# app.py import streamlit as st import os import logging # --- Streamlit PermissionError Mitigation Attempts --- if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ: os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false" print("INFO: app.py - Disabled Streamlit client usage stats gathering via env var.") if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ: os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false" print("INFO: app.py - Set STREAMLIT_BROWSER_GATHERUSAGESTATS to false.") streamlit_home_path_app = "/app/.streamlit_cai_config" if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"): os.environ["STREAMLIT_HOME"] = streamlit_home_path_app try: os.makedirs(streamlit_home_path_app, exist_ok=True) print(f"INFO: app.py - Set STREAMLIT_HOME to: {streamlit_home_path_app}") except Exception as e_mkdir_sh: print(f"WARNING: app.py - Could not create STREAMLIT_HOME '{streamlit_home_path_app}': {e_mkdir_sh}") from core.gemini_handler import GeminiHandler from core.visual_engine import VisualEngine from core.prompt_engineering import ( create_cinematic_treatment_prompt, construct_dalle_prompt, construct_text_to_video_prompt_for_gen4, create_narration_script_prompt_enhanced, create_scene_regeneration_prompt, create_visual_regeneration_prompt ) st.set_page_config(page_title="CineGen AI Ultra+", layout="wide", initial_sidebar_state="expanded") logging.basicConfig( level=logging.DEBUG, format='%(asctime)s - %(name)s [%(levelname)s] - %(message)s (%(module)s.%(funcName)s:%(lineno)d)' ) logger = logging.getLogger(__name__) SHOT_TYPES_OPTIONS = [ "Director's Choice", "Establishing Shot", "Long Shot", "Full Shot", "Medium Long Shot (Cowboy)", "Medium Shot", "Medium Close-up", "Close-up", "Extreme Close-up", "Point of View (POV)", "Over the Shoulder", "Tracking Shot", "Dolly Zoom", "Crane Shot", "Aerial Shot", "Static Shot", "Dutch Angle", "Whip Pan"] DEFAULT_SCENE_DURATION_SECS = 5 DEFAULT_SHOT_TYPE = "Director's Choice" ASSET_TYPE_OPTIONS = ["Auto (Director's Choice)", "Image", "Video Clip"] def load_api_key(key_name_streamlit, key_name_env, service_name): key_value = None; secrets_available = hasattr(st, 'secrets') try: if secrets_available and key_name_streamlit in st.secrets: key_value = st.secrets.get(key_name_streamlit) if key_value: logger.info(f"API Key for {service_name} found in Streamlit secrets.") except Exception as e: logger.warning(f"Could not access st.secrets for {key_name_streamlit} ({service_name}): {e}") if not key_value and key_name_env in os.environ: key_value = os.environ.get(key_name_env) if key_value: logger.info(f"API Key for {service_name} found in env var '{key_name_env}'.") if not key_value: logger.warning(f"API Key for {service_name} (Key: {key_name_streamlit}/{key_name_env}) NOT FOUND.") return key_value if 'services_initialized_flag' not in st.session_state: logger.info("APP_INIT: Initializing services and API keys...") st.session_state.API_KEY_GEMINI = load_api_key("GEMINI_API_KEY", "GEMINI_API_KEY", "Gemini") st.session_state.API_KEY_OPENAI = load_api_key("OPENAI_API_KEY", "OPENAI_API_KEY", "OpenAI/DALL-E") st.session_state.API_KEY_ELEVENLABS = load_api_key("ELEVENLABS_API_KEY", "ELEVENLABS_API_KEY", "ElevenLabs") st.session_state.API_KEY_PEXELS = load_api_key("PEXELS_API_KEY", "PEXELS_API_KEY", "Pexels") st.session_state.CONFIG_ELEVENLABS_VOICE_ID = load_api_key("ELEVENLABS_VOICE_ID", "ELEVENLABS_VOICE_ID", "ElevenLabs Voice ID") st.session_state.API_KEY_RUNWAYML = load_api_key("RUNWAY_API_KEY", "RUNWAY_API_KEY", "RunwayML") if not st.session_state.API_KEY_GEMINI: st.error("CRITICAL: Gemini API Key missing!"); logger.critical("Gemini API Key missing."); st.stop() try: st.session_state.gemini_service_handler = GeminiHandler(api_key=st.session_state.API_KEY_GEMINI); logger.info("GeminiHandler initialized.") except Exception as e: st.error(f"CRITICAL: Failed to init GeminiHandler: {e}"); logger.critical(f"GeminiHandler init failed: {e}", exc_info=True); st.stop() try: el_default_voice = "Rachel"; el_resolved_voice_id = st.session_state.CONFIG_ELEVENLABS_VOICE_ID or el_default_voice st.session_state.visual_content_engine = VisualEngine(output_dir="temp_cinegen_media", default_elevenlabs_voice_id=el_resolved_voice_id) st.session_state.visual_content_engine.set_openai_api_key(st.session_state.API_KEY_OPENAI) st.session_state.visual_content_engine.set_elevenlabs_api_key(st.session_state.API_KEY_ELEVENLABS, voice_id_from_secret=st.session_state.CONFIG_ELEVENLABS_VOICE_ID) st.session_state.visual_content_engine.set_pexels_api_key(st.session_state.API_KEY_PEXELS) st.session_state.visual_content_engine.set_runway_api_key(st.session_state.API_KEY_RUNWAYML) logger.info("VisualEngine initialized and API keys set.") except Exception as e: st.error(f"CRITICAL: Failed to init VisualEngine: {e}"); logger.critical(f"VisualEngine init/key setting failed: {e}", exc_info=True); st.warning("VisualEngine critical setup issue."); st.stop() st.session_state.services_initialized_flag = True; logger.info("APP_INIT: Service initialization complete.") # <<< CORRECTED SESSION STATE INITIALIZATION >>> PROJECT_SESSION_STATE_DEFAULTS = { 'project_story_treatment_scenes_list': [], 'project_scene_generation_prompts_list': [], 'project_generated_assets_info_list': [], 'project_final_video_path': None, 'project_character_definitions_map': {}, 'project_global_style_keywords_str': "", 'project_overall_narration_audio_path': None, 'project_narration_script_text': "" } for key_name, default_value in PROJECT_SESSION_STATE_DEFAULTS.items(): if key_name not in st.session_state: st.session_state[key_name] = default_value # <<< END CORRECTION >>> def initialize_new_project_data_in_session(): # <<< USE CORRECTED KEYS HERE TOO >>> st.session_state.project_story_treatment_scenes_list = [] st.session_state.project_scene_generation_prompts_list = [] st.session_state.project_generated_assets_info_list = [] st.session_state.project_final_video_path = None st.session_state.project_overall_narration_audio_path = None # Was correct st.session_state.project_narration_script_text = "" # Was correct logger.info("PROJECT_DATA: New project data initialized.") def generate_asset_for_scene_in_app(scene_idx_num, scene_data_obj, asset_ver_num=1, user_asset_type_choice_ui="Auto (Director's Choice)"): logger.debug(f"APP: generate_asset_for_scene_in_app for S_idx {scene_idx_num}, ver {asset_ver_num}, user_type: {user_asset_type_choice_ui}") final_decision_generate_as_video = False gemini_suggested_type = scene_data_obj.get('suggested_asset_type_감독', 'image').lower() if user_asset_type_choice_ui == "Image": final_decision_generate_as_video = False elif user_asset_type_choice_ui == "Video Clip": final_decision_generate_as_video = True elif user_asset_type_choice_ui == "Auto (Director's Choice)": final_decision_generate_as_video = (gemini_suggested_type == "video_clip") logger.debug(f"APP: Final asset type decision: {'Video' if final_decision_generate_as_video else 'Image'}") prompt_for_base_img_gen = construct_dalle_prompt(scene_data_obj, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str) prompt_for_video_motion = "" if final_decision_generate_as_video: prompt_for_video_motion = construct_text_to_video_prompt_for_gen4(scene_data_obj, st.session_state.project_global_style_keywords_str) if not prompt_for_video_motion: prompt_for_video_motion = scene_data_obj.get('video_clip_motion_description_감독', "subtle ambient cinematic motion"); logger.warning(f"S{scene_data_obj.get('scene_number', scene_idx_num+1)}: Empty motion prompt, default.") if not prompt_for_base_img_gen: logger.error(f"Base image prompt construction failed for S{scene_data_obj.get('scene_number', scene_idx_num+1)}"); return False while len(st.session_state.project_scene_generation_prompts_list) <= scene_idx_num: st.session_state.project_scene_generation_prompts_list.append("") while len(st.session_state.project_generated_assets_info_list) <= scene_idx_num: st.session_state.project_generated_assets_info_list.append(None) st.session_state.project_scene_generation_prompts_list[scene_idx_num] = prompt_for_video_motion if final_decision_generate_as_video else prompt_for_base_img_gen filename_base_for_output_asset = f"scene_{scene_data_obj.get('scene_number', scene_idx_num+1)}_asset_v{asset_ver_num}" duration_for_rwy_vid = scene_data_obj.get('video_clip_duration_estimate_secs_감독', scene_data_obj.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)) if duration_for_rwy_vid <= 0 : duration_for_rwy_vid = DEFAULT_SCENE_DURATION_SECS generated_asset_info_dict = st.session_state.visual_content_engine.generate_scene_asset( image_generation_prompt_text=prompt_for_base_img_gen, motion_prompt_text_for_video=prompt_for_video_motion, scene_data_dict=scene_data_obj, # CORRECTED scene_identifier_fn_base=filename_base_for_output_asset, generate_as_video_clip_flag=final_decision_generate_as_video, runway_target_dur_val=duration_for_rwy_vid ) st.session_state.project_generated_assets_info_list[scene_idx_num] = generated_asset_info_dict if generated_asset_info_dict and generated_asset_info_dict.get('prompt_used') and st.session_state.project_scene_generation_prompts_list[scene_idx_num] != generated_asset_info_dict['prompt_used']: st.session_state.project_scene_generation_prompts_list[scene_idx_num] = generated_asset_info_dict['prompt_used'] if generated_asset_info_dict and not generated_asset_info_dict['error'] and generated_asset_info_dict.get('path') and os.path.exists(generated_asset_info_dict['path']): logger.info(f"APP: Asset ({generated_asset_info_dict.get('type')}) generated for S{scene_data_obj.get('scene_number', scene_idx_num+1)}: {os.path.basename(generated_asset_info_dict['path'])}") return True else: error_msg_from_asset_gen = generated_asset_info_dict.get('error_message', 'Unknown error') if generated_asset_info_dict else 'Asset result None' logger.warning(f"APP: Asset gen FAILED S{scene_data_obj.get('scene_number', scene_idx_num+1)}. Type: {'Video' if final_decision_generate_as_video else 'Image'}. Err: {error_msg_from_asset_gen}") current_prompt = st.session_state.project_scene_generation_prompts_list[scene_idx_num] st.session_state.project_generated_assets_info_list[scene_idx_num] = {'path': None, 'type': 'none', 'error': True, 'error_message': error_msg_from_asset_gen, 'prompt_used': current_prompt} return False # --- Sidebar UI --- with st.sidebar: # (Logo and rest of sidebar UI - keeping variables distinct as in last app.py version) # Make sure "assets/logo.png" exists in your repository if os.path.exists("assets/logo.png"): st.image("assets/logo.png", width=150) else: st.sidebar.markdown("## 🎬 CineGen AI Ultra+") # Fallback title logger.warning("assets/logo.png not found. Displaying text title instead.") # ... (rest of sidebar UI as in the last full app.py version, with distinct variable names for UI elements) ... st.markdown("### Creative Seed") ui_user_idea = st.text_area("Core Story Idea / Theme:", "A lone wanderer searches for a mythical oasis in a vast, post-apocalyptic desert, haunted by mirages and mechanical scavengers.", height=100, key="ui_user_idea_unique") ui_genre = st.selectbox("Primary Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Western", "Post-Apocalyptic", "Historical Drama", "Surreal"], index=6, key="ui_genre_unique") ui_mood = st.selectbox("Overall Mood:", ["Hopeful yet Desperate", "Mysterious & Eerie", "Gritty & Tense", "Epic & Awe-Inspiring", "Melancholy & Reflective", "Whimsical & Lighthearted"], index=0, key="ui_mood_unique") ui_num_scenes = st.slider("Number of Key Scenes:", 1, 10, 1, key="ui_num_scenes_unique") ui_creative_guidance_map = {"Standard Director": "standard", "Artistic Visionary": "more_artistic", "Experimental Storyteller": "experimental_narrative"} ui_selected_guidance_key = st.selectbox("AI Creative Director Style:", options=list(ui_creative_guidance_map.keys()), key="ui_creative_guidance_unique") ui_actual_guidance = ui_creative_guidance_map[ui_selected_guidance_key] if st.button("🌌 Generate Cinematic Treatment", type="primary", key="btn_generate_treatment_unique", use_container_width=True): initialize_new_project_data_in_session() # Corrected function name if not ui_user_idea.strip(): st.warning("Please provide a story idea.") else: with st.status("AI Director is envisioning your masterpiece...", expanded=True) as main_status_operation: try: main_status_operation.write("Phase 1: Gemini crafting cinematic treatment... 📜"); logger.info("APP_MAIN_FLOW: Phase 1 - Treatment Gen.") prompt_for_treatment = create_cinematic_treatment_prompt(ui_user_idea, ui_genre, ui_mood, ui_num_scenes, ui_actual_guidance) list_of_raw_treatment_scenes = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_for_treatment) if not isinstance(list_of_raw_treatment_scenes, list) or not list_of_raw_treatment_scenes: raise ValueError("Gemini returned invalid scene list format.") temp_processed_scenes = [] for scene_data_gemini in list_of_raw_treatment_scenes: gemini_dur_est = scene_data_gemini.get('video_clip_duration_estimate_secs_감독', 0) scene_data_gemini['user_scene_duration_secs'] = gemini_dur_est if gemini_dur_est > 0 else DEFAULT_SCENE_DURATION_SECS scene_data_gemini['user_shot_type'] = scene_data_gemini.get('PROACTIVE_camera_work_감독', DEFAULT_SHOT_TYPE) scene_data_gemini['user_selected_asset_type'] = "Auto (Director's Choice)" temp_processed_scenes.append(scene_data_gemini) st.session_state.project_story_treatment_scenes_list = temp_processed_scenes # Corrected key num_scenes_generated = len(st.session_state.project_story_treatment_scenes_list) # Corrected key st.session_state.project_scene_generation_prompts_list = [""]*num_scenes_generated # Corrected key st.session_state.project_generated_assets_info_list = [None]*num_scenes_generated # Corrected key logger.info(f"APP_MAIN_FLOW: Phase 1 complete. {num_scenes_generated} scenes."); main_status_operation.update(label="Treatment complete! ✅ Generating visual assets...", state="running") main_status_operation.write("Phase 2: Creating visual assets..."); logger.info("APP_MAIN_FLOW: Phase 2 - Asset Gen.") num_successful_assets = 0 for idx, scene_item_data in enumerate(st.session_state.project_story_treatment_scenes_list): # Corrected key scene_num_log = scene_item_data.get('scene_number', idx+1) main_status_operation.write(f" Processing asset for Scene {scene_num_log}..."); logger.info(f" APP_MAIN_FLOW: Processing asset for Scene {scene_num_log}.") if generate_asset_for_scene_in_app(idx, scene_item_data, asset_ver_num=1): num_successful_assets += 1 status_label_p2 = "Visual assets generated! "; next_state_p2 = "running" if num_successful_assets == 0 and num_scenes_generated > 0: logger.error("APP_MAIN_FLOW: Asset gen FAILED for all scenes."); status_label_p2 = "Asset gen FAILED for all scenes."; next_state_p2="error"; main_status_operation.update(label=status_label_p2, state=next_state_p2, expanded=True); st.stop() elif num_successful_assets < num_scenes_generated: logger.warning(f"APP_MAIN_FLOW: Assets partially generated ({num_successful_assets}/{num_scenes_generated})."); status_label_p2 = f"Assets partially done ({num_successful_assets}/{num_scenes_generated}). " main_status_operation.update(label=f"{status_label_p2}Generating narration...", state=next_state_p2) if next_state_p2 == "error": st.stop() main_status_operation.write("Phase 3: Generating narration script..."); logger.info("APP_MAIN_FLOW: Phase 3 - Narration Script.") voice_style_narr = st.session_state.get("selected_voice_style_for_generation", "cinematic_trailer") prompt_narr_script = create_narration_script_prompt_enhanced(st.session_state.project_story_treatment_scenes_list, ui_mood, ui_genre, voice_style_narr) # Corrected key st.session_state.project_narration_script_text = st.session_state.gemini_service_handler.generate_image_prompt(prompt_narr_script) # Corrected key logger.info("APP_MAIN_FLOW: Narration script generated."); main_status_operation.update(label="Narration script ready! Synthesizing voice...", state="running") status_operation.write("Phase 4: Synthesizing voice (ElevenLabs)..."); logger.info("APP_MAIN_FLOW: Phase 4 - Voice Synthesis.") st.session_state.project_overall_narration_audio_path = st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text) # Corrected key final_status_msg = "All initial components ready! Review storyboard. 🚀"; final_op_status_val = "complete" if not st.session_state.project_overall_narration_audio_path: final_status_msg = f"{status_label_p2}Storyboard ready (Voiceover failed/skipped)."; logger.warning("APP_MAIN_FLOW: Narration audio failed/skipped.") # Corrected key else: logger.info("APP_MAIN_FLOW: Narration audio generated.") status_operation.update(label=final_status_msg, state=final_op_status_val, expanded=False) except ValueError as e_val: logger.error(f"APP_MAIN_FLOW: ValueError: {e_val}", exc_info=True); status_operation.update(label=f"Data/Response Error: {e_val}", state="error", expanded=True); except TypeError as e_type: logger.error(f"APP_MAIN_FLOW: TypeError: {e_type}", exc_info=True); status_operation.update(label=f"Type Error: {e_type}", state="error", expanded=True); except Exception as e_gen: logger.error(f"APP_MAIN_FLOW: Unhandled Exception: {e_gen}", exc_info=True); status_operation.update(label=f"Unexpected Error: {e_gen}", state="error", expanded=True); with st.expander("Define Characters", expanded=False): sb_char_name = st.text_input("Character Name", key="sb_char_name_unique_3"); sb_char_desc = st.text_area("Visual Description", key="sb_char_desc_unique_3", height=100) if st.button("Save Character", key="sb_add_char_unique_3"): if sb_char_name and sb_char_desc: st.session_state.project_character_definitions_map[sb_char_name.strip().lower()] = sb_char_desc.strip(); st.success(f"Character '{sb_char_name.strip()}' saved.") # Corrected key else: st.warning("Name and description needed.") if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.project_character_definitions_map.items()] # Corrected key with st.expander("Global Style Overrides", expanded=False): sb_style_presets = { "Default (Director's Choice)": "", "Hyper-Realistic Gritty Noir": "hyper-realistic gritty neo-noir...", "Surreal Dreamscape Fantasy": "surreal dreamscape...", "Vintage Analog Sci-Fi": "70s/80s analog sci-fi..."} sb_selected_preset = st.selectbox("Base Style Preset:", options=list(sb_style_presets.keys()), key="sb_style_preset_unique_3") sb_custom_keywords = st.text_area("Additional Custom Style Keywords:", key="sb_custom_style_unique_3", height=80) sb_current_global_style = st.session_state.project_global_style_keywords_str # Corrected key if st.button("Apply Global Styles", key="sb_apply_styles_unique_3"): final_style = sb_style_presets[sb_selected_preset]; if sb_custom_keywords.strip(): final_style = f"{final_style}, {sb_custom_keywords.strip()}" if final_style else sb_custom_keywords.strip() st.session_state.project_global_style_keywords_str = final_style.strip(); sb_current_global_style = final_style.strip() # Corrected key if sb_current_global_style: st.success("Global styles applied!") else: st.info("Global style additions cleared.") if sb_current_global_style: st.caption(f"Active: \"{sb_current_global_style}\"") with st.expander("Voice & Narration Style", expanded=False): sb_engine_default_voice = "Rachel" if hasattr(st.session_state, 'visual_content_engine') and st.session_state.visual_content_engine: sb_engine_default_voice = st.session_state.visual_content_engine.elevenlabs_voice_id sb_user_voice_id = st.text_input("ElevenLabs Voice ID (override):", value=sb_engine_default_voice, key="sb_el_voice_id_override_unique_3") sb_narration_styles = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"} sb_selected_narr_style = st.selectbox("Narration Script Style:", list(sb_narration_styles.keys()), key="sb_narr_style_sel_unique_3", index=0) if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_unique_3"): final_el_voice_id = sb_user_voice_id.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel") if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = final_el_voice_id st.session_state.selected_voice_style_for_generation = sb_narration_styles[sb_selected_narr_style] st.success(f"Narrator Voice ID: {final_el_voice_id}. Script Style: {sb_selected_narr_style}") logger.info(f"User updated 11L Voice ID: {final_el_voice_id}, Narration Script Style: {sb_selected_narr_style}") # --- Main Content Area --- # <<< CHECK THIS KEY WHEN DISPLAYING >>> st.header("🎬 Cinematic Storyboard & Treatment") if st.session_state.project_narration_script_text: with st.expander("📜 View Full Narration Script", expanded=False): st.markdown(f"> _{st.session_state.project_narration_script_text}_") # <<< CHECK THIS KEY FOR THE MAIN LOOP >>> if not st.session_state.project_story_treatment_scenes_list: st.info("Use the sidebar to generate your cinematic treatment.") else: # (Loop through project_story_treatment_scenes_list and display - ensure all st.session_state access uses corrected keys) # ... (The rest of your main content display loop, ensure keys like # st.session_state.project_scene_generation_prompts_list[i_loop_main_display] # st.session_state.project_generated_assets_info_list[i_loop_main_display] # are used correctly) for i_main_loop_content, scene_content_item_display in enumerate(st.session_state.project_story_treatment_scenes_list): scene_num_for_display = scene_content_item_display.get('scene_number', i_main_loop_content + 1) scene_title_for_display_main = scene_content_item_display.get('scene_title', 'Untitled Scene') key_base_main_area_widgets = f"s{scene_num_for_display}_main_widgets_loop_{i_main_loop_content}" # Ensure unique keys if "director_note" in scene_content_item_display and scene_content_item_display['director_note']: st.info(f"🎬 Director Note S{scene_num_for_display}: {scene_content_item_display['director_note']}") st.subheader(f"SCENE {scene_num_for_display}: {scene_title_for_display_main.upper()}"); main_col_treatment_area, main_col_visual_area = st.columns([0.45, 0.55]) with main_col_treatment_area: with st.expander("📝 Scene Treatment & Controls", expanded=True): st.markdown(f"**Beat:** {scene_content_item_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_content_item_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_content_item_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_content_item_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_content_item_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_content_item_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_content_item_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_content_item_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_content_item_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---") st.markdown("##### Shot, Pacing & Asset Controls") ui_shot_type_current = st.session_state.project_story_treatment_scenes_list[i_main_loop_content].get('user_shot_type', DEFAULT_SHOT_TYPE) try: ui_shot_type_idx_val = SHOT_TYPES_OPTIONS.index(ui_shot_type_current) except ValueError: ui_shot_type_idx_val = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE) ui_shot_type_new = st.selectbox("Dominant Shot Type:", options=SHOT_TYPES_OPTIONS, index=ui_shot_type_idx_val, key=f"shot_type_{key_base_main_area_widgets}") if ui_shot_type_new != ui_shot_type_current: st.session_state.project_story_treatment_scenes_list[i_main_loop_content]['user_shot_type'] = ui_shot_type_new ui_duration_current = st.session_state.project_story_treatment_scenes_list[i_main_loop_content].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS) ui_duration_new = st.number_input("Scene Duration (seconds):", min_value=1, max_value=300, value=ui_duration_current, step=1, key=f"duration_{key_base_main_area_widgets}") if ui_duration_new != ui_duration_current: st.session_state.project_story_treatment_scenes_list[i_main_loop_content]['user_scene_duration_secs'] = ui_duration_new ui_asset_type_override_current = st.session_state.project_story_treatment_scenes_list[i_main_loop_content].get('user_selected_asset_type', "Auto (Director's Choice)") try: ui_asset_type_idx_val = ASSET_TYPE_OPTIONS.index(ui_asset_type_override_current) except ValueError: ui_asset_type_idx_val = 0 ui_asset_type_override_new = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=ui_asset_type_idx_val, key=f"asset_type_{key_base_main_area_widgets}", help="Choose asset type. 'Auto' uses AI suggestion.") if ui_asset_type_override_new != ui_asset_type_override_current: st.session_state.project_story_treatment_scenes_list[i_main_loop_content]['user_selected_asset_type'] = ui_asset_type_override_new st.markdown("---") prompt_for_asset_to_display = st.session_state.project_scene_generation_prompts_list[i_main_loop_content] if i_main_loop_content < len(st.session_state.project_scene_generation_prompts_list) else None if prompt_for_asset_to_display: with st.popover("👁️ View Asset Generation Prompt"): st.markdown(f"**Prompt used for current asset:**"); st.code(prompt_for_asset_to_display, language='text') pexels_query_to_display = scene_content_item_display.get('pexels_search_query_감독', None) if pexels_query_to_display: st.caption(f"Pexels Fallback: `{pexels_query_to_display}`") with main_col_visual_area: current_asset_info_to_display = st.session_state.project_generated_assets_info_list[i_main_loop_content] if i_main_loop_content < len(st.session_state.project_generated_assets_info_list) else None if current_asset_info_to_display and not current_asset_info_to_display.get('error') and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']): path_of_asset_for_display = current_asset_info_to_display['path']; type_of_asset_for_display = current_asset_info_to_display.get('type', 'image') if type_of_asset_for_display == 'image': st.image(path_of_asset_for_display, caption=f"S{scene_num_for_display} ({type_of_asset_for_display}): {scene_title_for_display_main}") elif type_of_asset_for_display == 'video': try: with open(path_of_asset_for_display, 'rb') as vid_file_obj_read: video_bytes_for_st_video = vid_file_obj_read.read() st.video(video_bytes_for_st_video, format="video/mp4", start_time=0); st.caption(f"S{scene_num_for_display} ({type_of_asset_for_display}): {scene_title_for_display_main}") except Exception as e_vid_display_main_loop: st.error(f"Error displaying video {path_of_asset_for_display}: {e_vid_display_main_loop}"); logger.error(f"Error displaying video: {e_vid_display_main_loop}", exc_info=True) else: st.warning(f"Unknown asset type '{type_of_asset_for_display}' for S{scene_num_for_display}.") else: if st.session_state.project_story_treatment_scenes_list: # Corrected key error_msg_for_asset_display = current_asset_info_to_display.get('error_message', 'Visual pending or failed.') if current_asset_info_to_display else 'Visual pending or failed.' st.caption(error_msg_for_asset_display) with st.popover(f"✏️ Edit S{scene_num_for_display} Treatment"): feedback_input_for_treatment_regen = st.text_area("Changes to treatment:", key=f"treat_fb_input_pop_{widget_key_base_main_area}", height=150) if st.button(f"🔄 Update S{scene_num_for_display} Treatment", key=f"regen_treat_btn_pop_{widget_key_base_main_area}"): if feedback_input_for_treatment_regen: with st.status(f"Updating S{scene_num_for_display} Treatment & Asset...", expanded=True) as status_treatment_update_op_pop: preserved_user_shot_type = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_shot_type'] # Corrected preserved_user_duration = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_scene_duration_secs'] # Corrected preserved_user_asset_type = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_selected_asset_type'] # Corrected prompt_for_gemini_scene_regen_pop = create_scene_regeneration_prompt(scene_item_for_display, feedback_input_for_treatment_regen, st.session_state.project_story_treatment_scenes_list) # Corrected try: updated_scene_data_from_gemini_pop = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_for_gemini_scene_regen_pop) final_merged_updated_scene_data_pop = {**updated_scene_data_from_gemini_pop} final_merged_updated_scene_data_pop['user_shot_type'] = preserved_user_shot_type; final_merged_updated_scene_data_pop['user_scene_duration_secs'] = preserved_user_duration; final_merged_updated_scene_data_pop['user_selected_asset_type'] = preserved_user_asset_type st.session_state.project_story_treatment_scenes_list[i_loop_main_display] = final_merged_updated_scene_data_pop # Corrected status_treatment_update_op_pop.update(label="Treatment updated! Regenerating asset...", state="running") version_for_regenerated_asset_pop = 1 if current_asset_info_to_display and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']): try: base_fn_asset_regen_pop,_=os.path.splitext(os.path.basename(current_asset_info_to_display['path'])); version_for_regenerated_asset_pop = int(base_fn_asset_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_asset_regen_pop else 2 except: version_for_regenerated_asset_pop = 2 if generate_asset_for_scene_in_app(i_loop_main_display, final_merged_updated_scene_data_pop, asset_ver_num=version_for_regenerated_asset_pop, user_selected_asset_type_override=preserved_user_asset_type): status_treatment_update_op_pop.update(label="Treatment & Asset Updated! 🎉", state="complete", expanded=False) else: status_treatment_update_op_pop.update(label="Treatment updated, but asset regeneration failed.", state="complete", expanded=False) st.rerun() except Exception as e_treatment_regen_op_pop: status_treatment_update_op_pop.update(label=f"Error during treatment regen: {e_treatment_regen_op_pop}", state="error"); logger.error(f"Scene treatment regeneration error: {e_treatment_regen_op_pop}", exc_info=True) else: st.warning("Please provide feedback to update the treatment.") with st.popover(f"🎨 Edit S{scene_num_for_display} Visual Prompt/Asset"): prompt_to_edit_display_pop = st.session_state.project_scene_generation_prompts_list[i_loop_main_display] if i_loop_main_display < len(st.session_state.project_scene_generation_prompts_list) else "No prompt." # Corrected st.caption("Current Asset Generation Prompt:"); st.code(prompt_to_edit_display_pop, language='text') feedback_for_visual_asset_regen_input = st.text_area("Describe changes for visual asset:", key=f"visual_fb_input_pop_{widget_key_base_main_area}", height=150) if st.button(f"🔄 Update S{scene_num_for_display} Asset", key=f"regen_visual_btn_pop_{widget_key_base_main_area}"): if feedback_for_visual_asset_regen_input: with st.status(f"Refining prompt & asset for S{scene_num_for_display}...", expanded=True) as status_visual_asset_regen_op_pop: user_selected_asset_type_for_regen_pop = st.session_state.project_story_treatment_scenes_list[i_loop_main_display]['user_selected_asset_type'] # Corrected is_video_type_for_regen_pop = (user_selected_asset_type_for_regen_pop == "Video Clip") or (user_selected_asset_type_for_regen_pop == "Auto (Director's Choice)" and scene_item_for_display.get('suggested_asset_type_감독') == 'video_clip') newly_constructed_asset_prompt_regen_pop = "" if not is_video_type_for_regen_pop: gemini_refinement_prompt_viz_pop = create_visual_regeneration_prompt(prompt_to_edit_display_pop, feedback_for_visual_asset_regen_input, scene_item_for_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str) # Corrected try: newly_constructed_asset_prompt_regen_pop = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refinement_prompt_viz_pop); st.session_state.project_scene_generation_prompts_list[i_loop_main_display] = newly_constructed_asset_prompt_regen_pop; status_visual_asset_regen_op_pop.update(label="Image prompt refined! Regenerating asset...", state="running") # Corrected except Exception as e_gemini_refine_viz_pop: status_visual_asset_regen_op_pop.update(label=f"Error refining prompt: {e_gemini_refine_viz_pop}", state="error"); logger.error(f"Visual prompt refinement error: {e_gemini_refine_viz_pop}", exc_info=True); continue else: newly_constructed_asset_prompt_regen_pop = construct_text_to_video_prompt_for_gen4(scene_item_for_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_loop_main_display] = newly_constructed_asset_prompt_regen_pop; status_visual_asset_regen_op_pop.update(label="Video prompt reconstructed! Regenerating asset...", state="running") # Corrected if not newly_constructed_asset_prompt_regen_pop: status_visual_asset_regen_op_pop.update(label="Prompt construction failed.", state="error"); continue version_for_regenerated_visual_asset_pop = 1 if current_asset_info_to_display and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']): try: base_fn_viz_regen_pop,_=os.path.splitext(os.path.basename(current_asset_info_to_display['path'])); version_for_regenerated_visual_asset_pop = int(base_fn_viz_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_viz_regen_pop else 2 except: version_for_regenerated_visual_asset_pop = 2 if generate_asset_for_scene_in_app(i_loop_main_display, st.session_state.project_story_treatment_scenes_list[i_loop_main_display], asset_ver_num=version_for_regenerated_visual_asset_pop, user_selected_asset_type_override=user_selected_asset_type_for_regen_pop): status_visual_asset_regen_op_pop.update(label="Asset Updated! 🎉", state="complete", expanded=False) # Corrected else: status_visual_asset_regen_op_pop.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False) st.rerun() else: st.warning("Please provide feedback for visual asset regeneration.") st.markdown("---") if st.session_state.project_story_treatment_scenes_list and any(asset_info_item_vid_assembly and not asset_info_item_vid_assembly.get('error') and asset_info_item_vid_assembly.get('path') for asset_info_item_vid_assembly in st.session_state.project_generated_assets_info_list if asset_info_item_vid_assembly is not None): # Corrected if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique_2", type="primary", use_container_width=True): with st.status("Assembling Ultra Animatic...", expanded=True) as status_video_assembly_final_op: assets_for_final_video_assembly_list_main = [] for i_vid_assembly_main_loop, scene_data_for_vid_assembly_main in enumerate(st.session_state.project_story_treatment_scenes_list): # Corrected asset_info_current_scene_for_vid = st.session_state.project_generated_assets_info_list[i_vid_assembly_main_loop] if i_vid_assembly_main_loop < len(st.session_state.project_generated_assets_info_list) else None # Corrected if asset_info_current_scene_for_vid and not asset_info_current_scene_for_vid.get('error') and asset_info_current_scene_for_vid.get('path') and os.path.exists(asset_info_current_scene_for_vid['path']): assets_for_final_video_assembly_list_main.append({'path': asset_info_current_scene_for_vid['path'], 'type': asset_info_current_scene_for_vid.get('type', 'image'), 'scene_num': scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1), 'key_action': scene_data_for_vid_assembly_main.get('key_plot_beat', ''), 'duration': scene_data_for_vid_assembly_main.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)}) status_video_assembly_final_op.write(f"Adding S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1)} ({asset_info_current_scene_for_vid.get('type')}).") else: logger.warning(f"Skipping S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop+1)} for video: No valid asset.") if assets_for_final_video_assembly_list_main: status_video_assembly_final_op.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets") st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list_main, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24) # Corrected if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op.update(label="Ultra animatic assembled! 🎉", state="complete", expanded=False); st.balloons() # Corrected else: status_video_assembly_final_op.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.") else: status_video_assembly_final_op.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.") elif st.session_state.project_story_treatment_scenes_list: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.") # Corrected if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): # Corrected st.header("🎬 Generated Cinematic Animatic"); try: with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display: final_video_bytes_for_display = final_video_file_obj_display.read() # Corrected st.video(final_video_bytes_for_display, format="video/mp4") st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique_2" ) # Corrected except Exception as e_final_video_display_op_main: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main}", exc_info=True) st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")