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use std::collections::{HashMap, HashSet};
use std::path::{Path, PathBuf};
use std::sync::Arc;
use std::time::Duration;
use futures::Future;
use parking_lot::Mutex;
use serde::{Deserialize, Serialize};
use tokio::sync::RwLock;
use tokio::time::sleep;
use super::tasks_pool::ReshardTaskProgress;
use super::ReshardKey;
use crate::config::CollectionConfigInternal;
use crate::operations::cluster_ops::ReshardingDirection;
use crate::operations::shared_storage_config::SharedStorageConfig;
use crate::operations::types::{CollectionError, CollectionResult};
use crate::save_on_disk::SaveOnDisk;
use crate::shards::channel_service::ChannelService;
use crate::shards::resharding::{
stage_commit_read_hashring, stage_commit_write_hashring, stage_finalize, stage_init,
stage_migrate_points, stage_propagate_deletes, stage_replicate,
};
use crate::shards::shard::{PeerId, ShardId};
use crate::shards::shard_holder::LockedShardHolder;
use crate::shards::transfer::{ShardTransfer, ShardTransferConsensus};
use crate::shards::CollectionId;
/// Interval for the sanity check while awaiting shard transfers.
const AWAIT_SHARD_TRANSFER_SANITY_CHECK_INTERVAL: Duration = Duration::from_secs(60);
/// If the shard transfer IO limit is reached, retry with this interval.
pub const SHARD_TRANSFER_IO_LIMIT_RETRY_INTERVAL: Duration = Duration::from_secs(1);
pub(super) type PersistedState = SaveOnDisk<DriverState>;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub(super) struct DriverState {
key: ReshardKey,
/// Stage each peer is currently in
peers: HashMap<PeerId, Stage>,
/// List of shard IDs that participate in the resharding process
shard_ids: HashSet<ShardId>,
/// List of shard IDs successfully migrated to the new shard
pub migrated_shards: Vec<ShardId>,
/// List of shard IDs in which we successfully deleted migrated points
pub deleted_shards: Vec<ShardId>,
}
impl DriverState {
pub fn new(key: ReshardKey, shard_ids: HashSet<ShardId>, peers: &[PeerId]) -> Self {
Self {
key,
peers: peers
.iter()
.map(|peer_id| (*peer_id, Stage::default()))
.collect(),
shard_ids,
migrated_shards: vec![],
deleted_shards: vec![],
}
}
/// Update the resharding state, must be called periodically
pub fn update(
&mut self,
progress: &Mutex<ReshardTaskProgress>,
consensus: &dyn ShardTransferConsensus,
) {
self.sync_peers(&consensus.peers());
progress.lock().description.replace(self.describe());
}
/// Sync the peers we know about with this state.
///
/// This will update this driver state to have exactly the peers given in the list. New peers
/// are initialized with the default stage, now unknown peers are removed.
pub fn sync_peers(&mut self, peers: &[PeerId]) {
self.peers.retain(|peer_id, _| peers.contains(peer_id));
for peer_id in peers {
self.peers.entry(*peer_id).or_default();
}
}
/// Check whether all peers have reached at least the given stage
pub fn all_peers_completed(&self, stage: Stage) -> bool {
self.peers.values().all(|peer_stage| peer_stage > &stage)
}
/// Bump the state of all peers to at least the given stage.
pub fn complete_for_all_peers(&mut self, stage: Stage) {
let next_stage = stage.next();
self.peers
.values_mut()
.for_each(|peer_stage| *peer_stage = next_stage.max(*peer_stage));
}
/// List the shard IDs we still need to migrate
///
/// When scaling up this produces shard IDs to migrate points from. When scaling down this
/// produces shard IDs to migrate points into.
pub fn shards_to_migrate(&self) -> impl Iterator<Item = ShardId> + '_ {
self.shards()
// Exclude current resharding shard, and already migrated shards
.filter(|shard_id| {
*shard_id != self.key.shard_id && !self.migrated_shards.contains(shard_id)
})
}
/// List the shard IDs in which we still need to propagate point deletions
///
/// This is only relevant for resharding up.
pub fn shards_to_delete(&self) -> Box<dyn Iterator<Item = ShardId> + '_> {
// If sharding down we don't delete points, we just drop the shard
if self.key.direction == ReshardingDirection::Down {
return Box::new(std::iter::empty());
}
Box::new(
self.shards()
// Exclude current resharding shard, and already deleted shards
.filter(|shard_id| {
*shard_id != self.key.shard_id && !self.deleted_shards.contains(shard_id)
}),
)
}
/// Get all shard IDs which are participating in this resharding process.
///
/// Includes the newly added or to be removed shard.
fn shards(&self) -> impl Iterator<Item = ShardId> + '_ {
self.shard_ids.iter().copied()
}
/// Describe the current stage and state in a human readable string.
pub fn describe(&self) -> String {
let Some(lowest_stage) = self.peers.values().min() else {
return "unknown: no known peers".into();
};
match (lowest_stage, self.key.direction) {
(Stage::S1_Init, _) => "initialize".into(),
(Stage::S2_MigratePoints, ReshardingDirection::Up) => format!(
"migrate points: migrating points from shards {:?} to {}",
self.shards_to_migrate().collect::<Vec<_>>(),
self.key.shard_id,
),
(Stage::S2_MigratePoints, ReshardingDirection::Down) => format!(
"migrate points: migrating points from shard {} to shards {:?}",
self.key.shard_id,
self.shards_to_migrate().collect::<Vec<_>>(),
),
(Stage::S3_Replicate, _) => "replicate: replicate new shard to other peers".into(),
(Stage::S4_CommitReadHashring, _) => "commit read hash ring: switching reads".into(),
(Stage::S5_CommitWriteHashring, _) => "commit write hash ring: switching writes".into(),
(Stage::S6_PropagateDeletes, _) => format!(
"propagate deletes: deleting migrated points from shards {:?}",
self.shards_to_delete().collect::<Vec<_>>(),
),
(Stage::S7_Finalize, _) => "finalize".into(),
(Stage::Finished, _) => "finished".into(),
}
}
}
/// State of each node while resharding
///
/// Defines the state each node has reached and completed.
///
/// Important: the states in this enum are ordered, from beginning to end!
#[derive(Debug, Default, Serialize, Deserialize, PartialEq, Eq, PartialOrd, Ord, Copy, Clone)]
#[serde(rename_all = "snake_case")]
#[allow(non_camel_case_types)]
pub(super) enum Stage {
#[default]
#[serde(rename = "init")]
S1_Init,
#[serde(rename = "migrate_points")]
S2_MigratePoints,
#[serde(rename = "replicate")]
S3_Replicate,
#[serde(rename = "commit_read_hash_ring")]
S4_CommitReadHashring,
#[serde(rename = "commit_write_hash_ring")]
S5_CommitWriteHashring,
#[serde(rename = "propagate_deletes")]
S6_PropagateDeletes,
#[serde(rename = "finalize")]
S7_Finalize,
#[serde(rename = "finished")]
Finished,
}
impl Stage {
pub fn next(self) -> Self {
match self {
Self::S1_Init => Self::S2_MigratePoints,
Self::S2_MigratePoints => Self::S3_Replicate,
Self::S3_Replicate => Self::S4_CommitReadHashring,
Self::S4_CommitReadHashring => Self::S5_CommitWriteHashring,
Self::S5_CommitWriteHashring => Self::S6_PropagateDeletes,
Self::S6_PropagateDeletes => Self::S7_Finalize,
Self::S7_Finalize => Self::Finished,
Self::Finished => unreachable!(),
}
}
}
/// Drive the resharding on the target node based on the given configuration
///
/// Returns `true` if we should finalize resharding. Returns `false` if we should silently
/// drop it, because it is being restarted.
///
/// Sequence based on: <https://www.notion.so/qdrant/7b3c60d7843c4c7a945848f81dbdc1a1>
///
/// # Cancel safety
///
/// This function is cancel safe.
#[allow(clippy::too_many_arguments)]
pub async fn drive_resharding(
reshard_key: ReshardKey,
progress: Arc<Mutex<ReshardTaskProgress>>,
shard_holder: Arc<LockedShardHolder>,
consensus: &dyn ShardTransferConsensus,
collection_id: CollectionId,
collection_path: PathBuf,
collection_config: Arc<RwLock<CollectionConfigInternal>>,
shared_storage_config: &SharedStorageConfig,
channel_service: ChannelService,
can_resume: bool,
) -> CollectionResult<bool> {
let shard_id = reshard_key.shard_id;
let hash_ring = shard_holder
.read()
.await
.rings
.get(&reshard_key.shard_key)
.cloned()
.unwrap();
let resharding_state_path = resharding_state_path(&reshard_key, &collection_path);
// Load or initialize resharding state
let init_state = || {
let shard_ids = hash_ring.nodes().clone();
DriverState::new(reshard_key.clone(), shard_ids, &consensus.peers())
};
let state: PersistedState = if can_resume {
SaveOnDisk::load_or_init(&resharding_state_path, init_state)?
} else {
SaveOnDisk::new(&resharding_state_path, init_state())?
};
progress.lock().description.replace(state.read().describe());
log::debug!(
"Resharding {collection_id}:{shard_id} with shards {:?}",
state
.read()
.shards()
.filter(|id| shard_id != *id)
.collect::<Vec<_>>(),
);
// Stage 1: init
if !stage_init::is_completed(&state) {
log::debug!("Resharding {collection_id}:{shard_id} stage: init");
stage_init::drive(&state, &progress, consensus)?;
}
// Stage 2: migrate points
if !stage_migrate_points::is_completed(&state) {
log::debug!("Resharding {collection_id}:{shard_id} stage: migrate points");
stage_migrate_points::drive(
&reshard_key,
&state,
&progress,
shard_holder.clone(),
consensus,
&channel_service,
&collection_id,
shared_storage_config,
)
.await?;
}
// Stage 3: replicate to match replication factor
if !stage_replicate::is_completed(&reshard_key, &state, &shard_holder, &collection_config)
.await?
{
log::debug!("Resharding {collection_id}:{shard_id} stage: replicate");
stage_replicate::drive(
&reshard_key,
&state,
&progress,
shard_holder.clone(),
consensus,
&collection_id,
collection_config.clone(),
shared_storage_config,
)
.await?;
}
// Stage 4: commit read hashring
if !stage_commit_read_hashring::is_completed(&state) {
log::debug!("Resharding {collection_id}:{shard_id} stage: commit read hashring");
stage_commit_read_hashring::drive(
&reshard_key,
&state,
&progress,
consensus,
&channel_service,
&collection_id,
)
.await?;
}
// Stage 5: commit write hashring
if !stage_commit_write_hashring::is_completed(&state) {
log::debug!("Resharding {collection_id}:{shard_id} stage: commit write hashring");
stage_commit_write_hashring::drive(
&reshard_key,
&state,
&progress,
consensus,
&channel_service,
&collection_id,
)
.await?;
}
// Stage 6: propagate deletes
if !stage_propagate_deletes::is_completed(&state) {
log::debug!("Resharding {collection_id}:{shard_id} stage: propagate deletes");
stage_propagate_deletes::drive(
&reshard_key,
&state,
&progress,
shard_holder.clone(),
consensus,
)
.await?;
}
// Stage 7: finalize
log::debug!("Resharding {collection_id}:{shard_id} stage: finalize");
stage_finalize::drive(&state, &progress, consensus)?;
// Delete the state file after successful resharding
if let Err(err) = state.delete().await {
log::error!(
"Failed to remove resharding state file after successful resharding, ignoring: {err}"
);
}
Ok(true)
}
fn resharding_state_path(reshard_key: &ReshardKey, collection_path: &Path) -> PathBuf {
let up_down = serde_variant::to_variant_name(&reshard_key.direction).unwrap_or_default();
collection_path.join(format!(
"resharding_state_{up_down}_{}.json",
reshard_key.shard_id,
))
}
/// Await for a resharding shard transfer to succeed.
///
/// Yields on a successful transfer.
///
/// Returns an error if:
/// - the transfer failed or got aborted
/// - the transfer timed out
/// - no matching transfer is ongoing; it never started or went missing without a notification
///
/// Yields on a successful transfer. Returns an error if an error occurred or if the global timeout
/// is reached.
pub(super) async fn await_transfer_success(
reshard_key: &ReshardKey,
transfer: &ShardTransfer,
shard_holder: &Arc<LockedShardHolder>,
collection_id: &CollectionId,
consensus: &dyn ShardTransferConsensus,
await_transfer_end: impl Future<Output = CollectionResult<Result<(), ()>>>,
) -> CollectionResult<()> {
// Periodic sanity check, returns if the shard transfer we're waiting on has gone missing
// Prevents this await getting stuck indefinitely
let sanity_check = async {
let transfer_key = transfer.key();
while shard_holder
.read()
.await
.check_transfer_exists(&transfer_key)
{
sleep(AWAIT_SHARD_TRANSFER_SANITY_CHECK_INTERVAL).await;
}
// Give our normal logic time process the transfer end
sleep(Duration::from_secs(1)).await;
};
tokio::select! {
biased;
// Await the transfer end
result = await_transfer_end => match result {
Ok(Ok(_)) => Ok(()),
// Transfer aborted
Ok(Err(_)) => {
Err(CollectionError::service_error(format!(
"Transfer of shard {} failed, transfer got aborted",
reshard_key.shard_id,
)))
}
// Transfer timed out
Err(_) => {
let abort_transfer = consensus
.abort_shard_transfer_confirm_and_retry(
transfer.key(),
collection_id,
"resharding transfer transfer timed out",
)
.await;
if let Err(err) = abort_transfer {
log::warn!("Failed to abort shard transfer for shard {} resharding to clean up after timeout, ignoring: {err}", reshard_key.shard_id);
}
Err(CollectionError::service_error(format!(
"Transfer of shard {} failed, transfer timed out",
reshard_key.shard_id,
)))
}
},
// Sanity check to ensure the tranfser is still ongoing and we're waiting on something
_ = sanity_check => {
debug_assert!(false, "no transfer for shard {}, it never properly started or we missed the end notification for it", reshard_key.shard_id);
Err(CollectionError::service_error(format!(
"No transfer for shard {} exists, assuming it failed",
reshard_key.shard_id,
)))
},
}
}
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