# app.py import streamlit as st import os import logging # --- Streamlit PermissionError Mitigation Attempts --- if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ: os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false" # print("INFO: app.py - Disabled Streamlit client usage stats gathering via env var.") if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ: # For newer versions os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false" # print("INFO: app.py - Set STREAMLIT_BROWSER_GATHERUSAGESTATS to false.") streamlit_home_path_app = "/app/.streamlit_cai_config_v2" # Changed name slightly just in case if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"): os.environ["STREAMLIT_HOME"] = streamlit_home_path_app try: os.makedirs(streamlit_home_path_app, exist_ok=True) # print(f"INFO: app.py - Set STREAMLIT_HOME to: {streamlit_home_path_app}") except Exception as e_mkdir_sh: print(f"WARNING: app.py - Could not create STREAMLIT_HOME '{streamlit_home_path_app}': {e_mkdir_sh}") from core.gemini_handler import GeminiHandler from core.visual_engine import VisualEngine from core.prompt_engineering import ( create_cinematic_treatment_prompt, construct_dalle_prompt, construct_text_to_video_prompt_for_gen4, create_narration_script_prompt_enhanced, create_scene_regeneration_prompt, create_visual_regeneration_prompt ) st.set_page_config(page_title="CineGen AI Ultra+", layout="wide", initial_sidebar_state="expanded") logging.basicConfig( level=logging.DEBUG, format='%(asctime)s - %(name)s [%(levelname)s] - %(message)s (%(module)s.%(funcName)s:%(lineno)d)' ) logger = logging.getLogger(__name__) SHOT_TYPES_OPTIONS = [ "Director's Choice", "Establishing Shot", "Long Shot", "Full Shot", "Medium Long Shot (Cowboy)", "Medium Shot", "Medium Close-up", "Close-up", "Extreme Close-up", "Point of View (POV)", "Over the Shoulder", "Tracking Shot", "Dolly Zoom", "Crane Shot", "Aerial Shot", "Static Shot", "Dutch Angle", "Whip Pan"] DEFAULT_SCENE_DURATION_SECS = 5; DEFAULT_SHOT_TYPE = "Director's Choice"; ASSET_TYPE_OPTIONS = ["Auto (Director's Choice)", "Image", "Video Clip"] def load_api_key(key_name_st, key_name_e, service_n): # Renamed for clarity key_val = None; secrets_avail = hasattr(st, 'secrets') try: if secrets_avail and key_name_st in st.secrets: key_val = st.secrets.get(key_name_st); if key_val: logger.info(f"API Key for {service_n} found in Streamlit secrets.") except Exception as e: logger.warning(f"No st.secrets for {key_name_st} ({service_n}): {e}") if not key_val and key_name_e in os.environ: key_val = os.environ.get(key_name_e); if key_val: logger.info(f"API Key for {service_n} found in env var '{key_name_e}'.") if not key_val: logger.warning(f"API Key for {service_n} (Key: {key_name_st}/{key_name_e}) NOT FOUND.") return key_val if 'services_initialized_flag' not in st.session_state: logger.info("APP_INIT: Initializing services and API keys...") st.session_state.API_KEY_GEMINI = load_api_key("GEMINI_API_KEY", "GEMINI_API_KEY", "Gemini") st.session_state.API_KEY_OPENAI = load_api_key("OPENAI_API_KEY", "OPENAI_API_KEY", "OpenAI/DALL-E") st.session_state.API_KEY_ELEVENLABS = load_api_key("ELEVENLABS_API_KEY", "ELEVENLABS_API_KEY", "ElevenLabs") st.session_state.API_KEY_PEXELS = load_api_key("PEXELS_API_KEY", "PEXELS_API_KEY", "Pexels") st.session_state.CONFIG_ELEVENLABS_VOICE_ID = load_api_key("ELEVENLABS_VOICE_ID", "ELEVENLABS_VOICE_ID", "ElevenLabs Voice ID") st.session_state.API_KEY_RUNWAYML = load_api_key("RUNWAY_API_KEY", "RUNWAY_API_KEY", "RunwayML") if not st.session_state.API_KEY_GEMINI: st.error("CRITICAL: Gemini API Key missing!"); logger.critical("Gemini API Key missing."); st.stop() try: st.session_state.gemini_service_handler = GeminiHandler(api_key=st.session_state.API_KEY_GEMINI); logger.info("GeminiHandler initialized.") except Exception as e: st.error(f"CRITICAL: Failed to init GeminiHandler: {e}"); logger.critical(f"GeminiHandler init failed: {e}", exc_info=True); st.stop() try: el_def_voice = "Rachel"; el_res_voice_id = st.session_state.CONFIG_ELEVENLABS_VOICE_ID or el_def_voice st.session_state.visual_content_engine = VisualEngine(output_dir="temp_cinegen_media", default_elevenlabs_voice_id=el_res_voice_id) st.session_state.visual_content_engine.set_openai_api_key(st.session_state.API_KEY_OPENAI) st.session_state.visual_content_engine.set_elevenlabs_api_key(st.session_state.API_KEY_ELEVENLABS, voice_id_from_secret=st.session_state.CONFIG_ELEVENLABS_VOICE_ID) st.session_state.visual_content_engine.set_pexels_api_key(st.session_state.API_KEY_PEXELS) st.session_state.visual_content_engine.set_runway_api_key(st.session_state.API_KEY_RUNWAYML) logger.info("VisualEngine initialized and API keys set.") except Exception as e: st.error(f"CRITICAL: Failed to init VisualEngine: {e}"); logger.critical(f"VisualEngine init/key setting failed: {e}", exc_info=True); st.warning("VisualEngine critical setup issue."); st.stop() st.session_state.services_initialized_flag = True; logger.info("APP_INIT: Service initialization complete.") PROJECT_SS_DEFAULTS = {'project_story_treatment_scenes_list':[],'project_scene_generation_prompts_list':[],'project_generated_assets_info_list':[],'project_final_video_path':None,'project_character_definitions_map':{},'project_global_style_keywords_str':"",'project_overall_narration_audio_path':None,'project_narration_script_text':""} for k_ss, def_v_ss in PROJECT_SS_DEFAULTS.items(): if k_ss not in st.session_state: st.session_state[k_ss] = def_v_ss def initialize_new_project_data_in_session(): st.session_state.project_story_treatment_scenes_list = []; st.session_state.project_scene_generation_prompts_list = []; st.session_state.project_generated_assets_info_list = [] st.session_state.project_final_video_path = None; st.session_state.project_overall_narration_audio_path = None; st.session_state.project_narration_script_text = "" logger.info("PROJECT_DATA: New project data re-initialized.") def generate_asset_for_scene_in_app(sc_idx, sc_data, asset_v=1, user_asset_type_ui="Auto (Director's Choice)"): # (This function's internal logic using scene_data_dict should be correct from previous full app.py) logger.debug(f"APP: generate_asset_for_scene_in_app for S_idx {sc_idx}, ver {asset_v}, user_type: {user_asset_type_ui}") gen_as_vid_final = False; gemini_sugg_type = sc_data.get('suggested_asset_type_감독','image').lower() if user_asset_type_ui=="Image": gen_as_vid_final=False elif user_asset_type_ui=="Video Clip": gen_as_vid_final=True elif user_asset_type_ui=="Auto (Director's Choice)": gen_as_vid_final=(gemini_sugg_type=="video_clip") logger.debug(f"APP: Final asset type: {'Video' if gen_as_vid_final else 'Image'}") prompt_base_img = construct_dalle_prompt(sc_data,st.session_state.project_character_definitions_map,st.session_state.project_global_style_keywords_str) prompt_motion_vid = "" if gen_as_vid_final: prompt_motion_vid=construct_text_to_video_prompt_for_gen4(sc_data,st.session_state.project_global_style_keywords_str) or sc_data.get('video_clip_motion_description_감독',"subtle motion") if not prompt_base_img: logger.error(f"Base img prompt fail S{sc_data.get('scene_number',sc_idx+1)}"); return False while len(st.session_state.project_scene_generation_prompts_list)<=sc_idx:st.session_state.project_scene_generation_prompts_list.append("") while len(st.session_state.project_generated_assets_info_list)<=sc_idx:st.session_state.project_generated_assets_info_list.append(None) st.session_state.project_scene_generation_prompts_list[sc_idx]=prompt_motion_vid if gen_as_vid_final else prompt_base_img fn_base_asset=f"scene_{sc_data.get('scene_number',sc_idx+1)}_asset_v{asset_v}" rwy_dur=sc_data.get('video_clip_duration_estimate_secs_감독',sc_data.get('user_scene_duration_secs',DEFAULT_SCENE_DURATION_SECS));rwy_dur=max(1,rwy_dur) asset_res_dict=st.session_state.visual_content_engine.generate_scene_asset(image_generation_prompt_text=prompt_base_img,motion_prompt_text_for_video=prompt_motion_vid,scene_data_dict=sc_data,scene_identifier_fn_base=fn_base_asset,generate_as_video_clip_flag=gen_as_vid_final,runway_target_dur_val=rwy_dur) st.session_state.project_generated_assets_info_list[sc_idx]=asset_res_dict if asset_res_dict and asset_res_dict.get('prompt_used')and st.session_state.project_scene_generation_prompts_list[sc_idx]!=asset_res_dict['prompt_used']:st.session_state.project_scene_generation_prompts_list[sc_idx]=asset_res_dict['prompt_used'] if asset_res_dict and not asset_res_dict['error']and asset_res_dict.get('path')and os.path.exists(asset_res_dict['path']):logger.info(f"APP: Asset ({asset_res_dict.get('type')}) OK S{sc_data.get('scene_number',sc_idx+1)}:{os.path.basename(asset_res_dict['path'])}");return True else:err_msg=asset_res_dict.get('error_message','Unk err')if asset_res_dict else 'Asset res None';logger.warning(f"APP: Asset gen FAIL S{sc_data.get('scene_number',sc_idx+1)}. Type:{'Vid'if gen_as_vid_final else 'Img'}. Err:{err_msg}");curr_p=st.session_state.project_scene_generation_prompts_list[sc_idx];st.session_state.project_generated_assets_info_list[sc_idx]={'path':None,'type':'none','error':True,'error_message':err_msg,'prompt_used':curr_p};return False with st.sidebar: # Sidebar UI if os.path.exists("assets/logo.png"): st.image("assets/logo.png", width=150) else: st.sidebar.markdown("## 🎬 CineGen AI Ultra+"); logger.warning("assets/logo.png not found.") st.markdown("### Creative Seed") sb_user_idea = st.text_area("Core Idea:", "Lone wanderer, mythical oasis, post-apocalyptic desert, mirages, mechanical scavengers.", height=100, key="sb_idea") sb_genre = st.selectbox("Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Western", "Post-Apocalyptic", "Historical Drama", "Surreal"], index=6, key="sb_genre") sb_mood = st.selectbox("Mood:", ["Hopeful yet Desperate", "Mysterious & Eerie", "Gritty & Tense", "Epic & Awe-Inspiring", "Melancholy & Reflective", "Whimsical"], index=0, key="sb_mood") sb_num_scenes = st.slider("Key Scenes:", 1, 10, 1, key="sb_num_scenes") sb_guidance_opts = {"Standard": "standard", "Artistic": "more_artistic", "Experimental": "experimental_narrative"} sb_guidance_key = st.selectbox("AI Director Style:", list(sb_guidance_opts.keys()), key="sb_guidance") sb_actual_guidance = sb_guidance_opts[sb_guidance_key] if st.button("🌌 Generate Cinematic Treatment", type="primary", key="sb_btn_gen_treat", use_container_width=True): initialize_new_project_data_in_session() if not sb_user_idea.strip(): st.warning("Please provide a story idea.") else: # <<< CORRECTED VARIABLE NAME FOR STATUS OBJECT >>> with st.status("AI Director is envisioning your masterpiece...", expanded=True) as main_status_operation: try: main_status_operation.write("Phase 1: Crafting treatment... 📜"); logger.info("APP: P1 - Treatment Gen.") prompt_treat = create_cinematic_treatment_prompt(sb_user_idea, sb_genre, sb_mood, sb_num_scenes, sb_actual_guidance) raw_treat_list = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_treat) if not isinstance(raw_treat_list, list) or not raw_treat_list: raise ValueError("Gemini invalid scene list.") init_scenes = [] for scene_gemini in raw_treat_list: gem_dur = scene_gemini.get('video_clip_duration_estimate_secs_감독', 0) scene_gemini['user_scene_duration_secs'] = gem_dur if gem_dur > 0 else DEFAULT_SCENE_DURATION_SECS scene_gemini['user_shot_type'] = scene_gemini.get('PROACTIVE_camera_work_감독', DEFAULT_SHOT_TYPE) scene_gemini['user_selected_asset_type'] = "Auto (Director's Choice)" init_scenes.append(scene_gemini) st.session_state.project_story_treatment_scenes_list = init_scenes num_gen_sc = len(init_scenes) st.session_state.project_scene_generation_prompts_list = [""]*num_gen_sc st.session_state.project_generated_assets_info_list = [None]*num_gen_sc logger.info(f"APP: P1 done. {num_gen_sc} scenes."); main_status_operation.update(label="Treatment complete! ✅ Generating assets...", state="running") main_status_operation.write("Phase 2: Creating assets..."); logger.info("APP: P2 - Asset Gen.") success_assets = 0 for i, scene_item in enumerate(st.session_state.project_story_treatment_scenes_list): sc_num_log = scene_item.get('scene_number', i+1) main_status_operation.write(f" Asset for Scene {sc_num_log}..."); logger.info(f" APP: Asset S{sc_num_log}.") if generate_asset_for_scene_in_app(i, scene_item, asset_v=1): success_assets += 1 lbl_p2 = "Assets generated! "; next_state = "running" if success_assets == 0 and num_gen_sc > 0: logger.error("APP: Asset gen FAIL all."); lbl_p2 = "Asset gen FAIL all."; next_state="error"; main_status_operation.update(label=lbl_p2, state=next_state, expanded=True); st.stop() elif success_assets < num_gen_sc: logger.warning(f"APP: Assets partial ({success_assets}/{num_gen_sc})."); lbl_p2 = f"Assets partial ({success_assets}/{num_gen_sc}). " main_status_operation.update(label=f"{lbl_p2}Generating narration...", state=next_state) # Corrected var if next_state == "error": st.stop() main_status_operation.write("Phase 3: Narration script..."); logger.info("APP: P3 - Narration Script.") # Corrected var voice_style = st.session_state.get("selected_voice_style_for_generation", "cinematic_trailer") prompt_narr = create_narration_script_prompt_enhanced(st.session_state.project_story_treatment_scenes_list, sb_mood, sb_genre, voice_style) st.session_state.project_narration_script_text = st.session_state.gemini_service_handler.generate_image_prompt(prompt_narr) logger.info("APP: Narration script OK."); main_status_operation.update(label="Narration ready! Synthesizing voice...", state="running") # Corrected var main_status_operation.write("Phase 4: Synthesizing voice..."); logger.info("APP: P4 - Voice Synth.") # <<< CORRECTED VARIABLE NAME >>> st.session_state.project_overall_narration_audio_path = st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text) final_lbl = "All components ready! Review storyboard. 🚀"; final_state = "complete" if not st.session_state.project_overall_narration_audio_path: final_lbl = f"{lbl_p2}Storyboard ready (Voiceover failed)."; logger.warning("APP: Narration audio fail.") else: logger.info("APP: Narration audio OK.") main_status_operation.update(label=final_lbl, state=final_state, expanded=False) # Corrected var except ValueError as e_val_main: logger.error(f"APP: ValueError: {e_val_main}", exc_info=True); main_status_operation.update(label=f"Data/Response Error: {e_val_main}", state="error", expanded=True); # Corrected var except TypeError as e_type_main: logger.error(f"APP: TypeError: {e_type_main}", exc_info=True); main_status_operation.update(label=f"Type Error: {e_type_main}", state="error", expanded=True); # Corrected var except Exception as e_unhandled_main_flow: # Renamed e_gen logger.error(f"APP_MAIN_FLOW: Unhandled Exception: {e_unhandled_main_flow}", exc_info=True) main_status_operation.update(label=f"Unexpected Error: {e_unhandled_main_flow}", state="error", expanded=True) # <<< CORRECTED VARIABLE NAME >>> # (Sidebar Fine-Tuning Options - ensure unique keys and correct session state access) # ... (Characters, Global Style, Voice sections - use project_character_definitions_map, etc.) with st.expander("Define Characters", expanded=False): sb_char_name_input = st.text_input("Character Name", key="sb_char_name_unique_char"); sb_char_desc_input = st.text_area("Visual Description", key="sb_char_desc_unique_char", height=100) if st.button("Save Character", key="sb_add_char_unique_char"): if sb_char_name_input and sb_char_desc_input: st.session_state.project_character_definitions_map[sb_char_name_input.strip().lower()] = sb_char_desc_input.strip(); st.success(f"Char '{sb_char_name_input.strip()}' saved.") else: st.warning("Name and description needed.") if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.project_character_definitions_map.items()] with st.expander("Global Style Overrides", expanded=False): sb_style_presets_map_global = { "Default": "", "Noir": "gritty neo-noir...", "Fantasy": "epic fantasy...", "Sci-Fi": "analog sci-fi..."} sb_selected_preset_key_global = st.selectbox("Base Style Preset:", options=list(sb_style_presets_map_global.keys()), key="sb_style_preset_unique_global") sb_custom_keywords_global = st.text_area("Additional Custom Keywords:", key="sb_custom_style_unique_global", height=80) sb_current_global_style_val = st.session_state.project_global_style_keywords_str if st.button("Apply Global Styles", key="sb_apply_styles_unique_global"): final_style_str_global_val = sb_style_presets_map_global[sb_selected_preset_key_global]; if sb_custom_keywords_global.strip(): final_style_str_global_val = f"{final_style_str_global_val}, {sb_custom_keywords_global.strip()}" if final_style_str_global_val else sb_custom_keywords_global.strip() st.session_state.project_global_style_keywords_str = final_style_str_global_val.strip(); sb_current_global_style_val = final_style_str_global_val.strip() if sb_current_global_style_val: st.success("Global styles applied!") else: st.info("Global styles cleared.") if sb_current_global_style_val: st.caption(f"Active: \"{sb_current_global_style_val}\"") with st.expander("Voice & Narration Style", expanded=False): sb_engine_default_voice_val = "Rachel" if hasattr(st.session_state, 'visual_content_engine') and st.session_state.visual_content_engine: sb_engine_default_voice_val = st.session_state.visual_content_engine.elevenlabs_voice_id sb_user_voice_id_input_val = st.text_input("11L Voice ID (override):", value=sb_engine_default_voice_val, key="sb_el_voice_id_override_unique_global") sb_narration_styles_map_val = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"} sb_selected_narration_style_key_val = st.selectbox("Narration Script Style:", list(sb_narration_styles_map_val.keys()), key="sb_narr_style_sel_unique_global", index=0) if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_unique_global"): final_voice_id_to_use_el_val = sb_user_voice_id_input_val.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel") if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = final_voice_id_to_use_el_val st.session_state.selected_voice_style_for_generation = sb_narration_styles_map_val[sb_selected_narration_style_key_val] st.success(f"Narrator Voice ID: {final_voice_id_to_use_el_val}. Script Style: {sb_selected_narration_style_key_val}") logger.info(f"User updated 11L Voice ID: {final_voice_id_to_use_el_val}, Narration Script Style: {sb_selected_narration_style_key_val}") # --- Main Content Area --- st.header("🎬 Cinematic Storyboard & Treatment") if st.session_state.project_narration_script_text: with st.expander("📜 View Full Narration Script", expanded=False): st.markdown(f"> _{st.session_state.project_narration_script_text}_") if not st.session_state.project_story_treatment_scenes_list: st.info("Use the sidebar to generate your cinematic treatment.") else: for i_main_display, scene_data_to_display in enumerate(st.session_state.project_story_treatment_scenes_list): # (Ensure all UI elements and logic within this loop use corrected session state keys and unique widget keys) # ... (The rest of your main content display and regeneration logic, ensuring correct variable names) ... scene_num_disp = scene_data_to_display.get('scene_number', i_main_display + 1) scene_title_disp = scene_data_to_display.get('scene_title', 'Untitled Scene') key_base_main = f"s{scene_num_disp}_main_area_loop_{i_main_display}" if "director_note" in scene_data_to_display and scene_data_to_display['director_note']: st.info(f"🎬 Director Note S{scene_num_disp}: {scene_data_to_display['director_note']}") st.subheader(f"SCENE {scene_num_disp}: {scene_title_disp.upper()}"); col_treat_disp, col_vis_disp = st.columns([0.45, 0.55]) with col_treat_disp: with st.expander("📝 Scene Treatment & Controls", expanded=True): # (Display scene textual details) st.markdown(f"**Beat:** {scene_data_to_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_data_to_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_data_to_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_data_to_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_data_to_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_data_to_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_data_to_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_data_to_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_data_to_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---") st.markdown("##### Shot, Pacing & Asset Controls") # (Widgets for shot type, duration, asset type override) curr_shot_type_ui = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_shot_type', DEFAULT_SHOT_TYPE) try: idx_shot_type = SHOT_TYPES_OPTIONS.index(curr_shot_type_ui) except ValueError: idx_shot_type = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE) new_shot_type_ui = st.selectbox("Dominant Shot Type:", options=SHOT_TYPES_OPTIONS, index=idx_shot_type, key=f"shot_type_{key_base_main}") if new_shot_type_ui != curr_shot_type_ui: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_shot_type'] = new_shot_type_ui curr_duration_ui = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS) new_duration_ui = st.number_input("Scene Duration (seconds):", min_value=1, max_value=300, value=curr_duration_ui, step=1, key=f"duration_{key_base_main}") if new_duration_ui != curr_duration_ui: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_scene_duration_secs'] = new_duration_ui curr_asset_type_ui = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_selected_asset_type', "Auto (Director's Choice)") try: idx_asset_type = ASSET_TYPE_OPTIONS.index(curr_asset_type_ui) except ValueError: idx_asset_type = 0 new_asset_type_ui = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=idx_asset_type, key=f"asset_type_{key_base_main}") if new_asset_type_ui != curr_asset_type_ui: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type'] = new_asset_type_ui st.markdown("---") prompt_asset_disp = st.session_state.project_scene_generation_prompts_list[i_main_display] if i_main_display < len(st.session_state.project_scene_generation_prompts_list) else None if prompt_asset_disp: with st.popover("👁️ View Asset Generation Prompt"): st.markdown(f"**Prompt used:**"); st.code(prompt_asset_disp, language='text') px_query_disp = scene_data_to_display.get('pexels_search_query_감독', None) if px_query_disp: st.caption(f"Pexels Fallback: `{px_query_disp}`") with main_col_visual_area: # (Display logic for asset image/video) asset_info_disp = st.session_state.project_generated_assets_info_list[i_main_display] if i_main_display < len(st.session_state.project_generated_assets_info_list) else None if asset_info_disp and not asset_info_disp.get('error') and asset_info_disp.get('path') and os.path.exists(asset_info_disp['path']): asset_path_disp = asset_info_disp['path']; asset_type_disp = asset_info_disp.get('type','image') if asset_type_disp == 'image': st.image(asset_path_disp, caption=f"S{scene_num_disp} ({asset_type_disp}): {scene_title_disp}") elif asset_type_disp == 'video': try: with open(asset_path_disp,'rb') as vid_f: vid_bytes = vid_f.read() st.video(vid_bytes, format="video/mp4", start_time=0); st.caption(f"S{scene_num_disp} ({asset_type_disp}): {scene_title_disp}") except Exception as e: st.error(f"Error displaying video {asset_path_disp}: {e}"); logger.error(f"Display video error: {e}", exc_info=True) else: st.warning(f"Unknown asset type '{asset_type_disp}' S{scene_num_disp}.") else: if st.session_state.project_story_treatment_scenes_list: err_msg_disp = asset_info_disp.get('error_message', 'Visual pending/failed.') if asset_info_disp else 'Visual pending/failed.' st.caption(err_msg_disp) with st.popover(f"✏️ Edit S{scene_num_disp} Treatment"): # (Treatment Regeneration Popover logic - ensure correct session state keys and function calls) feedback_treat_regen = st.text_area("Changes to treatment:", key=f"treat_fb_pop_{key_base_main}", height=150) if st.button(f"🔄 Update S{scene_num_disp} Treatment", key=f"regen_treat_btn_pop_{key_base_main}"): if feedback_treat_regen: with st.status(f"Updating S{scene_num_disp} Treatment & Asset...", expanded=True) as status_treat_upd_pop: user_shot_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_shot_type'] user_dur_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_scene_duration_secs'] user_asset_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type'] prompt_gemini_regen = create_scene_regeneration_prompt(scene_data_to_display, feedback_treat_regen, st.session_state.project_story_treatment_scenes_list) try: updated_scene_gemini = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_gemini_regen) final_updated_scene = {**updated_scene_gemini} final_updated_scene['user_shot_type']=user_shot_pref; final_updated_scene['user_scene_duration_secs']=user_dur_pref; final_updated_scene['user_selected_asset_type']=user_asset_pref st.session_state.project_story_treatment_scenes_list[i_main_display] = final_updated_scene status_treat_upd_pop.update(label="Treatment updated! Regenerating asset...", state="running") ver_asset_regen = 1 if asset_info_disp and asset_info_disp.get('path') and os.path.exists(asset_info_disp['path']): try: base_fn_regen,_=os.path.splitext(os.path.basename(asset_info_disp['path'])); ver_asset_regen = int(base_fn_regen.split('_v')[-1])+1 if '_v' in base_fn_regen else 2 except: ver_asset_regen = 2 if generate_asset_for_scene_in_app(i_main_display, final_updated_scene, asset_ver_num=ver_asset_regen, user_selected_asset_type_override=user_asset_pref): status_treat_upd_pop.update(label="Treatment & Asset Updated! 🎉", state="complete", expanded=False) else: status_treat_upd_pop.update(label="Treatment updated, asset regen failed.", state="complete", expanded=False) st.rerun() except Exception as e_treat_regen_main_loop: status_treat_upd_pop.update(label=f"Error: {e_treat_regen_main_loop}", state="error"); logger.error(f"Scene treatment regen error: {e_treat_regen_main_loop}", exc_info=True) else: st.warning("Please provide feedback for treatment.") with st.popover(f"🎨 Edit S{scene_num_disp} Visual Prompt/Asset"): # (Visual Asset Regeneration Popover logic - ensure correct session state keys and function calls) prompt_edit_disp_pop = st.session_state.project_scene_generation_prompts_list[i_main_display] if i_main_display < len(st.session_state.project_scene_generation_prompts_list) else "No prompt." st.caption("Current Asset Generation Prompt:"); st.code(prompt_edit_disp_pop, language='text') feedback_vis_asset_regen = st.text_area("Describe changes for visual asset:", key=f"visual_fb_input_pop_{key_base_main}", height=150) if st.button(f"🔄 Update S{scene_num_disp} Asset", key=f"regen_visual_btn_pop_{key_base_main}"): if feedback_vis_asset_regen: with st.status(f"Refining prompt & asset for S{scene_num_disp}...", expanded=True) as status_vis_asset_regen_pop: user_asset_type_choice_pop = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type'] is_video_for_regen_pop = (user_asset_type_choice_pop == "Video Clip") or (user_asset_type_choice_pop == "Auto (Director's Choice)" and scene_data_to_display.get('suggested_asset_type_감독') == 'video_clip') new_prompt_asset_regen_pop = "" if not is_video_for_regen_pop: gemini_refine_prompt_pop = create_visual_regeneration_prompt(prompt_edit_disp_pop, feedback_vis_asset_regen, scene_data_to_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str) try: new_prompt_asset_regen_pop = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refine_prompt_pop); st.session_state.project_scene_generation_prompts_list[i_main_display] = new_prompt_asset_regen_pop; status_vis_asset_regen_pop.update(label="Image prompt refined! Regenerating asset...", state="running") except Exception as e_gem_refine_pop: status_vis_asset_regen_pop.update(label=f"Error refining prompt: {e_gem_refine_pop}", state="error"); logger.error(f"Visual prompt refinement error: {e_gem_refine_pop}", exc_info=True); continue else: new_prompt_asset_regen_pop = construct_text_to_video_prompt_for_gen4(scene_data_to_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_main_display] = new_prompt_asset_regen_pop; status_vis_asset_regen_pop.update(label="Video prompt reconstructed! Regenerating asset...", state="running") if not new_prompt_asset_regen_pop: status_vis_asset_regen_pop.update(label="Prompt construction failed.", state="error"); continue ver_vis_asset_regen_pop = 1 if asset_info_disp and asset_info_disp.get('path') and os.path.exists(asset_info_disp['path']): try: base_fn_viz_pop,_=os.path.splitext(os.path.basename(asset_info_disp['path'])); ver_vis_asset_regen_pop = int(base_fn_viz_pop.split('_v')[-1])+1 if '_v' in base_fn_viz_pop else 2 except: ver_vis_asset_regen_pop = 2 if generate_asset_for_scene_in_app(i_main_display, st.session_state.project_story_treatment_scenes_list[i_main_display], asset_ver_num=ver_vis_asset_regen_pop, user_selected_asset_type_override=user_asset_type_choice_pop): status_vis_asset_regen_pop.update(label="Asset Updated! 🎉", state="complete", expanded=False) else: status_vis_asset_regen_pop.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False) st.rerun() else: st.warning("Please provide feedback for visual asset regeneration.") st.markdown("---") if st.session_state.project_story_treatment_scenes_list and any(asset_info_item_vid and not asset_info_item_vid.get('error') and asset_info_item_vid.get('path') for asset_info_item_vid in st.session_state.project_generated_assets_info_list if asset_info_item_vid is not None): if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique_3", type="primary", use_container_width=True): with st.status("Assembling Ultra Animatic...", expanded=True) as status_video_assembly_final_op_main: assets_for_final_vid_assembly_list = [] for i_vid_assembly_main, scene_data_for_vid_main in enumerate(st.session_state.project_story_treatment_scenes_list): asset_info_curr_scene_vid_main = st.session_state.project_generated_assets_info_list[i_vid_assembly_main] if i_vid_assembly_main < len(st.session_state.project_generated_assets_info_list) else None if asset_info_curr_scene_vid_main and not asset_info_curr_scene_vid_main.get('error') and asset_info_curr_scene_vid_main.get('path') and os.path.exists(asset_info_curr_scene_vid_main['path']): assets_for_final_vid_assembly_list.append({'path': asset_info_curr_scene_vid_main['path'], 'type': asset_info_curr_scene_vid_main.get('type', 'image'), 'scene_num': scene_data_for_vid_main.get('scene_number', i_vid_assembly_main + 1), 'key_action': scene_data_for_vid_main.get('key_plot_beat', ''), 'duration': scene_data_for_vid_main.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)}) status_video_assembly_final_op_main.write(f"Adding S{scene_data_for_vid_main.get('scene_number', i_vid_assembly_main + 1)} ({asset_info_curr_scene_vid_main.get('type')}).") else: logger.warning(f"Skipping S{scene_data_for_vid_main.get('scene_number', i_vid_assembly_main+1)} for video: No valid asset.") if assets_for_final_video_assembly_list: status_video_assembly_final_op_main.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets") st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24) if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op_main.update(label="Ultra animatic assembled! 🎉", state="complete", expanded=False); st.balloons() else: status_video_assembly_final_op_main.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.") else: status_video_assembly_final_op_main.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.") elif st.session_state.project_story_treatment_scenes_list: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.") if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): st.header("🎬 Generated Cinematic Animatic"); try: with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display_main: final_video_bytes_for_display_main = final_video_file_obj_display_main.read() st.video(final_video_bytes_for_display_main, format="video/mp4") st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display_main, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique_3" ) except Exception as e_final_video_display_op_main_area: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area}", exc_info=True) st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")