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import { getConfig } from './config.js';
import { Time } from './time.js';
import { state } from './state.js';
import { drawPanel } from './panel.js';
import { GUI, TextArea, ScrollBar } from './gui.js';
import { LayerType } from './layer.js';  // Add this import
import { EventTypes } from './event.js';  // Add this import

export function createTerminal(canvas, ctx, inputHandler) {
    const config = getConfig();
    let targetHeight = 0;
    let animationStartTime = 0;
    let animating = false;
    let animationStartHeight = 0;

    // Create GUI components
    const textArea = new TextArea({
        font: config.terminal.font,
        lineHeight: config.terminal.lineHeight
    });

    const scrollBar = new ScrollBar({
        width: config.terminal.scrollBarWidth,
        margin: config.terminal.scrollBarMargin,
        minThumbHeight: config.terminal.scrollThumbMinHeight
    });

    function getMaxVisibleLines() {
        // Account for input line height and bottom margin
        const inputAreaHeight = config.terminal.lineHeight * 1.5;  // Space for input line
        const usableHeight = state.terminalHeight - inputAreaHeight - config.terminal.panelMarginY * 2;
        return Math.floor(usableHeight / config.terminal.lineHeight);
    }

    function hasOverflow() {
        const maxLines = getMaxVisibleLines();
        const totalLines = state.commandHistory.length + 1; // +1 for input line
        return totalLines > maxLines;
    }

    function scrollToBottom() {
        const maxLines = getMaxVisibleLines();
        const totalLines = state.commandHistory.length + 1;
        state.maxScrollOffset = Math.max(0, totalLines - maxLines);
        state.scrollOffset = 0; // Reset to bottom
    }

    function updateScrollOffset() {
        const maxLines = getMaxVisibleLines();
        const totalLines = state.commandHistory.length + 1; // +1 for input line

        if (totalLines <= maxLines) {
            // Reset scroll when no overflow
            state.maxScrollOffset = 0;
            state.scrollOffset = 0;
            return;
        }

        state.maxScrollOffset = Math.max(0, totalLines - maxLines);
        scrollToBottom();
    }

    function updateScroll(event) {
        if (!state.isDraggingScrollbar) return;

        const deltaY = event.clientY - state.lastMouseY;
        state.lastMouseY = event.clientY;

        state.scrollOffset = Math.max(0, Math.min(state.maxScrollOffset, state.scrollOffset - deltaY / 10));
        event.preventDefault();
        event.stopPropagation();
    }

    function isPointInTerminal(x, y) {
        if (!state.terminalOpen) return false;
        return y <= state.terminalHeight;
    }

    function startScroll(event) {
        if (!state.terminalOpen) return;

        const rect = canvas.getBoundingClientRect();
        const x = event.clientX - rect.left;
        const y = event.clientY - rect.top;

        if (!isPointInTerminal(x, y)) return;

        const scrollBarX = canvas.width - config.terminal.scrollBarWidth - config.terminal.scrollBarMargin * 2;

        if (x >= scrollBarX && x <= scrollBarX + config.terminal.scrollBarWidth) {
            state.isDraggingScrollbar = true;
            state.lastMouseY = event.clientY;
            event.preventDefault();
            event.stopPropagation();
        }
    }

    function updateAnimation() {
        if (!animating) return;

        const elapsed = (performance.now() - animationStartTime) / 1000;
        const progress = Math.min(elapsed / config.terminal.animationSpeed, 1);

        // Smooth easing
        const eased = progress < 0.5
            ? 2 * progress * progress
            : -1 + (4 - 2 * progress) * progress;

        state.terminalHeight = animationStartHeight + (targetHeight - animationStartHeight) * eased;

        if (progress >= 1) {
            animating = false;
            state.terminalHeight = targetHeight;
        }
    }

    function drawTerminal() {
        updateAnimation();

        ctx.save();

        if (state.terminalOpen || animating) {
            // Position panel with margin
            const panelX = config.terminal.panelMargin;
            const panelY = config.terminal.panelMargin;
            const panelWidth = canvas.width - (config.terminal.panelMargin * 2);
            const panelHeight = state.terminalHeight - (config.terminal.panelMargin * 2);

            drawPanel(ctx, panelX, panelY, panelWidth, panelHeight, config.terminal.margin);

            // Draw terminal content background with padding
            const contentX = panelX + config.terminal.margin + config.terminal.panelPadding;
            const contentY = panelY + config.terminal.margin + config.terminal.panelPadding;
            const contentWidth = panelWidth - (config.terminal.margin * 2) - (config.terminal.panelPadding * 2);
            const contentHeight = panelHeight - (config.terminal.margin * 2) - (config.terminal.panelPadding * 2);

            ctx.globalAlpha = config.terminalOpacity;
            ctx.fillStyle = 'rgba(0, 0, 0, 0.95)';
            ctx.fillRect(contentX, contentY, contentWidth, contentHeight);
        }
        ctx.restore();
    }

    function drawTerminalText() {
        if (!state.terminalOpen) return;

        ctx.save();

        // Update cursor blink
        state.cursorTimer += Time.deltaTime;
        if (state.cursorTimer >= config.terminal.cursorBlinkRate) {
            state.cursorTimer = 0;
            state.cursorVisible = !state.cursorVisible;
        }

        // Calculate available space considering panel padding
        const contentStart = config.terminal.panelMargin + config.terminal.margin + config.terminal.panelPadding;
        const inputAreaHeight = config.terminal.lineHeight * 1.5;
        const textAreaHeight = state.terminalHeight - inputAreaHeight - (contentStart * 2);

        // Update text area
        textArea.setLines(state.commandHistory);
        textArea.setVisibleLines(Math.floor(textAreaHeight / config.terminal.lineHeight));
        textArea.scrollOffset = state.scrollOffset;

        // Draw command history with proper padding
        textArea.draw(ctx,
            contentStart + 5, // Extra 5px indent for text
            contentStart,
            canvas.width - config.terminal.scrollBarWidth - contentStart * 2,
            textAreaHeight
        );

        // Draw input panel top border and input field - always visible
        const inputPanelY = state.terminalHeight - config.terminal.panelMargin -
            config.terminal.margin - config.terminal.panelPadding -
            config.terminal.lineHeight * 1.8;

        ctx.fillStyle = 'rgba(255, 255, 255, 0.2)';
        ctx.fillRect(
            contentStart,
            inputPanelY,
            canvas.width - (contentStart * 2),
            1
        );

        // Always draw input line, with adjusted Y position (moved down 5px)
        const inputText = '> ' + state.inputBuffer;
        const lastLineY = inputPanelY + config.terminal.lineHeight + 5;  // Added 5px here

        GUI.drawText(ctx, inputText, contentStart + 5, lastLineY, {
            font: config.terminal.font
        });

        if (state.cursorVisible) {
            const metrics = GUI.measureText(ctx, inputText, config.terminal.font);
            GUI.drawTextCursor(ctx,
                contentStart + 5 + metrics.width + 1, // Add 1px margin from text
                lastLineY + 4, // Move cursor down 4px
                {
                    height: config.terminal.lineHeight * 0.8
                }
            );
        }

        // Draw scrollbar with proper alignment
        if (hasOverflow()) {
            const scrollRatio = state.maxScrollOffset > 0
                ? 1 - (state.scrollOffset / state.maxScrollOffset)
                : 1;
            const viewportRatio = textArea.visibleLines / textArea.lines.length;

            scrollBar.draw(ctx,
                canvas.width - contentStart - config.terminal.scrollBarWidth,
                contentStart,
                textAreaHeight,
                scrollRatio,
                viewportRatio
            );
        }

        ctx.restore();
    }

    function handleTextInput(char) {
        if (state.terminalOpen && char !== '`') {
            state.inputBuffer += char;
        }
    }

    function handleToggleTerminal(event) {
        if (event.shiftKey) {
            toggleTerminal(true);
        } else {
            toggleTerminal();
        }
    }

    function toggleTerminal(full = false) {
        state.terminalOpen = !state.terminalOpen;

        if (state.scene) {
            const gameLayer = state.scene.getLayer(LayerType.GAME);
            const debugLayer = state.scene.getLayer(LayerType.DEBUG);
            const guiLayer = state.scene.getLayer(LayerType.GUI);

            if (state.terminalOpen) {
                // Disable other layers' input when terminal is open
                gameLayer?.disableInput();
                debugLayer?.disableInput();
                guiLayer?.disableInput();

                // Also disable camera controls
                state.inputHandler.disableCameraControls();
                inputHandler.addTextInputListener(handleTextInput);
                updateScrollOffset();
            } else {
                // Re-enable other layers' input when terminal is closed
                gameLayer?.enableInput();
                debugLayer?.enableInput();
                guiLayer?.enableInput();

                // Re-enable camera controls
                state.inputHandler.enableCameraControls();
                inputHandler.removeTextInputListener(handleTextInput);
                state.scrollOffset = 0;
                state.maxScrollOffset = 0;
                state.isDraggingScrollbar = false;
            }
        }

        // Animation setup
        animating = true;
        animationStartTime = performance.now();
        animationStartHeight = state.terminalHeight;
        targetHeight = state.terminalOpen ? canvas.height * config.terminal.heightRatio : 0;
    }

    function executeCommand(command) {
        const trimmedCommand = command.trim();
        state.commandHistory.push('> ' + command);
        state.inputBuffer = '';

        switch (trimmedCommand) {
            case 'help':
                state.commandHistory.push('Available commands:');
                state.commandHistory.push('  help   - Shows this help message');
                state.commandHistory.push('  about  - About this smolworld');
                state.commandHistory.push('  clear  - Clears the terminal');
                break;
            case 'about':
                state.commandHistory.push('Smolworld: A tiny world simulation.');
                break;
            case 'clear':
                state.commandHistory = [];
                break;
            default:
                state.commandHistory.push('Unknown command: ' + command);
        }
        updateScrollOffset();
    }

    function handleEnter() {
        executeCommand(state.inputBuffer);
    }

    function handleBackspace() {
        state.inputBuffer = state.inputBuffer.slice(0, -1);
    }

    // Replace setupTerminalControls with direct event listeners
    inputHandler.listenForKey('`', (event) => {
        handleToggleTerminal(event);
    });

    inputHandler.listenForKey('Enter', () => {
        if (state.terminalOpen) {
            handleEnter();
        }
    });

    inputHandler.listenForKey('Backspace', () => {
        if (state.terminalOpen) {
            handleBackspace();
        }
    });

    // Setup mouse handlers through event system
    inputHandler.on(EventTypes.MOUSE_DOWN, startScroll);
    inputHandler.on(EventTypes.MOUSE_MOVE, updateScroll);
    inputHandler.on(EventTypes.MOUSE_UP, (event) => {
        if (state.isDraggingScrollbar) {
            event.preventDefault();
            event.stopPropagation();
        }
        state.isDraggingScrollbar = false;
    });

    inputHandler.on(EventTypes.MOUSE_WHEEL, (event) => {
        const rect = canvas.getBoundingClientRect();
        const x = event.clientX - rect.left;
        const y = event.clientY - rect.top;

        if (!state.terminalOpen || !isPointInTerminal(x, y) || !hasOverflow()) return;

        event.preventDefault();
        event.stopPropagation();
        const scrollAmount = event.deltaY > 0 ? -1 : 1;
        state.scrollOffset = Math.max(0, Math.min(state.maxScrollOffset, state.scrollOffset + scrollAmount));
    });

    return {
        draw: drawTerminal,
        drawText: drawTerminalText,
        // Export methods needed by input handler
        handleToggleTerminal,
        handleEnter,
        handleBackspace,
        startScroll,
        updateScroll,
        isPointInTerminal,
        hasOverflow
    };
}