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/** | |
* Copyright (c) Meta Platforms, Inc. and affiliates. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
import BaseGLEffect from '@/common/components/video/effects/BaseGLEffect'; | |
import { | |
EffectFrameContext, | |
EffectInit, | |
} from '@/common/components/video/effects/Effect'; | |
import vertexShaderSource from '@/common/components/video/effects/shaders/DefaultVert.vert?raw'; | |
import fragmentShaderSource from '@/common/components/video/effects/shaders/Gradient.frag?raw'; | |
import {Tracklet} from '@/common/tracker/Tracker'; | |
import {generateLUTDATA, load3DLUT} from '@/common/utils/ShaderUtils'; | |
import invariant from 'invariant'; | |
import {CanvasForm} from 'pts'; | |
export default class GradientEffect extends BaseGLEffect { | |
private lutSize: number = 2; | |
private _lutTextures: WebGLTexture[] = []; | |
// Must be 1, main background texture takes 0. | |
private _extraTextureUnit: number = 1; | |
constructor() { | |
super(3); | |
this.vertexShaderSource = vertexShaderSource; | |
this.fragmentShaderSource = fragmentShaderSource; | |
} | |
protected setupUniforms( | |
gl: WebGL2RenderingContext, | |
program: WebGLProgram, | |
init: EffectInit, | |
): void { | |
super.setupUniforms(gl, program, init); | |
gl.uniform1i( | |
gl.getUniformLocation(program, 'uColorGradeLUT'), | |
this._extraTextureUnit, | |
); | |
this._lutTextures = []; // clear any previous pool of textures | |
for (let i = 0; i < this.numVariants; i++) { | |
const _lutData = generateLUTDATA(this.lutSize); | |
const _extraTexture = load3DLUT(gl, this.lutSize, _lutData); | |
this._lutTextures.push(_extraTexture as WebGLTexture); | |
} | |
} | |
apply(form: CanvasForm, context: EffectFrameContext, _tracklets: Tracklet[]) { | |
const gl = this._gl; | |
const program = this._program; | |
if (!program) { | |
return; | |
} | |
invariant(gl !== null, 'WebGL2 context is required'); | |
gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
gl.clear(gl.COLOR_BUFFER_BIT); | |
// Bind the LUT texture to texture unit 1 | |
const lutTexture = this._lutTextures[this.variant]; | |
gl.activeTexture(gl.TEXTURE1); | |
gl.bindTexture(gl.TEXTURE_3D, lutTexture); | |
gl.activeTexture(gl.TEXTURE0); | |
gl.bindTexture(gl.TEXTURE_2D, this._frameTexture); | |
gl.texImage2D( | |
gl.TEXTURE_2D, | |
0, | |
gl.RGBA, | |
context.width, | |
context.height, | |
0, | |
gl.RGBA, | |
gl.UNSIGNED_BYTE, | |
context.frame, | |
); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); | |
const ctx = form.ctx; | |
invariant(this._canvas !== null, 'canvas is required'); | |
ctx.drawImage(this._canvas, 0, 0); | |
} | |
} | |