export const TWO_PI = Math.PI * 2; export const HALF_PI = Math.PI / 2; export const DEG_TO_RAD = Math.PI / 180; export const RAD_TO_DEG = 180 / Math.PI; export function lerp(start, end, factor) { return start + (end - start) * factor; } export function normalizeAngle(angle) { return angle % TWO_PI; } export function clamp(value, min, max) { return Math.max(min, Math.min(max, value)); } export function smoothStep(value, edge0, edge1) { const t = clamp((value - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); } export function distance(x1, y1, x2, y2) { const dx = x2 - x1; const dy = y2 - y1; return Math.sqrt(dx * dx + dy * dy); } export function map(value, inMin, inMax, outMin, outMax) { return (value - inMin) * (outMax - outMin) / (inMax - inMin) + outMin; }