Spaces:
Running
Running
added pipeline and state classes
Browse files- index.js +50 -84
- wgpu-pipeline.js +40 -0
- wgpu-state.js +19 -0
index.js
CHANGED
@@ -2,51 +2,44 @@ import { mat4 } from 'https://webgpufundamentals.org/3rdparty/wgpu-matrix.module
|
|
2 |
import { fetchShaderCode, generateGlyphTextureAtlas } from './utility.js';
|
3 |
import { config } from './config.js';
|
4 |
import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './constants.js';
|
|
|
|
|
5 |
|
6 |
const canvas = document.querySelector('canvas');
|
7 |
const context = canvas.getContext('webgpu');
|
8 |
const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
|
9 |
-
|
10 |
-
let pipeline;
|
11 |
-
let vertexBuffer;
|
12 |
-
let indexBuffer;
|
13 |
-
let uniformBuffer;
|
14 |
-
let texture;
|
15 |
-
let sampler;
|
16 |
-
let bindGroup;
|
17 |
|
18 |
async function main() {
|
19 |
const adapter = await navigator.gpu?.requestAdapter();
|
20 |
-
device = await adapter?.requestDevice();
|
21 |
-
if (!device) {
|
22 |
alert('need a browser that supports WebGPU');
|
23 |
return;
|
24 |
}
|
25 |
|
26 |
context.configure({
|
27 |
-
device,
|
28 |
format: presentationFormat,
|
29 |
});
|
30 |
|
31 |
const shaderCode = await fetchShaderCode('shaders.wgsl');
|
32 |
-
const
|
33 |
-
|
34 |
-
|
35 |
-
});
|
36 |
|
37 |
const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, config);
|
38 |
document.body.appendChild(glyphCanvas);
|
39 |
glyphCanvas.style.backgroundColor = '#222';
|
40 |
|
41 |
-
const vertexSize = config.floatsPerVertex * 4;
|
42 |
const vertexBufferSize = config.maxGlyphs * config.vertsPerGlyph * vertexSize;
|
43 |
-
vertexBuffer = device.createBuffer({
|
44 |
label: 'vertices',
|
45 |
size: vertexBufferSize,
|
46 |
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
47 |
});
|
48 |
|
49 |
-
indexBuffer = device.createBuffer({
|
50 |
label: 'indices',
|
51 |
size: config.maxGlyphs * config.vertsPerGlyph * 4,
|
52 |
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
@@ -56,89 +49,62 @@ async function main() {
|
|
56 |
const ndx = Math.floor(i / 6) * 4;
|
57 |
return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3];
|
58 |
});
|
59 |
-
device.queue.writeBuffer(indexBuffer, 0, new Uint32Array(indices));
|
60 |
|
61 |
const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS, glyphCanvas);
|
62 |
-
device.queue.writeBuffer(vertexBuffer, 0, vertexData);
|
63 |
-
|
64 |
-
pipeline = device.createRenderPipeline({
|
65 |
-
label: 'textured quad pipeline',
|
66 |
-
layout: 'auto',
|
67 |
-
vertex: {
|
68 |
-
module,
|
69 |
-
entryPoint: 'vs',
|
70 |
-
buffers: [
|
71 |
-
{
|
72 |
-
arrayStride: vertexSize,
|
73 |
-
attributes: [
|
74 |
-
{ shaderLocation: 0, offset: 0, format: 'float32x2' }, // pos
|
75 |
-
{ shaderLocation: 1, offset: 8, format: 'float32x2' }, // tex
|
76 |
-
{ shaderLocation: 2, offset: 16, format: 'float32x4' } // col
|
77 |
-
],
|
78 |
-
},
|
79 |
-
],
|
80 |
-
},
|
81 |
-
fragment: {
|
82 |
-
module,
|
83 |
-
entryPoint: 'fs',
|
84 |
-
targets: [{
|
85 |
-
format: presentationFormat,
|
86 |
-
blend: {
|
87 |
-
color: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
88 |
-
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' }
|
89 |
-
},
|
90 |
-
}],
|
91 |
-
},
|
92 |
-
});
|
93 |
|
94 |
-
texture = createTextureFromSource(device, glyphCanvas, { mips: true });
|
95 |
-
sampler = device.createSampler({
|
96 |
minFilter: 'linear',
|
97 |
magFilter: 'linear'
|
98 |
});
|
99 |
|
100 |
-
uniformBuffer = device.createBuffer({
|
101 |
label: 'uniforms for quad',
|
102 |
size: config.uniformBufferSize,
|
103 |
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
104 |
});
|
105 |
|
106 |
-
|
107 |
-
const matrix = uniformValues.subarray(0, 16);
|
108 |
|
109 |
-
bindGroup = device.createBindGroup({
|
110 |
-
layout: pipeline.getBindGroupLayout(0),
|
111 |
entries: [
|
112 |
-
{ binding: 0, resource: sampler },
|
113 |
-
{ binding: 1, resource: texture.createView() },
|
114 |
-
{ binding: 2, resource: { buffer: uniformBuffer } },
|
115 |
],
|
116 |
});
|
117 |
|
118 |
-
|
119 |
-
|
120 |
-
|
121 |
-
|
122 |
-
|
123 |
-
|
124 |
-
|
125 |
-
|
126 |
-
|
127 |
-
|
128 |
-
|
129 |
-
|
130 |
-
|
131 |
-
|
132 |
-
|
133 |
-
|
134 |
-
|
135 |
-
|
136 |
-
|
137 |
-
|
138 |
-
|
139 |
-
|
140 |
-
|
141 |
-
|
|
|
|
|
|
|
|
|
142 |
}
|
143 |
|
144 |
function generateGlyphVerticesForText(s, COLORS, glyphCanvas) {
|
|
|
2 |
import { fetchShaderCode, generateGlyphTextureAtlas } from './utility.js';
|
3 |
import { config } from './config.js';
|
4 |
import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './constants.js';
|
5 |
+
import { createPipeline } from './wgpu-pipeline.js';
|
6 |
+
import { createState } from './wgpu-state.js';
|
7 |
|
8 |
const canvas = document.querySelector('canvas');
|
9 |
const context = canvas.getContext('webgpu');
|
10 |
const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
|
11 |
+
const state = createState(config);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
12 |
|
13 |
async function main() {
|
14 |
const adapter = await navigator.gpu?.requestAdapter();
|
15 |
+
state.device = await adapter?.requestDevice();
|
16 |
+
if (!state.device) {
|
17 |
alert('need a browser that supports WebGPU');
|
18 |
return;
|
19 |
}
|
20 |
|
21 |
context.configure({
|
22 |
+
device: state.device,
|
23 |
format: presentationFormat,
|
24 |
});
|
25 |
|
26 |
const shaderCode = await fetchShaderCode('shaders.wgsl');
|
27 |
+
const vertexSize = config.floatsPerVertex * 4;
|
28 |
+
|
29 |
+
state.pipeline = await createPipeline(state.device, presentationFormat, vertexSize, shaderCode);
|
|
|
30 |
|
31 |
const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, config);
|
32 |
document.body.appendChild(glyphCanvas);
|
33 |
glyphCanvas.style.backgroundColor = '#222';
|
34 |
|
|
|
35 |
const vertexBufferSize = config.maxGlyphs * config.vertsPerGlyph * vertexSize;
|
36 |
+
state.vertexBuffer = state.device.createBuffer({
|
37 |
label: 'vertices',
|
38 |
size: vertexBufferSize,
|
39 |
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
40 |
});
|
41 |
|
42 |
+
state.indexBuffer = state.device.createBuffer({
|
43 |
label: 'indices',
|
44 |
size: config.maxGlyphs * config.vertsPerGlyph * 4,
|
45 |
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
|
|
|
49 |
const ndx = Math.floor(i / 6) * 4;
|
50 |
return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3];
|
51 |
});
|
52 |
+
state.device.queue.writeBuffer(state.indexBuffer, 0, new Uint32Array(indices));
|
53 |
|
54 |
const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS, glyphCanvas);
|
55 |
+
state.device.queue.writeBuffer(state.vertexBuffer, 0, vertexData);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
56 |
|
57 |
+
state.texture = createTextureFromSource(state.device, glyphCanvas, { mips: true });
|
58 |
+
state.sampler = state.device.createSampler({
|
59 |
minFilter: 'linear',
|
60 |
magFilter: 'linear'
|
61 |
});
|
62 |
|
63 |
+
state.uniformBuffer = state.device.createBuffer({
|
64 |
label: 'uniforms for quad',
|
65 |
size: config.uniformBufferSize,
|
66 |
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
67 |
});
|
68 |
|
69 |
+
state.matrix = state.uniformValues.subarray(0, 16);
|
|
|
70 |
|
71 |
+
state.bindGroup = state.device.createBindGroup({
|
72 |
+
layout: state.pipeline.getBindGroupLayout(0),
|
73 |
entries: [
|
74 |
+
{ binding: 0, resource: state.sampler },
|
75 |
+
{ binding: 1, resource: state.texture.createView() },
|
76 |
+
{ binding: 2, resource: { buffer: state.uniformBuffer } },
|
77 |
],
|
78 |
});
|
79 |
|
80 |
+
state.numGlyphs = numGlyphs;
|
81 |
+
state.width = width;
|
82 |
+
state.height = height;
|
83 |
+
|
84 |
+
requestAnimationFrame((time) => render(time, context, state, RENDER_PASS_DESCRIPTOR));
|
85 |
+
}
|
86 |
+
|
87 |
+
function render(time, context, state, RENDER_PASS_DESCRIPTOR) {
|
88 |
+
time *= config.time.phase;
|
89 |
+
const fov = 60 * Math.PI / 180;
|
90 |
+
const aspect = canvas.clientWidth / canvas.clientHeight;
|
91 |
+
const projectionMatrix = mat4.perspective(fov, aspect, config.render.zNear, config.render.zFar);
|
92 |
+
const viewMatrix = mat4.lookAt([0, 0, 5], [0, 0, 0], [0, 1, 0]);
|
93 |
+
const viewProjectionMatrix = mat4.multiply(projectionMatrix, viewMatrix);
|
94 |
+
RENDER_PASS_DESCRIPTOR.colorAttachments[0].view = context.getCurrentTexture().createView();
|
95 |
+
const encoder = state.device.createCommandEncoder();
|
96 |
+
const pass = encoder.beginRenderPass(RENDER_PASS_DESCRIPTOR);
|
97 |
+
pass.setPipeline(state.pipeline);
|
98 |
+
mat4.rotateY(viewProjectionMatrix, time, state.matrix);
|
99 |
+
mat4.translate(state.matrix, [-state.width / 2, -state.height / 2, 0], state.matrix);
|
100 |
+
state.device.queue.writeBuffer(state.uniformBuffer, 0, state.uniformValues);
|
101 |
+
pass.setBindGroup(0, state.bindGroup);
|
102 |
+
pass.setVertexBuffer(0, state.vertexBuffer);
|
103 |
+
pass.setIndexBuffer(state.indexBuffer, 'uint32');
|
104 |
+
pass.drawIndexed(state.numGlyphs * 6);
|
105 |
+
pass.end();
|
106 |
+
state.device.queue.submit([encoder.finish()]);
|
107 |
+
requestAnimationFrame((t) => render(t, context, state, RENDER_PASS_DESCRIPTOR));
|
108 |
}
|
109 |
|
110 |
function generateGlyphVerticesForText(s, COLORS, glyphCanvas) {
|
wgpu-pipeline.js
ADDED
@@ -0,0 +1,40 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// wgpu-pipeline.js
|
2 |
+
|
3 |
+
export async function createPipeline(device, presentationFormat, vertexSize, shaderCode) {
|
4 |
+
const module = device.createShaderModule({
|
5 |
+
label: 'textured quad shaders',
|
6 |
+
code: shaderCode,
|
7 |
+
});
|
8 |
+
|
9 |
+
const pipeline = device.createRenderPipeline({
|
10 |
+
label: 'textured quad pipeline',
|
11 |
+
layout: 'auto',
|
12 |
+
vertex: {
|
13 |
+
module,
|
14 |
+
entryPoint: 'vs',
|
15 |
+
buffers: [
|
16 |
+
{
|
17 |
+
arrayStride: vertexSize,
|
18 |
+
attributes: [
|
19 |
+
{ shaderLocation: 0, offset: 0, format: 'float32x2' }, // pos
|
20 |
+
{ shaderLocation: 1, offset: 8, format: 'float32x2' }, // tex
|
21 |
+
{ shaderLocation: 2, offset: 16, format: 'float32x4' } // col
|
22 |
+
],
|
23 |
+
},
|
24 |
+
],
|
25 |
+
},
|
26 |
+
fragment: {
|
27 |
+
module,
|
28 |
+
entryPoint: 'fs',
|
29 |
+
targets: [{
|
30 |
+
format: presentationFormat,
|
31 |
+
blend: {
|
32 |
+
color: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
33 |
+
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' }
|
34 |
+
},
|
35 |
+
}],
|
36 |
+
},
|
37 |
+
});
|
38 |
+
|
39 |
+
return pipeline;
|
40 |
+
}
|
wgpu-state.js
ADDED
@@ -0,0 +1,19 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
// wgpu-state.js
|
2 |
+
|
3 |
+
export function createState(config) {
|
4 |
+
return {
|
5 |
+
device: null,
|
6 |
+
pipeline: null,
|
7 |
+
vertexBuffer: null,
|
8 |
+
indexBuffer: null,
|
9 |
+
uniformBuffer: null,
|
10 |
+
texture: null,
|
11 |
+
sampler: null,
|
12 |
+
bindGroup: null,
|
13 |
+
uniformValues: new Float32Array(config.uniformBufferSize / 4),
|
14 |
+
matrix: null,
|
15 |
+
numGlyphs: 0,
|
16 |
+
width: 0,
|
17 |
+
height: 0
|
18 |
+
};
|
19 |
+
}
|