Spaces:
Running
Running
added basic text rendering
Browse files- REFERENCE.md +1 -0
- index.html +347 -75
- style.css +1 -6
REFERENCE.md
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
https://www.bing.com/search?pglt=929&q=matrix.module.js&cvid=f489a108db90408c8b575d292bfd7c55&gs_lcrp=EgRlZGdlKgYIABBFGDkyBggAEEUYOTIGCAEQABhAMgYIAhAAGEAyBggDEAAYQDIGCAQQABhA0gEHNjI0ajBqMagCALACAA&FORM=ANNTA1&PC=U531&EPC=ExpTester
|
index.html
CHANGED
@@ -1,89 +1,361 @@
|
|
1 |
<!DOCTYPE html>
|
2 |
<html lang="en">
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
-
<title>
|
7 |
-
<style>
|
8 |
-
body {
|
9 |
-
margin: 0;
|
10 |
-
overflow: hidden;
|
11 |
-
}
|
12 |
-
canvas {
|
13 |
-
display: block;
|
14 |
-
}
|
15 |
-
</style>
|
16 |
</head>
|
|
|
17 |
<body>
|
18 |
-
<canvas
|
19 |
-
<script>
|
20 |
-
|
21 |
-
|
22 |
-
|
23 |
-
|
24 |
-
|
25 |
-
|
26 |
-
|
27 |
-
|
28 |
-
|
29 |
-
|
30 |
-
|
31 |
-
|
32 |
-
|
33 |
-
|
34 |
-
|
35 |
-
|
36 |
-
|
37 |
-
|
38 |
-
|
39 |
-
|
40 |
-
|
41 |
-
|
42 |
-
|
43 |
-
|
44 |
-
|
45 |
-
|
46 |
-
context.fillStyle = 'white';
|
47 |
-
context.textAlign = 'right';
|
48 |
-
context.textBaseline = 'bottom';
|
49 |
-
context.fillText(versionText, canvas.width - 10, canvas.height - 10);
|
50 |
-
}
|
51 |
-
|
52 |
-
function drawFPS() {
|
53 |
-
context.font = '1em Arial';
|
54 |
-
context.fillStyle = 'white';
|
55 |
-
context.textAlign = 'left';
|
56 |
-
context.textBaseline = 'top';
|
57 |
-
context.fillText(fps.toFixed(1) + ' fps', 10, 10);
|
58 |
-
}
|
59 |
-
|
60 |
-
function updateFPS() {
|
61 |
-
const now = performance.now(),
|
62 |
-
deltaTime = now - lastFrameTime;
|
63 |
-
lastFrameTime = now;
|
64 |
-
if (deltaTime > 0) {
|
65 |
-
const currentFPS = 1000 / deltaTime;
|
66 |
-
if (!isNaN(currentFPS) && isFinite(currentFPS)) {
|
67 |
-
fps = fps + (currentFPS - fps) * 0.1;
|
68 |
}
|
69 |
}
|
|
|
|
|
70 |
}
|
71 |
-
|
72 |
-
function
|
73 |
-
|
74 |
-
|
75 |
-
|
76 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
77 |
}
|
78 |
-
|
79 |
-
function
|
80 |
-
|
81 |
-
|
82 |
-
requestAnimationFrame(loop);
|
83 |
}
|
84 |
-
|
85 |
-
|
86 |
-
|
87 |
</script>
|
88 |
</body>
|
89 |
-
|
|
|
|
1 |
<!DOCTYPE html>
|
2 |
<html lang="en">
|
3 |
+
|
4 |
<head>
|
5 |
<meta charset="UTF-8">
|
6 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
7 |
+
<title>WebGPU Text Rendering</title>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8 |
</head>
|
9 |
+
|
10 |
<body>
|
11 |
+
<canvas></canvas>
|
12 |
+
<script type="module">
|
13 |
+
// WebGPU Simple Textured Quad - Import Canvas
|
14 |
+
// from https://webgpufundamentals.org/webgpu/webgpu-simple-textured-quad-import-canvas.html
|
15 |
+
|
16 |
+
|
17 |
+
import { mat4 } from 'https://webgpufundamentals.org/3rdparty/wgpu-matrix.module.js';
|
18 |
+
|
19 |
+
const glyphWidth = 32;
|
20 |
+
const glyphHeight = 40;
|
21 |
+
const glyphsAcrossTexture = 16;
|
22 |
+
function genreateGlyphTextureAtlas() {
|
23 |
+
const ctx = document.createElement('canvas').getContext('2d');
|
24 |
+
ctx.canvas.width = 512;
|
25 |
+
ctx.canvas.height = 256;
|
26 |
+
|
27 |
+
let x = 0;
|
28 |
+
let y = 0;
|
29 |
+
ctx.font = '32px monospace';
|
30 |
+
ctx.textBaseline = 'middle';
|
31 |
+
ctx.textAlign = 'center';
|
32 |
+
ctx.fillStyle = 'white';
|
33 |
+
for (let c = 33; c < 128; ++c) {
|
34 |
+
ctx.fillText(String.fromCodePoint(c), x + glyphWidth / 2, y + glyphHeight / 2);
|
35 |
+
x += glyphWidth;
|
36 |
+
if (x >= ctx.canvas.width) {
|
37 |
+
x = 0;
|
38 |
+
y += glyphHeight;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
39 |
}
|
40 |
}
|
41 |
+
|
42 |
+
return ctx.canvas;
|
43 |
}
|
44 |
+
|
45 |
+
async function main() {
|
46 |
+
const adapter = await navigator.gpu?.requestAdapter();
|
47 |
+
const device = await adapter?.requestDevice();
|
48 |
+
if (!device) {
|
49 |
+
fail('need a browser that supports WebGPU');
|
50 |
+
return;
|
51 |
+
}
|
52 |
+
|
53 |
+
// Get a WebGPU context from the canvas and configure it
|
54 |
+
const canvas = document.querySelector('canvas');
|
55 |
+
const context = canvas.getContext('webgpu');
|
56 |
+
const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
|
57 |
+
context.configure({
|
58 |
+
device,
|
59 |
+
format: presentationFormat,
|
60 |
+
});
|
61 |
+
|
62 |
+
const module = device.createShaderModule({
|
63 |
+
label: 'our hardcoded textured quad shaders',
|
64 |
+
code: `
|
65 |
+
struct VSInput {
|
66 |
+
@location(0) position: vec4f,
|
67 |
+
@location(1) texcoord: vec2f,
|
68 |
+
@location(2) color: vec4f,
|
69 |
+
};
|
70 |
+
|
71 |
+
struct VSOutput {
|
72 |
+
@builtin(position) position: vec4f,
|
73 |
+
@location(0) texcoord: vec2f,
|
74 |
+
@location(1) color: vec4f,
|
75 |
+
};
|
76 |
+
|
77 |
+
struct Uniforms {
|
78 |
+
matrix: mat4x4f,
|
79 |
+
};
|
80 |
+
|
81 |
+
@group(0) @binding(2) var<uniform> uni: Uniforms;
|
82 |
+
|
83 |
+
@vertex fn vs(vin: VSInput) -> VSOutput {
|
84 |
+
var vsOutput: VSOutput;
|
85 |
+
vsOutput.position = uni.matrix * vin.position;
|
86 |
+
vsOutput.texcoord = vin.texcoord;
|
87 |
+
vsOutput.color = vin.color;
|
88 |
+
return vsOutput;
|
89 |
+
}
|
90 |
+
|
91 |
+
@group(0) @binding(0) var ourSampler: sampler;
|
92 |
+
@group(0) @binding(1) var ourTexture: texture_2d<f32>;
|
93 |
+
|
94 |
+
@fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {
|
95 |
+
return textureSample(ourTexture, ourSampler, fsInput.texcoord) * fsInput.color;
|
96 |
+
}
|
97 |
+
`,
|
98 |
+
});
|
99 |
+
|
100 |
+
const glyphCanvas = genreateGlyphTextureAtlas();
|
101 |
+
// so we can see it
|
102 |
+
document.body.appendChild(glyphCanvas);
|
103 |
+
glyphCanvas.style.backgroundColor = '#222';
|
104 |
+
|
105 |
+
const maxGlyphs = 100;
|
106 |
+
const floatsPerVertex = 2 + 2 + 4; // 2(pos) + 2(texcoord) + 4(color)
|
107 |
+
const vertexSize = floatsPerVertex * 4; // 4 bytes each float
|
108 |
+
const vertsPerGlyph = 6;
|
109 |
+
const vertexBufferSize = maxGlyphs * vertsPerGlyph * vertexSize;
|
110 |
+
const vertexBuffer = device.createBuffer({
|
111 |
+
label: 'vertices',
|
112 |
+
size: vertexBufferSize,
|
113 |
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
114 |
+
});
|
115 |
+
const indexBuffer = device.createBuffer({
|
116 |
+
label: 'indices',
|
117 |
+
size: maxGlyphs * vertsPerGlyph * 4,
|
118 |
+
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
119 |
+
});
|
120 |
+
// pre fill index buffer with quad indices
|
121 |
+
{
|
122 |
+
const indices = [];
|
123 |
+
for (let i = 0; i < maxGlyphs; ++i) {
|
124 |
+
const ndx = i * 4;
|
125 |
+
indices.push(ndx, ndx + 1, ndx + 2, ndx + 2, ndx + 1, ndx + 3);
|
126 |
+
}
|
127 |
+
device.queue.writeBuffer(indexBuffer, 0, new Uint32Array(indices));
|
128 |
+
}
|
129 |
+
|
130 |
+
function generateGlyphVerticesForText(s, colors = [[1, 1, 1, 1]]) {
|
131 |
+
const vertexData = new Float32Array(maxGlyphs * floatsPerVertex * vertsPerGlyph);
|
132 |
+
const glyphUVWidth = glyphWidth / glyphCanvas.width;
|
133 |
+
const glyphUVheight = glyphHeight / glyphCanvas.height;
|
134 |
+
let offset = 0;
|
135 |
+
let x0 = 0;
|
136 |
+
let x1 = 1;
|
137 |
+
let y0 = 0;
|
138 |
+
let y1 = 1;
|
139 |
+
let width = 0;
|
140 |
+
|
141 |
+
const addVertex = (x, y, u, v, r, g, b, a) => {
|
142 |
+
vertexData[offset++] = x;
|
143 |
+
vertexData[offset++] = y;
|
144 |
+
vertexData[offset++] = u;
|
145 |
+
vertexData[offset++] = v;
|
146 |
+
vertexData[offset++] = r;
|
147 |
+
vertexData[offset++] = g;
|
148 |
+
vertexData[offset++] = b;
|
149 |
+
vertexData[offset++] = a;
|
150 |
+
};
|
151 |
+
|
152 |
+
const spacing = 0.55;
|
153 |
+
let colorNdx = 0;
|
154 |
+
for (let i = 0; i < s.length; ++i) {
|
155 |
+
// convert char code to texcoords for glyph texture
|
156 |
+
const c = s.charCodeAt(i);
|
157 |
+
if (c >= 33) {
|
158 |
+
const cNdx = c - 33;
|
159 |
+
const glyphX = cNdx % glyphsAcrossTexture;
|
160 |
+
const glyphY = Math.floor(cNdx / glyphsAcrossTexture);
|
161 |
+
const u0 = (glyphX * glyphWidth) / glyphCanvas.width;
|
162 |
+
const v1 = (glyphY * glyphHeight) / glyphCanvas.height;
|
163 |
+
const u1 = u0 + glyphUVWidth;
|
164 |
+
const v0 = v1 + glyphUVheight;
|
165 |
+
width = Math.max(x1, width);
|
166 |
+
|
167 |
+
addVertex(x0, y0, u0, v0, ...colors[colorNdx]);
|
168 |
+
addVertex(x1, y0, u1, v0, ...colors[colorNdx]);
|
169 |
+
addVertex(x0, y1, u0, v1, ...colors[colorNdx]);
|
170 |
+
addVertex(x1, y1, u1, v1, ...colors[colorNdx]);
|
171 |
+
} else {
|
172 |
+
colorNdx = (colorNdx + 1) % colors.length;
|
173 |
+
if (c === 10) {
|
174 |
+
x0 = 0;
|
175 |
+
x1 = 1;
|
176 |
+
y0 = y0 - 1;
|
177 |
+
y1 = y0 + 1;
|
178 |
+
continue;
|
179 |
+
}
|
180 |
+
}
|
181 |
+
x0 = x0 + spacing;
|
182 |
+
x1 = x0 + 1;
|
183 |
+
}
|
184 |
+
|
185 |
+
return {
|
186 |
+
vertexData,
|
187 |
+
numGlyphs: offset / floatsPerVertex,
|
188 |
+
width,
|
189 |
+
height: y1,
|
190 |
+
};
|
191 |
+
}
|
192 |
+
|
193 |
+
const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText(
|
194 |
+
'Hello\nworld!\nText in\nWebGPU!', [
|
195 |
+
[1, 1, 0, 1],
|
196 |
+
[0, 1, 1, 1],
|
197 |
+
[1, 0, 1, 1],
|
198 |
+
[1, 0, 0, 1],
|
199 |
+
[0, .5, 1, 1],
|
200 |
+
]);
|
201 |
+
device.queue.writeBuffer(vertexBuffer, 0, vertexData);
|
202 |
+
|
203 |
+
const pipeline = device.createRenderPipeline({
|
204 |
+
label: 'hardcoded textured quad pipeline',
|
205 |
+
layout: 'auto',
|
206 |
+
vertex: {
|
207 |
+
module,
|
208 |
+
entryPoint: 'vs',
|
209 |
+
buffers: [
|
210 |
+
{
|
211 |
+
arrayStride: vertexSize,
|
212 |
+
attributes: [
|
213 |
+
{ shaderLocation: 0, offset: 0, format: 'float32x2' }, // position
|
214 |
+
{ shaderLocation: 1, offset: 8, format: 'float32x2' }, // texcoord
|
215 |
+
{ shaderLocation: 2, offset: 16, format: 'float32x4' }, // color
|
216 |
+
],
|
217 |
+
},
|
218 |
+
],
|
219 |
+
},
|
220 |
+
fragment: {
|
221 |
+
module,
|
222 |
+
entryPoint: 'fs',
|
223 |
+
targets: [
|
224 |
+
{
|
225 |
+
format: presentationFormat,
|
226 |
+
blend: {
|
227 |
+
color: {
|
228 |
+
srcFactor: 'one',
|
229 |
+
dstFactor: 'one-minus-src-alpha',
|
230 |
+
operation: 'add',
|
231 |
+
},
|
232 |
+
alpha: {
|
233 |
+
srcFactor: 'one',
|
234 |
+
dstFactor: 'one-minus-src-alpha',
|
235 |
+
operation: 'add',
|
236 |
+
},
|
237 |
+
},
|
238 |
+
},
|
239 |
+
],
|
240 |
+
},
|
241 |
+
});
|
242 |
+
|
243 |
+
function copySourceToTexture(device, texture, source, { flipY } = {}) {
|
244 |
+
device.queue.copyExternalImageToTexture(
|
245 |
+
{ source, flipY, },
|
246 |
+
{ texture, premultipliedAlpha: true },
|
247 |
+
{ width: source.width, height: source.height },
|
248 |
+
);
|
249 |
+
}
|
250 |
+
|
251 |
+
function createTextureFromSource(device, source, options = {}) {
|
252 |
+
const texture = device.createTexture({
|
253 |
+
format: 'rgba8unorm',
|
254 |
+
size: [source.width, source.height],
|
255 |
+
usage: GPUTextureUsage.TEXTURE_BINDING |
|
256 |
+
GPUTextureUsage.COPY_DST |
|
257 |
+
GPUTextureUsage.RENDER_ATTACHMENT,
|
258 |
+
});
|
259 |
+
copySourceToTexture(device, texture, source, options);
|
260 |
+
return texture;
|
261 |
+
}
|
262 |
+
|
263 |
+
const texture = createTextureFromSource(device, glyphCanvas, { mips: true });
|
264 |
+
const sampler = device.createSampler({
|
265 |
+
minFilter: 'linear',
|
266 |
+
magFilter: 'linear',
|
267 |
+
});
|
268 |
+
|
269 |
+
// create a buffer for the uniform values
|
270 |
+
const uniformBufferSize =
|
271 |
+
16 * 4; // matrix is 16 32bit floats (4bytes each)
|
272 |
+
const uniformBuffer = device.createBuffer({
|
273 |
+
label: 'uniforms for quad',
|
274 |
+
size: uniformBufferSize,
|
275 |
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
276 |
+
});
|
277 |
+
|
278 |
+
// create a typedarray to hold the values for the uniforms in JavaScript
|
279 |
+
const kMatrixOffset = 0;
|
280 |
+
const uniformValues = new Float32Array(uniformBufferSize / 4);
|
281 |
+
const matrix = uniformValues.subarray(kMatrixOffset, 16);
|
282 |
+
|
283 |
+
const bindGroup = device.createBindGroup({
|
284 |
+
layout: pipeline.getBindGroupLayout(0),
|
285 |
+
entries: [
|
286 |
+
{ binding: 0, resource: sampler },
|
287 |
+
{ binding: 1, resource: texture.createView() },
|
288 |
+
{ binding: 2, resource: { buffer: uniformBuffer } },
|
289 |
+
],
|
290 |
+
});
|
291 |
+
|
292 |
+
const renderPassDescriptor = {
|
293 |
+
label: 'our basic canvas renderPass',
|
294 |
+
colorAttachments: [
|
295 |
+
{
|
296 |
+
// view: <- to be filled out when we render
|
297 |
+
clearValue: [0.3, 0.3, 0.3, 1],
|
298 |
+
loadOp: 'clear',
|
299 |
+
storeOp: 'store',
|
300 |
+
},
|
301 |
+
],
|
302 |
+
};
|
303 |
+
|
304 |
+
function render(time) {
|
305 |
+
time *= 0.001;
|
306 |
+
|
307 |
+
const fov = 60 * Math.PI / 180; // 60 degrees in radians
|
308 |
+
const aspect = canvas.clientWidth / canvas.clientHeight;
|
309 |
+
const zNear = 0.001;
|
310 |
+
const zFar = 50;
|
311 |
+
const projectionMatrix = mat4.perspective(fov, aspect, zNear, zFar);
|
312 |
+
|
313 |
+
const cameraPosition = [0, 0, 5];
|
314 |
+
const up = [0, 1, 0];
|
315 |
+
const target = [0, 0, 0];
|
316 |
+
const viewMatrix = mat4.lookAt(cameraPosition, target, up);
|
317 |
+
const viewProjectionMatrix = mat4.multiply(projectionMatrix, viewMatrix);
|
318 |
+
|
319 |
+
// Get the current texture from the canvas context and
|
320 |
+
// set it as the texture to render to.
|
321 |
+
renderPassDescriptor.colorAttachments[0].view =
|
322 |
+
context.getCurrentTexture().createView();
|
323 |
+
|
324 |
+
const encoder = device.createCommandEncoder({
|
325 |
+
label: 'render quad encoder',
|
326 |
+
});
|
327 |
+
const pass = encoder.beginRenderPass(renderPassDescriptor);
|
328 |
+
pass.setPipeline(pipeline);
|
329 |
+
|
330 |
+
mat4.rotateY(viewProjectionMatrix, time, matrix);
|
331 |
+
mat4.translate(matrix, [-width / 2, -height / 2, 0], matrix);
|
332 |
+
|
333 |
+
// copy the values from JavaScript to the GPU
|
334 |
+
device.queue.writeBuffer(uniformBuffer, 0, uniformValues);
|
335 |
+
|
336 |
+
pass.setBindGroup(0, bindGroup);
|
337 |
+
pass.setVertexBuffer(0, vertexBuffer);
|
338 |
+
pass.setIndexBuffer(indexBuffer, 'uint32');
|
339 |
+
pass.drawIndexed(numGlyphs * 6);
|
340 |
+
|
341 |
+
pass.end();
|
342 |
+
|
343 |
+
const commandBuffer = encoder.finish();
|
344 |
+
device.queue.submit([commandBuffer]);
|
345 |
+
|
346 |
+
requestAnimationFrame(render);
|
347 |
+
}
|
348 |
+
requestAnimationFrame(render);
|
349 |
}
|
350 |
+
|
351 |
+
function fail(msg) {
|
352 |
+
// eslint-disable-next-line no-alert
|
353 |
+
alert(msg);
|
|
|
354 |
}
|
355 |
+
|
356 |
+
main();
|
357 |
+
|
358 |
</script>
|
359 |
</body>
|
360 |
+
|
361 |
+
</html>
|
style.css
CHANGED
@@ -1,6 +1,7 @@
|
|
1 |
body {
|
2 |
padding: 0;
|
3 |
margin: 0;
|
|
|
4 |
font-family: -apple-system, BlinkMacSystemFont, "Arial", sans-serif;
|
5 |
}
|
6 |
|
@@ -27,9 +28,3 @@ p {
|
|
27 |
.card p:last-child {
|
28 |
margin-bottom: 0;
|
29 |
}
|
30 |
-
|
31 |
-
canvas {
|
32 |
-
display: block;
|
33 |
-
margin: 0 auto;
|
34 |
-
background-color: black;
|
35 |
-
}
|
|
|
1 |
body {
|
2 |
padding: 0;
|
3 |
margin: 0;
|
4 |
+
overflow: hidden;
|
5 |
font-family: -apple-system, BlinkMacSystemFont, "Arial", sans-serif;
|
6 |
}
|
7 |
|
|
|
28 |
.card p:last-child {
|
29 |
margin-bottom: 0;
|
30 |
}
|
|
|
|
|
|
|
|
|
|
|
|