File size: 5,852 Bytes
92189dd
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
/**
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import {hexToRgb} from '@/common/components/video/editor/VideoEditorUtils';
import BaseGLEffect from '@/common/components/video/effects/BaseGLEffect';
import {
  EffectFrameContext,
  EffectInit,
} from '@/common/components/video/effects/Effect';
import vertexShaderSource from '@/common/components/video/effects/shaders/DefaultVert.vert?raw';
import fragmentShaderSource from '@/common/components/video/effects/shaders/Overlay.frag?raw';
import {Tracklet} from '@/common/tracker/Tracker';
import {
  findIndexByTrackletId,
  preAllocateTextures,
} from '@/common/utils/ShaderUtils';
import {RLEObject, decode} from '@/jscocotools/mask';
import invariant from 'invariant';
import {CanvasForm} from 'pts';

export default class OverlayEffect extends BaseGLEffect {
  private _numMasks: number = 0;
  private _numMasksUniformLocation: WebGLUniformLocation | null = null;

  // Must start from 1, main texture takes 0.
  private _masksTextureUnitStart: number = 1;
  private _maskTextures: WebGLTexture[] = [];
  private _clickPosition: number[] | null = null;
  private _activeMask: number = 0;

  constructor() {
    super(8);
    this.vertexShaderSource = vertexShaderSource;
    this.fragmentShaderSource = fragmentShaderSource;
  }

  protected setupUniforms(
    gl: WebGL2RenderingContext,
    program: WebGLProgram,
    init: EffectInit,
  ): void {
    super.setupUniforms(gl, program, init);

    this._numMasksUniformLocation = gl.getUniformLocation(program, 'uNumMasks');
    gl.uniform1i(this._numMasksUniformLocation, this._numMasks);

    // We know the max number of textures, pre-allocate 3.
    this._maskTextures = preAllocateTextures(gl, 3);
  }

  apply(form: CanvasForm, context: EffectFrameContext, _tracklets: Tracklet[]) {
    const gl = this._gl;
    const program = this._program;

    invariant(gl !== null, 'WebGL2 context is required');
    invariant(program !== null, 'Not WebGL program found');

    gl.clearColor(0.0, 0.0, 0.0, 1.0);
    gl.clear(gl.COLOR_BUFFER_BIT);

    const opacity = [0.5, 0.75, 0.35, 0.95][this.variant % 4];
    gl.uniform1f(
      gl.getUniformLocation(program, 'uTime'),
      context.timeParameter ?? 1.5, // Pass a constant value when no time parameter
    );
    gl.uniform1f(gl.getUniformLocation(program, 'uOpacity'), opacity);
    gl.uniform1i(this._numMasksUniformLocation, context.masks.length);
    gl.uniform1i(
      gl.getUniformLocation(program, 'uBorder'),
      this.variant % this.numVariants < 4 ? 1 : 0,
    );

    if (context.actionPoint) {
      const clickPos = [
        context.actionPoint.position[0] / context.width,
        context.actionPoint.position[1] / context.height,
      ];
      this._clickPosition = clickPos;
      this._activeMask = findIndexByTrackletId(
        context.actionPoint.objectId,
        _tracklets,
      );
    }

    gl.uniform2fv(
      gl.getUniformLocation(program, 'uClickPos'),
      this._clickPosition ?? [0, 0],
    );
    gl.uniform1i(
      gl.getUniformLocation(program, 'uActiveMask'),
      this._activeMask,
    );

    // Activate original frame texture
    gl.activeTexture(gl.TEXTURE0);
    gl.bindTexture(gl.TEXTURE_2D, this._frameTexture);
    gl.texImage2D(
      gl.TEXTURE_2D,
      0,
      gl.RGBA,
      context.width,
      context.height,
      0,
      gl.RGBA,
      gl.UNSIGNED_BYTE,
      context.frame,
    );
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

    context.masks.forEach((mask, index) => {
      const decodedMask = decode([mask.bitmap as RLEObject]);
      const maskData = decodedMask.data as Uint8Array;
      gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart);
      gl.bindTexture(gl.TEXTURE_2D, this._maskTextures[index]);

      gl.uniform1i(
        gl.getUniformLocation(program, `uMaskTexture${index}`),
        this._masksTextureUnitStart + index,
      );

      const color = hexToRgb(context.maskColors[index]);
      gl.uniform4f(
        gl.getUniformLocation(program, `uMaskColor${index}`),
        color.r,
        color.g,
        color.b,
        color.a,
      );

      // 1 byte aligment
      gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
      gl.texImage2D(
        gl.TEXTURE_2D,
        0,
        gl.LUMINANCE,
        context.height,
        context.width,
        0,
        gl.LUMINANCE,
        gl.UNSIGNED_BYTE,
        maskData,
      );
    });

    gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);

    // Unbind textures
    gl.bindTexture(gl.TEXTURE_2D, null);
    context.masks.forEach((_, index) => {
      gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart);
      gl.bindTexture(gl.TEXTURE_2D, null);
    });

    const ctx = form.ctx;
    invariant(this._canvas !== null, 'canvas is required');

    ctx.drawImage(this._canvas, 0, 0);
    this._clickPosition = null;
  }

  async cleanup(): Promise<void> {
    super.cleanup();

    if (this._gl != null) {
      // Delete mask textures to prevent memory leaks
      this._maskTextures.forEach(texture => {
        if (texture != null && this._gl != null) {
          this._gl.deleteTexture(texture);
        }
      });
      this._maskTextures = [];
    }
  }
}