `EventEmitter` that emits an `'abort'` event may be used as an abort controller:
```js
import { createServer } from 'http'
import { Client } from 'undici'
import EventEmitter, { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const ee = new EventEmitter()
try {
client.request({
path: '/',
method: 'GET',
signal: ee
})
} catch (error) {
console.error(error) // should print an RequestAbortedError
client.close()
server.close()
}
ee.emit('abort')
```
Destroying the request or response body will have the same effect.
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { body } = await client.request({
path: '/',
method: 'GET'
})
body.destroy()
} catch (error) {
console.error(error) // should print an RequestAbortedError
client.close()
server.close()
}
```
### `Dispatcher.stream(options, factory[, callback])`
A faster version of `Dispatcher.request`. This method expects the second argument `factory` to return a [`stream.Writable`](https://nodejs.org/api/stream.html#stream_class_stream_writable) stream which the response will be written to. This improves performance by avoiding creating an intermediate [`stream.Readable`](https://nodejs.org/api/stream.html#stream_readable_streams) stream when the user expects to directly pipe the response body to a [`stream.Writable`](https://nodejs.org/api/stream.html#stream_class_stream_writable) stream.
As demonstrated in [Example 1 - Basic GET stream request](#example-1---basic-get-stream-request), it is recommended to use the `option.opaque` property to avoid creating a closure for the `factory` method. This pattern works well with Node.js Web Frameworks such as [Fastify](https://fastify.io). See [Example 2 - Stream to Fastify Response](#example-2---stream-to-fastify-response) for more details.
Arguments:
* **options** `RequestOptions`
* **factory** `(data: StreamFactoryData) => stream.Writable`
* **callback** `(error: Error | null, data: StreamData) => void` (optional)
Returns: `void | Promise<StreamData>` - Only returns a `Promise` if no `callback` argument was passed
#### Parameter: `StreamFactoryData`
* **statusCode** `number`
* **headers** `Record<string, string | string[] | undefined>`
* **opaque** `unknown`
* **onInfo** `({statusCode: number, headers: Record<string, string | string[]>}) => void | null` (optional) - Default: `null` - Callback collecting all the info headers (HTTP 100-199) received.
#### Parameter: `StreamData`
* **opaque** `unknown`
* **trailers** `Record<string, string>`
* **context** `object`
#### Example 1 - Basic GET stream request
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
import { Writable } from 'stream'
const server = createServer((request, response) => {
response.end('Hello, World!')
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
const bufs = []
try {
await client.stream({
path: '/',
method: 'GET',
opaque: { bufs }
}, ({ statusCode, headers, opaque: { bufs } }) => {
console.log(`response received ${statusCode}`)
console.log('headers', headers)
return new Writable({
write (chunk, encoding, callback) {
bufs.push(chunk)
callback()
}
})
})
console.log(Buffer.concat(bufs).toString('utf-8'))
client.close()
server.close()
} catch (error) {
console.error(error)
}
```
#### Example 2 - Stream to Fastify Response
In this example, a (fake) request is made to the fastify server using `fastify.inject()`. This request then executes the fastify route handler which makes a subsequent request to the raw Node.js http server using `undici.dispatcher.stream()`. The fastify response is passed to the `opaque` option so that undici can tap into the underlying writable stream using `response.raw`. This methodology demonstrates how one could use undici and fastify together to create fast-as-possible requests from one backend server to another.
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
import fastify from 'fastify'
const nodeServer = createServer((request, response) => {
response.end('Hello, World! From Node.js HTTP Server')
}).listen()
await once(nodeServer, 'listening')
console.log('Node Server listening')
const nodeServerUndiciClient = new Client(`http://localhost:${nodeServer.address().port}`)
const fastifyServer = fastify()
fastifyServer.route({
url: '/',
method: 'GET',
handler: (request, response) => {
nodeServerUndiciClient.stream({
path: '/',
method: 'GET',
opaque: response
}, ({ opaque }) => opaque.raw)
}
})
await fastifyServer.listen()
console.log('Fastify Server listening')
const fastifyServerUndiciClient = new Client(`http://localhost:${fastifyServer.server.address().port}`)
try {
const { statusCode, body } = await fastifyServerUndiciClient.request({
path: '/',
method: 'GET'
})
console.log(`response received ${statusCode}`)
body.setEncoding('utf8')
body.on('data', console.log)
nodeServerUndiciClient.close()
fastifyServerUndiciClient.close()
fastifyServer.close()
nodeServer.close()
} catch (error) { }
```
### `Dispatcher.upgrade(options[, callback])`
Upgrade to a different protocol. Visit [MDN - HTTP - Protocol upgrade mechanism](https://developer.mozilla.org/en-US/docs/Web/HTTP/Protocol_upgrade_mechanism) for more details.
Arguments:
* **options** `UpgradeOptions`
* **callback** `(error: Error | null, data: UpgradeData) => void` (optional)
Returns: `void | Promise<UpgradeData>` - Only returns a `Promise` if no `callback` argument was passed
#### Parameter: `UpgradeOptions`
* **path** `string`
* **method** `string` (optional) - Default: `'GET'`
* **headers** `UndiciHeaders` (optional) - Default: `null`
* **protocol** `string` (optional) - Default: `'Websocket'` - A string of comma separated protocols, in descending preference order.
* **signal** `AbortSignal | EventEmitter | null` (optional) - Default: `null`
#### Parameter: `UpgradeData`
* **headers** `http.IncomingHeaders`
* **socket** `stream.Duplex`
* **opaque** `unknown`
#### Example 1 - Basic Upgrade Request
```js
import { createServer } from 'http'
import { Client } from 'undici'
import { once } from 'events'
const server = createServer((request, response) => {
response.statusCode = 101
response.setHeader('connection', 'upgrade')
response.setHeader('upgrade', request.headers.upgrade)
response.end()
}).listen()
await once(server, 'listening')
const client = new Client(`http://localhost:${server.address().port}`)
try {
const { headers, socket } = await client.upgrade({
path: '/',
})
socket.on('end', () => {
console.log(`upgrade: ${headers.upgrade}`) // upgrade: Websocket
client.close()
server.close()
})
socket.end()
} catch (error) {
console.error(error)
client.close()
server.close()
}
```
## Instance Events
### Event: `'connect'`
Parameters:
* **origin** `URL`
* **targets** `Array<Dispatcher>`
### Event: `'disconnect'`
Parameters:
* **origin** `URL`
* **targets** `Array<Dispatcher>`
* **error** `Error`
### Event: `'connectionError'`
Parameters:
* **origin** `URL`
* **targets** `Array<Dispatcher>`
* **error** `Error`
Emitted when dispatcher fails to connect to
origin.
### Event: `'drain'`
Parameters:
* **origin** `URL`
Emitted when dispatcher is no longer busy.
## Parameter: `UndiciHeaders`
* `Record<string, string | string[] | undefined> | string[] | null`
Header arguments such as `options.headers` in [`Client.dispatch`](Client.md#clientdispatchoptions-handlers) can be specified in two forms; either as an object specified by the `Record<string, string | string[] | undefined>` (`IncomingHttpHeaders`) type, or an array of strings. An array representation of a header list must have an even length or an `InvalidArgumentError` will be thrown.
Keys are lowercase and values are not modified.
Response headers will derive a `host` from the `url` of the [Client](Client.md#class-client) instance if no `host` header was previously specified.
### Example 1 - Object
```js
{
'content-length': '123',
'content-type': 'text/plain',
connection: 'keep-alive',
host: 'mysite.com',
accept: '*/*'
}
```
### Example 2 - Array
```js
[
'content-length', '123',
'content-type', 'text/plain',
'connection', 'keep-alive',
'host', 'mysite.com',
'accept', '*/*'
]
```
|