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from .render import Render
GLUT = None
class CamRender(Render):
def __init__(self, width=1600, height=1200, name='Cam Renderer',
program_files=['simple.fs', 'simple.vs'], color_size=1, ms_rate=1, egl=False):
Render.__init__(self, width, height, name, program_files, color_size, ms_rate=ms_rate, egl=egl)
self.camera = None
if not egl:
global GLUT
import OpenGL.GLUT as GLUT
GLUT.glutDisplayFunc(self.display)
GLUT.glutKeyboardFunc(self.keyboard)
def set_camera(self, camera):
self.camera = camera
self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix()
def keyboard(self, key, x, y):
# up
eps = 1
# print(key)
if key == b'w':
self.camera.center += eps * self.camera.direction
elif key == b's':
self.camera.center -= eps * self.camera.direction
if key == b'a':
self.camera.center -= eps * self.camera.right
elif key == b'd':
self.camera.center += eps * self.camera.right
if key == b' ':
self.camera.center += eps * self.camera.up
elif key == b'x':
self.camera.center -= eps * self.camera.up
elif key == b'i':
self.camera.near += 0.1 * eps
self.camera.far += 0.1 * eps
elif key == b'o':
self.camera.near -= 0.1 * eps
self.camera.far -= 0.1 * eps
self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix()
def show(self):
if GLUT is not None:
GLUT.glutMainLoop()
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