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# πŸ† Best 1000 Puzzles by Theme 🧩

Below you find the best (= highest popularity score, ordered by number of plays) 1000 puzzles for each of the [available themes](https://lichess.org/training/themes) 🎯, sourced from the [lichess puzzles database](https://database.lichess.org/#puzzles) πŸ“Š.

The CSV files contain two columns - the PGN of the puzzle, and the corresponding tags 🏷️ - and are compatible with the [Anki-Chess-2.0](https://github.com/TowelSniffer/Anki-Chess-2.0) template πŸ—‚οΈ.

If you want to generate your own puzzles, filtered by popularity, rating, number of plays and puzzle themes, you can do so within the "Puzzle Database" tab of `chessli2` β™ŸοΈ.


| Name                    | Description                                                                                                         | Link                                                                                                      |
|-------------------------|---------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------|
| Advanced pawn           | One of your pawns is deep into the opponent position, maybe threatening to promote.                                 | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/advancedPawn.csv)                                      |
| Advantage               | Seize your chance to get a decisive advantage. (200cp ≀ eval ≀ 600cp)                                               | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/advantage.csv)                                         |
| Anastasia's mate        | A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece.    | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/anastasiaMate.csv)                                     |
| Arabian mate            | A knight and a rook team up to trap the opposing king on a corner of the board.                                     | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/arabianMate.csv)                                       |
| Attacking f2 or f7      | An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.                                        | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/attackingF2F7.csv)                                     |
| Attraction              | An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.       | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/attraction.csv)                                        |
| Back rank mate          | Checkmate the king on the home rank, when it is trapped there by its own pieces.                                    | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/backRankMate.csv)                                      |
| Bishop endgame          | An endgame with only bishops and pawns.                                                                             | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/bishopEndgame.csv)                                     |
| Boden's mate            | Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces.             | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/bodenMate.csv)                                         |
| Castling                | Bring the king to safety, and deploy the rook for attack.                                                           | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/castling.csv)                                          |
| Capture the defender    | Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/capturingDefender.csv)                                 |
| Crushing                | Spot the opponent blunder to obtain a crushing advantage. (eval β‰₯ 600cp)                                            | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/crushing.csv)                                          |
| Double bishop mate      | Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces.                   | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/doubleBishopMate.csv)                                  |
| Dovetail mate           | A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces.         | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/dovetailMate.csv)                                      |
| Equality                | Come back from a losing position, and secure a draw or a balanced position. (eval ≀ 200cp)                         | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/equality.csv)                                          |
| Kingside attack         | An attack of the opponent's king, after they castled on the king side.                                             | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/kingsideAttack.csv)                                    |
| Clearance               | A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.                    | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/clearance.csv)                                         |
| Defensive move          | A precise move or sequence of moves that is needed to avoid losing material or another advantage.                  | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/defensiveMove.csv)                                     |
| Deflection              | A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called "overloading". | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/deflection.csv)                                        |
| Discovered attack       | Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/discoveredAttack.csv)                                  |
| Double check            | Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/doubleCheck.csv)                                       |
| Endgame                 | A tactic during the last phase of the game.                                                                        | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/endgame.csv)                                           |
| En passant              | A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/enPassant.csv)                                         |
| Exposed king            | A tactic involving a king with few defenders around it, often leading to checkmate.                                | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/exposedKing.csv)                                       |
| Fork                    | A move where the moved piece attacks two opponent pieces at once.                                                   | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/fork.csv)                                              |
| Hanging piece           | A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.               | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/hangingPiece.csv)                                      |
| Hook mate               | Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape.                | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/hookMate.csv)                                          |
| Interference            | Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/interference.csv)                                      |
| Intermezzo              | Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as "Zwischenzug" or "In between". | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/intermezzo.csv)                                        |
| Knight endgame          | An endgame with only knights and pawns.                                                                            | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/knightEndgame.csv)                                     |
| Long                    | Three moves to win.                                                                                                | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/long.csv)                                              |
| Master games            | Puzzles from games played by titled players.                                                                       | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/master.csv)                                            |
| Master vs Master games  | Puzzles from games between two titled players.                                                                     | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/masterVsMaster.csv)                                    |
| Checkmate               | Win the game with style.                                                                                           | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/mate.csv)                                              |
| Mate in 1               | Deliver checkmate in one move.                                                                                     | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/mateIn1.csv)                                           |
| Mate in 2               | Deliver checkmate in two moves.                                                                                    | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/mateIn2.csv)                                           |
| Mate in 3               | Deliver checkmate in three moves.                                                                                  | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/mateIn3.csv)                                           |
| Mate in 4               | Deliver checkmate in four moves.                                                                                   | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/mateIn4.csv)                                           |
| Mate in 5 or more       | Figure out a long mating sequence.                                                                                 | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/mateIn5.csv)                                           |
| Middlegame              | A tactic during the second phase of the game.                                                                      | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/middlegame.csv)                                        |
| One-move puzzle         | A puzzle that is only one move long.                                                                               | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/oneMove.csv)                                           |
| Opening                 | A tactic during the first phase of the game.                                                                       | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/opening.csv)                                           |
| Pawn endgame            | An endgame with only pawns.                                                                                        | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/pawnEndgame.csv)                                       |
| Pin                     | A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.      | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/pin.csv)                                               |
| Promotion               | Promote one of your pawn to a queen or minor piece.                                                                | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/promotion.csv)                                         |
| Queen endgame           | An endgame with only queens and pawns.                                                                             | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/queenEndgame.csv)                                      |
| Queen and Rook          | An endgame with only queens, rooks and pawns.                                                                      | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/queenRookEndgame.csv)                                  |
| Queenside attack        | An attack of the opponent's king, after they castled on the queen side.                                            | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/queensideAttack.csv)                                   |
| Quiet move              | A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/quietMove.csv)                                         |
| Rook endgame            | An endgame with only rooks and pawns.                                                                              | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/rookEndgame.csv)                                       |
| Sacrifice               | A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/sacrifice.csv)                                         |
| Short                   | Two moves to win.                                                                                                  | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/short.csv)                                             |
| Skewer                  | A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/skewer.csv)                                            |
| Smothered mate          | A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces. | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/smotheredMate.csv)                                     |
| Super GM games          | Puzzles from games played by the best players in the world.                                                        | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/superGM.csv)                                           |
| Trapped piece           | A piece is unable to escape capture as it has limited moves.                                                       | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/trappedPiece.csv)                                      |
| Underpromotion          | Promotion to a knight, bishop, or rook.                                                                            | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/underPromotion.csv)                                    |
| Very long               | Four moves or more to win.                                                                                         | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/veryLong.csv)                                          |
| X-Ray attack            | A piece attacks or defends a square, through an enemy piece.                                                       | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/xRayAttack.csv)                                        |
| Zugzwang                | The opponent is limited in the moves they can make, and all moves worsen their position.                           | [Link](https://github.com/pwenker/chessli2/blob/main/puzzles/zugzwang.csv)                                          |