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use std::ffi::CString;
use std::sync::Arc;
use ash::vk;
use gpu_allocator::vulkan::{Allocation, AllocationCreateDesc, Allocator, AllocatorCreateDesc};
use parking_lot::Mutex;
use crate::*;
/// GPU device structure.
/// It's a wrapper around Vulkan device.
pub struct Device {
/// Instance that owns the device.
instance: Arc<Instance>,
/// Native Vulkan device handle.
vk_device: ash::Device,
/// GPU memory allocator from `gpu-allocator` crate.
/// It's an Option because of drop order. We need to drop it before the device.
/// But `Allocator` is destroyed by it's own drop.
gpu_allocator: Option<Mutex<Allocator>>,
/// All found compute queues.
compute_queues: Vec<Queue>,
/// All found transfer queues.
_transfer_queues: Vec<Queue>,
/// GPU subgroup (warp in CUDA terms) size.
subgroup_size: usize,
/// Is subgroup size (warp) dynamic.
/// If true, we need to use additional subgroup size control in the pipeline.
/// And use Vulkan extension that allows to set subgroup size.
is_dynamic_subgroup_size: bool,
/// Maximum work group size for compute shaders.
/// It's used in bounds checking in Context.
max_compute_work_group_count: [usize; 3],
/// Selected queue index to use.
queue_index: usize,
}
// GPU execution queue.
#[derive(Clone)]
pub struct Queue {
// Native Vulkan queue handler.
pub vk_queue: vk::Queue,
// Queue family index for the native Vulkan queue.
pub vk_queue_family_index: usize,
// Index in the family for the native Vulkan queue.
pub vk_queue_index: usize,
}
impl Device {
pub fn new(
instance: Arc<Instance>,
vk_physical_device: &PhysicalDevice,
) -> GpuResult<Arc<Device>> {
Self::new_with_queue_index(instance, vk_physical_device, 0)
}
pub fn new_with_queue_index(
instance: Arc<Instance>,
vk_physical_device: &PhysicalDevice,
queue_index: usize,
) -> GpuResult<Arc<Device>> {
#[allow(unused_mut)]
let mut extensions_cstr: Vec<CString> = vec![CString::from(ash::khr::maintenance1::NAME)];
#[cfg(target_os = "macos")]
{
extensions_cstr.push(CString::from(ash::khr::portability_subset::NAME));
}
let vk_queue_families = unsafe {
instance
.vk_instance()
.get_physical_device_queue_family_properties(vk_physical_device.vk_physical_device)
};
let max_queue_priorities_count = vk_queue_families
.iter()
.map(|vk_queue_family| vk_queue_family.queue_count as usize)
.max()
.ok_or_else(|| GpuError::Other("No queue families found".to_string()))?;
let queue_priorities = vec![0.; max_queue_priorities_count];
let queue_create_infos: Vec<vk::DeviceQueueCreateInfo> = (0..vk_queue_families.len())
.map(|queue_family_index| {
vk::DeviceQueueCreateInfo::default()
.flags(vk::DeviceQueueCreateFlags::empty())
.queue_family_index(queue_family_index as u32)
.queue_priorities(queue_priorities.as_slice())
})
.collect();
let physical_device_features = vk::PhysicalDeviceFeatures::default();
// TODO(gpu): check presence of features
// Define Vulkan features that we need.
let mut enabled_physical_device_features_1_1 =
vk::PhysicalDeviceVulkan11Features::default();
let mut enabled_physical_device_features_1_2 =
vk::PhysicalDeviceVulkan12Features::default();
let mut enabled_physical_device_features_1_3 =
vk::PhysicalDeviceVulkan13Features::default();
let mut enabled_physical_devices_features = vk::PhysicalDeviceFeatures2::default()
.push_next(&mut enabled_physical_device_features_1_1)
.push_next(&mut enabled_physical_device_features_1_2)
.push_next(&mut enabled_physical_device_features_1_3);
unsafe {
instance.vk_instance().get_physical_device_features2(
vk_physical_device.vk_physical_device,
&mut enabled_physical_devices_features,
);
};
// From Vulkan 1.1 we need storage buffer 16 bit access.
if !enabled_physical_device_features_1_1.storage_buffer16_bit_access == 0 {
return Err(GpuError::NotSupported(
"Storage buffer 16 bit access is not supported".to_string(),
));
}
let mut physical_device_features_1_1 =
vk::PhysicalDeviceVulkan11Features::default().storage_buffer16_bit_access(true);
// From Vulkan 1.2 we need int8/float16 support.
if !enabled_physical_device_features_1_2.shader_int8 == 0 {
return Err(GpuError::NotSupported("Int8 is not supported".to_string()));
}
if !enabled_physical_device_features_1_2.shader_float16 == 0 {
return Err(GpuError::NotSupported(
"Float16 is not supported".to_string(),
));
}
if !enabled_physical_device_features_1_2.storage_buffer8_bit_access == 0 {
return Err(GpuError::NotSupported(
"Storage buffer 8 bit access is not supported".to_string(),
));
}
let mut physical_device_features_1_2 = vk::PhysicalDeviceVulkan12Features::default()
.shader_int8(true)
.shader_float16(true)
.storage_buffer8_bit_access(true);
// From Vulkan 1.3 we need subgroup size control if it's dynamic.
let mut physical_device_features_1_3 = vk::PhysicalDeviceVulkan13Features::default();
let max_compute_work_group_count;
let mut is_dynamic_subgroup_size = false;
let subgroup_size = unsafe {
let props = instance
.vk_instance()
.get_physical_device_properties(vk_physical_device.vk_physical_device);
max_compute_work_group_count = [
props.limits.max_compute_work_group_count[0] as usize,
props.limits.max_compute_work_group_count[1] as usize,
props.limits.max_compute_work_group_count[2] as usize,
];
let mut subgroup_properties = vk::PhysicalDeviceSubgroupProperties::default();
let mut vulkan_1_3_properties = vk::PhysicalDeviceVulkan13Properties::default();
let mut props2 = vk::PhysicalDeviceProperties2::default()
.push_next(&mut subgroup_properties)
.push_next(&mut vulkan_1_3_properties);
instance.vk_instance().get_physical_device_properties2(
vk_physical_device.vk_physical_device,
&mut props2,
);
let subgroup_size = if vulkan_1_3_properties.min_subgroup_size
!= vulkan_1_3_properties.max_subgroup_size
{
if !enabled_physical_device_features_1_3.subgroup_size_control == 0 {
return Err(GpuError::NotSupported(
"Subgroup size control is not supported".to_string(),
));
}
physical_device_features_1_3 =
physical_device_features_1_3.subgroup_size_control(true);
if !vulkan_1_3_properties
.required_subgroup_size_stages
.contains(vk::ShaderStageFlags::COMPUTE)
{
// A strange situation where subgroup size can be different but we cannot set it.
// We cannot handle this case (we have to know subgroup size), so skip device creation.
return Err(GpuError::NotSupported(
"Subgroup size is dynamic but not supported for compute stage".to_string(),
));
}
is_dynamic_subgroup_size = true;
// prefer max subgroup size
vulkan_1_3_properties.max_subgroup_size as usize
} else {
subgroup_properties.subgroup_size as usize
};
log::info!("Create GPU device {}", vk_physical_device.name);
log::debug!("GPU subgroup size: {subgroup_size}");
subgroup_size
};
// convert extension names to raw pointers to provide to Vulkan
Self::check_extensions_list(
&instance,
vk_physical_device.vk_physical_device,
&extensions_cstr,
)?;
let extension_names_raw: Vec<*const i8> = extensions_cstr
.iter()
.map(|raw_name| raw_name.as_ptr())
.collect();
let device_create_info = vk::DeviceCreateInfo::default()
.flags(vk::DeviceCreateFlags::empty())
.queue_create_infos(&queue_create_infos)
.enabled_extension_names(&extension_names_raw)
.enabled_features(&physical_device_features)
.push_next(&mut physical_device_features_1_1)
.push_next(&mut physical_device_features_1_2)
.push_next(&mut physical_device_features_1_3);
let vk_device_result = unsafe {
instance.vk_instance().create_device(
vk_physical_device.vk_physical_device,
&device_create_info,
instance.cpu_allocation_callbacks(),
)
};
let vk_device = match vk_device_result {
Ok(vk_device) => vk_device,
Err(e) => return Err(GpuError::from(e)),
};
let mut compute_queues = Vec::new();
let mut transfer_queues = Vec::new();
for (vk_queue_family_index, vk_queue_family) in vk_queue_families.iter().enumerate() {
for vk_queue_index in 0..vk_queue_family.queue_count as usize {
let vk_queue = unsafe {
vk_device.get_device_queue(vk_queue_family_index as u32, vk_queue_index as u32)
};
let queue = Queue {
vk_queue,
vk_queue_index,
vk_queue_family_index,
};
let queue_flags = vk_queue_family.queue_flags;
if vk_queue != vk::Queue::null() {
if queue_flags.contains(vk::QueueFlags::TRANSFER) {
transfer_queues.push(queue.clone());
}
if queue_flags.contains(vk::QueueFlags::COMPUTE) {
compute_queues.push(queue);
}
}
}
}
let gpu_allocator_result = Allocator::new(&AllocatorCreateDesc {
instance: instance.vk_instance().clone(),
device: vk_device.clone(),
physical_device: vk_physical_device.vk_physical_device,
debug_settings: Default::default(),
buffer_device_address: false,
allocation_sizes: Default::default(),
});
let gpu_allocator = match gpu_allocator_result {
Ok(gpu_allocator) => Some(Mutex::new(gpu_allocator)),
Err(e) => {
unsafe {
vk_device.destroy_device(instance.cpu_allocation_callbacks());
}
return Err(GpuError::from(e));
}
};
Ok(Arc::new(Device {
instance: instance.clone(),
vk_device,
gpu_allocator,
compute_queues,
_transfer_queues: transfer_queues,
subgroup_size,
max_compute_work_group_count,
is_dynamic_subgroup_size,
queue_index,
}))
}
/// Get CPU allocator.
pub fn cpu_allocation_callbacks(&self) -> Option<&vk::AllocationCallbacks> {
self.instance.cpu_allocation_callbacks()
}
/// Allocate GPU memory.
pub fn allocate(&self, allocation_desc: &AllocationCreateDesc) -> GpuResult<Allocation> {
if let Some(gpu_allocator) = &self.gpu_allocator {
let mut gpu_allocator = gpu_allocator.lock();
gpu_allocator
.allocate(allocation_desc)
.map_err(GpuError::from)
} else {
Err(GpuError::Other(
"GPU allocator is not available".to_string(),
))
}
}
/// Free GPU memory.
pub fn free(&self, allocation: Allocation) {
if let Some(gpu_allocator) = &self.gpu_allocator {
let mut gpu_allocator = gpu_allocator.lock();
if let Err(e) = gpu_allocator.free(allocation) {
// Log error because free is called from Drop.
log::error!("Failed to free GPU memory: {:?}", e);
}
} else {
log::error!("GPU allocator is not available");
}
}
/// Get subgroup size (warp in terms of CUDA).
pub fn subgroup_size(&self) -> usize {
self.subgroup_size
}
pub fn instance(&self) -> Arc<Instance> {
self.instance.clone()
}
pub fn vk_device(&self) -> &ash::Device {
&self.vk_device
}
pub fn is_dynamic_subgroup_size(&self) -> bool {
self.is_dynamic_subgroup_size
}
pub fn max_compute_work_group_count(&self) -> [usize; 3] {
self.max_compute_work_group_count
}
pub fn compute_queue(&self) -> &Queue {
&self.compute_queues[self.queue_index % self.compute_queues.len()]
}
fn check_extensions_list(
instance: &Instance,
vk_physical_device: vk::PhysicalDevice,
required_extensions: &[CString],
) -> GpuResult<()> {
let available_extensions = unsafe {
instance
.vk_instance()
.enumerate_device_extension_properties(vk_physical_device)?
};
for required_extension in required_extensions {
let is_extension_available = available_extensions.iter().any(|extension| {
let extension_name =
unsafe { std::ffi::CStr::from_ptr(extension.extension_name.as_ptr()) };
extension_name == required_extension.as_c_str()
});
if !is_extension_available {
return Err(GpuError::NotSupported(format!(
"Extension {:?} is not supported",
required_extension
)));
}
}
Ok(())
}
}
impl Drop for Device {
fn drop(&mut self) {
self.gpu_allocator = None;
unsafe {
// For now, we don't need to wait for device idle.
// It doesn't have timeout, so it can hang the application.
// Moreover, we control all execution by Context and catch timeout.
// It we have infinity loops in shader we leak this device and let it running intil OS stops it.
// self.vk_device.device_wait_idle().unwrap();
self.vk_device
.destroy_device(self.cpu_allocation_callbacks());
}
}
}
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