File size: 9,780 Bytes
1b2d9aa
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
| Name                    | Description                                                                                                         |
|-------------------------|---------------------------------------------------------------------------------------------------------------------|
| Advanced pawn           | One of your pawns is deep into the opponent position, maybe threatening to promote.                                 |
| Advantage               | Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp)                                               |
| Anastasia's mate        | A knight and rook or queen team up to trap the opposing king between the side of the board and a friendly piece.    |
| Arabian mate            | A knight and a rook team up to trap the opposing king on a corner of the board.                                     |
| Attacking f2 or f7      | An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.                                        |
| Attraction              | An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.       |
| Back rank mate          | Checkmate the king on the home rank, when it is trapped there by its own pieces.                                    |
| Bishop endgame          | An endgame with only bishops and pawns.                                                                             |
| Boden's mate            | Two attacking bishops on criss-crossing diagonals deliver mate to a king obstructed by friendly pieces.             |
| Castling                | Bring the king to safety, and deploy the rook for attack.                                                           |
| Capture the defender    | Removing a piece that is critical to defence of another piece, allowing the now undefended piece to be captured on a following move. |
| Crushing                | Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp)                                            |
| Double bishop mate      | Two attacking bishops on adjacent diagonals deliver mate to a king obstructed by friendly pieces.                   |
| Dovetail mate           | A queen delivers mate to an adjacent king, whose only two escape squares are obstructed by friendly pieces.         |
| Equality                | Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp)                         |
| Kingside attack         | An attack of the opponent's king, after they castled on the king side.                                             |
| Clearance               | A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.                    |
| Defensive move          | A precise move or sequence of moves that is needed to avoid losing material or another advantage.                  |
| Deflection              | A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called "overloading". |
| Discovered attack       | Moving a piece (such as a knight), that previously blocked an attack by a long range piece (such as a rook), out of the way of that piece. |
| Double check            | Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king. |
| Endgame                 | A tactic during the last phase of the game.                                                                        |
| En passant              | A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move. |
| Exposed king            | A tactic involving a king with few defenders around it, often leading to checkmate.                                |
| Fork                    | A move where the moved piece attacks two opponent pieces at once.                                                   |
| Hanging piece           | A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.               |
| Hook mate               | Checkmate with a rook, knight, and pawn along with one enemy pawn to limit the enemy king's escape.                |
| Interference            | Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks. |
| Intermezzo              | Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as "Zwischenzug" or "In between". |
| Knight endgame          | An endgame with only knights and pawns.                                                                            |
| Long                    | Three moves to win.                                                                                                |
| Master games            | Puzzles from games played by titled players.                                                                       |
| Master vs Master games  | Puzzles from games between two titled players.                                                                     |
| Checkmate               | Win the game with style.                                                                                           |
| Mate in 1               | Deliver checkmate in one move.                                                                                     |
| Mate in 2               | Deliver checkmate in two moves.                                                                                    |
| Mate in 3               | Deliver checkmate in three moves.                                                                                  |
| Mate in 4               | Deliver checkmate in four moves.                                                                                   |
| Mate in 5 or more       | Figure out a long mating sequence.                                                                                 |
| Middlegame              | A tactic during the second phase of the game.                                                                      |
| One-move puzzle         | A puzzle that is only one move long.                                                                               |
| Opening                 | A tactic during the first phase of the game.                                                                       |
| Pawn endgame            | An endgame with only pawns.                                                                                        |
| Pin                     | A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.      |
| Promotion               | Promote one of your pawn to a queen or minor piece.                                                                |
| Queen endgame           | An endgame with only queens and pawns.                                                                             |
| Queen and Rook          | An endgame with only queens, rooks and pawns.                                                                      |
| Queenside attack        | An attack of the opponent's king, after they castled on the queen side.                                            |
| Quiet move              | A move that does neither make a check or capture, nor an immediate threat to capture, but does prepare a more hidden unavoidable threat for a later move. |
| Rook endgame            | An endgame with only rooks and pawns.                                                                              |
| Sacrifice               | A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves. |
| Short                   | Two moves to win.                                                                                                  |
| Skewer                  | A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin. |
| Smothered mate          | A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces. |
| Super GM games          | Puzzles from games played by the best players in the world.                                                        |
| Trapped piece           | A piece is unable to escape capture as it has limited moves.                                                       |
| Underpromotion          | Promotion to a knight, bishop, or rook.                                                                            |
| Very long               | Four moves or more to win.                                                                                         |
| X-Ray attack            | A piece attacks or defends a square, through an enemy piece.                                                       |
| Zugzwang                | The opponent is limited in the moves they can make, and all moves worsen their position.                           |
| Healthy mix             | A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games.    |
| Player games            | Lookup puzzles generated from your games, or from another player's games.                                          |
| Puzzle download information | These puzzles are in the public domain, and can be downloaded from %s.                                           |