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from __future__ import annotations | |
import sys | |
assert sys.platform == "win32" | |
from typing import Any, TextIO | |
from prompt_toolkit.data_structures import Size | |
from .base import Output | |
from .color_depth import ColorDepth | |
from .vt100 import Vt100_Output | |
from .win32 import Win32Output | |
__all__ = [ | |
"ConEmuOutput", | |
] | |
class ConEmuOutput: | |
""" | |
ConEmu (Windows) output abstraction. | |
ConEmu is a Windows console application, but it also supports ANSI escape | |
sequences. This output class is actually a proxy to both `Win32Output` and | |
`Vt100_Output`. It uses `Win32Output` for console sizing and scrolling, but | |
all cursor movements and scrolling happens through the `Vt100_Output`. | |
This way, we can have 256 colors in ConEmu and Cmder. Rendering will be | |
even a little faster as well. | |
http://conemu.github.io/ | |
http://gooseberrycreative.com/cmder/ | |
""" | |
def __init__( | |
self, stdout: TextIO, default_color_depth: ColorDepth | None = None | |
) -> None: | |
self.win32_output = Win32Output(stdout, default_color_depth=default_color_depth) | |
self.vt100_output = Vt100_Output( | |
stdout, lambda: Size(0, 0), default_color_depth=default_color_depth | |
) | |
def responds_to_cpr(self) -> bool: | |
return False # We don't need this on Windows. | |
def __getattr__(self, name: str) -> Any: | |
if name in ( | |
"get_size", | |
"get_rows_below_cursor_position", | |
"enable_mouse_support", | |
"disable_mouse_support", | |
"scroll_buffer_to_prompt", | |
"get_win32_screen_buffer_info", | |
"enable_bracketed_paste", | |
"disable_bracketed_paste", | |
): | |
return getattr(self.win32_output, name) | |
else: | |
return getattr(self.vt100_output, name) | |
Output.register(ConEmuOutput) | |