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use crate::bits::BitBoard;
use pyo3::prelude::*;
use std::cmp::Ordering::*;
const PLAYERS: [char; 2] = ['B', 'W'];
#[pyclass]
#[derive(Clone)]
pub struct Game {
pub board: BitBoard,
pub current_player: usize, // 0 or 1
#[pyo3(get)]
pub state: State,
}
#[pyclass(get_all)]
#[derive(Clone, Debug, PartialEq)]
pub struct State {
pub player: char,
pub ended: bool,
pub black_score: i32,
pub white_score: i32,
pub cells: Vec<char>,
pub can_move: bool,
pub last_move: i32,
}
#[pymethods]
impl State {
fn __repr__(&self) -> String {
format!("{:?}", self)
}
}
#[pymethods]
impl Game {
#[staticmethod]
pub fn default() -> Self {
let board = BitBoard::default();
let state = Self::compute_state(&board, 0, -1);
Self {
board,
current_player: 0,
state,
}
}
pub fn available_moves(&self) -> Vec<usize> {
let mask = self.board.available_moves();
(0..64).filter(|i| mask >> i & 1 == 1).collect()
}
pub fn pass_move(&mut self) -> State {
self.board = self.board.pass_move();
self.current_player = 1 - self.current_player;
self.state = Self::compute_state(&self.board, self.current_player, -1);
self.state.clone()
}
pub fn make_move(&mut self, place: usize) -> State {
let next = self.board.make_move(place).unwrap();
self.current_player = 1 - self.current_player;
self.board = next;
self.state = Self::compute_state(&self.board, self.current_player, place as i32);
self.state.clone()
}
pub fn __repr__(&self) -> String {
let state = &self.state;
let mut s = String::new();
for (i, &c) in state.cells.iter().enumerate() {
if i % 8 == 0 {
s.push('\n')
}
s.push(c);
}
if state.ended {
s.push_str(match state.black_score.cmp(&state.white_score) {
Equal => "\nGame draw!",
Less => "\nWhite won!",
Greater => "\nBlack won!",
});
} else {
s.push_str(&format!(
"\n{} to play. Available moves: {:?}",
PLAYERS[self.current_player],
self.available_moves()
));
}
s
}
}
impl Game {
fn compute_state(board: &BitBoard, current_player: usize, last_move: i32) -> State {
let (cnt0, cnt1) = board.count();
let moves = board.available_moves();
let cells: Vec<_> = (0..64)
.map(
|i| match (board.0 >> i & 1, board.1 >> i & 1, moves >> i & 1) {
(1, 0, 0) => PLAYERS[current_player],
(0, 1, 0) => PLAYERS[1 - current_player],
(0, 0, 1) => '?',
(0, 0, 0) => '.',
(_, _, _) => unreachable!(),
},
)
.collect();
let ended = moves == 0 && board.pass_move().available_moves() == 0;
let player = PLAYERS[current_player];
State {
player,
ended,
black_score: if player == 'B' { cnt0 } else { cnt1 },
white_score: if player == 'W' { cnt0 } else { cnt1 },
cells,
can_move: moves != 0,
last_move,
}
}
}
#[cfg(test)]
mod tests {
use super::Game;
use crate::bits::BitBoard;
#[test]
fn test_1() {
let mut b = Game::default();
assert_eq!(b.available_moves(), &[19, 26, 37, 44]);
b.make_move(44);
// assert_eq!(b.make_move(44), new(44, 'B', vec![36], 4, 1));
assert_eq!(b.current_player, 1);
assert_eq!(b.available_moves(), &[29, 43, 45]);
b.make_move(29);
// assert_eq!(b.make_move(29), new(29, 'W', vec![28], 3, 3));
assert_eq!(b.current_player, 0);
assert_eq!(b.__repr__(), "\n........\n........\n..?????.\n...WWW..\n...BB...\n....B...\n........\n........\nB to play. Available moves: [18, 19, 20, 21, 22]");
}
#[test]
fn test_2() {
let b = BitBoard(2, 1);
let mut g = Game {
current_player: 0,
state: Game::compute_state(&b, 0, -1),
board: b,
};
assert_eq!(g.state.can_move, false);
g.pass_move();
assert_eq!(g.state.can_move, true);
g.make_move(2);
assert_eq!(g.state.ended, true);
assert_eq!(g.state.white_score, 3);
}
}
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