Add 2 files
Browse files- README.md +7 -5
- index.html +738 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: tetris-experiment-deepsite
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,738 @@
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<!
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<html>
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1 |
+
<!DOCTYPE html>
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2 |
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<html lang="en">
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3 |
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<head>
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4 |
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<meta charset="UTF-8">
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5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
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<title>Modern Tetris Game</title>
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7 |
+
<style>
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8 |
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* {
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9 |
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margin: 0;
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10 |
+
padding: 0;
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11 |
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box-sizing: border-box;
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12 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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13 |
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}
|
14 |
+
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15 |
+
body {
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16 |
+
background: linear-gradient(135deg, #1a1a2e, #16213e);
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17 |
+
color: #fff;
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18 |
+
min-height: 100vh;
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19 |
+
display: flex;
|
20 |
+
flex-direction: column;
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21 |
+
align-items: center;
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22 |
+
padding: 20px;
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23 |
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}
|
24 |
+
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25 |
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h1 {
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26 |
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margin: 20px 0;
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27 |
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text-align: center;
|
28 |
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color: #fff;
|
29 |
+
text-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
|
30 |
+
font-size: 2.5rem;
|
31 |
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}
|
32 |
+
|
33 |
+
.game-container {
|
34 |
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display: flex;
|
35 |
+
flex-wrap: wrap;
|
36 |
+
justify-content: center;
|
37 |
+
gap: 20px;
|
38 |
+
max-width: 1000px;
|
39 |
+
width: 100%;
|
40 |
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}
|
41 |
+
|
42 |
+
.game-board {
|
43 |
+
border: 4px solid #00ffff;
|
44 |
+
border-radius: 5px;
|
45 |
+
box-shadow: 0 0 20px rgba(0, 255, 255, 0.3);
|
46 |
+
background-color: rgba(0, 0, 0, 0.7);
|
47 |
+
}
|
48 |
+
|
49 |
+
.info-panel {
|
50 |
+
display: flex;
|
51 |
+
flex-direction: column;
|
52 |
+
gap: 20px;
|
53 |
+
background-color: rgba(0, 0, 0, 0.7);
|
54 |
+
padding: 20px;
|
55 |
+
border-radius: 10px;
|
56 |
+
border: 2px solid #00ffff;
|
57 |
+
box-shadow: 0 0 15px rgba(0, 255, 255, 0.2);
|
58 |
+
min-width: 200px;
|
59 |
+
}
|
60 |
+
|
61 |
+
.next-piece {
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62 |
+
text-align: center;
|
63 |
+
padding: 10px;
|
64 |
+
background-color: rgba(0, 0, 0, 0.5);
|
65 |
+
border-radius: 5px;
|
66 |
+
border: 1px solid #00ffff;
|
67 |
+
}
|
68 |
+
|
69 |
+
.score-display {
|
70 |
+
text-align: center;
|
71 |
+
padding: 15px;
|
72 |
+
background-color: rgba(0, 0, 0, 0.5);
|
73 |
+
border-radius: 5px;
|
74 |
+
border: 1px solid #00ffff;
|
75 |
+
}
|
76 |
+
|
77 |
+
.score-display h3 {
|
78 |
+
margin-bottom: 10px;
|
79 |
+
color: #00ffff;
|
80 |
+
}
|
81 |
+
|
82 |
+
.score-value {
|
83 |
+
font-size: 2rem;
|
84 |
+
font-weight: bold;
|
85 |
+
color: #fff;
|
86 |
+
}
|
87 |
+
|
88 |
+
.level-display {
|
89 |
+
text-align: center;
|
90 |
+
padding: 15px;
|
91 |
+
background-color: rgba(0, 0, 0, 0.5);
|
92 |
+
border-radius: 5px;
|
93 |
+
border: 1px solid #00ffff;
|
94 |
+
}
|
95 |
+
|
96 |
+
.level-display h3 {
|
97 |
+
margin-bottom: 10px;
|
98 |
+
color: #00ffff;
|
99 |
+
}
|
100 |
+
|
101 |
+
.level-value {
|
102 |
+
font-size: 2rem;
|
103 |
+
font-weight: bold;
|
104 |
+
color: #fff;
|
105 |
+
}
|
106 |
+
|
107 |
+
.controls {
|
108 |
+
margin-top: 10px;
|
109 |
+
text-align: center;
|
110 |
+
}
|
111 |
+
|
112 |
+
.controls h3 {
|
113 |
+
margin-bottom: 10px;
|
114 |
+
color: #00ffff;
|
115 |
+
}
|
116 |
+
|
117 |
+
.control-key {
|
118 |
+
display: inline-block;
|
119 |
+
margin: 5px;
|
120 |
+
padding: 8px 12px;
|
121 |
+
background-color: rgba(0, 255, 255, 0.2);
|
122 |
+
border: 1px solid #00ffff;
|
123 |
+
border-radius: 5px;
|
124 |
+
font-family: monospace;
|
125 |
+
font-weight: bold;
|
126 |
+
}
|
127 |
+
|
128 |
+
.game-over {
|
129 |
+
position: absolute;
|
130 |
+
top: 0;
|
131 |
+
left: 0;
|
132 |
+
width: 100%;
|
133 |
+
height: 100%;
|
134 |
+
background-color: rgba(0, 0, 0, 0.8);
|
135 |
+
display: flex;
|
136 |
+
flex-direction: column;
|
137 |
+
justify-content: center;
|
138 |
+
align-items: center;
|
139 |
+
z-index: 10;
|
140 |
+
display: none;
|
141 |
+
}
|
142 |
+
|
143 |
+
.game-over h2 {
|
144 |
+
font-size: 3rem;
|
145 |
+
color: #ff0000;
|
146 |
+
margin-bottom: 20px;
|
147 |
+
text-shadow: 0 0 10px rgba(255, 0, 0, 0.5);
|
148 |
+
}
|
149 |
+
|
150 |
+
.restart-btn {
|
151 |
+
padding: 15px 30px;
|
152 |
+
background-color: #00ffff;
|
153 |
+
color: #000;
|
154 |
+
border: none;
|
155 |
+
border-radius: 5px;
|
156 |
+
font-size: 1.2rem;
|
157 |
+
font-weight: bold;
|
158 |
+
cursor: pointer;
|
159 |
+
transition: all 0.3s;
|
160 |
+
}
|
161 |
+
|
162 |
+
.restart-btn:hover {
|
163 |
+
background-color: #fff;
|
164 |
+
box-shadow: 0 0 15px rgba(0, 255, 255, 0.8);
|
165 |
+
}
|
166 |
+
|
167 |
+
@media (max-width: 768px) {
|
168 |
+
.game-container {
|
169 |
+
flex-direction: column;
|
170 |
+
align-items: center;
|
171 |
+
}
|
172 |
+
|
173 |
+
.game-board {
|
174 |
+
width: 300px;
|
175 |
+
height: 600px;
|
176 |
+
}
|
177 |
+
|
178 |
+
.info-panel {
|
179 |
+
width: 300px;
|
180 |
+
flex-direction: row;
|
181 |
+
justify-content: space-between;
|
182 |
+
flex-wrap: wrap;
|
183 |
+
}
|
184 |
+
|
185 |
+
.next-piece, .score-display, .level-display {
|
186 |
+
flex: 1;
|
187 |
+
min-width: 120px;
|
188 |
+
}
|
189 |
+
}
|
190 |
+
|
191 |
+
@media (max-width: 400px) {
|
192 |
+
.game-board {
|
193 |
+
width: 250px;
|
194 |
+
height: 500px;
|
195 |
+
}
|
196 |
+
|
197 |
+
.info-panel {
|
198 |
+
width: 250px;
|
199 |
+
}
|
200 |
+
}
|
201 |
+
</style>
|
202 |
+
</head>
|
203 |
+
<body>
|
204 |
+
<h1>MODERN TETRIS</h1>
|
205 |
+
|
206 |
+
<div class="game-container">
|
207 |
+
<canvas id="board" class="game-board" width="300" height="600"></canvas>
|
208 |
+
|
209 |
+
<div class="info-panel">
|
210 |
+
<div class="next-piece">
|
211 |
+
<h3>Next Piece</h3>
|
212 |
+
<canvas id="next" width="150" height="150"></canvas>
|
213 |
+
</div>
|
214 |
+
|
215 |
+
<div class="score-display">
|
216 |
+
<h3>Score</h3>
|
217 |
+
<div class="score-value" id="score">0</div>
|
218 |
+
</div>
|
219 |
+
|
220 |
+
<div class="level-display">
|
221 |
+
<h3>Level</h3>
|
222 |
+
<div class="level-value" id="level">1</div>
|
223 |
+
</div>
|
224 |
+
|
225 |
+
<div class="controls">
|
226 |
+
<h3>Controls</h3>
|
227 |
+
<div>
|
228 |
+
<span class="control-key">←</span>
|
229 |
+
<span class="control-key">→</span> Move<br>
|
230 |
+
<span class="control-key">↑</span> Rotate<br>
|
231 |
+
<span class="control-key">↓</span> Soft Drop<br>
|
232 |
+
<span class="control-key">Space</span> Hard Drop<br>
|
233 |
+
<span class="control-key">P</span> Pause
|
234 |
+
</div>
|
235 |
+
</div>
|
236 |
+
</div>
|
237 |
+
</div>
|
238 |
+
|
239 |
+
<div class="game-over" id="gameOver">
|
240 |
+
<h2>GAME OVER</h2>
|
241 |
+
<div class="final-score">Score: <span id="finalScore">0</span></div>
|
242 |
+
<button class="restart-btn" id="restartBtn">Play Again</button>
|
243 |
+
</div>
|
244 |
+
|
245 |
+
<script>
|
246 |
+
document.addEventListener('DOMContentLoaded', () => {
|
247 |
+
const canvas = document.getElementById('board');
|
248 |
+
const ctx = canvas.getContext('2d');
|
249 |
+
|
250 |
+
const nextCanvas = document.getElementById('next');
|
251 |
+
const nextCtx = nextCanvas.getContext('2d');
|
252 |
+
|
253 |
+
const scoreElement = document.getElementById('score');
|
254 |
+
const levelElement = document.getElementById('level');
|
255 |
+
const finalScoreElement = document.getElementById('finalScore');
|
256 |
+
const gameOverElement = document.getElementById('gameOver');
|
257 |
+
const restartBtn = document.getElementById('restartBtn');
|
258 |
+
|
259 |
+
// Calculate size of each block
|
260 |
+
const blockSize = canvas.width / COLS;
|
261 |
+
|
262 |
+
// Game variables
|
263 |
+
let score = 0;
|
264 |
+
let level = 1;
|
265 |
+
let gameSpeed = 800; // Initial speed in ms
|
266 |
+
let gameOver = false;
|
267 |
+
let isPaused = false;
|
268 |
+
let dropInterval;
|
269 |
+
|
270 |
+
// Current piece
|
271 |
+
let currentPiece = null;
|
272 |
+
let nextPiece = null;
|
273 |
+
|
274 |
+
// Board - 2D array (COLS x ROWS)
|
275 |
+
let board = createBoard();
|
276 |
+
|
277 |
+
// Initialize the game
|
278 |
+
function init() {
|
279 |
+
board = createBoard();
|
280 |
+
score = 0;
|
281 |
+
level = 1;
|
282 |
+
gameSpeed = 800;
|
283 |
+
gameOver = false;
|
284 |
+
scoreElement.textContent = score;
|
285 |
+
levelElement.textContent = level;
|
286 |
+
gameOverElement.style.display = 'none';
|
287 |
+
|
288 |
+
// Generate first pieces
|
289 |
+
nextPiece = generatePiece();
|
290 |
+
newPiece();
|
291 |
+
|
292 |
+
// Start game loop
|
293 |
+
if (dropInterval) clearInterval(dropInterval);
|
294 |
+
dropInterval = setInterval(dropPiece, gameSpeed);
|
295 |
+
|
296 |
+
// Draw initial state
|
297 |
+
draw();
|
298 |
+
drawNext();
|
299 |
+
}
|
300 |
+
|
301 |
+
// Create empty board
|
302 |
+
function createBoard() {
|
303 |
+
return Array.from(Array(ROWS), () => Array(COLS).fill(0));
|
304 |
+
}
|
305 |
+
|
306 |
+
// Draw the board and current piece
|
307 |
+
function draw() {
|
308 |
+
// Clear the canvas
|
309 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
310 |
+
|
311 |
+
// Draw the board
|
312 |
+
for (let r = 0; r < ROWS; r++) {
|
313 |
+
for (let c = 0; c < COLS; c++) {
|
314 |
+
if (board[r][c]) {
|
315 |
+
drawBlock(ctx, c, r, board[r][c]);
|
316 |
+
}
|
317 |
+
}
|
318 |
+
}
|
319 |
+
|
320 |
+
// Draw the current piece
|
321 |
+
if (currentPiece) {
|
322 |
+
for (let r = 0; r < currentPiece.tetromino.length; r++) {
|
323 |
+
for (let c = 0; c < currentPiece.tetromino[r].length; c++) {
|
324 |
+
if (currentPiece.tetromino[r][c]) {
|
325 |
+
drawBlock(
|
326 |
+
ctx,
|
327 |
+
currentPiece.x + c,
|
328 |
+
currentPiece.y + r,
|
329 |
+
currentPiece.color
|
330 |
+
);
|
331 |
+
}
|
332 |
+
}
|
333 |
+
}
|
334 |
+
}
|
335 |
+
}
|
336 |
+
|
337 |
+
// Draw the next piece
|
338 |
+
function drawNext() {
|
339 |
+
nextCtx.clearRect(0, 0, nextCanvas.width, nextCanvas.height);
|
340 |
+
|
341 |
+
if (nextPiece) {
|
342 |
+
// Center the piece in the next canvas
|
343 |
+
const offsetX = (nextCanvas.width / blockSize - nextPiece.tetromino[0].length) / 2;
|
344 |
+
const offsetY = (nextCanvas.height / blockSize - nextPiece.tetromino.length) / 2;
|
345 |
+
|
346 |
+
for (let r = 0; r < nextPiece.tetromino.length; r++) {
|
347 |
+
for (let c = 0; c < nextPiece.tetromino[r].length; c++) {
|
348 |
+
if (nextPiece.tetromino[r][c]) {
|
349 |
+
drawBlock(
|
350 |
+
nextCtx,
|
351 |
+
offsetX + c,
|
352 |
+
offsetY + r,
|
353 |
+
nextPiece.color,
|
354 |
+
true
|
355 |
+
);
|
356 |
+
}
|
357 |
+
}
|
358 |
+
}
|
359 |
+
}
|
360 |
+
}
|
361 |
+
|
362 |
+
// Draw a single block
|
363 |
+
function drawBlock(context, x, y, color, isNext = false) {
|
364 |
+
const size = isNext ? blockSize * 0.8 : blockSize;
|
365 |
+
const offset = isNext ? blockSize * 0.1 : 0;
|
366 |
+
|
367 |
+
context.fillStyle = color;
|
368 |
+
context.fillRect(x * blockSize + offset, y * blockSize + offset, size, size);
|
369 |
+
|
370 |
+
// Add 3D effect
|
371 |
+
context.strokeStyle = 'rgba(255, 255, 255, 0.3)';
|
372 |
+
context.lineWidth = 2;
|
373 |
+
context.strokeRect(x * blockSize + offset, y * blockSize + offset, size, size);
|
374 |
+
|
375 |
+
// Add highlight effect
|
376 |
+
context.fillStyle = 'rgba(255, 255, 255, 0.1)';
|
377 |
+
context.fillRect(x * blockSize + offset + 2, y * blockSize + offset + 2, size * 0.4, size * 0.4);
|
378 |
+
}
|
379 |
+
|
380 |
+
// Generate a new random piece
|
381 |
+
function generatePiece() {
|
382 |
+
const randomIndex = Math.floor(Math.random() * PIECES.length);
|
383 |
+
const piece = JSON.parse(JSON.stringify(PIECES[randomIndex]));
|
384 |
+
|
385 |
+
// Adjust position to spawn at top center
|
386 |
+
piece.x = Math.floor(COLS / 2) - Math.floor(piece.tetromino[0].length / 2);
|
387 |
+
piece.y = 0;
|
388 |
+
|
389 |
+
return piece;
|
390 |
+
}
|
391 |
+
|
392 |
+
// Create new piece for play
|
393 |
+
function newPiece() {
|
394 |
+
currentPiece = nextPiece;
|
395 |
+
nextPiece = generatePiece();
|
396 |
+
drawNext();
|
397 |
+
|
398 |
+
// Check for collision immediately (game over condition)
|
399 |
+
if (isColliding()) {
|
400 |
+
endGame();
|
401 |
+
}
|
402 |
+
}
|
403 |
+
|
404 |
+
// Move piece down
|
405 |
+
function dropPiece() {
|
406 |
+
if (!gameOver && !isPaused) {
|
407 |
+
if (isColliding(0, 1)) {
|
408 |
+
lockPiece();
|
409 |
+
clearLines();
|
410 |
+
newPiece();
|
411 |
+
} else {
|
412 |
+
currentPiece.y++;
|
413 |
+
draw();
|
414 |
+
}
|
415 |
+
}
|
416 |
+
}
|
417 |
+
|
418 |
+
// Move piece left
|
419 |
+
function moveLeft() {
|
420 |
+
if (!isColliding(-1, 0)) {
|
421 |
+
currentPiece.x--;
|
422 |
+
draw();
|
423 |
+
}
|
424 |
+
}
|
425 |
+
|
426 |
+
// Move piece right
|
427 |
+
function moveRight() {
|
428 |
+
if (!isColliding(1, 0)) {
|
429 |
+
currentPiece.x++;
|
430 |
+
draw();
|
431 |
+
}
|
432 |
+
}
|
433 |
+
|
434 |
+
// Rotate piece
|
435 |
+
function rotate() {
|
436 |
+
const originalTetromino = currentPiece.tetromino;
|
437 |
+
const originalRotation = currentPiece.rotation;
|
438 |
+
|
439 |
+
// Try current rotation
|
440 |
+
currentPiece.tetromino = rotateMatrix(currentPiece.tetromino);
|
441 |
+
currentPiece.rotation = (currentPiece.rotation + 1) % 4;
|
442 |
+
|
443 |
+
// If rotation causes collision, try wall kicks
|
444 |
+
if (isColliding()) {
|
445 |
+
// Try moving left
|
446 |
+
currentPiece.x--;
|
447 |
+
if (isColliding()) {
|
448 |
+
currentPiece.x += 2; // Try moving right
|
449 |
+
if (isColliding()) {
|
450 |
+
currentPiece.x--; // Restore x position
|
451 |
+
currentPiece.tetromino = originalTetromino;
|
452 |
+
currentPiece.rotation = originalRotation;
|
453 |
+
}
|
454 |
+
}
|
455 |
+
}
|
456 |
+
|
457 |
+
draw();
|
458 |
+
}
|
459 |
+
|
460 |
+
// Rotate matrix 90 degrees
|
461 |
+
function rotateMatrix(matrix) {
|
462 |
+
const N = matrix.length;
|
463 |
+
const rotated = Array.from(Array(matrix[0].length), () => Array(N).fill(0));
|
464 |
+
|
465 |
+
for (let r = 0; r < N; r++) {
|
466 |
+
for (let c = 0; c < matrix[r].length; c++) {
|
467 |
+
rotated[c][N - 1 - r] = matrix[r][c];
|
468 |
+
}
|
469 |
+
}
|
470 |
+
|
471 |
+
return rotated;
|
472 |
+
}
|
473 |
+
|
474 |
+
// Check for collisions
|
475 |
+
function isColliding(offsetX = 0, offsetY = 0) {
|
476 |
+
for (let r = 0; r < currentPiece.tetromino.length; r++) {
|
477 |
+
for (let c = 0; c < currentPiece.tetromino[r].length; c++) {
|
478 |
+
// Skip empty blocks
|
479 |
+
if (!currentPiece.tetromino[r][c]) continue;
|
480 |
+
|
481 |
+
const newX = currentPiece.x + c + offsetX;
|
482 |
+
const newY = currentPiece.y + r + offsetY;
|
483 |
+
|
484 |
+
// Check walls and floor
|
485 |
+
if (newX < 0 || newX >= COLS || newY >= ROWS) {
|
486 |
+
return true;
|
487 |
+
}
|
488 |
+
|
489 |
+
// Check for collision with existing blocks
|
490 |
+
if (newY >= 0 && board[newY][newX]) {
|
491 |
+
return true;
|
492 |
+
}
|
493 |
+
}
|
494 |
+
}
|
495 |
+
|
496 |
+
return false;
|
497 |
+
}
|
498 |
+
|
499 |
+
// Lock piece in place
|
500 |
+
function lockPiece() {
|
501 |
+
for (let r = 0; r < currentPiece.tetromino.length; r++) {
|
502 |
+
for (let c = 0; c < currentPiece.tetromino[r].length; c++) {
|
503 |
+
if (currentPiece.tetromino[r][c]) {
|
504 |
+
const y = currentPiece.y + r;
|
505 |
+
const x = currentPiece.x + c;
|
506 |
+
|
507 |
+
if (y >= 0) { // Don't draw above the board
|
508 |
+
board[y][x] = currentPiece.color;
|
509 |
+
}
|
510 |
+
}
|
511 |
+
}
|
512 |
+
}
|
513 |
+
}
|
514 |
+
|
515 |
+
// Check for completed lines and clear them
|
516 |
+
function clearLines() {
|
517 |
+
let linesCleared = 0;
|
518 |
+
|
519 |
+
for (let r = ROWS - 1; r >= 0; r--) {
|
520 |
+
// Check if line is complete
|
521 |
+
if (board[r].every(cell => cell !== 0)) {
|
522 |
+
// Remove the line
|
523 |
+
board.splice(r, 1);
|
524 |
+
// Add new empty line at top
|
525 |
+
board.unshift(Array(COLS).fill(0));
|
526 |
+
linesCleared++;
|
527 |
+
r++; // Check the same row again (it's now the next row after splice)
|
528 |
+
}
|
529 |
+
}
|
530 |
+
|
531 |
+
if (linesCleared > 0) {
|
532 |
+
// Update score
|
533 |
+
const points = [0, 40, 100, 300, 1200]; // Points for 0, 1, 2, 3, 4 lines
|
534 |
+
score += points[linesCleared] * level;
|
535 |
+
scoreElement.textContent = score;
|
536 |
+
|
537 |
+
// Check for level up (every 10 lines)
|
538 |
+
const newLevel = Math.floor(score / 1000) + 1;
|
539 |
+
if (newLevel > level) {
|
540 |
+
level = newLevel;
|
541 |
+
levelElement.textContent = level;
|
542 |
+
|
543 |
+
// Increase speed
|
544 |
+
gameSpeed = Math.max(100, 800 - (level - 1) * 70);
|
545 |
+
clearInterval(dropInterval);
|
546 |
+
dropInterval = setInterval(dropPiece, gameSpeed);
|
547 |
+
}
|
548 |
+
}
|
549 |
+
}
|
550 |
+
|
551 |
+
// Hard drop - move piece all the way down immediately
|
552 |
+
function hardDrop() {
|
553 |
+
while (!isColliding(0, 1)) {
|
554 |
+
currentPiece.y++;
|
555 |
+
}
|
556 |
+
lockPiece();
|
557 |
+
clearLines();
|
558 |
+
newPiece();
|
559 |
+
draw();
|
560 |
+
}
|
561 |
+
|
562 |
+
// Toggle pause
|
563 |
+
function togglePause() {
|
564 |
+
isPaused = !isPaused;
|
565 |
+
if (isPaused) {
|
566 |
+
// Show pause message
|
567 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
568 |
+
ctx.fillRect(0, canvas.height / 2 - 30, canvas.width, 60);
|
569 |
+
ctx.fillStyle = '#00ffff';
|
570 |
+
ctx.font = '30px Arial';
|
571 |
+
ctx.textAlign = 'center';
|
572 |
+
ctx.fillText('PAUSED', canvas.width / 2, canvas.height / 2 + 10);
|
573 |
+
} else {
|
574 |
+
// Redraw game board
|
575 |
+
draw();
|
576 |
+
}
|
577 |
+
}
|
578 |
+
|
579 |
+
// End game
|
580 |
+
function endGame() {
|
581 |
+
gameOver = true;
|
582 |
+
clearInterval(dropInterval);
|
583 |
+
finalScoreElement.textContent = score;
|
584 |
+
gameOverElement.style.display = 'flex';
|
585 |
+
}
|
586 |
+
|
587 |
+
// Event listeners
|
588 |
+
document.addEventListener('keydown', (e) => {
|
589 |
+
if (gameOver) return;
|
590 |
+
|
591 |
+
switch (e.keyCode) {
|
592 |
+
case 37: // Left arrow
|
593 |
+
moveLeft();
|
594 |
+
break;
|
595 |
+
case 39: // Right arrow
|
596 |
+
moveRight();
|
597 |
+
break;
|
598 |
+
case 40: // Down arrow
|
599 |
+
dropPiece();
|
600 |
+
break;
|
601 |
+
case 38: // Up arrow
|
602 |
+
rotate();
|
603 |
+
break;
|
604 |
+
case 32: // Space (hard drop)
|
605 |
+
hardDrop();
|
606 |
+
break;
|
607 |
+
case 80: // P (pause)
|
608 |
+
togglePause();
|
609 |
+
break;
|
610 |
+
}
|
611 |
+
});
|
612 |
+
|
613 |
+
// Mobile touch controls
|
614 |
+
canvas.addEventListener('touchstart', handleTouchStart, false);
|
615 |
+
canvas.addEventListener('touchmove', handleTouchMove, false);
|
616 |
+
let touchStartX = null;
|
617 |
+
|
618 |
+
function handleTouchStart(e) {
|
619 |
+
if (gameOver || isPaused) return;
|
620 |
+
touchStartX = e.touches[0].clientX;
|
621 |
+
}
|
622 |
+
|
623 |
+
function handleTouchMove(e) {
|
624 |
+
if (gameOver || isPaused || touchStartX === null) return;
|
625 |
+
e.preventDefault();
|
626 |
+
|
627 |
+
const touchX = e.touches[0].clientX;
|
628 |
+
const dx = touchX - touchStartX;
|
629 |
+
|
630 |
+
if (Math.abs(dx) > 50) { // Threshold to register a swipe
|
631 |
+
if (dx > 0) {
|
632 |
+
moveRight();
|
633 |
+
} else {
|
634 |
+
moveLeft();
|
635 |
+
}
|
636 |
+
touchStartX = touchX;
|
637 |
+
}
|
638 |
+
}
|
639 |
+
|
640 |
+
// Mobile tap for rotation
|
641 |
+
canvas.addEventListener('touchend', (e) => {
|
642 |
+
if (gameOver || isPaused) return;
|
643 |
+
|
644 |
+
if (touchStartX !== null) {
|
645 |
+
const touchY = e.changedTouches[0].clientY;
|
646 |
+
const startY = e.changedTouches[0].clientY;
|
647 |
+
const dy = touchY - startY;
|
648 |
+
|
649 |
+
if (Math.abs(dy) < 10) { // Tapped without much movement
|
650 |
+
rotate();
|
651 |
+
} else if (dy > 30) { // Swiped down
|
652 |
+
hardDrop();
|
653 |
+
}
|
654 |
+
}
|
655 |
+
|
656 |
+
touchStartX = null;
|
657 |
+
});
|
658 |
+
|
659 |
+
// Restart button
|
660 |
+
restartBtn.addEventListener('click', init);
|
661 |
+
|
662 |
+
// Game constants
|
663 |
+
const COLS = 10;
|
664 |
+
const ROWS = 20;
|
665 |
+
|
666 |
+
// Tetromino pieces
|
667 |
+
const PIECES = [
|
668 |
+
{ // Z
|
669 |
+
tetromino: [
|
670 |
+
[1, 1, 0],
|
671 |
+
[0, 1, 1],
|
672 |
+
[0, 0, 0]
|
673 |
+
],
|
674 |
+
color: '#FF0000',
|
675 |
+
rotation: 0
|
676 |
+
},
|
677 |
+
{ // S
|
678 |
+
tetromino: [
|
679 |
+
[0, 1, 1],
|
680 |
+
[1, 1, 0],
|
681 |
+
[0, 0, 0]
|
682 |
+
],
|
683 |
+
color: '#00FF00',
|
684 |
+
rotation: 0
|
685 |
+
},
|
686 |
+
{ // T
|
687 |
+
tetromino: [
|
688 |
+
[0, 1, 0],
|
689 |
+
[1, 1, 1],
|
690 |
+
[0, 0, 0]
|
691 |
+
],
|
692 |
+
color: '#AA00FF',
|
693 |
+
rotation: 0
|
694 |
+
},
|
695 |
+
{ // O
|
696 |
+
tetromino: [
|
697 |
+
[1, 1],
|
698 |
+
[1, 1]
|
699 |
+
],
|
700 |
+
color: '#FFFF00',
|
701 |
+
rotation: 0
|
702 |
+
},
|
703 |
+
{ // L
|
704 |
+
tetromino: [
|
705 |
+
[0, 0, 1],
|
706 |
+
[1, 1, 1],
|
707 |
+
[0, 0, 0]
|
708 |
+
],
|
709 |
+
color: '#FFA500',
|
710 |
+
rotation: 0
|
711 |
+
},
|
712 |
+
{ // J
|
713 |
+
tetromino: [
|
714 |
+
[1, 0, 0],
|
715 |
+
[1, 1, 1],
|
716 |
+
[0, 0, 0]
|
717 |
+
],
|
718 |
+
color: '#0000FF',
|
719 |
+
rotation: 0
|
720 |
+
},
|
721 |
+
{ // I
|
722 |
+
tetromino: [
|
723 |
+
[0, 0, 0, 0],
|
724 |
+
[1, 1, 1, 1],
|
725 |
+
[0, 0, 0, 0],
|
726 |
+
[0, 0, 0, 0]
|
727 |
+
],
|
728 |
+
color: '#00FFFF',
|
729 |
+
rotation: 0
|
730 |
+
}
|
731 |
+
];
|
732 |
+
|
733 |
+
// Start the game
|
734 |
+
init();
|
735 |
+
});
|
736 |
+
</script>
|
737 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
738 |
+
</html>
|