Upload app.py
Browse files
app.py
CHANGED
@@ -33,8 +33,8 @@ class AIDancePartner:
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# Add playback controls
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play_speed = st.sidebar.slider("Playback Speed", 0.1, 2.0, 1.0, 0.1)
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# Add play/pause button
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is_playing = st.sidebar.button("Play/Pause")
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if video_file:
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self.process_video(video_file, mode, play_speed, is_playing)
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@@ -59,6 +59,10 @@ class AIDancePartner:
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# Initialize progress bar
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progress_bar = st.progress(0)
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# Store video frames and AI sequences
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frames = []
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ai_sequences = []
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@@ -81,12 +85,18 @@ class AIDancePartner:
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frames.append(frame)
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ai_sequences.append(ai_frame)
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# Playback loop
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frame_count = 0
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play = True if is_playing else False
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while
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if
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if frame_count >= len(frames):
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frame_count = 0
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@@ -114,15 +124,15 @@ class AIDancePartner:
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# Control playback speed
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time.sleep(1 / (fps * play_speed))
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frame_count += 1
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#
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if
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# Cleanup
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cap.release()
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# Add playback controls
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play_speed = st.sidebar.slider("Playback Speed", 0.1, 2.0, 1.0, 0.1)
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# Add play/pause button with unique key
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is_playing = st.sidebar.button("Play/Pause", key="play_pause_button")
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if video_file:
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self.process_video(video_file, mode, play_speed, is_playing)
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# Initialize progress bar
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progress_bar = st.progress(0)
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# Initialize play state in session state
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if 'play_state' not in st.session_state:
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st.session_state.play_state = is_playing
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# Store video frames and AI sequences
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frames = []
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ai_sequences = []
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frames.append(frame)
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ai_sequences.append(ai_frame)
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# Playback controls in sidebar
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col1, col2 = st.sidebar.columns(2)
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with col1:
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stop_button = st.button("Stop", key="stop_button")
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with col2:
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replay_button = st.button("Replay", key="replay_button")
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# Playback loop
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frame_count = 0
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while not stop_button and frame_count < len(frames):
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if st.session_state.play_state:
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if frame_count >= len(frames):
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frame_count = 0
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# Control playback speed
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time.sleep(1 / (fps * play_speed))
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frame_count += 1
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# Handle replay
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if replay_button:
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frame_count = 0
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st.session_state.play_state = True
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# Toggle play state when play/pause button is pressed
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if is_playing:
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st.session_state.play_state = not st.session_state.play_state
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# Cleanup
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cap.release()
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