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import gradio as gr | |
import torch | |
import uuid | |
from mario_gpt.dataset import MarioDataset | |
from mario_gpt.prompter import Prompter | |
from mario_gpt.lm import MarioLM | |
from mario_gpt.utils import view_level, convert_level_to_png | |
from fastapi import FastAPI | |
from fastapi.staticfiles import StaticFiles | |
import os | |
import uvicorn | |
mario_lm = MarioLM() | |
device = torch.device('cuda') | |
mario_lm = mario_lm.to(device) | |
TILE_DIR = "data/tiles" | |
app = FastAPI() | |
def make_html_file(generated_level): | |
level_text = f"""{''' | |
'''.join(view_level(generated_level,mario_lm.tokenizer))}""" | |
unique_id = uuid.uuid1() | |
with open(f"static/demo-{unique_id}.html", 'w', encoding='utf-8') as f: | |
f.write(f'''<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<title>Mario Game</title> | |
<script src="https://cjrtnc.leaningtech.com/20230216/loader.js"></script> | |
</head> | |
<body> | |
</body> | |
<script> | |
cheerpjInit().then(function () {{ | |
cheerpjAddStringFile("/str/mylevel.txt", `{level_text}`); | |
}}); | |
cheerpjCreateDisplay(512, 500); | |
cheerpjRunJar("/app/static/mario.jar"); | |
</script> | |
</html>''') | |
return f"demo-{unique_id}.html" | |
def trim_level(level): | |
mod = level.shape[-1] % 14 | |
if mod > 0: | |
return level[:, :-mod] | |
return level | |
def reset_state(seed_state): | |
length = len(seed_state) | |
print(f"Resetting state with {length} levels!") | |
for _ in range(length): | |
seed_state.pop() | |
def _generate_level(prompts, seed, level_size, temperature): | |
print(f"Using prompts: {prompts}") | |
generated_levels = mario_lm.sample( | |
prompts=prompts, | |
num_steps=level_size, | |
temperature=temperature, | |
use_tqdm=True, | |
seed = seed | |
) | |
generated_levels = trim_level(generated_levels) | |
return generated_levels | |
def _make_gradio_html(level): | |
filename = make_html_file(level) | |
gradio_html = f'''<div> | |
<iframe width=512 height=512 style="margin: 0 auto" src="static/{filename}"></iframe> | |
<p style="text-align:center">Press the arrow keys to move. Press <code>a</code> to run, <code>s</code> to jump and <code>d</code> to shoot fireflowers</p> | |
</div>''' | |
return gradio_html | |
def initialize_generate(pipes, enemies, blocks, elevation, temperature = 2.4, level_size = 1400): | |
prompts = [f"{pipes} pipes, {enemies} enemies, {blocks} blocks, {elevation} elevation"] | |
generated_levels = _generate_level(prompts, None, level_size, temperature) | |
level = generated_levels.squeeze().detach().cpu() | |
img = convert_level_to_png(level, TILE_DIR, mario_lm.tokenizer)[0] | |
return [img, _make_gradio_html(level)] | |
def generate_choices(pipes, enemies, blocks, elevation, temperature = 2.4, level_size = 1400, prompt = "", seed_state = []): | |
NUM_SAMPLES = 2 | |
if prompt == "": | |
prompt = f"{pipes} pipes, {enemies} enemies, {blocks} blocks, {elevation} elevation" | |
prompts = [prompt] * NUM_SAMPLES | |
seed = None | |
if len(seed_state) > 0: | |
seed = torch.cat(seed_state).squeeze()[-48*14:].view(1, -1).repeat(NUM_SAMPLES, 1) # context length | |
generated_levels = _generate_level(prompts, seed, level_size, temperature).detach().cpu().squeeze() | |
level_choices = [generated_level[-level_size:] for generated_level in generated_levels] | |
level_choice_images = [convert_level_to_png(generated_level[-level_size:], TILE_DIR, mario_lm.tokenizer)[0] for generated_level in generated_levels] | |
# level choices + separate images | |
return [level_choices, *level_choice_images] | |
def update_level_state(choice_id, level_choices, seed_state): | |
num_choice = int(choice_id) | |
level_choice = level_choices[num_choice] | |
# append level choice to seed state | |
seed_state.append(level_choice) | |
# get new level from concatenation | |
level = torch.cat(seed_state).squeeze() | |
# final image and gradio html | |
img = convert_level_to_png(level, TILE_DIR, mario_lm.tokenizer)[0] | |
gradio_html = _make_gradio_html(level) | |
# return img, gradio html, seed state, level_choice, choice_image_1, choice_image_2, current_level_size | |
return img, gradio_html, seed_state, None, None, None, level.shape[-1] | |
with gr.Blocks().queue() as demo: | |
gr.Markdown('''### Playable demo for MarioGPT: Open-Ended Text2Level Generation through Large Language Models | |
[[Github](https://github.com/shyamsn97/mario-gpt)], [[Paper](https://arxiv.org/abs/2302.05981)] | |
''') | |
with gr.Tabs(): | |
with gr.TabItem("Compose prompt"): | |
with gr.Row(): | |
pipes = gr.Radio(["no", "little", "some", "many"], label="How many pipes?") | |
enemies = gr.Radio(["no", "little", "some", "many"], label="How many enemies?") | |
with gr.Row(): | |
blocks = gr.Radio(["little", "some", "many"], label="How many blocks?") | |
elevation = gr.Radio(["low", "high"], label="Elevation?") | |
with gr.TabItem("Type prompt"): | |
text_prompt = gr.Textbox(value="", label="Enter your MarioGPT prompt. ex: 'many pipes, many enemies, some blocks, low elevation'") | |
with gr.Accordion(label="Advanced settings", open=False): | |
temperature = gr.Number(value=2.0, label="temperature: Increase these for more diverse, but lower quality, generations") | |
level_size = gr.Number(value=1400, precision=0, label="level_size") | |
generate_btn = gr.Button("Generate Level") | |
reset_btn = gr.Button("Reset Level") | |
with gr.Row(): | |
with gr.Box(): | |
level_play = gr.HTML() | |
level_image = gr.Image(label="Current Level") | |
with gr.Box(): | |
with gr.Column(): | |
level_choice1_image = gr.Image(label="Sample Choice 1") | |
level_choice1_btn = gr.Button("Sample Choice 1") | |
with gr.Column(): | |
level_choice2_image = gr.Image(label="Sample Choice 2") | |
level_choice2_btn = gr.Button("Sample Choice 2") | |
current_level_size = gr.Number(0, visible=True, label="Current Level Size") | |
seed_state = gr.State([]) | |
state_choices = gr.State(None) | |
image_choice_1_id = gr.Number(0, visible=False) | |
image_choice_2_id = gr.Number(1, visible=False) | |
# choice buttons | |
level_choice1_btn.click(fn=update_level_state, inputs=[image_choice_1_id, state_choices, seed_state], outputs=[level_image, level_play, seed_state, state_choices, level_choice1_image, level_choice2_image, current_level_size]) | |
level_choice2_btn.click(fn=update_level_state, inputs=[image_choice_2_id, state_choices, seed_state], outputs=[level_image, level_play, seed_state, state_choices, level_choice1_image, level_choice2_image, current_level_size]) | |
# generate_btn | |
generate_btn.click(fn=generate_choices, inputs=[pipes, enemies, blocks, elevation, temperature, level_size, text_prompt, seed_state], outputs=[state_choices, level_choice1_image, level_choice2_image]) | |
# reset btn | |
reset_btn.click(fn=reset_state, inputs=[seed_state], outputs=[]) | |
gr.Examples( | |
examples=[ | |
["many", "many", "some", "high", 2.0], | |
["no", "some", "many", "high", 2.0], | |
["many", "many", "little", "low", 2.4], | |
["no", "no", "many", "high", 2.8], | |
], | |
inputs=[pipes, enemies, blocks, elevation, temperature, level_size], | |
outputs=[level_image, level_play], | |
fn=initialize_generate, | |
cache_examples=True, | |
) | |
app.mount("/static", StaticFiles(directory="static", html=True), name="static") | |
app = gr.mount_gradio_app(app, demo, "/", gradio_api_url="http://localhost:7860/") | |
uvicorn.run(app, host="0.0.0.0", port=7860) | |