; | |
/** | |
Streams in a WebSocket connection | |
--------------------------------- | |
We model a WebSocket as two duplex streams: one stream is for the wire protocol | |
over an I/O socket, and the other is for incoming/outgoing messages. | |
+----------+ +---------+ +----------+ | |
[1] write(chunk) -->| ~~~~~~~~ +----->| parse() +----->| ~~~~~~~~ +--> emit('data') [2] | |
| | +----+----+ | | | |
| | | | | | |
| IO | | [5] | Messages | | |
| | V | | | |
| | +---------+ | | | |
[4] emit('data') <--+ ~~~~~~~~ |<-----+ frame() |<-----+ ~~~~~~~~ |<-- write(chunk) [3] | |
+----------+ +---------+ +----------+ | |
Message transfer in each direction is simple: IO receives a byte stream [1] and | |
sends this stream for parsing. The parser will periodically emit a complete | |
message text on the Messages stream [2]. Similarly, when messages are written | |
to the Messages stream [3], they are framed using the WebSocket wire format and | |
emitted via IO [4]. | |
There is a feedback loop via [5] since some input from [1] will be things like | |
ping, pong and close frames. In these cases the protocol responds by emitting | |
responses directly back to [4] rather than emitting messages via [2]. | |
For the purposes of flow control, we consider the sources of each Readable | |
stream to be as follows: | |
* [2] receives input from [1] | |
* [4] receives input from [1] and [3] | |
The classes below express the relationships described above without prescribing | |
anything about how parse() and frame() work, other than assuming they emit | |
'data' events to the IO and Messages streams. They will work with any protocol | |
driver having these two methods. | |
**/ | |
var Stream = require('stream').Stream, | |
util = require('util'); | |
var IO = function(driver) { | |
this.readable = this.writable = true; | |
this._paused = false; | |
this._driver = driver; | |
}; | |
util.inherits(IO, Stream); | |
// The IO pause() and resume() methods will be called when the socket we are | |
// piping to gets backed up and drains. Since IO output [4] comes from IO input | |
// [1] and Messages input [3], we need to tell both of those to return false | |
// from write() when this stream is paused. | |
IO.prototype.pause = function() { | |
this._paused = true; | |
this._driver.messages._paused = true; | |
}; | |
IO.prototype.resume = function() { | |
this._paused = false; | |
this.emit('drain'); | |
var messages = this._driver.messages; | |
messages._paused = false; | |
messages.emit('drain'); | |
}; | |
// When we receive input from a socket, send it to the parser and tell the | |
// source whether to back off. | |
IO.prototype.write = function(chunk) { | |
if (!this.writable) return false; | |
this._driver.parse(chunk); | |
return !this._paused; | |
}; | |
// The IO end() method will be called when the socket piping into it emits | |
// 'close' or 'end', i.e. the socket is closed. In this situation the Messages | |
// stream will not emit any more data so we emit 'end'. | |
IO.prototype.end = function(chunk) { | |
if (!this.writable) return; | |
if (chunk !== undefined) this.write(chunk); | |
this.writable = false; | |
var messages = this._driver.messages; | |
if (messages.readable) { | |
messages.readable = messages.writable = false; | |
messages.emit('end'); | |
} | |
}; | |
IO.prototype.destroy = function() { | |
this.end(); | |
}; | |
var Messages = function(driver) { | |
this.readable = this.writable = true; | |
this._paused = false; | |
this._driver = driver; | |
}; | |
util.inherits(Messages, Stream); | |
// The Messages pause() and resume() methods will be called when the app that's | |
// processing the messages gets backed up and drains. If we're emitting | |
// messages too fast we should tell the source to slow down. Message output [2] | |
// comes from IO input [1]. | |
Messages.prototype.pause = function() { | |
this._driver.io._paused = true; | |
}; | |
Messages.prototype.resume = function() { | |
this._driver.io._paused = false; | |
this._driver.io.emit('drain'); | |
}; | |
// When we receive messages from the user, send them to the formatter and tell | |
// the source whether to back off. | |
Messages.prototype.write = function(message) { | |
if (!this.writable) return false; | |
if (typeof message === 'string') this._driver.text(message); | |
else this._driver.binary(message); | |
return !this._paused; | |
}; | |
// The Messages end() method will be called when a stream piping into it emits | |
// 'end'. Many streams may be piped into the WebSocket and one of them ending | |
// does not mean the whole socket is done, so just process the input and move | |
// on leaving the socket open. | |
Messages.prototype.end = function(message) { | |
if (message !== undefined) this.write(message); | |
}; | |
Messages.prototype.destroy = function() {}; | |
exports.IO = IO; | |
exports.Messages = Messages; | |