Update app.py
Browse files
app.py
CHANGED
@@ -118,6 +118,60 @@ def login():
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return render_template("login.html", error=f"Error: {str(e)}")
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return render_template("login.html")
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@app.route("/logout")
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def logout():
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# Retrieve table number before clearing session
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return render_template("login.html", error=f"Error: {str(e)}")
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return render_template("login.html")
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@app.route('/reward_status')
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def reward_status():
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# Get the user email from session (assuming the session is already set during checkout)
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email = session.get('user_email')
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if not email:
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return "User not logged in", 400
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# Query Salesforce to fetch the user's reward points
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query = f"SELECT Id, Reward_Points__c FROM Customer_Login__c WHERE Email__c = '{email}'"
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user_data = query_salesforce(query)
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# Check if the user record was found
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if not user_data.get("records"):
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return "User not found", 400
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# Get the user's reward points from Salesforce
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user_points = user_data["records"][0].get("Reward_Points__c", 0)
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# Define point ranges for each tier
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tiers = {
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"Bronze": 1,
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"Silver": 100,
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"Gold": 300,
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"Platinum": 500
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}
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# Get the user's current tier and the points required for the next tier
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current_tier = ""
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points_needed_for_next_tier = 0
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for tier, threshold in tiers.items():
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if user_points < threshold:
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current_tier = tier
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points_needed_for_next_tier = threshold - user_points
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break
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else:
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current_tier = tier
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points_needed_for_next_tier = 0
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# Progress bar logic (percentage for current tier progress)
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if current_tier != "Platinum":
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next_tier_threshold = tiers[current_tier] if current_tier else 0
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progress_percentage = (user_points - next_tier_threshold) / (tiers.get(current_tier, 500) - next_tier_threshold) * 100
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else:
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progress_percentage = 100
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return render_template(
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'reward_status.html',
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user_points=user_points,
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current_tier=current_tier,
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points_needed_for_next_tier=points_needed_for_next_tier,
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progress_percentage=progress_percentage
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)
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@app.route("/logout")
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def logout():
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# Retrieve table number before clearing session
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