Spaces:
Runtime error
Runtime error
File size: 5,456 Bytes
429630e f58cb94 5be8aec e912157 429630e f58cb94 5be8aec f58cb94 5be8aec f58cb94 5be8aec f58cb94 5be8aec f58cb94 5be8aec e8f9548 5be8aec f08d344 5be8aec f08d344 5be8aec c45097a 429630e 5be8aec 429630e c45097a 429630e f08d344 e912157 f08d344 429630e f08d344 429630e f08d344 429630e 5be8aec 429630e 5be8aec 429630e f08d344 429630e 5be8aec 429630e 5be8aec 429630e 5be8aec 429630e e912157 429630e 5be8aec 429630e f08d344 429630e e912157 e8f9548 e912157 f58cb94 e912157 5be8aec e8f9548 5be8aec e8f9548 5be8aec f58cb94 f08d344 429630e f08d344 429630e 5be8aec e912157 e8f9548 5be8aec 429630e 5be8aec 429630e f58cb94 e912157 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 |
import gradio as gr
import base64
from PIL import ImageColor
from pathlib import Path
import bpy
from tqdm import tqdm
from math import pi
import tempfile
def enable_GPUS():
bpy.data.scenes[0].render.engine = "CYCLES"
# Set the device_type
bpy.context.preferences.addons[
"cycles"
].preferences.compute_device_type = "CUDA" # or "OPENCL"
# Set the device and feature set
bpy.context.scene.cycles.device = "GPU"
for scene in bpy.data.scenes:
scene.cycles.device = "GPU"
bpy.context.preferences.addons["cycles"].preferences.get_devices()
print(bpy.context.preferences.addons["cycles"].preferences.compute_device_type)
for d in bpy.context.preferences.addons["cycles"].preferences.devices:
d["use"] = True # Using all devices, include GPU and CPU
print(d["name"])
enable_GPUS()
# bpy.ops.wm.read_factory_settings(use_empty=True)
def generate(
color1,
color2,
camera_X,
camera_Y,
camera_Z,
torus_X,
torus_Y,
torus_Z,
progress=gr.Progress(track_tqdm=True),
):
rgb1 = ImageColor.getcolor(color1, "RGBA")
rgb1 = tuple(v / 255.0 for v in rgb1)
rgb2 = ImageColor.getcolor(color2, "RGBA")
rgb2 = tuple(v / 255.0 for v in rgb2)
# Delete all mesh objects from the scene
bpy.ops.object.select_all(action="DESELECT")
bpy.ops.object.select_by_type(type="MESH")
bpy.ops.object.delete()
# Add a torus
bpy.ops.mesh.primitive_torus_add(
major_radius=1.5,
minor_radius=0.75,
major_segments=48 * 4,
minor_segments=12 * 4,
align="WORLD",
location=(0, 1, 1),
)
# Assigning the torus to a variable
# torus = bpy.context.active_object
torus = bpy.context.view_layer.objects.active
# print(torus)
# Create a new material and assign it to the torus
material = bpy.data.materials.new(name="RainbowGradient")
torus.data.materials.append(material)
material.use_nodes = True
nodes = material.node_tree.nodes
# Clear default nodes
for node in nodes:
nodes.remove(node)
# Add a Gradient Texture and set it to a color ramp of a rainbow
gradient = nodes.new(type="ShaderNodeTexGradient")
gradient.gradient_type = "LINEAR"
gradient.location = (0, 0)
ramp = nodes.new(type="ShaderNodeValToRGB")
ramp.color_ramp.interpolation = "LINEAR"
ramp.location = (200, 0)
ramp.color_ramp.elements[0].color = rgb1
ramp.color_ramp.elements[1].color = rgb2
# Add Shader nodes
bsdf = nodes.new(type="ShaderNodeBsdfPrincipled")
bsdf.location = (400, 0)
output = nodes.new(type="ShaderNodeOutputMaterial")
output.location = (600, 0)
# Connect the nodes
material.node_tree.links.new
material.node_tree.links.new(gradient.outputs["Color"], ramp.inputs[0])
material.node_tree.links.new(ramp.outputs["Color"], bsdf.inputs["Base Color"])
material.node_tree.links.new(bsdf.outputs["BSDF"], output.inputs["Surface"])
# Rotate the gradient to apply it from left to right
torus.rotation_euler = (
torus_X,
torus_Y,
torus_Z,
) # Rotate 90 degrees on the Z axis
# Light
light = bpy.data.objects["Light"]
light.location = (0.1, 0, 2) # Position the light
# Camera
camera = bpy.data.objects["Camera"]
camera.location = (camera_X, camera_Y, camera_Z)
camera.data.dof.use_dof = True
camera.data.dof.focus_distance = 5
camera.data.dof.aperture_fstop = 4
# Render
with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as f:
bpy.context.scene.render.resolution_y = 128
bpy.context.scene.render.resolution_x = 128
bpy.context.scene.render.image_settings.file_format = "PNG"
bpy.context.scene.render.filepath = f.name
with tqdm(total=bpy.context.scene.frame_end) as pbar:
def elapsed(dummy):
pbar.update()
bpy.app.handlers.render_stats.append(elapsed)
bpy.ops.render.render(animation=False, write_still=True)
bpy.data.images["Render Result"].save_render(
filepath=bpy.context.scene.render.filepath
)
bpy.app.handlers.render_stats.clear()
return f.name
# generate("#ffffff", "#aaa", 1)
with gr.Blocks() as demo:
with gr.Row():
with gr.Column():
color1 = gr.ColorPicker(value="#59C173")
color2 = gr.ColorPicker(value="#5D26C1")
camera_X = gr.Slider(minimum=-100, maximum=100, value=5, label="Camera X")
camera_Y = gr.Slider(minimum=-100, maximum=100, value=-3, label="Camera Y")
camera_Z = gr.Slider(minimum=-100, maximum=100, value=4, label="Camera Z")
torus_X = gr.Slider(minimum=-pi, maximum=pi, value=0, label="Torus φ")
torus_Y = gr.Slider(minimum=-pi, maximum=pi, value=0, label="Torus θ")
torus_Z = gr.Slider(minimum=-pi, maximum=pi, value=pi / 2, label="Torus ψ")
render_btn = gr.Button("Render")
with gr.Column(scale=3):
image = gr.Image(type="filepath")
render_btn.click(
generate,
inputs=[
color1,
color2,
camera_X,
camera_Y,
camera_Z,
torus_X,
torus_Y,
torus_Z,
],
outputs=[image],
)
demo.queue()
demo.launch(debug=True, inline=True) |