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/** | |
* Copyright (c) Meta Platforms, Inc. and affiliates. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
import {hexToRgb} from '@/common/components/video/editor/VideoEditorUtils'; | |
import BaseGLEffect from '@/common/components/video/effects/BaseGLEffect'; | |
import { | |
EffectFrameContext, | |
EffectInit, | |
} from '@/common/components/video/effects/Effect'; | |
import fragmentShaderSource from '@/common/components/video/effects/shaders/Burst.frag?raw'; | |
import vertexShaderSource from '@/common/components/video/effects/shaders/DefaultVert.vert?raw'; | |
import {Tracklet} from '@/common/tracker/Tracker'; | |
import {normalizeBounds, preAllocateTextures} from '@/common/utils/ShaderUtils'; | |
import {RLEObject, decode} from '@/jscocotools/mask'; | |
import invariant from 'invariant'; | |
import {CanvasForm} from 'pts'; | |
export default class BurstGLEffect extends BaseGLEffect { | |
private _numMasks: number = 0; | |
private _numMasksUniformLocation: WebGLUniformLocation | null = null; | |
// Must from start 1, main texture takes. | |
private _masksTextureUnitStart: number = 1; | |
private _maskTextures: WebGLTexture[] = []; | |
constructor() { | |
super(4); | |
this.vertexShaderSource = vertexShaderSource; | |
this.fragmentShaderSource = fragmentShaderSource; | |
} | |
protected setupUniforms( | |
gl: WebGL2RenderingContext, | |
program: WebGLProgram, | |
init: EffectInit, | |
): void { | |
super.setupUniforms(gl, program, init); | |
this._numMasksUniformLocation = gl.getUniformLocation(program, 'uNumMasks'); | |
gl.uniform1i(this._numMasksUniformLocation, this._numMasks); | |
// We know the max number of textures, pre-allocate 3. | |
this._maskTextures = preAllocateTextures(gl, 3); | |
} | |
apply(form: CanvasForm, context: EffectFrameContext, _tracklets: Tracklet[]) { | |
const gl = this._gl; | |
const program = this._program; | |
if (!program) { | |
return; | |
} | |
invariant(gl !== null, 'WebGL2 context is required'); | |
gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
const styleIndex = Math.floor(this.variant / 2) % 2; | |
// dynamic uniforms per frame | |
gl.uniform1i(this._numMasksUniformLocation, context.masks.length); | |
gl.uniform1i( | |
gl.getUniformLocation(program, 'uLineColor'), | |
this.variant % 2 === 0 ? 1 : 0, | |
); | |
gl.uniform1i( | |
gl.getUniformLocation(program, 'uInterleave'), | |
styleIndex === 0 ? 0 : 1, | |
); | |
gl.activeTexture(gl.TEXTURE0); | |
gl.bindTexture(gl.TEXTURE_2D, this._frameTexture); | |
gl.texImage2D( | |
gl.TEXTURE_2D, | |
0, | |
gl.RGBA, | |
context.width, | |
context.height, | |
0, | |
gl.RGBA, | |
gl.UNSIGNED_BYTE, | |
context.frame, | |
); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
// Create and bind 2D textures for each mask | |
context.masks.forEach((mask, index) => { | |
const decodedMask = decode([mask.bitmap as RLEObject]); | |
const maskData = decodedMask.data as Uint8Array; | |
gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart); | |
gl.bindTexture(gl.TEXTURE_2D, this._maskTextures[index]); | |
const boundaries = normalizeBounds( | |
mask.bounds[0], | |
mask.bounds[1], | |
context.width, | |
context.height, | |
); | |
// dynamic uniforms per mask | |
gl.uniform1i( | |
gl.getUniformLocation(program, `uMaskTexture${index}`), | |
this._masksTextureUnitStart + index, | |
); | |
const color = hexToRgb(context.maskColors[index]); | |
gl.uniform4f( | |
gl.getUniformLocation(program, `uMaskColor${index}`), | |
color.r, | |
color.g, | |
color.b, | |
color.a, | |
); | |
gl.uniform4fv(gl.getUniformLocation(program, `bbox${index}`), boundaries); | |
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1); | |
gl.texImage2D( | |
gl.TEXTURE_2D, | |
0, | |
gl.LUMINANCE, | |
context.height, | |
context.width, | |
0, | |
gl.LUMINANCE, | |
gl.UNSIGNED_BYTE, | |
maskData, | |
); | |
}); | |
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | |
// Unbind textures | |
gl.bindTexture(gl.TEXTURE_2D, null); | |
context.masks.forEach((_, index) => { | |
gl.activeTexture(gl.TEXTURE0 + index + this._masksTextureUnitStart); | |
gl.bindTexture(gl.TEXTURE_2D, null); | |
}); | |
const ctx = form.ctx; | |
invariant(this._canvas !== null, 'canvas is required'); | |
ctx.drawImage(this._canvas, 0, 0); | |
} | |
async cleanup(): Promise<void> { | |
super.cleanup(); | |
if (this._gl != null) { | |
// Delete mask textures to prevent memory leaks | |
this._maskTextures.forEach(texture => { | |
if (texture != null && this._gl != null) { | |
this._gl.deleteTexture(texture); | |
} | |
}); | |
this._maskTextures = []; | |
} | |
} | |
} | |