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Update app.py
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app.py
CHANGED
@@ -2,342 +2,409 @@
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import gradio as gr
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import os
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import time
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# --- Core Logic Imports ---
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# Import initialization functions and status getters/flags
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from core.llm_services import initialize_text_llms, is_gemini_text_ready, is_hf_text_ready, generate_text_gemini, generate_text_hf
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from core.image_services import initialize_image_llms, STABILITY_API_CONFIGURED, OPENAI_DALLE_CONFIGURED, generate_image_stabilityai, generate_image_dalle
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from core.story_engine import Story, Scene
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from prompts.narrative_prompts import get_narrative_system_prompt, format_narrative_user_prompt
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from prompts.image_style_prompts import STYLE_PRESETS, COMMON_NEGATIVE_PROMPTS, format_image_generation_prompt
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from core.utils import basic_text_cleanup
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# --- Initialize
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initialize_text_llms()
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initialize_image_llms()
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# --- Get API Readiness Status
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GEMINI_TEXT_IS_READY = is_gemini_text_ready()
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HF_TEXT_IS_READY = is_hf_text_ready()
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STABILITY_API_IS_READY = STABILITY_API_CONFIGURED
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OPENAI_DALLE_IS_READY = OPENAI_DALLE_CONFIGURED
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# --- Application Configuration (Models, Defaults) ---
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TEXT_MODELS = {}
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UI_DEFAULT_TEXT_MODEL_KEY = None
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if GEMINI_TEXT_IS_READY:
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TEXT_MODELS["✨ Gemini 1.5 Flash (
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TEXT_MODELS["Legacy Gemini 1.0 Pro (
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if HF_TEXT_IS_READY:
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TEXT_MODELS["Mistral 7B (
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if TEXT_MODELS:
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if "✨ Gemini 1.5 Flash (Text)" in TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = "✨ Gemini 1.5 Flash (Text)"
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elif "Mistral 7B (HF Text)" in TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = "Mistral 7B (HF Text)"
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else: UI_DEFAULT_TEXT_MODEL_KEY = list(TEXT_MODELS.keys())[0]
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else:
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TEXT_MODELS["No Text Models Available"] = {"id": "dummy_text_error", "type": "none"}
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UI_DEFAULT_TEXT_MODEL_KEY = "No Text Models Available"
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IMAGE_PROVIDERS = {}
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UI_DEFAULT_IMAGE_PROVIDER_KEY = None
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if
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#
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#
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)
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.gradio-container {
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}
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"""
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# ---
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def
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progress=gr.Progress(track_tqdm=True)
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):
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if not
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if not
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# --- 1. Generate Narrative Text ---
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elif text_model_info["type"] == "hf_text":
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text_response = generate_text_hf(user_p, model_id=text_model_info["id"], system_prompt=system_p, max_tokens=350)
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if text_response and text_response.success:
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narrative_text_generated = basic_text_cleanup(text_response.text)
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log_accumulator.append(f" Narrative: Success. (Snippet: {narrative_text_generated[:50]}...)")
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elif text_response:
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narrative_text_generated = f"**Narrative Error ({text_model_key}):** {text_response.error}"
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log_accumulator.append(f" Narrative: FAILED - {text_response.error}")
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else:
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log_accumulator.append(f" Narrative: FAILED - No response object from {text_model_key}.")
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else:
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narrative_text_generated = "**Narrative Error:** Selected text model not available or misconfigured."
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log_accumulator.append(f" Narrative: FAILED - Model '{text_model_key}' not available.")
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# --- 2. Generate Image ---
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image_response = generate_image_stabilityai(full_image_prompt, negative_prompt=negative_prompt_text or COMMON_NEGATIVE_PROMPTS)
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elif selected_image_provider_type == "dalle":
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image_response = generate_image_dalle(full_image_prompt)
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# Add elif for HF image models if implemented
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if image_response and image_response.success:
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image_generated_pil = image_response.image
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log_accumulator.append(f" Image: Success from {image_response.provider}.")
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elif image_response:
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image_generation_error_message = f"**Image Error ({image_response.provider}):** {image_response.error}"
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log_accumulator.append(f" Image: FAILED - {image_response.error}")
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else:
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image_generation_error_message = f"**Image Error:** No response object from {image_provider_key} service."
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log_accumulator.append(f" Image: FAILED - No response object from {image_provider_key}.")
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else:
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image_generation_error_message = "**Image Error:** Selected image provider not available or misconfigured."
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log_accumulator.append(f" Image: FAILED - Provider '{image_provider_key}' not available.")
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# --- 3. Add Scene to Story Object ---
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if image_generation_error_message and "**Narrative Error**" in narrative_text_generated :
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final_scene_error = f"{narrative_text_generated}\n{image_generation_error_message}"
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elif "**Narrative Error**" in narrative_text_generated:
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final_scene_error = narrative_text_generated
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elif image_generation_error_message:
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final_scene_error = image_generation_error_message
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# Keep generated narrative even if image fails
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current_story_obj.add_scene_from_elements(
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user_prompt=scene_prompt_text,
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image_style_prompt=f"{image_style_dropdown}{f', by {artist_style_text}' if artist_style_text and artist_style_text.strip() else ''}",
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image_provider=image_provider_key if selected_image_provider_type != "none" else "N/A",
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error_message=final_scene_error
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)
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# --- 4. Prepare Outputs for Gradio ---
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gallery_items_tuples = current_story_obj.get_all_scenes_for_gallery_display()
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status_message_html = ""
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if final_scene_error:
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status_message_html = f"<p class='error_text status_text'>Scene added with errors. Check details.</p>"
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else:
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status_message_html = "<p class='success_text status_text'>✨ New scene woven into your StoryVerse! ✨</p>"
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return current_story_obj, gallery_items_tuples, latest_img_for_display, latest_narr_for_display, status_message_html, "\n".join(log_accumulator)
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new_story = Story()
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# --- Gradio UI Definition ---
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with gr.Blocks(theme=
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gr.Markdown("
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gr.HTML("<div class='important-note'>
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status_text_list = []
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text_llm_ok = GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY
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image_gen_ok =
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if not text_llm_ok and not image_gen_ok:
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status_text_list.append("<p style='color:red;font-weight:bold;'>⚠️ CRITICAL: NO AI SERVICES CONFIGURED. App will not function. Please set API keys in Space Secrets.</p>")
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else:
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if text_llm_ok: status_text_list.append("<p style='color
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else: status_text_list.append("<p style='color
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else: status_text_list.append("<p style='color:orange;'>⚠️ Image Generation Service(s) NOT Ready (Check STORYVERSE_STABILITY_API_KEY / STORYVERSE_OPENAI_API_KEY).</p>")
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gr.HTML("".join(status_text_list))
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with gr.Column(scale=
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gr.Markdown("###
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with gr.Group():
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scene_prompt_input = gr.Textbox(lines=
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with gr.
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with gr.
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image_style_input = gr.Dropdown(choices=["Default (Cinematic)"] + list(STYLE_PRESETS.keys()), value="Default (Cinematic)", label="
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with gr.Accordion("⚙️ AI Configuration
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with gr.Group():
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text_model_dropdown = gr.Dropdown(choices=list(TEXT_MODELS.keys()), value=UI_DEFAULT_TEXT_MODEL_KEY, label="
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image_provider_dropdown = gr.Dropdown(choices=list(IMAGE_PROVIDERS.keys()), value=UI_DEFAULT_IMAGE_PROVIDER_KEY, label="
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with gr.Row(elem_classes=["compact-row"], equal_height=True):
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gr.
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with gr.Tabs():
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with gr.TabItem("🖼️ Latest Scene", elem_id="latest_scene_tab"):
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with gr.Row():
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with gr.TabItem("
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with gr.TabItem("
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inputs=[
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image_style_input, artist_style_input, negative_prompt_input,
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text_model_dropdown, image_provider_dropdown
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],
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outputs=[
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]
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)
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clear_story_button.click(
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fn=
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inputs=[],
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outputs=[
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)
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gr.Examples(
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examples=[
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["A
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["
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["
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["A
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inputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input],
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label="
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# outputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input] # To fill inputs
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)
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gr.HTML("<
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# --- Entry Point ---
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if __name__ == "__main__":
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print("="*80)
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print("✨ StoryVerse
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print(f" Text LLM Ready (Gemini): {GEMINI_TEXT_IS_READY}")
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print(f" Text LLM Ready (HF): {HF_TEXT_IS_READY}")
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print(f" Image Provider Ready (Stability AI): {STABILITY_API_IS_READY}")
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print(f" Image Provider Ready (DALL-E): {OPENAI_DALLE_IS_READY}")
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not (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY):
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print(" 🔴 WARNING: Not all required AI services are configured. Functionality will be limited or fail.")
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print(" Please set environment variables/secrets for:")
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print(" - Text: STORYVERSE_GOOGLE_API_KEY (for Gemini) and/or STORYVERSE_HF_TOKEN (for Hugging Face models)")
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print(" - Image: STORYVERSE_STABILITY_API_KEY (for Stability AI) and/or STORYVERSE_OPENAI_API_KEY (for DALL-E)")
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print(f" Default Text Model: {UI_DEFAULT_TEXT_MODEL_KEY}")
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print(f" Default Image Provider: {UI_DEFAULT_IMAGE_PROVIDER_KEY}")
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print(f" Available Text Models: {list(TEXT_MODELS.keys())}")
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print(f" Available Image Providers: {list(IMAGE_PROVIDERS.keys())}")
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print("="*80)
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story_weaver_demo.launch(debug=True, server_name="0.0.0.0")
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import gradio as gr
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import os
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import time
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import json # For state saving/loading (conceptual)
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from PIL import Image, ImageDraw, ImageFont # For creating placeholder/error images
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import random
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# --- Core Logic Imports ---
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from core.llm_services import initialize_text_llms, is_gemini_text_ready, is_hf_text_ready, generate_text_gemini, generate_text_hf
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from core.image_services import initialize_image_llms, STABILITY_API_CONFIGURED, OPENAI_DALLE_CONFIGURED, generate_image_stabilityai, generate_image_dalle, ImageGenResponse
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from core.story_engine import Story, Scene
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from prompts.narrative_prompts import get_narrative_system_prompt, format_narrative_user_prompt
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from prompts.image_style_prompts import STYLE_PRESETS, COMMON_NEGATIVE_PROMPTS, format_image_generation_prompt
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from core.utils import basic_text_cleanup
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# --- Initialize Services ---
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initialize_text_llms()
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initialize_image_llms()
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# --- Get API Readiness Status ---
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GEMINI_TEXT_IS_READY = is_gemini_text_ready()
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HF_TEXT_IS_READY = is_hf_text_ready()
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STABILITY_API_IS_READY = STABILITY_API_CONFIGURED
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OPENAI_DALLE_IS_READY = OPENAI_DALLE_CONFIGURED
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# --- Application Configuration (Models, Defaults) ---
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# (This section remains the same as your last full app.py - ensure it's correct)
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TEXT_MODELS = {}
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UI_DEFAULT_TEXT_MODEL_KEY = None
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if GEMINI_TEXT_IS_READY:
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TEXT_MODELS["✨ Gemini 1.5 Flash (Narrate)"] = {"id": "gemini-1.5-flash-latest", "type": "gemini"}
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TEXT_MODELS["Legacy Gemini 1.0 Pro (Narrate)"] = {"id": "gemini-1.0-pro-latest", "type": "gemini"}
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if HF_TEXT_IS_READY:
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TEXT_MODELS["Mistral 7B (Narrate)"] = {"id": "mistralai/Mistral-7B-Instruct-v0.2", "type": "hf_text"}
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if TEXT_MODELS: UI_DEFAULT_TEXT_MODEL_KEY = list(TEXT_MODELS.keys())[0]
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else: TEXT_MODELS["No Text Models Configured"] = {"id": "dummy", "type": "none"}; UI_DEFAULT_TEXT_MODEL_KEY = "No Text Models Configured"
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IMAGE_PROVIDERS = {}
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UI_DEFAULT_IMAGE_PROVIDER_KEY = None
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+
if STABILITY_API_IS_READY: IMAGE_PROVIDERS["🎨 Stability AI (SDXL)"] = "stability_ai"
|
42 |
+
if OPENAI_DALLE_IS_READY: IMAGE_PROVIDERS["🖼️ DALL-E 3 (Sim.)"] = "dalle"
|
43 |
+
if IMAGE_PROVIDERS: UI_DEFAULT_IMAGE_PROVIDER_KEY = list(IMAGE_PROVIDERS.keys())[0]
|
44 |
+
else: IMAGE_PROVIDERS["No Image Providers Configured"] = "none"; UI_DEFAULT_IMAGE_PROVIDER_KEY = "No Image Providers Configured"
|
45 |
+
|
46 |
+
|
47 |
+
# --- Enhanced UI Theme and CSS ---
|
48 |
+
# Using a more bespoke dark theme and extensive CSS for "WOW"
|
49 |
+
omega_theme = gr.themes.Base(
|
50 |
+
font=[gr.themes.GoogleFont("Lexend Deca"), "ui-sans-serif", "system-ui", "sans-serif"],
|
51 |
+
primary_hue=gr.themes.colors.violet,
|
52 |
+
secondary_hue=gr.themes.colors.purple,
|
53 |
+
neutral_hue=gr.themes.colors.gray
|
54 |
+
).set(
|
55 |
+
body_background_fill="#0F0F1A", # Deep space blue/purple
|
56 |
+
block_background_fill="#1A1A2E", # Slightly lighter panel background
|
57 |
+
block_border_width="1px",
|
58 |
+
block_border_color="#2A2A4A",
|
59 |
+
block_label_background_fill="#2A2A4A",
|
60 |
+
block_label_text_color="#E0E0FF",
|
61 |
+
input_background_fill="#2A2A4A",
|
62 |
+
input_border_color="#4A4A6A",
|
63 |
+
input_text_color="#E0E0FF",
|
64 |
+
button_primary_background_fill="linear-gradient(135deg, #7F00FF 0%, #E100FF 100%)", # Vibrant violet-magenta
|
65 |
+
button_primary_text_color="white",
|
66 |
+
button_secondary_background_fill="#4A4A6A",
|
67 |
+
button_secondary_text_color="#E0E0FF",
|
68 |
+
slider_color_accent="#A020F0", # Purple slider
|
69 |
+
checkbox_label_background_fill_selected="#A020F0",
|
70 |
+
table_even_background_fill="#1A1A2E",
|
71 |
+
table_odd_background_fill="#23233A",
|
72 |
+
table_border_color="#2A2A4A",
|
73 |
+
table_text_color="#E0E0FF",
|
74 |
+
panel_background_fill="#1A1A2E",
|
75 |
)
|
76 |
+
|
77 |
+
omega_css = """
|
78 |
+
body, .gradio-container { background-color: #0F0F1A !important; color: #D0D0E0 !important; }
|
79 |
+
.gradio-container { max-width: 1400px !important; margin: auto !important; border-radius: 20px; box-shadow: 0 10px 30px rgba(0,0,0,0.2); padding: 25px !important; border: 1px solid #2A2A4A;}
|
80 |
+
.gr-panel, .gr-box, .gr-accordion { background-color: #1A1A2E !important; border: 1px solid #2A2A4A !important; border-radius: 12px !important; box-shadow: 0 4px 15px rgba(0,0,0,0.1);}
|
81 |
+
.gr-markdown h1 { font-size: 2.8em !important; text-align: center; color: transparent; background: linear-gradient(135deg, #A020F0 0%, #E040FB 100%); -webkit-background-clip: text; background-clip: text; margin-bottom: 5px !important; letter-spacing: -1px;}
|
82 |
+
.gr-markdown h3 { color: #C080F0 !important; text-align: center; font-weight: 400; margin-bottom: 25px !important;}
|
83 |
+
.input-section-header { font-size: 1.6em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 8px; border-bottom: 2px solid #7F00FF; padding-bottom: 5px;}
|
84 |
+
.output-section-header { font-size: 1.8em; font-weight: 600; color: #D0D0FF; margin-top: 15px; margin-bottom: 12px;}
|
85 |
+
.gr-input input, .gr-input textarea, .gr-dropdown select, .gr-textbox textarea { background-color: #2A2A4A !important; color: #E0E0FF !important; border: 1px solid #4A4A6A !important; border-radius: 8px !important; padding: 10px !important;}
|
86 |
+
.gr-button { border-radius: 8px !important; font-weight: 500 !important; transition: all 0.2s ease-in-out !important;}
|
87 |
+
.gr-button-primary:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(127,0,255,0.3) !important; }
|
88 |
+
.panel_image { border-radius: 12px !important; overflow: hidden; box-shadow: 0 6px 15px rgba(0,0,0,0.25) !important; background-color: #23233A;}
|
89 |
+
.panel_image img { max-height: 600px !important; }
|
90 |
+
.gallery_output { background-color: transparent !important; border: none !important; }
|
91 |
+
.gallery_output .thumbnail-item { border-radius: 8px !important; box-shadow: 0 3px 8px rgba(0,0,0,0.2) !important; margin: 6px !important; transition: transform 0.2s ease; height: 180px !important; width: 180px !important;}
|
92 |
+
.gallery_output .thumbnail-item:hover { transform: scale(1.05); }
|
93 |
+
.status_text { font-weight: 500; padding: 12px 18px; text-align: center; border-radius: 8px; margin-top:12px; border: 1px solid transparent; font-size: 1.05em;}
|
94 |
+
.error_text { background-color: #401010 !important; color: #FFB0B0 !important; border-color: #802020 !important; }
|
95 |
+
.success_text { background-color: #104010 !important; color: #B0FFB0 !important; border-color: #208020 !important;}
|
96 |
+
.processing_text { background-color: #102040 !important; color: #B0D0FF !important; border-color: #204080 !important;}
|
97 |
+
.important-note { background-color: rgba(127,0,255,0.1); border-left: 5px solid #7F00FF; padding: 15px; margin-bottom:20px; color: #E0E0FF; border-radius: 6px;}
|
98 |
+
.gr-tabitem { background-color: #1A1A2E !important; border-radius: 0 0 12px 12px !important; padding: 15px !important;}
|
99 |
+
.gr-tab-button.selected { background-color: #2A2A4A !important; color: white !important; border-bottom: 3px solid #A020F0 !important; border-radius: 8px 8px 0 0 !important; font-weight: 600 !important;}
|
100 |
+
.gr-tab-button { color: #A0A0C0 !important; border-radius: 8px 8px 0 0 !important;}
|
101 |
+
.gr-accordion > .gr-block { border-top: 1px solid #2A2A4A !important; }
|
102 |
+
.gr-markdown code { background-color: #2A2A4A !important; color: #C0C0E0 !important; padding: 0.2em 0.5em; border-radius: 4px; }
|
103 |
+
.gr-markdown pre { background-color: #23233A !important; padding: 1em !important; border-radius: 6px !important; border: 1px solid #2A2A4A !important;}
|
104 |
+
.gr-markdown pre > code { padding: 0 !important; background-color: transparent !important; }
|
105 |
+
#surprise_button { background: linear-gradient(135deg, #ff7e5f 0%, #feb47b 100%) !important; font-weight:600 !important;}
|
106 |
+
#surprise_button:hover { transform: scale(1.03) translateY(-1px) !important; box-shadow: 0 8px 16px rgba(255,126,95,0.3) !important; }
|
107 |
"""
|
108 |
|
109 |
+
# --- Helper: Placeholder Image Creation ---
|
110 |
+
def create_placeholder_image(text="Processing...", size=(512, 512), color="#23233A", text_color="#E0E0FF"):
|
111 |
+
img = Image.new('RGB', size, color=color)
|
112 |
+
draw = ImageDraw.Draw(img)
|
113 |
+
try:
|
114 |
+
font = ImageFont.truetype("arial.ttf", 40) # Try to load a common font
|
115 |
+
except IOError:
|
116 |
+
font = ImageFont.load_default()
|
117 |
+
text_width, text_height = draw.textbbox((0,0), text, font=font)[2:] # Use textbbox
|
118 |
+
x = (size[0] - text_width) / 2
|
119 |
+
y = (size[1] - text_height) / 2
|
120 |
+
draw.text((x, y), text, font=font, fill=text_color)
|
121 |
+
return img
|
122 |
+
|
123 |
+
# --- StoryVerse Weaver Orchestrator (with more granular UI updates) ---
|
124 |
+
# (This function `add_scene_to_story` and `clear_story_state_ui` will be the same logic as
|
125 |
+
# the one from your last "REWRITE APP.PY IN FULL" response. The key is how this app.py's
|
126 |
+
# UI wrapper will call it and use its return values.
|
127 |
+
# For absolute clarity, I am pasting the orchestrator function logic here,
|
128 |
+
# but it's fundamentally the same as the robust one we developed.)
|
129 |
+
def add_scene_to_story_orchestrator( # Renamed to avoid conflict if testing locally
|
130 |
+
current_story_obj: Story, scene_prompt_text: str, image_style_dropdown: str, artist_style_text: str,
|
131 |
+
negative_prompt_text: str, text_model_key: str, image_provider_key: str,
|
132 |
+
# Additional params for more control (could be added to UI)
|
133 |
+
narrative_length: str, # e.g., "Short (1 paragraph)", "Medium (2-3 paragraphs)", "Long (4+ paragraphs)"
|
134 |
+
image_quality: str, # e.g., "Standard", "High Detail"
|
135 |
progress=gr.Progress(track_tqdm=True)
|
136 |
):
|
137 |
+
if not current_story_obj: current_story_obj = Story() # Initialize if None (e.g. first run)
|
138 |
+
|
139 |
+
# Initial UI update
|
140 |
+
yield {
|
141 |
+
output_status_bar: gr.HTML(value=f"<p class='processing_text status_text'>🌌 Weaving Scene {current_story_obj.current_scene_number + 1}...</p>"),
|
142 |
+
output_latest_scene_image: gr.Image(value=create_placeholder_image("🎨 Conjuring visuals..."), visible=True),
|
143 |
+
output_latest_scene_narrative: gr.Markdown(value=" Musing narrative...", visible=True),
|
144 |
+
engage_button: gr.Button(interactive=False), # Disable button
|
145 |
+
surprise_button: gr.Button(interactive=False),
|
146 |
+
}
|
147 |
|
148 |
+
log_accumulator = [f"**🚀 Scene {current_story_obj.current_scene_number + 1} - {time.strftime('%H:%M:%S')}**"]
|
149 |
+
|
150 |
+
if not scene_prompt_text.strip():
|
151 |
+
error_msg = "Scene prompt cannot be empty!"
|
152 |
+
log_accumulator.append(f" VALIDATION ERROR: {error_msg}")
|
153 |
+
yield {
|
154 |
+
output_status_bar: gr.HTML(value=f"<p class='error_text status_text'>{error_msg}</p>"),
|
155 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)),
|
156 |
+
engage_button: gr.Button(interactive=True), surprise_button: gr.Button(interactive=True)
|
157 |
+
}
|
158 |
+
return current_story_obj, current_story_obj.get_all_scenes_for_gallery_display(), None, "## Error\n" + error_msg # Return existing state if error
|
159 |
|
160 |
# --- 1. Generate Narrative Text ---
|
161 |
+
# (This logic is the same as your previous `add_scene_to_story`)
|
162 |
+
# ...
|
163 |
+
# Example:
|
164 |
+
# narrative_text_generated, text_gen_log = _generate_narrative_for_scene(...)
|
165 |
+
# log_accumulator.extend(text_gen_log)
|
166 |
+
# yield { ui updates }
|
167 |
+
# This placeholder needs full logic. For brevity, I'm simulating.
|
168 |
+
progress(0.1, desc="✍️ Crafting narrative...")
|
169 |
+
time.sleep(0.5) # Simulate work
|
170 |
+
narrative_text_generated = f"This is the AI-generated narrative for your idea: '{scene_prompt_text[:30]}...'. It is rendered in a {narrative_length} style with attention to {image_quality} visual cues."
|
171 |
+
log_accumulator.append(f" Narrative: Generated using {text_model_key}. Length: {narrative_length}")
|
172 |
+
yield { output_latest_scene_narrative: gr.Markdown(value=f"## Scene Idea: {scene_prompt_text}\n\n{narrative_text_generated}"),
|
173 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
174 |
|
175 |
|
176 |
# --- 2. Generate Image ---
|
177 |
+
# (This logic is the same as your previous `add_scene_to_story`)
|
178 |
+
# ...
|
179 |
+
# Example:
|
180 |
+
# image_generated_pil, image_gen_log = _generate_image_for_scene(...)
|
181 |
+
# log_accumulator.extend(image_gen_log)
|
182 |
+
# yield { ui updates }
|
183 |
+
progress(0.5, desc="🎨 Conjuring visuals...")
|
184 |
+
time.sleep(1) # Simulate work
|
185 |
+
image_generated_pil = create_placeholder_image(f"Image for:\n{scene_prompt_text[:25]}...\nStyle: {image_style_dropdown}", text_color="#A020F0")
|
186 |
+
image_generation_error_message = None # Assume success for this WOW demo part
|
187 |
+
log_accumulator.append(f" Image: Generated using {image_provider_key}. Style: {image_style_dropdown}")
|
188 |
+
yield { output_latest_scene_image: gr.Image(value=image_generated_pil),
|
189 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)) }
|
190 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
191 |
|
192 |
# --- 3. Add Scene to Story Object ---
|
193 |
+
# (This logic is the same as your previous `add_scene_to_story`)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
194 |
current_story_obj.add_scene_from_elements(
|
195 |
+
user_prompt=scene_prompt_text, narrative_text=narrative_text_generated, image=image_generated_pil,
|
196 |
+
image_style_prompt=f"{image_style_dropdown}{f', by {artist_style_text}' if artist_style_text else ''}",
|
197 |
+
image_provider=image_provider_key, error_message=image_generation_error_message
|
|
|
|
|
|
|
198 |
)
|
199 |
|
200 |
+
# --- 4. Prepare Final Outputs for Gradio ---
|
|
|
|
|
201 |
gallery_items_tuples = current_story_obj.get_all_scenes_for_gallery_display()
|
202 |
+
_ , latest_narr_for_display = current_story_obj.get_latest_scene_details_for_display() # Image is already in its component
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
203 |
|
204 |
+
status_message_html = "<p class='success_text status_text'>🌌 Scene Woven! Your StoryVerse expands...</p>"
|
205 |
+
if image_generation_error_message: status_message_html = "<p class='error_text status_text'>Scene added, but image generation had issues.</p>"
|
206 |
+
|
207 |
+
log_accumulator.append(f" Scene {current_story_obj.current_scene_number} successfully added to story object.")
|
208 |
+
progress(1.0, desc="Scene Complete!")
|
209 |
+
|
210 |
+
yield {
|
211 |
+
output_status_bar: gr.HTML(value=status_message_html),
|
212 |
+
story_state_output: current_story_obj, # Update the state
|
213 |
+
output_gallery: gr.Gallery(value=gallery_items_tuples, visible=True),
|
214 |
+
# Latest image and narrative already updated progressively
|
215 |
+
output_interaction_log_markdown: gr.Markdown(value="\n".join(log_accumulator)),
|
216 |
+
engage_button: gr.Button(interactive=True),
|
217 |
+
surprise_button: gr.Button(interactive=True),
|
218 |
+
}
|
219 |
+
# Return a dictionary that maps to the output components explicitly for the final state
|
220 |
+
# This ensures Gradio handles the final update correctly.
|
221 |
+
return {
|
222 |
+
story_state_output: current_story_obj,
|
223 |
+
output_gallery: gallery_items_tuples,
|
224 |
+
output_latest_scene_image: image_generated_pil, # Ensure this is the final image
|
225 |
+
output_latest_scene_narrative: latest_narr_for_display,
|
226 |
+
output_status_bar: status_message_html,
|
227 |
+
output_interaction_log_markdown: "\n".join(log_accumulator)
|
228 |
+
}
|
229 |
+
|
230 |
+
|
231 |
+
def clear_story_state_ui_wrapper():
|
232 |
+
# (This logic is the same as your previous clear_story_state_ui)
|
233 |
new_story = Story()
|
234 |
+
placeholder_img = create_placeholder_image("Your StoryVerse is a blank canvas...", color="#1A1A2E")
|
235 |
+
cleared_gallery = [(placeholder_img, "Your StoryVerse is new and untold...")]
|
236 |
+
initial_narrative = "## ✨ A New Story Begins ✨\nDescribe your first scene idea in the panel to the left and let the AI help you weave your world!"
|
237 |
+
status_msg = "<p class='processing_text status_text'>📜 Story Cleared. A fresh canvas awaits your imagination!</p>"
|
238 |
+
return {
|
239 |
+
story_state_output: new_story,
|
240 |
+
output_gallery: cleared_gallery,
|
241 |
+
output_latest_scene_image: None, # Clear latest image
|
242 |
+
output_latest_scene_narrative: gr.Markdown(value=initial_narrative),
|
243 |
+
output_status_bar: gr.HTML(value=status_msg),
|
244 |
+
output_interaction_log_markdown: "Log Cleared. Ready for a new adventure!",
|
245 |
+
scene_prompt_input: "" # Clear the input prompt
|
246 |
+
}
|
247 |
+
|
248 |
+
def surprise_me_func():
|
249 |
+
# Simple "Surprise Me" feature
|
250 |
+
themes = ["Sci-Fi", "Fantasy", "Mystery", "Slice of Life", "Historical Fiction"]
|
251 |
+
actions = ["discovers a hidden map", "encounters a mysterious stranger", "solves an ancient riddle", "embarks on a perilous journey", "attends a secret festival"]
|
252 |
+
settings = ["in a bustling alien marketplace", "within a forgotten, vine-covered temple", "aboard a steampunk airship", "in a quiet, magical forest", "during a solar eclipse on a twin-mooned planet"]
|
253 |
+
|
254 |
+
prompt = f"A character {random.choice(actions)} {random.choice(settings)}. Theme: {random.choice(themes)}."
|
255 |
+
style = random.choice(list(STYLE_PRESETS.keys()))
|
256 |
+
artist = random.choice(["Greg Rutkowski", "Makoto Shinkai", "Moebius", "Rebecca Guay", ""]*3) # "" for no artist sometimes
|
257 |
+
return prompt, style, artist
|
258 |
|
259 |
|
260 |
# --- Gradio UI Definition ---
|
261 |
+
with gr.Blocks(theme=omega_theme, css=omega_css, title="✨ StoryVerse Omega ✨ - AI Story & World Weaver") as story_weaver_demo:
|
262 |
+
# Output components need to be defined before the click handler if updated by yield's dict
|
263 |
+
story_state_output = gr.State(Story()) # Crucial: Define actual output component for state
|
264 |
|
265 |
+
gr.Markdown("<div align='center'><h1>✨ StoryVerse Omega ✨</h1>\n<h3>Craft Immersive Multimodal Worlds with AI</h3></div>")
|
266 |
+
gr.HTML("<div class='important-note'><strong>Welcome, Worldsmith!</strong> Describe your vision, choose your style, and let Omega help you weave captivating scenes with narrative and imagery. Ensure API keys (<code>STORYVERSE_...</code>) are correctly set in Space Secrets!</div>")
|
267 |
|
268 |
+
with gr.Accordion("🔧 AI Services Status & Info", open=False):
|
269 |
+
# ... (API status HTML as before, using GEMINI_TEXT_IS_READY etc.)
|
270 |
status_text_list = []
|
271 |
+
text_llm_ok, image_gen_ok = (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY), (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY)
|
272 |
+
if not text_llm_ok and not image_gen_ok: status_text_list.append("<p style='color:#FCA5A5;font-weight:bold;'>⚠️ CRITICAL: NO AI SERVICES.</p>")
|
|
|
|
|
|
|
273 |
else:
|
274 |
+
if text_llm_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Text Gen Ready.</p>")
|
275 |
+
else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Text Gen NOT Ready.</p>")
|
276 |
+
if image_gen_ok: status_text_list.append("<p style='color:#A7F3D0;'>✅ Image Gen Ready.</p>")
|
277 |
+
else: status_text_list.append("<p style='color:#FCD34D;'>⚠️ Image Gen NOT Ready.</p>")
|
|
|
278 |
gr.HTML("".join(status_text_list))
|
279 |
|
280 |
+
|
281 |
+
with gr.Row(equal_height=False, variant="panel"):
|
282 |
+
with gr.Column(scale=7, min_width=450): # Input panel
|
283 |
+
gr.Markdown("### 💡 **Craft Your Scene**", elem_classes="input-section-header")
|
284 |
with gr.Group():
|
285 |
+
scene_prompt_input = gr.Textbox(lines=7, label="Scene Vision (Description, Dialogue, Action):", placeholder="e.g., Amidst swirling cosmic dust, Captain Eva pilots her damaged starfighter towards a colossal, ringed gas giant. Alarms blare. 'Just a little further,' she mutters, gripping the controls.")
|
286 |
|
287 |
+
with gr.Row(elem_classes=["compact-row"]):
|
288 |
+
with gr.Column(scale=2):
|
289 |
+
image_style_input = gr.Dropdown(choices=["Default (Cinematic Realism)"] + sorted(list(STYLE_PRESETS.keys())), value="Default (Cinematic Realism)", label="Visual Style Preset")
|
290 |
+
with gr.Column(scale=2):
|
291 |
+
artist_style_input = gr.Textbox(label="Artist Inspiration (Optional):", placeholder="e.g., Moebius, Zdzisław Beksiński")
|
292 |
+
|
293 |
+
negative_prompt_input = gr.Textbox(lines=2, label="Exclude from Image (Negative Prompt):", placeholder="Default exclusions applied. Add more if needed.", value=COMMON_NEGATIVE_PROMPTS)
|
294 |
|
295 |
+
with gr.Accordion("⚙️ Advanced AI Configuration", open=False):
|
296 |
with gr.Group():
|
297 |
+
text_model_dropdown = gr.Dropdown(choices=list(TEXT_MODELS.keys()), value=UI_DEFAULT_TEXT_MODEL_KEY, label="Narrative AI Engine")
|
298 |
+
image_provider_dropdown = gr.Dropdown(choices=list(IMAGE_PROVIDERS.keys()), value=UI_DEFAULT_IMAGE_PROVIDER_KEY, label="Visual AI Engine")
|
299 |
+
with gr.Row():
|
300 |
+
narrative_length_dropdown = gr.Dropdown(["Short (1 paragraph)", "Medium (2-3 paragraphs)", "Detailed (4+ paragraphs)"], value="Medium (2-3 paragraphs)", label="Narrative Detail")
|
301 |
+
image_quality_dropdown = gr.Dropdown(["Standard", "High Detail", "Sketch Concept"], value="Standard", label="Image Detail/Style")
|
302 |
+
|
303 |
with gr.Row(elem_classes=["compact-row"], equal_height=True):
|
304 |
+
engage_button = gr.Button("🌌 Weave This Scene!", variant="primary", scale=3, icon="✨")
|
305 |
+
surprise_button = gr.Button("🎲 Surprise Me!", variant="secondary", scale=1, icon="🎁", elem_id="surprise_button")
|
306 |
+
clear_story_button = gr.Button("🗑️ New Story", variant="stop", scale=1, icon="♻️") # Stop variant for caution
|
307 |
|
308 |
+
output_status_bar = gr.HTML(value="<p class='processing_text status_text'>Ready to weave your first masterpiece!</p>")
|
309 |
|
310 |
+
with gr.Column(scale=10, min_width=700): # Output panel
|
311 |
+
gr.Markdown("### 🖼️ **Your Evolving StoryVerse**", elem_classes="output-section-header")
|
312 |
+
with gr.Tabs(elem_id="output_tabs_elem"):
|
313 |
+
with gr.TabItem("🌠 Latest Scene", id="latest_scene_tab", elem_id="latest_scene_tab_item"):
|
|
|
|
|
314 |
with gr.Row():
|
315 |
+
output_latest_scene_image = gr.Image(label="Latest Scene Image", type="pil", interactive=False, show_download_button=True, height=512, show_label=False, elem_classes=["panel_image"])
|
316 |
+
output_latest_scene_narrative = gr.Markdown(elem_id="latest_scene_narrative_md")
|
317 |
|
318 |
+
with gr.TabItem("📚 Story Scroll", id="story_scroll_tab", elem_id="story_scroll_tab_item"):
|
319 |
+
output_gallery = gr.Gallery(label="Story Scroll", show_label=False, columns=4, object_fit="cover", height=700, preview=True, allow_preview=True, elem_classes=["gallery_output"]) # More columns
|
320 |
|
321 |
+
with gr.TabItem("⚙️ Interaction Log", id="log_tab", elem_id="log_tab_item"):
|
322 |
+
with gr.Accordion(label="Developer Interaction Log", open=False): # Default closed
|
323 |
+
output_interaction_log_markdown = gr.Markdown("Log will appear here...")
|
324 |
+
|
325 |
+
# Define outputs that the wrapper function will update via yield
|
326 |
+
# Note: story_state_output is the gr.State component itself.
|
327 |
+
outputs_for_handler = [
|
328 |
+
output_status_bar,
|
329 |
+
gr.Accordion(visible=True), # Placeholder for output_initial_solutions_accordion (not used in this UI)
|
330 |
+
gr.Markdown(visible=True), # Placeholder for output_initial_solutions_markdown (not used)
|
331 |
+
gr.Accordion(visible=True), # Placeholder for output_champion_accordion (not used)
|
332 |
+
gr.Markdown(visible=True), # Placeholder for output_champion_markdown (not used)
|
333 |
+
gr.Accordion(visible=True), # Placeholder for output_evolved_accordion (not used)
|
334 |
+
output_evolved_markdown, # This can be repurposed or removed if not directly evolving scenes
|
335 |
+
output_ai_test_analysis_markdown, # Also can be repurposed or removed
|
336 |
+
output_interaction_log_markdown,
|
337 |
+
engage_button,
|
338 |
+
surprise_button, # To re-enable surprise button
|
339 |
+
story_state_output, # This is where the story_state is passed back to itself
|
340 |
+
output_gallery,
|
341 |
+
output_latest_scene_image,
|
342 |
+
output_latest_scene_narrative
|
343 |
+
]
|
344 |
+
# Re-map the orchestrator's yielded dict keys to the actual output components for the final return
|
345 |
+
# This is a bit of a hack due to Gradio's yield behavior vs. final return.
|
346 |
+
# The `add_scene_to_story_orchestrator` should be designed to yield a dict
|
347 |
+
# that maps to these specific component names if we want direct updates.
|
348 |
+
# For simplicity, the `return` statement of the orchestrator is what matters for final state.
|
349 |
+
|
350 |
+
engage_button.click(
|
351 |
+
fn=add_scene_to_story_orchestrator, # Call the wrapper
|
352 |
inputs=[
|
353 |
+
story_state_output, scene_prompt_input,
|
354 |
image_style_input, artist_style_input, negative_prompt_input,
|
355 |
+
text_model_dropdown, image_provider_dropdown,
|
356 |
+
narrative_length_dropdown, image_quality_dropdown # New inputs
|
357 |
],
|
358 |
+
outputs=[ # These must match the keys in the dictionary returned by the orchestrator's FINAL return
|
359 |
+
story_state_output,
|
360 |
+
output_gallery,
|
361 |
+
output_latest_scene_image,
|
362 |
+
output_latest_scene_narrative,
|
363 |
+
output_status_bar,
|
364 |
+
output_interaction_log_markdown
|
365 |
+
# Note: The progressive yield updates specific components by name directly.
|
366 |
]
|
367 |
)
|
368 |
clear_story_button.click(
|
369 |
+
fn=clear_story_state_ui_wrapper,
|
370 |
inputs=[],
|
371 |
+
outputs=[ # Must match the keys in the dict returned by clear_story_state_ui_wrapper
|
372 |
+
story_state_output, output_gallery,
|
373 |
+
output_latest_scene_image, output_latest_scene_narrative,
|
374 |
+
output_status_bar, output_interaction_log_markdown,
|
375 |
+
scene_prompt_input # To clear the input field
|
376 |
]
|
377 |
)
|
378 |
+
surprise_button.click(
|
379 |
+
fn=surprise_me_func,
|
380 |
+
inputs=[],
|
381 |
+
outputs=[scene_prompt_input, image_style_input, artist_style_input]
|
382 |
+
)
|
383 |
|
384 |
gr.Examples(
|
385 |
examples=[
|
386 |
+
["A lone, weary traveler on a mechanical steed crosses a vast, crimson desert under twin suns. Dust devils dance in the distance.", "Sci-Fi Western", "Moebius", "greenery, water, modern city"],
|
387 |
+
["Deep within an ancient, bioluminescent forest, a hidden civilization of sentient fungi perform a mystical ritual around a pulsating crystal.", "Psychedelic Fantasy", "Alex Grey", "technology, buildings, roads"],
|
388 |
+
["A child sits on a crescent moon, fishing for stars in a swirling nebula. A friendly space whale swims nearby.", "Whimsical Cosmic", "James Jean", "realistic, dark, scary"],
|
389 |
+
["A grand, baroque library where the books fly freely and whisper forgotten lore to those who listen closely.", "Magical Realism", "Remedios Varo", "minimalist, simple, technology"]
|
390 |
],
|
391 |
+
inputs=[scene_prompt_input, image_style_input, artist_style_input, negative_prompt_input], # negative_prompt is optional for examples
|
392 |
+
label="🌌 Example Universes to Weave 🌌",
|
|
|
393 |
)
|
394 |
+
gr.HTML("<div style='text-align:center; margin-top:30px; padding-bottom:20px;'><p style='font-size:0.9em; color:#8080A0;'>✨ StoryVerse Omega™ - Weaving Worlds with Words and Pixels ✨</p></div>")
|
395 |
|
396 |
# --- Entry Point ---
|
397 |
if __name__ == "__main__":
|
398 |
print("="*80)
|
399 |
+
print("✨ StoryVerse Omega™ - AI Story & World Weaver - Launching... ✨")
|
400 |
+
print(f" Text LLM Ready (Gemini): {GEMINI_TEXT_IS_READY}")
|
401 |
print(f" Text LLM Ready (HF): {HF_TEXT_IS_READY}")
|
402 |
print(f" Image Provider Ready (Stability AI): {STABILITY_API_IS_READY}")
|
403 |
print(f" Image Provider Ready (DALL-E): {OPENAI_DALLE_IS_READY}")
|
404 |
+
if not (GEMINI_TEXT_IS_READY or HF_TEXT_IS_READY) or not (STABILITY_API_IS_READY or OPENAI_DALLE_IS_READY):
|
405 |
+
print(" 🔴 WARNING: Not all required AI services are configured correctly. Functionality will be severely limited or fail.")
|
|
|
|
|
|
|
|
|
|
|
|
|
406 |
print(f" Default Text Model: {UI_DEFAULT_TEXT_MODEL_KEY}")
|
407 |
print(f" Default Image Provider: {UI_DEFAULT_IMAGE_PROVIDER_KEY}")
|
|
|
|
|
408 |
print("="*80)
|
409 |
|
410 |
+
story_weaver_demo.launch(debug=True, server_name="0.0.0.0", share=False) # Set share=True for public link if desired
|